# Cleric's Parma
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### In-Game Description --- *A parma used by clerics on pilgrimage. Enchanted with a somewhat fragile blessing that allows spells to be deflected by parrying. Unfortunately, the shield provides very little physical defense, and is more of a lucky charm than a proper shield.* ### Availability --- ***Scholar of the First Sin:*** - Cathedral of Blue treasure. In a metal chest right next to Blue Sentinel Targray. ***Dark Souls 2 & Scholar of the First Sin:*** - Invader Peculiar Kindalur drop - very rare. - Dark Priestess drop - very rare. ### General Information ---
NameDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()47/0/0/0/0 (Spell Parry/Strike)0/0100107/7/0/0 -/E/-/-/-/-50/70/75/75/6530/30/30/3020501.5
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects ReductionStabilityMaterials CostSouls
Cleric's Parma +047/0/0/0/00/0-/E/-/-/-/-50.0/70.0/75.0/75.0/65.030.0/30.0/30.0/30.020--
Cleric's Parma +151/0/0/0/00/0-/E/-/-/-/-51.2/70.7/75.6/75.6/65.831.7/31.7/31.7/31.7201x Titanite Shard350
Cleric's Parma +256/0/0/0/00/0-/E/-/-/-/-52.5/71.5/76.2/76.2/66.733.5/33.5/33.5/33.5212x Titanite Shard440
Cleric's Parma +361/0/0/0/00/0-/E/-/-/-/-53.7/72.2/76.8/76.8/67.635.2/35.2/35.2/35.2223x Titanite Shard530
Cleric's Parma +466/0/0/0/00/0-/E/-/-/-/-55.0/73.0/77.5/77.5/68.537.0/37.0/37.0/37.0231x Large Titanite Shard700
Cleric's Parma +571/0/0/0/00/0-/E/-/-/-/-56.2/73.7/78.1/78.1/69.338.7/38.7/38.7/38.7242x Large Titanite Shard790
Cleric's Parma +675/0/0/0/00/0-/E/-/-/-/-57.5/74.5/78.7/78.7/70.240.5/40.5/40.5/40.5243x Large Titanite Shard880
Cleric's Parma +780/0/0/0/00/0-/E/-/-/-/-58.7/75.2/79.3/79.3/71.142.2/42.2/42.2/42.2251x Titanite Chunk1,050
Cleric's Parma +885/0/0/0/00/0-/E/-/-/-/-60.0/76.0/80.0/80.0/72.044.0/44.0/44.0/44.0262x Titanite Chunk1,140
Cleric's Parma +990/0/0/0/00/0-/E/-/-/-/-61.2/76.7/80.6/80.6/72.845.7/45.7/45.7/45.7273x Titanite Chunk1,230
Cleric's Parma +1095/0/0/0/00/0-/E/-/-/-/-62.5/77.5/81.2/81.2/73.747.5/47.5/47.5/47.5281x Titanite Slab1,400
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Cleric's Parma +029/36/0/0/00/0-/E/C/-/-/-47.7/88.3/72.7/72.7/62.727.7/27.7/27.7/27.7
Magic Cleric's Parma +132/39/0/0/00/0-/E/C/-/-/-49.0/88.6/73.3/73.3/63.629.5/29.5/29.5/29.5
Magic Cleric's Parma +235/43/0/0/00/0-/E/C/-/-/-50.3/88.9/74.0/74.0/64.531.3/31.3/31.3/31.3
Magic Cleric's Parma +338/47/0/0/00/0-/E/B/-/-/-51.6/89.2/74.7/74.7/65.533.1/33.1/33.1/33.1
Magic Cleric's Parma +441/50/0/0/00/0-/E/B/-/-/-52.9/89.5/75.4/75.4/66.434.9/34.9/34.9/34.9
Magic Cleric's Parma +544/54/0/0/00/0-/E/B/-/-/-54.2/89.7/76.1/76.1/67.336.7/36.7/36.7/36.7
Magic Cleric's Parma +647/58/0/0/00/0-/E/B/-/-/-55.5/90.0/76.8/76.8/68.338.5/38.5/38.5/38.5
Magic Cleric's Parma +750/62/0/0/00/0-/E/B/-/-/-56.8/90.3/77.4/77.4/69.240.3/40.3/40.3/40.3
Magic Cleric's Parma +853/65/0/0/00/0-/E/B/-/-/-58.1/90.6/78.1/78.1/70.142.1/42.1/42.1/42.1
Magic Cleric's Parma +956/69/0/0/00/0-/E/B/-/-/-59.4/90.9/78.8/78.8/71.043.9/43.9/43.9/43.9
Magic Cleric's Parma +1059/73/0/0/00/0-/E/B/-/-/-60.7/91.2/79.5/79.5/72.045.7/45.7/45.7/45.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Cleric's Parma +029/0/36/0/00/0-/E/-/C/-/-47.7/67.7/93.3/72.7/62.727.7/27.7/27.7/27.7
Fire Cleric's Parma +132/0/39/0/00/0-/E/-/C/-/-49.0/68.5/93.5/73.3/63.629.5/29.5/29.5/29.5
Fire Cleric's Parma +235/0/43/0/00/0-/E/-/C/-/-50.3/69.3/93.6/74.0/64.531.3/31.3/31.3/31.3
Fire Cleric's Parma +338/0/47/0/00/0-/E/-/B/-/-51.6/70.1/93.8/74.7/65.533.1/33.1/33.1/33.1
Fire Cleric's Parma +441/0/50/0/00/0-/E/-/B/-/-52.9/70.9/94.0/75.4/66.434.9/34.9/34.9/34.9
Fire Cleric's Parma +544/0/54/0/00/0-/E/-/B/-/-54.2/71.7/94.1/76.1/67.336.7/36.7/36.7/36.7
Fire Cleric's Parma +647/0/58/0/00/0-/E/-/B/-/-55.5/72.5/94.3/76.8/68.338.5/38.5/38.5/38.5
Fire Cleric's Parma +750/0/62/0/00/0-/E/-/B/-/-56.8/73.3/94.5/77.4/69.240.3/40.3/40.3/40.3
Fire Cleric's Parma +853/0/65/0/00/0-/E/-/B/-/-58.1/74.1/94.6/78.1/70.142.1/42.1/42.1/42.1
Fire Cleric's Parma +956/0/69/0/00/0-/E/-/B/-/-59.4/74.9/94.8/78.8/71.043.9/43.9/43.9/43.9
Fire Cleric's Parma +1059/0/73/0/00/0-/E/-/B/-/-60.7/75.7/95.0/79.5/72.045.7/45.7/45.7/45.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Cleric's Parma +029/0/0/36/00/0-/E/-/-/C/-47.7/67.7/93.372.7/62.727.7/27.7/27.7/27.7
Lightning Cleric's Parma +132/0/0/39/00/0-/E/-/-/C/-49.0/68.5/93.5/73.3/63.629.5/29.5/29.5/29.5
Lightning Cleric's Parma +235/0/0/43/00/0-/E/-/-/C/-50.3/69.3/74.0/93.6/64.531.3/31.3/31.3/31.3
Lightning Cleric's Parma +338/0/0/47/00/0-/E/-/-/B/-51.6/70.1/74.4/93.8/65.533.1/33.1/33.1/33.1
Lightning Cleric's Parma +441/0/0/50/00/0-/E/-/-/B/-52.9/70.9/75.4/94.0/66.434.9/34.9/34.9/34.9
Lightning Cleric's Parma +544/0/0/54/00/0-/E/-/-/B/-54.2/71.7/76.1/94.1/67.336.7/36.7/36.7/36.7
Lightning Cleric's Parma +647/0/0/58/00/0-/E/-/-/B/-55.5/72.5/76.8/94.3/68.338.5/38.5/38.5/38.5
Lightning Cleric's Parma +750/0/0/62/00/0-/E/-/-/B/-56.8/73.3/77.4/94.5/69.240.3/40.3/40.3/40.3
Lightning Cleric's Parma +853/0/0/65/00/0-/E/-/-/B/-58.1/74.1/78.1/94.6/70.142.1/42.1/42.1/42.1
Lightning Cleric's Parma +956/0/0/69/00/0-/E/-/-/B/-59.4/74.9/78.8/94.8/71.043.9/43.9/43.9/43.9
Lightning Cleric's Parma +1059/0/0/73/00/0-/E/-/-/B/-60.7/75.7/79.5/95.0/72.045.7/45.7/45.7/45.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Cleric's Parma +029/0/0/0/360/0-/E/-/-/-/C47.7/67.7/72.7/72.7/83.327.7/27.7/27.7/27.7
Dark Cleric's Parma +132/0/0/0/390/0-/E/-/-/-/C49.0/68.5/73.3/73.3/83.729.5/29.5/29.5/29.5
Dark Cleric's Parma +235/0/0/0/430/0-/E/-/-/-/C50.3/69.3/74.0/74.0/84.131.3/31.3/31.3/31.3
Dark Cleric's Parma +338/0/0/0/470/0-/E/-/-/-/B51.6/70.1/74.4/74.4/84.533.1/33.1/33.1/33.1
Dark Cleric's Parma +441/0/0/0/500/0-/E/-/-/-/B52.9/70.9/75.4/75.4/85.034.9/34.9/34.9/34.9
Dark Cleric's Parma +544/0/0/0/540/0-/E/-/-/-/B54.2/71.7/76.1/76.1/85.436.7/36.7/36.7/36.7
Dark Cleric's Parma +647/0/0/0/580/0-/E/-/-/-/B55.5/72.5/76.8/76.8/85.838.5/38.5/38.5/38.5
Dark Cleric's Parma +750/0/0/0/620/0-/E/-/-/-/B56.8/73.3/77.4/77.4/86.240.3/40.3/40.3/40.3
Dark Cleric's Parma +853/0/0/0/650/0-/E/-/-/-/B58.1/74.1/78.1/78.1/86.642.1/42.1/42.1/42.1
Dark Cleric's Parma +956/0/0/0/690/0-/E/-/-/-/B59.4/74.9/78.8/78.8/87.043.9/43.9/43.9/43.9
Dark Cleric's Parma +1059/0/0/0/730/0-/E/-/-/-/B60.7/75.7/79.5/79.5/87.545.7/45.7/45.7/45.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Cleric's Parma +029/0/0/0/07/0-/E/-/-/-/-47.7/67.7/72.7/72.7/62.748.3/27.7/27.7/27.7
Poison Cleric's Parma +132/0/0/0/07/0-/E/-/-/-/-49.0/68.5/73.3/73.3/63.649.6/29.5/29.5/29.5
Poison Cleric's Parma +235/0/0/0/08/0-/E/-/-/-/-50.3/69.3/74.0/74.0/64.550.9/31.3/31.3/31.3
Poison Cleric's Parma +338/0/0/0/09/0-/E/-/-/-/-51.6/70.1/74.4/74.4/65.552.2/33.1/33.1/33.1
Poison Cleric's Parma +441/0/0/0/010/0-/E/-/-/-/-52.9/70.9/75.4/75.4/66.453.5/34.9/34.9/34.9
Poison Cleric's Parma +544/0/0/0/010/0-/E/-/-/-/-54.2/71.7/76.1/76.1/67.354.7/36.7/36.7/36.7
Poison Cleric's Parma +647/0/0/0/011/0-/E/-/-/-/-55.5/72.5/76.8/76.8/68.356.0/38.5/38.5/38.5
Poison Cleric's Parma +750/0/0/0/012/0-/E/-/-/-/-56.8/73.3/77.4/77.4/69.257.3/40.3/40.3/40.3
Poison Cleric's Parma +853/0/0/0/013/0-/E/-/-/-/-58.1/74.1/78.1/78.1/70.158.6/42.1/42.1/42.1
Poison Cleric's Parma +956/0/0/0/013/0-/E/-/-/-/-59.4/74.9/78.8/78.8/71.059.9/43.9/43.9/43.9
Poison Cleric's Parma +1059/0/0/0/014/0-/E/-/-/-/-60.7/75.7/79.5/79.5/72.061.2/45.7/45.7/45.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Cleric's Parma +029/0/0/0/00/7-/E/-/-/-/-47.7/67.7/72.7/72.7/62.727.7/48.3/27.7/27.7
Bleed Cleric's Parma +132/0/0/0/00/7-/E/-/-/-/-49.0/68.5/73.3/73.3/63.629.5/49.6/29.5/29.5
Bleed Cleric's Parma +235/0/0/0/00/8-/E/-/-/-/-50.3/69.3/74.0/74.0/64.531.1/50.9/31.3/31.3
Bleed Cleric's Parma +338/0/0/0/00/9-/E/-/-/-/-51.6/70.1/74.4/74.4/65.533.1/52.2/33.1/33.1
Bleed Cleric's Parma +441/0/0/0/00/10-/E/-/-/-/-52.9/70.9/75.4/75.4/66.434.9/53.5/34.9/34.9
Bleed Cleric's Parma +544/0/0/0/00/10-/E/-/-/-/-54.2/71.7/76.1/76.1/67.336.7/54.7/36.7/36.7
Bleed Cleric's Parma +647/0/0/0/00/11-/E/-/-/-/-55.5/72.5/76.8/76.8/68.338.5/56.0/38.5/38.5
Bleed Cleric's Parma +750/0/0/0/00/12-/E/-/-/-/-56.8/73.3/77.4/77.4/69.240.3/57.3/40.3/40.3
Bleed Cleric's Parma +853/0/0/0/00/13-/E/-/-/-/-58.1/74.1/78.1/78.1/70.142.1/58.6/42.1/42.1
Bleed Cleric's Parma +956/0/0/0/00/13-/E/-/-/-/-59.4/74.9/78.8/78.8/71.043.9/59.9/43.9/43.9
Bleed Cleric's Parma +1059/0/0/0/00/14-/E/-/-/-/-60.7/75.7/79.5/79.5/72.045.7/61.2/45.7/45.7
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Most shields deal Strike damage, with a few exceptions. Certain enemies are weak or strong against different damage types.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the shield to break the poise of an enemy.
**Durability:**The durability of the shield. The shield will break when durability reaches 0.
**Weight:**The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**Determines how high various Stats must be in order to wield the shield effectively. The requirement stats for shields are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking. The Aux Effect Reduction % stats for a shield are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking. The Damage Reduction % stats for a shield are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.