# Axes # Bandit Axe
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### In-Game Description --- *An axe of bandits of the Forossan outskirts. Very sturdily built for the armament of a bandit. When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights were scattered to other lands as sellswords* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - No-man's Wharf treasure. Start from the Unseen Path to Heide Bonfire and travel through the area until you reach two flights of stairs. Climb the first flight then take a right through a narrow passage to a large house guarded by many Stray Dogs and Varangian Sailors/Archers. Inside the house you'll find a metal chest containing the Brigand Set and the weapon. - Parasite Spider drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()155/0/0/0/0 (Slash)0/01203018/5/0/0 C/-/-/-/-/-55/10/30/30/3015/15/15/1530505.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
### Notes --- - Needs 27 Str and 8 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Bandit Axe +0155/0/0/0/00/0C/-/-/-/-/---
Bandit Axe +1170/0/0/0/00/0C/-/-/-/-/-1x Titanite Shard520
Bandit Axe +2186/0/0/0/00/0C/-/-/-/-/-2x Titanite Shard650
Bandit Axe +3201/0/0/0/00/0C/-/-/-/-/-3x Titanite Shard780
Bandit Axe +4217/0/0/0/00/0C/-/-/-/-/-1x Large Titanite Shard1,030
Bandit Axe +5232/0/0/0/00/0C/-/-/-/-/-2x Large Titanite Shard1,160
Bandit Axe +6248/0/0/0/00/0C/-/-/-/-/-3x Large Titanite Shard1,290
Bandit Axe +7263/0/0/0/00/0C/-/-/-/-/-1x Titanite Chunk1,550
Bandit Axe +8279/0/0/0/00/0C/-/-/-/-/-2x Titanite Chunk1,680
Bandit Axe +9294/0/0/0/00/0C/-/-/-/-/-3x Titanite Chunk1,810
Bandit Axe +10310/0/0/0/00/0B/-/-/-/-/-1x Titanite Slab2,060
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Bandit Axe +0108/108/0/0/00/0C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +1119/119/0/0/00/0C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +2130/130/0/0/00/0C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +3141/141/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +4151/151/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +5162/162/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +6173/173/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +7184/184/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +8195/195/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +9206/206/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Bandit Axe +10217/217/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Bandit Axe +0108/0/108/0/00/0C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +1119/0/119/0/00/0C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +2130/0/130/0/00/0C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +3141/0/141/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +4151/0/151/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +5162/0/162/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +6173/0/173/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +7184/0/184/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +8195/0/195/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +9206/0/206/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Bandit Axe +10217/0/217/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Bandit Axe +0108/0/0/108/00/0C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +1119/0/0/119/00/0C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +2130/0/0/130/00/0C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +3141/0/0/141/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +4151/0/0/151/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +5162/0/0/162/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +6173/0/0/173/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +7184/0/0/184/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +8195/0/0/195/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +9206/0/0/206/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Bandit Axe +10217/0/0/217/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Bandit Axe +0108/0/0/0/1080/0C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +1119/0/0/0/1190/0C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +2130/0/0/0/1300/0C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +3141/0/0/0/1410/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +4151/0/0/0/1510/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +5162/0/0/0/1620/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +6173/0/0/0/1730/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +7184/0/0/0/1840/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +8195/0/0/0/1950/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +9206/0/0/0/2060/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Bandit Axe +10217/0/0/0/2170/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Bandit Axe +0108/0/0/0/0112/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +1119/0/0/0/0114/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +2130/0/0/0/0117/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +3141/0/0/0/0120/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +4151/0/0/0/0123/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +5162/0/0/0/0126/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +6173/0/0/0/0128/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +7184/0/0/0/0131/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +8195/0/0/0/0134/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +9206/0/0/0/0137/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Bandit Axe +10217/0/0/0/0140/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Bandit Axe +0108/0/0/0/00/112C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +1119/0/0/0/00/114C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +2130/0/0/0/00/117C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +3141/0/0/0/00/120C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +4151/0/0/0/00/123C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +5162/0/0/0/00/126C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +6173/0/0/0/00/128C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +7184/0/0/0/00/131C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +8195/0/0/0/00/134C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +9206/0/0/0/00/137C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Bandit Axe +10217/0/0/0/00/140C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Bandit Axe +0178/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +1196/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +2213/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +3231/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +4249/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +5267/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +6285/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +7303/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +8320/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +9338/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bandit Axe +10356/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Bandit Axe +0155/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +1170/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +2186/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +3201/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +4217/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +5232/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +6248/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +7263/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +8279/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +9294/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bandit Axe +10310/0/0/0/00/0E/-/C/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Bandit Axe +077/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +185/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +293/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +3100/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +4108/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +5116/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +6124/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +7131/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +8139/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +9147/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bandit Axe +10155/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Battle Axe
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### In-Game Description --- *An axe crafted for battle. Axes generally deal more damage than swords, but each swing leaves its wielder vulnerable. One is tempted to swing axes with wild abandon, but in fact their effective manipulation demands caution and precise timing.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Blacksmith Lenigrast for 1,500 souls - Goblin drop - rare. - Ashen Warrior (Axe) drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()140/0/0/0/0 (Slash)0/01203015/5/0/0 C/D/-/-/-/-55/10/30/30/3015/15/15/1530604.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
### Notes --- - Needs 23 Str and 8 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Battle Axe +0140/0/0/0/00/0C/D/-/-/-/---
Battle Axe +1154/0/0/0/00/0C/D/-/-/-/-1x Titanite Shard520
Battle Axe +2168/0/0/0/00/0C/D/-/-/-/-2x Titanite Shard650
Battle Axe +3182/0/0/0/00/0C/D/-/-/-/-3x Titanite Shard780
Battle Axe +4196/0/0/0/00/0C/D/-/-/-/-1x Large Titanite Shard1,030
Battle Axe +5210/0/0/0/00/0C/D/-/-/-/-2x Large Titanite Shard1,160
Battle Axe +6224/0/0/0/00/0C/D/-/-/-/-3x Large Titanite Shard1,290
Battle Axe +7238/0/0/0/00/0C/D/-/-/-/-1x Titanite Chunk1,550
Battle Axe +8252/0/0/0/00/0C/D/-/-/-/-2x Titanite Chunk1,680
Battle Axe +9266/0/0/0/00/0C/D/-/-/-/-3x Titanite Chunk1,810
Battle Axe +10280/0/0/0/00/0B/D/-/-/-/-1x Titanite Slab2,060
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Battle Axe +098/98/0/0/00/0C/E/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +1107/107/0/0/00/0C/E/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +2117/117/0/0/00/0C/E/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +3127/127/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +4137/137/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +5147/147/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +6156/156/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +7166/166/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +8176/176/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +9186/186/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Battle Axe +10196/196/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Battle Axe +098/0/98/0/00/0C/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +1107/0/107/0/00/0C/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +2117/0/117/0/00/0C/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +3127/0/127/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +4137/0/137/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +5147/0/147/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +6156/0/156/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +7166/0/166/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +8176/0/176/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +9186/0/186/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Battle Axe +10196/0/196/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Battle Axe +098/0/0/98/00/0C/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +1107/0/0/107/00/0C/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +2117/0/0/117/00/0C/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +3127/0/0/127/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +4137/0/0/137/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +5147/0/0/147/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +6156/0/0/156/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +7166/0/0/166/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +8176/0/0/176/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +9186/0/0/186/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Battle Axe +10196/0/0/196/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Battle Axe +098/0/0/0/980/0C/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +1107/0/0/0/1070/0C/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +2117/0/0/0/1170/0C/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +3127/0/0/0/1270/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +4137/0/0/0/1370/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +5147/0/0/0/1470/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +6156/0/0/0/1560/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +7166/0/0/0/1660/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +8176/0/0/0/1760/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +9186/0/0/0/1860/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Battle Axe +10196/0/0/0/1960/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Battle Axe +098/0/0/0/0112/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +1107/0/0/0/0114/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +2117/0/0/0/0117/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +3127/0/0/0/0120/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +4137/0/0/0/0123/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +5147/0/0/0/0126/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +6156/0/0/0/0128/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +7166/0/0/0/0131/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +8176/0/0/0/0134/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +9186/0/0/0/0137/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Battle Axe +10196/0/0/0/0140/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lacerating Battle Axe +098/0/0/0/00/112C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +1107/0/0/0/00/114C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +2117/0/0/0/00/117C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +3127/0/0/0/00/120C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +4137/0/0/0/00/123C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +5147/0/0/0/00/126C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +6156/0/0/0/00/128C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +7166/0/0/0/00/131C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +8176/0/0/0/00/134C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +9186/0/0/0/00/137C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Lacerating Battle Axe +10196/0/0/0/00/140C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Battle Axe +0161/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +1177/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +2193/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +3209/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +4225/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +5241/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +6257/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +7273/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +8289/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +9305/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Battle Axe +10322/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Battle Axe +0140/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +1154/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +2168/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +3182/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +4196/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +5210/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +6224/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +7238/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +8252/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +9266/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Battle Axe +10280/0/0/0/00/0E/E/C/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Battle Axe +070/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +177/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +284/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +391/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +498/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +5105/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +6112/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +7119/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +8126/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +9133/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Battle Axe +10140/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Bound Hand Axe
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### In-Game Description --- *An axe with an unusual design. Found in the Undead Purgatory. The chains and spikes wrapped around the axe cause bleeding, but weaken the axe's effectiveness when slashing. Accessories that are added to a weapon for the sole purpose of tormenting foes can often detract from the weapon's natural effectiveness.* ### Availability --- ***Dark Souls 2:*** - Part of the preorder bonus, received after character creation. Cannot be sold to Lonesome Gavlan or discarded. ***Dark Souls 2 & Scholar of the First Sin:*** - One sold, per play-through, by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()90/0/0/0/0 (Slash)0/671102515/7/0/0 C/-/-/-/-/-55/10/30/30/3015/25/15/1530603.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
### Notes --- - A Hand Axe wrapped in chains and spikes. It forms a matching set with the Bound Wooden Shield. - Needs 23 Str and 11 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux. EffectsStat BonusesMaterialSouls
Bound Hand Axe +090/0/0/0/00/67B/-/-/-/---
Bound Hand Axe +199/0/0/0/00/70B/-/-/-/-1x Titanite Shard520
Bound Hand Axe +2108/0/0/0/00/73B/-/-/-/-2x Titanite Shard650
Bound Hand Axe +3117/0/0/0/00/76B/-/-/-/-3x Titanite Shard780
Bound Hand Axe +4126/0/0/0/00/80B/-/-/-/-1x Large Titanite Shard1,030
Bound Hand Axe +5135/0/0/0/00/83B/-/-/-/-2x Large Titanite Shard1,160
Bound Hand Axe +6144/0/0/0/00/86B/-/-/-/-3x Large Titanite Shard1,290
Bound Hand Axe +7153/0/0/0/00/90A/-/-/-/-1x Titanite Chunk1,550
Bound Hand Axe +8162/0/0/0/00/93A/-/-/-/-2x Titanite Chunk1,680
Bound Hand Axe +9171/0/0/0/00/96A/-/-/-/-3x Titanite Chunk1,810
Bound Hand Axe +10180/0/0/0/00/100A/-/-/-/-1x Titanite Slab2,060
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Bound Hand Axe +081/20/0/0/00/60C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +189/21/0/0/00/63C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +297/22/0/0/00/66C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +3105/23/0/0/00/69C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +4113/24/0/0/00/72B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +5121/25/0/0/00/75B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +6129/26/0/0/00/78B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +7137/27/0/0/00/81B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +8145/28/0/0/00/84B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +9153/29/0/0/00/87B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
Magic Bound Hand Axe +10162/30/0/0/00/90B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/22.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Bound Hand Axe +081/0/20/0/00/60C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +189/0/21/0/00/63C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +297/0/22/0/00/66C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +3105/0/23/0/00/69C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +4113/0/24/0/00/72B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +5121/0/25/0/00/75B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +6129/0/26/0/00/78B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +7137/0/27/0/00/81B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +8145/0/28/0/00/84B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +9153/0/29/0/00/87B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
Fire Bound Hand Axe +10162/0/30/0/00/90B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/22.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Bound Hand Axe +081/0/0/20/00/60C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +189/0/0/21/00/63C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +297/0/0/22/00/66C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +3105/0/0/23/00/69C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +4113/0/0/24/00/72B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +5121/0/0/25/00/75B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +6129/0/0/26/00/78B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +7137/0/0/27/00/81B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +8145/0/0/28/00/84B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +9153/0/0/29/00/87B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
Lightning Bound Hand Axe +10162/0/0/30/00/90B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/22.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Bound Hand Axe +081/0/0/0/200/60C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +189/0/0/0/210/63C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +297/0/0/0/220/66C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +3105/0/0/0/230/69C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +4113/0/0/0/240/72B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +5121/0/0/0/250/75B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +6129/0/0/0/260/78B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +7137/0/0/0/270/81B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +8145/0/0/0/280/84B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +9153/0/0/0/290/87B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
Dark Bound Hand Axe +10162/0/0/0/300/90B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/22.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Bound Hand Axe +081/0/0/0/096/60C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +189/0/0/0/098/63C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +297/0/0/0/0100/66C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +3105/0/0/0/0103/69C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +4113/0/0/0/0105/72B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +5121/0/0/0/0108/75B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +6129/0/0/0/0110/78B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +7137/0/0/0/0112/81B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +8145/0/0/0/0115/84B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +9153/0/0/0/0117/87B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
Poison Bound Hand Axe +10162/0/0/0/0120/90B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/22.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Bound Hand Axe +086/0/0/0/00/96C/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +195/0/0/0/00/101C/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +2103/0/0/0/00/105C/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +3112/0/0/0/00/110C/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +4120/0/0/0/00/115B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +5129/0/0/0/00/120B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +6138/0/0/0/00/124B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +7146/0/0/0/00/129B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +8155/0/0/0/00/134B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +9164/0/0/0/00/139B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
Bleed Bound Hand Axe +10172/0/0/0/00/143B/-/-/-/-54.1/9.1/29.1/29.1/29.114.1/31.6/14.1/14.1
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Bound Hand Axe +0103/0/0/0/00/77E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +1113/0/0/0/00/80E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +2124/0/0/0/00/84E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +3134/0/0/0/00/88E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +4144/0/0/0/00/92E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +5155/0/0/0/00/96E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +6165/0/0/0/00/99E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +7175/0/0/0/00/103D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +8186/0/0/0/00/107D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +9196/0/0/0/00/111D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Bound Hand Axe +10207/0/0/0/00/115D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Bound Hand Axe +090/0/0/0/00/67D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +199/0/0/0/00/70D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +2108/0/0/0/00/73D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +3117/0/0/0/00/76D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +4126/0/0/0/00/80D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +5135/0/0/0/00/83D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +6144/0/0/0/00/86D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +7153/0/0/0/00/90D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +8162/0/0/0/00/93D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +9171/0/0/0/00/96D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +10180/0/0/0/00/100D/-/C/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Bound Hand Axe +045/0/0/0/00/33D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +149/0/0/0/00/35D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +254/0/0/0/00/36D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +358/0/0/0/00/38D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +463/0/0/0/00/40C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +567/0/0/0/00/41C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +672/0/0/0/00/43C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +776/0/0/0/00/45C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +881/0/0/0/00/46C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +985/0/0/0/00/48C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Bound Hand Axe +1090/0/0/0/00/50C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Butcher's Knife
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### In-Game Description --- *An oddly large butcher's knife. Not your standard weapon, but certainly deadly enough to be utilized as one. Absorbs the HP of foes. Who in their right mind would create such a thing? Perhaps it is best not to dwell on how it was likely used in the past. Effect: HP absorb* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Soul of the Rotten and 5,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()112/0/0/0/0 (Slash)0/01004025/8/0/0 A/-/-/-/-/-55/10/30/30/3015/15/15/15404016.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
- 1 Handed heavy attack is replaced by a run up to a vertical chop. - 2 Handed heavy attack is replaced by a heavy guillotine drop attack. - Power Stance is replaced with the Greatswords' power stance move set. ### Notes --- - The strength of the HP absorb is not based on Max. HP but the Weapon Reinforcement level. - +0 reinforcement restores between 6 and 10 HP per successful hit. - +5 reinforcement restores between 15 and 16 HP per successful hit. - Back-stabs, guard breaks and parries don't absorb HP. - Breaking objects counts as a successful hit. - Needs 38 Str and 12 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Butcher's Knife +0112/0/0/0/00/0A/-/-/-/-/---
Butcher's Knife +1145/0/0/0/00/0A/-/-/-/-/-1x Petrified Dragon Bone1,150
Butcher's Knife +2179/0/0/0/00/0A/-/-/-/-/-2x Petrified Dragon Bone1,440
Butcher's Knife +3212/0/0/0/00/0A/-/-/-/-/-3x Petrified Dragon Bone1,730
Butcher's Knife +4246/0/0/0/00/0A/-/-/-/-/-4x Petrified Dragon Bone2,300
Butcher's Knife +5280/0/0/0/00/0A(97.5%)/-/-/-/-/-5x Petrified Dragon Bone2,590
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Butcher's Knife +078/78/0/0/00/0B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +1101/101/0/0/00/0B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +2125/125/0/0/00/0B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +3148/148/0/0/00/0B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +4172/172/0/0/00/0B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +5196/196/0/0/00/0B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Butcher's Knife +078/0/78/0/00/0B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +1101/0/101/0/00/0B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +2125/0/125/0/00/0B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +3148/0/148/0/00/0B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +4172/0/172/0/00/0B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +5196/0/196/0/00/0B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Butcher's Knife +078/0/0/78/00/0B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +1101/0/0/101/00/0B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +2125/0/0/125/00/0B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +3148/0/0/148/00/0B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +4172/0/0/172/00/0B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +5196/0/0/196/00/0B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Butcher's Knife +078/0/0/0/780/0B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +1101/0/0/0/1010/0B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +2125/0/0/0/1250/0B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +3148/0/0/0/1480/0B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +4172/0/0/0/1720/0B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +5196/0/0/0/1960/0B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Butcher's Knife +078/0/0/0/0112/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +1101/0/0/0/0117/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +2125/0/0/0/0123/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +3148/0/0/0/0128/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +4172/0/0/0/0134/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +5196/0/0/0/0140/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Butcher's Knife +078/0/0/0/00/112B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +1101/0/0/0/00/117B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +2125/0/0/0/00/123B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +3148/0/0/0/00/128B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +4172/0/0/0/00/134B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +5196/0/0/0/00/140B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Butcher's Knife +0128/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +1167/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +2206/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +3244/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +4283/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +5322/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Butcher's Knife +0112/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +1145/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +2179/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +3212/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +4246/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +5280/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Butcher's Knife +056/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +172/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +289/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +3106/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +4123/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +5140/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Dragonslayer's Crescent Axe
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### In-game Description --- *The beloved black axe of the gallant* *Shieldless Lothian, formerly of Forossa.* *No warrior matched the ferocity of unbeatable* *Lothian, but he abruptly retired from the* *battlefield and was never heard from again.* *Some say that he grew tired of the frailty* *of human foes, and set off to slay the* *legendary dragon.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Shaded Woods treasure. From the Ruined Fork Road, take the left route and you will find the axe behind a Flexile Sentry (*Dark Souls II*), or a Forest Guardian (*Dark Souls II: Scholar of the First Sin*). ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()133/0/0/30/0 (Slash)0/01303018/12/0/0 C/E/-/-/C/-55/10/30/30/3015/15/15/1530607.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
- One-handed light attack is replaced diagonal uppercut followed by horizontal swipe. - One-handed heavy attack is replaced by one-handed light attack. ### Notes --- - The axe that Creighton the Wanderer is using appears to be an imitation of this one, as it deals no lightning damage but looks the same. - Needs 27 Str and 18 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Dragonslayer's Crescent Axe +0133/0/0/30/00/0C/E/-/-/C/---
Dragonslayer's Crescent Axe +1146/0/0/36/00/0C/E/-/-/C/-1x Twinkling Titanite1,130
Dragonslayer's Crescent Axe +2159/0/0/42/00/0C/E/-/-/C/-2x Twinkling Titanite1,410
Dragonslayer's Crescent Axe +3173/0/0/48/00/0C/E/-/-/C/-3x Twinkling Titanite1,690
Dragonslayer's Crescent Axe +4186/0/0/54/00/0C/E/-/-/C/-4x Twinkling Titanite2,250
Dragonslayer's Crescent Axe +5200/0/0/60/00/0C/E/-/-/C/-5x Twinkling Titanite2,530
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Dragonslayer's Crescent Axe +0119/18/0/27/00/0C/E/C/-/C/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +1131/21/0/32/00/0C/E/C/-/C/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +2143/25/0/37/00/0C/E/C/-/C/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +3155/28/0/43/00/0C/E/C/-/C/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +4167/32/0/48/00/0C/E/C/-/C/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +5180/36/0/54/00/0C/E/C/-/C/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Dragonslayer's Crescent Axe +0119/0/18/27/00/0C/E/-/C/C/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +1131/0/21/32/00/0C/E/-/C/C/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +2143/0/25/37/00/0C/E/-/C/C/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +3155/0/28/43/00/0C/E/-/C/C/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +4167/0/32/48/00/0C/E/-/C/C/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +5180/0/36/54/00/0C/E/-/C/C/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Dragonslayer's Crescent Axe +0127/0/0/43/00/0C/E/-/-/C/-54.1/9.1/29.1/36.6/29.114.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +1140/0/0/51/00/0C/E/-/-/C/-54.1/9.1/29.1/36.6/29.114.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +2153/0/0/60/00/0C/E/-/-/C/-54.1/9.1/29.1/36.6/29.114.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +3166/0/0/69/00/0C/E/-/-/C/-54.1/9.1/29.1/36.6/29.114.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +4179/0/0/77/00/0C/E/-/-/C/-54.1/9.1/29.1/36.6/29.114.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +5192/0/0/86/00/0C/E/-/-/C/-54.1/9.1/29.1/36.6/29.114.1/14.1/14.1/14.1
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Dragonslayer's Crescent Axe +0119/0/0/27/180/0C/E/-/-/C/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +1131/0/0/32/210/0C/E/-/-/C/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +2143/0/0/37/250/0C/E/-/-/C/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +3155/0/0/43/280/0C/E/-/-/C/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +4167/0/0/48/320/0C/E/-/-/C/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +5180/0/0/54/360/0C/E/-/-/C/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Dragonslayer's Crescent Axe +0119/0/0/27/096/0C/E/-/-/C/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +1131/0/0/32/0100/0C/E/-/-/C/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +2143/0/0/37/0105/0C/E/-/-/B/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +3155/0/0/43/0110/0C/E/-/-/B/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +4167/0/0/48/0115/0C/E/-/-/B/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +5180/0/0/54/0120/0C/E/-/-/B/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Dragonslayer's Crescent Axe +0119/0/0/27/00/96C/E/-/-/C/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +1131/0/0/32/00/100C/E/-/-/C/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +2143/0/0/37/00/105C/E/-/-/B/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +3155/0/0/43/00/110C/E/-/-/B/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +4167/0/0/48/00/115C/E/-/-/B/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +5180/0/0/54/00/120C/E/-/-/B/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Dragonslayer's Crescent Axe +0152/0/0/34/00/0E/E/-/-/D/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +1168/0/0/41/00/0E/E/-/-/D/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +2183/0/0/48/00/0E/E/-/-/D/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +3199/0/0/55/00/0E/E/-/-/D/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +4214/0/0/62/00/0E/E/-/-/D/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +5230/0/0/69/00/0E/E/-/-/D/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Dragonslayer's Crescent Axe +0133/0/0/30/00/0E/E/D/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +1146/0/0/36/00/0E/E/D/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +2159/0/0/42/00/0E/E/D/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +3173/0/0/48/00/0E/E/D/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +4186/0/0/54/00/0E/E/D/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +5200/0/0/60/00/0E/E/D/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Dragonslayer's Crescent Axe +066/0/0/15/00/0D/E/-/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +173/0/0/18/00/0D/E/-/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +279/0/0/21/00/0D/E/-/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +386/0/0/24/00/0D/E/-/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +493/0/0/27/00/0D/E/-/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +5100/0/0/30/00/0D/E/-/-/E/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Gyrm Axe
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### In-game Description --- *An axe used by the nomadic Gyrm. At first glance this axe appears crude, but with further examination one sees the fine craftsmanship of Gyrm blacksmiths. Quite heavy for a human, but flung about with reckless abandon by the Gyrm.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Doors of Pharros treasure. From the Gyrm's Respite Bonfire, take a right into the Rat King Covenant area and head left. When you hit the wall look to your right and you'll find a doorway leading up to a corpse with a Torch and the weapon. - Gyrm Warrior drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()190/0/0/0/0 (Slash)0/01103028/6/0/0 B/E/-/-/-/-55/10/30/30/3015/15/15/153012018.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set **Single Weapon (right-handed):** 1H R1: Overhead strike. Takes an extra step forward on the second attack. 1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack. 1H Roll: 360º slash, left to right. 1H Backstep: Vertical strike. 2H R1: Diagonal strike, shoulder to floor. Left to right then right to left. 2H R2: Overhead strike. 1H Roll: Special animation, lunges the top of the axe into the ground. Short range and about identical damage to a standard attack. 2H Backstep: Takes a step forward then overhead strike. 2H L1: Guard. 2H L2: Parry Power-stanced R1: Takes a step forward then overhead strike. Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1. #### Notes --- - Uses the Greataxe moveset. - The special rolling attack is shared with the Drakekeeper's Greataxe. - Needs 42 Str and 9 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Gyrm Axe +0190/0/0/0/00/0B/E/-/-/---
Gyrm Axe +1209/0/0/0/00/0B/E/-/-/-1x Titanite Shard520
Gyrm Axe +2228/0/0/0/00/0A/E/-/-/-2x Titanite Shard650
Gyrm Axe +3247/0/0/0/00/0A/E/-/-/-3x Titanite Shard780
Gyrm Axe +4266/0/0/0/00/0A/E/-/-/-1x Large Titanite Shard1,030
Gyrm Axe +5285/0/0/0/00/0A/E/-/-/-2x Large Titanite Shard1,160
Gyrm Axe +6304/0/0/0/00/0A/E/-/-/-3x Large Titanite Shard1,290
Gyrm Axe +7323/0/0/0/00/0A/E/-/-/-1x Titanite Chunk1,550
Gyrm Axe +8342/0/0/0/00/0A/E/-/-/-2x Titanite Chunk1,680
Gyrm Axe +9361/0/0/0/00/0A/E/-/-/-3x Titanite Chunk1,810
Gyrm Axe +10380/0/0/0/00/0A/E/-/-/-1x Titanite Slab2,060
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Gyrm Axe +0133/133/0/0/00/0B/E/C/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +1146/146/0/0/00/0B/E/C/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +2159/159/0/0/00/0B/E/C/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +3172/172/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +4186/186/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +5199/199/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +6212/212/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +7226/226/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +8239/239/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +9252/252/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +10266/266/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Gyrm Axe +0133/0/133/0/00/0B/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +1146/0/146/0/00/0B/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +2159/0/159/0/00/0B/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +3172/0/172/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +4186/0/186/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +5199/0/199/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +6212/0/212/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +7226/0/226/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +8239/0/239/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +9252/0/252/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +10266/0/266/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Gyrm Axe +0133/0/0/133/00/0B/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +1146/0/0/146/00/0B/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +2159/0/0/159/00/0B/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +3172/0/0/172/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +4186/0/0/186/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +5199/0/0/199/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +6212/0/0/212/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +7226/0/0/226/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +8239/0/0/239/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +9252/0/0/252/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +10266/0/0/266/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Gyrm Axe +0133/0/0/0/1330/0B/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +1146/0/0/0/1460/0B/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +2159/0/0/0/1590/0B/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +3172/0/0/0/1720/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +4186/0/0/0/1860/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +5199/0/0/0/1990/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +6212/0/0/0/2120/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +7226/0/0/0/2260/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +8239/0/0/0/2390/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +9252/0/0/0/2520/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +10266/0/0/0/2660/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Gyrm Axe +0133/0/0/0/0112/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +1146/0/0/0/0114/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +2159/0/0/0/0117/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +3172/0/0/0/0120/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +4186/0/0/0/0123/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +5199/0/0/0/0126/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +6212/0/0/0/0128/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +7226/0/0/0/0131/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +8239/0/0/0/0134/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +9252/0/0/0/0137/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +10266/0/0/0/0140/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Gyrm Axe +0133/0/0/0/00/112B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +1146/0/0/0/00/114B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +2159/0/0/0/00/117B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +3172/0/0/0/00/120B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +4186/0/0/0/00/123B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +5199/0/0/0/00/126B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +6212/0/0/0/00/128B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +7226/0/0/0/00/131B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +8239/0/0/0/00/134B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +9252/0/0/0/00/137B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +10266/0/0/0/00/140B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Gyrm Axe +0218/0/0/0/00/0E/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +1240/0/0/0/00/0E/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +2262/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +3284/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +4305/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +5327/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +6349/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +7371/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +8393/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +9415/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +10437/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Gyrm Axe +0190/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +1209/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +2228/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +3247/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +4266/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +5285/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +6304/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +7323/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +8342/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +9361/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +10380/0/0/0/00/0D/E/C/-/-/-55/10/30/30/3015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Gyrm Axe +095/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +1104/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +2114/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +3123/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +4133/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +5142/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +6152/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +7161/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +8171/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +9180/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +10190/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Hand Axe
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### In-Game Description --- *A crude hand axe. More of a tool than a weapon. Its short range necessitates close-range, and therefore perilous, combat. Does a respectable amount of damage, however, considering its relatively light weight.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Starting weapon of the Bandit. - Unlimited sold by Merchant Hag Melentia for 700 souls. - Forest of Fallen Giants treasure. Starting from the Cardinal Tower bonfire, head up the stairs to a locked door. Use the Soldier Key to open the door (or just attack and break it) and inside you'll find the weapon on a nearby corpse. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()135/0/0/0/0 (Slash)0/0110259/3/0/0 C/-/-/-/-/-55/10/30/30/3015/15/15/1520502.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
#### Notes --- - Needs 13 Str and 5 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterial CostSouls
Hand Axe +0135/0/0/0/00/0C/-/-/-/-/---
Hand Axe +1148/0/0/0/00/0C/-/-/-/-/-1x Titanite Shard310
Hand Axe +2162/0/0/0/00/0C/-/-/-/-/-2x Titanite Shard390
Hand Axe +3175/0/0/0/00/0C/-/-/-/-/-3x Titanite Shard470
Hand Axe +4189/0/0/0/00/0C/-/-/-/-/-1x Large Titanite Shard620
Hand Axe +5202/0/0/0/00/0C/-/-/-/-/-2x Large Titanite Shard700
Hand Axe +6216/0/0/0/00/0C/-/-/-/-/-3x Large Titanite Shard780
Hand Axe +7229/0/0/0/00/0C/-/-/-/-/-1x Titanite Chunk930
Hand Axe +8243/0/0/0/00/0C/-/-/-/-/-2x Titanite Chunk1,010
Hand Axe +9256/0/0/0/00/0C/-/-/-/-/-3x Titanite Chunk1,090
Hand Axe +10270/0/0/0/00/0B/-/-/-/-/-1x Titanite Slab1,240
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Hand Axe +094/94/0/0/00/0C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +1?/?/0/0/00/0C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +2?/?/0/0/00/0C/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +3?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +4?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +5?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +6?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +7?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +8?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +9?/?/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Hand Axe +10189/189/0/0/00/0C/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Hand Axe +094/0/94/0/00/0C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +1?/0/?/0/00/0C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +2?/0/?/0/00/0C/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +3?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +4?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +5?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +6?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +7?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +8?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +9?/0/?/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Hand Axe +10189/0/189/0/00/0C/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Hand Axe +094/0/0/94/00/0C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +1?/0/0/?/00/0C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +2?/0/0/?/00/0C/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +3?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +4?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +5?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +6?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +7?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +8?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +9?/0/0/?/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Hand Axe +10189/0/0/189/00/0C/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Hand Axe +094/0/0/0/940/0C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +1?/0/0/0/?0/0C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +2?/0/0/0/?0/0C/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +3?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +4?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +5?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +6?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +7?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +8?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +9?/0/0/0/?0/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Hand Axe +10189/0/0/0/1890/0C/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Hand Axe +094/0/0/0/0112/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +1?/0/0/0/0114/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +2?/0/0/0/0117/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +3?/0/0/0/0120/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +4?/0/0/0/0123/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +5?/0/0/0/0126/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +6?/0/0/0/0128/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +7?/0/0/0/0131/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +8?/0/0/0/0134/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +9?/0/0/0/0137/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Hand Axe +10189/0/0/0/0140/0C/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Hand Axe +094/0/0/0/00/112C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +1?/0/0/0/00/114C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +2?/0/0/0/00/117C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +3?/0/0/0/00/120C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +4?/0/0/0/00/123C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +5?/0/0/0/00/126C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +6?/0/0/0/00/128C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +7?/0/0/0/00/131C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +8?/0/0/0/00/134C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +9?/0/0/0/00/137C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Hand Axe +10189/0/0/0/00/140C/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Hand Axe +0155/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +1?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +2?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +3?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +4?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +5?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +6?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +7?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +8?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +9?/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Hand Axe +10310/0/0/0/00/0E/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Hand Axe +0135/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +1?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +2?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +3?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +4?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +5?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +6?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +7?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +8?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +9?/0/0/0/00/0E/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Hand Axe +10270/0/0/0/00/0E/-/C/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Hand Axe +067/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +1?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +2?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +3?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +4?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +5?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +6?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +7?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +8?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +9?/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Hand Axe +10135/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Infantry Axe
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### In-Game Description --- *An axe wielded by Drangleic infantry. A makeshift, crude weapon that deals an underwhelming amount of damage.* ### Availability --- Hollow Infantry (Axe) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()100/0/0/0/0 (Slash)0/0110309/1/0/0 C/D/-/-/-/-55/10/30/30/3015/15/15/1520303.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
### Notes --- - Needs 14 Str and 2 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Infantry Axe +0100/0/0/0/00/0C/D/-/-/---
Infantry Axe +1110/0/0/0/00/0C/D/-/-/-1x Titanite Shard310
Infantry Axe +2120/0/0/0/00/0C/D/-/-/-2x Titanite Shard390
Infantry Axe +3130/0/0/0/00/0C/D/-/-/-3x Titanite Shard470
Infantry Axe +4140/0/0/0/00/0C/D/-/-/-1x Large Titanite Shard620
Infantry Axe +5150/0/0/0/00/0C/D/-/-/-2x Large Titanite Shard700
Infantry Axe +6160/0/0/0/00/0C/D/-/-/-3x Large Titanite Shard780
Infantry Axe +7170/0/0/0/00/0C/D/-/-/-1x Titanite Chunk930
Infantry Axe +8180/0/0/0/00/0C/D/-/-/-2x Titanite Chunk1,010
Infantry Axe +9190/0/0/0/00/0C/D/-/-/-3x Titanite Chunk1,090
Infantry Axe +10200/0/0/0/00/0B/D/-/-/-1x Titanite Slab1,240
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Infantry Axe +070/70/0/0/00/0C/E/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +177/77/0/0/00/0C/E/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +284/84/0/0/00/0C/E/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +391/91/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +498/98/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +5105/105/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +6112/112/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +7119/119/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +8126/126/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +9133/133/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Infantry Axe +10140/140/0/0/00/0C/E/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Infantry Axe +070/0/70/0/00/0C/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +177/0/77/0/00/0C/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +284/0/84/0/00/0C/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +391/0/91/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +498/0/98/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +5105/0/105/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +6112/0/112/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +7119/0/119/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +8126/0/126/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +9133/0/133/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Infantry Axe +10140/0/140/0/00/0C/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Infantry Axe +070/0/0/70/00/0C/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +177/0/0/77/00/0C/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +284/0/0/84/00/0C/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +391/0/0/91/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +498/0/0/98/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +5105/0/0/105/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +6112/0/0/112/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +7119/0/0/119/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +8126/0/0/126/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +9133/0/0/133/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Infantry Axe +10140/0/0/140/00/0C/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Infantry Axe +070/0/0/0/700/0C/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +177/0/0/0/770/0C/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +284/0/0/0/840/0C/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +391/0/0/0/910/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +498/0/0/0/980/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +5105/0/0/0/1050/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +6112/0/0/0/1120/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +7119/0/0/0/1190/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +8126/0/0/0/1260/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +9133/0/0/0/1330/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Infantry Axe +10140/0/0/0/1400/0C/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Infantry Axe +070/0/0/0/0112/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +177/0/0/0/0114/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +284/0/0/0/0117/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +391/0/0/0/0120/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +498/0/0/0/0123/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +5105/0/0/0/0126/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +6112/0/0/0/0128/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +7119/0/0/0/0131/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +8126/0/0/0/0134/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +9133/0/0/0/0137/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Infantry Axe +10140/0/0/0/0140/0C/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Infantry Axe +070/0/0/0/00/112C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +177/0/0/0/00/114C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +284/0/0/0/00/117C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +391/0/0/0/00/120C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +498/0/0/0/00/123C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +5105/0/0/0/00/126C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +6112/0/0/0/00/128C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +7119/0/0/0/00/131C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +8126/0/0/0/00/134C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +9133/0/0/0/00/137C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Infantry Axe +10140/0/0/0/00/140C/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Infantry Axe +0115/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +1126/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +2138/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +3149/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +4161/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +5172/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +6184/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +7195/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +8207/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +9218/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Infantry Axe +10230/0/0/0/00/0E/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Infantry Axe +0100/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +1110/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +2120/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +3130/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +4140/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +5150/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +6160/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +7170/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +8180/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +9190/0/0/0/00/0E/E/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Infantry Axe +10200/0/0/0/00/0E/E/C/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Infantry Axe +050/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +155/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +260/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +365/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +470/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +575/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +680/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +785/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +890/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +995/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Infantry Axe +10100/0/0/0/00/0D/E/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.