# Benhart's Parma
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### In-Game Description --- *Small shield of Benhart of Jugo. This parma, emblazoned with a family crest of some sort, has clearly been around for several generations, but has no special value.* ### Availability --- - Gift from Benhart of Jugo. Complete his questline and he will reward you with it. - Sold by Merchant Hag Melentia for 5,000 souls after killing Benhart of Jugo. ### General Information ---
NameDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()52/0/0/0/0 (Parry/Strike)0/0100107/0/0/0 D/C/-/-/-/-80/50/40/50/5050/50/50/5040602
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed
#### Basic --- Standard upgrade path. Requires Titanite.
NameDamageAux EffectsStat BonusesAux Effects ReductionDamage ReductionStabilityMaterials CostSouls Cost
Benhart's Parma +052/0/0/0/00/0D/C/-/-/-/-50/50/50/5080/50/40/50/5040--
Benhart's Parma +157/0/0/0/00/0D/C/-/-/-/-51.2/51.2/51.2/51.280.5/51.2/41.5/51.2/51.2401x Titanite Shard300
Benhart's Parma +262/0/0/0/00/0D/C/-/-/-/-52.5/52.5/52.5/52.581/52.2/43/52.5/52.5412x Titanite Shard380
Benhart's Parma +367/0/0/0/00/0D/C/-/-/-/-53.7/53.7/53.7/53.781.5/53.7/43.5/53.7/53.7423x Titanite Shard450
Benhart's Parma +473/0/0/0/00/0D/C/-/-/-/-55/55/55/5582/55/46/55/55431x Large Titanite Shard600
Benhart's Parma +578/0/0/0/00/0D/C/-/-/-/-56.2/56.2/56.2/56.282.5/56.2/47.5/56.2/56.2442x Large Titanite Shard670
Benhart's Parma +683/0/0/0/00/0D/C/-/-/-/-57.5/57.5/57.5/57.583/57.5/49/57.5/57.5443x Large Titanite Shard750
Benhart's Parma +789/0/0/0/00/0D/C/-/-/-/-58.7/58.7/58.7/58.783.5/58.7/50.5/58.7/58.7451x Titanite Chunk900
Benhart's Parma +894/0/0/0/00/0D/C/-/-/-/-60/60/60/6084/60/52/60/60462x Titanite Chunk970
Benhart's Parma +999/0/0/0/00/0D/C/-/-/-/-61.2/61.2/61.2/61.284.5/61.2/53.5/61.2/61.2473x Titanite Chunk1,050
Benhart's Parma +10105/0/0/0/00/0D/C/-/-/-/-62.5/62.5/62.5/62.586/62.5/55/62.5/62.5481x Titanite Slab1,190
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Benhart's Parma +032/40/0/0/00/0E/D/C/-/-/-77.7/68.3/37.7/47.7/47.747.7/47.7/47.7/47.7
Magic Benhart's Parma +136/44/0/0/00/0E/D/C/-/-/-78.2/69.1/39.2/49/4949/49/49/49
Magic Benhart's Parma +239/48/0/0/00/0E/D/C/-/-/-78.8/69.9/40.8/50.3/50.350.3/50.3/50.3/50.3
Magic Benhart's Parma +342/52/0/0/00/0E/D/B/-/-/-79.3/70.7/42.3/51.6/51.651.6/51.6/51.6/51.6
Magic Benhart's Parma +446/56/0/0/00/0E/D/B/-/-/-79.9/71.5/43.9/52.9/52.952.9/52.9/52.9/52.9
Magic Benhart's Parma +549/60/0/0/00/0E/D/B/-/-/-80.4/72.2/45.4/54.2/54.254.2/54.2/54.2/54.2
Magic Benhart's Parma +652/64/0/0/00/0E/D/B/-/-/-81/73/47/55.5/55.555.5/55.5/55.5/55.5
Magic Benhart's Parma +756/68/0/0/00/0E/D/B/-/-/-81.6/73.8/48.6/56.8/56.856.8/56.8/56.8/56.8
Magic Benhart's Parma +859/72/0/0/00/0E/D/B/-/-/-82.1/74.6/50.1/58.1/58.158.1/58.1/58.1/58.1
Magic Benhart's Parma +962/76/0/0/00/0E/D/B/-/-/-82.7/75.4/51.7/59.4/59.459.4/59.4/59.4/59.4
Magic Benhart's Parma +1066/80/0/0/00/0E/D/B/-/-/-83.2/76.2/53.2/60.7/60.760.7/60.7/60.7/60.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Benhart's Parma +032/0/40/0/00/0E/D/-/C/-/-77.7/47.7/58.3/47.7/47.747.7/47.7/47.7/47.7
Fire Benhart's Parma +136/0/44/0/00/0E/D/-/C/-/-78.2/49/59.3/49/4949/49/49/49
Fire Benhart's Parma +239/0/48/0/00/0E/D/-/C/-/-78.8/50.3/60.4/50.3/50.350.3/50.3/50.3/50.3
Fire Benhart's Parma +342/0/52/0/00/0E/D/-/B/-/-79.3/51.6/61.4/51.6/51.651.6/51.6/51.6/51.6
Fire Benhart's Parma +446/0/56/0/00/0E/D/-/B/-/-79.9/52.9/62.5/52.9/52.952.9/52.9/52.9/52.9
Fire Benhart's Parma +549/0/60/0/00/0E/D/-/B/-/-80.4/54.2/63.5/54.2/54.254.2/54.2/54.2/54.2
Fire Benhart's Parma +652/0/64/0/00/0E/D/-/B/-/-81/55.5/64.5/55.5/55.555.5/55.5/55.5/55.5
Fire Benhart's Parma +756/0/68/0/00/0E/D/-/B/-/-81.6/56.8/65.6/56.8/56.856.8/56.8/56.8/56.8
Fire Benhart's Parma +859/0/72/0/00/0E/D/-/B/-/-82.1/58.1/66.6/58.1/58.158.1/58.1/58.1/58.1
Fire Benhart's Parma +962/0/76/0/00/0E/D/-/B/-/-82.7/59.4/67.7/59.4/59.459.4/59.4/59.4/59.4
Fire Benhart's Parma +1066/0/80/0/00/0E/D/-/B/-/-83.2/60.7/68.7/60.7/60.760.7/60.7/60.7/60.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Benhart's Parma +032/0/0/40/00/0E/D/-/-/C/-77.7/47.7/37.7/68.3/47.747.7/47.7/47.7/47.7
Lightning Benhart's Parma +136/0/0/44/00/0E/D/-/-/C/-78.2/49/39.2/69.1/4949/49/49/49
Lightning Benhart's Parma +239/0/0/48/00/0E/D/-/-/C/-78.8/50.3/40.8/69.9/50.350.3/50.3/50.3/50.3
Lightning Benhart's Parma +342/0/0/52/00/0E/D/-/-/B/-79.3/51.6/42.3/70.7/51.651.6/51.6/51.6/51.6
Lightning Benhart's Parma +446/0/0/56/00/0E/D/-/-/B/-79.9/52.9/43.9/71.5/52.952.9/52.9/52.9/52.9
Lightning Benhart's Parma +549/0/0/60/00/0E/D/-/-/B/-80.4/54.2/45.4/72.2/54.254.2/54.2/54.2/54.2
Lightning Benhart's Parma +652/0/0/64/00/0E/D/-/-/B/-81/55.5/47/73/55.555.5/55.5/55.5/55.5
Lightning Benhart's Parma +756/0/0/68/00/0E/D/-/-/B/-81.6/56.8/48.6/73.8/56.856.8/56.8/56.8/56.8
Lightning Benhart's Parma +859/0/0/72/00/0E/D/-/-/B/-82.1/58.1/50.1/74.6/58.158.1/58.1/58.1/58.1
Lightning Benhart's Parma +962/0/0/76/00/0E/D/-/-/B/-82.7/59.4/51.7/75.4/59.459.4/59.4/59.4/59.4
Lightning Benhart's Parma +1066/0/0/80/00/0E/D/-/-/B/-83.2/60.7/53.2/76.2/60.760.7/60.7/60.7/60.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Benhart's Parma +032/0/0/0/400/0E/D/-/-/-/C77.7/47.7/37.7/47.7/68.347.7/47.7/47.7/47.7
Dark Benhart's Parma +136/0/0/0/440/0E/D/-/-/-/C78.2/49/39.2/4969.1/49/49/49/49
Dark Benhart's Parma +239/0/0/0/480/0E/D/-/-/-/C78.8/50.3/40.8/50.3/69.950.3/50.3/50.3/50.3
Dark Benhart's Parma +342/0/0/0/520/0E/D/-/-/-/B79.3/51.6/42.3/51.6/70.751.6/51.6/51.6/51.6
Dark Benhart's Parma +446/0/0/0/560/0E/D/-/-/-/B79.9/52.9/43.9/52.9/71.552.9/52.9/52.9/52.9
Dark Benhart's Parma +549/0/0/0/600/0E/D/-/-/-/B80.4/54.2/45.4/54.2/72.254.2/54.2/54.2/54.2
Dark Benhart's Parma +652/0/0/0/640/0E/D/-/-/-/B81/55.5/47/55.5/7355.5/55.5/55.5/55.5
Dark Benhart's Parma +756/0/0/0/680/0E/D/-/-/-/B81.6/56.8/48.6/56.8/73.856.8/56.8/56.8/56.8
Dark Benhart's Parma +859/0/0/0/720/0E/D/-/-/-/B82.1/58.1/50.1/58.1/74.658.1/58.1/58.1/58.1
Dark Benhart's Parma +962/0/0/0/760/0E/D/-/-/-/B82.7/59.4/51.7/59.4/75.459.4/59.4/59.4/59.4
Dark Benhart's Parma +1066/0/0/0/800/0E/D/-/-/-/B83.2/60.7/53.2/60.7/76.260.7/60.7/60.7/60.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Benhart's Parma +032/0/0/0/08/0E/D/-/-/-/-77.7/47.7/37.7/47.7/47.768.3/47.7/47.7/47.7
Poison Benhart's Parma +136/0/0/0/08/0E/D/-/-/-/-78.2/49/39.2/49/4969.1/49/49/49
Poison Benhart's Parma +239/0/0/0/09/0E/D/-/-/-/-78.8/50.3/40.8/50.3/50.369.9/50.3/50.3/50.3
Poison Benhart's Parma +342/0/0/0/010/0E/D/-/-/-/-79.3/51.6/42.3/51.6/51.670.7/51.6/51.6/51.6
Poison Benhart's Parma +446/0/0/0/011/0E/D/-/-/-/-79.9/52.9/43.9/52.9/52.971.5/52.9/52.9/52.9
Poison Benhart's Parma +549/0/0/0/012/0E/D/-/-/-/-80.4/54.2/45.4/54.2/54.272.2/54.2/54.2/54.2
Poison Benhart's Parma +652/0/0/0/012/0E/D/-/-/-/-81/55.5/47/55.5/55.573/55.5/55.5/55.5
Poison Benhart's Parma +756/0/0/0/013/0E/D/-/-/-/-81.6/56.8/48.6/56.8/56.873.8/56.8/56.8/56.8
Poison Benhart's Parma +859/0/0/0/014/0E/D/-/-/-/-82.1/58.1/50.1/58.1/58.174.6/58.1/58.1/58.1
Poison Benhart's Parma +962/0/0/0/015/0E/D/-/-/-/-82.7/59.4/51.7/59.4/59.475.4/59.4/59.4/59.4
Poison Benhart's Parma +1066/0/0/0/016/0E/D/-/-/-/-83.2/60.7/53.2/60.7/60.776.2/60.7/60.7/60.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Benhart's Parma +032/0/0/0/00/8E/D/-/-/-/-77.7/47.7/37.7/47.7/47.747.7/68.3/47.7/47.7
Bleed Benhart's Parma +136/0/0/0/00/8E/D/-/-/-/-78.2/49/39.2/49/4949/69.1/49/49
Bleed Benhart's Parma +239/0/0/0/00/9E/D/-/-/-/-78.8/50.3/40.8/50.3/50.350.3/69.9/50.3/50.3
Bleed Benhart's Parma +342/0/0/0/00/10E/D/-/-/-/-79.3/51.6/42.3/51.6/51.651.6/70.7/51.6/51.6
Bleed Benhart's Parma +446/0/0/0/00/11E/D/-/-/-/-79.9/52.9/43.9/52.9/52.952.9/71.5/52.9/52.9
Bleed Benhart's Parma +549/0/0/0/00/12E/D/-/-/-/-80.4/54.2/45.4/54.2/54.254.2/72.2/54.2/54.2
Bleed Benhart's Parma +652/0/0/0/00/12E/D/-/-/-/-81/55.5/47/55.5/55.555.5/73/55.5/55.5
Bleed Benhart's Parma +756/0/0/0/00/13E/D/-/-/-/-81.6/56.8/48.6/56.8/56.856.8/73.8/56.8/56.8
Bleed Benhart's Parma +859/0/0/0/00/14E/D/-/-/-/-82.1/58.1/50.1/58.1/58.158.1/74.6/58.1/58.1
Bleed Benhart's Parma +962/0/0/0/00/15E/D/-/-/-/-82.7/59.4/51.7/59.4/59.459.4/75.4/59.4/59.4
Bleed Benhart's Parma +1066/0/0/0/00/16E/D/-/-/-/-83.2/60.7/53.2/60.7/60.760.7/76.2/60.7/60.7
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Most shields deal Strike damage, with a few exceptions. Certain enemies are weak or strong against different damage types.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the shield to break the poise of an enemy.
**Durability:**The durability of the shield. The shield will break when durability reaches 0.
**Weight:**The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**Determines how high various Stats must be in order to wield the shield effectively. The requirement stats for shields are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking. The Aux Effect Reduction % stats for a shield are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking. The Damage Reduction % stats for a shield are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.