Bows and Greatbows

Alonne Greatbow

In-Game Description


Unique bow equipped by Alonne Knights.

This very powerful bow uses greatarrows,
but each draw of the string requires a great
deal of time, leaving the shooter vulnerable.

In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands.

Most of them were charlatans, but among
the riff-raff was an unusual knight from
the far east. He trained the Iron King's men
in the sword, in obeisance to his new lord.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
130/0/0/0/0

(Projectile/Strike)
100 15 50 201/25/0/0

C/C/-/-/-/-
0/0/0/0/0 10 70 8.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Alonne Greatbow +0 130/0/0/0/0 C/C/-/- - -
Alonne Greatbow +1 143/0/0/0/0 C/C/-/- 1x Titanite Shard 850
Alonne Greatbow +2 156/0/0/0/0 C/C/-/- 2x Titanite Shard 1,060
Alonne Greatbow +3 169/0/0/0/0 C/C/-/- 3x Titanite Shard 1,270
Alonne Greatbow +4 182/0/0/0/0 C/C/-/- 1x Large Titanite Shard 1,690
Alonne Greatbow +5 195/0/0/0/0 C/C/-/- 2x Large Titanite Shard 1,900
Alonne Greatbow +6 208/0/0/0/0 C/C/-/- 3x Large Titanite Shard 2,110
Alonne Greatbow +7 221/0/0/0/0 C/C/-/- 1x Titanite Chunk 2,540
Alonne Greatbow +8 234/0/0/0/0 C/C/-/- 2x Titanite Chunk 2,750
Alonne Greatbow +9 247/0/0/0/0 C/C/-/- 3x Titanite Chunk 2,960
Alonne Greatbow +10 260/0/0/0/0 C/C/-/- 1x Titanite Slab 3,380

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Alonne Greatbow +0 91/91/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +1 100/100/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +2 109/109/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +3 118/118/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +4 127/127/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +5 136/136/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +6 145/145/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +7 154/154/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +8 163/163/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +9 172/172/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +10 182/182/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Alonne Greatbow +0 91/0/91/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +1 100/0/100/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +2 109/0/109/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +3 118/0/118/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +4 127/0/127/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +5 136/0/136/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +6 145/0/145/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +7 154/0/154/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +8 163/0/163/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +9 172/0/172/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +10 182/0/182/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Alonne Greatbow +0 91/0/0/91/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Alonne Greatbow +1 100/0/0/100/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Alonne Greatbow +2 109/0/0/109/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Alonne Greatbow +3 118/0/0/118/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +4 127/0/0/127/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +5 136/0/0/136/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +6 145/0/0/145/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +7 154/0/0/154/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +8 163/0/0/163/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +9 172/0/0/172/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +10 182/0/0/182/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Alonne Greatbow +0 91/0/0/0/91 D/D/-/-/-/C 0/0/0/0/16.6
Dark Alonne Greatbow +1 100/0/0/0/100 D/D/-/-/-/C 0/0/0/0/16.6
Dark Alonne Greatbow +2 109/0/0/0/109 D/D/-/-/-/C 0/0/0/0/16.6
Dark Alonne Greatbow +3 118/0/0/0/118 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +4 127/0/0/0/127 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +5 136/0/0/0/136 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +6 145/0/0/0/145 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +7 154/0/0/0/154 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +8 163/0/0/0/163 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +9 172/0/0/0/172 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +10 182/0/0/0/182 C/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Alonne Greatbow +0 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +1 164/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +2 179/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +3 194/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +4 209/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +5 224/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +6 239/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +7 254/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +8 269/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +9 284/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +10 299/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Alonne Greatbow +0 130/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +1 143/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +2 156/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +3 169/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +4 182/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +5 195/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +6 208/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +7 221/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +8 234/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +9 247/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +10 260/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Alonne Greatbow +0 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +1 71/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +2 78/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +3 84/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +4 91/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +5 97/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +6 104/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +7 110/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +8 117/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +9 123/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +10 130/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.

Bell Keeper Bow

In-Game Description


Wooden bow used by bell keepers.
Very light, and requiring hardly any strength.

The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.

They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
55/0/0/0/0

(Projectile/Strike)
100 5 50 41/11/0/0

D/B/-/-/-/-
0/0/0/0/0 10 70 0.5

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bell Keeper Bow +0 55/0/0/0/0 D/B/-/-/-/- - -
Bell Keeper Bow +1 60/0/0/0/0 D/B/-/-/-/- 1x Titanite Shard 470
Bell Keeper Bow +2 66/0/0/0/0 D/B/-/-/-/- 2x Titanite Shard 580
Bell Keeper Bow +3 71/0/0/0/0 D/B/-/-/-/- 3x Titanite Shard 700
Bell Keeper Bow +4 77/0/0/0/0 D/B/-/-/-/- 1x Large Titanite Shard 930
Bell Keeper Bow +5 82/0/0/0/0 D/B/-/-/-/- 2x Large Titanite Shard 1,050
Bell Keeper Bow +6 88/0/0/0/0 D/B/-/-/-/- 3x Large Titanite Shard 1,160
Bell Keeper Bow +7 93/0/0/0/0 D/B/-/-/-/- 1x Titanite Chunk 1,390
Bell Keeper Bow +8 99/0/0/0/0 D/B/-/-/-/- 2x Titanite Chunk 1,510
Bell Keeper Bow +9 104/0/0/0/0 D/B/-/-/-/- 3x Titanite Chunk 1,620
Bell Keeper Bow +10 110/0/0/0/0 D/B/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Bell Keeper Bow +0 38/38/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +1 42/42/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +2 46/46/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +3 50/50/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +4 53/53/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +5 57/57/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +6 61/61/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +7 65/65/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +8 69/69/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +9 73/73/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +10 77/77/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Bell Keeper Bow +0 38/0/38/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +1 42/0/42/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +2 46/0/46/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +3 50/0/50/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +4 53/0/53/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +5 57/0/57/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +6 61/0/61/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +7 65/0/65/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +8 69/0/69/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +9 73/0/73/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +10 77/0/77/0/0 E/C/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Bell Keeper Bow +0 38/0/0/38/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +1 42/0/0/42/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +2 46/0/0/46/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +3 50/0/0/50/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +4 53/0/0/53/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +5 57/0/0/57/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +6 61/0/0/61/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +7 65/0/0/65/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +8 69/0/0/69/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +9 73/0/0/73/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +10 77/0/0/77/0 E/C/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Bell Keeper Bow +0 38/0/0/0/38 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +1 42/0/0/0/42 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +2 46/0/0/0/46 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +3 50/0/0/0/50 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +4 53/0/0/0/53 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +5 57/0/0/0/57 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +6 61/0/0/0/61 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +7 65/0/0/0/65 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +8 69/0/0/0/69 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +9 73/0/0/0/73 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +10 77/0/0/0/77 E/C/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Bell Keeper Bow +0 63/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +1 69/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +2 75/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +3 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +4 88/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +5 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +6 101/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +7 107/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +8 113/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +9 120/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +10 126/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Bell Keeper Bow +0 55/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +1 60/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +2 66/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +3 71/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +4 77/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +5 82/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +6 88/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +7 93/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +8 99/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +9 104/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +10 110/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Bell Keeper Bow +0 27/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +1 30/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +2 33/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +3 35/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +4 38/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +5 41/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +6 44/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +7 46/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +8 49/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +9 53/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +10 55/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 2 Strength is required to wield this weapon.

Bow of Want

In-Game Description


A bow created from the soul of Nashandra.

The old one of the Abyss was reborn in death,
split into minuscule fragments, and spread
across the land.

Light and Dark are two sides of the same coin,
much like the soul and the curse. The beings
who presented themselves to those in search
of kinghood were drawn to their awesome strength.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
40/0/0/40/0

(Projectile/Strike)
100 5 50 91/20/0/18

C/A/-/-/C/-
0/0/0/0/0 10 70 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bow of Want +0 40/0/0/40/0 C/A/-/C/- - -
Bow of Want +1 52/0/0/58/0 C/A/-/C/- 1x Petrified Dragon Bone 1,340
Bow of Want +2 64/0/0/76/0 C/A/-/C/- 2x Petrified Dragon Bone 1,670
Bow of Want +3 76/0/0/94/0 C/A/-/C/- 3x Petrified Dragon Bone 2,010
Bow of Want +4 88/0/0/112/0 C/A/-/C/- 4x Petrified Dragon Bone 2,680
Bow of Want +5 100/0/0/130/0 C/A/-/C/- 5x Petrified Dragon Bone 3,010

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Bow of Want +0 36/24/0/36/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +1 46/34/0/52/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +2 57/45/0/68/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +3 68/56/0/84/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +4 79/67/0/100/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +5 90/78/0/117/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Bow of Want +0 36/0/24/36/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +1 46/0/34/52/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +2 57/0/45/68/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +3 68/0/56/84/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +4 79/0/67/100/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +5 90/0/78/117/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Bow of Want +0 24/0/0/72/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +1 31/0/0/104/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +2 38/0/0/136/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +3 45/0/0/169/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +4 52/0/0/201/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +5 60/0/0/234/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Bow of Want +0 36/0/0/36/24 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +1 46/0/0/52/34 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +2 57/0/0/68/45 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +3 68/0/0/84/56 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +4 79/0/0/100/67 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +5 90/0/0/117/78 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Bow of Want +0 46/0/0/46/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +1 59/0/0/66/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +2 73/0/0/87/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +3 87/0/0/108/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +4 101/0/0/128/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +5 115/0/0/149/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Bow of Want +0 40/0/0/40/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +1 52/0/0/58/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +2 64/0/0/76/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +3 76/0/0/94/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +4 88/0/0/112/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +5 100/0/0/130/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Bow of Want +0 20/0/0/20/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +1 26/0/0/29/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +2 32/0/0/38/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +3 38/0/0/47/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +4 44/0/0/56/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +5 50/0/0/65/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.

Composite Bow

In-Game Description


A bow crafted from various materials.

Inflicts more damage than ordinary bows,
but has a shorter ranger making it unfit
for sniping.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
82/0/0/0/0

(Projectile/Strike)
100 5 35 141/18/0/0

C/C/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Composite Bow +0 82/0/0/0/0 C/C/-/-/-/- - -
Composite Bow +1 90/0/0/0/0 C/C/-/-/-/- 1x Titanite Shard 630
Composite Bow +2 98/0/0/0/0 C/C/-/-/-/- 2x Titanite Shard 790
Composite Bow +3 106/0/0/0/0 C/C/-/-/-/- 3x Titanite Shard 940
Composite Bow +4 115/0/0/0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,250
Composite Bow +5 123/0/0/0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,410
Composite Bow +6 131/0/0/0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,570
Composite Bow +7 140/0/0/0/0 C/C/-/-/-/- 1x Titanite Chunk 1,880
Composite Bow +8 148/0/0/0/0 C/C/-/-/-/- 2x Titanite Chunk 2,030
Composite Bow +9 156/0/0/0/0 C/C/-/-/-/- 3x Titanite Chunk 2,190
Composite Bow +10 165/0/0/0/0 C/C/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Composite Bow +0 57/57/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +1 63/63/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +2 69/69/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +3 74/74/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +4 80/80/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +5 86/86/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +6 92/92/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +7 98/98/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +8 103/103/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +9 109/109/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +10 115/115/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Composite Bow +0 57/0/57/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +1 63/0/63/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +2 69/0/69/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +3 74/0/74/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +4 80/0/80/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +5 86/0/86/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +6 92/0/92/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +7 98/0/98/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +8 103/0/103/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +9 109/0/109/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +10 115/0/115/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Composite Bow +0 57/0/0/57/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +1 63/0/0/63/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +2 69/0/0/69/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +3 74/0/0/74/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +4 80/0/0/80/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +5 86/0/0/86/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +6 92/0/0/92/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +7 98/0/0/98/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +8 103/0/0/103/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +9 109/0/0/109/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +10 115/0/0/115/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Composite Bow +0 57/0/0/0/57 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +1 63/0/0/0/63 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +2 69/0/0/0/69 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +3 74/0/0/0/74 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +4 80/0/0/0/80 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +5 86/0/0/0/86 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +6 92/0/0/0/92 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +7 98/0/0/0/98 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +8 103/0/0/0/103 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +9 109/0/0/0/109 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +10 115/0/0/0/115 D/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Composite Bow +0 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +1 103/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +2 113/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +3 122/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +4 132/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +5 142/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +6 151/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +7 161/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +8 170/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +9 180/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +10 189/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Composite Bow +0 82/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +1 90/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +2 98/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +3 106/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +4 115/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +5 123/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +6 131/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +7 140/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +8 148/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +9 156/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +10 165/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Composite Bow +0 41/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +1 45/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +2 49/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +3 53/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +4 57/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +5 61/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +6 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +7 70/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +8 74/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +9 78/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +10 82/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 7 Strength is required to wield this weapon.

Dragonrider Bow

In-Game Description


Bow wielded by Dragonriders,
King Vendrick's royal guard.
Merely drawing this bow requires inhuman
strength, but each shot has deadly potential.

Demands great skill of its wielder, and thus
Served to test the worthiness of those
who aspired to join the Dragonriders.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
72/80/0/0/0

(Projectile/Strike)
100 5 35 201/18/0/0

B/D/C/-/-/-
0/0/0/0/0 10 40 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Dragonrider Bow +0 72/80/0/0/0 B/D/C/-/-/- - -
Dragonrider Bow +1 93/84/0/0/0 B/D/C/-/-/- 1x Petrified Dragon Bone 1,040
Dragonrider Bow +2 115/88/0/0/0 B/D/C/-/-/- 2x Petrified Dragon Bone 1,290
Dragonrider Bow +3 136/92/0/0/0 B/D/C/-/-/- 3x Petrified Dragon Bone 1,550
Dragonrider Bow +4 158/96/0/0/0 B/D/C/-/-/- 4x Petrified Dragon Bone 2,070
Dragonrider Bow +5 180/100/0/0/0 B/D/C/-/-/- 5x Petrified Dragon Bone 2,320

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Dragonrider Bow +0 69/115/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +1 89/120/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +2 110/126/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +3 131/132/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +4 152/138/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +5 172/144/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Dragonrider Bow +0 64/72/48/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +1 84/75/50/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +2 103/79/52/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +3 123/82/55/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +4 142/86/57/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +5 162/90/60/0/0 B/E/C/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Dragonrider Bow +0 64/72/0/48/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +1 84/75/0/50/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +2 103/79/0/52/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +3 123/82/0/55/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +4 142/86/0/57/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +5 162/90/0/60/0 B/E/C/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Dragonrider Bow +0 64/72/0/0/48 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +1 84/75/0/0/50 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +2 103/79/0/0/52 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +3 123/82/0/0/55 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +4 142/86/0/0/57 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +5 162/90/0/0/60 B/E/C/-/-/C 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Dragonrider Bow +0 82/92/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +1 107/96/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +2 132/101/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +3 157/105/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +4 182/110/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +5 207/115/0/0/0 E/E/D/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Dragonrider Bow +0 72/80/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +1 93/84/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +2 115/88/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +3 136/92/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +4 158/96/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +5 180/100/0/0/0 D/E/D/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Dragonrider Bow +0 36/40/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +1 46/42/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +2 57/44/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +3 68/46/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +4 79/48/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +5 90/50/0/0/0 C/E/E/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.

Dragonslayer Greatbow

In-Game Description


A greatbow said to be used to down
ancient dragons flying high above the clouds.
Extremely large for a mere bow, and more
destructive than any ranged weapon imaginable.

Shooting this bow first requires the grounding
of its stabilizing anchor, which takes time and
leaves the shooter vulnerable. Also requires
greatarrows.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
116/0/0/0/0

(Projectile/Strike)
100 15 50 301/20/0/0

B/C/-/-/-/-
0/0/0/0/0 10 70 10.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Dragonslayer Greatbow +1 116/0/0/0/0 B/C/-/-/-/- - -
Dragonslayer Greatbow +1 150/0/0/0/0 B/C/-/-/-/- 1x Petrified Dragon Bone 1,810
Dragonslayer Greatbow +2 185/0/0/0/0 B/C/-/-/-/- 2x Petrified Dragon Bone 2,260
Dragonslayer Greatbow +3 220/0/0/0/0 B/C/-/-/-/- 3x Petrified Dragon Bone 2,710
Dragonslayer Greatbow +4 255/0/0/0/0 B/C/-/-/-/- 4x Petrified Dragon Bone 3,610
Dragonslayer Greatbow +5 290/0/0/0/0 B/C/-/-/-/- 5x Petrified Dragon Bone 4,070

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Dragonslayer Greatbow +0 81/81/0/0/0 B/D/C/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +1 105/105/0/0/0 B/D/C/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +2 129/129/0/0/0 B/D/C/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +3 154/154/0/0/0 B/D/B/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +4 178/178/0/0/0 B/D/B/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +5 203/203/0/0/0 B/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Dragonslayer Greatbow +0 81/0/81/0/0 B/D/-/C/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +1 105/0/105/0/0 B/D/-/C/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +2 129/0/129/0/0 B/D/-/C/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +3 154/0/154/0/0 B/D/-/B/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +4 178/0/178/0/0 B/D/-/B/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +5 203/0/203/0/0 B/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Dragonslayer Greatbow +0 81/0/0/81/0 B/D/-/-/C/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +1 105/0/0/105/0 B/D/-/-/C/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +2 129/0/0/129/0 B/D/-/-/C/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +3 154/0/0/154/0 B/D/-/-/B/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +4 178/0/0/178/0 B/D/-/-/B/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +5 203/0/0/203/0 B/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Dragonslayer Greatbow +0 81/0/0/0/81 B/D/-/-/-/C 0/0/0/0/16.6
Dark Dragonslayer Greatbow +1 105/0/0/0/105 B/D/-/-/-/C 0/0/0/0/16.6
Dark Dragonslayer Greatbow +2 129/0/0/0/129 B/D/-/-/-/C 0/0/0/0/16.6
Dark Dragonslayer Greatbow +3 154/0/0/0/154 B/D/-/-/-/B 0/0/0/0/16.6
Dark Dragonslayer Greatbow +4 178/0/0/0/178 B/D/-/-/-/B 0/0/0/0/16.6
Dark Dragonslayer Greatbow +5 203/0/0/0/203 B/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Dragonslayer Greatbow +0 133/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +1 173/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +2 213/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +3 253/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +4 293/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +5 333/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Dragonslayer Greatbow +0 116/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +1 150/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +2 185/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +3 220/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +4 255/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +5 290/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Dragonslayer Greatbow +0 58/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +1 75/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +2 92/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +3 110/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +4 127/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +5 145/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 15 Strength is required to wield this weapon.

Hunter's Blackbow

In-Game Description


A black bow designed for long distances.
Difficult to handle at first, and requiring
some amount of practice to master.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
77/0/0/0/0

(Projectile/Strike)
100 5 60 91/25/0/0

E/S/-/-/-/-
0/0/0/0/0 10 70 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Hunter's Blackbow +0 77/0/0/0/0 E/S/-/-/-/- - -
Hunter's Blackbow +1 84/0/0/0/0 E/S/-/-/-/- 1x Titanite Shard 630
Hunter's Blackbow +2 92/0/0/0/0 E/S/-/-/-/- 2x Titanite Shard 790
Hunter's Blackbow +3 100/0/0/0/0 E/S/-/-/-/- 3x Titanite Shard 940
Hunter's Blackbow +4 108/0/0/0/0 E/S/-/-/-/- 1x Large Titanite Shard 1,250
Hunter's Blackbow +5 116/0/0/0/0 E/S/-/-/-/- 2x Large Titanite Shard 1,410
Hunter's Blackbow +6 123/0/0/0/0 E/S/-/-/-/- 3x Large Titanite Shard 1,570
Hunter's Blackbow +7 131/0/0/0/0 E/S/-/-/-/- 1x Titanite Chunk 1,880
Hunter's Blackbow +8 139/0/0/0/0 E/S/-/-/-/- 2x Titanite Chunk 2,030
Hunter's Blackbow +9 147/0/0/0/0 E/S/-/-/-/- 3x Titanite Chunk 2,190
Hunter's Blackbow +10 155/0/0/0/0 E/S/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Hunter's Blackbow +0 53/53/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +1 59/59/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +2 64/64/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +3 70/70/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +4 75/75/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +5 81/81/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +6 86/86/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +7 92/92/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +8 97/97/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +9 103/103/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +10 108/108/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Hunter's Blackbow +0 53/0/53/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +1 59/0/59/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +2 64/0/64/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +3 70/0/70/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +4 75/0/75/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +5 81/0/81/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +6 86/0/86/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +7 92/0/92/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +8 97/0/97/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +9 103/0/103/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +10 108/0/108/0/0 E/A/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Hunter's Blackbow +0 53/0/0/53/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +1 59/0/0/59/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +2 64/0/0/64/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +3 70/0/0/70/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +4 75/0/0/75/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +5 81/0/0/81/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +6 86/0/0/86/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +7 92/0/0/92/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +8 97/0/0/97/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +9 103/0/0/103/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +10 108/0/0/108/0 E/A/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Hunter's Blackbow +0 53/0/0/0/53 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +1 59/0/0/0/59 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +2 64/0/0/0/64 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +3 70/0/0/0/70 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +4 75/0/0/0/75 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +5 81/0/0/0/81 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +6 86/0/0/0/86 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +7 92/0/0/0/92 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +8 97/0/0/0/97 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +9 103/0/0/0/103 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +10 108/0/0/0/108 E/A/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Hunter's Blackbow +0 88/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +1 97/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +2 106/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +3 115/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +4 124/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +5 133/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +6 142/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +7 151/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +8 160/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +9 169/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +10 178/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Hunter's Blackbow +0 77/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +1 84/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +2 92/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +3 100/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +4 108/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +5 116/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +6 123/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +7 131/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +8 139/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +9 147/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +10 155/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Hunter's Blackbow +0 38/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +1 42/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +2 46/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +3 50/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +4 54/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +5 58/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +6 61/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +7 65/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +8 69/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +9 73/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +10 78/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.

Long Bow

In Game Description


A standard bow used by hunters.
Equip arrows to use.

Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing blood first.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
75/0/0/0/0

(Projectile/Strike)
100 5 50 101/16/0/0

D/A/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Long Bow +0 75/0/0/0/0 D/A/-/-/-/- - -
Long Bow +1 82/0/0/0/0 D/A/-/-/-/- 1x Titanite Shard 470
Long Bow +2 90/0/0/0/0 D/A/-/-/-/- 2x Titanite Shard 580
Long Bow +3 97/0/0/0/0 D/A/-/-/-/- 3x Titanite Shard 700
Long Bow +4 105/0/0/0/0 D/A/-/-/-/- 1x Large Titanite Shard 930
Long Bow +5 112/0/0/0/0 D/A/-/-/-/- 2x Large Titanite Shard 1,050
Long Bow +6 120/0/0/0/0 D/A/-/-/-/- 3x Large Titanite Shard 1,160
Long Bow +7 127/0/0/0/0 D/A/-/-/-/- 1x Titanite Chunk 1,390
Long Bow +8 135/0/0/0/0 D/A/-/-/-/- 2x Titanite Chunk 1,510
Long Bow +9 142/0/0/0/0 D/A/-/-/-/- 3x Titanite Chunk 1,620
Long Bow +10 150/0/0/0/0 D/A/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Long Bow +0 52/52/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Long Bow +1 57/57/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Long Bow +2 63/63/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Long Bow +3 68/68/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +4 73/73/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +5 78/78/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +6 84/84/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +7 89/89/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +8 94/94/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +9 99/99/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +10 105/105/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Long Bow +0 52/0/52/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Long Bow +1 57/0/57/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Long Bow +2 63/0/63/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Long Bow +3 68/0/68/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +4 73/0/73/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +5 78/0/78/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +6 84/0/84/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +7 89/0/89/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +8 94/0/94/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +9 99/0/99/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +10 105/0/105/0/0 E/B/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Long Bow +0 52/0/0/52/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Long Bow +1 57/0/0/57/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Long Bow +2 63/0/0/63/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Long Bow +3 68/0/0/68/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +4 73/0/0/73/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +5 78/0/0/78/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +6 84/0/0/84/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +7 89/0/0/89/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +8 94/0/0/94/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +9 99/0/0/99/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +10 105/0/0/105/0 E/B/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Long Bow +0 52/0/0/0/52 E/B/-/-/-/C 0/0/0/0/16.6
Dark Long Bow +1 57/0/0/0/57 E/B/-/-/-/C 0/0/0/0/16.6
Dark Long Bow +2 63/0/0/0/63 E/B/-/-/-/C 0/0/0/0/16.6
Dark Long Bow +3 68/0/0/0/68 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +4 73/0/0/0/73 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +5 78/0/0/0/78 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +6 84/0/0/0/84 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +7 89/0/0/0/89 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +8 94/0/0/0/94 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +9 99/0/0/0/99 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +10 105/0/0/0/105 E/B/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Long Bow +0 86/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +1 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +2 103/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +3 112/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +4 120/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +5 129/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +6 138/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +7 146/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +8 155/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +9 163/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +10 172/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Long Bow +0 75/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +1 82/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +2 90/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +3 97/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +4 105/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +5 112/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +6 120/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +7 127/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +8 135/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +9 142/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +10 150/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Long Bow +0 37/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +1 41/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +2 45/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +3 48/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +4 52/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +5 56/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +6 60/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +7 63/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +8 67/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +9 71/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +10 75/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 5 Strength is required to wield this weapon.

Possessed Armor Greatbow

In-Game Description


Greatbow wielded by possessed armor.
Crafted with multiple layers of iron,
resulting in almost excessive sturdiness.

These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
153/0/0/0/40

(Projectile/Strike)
100 15 50 251/40/0/0

D/B/-/-/-/C
0/0/0/0/0 10 70 10.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Possessed Armor Greatbow +0 153/0/0/0/40 D/B/-/-/-/C - -
Possessed Armor Greatbow +1 157/0/0/0/42 D/B/-/-/-/C 1x Titanite Shard 850
Possessed Armor Greatbow +2 162/0/0/0/44 D/B/-/-/-/C 2x Titanite Shard 1,060
Possessed Armor Greatbow +3 167/0/0/0/46 D/B/-/-/-/C 3x Titanite Shard 1,270
Possessed Armor Greatbow +4 171/0/0/0/48 D/B/-/-/-/C 1x Large Titanite Shard 1,690
Possessed Armor Greatbow +5 176/0/0/0/50 D/B/-/-/-/C 2x Large Titanite Shard 1,900
Possessed Armor Greatbow +6 181/0/0/0/52 D/B/-/-/-/C 3x Large Titanite Shard 2,110
Possessed Armor Greatbow +7 185/0/0/0/54 D/B/-/-/-/C 1x Titanite Chunk 2,540
Possessed Armor Greatbow +8 190/0/0/0/56 D/B/-/-/-/C 2x Titanite Chunk 2,750
Possessed Armor Greatbow +9 195/0/0/0/58 D/B/-/-/-/C 3x Titanite Chunk 2,960
Possessed Armor Greatbow +10 200/0/0/0/60 D/A/-/-/-/C 1x Titanite Slab 3,380

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Possessed Armor Greatbow +0 133/26/0/0/34 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +1 137/27/0/0/36 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +2 141/29/0/0/38 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +3 145/30/0/0/40 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +4 149/31/0/0/41 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +5 153/33/0/0/43 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +6 157/34/0/0/45 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +7 161/35/0/0/46 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +8 165/36/0/0/48 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +9 169/38/0/0/50 E/C/B/-/-/B 0/18.3/0/0/0
Magic Possessed Armor Greatbow +10 174/39/0/0/52 E/C/B/-/-/B 0/18.3/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Possessed Armor Greatbow +0 133/0/26/0/34 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +1 137/0/27/0/36 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +2 141/0/29/0/38 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +3 145/0/30/0/40 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +4 149/0/31/0/41 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +5 153/0/33/0/43 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +6 157/0/34/0/45 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +7 161/0/35/0/46 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +8 165/0/36/0/48 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +9 169/0/38/0/50 E/C/-/B/-/B 0/0/18.3/0/0
Fire Possessed Armor Greatbow +10 174/0/39/0/52 E/C/-/B/-/B 0/0/18.3/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Possessed Armor Greatbow +0 133/0/0/26/34 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +1 137/0/0/27/36 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +2 141/0/0/29/38 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +3 145/0/0/30/40 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +4 149/0/0/31/41 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +5 153/0/0/33/43 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +6 157/0/0/34/45 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +7 161/0/0/35/46 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +8 165/0/0/36/48 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +9 169/0/0/38/50 E/C/-/-/B/B 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +10 174/0/0/39/52 E/C/-/-/B/B 0/0/0/18.3/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Possessed Armor Greatbow +0 128/0/0/0/78 E/C/-/-/-/C 0/0/0/0/13.3
Dark Possessed Armor Greatbow +1 132/0/0/0/82 E/C/-/-/-/C 0/0/0/0/13.3
Dark Possessed Armor Greatbow +2 136/0/0/0/86 E/C/-/-/-/C 0/0/0/0/13.3
Dark Possessed Armor Greatbow +3 140/0/0/0/90 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +4 144/0/0/0/94 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +5 148/0/0/0/98 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +6 152/0/0/0/101 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +7 156/0/0/0/105 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +8 160/0/0/0/109 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +9 164/0/0/0/113 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +10 167/0/0/0/117 E/C/-/-/-/B 0/0/0/0/13.3

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Possessed Armor Greatbow +0 175/0/0/0/46 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +1 181/0/0/0/48 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +2 186/0/0/0/50 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +3 192/0/0/0/52 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +4 197/0/0/0/55 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +5 202/0/0/0/57 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +6 208/0/0/0/59 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +7 213/0/0/0/62 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +8 219/0/0/0/64 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +9 224/0/0/0/66 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +10 230/0/0/0/69 E/E/-/-/-/D 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Possessed Armor Greatbow +0 153/0/0/0/40 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +1 157/0/0/0/42 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +2 162/0/0/0/44 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +3 167/0/0/0/46 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +4 171/0/0/0/48 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +5 176/0/0/0/50 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +6 181/0/0/0/52 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +7 185/0/0/0/54 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +8 190/0/0/0/56 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +9 195/0/0/0/58 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +10 200/0/0/0/60 E/D/C/-/-/D 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Possessed Armor Greatbow +0 76/0/0/0/20 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +1 78/0/0/0/21 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +2 81/0/0/0/22 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +3 83/0/0/0/23 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +4 85/0/0/0/24 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +5 88/0/0/0/25 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +6 90/0/0/0/26 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +7 92/0/0/0/27 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +8 95/0/0/0/28 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +9 97/0/0/0/29 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +10 100/0/0/0/30 E/D/-/-/-/D 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 12 Strength is required to wield this weapon.

Sea Bow

In-Game Description


A bow built for sea-faring marine warriors.
Has an extended range for hunting down
sea monsters from afar.

A great sea lies to the north of Drangleic,
and beyond that is an unexplored continent
that is home to things inhuman.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
72/0/0/0/0

(Projectile/Strike)
100 5 65 161/15/0/0

C/C/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sea Bow +0 72/0/0/0/0 C/C/-/- - -
Sea Bow +1 79/0/0/0/0 C/C/-/- 1x Titanite Shard 470
Sea Bow +2 86/0/0/0/0 C/C/-/- 2x Titanite Shard 580
Sea Bow +3 93/0/0/0/0 C/C/-/- 3x Titanite Shard 700
Sea Bow +4 101/0/0/0/0 C/C/-/- 1x Large Titanite Shard 930
Sea Bow +5 108/0/0/0/0 C/C/-/- 2x Large Titanite Shard 1,050
Sea Bow +6 115/0/0/0/0 C/C/-/- 3x Large Titanite Shard 1,160
Sea Bow +7 123/0/0/0/0 C/C/-/- 1x Titanite Chunk 1,390
Sea Bow +8 130/0/0/0/0 C/C/-/- 2x Titanite Chunk 1,510
Sea Bow +9 137/0/0/0/0 C/C/-/- 3x Titanite Chunk 1,620
Sea Bow +10 145/0/0/0/0 C/C/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sea Bow +0 50/50/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +1 55/55/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +2 60/60/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +3 65/65/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +4 70/70/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +5 75/75/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +6 81/81/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +7 86/86/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +8 91/91/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +9 96/96/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +10 101/101/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sea Bow +0 50/0/50/0/0 D/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +1 55/0/55/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Sea Bow +2 60/0/60/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Sea Bow +3 65/0/65/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +4 70/0/70/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +5 75/0/75/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +6 81/0/81/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +7 86/0/86/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +8 91/0/91/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +9 96/0/96/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +10 101/0/101/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sea Bow +0 50/0/0/50/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +1 55/0/0/55/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +2 60/0/0/60/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +3 65/0/0/65/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +4 70/0/0/70/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +5 75/0/0/75/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +6 81/0/0/81/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +7 86/0/0/86/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +8 91/0/0/91/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +9 96/0/0/96/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +10 101/0/0/101/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sea Bow +0 50/0/0/0/50 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +1 55/0/0/0/55 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +2 60/0/0/0/60 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +3 65/0/0/0/65 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +4 70/0/0/0/70 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +5 75/0/0/0/75 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +6 81/0/0/0/81 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +7 86/0/0/0/86 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +8 91/0/0/0/91 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +9 96/0/0/0/96 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +10 101/0/0/0/101 C/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sea Bow +0 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +1 91/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +2 99/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +3 107/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +4 116/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +5 124/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +6 133/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +7 141/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +8 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +9 158/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +10 166/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sea Bow +0 72/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +1 79/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +2 86/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +3 93/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +4 101/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +5 108/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +6 115/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +7 123/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +8 130/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +9 137/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +10 145/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sea Bow +0 36/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +1 39/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +2 43/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +3 46/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +4 50/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +5 54/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +6 57/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +7 61/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +8 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +9 68/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +10 72/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 8 Strength is required to wield this weapon.

Short Bow

In-Game Description


The type of small bow used by hunters in
training. Equip arrows to use.

Equip up to two types of arrows to give
yourself immediate options in battle.

Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
65/0/0/0/0

(Projectile/Strike)
100 5 45 71/12/0/0

D/A/-/-/-/-
0/0/0/0/0 10 60 1.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Short Bow +0 65/0/0/0/0 D/A/-/-/-/- - -
Short Bow +1 71/0/0/0/0 D/A/-/-/-/- 1x Titanite Shard 400
Short Bow +2 78/0/0/0/0 D/A/-/-/-/- 2x Titanite Shard 500
Short Bow +3 84/0/0/0/0 D/A/-/-/-/- 3x Titanite Shard 590
Short Bow +4 91/0/0/0/0 D/A/-/-/-/- 1x Large Titanite Shard 790
Short Bow +5 97/0/0/0/0 D/A/-/-/-/- 2x Large Titanite Shard 890
Short Bow +6 104/0/0/0/0 D/A/-/-/-/- 3x Large Titanite Shard 990
Short Bow +7 110/0/0/0/0 D/A/-/-/-/- 1x Titanite Chunk 1,180
Short Bow +8 117/0/0/0/0 D/A/-/-/-/- 2x Titanite Chunk 1,280
Short Bow +9 123/0/0/0/0 D/A/-/-/-/- 3x Titanite Chunk 1,380
Short Bow +10 130/0/0/0/0 D/A/-/-/-/- 1x Titanite Slab 1,560

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Short Bow +0 45/45/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Short Bow +1 50/50/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Short Bow +2 54/54/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Short Bow +3 59/59/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +4 63/63/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +5 68/68/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +6 72/72/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +7 77/77/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +8 81/81/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +9 86/86/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +10 91/91/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Short Bow +0 45/0/45/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Short Bow +1 50/0/50/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Short Bow +2 54/0/54/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Short Bow +3 59/0/59/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +4 63/0/63/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +5 68/0/68/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +6 72/0/72/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +7 77/0/77/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +8 81/0/81/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +9 86/0/86/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +10 91/0/91/0/0 E/B/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Short Bow +0 45/0/0/45/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Short Bow +1 50/0/0/50/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Short Bow +2 54/0/0/54/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Short Bow +3 59/0/0/59/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +4 63/0/0/63/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +5 68/0/0/68/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +6 72/0/0/72/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +7 77/0/0/77/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +8 81/0/0/81/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +9 86/0/0/86/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +10 91/0/0/91/0 E/B/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Short Bow +0 45/0/0/0/45 E/B/-/-/-/C 0/0/0/0/16.6
Dark Short Bow +1 50/0/0/0/50 E/B/-/-/-/C 0/0/0/0/16.6
Dark Short Bow +2 54/0/0/0/54 E/B/-/-/-/C 0/0/0/0/16.6
Dark Short Bow +3 59/0/0/0/59 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +4 63/0/0/0/63 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +5 68/0/0/0/68 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +6 72/0/0/0/72 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +7 77/0/0/0/77 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +8 81/0/0/0/81 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +9 86/0/0/0/86 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +10 91/0/0/0/91 E/B/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Short Bow +0 74/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +1 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +2 89/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +3 97/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +4 104/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +5 112/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +6 119/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +7 127/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +8 134/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +9 142/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +10 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Short Bow +0 65/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +1 71/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +2 78/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +3 84/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +4 91/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +5 97/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +6 104/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +7 110/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +8 117/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +9 123/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +10 130/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Short Bow +0 32/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +1 35/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +2 39/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +3 42/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +4 45/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +5 48/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +6 52/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +7 55/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +8 58/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +9 61/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +10 65/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 3 Strength is required to wield this weapon.

Twin-headed Greatbow

In-Game Description


A greatbow made of animal bone.
The fine craftmanship suggests that
it originates in Lanafir.

The unusual design appears to have
ceremonial implications, but may simply
be intended to intimidate foes.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
185/0/0/0/0

(Projectile/Strike)
100 15 60 451/15/0/0

A/-/-/-/-/-
0/0/0/0/0 10 70 15.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Twin-headed Greatbow +0 185/0/0/0/0 A/-/-/-/-/- - -
Twin-headed Greatbow +1 200/0/0/0/0 S/-/-/-/-/- 1x Twinkling Titanite 1,370
Twin-headed Greatbow +2 215/0/0/0/0 S/-/-/-/-/- 2x Twinkling Titanite 1,710
Twin-headed Greatbow +3 230/0/0/0/0 S/-/-/-/-/- 3x Twinkling Titanite 2,050
Twin-headed Greatbow +4 245/0/0/0/0 S/-/-/-/-/- 4x Twinkling Titanite 2,730
Twin-headed Greatbow +5 260/0/0/0/0 S/-/-/-/-/- 5x Twinkling Titanite 3,070

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Twin-headed Greatbow +0 116/142/0/0/0 B/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +1 126/154/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +2 135/165/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +3 144/177/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +4 154/188/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +5 163/200/0/0/0 S/-/S/-/-/- 0/18.3/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Twin-headed Greatbow +0 116/0/142/0/0 B/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +1 126/0/154/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +2 135/0/165/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +3 144/0/177/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +4 154/0/188/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +5 163/0/200/0/0 S/-/-/S/-/- 0/0/18.3/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Twin-headed Greatbow +0 116/0/0/142/0 B/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +1 126/0/0/154/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +2 135/0/0/165/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +3 144/0/0/177/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +4 154/0/0/188/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +5 163/0/0/200/0 S/-/-/-/S/- 0/0/0/18.3/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Twin-headed Greatbow +0 116/0/0/0/142 B/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +1 126/0/0/0/154 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +2 135/0/0/0/165 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +3 144/0/0/0/177 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +4 154/0/0/0/188 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +5 163/0/0/0/200 S/-/-/-/-/S 0/0/0/0/18.3

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Twin-headed Greatbow +0 212/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +1 230/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +2 247/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +3 264/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +4 281/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +5 299/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Twin-headed Greatbow +0 185/0/0/0/0 D/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +1 200/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +2 215/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +3 230/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +4 245/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +5 260/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Twin-headed Greatbow +0 92/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +1 100/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +2 107/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +3 115/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +4 122/0/0/0/0 B/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +5 130/0/0/0/0 B/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 22 Strength is required to wield this weapon.