# Phoenix Parma
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### In-Game Description --- *A small shield decorated with a phoenix. The sea of flame that swallowed the Iron Keep took this shield as well, but when it was retrieved it was mysteriously unscathed, save a degree of discoloration.* ### Availability --- Iron Keep treasure. Sitting on a lava float beneath the door of the Smelter Demon's room, accessed via the stairs in front of the wheel switch. ### General Information ---
NameDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()22/0/34/0/0 (Parry/Strike)0/0100109/10/0/0 C/-/-/C/-/-70/40/90/40/4045/45/45/4540502.5
### Notes --- - Gives up other defenses in favor of 90% fire resistance. - This shield was chosen to be in the game as one of the winners of the Shield Design Contest held by Namco Bandai and FROM Software. - Originally named the Shield of Ash, it had the Greatshield of Glory description. The item description makes reference to the fact that the original color scheme was a striking gold on black. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed
#### Basic --- Standard upgrade path. Requires Titanite.
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects ReductionStabilityMaterials CostSouls Cost
Phoenix Parma +022/0/34/0/00/0C/-/-/C/-/-70/40/90/40/4045/45/45/4540--
Phoenix Parma +124/0/35/0/00/0C/-/-/C/-/-70.7/41.5/90.2/41.5/41.546.3/46.3/46.3/46.3401x Titanite Shard350
Phoenix Parma +226/0/37/0/00/0C/-/-/C/-/-71.5/43/90.5/43/4347.7/47.7/47.7/47.7412x Titanite Shard440
Phoenix Parma +328/0/38/0/00/0C/-/-/C/-/-72.2/44.5/90.7/44.5/44.549.1/49.1/49.1/49.1423x Titanite Shard530
Phoenix Parma +431/0/40/0/00/0C/-/-/C/-/-73/46/91/46/4650.5/50.5/50.5/50.5431x Large Titanite Shard700
Phoenix Parma +533/0/42/0/00/0C/-/-/C/-/-73.7/47.5/91.2/47.5/47.551.8/51.8/51.8/51.8442x Large Titanite Shard790
Phoenix Parma +635/0/43/0/00/0C/-/-/C/-/-74.5/49/91.5/49/4953.2/53.2/53.2/53.2443x Large Titanite Shard880
Phoenix Parma +738/0/45/0/00/0C/-/-/C/-/-75.2/50.5/91.7/50.5/50.554.6/54.6/54.6/54.6451x Titanite Chunk1,050
Phoenix Parma +840/0/46/0/00/0C/-/-/C/-/-76/52/92/52/5256/56/56/56462x Titanite Chunk1,140
Phoenix Parma +942/0/48/0/00/0C/-/-/C/-/-76.7/53.5/92.2/53.5/53.557.3/57.3/57.3/57.3473x Titanite Chunk1,230
Phoenix Parma +1045/0/50/0/00/0B/-/-/C/-/-77.5/55/92.5/55/5558.7/58.7/58.7/58.7481x Titanite Slab1,400
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone and 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Phoenix Parma +017/13/27/0/00/0C/-/C/C/-/-68.3/53.3/88.3/38.3/38.343.3/43.3/43.3/43.3
Magic Phoenix Parma +119/14/28/0/00/0C/-/C/C/-/-69.1/54.5/88.6/39.8/39.844.7/44.7/44.7/44.7
Magic Phoenix Parma +221/14/29/0/00/0C/-/C/C/-/-69.9/55.6/88.9/41.4/41.446.1/46.1/46.1/46.1
Magic Phoenix Parma +323/15/31/0/00/0C/-/C/C/-/-70.7/56.8/89.2/42.9/42.947.5/47.5/47.5/47.5
Magic Phoenix Parma +424/16/32/0/00/0C/-/C/C/-/-71.5/58/89.5/44.5/44.549/49/49/49
Magic Phoenix Parma +526/16/33/0/00/0C/-/C/C/-/-72.2/59.1/89.7/46/4650.4/50.4/50.4/50.4
Magic Phoenix Parma +628/17/34/0/00/0C/-/C/C/-/-73/60.3/90/47.5/47.551.8/51.8/51.8/51.8
Magic Phoenix Parma +730/18/36/0/00/0C/-/C/C/-/-73.8/61.5/90.3/49.1/49.153.2/53.2/53.2/53.2
Magic Phoenix Parma +832/18/37/0/00/0C/-/C/C/-/-74.6/62.6/90.6/50.6/50.654.6/54.6/54.6/54.6
Magic Phoenix Parma +934/19/38/0/00/0C/-/C/C/-/-75.4/63.8/90.9/52.2/52.256/56/56/56
Magic Phoenix Parma +1035/19/39/0/00/0C/-/C/C/-/-76.2/65/91.2/53.7/53.757.5/57.5/57.5/57.5
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone and 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Phoenix Parma +019/0/37/0/00/0C/-/-/C/-/-69.5/39.5/93.3/39.5/39.544.5/44.5/44.5/44.5
Fire Phoenix Parma +121/0/39/0/00/0C/-/-/C/-/-70.3/41/93.5/41/4145.9/45.9/45.9/45.9
Fire Phoenix Parma +223/0/40/0/00/0C/-/-/C/-/-71.1/42.6/93.6/42.6/42.647.3/47.3/47.3/47.3
Fire Phoenix Parma +326/0/42/0/00/0C/-/-/C/-/-71.8/44.1/93.8/44.1/44.148.7/48.7/48.7/48.7
Fire Phoenix Parma +428/0/44/0/00/0C/-/-/C/-/-72.6/45.6/94/45.6/45.650.1/50.1/50.1/50.1
Fire Phoenix Parma +530/0/46/0/00/0C/-/-/C/-/-73.3/47.1/94.1/47.1/47.151.5/51.5/51.5/51.5
Fire Phoenix Parma +632/0/47/0/00/0C/-/-/C/-/-74.1/48.6/94.3/48.6/48.652.8/52.8/52.8/52.8
Fire Phoenix Parma +734/0/49/0/00/0C/-/-/C/-/-74.9/50.1/94.5/50.1/50.154.2/54.2/54.2/54.2
Fire Phoenix Parma +836/0/51/0/00/0C/-/-/C/-/-75.6/51.6/94.6/51.6/51.655.6/55.6/55.6/55.6
Fire Phoenix Parma +938/0/53/0/00/0C/-/-/C/-/-76.4/53.1/94.8/53.1/53.157/57/57/57
Fire Phoenix Parma +1040/0/55/0/00/0C/-/-/C/-/-77.1/54.6/95/54./54.658.4/58.4/58.4/58.4
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone and 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Phoenix Parma +017/0/27/13/00/0C/-/-/C/C/-68.3/38.3/88.3/53.3/38.343.3/43.3/43.3/43.3
Lightning Phoenix Parma +119/0/28/14/00/0C/-/-/C/C/-69.1/39.8/88.6/54.5/39.844.7/44.7/44.7/44.7
Lightning Phoenix Parma +221/0/29/14/00/0C/-/-/C/C/-69.9/41.4/88.9/55.6/41.446.1/46.1/46.1/46.1
Lightning Phoenix Parma +323/0/31/15/00/0C/-/-/C/C/-70.7/42.9/89.2/56.8/42.947.5/47.5/47.5/47.5
Lightning Phoenix Parma +424/0/32/16/00/0C/-/-/C/C/-71.5/44.5/89.5/58/44.549/49/49/49
Lightning Phoenix Parma +526/0/33/16/00/0C/-/-/C/C/-72.2/46/89.7/59.1/4650.4/50.4/50.4/50.4
Lightning Phoenix Parma +628/0/34/17/00/0C/-/-/C/C/-73/47.5/90/60.3/47.551.8/51.8/51.8/51.8
Lightning Phoenix Parma +730/0/36/18/00/0C/-/-/C/C/-73.8/49.1/90.3/61.5/49.153.2/53.2/53.2/53.2
Lightning Phoenix Parma +832/0/37/18/00/0C/-/-/C/C/-74.6/50.6/90.6/62.6/50.654.6/54.6/54.6/54.6
Lightning Phoenix Parma +934/0/38/19/00/0C/-/-/C/C/-75.4/52.2/90.9/63.8/52.256/56/56/56
Lightning Phoenix Parma +1035/0/39/19/00/0C/-/-/C/C/-76.2/53.7/91.2/65/53.757.5/57.5/57.5/57.5
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone and 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Phoenix Parma +017/0/27/0/130/0C/-/-/-/C/C68.3/38.3/88.3/38.3/53.343.3/43.3/43.3/43.3
Dark Phoenix Parma +119/0/28/0/140/0C/-/-/-/C/C69.1/39.8/88.6/39.8/54.544.7/44.7/44.7/44.7
Dark Phoenix Parma +221/0/29/0/140/0C/-/-/-/C/C69.9/41.4/88.9/41.4/55.646.1/46.1/46.1/46.1
Dark Phoenix Parma +323/0/31/0/150/0C/-/-/-/C/C70.7/42.9/89.2/42.9/56.847.5/47.5/47.5/47.5
Dark Phoenix Parma +424/0/32/0/160/0C/-/-/-/C/C71.5/44.5/89.5/44.5/5849/49/49/49
Dark Phoenix Parma +526/0/33/0/160/0C/-/-/-/C/C72.2/46/89.7/46/59.150.4/50.4/50.4/50.4
Dark Phoenix Parma +628/0/34/0/170/0C/-/-/-/C/C73/47.5/90/47.5/60.351.8/51.8/51.8/51.8
Dark Phoenix Parma +730/0/36/0/180/0C/-/-/-/C/C73.8/49.1/90.3/49.1/61.553.2/53.2/53.2/53.2
Dark Phoenix Parma +832/0/37/0/180/0C/-/-/-/C/C74.6/50.6/90.6/50.6/62.654.6/54.6/54.6/54.6
Dark Phoenix Parma +934/0/38/0/190/0C/-/-/-/C/C75.4/52.2/90.9/52.2/63.856/56/56/56
Dark Phoenix Parma +1035/0/39/0/190/0C/-/-/-/C/C76.2/53.7/91.2/53.7/6557.5/57.5/57.5/57.5
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone and 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Phoenix Parma +019/0/29/0/02/0C/-/-/C/-/-67.7/37.7/87.7/37.7/37.763.3/42.7/42.7/42.7
Poison Phoenix Parma +121/0/30/0/03/0C/-/-/C/-/-68.5/39.2/88/39.2/39.264.2/44.1/44.1/44.1
Poison Phoenix Parma +223/0/32/0/03/0C/-/-/C/-/-69.3/40.8/88.3/40.8/40.865.1/45.5/45.5/45.5
Poison Phoenix Parma +325/0/33/0/03/0C/-/-/C/-/-70.1/42.3/88.6/42.3/42.366/47/47/47
Poison Phoenix Parma +427/0/35/0/04/0C/-/-/B/-/-70.9/43.9/88.9/43.9/43.967/48.4/48.4/48.4
Poison Phoenix Parma +529/0/36/0/04/0C/-/-/B/-/-71.7/45.4/89.2/45.4/45.467.9/49.8/49.8/49.8
Poison Phoenix Parma +631/0/37/0/04/0C/-/-/B/-/-72.5/47/89.5/47/4768.8/51.3/51.3/51.3
Poison Phoenix Parma +733/0/39/0/05/0C/-/-/B/-/-73.3/48.6/89.8/48.6/48.669.7/52.7/52.7/52.7
Poison Phoenix Parma +835/0/40/0/05/0C/-/-/B/-/-74.1/50.1/90.1/50.1/50.170.6/54.1/54.1/54.1
Poison Phoenix Parma +937/0/42/0/05/0C/-/-/B/-/-74.9/51.7/90.4/51.7/51.771.5/55.5/55.5/55.5
Poison Phoenix Parma +1039/0/43/0/05/0C/-/-/B/-/-75.7/53.2/90.7/53.2/53.272.5/57/57/57
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone and 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Phoenix Parma +019/0/29/0/00/2C/-/-/C/-/-67.7/37.7/87.7/37.7/37.742.7/63.3/42.7/42.7
Bleed Phoenix Parma +121/0/30/0/00/3C/-/-/C/-/-68.5/39.2/88/39.2/39.244.1/64.2/44.1/44.1
Bleed Phoenix Parma +223/0/32/0/00/3C/-/-/C/-/-69.3/40.8/88.3/40.8/40.845.5/65.1/45.5/45.5
Bleed Phoenix Parma +325/0/33/0/00/3C/-/-/C/-/-70.1/42.3/88.6/42.3/42.347/66/47/47
Bleed Phoenix Parma +427/0/35/0/00/4C/-/-/B/-/-70.9/43.9/88.9/43.9/43.948.4/67/48.4/48.4
Bleed Phoenix Parma +529/0/36/0/00/4C/-/-/B/-/-71.7/45.4/89.2/45.4/45.449.8/67.9/49.8/49.8
Bleed Phoenix Parma +631/0/37/0/00/4C/-/-/B/-/-72.5/47/89.5/47/4751.3/68.8/51.3/51.3
Bleed Phoenix Parma +733/0/39/0/00/5C/-/-/B/-/-73.3/48.6/89.8/48.6/48.652.7/69.7/52.7/52.7
Bleed Phoenix Parma +835/0/40/0/00/5C/-/-/B/-/-74.1/50.1/90.1/50.1/50.154.1/70.6/54.1/54.1
Bleed Phoenix Parma +937/0/42/0/00/5C/-/-/B/-/-74.9/51.7/90.4/51.7/51.755.5/71.5/55.5/55.5
Bleed Phoenix Parma +1039/0/43/0/00/5C/-/-/B/-/-75.7/53.2/90.7/53.2/53.257/72.5/57/57
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Most shields deal Strike damage, with a few exceptions. Certain enemies are weak or strong against different damage types.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the shield to break the poise of an enemy.
**Durability:**The durability of the shield. The shield will break when durability reaches 0.
**Weight:**The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**Determines how high various Stats must be in order to wield the shield effectively. The requirement stats for shields are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking. The Aux Effect Reduction % stats for a shield are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking. The Damage Reduction % stats for a shield are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.