![]()### In-Game Description
---
*One of the sorceries developed by Straid,
the great mage of ancient Olaphis.
Fires thick, powerful soul arrows that seek
their targets to the ends of the earth.*
### Use
---
Similar to Homing Soul Arrow but more powerful and with a slower cast time. Fires a Soul Arrow that will lock on to it's target and track them in an attempt to connect.
The projectile is slower than a regular soul arrow, but it can chase nimble enemies. Unfortunately it does very little damage.
Base damage (before enemy resistance) is approximately : 58 + 0.85 \* catalysts magic attack.
### Availability
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Trade Straid of Olaphis the Ruin Sentinel Soul and 1,500 souls.
### Stats
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Spell Type | Uses | Duration | Attunement Slots | Intelligence Required |
---|
Ranged/Magic | 8 | N/A | 1 | 35 |
**Cast Increases with Attunement**
Attunement | Uses |
---|
10 | 8 |
26 | 9 |
32 | 10 |
38 | 11 |
49 | 12 |
58 | 13 |
79 | 14 |
94 | 15 |
### Notes
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- Both Homing Soul Arrow variants will only home in on the target that the caster has locked onto. Firing without a lock-on, called 'dumbfiring', will lead to the Homing Soul Arrow flying in a linear fashion, like a regular Soul Arrow.
- The speed of both Homing Soul Arrows is different at certain times after firing. Homing Soul Arrows move slowly initially, but after traveling a certain distance, will gain speed and better chase the target.