NPCs
- Abbess Feeva
- Aldia, Scholar of the First Sin
- Alsanna, Silent Oracle
- Ashen Knight Boyd
- Bashful Ray
- Belfry Guard
- Benhart of Jugo
- Bradley of the Old Guard
- Cale the Cartographer
- Captain Drummond
- Creighton the Wanderer
- Devotee Scarlett
- Drifter Swordsman Aidel
- Emerald Herald
- Felicia the Brave
- Griant
- Housekeeper Milibeth
- Lone Hunter Schmidt
- Loyce Knight
- Lucatiel of Mirrah
- Manhunter O'Harrah
- Manscorpion Tark
- Masterless Glencour
- Merchants
- Mild Mannered Pate
- Milfanito
- Morrel
- Old Firekeepers
- Pilgrim Bellclaire
- Rapacious Andrei
- Ruined Aflis
- Saulden the Crestfallen Warrior
- Steel-willed Lorrie
- Steelheart Ellie
- Strowen
- Transcendent Edde
- Twiggy Shei
- Merchants
- Blacksmith Lenigrast
- Blue Sentinel Targray
- Carhillion of the Fold
- Chancellor Wellager
- Cromwell the Pardoner
- Darkdiver Grandahl
- Felkin the Outcast
- Grave Warden Agdayne
- Head of Vengarl
- Laddersmith Gilligan
- Licia of Lindeldt
- Lonesome Gavlan
- Magerold of Lanafir
- Maughlin the Armourer
- Merchant Hag Melentia
- Rosabeth of Melfia
- Royal Sorcerer Navlaan
- Sparkling Sisters Dyna and Tillo
- Steady Hand McDuff
- Stone Trader Chloanne
- Straid of Olaphis
- Sweet Shalquoir
- The Rat King
- Titchy Gren
- Weaponsmith Ornifex
Abbess Feeva
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General Information
A White Phantom for the Sinh, the Slumbering Dragon and Lud, the King's Pet & Zallen, the King's Pet boss fights.
Location
Dragon's Rest
Found in the room with the Sanctum Nadir bonfire.
Frigid Outskirts
Near the channeling statues.
Equipment
- Chime of Want
- Saint's Hood
- Saint's Dress
- Priestess Gloves
- Priestess Skirt
Attacks
- Blinding Bolt
- Caressing Prayer
- Emit Force
- Great Lightning Spear
- Lightning Spear
- Sacred Oath
- Soothing Sunlight
- Sunlight Spear
- Heavenly Thunder
Notes
- Cures toxic with Caressing Prayer and heals the party with Sunlight miracles
- Often casts Sacred Oath when party members are grouped up
Aldia, Scholar of the First Sin
NG | ||
0 | 6,800 | 0 |
1 | 8,160 | 0 |
2 | 0 | 0 |
3 | 0 | 0 |
4 | 0 | 0 |
5 | 0 | 0 |
6 | 0 | 0 |
7 | 15,504 | 0 |
Weakness | ||
50% | ||
65% | ||
77% | ||
Resistance | ||
51% | ||
37% | ||
30% | ||
51% | ||
Immunity | ||
Susceptible | ||
Immune |
Lore
The twisted form of King Vendrick's brother, his human body was cast away as a result of his terrible experiments into the curse of the undead.
Seeking to obtain immortality as a means of averting the undead curse, he experimented on the Giants in his manor.
Thinking the dragons could hold the answer to immortality, he used the souls of Giants to recreate an Ancient Dragon.
General Information
Added in patch 1.10 of the Scholar of the First Sin update, Aldia appears as a new NPC that the player will encounter several times throughout their journey. Having been only previously known through item descriptions that depicted Aldia's attempts to recreate an Ancient Dragon as a means of obtaining immortality, he was never visually encountered and it could only be speculated as to what happened to him. With the new patch, Aldia serves as an NPC to help fill in the gaps of the lore of Drangleic as well as explain what ultimately happened in his experiments to obtain immortality.
After visiting him in three unique locations and having defeated Vendrick, he can be fought as a new final boss after Nashandra is defeated. You can choose to leave, prompting an alternate ending, similar to the ending of the first Dark Souls.
Location
Black Gulch, Sinner's Rise, Brightstone Cove Tseldora, or Iron Keep:
You will first encounter Aldia at the last of the four primal bonfires that represent the Old Ones that you have lit. If you are playing a character that has already lit all four primal bonfires, then he will appear at Black Gulch. After exhausting all of his dialogue, he will disappear, moving on to the next location.
Undead Crypt:
Aldia will appear at the entrance of the Crypt as soon as you exit the elevator from Shrine of Amana. The first bonfire will have been moved to the center of the main hall where Aldia will wait for you. Exhausting his dialogue once again will move him to his final location.
Dragon Shrine:
Aldia's final appearance will be at the bonfire as soon as you enter the Shrine.
If you have met Aldia in the previous three locations and defeated Vendrick, Aldia will appear as a new final boss after Nashandra's defeat.
Bonfire Intensity | Health | Souls |
---|---|---|
1 (NG) | 6,800 | 0 |
2 (NG+) | 8,160 | 0 |
8 (NG+7) | 15,504 | 0 |
Summons
- Benhart of Jugo
- Found to the left of the boss fog. Only available if you've progressed his quest.
- Head of Vengarl
- Found to the right of the boss fog. Only available if you completed his quest.
- Bashful Ray
- Small white sign. In the Ruin Sentinels/Stone Soldiers room, near one of the two torch-holding golem statues in the back. Dark Souls II: Scholar of the First Sin only.
- Pilgrim Bellclaire
- Small white sign. Outside of the Dragonriders boss room. Can be brought down to this boss fight if the path is cleared first. Dark Souls II: Scholar of the First Sin only.
- Bradley of the Old Guard
- Found to the left of the fog gate. Only available if Aldia is ready to show up after Nashandra. Check his page for additional information. Dark Souls II: Scholar of the First Sin only.
Note: A maximum of 3 summons can be used at once.
Drops
- Aldia is unique in that he is the only boss in the game that does not drop any souls or items.
Moveset
Fire Mass:
Shoots four homing fire masses in quick succession.
Fire Orb:
Builds a large fire orb over his head and fires it at the player after five or so seconds.
Homing Branches:
Shoves a single appendage into the floor, creating a succession of wood pillars which encircles the player.
AoE Branches:
Shoves multiple appendages in the floor, creating a number of small fire AoEs from which wood pillars shoot up after a few moments.
Teleport:
Vanishes momentarily, and then re-emerges elsewhere in the boss room with an AoE attack.
Strategies
- Do not attack when Aldia is immersed in flames, you will take damage from the flames, and your attacks will do very little damage
- Aldia is weak when he is not immersed in flames (after his teleport AOE attack, while he is charging his large fire orb, and during the multi-pillar attack)
- His damage is mostly fire-based, so casting Flash Sweat and wearing the Flame Quartz Ring +3 will help with damage reduction
- His flame attacks can be blocked, with minimal damage taken, using a fire infused shield (e.g., Rebel's Greatshield). But you are likely to be staggered nevertheless, as his attacks deal significant stamina damage.
- A Gyrm Greatshield has 100% fire reduction and at +10 some of the highest stability in the game.
Notes
- If you die fighting him you don't need to defeat Nashandra again in order for him to spawn.
- Upon Aldia's defeat, you are given two endings to choose from. You can choose to either take the Throne which is the default ending prior to patch 1.10, or you can choose to leave the Throne, which is the new alternate ending.
- There is a glitch in which Aldia will simply remain immersed in flames for the entire fight, allowing you to attack freely but you can still die from the flames and you still do very little damage.
- During his appearance at any of the aforementioned bonfires, he is completely immune to damage, and attacking him will cause your weapon to bounce off if certain parts of his body are struck.
- Assuming that the Shrine of Winter is passed with X million souls instead of visiting the four Primal Bonfires, and future bonfires that Aldia is meant to spawn from are visited, Aldia's questline can still be done. Returning to the Primal Bonfires for his initial meeting will cause him to spawn on future bonfires waiting for you, even though they have already been lit.
- Although Aldia is vulnerable to damage during his multi-pillar attack, approaching him to attack during this phase is dangerous.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- Meeting Aldia near one of the Primal Bonfires
No one has come this far, not for a very long while.
Young Hollow, do you wish to shed this curse?
Then accept the fate of your ilk, and face the trials that await you.
Unless, you have already joined the crestfallen.
Young Hollow, there are but two paths. Inherit the order of this world, or destroy it.
But only a true monarch can make such a choice.
Very few, indeed, have come even this far.
And yet, your journey is far from over.
Half-grown Hollow, have you what it takes, truly?
Young Hollow, seek after Vendrick.
He who almost became a true monarch.
Vendrick is certain to guide your way.
Fledgeling Hollow, may we meet again.
* Meeting Aldia in the Undead Crypt.
Heheh, I believe we've been acquainted.
Young Hollow, conqueror of fear.
What drives you so, to overcome this supposed curse?
Life is brilliant. Beautiful. It enchants us, to the point of obsession.
Some are true to their purpose, though they are but shells, flesh and mind.
One man lost his own body, but lingered on, as a head.
Others chase the charms of love, however elusive.
What is it that drives you?
Once, the Lord of Light banished Dark, and all that stemmed from humanity.
And men assumed a fleeting form.
These are the roots of our world.
Men are props on the stage of life, and no matter how tender, how exquisite…
A lie will remain a lie.
Young Hollow, knowing this, do you still desire peace?
* Answering Yes or No
Vendrick, the near-true monarch, is here, and not far off.
But what is a king?
You, neither born with greatness, nor granted it by the fates.
What is it that you seek?
You cannot even say yourself.
We shall meet again, young Hollow.
* Meeting Aldia in Dragon Shrine
Young Hollow.
How you grapple, without falter, with this dreadfully twisted world.
Peace grants men the illusion of life.
Shackled by falsehoods, they yearn for love, unaware of its grand illusion.
Until, the curse touches their flesh.
We are bound by this yoke.
As true as the Dark that churns within men.
All men trust fully the illusion of life.
But is this so wrong?
A construction, a facade, and yet…
A world full of warmth and resplendence.
Young Hollow, are you intent on shattering the yoke, spoiling this wonderful falsehood?
* Answering Yes or No.
I am Aldia.
I sought to shed the yoke of fate, but failed.
Now, I only await an answer.
Seek the throne.
Seek light, Dark and what lies beyond…
* Meeting Aldia in The Throne of Want
Many monarchs have come and gone.
One drowned in poison, another succumbed to flame.
Still another slumbers in a realm of ice.
Not one of them stood here, as you do now.
You, conqueror of adversities.
Give us your answer.
* After defeating Aldia
I lost everything, but remained here, patiently.
The throne will certainly receive you.
But the question remains…
What do you want, truly?
Light? Dark? Or something else entirely…
* Game Ending Narration
There is no path.
Beyond the scope of light, beyond the reach of Dark…
…what could possibly await us?
And yet, we seek it, insatiably…
Such is our fate.
Voiced by: David Gant
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Alsanna, Silent Oracle
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Description
This child of Dark, in reverence of the apocalypse, devotes herself to a ritual in hopes of appeasing the raging flame.1
She guards the entrance to the Old Chaos. You can talk to her while standing on the podium in the great hall. If you agree to fulfill her only wish, she ceases the blizzard that has frozen Eleum Loyce, allowing you to explore new areas on the level and face the Burnt Ivory King.
The ice on the stairs leading to her gradually disappears the more Loyce Souls you hold. See rewards below.
Location
Grand Cathedral
Found at the top of the staircases in the Grand Cathedral.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
Rewards
After you have defeated the Burnt Ivory King, Alsanna will ask you to collect more Loyce Souls. Keep killing the Charred Loyce Knights in the Old Chaos to acquire them.
Once you reach fifty souls, she will remove her ice roots completely from the staircase, and you will be able to talk to her directly.
Loyce Souls | Reward |
---|---|
5 | Loyce Gauntlets Loyce Leggings |
15 | Loyce Armor |
35 | Loyce Helm |
50 | Soul of Alsanna, Silent Oracle |
Drops
- Soul of Alsanna, Silent Oracle if she hasn't already given it to you for collecting 50 Loyce Souls.
Notes
- She is the reincarnation of the fears of Manus, the Father of the Abyss as stated in her dialogue.
- Once you have the stairs cleared of the ice and you have defeated the Burnt Ivory King, Maughlin the Armourer will add the Ivory King Set to his inventory. Requires that you cleared the stairs by giving Loyce Souls; killing her to clear them does not work.
- You can kill her for the soul.
- Will not aggro if attacked.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- Approaching Eleum Loyce for the first time
You, approaching Eleum Loyce,
Turn back.
The old Chaos hungers still.
- Approaching Aava, the King's Pet fog gate
Go back.
Aava is watching.
Go back.
- Approaching Eye of the Priestess
Turn away.
And never look back.
No one must ever find
that which is sheltered in Eleum Loyce.
- First Conversation in the Cathedral
To think Aava could be bested…
Who are you?
This land is barren,
Cursed, by the old Chaos.
It gave birth to atrocities,
and the people fled in fear.
Until our lord, the Ivory King, came.
- Second time talked to.
My dear lord, a most true king.
It was with his magnificent soul
that he built Eleum Loyce…
…and contained the spread of Chaos.
But the Chaos would not be sated,
and the King gave his own soul.
- Third time talked to.
Inevitably, the King was drained of vigor,
and plunged into the Chaos' heart.
Eleum Loyce was frozen in time, it's leader lost…
I remain here, to contain the Chaos,
honouring my Lord's wishes.
Perhaps one day, he will return…
There's nothing here,
save that accursed flame…
- Fourth time talked to.
I have but one wish.
That my Lord might be freed
from that unspeakable Chaos.
I haven't the strength to help him myself,
but perhaps one such as you…
Though I am yet to know your name,
stranger, will you lend me your strength?
- Answering No
Then be gone.
There's nothing here, nothing at all.
- Speaking to her again if answered No previously
Stranger.
Are you now prepared to plunge into Chaos?
- Answering Yes
Kind visitor, I thank you.
Let me open the path to Chaos.
And please, do all you can…
- After answering Yes
Many of Eleum Loyce's faithful knights
followed their Lord into the Chaos.
But none of them returned.
The King's dutiful subjects waited
patiently for His homecoming.
But it was too long a wait to bear…
The knights of Eleum Loyce await a new leader.
One who will guide them into Chaos.
- After having freed all Loyce Knights
The knights, reborn will follow your word. // - After killing the Ivory King
You've granted my one wish…
Now, I have no regrets.
I was born amidst the Dark.
Long ago, in the depths of the Abyss, my Father perished.
The Dark shattered into tiny pieces, one of which was me.
How frightened I was.
A frail thing, born from but a splinter of Dark.
I felt that I might simply disappear…
I am, in fact, the incarnation of my Father's fears.
I sought an anchor, and I saw that a King of this land was strong.
I sought him only to sustain myself, to smother my fears…
Now, I realize that he may have known all along.
I was born of fear, and my Lord provided comfort.
And so here I remain, heiress to my Lord's wishes, watching over Chaos…
until the end of time. - Second time talked to her after killing the Ivory King.
The knights of Eleum Loyce were swallowed by the Chaos…
where their souls still remain.
I pray for their deliverance. - After Every Loyce Soul released
I sense a knight's joyous elation. - After Every 5 Loyce Soul released (for three time)
I sense a knight's joyous elation.
Kind visitor, please accept my gratitude. - After 35 Loyce Soul released
The beings born from the shards of Dark…
I am not the only one.
Even Dark seeks solace, and more so, souls.
Magnificent souls… like your own…
One day, you may encounter another.
Another being, born of Dark. - After 50 Loyce Soul released
Kind visitor. I am not the only being born of Dark.
You will face hardships like no other. Take this.
My sisters are as a thick Dark, their lust for souls insatiable…
May you find the will to resist their desires… - All dialogue exhausted
Go on, kind visitor.
May you reach your journey's end, one day.//
- When Killed
Oh, my dear lord… - Unknown
Close by, yes, very close…
Voiced by: Clare Corbett
Footnotes 1. Soul of Alsanna, Silent Oracle description.Ashen Knight Boyd
FoldUnfold Table of Contents Description Location Equipment |
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Description
A White Phantom knight, ready to kill some spiders.
Location
Brightstone Cove Tseldora
Found behind a pillar, on the bottom floor of the web-filled room preceding The Duke's Dear Freja's boss room.
Dark Souls II: Scholar of the First Sin
King's Passage
Found just outside the boss room for the Looking Glass Knight.
Equipment
- Estoc
- Royal Soldier Set
Bashful Ray
FoldUnfold Table of Contents Description Location Equipment Spells Notes |
|
Description
A tanky NPC who only can be summoned from his small summon signs. His shade can be summoned for the Skeleton Lords, Mytha The Baneful Queen, The Duke's Dear Freja, The Rotten, Ancient Dragon, Throne Defender & Throne Watcher, Nashandra and Aldia, Scholar Of The First Sin boss fights.
Location
Only available in Dark Souls II: Scholar of the First Sin.
Huntsman's Copse
Found in the domed hut near the natural ramp, which is after the bridge with the Captive Undead (with a torch) and the Torturer.
Earthen Peak
Found next to the wooden fence near the ledge where Laddersmith Gilligan stands.
Brightstone Cove Tseldora
Found next door after Weaponsmith Ornifex in the room near the sand pit.
The Black Gulch
Found in between the two Razorback Nightcrawlers.
Drangleic Castle
Found in the room with the six soul-activated doors containing Ruin Sentinels. Summon sign appears after activating the two torch-wielding golems.
Dragon Shrine
Found in the hidden courtyard after the platform containing a Dragon Knight and a Drakekeeper whom are guarding a wooden door.
Equipment
- Dual Umbral Daggers
- Dual Claws
- Binoculars (right)
- Pyromancy Flame (left)
- Prisoner's Hood
- Shadow Top
- Shadow Gauntlets
- Shadow Leggings
- Simpleton's Ring
- Slumbering Dragoncrest Ring
Spells
- Combustion
- Lingering Flame
- Firestorm
Notes
- A tanky phantom who can either escort you to the fog door or help you through the boss fight itself. His limited shade timer means it usually has to be one or the other.
- Like Bradley, he is strong enough to survive just about anything.
- Excellent dodging abilities, but his low poise means multiple opponents can eventually stunlock him to death.
- His power-stanced daggers and claws are pretty even in terms of damage.
- Uses his pyromancy sparingly even against bosses.
- Whenever there is no fights nearby, he uses his Binoculars.
Belfry Guard
|
Description
The Belfry Guards are marionettes created by the Prince of Alken and the Princess of Venn to protect their respective bells. They are the leaders of the Bell Keepers covenant and recruit undead to protect the bells.
Location
Belfry Luna
Near the entrance to the belfry, sitting on a table.
Belfry Sol
Right in front of the entrance to the belfry, sitting on a table.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 2,100 | 350 |
2 | 4,200 | 1,100 |
8 | ? | ? |
Event Items
Item | Conditions for Receipt |
---|---|
Bell Keeper's Seal | Join the Bell Keepers covenant |
Rusted Coin x5 | Talk to either Belfry Guard after joining the covenant |
Titanite Slab | Reach Rank 1 in the Bell Keepers covenant |
Hidden Weapon | Reach Rank 2 in the Bell Keepers covenant |
Bell Keeper Set | Reach Rank 3 in the Bell Keepers covenant |
Equipment
- Hand Axe
- Bell Keeper Shield
- Bell Keeper Set
Drops
- Rusted Coin
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First encounter in Belfry Luna
Undead! Undead!
Keep your hands off our bell, the great Bell of Alken!
The bell belongs! To the Princess, it do!
Stay back, or we slice! Slice you to bits! Me and my chums, we shan't be miffed!
Stay back, or you're pieces! Tiniest pieces! Hah hah hah hah!
- Talking again after first encounter in Belfry Luna
A long, long, long time ago, the Princess, she made me, yes, just like so!
To guard this bell! For the prince's honour!
Stay away, foul Undead, or you'll be a goner! Hah hah hah hah!
Stay back! It belongs, to the Princess, it do!
Mwah hah hah, ooh hoo hoo!
- Request to join covenant in Belfry Luna
Hah hah hah, ooh hoo hoo!
You wish to guard the bell, you do?
For the Prince, and the Princess, forever, for true?- Answer "yes"
Hah hah, heh! Here, for you!
When you're 'round the bell, you'll be brought near!
When the bell is in trouble, the ring brings you here!
Slice 'em to shreds, whoever they are! Wherever, whoever, be they near, be they far!
Slice 'em to pieces! For the Princess!
Hah hah hah! Oh, ah, hoo…
Bwah hah hah hah! - Answer "no"
Gah hah hah hah hah!
Useless fool! Filthy Undead!
Be gone, right now, or it's off with your head! Ah hah hah hah!
- Answer "yes"
- Talking while a member of the covenant in Belfry Luna
Ah hah hah! The Princess made me! To guard the Bell of Alken!
In Alken! The bell! Of the princess! In Venn! The bell! Of the prince, yes!
Tear 'em to shreds, tear 'em to bits! Gather around, and ring the bell swift!
We've been ringing this bell forever, we have! Ah hah hah hah!
- First Encounter in Belfry Sol
Undead! Undead!
Keep your hands off our bell, the great Bell of Venn!
The bell belongs! To the Prince, it do!
Stay back, or we slice! Slice you to bits! Me and my chums, we shan't be miffed!
Stay back, or you're pieces! Tiniest pieces! Hah hah hah hah!
- Talking again after first encounter in Belfry Sol
A long, long, long time ago, the Prince, he made me, yes, just like so!
To guard this bell! Princess's honour!
Stay away, foul Undead, or you'll be a goner! Hah hah hah hah!
Stay back! It belongs to the Prince, yes it do!
Mwah hah hah, ooh hoo hoo!
- Talking while a member of the covenant in Belfry Sol
Ah hah hah! The Prince made me! To guard the Bell of Venn!
In Venn! The bell! Of the fine prince! In Alken! The bell! Of the princess!
Tear 'em to shreds, tear 'em to bits! Gather around, and ring the bell swift!
We've been ringing this bell forever, we have! Ah hah hah hah!
- Request to join covenant in Belfry Sol
Hah hah hah, ooh hoo hoo!
You wish to guard the bell, you do?
For the Princess, and Prince? Forever, for true?- Answer "yes"
Hah hah, heh! Here, for you!
When you're 'round the bell, you'll be brought near!
When the bell is in trouble, the ring brings you here!
Slice 'em to shreds, whoever they are! Wherever, whoever, be they near, be they far!
Slice 'em to pieces! For the Prince, yes!
Hah hah hah! Oh, ah, hoo…
Bwah hah hah hah! - Answer "no"
Gah hah hah hah hah!
Useless fool! Filthy Undead!
Be gone, right now, or it's off with your head! Ah hah hah hah!
- Answer "yes"
- Talking while a member of the covenant in Belfry Sol
The Prince made me! To guard the Bell of Venn!
In Venn! The bell! Of the fine prince! In Alken! The bell! Of the princess!
Tear 'em to shreds, tear 'em to bits! Gather around, and ring the bell swift!
We've been ringing this bell forever, we have! Ah hah hah hah!
- Reach Rank 1 in Bell Keepers covenant
Gah hah! Hah hah hah!
That's it! Bravo! Tear 'em to shreds!
Slice 'em and dice 'em, and bring me their heads! Ah hah hah!
- Reach Rank 2 in Bell Keepers covenant
Bravo, my friend, look how they've bled!
Keep slicin'! And dicin'! Till they're all little shreds, heh!
Hah hah, ooh hoo!
- Reach Rank 3 in Bell Keepers covenant
Hah! Haaaah!
You are the best! The absolute best! - When giving equipment to the player
Take these! Take 'em! Take 'em for you!
Hmmgg….Mwah hah hah hah!
- When attacked but not aggroed
Aggh hah hah hah hah, dee hee, hee…
(or)
Ooh hoo hoo, ah hah hah!
(or)
Hah hah hah, gah hah hah, ooh…
- When attacked and aggroed
Bah! I'll slice you to shreds!
Slice you to pieces, miniature pieces…arrgh!
- When killing the player
Aggh hah hah hah hah, dee hee, hee…
- When re-encountered after aggroing
The Undead is back! That silly Undead!
- When attacked and health is under 50%
Yarghh hee hee hee hee!
- When killed
Forever…for true!
- Unknown
Hah hah hah, ooh hoo, ohh…
Voiced by: Jason Pitt
Benhart of Jugo
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Description
A warrior originally found sitting on the path between Majula and the Shaded Woods. Benhart came to Drangleic from a far eastern land called Jugo. He is quite attached to his sword, the Bluemoon Greatsword (not to be confused with the Moonlight Greatsword) which he states has been passed along through his family for generations. He is very proud of his heritage and sword, although it is speculated by Magerold of Lanafir that the sword itself is unfortunately a fake.
Locations
Shaded Woods
Before the entrance to the area, sitting on the path waiting for someone to clear the path. After opening the path, he teaches the player the "Joy" gesture.
Drangleic Castle
Sitting next to the Central Castle bonfire.
Forest of Fallen Giants
Sitting in front of the fallen giant past the Pursuer's boss arena.
Memory of Orro
Sitting right in front of the player's spawn, next to the stairs.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 2,000 |
2 | ? | 4,000 |
8 | ? | 8,000 |
Summon Locations
Brightstone Cove Tseldora
At the Royal Army Campsite in one of the nearby tents.
Drangleic Castle
Right before the Looking Glass Knight fog wall.
Memory of Jeigh
At the bottom of the stairs before the fog door. Summoning Captain Drummond will prevent the summoning of Benhart and vice versa.
Throne of Want
To the left of the fog wall.
Dragon's Rest
Between some rubble on the opposite side of the room from the fog door.
Use
- Can be summoned for various boss fights.
- When storyline is completed, he will give you his gear: Benhart's Set and the Bluemoon Greatsword
Questline
To complete Benhart's questline, you must:
- Exhaust all of his dialogue in all four encounters with him.
- Summon him at least three times for boss fights and have him survive the boss fight.
- NOTE: You can win the three boss fights by battling the same boss multiple times by the use of a Bonfire Ascetic. For example, you could have him fight Prowling Magus & Congregation twice and then Looking Glass Knight once and that would count as three wins needed for him to give you the equipment.
Benhart is first encountered at the entrace to the Shaded Woods where he speaks to you about a statue that is blocking his path. You will need a Fragrant Branch of Yore to unpetrify the statue who turns out to be Rosabeth of Melfia. Speak to him after unpetrifying Rosabeth and he will thank you and plea to help you in your journey. He can now be summoned for help.
If you continue past the Shaded Woods you will eventually end up in Brightstone Cove Tseldora. His summon sign is found in a tent which has a target dummy. It is recommended to clear the path to the Prowling Magus & Congregation fog gate before summoning him, as he can fall off a cliff or get crushed by the boulders when chasing after enemies.
Next he can be encountered in Drangleic Castle next to the Central Castle bonfire. Exhaust his dialogue here to be able to summon him for the Looking Glass Knight boss fight. His summon sign is located right in front of the boss fog gate.
His next hangout is in the Forest of Fallen Giants right next to one of the fallen giants past the Pursuer's boss arena. After exhausting his dialogue he will go inside the giant right next to him and enter Memory of Orro. Speaking to him in the Memory allows him to be summoned in Memory of Jeigh for the Giant Lord boss fight. Be warned, summoning Captain Drummond for the Giant Lord prevents you from summoning Benhart. He will stay in Memory of Orro, he will not move or disappear.
His last summon sign is right outside of the fog gate in Throne of Want. He can be summoned for both the Throne Defender and Throne Watcher and Nashandra boss fights, though only the Nashandra boss fight counts towards the three required fights (is this confirmed?).
Based on this it may be wise to, after defeating the Throne Defender and Throne Watcher, to save & quit to the main menu so that you can freshly summon Benhart for Nashandra.
You can go back and speak to him in Memory of Orro or Drangleic Castle to receive his equipment.
You can summon Benhart for the DLC boss Elana, Squalid Queen. This also counts for his quest line.
Event Items
Item | Conditions for Receipt |
---|---|
Bluemoon Greatsword | Kill him, or complete his questline |
Benhart's Parma | Kill him and buy from Merchant Hag Melentia, or complete his questline |
Benhart's Set | Kill him and buy from Merchant Hag Melentia, or complete his questline |
"Joy" Gesture | Dialogue option |
Drops
- Bluemoon Greatsword
Videos
- Benhart of Jugo's complete side quest
Notes
- If one speaks with Maughlin the Armourer with the Bluemoon Greatsword in their inventory he will confirm that the sword is indeed a fake.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first encountered in the entrance to Shaded Woods
- Have you business with me?
The way yonder's all blocked up you see. By this god-awful statue.
Heavens above. Who thought it a good idea to put it there! - Ohhhh, I'm in quite the pickle now.
See that statue? Gives me the willies. Stare at it for long enough, it starts to look alive.
Ach, It just does nae seem quite right. There are no craftsmen round these parts.
Hey, you don't think a real-life person was turned to stone, do you?
- Have you business with me?
- Talk after clearing the path to Shaded Woods
- What?! Clearing the way was your doing, was it?
Haah, didn't think you had it in yer pal.
No no no. That's not like it sounds, you know! It was a pleasant surprise, that's all.
Name's Benhart. Thanks to you, I can resume my journey.
If we share the same path, I'm sure that we are gonna meet again.
I'll repay my debt to you in battle. And I swear it by my sword.
The road ahead's gonna be long, but I'm here to help. Gah hah hah hah hah! - I am in yer debt.
It's a true man who honours his debts. And I'll see mine paid.
I swear it, by my ancient sword.
- What?! Clearing the way was your doing, was it?
- When first encountered in Drangleic Castle
- Ho! Well met, friend.
Good to see you well. Yes, hehh hehh, very good indeed. - I journeyed from the distant east to perfect my swordsmanship.
Legend has it that powerful beings slumber in this land.
This sword, it's been in my family for generations. And only a real man can wield it true.
I may face any manner of man or beast, but none shall be a match for my sword. Heh heh heh heh… - This land is a right mess, eh?
King's gone, and the people have a mad glint in their eyes.
The land itself is overrun by terrible beasts.
No better place to test my sword, ey? Heh heh heh heh…
- Ho! Well met, friend.
- When first encountered in Forest of the Fallen Giants
- Well, we meet again! What you doing here?
Who'dve thought we'd meet in a place like this.
Fate just won't let us stay apart, will she? Gah hah hah hah hah hah! - See the old sword's caught your attention? Well, you've a good eye, then.
Ah, it's been in my family for generations.
They say it is crafted with moonlight, and we all know what that means, it wards off evil.
And I would nae trade her for all the riches in the world.
They say that no man has ever teased oot the sword's true power.
But in the right hands…Heh heh heh heh heh heh… - I see you've taken a liking to the sword. Well, I applaud you, for you've a sharp eye.
But this is one sword pal that I will nae be giving up.
If you still insist on having it…
Then you will have to pry it from my cold hands! Gah hah hah hah hah hah! - I've a great debt to you. And I'll never forget it.
I, Benhart, swear by my honour, to aid you in your darkest hour! So nae problem pal.
- Well, we meet again! What you doing here?
- When first encountered in Memory of Orro
- Oh! Look at you! Old friend!
I see yer travels weigh upon you yet.
Just remember, I'm always ready to help. - My homeland is in the far east. A kingdom of honourable fighting men.
And this sword yet awaits a true man to wield it.
I know how swords think, you see! Gah hah hah hah!
- Oh! Look at you! Old friend!
- When giving equipment to the player
We have outwitted death a good many times.
Huh huh, My dear friend, take these.
- When attacked but not aggroed
Ooph!
(or)
What in bloody…!
(or)
Enough with that!
- When attacked and aggroed
Very well. I, Benhart, will be honoured to chop you to pieces.
- When killing the player
You knew this would happen…
- When re-encountered after aggroing
You're a sorry waste of life…
- When attacked and health is under 50%
Hey! How dare you!
- When killed
What's done…urgh… Is done…
- Unknown
A man's journey…is never done…
Voiced by: Tom Cotcher
Bradley of the Old Guard
FoldUnfold Table of Contents Description Location Equipment Attacks Notes |
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Description
He is a cleric who provides assistance to his host via miracles. His spirit can be summoned to help in No Man's Wharf, the Shaded Woods and by the Throne of Want.
Location
Only available in Dark Souls II: Scholar of the First Sin.
No Man's Wharf (shade)
Found on the first dock, next to the Hollow Infantry firing burning arrows. Since he uses a small signature, he can be summoned even after the Flexile Sentry is dead.
Shaded Woods
Found in between the two broken towers before Scorpioness Najka. All the Forest Guardians in the ruins past the Shaded Ruins bonfire must be killed first before his sign appears.
Throne of Want
Found next to a pillar to the left side of the fog gate. Only available if Aldia is to be the final boss, although he can be summoned for the Throne Defender and Throne Watcher and Nashandra fights.
Equipment
- Heide Spear
- Disc Chime
- Alva Set
Attacks
- Heal
- Force
- Emit Force
- Heavenly Thunder
- Sunlight Blade
Notes
- If not locked in battle, he heals the player when necessary. If he has trouble reaching the player, he signals his intent by making "I won't bite" gestures.
- He can break all the armor and rings of an invader in a single hit.
- When pressed, he buffs his weapon with Sunlight Blade, making him the only summonable NPC other than Agdayne to have a weapon buff.
- He greets the player with a"duel bow".
- Like Creighton and his axe, his naturally lightning-imbued spear seems to be a fake that does no elemental damage.
- Capable of soloing every boss he is summoned for on all variations of NG.
Cale the Cartographer
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Description
A traveler who likes cartography.
He is navigating Drangleic with the purpose of creating a map of the continent but he seems to have actually come to Drangleic in search for a cure to the Undead curse. He lives in the mansion in Majula as a squatter. He has found a map carved in stone of what seems to be Drangleic in the mansion's basement. Part of his reasons for making a map of Drangleic is to prove that the map in the mansion is indeed of Drangleic.
Once Creighton the Wanderer has been released, he claims that he saw a man who just looked like someone from his home land Mirrah. The man had been sentenced to death for several murders, only he escaped before his execution. He can't recall his name, but it was something like "Crei.."
Location
Forest of Fallen Giants
In a cave in the open area with giant roots and archers close to the Cardinal Tower bonfire.
Talk to him a few times to get him to give you the House Key, and then talk to him again for him to move to Majula.
Majula
Goes to the basement of the Majula Mansion after all of the following have occurred:
- Dialogue with him is exhausted in the Forest.
- The Last Giant is defeated.
- The basement of the house is cleared of enemies.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 860 | ? |
2 | ? | ? |
8 | ? | ? |
Event Items
Item | Conditions for Receipt |
---|---|
Cale's Set | He needs to move to the mansion. Then, speak to him after lighting all fires in the map. |
Questline
To complete his questline, you need to have:
- Defeated the Last Giant
- Defeated the Lost Sinner
- Defeated the Old Iron King
- Defeated the Rotten
- Defeated the Duke's Dear Freja
- Obtained the King's Ring
- Obtained the Ashen Mist Heart
- Defeated Throne Defender Throne Watcher
Then speak to him in the mansion and he will give you the reward.
Completing Cale's questline will give you the "Curious Map" trophy/achievement.
Drops
- Cale's Helm
- 800 souls
Notes
- There is a bug where Cale will not move to the Majula house basement after exhausting his dialogue in the Forest of Fallen Giants, defeating the Last Giant, and eliminating the skeleton in the basement. He will disappear from your game for the entire play through. The only known fix to this bug is to use a Bonfire Ascetic at the Majula bonfire and defeat the skeletons again. However, this is not a fool-proof fix; there is a possibility that the game will bug out again (you may need to burn several Ascetics before he appears).
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first met in Forest of Fallen Giants
Oh, I'm sorry. I was just…daydreaming, I think.
My name is Cale. I am a traveller, like yourself.
I'm navigating the continent to create a map.
- When talking for a second time in Forest of Fallen Giants
Why cartography, you ask?
Well…That's a good question…
When I first came to this forsaken land…
…It was…um…hmm…?
Err…A curse…? Err…Something about a curse…
Hah hah…How embarrassing. I seem to be losing my focus these days.
But I do know one thing for certain. I have always been very fond of maps.
- When talking for a third time in Forest of Fallen Giants
I came to this land some time ago.
Drangleic, the lost kingdom… It sounded so romantic…
Have you seen Majula? There's a rather spacious mansion there.
I…I've made it my temporary home. A…As something of a squatter, I'm afraid.
- When talking for a fourth time in Forest of Fallen Giants
Inside the mansion, I found a strange map. Like none I'd ever seen.
I believe that it's a map of Drangleic.
Now I'm travelling the land to prove it.
Yes, yes, that's it! That's why I came to the kingdom!
Wait…No, that wasn't it…
Then what? I don't seem to recall…
- When talking for a fifth time in Forest of Fallen Giants
Were you looking for that map?
Wonderful! Then you're fascinated by maps, just like me?!
Shame on you, you should have told me before!
Here, take this! A key to the mansion!
What a joy to meet a kindred spirit out here…
- When talking for a sixth time in Forest of Fallen Giants
Incredible really, isn't it? Such a map, to be chiselled in stone…
Oh, but one thing…
I would not venture deep into the mansion.
I can't be certain, but… I've heard disturbing noises…
Something about it feels wrong… Just be careful, please.
- When talking for a seventh time in Forest of Fallen Giants
I'll be back in Majula soon.
Perhaps we will meet again, and discuss maps at our leisure!
- When talking for the first time in Majula
Oh! Hello again!
You've made it. The map, I presume?
Of course, take a good look!
- When talking again in Majula
Did you see the flame on the map?
It wasn't there when I came here before.
I don't know what explains it…
- When talking again in Majula
But there is something greatly comforting about that flame.
It seems to fulfil something very precious, deep within the soul…
Something…essential…
- When talking again in Majula
I would not venture far into that hole.
It was blocked by a wall, something built long ago.
But it was crumbling, and I finished the job. Now a foul sound echoes within…
- When talking again in Majula
Even more flames have appeared.
I don't know what causes it.
- When talking in Majula after all flames on the map have been lit
It seems that all the flames have been lit.
It makes me feel…somehow…
Wait! What…am I doing here?
Who are you again?
- When talking in Majula after meeting Creighton once
Ah yes, there is something I wanted to tell you.
I was born in the land of Mirrah.
Mirrah is also the home of an infamous killer, a 'knight' in name alone.
He was locked in the dungeon for multiple murders. But shortly before his execution, he managed to escape.
And the other day… I saw a fellow with a striking likeness! And then!
And then…Wait…
Well…I think he looked rather similar…
N-no, it's true! I saw just such a man, I swear!
I believe his name was…Cr…Cr…err Cray-something…I believe…
They shared…some resemblance, I…I think…
- When giving equipment to the player
Fate brought us together for a reason.
Take these. And may they help you on your travels.
- When attacked but not aggroed
Argh!
(or)
Watch it!
(or)
Stop that!
- When attacked and aggroed
I shan't die here!
- When killing the player
Are you…all right?
- When re-encountered after aggroing
Shoo, go away!
- When attacked and health is under 50%
How could you!
- When killed
My…my map…
- Unknown
That map…It's spellbinding..
Voiced by: Rhys Swinburn
Captain Drummond
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Description
A Captain who was ordered by King Vendrick to guard the fort that is now Forest of Fallen Giants.
A very honourable man and loyal to his king, though he finds himself confused by Vendrick's actions leading to the war with the Giants.
Locations
Memory of Vammar
Accessed through the Withered Tree by where you first meet Mild Mannered Pate, if you have the Ashen Mist Heart.
Memory of Jeigh
He can be summoned here after speaking with him in Memory of Vammar and exhausting all of his dialogue.
Bonfire Intensity | Health | Souls |
---|---|---|
1 | 2,900 | 2,500 |
2 | ? | 5,000 |
8 | ? | 10,000 |
Event Items
Item | Conditions for Receipt |
---|---|
Drangleic Helm | Exhaust his dialogue, then talk to him again after defeating the Giant Lord. Summoning him for the fight is not required. |
Drops
- Drangleic Helm
Notes
- You can get another Drangleic Helm if you kill him after you receive the helm as a reward.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first meeting
What are you doing here?
You are not one of our soldiers. And I don't take you for a mercenary.
Whoever you are, this is no battle to involve yourself in.
Whether you are guided by bravery, or brashness, this is no place for you.
- When talking a second time
I am Drummond, and the Lord has placed this fort in my hands.
Whoever you are, I forgive your trespass. But leave this place immediately.
Just mention my name, and no man will challenge your exit.
And even if you don't, by now, my men have not the will to resist.
- When talking a third time
Soon, the Giants will descend upon this fort.
It is revenge, for the Kingdom's misguided barbarism.
The venerable Lord built this kingdom to bring prosperity to His subjects.
What has transformed him so, I can not imagine.
- When talking a fourth time
Long ago, the King crossed the seas, pillaged the land of Giants, and brought back a "prize".
It was then that the golems materialised.
The Giants are no ordinary barbarians. A singular rage burns within their hearts.
My father, and his father, both fought the Giants on this very land.
The Giants have wills of steel.
They cannot find it within themselves… To forgive the misdeeds of our lord.
- When talking a fifth time
Did you see him? That towering monster among them.
That is most certainly their King.
He will be a thing to topple, hah hah hah hah, even if I should die trying!
My blade may break, my arrows fall wide, but my will shall never be broken.
Those who live by the sword will die by it, and I, Drummond, won't go down without drawing mine!
- When talking a sixth time
Be gone with you, this fort will soon fall.
Be gone, before the Giants are entirely upon us.
- When giving equipment to the player
Take these. I think you may just need them.
Don't ask me why. I just do.
- When attacked but not aggroed
Erg!
(or)
How dare you!
(or)
Enough with this madness!
- When attacked and aggroed
You dare to mock me!
- When killing the player
What a waste.
- When re-encountered after aggroing
Are you determined to die?
- When attacked and health is under 50%
Hmph! How very sporting!
- When killed
I..I am…bested…
- Unknown
Matters are settled…
Voiced by: Andy Beckwith
Creighton the Wanderer
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Description
A mysterious cloaked figure who is obsessed with getting revenge on Mild Mannered Pate. Although harmless when confronted, his chilling voice and questionable motives leaves him with an aura of suspicion.
He might be from the land of Mirrah, where he was sentenced to death for several murders, only escaping before his execution. This is revealed by Cale the Cartographer.
Location
Huntsman's Copse
Found locked away inside the cell containing the Undead Lockaway bonfire. The Undead Lockaway Key is required to open the door.
When confronted, he will mention that he was traveling with a treasure hunter, Mild Mannered Pate, who attempted to leave him for dead. Weighted down with anger, he vowed to exact his revenge and tried to set up a trap, only to get trapped himself. He will move on after you leave.
Shaded Woods
Can be found near the Ruined Fork Road bonfire on the way to the misty woods. After a startled welcome, he will reveal that Pate lives in Brightstone Cove Tseldora and will make sure he never lives another day.
In Dark Souls II: Scholar of the First Sin, Creighton is located at the Shaded Ruins, on the top floor of the right tower near the passage that leads to Scorpioness Najka.
Brightstone Cove Tseldora
Right before the Chapel Threshold bonfire to your left, there is a cliffside you can descend off of to land infront of a house below. You will find Creighton and Pate fighting inside. The outcome of this depends on who you decide to assist. If you kill Creighton, he will drop his Steel Mask and Merchant Hag Melentia will sell his armor set
This encounter will only trigger if you have spoken to Creighton at the Shaded Woods and unlocked the shortcut door in Earthen Peak where Pate is standing and exhausted his dialogue.
You need to actively do most of the damage. Waiting for one of them to die (or doing too little damage) results in no reward apart from what you loot from the deceased.
Whichever one you aid will give you the Tseldora Den Key, which opens a locked door nearby with two chests inside containing ten Rusted Coins and the Engraved Gauntlets. The left chest containing coins is trapped. After the trap sets off, you will hear Creighton's or Pate's voice mocking you, depending on who survived.
However, If you already killed Pate before coming here and encounter Creighton he will be surprised by your appearance. He will say that Pate has run off somewhere. If you equip the Ring of Thorns he will comment on the ring and tell you to give the ring to him. If you agree to give him the ring he will realize that you are no friend of Pate and will conclude that you killed Pate. He won't take the ring from you but he will give you the Tseldora Den Key. If you, however, don't agree to give him the ring he will think that you are a friend of Pate and will decide to attack you.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 1,450 |
2 | ? | 1,900 |
8 | ? | 3,800 |
Summon Location
Dark Souls II: Scholar of the First Sin
Huntsman's Copse
Found next to the portcullis in the cave next to the Undead Lockaway bonfire.
Drops
- Creighton's Steel Mask
Notes
- Creighton will usually win the fight with Pate if you don't interfere. In NG+ and above Pate usually wins.
- If you exhaust his dialogue after killing Pate, he will gift you his armor set.
- Important: If you intend to get his armor (and/or kill him) do so immediately as he will disappear when you drop down to the lower level.
Videos
- Creighton of Mirrah & Mild-Mannered Pate complete side quest
Lore
If you help save Creighton, and talk to the "map maker" in the mansion at Majula, he will tell a story of a murderous knight from Mirrah whose name started with "Cre-", and that he recently just saw the knight fitting his description. It can obviously be assumed that Creighton the Wanderer is Creighton of Mirrah, the murderous knight.
It can also be assumed that neither Creighton or Pate is inherently good. Pate appears to play the innocent role, warning you of traps ahead. But, Pate already knows of these traps before setting foot in front of them. It would seem as if he placed or prepared them himself. Creighton, when found in the cage, admits to being tricked by Pate on multiple occasions, vowing to kill him.
One is a murderous knight, the other is a trickster, setting traps for victims, so killing either should result in no worry of "the right choice". If you do decide to kill both, make sure you receive the key from the last one standing before you kill him as well.
Further Reading
Souls Lore: Creighton, the Wanderer
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When met in Hunstman's Copse
- Who are you?
I thought you were that bastard for a moment.
You've set me free. Now I can find him.
The cheeky prick. He won't know what hit him. - I am Creighton, of Mirrah. I travel from land to land to hone my blade.
I've heard this land was full of danger. I thought it would suit me perfectly.
I joined forces with a man on the way, but he was no more than a back-stabbing knave.
He took the first chance he had to try and off me.
I decided to set a trap for him here, but then I got trapped myself.
I can't believe that I was so dense. Thank the stars that you came along. - You be careful of him. Pate, I think he said.
He wears this rather unusual ring. You know it when you see it.
I've seen his type before. He kills entirely for the pleasure of it.
I'm sure I won't be his last victim. The man's better off dead, I tell you.
He's a slick talker, so don't let him fool you. - Pate, the man with the strange ring. Watch out for the slimy rat.
And don't you believe a word he says.
I'll find the common footpad, and put an end to his roguery. Heh heh.
- Who are you?
- When met in Shaded Woods
- Heh heh…Just wait, you dirty rat…
Hm? Oh…Oh! I-I remember you?!
Don't you scare me like that. I thought you were him. - That bastard with the ring lives in Brightstone Cove down the way.
I'm gonna find him and settle the score. Nobody insults me like that. - For the good of the world, and for my own honour.
I won't let that bastard live another day. Heh heh…
- Heh heh…Just wait, you dirty rat…
- When encountered fighting Pate in Brighstone Cove Tseldora
Damn! You're tougher than you look!
- When talking after helping him kill Pate
- …Serves you right…Hah hah hah!
…Hah hah…Hah hah hah hah! - …I did it…Hah hah!
Thanks for your help. He was no pushover…
Here, take this, and go to my bolt-hole down the way.
What's there is yours.
Just a small token of appreciation. - You did me well.
- …Serves you right…Hah hah hah!
- When talking after he kills Pate without player help
…Serves you right…Hah hah hah!
…Wait… …You weren't friends with that rat, were you?
Then jog on…You've no business with me.
(Possible glitch; I backstabbed Pate with my greatsword and might have killed him too fast, and was given this response with no reward.)
- When talking to him in Brightstone Cove Tseldora after the player has killed Pate somewhere else
Oh, you. What do you want?
That bastard's run off somewhere.
- When talking to him in Brightstone Cove Tseldora after the player has killed Pate somewhere else, if wearing the Ring of Thorns
Your ring! That's his ring!
You're not friends with the bastard, are you?
Hand that ring over to me. He's no friend of yours. You can do without it.
Think carefully before you answer.- Answer "yes"
You killed him, didn't you?
Fair play. As long as he got what he deserved.
Here, take this, and go to my bolt-hole down the way.
What's there is yours.
Just a small token of appreciation. - Answer "no"
I see how it is. You're another slimy toad!
- Answer "yes"
- Talking a second time after agreeing to give him the ring
You did me well.
- When the player opens the trapped chest in Brightstone Cove Tseldora
Ooh, that'll leave a nasty scar!
- When giving equipment to the player
Here, these are for you.
You did me well. Just take 'em.
- When attacked but not aggroed
Whoah!
(or)
Hey, watch it there!
(or)
Why, you!
- When attacked and aggroed
Do you want some? Fine enough!
- When killing the player
Next time, you think before you pick a fight!
- When re-encountered after aggroing
Don't you ever give up!
- When attacked and health is under 50%
Damn! This isn't right!
- When killed
(whimpering and sighing; no subtitles)
- Unknown
Heh…Rotten bastard…
Unused lines (?)
- When killed
Aiiieegh!
Voiced by: Joe Sims
Devotee Scarlett
FoldUnfold Table of Contents Description Location Equipment Notes |
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Description
She is a cleric who mainly relies on her mace. She can be summoned help in the fights against Dragonrider, Old Dragonslayer, Mytha, the Baneful Queen, and Velstadt the Royal Aegis.
Location
Heide's Tower of Flame (shade)
After you summon her at least once in either Earthen Peak or Undead Crypt, her small summon sign appears on the walkway between the three-knight rotunda and the stairs going up towards the Cathedral of Blue. Her small sign persists even after both bosses are defeated.
Earthen Peak
Her sign can be found in the room behind the first Grave Warden after the Lower Earthern Peak bonfire.
Undead Crypt
When you enter the first long room with Leydia Witches and supporting hollows, you can see her sign behind the first set of pillars to the right.
Equipment
- Mace
- Iron Parma
- Retainer Robe
- Fume Sorcerer Boots
Notes
- She greets her the host with the Welcome gesture. When her job is done, she waves before vanishing.
- If summoned in Earthen Peak, she points towards the windmill, hinting the host to burn it with a torch. When the host burns the mill, she does a fist pump.
Drifter Swordsman Aidel
FoldUnfold Table of Contents General Information Equipment Notes |
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General Information
A White Phantom for the Sir Alonne and Smelter Demon boss fights. In Dark Souls II: Scholar of the First Sin, he can also be summoned to assist player in the Belfry Sol: his summon sign is to the right after the firs fog gate.
Equipment
- Stone Twinblade
- Stone Parma
- Prisoner's Hood
- Creighton's Chainmail
- Engraved Gauntlets
- Faraam Boots
Notes
- Uses the Hello Carving when summoned, and either the Very Good or Thank You carving after the boss is defeated.
- both him and Steel Willed Lorrie seem to not have the appropriate stats to wield their respective weapons, as they both do very minimal damage.
- Due to the fact that both him and Steel Willed Lorrie both do minimal damage and can only tank/distract, it is recommended that you do not summon them.
Emerald Herald
Description
This mysterious woman can use souls to level up an undead.
She hands the player an Estus Flask at their first meeting and later on gives the Aged Feather at Dragon Aerie.
Royal Sorcerer Navlaan has a quest concerning her and says a few words about her: + Show - HideI want you to kill someone of import.
I want you to kill the girl in Majula
known as the Muse.
They say that she is the last Fire Keeper.
But they say a lot of things…
That she's a gentle shepherd,
lighting the way for you cursed fools. Nonsense.
Once she is dead, I will have no regrets,
and I will be content to remain here.
The girl will have a peculiar feather.
Bring it to me.
Location
Majula
She is near the bonfire.
Drangleic Castle
She stands at the bottom of the stairs that lead to the Castle's entrance.
Undead Crypt
She stands at the top of the stairs leading to Vendrick as soon as the player grabs the King's Ring
Dragon Aerie
She looks at the Aerie, easily noticeable when coming out of the elevator which leads to this area.
Throne of Want
She stands to the left past the Drangleic Castle King's Gate, before the long path leading to the throne.
Use
- She can level up the player's stats with the use of the player's current souls.
- She hands the player the Estus Flask.
- She can increase ther number of Estus Flask via Estus Flask Shards.
Event Items
Item | Conditions for Receipt |
---|---|
Estus Flask | Talk to her in Majula |
Aged Feather | Talk to her at Dragon Aerie |
Drops
- Aged Feather
- 0 souls
Notes
- She can be killed, so be careful. If you kill her you will have to pay 2,500 souls at her gravestone to level up.
- If you strike her enough times she will aggro, but she does not attack or move. You simply cannot speak to her or use the bonfire near her.
- She changes poses each time you rest at the nearby bonfire or reload the area.
- She reveals her true name is Shanalotte in her final dialogue.
- If you look closely under her hair to see her other eye you will notice that it is purple. This means the Emerald Herald has heterochromia.
- This NPC has many unused dialogue lines.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first met
Are you…the next monarch?
Or… Merely a pawn of fate?
Bearer of the curse…
I will remain by your side. Till this frail hope shatters…
Take this with you. May it ease your journey.
Go on, and see the King.
He who made Drangleic what it once was; he who peered at the essence of the soul.
King Vendrick.
- When talking a second time
Bearer of the curse, seek misery.
For misery will lead you to greater, stronger souls.
You will never meet the King with a soul so frail and pallid.
- When talking a third time
Seek those whose names are unutterable, the four endowed with immense souls.
Their souls will serve as beacons.
Once you have found them, return here to me.
So that hope will not fade away.
- When talking to her to open the interaction menu
Bearer of the curse…
Seek souls. Larger, more powerful souls.
Seek the King, that is the only way.
Lest this land swallow you whole… As it has so many others.
- When talking to her to open the interaction menu while holding an Estus Shard
Is that a shard you've found?
Here, let me see it. So that I may help you.
To see light, to see hope…
However faint it might be…
- When talking to her to open the interaction menu after obtaining a Great Soul
You have acquired the soul of an Old One.
That is more than most Undead can say.
- When talking to her to open the interaction menu after obtaining two Great Souls
The soul and the curse are one and the same.
Your soul has grown stronger still.
I only hope it brings you what you wish.
- When talking to her to open the interaction menu after obtaining three Great Souls
Proceed, bearer of the curse.
It is the only choice left to you.
- When talking to her to open the interaction menu after obtaining the Four Great Souls
You are blessed with a myriad of souls.
Bearer of the curse, make your way to the castle.
- When talking to her to open the interaction menu after going to Drangleic Castle
Bearer of the curse. I will always be at your side.
Until hope has fully withered…
- Using 'Talk' option
Over the hill and past the forest is the King's castle.
Where a man peered straight into the essence of the soul.
But what ever came of it…
- Using 'Talk' option
Those who come to Drangleic seeking salvation soon lose hope, and turn Hollow.
It happens to them all, sooner or later.
That blue knight at the base of the tower… His spirit is already broken.
Although he does offer sound advice.
Perhaps he is a foreshadowing of your own future?
- Using 'Talk' option
That tiny thing inside the ruins…
An ancient being that will mock your very existence.
She imparts sound wisdom.
Provided you find her on a good day…
- Using 'Talk' option
The sign you bear will drain your very souls…
And without souls, you will turn Hollow.
Stay strong, do not lose hope.
Even when you have precious little time.
- Using 'Talk' option
For when the Undead dies, it is never truly dead, but only one step closer to Hollowing.
Not all Undead are Hollows, but all Hollows were once Undead.
- Using 'Talk' option
If you find an Estus Shard, bring it to me.
So that I may ease your burden.
- When met outside of Drangleic Castle having opened the Shrine of Winter through Soul Memory
Your soul is still frail and pallid…
If you proceed regardless, your fate will be more terrible than mere life or death.
But I will not stop you, if that is your heart's desire.
- When met outside of Drangleic Castle having obtained the four Great Souls
This castle is isolated.
But nonetheless, you must forge on.
To bring an end to your journey…and mine.
End your journey…and mine.
- When talking a second time outside of Drangleic Castle
…
- When met in the Undead Crypt
This ring is the symbol of the King.
Use it to gain passage, through the King's Gate…
…and venture to the far east…
Bearer of the curse, if you are to be the next monarch,
Then, one day, you will walk those grounds…
…without really knowing why.
- When talking a second time in the Undead Crypt
…
- When met at the Dragon Aerie
Bearer of the curse.
Long have I awaited one such as you, one who might shatter the shackles of fate.
One who can set me free.
Bearer of the curse, it was my own manifestation that led you here.
The ancient dragon has watched over the world for aeons past.
Take this.
Do not resist. The dragon welcomes you.
- When talking a second time at the Dragon Aerie
…
- When met at the stairs leading to the Throne of Want
My journey is already complete.
My name is Shanalotte.
The dragon gave me this name, for I was born with none.
I was born of dragons, contrived by men.
By ones who would cozen fate herself… They are the ones who created me.
But they failed.
I did not come out as intended.
Fate would not be bested, and men were cursed once again.
If you proceed, Nashandra will come after you.
Knowing that you will take the throne, and link the fire.
She covets the First Flame, and the Great Soul.
Put Nashandra to rest.
- When talking a second time on the stairs leading to the Throne of Want
…
- Ending voice-over
You, who link the fire, you, who bear the curse…
Once the fire is linked, souls will flourish anew, and all of this will play out again.
It is your choice…To embrace, or renounce this…
Great Sovereign, take your throne.
What lies ahead, only you can see.
- When attacked
What are you…?
(or)
If that is your wish…
Voiced by: Ruth Negga
Felicia the Brave
FoldUnfold Table of Contents Description Locations Equipment Notes |
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Description
A female White Phantom attired in the Knight's Set.
Locations
Shrine of Amana
Dark Souls II: Found in the hut just past the Ogre, from the Crumbled Ruins bonfire.
Dark Souls II: Scholar of the First Sin: Found near to Rhoy's Resting Place bonfire.
Dark Souls II: Scholar of the First Sin
The Lost Bastille
Found in the room with the barred windows, explosive barrels and a gate giving access to the Ruin Sentinels passage.
Equipment
- Heide Greatlance
- Tower Shield
- Knight set
Notes
- Has a tendency to charge at enemies, and can be quite helpful in drawing the attention of the nearby Amana Shrine Maidens. Should her health drop low, Felicia has a supply of Estus Flasks that she will use to heal herself.
- Her effectiveness in clearing the way to the Demon of Song can be misleading, as she is of very little help in the actual boss fight and is unable to survive for long.
- Though her weapon is very clearly a Heide Greatlance, it doesn't do any lightning damage.
Griant
|
Description
A retired Firekeeper residing in the dimensional rift with her sisters, Strowen and Morrel, and their Housekeeper Milibeth.
Like Morrel, she is disinclined to initiate conversations and tends to prefer throwing in her two cents while her somewhat more outgoing sister Strowen is speaking to their many visitors.
Much like her sister Morrel, Griant participates in the initial series of cutscenes but serves no other function and has no items to give.
Location
Things Betwixt
Found in the hut next to the Fire Keepers' Dwelling bonfire.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1090 | 0 |
2 | ? | 0 |
8 | ? | 0 |
Notes
- Upon killing Housekeeper Milibeth, the Old Firekeepers will no longer speak to you.
- If you attack any one of the Old Firekeepers, Housekeeper Milibeth will aggro you.
- Though otherwise indistinguishable from Morrel in-game, Griant is the one found sitting next to Strowen at the table.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
dialog solely consists of various laughter
Voiced by: Anna Barry
Housekeeper Milibeth
|
Description
A housemaid who lives with the three Old Firekeepers, Strowen, Morrel and Griant, in Things Betwixt. Milibeth
cares for the elderly sisters and handles the chores and housework, a role fulfilled by
many generations of her maternal ancestors before her.
Milibeth will initially provide you with some background information on herself and the three elderly women in her care.
Location
Things Betwixt
The Old Firekeeper's house.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1090 | 0 |
2 | ? | 0 |
8 | ? | 0 |
Drops
- 3x Human Effigy
Notes
- After venturing past the Firekeepers hut and defeating the two Ogres on the beach, speak to Milibeth and she will reward you with the Handmaid's Ladle.
- If you attack any one of the Old Firekeepers, Milibeth will attack you.
- If she is killed, the Old Firekeepers will no longer speak to you.
Dialogue
All dialogue text is © From Software Inc.
+ show Dialogue - hide Dialogue
- When first met
This is a limbo. A link between Drangleic and the outer world.
Fair traveller, I know that you must have a story.
Why else would you visit such a place?
This lost, decayed kingdom.
- When talking a second time
My name is Milibeth.
The old women were once Fire Keepers.
I am here to look after them.
It is what my mother did, and her mother before her, and so on.
- When talking a third time
The old women were keepers of the fire.
But now, the fire shows signs of fading…
And the kingdom…is beset by Hollows…
- When talking a fourth time
The old women are sisters. I am told there was a fourth.
They have looked like that for as long as I have known them.
Long ago, Fire Keepers were commonplace.
But now they are lost, scattered to the winds.
- When giving equipment to the player
You have proven yourself to the forest.
We have little to offer, except perhaps these.
May they bring fortune to your journey, in some small way.
- When attacked but not aggroed
You brute!
(or)
Stop this at once!
- When attacked and aggroed
What are you doing!
- When re-encountered after aggroing
Leave at once!
- When attacked and health is under 50%
What are you…!
- When killed
(death scream; no subtitles)
- Unknown
Have a safe journey…
- Unknown
That was dangerously close.
Voiced by: Liz May Brice
Lone Hunter Schmidt
FoldUnfold Table of Contents Description Location Equipment Notes |
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Description
A White Phantom archer for the Rotten and Demon of Song boss fights.
Location
Black Gulch
Found next to the large skeleton, next to the second set of oil pools.
Dark Souls II: Scholar of the First Sin:
Shrine of Amana
Found in the hut just past the Ogre, from the Crumbled Ruins bonfire.
Equipment
- Composite Bow
- Small Leather Shield
- Wanderer's set minus the headpiece
Notes
- He isn't much of a powerhouse, but can help keep the heat off you.
- Likes to swim in the fire pools in the Rotten's boss room.
- More of a hindrance than help.
Loyce Knight
|
Description
Knights found in Frozen Eleum Loyce.
Free them and they will aid you later against the onslaught of the Burnt Ivory King. They can sacrifice themselves to freeze the portals that spawn Charred Loyce Knights, preventing enemies from entering the area. If you want to close all the portals, you need three Knights.
Locations of the Knights of Eleum Loyce
- One
The first can be found waiting for you by the fog gate to the Old Chaos, which means you already start with one knight in your party.
- Two
The second can be found in the Inner Wall area. To get to him, follow the usual path until you reach the three golems surrounding a chest. Head to the right, where the ice was previously blocking passage. Follow this path until you reach a door. Open it and talk to the Eleum Loyce knight who is sitting in the chair.
- Three
The third can be found once you reach the Lower Garrison bonfire. From this bonfire, open the gate to the ice cavern and continue down. Once in the cavern with the Covetous Demon, look for a passage in the leftmost wall. Follow it and head right. Follow this path until you reach an elevator. Take the elevator up and head up the hill. Once at the top of the hill you will reach a temple. Open the doors to the temple, and talk to the Eleum Loyce knight who is sitting in the chair. There is a snowball on a ledge near the front of the temple, which can be rolled downhill to open a shortcut by closing the gap in the bridge.
- Four
The fourth can be found near the invasion position of Castaway Witch Donna. To reach him, you need to start at the Abandoned Dwelling bonfire, run until you reach the ramparts. Then go down the staircase that was blocked by ice, and continue until you reach the bottom of the area. Once at the bottom, head out through the tunnel and unlock the shortcut, which will allow you to run from the Inner Wall bonfire to the knight very easily. Once you have dispatched Castaway Witch Donna, open the doors to the temple, and talk to the Eleum Loyce knight who is sitting in the chair.
Stats
Bonfire Intensity |
HP |
---|---|
1 | ? |
2 | ? |
8 | ? |
Notes
- If you defeat the Burnt Ivory King with the last knight alive, he will teleport back to his seat where you can find him later. However, he will not jump down with you to the Old Chaos anymore.
Lucatiel of Mirrah
|
Description
A feared warrior from Mirrah. She has come to Drangleic in search of her brother and a cure for the Undead curse but soon begins to hollow…
Locations
No-man's Wharf
Dark Souls II: Right next to the first and only bonfire.
Dark Souls II: Scholar of the First Sin: Found in the building to the left after the first set of stairs.
The Lost Bastille
From the McDuff's Workshop bonfire up the stairs to the tower straight ahead, or from The Tower Apart bonfire the tower across the broken pathway. She leans against a wall in the tower.
Earthen Peak
Dark Souls II: At the Lower Earthen Peak bonfire.
Dark Souls II: Scholar of the First Sin: Found before the Covetous Demon fight. From Harvest Valley, enter Earthen Peak via the lower route, go through the room of poison urns, and follow the passage to the right. You will find her in the room on the right, opposite a Pharros' contraption.
Black Gulch
The most hidden of her locations. From the first bonfire in Black Gulch stick close to the edge. Before the first tar pools you can spot a small ledge below. Using a torch is strongly advised to see it. Drop down and follow the path to find her leaning against a wall.
Aldia's Keep
At the Foregarden bonfire.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 3,220 | 1,700 |
2 | ? | 3,400 |
8 | ? | 6,800 |
Summon Locations
No-man's Wharf
Dark Souls II: Next to the shortcut gate in the area.
Dark Souls II: Scholar of the First Sin: On the dock leading to the boss ship
Sinner's Rise
At the bottom of the elevator.
Black Gulch
Next to the hidden, second bonfire.
Iron Keep
Just before the Smelter Demon fog gate.
Grand Cathedral
Just after the bonfire, up the stairs.
Use
- Can be summoned for five various boss fights.
- Her summon sign will only appear if you spoke to her in the same or preceding location.
- If you kill the Covetous Demon before speaking to her in Harvest Valley, and you rest at a bonfire, she will no longer be found in Earthern Peak, making it impossible to summon her for the Smelter Demon fight. Not correct, you can find her there before killing the Smelter Demon. Killing the Covetous Demon and resting at a bonefire does not prevent you from finding her there.
- If you kill the Rotten without having summoned her, you will not be able to summon her (even if you burn a Bonfire Ascestic in Black Gulch) Not correct, tested killing 3 rottens with ascetics. Was able to follow her questline normally.
- If her storyline is completed, she will gift you her equipment: Lucatiel's Set and the Mirrah Greatsword (everything she uses except her Mirrah Shield).
- Alternatively, you can purchase her armor and sword from Merchant Hag Melentia if you kill her.
Questline
To complete Lucatiel's questline, you must:
- Talk to her at every location and exhaust all her dialogue.
- Summon her for at least three boss fights and have her survive the boss fights.
- NOTE: You can re-battle the same boss multiple times by use of a Bonfire Ascetic.
For example, you could have her fight Flexile Sentry twice and then the Rotten once and that would count as three wins needed for her to give you the equipment.
Lucatiel can be encountered in No-Mans's Wharf, the Lost Bastille, Earthen Peak, and the Black Gulch. She can be encountered in any location in any order and her dialogue progression will remain the same. The second time she is spoken to, she rewards the player with a Human Effigy. The third time she is spoken to, she gives the player a Ring of Steel Protection +1.
She can be summoned for the Flexile Sentry boss fight in No-Mans's Wharf to fulfill the boss fight requirements. You can find her sign next to the shortcut gate (Dark Souls II) or at the beginning of the dock leading to the boss ship (Scholar of the First Sin).
If you've spoken to her at the Lost Bastille, she can be summoned before the fight with the Lost Sinner at the bottom of the lift in Sinners Rise before the sewer area with the exploding undead.
Speaking to her at Earthen Peak allows her to be summoned to assist you in the fight with the Smelter Demon in the Iron Keep.
Speaking to her at the Black Gulch allows her to be summoned for the fight against the Rotten.
She then moves to her last location in the foregarden of Aldia's Keep. If you look closely enough you'll see she has removed her mask and part of her face has turned hollow. If the above requirements are met, she will give you her equipment. If not, kill her and you will be able to purchase her equipment from Melentia. If you talk to her before completing the above requirements she will disappear and you will lose your opportunity to complete her quest for that playthrough.
Her brother invades once you go up the steps into Aldia's Keep.
Event Items
Item | Conditions for Receipt |
---|---|
Human Effigy x1 | Given when encountered a second time |
Ring of Steel Protection+1 | Given when encountered a third time |
Lucatiel's Mask | Complete her questline or kill her |
Lucatiel's Set | Complete her questline or kill her and buy from Merchant Hag Melentia |
Mirrah Greatsword | Complete her questline or kill her and buy from Merchant Hag Melentia for 10,000 souls |
Drops
- Lucatiel's Mask
Videos
- Lucatiel of Mirrah's complete side quest
Note
- She will remove her mask (you will see the animation of her removing the mask ) the second time you meet her, but you must NOT skip when she said "Assuming, of course, that the legends are true. _" , if done correctly, she will remove the mask when she says her next line.
- As it's in the same area, Lucatiel can be summoned and brought to the Old Iron King boss fight. However, she's near useless in said fight and it will not count towards her questline, assuming she can even make it to the fight without falling to her death on the way there.
Bugs
- If you defeat the Smelter Demon without her help, then kill the Old Iron King and ascend the Eygil's Idol bonfire her summon sign appears in the usual place. (Note: Eygil's Idol will only respawn four Ironclad Soldiers and the Old Iron King.)
- Occasionally when summoned for a boss fight she will not enter the fog wall into the boss arena. This seems to happen most often in the Old Iron Keep where she will get stuck outside the door frame. Her pathing is also notably spotty, and she will often fall to her death in Sinners Rise and the Old Iron Keep without any outside assistance.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First encounter
- What is it?
I don't know you, and you don't know me.
Things are better that way. - Phew…
Heh heh. You are an odd one.
Normally, people keep a safe distance when they see this mask. But you…
I am called Lucatiel.
From the land of Mirrah, to the far east. across the mountains.
They say Drangleic brims with powerful souls.
And so I came to claim my share.
But what a strange place…Even the rumours did not prepare me. - You are an odd one, indeed. I've always made a point of avoiding people.
While you've made a point of engaging me.
I can see that you are mid-journey. If you require assistance, I will help you.
I come from Mirrah, a land of knights. My sword is always ready.
Don't hesitate to call upon me. Whatever happens, I won't be missed…
- What is it?
- Second encounter
- I thought that might be you. You haven't changed a bit, have you? Heh heh.
The longer I am here, the more madness I discover.
A wretched place, indeed, but not without traces of its former glory.
What could have caused such degradation? - Ah, yes, I have not thanked you for humouring me the other day.
This is for you.
Of course, I've no idea what it is. Heh heh. - Our land of Mirrah is surrounded by enemies, and constantly at war.
There is only one way up in Mirrah. Join the Order, and prove yourself in battle.
My family had little fortune, and no name. I had to carve out a piece of the world for myself…
…with two things. My sword, and my loyalty to my Lord. - I was raised to wield a sword from birth.
Life was hard, but I never gave it a second thought.
I had swift success on the battlefield, and quickly attained respectable stature.
And then I…
And then I came here… to… - Have you heard of the Undead? These poor souls affected by the curse.
An Undead gradually loses his humanity, until his wits degrade completely.
Finally, he turns Hollow, and preys upon others.
And a Hollow can never be human again.
One can skirt this wicked fate only with the help of the souls found here.
Assuming, of course, that the legends are true.
I can only hope…that they are. - I'm sorry…to burden you with talk of my fate.
I suppose I've grown weary these days.
- I thought that might be you. You haven't changed a bit, have you? Heh heh.
- Third encounter
- Still on the road, are you?
Sorry to have burdened you so.
This is for you, by way of an apology. - I've found my thoughts growing hazy.
My memories are fading, oldest first.
The curse is doing its work upon me.
I am frightened…Terribly so…
If everything should fade…What will be left of me… - I had an older brother. We learned to fence together.
He became the most decorated swordsman in all of Mirrah.
I never even compared to him.
In fact, I never beat him, not once.
But then, one day…he was gone, lost without a trace.
Now I'm certain. That he was taken, by the curse. - If only someone would hear my tale…
My brother must have come here, too.
Soon, I may forget even about him…
- Still on the road, are you?
- Fourth encounter
- Oh…You…
My thoughts…are very…scattered… - What is this curse?
The question rings in my mind, but I haven't the focus to answer it. - Loss frightens me no end. Loss of memory, loss of self.
If I were told that by killing you, I would be freed of this curse…
Then I would draw my sword without hesitation.
I don't want to die, I want to exist.
I would sacrifice anything, anything at all for this.
It shames me, but it is the truth. - Sometimes, I feel obsessed… with this insignificant thing called "self".
But even so, I am compelled to preserve it.
Am I wrong to feel so? Surely you'd do the same, in my shoes?
…
Maybe we're all cursed…
From the moment we're born…
- Oh…You…
- Encounter in Aldia's Keep
- Who are you…
Oh…No, forgive me… I know you…Yes, of course. - How goes your journey?
I know not what you seek in this far-away land…
But I pray for your safety. - My name is Lucatiel.
I beg of you, remember my name.
For I may not myself…
- Who are you…
- When giving equipment to the player
Please take these.
Consider this thanks, for keeping me sane…
- When attacked but not aggroed
Eek!
(or)
What's become of you!
(or)
That will be quite enough!
- When attacked and aggroed
If this is your wish, so be it.
- When killing the player
Hmph…How sickening…
- When re-encountered after aggroing
If you really insist…
- When attacked and health is under 50%
I won't die in this foul place!
- When killed
Oh…My dear brother…
- Unknown
Please…find my brother…
Voiced by: Sarah Beck Mather
Manhunter O'Harrah
FoldUnfold Table of Contents Description Location Equipment |
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Description
As a White Phantom, she can be summoned for the Old Iron King and the The Duke's Dear Freja boss fights as well as Lud, the King's Pet & Zallen, the King's Pet
Location
Iron Keep
She is found in the room that contains the Lightning Short Bow.
Brightstone Cove Tseldora
She is found in the hall filled with spiders that precedes Freja's pit room.
Frigid Outskirts
Near the channeling statues.
Equipment
- Alonne Greatbow
- Light Crossbow
- Monastery Longshirt
- Monastery Long Gloves
- Hunter's Hat
- Black Witch Trousers
Manscorpion Tark
|
Description
A man with a scorpion for a lower torso.
The Ring of Whispers has to be equipped or you can't speak to him.
Location
Shaded Woods
After the Shaded Ruins bonfire. When you enter the area with lots of Lion Clan Warriors, take a left. Tark can be found in a pit after going through the buildings here.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 1,200 |
2 | ? | ? |
8 | ? | ? |
Event Items
Item | Conditions for Receipt |
---|---|
Fragrant Branch of Yore | Talk to him after defeating Scorpioness Najka |
Second Dragon Ring | Talk to him after defeating his "master" (The Duke's Dear Freja) |
Black Scorpion Stinger | Talk to him after defeating his "master" (The Duke's Dear Freja) in Scholar of the First Sin |
"Warmup" Gesture | Dialogue option after killing Scorpioness Najka |
Drops
- Second Dragon Ring
Notes
- After his dialogue is exhausted, he can be summoned for the Scorpioness Najka boss fight. His sign is just outside Najka's fog gate.
- If summoned for the fight against Najka and he dies before she does, he does not appear in the sand pit. Use a bonfire and Tark reappears.
- Even if he is killed before the fight with Scorpioness Najka, you may still receive your reward from his gravestone.
- If killed in Scholar of the First Sin the Black Scorpion Stinger may be purchased from Merchant Hag Melentia.
- After summoning him, if you attempt to walk to other areas besides the boss fight, he returns home.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- Without Ring of Whispers equipped
…?
- Using Talk Prompt
Human, are we?
This is no place for you. Be gone.
- Using Talk Prompt
Are you not afraid of me?
Humans rarely come here.
Those who do turn back when they see me. Or make an attempt on my life.
But you, heh…are different.
- Using Talk Prompt
We once had a master. He created us long, long ago.
But he was born with a fatal flaw.
He resented those who had what he lacked, and became fully mired in hatred.
Eventually, he drove himself mad.
It was at the peak of this madness that he conjured up we strange creatures.
- Using Talk Prompt
Our master was a tragically lonely soul.
Eventually, his solitude eroded his very reason.
In the end, he never understood…
…what it was that he truly lacked.
- Using Talk Prompt
Nobody knows when we were born.
Or where our master has gone.
The only ones who even speak a human tongue are myself and my better half.
- Using Talk Prompt
I wish to ask a favour of you. I want you to kill my betrothed.
Once, I always found her at my side. But as time went on, things went awry.
She became violent, raging uncontrollably.
Eventually she came after me.
And we've been locked in combat ever since.
- Using Talk Prompt
We seem to be at a standstill. The wounds we exchange are never lethal.
I was born of my master's madness. Perhaps this is some curse.
I will be sure to assist you in return.
- Using Talk Prompt
The past is a distant fog…
My name was Tark… That is all that I remember…
- After defeating Najka
You've defeated my better half.
This is my thanks. Take it.
- Using Talk Prompt
Long ago, there was a being with powers similar to ours.
The creature took the form of a spider.
But I don't know where it disappeared to.
Perhaps it was seduced by madness.
- After defeating Freja
What skill. You've defeated my master.
But our master never dies, only changes form, so that he may seethe for all eternity.
Brave human, you have yet to face your greatest perils.
Take these. May joy await you at the end of your travels.
- Using Talk Prompt
I have no gods to pray to.
But still I pray that your journey will be safe.
- When attacked
Hrgkt! (no caption)
What are you doing!
Have you been enslaved by madness? (aggroed)
You wretched human! (50% HP)
- When killing the player
Foolish human…
- Returning after defeat
The mad will never be forgiven.
- When killed
Arrggh... (no caption)
Voiced by: Chris Tester
Masterless Glencour
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Description
A White Phantom available for summoning for the Dragonrider, Old Dragonslayer and Aava, the King's Pet boss fights.
Location
Heide's Tower of Flame
To the right side of the Dragonrider's fog gate, on the edge of the area.
Frozen Eleum Loyce
Between the Outer Wall bonfire and the front gate.
Dark Souls II: Scholar of the First Sin:
Belfry Luna
Under the second staircase in the tower.
Equipment
- Zweihander
- Varangian Shield
- Hollow Soldier Helm
- Heide Knight Chainmail
- Royal Swordsman Gloves
- Royal Swordsman Leggings
Merchants
MerchantsBlacksmith LenigrastBlue Sentinel TargrayCarhillion of the FoldChancellor WellagerCromwell the PardonerDarkdiver GrandahlFelkin the OutcastGrave Warden AgdayneHead of VengarlLicia of LindeldtLaddersmith GilliganLonesome GavlanMagerold of LanafirMaughlin the ArmourerMerchant Hag MelentiaThe Rat KingRosabeth of MelfiaRoyal Sorcerer NavlaanSparkling Sisters Dyna and TilloSteady Hand McDuffStone Trader ChloanneStraid of OlaphisSweet ShalquoirTitchy GrenWeaponsmith Ornifexback to top |
Mild Mannered Pate
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Description
A self-proclaimed "treasure hunter" who roams around Drangleic searching for valuable loot. With an unknown motive behind him, it is uncertain if he is friend or foe.
Location
Forest of Fallen Giants
Pate can be found sitting next to a gate that locks when passing through it. He will mention to you that he was with another traveler previously who became locked in a similar contraption. He will warn you of the danger and will continue to tell you that he still has the ring from the unfortunate traveler who became trapped. After escaping from the trap or coming back after dying, talk to Pate again. When you exhaust his dialogue, he will give you the White Sign Soapstone.
Pate can be summoned as a White Phantom for the Last Giant boss fight. If he survives the fight, you get Pate's Set, Pate's Spear and the Ring of Thorns from him in Earthen Peak.
Earthen Peak
From the second bonfire, proceed upstairs and then up the ladder. Head right towards the room with the fan blade and Desert Sorceresses on the other side, then drop down, and look for a room off that hallway with lots of vases. He will be leaning on the wall in this room below the stairs.
The treasure he seeks can be reached by taking a right when exiting his room, then a right at the hallway intersection. Look for a destructible railing on your right, break it and then drop down. Claim the treasure chest which contains Great Heavy Soul Arrow, and then you can open the door from this ledge back into Pate's room, which was previously locked from the other side. He will congratulate you, then mention that someone is apparently looking to end his life.
Brightstone Cove Tseldora
Right before the Chapel Threshold bonfire to your left, there is a cliffside you can descend off of to land infront of a house below. You will find Pate and Creighton the Wanderer fighting inside. The outcome of this depends on who you decide to assist. If you kill Pate, he will drop Pate's Spear and the Ring of Thorns.
You need to actively do most of the damage. Waiting for one of them to die (or doing too little damage) results in no reward apart from what you loot from the deceased.
Whichever one you aid will give you the Tseldora Den Key, which opens a locked door nearby with two chests inside containing ten Rusted Coins and the Engraved Gauntlets. The left chest containing coins is trapped. After the trap sets off, you will hear Pate's or Creighton's voice mocking you, depending on who survived.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 1,100 |
2 | ? | 2,200 |
8 | ? | 4,400 |
Summon Location
Forest of Fallen Giants
Just before the boss room for the Last Giant.
Drops
- Pate's Spear
- Ring of Thorns
Videos
- Creighton of Mirrah & Mild-Mannered Pate complete side quest
Notes
Pate's summon sign may persist after the last giant has been killed (ps3 sotfs currently testing if getting him killed after the fight loses you his ring and spear)
- This NPC has a few unused dialogue lines.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first met in Forest of Fallent Giants before going into the trap
- Hello there. Travelling all alone in these treacherous times?
Well, I hope you have a very good reason.
Oh, hogwash, who am I to judge? Hah…
My name is Pate.
I journey hither and thither…On a sort of… …treasure hunt, you might call it.
Be careful out there. There's talk of unsavoury bandits who prey upon travellers like yourself. - Oh yes, you be cautious if you go any farther.
There's treasure in there, for certain, but the entrance locks from behind.
I saw the same design earlier, and it's the same contraption, I'm sure.
I was with this warrior, you see, and he insisted that he go inside first.
The rather brusque fellow tried to swipe the loot for himself, but it trapped him inside.
I still have the gent's ring. I do hope he wasn't harmed. - I'll leave this one to you. I'm worried about what might be inside.
- Hello there. Travelling all alone in these treacherous times?
- When talking after going through the trap in Forest of Fallent Giants
- Well, I see you managed to escape.
I hope that brave warrior didn't come a cropper either.
Be careful out there. There's talk of unsavoury bandits who prey upon travellers like yourself. - Oh, but you should take this.
It allows Undead to call out for help to one another, across the fissures between worlds.
With luck, somebody will lend you a hand.
- Well, I see you managed to escape.
- When talking after going through the trap in Forest of Fallent Giants, if you didn't talk to him first
- I wanted to warn you of the trap down the way, but you walked right past me.
My name is Pate.
I journey hither and thither…On a sort of… …treasure hunt, you might call it.
Be careful out there. There's talk of unsavoury bandits who prey upon travellers like yourself. - Good to see you safe.
- I wanted to warn you of the trap down the way, but you walked right past me.
- When met in Earthen Peak
Well, we meet again.
There's treasure this way… But I've a bad feeling about it.
I don't quite have the guts myself! Hah hah…
- When talking after getting the treasure in Earthen Peak
- Well, good to see that you survived.
Perhaps you're more rugged than I thought.
In any case, the treasure is yours. Since you went ahead, and took the leap. - I prefer a more cautious approach. It's hard to know who to even trust these days.
For instance, I've heard that a man is out for my life.
Now, what misunderstanding could have ever led to that?
The poor bloke must have quite an imagination. Heh… - You be careful, too, my friend. For trust can be a dangerous thing.
- Well, good to see that you survived.
- When encountered fighting Creighton in Brighstone Cove Tseldora
He swung at me! Please, lend me a hand!
- When talking after helping him kill Creighton
- What misunderstanding could have caused this?
Well. Thank you. I owe you my life.
My little pied-à-terre lies beyond here.
You'll find some of my treasures there. Help yourself to those that suit you.
Here, use this key. - Be cautious on your travels.
- What misunderstanding could have caused this?
- When talking after he kills Creighton without player help
What was he thinking?
I haven't done a thing.
- When the player opens the trapped chest in Brightstone Cove Tseldora
Ooh, that'll leave a nice scar!
- When giving equipment to the player
We went through a lot together. Take these, as a token of our friendship.
Don't be shy, they were meant for you…Heh heh…
- When attacked but not aggroed
Eek!
(or)
What the devil's…!
(or)
Now, stop that!
- When attacked and aggroed
Oh, I can scrimmage, my friend.
- When killing the player
Heh heh heh…
- When re-encountered after aggroing
You again? Oh, heavens…
- When attacked and health is under 50%
Not too shabby…Heh heh…
- When killed
(death scream; no subtitles)
Voiced by: Peter Serafinowicz
Milfanito
Description
The Milfanito are a group of mysterious maidens who sing to bring comfort to those bearing death and Dark. Speaking to them/rescuing them unlocks various rewards.
Event Items
First Milfanito
Item | Conditions for Receipt |
---|---|
Smooth and Silky Stone | Exhaust her dialogue |
Divine Blessing | Rewarded for rescuing the Milfanito in the Shrine of Amana |
Divine Blessing | Rewarded for rescuing the Milfanito in the Drangleic Castle |
Item | Conditions for Receipt |
---|---|
Smooth and Silky Stone | Exhaust her dialogue |
Fire Seed | Rewarded for rescuing the Milfanito in Drangleic Castle |
Divine Blessing | Rewarded for defeating the Demon of Song |
Item | Conditions for Receipt |
---|---|
Ring of the Dead | Talk to her |
Locations
Shrine of Amana
- The first Milfanito is in the first hut, singing; exhaust her dialogue and move forward.
- The second Milfanito is located right before the Demon of Song and is injured. She will immediately disappear if talked to.
- The third Milfanito is located behind the locked Door of the Undead, close to the Rise of the Dead bonfire. You must be hollow to open this door.
Drangleic Castle
- The fourth and final Milfanito is located in the castle's highest tower. From the Central Castle Drangleic bonfire, head down the hallway with the descending stairs until you reach a small circular room.
Ride the rising platform up to find the room containing her. Use the Key to the Embedded to free her. She will immediately disappear if talked to.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
First Milfanito (Hut)
- Using talk prompt
- We knew you were coming…
And stopped singing… - We are Milfanito.
We are here to sing to those bound by death and Dark. - We will sing here, forever, as we always have, from long, long ago.
We know nothing of the world outside.
And why should we? For we will never leave. - Do you seek King Vendrick?
But what is a king, after all?
We know nothing of the world outside.
For we will never leave here. - When we sing, the little ones dance.
The little ones grant comfort to those who bear death and Dark.
This is what we were taught. - Is there anything wrong?
Perhaps this will help.
This is all that we can do.
- We knew you were coming…
- After defeating Demon of Song
You quelled that cursed singing.
They may be of no use outside, but please take these.
- After rescuing Milfanito from Drangleic Castle
We hear a song in the distance.
You rescued a Milfanito who was taken from us.
Take this… We Milfanito thank you.
- When attacked
Ah! (no caption)
Oh! (no caption)
What did we ever do… (made angry)
- Returning after made angry
Are you never satisfied… Aren't you ever satisfied…1
Injured Milfanito
no dialogue
Captured Milfanito
- When freed
Ah…Ahh…
Milfanito (Rise of the Dead)
- Using talk prompt
- Who are you…
And what do you want from us? - Milfanito, that is what we are called.
My name?
Do you mean our name?
We know nothing of the outside world… - We sing eternally for those who bear death and Dark within themselves.
We have been here forever.
We know nothing of the outside world, and we do not need to. - The little ones were born from the Great Dead One.
And the Great Dead One taught us song.
We have sung ever since. To comfort those bound by death and Dark.
This is what we were taught. - Do you seek comfort, too?
You poor thing…
Take this, at the very least.
This is all that we can do.
- Who are you…
- After defeating Demon of Song
You silenced that cursed singing.
Please accept these as a thank-you.
- After rescuing Milfanito from Drangleic Castle
We hear a song in the distance.
You rescued a Milfanito who was taken from us.
Take this… We Milfanito thank you.
- When attacked
Ah! (no caption)
We never…
What…will you do to us? (angry)
- Returning after made angry
Why are you here?
Voiced by: Naomi McDonald, Carina Reeves and Chris Tester
Footnotes 1. Dialog error: Only "Aren't you ever satisfied…" is actually spoken in the audio, yet the captions use this longer segment.Morrel
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Description
A former Firekeeper living in Things Betwixt with her sisters Strowen and Griant.
They live in isolation but do not turn away Undead travelers bound for Drangleic; in fact they recieve a steady stream of wayward visitors and are quite accustomed to company.
Much like her sister Griant, Morrel participates in the initial series of cutscenes but serves no other function and has no items to give.
Location
Things Betwixt
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1090 | 0 |
2 | ? | 0 |
8 | ? | 0 |
Notes
- Upon killing Housekeeper Milibeth, the Old Firekeepers will no longer speak to you.
- If you attack any one of the Old Firekeepers, Housekeeper Milibeth will aggro you.
- Though otherwise indistinguishable from Griant in-game, Morrel is the one found sitting next to the fireplace.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
dialog solely consists of various laughter
Voiced by: Marcia Warren
Old Firekeepers
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Description
The three old women Strowen, Morrel and Griant can be found in Things Betwixt.
The retired Firekeepers are the first NPCs encountered after starting a New Game.
Entering their home automaticly triggers the Character Creation event and restores
your Humanity via a Human Effigy by Strowen during the cutscene.
If you return here in possession of a Soul Vessel and speak with Strowen, she will use it
to help you reallocate your character's Soul Levels.
Location
- Things Betwixt
Loot
- Strowen drops Human Effigy (x6)
Notes
- Upon killing Housekeeper Milibeth, the Old Firekeepers will no longer speak to you.
- If you attack the Firekeepers, Housekeeper Milibeth will attack you.
- Human Effigy (x6) given by Strowen once you've obtained the King's Ring.
Dialogue
Hah hah hah…
…
You must go, on a journey without rest.
Well… I suppose, if you find yourself at an impasse.
But if your will is yet unbroken, then you may return here.
To start again, with a clean slate… Heh heh…
Now, go along, go along… Heh heh…
Pilgrim Bellclaire
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Description
A White Phantom, and a powerful sorcerer with unusually pious garb, locked up in the Bastille and forgotten. She clearly expired in her cell untold years ago, but could she have been involved at the Shrine of Amana prior to the collapse of all order?
Location
The Lost Bastille
In an open cell on the right side of the hallway just before the Ruin Sentinels fog wall.
Only available in Dark Souls II: Scholar of the First Sin.
Drangleic Castle
Right next to the Dragonriders fog wall.
Equipment
- Staff of Amana
- Priest's Chime
- Lion Warrior Helm
- White Hollow Mage Robe
- Creighton's Chain Gloves
- Rogue Leggings
She uses a variety of high-level sorceries, from Soul Spears to different Soul Arrows. She doesn't appear to cast any miracles.
Rapacious Andrei
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General Information
A White Phantom for the Afflicted Graverobber, Ancient Soldier Varg, Cerah the Old Explorer boss fight.
Equipment
- Shotel
- Traveling Merchant Set
Notes
- Uses Gold Pine Resin, Throwing Knife and Witching Urn consumables.
Ruined Aflis
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Description
A strange sorcerer with a thing for dragons and dark places. He can be summoned as a Shade to help clear the Soldiers' Rest or as a White Phantom for the Cave of the Dead boss fight.
Location
Cave of the Dead
Found in the summoning room just before the caves.
Dark Souls II: Scholar of the First Sin:
Forest of Fallen Giants (shade)
Found in the dark corridor between Cardinal Tower and Soldiers' Rest. Needing the Soldier's Key means he can only be reached after The Last Giant is dead, but he can be enlisted to help in The Pursuer boss fight.
Equipment
- Bat Staff
- Dragon Sage Hood
- Dragon Acolyte Set
Attacks
- Cast Light
- Crystal Soul Spear
- Soul Spear
- Dark Orb
- Dark Hail
- Heavy Homing Soul Arrow
- Soul Arrow
Notes
- His main purpose in life is to light the way with his magic. The first thing he does upon summon is Cast Light, recasting it as soon as it runs out indoors. Considering how dark the Soldiers' Rest corridor is in Scholar of the First Sin, he can be a lifesaver for players who've wasted all of their torches.
- His shade timer in the Forest of Fallen Giants lasts just long enough to clear the skeletons and all enemies in Soldiers' Rest aside from Armorer Dennis.
- The soul spears he casts look scary, but they deal dismal damage (~160-190 damage on NG skeletons in the FoFG). He might be a heavy user of Simpleton's Spice.
- May get stuck outside the boss fog (highly unlikely).
Saulden the Crestfallen Warrior
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Description
A victim of the Undead Curse who traveled to Drangleic in the usual way, for the usual reasons, only to realize that the cure he sought was not so easily obtained. Saulden lost the will to continue his quest and settled down in Majula, where he spends his days wallowing in misery.
He still has good advice on offer, however, and heads the Drangleic chapter of the Way of Blue - a Covenant which provides protection and guidance to Undead travelers newly arrived in the kingdom. While the bleak and desolate landscape of Majula only serves to deepen Saulden's sadness, livening up the town by bringing some new residents will raise his spirits considerably.
He will initially provide you with some information on the town and the surrounding areas as well as some basic lore; speaking to him later in the game when you've triggered more NPCs to move to Majula will get you a valuable Soul Vessel. You do not need to join the Way of Blue to access Saulden's expanded menu and can learn the "Welcome" gesture from him immediately.
Saulden also makes an appearance in the Into the Light comic that came with the Collector's Edition. There, he has pretty much the same role, where he attempts to advise and warn an adventurer.
Location
Majula
Near the monument.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,320 | 800 |
2 | 3,327 | 1,600 |
8 | ? | 3,200 |
Event Items
Item | Conditions for Receipt |
---|---|
"Welcome" Gesture | Initially available when accessing his expanded menu. |
Ring of Steel Protection | Die 100 or more times in single-player mode. Deaths as a phantom do not count. |
Soul Vessel x1 | Talk to him after at least 4 more residents have come to Majula |
Drops
- Ring of Steel Protection
Attacks
- Claymore moveset
- Guard break
- Jump attack
- Can use Estus to heal
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
- You're Undead…aren't you.
You have that distinct scent. The smell of irreversible fate.
This is Majula.
It is a kind of settlement… A place where life is almost normal.
And in Drangleic these days, there are very few places like that. - I am Saulden. And like you…I lost everything, and now I'm here.
You probably heard that it was possible to break the curse here.
Well, that's not true at all.
There's nothing here, for you, me, or anybody… - Do you know much about souls?
Even I'm not certain, but…
I'm told that the soul is the essence of life itself.
Anything living, sentient or no, supposedly has one.
What we call the curse is traceable to the soul.
Do you see what that means?
To be alive…to walk this earth… That's the real curse right there.
We Undead will never die.
And that's quite a predicament, really… - There are four beings in this land with giant souls.
And wherever you go from here, you'll sooner or later come up against them.
Each has a powerful soul, and a terrible curse…
If that frightens you, then you ought to just give up right now. Like I have. Hah hah hah… - Do you ever cry out for help?
The journey of an Undead is long and treacherous.
You'll face invaders from other worlds at every turn.
If you need help… Why not proclaim faith in the Blue Sentinels?
When you face danger, the Blue Sentinels will come to your aid.
Protection is yours, if you wish. You need only accept their kind embrace.
- You're Undead…aren't you.
- Answering YES to covenant invitation
That is a wise decision.
People are weak…But the Blue Sentinels watch over us in their benevolence.
Let the Sentinels cradle you in their embrace.
- Answering NO to covenant invitation
I see. Then, you'll have to brave this treacherous journey on your own.
If you ever require help, come back any time.
I will stay here, and pray for your safety.
- Re-encounter
- Life is a journey…And every journey eventually leads to home.
- You…need my help, do you?
- I will always be here…watching over you.
- Using Talk Option
- Do you see the way beyond the bonfire? That will take you to the Forest of the Giants.
There was once a great fort, but little of it remains.
You may just find something there that will be of use on your journey.
But don't venture too far inside, or you might not come back… - Heide's Tower of Flame lies beyond the far gate.
In the cathedral, the apostles of blue gather.
But the road leading there is perilous.
The gate is rigged with some contraption…
But how it works, I just don't know… - Have you seen that pit? That gaping hole in the earth.
I don't know what it's like down below, but I wouldn't suggest trying to find out.
Besides, you'll never make it down there, not without a ladder of some sort. - The flame you see there is a bonfire.
They exist all across the land… beacons to we Undead.
If you are tired, try resting beside the flame.
The flame heals us. - Long ago, a woman called a Fire Keeper watched over each bonfire.
She kept the flame lit, and guarded it from those who would extinguish it.
I wonder where the Fire Keepers went… - Did you notice any letters on the ground on the way here?
These are messages that have jumped the fissures between worlds.
In Drangleic, the flow of time is convoluted. Things shift and waver, twist and turn.
Poignant wishes, dashed dreams… The messages convey our very inner thoughts.
If your will to soldier on falters, try leaving a message. Somebody out there is sure to listen. - You may notice symbols that appear upon the ground.
These are summon signatures…They call upon spirits from other worlds through the schisms in time.
If you fear Hollows, find summon signatures to call upon spirits to help you.
- Do you see the way beyond the bonfire? That will take you to the Forest of the Giants.
- Regarding amount of NPCs in Majula
- Do you feel lonely here?
It suits me just fine, as I've nothing left anyway…
It will grow on you, this place… Give it some time. - Look at our new neighbours…
How they fret over all and sundry…Oh, those were better days.
Oh dear me, it really takes me back. - Quite a hive of activity we are, these days.
I'd forgotten how much comfort a little companionship can bring.
Once, I'd lost everything, but now…
I am grateful. For what you have taught me.
It is very little, but please, take this.
- Do you feel lonely here?
- When gifting the Ring of Steel Protection
You have died many times, yes, I understand.
Here, these are for you.
May they help you on your travels.
- When leaving
May you find peace on your journey…
- When running off
In a rush, are we?
- When attacked
What on earth are you doing!
Really now, stop that!
Ohgghh…ah! (no captions)
Have you come unhinged? (aggroed)
What could possibly come of this?! (50% HP)
note that the first three 'when attacked' samples sometimes play randomly or inconsistently
- When killing the player
How did this happen…
- Re-encounter after defeat
Still flirting with madness?
- When killed by the player
Finally, I will have peace…
Voiced by: Matt Morgan
Steel-willed Lorrie
FoldUnfold Table of Contents General Information Location Equipment Notes |
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General Information
A White Phantom for the Sir Alonne and Smelter Demon boss fights.
Location
Memory of the Old Iron King
Found in the first room of the memory.
Iron Passage
Found in the summoning room after the Iron Hallway Entrance bonfire.
Equipment
- Mastodon Set
- Mastodon Greatsword
- Mastodon Greatshield
Notes
- She will do the Welcome gesture when summoned, Joy gesture after the boss is defeated.
- Both her and Drifter Swordsman Aidel seem to not have the appropriate stats to wield their respective weapons, as they both do very minimal damage.
- Due to the fact that both her and Drifter Swordsman Aidel both do minimal damage and can only tank/distract, it is recommended that you do not summon them.
Steelheart Ellie
General Information
FoldUnfold Table of Contents General Information Location Equipment Notes |
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A White Phantom for the Elana, the Squalid Queen, Fume Knight and Aava, The King's Pet boss fights.
Location
Dragon's Rest
Found to the left of Elana, the Squalid Queen's boss room.
Brume Tower
Found next to the Lowermost Floor bonfire.
Frozen Eleum Loyce
Found to the right of Aava, The King's Pet's boss room.
Equipment
- Caestus
- Caestus
- Black Witch Veil
- Agdayne's Black Robe
- Tattered Cloth Manchettes
- Leather Boots
- Pyromancy Flame
Notes
- Generally not a recommended summon since her only offensive move is using Caestus.
- She will do the Righty-ho gesture when summoned, the Fist Pump and Wave gesture after the boss is defeated. She will also use the Hurrah! gesture after having crossed the fog gate leading to Aava, The King's Pet.
- She will use both her power-stance Caestus and Pyromancies against Aava, The King's Pet. The Pyromancies she uses are Flame Swathe, Great Chaos Fireball, Forbidden Sun and Fire Tempest. This is the only occasion in which she will use her Pyromancy Flame.
Strowen
Description
Strowen lives together with her sisters, Morrel and Griant, and their Housekeeper Milibeth in a house in Things Betwixt.
The three sisters are also known as the Old Firekeepers.
As Firekeepers are often target for Pyromancy and Hex materials, Strowen and her sisters
have retired to this remote region for their own protection.
Wise and cynical with age, Strowen offers advice and assistance to the Undead travelers passing through the rift to
Drangleic. The ringleader of the mischievous trio of retirees, Strowen is never above instigating
her sisters in enjoying a good laugh at the expense of their Undead visitors.
When offered a Soul Vessel, she can let you respec your character (reallocate all your stats). Note: your character is reset only to base stats of the specific class.
Location
Things Betwixt
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1090 | 0 |
2 | ? | 0 |
8 | ? | 0 |
Drops
- 6x Human Effigy
Notes
- 6x Human Effigy are given by her once you've obtained the King's Ring.
- Upon killing Housekeeper Milibeth, the Old Firekeepers will no longer speak to you.
- If you attack any one of the Old Firekeepers, Housekeeper Milibeth will aggro you.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Cutscene
Heh heh heh… What seems to be the ruckus?
Ooh, my! Your face.
The face of the curse.
It's an Undead.
An Undead has come to play. Heh heh…
They all end up here, all the ones like you.
You spoke to that kind old dear, didn't you?
Heh heh…
You're finished.
You'll go Hollow.
Yes, you will become one of them.
Hollows prey upon men, feast upon their souls.
This is the fate of the cursed. Heh heh heh…
What is your name?
- After Entering Name
At least you know your own name.
Here's your reward for sharing.
It's a Human Effigy.
Take a closer look…
Who do you think it's supposed to be?
Think back, deep into your past.
Yes, it's an effigy of you.
- After Finalizing Character
All people come here for the same reason.
To break the curse.
You're no different, I should think?
Hmm… doesn't stand a chance.
Well, you never know!
Go through the door and trot along to the kingdom.
But remember, hold on to your souls.
They're all that keep you from going Hollow.
Oh, I'll fool you no longer…
You'll lose your souls…All of them. Over and over again.
- Using Talk Prompt
You must go, on a journey without rest.
Well…I suppose, if you find yourself at an impasse…
But if your will is yet unbroken, then you may return here.
To start again, with a clean slate…
Hah hah hah…
- Using Talk Prompt Again
Now, go along, go along… Heh heh…
- Using Talk Prompt Again
Hah hah hah…
- Meeting Again
Still determined as ever, I see… Heh heh…
Do you wish to start all over again?- Choosing "Reallocate points" without Soul Vessel
Oh, but you don't have what's needed.
Well, that won't do at all!
Go along, then. Old hags don't bargain, dearie…Heh heh… - Choosing "Leave"
No, of course not.
Now, go along then… Heh heh… - Leaving after using services
Now, go along.
On a journey without rest. Heh heh… - Running off
Hah hah… (no caption)
- Choosing "Reallocate points" without Soul Vessel
- When Giving Player Effigies
Still holding up, are you?
Go on, take these. Heh heh…
- When Attacked
Tisn't easy being old…
A touch under the weather, are we? (aggroed)
- When Killed
Hah hah hah… (no caption)
Voiced by: Joanna Wake
Transcendent Edde
|
General Information
A White Phantom for the Sinh, the Slumbering Dragon boss fight. A very durable fighter. He will "bow" to the player after Sinh is defeated.
Location
Dragon's Rest
Found in the room with the Sanctum Nadir bonfire.
Equipment
- Black Dragon Greatsword
- Black Dragon Shield
- Black Dragon Set
Twiggy Shei
|
Description
A White Phantom for the Burnt Ivory King boss fight.
Location
Grand Cathedral
Found to the right in the foyer after the Grand Cathedral bonfire.
Equipment
- Old Bell Helm
- Hard Leather Armor
- Lion Mage Cuffs
- Alva Leggings
- Dragonslayer Greatbow
- Estoc
Notes
- Does the "Prostration" Gesture upon summoning.
- Uses Iron Greatarrows.
- He prefers ranged combat and keeps his distance, but will use his Estoc to defend himself in melee combat .
Merchants
Blacksmith Lenigrast
General
A Blacksmith located in Majula. After unlocking his building, he will sell various items and reinforce your equipment.
Bonfire Intensity | HP | Souls |
1 | 1,320 | 2,000 |
2 | 3,327 | ? |
8 | ? | ? |
- The chest inside the shop contains a Short Bow.
- After spending 8,000 souls on his services (not purchases), he hands you a Blacksmith's Hammer.
- He has an unblockable attack with his hammer.
- He claims that Stone Trader Chloanne is his daughter.
Location
Majula
He first appears in Majula, locked outside of his shop. Once you buy Lenigrast's Key from Merchant Hag Melentia and unlock his the shop, he moves back inside after you reload the area.
Usage
- Can reinforce and repair equipment.
- Sells various items.
Weapons | Quantity | Soul Cost |
Longsword | ∞ | 1,300 |
Broadsword | ∞ | 1,700 |
Falchion | ∞ | 1,200 |
Estoc | ∞ | 1,500 |
Rapier | ∞ | 1,000 |
Battle Axe | ∞ | 1,500 |
Mace | ∞ | 1,200 |
Spear | ∞ | 1,400 |
Ammunition | Quantity | Soul Cost |
Wood Arrow | ∞ | 10 |
Iron Arrow | 50 | 30 |
Wood Bolt | ∞ | 25 |
Heavy Bolt | 50 | 50 |
Consumables | Quantity | Soul Cost |
Titanite Shard | 10 | 800 |
Repair Powder | 1 | 2,500 |
Drops
- Blacksmith's Hammer
- 4,000 souls
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first met outside his shop
- Who are you?
Oh, it doesn't matter, just help me open this door.
I packed my tools in here, seeing it was vacant…
but now somebody's gone and locked the door. - I'm a blacksmith. I'm nothing without my tools.
Bring me that key. Chop chop!
- Who are you?
- When talking to him outside the shop, after opening the shop
Ah, yes, very good.
Now I can get to work.
But first, let me set up. Come again later.
- When first met inside his shop having met him outside
You, stand back. This is dangerous work.
Oh, you're that traveller. The name's Lenigrast.
I appreciate your help, but… I don't like travellers one bit.
A man ought to labour with his feet planted firmly in the earth.
Not roam around like you flirtatious vagabonds.
Oh, what does it matter… Go on, show me what you've got.
Your equipment. Let me have a look. But do it quick.
- When first met inside his shop without having met him outside
You, stand back. This is dangerous work.
The name's Lenigrast. Just a simple blacksmith.
And you are…hmph! Another useless traveller.
A man ought to labour with his feet planted firmly in the earth.
Not roam around like you flirtatious vagabonds.
Oh, what does it matter… Go on, show me what you've got.
Your equipment. Let me have a look. But do it quick.
- When talking to him to open the interaction menu
What? You again?
(or)
You again? Can't you see that I'm busy?
(or)
Hmph, I'd given you up for dead. Almost had me worried, really…
(or)
I knew you'd be around soon. Go on, show me what you've got.
- When leaving, having used his services
I'll be around, if you make it back.
- When leaving, without having used his services
Hmph. Don't waste my time.
- When walking off without closing the menu
People these days…
- Using 'Talk' option
- Drat, you're worse than my reckless daughter.
Don't spend you're whole life in transit, you hear? - You'll need souls to repair and improve equipment.
I know only of smithing, but souls have many other uses, as well.
Don't waste your souls on useless trinkets. Think before you spend. - Equipment can be strengthened with rare orestone. But such orestone won't come easily.
My girl knows her stones, but she's always out prancing about.
Now, there's a time for travels, but you can't wander the world forever.
Even you must have someone waiting back home…
- Drat, you're worse than my reckless daughter.
- Using 'Talk' option with the Dull Ember in the inventory
I see that you have an ember. Where did you get it?
I hear that embers were once used in a special process to fortify weapons.
But the whole art was lost long ago. Blacksmiths can't use embers any more.
Including myself, I'm afraid. Just keep it as a souvenir.
- Using 'Talk' option after Chloanne comes to Majula
- My witless daughter finally came home.
Just as oblivious as she's always been.
Well, at least now I can keep an eye on her. - Stones? Try asking my daughter.
You might be surprised.
- My witless daughter finally came home.
- Using 'Talk' option after Giligan comes to Majula
- Now, don't go near that scum near the pit.
The scoundrel's name is Gilligan, and he's infamous in our home town.
Yes, everyone's heard of him, as he always manages to stir up trouble. - Gilligan can certainly be helpful at times, but he's a real conniver when it comes to money.
Hah, there are even people out for his life.
And you can bet he brought it on himself.
- Now, don't go near that scum near the pit.
- When giving equipment to the player
How goes your journey?
Take these. They should help a bit.
- When attacked but not aggroed
Now…! Watch it!
(or)
What's that about?!
- When attacked and aggroed
Well, if that's what you want!
- When killing the player
Hmph, the damned fool…
- When re-encountered after aggroing
You should have stayed far away!
- When attacked and health is under 50%
The gall of it!
- When killed
(death scream; no subtitle)
- Unknown
Chloanne…I…
Voiced by: Michael Kilgarriff
Blue Sentinel Targray
Description
Sir Targray oversees the original chapter of the Blue Sentinels based in the Cathedral of Blue in Heide.
Although he sometimes comes across as condescending due to his unwavering faith in the righteousness of his actions, in reality Targray is selfless and stoic; determined to train himself to achieve a higher state of mind and help fellow Knights of Blue. Targray remained in Drangleic to continue supporting his comrades even after people began fleeing the ruined kingdom and he himself became Undead.
Location
Cathedral of Blue
Found on the balcony after the fight with the Old Dragonslayer, and before the Cathedral of Blue bonfire.
If you speak to him with a Token of Fidelity in your inventory, he'll give you the option to join the Blue Sentinels covenant.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,550 | 1,500 |
2 | 3,100 | 3,000 |
8 | 12,400 | 6,000 |
Event Items
Item | Conditions for Receipt |
---|---|
Guardian's Seal | Join the Blue Sentinels covenant. |
"Duel Bow" gesture | Join the Blue Sentinels covenant and speak to him. |
Spirit Tree Shield | Speak to him after reaching Rank 1 in the Blue Sentinels covenant. |
Wrath of the Gods | Speak to him after reaching Rank 2 in the Blue Sentinels covenant. |
Bountiful Sunlight | Speak to him after reaching Rank 3 in the Blue Sentinels covenant. |
Targray's Set | Speak to him after reaching Rank 3 in the Blue Sentinels covenant. |
Sells
Weapon | Total | Soul Cost | Notes |
---|---|---|---|
Morning Star | ∞ | 1,600 | |
Halberd | ∞ | 2,500 | |
Consumables | Total | Soul Cost | Notes |
Monastery Charm | 3 | 2,200 | Heals poison and restores HP. |
Holy Water Urn | ∞ | 300 | Throwable item that damages hollows. |
Boltstone | ∞ | 7,000 | Used to infuse weapons with Lightning. |
Cracked Blue Eye Orb | ∞ | 10,000 | Only available in NG+ and above. |
Scrolls | Total | Soul Cost | Notes |
Emit Force | 1 | 4,200 | Miracle |
Heavenly Thunder | 1 | 3,300 | Miracle |
Equipment
- Targray's Set
- Blue Knight's Halberd
- Grand Spirit Tree Shield
- Protective Chime
Drops
- Blue Knight's Halberd (guaranteed)
Notes
- Will only sell you items if you're in the Blue Sentinels.
- You'll have to be in actual NG+ for him to sell infinite Cracked Blue Eye Orbs. Using a Bonfire Ascetic won't work.
- Drops only his halberd if slain. Merchant Hag Melentia will have his armor set for sale.
- It costs 6,000 souls to revive him from his gravestone.
- An easy way to obtain a Token of Fidelity is to loot the one that can be found on a corpse under the giant wooden bridge leading to the Undead Purgatory.
Dialogue
All dialogue text is © From Software Inc.
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- First meeting without a Token of Fidelity
Transient being.
This is no place for one such as you.
Be gone. You are not needed.
- When talking again without a Token of Fidelity
Transient being, nothing has changed.
You would never make a Knight of the Blue, and I have nothing more to say.
Be gone. You are not needed.
- When talking with a Token of Fidelity / Original request to join covenant
Transient being.
You have obtained proof, you are worthy of joining our Order.
You may call yourself one of us, and are free to plant your roots in this garden of the gods.
Be proud. I, Targray, do proclaim, from this day, you are a Knight of the Blue.
Rejoice, and bask in your new honour.- Answer "yes"
You are no longer a mere vagabond. You are now a guardian, a Knight of the Blue.
Proud knight, take this.
Wear this ring, and shine light upon stone.
Then, you will hear the voices of the blue apostles.
Listen for their cries of help, and repel the malicious invaders.
This is the proud work of the Knights of the Blue, the way they elevate themselves to a higher plane.
I'll provide what you need. You may visit me at any time. - Answer "no"
Do my ears deceive me?
Who would refuse such magnificence?
Gods, have mercy…on this halfwit. He knows not what he speaks.
- Answer "yes"
- Talking again when not a member of the covenant / Request to join covenant
You are a wandering transient.
Do you rescind your ways, and seek honour as an apostle of blue?- Answer "yes"
You are no longer a mere vagabond. You are now a guardian, a Knight of the Blue.
Proud knight, take this.
Wear this ring, and shine light upon stone.
Then, you will hear the voices of the blue apostles.
Listen for their cries of help, and repel the malicious invaders.
This is the proud work of the Knights of the Blue, the way they elevate themselves to a higher plane.
I'll provide what you need. You may visit me at any time. - Answer "no"
Ohh Gods…have mercy…
- Answer "yes"
- Talking when one is a member of the Blue Sentinels covenant
Proud knight, you may come to me, Targray, for help. - Using 'Talk' option
We Knights of the Blue must rely upon one another to achieve our greater goal.
Present your Token of Fidelity.
…to test your strength against other knights.
(or)
We Knights of the Blue must rely upon one another to achieve our greater goal.
Take your Token of Fidelity, and stand there.
…to test your strength against other knights.
- Using 'Talk' option
Proud knight, aim high in all things.
We knights must protect the apostles of blue.
Never forget this fact, and by your honour, never eschew your training.
- Using 'Talk' option
There are others in this forsaken place who have only a lust for blood.
They conspire to ambush blue apostles on the road.
Knight of the Blue, protect our apostles from these bloodthirsty brigands.
Take pride in your duty as a Blue Knight.
Work hard, and pursue a higher plane.
- When talking as a member of the Brotherhood of Blood covenant for the first time (?)
Ooh…Ooooh…Unthinkable…
Be gone…And be forever transient.
- When talking as a member of the Brotherhood of Blood covenant again (?)
Be gone…There is no mercy for your kind.
- When leaving, having used his services
Pursue your work, Knight of the Blue.
- When leaving, without having used his services
Do your work, and I will lend you strength.
- When walking off without closing the menu
Go, and be proud.
- Reach Rank 1 in the Blue Sentinels covenant
You've achieved much, and approached a higher plane.
But our path is long and arduous.
We must always seek further challenges.
- Reach Rank 2 in the Blue Sentinels covenant
Knight of the Blue, you have accomplished much.
You are closer still to a higher plane.
You will continue to lead the weak and misguided.
May you always stand proud.
- Reach Rank 3 in the Blue Sentinels covenant
We walk along an endless path.
Along the way, we see glimpses of a higher plane.
We challenge ourselves, until we breathe our last breath.
- When giving equipment to the player
Take these.
May you achieve great things.
- When attacked and aggroed
You are my greatest challenge.
- When killing the player
By my knight's honour…
- When re-encountered after aggroing
Welcome back, my greatest challenge.
- When attacked and health is under 50%
This is the ultimate challenge…
- When killed
Great Sentinel…lead me home…
- Unknown
Brave knight…Be proud.
Voiced by: Daniel Flynn
Carhillion of the Fold
|
Description
A famed sorcerer from Melfia. He spent much time honing his sorceries in one of Melfia's renowned academies, but he argued that academies were terrible places to learn magic and set out for Drangleic, a land in which the forces of magic and souls lie dormant.
He was the master of Rosabeth.
Locations
No-man's Wharf
Found on the middle dock, on the other side of the dock with the ship.
Majula
He will move to Majula after you speak to him with at least 8 Intelligence and defeat the Flexile Sentry. You cannot boost your intelligence with equipment such as the Ring of Knowledge to reach this requirement.
Once there, he sits next to a tree near the precipice above the blacksmith's house. If you walk toward the monument from the blacksmith's house, Carhillion will be on the left.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,510 | 3,250 |
2 | 3,624 | 6,500 |
8 | ? | 13,000 |
Summon Location
Brume Tower
A White Phantom for the Fume Knight boss fight.
Use
- Sells a wide variety of sorceries and magic accessories.
- Can upgrade Pyromancy Flames with Fire Seeds, for a price.
- Refuses to deal with characters with less than 8 Intelligence.
Sells
Weapons | Total | Soul Cost | Notes |
---|---|---|---|
Sorcerer's Staff | ∞ | 1,000 | |
Rings | Total | Soul Cost | Notes |
Spell Quartz Ring | 1 | 2,000 | Increases Magic defense by 50 points. |
Clear Bluestone Ring | 1 | 2,000 | Increases casting speed of spells. |
Consumables | Total | Soul Cost | Notes |
Amber Herb | 10 | 1,600 | Slightly restores spell use. |
Twilight Herb | 5 | 1,300 | Restores spell uses. |
Simpleton's Spice | 1 | 13,000 | Lowers the Intelligence level required to use a spell. |
Scrolls | Total | Soul Cost | Notes |
Soul Arrow | 1 | 1,500 | Sorcery |
Great Soul Arrow | 1 | 3,000 | Sorcery |
Heavy Soul Arrow | 1 | 2,000 | Sorcery |
Great Heavy Soul Arrow | 1 | 4,500 | Sorcery |
Shockwave | 1 | 1,800 | Knocks an enemy down. |
Soul Spear Barrage | 1 | 2,600 | Fires a barrage of mini Soul Spears. |
Magic Weapon | 1 | 2,000 | Buffs weapon with Magic. |
Yearn | 1 | 3,000 | Distracts enemies for a moment. |
Drops
- Northern Ritual Band +1
Attacks
- Soul Spear
- Crystal Soul Spear
- Great Soul Arrow
- Homing Soul Arrow
- Heavy Homing Soul Arrow
- Dark Greatsword (As a White Phantom)
- Dark Hail (As a White Phantom)
Notes
- After you speak to him with at least 8 Intelligence, you may use a Soul Vessel to redistribute your points as you see fit without losing access to his shop.
- Intelligence-boosting accessories will not satisfy his introduction conditions.
- His spell stocks become unlimited after the Shrine of Winter has been opened.
- Impress him with your wisdom (have at least 30 Intelligence), and he will pass you his Northern Ritual Band +1.
- He uses a Lizard Staff and a Magic Shield in combat.
- As an NPC phantom, he is quite terrible, with low damage, low health, an inability to use Estus to heal, and bad A.I.
- He will do the Bow gesture when summoned, Mock gesture after the boss is defeated.
Dialogue
All dialogue text is © From Software Inc.
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- When first met in No-Man's Wharf, with INT under 8
Hmm…
I see light, but it remains dim…
I am Carhillion, and I've no interest in the magic-impaired.
- When first met in No-Man's Wharf, with INT over 8
Hmm…I sense power…
Very well. From this day, you shall be my new pupil.
I am Carhillion. Carhillion of the Fold. Surely you've heard the name?
Now, now, do not be afraid. Let us explore the limits of sorcery.
- When talking to him to open the interaction menu
Do you seek my teachings? Very well, very well.
(or)
Back already? Your diligence is commendable.
(or)
Your visit is welcome. I trust you've kept up your studies.
(or)
Oh, there you are. Do you seek my teachings?
- When leaving, having used his services
Young pupil, do not take my teachings lightly.
- When leaving, without having used his services
One day, my teachings will save you.
- When walking off without closing the menu
The path is yet long, young pupil.
- Using 'Talk' option
The forces of magic, and souls, lie dormant in this land.
It is a fitting place to hone my sorceries.
I suspect that I may even conjure up new spells here.
Sorcery is yet a mystery, even to me. Let us mature together, young pupil.
- Using 'Talk' option
Use scrolls to unleash the power of sorceries.
But the power of each scroll is reliant on that of its owner.
The untrained cannot wield a scroll to its proper potential.
Never forget, young pupil… There are no shortcuts to mastery.
- When leaving, in No-Man's Wharf after defeating Flexile Sentry
Young pupil, may we meet again, in Majula.
- When first met in Majula
Oh, so you've finally decided to join us?
Let us resume our exploration of sorcery.
- Using 'Talk' option in Majula
Sorcery and pyromancy thrive in Melfia. I've spent much time there, trying to perfect my art.
But staying was a mistake. The fools there had no interest in truth.
Their ambitions were paltry, and their smiles cloying. I was sick to the back teeth of their petty squabbles.
There was nothing for me in that forsaken land.
- Using 'Talk' option before rescuing Rosabeth
On my trip here, I met a strange girl once or twice.
After a time, I never saw her again. I wonder where she went off to.
We spoke only a few times, but… A fair lass, if a bit clumsy.
I hope that she is safe.
- Using 'Talk' option in Majula
I sense a dark power here.
Something akin to sorcery… Only more…primordial…
I wish to find out more about it, but as we see, this place is in ruins.
Just what happened here?
- Using 'Talk' option in Majula
Sorcery was created long, long ago.
Some say it was originated by the great pale being…
But we've no way of knowing if such claims are true.
Many sorceries were lost over the ages.
Before pyromancy, there were fire sorceries, but they are long forgotten.
- Using 'Talk' option after Rosabeth moves to Majula
So, the girl's been here too.
I'm glad to see her safe, whatever that's worth.
- When giving equipment to the player
Ah, here, a fitting gift for you.
Seek higher planes, young pupil.
- When attacked but not aggroed
Stop that!
(or)
Have you lost your head?
(or)
Damn, you bloody fool!
- When attacked and aggroed
The arrogance of the young!
- When killing the player
How very tragic…
- When re-encountered after aggroing
Behold my true power.
- When attacked and health is under 50%
Hmph! How very sporting!
- When killed
(scream of death; no subtitle)
Voiced by: James Greene
Chancellor Wellager
|
Description
A ghostly apparition.
Location
Drangleic Castle
Found near the entrance, on the main stairs.
Use
Sells a variety of items.
Sells
Weapons | Total | Soul Cost | Notes |
---|---|---|---|
Flamberge | ∞ | 4,200 | |
Lucerne | ∞ | 4,800 | |
Black Flamestone Dagger | 1 | 8,000 | After Looking Glass Knight. |
Yellow Quartz Longsword | 1 | 8,000 | After Looking Glass Knight. |
Bound Hand Axe | 1 | 8,000 | After Looking Glass Knight. |
Homunculus Mace | 1 | 8,000 | After Looking Glass Knight. |
Transgressor's Staff | 1 | 8,000 | After Looking Glass Knight. |
Transgressor's Leather Shield | 1 | 8,000 | After Looking Glass Knight. |
Black Flamestone Parma | 1 | 8,000 | After Looking Glass Knight. |
Yellow Quartz Shield | 1 | 8,000 | After Looking Glass Knight. |
Bound Wooden Shield | 1 | 8,000 | After Looking Glass Knight. |
Homunculus Wooden Shield | 1 | 8,000 | After Looking Glass Knight. |
Crescent Sickle | 1 | 10,000 | Only available on NG++. |
Curved Twinblade | 1 | 10,000 | Only available on NG++. |
Spirit Tree Shield | 1 | 10,000 | Only available on NG++. |
Rings | Total | Soul Cost | Notes |
Bracing Knuckle Ring +1 | 1 | 9,000 | Reduces durability loss. |
Ammunition | Total | Soul Cost | Notes |
Magic Arrow | ∞ | 60 | Arrow that inflicts Magic damage. |
Lightning Arrow | ∞ | 60 | Arrow that inflicts Lightning damage. |
Magic Bolt | ∞ | 80 | Crossbow bolt inflicting Magic damage. |
Lightning Bolt | ∞ | 80 | Crossbow bolt inflicting Lightning damage. |
Consumables | Total | Soul Cost | Notes |
Old Radiant Lifegem | 10 | 2,500 | Greatly restores HP over time. |
Wilted Dusk Herb | 10 | 4,000 | Restores many spell uses. |
Divine Blessing | 1 | 6,000 | Fully restores HP and cures all status effects. |
Repair Powder | ∞ | 2,500 | Restores equipment durability. |
Scrolls | Total | Soul Cost | Notes |
Great Magic Barrier | 1 | 9,300 | Miracle |
Bountiful Sunlight | 1 | 11,000 | Miracle Only available on NG++. |
Wrath of the Gods | 1 | 8,200 | Miracle Only available on NG++. |
Great Chaos Fireball | 1 | 17,400 | Pyromancy Only available on NG++. |
NG++ items
Bonfire Ascetics cannot be used to buy the items he sells in NG++.
Notes
- Cannot be attacked.
- Teaches the This one's me gesture.
- Talk to him to receive Royal Dirk, Espada Ropera and the Llewellyn Set after defeating the Giant Lord.
- Getting to him will normally draw aggro of multiple enemies, so you may want to defeat them before engaging with him.
- This NPC has unused dialogue lines.
Dialogue
All dialogue text is © From Software Inc.
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- When first met
Who are you…
And by whose permission do you stand before me?
This castle is the domain of King Vendrick. Is your trespass intentional?
…
His Highness…Where has he gone?
- When talking a second time
You are a guest of our castle. I am the Chancellor, Wellager.
Do you seek an audience with my Lord, King Vendrick?
Unfortunately, His Highness is absent.
My Lord…The King has…
The Queen…Has taken him…
- When talking a third time
My Lord made magnificent findings on souls… An accomplishment for the ages…
He vanquished the Four Great Ones… And built this kingdom upon their souls.
Our King has watched over this land… Since ages long, long ago…
King Vendrick…We must fight back… Or the Giants will take Drangleic…
- When talking a fourth time
The King had a dear Queen, a woman of unparalleled beauty.
Long ago, the Queen came to us, alone, from a faraway land.
She warned our Lord of the looming threat across the seas…of the Giants.
The King crossed the ocean… And defeated the Giants, with the Queen at his side.
- When talking a sixth time
The King commandeered their power… And created the Golems.
With the Golems, the king created this castle.
To celebrate victory… And to show his love, his gratitude to his Queen…
- When talking a seventh time
The Queen…Brought peace… to this land, and to her King.
A peace so deep…it was like…
The Dark…
- When talking an eight time
Is this…some sort of a dream?
……
Where am I? What has happened to our castle…
Who are you…
And by whose permission do you stand before me?
- When talking to him to open the interaction menu
Welcome, visitor…
Our guests are treated with honour. This is the way of our castle.
Tell me if you should require anything.
- When leaving
Gone so soon?
Be safe on your travels…
- When walking off without closing the menu
Where has His Royal Highness gone…
- When giving equipment to the player after killing Giant Lord
The King of Giants… How did you slay that behemoth?
Incredible…Now, take these…
Voiced by: Andrew Tiernan
Cromwell the Pardoner
|
Description
The pardoner, eager to hear about your sins.
Location
Brightstone Cove Tseldora
Walk from the Chapel Threshold bonfire back towards the Chapel where Prowling Magus & Congregation is fought.
There are small alcoves to the left and right of the entrance of the Chapel. On the right side of the entrace in the alcove you will find a ladder. Cromwell waits inside the attic after climbing up.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,840 | 3,000 |
2 | ? | 6,000 |
8 | ? | 12,000 |
Use
- Allows you to pardon your Sins. This costs 1,000 x Soul Level.
- Pardoning sins is only for undoing NPC hostility and does not remove the players sin for killing NPC's or other players while invading.
- This includes making the Ancient Dragon and Vendrick unaggressive again if you've attacked them.
- Sells various items.
Sells
Armor | Total | Soul Cost | Notes |
---|---|---|---|
White Priest Headpiece | 1 | 4,500 | Increases Faith by one point. |
White Priest Robe | 1 | 5,000 | |
White Priest Gloves | 1 | 4,600 | |
White Priest Skirt | 1 | 4,800 | |
Rings | Total | Soul Cost | Notes |
Poisonbite Ring | 1 | 5,500 | Increases Poison resistance by 150 points. |
Bloodbite Ring | 1 | 7,000 | Increases Bleed resistance by 150 points. |
Cursebite Ring | 1 | 9,000 | Increases Curse resistance by 400 points. |
Consumables | Total | Soul Cost | Notes |
Dark Troches | ∞ | 1,200 | Temporarily increases Dark resistance by 150 points. |
Spell | Total | Soul Cost | Notes |
Great Heal | 1 | 8,000 | Heal yourself and allies. |
Replenishment | 1 | 3,000 | Slowly heal yourself over time. |
Caressing Prayer | 1 | 2,000 | Cure poison on yourself and allies. |
Force | 1 | 1,800 | |
Emit Force | 1 | 4,200 | |
Heavenly Thunder | 1 | 3,300 | |
Perseverance | 1 | 3,500 | Increase status effect resistances for 120 seconds. |
Scraps of Life | 1 | 2,200 |
Equipment
- Great Scythe
- Judgment Set
Drops
- Ring of Resistance
Notes
- Talk to him to receive a Ring of Resistance if your Faith is 35 or higher.
- This NPC has a few unused dialogue lines.
Dialogue
All dialogue text is © From Software Inc.
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- When first met
Something seems to be bothering you.
Yes, yes, I can tell. It is written upon your face.
You have doubts, about something you did.
I am Cromwell.
Regret, anguish, disillusion, bewilderment. What wonderful gifts they are.
Together, they are the essence of life. Don't you agree?
- When talking a second time
But now, you are lost, bewildered by your own actions.
You poor little thing.
Yes, yes, how tiny and frail are we.
But if your heart is yet sincere, your sins will be forgiven.
Now is the chance. Demonstrate your sincerity to me.
- When talking to him to open the interaction menu
Ask that your sins be forgiven.
(or)
I, Cromwell, will pardon your sins.
- When leaving, having used his services
We must never forget our sins.
- When leaving, without having used his services
Whenever you are ready.
- When walking off without closing the menu
You will always find me here.
- When asking for pardon
You seek indulgence? Then tell me of your transgression.- Answer "yes"
…Your sin has been forgiven.
May your contrition be sincere and enduring. - Answer "no"
Then, you wish to stand and face your own sins?
Such virtuous fortitude is rare, and I sincerely commend it.
- Answer "yes"
- Using 'Talk' option
Anyone can be forgiven, as long as he is sincere.
No matter how terrible the sin.
Surely, we all deserve mercy, yes.
- When giving equipment to the player
These are for you.
We all deserve mercy, every last one of us.
- When attacked but not aggroed
Oh…
(or)
Oh?
(or)
Ooph!
- When attacked and aggroed
You are a cold beast.
- When killing the player
Forgive this poor soul…
- When re-encountered after aggroing
Be gone.
- When attacked and health is under 50%
Aggh…
- When killed
(whimpering and sighing; no subtitles)
Voiced by: Tom Cotcher
Darkdiver Grandahl
|
Description
I am Darkdiver Grandahl, seeker of Dark, giver of Dark.
If you seek true Dark, I will grant it to you. As much as you desire.
Location
Shaded Woods
Go right from the Giant Basilisk (after the Shaded Ruins bonfire) until you come to the path to the boss between the two buildings. Instead of going through, look around the nearby grassy area, there is scaffolding where you will drop down to the area with him.
Black Gulch
In a hidden room accessed using the Forgotten Key. There is a ledge you can drop onto off the main path near the Razorback Nightcrawlers, with an arch door. Further down another ledge will lead you to two Giants that will drop the key when killed.
Drangleic Castle, near the King's Gate bonfire.
There is a large room with a set of closed doors that open when an enemy is killed near them. Behind the farthest door to the left there is a broken floor that will crumble when you walk over it. This will lead you to a bonfire and Darkdiver Grandahl. Before you drop down, you may want to kill Ruin Sentinel in this room, as it may drop down with you. And a Dark Stalker waits below, but neither of the aforementioned enemies need to be killed to talk to Darkdiver Grandahl.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 2180 | 2,700 |
2 | ? | 5,400 |
8 | ? | 10,800 |
Use
- Leader of the Pilgrims of Dark covenant
- Sells various items
- Grants access to the 3 locations of the Dark Chasm of Old
Sells
Consumables | Total | Soul Cost | Notes |
---|---|---|---|
Human Effigy | 3 | 3,000 | Use to reverse hollowing. |
Bonfire Ascetic | 10 | 7,500 | Burn at a bonfire to strengthen nearby foes. |
Scrolls | Total | Soul Cost | Notes |
Cast Light | 1 | 3,000 | Summon an orb that illuminates your surroundings. |
Dark Orb | 1 | 600 | Basic damage-dealing hex. |
Dark Hail | 1 | 1,500 | Hex |
Darkstorm | 1 | 4,700 | Hex |
Profound Still | 1 | 13,000 | Prevent enemies from casting spells for 30 seconds. |
Drops
- Dragon Chime
Notes
- Gives you various items upon your progression through his covenant i.e. the Dragon Chime upon killing Darklurker.
- Casts miracles with the Dragon Chime if provoked
Dialogue
All dialogue text is © From Software Inc.
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- When encountered the first time
Ahh, look how far this Undead has wandered.
And a very fit Undead you are.
A bit too alive, but with a darkish shadow. Yet still unprepared. For a deeper Dark.
And like every Undead, you have no future.
Ooh, my, don't mind me. I'm just talking amongst myself.
But if you find a need for a truer Dark, then meet again, we shall.
- When talking a second time during the first encounter
The Dark is still nascent within you. May the Dark shine your way…
(or)
May we meet again, somewhere, some time…
- When encountered a second time
Young Undead, don't let this curse weigh upon you.
We meet a second time. Perhaps you will yet traverse the Dark.
Young Undead, if you truly seek the Dark, then we will surely meet again.
- When talking a second time during the second encounter
The Dark is still nascent within you. May the Dark shine your way…
(or)
May we meet again, somewhere, some time…
- When encountered a third time / Original request to join covenant
We meet again, young Undead.
You have the look of a true seeker.
I am Darkdiver Grandahl, seeker of Dark, giver of Dark.
If you seek true Dark, I will grant it to you. As much as you desire.
Well, then…Is Dark what you wish for?- Answer "yes"
There you are, you are now a Pilgrim of Dark.
The Dark Chasm beckons you.
Those drawn to the Dark are destined to seek it. - Answer "no"
Hmm…Perhaps I was wrong.
No, no, just ignore me.
Young Undead, may the Dark shine your way.
- Answer "yes"
- Second request to join covenant
We meet again, young Undead.
Do you wish to be guided by Dark?- Answer "yes"
There you are, you are now a Pilgrim of Dark.
The Dark Chasm beckons you.
Those drawn to the Dark are destined to seek it. - Answer "no"
Then choose your own path.
- Answer "yes"
- When talking to him to open the interaction menu before opening entrance to Dark Chasm of Old
Finally, you are here, young Undead.
Now, open the depths of darkness.
Young Undead, the Dark awaits you.
- When talking to him to open the interaction menu after opening entrance to Dark Chasm of Old
Young Undead, what do you desire?
- When leaving
May the Dark shine your way.
- When walking off without closing the menu
As you wish, yes, as you wish.
- When offering humanity effigy
The mouth to the Dark Chasm is not normally open.
If you seek the Dark, young Undead, you must offer a human effigy.- Answer "yes"
Young Undead, may the Dark shine your way. - Answer "no"
Yes, very well, as you wish.
- Answer "yes"
- Using 'Talk' option
The embrace of the Dark is gentle. Let it absorb your sorrows, forever.
- Reach Rank 1 in the Pilgrims of the Dark covenant
Young Undead, the Dark beset upon you runs deeper than I had imagined.
Let us see just how much Dark you can endure.
You have seen Dark that has existed from times long past.
What once was a great void of darkness became but fragments.
But slowly, the scattered fragments grew, absorbing all things.
It is we who will be pilgrims to these sacred sites.
- Reach Rank 2 in the Pilgrims of the Dark covenant
I knew that you were special.
You are a true Pilgrim of Dark.
There is more Dark within you than even you know.
Dark is the mother of all. All things were born from it.
- Reach Rank 3 in the Pilgrims of the Dark covenant
Young Undead, you've discovered the truest Dark within you.
A deep, deep Dark it is.
The Dark that we must all face.
We need the Abyss, more now than ever.
- When giving equipment to the player
Young Undead, my work is done…
I bequeath these to you. Take them on your pilgrimage…
- When attacked and aggroed
Young Undead, do you expect me to just keel over?
- When killing the player
The Dark within you is faded and pale…
- When killed
The Dark…how could you…
Voiced by: Sean Barrett
Felkin the Outcast
|
Description
Once an underachieving scholar from the famous Melfian Magic Academy, now an unhinged hexer clearly obsessed with Dark.
It's unclear whether he was genuinely drawn to Drangleic in his search of the darkest darkness or was just another Undead who fell for it.
Location
Huntsman's Copse
Right before the Undead Refuge bonfire, sitting in a chair and staring straight into a stone wall.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1550 | 1,750 |
2 | 3100 | 3,500 |
8 | ? | 7,000 |
Use
Sells various hexes. Refuses to deal with anyone who doesn't have at least 8 base Faith and 8 base Intelligence1.
Sells
Weapons | Total | Soul Cost | Notes |
---|---|---|---|
Archdrake Staff | ∞ | 4,000 | |
Archdrake Chime | ∞ | 4,000 | |
Chaos Rapier | ∞ | 7,500 | Only in Dark Souls II: Scholar of the First Sin |
Chaos Shield | ∞ | 7,000 | Only in Dark Souls II: Scholar of the First Sin |
Rings | Total | Soul Cost | Notes |
Ring of Life Protection | 1 | 6,000 | Saves souls on death, but breaks. |
Consumables | Total | Soul Cost | Notes |
Dark Pine Resin | ∞ | 1,500 | Apply Dark to right-hand weapon. |
Scrolls | Total | Soul Cost | Notes |
Magic Barrier | 1 | 2,700 | Miracle |
Dark Orb | 1 | 600 | Hex |
Dark Weapon | 1 | 2,700 | Hex |
Great Resonant Soul | 1 | 3,400 | Hex |
Resonant Soul | 1 | 1,100 | Hex |
Resonant Flesh | 1 | 3,400 | Hex |
Resonant Weapon | 1 | 4,000 | Hex |
Drops
- Sunset Staff
- His armor will be available for purchase from Merchant Hag Melentia.
Notes
- He's impressed by power. Talk to him with at least 20 Faith and 20 Intelligence and he will gift you his hexing apparel and Sunset Staff.
- Stat-boosting items won't count towards his requirements. You must naturally have every point.
- Players may meet his requirements, speak to him once, then soul vessel to return faith and intelligence to base levels, and still have access to his wares upon returning to talk to him.
- Killing him will not affect your standing with the Pilgrims of Dark.
- Same voice actor as Laurentius of the Great Swamp
- Casts Pyromancies with his Sunset Staff when provoked
Dialogue
All dialogue text is © From Software Inc.
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- When first met, with INT and FTH under 8
I don't know who you are…But leave me be.
The frailty…of the weak… Disrupts the Dark…
- When talking again, with INT and FTH under 8
Leave me alone.
I am interested in one thing. Dark. You haven't the gift.
- When first met, with INT and FTH above 8
The Dark stirs…
I see…The Dark has sparked within you…
My name is Felkin.
I will trade with you. What do you need?
- When talking to open interaction menu
You are…always welcome…yes…?
(or)
The Dark…watches over you…
- When leaving, having used his services
Come again…as you like…
The Dark…Is always within you…
- When leaving, without having used his services
No matter…the time will come…
- When walking off without closing the menu
Till we meet again.
- Use 'Talk' options
This land…lies closest to the Dark… Th-that is…that is why I came here.
This kingdom…collapsed long ago.
All that are left… Are either Undead or Hollow…
Save a few misfits like myself…hah hah.
- Use 'Talk' options
I w-went…I went…I went to a great school…in the south… But neither sorcery nor pyromancy appealed…I…
I-I learned nothing…nothing at all… I-it was there that I happened upon the Dark.
It drew me in… The nebulous Dark…
Soon, I was drawn to this land, where Dark runs deeper than anywhere else.
- Use 'Talk' options
Hexes originated in…ancient times.
They were once…a form of sorcery. But the practice was lost…then later rediscovered.
Those devoted to hexes are a lonely lot… But nevertheless…they give their lives to their art.
Such is the fate…of we practitioners of Dark…
- Use 'Talk' options
What drew me to the Dark…I…I…I do not know.
Hexes ar…are more than mere tools to me…
I feel affinity…and warmth… Something universal, nostalgia…even…
Those who discover Dark…realise this… And…they never come back.
- When giving equipment to the player
These…are for you…
Together, into the Dark…
- When attacked but not aggroed
Hrk…
(or)
What are you doing?
(or)
Stop this.
- When attacked and aggroed
You've let Dark…take control…
- When killing the player
One day…I will share your fate.
- When re-encountered after aggroing
I cannot…let you have this.
- When attacked and health is under 50%
Ahhhh…ahh…my…my…Dark
- When killed
Look…the Dark…I see it…I see it…
- Unknown
Dark…Deliver me…
Voiced by: Andy Gathergood
Footnotes 1. Only base levels count, stat boosting items like Ring of Prayer and Goldenfruit Balm have no effect.Grave Warden Agdayne
|
Description
A gravekeeper with a disdain for light. He is a Fenito who watches over the Undead Crypt after being told to do so by "the one who gave us the first Death." Be warned, he will attack the player if they approach him with a lit torch or the Cast Light spell active!
Location
Undead Crypt
After the room with three Leydia Witches.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 4,000 |
2 | ? | 8,000 |
8 | ? | 16,000 |
Summon Location
Undead Crypt
Found just in the hall before Velstadt the Royal Aegis, next to the last pillar to the left of the room. He wields the Crypt Blacksword and can cast several Dark spells.
Use
Sells useful equipment for casters and a limited but large quantity of Effigies.
Sells
Weapons | Total | Soul Cost |
---|---|---|
Shield of the Insolent | 1 | 6,400 |
Armor | Total | Soul Cost |
Insolent Helm | 1 | 5,400 |
Insolent Armor | 1 | 9,000 |
Insolent Gloves | 1 | 6,300 |
Insolent Boots | 1 | 7,200 |
Rings | Total | Soul Cost |
Ring of Thorns +1 | 1 | 9,000 |
Ammunition | Total | Soul Cost |
Dark Arrow | ∞ | 60 |
Dark Bolt | ∞ | 80 |
Consumables | Total | Soul Cost |
Human Effigy | 13 | 3,000 |
Elizabeth Mushroom | 13 | 4,500 |
Scrolls | Total | Soul Cost |
Soul Spear | 1 | 12,000 |
Soul Vortex | 1 | 10,400 |
Soul Appease | 1 | 8,800 |
Warmth | 1 | 5,200 |
Drops
- Agdayne's Kilt
Notes
- The three Grave Wardens near him are unaggressive if you don't have a light source active. Attacking one of them will aggro all three of them, but Agdayne himself will not become hostile unless you attack him directly or bring light into the room.
- Talk to him to receive his armour set and Darkdrift after obtaining the King's Ring in Vendrick's chamber.
- You can 'Ask for pardon' from Cromwell the Pardoner in exchange for souls equal to your level x1000 to be able to talk to him again if you angered him with a light source or attacked him.
- If you summon a player and they enter the room with a torch or use Cast Light, Agdayne won't attack you. However, at the beginning of the area there's a brave hollow carrying a torch. Agdayne will attack if this hollow follows you into the room.
Dialogue
All dialogue text is © From Software Inc.
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- When first met, if the player is carrying a torch
Halt.
Human. Put that light out.
Light, and all those who bear it, are unwelcome in this place.
- When first met, if the player is not carrying a torch
Halt.
Human. Do not produce light.
Light, and all those who bear it, are unwelcome in this place.
- If the player gets close to him while carrying a torch
I warned you.
You offend the dead. And now, you will join them.
- When talking
I am Agdayne. Guardian of the crypt.
Countless dead rest here in peace. Cradled by the comfort of dark.
Light only agitates. We have no need for it here.
- When talking a second time / Use 'Talk' option
I am a Fenito. We weave death, and watch over the dead.
This task was granted to me by the one who gave us the first death.
Countless souls rest here. Some of them from ages long ago.
Some were rich, others poor. Some wise, some dull, but now, they are all just dead.
- When talking a third time
Did you come for him? The one called Vendrick.
You will find him deeper inside.
Many castle servants and the like have come to fetch their lord.
But they rest here now, put to death by the King's own guards.
Perhaps he's not in the mood for company.
- When talking a fourth time / Use 'Talk' option
In the past, humans were one with the dark.
The former King of Light…He feared humans. Feared that they would usher in an age of dark.
How queer, you humans. How you go on, never separating truth from fiction.
- When talking a fifth time / Use 'Talk' option
This place is welcome to all, provided due reverence is shown.
Death is equitable, accepting. We will all, one day, be welcomed by her embrace.
Tell me what you desire. Show me reverence, and I will lend you my hand.
- When talking to open interaction menu
What do you require, human?
- When leaving, having used his services
Farewell, human.
- When walking off without closing the menu
Going so soon?
We will meet again, eventually.
- When leaving, having not used his services
Crude human, do as you please.
- Unknown
…
- When giving equipment to the player
You've met the King, have you?
Life is never easy, never fair. Even more so, on this path you've chosen.
May you find your peace one day.
Take these with you. You may need them, as proof of your visit here.
- When attacked but not aggroed
Hmph…
(or)
What are you doing.
(or)
Are you mad, human?
- When attacked and aggroed
Crude human, know your place!
- When killing the player
Now, where shall we bury this one?
- When re-encountered after aggroing
The insolent will be punished.
- When attacked and health is under 50%
The impunity…
- When killed
Hah hah…You fool.
- Unknown
A long rest awaits me. Farewell, human.
Voiced by: Patrick O'Kane
Head of Vengarl
|
Description
The better half of Vengarl of Forossa, a towering killer infamous enough to murder his way to the top in a country full of cutthroats. After some unknowable incident in the witchtree forest separated Vengarl from his body, the latter stomped off on its own to continue the carnage.
After untold years of sitting motionless in a pile of skulls, Vengarl found contentment and now provides good advice on Drangleic.
Location
Shaded Woods
Take the right exit from the Forked Road bonfire to enter the foggy woods and stick to the left wall. You'll find the merchant in the center of a stone clearing.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ~3100 | 8,000 |
2 | ? | 16,000 |
8 | ? | 32,000 |
Summon Locations
He can be summoned only after his body has been defeated.
Throne of Want
Near the fog wall, available for both boss fights.
Dragon Shrine
In the hallway before Ancient Dragon.
Frigid Outskirts
Near the channeling statues.
Use
Sells equipment, Gold Resin and Lightning Urns.
Sells
Weapons | Total | Soul Cost | Notes |
---|---|---|---|
Claymore | ∞ | 4,300 | |
Greatsword | ∞ | 5,000 | |
Red Rust Sword | 1 | 7,000 | After defeating Vengarl's Body, |
Red Rust Scimitar | 1 | 7,500 | After defeating Vengarl's Body, |
Red Rust Shield | 1 | 4,500 | After defeating Vengarl's Body, |
Rings | |||
Ring of Soul Protection | 1 | 8,000 | Saves souls on death but breaks. (Not in Scholar of the First Sin) |
Ammunition | |||
Destructive Greatarrow | ∞ | 180 | Deals extra damage to durability. |
Consumables | |||
Lightning Urn | ∞ | 400 | Throwable item. |
Gold Pine Resin | ∞ | 1,500 | Buffs weapon with Lightning. |
Scrolls | |||
Magic Barrier | 1 | 2,700 | Miracle |
Drops
- Vengarl's Helm
Notes
- Ensure the invisible Forest Guardians have not followed before speaking with Vengarl.
- Listen to his story from start to finish and he passes on his famous helmet.
- Teaches the Decapitate gesture.
Dialogue
All dialogue text is © From Software Inc.
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- First Encounter
- Leave me be.
I like it quiet. Leave me be. - What business have you here, traveller?
You may call me Vengarl. If I deserve a name, in this sorry state.
Tis rare to flap these gums. This is pleasant. - Long ago, I was hired to defend the kingdom.
I remember a long, brutal fight, and then… Somebody killed me. Or so I thought…
I came to, and found myself like this.
I don't know what explains it, but it's not so bad, really.
And now I watch the days go by, and gaze at the night sky, thinking of the finer things, far removed from war.
I'd grown weary of battle, but did not realise it until now. - I know not what brings you on this journey, nor will I deign to ask.
You may bear a great burden, but don't we all? I prefer to stay my distance.
But I want to warn you of something. My body.
I see visions; my body, headless, raging without me.
My body, wielding my sword, a sword forged only to kill.
My body will show no mercy. If you see the wretched thing, stay far away. - I learn new things every day. Things never learned in battle.
And, thanks to you, I've recalled the joy of conversation.
If I can help you, if you require something, do speak up.
- Leave me be.
- Using the talk option
- I cannot lie. Sometimes I wonder what's become of the kingdom.
I was a hired hand, yes, but we soldiers stared death in the eye together.
And for His Highness…I am afraid…
But, perhaps it is for the best. We knew not what we fought for. - I was born in Forossa. It's a land in the distant east.
When I was born, we were already mired in prolonged conflict with our neighbours.
Eventually, our kingdom fell, and our people scattered.
I've been a sellsword ever since.
All I ever knew was war, and I can imagine no other way to live.
What a fool I was. - I am grateful for these peaceful days.
But such contentment lies only in the here and now.
Why must life be so confounding… - Thank you, for lending an ear to my ramblings.
Here, take these. I have no use for them.
Go along, and resume your journey.
- I cannot lie. Sometimes I wonder what's become of the kingdom.
- After defeating his body
Ah, it was you, who vanquished my body.
It is my body, you see, and I can sense what happens to it.
I do not mourn for it. Good riddance!
If you wish for help, summon me. I am rusty in battle, but will fight by your side.
- Meeting again
Back again? Well, this is a pleasant surprise.
- Leaving without using his services
Farewell. I will retire to my silence.
- Leaving after using his services
Farewell. May we meet again, one day soon.
- Leaving without exiting the menu
Safe travels, then…
- When attacking
How dare you!
You fiend!
A murderer now, are we?
As you wish. (HP below 50%)
- When returning after aggroed
There you are…!
- When killed by player
Life goes on…
Voiced by: Jason Pitt
Laddersmith Gilligan
|
Description
A merchant located in Earthen Peak. Will move to Majula after killing the boss Mytha, the Baneful Queen.
Location
Earthen Peak
Found near the Central Earthen Peak bonfire. Walk upstairs and pass though the door to the balcony with the Manikin. Destroy the wooden balustrade and go left.
He will offer you a ladder for 2,000 souls in order to get a treasure (Pharros' Lockstone and Twinkling Titanite).
Majula
Found sitting next to the Pit in Majula. You don't need to speak to him in Earthen Peak in order for him to move to Majula. He will simply travel here after you kill Mytha the Baneful Queen.
If this happens, you can still collect the above loot by dropping down (the falling height is quite short), along with a Homeward Bone or Aged Feather to safely return.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 3,250 |
2 | ? | 6,500 |
8 | ? | 13,000 |
Use
- Creates ladders down to the Gutter and the Grave of Saints:
- Small Ladder costs 500 souls.
- Medium Ladder costs 3,500 souls.
- Long Ladder costs 12,000 souls.
Sells
Note that when you meet him at Earthen Peak all his items are 20% off.
Weapon | Total | Soul Cost | at Earthen Peak | Notes |
---|---|---|---|---|
Reinforced Club | ∞ | 2,000 | 1,600 | |
Whip | ∞ | 1,800 | 1,440 | |
Claws | ∞ | 1,500 | 1,200 | |
Wooden Shield | ∞ | 1,200 | 960 | |
Armor | Total | Soul Cost | at Earthen Peak | Notes |
Thief Mask | ∞ | 1,000 | 800 | |
Black Leather Armor | ∞ | 1,200 | 960 | |
Black Leather Gloves | ∞ | 1,000 | 800 | |
Black Leather Boots | ∞ | 1,100 | 880 | |
Consumables | Total | Soul Cost | at Earthen Peak | Notes |
Lacerating Knife | ∞ | 350 | 280 | Throwable item, inflicts Bleed. |
Aromatic Ooze | ∞ | 2,000 | 1,600 | Applies magic to right-hand weapon. |
Bleeding Serum | ∞ | 2,000 | 1,600 | Applies bleeding to right-hand weapon. |
Special | Total | Soul Cost | at Earthen Peak | Notes |
Ladder Miniature | 1 | 7,999 | 6,399 | Royal Sorcerer Navlaan quest item. |
Drops
- Melu Scimitar
- Ladder Miniature
Notes
- Be aware that there's a poison butterfly above him in Earthen Peak in SOTFS. Under certain rare circumstances, it can kill him. Shoot the bug down as soon as you lay eyes on it.
- After buying the Long Ladder for 12,000 souls, speak to him again to receive the Melu Scimitar as a gift for your "big spend". This will also unlock the 'Garrulous Miser' achievement/trophy.
- If you kill Gilligan, his gravestone will not be where he was but rather behind Saulden, the Crestfallen Warrior.
- He can use lifegems in combat.
- Bug: You may be unable to pick up Gilligans items after killing him if you already bought his Ladder Miniature. You will receive a message stating "Inventory bag is full". To pick up the items, discard the Ladder Miniaturer that you purchased earlier.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When first encountered
…Shush, you eejit, stay quiet!
…I'm on the run, don't give me away!
…You're a fugitive too, eh?
…Yes, why else would you be here…
…It's got death written all over it…
- When offering the ladder in Earthen Peak
…You want to climb down here?
…I can lend you a ladder…
…But em…ha…how much can you offer me?
…Why, you! I'm trying to help you, you know…
…Have you no gratitude? Downright rude, really!
…But I've…I've…I've got a soft heart so…
…I'll let you off, this once…- Answer "yes"
…All right, it'll be just a moment…
…Ahhh…Go on ahead, I won't offer this deal twice… (after cutscene) - Answer "no"
…Hell, of course it's not free!
- Answer "yes"
- Talking to after declining services
…What? You don't have a choice, do you!
…Then, let's have it! Show me your finest…
- Revisiting after purchasing ladder in Eathern Peak
…Oh, what is it? What do you need now?
- Using talk option (Earthen Peak menu)
…Psst, have you heard?
…Well, apparently there's this monster lady, right…
…And the poison, well, does wonders for her body…
…You know, health and beauty, and that sort of stuff…
…And I thought only human women were so petty!
- Using talk option (Earthen Peak menu)
…That creature, she was human, once, you know…
…Hmm, In fact, she was wed to the Prince of that nearby castle…
…But her husband, hmm, he had feelings for another…
…The Princess was desperate, and sought eternal beauty…
…Hoping that it would restore the Prince's, ah, affection, ha you see what I mean…
- Using talk option (Earthen Peak menu)
…Before long, the Princess' ire transformed her into a monster…
…Now listen here. When do you think this all happened?
…Long ago, when this very land was called something else…
…We say Drangleic now, but…
…Countless kingdoms have risen and fallen on this very spot…
…And this won't be the last…oh no…
- Using talk option (Earthen Peak menu)
…That damned hag just can't let her old flame go…
…She's going to get us all burned…
- Using talk option (Earthen Peak menu)
…Gods almighty…
…I'm not going to die in this dump…
- Leaving after accepting further service (Earthen Peak)
…No mate, these deals, they won't last forever…
- Leaving without seeking further service (Earthen Peak)
…Fine, then, all the best…
- Leaving without closing menu (Earthen Peak)
…Oi! Downright rude, really…
- First encounter in Majula
Wait, you found your way out, too! Hah!
The name's Gilligan. Don't make me say it twice! Heh heh.
All right, what do you want?
I have everything you need! Heh heh heh…
- Revisiting in Majula
Ah! Back already? Ha.
(or)
Hey, what've you been up to!
(or)
Come to see auld Gilligan, have you? Hah! (after purchasing ladder)
(or)
All right, what'd you forget this time?
- Using talk option (Majula menu)
Ohhh, I should've listened to the warnings. This place is flippin' mental.
Huh? No, I wasn't born here. I'm from a wee bit… I'm from a wee bit out west, that's all.
I've seen some rough times. I think I'll settle down for a while.
- Using talk option (Majula menu)
You wouldn't believe the shenanigans that happen in my business.
I thought at least here in the middle of nowhere I could stay clear of, you know, my auld pals.
Oh, don't ask me what happened! Have you no discretion, me auld chum?
- Using talk option (Majula menu)
That gaping hole? Hell, search me.
It's where the people round here toss all their rubbish.
Corpses or you know what… Whatever they'd rather be rid of.
Oh, and, and those human statues. Who are they supposed to be?
Anybody, I suppose. Probably just some auld pagan custom.
What's it like at the bottom of the hole? Why in the hell would I know! Hah!
- Using talk option (Majula menu)
Oh, yes, somebody told me that the grave of a… of a saint lies below here.
Not built by the King, no no. It dates back to a time long before him.
The tomb connects to that hole.
And there's…there's…there's something about some…some Rat King down there.
Hell, if the old rat is as rich as they say, maybe I should go and pay him a visit!
- Using talk option (After long ladder purchase)
Here you are my friend, you can have these, eh! It's a little bonus, you know, for your big purchase.
Ah come on, don't look so glum! I'm trying to be nice here!
You're hopeless, I tell you…
- Requesting Majula ladder service
You want to go down that awful hole? You must have lost your marbles! Heh heh!
Fine, sure, fine, I'm happy to be of service.
You need a ladder, then, sure enough.
But you'll…you'll have to show some generosity.- Accepting 500 souls ladder
You just don't get it, do you.
Fine, then, now it's my turn. - Accepting 3500 souls ladder
A very reasonable offer!
Just you wait! Hm-hm! - Accepting 12000 souls ladder
Well! Really! A very generous offer indeed, especially from you!
I get such a warm feeling inside when I get the chance to help others! - Declining service
Well! Fine, it's not my business, anyway.
- Accepting 500 souls ladder
- After purchasing Majula ladder
Hey, this ladder's not for sale!
Th…the only things I sell are miniatures. I mean, if that tickles yer fancy, you can buy as many as you like!
- Re-requesting ladder service
What, you're heading down after all?
Well, that's fine, but if you want my help, you'll need to make me an offer.
- Leaving after accepting service (Majula)
Cheers for that! Hah hah!
- Leaving without accepting service (Majula)
What? Don't waste my time.
- Leaving without closing menu (Majula)
Oi! Where're you off to now!
- When attacking
Hey! That hurts!
Hey! That hurts!
You ungrateful little git! (aggroed)
You vicious little! I'll not go down that easy! (at 50% HP)
- When he kills the player
It's your own damn fault.
- Re-encounter after dying to him
Why, you…I'll tear you limb from limb!
Voiced by: Connor Byrne
Licia of Lindeldt
FoldUnfold Table of Contents Description Location Use Sells Invading Licia Drops Notes KNOWN BUG (Licia's Potential Disappearance from the Game) Dialogue |
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Description
Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands for ascetic training,
but more than a few of these trainees liberate themselves from Lindelt's teachings in the process.1
While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble.
Even clerics aren't always who they seem.2
Location
Heide's Tower of Flame
She can be found next to the bonfire up the stairs from the Dragonrider boss fight.
Majula
She moves to Majula Rotunda after her dialogue in Heide's is exhausted or after Flexile Sentry is defeated.
Bonfire Intensity | Health | Souls |
---|---|---|
1 (NG) | 2,440 | 2,500 |
2 (NG+) | 5,000 | |
8 (NG+7) | 18,477 | 10,000 |
Use
Sells Miracles and related items. Opens the path to Huntsman's Copse for 2,000 souls.
Sells
Chimes | Total | Soul Cost | Notes |
---|---|---|---|
Cleric's Sacred Chime | ∞ | 1,400 | Catalyst for miracles and hexes. |
Rings | Total | Soul Cost | Notes |
Ring of Prayer | 1 | 28,000 | Increases Faith by five points. |
Miracles | Total | Soul Cost | Notes |
Heal | 1 | 1,500 | Slightly restores HP. |
Med Heal | 1 | 3,000 | Restores HP. |
Great Heal Excerpt | 1 | 4,500 | Greatly restores HP. |
Replenishment | 1 | 3,000 | Gradually restores HP. |
Resplendent Life | 1 | 4,500 | Slowly restores a large amount of HP. |
Caressing Prayer | 1 | 2,000 | Purifies the body, removing all poison. |
Force | 1 | 1,800 | Releases a shockwave that staggers foes. |
Lightning Spear | 1 | 6,000 | A miracle that launches a spear of lightning. |
Homeward | 1 | 2,400 | Returns the caster to the last bonfire rested at. |
Guidance | 1 | 3,700 | Reveals more messages from other worlds. |
Invading Licia
If four great old ones are defeated, entering the Majula Rotunda causes the Crushed Eye Orb to stir. You may then use the orb to invade Licia's world. She realizes that you have "found her out" and becomes hostile.
She wears the Saint's set and uses an Idol's Chime.
In combat, she uses Wrath of the Gods, Blinding Bolt, a Lightning Spear-like miracle and a healing miracle with a very fast cast time. She can also melee with her chime.
Note that her Wrath of the Gods does physical damage instead of Lightning damage.
The Profound Still hex is very useful when fighting her, as it prevents her from casting any miracles.
Drops
- Rotunda Lockstone
- Saint's set (only after Heide's Tower of Flame)
- Idol's Chime
- Soothing Sunlight (only when invaded)
Notes
- If the player has made her hostile before opening the passage to the Hunstman's Copse, and is having difficulty killing her, a good strategy is to attack her, then run back up into the open. She will follow you there. From here you can stun and move her with your attacks towards the hole leading into The Pit. She will attempt to retreat, but will also attack you and thus give you opportunity, if done patiently, to stunlock her into the hole (a 100% block shield is crucial here, to fully block her Wrath of The Gods castings). She will die from the fall, and the Rotunda Lockstone needed to open the contraption will be by her original position when you next die/visit Majula.
- Another easy way to kill her is to acquire a great lance found in the Forest of Giants near the royal door. Two hand the lance and do R2 attacks, they will knock her off, when she tries to get up, R2 again, she wont be able to do anything.
- Invading and defeating her still counts as Sin.
- She will give the player the Saint's set and an Idol's Chime if they talk to her while having 30 Faith.
- She will have an unlimited stock of her miracles after the Shrine of Winter is open.
- Her Wrath of the Gods spell can be blocked with a 100% physical damage shield.
- Her name is the only instance when Lindelt is spelled Lindeldt. It is unknown which one is the correct version.
- If going for the Gathering of Exiles trophy/achievement, do not kill her when you meet her. She is one of the NPCs required for the trophy.
- This NPC has unused dialogue lines.
KNOWN BUG (Licia's Potential Disappearance from the Game)
If Licia is made hostile in her Heide Tower appearance after the Dragonrider boss and the player does not kill her, there is a potential for her to disappear from the game entirely. Two observed and reported cases exist and provide context into two different situations:
- A player poisoned Licia but died before she did. Licia had low enough HP that the poison effect would have killed her. This caused Licia to completely despawn from their game.
- A player made Licia hostile, and she dropped to the base of the stairs leading up to the bonfire. The player was killed by Licia's miracles, and Licia presumably fell into the water, dying, although this was not directly observed. Note that Melentia sold Licia's gear after this event, confirming her death by some force. This also caused her to be completely removed from the game. Note also that Licia's items that she normally drops on death are removed from the game, and her gravestone does not spawn under any circumstances. The only way to complete the game at this point is to farm enough souls to pass through the Shrine of Winter, as Licia will be gone until the next NG cycle. There remains no possible way to rotate the passage that connects Heide's Tower of Flame, Majula, and Huntsmans Copse.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
Are you from these parts?
My name is Licia.
I have come to spread the art of miracles, a practice of which I am a disciple.
I can see that you are well suited to comprehend their wondrous power.
But the cost of it? That's for your heart to decide.
- Meeting again (Tower of Flame)
Just speak up if you're in need of miracles.
That's why I'm here, after all.
- Meeting again (Rotunda)
Oh, hello there… An honour to see you again.
This room is not as it seems. There are two, not one, pathways leading out.
And only this lovely thing reveals the other path.
And this, you lovely thing… Only runs on miracles!
Shall I provide you with one?
- Using Talk Option (Tower of Flame)
I'd heard awful rumours about this place, and I'm afraid they were all true.
The king, gone. The earth, ravaged. The burden on the people weighs heavy.
I fear that by now, they may have scarce room in their hearts for miracles…
- Using Talk Option (Tower of Flame)
Why did I come here? Well…
Do I need any other reason, than to spread the gospel of miracles?
My preceptor always said this art should be shared with the world.
And such is my only wish.
- Using Talk Option (Tower of Flame)
Sometimes I fight the urge to pack up and go back home.
It is, well…I must do this.
And being out here all alone only makes this a more fitting test of my fortitude.
- Using Talk Option (Tower of Flame)
I expected this cathedral to be bustling, but there's hardly a soul to be found here.
Without any goings-on, I'll have to move soon.
To a place I could gull the…
Sorry, help the gullible by teaching the good word…Hah hah…
- Using Talk Option (Rotunda)
To cast miracles, you must have strong faith in the gods.
Miracles began as tales told by gods.
We preserve their will with lore, pray to their greatness, and are blessed in return.
You must nourish your faith.
- Using Talk Option (Rotunda)
Miracles have been passed down through us since the First Flame.
Isn't it extraordinary to think they've existed since the very origins of the world?
And now, you can have this power for yourself. Don't miss out on the road to enlightenment!
- Using Talk Option (Rotunda)
What is the First Flame?
Well, it's…
Hmm, you're not ready to comprehend it, I'm afraid!
You require more faith! And more miracles. Many more miracles!
- Moving Path
Go ahead, then.
- After defeating four old ones
You've had quite a journey, I can see…
You must have a glorious number of souls by now…
What a wonderful feeling that must be…Heh heh…
- When invading
Curses…Puzzled me out, have you?
At least now I can finish you off, guilt-free! Hah hah!
- When gifting the player with items
You deserve to have these. For your faith has truly deepened.
Go on, and seek greater miracles. With your faith, you deserve no less!
- Leaving after using her services
May the power of miracles be with you.
Offer your souls to the gods.
- Leaving without using her services
No need for miracles?
The gods frown upon such soul scrimpers!
- Leaving without exiting menu
Oh? Done so soon?
- When attacking
Please, stop this!
Hyahh! I've no choice, now! (aggro'd)
- When killing (non-invasion)
Have faith…
Voiced by: Liz May Brice Footnotes 1. Saint's Hood description. 2. Saint's Dress description.
Lonesome Gavlan
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Description
A traveling Gyrm merchant with a short stature and huge beard.
Location
No-man's Wharf
Dark Souls II: Found upstairs in a building far up in the wharf with many Dark Stalkers. He appears here first and will leave after being visited here to go to Harvest Valley.
Dark Souls II: Scholar of the First Sin: In the room next to the movable portcullis, where you can summon Lucatiel of Mirrah.
If you kill him there, a gravestone will be at his place. With 3,500 Souls you can call his ghost and trade with him.
Harvest Valley
Found in a small room on the left side of the dug out burrow, beside the first encountered Mounted Overseer near the Poison Pool bonfire. He will leave after being visited here to go to Doors of Pharros.
Doors of Pharros
He will stay here permanently. He is found in the room, up the stairs outside of the Gyrm's Respite bonfire. His stock of items is unlimited here.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 2,420 | 1,300 |
2 | ? | 2,600 |
8 | ? | 5,200 |
Use
- Allows players to sell items to him in exchange for souls.
Sells
Rings | Total | Soul Cost | Notes |
---|---|---|---|
Ring of Giants | - 1 1 1 |
- 5,000 6,000 7,000 |
Increases Poise by 10 points. Only in No-man's Wharf. Only in Harvest Valley. Only in Doors of Pharros. |
Ammunition | Total | Soul Cost | Notes |
Poison Arrow | 20 | 60 | Arrow that inflicts poison damage. |
Consumables | Total | Soul Cost | Notes |
Poison Moss | 20 | 1,500 | Reduces poison build-up and cures poison. |
Poison Throwing Knife | 20 | 350 | Throwing knife coated with poison. |
Rotten Pine Resin | 20 | 2,000 | Apply poison to right-hand weapon. |
Equipment
- Gyrm Warrior Set
- 2 X Gyrm Greataxe
Drops
- Gyrm Greataxe
Notes
- Once he has reached Doors of Pharros, his stock of consumables and ammunition will become unlimited.
- Gifts you a Gyrm Greataxe after spending 16,000 souls.
- You can buy a total of three Ring of Giants as he will restock his inventory when he moves to his next location. But since you can't wear more than one at the same time, it's not worth it.
- This NPC has unused dialogue lines.
Exchange Rates
- Infused and/or upgraded weapons are sold for the same price as the base weapon.
- Key items, covenant rings and unlimited-use consumables cannot be sold.
- Ring level affects price.
- Items obtained from the Dark Souls 2 Black Armor Edition can not be sold.
Weapons | Souls Given |
---|---|
Dagger | 50 |
Parrying Dagger | 100 |
Bandit's Knife | 75 |
Shadow Dagger | 250 |
Thief Dagger | 50 |
Broken Thief Sword | 50 |
Manikin Knife | 250 |
Royal Dirk | 500 |
Mytha's Bent Blade | 150 |
Black Flamestone Dagger | 800 |
Shortsword | 80 |
Longsword | 130 |
Broken Straight Sword | 40 |
Broadsword | 170 |
Foot Soldier Sword | 80 |
Varangian Sword | 100 |
Blue Flame | 350 |
Heide Knight Sword | 400 |
Red Rust Sword | 700 |
Sun Sword | 1000 |
Drakekeeper's Sword | 800 |
Black Dragon Sword | 1700 |
Yellow Quartz Longsword | 800 |
Bastard Sword | 300 |
Flamberge | 420 |
Claymore | 430 |
Royal Greatsword | 500 |
Old Knight Greatsword | 500 |
Mastodon Greatsword | 500 |
Drangleic Sword | 800 |
Mirrah Greatsword | 1000 |
Old Mirrah Greatsword | 900 |
Bluemoon Greatsword | 500 |
Moonlight Greatsword | 1000 |
Black Knight Greatsword | 2200 |
Thorned Greatsword | 300 |
Defender Greatsword | 300 |
Watcher Greatsword | 300 |
Ruler's Sword | 1000 |
Black Dragon Greatsword | 1900 |
Zweihander | 480 |
Greatsword | 500 |
Old Knight Ultra Greatsword | 700 |
Drakekeeper's Ultra Greatsword | 500 |
Black Knight Ultra Greatsword | 2000 |
Smelter Sword | 150 |
Lost Sinner's Sword | 500 |
Pursuer's Ultra Greatsword | 150 |
Drakewing Ultra Greatsword | 150 |
King's Ultra Greatsword | 1000 |
Crypt Blacksword | 1000 |
Falchion | 120 |
Shotel | 200 |
Scimitar | 120 |
Manikin Sabre | 600 |
Monastery Scimitar | 580 |
Melu Scimitar | 600 |
Red Rust Scimitar | 750 |
Warped Sword | 150 |
Spider Fang | 150 |
Murakumo | 580 |
Arced Sword | 150 |
Curved Dragon Greatsword | 150 |
Uchigatana | 500 |
Washing Pole | 1100 |
Blacksteel Katana | 1200 |
Chaos Blade | 1000 |
Manslayer | 1800 |
Berserker Blade | 1400 |
Darkdrift | 1500 |
Estoc | 150 |
Rapier | 100 |
Mail Breaker | 200 |
Ricard's Rapier | 500 |
Chaos Rapier | 750 |
Espada Ropera | 820 |
Black Scorpion Stinger | 500 |
Spider's Silk | 150 |
Hand Axe | 70 |
Battle Axe | 150 |
Butcher's Knife | 500 |
Infantry Axe | 100 |
Bandit Axe | 160 |
Gyrm Axe | 500 |
Dragonslayer's Crescent Axe | 920 |
Bound Hand Axe | 800 |
Crescent Axe | 200 |
Greataxe | 620 |
Bandit Greataxe | 680 |
Lion Greataxe | 700 |
Gyrm Greataxe | 500 |
Drakekeeper's Greataxe | 800 |
Black Knight Greataxe | 1750 |
Giant Stone Axe | 150 |
Black Dragon Greataxe | 1900 |
Club | 80 |
Mace | 120 |
Morning Star | 160 |
Reinforced Club | 200 |
Craftsman's Hammer | 100 |
Aldia Hammer | 500 |
Handmaid's Ladle | 100 |
Blacksmith's Hammer | 100 |
Mace of the Insolent | 680 |
Barbed Club | 150 |
Black Dragon Warpick | 1800 |
Homunculus Mace | 800 |
Large Club | 160 |
Great Club | 320 |
Pickaxe | 100 |
Old Knight Hammer | 800 |
Archdrake Mace | 280 |
Giant Warrior Club | 800 |
Malformed Skull | 500 |
Gyrm Great Hammer | 580 |
Drakekeeper's Great Hammer | 800 |
Drakekeeper's Warpick | 700 |
Demon’s Great Hammer | 1000 |
Dragon Tooth | 1500 |
Malformed Shell | 1500 |
Sacred Chime Hammer | 300 |
Iron King Hammer | 500 |
Spear | 140 |
Winged Spear | 250 |
Pike | 210 |
Partizan | 300 |
Stone Soldier Spear | 400 |
Silverblack Spear | 700 |
Heide Spear | 700 |
Pate's Spear | 550 |
Channeler's Trident | 1000 |
Spitfire Spear | 150 |
Dragonslayer Spear | 150 |
Gargoyle Bident | 150 |
Lucerne | 480 |
Scythe | 350 |
Halberd | 250 |
Mastodon Halberd | 500 |
Santier's Spear | 1400 |
Dragonrider's Halberd | 150 |
Blue Knight's Halberd | 800 |
Old Knight Halberd | 500 |
Old Knight Pike | 500 |
Syan's Halberd | 500 |
Black Knight Halberd | 1800 |
Roaring Halberd | 150 |
Helix Halberd | 1100 |
Great Scythe | 300 |
Silverblack Sickle | 500 |
Great Machete | 500 |
Full Moon Sickle | 500 |
Crescent Sickle | 1000 |
Scythe of Nahr Alma | 880 |
Bone Scythe | 150 |
Scythe of Want | 1000 |
Heide Lance | 600 |
Heide Greatlance | 700 |
Grand Lance | 1200 |
Chariot Lance | 150 |
Twinblade | 500 |
Curved Twinblade | 1000 |
Stone Twinblade | 500 |
Red Iron Twinblade | 850 |
Dragonrider Twinblade | 150 |
Whip | 180 |
Notched Whip | 450 |
Bloodied Whip | 500 |
Spotted Whip | 150 |
Old Whip | 700 |
Claws | 150 |
Malformed Claws | 600 |
Manikin Claws | 500 |
Work Hook | 300 |
Caestus | 100 |
Pyromancy Flame | 300 |
Dark Pyromancy Flame | 1000 |
Sorcerer's Staff | 100 |
Staff of Amana | 500 |
Witchtree Branch | 500 |
Lizard Staff | 500 |
Archdrake Staff | 400 |
Bat Staff | 800 |
Bone Staff | 450 |
Staff of Wisdom | 1000 |
Sunset Staff | 1000 |
Olenford's Staff | 2400 |
Black Witch's Staff | 1800 |
Transgressor's Staff | 800 |
Cleric's Sacred Chime | 140 |
Witchtree Bellvine | 280 |
Priest's Chime | 400 |
Dragon Chime | 1000 |
Archdrake Chime | 400 |
Idol's Chime | 1000 |
Caitha's Chime | 1000 |
Protective Chime | 500 |
Disc Chime | 500 |
Chime of Want | 1000 |
Short Bow | 105 |
Long Bow | 200 |
Composite Bow | 550 |
Sea Bow | 150 |
Bell Keeper Bow | 300 |
Hunter's Blackbow | 800 |
Dragonrider Bow | 150 |
Bow of Want | 1000 |
Alonne Greatbow | 1000 |
Dragonslayer Greatbow | 1000 |
Light Crossbow | 150 |
Heavy Crossbow | 400 |
Avelyn | 700 |
Shield Crossbow | 150 |
Binoculars | 100 |
Upgrade Materials | Souls Given |
---|---|
Titanite Shard | 100 |
Large Titanite Shard | 250 |
Titanite Chunk | 600 |
Titanite Slab | 1300 |
Twinkling Titanite | 1500 |
Petrified Dragon Bone | 1750 |
Faintstone | 700 |
Boltstone | 700 |
Firedrake Stone | 700 |
Darknight Stone | 700 |
Poison Stone | 700 |
Bleed Stone | 700 |
Raw Stone | 600 |
Magic Stone | 700 |
Old Mundane Stone | 1000 |
Palestone | 500 |
Fire Seed | 800 |
Arrows | Souls Given |
---|---|
Wood Arrow | 1 |
Iron Arrow | 3 |
Magic Arrow | 6 |
Lightning Arrow | 6 |
Fire Arrow | 6 |
Dark Arrow | 6 |
Poison Arrow | 6 |
Lacerating Arrow | 6 |
Iron Greatarrow | 12 |
Lightning Greatarrow | 18 |
Fire Greatarrow | 18 |
Destructive Greatarrow | 18 |
Wood Bolt | 2 |
Heavy Bolt | 5 |
Magic Bolt | 8 |
Lightning Bolt | 8 |
Fire Bolt | 8 |
Dark Bolt | 8 |
Shields | Souls Given |
---|---|
Buckler | 65 |
Small Leather Shield | 90 |
Target Shield | 320 |
Crimson Parma | 100 |
Iron Parma | 120 |
Foot Soldier Shield | 80 |
Manikin Shield | 300 |
Golden Falcon Shield | 200 |
Benhart's Parma | 500 |
Llewellyn Shield | 500 |
Cleric's Parma | 250 |
Cleric's Small Shield | 250 |
Magic Shield | 600 |
Cursed Bone Shield | 800 |
Varangian Shield | 135 |
Watcher's Shield | 300 |
Phoenix Parma | 1000 |
Sunlight Parma | 1000 |
Transgressor's Leather Shield | 800 |
Large Leather Shield | 100 |
Blue Wooden Shield | 120 |
Silver Eagle Kite Shield | 150 |
Old Knight's Shield | 500 |
Lion Clan Shield | 400 |
Archdrake Shield | 400 |
Mirrah Shield | 800 |
Drangleic Shield | 500 |
King's Shield | 1000 |
Spirit Tree Shield | 1000 |
Golden Wing Shield | 350 |
Moon Butterfly Shield | 1000 |
Shield of the Insolent | 640 |
Silverblack Shield | 400 |
Stone Parma | 400 |
Grand Spirit Tree Shield | 650 |
Slumbering Dragon Shield | 400 |
Chaos Shield | 700 |
Wooden Shield | 120 |
Hollow Soldier Shield | 80 |
Royal Kite Shield | 240 |
Bone Shield | 400 |
Drakekeeper's Shield | 600 |
Porcine Shield | 500 |
Bell Keeper Shield | 400 |
Red Rust Shield | 450 |
Defender's Shield | 300 |
Black Dragon Shield | 1500 |
Watchdragon Parma | 1000 |
Blossom Kite Shield | 1000 |
Black Flamestone Parma | 800 |
Yellow Quartz Shield | 800 |
Bound Wooden Shield | 800 |
Homunculus Wooden Shield | 800 |
Twin Dragon Greatshield | 200 |
Tower Shield | 320 |
Gyrm Greatshield | 500 |
Old Knight Greatshield | 500 |
Greatshield of Glory | 800 |
Drakekeeper's Greatshield | 800 |
Pate's Shield | 580 |
Mastodon Greatshield | 600 |
Havel's Greatshield | 1200 |
Pursuer's Greatshield | 150 |
Orma's Greatshield | 800 |
Reeve's Greatshield | 800 |
Dragonrider Greatshield | 150 |
King's Mirror | 300 |
Rebel's Greatshield | 1000 |
Wicked Eye Greatshield | 1000 |
Rings | Souls Given |
---|---|
Life Ring | 250 |
Life Ring +1 | 400 |
Life Ring +2 | 1200 |
Chloranthy Ring | 300 |
Chloranthy Ring +1 | 450 |
Chloranthy Ring +2 | 1350 |
Royal Soldier's Ring | 360 |
Royal Soldier's Ring +1 | 600 |
Royal Soldier's Ring +2 | 1500 |
First Dragon Ring | 750 |
Second Dragon Ring | 1200 |
Third Dragon Ring | 1950 |
Ring of Steel Protection | 320 |
Ring of Steel Protection +1 | 540 |
Ring of Steel Protection +2 | 1450 |
Spell Quartz Ring | 200 |
Spell Quartz Ring +1 | 480 |
Spell Quartz Ring +2 | 840 |
Flame Quartz Ring | 200 |
Flame Quartz Ring +1 | 480 |
Flame Quartz Ring +2 | 840 |
Thunder Quartz Ring | 200 |
Thunder Quartz Ring +1 | 480 |
Thunder Quartz Ring +2 | 840 |
Dark Quartz Ring | 200 |
Dark Quartz Ring +1 | 480 |
Dark Quartz Ring +2 | 840 |
Poisonbite Ring | 550 |
Bloodbite Ring | 700 |
Cursebite Ring | 900 |
Bracing Knuckle Ring | 550 |
Bracing Knuckle Ring +1 | 900 |
Bracing Knuckle Ring +2 | 1700 |
Ash Knuckle Ring | 900 |
Dispelling Ring | 1350 |
Ring of Resistance | 1680 |
Ring of Blades | 350 |
Ring of Blades +1 | 640 |
Ring of Blades +2 | 1580 |
Ring of Knowledge | 2800 |
Ring of Prayer | 2800 |
Stone Ring | 1300 |
Red Tearstone Ring | 570 |
Blue Tearstone Ring | 400 |
Ring of Giants | 500 |
Ring of Giants +1 | 1060 |
Ring of Giants +2 | 1850 |
Old Leo Ring | 470 |
Ring of Soul Protection | 800 |
Ring of Life Protection | 600 |
Lingering Dragoncrest Ring | 250 |
Lingering Dragoncrest Ring +1 | 400 |
Lingering Dragoncrest Ring +2 | 900 |
Clear Bluestone Ring | 200 |
Clear Bluestone Ring +1 | 360 |
Clear Bluestone Ring +2 | 950 |
Northern Ritual Band | 750 |
Northern Ritual Band +1 | 1200 |
Northern Ritual Band +2 | 2000 |
Southern Ritual Band | 750 |
Southern Ritual Band +1 | 1200 |
Southern Ritual Band +2 | 2000 |
Covetous Gold Serpent Ring | 300 |
Covetous Gold Serpent Ring +1 | 450 |
Covetous Gold Serpent Ring +2 | 1050 |
Covetous Silver Serpent Ring | 460 |
Covetous Silver Serpent Ring +1 | 740 |
Covetous Silver Serpent Ring +2 | 1480 |
Ring of the Evil Eye | 450 |
Ring of the Evil Eye +1 | 700 |
Ring of the Evil Eye +2 | 1300 |
Ring of Restoration | 680 |
Ring of Binding | 300 |
Silvercat Ring | 1340 |
Redeye Ring | 670 |
Gower's Ring of Protection | 1380 |
Name-engraved Ring | 550 |
Slumbering Dragoncrest Ring | 690 |
Hawk Ring | 750 |
Old Sun Ring | 2200 |
Illusory Ring of a Conqueror | 500 |
Illusory Ring of the Exalted | 1000 |
Ring of the Dead | 850 |
Ring of Thorns | 550 |
Ring of Thorns +1 | 900 |
Ring of Thorns +2 | 1650 |
Delicate String | 2000 |
White Ring | 1000 |
Ring of Whispers | 580 |
Consumables | Souls Given |
---|---|
Human Effigy | 300 |
Lifegem | 30 |
Radiant Lifegem | 100 |
Old Radiant Lifegem | 250 |
Elizabeth Mushroom | 450 |
Amber Herb | 160 |
Twilight Herb | 240 |
Wilted Dusk Herb | 400 |
Poison Moss | 150 |
Monastery Charm | 220 |
Dragon Charm | 360 |
Rouge Water | 300 |
Crimson Water | 420 |
Divine Blessing | 600 |
Green Blossom | 130 |
Homeward Bone | 60 |
Firebomb | 20 |
Black Firebomb | 30 |
Witching Urn | 40 |
Lightning Urn | 40 |
Hexing Urn | 35 |
Holy Water Urn | 30 |
Corrosive Urn | 30 |
Throwing Knife | 10 |
Poison Throwing Knife | 35 |
Lacerating Knife | 35 |
Dung Pie | 60 |
Small Blue Burr | 120 |
Small Yellow Burr | 120 |
Small Orange Burr | 120 |
Dark Troches | 120 |
Common Fruit | 160 |
Red Leech Troches | 160 |
Triclops Snake Troches | 200 |
Aromatic Ooze | 200 |
Gold Pine Resin | 150 |
Charcoal Pine Resin | 150 |
Dark Pine Resin | 150 |
Rotten Pine Resin | 200 |
Bleeding Serum | 200 |
Repair Powder | 250 |
Flame Butterfly | 60 |
Silver Talisman | 130 |
Rusted Coin | 90 |
Prism Stone | 30 |
Alluring Skull | 30 |
Lloyd's Talisman | 160 |
Estus Flask Shard | 1200 |
Sublime Bone Dust | 1800 |
Bonfire Ascetic | 750 |
Rubbish | 10 |
Fading Soul | 10 |
Soul of a Lost Undead | 10 |
Large Soul of a Lost Undead | 10 |
Soul of a Nameless Soldier | 10 |
Large Soul of a Nameless Soldier | 10 |
Soul of a Proud Knight | 10 |
Large Soul of a Proud Knight | 10 |
Soul of a Brave Warrior | 10 |
Large Soul of a Brave Warrior | 10 |
Soul of a Hero | 10 |
Soul of a Great Hero | 10 |
Soul of the Last Giant | 100 |
Soul of the Pursuer | 100 |
Dragonrider Soul | 100 |
Old Dragonslayer Soul | 100 |
Flexile Sentry Soul | 100 |
Ruin Sentinel Soul | 100 |
Belfry Gargoyle Soul | 100 |
Soul of the Lost Sinner | 100 |
Executioner's Chariot Soul | 100 |
Skeleton Lord's Soul | 100 |
Covetous Demon Soul | 100 |
Mytha, the Baneful Queen Soul | 100 |
Smelter Demon Soul | 100 |
Old Iron King Soul | 100 |
Scorpioness Najka Soul | 100 |
Royal Rat Authority Soul | 100 |
Soul of the Duke's Dear Freja | 100 |
Royal Rat Vanguard Soul | 100 |
Soul of the Rotten | 100 |
Darklurker Soul | 100 |
Looking Glass Knight Soul | 100 |
Demon of Song Soul | 100 |
Soul of Velstadt | 100 |
Soul of the King | 100 |
Guardian Dragon Soul | 100 |
Ancient Dragon Soul | 100 |
Giant Lord Soul | 100 |
Throne Defender Soul | 100 |
Throne Watcher Soul | 100 |
Soul of Nashandra | 100 |
Old Witch Soul | 100 |
Old King Soul | 100 |
Old Dead One Soul | 100 |
Old Paledrake Soul | 100 |
Simpleton's Spice | 1300 |
Skeptic's Spice | 1300 |
Cracked Blue Eye Orb | 500 |
Cracked Red Eye Orb | 500 |
Seed of a Tree of Giants | 100 |
Token of Fidelity | 100 |
Token of Spite | 100 |
Sunlight Medal | 100 |
Dragon Scale | 100 |
Rat Tail | 100 |
Pharros' Lockstone | 400 |
Small Smooth & Silky Stone | 200 |
Smooth & Silky Stone | 600 |
Soul Vessel | 1200 |
Armor | Souls Given |
---|---|
Imported Hood | 50 |
Imported Tunic | 50 |
Imported Manchettes | 50 |
Imported Trousers | 50 |
Standard Helm | 80 |
Hard Leather Armor | 126 |
Hard Leather Gauntlets | 94 |
Hard Leather Boots | 110 |
Thief Mask | 100 |
Black Leather Armor | 120 |
Black Leather Gloves | 100 |
Black Leather Boots | 110 |
Wanderer Hood | 80 |
Wanderer Coat | 120 |
Wanderer Manchette | 85 |
Wanderer Boots | 105 |
Hunter's Hat | 90 |
Leather Armor | 150 |
Leather Gloves | 110 |
Leather Boots | 120 |
Knight Helm | 120 |
Knight Armor | 180 |
Knight Gauntlets | 130 |
Knight Leggings | 160 |
Elite Knight Helm | 200 |
Elite Knight Armor | 400 |
Elite Knight Gloves | 250 |
Elite Knight Leggings | 290 |
Tattered Cloth Hood | 60 |
Tattered Cloth Robe | 100 |
Tattered Cloth Manchettes | 80 |
Heavy Boots | 80 |
Brigand Hood | 70 |
Brigand Armor | 110 |
Brigand Gauntlets | 80 |
Brigand Trousers | 90 |
Traveling Merchant Hat | 85 |
Traveling Merchant Coat | 150 |
Traveling Merchant Gloves | 100 |
Traveling Merchant Boots | 128 |
Jester's Cap | 200 |
Jester's Robes | 300 |
Jester's Gloves | 230 |
Jester's Tights | 260 |
Moon Hat | 360 |
Astrologist's Robe | 600 |
Astrologist's Gauntlets | 420 |
Astrologist's Bottoms | 480 |
Faraam Helm | 520 |
Faraam Armor | 750 |
Faraam Gauntlets | 600 |
Faraam Boots | 680 |
Helm of Aurous (Transparent) | 290 |
Armor of Aurous (Transparent) | 480 |
Gauntlets of Aurous (Transparent) | 320 |
Leggings of Aurous (Transparent) | 360 |
Helm of Aurous | 450 |
Armor of Aurous | 750 |
Gauntlets of Aurous | 520 |
Leggings of Aurous | 600 |
Moon Butterfly Hat | 1000 |
Moon Butterfly Wings | 1500 |
Moon Butterfly Cuffs | 1000 |
Moon Butterfly Skirt | 1000 |
Alva Helm | 520 |
Alva Armor | 800 |
Alva Gauntlets | 600 |
Alva Leggings | 710 |
Black Witch Veil | 480 |
Black Witch Robe | 770 |
Black Witch Gloves | 560 |
Black Witch Trousers | 650 |
Black Witch Hat | 720 |
Black Witch Domino Mask | 550 |
Royal Soldier Helm | 160 |
Royal Soldier Armor | 270 |
Royal Soldier Gauntlets | 190 |
Royal Soldier Leggings | 220 |
Hollow Soldier Armor | 125 |
Hollow Soldier Gauntlets | 88 |
Hollow Soldier Leggings | 67 |
Hollow Infantry Helm | 45 |
Hollow Infantry Armor | 75 |
Hollow Infantry Gloves | 52 |
Hollow Infantry Boots | 60 |
Infantry Helm | 60 |
Infantry Armor | 100 |
Infantry Gloves | 75 |
Infantry Boots | 85 |
White Priest Headpiece | 450 |
White Priest Robe | 500 |
White Priest Gloves | 460 |
White Priest Skirt | 480 |
Priestess Headpiece | 450 |
Priestess Robe | 500 |
Priestess Gloves | 460 |
Priestess Skirt | 480 |
Rogue Hood | 72 |
Rogue Armor | 120 |
Rogue Gauntlets | 84 |
Rogue Leggings | 96 |
Spiked Bandit Helm | 100 |
Bandit Armor | 160 |
Bandit Gauntlets | 120 |
Bandit Boots | 130 |
Varangian Helm | 100 |
Varangian Armor | 100 |
Varangian Cuffs | 100 |
Varangian Leggings | 100 |
Black Hollow Mage Hood | 150 |
Black Hollow Mage Robe | 240 |
White Hollow Mage Hood | 150 |
White Hollow Mage Robe | 240 |
Lion Mage Robe | 200 |
Lion Mage Cuffs | 200 |
Lion Mage Skirt | 200 |
Shadow Mask | 500 |
Shadow Top | 500 |
Shadow Gauntlets | 500 |
Shadow Leggings | 500 |
Manikin Mask | 200 |
Manikin Top | 200 |
Manikin Gloves | 200 |
Manikin Boots | 200 |
Prisoner's Hood | 50 |
Prisoner's Tatters | 50 |
Prisoner's Gloves | 50 |
Prisoner's Waistcloth | 50 |
Archdrake Helm | 250 |
Archdrake Robes | 380 |
Archdrake Gloves | 260 |
Archdrake Boots | 300 |
Gyrm Helm | 400 |
Gyrm Armor | 400 |
Gyrm Gloves | 400 |
Gyrm Boots | 400 |
Gyrm Warrior Helm | 500 |
Gyrm Warrior Armor | 500 |
Gyrm Warrior Gloves | 500 |
Gyrm Warrior Boots | 500 |
Gyrm Warrior Greathelm | 500 |
Warlock Mask | 1200 |
Tseldora Cap | 200 |
Tseldora Robe | 200 |
Tseldora Manchettes | 200 |
Tseldora Trousers | 200 |
Peasant Hat | 50 |
Peasant Attire | 50 |
Peasant Long Gloves | 50 |
Peasant Trousers | 50 |
Ironclad Helm | 320 |
Ironclad Armor | 540 |
Ironclad Gauntlets | 380 |
Ironclad Leggings | 430 |
Old Ironclad Helm | 320 |
Old Ironclad Armor | 540 |
Old Ironclad Gauntlets | 380 |
Old Ironclad Leggings | 430 |
Royal Swordsman Helm | 300 |
Royal Swordsman Armor | 300 |
Royal Swordsman Gloves | 300 |
Royal Swordsman Leggings | 300 |
Syan's Helm | 500 |
Syan's Armor | 500 |
Syan's Gauntlets | 500 |
Syan's Leggings | 500 |
Heide Knight Greathelm | 700 |
Heide Knight Chainmail | 700 |
Heide Knight Gauntlets | 700 |
Heide Knight Leggings | 700 |
Heide Knight Iron Mask | 700 |
Singer's Dress | 100 |
Alonne Captain Helm | 800 |
Alonne Captain Armor | 800 |
Alonne Knight Helm | 500 |
Alonne Knight Armor | 500 |
Alonne Knight Gauntlets | 500 |
Alonne Knight Leggings | 500 |
Lion Warrior Cape | 200 |
Lion Warrior Cuffs | 200 |
Lion Warrior Skirt | 200 |
Lion Warrior Helm | 200 |
Red Lion Warrior Cape | 200 |
Grave Warden Mask | 300 |
Grave Warden Top | 300 |
Grave Warden Cuffs | 300 |
Grave Warden Bottoms | 300 |
Falconer Helm | 90 |
Falconer Armor | 150 |
Falconer Gloves | 105 |
Falconer Boots | 120 |
Mastodon Helm | 500 |
Mastodon Armor | 500 |
Mastodon Gauntlets | 500 |
Mastodon Leggings | 500 |
Rusted Mastodon Helm | 400 |
Rusted Mastodon Armor | 400 |
Rusted Mastodon Gauntlets | 400 |
Rusted Mastodon Leggings | 400 |
Desert Sorceress Hood | 500 |
Desert Sorceress Top | 500 |
Desert Sorceress Gloves | 500 |
Desert Sorceress Skirt | 500 |
Dragon Acolyte Mask | 500 |
Dragon Acolyte Robe | 500 |
Dragon Acolyte Gloves | 500 |
Dragon Acolyte Boots | 500 |
Dragon Sage Hood | 500 |
Old Knight Helm | 600 |
Old Knight Armor | 600 |
Old Knight Gauntlets | 600 |
Old Knight Leggings | 600 |
Drakekeeper Helm | 700 |
Drakekeeper Armor | 700 |
Drakekeeper Gauntlets | 700 |
Drakekeeper Boots | 700 |
Leydia Black Hood | 500 |
Leydia Black Robe | 500 |
Leydia White Hood | 500 |
Leydia White Robe | 500 |
Leydia Gauntlets | 500 |
Imperious Helm | 720 |
Imperious Armor | 1200 |
Imperious Gloves | 840 |
Imperious Leggings | 960 |
Insolent Helm | 540 |
Insolent Armor | 900 |
Insolent Gloves | 630 |
Insolent Boots | 720 |
Durgo's Hat | 1200 |
Engraved Gauntlets | 1500 |
Flying Feline Boots | 600 |
Havel's Helm | 800 |
Havel's Armor | 1350 |
Havel's Gauntlets | 950 |
Havel's Leggings | 1080 |
Xanthous Crown | 500 |
Xanthous Overcoat | 500 |
Xanthous Gloves | 500 |
Xanthous Waistcloth | 500 |
Mask of Judgment | 320 |
Robe of Judgment | 500 |
Manchettes of Judgment | 400 |
Tights of Judgment | 450 |
Monastery Headcloth | 500 |
Monastery Longshirt | 500 |
Monastery Long Gloves | 500 |
Monastery Skirt | 500 |
Dingy Hood | 150 |
Dingy Robe | 240 |
Dingy Cuffs | 168 |
Blood Stained Skirt | 192 |
Catarina Helm | 630 |
Catarina Armor | 1050 |
Catarina Gauntlets | 730 |
Catarina Leggings | 840 |
Steel Helm | 720 |
Steel Armor | 1200 |
Steel Gauntlets | 840 |
Steel Leggings | 960 |
Dark Mask | 1000 |
Dark Armor | 1000 |
Dark Gauntlets | 1000 |
Dark Leggings | 1000 |
Dragonrider Helm | 720 |
Dragonrider Armor | 1150 |
Dragonrider Gauntlets | 800 |
Dragonrider Leggings | 930 |
Ruin Helm | 800 |
Ruin Armor | 800 |
Ruin Gauntlets | 800 |
Ruin Leggings | 800 |
Executioner Helm | 540 |
Executioner Armor | 750 |
Executioner Gauntlets | 600 |
Executioner Leggings | 670 |
Bone Crown | 360 |
Bone King Robe | 600 |
Bone King Cuffs | 420 |
Bone King Skirt | 480 |
Smelter Demon Helm | 780 |
Smelter Demon Armor | 1000 |
Smelter Demon Gauntlets | 850 |
Smelter Demon Leggings | 900 |
Penal Mask | 700 |
Penal Straightjacket | 820 |
Penal Handcuffs | 680 |
Penal Skirt | 750 |
Looking Glass Mask | 820 |
Looking Glass Armor | 1350 |
Looking Glass Gauntlets | 950 |
Looking Glass Leggings | 1080 |
Velstadt's Helm | 980 |
Velstadt's Armor | 1300 |
Velstadt's Gauntlets | 1070 |
Velstadt's Leggings | 1200 |
Throne Defender Helm | 1100 |
Throne Defender Armor | 1500 |
Throne Defender Gauntlets | 1260 |
Throne Defender Leggings | 1380 |
Throne Watcher Helm | 930 |
Throne Watcher Armor | 1250 |
Throne Watcher Gauntlets | 1020 |
Throne Watcher Leggings | 1160 |
Pate's Helm | 300 |
Pate's Armor | 550 |
Pate's Gloves | 380 |
Pate's Trousers | 460 |
Benhart's Knight Helm | 500 |
Benhart's Armor | 740 |
Benhart's Gauntlets | 590 |
Benhart's Boots | 640 |
Cale's Helm | 500 |
Cale's Leather Armor | 550 |
Cale's Shoes | 520 |
Lucatiel's Mask | 500 |
Lucatiel's Vest | 680 |
Lucatiel's Gloves | 520 |
Lucatiel's Trousers | 600 |
Creighton's Steel Mask | 440 |
Creighton's Chainmail | 700 |
Creighton's Chain Gloves | 510 |
Creighton's Chain Leggings | 620 |
Bell Keeper Helmet | 450 |
Bell Keeper Bellyband | 500 |
Bell Keeper Cuffs | 460 |
Bell Keeper Trousers | 480 |
Mad Warrior Mask | 700 |
Mad Warrior Armor | 700 |
Mad Warrior Gauntlets | 700 |
Mad Warrior Leggings | 700 |
Saint's Hood | 360 |
Saint's Dress | 600 |
Saint's Long Gloves | 420 |
Saint's Trousers | 480 |
Hexer's Hood | 360 |
Hexer's Robes | 600 |
Hexer's Gloves | 420 |
Hexer's Boots | 480 |
Targray's Helm | 480 |
Targray's Armor | 720 |
Targray's Manifers | 540 |
Targray's Leggings | 630 |
Nahr Alma Hood | 400 |
Nahr Alma Robes | 500 |
Black Hood | 360 |
Black Robes | 600 |
Black Gloves | 420 |
Black Boots | 480 |
Chaos Hood | 360 |
Chaos Robe | 600 |
Chaos Gloves | 420 |
Chaos Boots | 480 |
Llewellyn Armor | 550 |
Llewellyn Gloves | 400 |
Llewellyn Shoes | 470 |
Drangleic Helm | 400 |
Drangleic Mail | 650 |
Drangleic Gauntlets | 490 |
Drangleic Leggings | 550 |
Vengarl's Helm | 300 |
Vengarl's Armor | 480 |
Vengarl's Gloves | 350 |
Vengarl's Boots | 380 |
Agdayne's Black Robe | 600 |
Agdayne's Cuffs | 480 |
Agdayne's Kilt | 520 |
King's Crown | 2000 |
King's Armor | 2000 |
King's Gauntlets | 2000 |
King's Leggings | 2000 |
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Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
Who you?
I Gavlan.
Gavlan wheel? Gavlan deal.
Gavlan want soul. Many many soul. Gah hah!
What you want?
With Gavlan, you wheel? You deal! Gah hah!
- Meeting again
What you want?
(or)
Umm…You want? Want what?
- Meeting again (Harvest Valley)
Umm…Gavlan know you.
- Meeting again (Gyrm's Respite)
Make deal with Gavlan?
(or)
Oh Gavlan, know you. What you want?
(or)
You, again. Gavlan, meet you again.
- Using Talk Option
Gavlan wheel? Gavlan deal.
Gavlan want soul. Many many soul. Gah hah!
What you want?
With Gavlan, you wheel? You deal! Gah hah!
- When gifting the Gyrm Greataxe
With Gavlan, you deal. Much, much deal.
These, you take, ah For you.
- Leaving after using his services
Many deal…many thanks! Gah hah!
- Leaving without using his services
You? Go home?
- Leaving without exiting menu
Umm…
- When attacked
Umm?
Umm…You strong. (aggro'd)
Unintelligible (when below 50% HP)
You die! (re-encounter)
- When killing the player
Unintelligible
Voiced by: Stephane Cornicard
Magerold of Lanafir
|
Description
A chipper, bemonocled man casually selling curiosities off a blanket… inside a terribly dangerous fortress that is slowly sinking into a volcano. What a guy.
He claims to be a treasure hunter currently in the business of hawking away his lesser junk, but may also have other left-field facets to his personality. At least he's friendly enough.
Location
Iron Keep
Just inside the keep proper. Head across the bridge from the initial bonfire and take an immediate right.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,560 | 1,650 |
2 | 2,808 | 3,300 |
8 | 5,336 | 6,600 |
Use
- Sells an eclectic variety of goods, from clown shoes to forbidden hexes and talking wooden knick-knacks.
- Allows you to apply incense to your spells. This is the only way to make use of your magic spices.
- Leader of the Dragon Remnants covenant.
Sells
Armor | Total | Soul Cost | Notes |
---|---|---|---|
Jester's Cap | ∞ | 2,000 | Raises Item Discovery |
Jester's Robes | ∞ | 3,000 | Prevents you from being backstabbed, |
Jester's Gloves | ∞ | 2,300 | Increases souls gained by 10%. |
Jester's Tights | ∞ | 2,600 | Lowers falling damage. |
Spiked Bandit Helm | ∞ | 1,000 | |
Bandit Armor | ∞ | 1,600 | |
Bandit Gauntlets | ∞ | 1,200 | |
Bandit Boots | ∞ | 1,300 | |
Dragonrider Helm | 1 | 7,200 | Bonfire Intensity 2+ only. |
Dragonrider Armor | 1 | 11,500 | Bonfire Intensity 2+ only. |
Dragonrider Gauntlets | 1 | 8,000 | Bonfire Intensity 2+ only. |
Dragonrider Leggings | 1 | 9,300 | Bonfire Intensity 2+ only. |
Alonne's Helm | 1 | 14,400 | Defeat Sir Alonne. |
Alonne's Armor | 1 | 24,000 | Defeat Sir Alonne. |
Alonne's Gauntlets | 1 | 16,800 | Defeat Sir Alonne. |
Alonne's Leggings | 1 | 19,200 | Defeat Sir Alonne. |
Raime's Helm | 1 | 7,200 | Defeat Fume Knight. |
Raime's Armor | 1 | 12,000 | Defeat Fume Knight. |
Raime's Gauntlets | 1 | 8,400 | Defeat Fume Knight. |
Raime's Leggings | 1 | 9,600 | Defeat Fume Knight. |
Rings | Total | Soul Cost | Notes |
Cursebite Ring | 1 | 9,000 | Increases Curse resistance by 400 points. |
Consumables | Total | Soul Cost | Notes |
Human Effigy | 1 | 3,000 | Reverses hollowing. |
Green Blossom | 10 | 1,300 | Temporarily boost stamina recovery speed. |
Black Firebomb | ∞ | 300 | Explodes, inflicting major Fire damage. |
Charcoal Pine Resin | ∞ | 1,500 | Apply Fire to right-hand weapon. |
Repair Powder | 1 | 2,500 | Restore equipment durability. |
Rusted Coin | 5 | 900 | Temporarily boosts Item Discovery. |
Hello Carving | 1 | 2,000 | Old wood carving that says "Hello" |
Thank You Carving | 1 | 2,000 | Old wood carving that says "Thank you |
I'm Sorry Carving | 1 | 2,000 | Old wood carving that says "I'm Sorry" |
Very Good! Carving | 1 | 2,000 | Old wood carving that says "Very Good!" |
Fragrant Branch of Yore | 1 | 7,500 | Restores living things from petrification. |
Scrolls | Total | Soul Cost | Notes |
Soul Arrow | 1 | 1,500 | Sorcery |
Great Soul Arrow | 1 | 3,000 | Sorcery |
Heavy Soul Arrow | 1 | 2,000 | Sorcery |
Great Heavy Soul Arrow | 1 | 4,500 | Sorcery |
Fall Control | 1 | 4,800 | Lowers falling damage for a moment. |
Dark Hail | 1 | 1,500 | Hex |
Darkstorm | 1 | 4,700 | Hex |
Equipment
- Traveling Merchant Set
- Scythe
- Large Leather Shield
Drops
- Covetous Gold Serpent Ring +1
- 1,650 souls
Notes
- Spend at least 10,000 souls in his shop and he gifts you a Covetous Gold Serpent Ring +1 in turn.
- May or may not be Jester Thomas.
- He has a bit of gossip hinting towards the true nature of Benhart's treasured sword.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
What? Who're you?
Who, me? I'm Magerold, who else?
What? Have a look at my wares.
- Return Encounters
Finally decided to come and visit?
(or)
Well? Where've you been?
- Speaking to again
What? You again?
(or)
You've quite unusual taste, don't you?
- Using Talk Option
I'm mainly a treasure hunter, you see. I'm only a merchant on the side.
I roam about, looking for a find, following my instincts.
I don't care what a thing is worth. What matters is whether it grabs me.
Do I enjoy what I do? Well…That's a good question.
But I suppose I must, I…I've been doing it for ages.
- Using Talk Option
There's good iron in these parts. An old king even used it to build a castle.
But the thing was too heavy, and it slowly sank into the ground.
Fires spouted from the earth, and…and the place turned into this.
At least, that's what I'm told. Not a bad story, eh?
So, what'll it be? Anything for you today?
- Using Talk Option
Hey, You know that odd fellow? With the hulking blue sword.
He talks really highly of it, but I got a feeling it's a fake.
I didn't want to disappoint him, so I just sort of talked around it.
Let me just say, there are lots of "legendary swords" out there.
- Using Talk Option
Have you heard of the shrine on the eastern edge of Drangleic?
Built to honour the dragons, they say.
If only I knew how to get there, I'd go and I'd comb it for goodies.
- After paying 10,000 souls
I think we have similar taste. Really I do.
Here, you should like these.
- Returning with Petrified Egg
What is that? A petrified egg?
From the shrine? Fantastic…
Might…might you give it to me?
I'm fascinated by it…I'm begging you.- Answering "YES"
How very kind of you.
This thing is amazing… Could it be a dragon egg?
I feel invigorated… Just by holding it. - Answering "NO"
Oh no, no, no, no, no, don't say that. Give a bloke a chance.
I'm begging you. I really should have that! - Speaking to again
Oh, change your mind?
Donating your stone egg after all?
- Answering "YES"
- Leaving after using his services
Cheers!
- Leaving without using his services
Very well, no pressure.
- Leaving without exiting the menu
Hey? Where you off to?
- When attacked
Ow! (no caption)
But…what's the meaning of this! (aggroed)
What…what…what the devil! (50% HP)
- When killing the player
You're a rotten bugger.
- Returning after defeat
Ohh, just…just stay away, will you?
- When killed by the player
dying groan (no caption)
Voiced by: Joe Sims
Maughlin the Armourer
|
Description
A merchant located in Majula.
Location
Majula
Found inside the leftmost house near the large pit.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1100 | 900 |
2 | 2772 | 1,800 |
8 | ? | 3,600 |
Use
Sells weapons and armor.
Sells
After spending a certain amount of souls at his shop he will acquire more merchandise.
Initially
Weapons | Total | Soul Cost |
---|---|---|
Iron Parma | ∞ | 1,200 |
Silver Eagle Kite Shield | ∞ | 1,500 |
Twin Dragon Greatshield | ∞ | 2,000 |
Armor | Total | Soul Cost | Notes |
---|---|---|---|
Standard Helm | ∞ | 800 | |
Hard Leather Armor | ∞ | 1,260 | |
Hard Leather Gauntlets | ∞ | 940 | |
Hard Leather Boots | ∞ | 1,100 | |
Infantry Boots | ∞ | 850 | |
Infantry Gloves | ∞ | 750 | |
Infantry Armor | ∞ | 1,000 | |
Falconer Helm | ∞ | 900 | |
Falconer Armor | ∞ | 1,500 | |
Falconer Gloves | ∞ | 1,050 | |
Falconer Boots | ∞ | 1,200 | |
Ivory King Helm | 1 | 14,400 | Defeat Burnt Ivory King & clear path to Alsanna, Silent Oracle (i.e. by collecting fifty Loyce Souls). |
Ivory King Armor | 1 | 24,000 | Defeat Burnt Ivory King & clear path to Alsanna, Silent Oracle (i.e. by collecting fifty Loyce Souls). |
Ivory King Gauntlets | 1 | 16,800 | Defeat Burnt Ivory King & clear path to Alsanna, Silent Oracle (i.e. by collecting fifty Loyce Souls). |
Ivory King Leggings | 1 | 19,200 | Defeat Burnt Ivory King & clear path to Alsanna, Silent Oracle (i.e. by collecting fifty Loyce Souls). |
After spending 1,000 souls
Armor | Total | Soul Cost |
---|---|---|
Royal Soldier Helm | ∞ | 1,600 |
Royal Soldier Armor | ∞ | 2,700 |
Royal Soldier Gauntlets | ∞ | 1,900 |
Royal Soldier Leggings | ∞ | 2,200 |
Elite Knight Helm | ∞ | 2,200 |
Elite Knight Armor | ∞ | 4,000 |
Elite Knight Gloves | ∞ | 2,500 |
Elite Knight Leggings | ∞ | 2,900 |
After spending 1,000 souls and having defeated the appropriate Boss
Armor | Total | Soul Cost | Description | Notes |
---|---|---|---|---|
Smelter Demon Helm | 1 | 7,800 | Defeat the Smelter Demon. | |
Smelter Demon Armor | 1 | 10,000 | Defeat the Smelter Demon. | |
Smelter Demon Gauntlets | 1 | 8,500 | Defeat the Smelter Demon. | |
Smelter Demon Leggings | 1 | 9,000 | Defeat the Smelter Demon. | |
Looking Glass Mask | 1 | 8,200 | Defeat the Looking Glass Knight. | |
Looking Glass Armor | 1 | 13,500 | Defeat the Looking Glass Knight. | |
Looking Glass Gauntlets | 1 | 9,500 | Defeat the Looking Glass Knight. | |
Looking Glass Leggings | 1 | 10,800 | Defeat the Looking Glass Knight. | |
Penal Mask | 1 | 7,000 | Raises max equipment load. | Defeat the Lost Sinner. |
Penal Straightjacket | 1 | 8,200 | Defeat the Lost Sinner. | |
Penal Handcuffs | 1 | 6,800 | Increases pyromancy damage. | Defeat the Lost Sinner. |
Penal Skirt | 1 | 7,500 | Defeat the Lost Sinner. |
After spending 15,000 souls
Armor | Total | Soul Cost | Description | Notes |
---|---|---|---|---|
Alva Helm | ∞ | 5,200 | ||
Alva Armor | ∞ | 8,000 | ||
Alva Gauntlets | ∞ | 6,000 | ||
Alva Leggings | ∞ | 7,100 | ||
Moon Butterfly Hat | 1 | 10,000 | Poisons nearby enemies or NPCs. | Bonfire Intensity 3+ only. |
Moon Butterfly Wings | 1 | 15,000 | Poisons nearby enemies or NPCs. Increases jump length. |
Bonfire Intensity 2+ only. |
Moon Butterfly Cuffs | 1 | 10,000 | Poisons nearby enemies or NPCs. | Bonfire Intensity 2+ only. |
Moon Butterfly Skirt | 1 | 10,000 | Poisons nearby enemies or NPCs. Increases jump length. |
Bonfire Intensity 2+ only. |
After spending 15,000 souls and having defeated the appropriate Boss
Armor | Total | Soul Cost | Description | Notes |
---|---|---|---|---|
Velstadt's Helm | 1 | 9,800 | Increases Endurance and Vitality by one. | Defeat Velstadt, the Royal Aegis. |
Velstadt's Armor | 1 | 13,000 | Defeat Velstadt, the Royal Aegis. | |
Velstadt's Gauntlets | 1 | 10,700 | Defeat Velstadt, the Royal Aegis. | |
Velstadt's Leggings | 1 | 12,000 | Defeat Velstadt, the Royal Aegis. | |
Throne Defender Helm | 1 | 11,000 | Defeat Throne Defender & Throne Watcher. | |
Throne Defender Armor | 1 | 15,000 | Defeat Throne Defender & Throne Watcher. | |
Throne Defender Gauntlets | 1 | 12,600 | Defeat Throne Defender & Throne Watcher. | |
Throne Defender Leggings | 1 | 13,800 | Defeat Throne Defender & Throne Watcher. | |
Throne Watcher Helm | 1 | 9,300 | Defeat Throne Defender & Throne Watcher. | |
Throne Watcher Armor | 1 | 12,500 | Defeat Throne Defender & Throne Watcher. | |
Throne Watcher Gauntlets | 1 | 10,200 | Defeat Throne Defender & Throne Watcher. | |
Throne Watcher Leggings | 1 | 11,600 | Defeat Throne Defender & Throne Watcher. |
Drops
- Tseldora Set
Notes
- After spending 15,000 souls, talk to him with exactly 0 souls on your soul counter to receive the Aurous Set (transparent) as a gift.
- If you kill him before spending a certain amount of souls then you will only be able to purchase what he initially sells until your next playthrough.
- His Gravestone will appear inside his shop after two and a half hours of game play after you kill him. It costs 3,500 souls to summon him each time.
- If you kill him after spending 15,000 souls and defeat any of the bosses or burn a bonfire ascetic in Majula, he will still sell the set according to what you have done (Only tested in Dark Souls PC).
- The chest in his shop will contain a different item depending on the Bonfire Intensity. On intensity 1, a Titanite shard. On intensity 2, a Large Titanite Shard. On intensity 3 and higher, a Moon Butterfly Shield.
- The Moon Butterfly Set can be bought from him after using a Bonfire Ascetic on the Majula bonfire.
- Each time he expands his inventory, based on souls spent, he becomes more conceited and treats the player more condescendingly.
- It costs 360,930 souls to purchase all of his stock, including the Moon Butterfly Set and DLC items.
- If doing a no-death/no-resting run, you can buy his gear and leave the area (I chose heide's tower of flame) and come back. He should reset and now sell the new gear if you've paid him enough souls (tested in scholar of the first sin, xbox one).
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
Err, oh, hello there!
W-welcome, to my shop. I-I'm Maughlin, and I sell armour.
Oh, sorry, I… Please, do have a look at my wares.
I could really use the business… If you'd be so kind…
- Meeting Again
Oh, hello again. I-I hope you find something of use.
- Meeting Again
Well, thank you, for coming back! Do take a look at my wares.
- Meeting Again, after spending 1,000 souls
Oh, I was hoping that you would come.
I've stocked some new things, and I thought you might be interested.
They've been selling rather well, and I may step up operations soon.
I'm…well I'm surprising even myself, to be honest.
- Meeting Again, after spending 1,000 souls
I'm glad to see you safe. Take…take a look at my wares.
- Meeting Again, after spending 1,000 souls
Forget to buy something? Go ahead, take your time.
- Meeting Again, after spending 15,000 souls
Um, sorry, have we met? Oh sorry, it's just I've been awfully busy lately.
Care to look over my wares? Please, be my guest.
I upgraded my stock recently. Although it may be a bit out of your reach…
- Meeting Again, after spending 15,000 souls
Looking for armour? Everything I offer is quite dependable.
- Meeting Again, after spending 15,000 souls
You need armour? Go ahead, see what I'm offering.
- When gifting the transparent Auros Set
In a spot of bother are we?
Here, take this. My compliments.
- Using Talk Option
I came from the west, from Volgen.
Have you been there? It's a lively place, vibrant with trade.
Very competitive, of course. And y-you have to grease the wheels to get anywhere.
But I didn't have the funding for that, so I left home in hopes of striking gold.
It's been years since then, and I've… well I've made very little headway…hah hah
I don't even know why I'm still here…
Everything's all run-down and dying… It's t-terrible for business, really…
- Using Talk Option
A group calling themselves the Blue Sentinels have gained much power in Volgen.
You can't even run a shop without their blessing.
They claim to be working for the greater good, oh…but it's absolute hogwash.
- Using Talk Option
Hmm…
Oh, by the gods…Why the hell am I here?
- Using Talk Option, after spending 1,000 souls
Did I mention before that I'm not from these parts?
I was on a journey… And somehow ended up here…
The desolation here was disenchanting at first. But over time, things started to turn my way.
Yeah, I-I've got a good few regulars now.
They're all strangely desperate, and quite willing to pay a premium.
Sadly, some of them never come back. But I try not to think about it.
- Using Talk Option, after spending 1,000 souls
Have you seen that warrior lugging that giant blue sword about?
I'm no expert, but that appears to be a fine specimen.
The monstrous thing has a peculiar design, quite unlike anything found in Volgen.
If you should speak to him, would you ask him if he won't sell it?
I'd have to take another look, but I'm confident I could offer quite a price.
- Using Talk Option, after spending 1,000 souls
I considered returning to my homeland, but I've decided to stay a while longer.
I've started to turn a handsome profit now, and I can't bear to give it up. Heh.
- Using Talk Option, after spending 15,000 souls
I'm rich, I'm rich…Mwa hah hah!
I don't need to go home anymore!
Home…home…? Where…where is home…?
- Using Talk Option, with Bluemoon Greatsword in inventory
That sword that you've got… May I, um, have a look at it?
Hmm, it's…yeah…it's interesting, it's…
Oh, no, I'm afrai…sorry, I'm afraid this is a fake. It's not worth much at all.
The original must be somewhere, I would imagine.
- When leaving, having used his services
Thanks very much. And, do please come again.
- Using his services, after spending 1,000 souls
Thanks very much. Do come again!
- Using his services, after spending 15,000 souls
Thanks for the purchase. Do come again.
- When leaving, without having used his services
Well, I, I do hope I see you again.
- Not using his services, after spending 1,000 souls
Always open for business.
- Not using his services, after spending 15,000 souls
Are you sure? Well…I may sell out while you're away.
- When walking off without closing the menu
Oh, is something wrong?
- Walking off, after spending 1,000 souls
Finished already?
- Walking off, after spending 15,000 souls
Now, have some patience!
- When attacked
Who…what the?! (not aggroed)
C-curses upon you! Enough of this! (aggroed)
- When killing the player
I-I did it…
- Re-encounter after dying to Maughlin
Oh it's y-you again?
- When HP is reduced to 50%
Y-you won't get me!
Voiced by: Richard Standing
Merchant Hag Melentia
Description
Seemed like the battles would never end.
Poor folk like myself had nary a place to sleep.
That's why I keep all me things right with me.
You may travel light, but methinks you bear a burden of your own.
A traveling merchant who initially lives in the Cardinal Tower.
Location
Forest of Fallen Giants
Located within the Cardinal Tower next to the bonfire.
Majula
After exhausting all of her dialogue and defeating the Last Giant, she will move to Majula.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 560 | 750 |
2 | 1,412 | ? |
8 | ? | ? |
Use
Sells various items. Specializes in the belongings of any NPCs you have murdered.
Sells
Weapon | Total | Soul Cost | Notes |
---|---|---|---|
Broken Straight Sword | ∞ | 400 | |
Hand Axe | ∞ | 700 | |
Club | ∞ | 800 | |
Caestus | ∞ | 1,000 | |
Pate's Shield | 1 | 5,800 | Defeat Mild Mannered Pate. |
Benhart's Parma | 1 | 5,000 | Defeat Benhart of Jugo. |
Scythe of Nahr Alma | 1 | 8,800 | Defeat Titchy Gren. |
Mirrah Greatsword | 1 | 10,000 | Defeat Lucatiel of Mirrah. |
Darkdrift | 1 | 15,000 | Defeat Grave Warden Agdayne. |
Armor | Total | Soul Cost | Notes |
Traveling Merchant Hat | ∞ | 850 | Raises Item Discovery. |
Traveling Merchant Coat | ∞ | 1,500 | |
Traveling Merchant Gloves | ∞ | 1,000 | |
Traveling Merchant Boots | ∞ | 1,280 | |
Pate's Helm | 1 | 3,000 | Defeat Mild Mannered Pate. |
Pate's Armor | 1 | 5,500 | Defeat Mild Mannered Pate. |
Pate's Gloves | 1 | 3,800 | Defeat Mild Mannered Pate. |
Pate's Trousers | 1 | 4,600 | Defeat Mild Mannered Pate. |
Benhart's Knight Helm | 1 | 5,000 | Defeat Benhart of Jugo. |
Benhart's Armor | 1 | 7,400 | Defeat Benhart of Jugo. |
Benhart's Gauntlets | 1 | 5,900 | Defeat Benhart of Jugo. |
Benhart's Boots | 1 | 6,400 | Defeat Benhart of Jugo. |
Cale's Leather Armor | 1 | 5,500 | Defeat Cale the Cartographer. |
Cale's Shoes | 1 | 5,200 | Defeat Cale the Cartographer. |
Lucatiel's Vest | 1 | 6,800 | Defeat Lucatiel of Mirrah. |
Lucatiel's Gloves | 1 | 5,200 | Defeat Lucatiel of Mirrah. |
Lucatiel's Trousers | 1 | 6,000 | Defeat Lucatiel of Mirrah. |
Creighton's Chainmail | 1 | 7,000 | Defeat Creighton the Wanderer. |
Creighton's Chain Gloves | 1 | 5,100 | Defeat Creighton the Wanderer. |
Creighton's Chain Leggings | 1 | 6,200 | Defeat Creighton the Wanderer. |
Saint's Hood | 1 | 3,600 | Defeat Licia of Lindeldt. Increases Faith by one point. Increases number of spell uses by one for all spells. |
Saint's Dress | 1 | 6,000 | Defeat Licia of Lindeldt. |
Saint's Long Gloves | 1 | 4,200 | Defeat Licia of Lindeldt. |
Saint's Trousers | 1 | 4,800 | Defeat Licia of Lindeldt. |
Hexer's Hood | 1 | 3,600 | Defeat Felkin the Outcast. Raises Intelligence and Faith by one point. Gives 10% additional casts for all spells, rounds up. |
Hexer's Robes | 1 | 6,000 | Defeat Felkin the Outcast. |
Hexer's Gloves | 1 | 4,200 | Defeat Felkin the Outcast. |
Hexer's Boots | 1 | 4,800 | Defeat Felkin the Outcast. |
Targray's Helm | 1 | 4,800 | Defeat Blue Sentinel Targray. |
Targray's Armor | 1 | 7,200 | Defeat Blue Sentinel Targray. |
Targray's Manifers | 1 | 5,400 | Defeat Blue Sentinel Targray. |
Targray's Leggings | 1 | 6,300 | Defeat Blue Sentinel Targray. |
Nahr Alma Robes | 1 | 5,000 | Defeat Titchy Gren. Increases souls gained by 10%. |
Black Robes | 1 | 6,000 | Defeat Straid of Olaphis. |
Black Gloves | 1 | 4,200 | Defeat Straid of Olaphis. |
Black Boots | 1 | 4,800 | Defeat Straid of Olaphis. |
Chaos Robe | 1 | 6,000 | Defeat Royal Sorcerer Navlaan. |
Chaos Gloves | 1 | 4,200 | Defeat Royal Sorcerer Navlaan. |
Chaos Boots | 1 | 4,800 | Defeat Royal Sorcerer Navlaan. |
Agdayne's Black Robe | 1 | 6,000 | Defeat Grave Warden Agdayne. |
Agdayne's Cuffs | 1 | 4,800 | Defeat Grave Warden Agdayne. |
Keys | Total | Soul Cost | Notes |
Pharros Lockstone | 1 | 4,000 | Activates Pharros' contraptions. |
Fragrant Branch of Yore | 1 | 12,000 | Restores living things from petrification. (SotFS only) |
Lenigrast's Key | 1 | 1,000 | Opens Blacksmith Lenigrast's shop in Majula. |
Consumables | Total | Soul Cost | Notes |
Human Effigy | 5 | 1,500 | Reverses hollowing. |
Lifegem | 10 | 300 | Slightly restores HP over time. Unlimited after she moves to Majula. |
Radiant Lifegem | 10 | 1,000 | Restores HP over time. Available after she moves to Majula. |
Amber Herb | 3 | 1,600 | Slightly restores spell uses. |
Firebomb | ∞ | 200 | Explodes, inflicting Fire damage. |
Witching Urn | ∞ | 400 | Explodes, inflicting Magic damage. |
Throwing Knife | ∞ | 100 | Throw at enemies to inflict damage. |
Brightbug | 3 | 6k-48k | +20% damage/-20% damage received for 2 minutes. The stock replenishes as you progress. |
Scrolls | Total | Soul Cost | Notes |
Soul Arrow | 1 | 1,500 | Basic damage-dealing sorcery. |
Heal | 1 | 1,500 | Basic healing miracle. |
Drops
- Covetous Silver Serpent Ring +1
- 1,875 souls
Notes
- When 10,000 souls have been spent in her shop, she will give the Covetous Silver Serpent Ring +1.
- After moving to Majula, her Lifegem stock will become unlimited.
- Her attacks cause Curse buildup, instantly cursing players who have low Curse resistance.
- If killed and summoned via gravestone, her inventory is only able to update and recognize events after her death if her grave is in Majula.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
Buy something, anything…
Come, now…Help an old woman… And buy something…
Keh heh heh…
- Second Encounter (Majula)
Oh, you again.
Go on…It's on the cheap for you.
Keh heh heh…
- Meeting again
Buy something, anything…
(or)
Don't abandon a poor old woman…
(or)
I knew you'd be back…
(or)
You again? Keh heh heh…
- Using Talk Option (Cardinal Tower)
My name is Melentia.
You a stranger to this land?
All we get is strangers these days. Everybody's gone and run off!
Drangleic's been a pile o' rubble since the war fought long, long ago.
When the Giants crossed the sea.
- Using Talk Option (Cardinal Tower)
Seemed like the battles would never end.
Poor folk like myself had nary a place to sleep.
That's why I keep all me things right with me.
You may travel light, but methinks you bear a burden of your own.
- Using Talk Option (Cardinal Tower)
They say these trees grew from the remains of the Giants.
From each carcass sprouted new life, growing into what you see now.
But you know what they also say. Don't believe what an old hag says!
- Using Talk Option (Cardinal Tower)
It's high time that I pick up and move.
I've a bargain for you, next time we meet, my love.
- Using Talk Option (Majula)
Everyone's so stingy around here.
Everyone's so stingy everywhere!
You're my only customer. Don't make me beg, now, buy something!
- Using Talk Option (Majula)
We call this place Majula.
Not too special, if you ask me.
It's just the place… where everyone seems to end up.
- After spending 10,000 souls
Take these, if you want them. Keh heh heh…
- Leaving after using her services
Thank you kindly. Keh heh heh…
- Leaving without using her services
Lowly times, these are…
- Leaving without exiting menu
Keh heh heh…
- When attacked
Keh heh heh…
Keh heh heh…
You've no respect! Die, you rotten lout! (aggroed)
That's not very nice, is it? (50% HP)
- When killing the player
Cruel, cruel world, this is… Keh heh heh…
- Returning after defeat
I'll have your guts for garters!
- When killed
dying groan (no captions)
Voiced by: Marcia Warren
Rosabeth of Melfia
|
Description
Rosabeth of Melfia is the petrified NPC blocking the switch that leads to the Shaded Woods. After being unpetrified, she upgrades your Pyromancy Flame and sells Pyromancies. She moves to Majula permanently if you offer her equipment.
While she remains where she is at the switch leading to the Shaded Woods, she is still susceptible to creatures' attacks though she does not aggro them. While you can use the switch to aggro all creatures nearby and release a basilisk. Alternatively, reloading the area removes her away from area though she may not immediately appear in Majula.
Location
Majula
Found next to Benhart of Jugo in the ruined gatehouse.
After receiving clothing she moves to the base of the large monument in Majula.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 2,550 | 1,300 |
2 | 6,120 | 2,600 |
8 | ? | 5,200 |
Use
- Sells basic Pyromancies and Pyromancy-related items.
- Upgrades your Pyromancy Flame.
Sells
Rings | Total | Soul Cost | Notes |
---|---|---|---|
Flame Quartz Ring | 1 | 2,000 | Increases Fire defense by 50 points. |
Thunder Quartz Ring | 1 | 2,000 | Increases Lightning defense by 50 points. |
Dark Quartz Ring | 1 | 2,000 | Increases Dark defense by 50 points. |
Consumables | Total | Soul Cost | Notes |
Small Blue Burr | ∞ | 1,200 | Temporarily boosts Magic defense. |
Small Yellow Burr | ∞ | 1,200 | Temporarily boosts Lightning defense. |
Small Orange Burr | ∞ | 1,200 | Temporarily boosts Fire defense |
Fire Seed | 3 | 8,000 | Used to reinforce Pyromancy Flame. |
Scrolls | Total | Soul Cost | Notes |
Fireball | 1 | 1,200 | Pyromancy |
Fire Orb | 1 | 3,400 | Pyromancy |
Combustion | 1 | 1,500 | Pyromancy |
Poison Mist | 1 | 3,400 | Pyromancy |
Flash Sweat | 1 | 2,300 | Pyromancy |
Iron Flesh | 1 | 3,500 | Pyromancy |
Drops
- Fire Seed
Attacks
- Fireball
- Great Fireball
- Great Combustion
Notes
- When unpetrified, she rewards you with a Prism Stone.
- Giving her equipment unlocks an achievement.
- While equipment given to her does not affect her defense values, the equipment still has passive abilities. For instance, if you give her a Symbol of Avarice, she takes damage from wearing it.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
- Cough! Cough cough!
Th-th…Thank…thank you…
Cough cough!
I've been…petrified…hard to…speak…
Cough! Oww…
Give me…a moment, please! - I'm fine, I think. Hrgg!
No no no, I'm fine! Really, I am!
Um, my name is Rosabeth.
Thank you so much for rescuing me. Phew… - Oh, you're that traveller!
I still haven't thanked you!
Well, I'm quite a hand at pyromancy.
So, perhaps… You could consider this my thanks? - I was attacked, and turned to stone…I think…
I owe you my life! If you had not come…
I feel shameful…wearing these rags… - Um…I hate to burden you further, as you've already saved my life…
But…just look at me, my clothes are in tatters.
Do you have any clothing that you could spare?
I'll take anything, whatever you don't need. I'm not particular when it comes to apparel.
Anything at all will do.
Just put it on the ground, and I'll change into it later.
- Cough! Cough cough!
- Re-encounter in Old Akelarre (before gifting clothes)
Er…Could you spare me something to wear?
Just put it here, and I'll change into it later.
- Re-encounter in Old Akelarre (after gifting clothes)
I'm going back to Majula.
I hope we can meet again!
- When gifting clothes
Thank you so much! I'm very happy for this gift.
After I change into this, I'm heading for Majula.
I'm not sure where I might find Milord.
But perhaps Majula is my best chance.
- Meeting again in Majula
Oh! There you are!
I'm here in Majula thanks entirely to you.
You even were kind enough to clothe me. Thank you so very much.
The only thing I can offer is pyromancy, but if that might help you, come to me.
- Re-encounter in Majula
Hello! Do you require pyromancy?
(or)
Yes! How may I help you?
(or)
I'm glad to see you're well!
(or)
Hello again! How have you been?
- Using Talk Option (Old Akelarre)
- I have my very own teacher.
His name is Carhillion of the Fold, a famed sorcerer in Melfia, our home town.
I was fascinated by sorcery! And so…! Well, he's so unique, you see…
When he set out for Drangleic, I couldn't let him go alone.
But we were separated…quite early on, I'm afraid… - I'm rather unskilled…Milord probably ditched me.
But oddly, I'm a fast learner when it comes to pyromancy.
What we're fascinated by, and we're skilled at, are not always the same thing.
Why can't I just focus on what I truly enjoy?
Ooh, dear, I shouldn't be so choosy!
It's hardly my place…
- I have my very own teacher.
- Using Talk Option (Majula)
It was a perilous trek across the mountains.
I faced the most frightful things…
The number of times I nearly died! Tee hee!
- Using Talk Option after Carhillion returns to Majula
- I finally tracked down my teacher.
But I've decided to keep at it alone.
I need to see what I can achieve by myself. - Master Carhillion and I are from Melfia, to the south. A land lush with sorcery and pyromancy.
Master Carhillion polished his art at one of our renowned magic academies.
But he argued that the academies were terrible places to learn magic…
This quite angered Master Glocken, my previous teacher… - Once, Master Carhillion spoke excitedly of this land.
He made talk of the remnants…of some great power, and the deep abyss that surrounds it.
I tried to ask more… But he didn't seem to hear.
…I'll never be good enough, will I…
- I finally tracked down my teacher.
- Leaving after menu interaction
Be safe.
- Leaving after using services (Majula)
I'm always here, so come and see me when you're in town!
- Leaving without exiting menu
Wait! Where are you…cough…
- When attacked
Ouch! (no caption)
How could you… (aggroed)
B-but why? (50% HP)
- Re-encounter after defeat
I won't let you do this…
- When killed
dying groan (no caption)
Voiced by: Carina Reeves
Royal Sorcerer Navlaan
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Description
An unknown corrupted sorcerer found locked away in Aldia's Keep, claiming to be an infamous heretic from the pages of history. Navlaan and everyone who knew his name were put to death long ago, so who is he?
Location
Aldia's Keep
He can be found on the ground floor, under the giant staircase to the right.
Drops
- Chaos Hood
- Awestone (invader only, if you're a member of the Company of Champions covenant)
Invasions
If freed via the lever, Navlaan will invade in these spots:
Location | Area | Bonfire Ascetic Respawn |
---|---|---|
Forest of Fallen Giants | The Place Unbeknownst, only after obtaining Giant's Kinship. | The Place Unbeknownst |
The Gutter | From the first bonfire, go forward, fall into the hole, and jump to the platform with the torch hollow. | Upper Gutter |
Brightstone Cove Tseldora | In the area with the crystal spikes on the ground. | Lower Brightstone Cove |
Drangleic Castle | In the room with the cursed painting of the Queen. | King's Gate |
Aldia's Keep | Before the last Ogre. | Ritual Site |
Dragon Aerie | When walking on the bridge after the third Guardian Dragon. | Dragon Aerie |
Quest line
- To start his quest line, you need to talk to him as a hollow without pulling the lever to free him.
- He will task you to kill Laddersmith Gilligan. You can either kill him or purchase the Ladder Miniature from him instead. Return to Navlaan, he will give you a Dispelling Ring.
- He will now task you to kill Cale the Cartographer, who should reside within the Majula mansion or in Forest of Fallen Giants. You can either kill him or have him give you his helm. To get him to give you his helm, you need to complete his quest line (see Cale's page for details). Return to Navlaan, he will give you a Simpleton's Spice.
- He will now task you to kill Felkin the Outcast. You can either kill him or find the Sunset Staff outside Aldia's Keep or talk to Felkin with at least 20 intelligence and 20 faith to make him give one to you. Return to Navlaan, he will give you the Forbidden Sun pyromancy.
- He will now task you to kill the Emerald Herald. You can either kill her or talk to her at Dragon Aerie to receive the Aged Feather. Return to Navlaan, he will give you the Unleash Magic sorcery. You can also access his wares as a hollow.
- He will also give you his Chaos Set if you talk to him after finishing the quest line.
Inventory
Armor | Quantity | Soul cost |
---|---|---|
Moon Hat | ∞ | 3,600 |
Astrologist's Robe | ∞ | 6,000 |
Astrologist's Gauntlets | ∞ | 4,200 |
Astrologist's Bottoms | ∞ | 4,800 |
Black Witch Hat | ∞ | 7,200 |
Black Witch Robe | ∞ | 7,700 |
Black Witch Gloves | ∞ | 5,600 |
Black Witch Trousers | ∞ | 6,500 |
Rings | Quantity | Soul cost |
Thunder Quartz Ring | 1 | 8,400 |
Ammunition | Quantity | Soul cost |
Lightning Greatarrow | ∞ | 180 |
Fire Greatarrow | ∞ | 180 |
Destructive Greatarrow | ∞ | 180 |
Consumables | Quantity | Soul cost |
Dragon Charm | 5 | 3,600 |
Crimson Water | 5 | 4,200 |
Bonfire Ascetic | 10 | 7,500 |
Scrolls | Quantity | Soul cost |
Great Magic Weapon | ∞ | 6,000 |
Strong Magic Shield | ∞ | 6,300 |
Statistics
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 2,200 |
2 | ? | 4,400 |
8 | ? | 8,800 |
Bonfire Intensity | HP | Souls |
---|---|---|
1 | ? | 4,500 |
2 | ? | 9,000 |
8 | ? | 18,000 |
Weakness | Effectiveness |
---|---|
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
---|---|
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
---|---|
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
---|---|---|---|
Move | ? | ? | - |
Notes
- Complete his quest line to receive a Dispelling Ring, a Simpleton's Spice, the Forbidden Sun pyromancy, the Unleash Magic spell and his Chaos Set.
- Talking to Navlaan whilst hollow will begin his assassination quest line (the quest line will become unavailable if you free him).
- Pulling the lever in Aldia's Keep will release him, allowing you to be invaded by his 'corrupted' side in various locations (Note: He will invade whether you are human or hollow if you speak to him after freeing him).
- You can kill him after releasing him to stop him from invading.
- He will sell you his wares in hollowed form only if you've completed his quest line and have not released him.
- He will sell you his wares in human form only if you've released him.
- Turning in items for his assassination quests does not discard the item.
- A Bonfire Ascetic will not reset the lever if it's pulled or revive him if he's killed.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter (while human)
- P-please, just stay away.
No, please, don't come near me. Nothing good will come of it. - Just leave me alone, please.
Leave this place, and leave me be, as I'd not see any harm befall you. - Please, just leave me alone.
- P-please, just stay away.
- Re-encounter (while human)
I haven't said anything strange, have I?
I have absolutely no intention of leaving here.
Do not attempt to help me. Just let me sit here, and wither quietly away…
- First Encounter (while hollow)
- Well, you're nicely hollowed, aren't you…
Are you tormented by memories? Burdened by guilt?
Now the question. Are you ready for more? If you are, then we ought to talk… - This? This contains my power.
Long ago…This…naive vessel of mine set about devising new spells.
The fool dreamt of bringing new forms of magic into the world.
But instead, he created me. Mostly by chance, but he did a fine job, I must say.
What he sought was strength. And so, I decided to demonstrate.
While my vessel slept, I'd find my mark, and hunt him down.
But my vessel did not approve. And so while I slept, he sealed the both of us away. - Now, I don't have anything against humans, but how is it that you go about defining good and evil?
I'm only using what the Gods gave me. How can that be so wrong?
So, what say you to a spot of murder on my behalf?
If you don't, I'll leave this place, and take more lives. Many more.
I couldn't give a fig either way. So, what's your choice?
- Well, you're nicely hollowed, aren't you…
- Answering YES to a quest
see quest dialog below
- Answering NO to a quest
Yes, yes, of course. Forget that I asked.
That's what "good people" do, am I right?
Your feeble mind can't begin to comprehend me. Not that you've ever tried! Heh heh…
- Answering NO to fourth quest
Having second thoughts?
It's your choice.
Ah hah hah, now you're getting nervous, hmm?
- First Quest
- Yes, I see, how very kind of you.
I want you to kill a merchant named Gilligan. A greedy, foul man. He won't be missed, I assure you.
Hmm…Yes… Bring me a Ladder Miniature as proof.
He's the only person who'd have such an odd knick-knack…Heh heh… - I want you to kill a merchant named Gilligan.
And don't forget that Ladder Miniature. Heh heh… - Heh heh heh…Fine work.
This is my thanks. Take it.
Now, let's discuss our next mark.
- Yes, I see, how very kind of you.
- Second Quest
- I want you to kill one more.
Your target will be Cale, the man who's drafting that map.
While I was trapped in here, he touched me, that maniac, like I was some rare specimen.
He wore a strange helm. Bring it back as proof. - Yes, I knew I could count on you.
Perhaps this will slake my thirst. - I want you to kill Cale, the cartographer.
Bring his helm as proof. - Heh heh heh…Fine work.
This is my thanks. Take it.
Now, let's discuss our next mark.
- I want you to kill one more.
- Third Quest
- I want you to kill one more.
You target is Felkin, the hexer.
As proof, bring me that peculiar sceptre of his.
What do you say? - Yes, very good.
But he will be formidable. Be cautious. - I want you to kill Felkin. That's Felkin, the hexer.
He has that sceptre. Bring it to me as proof. - Heh heh heh…Fine work.
This is my thanks. Take it.
Now, let's discuss something of importance.
- I want you to kill one more.
- Fourth Quest
- You could kill a dozen like that, and it wouldn't matter. I want you to kill someone of import.
I want you to kill the girl in Majula known as the Muse.
They say that she is the last Fire Keeper. But they say a lot of things…
That she's a gentle shepherd, lighting the way for you cursed fools. Nonsense.
Once she is dead, I will have no regrets, and I will be content to remain here.
The girl will have a peculiar feather. Bring it to me.
Now, go along. Heh heh… - Your mark is the girl in Majula known as the muse.
And don't forget that feather. Heh heh heh… - Yes, that's the feather.
Good, oh that is very good!
Your reward, take it. Heh heh heh…
- You could kill a dozen like that, and it wouldn't matter. I want you to kill someone of import.
- After quests have been completed
What do you require?
You've been good to me. Go on, tell me what you need.
- When gifting the Chaos Set
These are for you.
Don't mind the specks of blood…Heh heh heh…
- Using Talk option
Now I am at peace.
I will sit here, and watch the world turn. Heh heh…
- Leaving after buying items
Find what you wanted? Hah hah hah hah…
- Leaving without buying anything
Well, as you wish. Heh heh…
- Leaving without exiting menu
Oh, no?
- After pulling lever (while human)
By the very gods…What have you done…
You've really done it…You'll never escape him…
- After pulling lever (while hollow)
- Hmgh…
I hope you appreciate the ramifications.
Well, no matter. What's done is done.
Besides, I've found myself a new mark…Gah hah hah… - I'll spend some time travelling the lands…
Slowly tracking my new mark…
- Hmgh…
- When attacked (while human)
Please, stop that!
What are you doing?!
You are most intriguing. Heh heh… (aggroed)
Heh heh heh heh heh… (50% HP, no caption)
- When attacked (while hollow)
Yes, I see.
Hmm…
You are most intriguing. Heh heh… (aggroed)
Heh heh heh heh heh… (50% HP, no caption)
- When killing the player
Hmm, ooh…Hah hah hah hah! Not bad at all.
- When killed
Death…aargh…could be worse…
Voiced by: Blake Ritson
Sparkling Sisters Dyna and Tillo
FoldUnfold Table of Contents Description Location How to Trade Available Trades Prism Stone Returns Small Smooth & Silky Stone Returns Smooth & Silky Stone Returns Petrified Something Returns Dialogue |
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Description
Like Sparkly and Snuggly from Demon's Souls and Dark Souls 1, a trading mechanic through an unseen bird has returned. This time it is a duo, who request smooth and silky items as you approach their nest.
They are commonly assumed by the community to be crows, though the official name of "Hawk Girl" and "Double-Winged Hawk Girl" in the previous titles casts some doubt as to what exactly these mysterious creatures are meant to be.
Location
Things Betwixt
From the bonfire outside the Old Firekeepers house, head towards Majula. Take the first fog door on the left and bear left. You will eventually come across the nest.
Be sure to knock the ladder down to create a shortcut.
How to Trade
- Drop items in the nest one at a time.
- Multiple items may be dropped in bulk as long as the quantity is one at a time, bundles will be lost otherwise.
- The resulting trade will contain all corresponding returned items at once.
- Items must be inside the nest to register.
- You must use the leave command, not discard, or the item will simply disappear.
- It is also worth noting that in contrary to Demon's Souls and Dark Souls you don't have to reload the game in order for the trade to be completed. It is instantaneous and as soon as you drop the item and skip the dialogue with the Sisters you can pick up whatever they gave you in exchange.
- There seems to be a limit on how many items can be on the ground at once. First dropped, first removed from the world once the limit has been reached. The limit is somewhere between 25 and 50, so don't drop too many items before picking up your loot.
Available Trades
Dyna and Tillo accept four different items for trade. They include the following:
- Prism Stones
- Small Smooth & Silky Stones
- Smooth & Silky Stones
- Petrified Somethings
Ordered from worst to best, the sisters will gift various randomized items depending on what was dropped, with a higher probability for better returns from the better drops.
Prism Stone Returns
- Amber Herb
- Fading Soul
- Homeward Bone
- Human Effigy
- Lifegem
- Rubbish
- Small Blue Burr
- Small Orange Burr
- Small Yellow Burr
- Titanite Shard
Small Smooth & Silky Stone Returns
- Amber Herb
- Bleed Stone
- Boltstone
- Channeler's Trident
- Cracked Blue Eye Orb
- Cracked Red Eye Orb
- Crimson Water
- Darknight Stone
- Demon's Great Hammer
- Divine Blessing
- Faintstone
- Firedrake Stone
- Human Effigy
- Lifegem
- Magic Stone
- Old Mundane Stone
- Old Whip
- Petrified Dragon Bone
- Poison Stone
- Raw Stone
- Soul of a Lost Undead
- Soul of a Proud Knight
- Titanite Shard
- Titanite Chunk
- Titanite Slab
- Twinkling Titanite
- White Ring
Smooth & Silky Stone Returns
- Bleed Stone
- Boltstone
- Channeler's Trident
- Cracked Blue Eye Orb
- Cracked Red Eye Orb
- Crimson Water
- Darknight Stone
- Demon's Great Hammer
- Divine Blessing
- Faintstone
- Firedrake Stone
- Human Effigy
- Magic Stone
- Old Mundane Stone
- Old Whip
- Petrified Dragon Bone
- Poison Stone
- Raw Stone
- Soul of a Proud Knight
- Titanite Chunk
- Titanite Slab
- Twinkling Titanite
- White Ring
Petrified Something Returns
- Channeler's Trident
- Demon's Great Hammer
- Old Whip
- Petrified Dragon Bone
- Titanite Slab
- Twinkling Titanite
- White Ring
ITEM GAINED WITH | PRISM STONE | SMALL SMOOTH&SILKY STONE | SMOOTH&SILKY STONE | PETRIFIED SOMETHING |
---|---|---|---|---|
Amber Herb | X | X | ||
Bleed Stone | X | X | ||
Boltstone | X | X | ||
Channeler's Trident | X | X | X | |
Cracked Blue Eye Orb | X | X | ||
Cracked Red Eye Orb | X | X | ||
Crimson Water | X | X | ||
Darknight Stone | X | X | ||
Demon's Great Hammer | X | X | X | |
Divine Blessing | X | X | ||
Fading Soul | X | |||
Faintstone | X | X | ||
Firedrake Stone | X | X | ||
Homeward Bone | X | |||
Human Effigy | X | X | X | |
Lifegem | X | X | ||
Magic Stone | X | X | ||
Old Mundane Stone | X | X | ||
Old Whip | X | X | X | |
Petrified Dragon Bone | X | X | X | |
Poison Stone | X | X | ||
Raw Stone | X | X | ||
Rubbish | X | |||
Small Blue Burr | X | |||
Small Orange Burr | X | |||
Small Yellow Burr | X | |||
Soul of a Lost Undead | X | |||
Soul of a Proud Knight | X | X | ||
Titanite Shard | X | X | ||
Titanite Chunk | X | X | ||
Titanite Slab | X | X | X | |
Twinkling Titanite | X | X | X | |
White Ring | X | X | X |
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
Everytime the player passes over the nest area and when standing idle over it:
Dyna: "You, you, give us smooth"
Tillo:" Yes, you, give us silky"
When given something that is valid:
Dyna: "Yah, yah, so nice, so smooth"
Tillo: "Yah, yah, silky smooth
Dyna voiced by: Naomi McDonald
Tillo voiced by: Anna Koval
Steady Hand McDuff
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General
Bonfire Intensity | HP | Souls |
1 | 1,860 | 1,600 |
2 | ? | 3,200 |
8 | ? | 6,400 |
- After spending 14,000 souls on his services (like reinforcement and weapon infuse, not buying items) he will gift you a Titanite Slab when you talk with him. This unlocks the Smith For Life achievement/trophy.
- It's unclear how McDuff is able to use the ember, as Blacksmith Lenigrast states that the art of using embers to fortify weapons was lost long ago.
Location
The Lost Bastille
He is in the lower part of the Bastille, where three dogs guard a gate at the base of a long staircase, which has an explosive barrel and a large enemy at its peak.
You can enter McDuff's room in the following ways:
- The Bastille Key will allow you to simply open the door.
- Push the explosive barrel down the stairs to destroy the weakened wall to the left of the door, revealing a bonfire and the rear entrance to McDuff's smithy. If the barrel does not explode on its own, you can simply nudge it into place and detonate it yourself with a Firebomb. May be able to set off barrel with any weapon that does Fire damage. A sufficiently large enough weapon, such as a Great Hammer or Ultra Greatsword should also work.
Usage
To enable use of his services, you must hand him the Dull Ember, which is located in the Iron Keep (in Dark Souls II: Scholar of the First it is located next to the Tower Apart bonfire in the Lost Bastille). Additionally, light the brazier in his room to move him to his blacksmithing anvil.
- Can reinforce and repair equipment.
- Can infuse weapons and shields with various elements and status effects.
Weapons | Quantity | Soul Cost |
Bastard Sword | 1 | 3,000 |
Uchigatana | 1 | 5,000 |
Greataxe | 1 | 6,200 |
Winged Spear | 1 | 2,500 |
Scythe | 1 | 3,500 |
Long Bow | 1 | 2,000 |
Light Crossbow | 1 | 1,500 |
Royal Kite Shield | 1 | 2,400 |
Ammunition | Quantity | Soul Cost |
Wood Arrow | ∞ | 10 |
Iron Arrow | ∞ | 30 |
Iron Greatarrow | ∞ | 120 |
Wood Bolt | ∞ | 25 |
Heavy Bolt | ∞ | 50 |
Consumables | Quantity | Soul Cost |
Repair Powder | 1 | 2,500 |
Large Titanite Shard | ∞ | 2,500 |
Drops
- Titanite Slab
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter (Senile)
- Meh heh heh…
Oh why can't they all be this easy?…Meh heh heh - Hmph! Hmm! We've got a wild one here!
Shape up! Shape up, I say! - Oh-hoh hoh hoh! That's it, yes, that's the way!
Dear flame…how brightly you burn! Meh heh heh… - I ought to fetch a new ember…
Flame, dear flame…
- Meh heh heh…
- After Obtaining Dull Ember
Flame flame…I smell flame upon you.
I'm McDuff the blacksmith; all I want is a little flame.
So, hand that ember to me.
Right now, you imbecile.- Answering YES
Oh-hoh! What a marvellous ember!
You've got stones, I pray.
Give me stones, and I'll fortify your gear. - Answering NO
What?!
Hmph! Oh, do it yourself, then!
- Answering YES
- Using Talk Option
- Flame, dear flame…
I give you my all, and you waver and falter.
Meh heh heh… - From the start of time, flame allowed man to flourish.
And even now, he devises new fiery arts.
But…His reason makes him doubt flame.
And so we waver…and falter… - The power of flame, power of the gods… In the end, it is all beyond our reach.
And so, flame allures us, and we attempt to harness its power.
Flame, dear flame…
- Flame, dear flame…
- Meeting again
I ought to fetch a new ember…
Flame, dear flame…
- When gifting the player a Titanite Slab
If you walk with flame, then I salute you.
Take these.
- Leaving after using his services
Flame, dear flame…
- Leaving without using his services
Be gone.
- When attacked
You fool.
Enough with you.
You've offended the flames! (aggroed)
You scared yet? (50% HP)
- When player is killed
Ah, what a waste!
- Returning after defeat
You bloody fool.
- When killed
Flame, dear flame…
Voiced by: Tim Bentinck
Stone Trader Chloanne
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Description
Blacksmith Lenigrast's daughter who collects ore.
Location
Harvest Valley
Near the Poison Pool bonfire.
Majula
Sitting on a rock near Blacksmith Lenigrast's shop.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,100 | 700 |
2 | 2,772 | 1,400 |
8 | ? | ? |
Use
Sells various upgrade materials.
Sells
Consumables | Total | Soul Cost | Notes |
---|---|---|---|
Bonfire Ascetic | 1 | 7,500 | |
Titanite Shard | 10 | 1,000 | Unlimited after defeating Old Iron King. |
Large Titanite Shard | 10 | 2,500 | After defeating Old Iron King. Unlimited after clearing Drangleic Castle. |
Titanite Chunk | 10 | 6,000 | After clearing the Undead Crypt. Unlimited after defeating Nashandra. |
Titanite Slab | 1 | 13,000 | After finding Vendrick. |
Twinkling Titanite | 3 | 15,000 | After finding Vendrick. |
Petrified Dragon Bone | 3 | 17,500 | After finding Vendrick. |
Poison Stone | 3 | 7,000 | After clearing Drangleic Castle. |
Bleed Stone | 3 | 7,000 | After clearing Drangleic Castle. |
Faintstone | 3 | 7,000 | After finding Vendrick. |
Boltstone | 3 | 7,000 | After finding Vendrick. |
Firedrake Stone | 3 | 7,000 | After finding Vendrick. |
Darknight Stone | 3 | 7,000 | After finding Vendrick. |
Raw Stone | 3 | 7,000 | After finding Vendrick. |
Magic Stone | 3 | 7,000 | After finding Vendrick. |
Old Mundane Stone | 3 | 7,000 | After finding Vendrick. |
Scrolls | Total | Soul Cost | Notes |
Soul Appease | 1 | 8,800 | Miracle |
Dead Again | 1 | 4,000 | Hex |
Drops
- Palestone
- 1,750 souls
Notes
- Talk to her to receive a free Twinkling Titanite after 20,000 souls have been spent in her shop.
- Unlimited Titanite Chunks are available after defeating Nashandra.
- Throughout her entire time in Majula, she ponders whether Blacksmith Lenigrast is her father, but because she doubts that's the case, she never checks, making her story trivial. Although, when the player talks to Lenigrast after Chloanne arrives to Majula, he says that Chloanne is his daughter.
- In combat, she uses a Work Hook and Throwing Knives.
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter (Harvest Valley)
Are you a traveller?
I am Chloanne, an orestone trader.
I travel about collecting rare stones, which I sell to make my living.
I never planned to visit this gods-forsaken place.
But I don't know… I just sort of ended up here.
I must've just wandered in…Heh…
But, now that I'm here, I've been scouting around for rare bits.
Oh, don't look at me like that!
Many of these stones are quite useful. For instance, certain stones are used in smithing.
Ahh, now your ears prick up! Heh.
I've extras, if you can pay. This is my trade, after all!
- Re-encounter
What? Do you need something?
(or)
I'll provide whatever service you need. For a fair price, of course!
(or)
You've been long away. What would you like?
Well, I've only one thing to provide, and we both know what that is! Heh heh…
- Using Talk Option (Harvest Valley)
- I came here in search of rare stones, but…
The place is nothing like I was told. All this poison, and you can't get very far inside.
Don't just go haplessly wandering about. - These stones may look all the same, but to the trained eye, each is unique.
Some of them are used to smith weapons and armour, and some unique stones provide special benefits.
Some of them are extremely rare, and should be used with great thrift.
None of the differences are easily spotted, but I've learned quite a lot, really! Heh. - Drangleic…
How is it that I ended up here?
It's funny… I can't seem to remember. - I've searched every nook and cranny here. I suppose it's time to move on.
Perhaps we'll meet again, if we live that long! Heh.
- I came here in search of rare stones, but…
- After exhausting dialog in Harvest Valley
I suppose it's about time I moved shop…
- Meeting again in Majula
Oh, fancy meeting you here.
Speak up if you need anything at all. Alright?
- Using Talk Option (Majula)
- These stones may look all the same, but to the trained eye, each is unique.
Some of them are used to smith weapons and armour, and some unique stones provide special benefits.
Some of them are extremely rare, and should be used with great thrift.
None of the differences are easily spotted, but I've learned quite a lot, really! Heh. - You know how they call this place Drangleic, right?
Well, in the old lore, in stories and the like, they said it had another name…
What was it? Well… I don't know, it's just something I heard.
Since long, long ago, many kingdoms have risen and fallen on this very spot.
Each like a great flame, that turns to soot.
Maybe that's why people don't remember much about the past… - You see that blacksmith over there?
Is he one of those…Hollows? He seems to keep eyeing me up.
He sort of looks like my father. He's a blacksmith, too, you see.
The poor man's such a worrywort.
But…he wouldn't follow me out here, would he? - I was born in a land to the west, Volgen. Famous for its merchants.
There were great, bustling cities.
But for me, they were suffocating.
And so I set out, in search of stones in faraway lands.
There are dangers, for certain, but I much prefer to live this way.
But…For the life of me, I can't remember how I ended up here…
It's as if…I were drawn to the place… or lured in…Oh, I don't know…
- These stones may look all the same, but to the trained eye, each is unique.
- When gifting the player a Twinkling Titanite
Oh, I know! Take these.
We can all do with a little help, can't we? I know I always can! Heh heh…
- Leaving after using her services
Visit me again, whenever you please.
- Leaving without using her services
No interest? Suit yourself.
- Leaving without exiting menu
Oi! Mind your manners!
- When attacked
What on earth?!
What?!
Fine, if that's the way it is… (aggroed)
Voiced by: Naomi McDonald
Straid of Olaphis
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Description
Straid was invited to the old kingdom of Olaphis for his wisdom, but its depth was such that people soon feared him, and in the end Straid was led into a dreadful trap.1
Straid spent several lifetimes as stone. During this hiatus, kingdoms rose and fell, until the land called Drangleic came to be.2
A masked figure, covered head to toe in black robes.
Location
The Lost Bastille
Located in the top of the tower closest to the entrance point to the Sinner's Rise, this NPC is initially found guarded by five Undead Citizens, and is petrified.
In order to free him from his stony prison, a Fragrant Branch of Yore is required. Once freed, he is available to sell various sorceries, miracles, pyromancies, hexes, and the bonfire behind him becomes accessible.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 3,860 | 1,800 |
2 | ? | 3,600 |
8 | ? | 7,200 |
Uses
- Sells various items.
- Trades boss souls for special items.
Sells
Weapons | Total | Soul Cost | Notes |
---|---|---|---|
Greatsword of the Forlorn | 1 | 10,000 | Only in Dark Souls II: Scholar of the First Sin Available after killing the Forlorn at least five times, and killing another wielding the Greatsword. |
Scythe of the Forlorn | 1 | 10,000 | Only in Dark Souls II: Scholar of the First Sin Available after killing the Forlorn at least five times, and killing another wielding the Scythe. |
Armor | Total | Soul Cost | Notes |
Hood of the Forlorn | 1 | 3,600 | Only in Dark Souls II: Scholar of the First Sin Available after killing a Forlorn invader once. |
Armor of the Forlorn | 1 | 9,000 | Only in Dark Souls II: Scholar of the First Sin Available after killing a Forlorn invader four times. |
Gauntlets of the Forlorn | 1 | 6,300 | Only in Dark Souls II: Scholar of the First Sin Available after killing a Forlorn invader twice. |
Leggings of the Forlorn | 1 | 7,200 | Only in Dark Souls II: Scholar of the First Sin Available after killing a Forlorn invader three times. |
Rings | Total | Soul Cost | Notes |
Ring of Knowledge | 1 | 28,000 | Increases Intelligence by five points. |
Lingering Dragoncrest Ring | 1 | 2,500 | Extends duration of spell effects by 15%. |
Agape Ring | 1 | 5,000 | Consumes all souls acquired in place of the wearer. |
Consumables | Total | Soul Cost | Notes |
Rouge Water | 3 | 3,000 | Restores HP and spell uses. |
Scrolls | Total | Soul Cost | Notes |
Homing Soul Arrow | 1 | 6,500 | Sorcery |
Strong Magic Shield | 1 | 6,300 | Sorcery |
Cast Light | 1 | 3,000 | Sorcery |
Resplendent Life | 1 | 4,500 | Miracle |
Great Lightning Spear | 1 | 13,000 | Miracle After Undead Crypt. |
Unveil | 1 | 2,200 | Miracle |
Sunlight Blade | 1 | 12,400 | Miracle After Undead Crypt. |
Lingering Flame | 1 | 6,700 | Pyromancy |
Flame Swathe | 1 | 9,500 | Pyromancy |
Dark Orb | 1 | 600 | Hex |
Dark Hail | 1 | 1,500 | Hex |
Dark Fog | 1 | 5,200 | Hex |
Affinity | 1 | 11,500 | Hex |
Boss Soul Trades
Boss Weapon | Boss Soul | Soul Cost |
---|---|---|
Mytha's Bent Blade | Mytha, the Baneful Queen Soul | 1,500 |
Smelter Sword | Smelter Demon Soul | 1,500 |
Pursuer's Ultra Greatsword | Soul of the Pursuer | 1,500 |
Pursuer's Greatshield | Soul of the Pursuer | 1,500 |
Warped Sword | Flexile Sentry Soul | 1,500 |
Arced Sword | Flexile Sentry Soul | 1,500 |
Barbed Club | Flexile Sentry Soul | 1,500 |
Giant Stone Axe | Soul of the Last Giant | 1,500 |
Gargoyle Bident | Belfry Gargoyle Soul | 1,500 |
Dragonrider's Halberd | Dragonrider Soul | 1,500 |
Dragonrider Twinblade | Dragonrider Soul | 1,500 |
Dragonrider Bow | Dragonrider Soul | 1,500 |
Dragonrider Greatshield | Dragonrider Soul | 1,500 |
Roaring Halberd | Skeleton Lord's Soul | 1,500 |
Bone Scythe | Covetous Demon Soul | 1,500 |
Chariot Lance | Executioner's Chariot Soul | 1,500 |
Shield Crossbow | Executioner's Chariot Soul | 1,500 |
Spotted Whip | Demon of Song Soul | 1,500 |
Heavy Homing Soul Arrow | Ruin Sentinel Soul | 1,500 |
Soul Shower | Scorpioness Najka Soul | 1,500 |
Sacred Oath | Soul of Velstadt | 3,000 |
Toxic Mist | Royal Rat Vanguard Soul | 1,500 |
Acid Surge | Royal Rat Authority Soul | 1,500 |
Repel | Giant Lord Soul | 5,000 |
Flame Weapon | Old Witch Soul | 10,000 |
Crystal Soul Spear | Old Paledrake Soul | 10,000 |
Blinding Bolt | Old King Soul | 10,000 |
Numbness | Old Dead One Soul | 5,000 |
Lifedrain Patch | Darklurker Soul | 5,000 |
Outcry | Soul of Nadalia, Bride of Ash | 45,000 |
Equipment
- Black Set
- Staff of Wisdom
Drops
- Black Hood
Attacks
- Soul Geyser
- Soul Greatsword
- Soul Shower
- Soul Spear Barrage
- Soul Vortex
Videos
- Main Game: All Trades with Straid of Olaphis
- The Lost Crowns Trilogy DLC: All Trades with Straid of Olaphis
Notes
- He gives you his armor set, the Black Set, after trading in four boss souls. If killed, you can buy his armor set from Merchant Hag Melentia.
- If you talk to him with at least 3 Intelligence and then use a Soul Vessel to reset it to a lower value, he will still talk to you.
- This NPC has unused dialogue lines.
- One of 2 NPCs who trade for Boss Souls, the other being Weaponsmith Ornifex.
Dialogue
All dialogue text is © From Software Inc.
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- When first met
Still a bit stiff, I'm afraid. Heh heh heh…
I must thank you, young traveller.
I am Straid. A wandering sorcerer of sorts.
I've been a guest for a very long time. But I don't think that anybody will miss me!
- When the player has insufficient INT
Cursed one, you lack intelligence.
Weak, so terribly weak…
Heh heh heh…
- When the player has sufficient INT and FTH
Hm-hmm…
Very good, very good indeed.
Cursed one, weak you may be, but I, Straid, will teach you my spells.
- When talking to open interaction menu, without a boss soul
Souls! I need souls! You cursed fool!
If you seek my strength, bring me souls!
Bigger, stronger souls! Heh heh…
- When talking to open interaction menu, with a boss soul
Well! This is a most peculiar soul.
Very good, very good indeed.
Unusual souls produce unusual spells. Heh heh heh…
(or)
Well! This is a most charming soul.
Very good, very good indeed.
My power is yours! Let it serve your desires! Heh heh heh…
(or)
Well! This is a most twisted soul.
Very good, very good indeed.
Prepare to peer straight into the heart of magic. Heh heh heh…
- When leaving, having used his services
Feeble cursed one!
Do you really think you can manage the glories that are my spells?
- When leaving, without having used his services
Feeble cursed one!
Let's hope the magnificence of my spells does not deter you! Heh heh!
- When walking off without closing the menu
Don't just walk off, cursed one. Heh heh…
- Using 'Talk' option
- So, how long was I sat petrified…
Long enough for the old kingdom to have crumbled, I see.
Long enough for Olaphis to rise, fall, and fade away, evidently.
Why didn't anyone wake me sooner?! Heh heh… - Drangleic… I've never heard the name.
Is that what they call this place now?
Hah hah…Very good, very good indeed. - The cursed ones were imprisoned within this land.
Of course, you came of your own free will. Heh heh…
The people feared the cursed ones like a plague.
Some people would rather keep dreadful things out of sight, out of mind.
In the end they swept them up and corralled them here.
So very typical of meek minds, don't you think? - Once people became aware of their own frailty…
They seized anybody they found undesirable, cursed or no, and impounded them here.
Whoever posed even the slightest threat, was removed. All so that they could sleep better at night.
They even turned the great Straid into a stone! Hah hah! - Many kingdoms rose and fell on this tract of earth; mine was by no means the first.
Anything that has a beginning also has an end. No flame, however brilliant, does not one day splutter and fade.
But then, from the ashes, the flame reignites, and a new kingdom is born, sporting a new face.
It is all a curse! Heh heh heh!
And it is your cursed flesh that will inherit the flame. Heh heh… - Pyromancy was created by the ancient witch of fire.
She harnessed the power of flame, and melded it into pyromancy.
The witch led her daughters into war against the Old Ones.
But legends are legends.
What are you prepared to believe? Heh heh…
- So, how long was I sat petrified…
- When giving equipment to the player
Cursed one, take these.
Put them on, and please, stop being so weak. Heh heh…
- When attacked but not aggroed
Heh heh heh…
(or)
How testy, little cursed one!
(or)
You dare challenge me? Heh heh…
- When attacked and aggroed
Weak, so terribly weak…
- When killing the player
Hah hah hah hah!
- When re-encountered after aggroing
Come back for more, little cursed one? Heh heh…
- When attacked and health is under 50%
Ooh, you're tough, cursed one! Heh heh…
- When killed
Very good, very good indeed.
Voiced by: Peter Marinker
Footnotes 1. Black Hood description. 2. Black Robes description.Sweet Shalquoir
|
Description
That tiny thing inside the ruins… An ancient being that will mock your very existence.
She imparts sound wisdom. Provided you find her on a good day…1
A cat who can talk. She is quite fond of your scent.
Location
Majula
Found in the house to the right of the large pit.
Use
- Sells various items.
- Keeps track of the covenants the player has discovered and what rank the player has reached in them.
- Allows the player to abandon a covenant.
Sells**
Armor | Total | Soul Cost | Notes |
---|---|---|---|
Flying Feline Boots | 1 | 6,000 | Reduces falling damage. Defeat Royal Rat Vanguard and Royal Rat Authority. |
Rings | Total | Soul Cost | Notes |
Ring of the Evil Eye | 1 | 4,500 | Absorb HP from each defeated foe. |
Silvercat Ring | 1 | 13,400 | Reduces falling damage. |
Redeye Ring | 1 | 6,700 | Easier to be detected by enemies. |
Name-engraved Ring | 1 | 5,500 | Easier to connect to players who chose the same god. |
Ring of Whispers | 1 | 5,800 | Can hear the voices of foes. |
Consumables | Total | Soul Cost | Notes |
Homeward Bone | 10 | 600 | Return to the last bonfire rested at. |
Prism Stone | 10 | 300 | Emits light, and marks one's path. |
Alluring Skull | 10 | 300 | Lures certain types of enemies. |
Lloyd's Talisman | 10 | 1,600 | On hit, blocks Estus recovery for 30 seconds. |
Notes
- Cannot be killed.
- After opening the Shrine of Winter, all of her consumables will have unlimited stock.
- She will change places around the room she is located in, going from the table, onto a desk and then sitting in the desk chair and other various positions.
- Has an unused dialogue line suggesting she might have been killable at some point.
- You can actually talk to her from outside the house, where the lifegem is in the tent, if she is sitting at that position.
Dialogue
All dialogue text is © From Software Inc.
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- When first met
Oh…Undead, are we?
And one without much time remaining.
Just about ready to fall apart, I'd say.
Not exactly the time to be chatting with a cat!
Well, suit yourself.
Oh, yes, you may call me Shalquoir. Enchanté.
So, what did you want, anyway?
Ooh, you smell wonderful. Hee hee hee…
- When talking to her to open the interaction menu before opening the Shrine of Winter
Oh…Who were you again?
Hoh hoh…Oh, I'm not serious.
You do have a rather pleasant scent.
The type I'm quite fond of. Hee hee hee…
- When talking to her with a Token of Spite in your inventory
Hoh hoh! What's happened to you?
You have that glint in your eyes.
And the scent…Of one with quite the catalogue of sins…
Oh, don't feel bad. I'm sure your mother's still proud…Hee hee!
- When leaving, having used her services
Satisfied?
I'll be around, if you ever come back.
- When leaving, without having used her services
Nothing suited you, I presume?
Well, that's dismaying. Hee hee hee…
- When walking off without closing the menu
Oh my, haste makes waste. Hee hee hee…
- When talking in the interaction menu before opening the Shrine of Winter
This place is already dead.
Everything will crumble and waste away, so that something new may be born.
Isn't it wonderful? Hee hee hee…
- When talking in the interaction menu before opening the Shrine of Winter
This place is fascinating.
We receive only the most peculiar visitors. Folk like yourself.
It's enough to keep even a cat amused!
- When talking in the interaction menu before opening the Shrine of Winter
Are you going to see the Old Ones?
Those four who have grown so incredibly ancient.
They must have sprouted quite a thick coat of moss by now.
For heaven's sake, no-one even knows their names anymore!
Imagine that! Hee hee hee hee!
Yes…Nothing like yourself.
For you…have a most pleasant scent, that grows nicer with each passing day.
- When talking in the interaction menu before opening the Shrine of Winter
Have you made friends with the man by the sea?
He's lost everything, absolutely everything. Hee hee…
The only thing he's good for now… Is a few tidbits on covenants.
Covenants are a type of, well, contract, you might say.
You give something, to gain something. That's the way humans like it, right?
It might be just the thing you need. But what does a cat know? Hee hee hee…
- When talking in the interaction menu before opening the Shrine of Winter
Did you see that oddly-formed rock behind here?
Long ago, they called it Victor's Stone, as I recall.
If you wish to face greater challenges, speak to the rock.
Although you'd just as well not. Hee hee hee…
- When talking to her to open the interaction menu after opening the Shrine of Winter
Well, you've grown quite a bit, haven't you?
Your scent is lovelier than it's ever been. Hee hee hee…
Why not trot along to the castle?
And meet the King.
Long ago, He smelled just like you.
Not so much anymore, though.
He's quite rancid by now.
But we cats love that. It's an acquired taste!
- When talking in the interaction menu after opening the Shrine of Winter
Once, people tried to round up the Undead and hide them away from the world.
They thought that imprisoning the Undead would solve the problem.
They created a towering bastille to contain them, but in the end, it did no good.
The Lost Sinner lives deep within the bastille.
The fool. Trying to light the First Flame…
- When talking in the interaction menu after opening the Shrine of Winter
Why do people try so hard to be beautiful?
We cats are born beautiful, of course. Hee hee…
The human ego…How many ugly iron castles has it erected?
And they don't even see the folly of their ways.
But that's what makes watching humankind so delightful.
It reminds me of someone who lived long ago.
A vainglorious liar who ended up hurling himself into the flames.
Now he's Ichorous Earth, if I'm not mistaken.
- When talking in the interaction menu after opening the Shrine of Winter
You've seen that gaping hole here?
Well, there's nasty little vermin down there.
Although who you seek is even further below.
And has been down there for a very, very long time.
He's plumb Rotten by now, I'm sure! Hee hee hee…
- When talking in the interaction menu after opening the Shrine of Winter
Men develop the most peculiar fascinations.
Sometimes their fascinations seem to take control.
Till there's very little man left. Hee hee hee…
Oh, it's like that awful traitor long ago.
He coveted what he did not have, and it drove him mad.
What a curious conundrum. Hee hee hee…
The Writhing Ruin keeps searching as we speak.
Searching for its heart's desire.
- When talking to her to open the interaction menu after meeting Queen Nashandra in Drangleic Castle
Oh, it's you.
What're you doing here?
Have you lost your way? Hee hee hee…
I believe you're in search of the King.
Well, he's keeping company with the dead.
- When talking to her to open the interaction menu after obtaining the King's Ring
You'll find a great creature far to the east.
A colossal thing, with the strength to match its size.
Or something playing the part at least.
Open the door, and venture inside, and you'll soon smell even lovelier.
- When talking to her to open the interaction menu after obtaining the Ashen Mist Heart
Trespassing into their dreams?
Of the ones who crossed the sea, lavishing ruin upon the land?
How they savour their visions… Of glorious deeds in battle.
Hee hee hee hee hee…
- When talking to her to open the interaction menu after obtaining the Giant's Kinship
It seems that we must now part.
Why now? I don't see how it should matter.
Just because, because I'm a cat. Hee hee…
Honourable Sovereign, take your throne.
And do great things, if it please.
- When attacked
Oh what now? Hmph!
(or)
Ooh, keep trying.
(or)
Oh, spare me, please.
Voiced by: Hannah John-Kamen
Footnotes 1. Emerald Herald dialogue.The Rat King
|
Description
A most noble being. Detests humankind and sees them as nothing but lying vermin.
Long ago, an agreement was reached between humans and rats. Humanity was given dominion over the land above, and anything the light didn't touch was deemed the rats' domain. For a time, there was peace. However, as time went on humans lost sight of what really mattered, and their insatiable greed eventually led to bigger and grander explorations underground, causing many an innocent rat to die in the process. The King is determined to exact revenge on his foes in the overworld for betraying his trust and defiling the rats' sacred ground.
He is the head of the Rat King Covenant.
Location
Grave of Saints
After defeating the Royal Rat Vanguard.
Doors of Pharros
After defeating the Royal Rat Authority.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,560 | 1,300 |
2 | ? | ? |
8 | ? | ? |
Sells
Consumables | Total | Soul Cost | Notes |
---|---|---|---|
Corrosive Urn | ∞ | 700 | Throw to break the equipment of players. |
Dung Pie | ∞ | 600 | Throw to poison foes. |
Common Fruit | ∞ | 1,600 | Temporarily boosts Poison resistance. |
Red Leech Troches | ∞ | 1,600 | Temporarily boosts Bleed resistance. |
Triclops Snake Troches | ∞ | 2,000 | Temporarily boosts Petrify resistance |
Drops
- 1,300 souls (Bonfire Intensity 1)
Dialogue
All dialogue text is © From Software Inc.
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- When first met
Leave this place, human.
We have no time for thy kind.
Humans bring nothing but filth.
- When talking a second time without a Rat Tail in the inventory
Thy welcome wearest thin.
Leave this place.
- When talking a second time with a Rat Tail in the inventory
Is that a Rat Tail, human?
Thou'st one of mine rat burrows conquered. This will not go unnoticed.
Rejoice, for the right to serve me is now thine.
Since thou'rt human still…
Permit me ask. Wilt thou thy human soul surrender, and pledge thyself to me?
Swearest thou by the sweet-tempered sludge that laps at our bosoms?- Answer "yes"
Thou hast the eyes of one who perceiveth true beauty.
Human, thou mayest serve.
Take this ring. It was forged by a human who was once among us.
The ring draws to thee those who would defile our burrow.
Wear the ring whenever thou'rt near.
And destroy those who would dare provoke our ire.
I will grant unto thee all thou should so desire.
I prithee serve with a true rat's honour. - Answer "no"
Of course. Humans are all alike.
Get thee gone. We will tolerate thy stench no longer.
- Answer "yes"
- When talking a second time after disagreeing to join covenant
Thou return'st?
I am not unkind. Shouldst thou forbear thy ways, audience shall be thine.
Swearest thou to serve me true?- Answer "yes"
Thou hast the eyes of one who perceiveth true beauty.
Human, thou mayest serve.
Take this ring. It was forged by a human who was once among us.
The ring draws to thee those who would defile our burrow.
Wear the ring whenever thou'rt near.
And destroy those who would dare provoke our ire.
I will grant unto thee all thou should so desire.
I prithee serve with a true rat's honour. - Answer "no"
Then we need consort no longer.
- Answer "yes"
- When talking to open interaction menu
Speak thy mind, servant.
- Using 'Talk' option
My servant, tell me the way of things.
There has been much honour in thy service, despite the human blood coursing thy veins.
I am merciful, and trust in thee as I would any rat.
- Using 'Talk' option
The insolent fools line up to trample upon our burrows.
My servant, dispatch these invaders, and thy reward will be handsome indeed.
- Using 'Talk' option
Knowest thee of the Lockstones? Those odd contraptions fashioned by human hand long ago.
Thou art human, and thence able.
I know thy kind, base plotters and schemers all. Put these contraptions to thy employ 'gainst thy foe.
- When talking after abandoning covenant
Why comest thou here, human?
Thy treason will not go unpunished.
Be gone. I will gaze upon thee no longer.
(Prompt appears asking if you want to rejoin the covenant)- Answer "yes"
My servant, do not disappoint me. - Answer "no"
Traitors will not be forgiven. Get thee gone.
- Answer "yes"
- When leaving after buying something
My servant, destroy my enemies.
- When leaving without buying anything
My servant, do not disappoint me.
- When walking off without closing the menu
Go then, my servant.
- Reach Rank 1 in Rat King covenant
I am aware of thine accomplishments, and they are not few.
Long ago, I struck an accord with a human chieftain.
'Twas agreed, Humans would rule the lands lapped by the sun's rays, and rats, all that was below.
But humans are liars all, schemers and cheats.
Thou art from a different cloth cut. Do not disappoint me.
- Reach Rank 2 in Rat King covenant
Thy deeds are known to me. Still, there is ever more work to be done.
Humans are creatures of greed. The time came they broke their word, and hunted us down.
I had their word the underworld was ours to rule, untouched as it is, by the rays of the sun.
The more humans coveted, the more blinded they became as to what truly mattered.
And that is why I pity the fools called humans.
My servant, human scent lingers upon thee yet.
Rid thyself of it, if thou canst.
- Reach Rank 3 in Rat King covenant
My servant, well met indeed.
'Twould seem some sunlight-poisoned creatures are worthy of great honour.
Thou'st permitted me to dream. One day, rats and humans may yet live and die together, in peace.
- When attacked but not aggroed
What is thy purpose?
(or)
Enough of thy baseness.
(or)
I've had quite enough.
- When attacked and aggroed
I will destroy thee, filthy human!
- When killing the player
Disgusting creature…
- When re-encountered after aggroing
Thou art a fool to show thy face here!
- Unknown
Adieu sweet burrow.
Voiced by: Steven Pacey
Titchy Gren
|
Description
The overseer of the Brotherhood of Blood covenant.
Location
Undead Purgatory
Found up the stairs after the boss fight against the Executioner's Chariot.
If you speak to him with a Token of Spite in your inventory, he'll give you the option to join the Brotherhood of Blood covenant.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1690 | 1,600 |
2 | 3024 | ? |
8 | ? | ? |
Event Items
Item | Conditions for Receipt |
---|---|
Crest of Blood | Join the Brotherhood of Blood covenant. |
Curved Twinblade | Speak to him after reaching Rank 1 in the Brotherhood of Blood covenant. |
Crescent Sickle | Speak to him after reaching Rank 2 in the Brotherhood of Blood covenant. |
Great Chaos Fireball | Speak to him after reaching Rank 3 in the Brotherhood of Blood covenant. |
Nahr Alma Set | Speak to him after reaching Rank 3 in the Brotherhood of Blood covenant. |
Scythe of Nahr Alma | Speak to him after reaching Rank 3 in the Brotherhood of Blood covenant. |
Sells
Weapons | Total | Soul Cost | Notes |
---|---|---|---|
Great Scythe | ∞ | 3,000 | |
Priest's Chime | ∞ | 4,000 | |
Armor | Total | Soul Cost | Notes |
Executioner Helm | 1 | 5,400 | After you reach Drangleic Castle. |
Executioner Armor | 1 | 7,000 | After you reach Drangleic Castle. |
Executioner Gauntlets | 1 | 6,000 | After you reach Drangleic Castle. |
Executioner Leggings | 1 | 6,700 | After you reach Drangleic Castle. |
Bone Crown | 1 | 3,600 | Defeat the Skeleton Lords. |
Bone King Robe | 1 | 6,000 | Defeat the Skeleton Lords. |
Bone King Cuffs | 1 | 4,200 | Defeat the Skeleton Lords. |
Bone King Skirt | 1 | 4,800 | Defeat the Skeleton Lords. |
Rings | Total | Soul Cost | Notes |
Delicate String | 1 | 20,000 | Increases the chance of being invaded. |
Consumables | Total | Soul Cost | Notes |
Hexing Urn | ∞ | 350 | Throwable, inflicts Dark damage. |
Silver Talisman | ∞ | 1,300 | Chameleon in item form. |
Red Sign Soapstone | 1 | 5,000 | Place a sign to get summoned for PvP. |
Cracked Red Eye Orb | 5 | 5,000 | Only available in NG. |
Cracked Red Eye Orb | ∞ | 10,000 | Only available in NG+ and above. |
Scrolls | Total | Soul Cost | Notes |
Firestorm | 1 | 4,500 | Pyromancy |
Great Combustion | 1 | 4,800 | Pyromancy |
Fire Whip | 1 | 3,800 | Pyromancy |
Equipment
- Nahr Alma Set
- Scythe of Nahr Alma
- Caitha's Chime (only once he's aggroed)
Drops
- Nahr Alma Hood (guaranteed)
Notes
- Will only sell you items if you're in the Brotherhood of Blood.
- You'll have to be in actual NG+ for him to sell infinite Cracked Red Eye Orbs. Using a Bonfire Ascetic won't work.
- Drops only his hood if slain. Merchant Hag Melentia will have his robes and scythe for sale.
- It costs 6,000 souls to revive him from his gravestone.
- An easy way to obtain a Token of Spite is to loot the one that can be found in a wood chest just before entering The Gutter.
- Titch is an old English colloquialism for little people. The adjective titchy also describes something as very small or short.
Dialogue
All dialogue text is © From Software Inc.
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- If you do not have a token of spite in your inventory when you first visit
What is it?
Oh, you trot along home. This place won't be any fun, not for you.
- First Encounter
Ooh, welcome, welcome.
Do you have a lust for blood?- Answering NO
Well, that's no fun…
Go back home. This is no place for you. - Answering YES
Yes, of course, why else would you be here?
Do you give yourself to Nahr Alma? - Answering YES
Then you will need blood, lots of it.
Undead blood, like your own.
But it's not as easy as you think! Nah hah hah…
Well, what'dya say? Join the Brotherhood of Blood? - Answering YES
Hmm…
Well, that can hardly be the whole story.
I want to hear what you really think.
You want more than just a little blood.
You want to be drenched in blood, mired in its foul stench. Am I right? Am I?
Oh, just say that I'm right! Nah hah hah… - Answering YES
Heh heh heh… I knew it, I knew it!
Fantastic! You're the best.
Now you are a servant of Nahr Alma.
This Crest of Blood is yours.
There! Another servant of blood is born!
You will serve well, I just know you will! Heh heh…
- Answering NO
- Re-encounter (if not in covenant)
You've done well to find me.
Do you seek blood?- Answering NO
But if you seek Undead blood…I welcome you. - Answering YES
see chain above
- Answering NO
- Re-encounter (when in covenant)
Well, how are we?
Whatever you need, I've got it for you.
- Using Talk Option
- Know anything about Tokens of Spite? Well, you can fight other blood servants with them.
I'll reward you if you win. With red orbs.
You know, a Cracked Red Eye Orb. Use them to visit other worlds, and seek more blood.
Tell me if you need anything else.
I'm very generous. Anything to get you covered in blood. - Have you heard of the Blue Sentinels?
They're a thorn in our sides, to say the least.
Their men are obsessed with hunting down blood servants.
Ah, who cares? It's just another chance to spill more blood.
Doesn't that excite you, hm? Heh heh…
- Know anything about Tokens of Spite? Well, you can fight other blood servants with them.
- Re-encounter after abandoning covenant
Wait, you've left the Brotherhood of Blood.
Oh, well. Some people just don't have it in them.
Bye-bye. Don't loiter for long. You're not wanted here.- Answering YES
Hmm…Not that I really care, but…
Let's see some results next time! - Answering NO
see NO response above
- Answering YES
- After answering NO to re-join
I've no use for you any more.
Trot along home. Heh heh heh…
- Leaving without using services
Fine, either way. Heh heh heh… (no audio for laughs)
- Leaving after using services
Come back soon. Heh heh heh… (no audio for laughs)
- Leaving without exiting menu
Thirsting for blood? Heh heh heh… (no audio for laughs)
- When attacked
That hurts…
What are you thinking?
Trying to spill my blood?
Well, whose blood will spill first? (aggroed)
Ooph! Agh! Hah… (50% HP)
- When killing the player
Oh, it's even on my shoes!
- Re-encounter (after aggroed)
You are a sad, sad fool.
- Reach Rank 1 in the Brotherhood of Blood covenant
Heh heh, wow, you're something.
But don't stop now.
You can be much nastier than this!
- Reach Rank 2 in the Brotherhood of Blood covenant
You're incredible, you really are.
Those who seek blood are driven by a thirst.
You have it, too, and that's what makes you good.
- Reach Rank 3 in the Brotherhood of Blood covenant
I couldn't ask for anything more.
Many Undead are obsessed with blood, but you're beyond the pale.
You're absolutely despicable! Hah hah hah!
Go, and seek all the blood that you desire. The rest is up to you.
- When giving equipment to the player
I have to say, you were bloody good. Take these, for all your trouble.
But see you don't stain them all red. Heh heh heh…
- Unknown
Do you give your body and souls?
Here, this is for you.
Now, go and find some blood!
- Unknown
Heh heh…Heh heh heh…
You want blood, I know you do…
Voiced by: Con O'Neill
Weaponsmith Ornifex
|
Description
A harpy, similar to the ones found in the Painted World of Ariamis in Dark Souls.
She is a blacksmith capable of imbuing souls to equipment, creating unique items based on the soul's original owner, a skill which she claims was inherited from a strange pale beast that inhabited the land long ago.
Location
Shaded Woods
From the Shaded Ruins bonfire, she is found locked in an underground cave, below the false floor. Requires the Fang Key from the petrified lion statue near the bonfire to free her. You must exhaust all of her dialogue to get her to move.
Brightstone Cove Tseldora
Will move here once freed. In the room with many statues. Next to the Lower Brightstone Cove bonfire.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 3,670 | 2,100 |
2 | ? | ? |
8 | ? | ? |
Uses
- Sells various items.
- Performs boss soul trades.
- Repairs and reinforces equipment.
- Will perform the first boss soul trade for free.
Sells
Weapons | Quantity | Soul Cost |
---|---|---|
Murakumo | Unlimited | 5,800 |
Partizan | Unlimited | 3,000 |
Twinblade | Unlimited | 5,000 |
Composite Bow | Unlimited | 5,500 |
Heavy Crossbow | Unlimited | 4,000 |
Ammunition | Quantity | Soul Cost |
Fire Arrow | Unlimited | 60 |
Fire Bolt | Unlimited | 80 |
Consumables | Quantity | Soul Cost |
Amber Herb | 10 | 1,600 |
Green Blossom | 10 | 1,300 |
Flame Butterfly | Unlimited | 600 |
Scrolls | Quantity | Soul Cost |
Homing Soul Arrow | 1 | 6,500 |
Homing Soulmass | 1 | 6,000 |
Fall Control | 1 | 4,800 |
Boss Soul Trades
Weapons | Boss Soul | Soul Cost |
---|---|---|
Aged Smelter Sword | Smelter Demon Soul | 1,500 |
Bewitched Alonne Sword | Soul of Sir Alonne | 18,000 |
Bow of Want | Soul of Nashandra | 10,000 |
Butcher's Knife | Soul of the Rotten | 5,000 |
Chaos Blade | Old Witch Soul | 10,000 |
Chime of Screams | Soul of Nadalia, Bride of Ash | 20,000 |
Chime of Want | Soul of Nashandra | 10,000 |
Crypt Blacksword | Old Dead One Soul | 10,000 |
Curved Dragon Greatsword | Ancient Dragon Soul | 1,500 |
Defender Greatsword | Throne Defender Soul | 3,000 |
Defender's Shield | Throne Defender Soul | 3,000 |
Dragonslayer Greatbow | Old King Soul | 10,000 |
Dragonslayer Spear | Old Dragonslayer Soul | 1,500 |
Drakewing Ultra Greatsword | Guardian Dragon Soul | 1,500 |
Eleum Loyce | Soul of Alsanna, Silent Oracle | 12,000 |
Fume Sword | Soul of the Fume Knight | 8,000 |
Fume Ultra Greatsword | Soul of the Fume Knight | 25,000 |
Iron King Hammer | Old Iron King Soul | 5,000 |
Ivory King Ultra Greatsword | Soul of the Ivory King | 5,000 |
Ivory Straight Sword | Soul of Aava, the King's Pet | 8,000 |
King's Mirror | Looking Glass Knight Soul | 3,000 |
King's Shield | Soul of the King | 10,000 |
King's Ultra Greatsword | Soul of the King | 10,000 |
Loyce Greatsword | Soul of Lud, the King's Pet | 3,000 |
Loyce Shield | Soul of Zallen, the King's Pet | 1,200 |
Lost Sinner's Sword | Soul of the Lost Sinner | 5,000 |
Moonlight Greatsword | Old Paledrake Soul | 10,000 |
Ruler's Sword | Soul of the King | 10,000 |
Sacred Chime Hammer | Soul of Velstadt | 1,500 |
Scythe of Want | Soul of Nashandra | 10,000 |
Spider Fang | Soul of the Duke's Dear Freja | 1,500 |
Spider's Silk | Soul of the Duke's Dear Freja | 1,500 |
Spitfire Spear | Guardian Dragon Soul | 1,500 |
Thorned GreatSword | Looking Glass Knight Soul | 3,000 |
Watcher Greatsword | Throne Watcher Soul | 3,000 |
Watcher's Shield | Throne Watcher Soul | 3,000 |
Wrathful Axe | Soul of Elana, Squalid Queen | 24,000 |
Yorgh's Spear | Soul of Sinh, the Slumbering Dragon | 14,000 |
Drops
- None
Videos
- Main Game: All Trades with Weaponsmith Ornifex
- The Lost Crowns Trilogy DLC: All Trades with Weaponsmith Ornifex
Notes
- This NPC has unused dialogue lines.
- One of 2 NPCs who trade for Boss Souls, the other being Straid of Olaphis.
- Her model, textures, and idle animations are almost, if not completely identical to those of the Crow Demons from the Painted World of Ariamis in Dark Souls.
- Briefly hovers in the air and then divebombs, attacking with her beak, if provoked
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- When saved in Shaded Ruins
- Thank you for helping me.
I am Ornifex.
I owe you some form of thanks, but have nothing for you at the moment.
If it would not trouble you, could you visit my abode just down the way? - Thank you, kind traveller.
I believe that I can be of assistance if you would visit me at my home.
- Thank you for helping me.
- When first met in Brighstone Cove
- Oh, we meet again, kind traveller.
This is my workshop.
In your tongue, I believe I would be called a blacksmith.
I create all manner of equipment, using an ancient technique unique to my…people.
Normally I only cater to a very select few…
But I have a debt to you. I will craft one thing of your choice.
My wares are far from ordinary.
I am certain that they will please you.
I require no payment this time. But you must bring me a Wondrous Soul.
My technique absolutely requires it. I trust you will understand. - If you provide a Wondrous Soul, I will create one thing of your choice.
I require no payment this time. It is my way of saying thanks.
- Oh, we meet again, kind traveller.
- When talking to open interaction menu
What do you desire?
(or)
Do you have a Wondrous Soul?
(or)
Hello there. Do you have a Wondrous Soul?
(or)
Hello there. What can I do for you?
- When leaving, having used her services
Come back again if you find another soul.
- When leaving, having not used her services
Come again, if it please you.
- When walking off without closing the menu
Be safe.
- Use 'Talk' option
- The nature of an item is greatly influenced by the soul that was used to create it.
They can be tricky to use, but when wielded properly, are extremely powerful.
This is what I meant by unique. These wares are not for use by ordinary folk. - It's hard to believe now, but this land was once a flourishing kingdom.
Its king, Vendrick, came close to unlocking the essence of the soul.
What a dazzling soul he surely had…
Imagine what I might create with such a powerful soul… - It is said that our technique originates from a strange being that inhabited this land.
A pale beast that lived long, long ago. We don't even know what exactly it was.
If you find a Wondrous Soul, bring it by for me to have a look. - Do you find me strange? Skee hee.
You humans are always this way. The way you glare at any unfamiliar creature.
That mix of curiosity, fear, and revulsion.
Oh, well. It hardly concerns me.
- The nature of an item is greatly influenced by the soul that was used to create it.
- When attacked but not aggroed
Skwaa!
(or)
What are you…!
(or)
Stop this!
- When attacked and aggroed
Oh, as you please…
- When killing the player
What a bother.
- When re-encountered after aggroing
You again?
- When attacked and health is under 50%
The impunity…
- When killed
You humans are all alike…
- Unknown
May we meet again.
Voiced by: Anna Koval