### In-Game Description
---
*A shield with a curious design.
One of the treasures of the Sunken King.
A mixture of mystical tree branch
and sacred chime iron allows this shield
to serve as a catalyst for miracles
and sorceries.
Most of the miracles and sorceries
created in the Sanctum City were lost,
but the quality of their armor and shields
suggests highly advanced craftsmanship.*
### Availability
---
After going through the door in Dragon's Sanctum that requires the Eternal Sanctum Key, go up the ladders. The shield is on the top floor in a metal chest.
### General Information
---
Name | Damage | Aux Effects | Counter
Strength | Poise
Damage | Casting
Speed | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 0/120/0/80/120
(Strike/Spell) | 0/0 | 100 | 10 | 100 | 6/7/18/18
-/-/C/-/C/C | 85/70/85/70/70 | 30/30/60/60 | 40 | 30 | 2.0 |
### Notes
---
- One of two equipment that can be used to cast Sorceries, Miracles, and Hexes
1 (the other being the Black Witch's Staff).
- Enchanting Sanctum Shield with Magic Weapon/Great Magic Weapon/Crystal Magic Weapon increases its Magic Damage, which also increases the damage of Sorceries cast with it.
- The same is true for Sunlight Blade: enchanting it increases its Lightning Damage, as well as the damage of Miracles cast with it.
- The same is true for Dark Weapon/Resonant Weapon: enchanting it with either spell increases its Dark Damage, as well as the damage of Hexes cast with it.
- It uses more stamina to cast than other Spell Tools, probably due to casts counting as a "strong attack".
- Despite being classified as a 'small shield' it is actually closer to being a Spell Tool as it can only be infused with Lightning and Dark.
### Upgrades
---
FoldUnfold Upgrades Basic Lightning Dark |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects Reduction | Stability | Materials Cost | Souls Cost |
---|
Sanctum Shield +0 | 0/120/0/80/120 | -/-/C/-/C/C | 85.0/70.0/85.0/70.0/70.0 | 30.0/30.0/60.0/60.0 | 40 | - | - |
Sanctum Shield +1 | 0/126/0/84/126 | -/-/C/-/C/C | 85.3/70.7/85.3/70.7/70.7 | 31.7/31.7/61.0/61.0 | 41 | 1x Titanite Shard | 680 |
Sanctum Shield +2 | 0/132/0/88/132 | -/-/C/-/C/C | 85.7/71.5/85.7/71.5/71.5 | 33.5/33.5/62.0/62.0 | 41 | 2x Titanite Shard | 850 |
Sanctum Shield +3 | 0/138/0/92/138 | -/-/C/-/C/C | 86.1/72.2/86.1/72.2/72.2 | 35.2/35.2/63.0/63.0 | 42 | 3x Titanite Shard | 1,020 |
Sanctum Shield +4 | 0/144/0/96/144 | -/-/C/-/C/C | 86.3/73.0/86.5/73.0/73.0 | 37.0/37.0/64.0/64.0 | 43 | 1x Large Titanite Shard | 1,350 |
Sanctum Shield +5 | 0/150/0/100/150 | -/-/C/-/C/C | 86.8/73.7/86.8/73.7/73.7 | 38.7/38.7/65.0/65.0 | 44 | 2x Large Titanite Shard | 1,520 |
Sanctum Shield +6 | 0/156/0/104/156 | -/-/C/-/C/C | 87.2/74.5/87.2/74.5/74.5 | 40.5/40.5/66.0/66.0 | 44 | 3x Large Titanite Shard | 1,690 |
Sanctum Shield +7 | 0/162/0/108/162 | -/-/C/-/C/C | 87.6/75.2/87.6/75.2/75.2 | 42.2/42.2/67.0/67.0 | 45 | 1x Titanite Chunk | 2,030 |
Sanctum Shield +8 | 0/168/0/112/168 | -/-/C/-/C/C | 88.0/76.0/88.0/76.0/76.0 | 44.0/44.0/68.0/68.0 | 46 | 2x Titanite Chunk | 2,200 |
Sanctum Shield +9 | 0/174/0/116/174 | -/-/C/-/C/C | 88.3/76.7/88.3/76.7/76.7 | 45.7/45.7/69.0/69.0 | 47 | 3x Titanite Chunk | 2,370 |
Sanctum Shield +10 | 0/180/0/120/180 | -/-/C/-/C/C | 88.7/77.5/88.7/77.5/77.5 | 47.5/47.5/70.0/70.0 | 48 | 1x Titanite Slab | 2,700 |
### Infusions
---
#### Lightning
---
Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base lightning damage, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects Reduction |
---|
Lightning Sanctum Shield +0 | 0/101/0/104/101 | -/-/C/-/C/C | 83.7/68.7/83.7/80.0/68.7 | 28.7/28.7/58.7/58.7 |
Lightning Sanctum Shield +1 | 0/107/0/109/107 | -/-/C/-/C/C | 84.1/69.5/84.1/80.5/69.5 | 30.5/30.5/59.7/59.7 |
Lightning Sanctum Shield +2 | 0/112/0/114/112 | -/-/C/-/C/C | 84.5/70.3/84.5/81.0/70.3 | 32.3/32.3/60.8/60.8 |
Lightning Sanctum Shield +3 | 0/117/0/119/117 | -/-/C/-/C/C | 84.9/71.0/84.9/81.5/71.0 | 34.0/34.0/61.8/61.8 |
Lightning Sanctum Shield +4 | 0/122/0/124/122 | -/-/C/-/C/C | 85.3/71.8/85.3/82.0/71.8 | 35.8/35.8/62.8/62.8 |
Lightning Sanctum Shield +5 | 0/127/0/130/127 | -/-/C/-/C/C | 85.7/72.6/85.7/82.5/72.6 | 37.6/37.6/63.9/63.9 |
Lightning Sanctum Shield +6 | 0/132/0/135/132 | -/-/C/-/C/C | 86.1/73.4/86.1/83.0/73.4 | 39.4/39.4/64.9/64.9 |
Lightning Sanctum Shield +7 | 0/137/0/140/137 | -/-/C/-/C/C | 86.5/74.2/86.5/83.5/74.2 | 41.2/41.2/65.9/65.9 |
Lightning Sanctum Shield +8 | 0/142/0/145/142 | -/-/C/-/C/C | 87.0/75.0/87.0/84.0/75.0 | 43.0/43.0/67.0/67.0 |
Lightning Sanctum Shield +9 | 0/147/0/150/147 | -/-/C/-/C/C | 87.4/75.7/87.4/84.5/75.7 | 44.7/44.7/68.0/68.0 |
Lightning Sanctum Shield +10 | 0/153/0/156/153 | -/-/C/-/C/C | 87.8/76.5/87.8/85.0/76.5 | 46.5/46.5/69.0/69.0 |
#### Dark
---
Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects Reduction |
---|
Dark Sanctum Shield +0 | 0/101/0/68/156 | -/-/C/-/C/C | 83.7/68.7/83.7/68.7/80.0 | 28.7/28.7/58.7/58.7 |
Dark Sanctum Shield +1 | 0/107/0/71/163 | -/-/C/-/C/C | 84.1/69.5/84.1/69.5/80.5 | 30.5/30.5/59.7/59.7 |
Dark Sanctum Shield +2 | 0/112/0/74/171 | -/-/C/-/C/C | 84.5/70.3/84.5/70.3/81.0 | 32.3/32.3/60.8/60.8 |
Dark Sanctum Shield +3 | 0/117/0/78/179 | -/-/C/-/C/C | 84.9/71.0/84.9/71.0/81.5 | 34.0/34.0/61.8/61.8 |
Dark Sanctum Shield +4 | 0/122/0/81/187 | -/-/C/-/C/C | 85.3/71.8/85.3/71.8/82.0 | 35.8/35.8/62.8/62.8 |
Dark Sanctum Shield +5 | 0/127/0/85/195 | -/-/C/-/C/C | 85.7/72.6/85.7/72.6/82.5 | 37.6/37.6/63.9/63.9 |
Dark Sanctum Shield +6 | 0/132/0/88/202 | -/-/C/-/C/C | 86.1/73.4/86.1/73.4/83.0 | 39.4/39.4/64.9/64.9 |
Dark Sanctum Shield +7 | 0/137/0/91/210 | -/-/C/-/C/C | 86.5/74.2/86.5/74.2/83.5 | 41.2/41.2/65.9/65.9 |
Dark Sanctum Shield +8 | 0/142/0/95/218 | -/-/C/-/C/C | 87.0/75.0/87.0/75.0/84.0 | 43.0/43.0/67.0/67.0 |
Dark Sanctum Shield +9 | 0/147/0/98/226 | -/-/C/-/C/C | 87.4/75.7/87.4/75.7/84.5 | 44.7/44.7/68.0/68.0 |
Dark Sanctum Shield +10 | 0/153/0/101/233 | -/-/C/-/C/C | 87.8/76.5/87.8/76.5/85.0 | 46.5/46.5/69.0/69.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the shield to break the poise of an enemy. |
**Durability:** | The durability of the shield. The shield will break when durability reaches 0. |
**Weight:** | The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Stats Needed:** | Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrify Effect
- D is Curse Effect
|
**Damage Reduction:** | The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Footnotes 1. Works for both staff and chime hexes