Pyromancies

Acid Surge


In-Game Description


A fringe pyromancy of unknown origin.
Sprays an equipment-eroding acid.

Does not directly damage foes, but eats away
their equipment instead. Yet another
pyromancy inspired by perniciousness.

Use


Degrades the durability of enemy equipment while they are in the cloud. Has no effect in PvE, only useful for PvP.

Availability


Trade Straid of Olaphis the Royal Rat Authority Soul and 1,500 souls.

Stats


Spell Type Uses Duration Attunement Slots
Cloud/Acid 2 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Chaos Storm


In-Game Description


The chaos flame is said to have
devoured the mother of pyromancy.
Create multiple pillars of chaos flame.

Those who sought great power were
consumed by their own desires.
Where are these lost souls now?

Use


An area of effect pyromancy that causes pillars of flame to erupt in a circle around the caster, similar to Firestorm and Fire Tempest.
This is the second most powerful storm spell, and will leave traces of the pillars for a short time after they expire that deal some extra damage when walked on.

Availability


Located in the Iron Keep, in the room after the second bonfire with the platforms that can be raised/lowered. The pyromancy is in a metal chest at the end of a long path of lava rocks in the back left of the room.

To reach the chest, try to raise your fire defense as much as possible by

Your fire defense should now be high enough to reduce the damage taken by a significant amount. If you still take too much damage from walking on lava, you can mitigate it by drinking Estus Flask. Find out how many steps you can take before you need another flask, and drink one or two before attempting to open the chest.

Notes


Stats


Spell Type Uses Duration Attunement Slots
AoE/Fire 2-4 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
43 3
94 4

Combustion


In-Game Description


An elementary spell for new pyromancers.
Releases flame in front of the caster.

The simplest pyromancy of all,
but surprisingly effective.

Use


Summon forth a burst of flame from one's finger tips, igniting enemies.
Base damage (before enemy resistance) is approximately : 60 + 1.25 * catalyst's fire attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Melee/Fire 10-15 N/A 1

Cast Increases with Attunement

Attunement Uses
10 10
26 11
38 12
49 13
79 14
94 15

Dance of Fire

In-Game Description


Pyromancy created by the magus Eygil,
loyal follower of the Old Iron King.
Cast flame in a sweeping motion across
a targeted area.

The fire seems to dance, and makes its
victims dance with it.

Use


Cast flame in a sweeping motion across a targeted area.

Availability


Brume Tower treasure.

After the Throne Floor bonfire, you go down a long ladder to a room full of Ashen Warriors and an Ashen Idol. The pyromancy is in a sideroom here.

Stats


Spell Type Uses Duration Attunement Slots
Ranged/Fire ~3 N/A 1

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Fire Orb


In-Game Description


A stronger form of fireball.
Creates a fireball that is hurled at foes.
Also inflicts damage to does near the point of
contact.

The power of pyromancies is influenced
by one's pyromancy flame, which can be
strengthened through reinforcement.

Use


A stronger form of Fireball. Creates a fireball that is hurled at foes. Also inflicts damage to foes near point of contact.
Base damage (before enemy resistance) from a direct hit is approximately : 1.75 * catalyst's fire attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Ranged/Fire 4-8 N/A 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Fire Snake

In-Game Description


Pyromancy created by the magus Eygil,
loyal follower of the Old Iron King.
Creates several pillars of flame
in front of the caster.

Eygil sought to grant fire a will of its own.
This pyromancy was conjured up to behave
like a snake, writhing toward its prey,
with a mind to strike.

Use


Creates several pillars of flame in front of the caster that track down the enemy.

Availability


Brume Tower treasure.

In front of the Scorching Iron Scepter contraption is a locked door opened by the Tower Key. An Ashen Idol that causes Curse is behind it. The pyromancy is in a metal chest here.

Stats


Spell Type Uses Duration Attunement Slots
Melee/Fire 2 - 4 N/A 2

Cast Increases with Attunement

Attunement Uses
10 2
43 3
94 4

Notes


The pillars have very high tracking capability and are very large making this a difficult pyromancy to dodge in PvP

Fire Tempest

In-Game Description


An ancient, primal pyromancy.
Giant pillars of flame erupt near the caster.

The fire tempest incinerates all life.
What menace was so great as to make
such a fearsome spell necessary?

Use


Damaging area of effect Pyromancy which spouts pillars of flame from the earth that knock enemies on the ground.
Useful to note that when your opponent or an enemy is stuck in a poise-immune animation that this spell and Firestorm will do massive amounts of damage to the target as it will not knock them to the ground where they can avoid some of the damage.

Availability


Stats


Spell Type Uses Duration Attunement Slots
AoE/Fire 2-5 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Fire Whip


In-Game Description


An ancient, primal pyromancy.
Sweep foes with a whip-like flame.

One of the original pyromancies.
Effective use of it demands agile footwork,
making it a difficult spell for most.

Use


Invokes a flame-like whip in front of the caster that burns foes. Similar to Combustion albeit with increased range and more damage, but a longer casting time.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Melee/Fire 4-8 N/A 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Fireball


In-Game Description


A standard spell for pyromancers.
Creates a fireball that is hurled at foes.

To use pyromancies, equip
a pyromancy flame to serve
as the catalyst, and assign
a pyromancy to an
attunement slot.

The power of a pyromancy is
directly affected by the
quality of the catalyst.

Use


Throws a ball of flame which creates a small explosion upon impact, able to damage tightly packed enemies.
Base damage (before enemy resistance) from a direct hit is approximately : 1.25 * catalyst's fire attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Range/Fire 8-15 N/A 1

Cast Increases with Attunement

Attunement Uses
10 8
26 9
32 10
38 11
49 12
58 13
79 14
94 15

Firestorm


In-Game Description


An ancient, primal pyromancy.
Pillars of flame erupt near the caster.

The Firestorm is said to be the wrath
and ire of the spell's creator.

Use


Pillars of flame erupt in a circle around the the caster.

Availability


Stats


Spell Type Uses Duration Attunement Slots
AoE/Fire 4-8 N/A 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Flame Swathe


In-Game Description


One of the pyromancies devised by Straid,
the great mage of ancient Olaphis.
Great flames envelop and immolate faraway foes.

Straid, always immersed in magic,
never accepted an apprentice.
As a result, much of his extensive
knowledge is permanently lost.

Use


Creates a small flame within targetable distance that explodes for massive damage after a short moment. If an enemy moves in between caster and target before the cast is finished, the target will change.
This pyromancy is best used in PvE against non-fire resistant foes because of its explosion delay and crazy damage. Players will easily evade it.
Base damage (before enemy resistance) is approximately : 2.75 * catalyst's fire attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Ranged/Fire 2-5 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Flame Weapon


In-Game Description


Pyromancy that imbues weapon in other hand
with fire. Adds fire damage to the types of
damage the weapon already inflicts.

Pyromancy and sorcery are said to be
like oil and water, but in fact their origins
can be traced to a common source.

Use


Increases target weapon's fire damage for 90 seconds. The exact formula is still unknown, but it's reasonable to assume that it performs similarly to magic weapon. Testing was reported here and here.

Availability


Obtained by trading an Old Witch Soul and 10,000 souls to Straid of Olaphis.

Stats


Spell Type Uses Duration Attunement Slots
Self/Buff 4-8 90sec 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


Flash Sweat


In-Game Description


A pyromancy that internalizes the power of flame.
Sweat profusely, reducing fire damage.

Most useful when facing other flame-manipulating
pyromancers.
Just don't take the looks you get personally.

Use


Increases Fire resistance by 300 points.

Note


Disables the resistance from the Miracles Magic Barrier,Great Magic Barrier and from the Item Small Orange Burr.

Availability


Sold by Rosabeth of Melfia for 2,300 souls.

Stats


Spell Type Uses Duration Attunement Slots
Self/Buff 4-8 90sec 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Forbidden Sun


In-Game Description


Pyromancy developed in Aldian rites.
Fires a giant fireball with a widely
encompassing explosion.

What could possibly justify such excessive
destructive power? In all likelihood, the madmen
of Aldia never even questioned the need.

Use


Casts an enormous fireball with long range and massive destructive power. Causes damage on impact, and then explodes.

Availability


Acquired from Royal Sorcerer Navlaan after presenting him the Sunset Staff as proof of killing Felkin the Outcast.

Stats


Spell Type Uses Duration Attunement Slots
Ranged/Fire 1-3 N/A 3

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Great Chaos Fireball


In-Game Description


The Chaos Flame is said to have devoured the mother of pyromancy.
Create a chaos flame, and hurl it at foes.

This special flame creates a short-lived surge of molten lava wherever it lands.

Use


Hurls an enormous, chaotic fireball. The heat and power of this spell leave molten lava in its wake.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Ranged/Fire 2-5 N/A 2

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Great Combustion


In-Game Description


Superior spell to combustion.
Releases intense flame in front of the caster.

A very powerful spell, but so simple that
it can be awkward to use.

Use


Summon forth a burst of flame from one's finger tips, igniting enemies. Upgraded version of Combustion.
Base damage (before enemy resistance) is approximately : 86 + 1.93 * catalyst's fire attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Melee/Fire 6-8 N/A 1

Cast Increases with Attunement

Attunement Uses
10 6
43 7
94 8

Great Fireball


In-Game Description


The strongest form of Fireball.
Creates a giant fireball that is hurled at foes.

The exalted flame, long pined after.
Even if it would scorch our very flesh.

Use


Throws a ball of flame which creates a small explosion upon impact, able to damage tightly packed enemies. Upgraded version of Fireball.
Base damage (before enemy resistance) from a direct hit is approximately : 2.25 * Total Attack Rating (pyromancy glove damage + scaling bonus)

Availability


Stats


Spell Type Uses Duration Attunement Slot
Ranged/Fire 3-6 N/A 1

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Immolation


In-Game Description


A pyromancy that creates a coating of flame,
allowing the caster to incinerate nearby foes.
Needless to say, this is a perilous spell
that burns the caster while active.

If a person is truly desirous of something,
perhaps being set on fire does not seem so bad.

Use


Covers the caster's body with fire, damaging both enemies and the caster.

Availability


Found in the first chest after completing Belfry Sol.

Stats


Spell Type Uses Duration Attunement Slots
Self/Fire 8 30sec 1

Cast Increases with Attunement

Attunement Uses
10 8
26 9
32 10
38 11
49 12
58 13
79 14
94 15

Notes


Iron Flesh

FoldUnfold Table of Contents Use Buffs De-buffs Availability Stats Notes

In-Game Description


A pyromancy that internalizes the power of flame.
Turns the body into iron,
increasing defense and resistance.

As one might guess, the rock-solid flesh enabled
by this spell dramatically slows movement.
Guaranteed to cause trouble if used
at an inopportune moment.

Use


A spell that significantly increases resistances while reducing mobility.

Buffs


De-buffs


Availability


Sold by Rosabeth of Melfia for 3,500 souls.

Stats


Spell Type Uses Duration Attunement Slots
Self/Buff 2-4 25 sec 1

Cast Increases with Attunement

Attunement Uses
10 2
43 3
94 4

Notes


Footnotes 1. Source discussion.

Lingering Flame


In-Game Description


One of the pyromancies devised by Straid,
the great mage of ancient Olaphis.
Release a static fireball that explodes when
foes draw near.

Straid was an oddly gifted mage, well-versed
in both sorceries and pyromancies, but his
curious temperament never allowed him
to settle down in one place for very long.

Use


Sets an orb of fire that detonates if an enemy comes too close. The orb lingers for ~20 seconds.
Base damage (before enemy resistance) from a direct hit is approximately : 4.18 * catalyst's fire attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots
Ranged/Fire 4-8 N/A 2

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Outcry

In-Game Description


A Pyromancy of Nadalia, Bride of Ash.
Spouts multiple Dark Flames.

This Child of Dark, bearing inconceivable
strength, found herself in a kingless land
devoid of souls. And in journeying there, has
all but condemned herself to a fate most wretched.

Use


Summon huge towers of very powerful black flames that inflict both high Fire and Dark damage upon an enemy; strongest and fastest version of Firestorm.

Availability


Trade the True Soul of Nadalia, Bride of Ash to Straid of Olaphis with 45,000 souls.

Stats


Spell Type Uses Duration Attunement Slots
Fire/AoE 1-2 N/A 2

Cast Increases with Attunement

Attunement Uses
12-93 1
94 2

Notes


Poison Mist


In-Game Description


A fringe pyromancy of unknown origin.
Creates a cloud of poison mist.

This spell contradicts the very principles of
pyromancy, suggesting that its creator
had a heretical streak.

Use


Poisons enemies that stand in the cloud.

Availability


Sold by Rosabeth of Melfia for 3,400 souls.

Stats


Spell Type Uses Duration Attunement Slotst
Cloud/Poison 2-5 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Toxic Mist


In-Game Description


A fringe pyromancy of unknown origin.
Creates a powerful cloud of poison mist

The poison gradually erodes the target's body,
inflicting damage all the while.
Whoever created this spell did not believe
his enemies deserved a swift death

Use


Causes enemies who linger in the cloud to become toxic.

Availability


Trade Royal Rat Vanguard Soul and 1,500 souls with Straid of Olaphis.

Stats


Spell Type Uses Duration Attunement Slots
Cloud/Poison 3-6 N/A 1

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Warmth


In-Game Description


One of the lost pyromancies preserved only
in the Undead Crypt. Creates a gentle,
warm flame that heals those who touch it.

Fire can be a show of strength, but it is
also a symbol of wisdom and comfort.
Fire is what the caster wishes it be.

Use


Availability


Stats


Spell Type Uses Duration Attunement Slots
Support 4-8 90 sec 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8