Sorceries

Cast Light

In-Game Description


A sorcery that dates farther back than recollection.
Creates a light that illuminates one's surroundings.

Light banishes dark, and reveals all.
Whether this is desired, is another matter.

Use


Produces a orb of light above the user's head. This bluish light is not visible to other players.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Self/Buff 4 45 1 14

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


Chameleon

In-Game Description


A sorcery that dates farther back than recollection.
Allows you to blend into your surroundings.

Those who fear the unseen are cowards.
Those who never doubt their eyes are fools.

Use


Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Self/Buff 10-20 N/A 1 14

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Notes


List of Chameleon Transform Objects


+ Show list - Hide list
Location Transformation
Things Betwixt Bone Pile
Chair
Gravestone
Sconce
Majula Wooden Barrel
Wooden Crate
Wooden Desk
White Gutter Statue
Forest of Fallen Giants Wooden Barrel
Wooden Crate
Barricade
Sconce
Heide's Tower of Flame / Cathedral of Blue Ceramic Pot
Wooden Barrel
Wooden Crate
No Man's Wharf Wooden Barrel
Oil Sconce
Sconce
Wooden Cabinet
The Lost Bastille / Sinner's Rise / Belfry Luna Explosive Barrel Stack
Metal Sconce
Ornate Ceramic Pot
Barred Ceramic Pot
Huntsman's Copse / Undead Purgatory Sconce
Ceramic Pot
Lift Cage
Cursed Ceramic Pot
Harvest Valley / Earthen Peak Ceramic Pot
Wooden Crate
Bone Pile
Poisoned Ceramic Pot
Poisoned Small Ceramic Pot
Iron Keep / Belfry Sol Ceramic Pot
Minotaur Pot
Minotaur Contraption
Ballista
Shaded Woods Wooden Barrel (Old Akelarre)
Wooden Crate (Old Akelarre)
Ceramic Pot (Old Akelarre)
Cursed Ceramic Pot (Ruined Fork Road/Shaded Ruins)
Praying Lady Statue (Ruined Fork Road/Shaded Ruins)
Giant Wooden Barrel (Shaded Ruins)
Doors of Pharros Stone Sconce
Gyrm Statue
White Gutter Statue
Brightstone Cove Tseldora Wide Ceramic Pot
Wooden Crate
Reading Lady Statue
Ornate Sconce (Chapel Threshold/Lower Brightstone Cove)
Grave of Saints Rat Statue
Standing Rat Statue
Sconce
The Gutter Sconce
Wide Ceramic Pot
Corrosive Ceramic Pot
Gutter Statue
Black Gulch Poisonous Gutter Statue
Drangleic Castle / King's Passage Mirror
Ceramic Pot
Wooden Crate
Shrine of Amana Pile of Rubble
Cursed Ceramic Pot
Large Mushroom
Undead Crypt Ceramic Barrel
Rock
Gravestone
Aldia's Keep Ornate Ceramic Pot
Wooden Table
Wall Painting
Dragon Aerie / Dragon Shrine Egg
Wooden Crate
Ceramic Pot
Dark Chasm of Old
Memory of Jeigh / Memory of Orro / Memory of Vammar Ballista
Dragon Memories Wooden Crate
Memory of the King Ceramic Barrel
Shulva, Sanctum City / Dragon's Sanctum / Dragon's Rest Pillar Switch
Egg Sack
Cave of the Dead Petrifying Statue
Brume Tower Ash Statue
Iron Passage Cheap Wooden Shelf
Memory of the Old Iron King Stack of Barrels
Frozen Eleum Loyce Wooden Crate
Pillar
Snow Pile
Grand Cathedral / The Old Chaos
Frigid Outskirts

Crystal Magic Weapon

In-Game Description


Imbues weapon in other hand with crystal magic.
More powerful than standard magic reinforcement.

The utilization of crystal to enhance soul power
is an ancient form of magical reinforcement.

Use


Increases weapon's magic damage by (TotalAR * 0.3) + 51. Duration depends on Intelligence.

Availability


In Dragon Shrine just after where you get the Petrified Egg you can jump down to a chest with the spell scroll in it.

Stats


Spell Type Uses Duration Attunement
Slots
Intelligence
Required
Self/Buff 1-3 27-99 sec 1 28

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Duration Increases with Intelligence

Intelligence Duration
10 27 sec
20 43 sec
28 64 sec
36 82 sec
42 99 sec

Notes


Footnotes 1. https://www.reddit.com/r/DarkSouls2/comments/2xpwud/the_mystery_of_buffs_a_post_of_calculations_and

Crystal Soul Spear

In-Game Description


Soul spear sharpened through crystallization.
Pierces enemies, causing heavy damage.

Superior to the most finely sharpened weapons.
When wielded precisely, it can take down several
enemies at once.

Use


Fire an even more powerful version of Soul Spear that pierces enemies and deals heavy damage.
Base damage (before enemy resistance) is approximately : 600 + 2 * catalysts magic attack.

Availability


Trade Straid of Olaphis the Old Paledrake Soul and 10,000 souls to receive this sorcery.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 2-5 N/A 2 53

Cast Increases with Attunement

Attunement Uses
32 3
49 4
94 5

Notes


Fall Control

In-Game Description


A sorcery that facilitates surreptitious activity.
Reduces the damage taken from falls.

The eastern land of Mirrah is not only the
home of proud knights. There is also a
traditional order of shadow knights, who use
any means necessary to carry out their orders.

Use


Reduces damage taken when falling from heights. Will not take damage from falls, however excessive falls will still kill the player.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence
Self/Buff 10 90 1 15

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Notes


Focus Souls


In-Game Description


An ancient sorcery of Shulva, the Sanctum City.
Fires a focused beam of souls.

The development of sorceries was stunted in Shulva,
as they were considered taboo.
Even so, there were some occasional gems created
by a group of nameless enthusiasts.

Use


Creates a sphere with multiple soul beams attacking the target.

Availability


Found in Shulva, Sanctum City.
After jumping down a few levels from the Tower of Prayer bonfire, it is found behind some breakable pots before crossing the bridge to Dragon's Sanctum.
This bridge has two lance-wielding Sanctum Soldiers guarding it.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required Faith Required Catalyst Required
Sorcery 2-5 N/A 2 60 - Staff

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Great Heavy Soul Arrow

In-Game Description


A spell superior to Heavy Soul Arrow.
Fires an even stronger soul arrow.

Difficult to handle, but very powerful.
Only the well-trained can handle these arrows.

Use


More powerful version of Heavy Soul Arrow.
Base damage (before enemy resistance) is approximately : 175 + 1.10 * catalysts magic attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 10 N/A 1 16

Cast Increases with Attunement

Attunement Uses
10 10
26 11
38 12
49 13
79 14
94 15

Notes


Great Magic Weapon

In-Game Description


A sorcery superior to Magic Weapon.
Reinforces weapon in other hand with intense magic,
allowing for infliction of heavy magic damage.

The old purists of the Melfian Magic Academy
view swordplay as a barbaric form of engagement.

Use


Increases weapon's Magic damage by [(Weapon's original Magic damage + 50) x 1.2]. Duration depends on Intelligence.
Based on some testing done and posted here, it is clear that the above formula is wrong. However, great magic weapon was not specifically tested. If the formula follows the pattern, we can infer that the bonus given by this spell is most likely [(total base damage * 0.2) +5]

Availability

Availability


Stats


Spell Type Uses Duration Attunement
Slots
Intelligence
Required
Self/Buff 3-6 28-108 sec 1 18

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Duration Increases with Intelligence

Intelligence Duration
10 28 sec
18 64 sec
27 108 sec

Great Soul Arrow

In-Game Description


A spell superior to the Soul Arrow.
More powerful, and effective at damaging
enemies resistant to physical attacks.

The strength of this spell is influenced
by one's intelligence.

Use


More powerful version of Soul Arrow with slightly slower casting time. Fire a bolt of magical energy towards your target for decent damage.
Base damage (before enemy resistance) is approximately : 135 + 0.9 * catalysts magic attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 15 N/A 1 14

Cast Increases with Attunement

Attunement Uses
10 15
26 16
38 17
49 18
79 19
94 20

Notes


Heavy Homing Soul Arrow

In-Game Description


One of the sorceries developed by Straid,
the great mage of ancient Olaphis.

Fires thick, powerful soul arrows that seek
their targets to the ends of the earth.

Use


Similar to Homing Soul Arrow but more powerful and with a slower cast time. Fires a Soul Arrow that will lock on to it's target and track them in an attempt to connect.
The projectile is slower than a regular soul arrow, but it can chase nimble enemies. Unfortunately it does very little damage.
Base damage (before enemy resistance) is approximately : 58 + 0.85 * catalysts magic attack.

Availability


Trade Straid of Olaphis the Ruin Sentinel Soul and 1,500 souls.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 8 N/A 1 35

Cast Increases with Attunement

Attunement Uses
10 8
26 9
32 10
38 11
49 12
58 13
79 14
94 15

Notes


Heavy Soul Arrow

In-Game Description


Advanced soul spell.
Fires a devastating, thick soul arrow.

But beware. The more powerful the souls arrow,
the longer the casting time.

Use


Very powerful version of Soul Arrow but with a slower casting time and less uses. Fire a bolt of magical energy towards your target for heavy damage.
Base damage (before enemy resistance) is approximately : 65 + 0.95 * catalysts magic attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 20 N/A 1 12

Cast Increases with Attunement

Attunement Uses
10 20
15 21
26 22
32 23
38 24
43 25
49 26
58 27
79 28
94 30

Hidden Weapon

In-Game Description


A sorcery that dates farther back than recollection.
Makes weapon in other hand invisible.

Effective use of this, like any tool, perhaps,
is reliant upon the ingenuity of its caster.

Use


Enchant weapon in the opposite hand of the spell catalyst, making it invisible.

Availability


Reward for reaching Rank 2 in Bell Keepers covenant.
Note that if you don't want to engage in PvP you can level up in the covenant by repeatedly killing the Mad Warrior NPC that occasionally, and infinitely, spawns in Belfry Sol.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Buff 10-20 90 seconds 1 14

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Notes


Homing Crystal Soulmass

In-Game Description


Soulbeads made more lethal with crystallisation.
When fired, they home in on their target.

Crystalization makes souls and sorceries all the
more powerful.

Use


Create more powerful crystal soulbeads above your head that will fly towards an opponent with great speed when the opponent is within a certain proximity.

Availability


Found in the Shrine of Amana in the area before the Demon of Song. From the Rhoy's Resting Place bonfire, exit the cave by following the path behind the Giant Acid Horn Beetle and progress until you are wading in water up to your waist. The spell can be found on a corpse, sitting on the opposite side of the large circle of stone pillars in the area filled with Lizardmen.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 3-6 30 seconds 1 32

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Notes


Homing Soul Arrow

In-Game Description


One of the sorceries devised by Straid,
the great mage of ancient Olaphis.

Fires soul arrows that follow their
targets to the ends of the earth.

Use


Fire a weak Soul Arrow that will lock on to it's target and track them in an attempt to connect.
Base damage (before enemy resistance) is approximately : 42 + 0.7 * catalysts magic attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 10 N/A 1 25

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Notes


Homing Soulmass

In-Game Description


Multiple soul masses appear above the head.
When fired, they home in on their target.

This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.

Use


Create soulbeads above your head that will fly towards an opponent with great speed when the opponent is within a certain proximity.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 4 30 seconds 1 24

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


Hush

In-Game Description


A sorcery that facilitates surreptitious activity.
Reduces the sound made by its caster.

The eastern land of Mirrah is not only the
home of proud knights. There is also a
traditional order of shadow knights,
who quietly carry out unspeakable tasks.

Use


Reduces the sound you make.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Self/Buff 10 90 seconds 1 15

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Notes


Magic Weapon

In-Game Description


Sorcery that imbues weapon in other hand
with magic. Adds magic damage to the types of
damage the weapon already inflicts.

Wielding a sword and casting a sorcery
are two different things, and some members
the(sic) Melfian Magic Academy view these varieties
of spells as impure.

Use


Increases weapon's Magic damage by [(Weapon's original Magic damage + 50) x 1.15]. Duration depends on Intelligence.
Based on some testing done and posted here, it is clear that the above formula is wrong. However, magic weapon was not specifically tested. If the formula follows the pattern, we can infer that the bonus given by this spell is most likely [(total base damage * 0.15) +5]

Availability


Sold by Carhillion of the Fold for 2,000 souls.

Stats


Spell Type Uses Duration Attunement
Slots
Intelligence
Required
Self/Buff 8-15 63-135 sec 1 10

Cast Increases with Attunement

Attunement Uses
10 8
26 9
32 10
38 11
49 12
58 13
79 14
94 15

Duration Increases with Intelligence

Intelligence Duration
10 63 sec
15 135 sec

Repair

In-Game Description


A sorcery that dates farther back than recollection.
Repairs equipped weapons and armor.

Uses light to repair damaged weapons and armor.
Supposedly this sorcery restores items to a past
state, but with the knowledge of this art lost,
the finer details of the phenomenon are unknown.

Use


Repairs durability of equipped items - weapons gain 20 durability, rings gain 10, and armor gains 30. Will not repair broken gear.

Availability


Dark Souls II


Found just past the Shrine of Winter. After you exit the shrine, head down the hill and take a right and follow the path to the end. Once there you will see a corpse which holds the spell.

Scholar of the First Sin


In the Shaded Woods, inside a chest blocked by a petrified lion warrior. You will need to use a Fragrant Branch of Yore

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Self/Buff 2 N/A 1 15

Cast Increases with Attunement

Attunement Uses
10 2
43 3
94 4

Notes


Shockwave

In-Game Description


Does not inflict damage, but unleashes a
large shockwave, toppling opponents.

Intended to stun opponents and make them
vulnerable to attack. Some call this child's play,
but for an innovative caster, it is a deadly tool.

Use


Fire a slow moving ball of magical energy towards your target which knocks them back and/or to the ground upon impact. Has a fairly slow cast time and only hits a single target with no splash effect.

Availability


Sold by Carhillion of the Fold for 1,800 souls.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 3 N/A 1 13

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Notes


Soul Arrow

In-Game Description


An elementary sorcery.
Fires a small soul arrow straight ahead.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.

Use


Basic sorcery spell. Fire a bolt of magical energy towards your target for a small amount of damage.
Base damage (before enemy resistance) is approximately : 49 + 0.855 * catalysts magic attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 30 N/A 1 10

Cast Increases with Attunement

Attunement Uses
10 30
15 31
26 32
32 33
38 34
43 35
49 36
58 37
79 38
94 40

Notes


Soul Bolt

In-Game Description


One of the sorceries devised by Straid,
the great mage of ancient Olaphis.

Straid started with an unwieldy spell
that back-fired on its caster,
and in time, perfected it.

Use


Fires a beam of energy that hits the ground then travels forward.

Availability


After the Looking Glass Knight boss fight there is a room with a huge elevator. There is a chest in that room to the side of the elevator that contains Soul Bolt.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 3 N/A 1 45

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Notes


Soul Flash

In-Game Description


One of ancient sorceries that
were lost when Eleum Loyce froze over.
Rapidly fire a barrage of small souls.

Intended to protect its caster
more than damage enemies.

Use


A short range AoE around the caster that damage and knock down enemies.

Availability


In a chest behind an elevator piled with coffins in Frozen Eleum Loyce.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 4-6 N/A 1 28

Cast Increases with Attunement

Attunement Uses
10 4
43 5
94 6

Notes


Soul Geyser

In-Game Description


A secret art unleashes a gush of souls.
The homing soul mass pierces its target,
then hits repeatedly for additional damage.

This blasphemous spell is a family heirloom of
Lord Aldia's. It was designed to pummel foes
until it's power is entirely exhausted.

Use


Fires mass of souls that immediately start homing toward a target. Upon hitting the target they break into smaller souls and hit multiple times. Can be absolutely devastating if it connects properly.
Base damage (before enemy resistance) for each projectile is approximately : 1.3 * catalyst's magic attack.

Availability


Found within Aldia's Keep, near the hidden Ritual Site bonfire.
In the long hallway, there is a door on the left side. A corpse with Soul Geyser is behind a cage with two undead dogs.
WARNING: Corpse lies in durability degrading water so it is best to lure the enemies out of the cage, then de-equip all armor and rings before entering the liquid.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 1 N/A 1 64

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Notes


Soul Greatsword

In-Game Description


A sorcery that attacks foes using a sword made,
of souls. Energy is focused in a single point,
and wielded as a sword with both hands.

Use of this sorcery is not too dissimilar to
swordplay, and so inherently endangers the caster.

Use


Swing a heavy greatsword made of souls in front of the caster.

Availability


In Drangleic Castle, from the Central Drangleic Castle bonfire, go to the room with the elevator then go up the ladder and through the door into the room containing stone soldiers. Go through the door and you will find two chests. One contains a hammer and the other Soul Greatsword.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Melee/Magic 3 N/A 1 27

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Notes


Soul Shower

In-Game Description


Hurls a huge soul mass which splits
into smaller souls that rain from above.

Requires real talent and is difficult
to handle. Only works in certain places,
and against certain foes.

Use


Fires a large orb of souls into the air above that will split into small souls which rain down on enemies.

Availability


Trade Straid of Olaphis the Scorpioness Najka Soul and 1,500 souls.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 4 N/A 1 22

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


Soul Spear Barrage

In-Game Description


Fires a flurry of soul spears.
Inflicts high damage when multiple spears hit.

A reworking of an ancient spell concocted
at the Melfian Magic Academy.

A simple idea, but potentially highly effective.
When used properly, of course.

Use


Fire a volley of soulbeads towards the target that have a slight horizontal spread.
Multiple soulbeads can hit the same target in rapid succession. Due to this using the spell from a range is not recommended on single targets as most of the beads will miss, resulting in greatly reduced damage.

Availability


Sold by Carhillion of the Fold for 2,600 souls.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 3 N/A 1 17

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Notes


Soul Spear

In-Game Description


Sorcery that fires souls shaped into a spear.
Pierces enemies, causing heavy damage.

This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.

Use


Fire a large and powerful soul arrow that will pierce through multiple enemies dealing heavy damage.
Base damage (before enemy resistance) is approximately : 395 + 1.8 * catalysts magic attack.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 2 N/A 1 40

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Notes


Soul Vortex

In-Game Description


One of the lost sorceries preserved only
in the Undead Crypt.
Fires successive homing souls.

Extremely difficult sorcery to evade,
making it very effective against frisky foes.

Use


Fires a large slow moving soul orb with a swirling vortex of soul particles surrounding it that damage enemies. Has a very slow cast time. This spell can do heavy damage if it connects properly with the bulk of the damage coming from the large orb.

Availability


Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 4 N/A 1 37

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


Strong Magic Shield

In-Game Description


Imbues off-hand shield with magic.
Reinforce shield to absorb additional damage.

Certain members of the Melfian Magic
Academy scoff at these types of magic.
The purists, in particular, are disdainful of
anything vaguely linked to sword fighting.

Use


Increases the physical, elemental and status effect resistance of your off-hand shield to 100% and gives 10% increased shield stability. Duration depends on Intelligence.

Does not protect from the Petrify status effect.

Availability


Stats


Spell Type Uses Duration Attunement
Slots
Intelligence
Required
Catalyst
Required
Self/Buff 4-8 22-60 sec 1 18 Staff

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Duration Increases with Intelligence

Intelligence Duration
10 22 sec
18 39 sec
27 60 sec

Unleash Magic

In-Game Description


Boosts magic within the body beyond even
your own limits, but at great cost to HP.

The terrible deeds carried out in Aldia led
to the unintentional birth of several shadowy
things, all of them eerily malformed.

Use


Increase Sorceries and Hexes damage by 20% and reduces your HP by 30% for 60 seconds.

Availability


Given by Royal Sorcerer Navlaan after presenting him the Aged Feather as "proof" of killing the Emerald Herald.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Self/Buff 1-3 120 Seconds 3 58

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Yearn

In-Game Description


Creates a warm soul-like orb that serves
as a decoy and lures foes toward itself.

People regret loss and yearn for what they
do not have. Perhaps the name of this
sorcery harkens to this irony.

Use


Fires a projectile which creates a sound for a short time wherever it collides with a surface. Lasts for 10 seconds.

Certain types of enemies will be lured towards the sound, allowing the player to be totally ignored by them.

Availability


Sold by Carhillion of the Fold for 3,000 souls.

Stats


Spell Type Uses Duration Attunement Slots Intelligence Required
Ranged/Magic 4 10 Seconds 1 19

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


List of Distractible Enemies


The following enemies can be distracted by Yearn:

Footnotes 1. Includes Undead Traveler, Hollow Infantry (& Royal Infantry), Hollow Soldier (& Royal Soldier), Undead Citizen, Rogue, Undead Laborer, Undead Prisoner, Captive Undead, Undead Peasant, Undead Supplicant, and Duke Tseldora. Does not include Cask Runner. 2. Includes any skeleton that isn't one of the 3 main Skeleton Lords. 3. Includes Enslaved Pig, Undead Boar, and Giant Undead Boar.