# Stats # Adaptability
![]()### In-Game Description --- *Raises various attributes to ensure one's survival. Boosts agility and various resistances.* ### Use --- - Main stat for increasing Agility. - Increases Poison ATK bonus. - Increases Poison Resist alongside with Attunement. - Increases Bleed resist. - Increases Petrify resist alongside with Vigor and Faith. - Increases Curse resist. - Increases Poise alongside with Endurance. - Slightly raises HP. ### Notes --- - Adaptability increases Agility three times as fast as Attunement does. You get 0.75 Agility per Adaptability, and 0.25 Agility per Attunement level, until the soft cap of 110 Agility. - Diminishing returns hit after 110 Agility is reached. Beyond that point, it becomes considerably harder to increase Agility. It takes about 30 levels in Attunement to get from 110 Agility to 111 Agility, and about 15 levels in Adaptability to get to 111 Agility. ### Equipment which affects Adaptability ---
ItemIncreaseOther Effects
Work Hook-3DEX +5
Vessel Shield1VIG +1, END +1 INT +1, FTH +1 STR +4, DEX +4
Simpleton's Ring5Makes wearer invisible while rolling
Mad Warrior Mask22 ADP
Peasant Attire2INT -1
Peasant Long Gloves2INT -1
Peasant Trousers2INT -1
Handmaid's Ladle2END +1, VIT +1, DEX -1
### Fact Gathering --- Extensive testing is still required, as most of the effects of adaptability are still untested and are difficult to discern.
# Agility
![]()### In-Game Description --- *Boosts ease of evasion and other actions.* ### Function --- Leveling up Adaptability is the primary way to raise Agility. Attunement also provides, albeit smaller, increases to your Agility stat. - Agility is hard capped at 120. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. - Increases the number of invulnerability frames when rolling. - Speed at drinking estus flask or using items - Rolling distance depends on your equip burden, not your agility. The lower the ratio of your current equipped burden to your equipment load the farther you roll. ### Starting I-frames for each class --- - The Warrior, Bandit, and Cleric have low starting Agility, so their rolls initially only have 5 frames of invincibility. - The Sorcerer and Explorer have 88+ starting Agility, so their rolls have 9 frames of invincibly. - The Knight, Swordsman, and Deprived have Agility in-between, and start with 8 rolling i-frames. ### Effect on invincibility frames while dodging (i-frames) --- Fast Roll:
AgilityiFrame CountSeconds
8550.1667
8680.2667
8890.3
92100.3333
96110.3667
99120.4
105130.4333
111140.4667
114150.5
116160.5333
- i-frames begin on the very first frame of the roll animation. - Additional testing has been performed to refine the breakpoints.12 Backstep
AgilityiFrame CountSeconds
8530.1
8750.1667
9160.2
10070.2333
10880.2667
11390.3
- i-frames begin after the first four frames of the backstep animation (meaning they start on the fifth frame). ### Calculating Agility --- Agility is calculated as follows: When Attunement plus 3 \* Adaptability is less than or equal to 120, Agility is equal to 80 + ((Attunement + (3 \* Adaptability)) / 4) When Attunement plus 3 \* Adaptability is greater than 120, Agility is equal to 110 + ((Attunement + (3 \* Adaptability) - 120) / 28) - Final Agility values are rounded down - If Agility is calculated to be less than 85, it is set to a value of 85 regardless - If Attunement and Adaptability are both at 99, Agility is set to a value of 120 Examples:
AttunementAdaptabilityAgility
2385
8485
9586
101090
824100
4412100
3030110
2080115
8658115
9999120
Footnotes 1. The source of the initial testing information can be found here. 2. The source of the latest testing information can be found here.
# Attunement
FoldUnfold Table of Contents In-Game Description Use Attunement Slots Equipment which increase Attunement Slots Equipment which increase Spell Casts Equipment which restore Spell Casts Spell Casts ![]()### In-Game Description --- *Attribute governing number of spells that can be attuned. Boosts spell-casting speed.* ### Use --- - Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes. - Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith. - Increases Curse Resist alongside with Adaptability. - Secondary stat for increasing Agility. - Increases number of spell casts. The amount of the increase varies between spells. - Slightly raises HP. ### Attunement Slots ---
Attunement LevelSpell Slots Available
0-90
10-121
13-152
16-193
20-244
25-295
30-396
40-497
50-598
60-749
75-9910
### Equipment which increase Attunement Slots ---
ItemIncreaseOther Effects
Black Witch Hat1
Southern Ritual Band1/2/3
### Equipment which increase Spell Casts ---
ItemIncreaseOther Effects
Saint's Hood10% (rounded up)FAI +1
Hexer's Hood10% (rounded up)INT +1 FAI +1
Northern Ritual Band10/20/30% (rounded up)HP -20/35/50%
### Equipment which restore Spell Casts ---
ItemRestoresOther Effects
Crown of the Old Iron King20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)
**Note:** Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses. If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses. ### Spell Casts --- Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement. The table below shows how many casts become available with increased Attunement ("-" is used to indicate no increase from previous cast amount).
Spell Casts (Base ATT)With 15 ATTWith 26 ATTWith 32 ATTWith 38 ATTWith 43 ATTWith 49 ATTWith 58 ATTWith 79 ATTWith 94 ATT
1----2---3
1 (b)---------
2 (a)----3---4
2 (b)--33-4--5
2 (c)-3-4567810
2 (d)---3-4-56
3--4--5--6
3 (b)34-579111315
4--5-6-7-8
4 (b)-56-78-910
5?6?8-9101112
6----7---8
8-91011-12131415
10111213141516171820
10 (b)-11-12-13-1415
15-16-17-18-1920
20212223242526272830
30313233343536373840
*Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).* + Distinguish Spells - Hide Spells
1 Cast Spells2 Cast Spells3 Cast Spells4 Cast Spells5 Cast Spells6 Cast Spells8 Cast Spells10 Cast Spells15 Cast Spells20 Cast Spells30 Cast Spells
Crystal Magic WeaponAcid Surge (b)ClimaxBlinding BoltHeavenly ThunderGreat CombustionAffinityCombustion (b)Great Soul ArrowDark OrbSoul Arrow
Denial (b)Bountiful Sunlight (b)DarkstormYearnDark HailGreat Heavy Soul Arrow (b)RepelHeavy Soul Arrow
Forbidden SunChaos Storm (a)Great FireballCast LightFireballChameleonResonant Soul
Great Heal ExcerptCrystal Soul Spear (a)Great HealDark FogGreat Resonant SoulDead AgainTwisted Barricade
Great Magic BarrierFire Tempest (b)Great Magic WeaponDark WeaponHeavy Homing Soul ArrowFall Control
Homeward (b)Flame Swathe (b)HealEmit Force (b)ImmolationForce
Profound StillGreat Chaos Fireball (b)Homing Crystal SoulmassFire OrbMagic WeaponGuidance
Soul GeyserGreat Lightning Spear (c)Lifedrain PatchFire WhipUnveilHidden Weapon
Sunlight BladeIron Flesh (a)Lightning Spear (b)FirestormPerseveranceHoming Soul Arrow
Unleash MagicMagic Barrier (b)NumbnessFlame WeaponCaressing PrayerHush
Wrath of the GodsMed Heal (a)Sacred OathFlash Sweat
Outcry (b)Poison Mist (b)ShockwaveHoming Soulmass
Repair (a)Soul BoltLingering Flame
ReplenishmentSoul GreatswordScraps of Life
Resonant Flesh (a)Soul Spear BarrageSoul Appease
Resonant Weapon (b)Toxic MistSoul Shower
Resplendent Life (b)Dance of FireSoul Vortex
Soothing Sunlight (a)Strong Magic Shield
Soul Spear (b)Warmth
Sunlight Spear (d)
Whisper of Despair (b)
Fire Snake (a)
# Bleed Atk Bonus
![]()### In-Game Description --- *Boosts the power of bleed attacks.* ### Use --- Improves Bleed buildup speed. ### Notes --- - The base Bleed BNS, with 0 DEX and 0 FTH is 50. - Every point of Dexterity gives 3 points, every point of Faith gives 1 point, the points are summed and checked against the table below. - For example, having 10 DEX (30 Points) + 22 FTH (22 Points) will give a total of 52 points, which equals 70 Bleed Bonus. - This value is multiplied by the weapon's bleed scaling factor, then added to the attack rating. ### Exact Values ---
Total PointsBleed Attack BonusTotal PointsBleed Attack Bonus
050196154
851200155
1252208156
1653212157
2454216158
2855224159
3256228160
4057232161
4461240162
4866248163
5270252164
5675256165
6079260166
6484268167
6888272168
7293276169
7697280170
80102284171
84105288173
88108292174
92111296176
96114300177
100117304179
104120308180
108123312182
112126316183
116129320185
120132328186
124133332187
128135336188
136136344189
140139348190
144141352191
148142360192
152144368193
156145372194
160147376195
168148380196
172149384197
176150388198
180151392199
188152396200
# Bleed Resist
![]()### In-Game Description --- *Resistance to incisive bleeding attacks. Bleeding drains HP and stamina.* ### Use --- Resistance against Bleed. - Scales with Faith and Adaptability. - Every fourth Faith will increase Bleed Reistance one tick, three out of four Adaptability will increase Bleed Resistance one tick - Start with 0 Bleed Resistance and gain 6 Bleed Resistance per tick between 1 and 10 ticks, total 60 Bleed Resistance at 10 tricks - Between 11 and 20 ticks you gain 8 Bleed Resistance per tick, total 140 Bleed Resistance at 20 ticks - Between 21 and 60 ticks you gain one Bleed Resistance per tick, total 180 Bleed Resistance at 60 ticks - Between 61 and 99 ticks you gain one Bleed Resistance every other tick for a total of of 200 Bleed Resistance at 99 Faith and 99 Adaptability ### Ways to increase Bleed Resistance ---
MethodIncrease
Iron Flesh200
Perseverance300
Red Leech Troches200
Yorgh's Spear70
Ring of Resistance120
Bloodbite Ring150/300
Executioner Helm +563
Creighton's Chainmail +1095
Havel's Gauntlets +555
Dragon Acolyte Boots +1066
AdaptabilitySee note above
FaithSee note above
# Casting Speed
![]()### Description --- *Speed at which spells can be cast. Can be shortened with attunement.*1 ### Influence of Attributes on Casting Speed --- - Casting speed is influenced by Attunement, Faith and Intelligence - Attunement has two times bigger influence on Casting Speed than Faith and Intelligence - Casting Speed rises by 2 until it is 115. Casting speed will increase for every 2 points in Attunement, or 4 points in Faith or Intelligence. - E.g. 2ATN = 1ATN+2FTH = 1ATN+2INT = 1ATN+1FTH+1INT = 2INT+2FTH = 1FTH+3INT = 3FTH+1INT - Between 115 and 126 Casting Speed rises by 1 for same amount as above. - From 126 it needs two times more than above to rise by 1. e.g. 4ATN = 8INT = 8FTH = 4INT +4FTH - Max Casting Speed is 323 with 99 ATN/INT/FTH, Clear Bluestone Ring +2 , Black Hood and the Lion Mage set ### Equipment which increase Casting Speed ---
ItemIncreaseOther Effects
Black Hood11%FTH +2, INT +2
Chaos Hood5%INT +3
Lion Mage Robe5%
Lion Mage Cuffs5%
Lion Mage Skirt5%
Clear Bluestone Ring20/35/40%
Note: the effect of these items stacks. Footnotes 1. In-game description
# Curse Resist
![]()### In-Game Description --- *Resistance to the Hollowing curse. HP is reduced as Hollowing increases in severity*. ### Use --- Increases defense against Curse buildup. Scales with Attunement and Adaptability. - Every fourth Attunement will increase Curse Resistance one tick, three out of four Adaptability will increase Curse Resistance one tick. - Start with 0 Curse Resistance and gain 6 Curse Resistance per tick between 1 and 10 ticks, total 60 Curse Resistance at 10 tricks. - Between 11 and 20 ticks you gain 8 Curse Resistance per tick, total 140 Curse Resistance at 20 ticks. - Between 21 and 60 ticks you gain one Curse Resistance per tick, total 180 Curse Resistance at 60 ticks. - Between 61 and 99 ticks you gain one Curse Resistance every other tick for a total of of 200 Curse Resistance at 99 Vigor and 99 Adaptability. - Having 1000 or more Curse Resist makes the player immune to all curse attacks (except for Nashandra's Curse Orbs). ### Ways to increase Curse Resistance --- #### Weapons ---
MethodIncrease
Yorgh's Spear +0 to +570
#### Armor ---
MethodIncrease
Black Witch Veil +0 to+51000
Hollow Skin +0 to +51000
Xanthous Crown +5125
Agdayne's Black Robe +598
Lion Warrior Cuffs +1070
Blood-Stained Skirt +1077
#### Rings ---
MethodIncrease
Cursebite Ring400
Ring of Resistance120
Ring of Resistance +1200
#### Spells ---
MethodIncrease
Iron Flesh200
Perseverance300
#### Stats ---
MethodIncrease
AdaptabilitySee note above
AttunementSee note above
# Dark Attack Bonus
![]()Abbreviated as **Dark BNS** in-game. ### Description --- *Boosts the power of dark attacks.*1 ### Use --- Determines how much extra damage you do with dark scaling weapons and hexes. ### Notes --- - The base Dark BNS, with 0 INT and 0 FTH is 50. - Scales with the lowest of Intelligence and Faith. - For example, having 10 INT + 20 FTH and having 55 INT + 10 FTH both result in 72 Dark Bonus. - 30 as the lowest of Faith and Intelligence is the soft cap. - This value is multiplied by the weapon or spell tool's dark scaling factor, then added to the attack rating along with any other scaling. ### Exact Values ---
Lowest of INT/FTHDark Attack BonusLowest of INT/FTHDark Attack Bonus
15051177
25452178
35653179
45954180
56155181
66356181
76557182
86858183
97059184
107260185
117661185
128162185
138563186
149064186
159465186
169966187
1710367187
1810868188
1911269188
2011770188
2112171188
2212672188
2313073189
2413574189
2513975190
2614476190
2714877191
2815378191
2915779192
3016280192
3116281192
3216382192
3316483193
3416584193
3516685194
3616686194
3716787194
3816888195
3916989195
4017090196
4117091196
4217192196
4317293197
4417394197
4517395198
4617496198
4717597199
4817698199
4917699200
50177
Footnotes 1. In-game description.
# Dark Defense
![]() ### Description --- *Level of defense against dark attacks.*1 Reduces Dark damage taken by 0.1% per point of Dark Defense. You automatically have 100 points of Dark Defense in addition to what is shown on the status screen. 900 visible Dark Defense (total of 1000) makes you immune to Dark. But since newest Patch your max effective Defense is 890, thus 99% reduction. ### Ways to increase Dark Defense ---
MethodIncrease
Dispelling Ring60/120
Dark Quartz Ring50/75/100/150
Magic Barrier150
Iron Flesh200
Great Magic Barrier250
Dark Troches150
Warlock Mask +1072
Black Witch Robe +5131
Dark Gauntlets +556
Chaos Boots +582
Other Armor PiecesVaries
Intelligence and FaithSee Chart Below
### Ways to decrease Dark Defense ---
MethodDecrease
Yorgh's Spear70
Blue Dagger200
### Dark Defense from Lower of Intelligence and Faith --- Whichever is lower increases Dark Defense when leveled up.
Lower of Intelligence and FaithDark DefenseLower of Intelligence and FaithDark Defense
1641161
21242162
31843163
42444164
53045165
63646166
74247167
84848168
95449169
106050170
116851171
127652172
138453173
149254174
1510055175
1610856176
1711657177
1812458178
1913259179
2014060180
2114162181
2214264182
2314366183
2414468184
2514570185
2614672186
2714774187
2814876188
2914978189
3015080190
3115182191
3215284192
3315386193
3415488194
3515590195
3615692196
3715794197
3815896198
3915998199
4016099200
Footnotes 1. In-game description.
# Dexterity
![]()### In-Game Description --- *Attribute required to wield weapons requiring finesse. Also boosts attack.* ### Use --- - Meets Dexterity requirements for equipment. - Increases Physical ATK: Dexterity which modifiers damage on weapons with Dexterity scaling. - See this spreadsheet for how ATK bonuses are converted to damage for each weapon's scaling. - One of 4 stats that increase Physical DEF. - Increases Poison ATK bonus. - Increases Bleed ATK bonus. - Slightly raises HP. ### Dexterity Requirements --- Equipment listed here are only the ones that needs more than 5 points of Dexterity, because the lowest Dexterity you can get is 5 (by choosing Cleric as a starting class). ### Weapons ---
DexterityEquipment with Dexterity Requirement
6Gyrm Axe, Heavy Crossbow, Dagger, Giant Warrior Club, Old Knight Hammer, Sanctum Mace, Broadsword, Foot Soldier Sword, Puzzling Stone Sword, Varangian Sword, Smelter Hammer
7Bound Hand Axe, Thief Dagger, Caestus, malformed Skull, Blacksmith's Hammer, Morning Star
8Butcher's Knife, Bandit Greataxe, Giant Stone Axe, Gyrm Greataxe, Lion Greataxe, Demon's Great Hammer, Iron King Hammer, Malformed Shell, Pickaxe, Drakekeeper's Sword, Yellow Quartz Longsword
9Melu Scimitar, Parrying Dagger, Homunculus Mace, Longsword
10Claws, Work Hook, Shield Crossbow, Greataxe, Dragon Tooth, Drakekeeper's Great Hammer, Bluemoon Greatsword, Craftsman's Hammer, Mace of the Insolent, Silverblack Sickle, Heide Knight Sword, Shortsword, Crypt Blacksword, Greatsword, King's Ultra Greatsword, Old Knight Ultra Greatsword, Smelter Sword
11Bandit's Knife, Bastard Sword, Scythe
12Dragonslayer's Crescent Axe, Short Bow, Black Flamestone Dagger, Sacred Chime Hammer, Defender Greatsword, Mastodon Greatsword, Old Knight Greatsword, Roaring Halberd, Aldia Hammer, Heide Lance, Scythe of Nahr Alma, Spear, Estoc, Mail Breaker, Rapier, Pilgrim's Spontoon
13Falchion, Claymore, Red Rust Sword, Sun Sword, Drakekeeper's Ultra Greatsword, Possessed Armor Sword
14Malformed Claws, Manikin Knife, Crescent Axe, Drakekeeper's Warpick, Halberd, Lucerne, Great Scythe, Chaos Rapier, Blue Dagger
15Sea Bow, Avelyn, Sanctum Repeating Crossbow, Red Rust Scimitar, Royal Dirk, Black Dragon Greataxe, Flamberge, Royal Greatsword, Thorned Greatsword, Mastodon Halberd, Black Dragon Warpick, Channeler's Trident, Black Dragon Sword, Blue Flame, Bloodied Whip, Gargoyle Bident
16Long Bow, Scimitar, Shotel, Arced Sword, Shadow Dagger, Archdrake Mace, Black Dragon Greatsword, Watcher Greatsword, Uchigatana, Heide Greatlance, Great Machete, Pike, Silverblack Spear, Black Knight Ultra Greatsword
17Dragonrider's Halberd, Whip
18Composite Bow, Dragonrider Bow, Manikin Claws, Curved Dragon Greatsword, Black Knight Greataxe, Moonlight Greatsword, Barbed Club, Berserker Blade, Manslayer, Chariot Lance, Grand Lance, Full Moon Sickle, Spitfire Spear, Winged Spear, Black Scorpion Stinger, Espada Ropera, Drakewing Ultra Greatsword, Lost Sinner's Sword, Pursuer's Ultra Greatsword, Ashen Warrior Sword
19Bell Keeper Bow, Manikin Sabre, Crescent Sickle
20Bow of Want, Dragonslayer Greatbow, Murakumo, Mytha's Bent Blade, Black Knight Greatsword, Drangleic Sword, Key to the Embedded, Mirrah Greatsword, Ruler's Sword, Blue Knight's Halberd, Helix Halberd, Old Knight Halberd, Old Knight Pike, Washing Pole, Bone Scythe, Scythe of Want, Partizan, Stone Soldier Spear, Spider's Silk, Curved Twinblade, Red Iron Twinblade, Notched Whip, Old Whip, Umbral Dagger
22Monastery Scimitar, Santier's Spear, Wrathful Axe, Dragonrider Twinblade, Stone Twinblade, Fume Sword
25Alonne Greatbow, Hunter's Blackbow, Spider Fang, Warped Sword, Syan's Halberd, Blacksteel Katana, Chaos Blade, Dragonslayer Spear, Heide Spear, Yorgh's Spear, Ricard's Rapier, Spotted Whip, Majestic Greatsword
26Black Knight Halberd, Twinblade, Curved Nil Greatsword
27Pate's Spear, Eleum Loyce
28Darkdrift, Loyce Greatsword, Charred Loyce Greatsword
30Fume Ultra Greatsword, Bewitched Alonne Sword, Ivory King Ultra Greatsword, Bone Fist
33Old Mirrah Greatsword
40Possessed Armor Greatbow, Ivory Straight Sword
#### Shields ---
DexterityEquipment with Dexterity Requirement
7Cleric's Parma, Llewellyn Shield, Sanctum Shield
8Bone Shield
10Golden Falcon Shield, Phoenix Parma, Black Flamestone Parma
11Sunlight Parma, Varangian Shield, Watcher's Shield
12Cleric's Small Shield, Cursed Bone Shield, Manikin Shield, Target Shield
13Buckler
14Magic Shield
#### Armor ---
DexterityEquipment with Dexterity Requirement
12King's Set, Engraved Gauntlets
14Jester's Set
16Durgo's Hat, Shadow Gauntlets
### Equipment which increase Dexterity ---
ItemIncreaseOther Effects
Dexterity Ring5None
Crown of the Sunken King1END +1, STR +1 INT +1, FTH +1 VIG -1, VIT -1
Cale's Helm2END +1
Vine Balm5Lasts 45 seconds
Work Hook5ADP -3
Vessel Shield4VIG +1, END +1 ADP +1, INT +1 FTH +1, STR +4
Handmaid's Ladle-1END +1, VIT +1 ADP +2
# Endurance
![]()### In-Game Description --- *An attribute that determines your overall stamina.* ### Use --- - Increases Stamina. - One of 4 stats that increase Physical DEF. - Increases Poise alongside with Adaptability. - Slightly raises HP. ### Stamina Increase per point of Endurance ---
EnduranceStamina added per point
<202
>=201
=992
### Equipment which affects Endurance ---
ItemIncreaseOther Effects
Crown of the Sunken King+1VIG -1, DEX +1 INT +1, FTH +1 STR +1, VIT -1
Velstadt's Helm+1VIT +1
Flower Skirt+1VIG +2
Handmaid's Ladle+1VIT +1, DEX -1
Vessel Shield1VIG +1, ADP +1 INT +1, FTH +1 STR +4, DEX +4
### Interaction with Adaptability --- Raising the lower of these two stats will result in natural Poise increase. For example, if you have 10 Adaptability plus 10 Endurance, adding 1 point to Endurance will not increase your Natural Poise. On the other hand, if you have 11 points of Adaptability plus 10 points of Endurance, adding 1 more point to Endurance will increase your Poise. At 1 Endurance plus Adaptability, you will have 0.3 Natural Poise. Natural Poise seems to have two soft caps- one at 30 END+ADP, and another at 50 END+ADP.
Endurance plus AdaptabilityNatural Poise Gained per Level
1 to 30+0.3
31 to 50+0.2
51 to 99+0.1
# Faith
![]()### In-Game Description --- *Attribute required for miracles. Boosts lightning DEF and proficiency in miracles.* ### Use --- - Meets Faith requirements for equipment, miracles, and hexes. - Increases Lightning ATK bonus, which modifiers damage on equipment with Lightning scaling. - Alongside with Intelligence, increases Fire ATK bonus, which modifies damage on equipment with Fire scaling. - If lower than Intelligence, increases Dark ATK bonus, which modifies damage on equipment with Dark scaling. - Increases Lightning defense. - Increases Fire defense along with Intelligence. - Increases Dark defense along with Intelligence. - Increases Petrify resist along with Adaptability and Vigor. - Along with Intelligence, is a secondary stat for increasing Casting Speed. - Slightly raises HP. - Increases Bleed damage that you do ### Faith Requirements --- #### Spell Tools ---
FaithEquipment with Faith Requirement
10Cleric's Sacred Chime, Mace of the Insolent
12Transgressor's Staff
15Archdrake Staff, Witchtree Bellvine
18Sanctum Shield, Sunset Staff, Disc Chime, Priest's Chime, Azal's Staff
20Black Witch's Staff
22Archdrake Chime, Caitha's Chime
25Idol's Chime, Protective Chime
26Chime of Screams
40Chime of Want
50Dragon Chime
#### Weapons ---
FaithEquipment with Faith Requirement
8Silverblack Spear, Silverblack Sickle
10Black Knight Greataxe, Mace of the Insolent, Sanctum Crossbow, Sanctum Repeating Crossbow
11Eleum Loyce
12Black Knight Greatsword, Crypt Blacksword, Sacred Chime Hammer, Roaring Halberd, Scythe of Nahr Alma
13Chaos Rapier
14Thorned Greatsword, Dragonslayer Spear,
15Defender Greatsword
16Ruler's Sword
18Scythe of Want, Bow of Want
20Majestic Greatsword, Sorcerer's Twinblade
28Wrathful Axe
30Pilgrim's Spontoon
#### Shields ---
FaithEquipment with Faith Requirement
8Vessel Shield
#### Armor ---
FaithEquipment with Faith Requirement
16Saint's Set, Chaos Set
### Equipment which increase Faith ---
ItemIncreaseOther Effects
Black Hood2INT +2 Casting Speed +12%
King's Crown3INT +3
Saint's Hood1Spell Casts +1
Dark Mask1INT +1
Dragon Sage Hood1INT +1
Peasant Hat2INT -1
Hexer's Hood1INT +1 Spell Casts +10%
Insolent Helm2
Leydia Black Hood1INT +1
Priestess Headpiece1
White Priest Headpiece1
Crown of the Sunken King1END +1, STR +1 DEX +1, INT +1 VGR -1, VIT -1
Agdayne's Cuffs1
Vessel Shield1VIG +1, ADP +1 INT +1, END +1 STR +4, DEX +4
Ring of Prayer5
Goldenfruit Balm5Lasts 45 seconds
Chime of Screamsdepends on current level of Faith, see page for details
# Fire Attack Bonus
![]()Abbreviated as **Fire BNS** in-game. ### Description --- *Boosts the power of fire attacks.*1 ### Use --- Determines how much extra damage you do with fire scaling weapons and pyromancies. ### Notes --- - The base Fire BNS, with 0 INT and 0 FTH is 50. - Increases once with any 2 points in Intelligence and Faith, so either 1 INT + 1 FTH or 2 INT or 2 FTH. This effectively means it scales with the total or average. - For example, 5 INT + 55 FTH, 30 INT + 30 FTH, and 55 INT + 5 FTH all result in 147 Fire Bonus. - 60 combined Intelligence and Faith is the soft cap. - This value is multiplied by the weapon or spell tool's fire scaling factor, then added to the attack rating along with any other scaling. ### Exact Values ---
(INT+FTH)/2Fire Attack Bonus(INT+FTH)/2Fire Attack Bonus
15051162
25452163
35653164
45954165
56155166
66356166
76557167
86858168
97059169
107260170
117661170
128162171
138563172
149064173
159465173
169966174
1710367175
1810868176
1911269176
2011770177
2112071177
2212372178
2312673179
2412974180
2513275181
2613576181
2713877182
2814178183
2914479184
3014780185
3114781185
3214882186
3314983187
3415084188
3515185188
3615186189
3715287190
3815388191
3915489191
4015590192
4115591192
4215692193
4315793194
4415894195
4515895196
4615996197
4716097198
4816198199
4916199200
50162
Footnotes 1. In-game description.
# Fire Defense
![]()### Description --- *Level of defense against fire attacks.*1 Reduces Fire damage taken by 0.1% per point of Fire Defense. You automatically have 100 points of Fire Defense in addition to what is shown on the status screen. 900 visible Fire Defense (total of 1000) makes you immune to Fire. But since newest Patch your max effective Defense is 890, thus 99% reduction. ### Ways to increase Fire Defense ---
MethodIncrease
Being wet300
Dispelling Ring60/120
Flame Quartz Ring50/75/100/150
Dragon Tooth50
Magic Barrier150
Iron Flesh200
Great Magic Barrier250
Flash Sweat300
Small Orange Burr150
Pharros Mask +1014 + 100 from effect
Penal Mask +550
Chaos Robe +5110
Penal Handcuffs +553
Chaos Boots +585
Other Armor PiecesVaries
Intelligence and FaithSee Chart Below
### Ways to decrease Fire Defense ---
MethodDecrease
Yorgh's Spear70
Blue Dagger200
### Fire Defense from Total Intelligence and Faith ---
Total Intelligence and FaithFire DefenseTotal Intelligence and FaithFire Defense
2682161
41284162
61886163
82488164
103090165
123692166
144294167
164896168
185498169
2060100170
2268102171
2476104172
2684106173
2892108174
30100110175
32108112176
34116114177
36124116178
38132118179
40140120180
42141124181
44142128182
46143132183
48144136184
50145140185
52146144186
54147148187
56148152188
58149156189
60150160190
62151164191
64152168192
66153172193
68154176194
70155180195
72156184196
74157188197
76158192198
78159196199
80160198200
Note: Flash Sweat doesn't work with Small Orange Burr. Footnotes 1. In-game description.
# HP
![]()### Description --- *You die if this reaches zero.*1 Derived stat that determines maximum Hitpoints, represented by the red bar at the top of the screen. You die when you lose all of your Hitpoints. \[Citation Needed\] ### Influence of Attributes on HP ---
Attribute4-2021-5050-99
Vigor+30+20+5
All Other Attributes+2+10
Base hit points is 500, and the stat based bonuses above are added to it. ### How to Increase Max HP ---
MethodIncrease
Life Ring5%/7.5%/12.5%/15%
Blue Seal3%
First/Second/ Third Dragon Ring3%/5%/7.5%
Resonant Flesh20%
Increase VigorSee Above
Increase other attributesSee Above
When all stats are at 50, and vigor at 99, 2505 HP can be achieved. Around 4,000 HP can be reached with the use of items. ### New Player Info --- Health doesn't naturally regenerate in Dark Souls 2. Health is generally restored by the use of items, such as the Estus Flask. Health regeneration is also granted by some equipment and spells. You may have noticed that, after dying a few times, portions of your maximum health bar begin to become inaccessible to you. This will continue each time you die until half of your maximum health is locked. You may use a Human Effigy from your inventory to restore your health bar to its maximum size. In addition, there is an item that decreases the total percentage of your health bar that can become locked to 25%, rather than 50% (Ring of Binding). Fulfilling your duties as a summoned phantom will also restore your humanity, and therefore your health bar. Footnotes 1. In-game description
# Intelligence
![]()### In-Game Description --- *Attribute required for sorceries. Boosts magic DEF and proficiency in sorceries.* ### Use --- - Meets Intelligence requirements for equipment, sorceries, and hexes. - Increases Magic ATK bonus, which modifies damage on equipment with Magic scaling. - Along with Faith, increases Fire ATK bonus, which modifies damage on equipment with Fire scaling. - If lower than Faith, increases Dark ATK bonus, which modifies damage on equipment with Dark scaling. - Increases Magic defense. - Increases Fire defense along with Faith. - Increases Dark defense along with Faith. - Along with Faith, is a secondary stat for increasing Casting Speed. - Slightly raises HP. ### Intelligence Requirements --- #### Spell Tools ---
IntelligenceEquipment with Intelligence Requirement
10Sorcerer's Staff
12Blue Flame
15Transgressor's Staff, Chime of Want
16Witchtree Branch
18Archdrake Staff, Lizard Staff, Sanctum Shield, Caitha's Chime, Retainer Staff
20Black Witch's Staff, Bone Staff
22Sunset Staff
25Bat Staff
30Pilgrim's Spontoon
35Staff of Amana, Azal's Staff
40Olenford's Staff
50Staff of Wisdom
#### Weapons ---
IntelligenceEquipment with Intelligence Requirement
8Silverblack Spear, Silverblack Sickle
10Black Knight Greataxe, Sanctum Crossbow, Sanctum Repeating Crossbow
12Blue Flame, Black Knight Greatsword, Crypt Blacksword, Sacred Chime Hammer, Roaring Halberd, Crescent Sickle, Scythe of Nahr Alma
13Chaos Rapier
15Watcher Greatsword, Retainer's Short Sword
16Ruler's Sword
18Moonlight Greatsword, Scythe of Want
20Majestic Greatsword, Sorcerer's Twinblade
30Pilgrim's Spontoon
#### Shields ---
IntelligenceEquipment with Intelligence Requirement
8Vessel Shield
Vessel Shield #### Armor ---
IntelligenceEquipment with Intelligence Requirement
14Warlock Mask
16Black Set, Chaos Set
20Black Witch Domino Mask, Black Witch Hat
### Equipment which increase Intelligence ---
ItemIncreaseOther Effects
Black Hood2FTH +2 Casting Speed +12%
Chaos Hood3Casting Speed +5%
King's Crown3FTH +3
Warlock Mask2Souls gained +2.5%
Archdrake Helm1
Black Hollow Mage Hood1
Dark Mask1FTH +1
Desert Sorceress Hood3
Dragon Sage Hood1FTH +1
Hexer's Hood1FTH +1 Spell Casts +10%
Leydia Black Hood1FTH +1
Moon Butterfly Hat1Poisons nearby characters
Moon Hat2
White Hollow Mage Hood1
Crown of the Sunken King1END +1, STR +1 DEX +1, FTH +1 VGR -1, VIT -1
Vessel Shield1VIG +1, ADP +1 END +1, FTH +1 STR +4, DEX +4
Ring of Knowledge5
Blackweed Balm5Lasts 45 seconds
# Item Discovery
![]()
### Description --- Item Discovery, also known as **Luck** or **Item Find** is an invisible stat used by Dark Souls 2 to determine the drop rate of items. The higher the player's item discovery is, the more likely they are to receive rare drops upon killing enemies. It doesn't affect chests and the like or the items received from Dyna and Tillo. ### Increasing Item Discovery --- The Covetous Gold Serpent Ring will increase item discovery by:
NameUse
Covetous Gold Serpent RingIncreases item discovery by 50%
Covetous Gold Serpent Ring +1Increases item discovery by 75%
Covetous Gold Serpent Ring +2Increases item discovery by 100%
There are also several pieces of equipment that increase item discovery: - The Traveling Merchant Hat - The Prisoner's Hood - The Jester's Cap - The Prisoner's Tatters (torso piece) - The Symbol of Avarice (Crown of the Ivory King DLC Item) - The Watchdragon Parma (Scholar Of The First Sin Update) In addition, item discovery may be increased temporarily for five minutes by consuming a Rusted Coin. The effect of multiple coins doesn't stack.
# Level
FoldUnfold Table of Contents In-Game Description General Information Cost of Leveling Total Cost of Leveling Notes ![]()### In-Game Description --- *Overall attribute strength. Consume souls to level up.* ### General Information --- - Leveling up is done in Majula through the Emerald Herald. - Each level, also known as "Soul Level" by the community, requires a successively increasing number of souls. - Different starting classes begin at different levels. ### Cost of Leveling ---
LevelCostLevelCostLevelCostLevelCost
**1**500**51**4549**101**14009**151**30317
**2**528**52**4704**102**14248**152**30772
**3**557**53**4864**103**14490**153**31234
**4**587**54**5029**104**14736**154**31702
**5**619**55**5200**105**14987**155**32178
**6**653**56**5330**106**15241**156**32661
**7**689**57**5463**107**15501**157**33150
**8**727**58**5600**108**15764**158**33648
**9**767**59**5740**109**16032**159**34152
**10**810**60**5883**110**16305**160**34665
**11**854**61**6031**111**16582**161**35185
**12**901**62**6181**112**16864**162**35712
**13**948**63**6336**113**17150**163**36248
**14**997**64**6494**114**17442**164**36792
**15**1049**65**6657**115**17738**165**37344
**16**1104**66**6823**116**18005**166**37904
**17**1159**67**6994**117**18275**167**38472
**18**1217**68**7168**118**18549**168**39050
**19**1278**69**7348**119**18827**169**39635
**20**1341**70**7531**120**19109**170**40230
**21**1408**71**7697**121**19396**171**40713
**22**1479**72**7866**122**19687**172**41201
**23**1553**73**8039**123**19982**173**41696
**24**1631**74**8216**124**20282**174**42196
**25**1699**75**8397**125**20586**175**42702
**26**1770**76**8582**126**20895**176**43215
**27**1845**77**8771**127**21208**177**43733
**28**1922**78**8964**128**21527**178**44258
**29**2003**79**9161**129**21849**179**44789
**30**2087**80**9362**130**22177**180**45327
**31**2175**81**9568**131**22510**181**45689
**32**2266**82**9779**132**22847**182**46055
**33**2361**83**9994**133**23190**183**46423
**34**2460**84**10214**134**23538**184**46795
**35**2564**85**10438**135**23891**185**47169
**36**2671**86**10668**136**24249**186**47546
**37**2784**87**10903**137**24613**187**47927
**38**2900**88**11143**138**24982**188**48310
**39**3022**89**11388**139**25357**189**48697
**40**3149**90**11638**140**25738**190**49086
**41**3256**91**11836**141**26124**191**49479
**42**3367**92**12037**142**26515**192**49875
**43**3482**93**12242**143**26913**193**50274
**44**3600**94**12450**144**27317**194**50676
**45**3722**95**12662**145**27727**195**51081
**46**3849**96**12877**146**28143**196**51490
**47**3980**97**13096**147**28565**197**51902
**48**4115**98**13319**148**28993**198**52317
**49**4255**99**13545**149**29428**199**52736
**50**4400**100**13775**150**29869**200**53157
+ Show Level 201-400 - Hide Level 201-400
LevelCostLevelCostLevelCostLevelCost
**201**55018**251**297622**301**337198**351**382036
**202**56944**252**298367**302**338041**352**382991
**203**58937**253**299112**303**338886**353**383948
**204**60999**254**299860**304**339733**354**384908
**205**63134**255**300610**305**340582**355**385870
**206**65344**256**301361**306**341434**356**386835
**207**67631**257**302115**307**342287**357**387802
**208**69998**258**302870**308**343143**358**388772
**209**72448**259**303627**309**344001**359**389743
**210**74984**260**304386**310**344861**360**390718
**211**77608**261**305147**311**345723**361**391695
**212**80324**262**305910**312**346588**362**392674
**213**83136**263**306675**313**347454**363**393656
**214**86046**264**307442**314**348323**364**394640
**215**89057**265**308210**315**349193**365**395626
**216**92174**266**308981**316**350066**366**396615
**217**95400**267**309753**317**350942**367**397607
**218**98739**268**310528**318**351819**368**398601
**219**102195**269**311304**319**352698**369**399597
**220**105772**270**312082**320**353580**370**400596
**221**109474**271**312862**321**354464**371**401598
**222**113306**272**313645**322**355350**372**402602
**223**117271**273**314429**323**356239**373**403608
**224**121376**274**315215**324**357129**374**404617
**225**125624**275**316003**325**358022**375**405629
**226**130021**276**316793**326**358917**376**406643
**227**134572**277**317585**327**359814**377**407660
**228**139282**278**318379**328**360714**378**408679
**229**144156**279**319175**329**361616**379**409700
**230**149202**280**319973**330**362520**380**410725
**231**154424**281**320772**331**363426**381**411752
**232**159829**282**321574**332**364335**382**412781
**233**165423**283**322378**333**365246**383**413813
**234**171213**284**323184**334**366159**384**414847
**235**177205**285**323992**335**367074**385**415885
**236**183407**286**324802**336**367992**386**416924
**237**189826**287**325614**337**368912**387**417967
**238**196470**288**326428**338**369834**388**419011
**239**203347**289**327244**339**370759**389**420059
**240**210464**290**328062**340**371685**390**421109
**241**217830**291**328883**341**372615**391**422162
**242**225454**292**329705**342**373546**392**423217
**243**233345**293**330529**343**374480**393**424275
**244**241512**294**331355**344**375416**394**425336
**245**249965**295**332184**345**376355**395**426399
**246**258714**296**333014**346**377296**396**427465
**247**267769**297**333847**347**378239**397**428534
**248**277141**298**334681**348**379185**398**429605
**249**286841**299**335518**349**380133**399**430679
**250**296880**300**336357**350**381083**400**431756
+ Show Level 401-600 - Hide Level 401-600
LevelCostLevelCostLevelCostLevelCost
**401**432835**451**490390**501**555598**551**629477
**402**433918**452**491616**502**556987**552**631051
**403**435002**453**492845**503**558380**553**632629
**404**436090**454**494078**504**559776**554**634210
**405**437180**455**495313**505**561175**555**635796
**406**438273**456**496551**506**562578**556**637385
**407**439369**457**497792**507**563985**557**638979
**408**440467**458**499037**508**565395**558**640576
**409**441568**459**500284**509**566808**559**642178
**410**442672**460**501535**510**568225**560**643783
**411**443779**461**502789**511**569646**561**645392
**412**444888**462**504046**512**571070**562**647006
**413**446001**463**505306**513**572497**563**648623
**414**447116**464**506569**514**573929**564**650245
**415**448233**465**507836**515**575364**565**651871
**416**449354**466**509105**516**576802**566**653500
**417**450477**467**510378**517**578244**567**655134
**418**451604**468**511654**518**579690**568**656772
**419**452733**469**512933**519**581139**569**658414
**420**453864**470**514216**520**582592**570**660060
**421**454999**471**515501**521**584048**571**661710
**422**456137**472**516790**522**585508**572**663364
**423**457277**473**518082**523**586972**573**665023
**424**458420**474**519377**524**588439**574**666685
**425**459566**475**520675**525**589911**575**668352
**426**460715**476**521977**526**591385**576**670023
**427**461867**477**523282**527**592864**577**671698
**428**463022**478**524590**528**594346**578**673377
**429**464179**479**525902**529**595832**579**675061
**430**465340**480**527217**530**597321**580**676748
**431**466503**481**528535**531**598815**581**678440
**432**467669**482**529856**532**600312**582**680136
**433**468838**483**531181**533**601812**583**681837
**434**470010**484**532508**534**603317**584**683541
**435**471185**485**533840**535**604825**585**685250
**436**472363**486**535174**536**606337**586**686963
**437**473544**487**536512**537**607853**587**688681
**438**474728**488**537854**538**609373**588**690402
**439**475915**489**539198**539**610896**589**692128
**440**477105**490**540546**540**612424**590**693859
**441**478298**491**541898**541**613955**591**695593
**442**479493**492**543252**542**615489**592**697332
**443**480692**493**544610**543**617028**593**699075
**444**481894**494**545972**544**618571**594**700823
**445**483098**495**547337**545**620117**595**702575
**446**484306**496**548705**546**621667**596**704332
**447**485517**497**550077**547**623222**597**706093
**448**486731**498**551452**548**624780**598**707858
**449**487948**499**552831**549**626342**599**709627
**450**489167**500**554213**550**627908**600**711401
+ Show Level 601-800 - Hide Level 601-800
LevelCostLevelCostLevelCostLevelCost
**601**713180**651**808013**701**915456**751**1037185
**602**714963**652**810033**702**917744**752**1039778
**603**716750**653**812058**703**920039**753**1042378
**604**718542**654**814088**704**922339**754**1044984
**605**720339**655**816123**705**924644**755**1047596
**606**722139**656**818164**706**926956**756**1050215
**607**723945**657**820209**707**929273**757**1052841
**608**725755**658**822259**708**931597**758**1055473
**609**727569**659**824315**709**933926**759**1058111
**610**729388**660**826376**710**936260**760**1060757
**611**731211**661**828442**711**938601**761**1063409
**612**733039**662**830513**712**940948**762**1066067
**613**734872**663**832589**713**943300**763**1068732
**614**736709**664**834671**714**945658**764**1071404
**615**738551**665**836757**715**948022**765**1074083
**616**740397**666**838849**716**950392**766**1076768
**617**742248**667**840946**717**952768**767**1079460
**618**744104**668**843049**718**955150**768**1082158
**619**745964**669**845156**719**957538**769**1084864
**620**747829**670**847269**720**959932**770**1087576
**621**749699**671**849387**721**962332**771**1090295
**622**751573**672**851511**722**964738**772**1093021
**623**753452**673**853640**723**967150**773**1095753
**624**755336**674**855774**724**969567**774**1098492
**625**757224**675**857913**725**971991**775**1101239
**626**759117**676**860058**726**974421**776**1103992
**627**761015**677**862208**727**976857**777**1106752
**628**762917**678**864364**728**979300**778**1109519
**629**764825**679**866525**729**981748**779**1112292
**630**766737**680**868691**730**984202**780**1115073
**631**768653**681**870863**731**986663**781**1117861
**632**770575**682**873040**732**989129**782**1120656
**633**772502**683**875222**733**991602**783**1123457
**634**774433**684**877410**734**994081**784**1126266
**635**776369**685**879604**735**996566**785**1129081
**636**778310**686**881803**736**999058**786**1131904
**637**780256**687**884007**737**1001555**787**1134734
**638**782206**688**886217**738**1004059**788**1137571
**639**784162**689**888433**739**1006569**789**1140415
**640**786122**690**890654**740**1009086**790**1143266
**641**788087**691**892881**741**1011609**791**1146124
**642**790058**692**895113**742**1014138**792**1148989
**643**792033**693**897351**743**1016673**793**1151862
**644**794013**694**899594**744**1019215**794**1154741
**645**795998**695**901843**745**1021763**795**1157628
**646**797988**696**904098**746**1024317**796**1160522
**647**799983**697**906358**747**1026878**797**1163424
**648**801983**698**908624**748**1029445**798**1166332
**649**803988**699**910895**749**1032019**799**1169248
**650**805998**700**913173**750**1034599**800**1172171
+ Show Level 801-999 - Hide Level 801-999
LevelCost
**801**1175102
**802**1178039
**803**1180984
**804**1183937
**805**1186897
**806**1189864
**807**1192839
**808**1195821
**809**1198810
**810**1201807
**811**1204812
**812**1207824
**813**1210843
**814**1213870
**815**1216905
**816**1219947
**817**1222997
**818**1226055
**819**1229120
**820**1232193
**821**1235273
**822**1238361
**823**1241457
**824**1244561
**825**1247672
**826**1250792
**827**1253918
**828**1257053
**829**1260196
**830**1263346
**831**1266505
**832**1269671
**833**1272845
**834**1276027
**835**1279217
**836**1282415
**837**1285621
**838**1288836
**839**1292058
**840**1295288
**841**1298526
**842**1301772
**843**1305027
**844**1308289
**845**1311560
**846**1314839
**847**1318126
**848**1321421
**849**1324725
**850**1328037
**999**100000
Note: 999 is most likely not attainable, though it is written in the game files. ### Total Cost of Leveling --- + Show Level 1-800 - Hide Level 1-800
LevelTotal CostLevelTotal CostLevelTotal CostLevelTotal Cost
**10**5627**210**4283582**410**68940280**610**183626543
**20**15944**220**5163245**420**73417137**620**191003026
**30**32595**230**6404099**430**78007183**630**198566013
**40**57885**240**8154445**440**82713278**640**206320216
**50**94660**250**10623480**450**87538360**650**214270469
**60**145539**260**13625904**460**92485433**660**222421729
**70**211454**270**16704240**470**97557584**670**230779077
**80**294678**280**19860408**480**102757976**680**239347726
**90**398135**290**23096369**490**108089851**690**248133016
**100**523837**300**26414147**500**113556531**700**257140427
**110**672620**310**29815809**510**119161426**710**266375574
**120**848357**320**33303476**520**124908032**720**275844211
**130**1052878**330**36879321**530**130799929**730**285552247
**140**1290232**340**40545578**540**136840790**740**295505731
**150**1565695**350**44304528**550**143034385**750**305710874
**160**1885378**360**48158516**560**149384574**760**316174034
**170**2256385**370**52109945**570**155895314**770**326901736
**180**2681118**380**56161277**580**162570667**780**337900667
**190**3151056**390**60315041**590**169414793**790**349177685
**200**3659972**400**64573822**600**176431960**800**360739821
Note: With the cummulative leveling cost it is possible to estimate the level range you encounter online, e.g.: A character at level 150 with a soul memory of 2.4 million and 200.000 soul on hand lost or spend round about 650.000 soul on merchants. At current tier 34 (less than 2.5 millon souls) the maximum level of a red invader is round about 170-180. ### Notes --- - The listed costs are the required souls you see in-game, at that level, in order to level up and reach the next level. See individual starting classes for total souls requirements. - To determine the level of a PvP opponent based on the amount of souls they drop, consult the PvP Soul Value page. - Unlike in Dark Souls 1, Soul Level is not used for matchmaking. Matchmaking is determined by Soul Memory and the item used instead. See Online Matchmaking for more details. - The souls requirement for each level increases steadily until level 199 at which point it is "soft capped". There is an enormous jump between levels 199 and 249. After level 250 the soul requirement for each level increases slowly until max level.
# Lightning Attack Bonus
![]() Abbreviated as **Lightning BNS** in-game. ### Description --- *Boosts the power of lightning attacks.*1 ### Use --- Determines how much extra damage you do with lightning scaling weapons and miracles. ### Notes --- - Diminishing returns begin after 40 and become worse after 50. - This value is multiplied by the weapon or spell tool's lightning scaling factor, then added to the attack rating along with any other scaling. ### Exact Values ---
FaithLightning Attack BonusFaithLightning Attack Bonus
15051155
25152156
35253157
45354158
55355158
65456159
75557160
85658161
95659161
105760162
115961162
126162163
136363164
146664165
156865166
167066166
177367167
187568168
197769169
208070170
218271171
228472173
238673174
248974176
259175177
269376179
279577180
289878182
2910079183
3010280185
3110581185
3210982186
3311383187
3411784188
3512185188
3612486189
3712887190
3813288191
3913689191
4014090192
4114191192
4214392193
4314493194
4414694195
4514795196
4614996197
4715097198
4815298199
4915399200
50155
Footnotes 1. In-game description.
# Lightning Defense
![]() ### Description --- *Level of defense against lightning attacks.*1 Reduces Lightning damage taken by 0.1% per point of Lightning Defense. You automatically have 100 points of Lightning Defense in addition to what is shown on the status screen. 900 visible Lightning Defense (total of 1000) makes you immune to Lightning. But since newest Patch your max effective Defense is 890, thus 99% reduction. ### Ways to increase Lightning Defense ---
MethodIncrease
Dispelling Ring60/120
Thunder Quartz Ring50/75/100/150
Magic Barrier150
Iron Flesh200
Great Magic Barrier250
Small Yellow Burr150
Archdrake Helm +1051
Black Witch Robe +5126
Black Witch Gloves +545
Saint's Trousers +570
Other Armor PiecesVaries
FaithSee Chart Below
### Ways to decrease Lightning Defense ---
MethodDecrease
Yorgh's Spear70
Pharros Mask100
Blue Dagger200
Being wet150
### Lightning Defense from Faith ---
FaithLightning DefenseFaithLightning Defense
1641161
21242162
31843163
42444164
53045165
63646166
74247167
84848168
95449169
106050170
116851171
127652172
138453173
149254174
1510055175
1610856176
1711657177
1812458178
1913259179
2014060180
2114161181
2214263182
2314365183
2414467184
2514569185
2614671186
2714773187
2814875188
2914977189
3015079190
3115181191
3215283192
3315385193
3415487194
3515589195
3615691196
3715793197
3815895198
3915997199
4016099200
Footnotes 1. In-game description.
# Magic Attack Bonus
![]()Abbreviated as **Magic BNS** in-game. ### Description --- *Boosts the power of magic attacks.*1 ### Use --- Determines how much extra damage you do with magic scaling weapons and sorceries. ### Notes --- - Diminishing returns begin after 40 and become worse after 50. - This value is multiplied by the weapon or spell tool's magic scaling factor, then added to the attack rating along with any other scaling. ### Exact Values ---
IntelligenceMagic Attack BonusIntelligenceMagic Attack Bonus
15051155
25052156
35153157
45154158
55155158
65256159
75257160
85358161
95359161
105360162
115861162
126362163
136863164
147464165
157965166
168466166
179067167
189568168
1910069169
2010670170
2110671171
2210672173
2310773174
2410774176
2510875177
2610876179
2710877180
2810978182
2910979183
3011080185
3111381185
3211682186
3311983187
3412284188
3512585188
3612886189
3713187190
3813488191
3913789191
4014090192
4114191192
4214392193
4314493194
4414694195
4514795196
4614996197
4715097198
4815298199
4915399200
50155
Footnotes 1. In-game description.
# Magic Defense
![]()### Description --- *Level of defense against magic attacks.*1 Reduces magic damage taken by 0.1% per point of Magic Defense. You automatically have 100 points of Magic Defense in addition to what is shown on the status screen. 900 visible Magic Defense (total of 1000) makes you immune to magic. But since newest Patch your max effective Defense is 890, thus 99% reduction. ### Ways to increase Magic Defense ---
MethodIncrease
Dispelling Ring60/120
Spell Quartz Ring50/75/100/150
Dragon Tooth50
Magic Barrier150
Iron Flesh200
Great Magic Barrier250
Small Blue Burr150
Warlock Mask +1072
Black Witch Robe +5135
Black Witch Gloves +548
Black Boots +585
Other Armor PiecesVaries
IntelligenceSee Chart Below
### Ways to decrease Magic Defense ---
MethodDecrease
Yorgh's Spear70
Blue Dagger200
### Magic Defense from Intelligence ---
IntelligenceMagic DefenseIntelligenceMagic Defense
1641161
21242162
31843163
42444164
53045165
63646166
74247167
84848168
95449169
106050170
116851171
127652172
138453173
149254174
1510055175
1610856176
1711657177
1812458178
1913259179
2014060180
2114161181
2214263182
2314365183
2414467184
2514569185
2614671186
2714773187
2814875188
2914977189
3015079190
3115181191
3215283192
3315385193
3415487194
3515589195
3615691196
3715793197
3815895198
3915997199
4016099200
Footnotes 1. In-game description.
# Petrify Resist
![]()### In-Game Description --- *Resistance to petrification. Petrification causes instant death.* ### Use --- Defense against petrification. Scales with Vigor and Adaptability. Every fourth Vigor will increase Petrify Resistance one tick, three out of four Adaptability will increase Petrify Resistance one tick Start with 0 Petrify Resistance and gain 6 Petrify Resistance per tick between 1 and 10 ticks, total 60 Petrify Resistance at 10 ticks Between 11 and 20 ticks you gain 8 Petrify Resistance per tick, total 140 Petrify Resistance at 20 ticks Between 21 and 60 ticks you gain one Petrify Resistance per tick, total 180 Petrify Resistance at 60 ticks Between 61 and 99 ticks you gain one Petrify Resistance every other tick for a total of of 200 Petrify Resistance at 99 Vigor and 99 Adaptability ### Ways to increase Petrify Resistance ---
MethodIncrease
Iron Flesh200
Perseverance300
Triclops Snake Troches200
Yorgh's Spear70
Ring of Resistance120
Ash Knuckle Ring400
Warlock Mask +1047
Dingy Robe +1092
Engraved Gauntlets +566
Blood-Stained Skirt +1077
AdaptabilitySee note above
VigorSee note above
# Petrify Resistance
### Description --- Helps your character resist Petrification buildup. ### Notes --- - Adaptability, Vigor, and Faith increase Petrify Resistance. - delete this page please
# Physical Atk Dexterity
![]() ### In-Game Description --- *The power to inflict damage with physical attacks. Improves with dexterity.* ### Use --- Determines how much extra damage you do with weapons that scale with Dexterity. ### Notes --- - Diminishing returns begin after 40 and become worse after 50. - This value is multiplied by the weapon's Dexterity scaling factor, then added to the attack rating along with any other scaling. - See this spreadsheet for scaling factors. ### Exact Values ---
DexterityAttack DexterityDexterityAttack Dexterity
15051155
25152156
35253157
45354158
55355158
65456159
75557160
85658161
95659161
105760162
115961162
126162163
136363164
146664165
156865166
167066166
177367167
187568168
197769169
208070170
218271171
228472173
238673174
248974176
259175177
269376179
279577180
289878182
2910079183
3010280185
3110581185
3210982186
3311383187
3411784188
3512185188
3612486189
3712887190
3813288191
3913689191
4014090192
4114191192
4214392193
4314493194
4414694195
4514795196
4614996197
4715097198
4815298199
4915399200
50155
# Physical Atk Strength
![]() ### In-Game Description --- *The power to inflict damage with physical attacks. Improves with strength.* ### Use --- Determines how much extra damage you do with weapons that scale with Strength. ### Notes --- - Diminishing returns begin after 40 and become worse after 50 - This value is multiplied by the weapon's Strength scaling factor, then added to the attack rating along with any other scaling. - See this spreadsheet for these scaling factors for each weapon. ### Exact Values ---
StrengthAttack StrengthStrengthAttack Strength
15051155
25152156
35253157
45354158
55355158
65456159
75557160
85658161
95659161
105760162
115961162
126162163
136363164
146664165
156865166
167066166
177367167
187568168
197769169
208070170
218271171
228472173
238673174
248974176
259175177
269376179
279577180
289878182
2910079183
3010280185
3110581185
3210982186
3311383187
3411784188
3512185188
3612486189
3712887190
3813288191
3913689191
4014090192
4114191192
4214392193
4314493194
4414694195
4514795196
4614996197
4715097198
4815298199
4915399200
50155
# Physical DEF
![]() ### Description --- *Level of defense against physical attacks*1 ### Uses --- - Defense modifier on armors. - Reduces the damage taken from physical attacks by around 0.2 per point. Will never reach 100% damage reduction. ### Influence of Attributes on Physical DEF --- - Endurance, Vitality, Strength and Dexterity equally influence Physical DEF. - Every 4 points put in those stats (e.g. 1END, 1VIT, 2 STR) will add to Physical DEF. - Has the most scaling between 84 and 160 points in those stats and gives very little return after 200 levels
PointsIncreaseTotal
20-67
24370
28272
32375
36277
40380
44181
48182
52183
56184
60185
64186
68187
72289
76190
80191
84293
88295
92297
96299
1003102
1042104
1082106
1122108
1162110
1203113
1242115
1283118
1323121
1363124
1403127
1443130
1483133
1523136
1563139
1603142
1641143
1682145
1722147
1762149
1802151
1841152
1882154
1922156
1962158
2002160
2040160
2080160
2121161
2160161
2241162
2321163
2441164
2481165
2561166
2601167
2641168
2681169
2721170
2761171
2801172
2841173
2922175
2961176
3002178
3041179
3082181
3121182
3162184
Footnotes 1. In game description
# Poison Atk Bonus
![]() ### In-Game Description --- *Boosts the power of poison attacks.* ### Use --- Improves Poison buildup speed. ### Notes --- - The base Poison BNS, with 0 DEX and 0 ADP is 50. - Every point of Dexterity gives 3 points, every point of Adaptability gives 1 point, the points are summed and checked against the table below. - For example, having 10 DEX (30 Points) + 22 ADP (22 Points) will give a total of 52 points, which equals 70 Poison Bonus. - This value is multiplied by the weapon's poison scaling factor, then added to the attack rating. ### Exact Values ---
Total PointsPoison Attack BonusTotal PointsPoison Attack Bonus
050196154
851200155
1252208156
1653212157
2454216158
2855224159
3256228160
4057232161
4461240162
4866248163
5270252164
5675256165
6079260166
6484268167
6888272168
7293276169
7697280170
80102284171
84105288173
88108292174
92111296176
96114300177
100117304179
104120308180
108123312182
112126316183
116129320185
120132328186
124133332187
128135336188
136136344189
140139348190
144141352191
148142360192
152144368193
156145372194
160147376195
168148380196
172149384197
176150388198
180151392199
188152396200
# Poison Resist
![]()### In-Game Description --- *Level of resistance to poison. Poison gradually drains HP.* ### Use --- Resistance against Poison. - Scales with Vitality and Adaptability. - Every fourth Vitality will increase Poison Reistance one tick, three out of four Adaptability will increase Poison Resistance one tick - Start with 0 Poison Resistance and gain 6 Poison Resistance per tick between 1 and 10 ticks, total 60 Poison Resistance at 10 tricks - Between 11 and 20 ticks you gain 8 Poison Resistance per tick, total 140 Poison Resistance at 20 ticks - Between 21 and 60 ticks you gain one Poison Resistance per tick, total 180 Poison Resistance at 60 ticks - Between 61 and 99 ticks you gain one Poison Resistance every other tick for a total of of 200 Poison Resistance at 99 Vitality and 99 Adaptability ### Ways to increase Poison Resistance ---
MethodIncrease
Iron Flesh200
Perseverance300
Common Fruit200
Yorgh's Spear200
Ring of Resistance120/200
Poisonbite Ring150/300
Shadow Mask +1054
Monastery Longshirt +5112
Monastery Long Gloves +554
Monastery Skirt +1079
AdaptabilitySee note above
VitalitySee note above
# Slot
### Description --- *Each slot allows attunement of one spell. Can be increased by raising attunement.*1 ### Influence of Attunement on Slots ---
Attunement Level10131620253040506075
\# of Spell Slots12345678910
### Influence of Items on Slots --- - Black Witch Hat gives 1 slot. - Southern Ritual Band - +0 gives 1 slot - +1 gives 2 slots - +2 gives 3 slots The maximum of 14 spell slots is reached with 75+ Attunement and while wearing the above equipment. Footnotes 1. In-game description.
# Soul Memory
![]()### In-Game Description --- *Souls that once dwelled within the flesh will always remain in memory. Could this be a blessing? Or a curse?* ### General Information --- The total accumulation of all your souls that you have collected so far. This is displayed in the top right of your Player Status screen. It is used for matchmaking purposes, where players within a certain Soul Memory range of each other can be paired. For more information, consult the Online Matchmaking and co-op pages.
# Souls
![]()### Use --- Souls are the currency in Dark Souls II. They can be used to gain levels by speaking with the Emerald Herald in Majula, and to buy items and services from various merchants. ### Availability --- - Souls can be obtained in 'loose form' by killing enemies. These are added to the current total in the bottom right of the HUD. - The number of Souls an enemy drops in loose form depends on the current Bonfire Intensity level. - Souls in 'solid form' can be collected as treasure or by killing Bosses. - Refer to the Soul Farming page for guidance on accumulating souls faster. - Souls gained can be increased by wearing certain pieces equipment. See the chart below. ### Equipment which increase Souls Gained --- These items stack with each other.
ItemsPercentage Increase
Covetous Silver Serpent Ring10/20/30
Tseldora Cap2.5
Tseldora Robe5
Tseldora Manchettes10
Tseldora Trousers5
Warlock Mask2.5
Nahr Alma Hood2.5
Nahr Alma Robes10
Jester's Gloves10
Symbol of Avarice2.5
# Strength
![]()### In-Game Description --- *Attribute required to wield heavy, powerful weapons. Also boosts attack.* ### Use --- - Many pieces of equipment have a Strength level requirement. Two-handing a weapon or shield halves the Strength level required to use it. - Increases Physical ATK: Strength, which modifies damage on weapons with Strength scaling. - See this spreadsheet for how ATK bonuses are converted to damage for each weapon's scaling. - One of 4 stats that increase Physical DEF. - Slightly raises HP. ### Strength Requirements --- Equipments listed here are only the ones that needs more than 3 points of Strength, because the lowest Strength you can get is 3 (by choosing Sorcerer as a starting class). Remember that this list is only the Strength requirement for one-handing an equipment, so you can also two-hand it to wield with lower Strength. Bows and Greatbows are always used in two hands, and so they have been listed with half the Strength requirement. #### Weapons ---
StrengthEquipment with Strength Requirement
4Parrying Dagger, Shadow Dagger, Bell Keeper Bow
5Mytha's Bent Blade, Mail Breaker, Rapier, Spider's Silk, Bow of Want, Hunter's Blackbow, Long Bow
6Manikin Knife, Manikin Sabre, Handmaid's Ladle, Whip, Work Hook, Blue Dagger, Ivory Straight Sword
7Foot Soldier Sword, Puzzling Stone Sword, Shortsword, Scimitar, Chaos Rapier, Old Whip, Composite Bow, Short Bow
8Ricard's Rapier, Sea Bow
9Broken Thief Sword, Falchion, Monastery Scimitar, Hand Axe, Silverblack Spear, Spear, Spotted Whip, Claws, Manikin Claws
10Black Flamestone Dagger, Longsword, Shotel, Spider Fang, Uchigatana, Black Scorpion Stinger, Spitfire Spear, Bloodied Whip Caestus, Alonne Greatbow, Dragonrider Bow, Ashen Warrior Sword
11Royal Dirk, Broadsword, Heide Knight Sword, Manslayer, Espada Ropera, Channeler's Trident, Pate's Spear, Winged Spear, Pilgrim's Spontoon, Retainer's Short Sword
12Melu Scimitar, Chaos Blade, Darkdrift, Estoc, Club, Mace, Heide Spear, Partizan, Pike, Crescent Sickle, Great Scythe, Notched Whip, Umbral Dagger
13Blue Flame, Yellow Quartz Longsword, Infantry Axe, Light Crossbow, Sanctum Crossbow, Possessed Armor Greatbow, Ice Rapier
14Varangian Sword, Blacksteel Katana, Homunculus Mace, Scythe of Nahr Alma, Scythe of Want, Twinblade
15Sun Sword, Key to the Embedded, Warped Sword, Battle Axe, Bound Hand Axe, Blacksmith's Hammer, Mace of the Insolent, Morning Star, Silverblack Sickle, Dragonslayer Greatbow, Fume Sword, Bone Fist
16Drakekeeper's Sword, Flamberge, Mirrah Greatsword, Old Mirrah Greatsword, Reinforced Club, Dragonslayer Spear, Stone Soldier Spear, Helix Halberd, Old Knight Halberd, Roaring Halberd, Curved Twinblade, Malformed Claws
17Black Knight Halberd
18Moonlight Greatsword, Watcher Greatsword, Red Rust Scimitar, Berserker Blade, Washing Pole, Bandit Axe, Dragonslayer's Crescent Axe, Aldia Hammer, Blue Knight's Halberd, Dragonrider's Halberd, Lucerne, Great Machete, Heide Lance, Eleum Loyce
19Stone Twinblade, Shield Crossbow
20Black Dragon Sword, Bastard Sword, Claymore, Defender Greatsword, Royal Greatsword, Ruler's Sword, Thorned Greatsword, Drakewing Ultra Greatsword, Murakumo, Barbed Club, Black Dragon Warpick, Craftsman's Hammer, Archdrake Mace, Halberd, Old Knight Pike, Santier's Spear, Scythe, Syan's Halberd, Wrathful Axe, Full Moon Sickle, Heide Greatlance, Dragonrider Twinblade, Heavy Crossbow, Possessed Armor Sword, Sorcerer's Twinblade
22Pickaxe, Grand Lance, Bewitched Alonne Sword, Gargoyle Bident
23Red Rust Sword, Twin-headed Greatbow
24Lost Sinner's Sword, Old Knight Ultra Greatsword, Zweihander
25Black Dragon Greatsword, Butcher's Knife, Old Knight Greatsword, Crescent Axe, Avelyn, Sanctum Repeating Crossbow, Majestic Greatsword, Charred Loyce Greatsword, Loyce Greatsword
26Arced Sword, Large Club, Mastodon Halberd, Red Iron Twinblade
28Black Knight Greatsword, Bluemoon Greatsword, Greatsword, Gyrm Axe, Bandit Greataxe, Great Club, Bone Scythe, Curved Nil Greatsword
30Mastodon Greatsword, Black Knight Ultra Greatsword, Pursuer's Ultra Greatsword, Curved Dragon Greatsword, Lion Greataxe, Old Knight Hammer, Yorgh's Spear, Chariot Lance, Ivory King Ultra Greatsword
32Greataxe
35Black Dragon Greataxe, Malformed Shell, Malformed Skull, Sanctum Mace, Rampart Golem Lance
38Drakekeeper's Ultra Greatsword
40Crypt Blacksword, Smelter Sword, Black Knight Greataxe, Drakekeeper's Greataxe, Drakekeeper's Warpick, Gyrm Great Hammer, Sacred Chime Hammer, Fume Ultra Greatsword
45Giant Stone Axe
50King's Ultra Greatsword, Gyrm Greataxe, Demon's Great Hammer, Dragon Tooth, Drakekeeper's Great Hammer, Iron King Hammer
60Giant Warrior Club
70Smelter Hammer
#### Shields ---
StrengthEquipment with Strength Requirement
5Small Leather Shield
6Crimson Parma, Foot Soldier Shield, Blue Wooden Shield, Moon Butterfly Shield, Sanctum Shield
7Benhart's Parma, Buckler, Cleric's Parma, Golden Falcon Shield, Sunlight Parma, Transgressor's Leather Shield, Bell Keeper Shield, Large Leather Shield, Wooden Shield
8Cleric's Small Shield, Magic Shield, Target Shield, Watcher's Shield, Black Flamestone Parma, Bone Shield, Hollow Soldier Shield, Homunculus Wooden Shield, Lion Clan Shield
9Llewellyn Shield, Manikin Shield, Phoenix Parma, Varangian Shield, Porcine Shield
10Iron Parma, Chaos Shield, Grand Spirit Tree Shield, Shield of the Insolent, Silver Eagle Kite Shield, Spirit Tree Shield, Watchdragon Parma
11Bound Wooden Shield
12Cursed Bone Shield, Blossom Kite Shield, Golden Wing Shield, Mirrah Shield, Royal Kite Shield, Yellow Quartz Shield, Loyce Shield, Charred Loyce Shield
14Archdrake Shield, Slumbering Dragon Shield
15Black Dragon Shield, Defender's Shield
16Drangleic Shield, King's Shield, Silverblack Shield
17Drakekeeper's Shield, Red Rust Shield
18Stone Parma
19Rampart Golem Shield
20Twin Dragon Greatshield, Vessel Shield
24Old Knight's Shield, Old Knight Greatshield
25Pate's Shield
29Rebel's Greatshield
30Mastodon Greatshield, Tower Shield
31Wicked Eye Greatshield
32Gyrm Greatshield
33Orma's Greatshield, Reeve's Greatshield
35Dragonrider Greatshield, Greatshield of Glory, King's Mirror
37Drakekeeper's Greatshield
38Pursuer's Greatshield
45Havel's Greatshield
#### Armor ---
StrengthEquipment with Strength Requirement
12Engraved Gauntlets
14Gyrm Warrior Greathelm, Gyrm Warrior Set, Ironclad Set, Old Ironclad Set, Rusted Mastodon Set, King's Set
16Looking Glass Set, Mastodon Set, Smelter Demon Set
20Havel's Set
### Equipment which increase Strength ---
ItemIncreaseOther Effects
Strength Ring5None
Crown of the Sunken King1END +1, DEX +1 INT +1, FTH +1 VIG -1, VIT -1
Vessel Shield4VIG +1, END +1 ADP +1, INT +1 FTH +1, DEX +4
Old Growth Balm5Lasts 45 seconds
# Vigor
![]()### In-Game Description --- *An attribute that determines HP.* ### Use --- - Main stat that increases max HP. - One of 2 stats that increase Petrify Resist. ### HP Increase per point of Vigor ---
VigorHP added per point
<=2030
>20, <=5020
>505
### Equipment which affects Vigor ---
ItemIncreaseOther Effects
Crown of the Sunken King-1END +1, DEX +1 INT +1, FTH +1 STR +1, VIT -1
Flower Skirt+2END +1
Vessel Shield1END +1, ADP +1 INT +1, FTH +1 STR +4, DEX +4
### Notes --- - Early in the game, increasing your Vigor provides much more survivability than increasing Vitality to wear heavy armor. However at high armor upgrade levels, and high HP levels, Vitality can surpass Vigor. - The HP increase after 50 Vigor is only slightly higher than the extra points you get from increasing any other attribute.
# Vitality
![]()### In-Game Description --- *An attribute that determines your maximum equipment load.* ### Use --- - Increases Equipment Load. - One of 4 stats that Increase Physical DEF. - Increases Poison Resist alongside with Adaptability. - Slightly raises HP. The primary effect of Vitality is to increase your Equipment Load. A high value for Equipment Load will allow you to move quickly while using heavy weapons and armors. The HP granted by Vigor will provide more survivability than Vitality when you are using non-upgraded armors, but Vitality becomes a lot more valuable when you have access to fully upgraded heavy armors. In addition to increasing your ability to survive hits, heavy armor also provides Poise. ### Equip Load Increase per Point of Vitality ---
VitalityEquipment Load added per point
1-291.5
30-491.0
50-690.5
70-980.5 (per two points)
99+0.5
### Equipment which affects Vitality ---
ItemIncreaseOther Effects
Crown of the Sunken King-1VIG -1, DEX +1 INT +1, FTH +1 STR +1, END +1
Velstadt's Helm+1END +1
Vengarl's Helm+2-
Handmaid's Ladle+1END +1, DEX -1