# Axes
# Bandit Axe
### In-Game Description
---
*An axe of bandits of the Forossan outskirts.
Very sturdily built for the armament of a bandit.
When Forossa fell to war, its citizens were left
landless, and entirely to their own devices.
Many were reduced to thievery, while Forossan
knights were scattered to other lands as sellswords*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- No-man's Wharf treasure. Start from the Unseen Path to Heide Bonfire and travel through the area until you reach two flights of stairs.
Climb the first flight then take a right through a narrow passage to a large house guarded by many Stray Dogs and Varangian Sailors/Archers.
Inside the house you'll find a metal chest containing the Brigand Set and the weapon.
- Parasite Spider drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 155/0/0/0/0
(Slash) | 0/0 | 120 | 30 | 18/5/0/0
C/-/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 30 | 50 | 5.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
### Notes
---
- Needs 27 Str and 8 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Bandit Axe +0 | 155/0/0/0/0 | 0/0 | C/-/-/-/-/- | - | - |
Bandit Axe +1 | 170/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Shard | 520 |
Bandit Axe +2 | 186/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Titanite Shard | 650 |
Bandit Axe +3 | 201/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Titanite Shard | 780 |
Bandit Axe +4 | 217/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Bandit Axe +5 | 232/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Bandit Axe +6 | 248/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Bandit Axe +7 | 263/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Chunk | 1,550 |
Bandit Axe +8 | 279/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Titanite Chunk | 1,680 |
Bandit Axe +9 | 294/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Titanite Chunk | 1,810 |
Bandit Axe +10 | 310/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Slab | 2,060 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Bandit Axe +0 | 108/108/0/0/0 | 0/0 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +1 | 119/119/0/0/0 | 0/0 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +2 | 130/130/0/0/0 | 0/0 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +3 | 141/141/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +4 | 151/151/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +5 | 162/162/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +6 | 173/173/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +7 | 184/184/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +8 | 195/195/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +9 | 206/206/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Axe +10 | 217/217/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Bandit Axe +0 | 108/0/108/0/0 | 0/0 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +1 | 119/0/119/0/0 | 0/0 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +2 | 130/0/130/0/0 | 0/0 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +3 | 141/0/141/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +4 | 151/0/151/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +5 | 162/0/162/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +6 | 173/0/173/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +7 | 184/0/184/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +8 | 195/0/195/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +9 | 206/0/206/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Axe +10 | 217/0/217/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Bandit Axe +0 | 108/0/0/108/0 | 0/0 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +1 | 119/0/0/119/0 | 0/0 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +2 | 130/0/0/130/0 | 0/0 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +3 | 141/0/0/141/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +4 | 151/0/0/151/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +5 | 162/0/0/162/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +6 | 173/0/0/173/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +7 | 184/0/0/184/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +8 | 195/0/0/195/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +9 | 206/0/0/206/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Axe +10 | 217/0/0/217/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Bandit Axe +0 | 108/0/0/0/108 | 0/0 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +1 | 119/0/0/0/119 | 0/0 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +2 | 130/0/0/0/130 | 0/0 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +3 | 141/0/0/0/141 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +4 | 151/0/0/0/151 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +5 | 162/0/0/0/162 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +6 | 173/0/0/0/173 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +7 | 184/0/0/0/184 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +8 | 195/0/0/0/195 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +9 | 206/0/0/0/206 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Axe +10 | 217/0/0/0/217 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Bandit Axe +0 | 108/0/0/0/0 | 112/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +1 | 119/0/0/0/0 | 114/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +2 | 130/0/0/0/0 | 117/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +3 | 141/0/0/0/0 | 120/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +4 | 151/0/0/0/0 | 123/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +5 | 162/0/0/0/0 | 126/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +6 | 173/0/0/0/0 | 128/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +7 | 184/0/0/0/0 | 131/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +8 | 195/0/0/0/0 | 134/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +9 | 206/0/0/0/0 | 137/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Axe +10 | 217/0/0/0/0 | 140/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Bandit Axe +0 | 108/0/0/0/0 | 0/112 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +1 | 119/0/0/0/0 | 0/114 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +2 | 130/0/0/0/0 | 0/117 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +3 | 141/0/0/0/0 | 0/120 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +4 | 151/0/0/0/0 | 0/123 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +5 | 162/0/0/0/0 | 0/126 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +6 | 173/0/0/0/0 | 0/128 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +7 | 184/0/0/0/0 | 0/131 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +8 | 195/0/0/0/0 | 0/134 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +9 | 206/0/0/0/0 | 0/137 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Axe +10 | 217/0/0/0/0 | 0/140 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Bandit Axe +0 | 178/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +1 | 196/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +2 | 213/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +3 | 231/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +4 | 249/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +5 | 267/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +6 | 285/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +7 | 303/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +8 | 320/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +9 | 338/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Axe +10 | 356/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Bandit Axe +0 | 155/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +1 | 170/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +2 | 186/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +3 | 201/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +4 | 217/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +5 | 232/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +6 | 248/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +7 | 263/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +8 | 279/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +9 | 294/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Axe +10 | 310/0/0/0/0 | 0/0 | E/-/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Bandit Axe +0 | 77/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +1 | 85/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +2 | 93/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +3 | 100/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +4 | 108/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +5 | 116/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +6 | 124/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +7 | 131/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +8 | 139/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +9 | 147/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Axe +10 | 155/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Battle Axe
### In-Game Description
---
*An axe crafted for battle.
Axes generally deal more damage than
swords, but each swing leaves
its wielder vulnerable. One is
tempted to swing axes with wild
abandon, but in fact their effective
manipulation demands caution and
precise timing.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Blacksmith Lenigrast for 1,500 souls
- Goblin drop - rare.
- Ashen Warrior (Axe) drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 140/0/0/0/0
(Slash) | 0/0 | 120 | 30 | 15/5/0/0
C/D/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 30 | 60 | 4.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
### Notes
---
- Needs 23 Str and 8 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Battle Axe +0 | 140/0/0/0/0 | 0/0 | C/D/-/-/-/- | - | - |
Battle Axe +1 | 154/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Shard | 520 |
Battle Axe +2 | 168/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Shard | 650 |
Battle Axe +3 | 182/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Shard | 780 |
Battle Axe +4 | 196/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Battle Axe +5 | 210/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Battle Axe +6 | 224/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Battle Axe +7 | 238/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,550 |
Battle Axe +8 | 252/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,680 |
Battle Axe +9 | 266/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,810 |
Battle Axe +10 | 280/0/0/0/0 | 0/0 | B/D/-/-/-/- | 1x Titanite Slab | 2,060 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Battle Axe +0 | 98/98/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +1 | 107/107/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +2 | 117/117/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +3 | 127/127/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +4 | 137/137/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +5 | 147/147/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +6 | 156/156/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +7 | 166/166/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +8 | 176/176/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +9 | 186/186/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Battle Axe +10 | 196/196/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Battle Axe +0 | 98/0/98/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +1 | 107/0/107/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +2 | 117/0/117/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +3 | 127/0/127/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +4 | 137/0/137/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +5 | 147/0/147/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +6 | 156/0/156/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +7 | 166/0/166/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +8 | 176/0/176/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +9 | 186/0/186/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Battle Axe +10 | 196/0/196/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Battle Axe +0 | 98/0/0/98/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +1 | 107/0/0/107/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +2 | 117/0/0/117/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +3 | 127/0/0/127/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +4 | 137/0/0/137/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +5 | 147/0/0/147/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +6 | 156/0/0/156/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +7 | 166/0/0/166/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +8 | 176/0/0/176/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +9 | 186/0/0/186/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Battle Axe +10 | 196/0/0/196/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Battle Axe +0 | 98/0/0/0/98 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +1 | 107/0/0/0/107 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +2 | 117/0/0/0/117 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +3 | 127/0/0/0/127 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +4 | 137/0/0/0/137 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +5 | 147/0/0/0/147 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +6 | 156/0/0/0/156 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +7 | 166/0/0/0/166 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +8 | 176/0/0/0/176 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +9 | 186/0/0/0/186 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Battle Axe +10 | 196/0/0/0/196 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Battle Axe +0 | 98/0/0/0/0 | 112/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +1 | 107/0/0/0/0 | 114/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +2 | 117/0/0/0/0 | 117/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +3 | 127/0/0/0/0 | 120/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +4 | 137/0/0/0/0 | 123/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +5 | 147/0/0/0/0 | 126/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +6 | 156/0/0/0/0 | 128/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +7 | 166/0/0/0/0 | 131/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +8 | 176/0/0/0/0 | 134/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +9 | 186/0/0/0/0 | 137/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Battle Axe +10 | 196/0/0/0/0 | 140/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Battle Axe +0 | 98/0/0/0/0 | 0/112 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +1 | 107/0/0/0/0 | 0/114 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +2 | 117/0/0/0/0 | 0/117 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +3 | 127/0/0/0/0 | 0/120 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +4 | 137/0/0/0/0 | 0/123 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +5 | 147/0/0/0/0 | 0/126 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +6 | 156/0/0/0/0 | 0/128 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +7 | 166/0/0/0/0 | 0/131 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +8 | 176/0/0/0/0 | 0/134 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +9 | 186/0/0/0/0 | 0/137 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Lacerating Battle Axe +10 | 196/0/0/0/0 | 0/140 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Battle Axe +0 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +1 | 177/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +2 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +3 | 209/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +4 | 225/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +5 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +6 | 257/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +7 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +8 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +9 | 305/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Battle Axe +10 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Battle Axe +0 | 140/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +1 | 154/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +2 | 168/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +3 | 182/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +4 | 196/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +5 | 210/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +6 | 224/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +7 | 238/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +8 | 252/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +9 | 266/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Battle Axe +10 | 280/0/0/0/0 | 0/0 | E/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Battle Axe +0 | 70/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +1 | 77/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +2 | 84/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +3 | 91/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +4 | 98/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +5 | 105/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +6 | 112/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +7 | 119/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +8 | 126/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +9 | 133/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Battle Axe +10 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Bound Hand Axe
### In-Game Description
---
*An axe with an unusual design.
Found in the Undead Purgatory.
The chains and spikes wrapped around the
axe cause bleeding, but weaken the axe's
effectiveness when slashing.
Accessories that are added to a weapon
for the sole purpose of tormenting foes
can often detract from the weapon's
natural effectiveness.*
### Availability
---
***Dark Souls 2:***
- Part of the preorder bonus, received after character creation. Cannot be sold to Lonesome Gavlan or discarded.
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 90/0/0/0/0
(Slash) | 0/67 | 110 | 25 | 15/7/0/0
C/-/-/-/-/- | 55/10/30/30/30 | 15/25/15/15 | 30 | 60 | 3.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
### Notes
---
- A Hand Axe wrapped in chains and spikes. It forms a matching set with the Bound Wooden Shield.
- Needs 23 Str and 11 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Material | Souls |
---|
Bound Hand Axe +0 | 90/0/0/0/0 | 0/67 | B/-/-/-/- | - | - |
Bound Hand Axe +1 | 99/0/0/0/0 | 0/70 | B/-/-/-/- | 1x Titanite Shard | 520 |
Bound Hand Axe +2 | 108/0/0/0/0 | 0/73 | B/-/-/-/- | 2x Titanite Shard | 650 |
Bound Hand Axe +3 | 117/0/0/0/0 | 0/76 | B/-/-/-/- | 3x Titanite Shard | 780 |
Bound Hand Axe +4 | 126/0/0/0/0 | 0/80 | B/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Bound Hand Axe +5 | 135/0/0/0/0 | 0/83 | B/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Bound Hand Axe +6 | 144/0/0/0/0 | 0/86 | B/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Bound Hand Axe +7 | 153/0/0/0/0 | 0/90 | A/-/-/-/- | 1x Titanite Chunk | 1,550 |
Bound Hand Axe +8 | 162/0/0/0/0 | 0/93 | A/-/-/-/- | 2x Titanite Chunk | 1,680 |
Bound Hand Axe +9 | 171/0/0/0/0 | 0/96 | A/-/-/-/- | 3x Titanite Chunk | 1,810 |
Bound Hand Axe +10 | 180/0/0/0/0 | 0/100 | A/-/-/-/- | 1x Titanite Slab | 2,060 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Bound Hand Axe +0 | 81/20/0/0/0 | 0/60 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +1 | 89/21/0/0/0 | 0/63 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +2 | 97/22/0/0/0 | 0/66 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +3 | 105/23/0/0/0 | 0/69 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +4 | 113/24/0/0/0 | 0/72 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +5 | 121/25/0/0/0 | 0/75 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +6 | 129/26/0/0/0 | 0/78 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +7 | 137/27/0/0/0 | 0/81 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +8 | 145/28/0/0/0 | 0/84 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +9 | 153/29/0/0/0 | 0/87 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Magic Bound Hand Axe +10 | 162/30/0/0/0 | 0/90 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/22.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Bound Hand Axe +0 | 81/0/20/0/0 | 0/60 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +1 | 89/0/21/0/0 | 0/63 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +2 | 97/0/22/0/0 | 0/66 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +3 | 105/0/23/0/0 | 0/69 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +4 | 113/0/24/0/0 | 0/72 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +5 | 121/0/25/0/0 | 0/75 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +6 | 129/0/26/0/0 | 0/78 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +7 | 137/0/27/0/0 | 0/81 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +8 | 145/0/28/0/0 | 0/84 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +9 | 153/0/29/0/0 | 0/87 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
Fire Bound Hand Axe +10 | 162/0/30/0/0 | 0/90 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/22.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Bound Hand Axe +0 | 81/0/0/20/0 | 0/60 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +1 | 89/0/0/21/0 | 0/63 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +2 | 97/0/0/22/0 | 0/66 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +3 | 105/0/0/23/0 | 0/69 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +4 | 113/0/0/24/0 | 0/72 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +5 | 121/0/0/25/0 | 0/75 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +6 | 129/0/0/26/0 | 0/78 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +7 | 137/0/0/27/0 | 0/81 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +8 | 145/0/0/28/0 | 0/84 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +9 | 153/0/0/29/0 | 0/87 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
Lightning Bound Hand Axe +10 | 162/0/0/30/0 | 0/90 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/22.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Bound Hand Axe +0 | 81/0/0/0/20 | 0/60 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +1 | 89/0/0/0/21 | 0/63 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +2 | 97/0/0/0/22 | 0/66 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +3 | 105/0/0/0/23 | 0/69 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +4 | 113/0/0/0/24 | 0/72 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +5 | 121/0/0/0/25 | 0/75 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +6 | 129/0/0/0/26 | 0/78 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +7 | 137/0/0/0/27 | 0/81 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +8 | 145/0/0/0/28 | 0/84 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +9 | 153/0/0/0/29 | 0/87 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
Dark Bound Hand Axe +10 | 162/0/0/0/30 | 0/90 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/22.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Bound Hand Axe +0 | 81/0/0/0/0 | 96/60 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +1 | 89/0/0/0/0 | 98/63 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +2 | 97/0/0/0/0 | 100/66 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +3 | 105/0/0/0/0 | 103/69 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +4 | 113/0/0/0/0 | 105/72 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +5 | 121/0/0/0/0 | 108/75 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +6 | 129/0/0/0/0 | 110/78 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +7 | 137/0/0/0/0 | 112/81 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +8 | 145/0/0/0/0 | 115/84 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +9 | 153/0/0/0/0 | 117/87 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
Poison Bound Hand Axe +10 | 162/0/0/0/0 | 120/90 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/22.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Bound Hand Axe +0 | 86/0/0/0/0 | 0/96 | C/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +1 | 95/0/0/0/0 | 0/101 | C/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +2 | 103/0/0/0/0 | 0/105 | C/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +3 | 112/0/0/0/0 | 0/110 | C/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +4 | 120/0/0/0/0 | 0/115 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +5 | 129/0/0/0/0 | 0/120 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +6 | 138/0/0/0/0 | 0/124 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +7 | 146/0/0/0/0 | 0/129 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +8 | 155/0/0/0/0 | 0/134 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +9 | 164/0/0/0/0 | 0/139 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
Bleed Bound Hand Axe +10 | 172/0/0/0/0 | 0/143 | B/-/-/-/- | 54.1/9.1/29.1/29.1/29.1 | 14.1/31.6/14.1/14.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Bound Hand Axe +0 | 103/0/0/0/0 | 0/77 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +1 | 113/0/0/0/0 | 0/80 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +2 | 124/0/0/0/0 | 0/84 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +3 | 134/0/0/0/0 | 0/88 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +4 | 144/0/0/0/0 | 0/92 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +5 | 155/0/0/0/0 | 0/96 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +6 | 165/0/0/0/0 | 0/99 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +7 | 175/0/0/0/0 | 0/103 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +8 | 186/0/0/0/0 | 0/107 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +9 | 196/0/0/0/0 | 0/111 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bound Hand Axe +10 | 207/0/0/0/0 | 0/115 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Bound Hand Axe +0 | 90/0/0/0/0 | 0/67 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +1 | 99/0/0/0/0 | 0/70 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +2 | 108/0/0/0/0 | 0/73 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +3 | 117/0/0/0/0 | 0/76 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +4 | 126/0/0/0/0 | 0/80 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +5 | 135/0/0/0/0 | 0/83 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +6 | 144/0/0/0/0 | 0/86 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +7 | 153/0/0/0/0 | 0/90 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +8 | 162/0/0/0/0 | 0/93 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +9 | 171/0/0/0/0 | 0/96 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bound Hand Axe +10 | 180/0/0/0/0 | 0/100 | D/-/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Bound Hand Axe +0 | 45/0/0/0/0 | 0/33 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +1 | 49/0/0/0/0 | 0/35 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +2 | 54/0/0/0/0 | 0/36 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +3 | 58/0/0/0/0 | 0/38 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +4 | 63/0/0/0/0 | 0/40 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +5 | 67/0/0/0/0 | 0/41 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +6 | 72/0/0/0/0 | 0/43 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +7 | 76/0/0/0/0 | 0/45 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +8 | 81/0/0/0/0 | 0/46 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +9 | 85/0/0/0/0 | 0/48 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bound Hand Axe +10 | 90/0/0/0/0 | 0/50 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Butcher's Knife
### In-Game Description
---
*An oddly large butcher's knife.
Not your standard weapon, but certainly
deadly enough to be utilized as one.
Absorbs the HP of foes. Who in
their right mind would create such
a thing? Perhaps it is best not to
dwell on how it was likely used
in the past.
Effect: HP absorb*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Soul of the Rotten and 5,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 112/0/0/0/0
(Slash) | 0/0 | 100 | 40 | 25/8/0/0
A/-/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 40 | 16.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
- 1 Handed heavy attack is replaced by a run up to a vertical chop.
- 2 Handed heavy attack is replaced by a heavy guillotine drop attack.
- Power Stance is replaced with the Greatswords' power stance move set.
### Notes
---
- The strength of the HP absorb is not based on Max. HP but the Weapon Reinforcement level.
- +0 reinforcement restores between 6 and 10 HP per successful hit.
- +5 reinforcement restores between 15 and 16 HP per successful hit.
- Back-stabs, guard breaks and parries don't absorb HP.
- Breaking objects counts as a successful hit.
- Needs 38 Str and 12 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone.
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Butcher's Knife +0 | 112/0/0/0/0 | 0/0 | A/-/-/-/-/- | - | - |
Butcher's Knife +1 | 145/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Petrified Dragon Bone | 1,150 |
Butcher's Knife +2 | 179/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Petrified Dragon Bone | 1,440 |
Butcher's Knife +3 | 212/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Petrified Dragon Bone | 1,730 |
Butcher's Knife +4 | 246/0/0/0/0 | 0/0 | A/-/-/-/-/- | 4x Petrified Dragon Bone | 2,300 |
Butcher's Knife +5 | 280/0/0/0/0 | 0/0 | A(97.5%)/-/-/-/-/- | 5x Petrified Dragon Bone | 2,590 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Butcher's Knife +0 | 78/78/0/0/0 | 0/0 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Butcher's Knife +1 | 101/101/0/0/0 | 0/0 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Butcher's Knife +2 | 125/125/0/0/0 | 0/0 | B/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Butcher's Knife +3 | 148/148/0/0/0 | 0/0 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Butcher's Knife +4 | 172/172/0/0/0 | 0/0 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Butcher's Knife +5 | 196/196/0/0/0 | 0/0 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Butcher's Knife +0 | 78/0/78/0/0 | 0/0 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Butcher's Knife +1 | 101/0/101/0/0 | 0/0 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Butcher's Knife +2 | 125/0/125/0/0 | 0/0 | B/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Butcher's Knife +3 | 148/0/148/0/0 | 0/0 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Butcher's Knife +4 | 172/0/172/0/0 | 0/0 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Butcher's Knife +5 | 196/0/196/0/0 | 0/0 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Butcher's Knife +0 | 78/0/0/78/0 | 0/0 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Butcher's Knife +1 | 101/0/0/101/0 | 0/0 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Butcher's Knife +2 | 125/0/0/125/0 | 0/0 | B/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Butcher's Knife +3 | 148/0/0/148/0 | 0/0 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Butcher's Knife +4 | 172/0/0/172/0 | 0/0 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Butcher's Knife +5 | 196/0/0/196/0 | 0/0 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Butcher's Knife +0 | 78/0/0/0/78 | 0/0 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Butcher's Knife +1 | 101/0/0/0/101 | 0/0 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Butcher's Knife +2 | 125/0/0/0/125 | 0/0 | B/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Butcher's Knife +3 | 148/0/0/0/148 | 0/0 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Butcher's Knife +4 | 172/0/0/0/172 | 0/0 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Butcher's Knife +5 | 196/0/0/0/196 | 0/0 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Butcher's Knife +0 | 78/0/0/0/0 | 112/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Butcher's Knife +1 | 101/0/0/0/0 | 117/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Butcher's Knife +2 | 125/0/0/0/0 | 123/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Butcher's Knife +3 | 148/0/0/0/0 | 128/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Butcher's Knife +4 | 172/0/0/0/0 | 134/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Butcher's Knife +5 | 196/0/0/0/0 | 140/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Butcher's Knife +0 | 78/0/0/0/0 | 0/112 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Butcher's Knife +1 | 101/0/0/0/0 | 0/117 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Butcher's Knife +2 | 125/0/0/0/0 | 0/123 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Butcher's Knife +3 | 148/0/0/0/0 | 0/128 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Butcher's Knife +4 | 172/0/0/0/0 | 0/134 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Butcher's Knife +5 | 196/0/0/0/0 | 0/140 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Butcher's Knife +0 | 128/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Butcher's Knife +1 | 167/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Butcher's Knife +2 | 206/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Butcher's Knife +3 | 244/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Butcher's Knife +4 | 283/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Butcher's Knife +5 | 322/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Butcher's Knife +0 | 112/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Butcher's Knife +1 | 145/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Butcher's Knife +2 | 179/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Butcher's Knife +3 | 212/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Butcher's Knife +4 | 246/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Butcher's Knife +5 | 280/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Butcher's Knife +0 | 56/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Butcher's Knife +1 | 72/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Butcher's Knife +2 | 89/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Butcher's Knife +3 | 106/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Butcher's Knife +4 | 123/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Butcher's Knife +5 | 140/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Dragonslayer's Crescent Axe
### In-game Description
---
*The beloved black axe of the gallant*
*Shieldless Lothian, formerly of Forossa.*
*No warrior matched the ferocity of unbeatable*
*Lothian, but he abruptly retired from the*
*battlefield and was never heard from again.*
*Some say that he grew tired of the frailty*
*of human foes, and set off to slay the*
*legendary dragon.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Shaded Woods treasure. From the Ruined Fork Road, take the left route and you will find the axe behind a Flexile Sentry (*Dark Souls II*),
or a Forest Guardian (*Dark Souls II: Scholar of the First Sin*).
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 133/0/0/30/0
(Slash) | 0/0 | 130 | 30 | 18/12/0/0
C/E/-/-/C/- | 55/10/30/30/30 | 15/15/15/15 | 30 | 60 | 7.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
- One-handed light attack is replaced diagonal uppercut followed by horizontal swipe.
- One-handed heavy attack is replaced by one-handed light attack.
### Notes
---
- The axe that Creighton the Wanderer is using appears to be an imitation of this one, as it deals no lightning damage but looks the same.
- Needs 27 Str and 18 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Dragonslayer's Crescent Axe +0 | 133/0/0/30/0 | 0/0 | C/E/-/-/C/- | - | - |
Dragonslayer's Crescent Axe +1 | 146/0/0/36/0 | 0/0 | C/E/-/-/C/- | 1x Twinkling Titanite | 1,130 |
Dragonslayer's Crescent Axe +2 | 159/0/0/42/0 | 0/0 | C/E/-/-/C/- | 2x Twinkling Titanite | 1,410 |
Dragonslayer's Crescent Axe +3 | 173/0/0/48/0 | 0/0 | C/E/-/-/C/- | 3x Twinkling Titanite | 1,690 |
Dragonslayer's Crescent Axe +4 | 186/0/0/54/0 | 0/0 | C/E/-/-/C/- | 4x Twinkling Titanite | 2,250 |
Dragonslayer's Crescent Axe +5 | 200/0/0/60/0 | 0/0 | C/E/-/-/C/- | 5x Twinkling Titanite | 2,530 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Dragonslayer's Crescent Axe +0 | 119/18/0/27/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +1 | 131/21/0/32/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +2 | 143/25/0/37/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +3 | 155/28/0/43/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +4 | 167/32/0/48/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +5 | 180/36/0/54/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
|
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Dragonslayer's Crescent Axe +0 | 119/0/18/27/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +1 | 131/0/21/32/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +2 | 143/0/25/37/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +3 | 155/0/28/43/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +4 | 167/0/32/48/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +5 | 180/0/36/54/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
|
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Dragonslayer's Crescent Axe +0 | 127/0/0/43/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +1 | 140/0/0/51/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +2 | 153/0/0/60/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +3 | 166/0/0/69/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +4 | 179/0/0/77/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +5 | 192/0/0/86/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 |
|
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Dragonslayer's Crescent Axe +0 | 119/0/0/27/18 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +1 | 131/0/0/32/21 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +2 | 143/0/0/37/25 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +3 | 155/0/0/43/28 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +4 | 167/0/0/48/32 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +5 | 180/0/0/54/36 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
|
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Dragonslayer's Crescent Axe +0 | 119/0/0/27/0 | 96/0 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +1 | 131/0/0/32/0 | 100/0 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +2 | 143/0/0/37/0 | 105/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +3 | 155/0/0/43/0 | 110/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +4 | 167/0/0/48/0 | 115/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +5 | 180/0/0/54/0 | 120/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
|
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Dragonslayer's Crescent Axe +0 | 119/0/0/27/0 | 0/96 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +1 | 131/0/0/32/0 | 0/100 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +2 | 143/0/0/37/0 | 0/105 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +3 | 155/0/0/43/0 | 0/110 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +4 | 167/0/0/48/0 | 0/115 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +5 | 180/0/0/54/0 | 0/120 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
|
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Dragonslayer's Crescent Axe +0 | 152/0/0/34/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +1 | 168/0/0/41/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +2 | 183/0/0/48/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +3 | 199/0/0/55/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +4 | 214/0/0/62/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +5 | 230/0/0/69/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
|
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Dragonslayer's Crescent Axe +0 | 133/0/0/30/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +1 | 146/0/0/36/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +2 | 159/0/0/42/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +3 | 173/0/0/48/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +4 | 186/0/0/54/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +5 | 200/0/0/60/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
|
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Dragonslayer's Crescent Axe +0 | 66/0/0/15/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +1 | 73/0/0/18/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +2 | 79/0/0/21/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +3 | 86/0/0/24/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +4 | 93/0/0/27/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +5 | 100/0/0/30/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Gyrm Axe
### In-game Description
---
*An axe used by the nomadic Gyrm.
At first glance this axe appears
crude, but with further examination
one sees the fine craftsmanship
of Gyrm blacksmiths. Quite heavy
for a human, but flung about with
reckless abandon by the Gyrm.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Doors of Pharros treasure. From the Gyrm's Respite Bonfire, take a right into the Rat King Covenant area and head left.
When you hit the wall look to your right and you'll find a doorway leading up to a corpse with a Torch and the weapon.
- Gyrm Warrior drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 190/0/0/0/0
(Slash) | 0/0 | 110 | 30 | 28/6/0/0
B/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 30 | 120 | 18.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set **Single Weapon (right-handed):**
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360º slash, left to right.
1H Backstep: Vertical strike.
2H R1: Diagonal strike, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
1H Roll: Special animation, lunges the top of the axe into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry
Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.
#### Notes
---
- Uses the Greataxe moveset.
- The special rolling attack is shared with the Drakekeeper's Greataxe.
- Needs 42 Str and 9 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Gyrm Axe +0 | 190/0/0/0/0 | 0/0 | B/E/-/-/- | - | - |
Gyrm Axe +1 | 209/0/0/0/0 | 0/0 | B/E/-/-/- | 1x Titanite Shard | 520 |
Gyrm Axe +2 | 228/0/0/0/0 | 0/0 | A/E/-/-/- | 2x Titanite Shard | 650 |
Gyrm Axe +3 | 247/0/0/0/0 | 0/0 | A/E/-/-/- | 3x Titanite Shard | 780 |
Gyrm Axe +4 | 266/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Large Titanite Shard | 1,030 |
Gyrm Axe +5 | 285/0/0/0/0 | 0/0 | A/E/-/-/- | 2x Large Titanite Shard | 1,160 |
Gyrm Axe +6 | 304/0/0/0/0 | 0/0 | A/E/-/-/- | 3x Large Titanite Shard | 1,290 |
Gyrm Axe +7 | 323/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Titanite Chunk | 1,550 |
Gyrm Axe +8 | 342/0/0/0/0 | 0/0 | A/E/-/-/- | 2x Titanite Chunk | 1,680 |
Gyrm Axe +9 | 361/0/0/0/0 | 0/0 | A/E/-/-/- | 3x Titanite Chunk | 1,810 |
Gyrm Axe +10 | 380/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Titanite Slab | 2,060 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Gyrm Axe +0 | 133/133/0/0/0 | 0/0 | B/E/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +1 | 146/146/0/0/0 | 0/0 | B/E/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +2 | 159/159/0/0/0 | 0/0 | B/E/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +3 | 172/172/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +4 | 186/186/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +5 | 199/199/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +6 | 212/212/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +7 | 226/226/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +8 | 239/239/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +9 | 252/252/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +10 | 266/266/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Gyrm Axe +0 | 133/0/133/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +1 | 146/0/146/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +2 | 159/0/159/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +3 | 172/0/172/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +4 | 186/0/186/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +5 | 199/0/199/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +6 | 212/0/212/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +7 | 226/0/226/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +8 | 239/0/239/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +9 | 252/0/252/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +10 | 266/0/266/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Gyrm Axe +0 | 133/0/0/133/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +1 | 146/0/0/146/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +2 | 159/0/0/159/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +3 | 172/0/0/172/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +4 | 186/0/0/186/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +5 | 199/0/0/199/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +6 | 212/0/0/212/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +7 | 226/0/0/226/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +8 | 239/0/0/239/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +9 | 252/0/0/252/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +10 | 266/0/0/266/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Gyrm Axe +0 | 133/0/0/0/133 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +1 | 146/0/0/0/146 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +2 | 159/0/0/0/159 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +3 | 172/0/0/0/172 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +4 | 186/0/0/0/186 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +5 | 199/0/0/0/199 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +6 | 212/0/0/0/212 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +7 | 226/0/0/0/226 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +8 | 239/0/0/0/239 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +9 | 252/0/0/0/252 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +10 | 266/0/0/0/266 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Gyrm Axe +0 | 133/0/0/0/0 | 112/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +1 | 146/0/0/0/0 | 114/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +2 | 159/0/0/0/0 | 117/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +3 | 172/0/0/0/0 | 120/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +4 | 186/0/0/0/0 | 123/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +5 | 199/0/0/0/0 | 126/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +6 | 212/0/0/0/0 | 128/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +7 | 226/0/0/0/0 | 131/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +8 | 239/0/0/0/0 | 134/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +9 | 252/0/0/0/0 | 137/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +10 | 266/0/0/0/0 | 140/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Gyrm Axe +0 | 133/0/0/0/0 | 0/112 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +1 | 146/0/0/0/0 | 0/114 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +2 | 159/0/0/0/0 | 0/117 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +3 | 172/0/0/0/0 | 0/120 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +4 | 186/0/0/0/0 | 0/123 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +5 | 199/0/0/0/0 | 0/126 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +6 | 212/0/0/0/0 | 0/128 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +7 | 226/0/0/0/0 | 0/131 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +8 | 239/0/0/0/0 | 0/134 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +9 | 252/0/0/0/0 | 0/137 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +10 | 266/0/0/0/0 | 0/140 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Gyrm Axe +0 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +1 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +2 | 262/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +3 | 284/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +4 | 305/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +5 | 327/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +6 | 349/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +7 | 371/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +8 | 393/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +9 | 415/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +10 | 437/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Gyrm Axe +0 | 190/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +1 | 209/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +2 | 228/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +3 | 247/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +4 | 266/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +5 | 285/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +6 | 304/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +7 | 323/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +8 | 342/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +9 | 361/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +10 | 380/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Gyrm Axe +0 | 95/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +1 | 104/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +2 | 114/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +3 | 123/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +4 | 133/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +5 | 142/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +6 | 152/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +7 | 161/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +8 | 171/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +9 | 180/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +10 | 190/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Hand Axe
### In-Game Description
---
*A crude hand axe.
More of a tool than a weapon.
Its short range necessitates close-range,
and therefore perilous, combat.
Does a respectable amount of damage, however,
considering its relatively light weight.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Starting weapon of the Bandit.
- Unlimited sold by Merchant Hag Melentia for 700 souls.
- Forest of Fallen Giants treasure. Starting from the Cardinal Tower bonfire, head up the stairs to a locked door.
Use the Soldier Key to open the door (or just attack and break it) and inside you'll find the weapon on a nearby corpse.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 135/0/0/0/0
(Slash) | 0/0 | 110 | 25 | 9/3/0/0
C/-/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 20 | 50 | 2.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
#### Notes
---
- Needs 13 Str and 5 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Material Cost | Souls |
---|
Hand Axe +0 | 135/0/0/0/0 | 0/0 | C/-/-/-/-/- | - | - |
Hand Axe +1 | 148/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Shard | 310 |
Hand Axe +2 | 162/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Titanite Shard | 390 |
Hand Axe +3 | 175/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Titanite Shard | 470 |
Hand Axe +4 | 189/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Large Titanite Shard | 620 |
Hand Axe +5 | 202/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Large Titanite Shard | 700 |
Hand Axe +6 | 216/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Large Titanite Shard | 780 |
Hand Axe +7 | 229/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Chunk | 930 |
Hand Axe +8 | 243/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Titanite Chunk | 1,010 |
Hand Axe +9 | 256/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Titanite Chunk | 1,090 |
Hand Axe +10 | 270/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Slab | 1,240 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Hand Axe +0 | 94/94/0/0/0 | 0/0 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +1 | ?/?/0/0/0 | 0/0 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +2 | ?/?/0/0/0 | 0/0 | C/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +3 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +4 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +5 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +6 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +7 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +8 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +9 | ?/?/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Hand Axe +10 | 189/189/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Hand Axe +0 | 94/0/94/0/0 | 0/0 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +1 | ?/0/?/0/0 | 0/0 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +2 | ?/0/?/0/0 | 0/0 | C/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +3 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +4 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +5 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +6 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +7 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +8 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +9 | ?/0/?/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Hand Axe +10 | 189/0/189/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Hand Axe +0 | 94/0/0/94/0 | 0/0 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +1 | ?/0/0/?/0 | 0/0 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +2 | ?/0/0/?/0 | 0/0 | C/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +3 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +4 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +5 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +6 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +7 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +8 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +9 | ?/0/0/?/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Hand Axe +10 | 189/0/0/189/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Hand Axe +0 | 94/0/0/0/94 | 0/0 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +1 | ?/0/0/0/? | 0/0 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +2 | ?/0/0/0/? | 0/0 | C/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +3 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +4 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +5 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +6 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +7 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +8 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +9 | ?/0/0/0/? | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Hand Axe +10 | 189/0/0/0/189 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Hand Axe +0 | 94/0/0/0/0 | 112/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +1 | ?/0/0/0/0 | 114/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +2 | ?/0/0/0/0 | 117/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +3 | ?/0/0/0/0 | 120/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +4 | ?/0/0/0/0 | 123/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +5 | ?/0/0/0/0 | 126/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +6 | ?/0/0/0/0 | 128/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +7 | ?/0/0/0/0 | 131/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +8 | ?/0/0/0/0 | 134/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +9 | ?/0/0/0/0 | 137/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Hand Axe +10 | 189/0/0/0/0 | 140/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Hand Axe +0 | 94/0/0/0/0 | 0/112 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +1 | ?/0/0/0/0 | 0/114 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +2 | ?/0/0/0/0 | 0/117 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +3 | ?/0/0/0/0 | 0/120 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +4 | ?/0/0/0/0 | 0/123 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +5 | ?/0/0/0/0 | 0/126 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +6 | ?/0/0/0/0 | 0/128 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +7 | ?/0/0/0/0 | 0/131 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +8 | ?/0/0/0/0 | 0/134 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +9 | ?/0/0/0/0 | 0/137 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Hand Axe +10 | 189/0/0/0/0 | 0/140 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Hand Axe +0 | 155/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +1 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +2 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +3 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +4 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +5 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +6 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +7 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +8 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +9 | ?/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Hand Axe +10 | 310/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Hand Axe +0 | 135/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +1 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +2 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +3 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +4 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +5 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +6 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +7 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +8 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +9 | ?/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Hand Axe +10 | 270/0/0/0/0 | 0/0 | E/-/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Hand Axe +0 | 67/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +1 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +2 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +3 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +4 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +5 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +6 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +7 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +8 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +9 | ?/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Hand Axe +10 | 135/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Infantry Axe
### In-Game Description
---
*An axe wielded by Drangleic infantry.
A makeshift, crude weapon that deals an
underwhelming amount of damage.*
### Availability
---
Hollow Infantry (Axe) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 100/0/0/0/0
(Slash) | 0/0 | 110 | 30 | 9/1/0/0
C/D/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 20 | 30 | 3.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
### Notes
---
- Needs 14 Str and 2 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Infantry Axe +0 | 100/0/0/0/0 | 0/0 | C/D/-/-/- | - | - |
Infantry Axe +1 | 110/0/0/0/0 | 0/0 | C/D/-/-/- | 1x Titanite Shard | 310 |
Infantry Axe +2 | 120/0/0/0/0 | 0/0 | C/D/-/-/- | 2x Titanite Shard | 390 |
Infantry Axe +3 | 130/0/0/0/0 | 0/0 | C/D/-/-/- | 3x Titanite Shard | 470 |
Infantry Axe +4 | 140/0/0/0/0 | 0/0 | C/D/-/-/- | 1x Large Titanite Shard | 620 |
Infantry Axe +5 | 150/0/0/0/0 | 0/0 | C/D/-/-/- | 2x Large Titanite Shard | 700 |
Infantry Axe +6 | 160/0/0/0/0 | 0/0 | C/D/-/-/- | 3x Large Titanite Shard | 780 |
Infantry Axe +7 | 170/0/0/0/0 | 0/0 | C/D/-/-/- | 1x Titanite Chunk | 930 |
Infantry Axe +8 | 180/0/0/0/0 | 0/0 | C/D/-/-/- | 2x Titanite Chunk | 1,010 |
Infantry Axe +9 | 190/0/0/0/0 | 0/0 | C/D/-/-/- | 3x Titanite Chunk | 1,090 |
Infantry Axe +10 | 200/0/0/0/0 | 0/0 | B/D/-/-/- | 1x Titanite Slab | 1,240 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Infantry Axe +0 | 70/70/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +1 | 77/77/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +2 | 84/84/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +3 | 91/91/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +4 | 98/98/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +5 | 105/105/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +6 | 112/112/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +7 | 119/119/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +8 | 126/126/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +9 | 133/133/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +10 | 140/140/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Infantry Axe +0 | 70/0/70/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +1 | 77/0/77/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +2 | 84/0/84/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +3 | 91/0/91/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +4 | 98/0/98/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +5 | 105/0/105/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +6 | 112/0/112/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +7 | 119/0/119/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +8 | 126/0/126/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +9 | 133/0/133/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +10 | 140/0/140/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Infantry Axe +0 | 70/0/0/70/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +1 | 77/0/0/77/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +2 | 84/0/0/84/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +3 | 91/0/0/91/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +4 | 98/0/0/98/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +5 | 105/0/0/105/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +6 | 112/0/0/112/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +7 | 119/0/0/119/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +8 | 126/0/0/126/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +9 | 133/0/0/133/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +10 | 140/0/0/140/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Infantry Axe +0 | 70/0/0/0/70 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +1 | 77/0/0/0/77 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +2 | 84/0/0/0/84 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +3 | 91/0/0/0/91 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +4 | 98/0/0/0/98 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +5 | 105/0/0/0/105 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +6 | 112/0/0/0/112 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +7 | 119/0/0/0/119 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +8 | 126/0/0/0/126 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +9 | 133/0/0/0/133 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +10 | 140/0/0/0/140 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Infantry Axe +0 | 70/0/0/0/0 | 112/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +1 | 77/0/0/0/0 | 114/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +2 | 84/0/0/0/0 | 117/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +3 | 91/0/0/0/0 | 120/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +4 | 98/0/0/0/0 | 123/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +5 | 105/0/0/0/0 | 126/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +6 | 112/0/0/0/0 | 128/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +7 | 119/0/0/0/0 | 131/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +8 | 126/0/0/0/0 | 134/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +9 | 133/0/0/0/0 | 137/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +10 | 140/0/0/0/0 | 140/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Infantry Axe +0 | 70/0/0/0/0 | 0/112 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +1 | 77/0/0/0/0 | 0/114 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +2 | 84/0/0/0/0 | 0/117 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +3 | 91/0/0/0/0 | 0/120 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +4 | 98/0/0/0/0 | 0/123 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +5 | 105/0/0/0/0 | 0/126 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +6 | 112/0/0/0/0 | 0/128 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +7 | 119/0/0/0/0 | 0/131 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +8 | 126/0/0/0/0 | 0/134 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +9 | 133/0/0/0/0 | 0/137 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +10 | 140/0/0/0/0 | 0/140 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Infantry Axe +0 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +1 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +2 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +3 | 149/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +4 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +5 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +6 | 184/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +7 | 195/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +8 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +9 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +10 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Infantry Axe +0 | 100/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +1 | 110/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +2 | 120/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +3 | 130/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +4 | 140/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +5 | 150/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +6 | 160/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +7 | 170/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +8 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +9 | 190/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +10 | 200/0/0/0/0 | 0/0 | E/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Infantry Axe +0 | 50/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +1 | 55/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +2 | 60/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +3 | 65/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +4 | 70/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +5 | 75/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +6 | 80/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +7 | 85/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +8 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +9 | 95/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +10 | 100/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |