# Bows and Greatbows # Alonne Greatbow
![]()
### In-Game Description --- *Unique bow equipped by Alonne Knights. This very powerful bow uses greatarrows, but each draw of the string requires a great deal of time, leaving the shooter vulnerable. In the heyday of his land, the Old Iron King fancied entertaining dubious and eccentric guests from faraway lands. Most of them were charlatans, but among the riff-raff was an unusual knight from the far east. He trained the Iron King's men in the sword, in obeisance to his new lord.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Brume Tower treasure (upgraded to +5). In the area near where Maldron the Assassin invades, on a corpse on one of the cogs in the middle of the tower. - Alonne Knight (Bow) drop - rare. - Alonne Knight Captain (Bow) drop - rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()130/0/0/0/0 (Projectile/Strike)1001550201/25/0/0 C/C/-/-/-/-0/0/0/0/010708.0
### Notes --- - A list of greatarrow types can be found here. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Alonne Greatbow +0130/0/0/0/0C/C/-/---
Alonne Greatbow +1143/0/0/0/0C/C/-/-1x Titanite Shard850
Alonne Greatbow +2156/0/0/0/0C/C/-/-2x Titanite Shard1,060
Alonne Greatbow +3169/0/0/0/0C/C/-/-3x Titanite Shard1,270
Alonne Greatbow +4182/0/0/0/0C/C/-/-1x Large Titanite Shard1,690
Alonne Greatbow +5195/0/0/0/0C/C/-/-2x Large Titanite Shard1,900
Alonne Greatbow +6208/0/0/0/0C/C/-/-3x Large Titanite Shard2,110
Alonne Greatbow +7221/0/0/0/0C/C/-/-1x Titanite Chunk2,540
Alonne Greatbow +8234/0/0/0/0C/C/-/-2x Titanite Chunk2,750
Alonne Greatbow +9247/0/0/0/0C/C/-/-3x Titanite Chunk2,960
Alonne Greatbow +10260/0/0/0/0C/C/-/-1x Titanite Slab3,380
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Alonne Greatbow +091/91/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +1100/100/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +2109/109/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +3118/118/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +4127/127/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +5136/136/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +6145/145/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +7154/154/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +8163/163/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +9172/172/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Alonne Greatbow +10182/182/0/0/0C/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Alonne Greatbow +091/0/91/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Alonne Greatbow +1100/0/100/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Alonne Greatbow +2109/0/109/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Alonne Greatbow +3118/0/118/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +4127/0/127/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +5136/0/136/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +6145/0/145/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +7154/0/154/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +8163/0/163/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +9172/0/172/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Alonne Greatbow +10182/0/182/0/0C/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Alonne Greatbow +091/0/0/91/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Alonne Greatbow +1100/0/0/100/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Alonne Greatbow +2109/0/0/109/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Alonne Greatbow +3118/0/0/118/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +4127/0/0/127/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +5136/0/0/136/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +6145/0/0/145/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +7154/0/0/154/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +8163/0/0/163/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +9172/0/0/172/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Alonne Greatbow +10182/0/0/182/0C/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Alonne Greatbow +091/0/0/0/91D/D/-/-/-/C0/0/0/0/16.6
Dark Alonne Greatbow +1100/0/0/0/100D/D/-/-/-/C0/0/0/0/16.6
Dark Alonne Greatbow +2109/0/0/0/109D/D/-/-/-/C0/0/0/0/16.6
Dark Alonne Greatbow +3118/0/0/0/118C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +4127/0/0/0/127C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +5136/0/0/0/136C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +6145/0/0/0/145C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +7154/0/0/0/154C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +8163/0/0/0/163C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +9172/0/0/0/172C/D/-/-/-/B0/0/0/0/16.6
Dark Alonne Greatbow +10182/0/0/0/182C/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone and 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Alonne Greatbow +0149/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +1164/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +2179/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +3194/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +4209/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +5224/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +6239/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +7254/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +8269/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +9284/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Alonne Greatbow +10299/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Alonne Greatbow +0130/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +1143/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +2156/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +3169/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +4182/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +5195/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +6208/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +7221/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +8234/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +9247/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Alonne Greatbow +10260/0/0/0/0E/E/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Alonne Greatbow +065/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +171/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +278/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +384/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +491/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +597/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +6104/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +7110/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +8117/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +9123/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Alonne Greatbow +10130/0/0/0/0D/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.
# Bell Keeper Bow
![]()
### In-Game Description --- *Wooden bow used by bell keepers. Very light, and requiring hardly any strength. The bells symbolize forbidden love; the bell keepers, their faithful guardians, ever-ready to annihilate trespassers. They will stand watch, for ever and ever, these determined, if ill-fated, marionettes.* ### Availability --- ***Scholar of the First Sin:*** - Belfry Guardian drop - uncommon. ***Dark Souls 2 & Scholar of the First Sin:*** - Enhanced Undead drop - rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()55/0/0/0/0 (Projectile/Strike)10055041/11/0/0 D/B/-/-/-/-0/0/0/0/010700.5
### Notes --- - Slightly slower firing speed than the regular Short bow. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Bell Keeper Bow +055/0/0/0/0D/B/-/-/-/---
Bell Keeper Bow +160/0/0/0/0D/B/-/-/-/-1x Titanite Shard470
Bell Keeper Bow +266/0/0/0/0D/B/-/-/-/-2x Titanite Shard580
Bell Keeper Bow +371/0/0/0/0D/B/-/-/-/-3x Titanite Shard700
Bell Keeper Bow +477/0/0/0/0D/B/-/-/-/-1x Large Titanite Shard930
Bell Keeper Bow +582/0/0/0/0D/B/-/-/-/-2x Large Titanite Shard1,050
Bell Keeper Bow +688/0/0/0/0D/B/-/-/-/-3x Large Titanite Shard1,160
Bell Keeper Bow +793/0/0/0/0D/B/-/-/-/-1x Titanite Chunk1,390
Bell Keeper Bow +899/0/0/0/0D/B/-/-/-/-2x Titanite Chunk1,510
Bell Keeper Bow +9104/0/0/0/0D/B/-/-/-/-3x Titanite Chunk1,620
Bell Keeper Bow +10110/0/0/0/0D/B/-/-/-/-1x Titanite Slab1,850
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Bell Keeper Bow +038/38/0/0/0E/C/C/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +142/42/0/0/0E/C/C/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +246/46/0/0/0E/C/C/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +350/50/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +453/53/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +557/57/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +661/61/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +765/65/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +869/69/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +973/73/0/0/0E/C/B/-/-/-0/16.6/0/0/0
Magic Bell Keeper Bow +1077/77/0/0/0E/C/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Bell Keeper Bow +038/0/38/0/0E/C/-/C/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +142/0/42/0/0E/C/-/C/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +246/0/46/0/0E/C/-/C/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +350/0/50/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +453/0/53/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +557/0/57/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +661/0/61/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +765/0/65/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +869/0/69/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +973/0/73/0/0E/C/-/B/-/-0/0/16.6/0/0
Fire Bell Keeper Bow +1077/0/77/0/0E/C/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Bell Keeper Bow +038/0/0/38/0E/C/-/-/C/-0/0/0/16.6/0
Lightning Bell Keeper Bow +142/0/0/42/0E/C/-/-/C/-0/0/0/16.6/0
Lightning Bell Keeper Bow +246/0/0/46/0E/C/-/-/C/-0/0/0/16.6/0
Lightning Bell Keeper Bow +350/0/0/50/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +453/0/0/53/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +557/0/0/57/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +661/0/0/61/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +765/0/0/65/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +869/0/0/69/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +973/0/0/73/0E/C/-/-/B/-0/0/0/16.6/0
Lightning Bell Keeper Bow +1077/0/0/77/0E/C/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Bell Keeper Bow +038/0/0/0/38E/C/-/-/-/C0/0/0/0/16.6
Dark Bell Keeper Bow +142/0/0/0/42E/C/-/-/-/C0/0/0/0/16.6
Dark Bell Keeper Bow +246/0/0/0/46E/C/-/-/-/C0/0/0/0/16.6
Dark Bell Keeper Bow +350/0/0/0/50E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +453/0/0/0/53E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +557/0/0/0/57E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +661/0/0/0/61E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +765/0/0/0/65E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +869/0/0/0/69E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +973/0/0/0/73E/C/-/-/-/B0/0/0/0/16.6
Dark Bell Keeper Bow +1077/0/0/0/77E/C/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Bell Keeper Bow +063/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +169/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +275/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +382/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +488/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +594/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +6101/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +7107/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +8113/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +9120/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Bell Keeper Bow +10126/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Bell Keeper Bow +055/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +160/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +266/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +371/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +477/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +582/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +688/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +793/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +899/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +9104/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Bell Keeper Bow +10110/0/0/0/0E/E/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Bell Keeper Bow +027/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +130/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +233/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +335/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +438/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +541/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +644/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +746/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +849/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +953/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Mundane Bell Keeper Bow +1055/0/0/0/0E/D/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 2 Strength is required to wield this weapon.
# Bow of Want
![]()
### In-Game Description --- *A bow created from the soul of Nashandra. The old one of the Abyss was reborn in death, split into minuscule fragments, and spread across the land. Light and Dark are two sides of the same coin, much like the soul and the curse. The beings who presented themselves to those in search of kinghood were drawn to their awesome strength.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()40/0/0/40/0 (Projectile/Strike)10055091/20/0/18 C/A/-/-/C/-0/0/0/0/010702.0
## Notes --- - Using a Light Attack with the opposite hand that the bow is equipped in fires a bolt of lightning that scales with Lightning bonus. (Uses 10 Durability) - This can be reduced to 5 with the use of a Bracing Knuckle Ring +2. - Due to the light attack being used for the special attack, aiming can only be done with the heavy attack opposite to the hand that the bow is equipped in. - The special attack has poor target tracking. Costs less stamina than regular shots. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageStat BonusesMaterials CostSouls
Bow of Want +040/0/0/40/0C/A/-/C/---
Bow of Want +152/0/0/58/0C/A/-/C/-1x Petrified Dragon Bone1,340
Bow of Want +264/0/0/76/0C/A/-/C/-2x Petrified Dragon Bone1,670
Bow of Want +376/0/0/94/0C/A/-/C/-3x Petrified Dragon Bone2,010
Bow of Want +488/0/0/112/0C/A/-/C/-4x Petrified Dragon Bone2,680
Bow of Want +5100/0/0/130/0C/A/-/C/-5x Petrified Dragon Bone3,010
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Bow of Want +036/24/0/36/0D/B/C/-/C/-0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +146/34/0/52/0D/B/C/-/C/-0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +257/45/0/68/0D/B/C/-/C/-0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +368/56/0/84/0D/B/C/-/C/-0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +479/67/0/100/0D/B/C/-/C/-0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +590/78/0/117/0D/B/C/-/C/-0.0/16.6/0.0/0.0/0.0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Bow of Want +036/0/24/36/0D/B/-/C/C/-0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +146/0/34/52/0D/B/-/C/C/-0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +257/0/45/68/0D/B/-/C/C/-0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +368/0/56/84/0D/B/-/C/C/-0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +479/0/67/100/0D/B/-/C/C/-0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +590/0/78/117/0D/B/-/C/C/-0.0/0.0/16.6/0.0/0.0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Bow of Want +024/0/0/72/0D/B/-/-/C/-0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +131/0/0/104/0D/B/-/-/C/-0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +238/0/0/136/0D/B/-/-/C/-0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +345/0/0/169/0D/B/-/-/C/-0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +452/0/0/201/0D/B/-/-/C/-0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +560/0/0/234/0D/B/-/-/C/-0.0/0.0/0.0/16.6/0.0
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Bow of Want +036/0/0/36/24D/B/-/-/C/C0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +146/0/0/52/34D/B/-/-/C/C0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +257/0/0/68/45D/B/-/-/C/C0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +368/0/0/84/56D/B/-/-/C/C0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +479/0/0/100/67D/B/-/-/C/C0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +590/0/0/117/78D/B/-/-/C/C0.0/0.0/0.0/0.0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Bow of Want +046/0/0/46/0E/E/-/-/D/-0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +159/0/0/66/0E/E/-/-/D/-0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +273/0/0/87/0E/E/-/-/D/-0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +387/0/0/108/0E/E/-/-/D/-0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +4101/0/0/128/0E/E/-/-/D/-0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +5115/0/0/149/0E/E/-/-/D/-0.0/0.0/0.0/0.0/0.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Bow of Want +040/0/0/40/0E/D/D/-/E/-0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +152/0/0/58/0E/D/D/-/E/-0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +264/0/0/76/0E/D/D/-/E/-0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +376/0/0/94/0E/D/D/-/E/-0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +488/0/0/112/0E/D/D/-/E/-0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +5100/0/0/130/0E/D/D/-/E/-0.0/0.0/0.0/0.0/0.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Bow of Want +020/0/0/20/0D/C/-/-/E/-0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +126/0/0/29/0D/C/-/-/E/-0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +232/0/0/38/0D/C/-/-/E/-0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +338/0/0/47/0D/C/-/-/E/-0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +444/0/0/56/0D/C/-/-/E/-0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +550/0/0/65/0D/C/-/-/E/-0.0/0.0/0.0/0.0/0.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.
# Composite Bow
![]()
### In-Game Description --- *A bow crafted from various materials.* *Inflicts more damage than ordinary bows, but has a shorter ranger making it unfit for sniping.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Weaponsmith Ornifex for 5,500 souls. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()82/0/0/0/0 (Projectile/Strike)100535141/18/0/0 C/C/-/-/-/-0/0/0/0/010602.0
## Notes --- - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Composite Bow +082/0/0/0/0C/C/-/-/-/---
Composite Bow +190/0/0/0/0C/C/-/-/-/-1x Titanite Shard630
Composite Bow +298/0/0/0/0C/C/-/-/-/-2x Titanite Shard790
Composite Bow +3106/0/0/0/0C/C/-/-/-/-3x Titanite Shard940
Composite Bow +4115/0/0/0/0C/C/-/-/-/-1x Large Titanite Shard1,250
Composite Bow +5123/0/0/0/0C/C/-/-/-/-2x Large Titanite Shard1,410
Composite Bow +6131/0/0/0/0C/C/-/-/-/-3x Large Titanite Shard1,570
Composite Bow +7140/0/0/0/0C/C/-/-/-/-1x Titanite Chunk1,880
Composite Bow +8148/0/0/0/0C/C/-/-/-/-2x Titanite Chunk2,030
Composite Bow +9156/0/0/0/0C/C/-/-/-/-3x Titanite Chunk2,190
Composite Bow +10165/0/0/0/0C/C/-/-/-/-1x Titanite Slab2,500
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Composite Bow +057/57/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Composite Bow +163/63/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Composite Bow +269/69/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Composite Bow +374/74/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +480/80/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +586/86/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +692/92/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +798/98/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +8103/103/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +9109/109/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +10115/115/0/0/0C/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Composite Bow +057/0/57/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Composite Bow +163/0/63/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Composite Bow +269/0/69/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Composite Bow +374/0/74/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +480/0/80/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +586/0/86/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +692/0/92/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +798/0/98/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +8103/0/103/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +9109/0/109/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +10115/0/115/0/0C/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Composite Bow +057/0/0/57/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Composite Bow +163/0/0/63/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Composite Bow +269/0/0/69/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Composite Bow +374/0/0/74/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +480/0/0/80/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +586/0/0/86/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +692/0/0/92/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +798/0/0/98/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +8103/0/0/103/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +9109/0/0/109/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +10115/0/0/115/0C/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Composite Bow +057/0/0/0/57D/D/-/-/-/C0/0/0/0/16.6
Dark Composite Bow +163/0/0/0/63D/D/-/-/-/C0/0/0/0/16.6
Dark Composite Bow +269/0/0/0/69D/D/-/-/-/C0/0/0/0/16.6
Dark Composite Bow +374/0/0/0/74D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +480/0/0/0/80D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +586/0/0/0/86D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +692/0/0/0/92D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +798/0/0/0/98D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +8103/0/0/0/103D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +9109/0/0/0/109D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +10115/0/0/0/115D/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Composite Bow +094/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +1103/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +2113/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +3122/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +4132/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +5142/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +6151/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +7161/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +8170/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +9180/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +10189/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Composite Bow +082/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +190/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +298/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +3106/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +4115/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +5123/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +6131/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +7140/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +8148/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +9156/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +10165/0/0/0/0E/E/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Composite Bow +041/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +145/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +249/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +353/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +457/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +561/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +665/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +770/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +874/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +978/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +1082/0/0/0/0D/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 7 Strength is required to wield this weapon.
# Dragonrider Bow
![]()
### In-Game Description --- *Bow wielded by Dragonriders,* *King Vendrick's royal guard.* *Merely drawing this bow requires inhuman* *strength, but each shot has deadly potential.* *Demands great skill of its wielder, and thus* *Served to test the worthiness of those* *who aspired to join the Dragonriders.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()72/80/0/0/0 (Projectile/Strike)100535201/18/0/0 B/D/C/-/-/-0/0/0/0/010403.0
### Notes --- - This weapon only uses arrow ammunition, contrary to the blue Dragonrider who shoots the player with greatarrows during the bossfight. - Fires much slower than other bows and consumes 50% more stamina per shot. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageStat BonusesMaterials CostSouls
Dragonrider Bow +072/80/0/0/0B/D/C/-/-/---
Dragonrider Bow +193/84/0/0/0B/D/C/-/-/-1x Petrified Dragon Bone1,040
Dragonrider Bow +2115/88/0/0/0B/D/C/-/-/-2x Petrified Dragon Bone1,290
Dragonrider Bow +3136/92/0/0/0B/D/C/-/-/-3x Petrified Dragon Bone1,550
Dragonrider Bow +4158/96/0/0/0B/D/C/-/-/-4x Petrified Dragon Bone2,070
Dragonrider Bow +5180/100/0/0/0B/D/C/-/-/-5x Petrified Dragon Bone2,320
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Dragonrider Bow +069/115/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +189/120/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +2110/126/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +3131/132/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +4152/138/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +5172/144/0/0/0B/E/C/-/-/-0/6.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Dragonrider Bow +064/72/48/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +184/75/50/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +2103/79/52/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +3123/82/55/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +4142/86/57/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +5162/90/60/0/0B/E/C/C/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Dragonrider Bow +064/72/0/48/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +184/75/0/50/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +2103/79/0/52/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +3123/82/0/55/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +4142/86/0/57/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +5162/90/0/60/0B/E/C/-/C/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Dragonrider Bow +064/72/0/0/48B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +184/75/0/0/50B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +2103/79/0/0/52B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +3123/82/0/0/55B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +4142/86/0/0/57B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +5162/90/0/0/60B/E/C/-/-/C0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Dragonrider Bow +082/92/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +1107/96/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +2132/101/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +3157/105/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +4182/110/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +5207/115/0/0/0E/E/D/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Dragonrider Bow +072/80/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +193/84/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +2115/88/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +3136/92/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +4158/96/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +5180/100/0/0/0D/E/D/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Dragonrider Bow +036/40/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +146/42/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +257/44/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +368/46/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +479/48/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +590/50/0/0/0C/E/E/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.
# Dragonslayer Greatbow
![]()
### In-Game Description --- *A greatbow said to be used to down ancient dragons flying high above the clouds. Extremely large for a mere bow, and more destructive than any ranged weapon imaginable.* *Shooting this bow first requires the grounding of its stabilizing anchor, which takes time and leaves the shooter vulnerable. Also requires greatarrows.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Old King Soul and 10,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()116/0/0/0/0 (Projectile/Strike)1001550301/20/0/0 B/C/-/-/-/-0/0/0/0/0107010.0
### Notes --- - A list of greatarrow types can be found here. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageStat BonusesMaterials CostSouls
Dragonslayer Greatbow +1116/0/0/0/0B/C/-/-/-/---
Dragonslayer Greatbow +1150/0/0/0/0B/C/-/-/-/-1x Petrified Dragon Bone1,810
Dragonslayer Greatbow +2185/0/0/0/0B/C/-/-/-/-2x Petrified Dragon Bone2,260
Dragonslayer Greatbow +3220/0/0/0/0B/C/-/-/-/-3x Petrified Dragon Bone2,710
Dragonslayer Greatbow +4255/0/0/0/0B/C/-/-/-/-4x Petrified Dragon Bone3,610
Dragonslayer Greatbow +5290/0/0/0/0B/C/-/-/-/-5x Petrified Dragon Bone4,070
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Dragonslayer Greatbow +081/81/0/0/0B/D/C/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +1105/105/0/0/0B/D/C/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +2129/129/0/0/0B/D/C/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +3154/154/0/0/0B/D/B/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +4178/178/0/0/0B/D/B/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +5203/203/0/0/0B/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Dragonslayer Greatbow +081/0/81/0/0B/D/-/C/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +1105/0/105/0/0B/D/-/C/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +2129/0/129/0/0B/D/-/C/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +3154/0/154/0/0B/D/-/B/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +4178/0/178/0/0B/D/-/B/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +5203/0/203/0/0B/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Dragonslayer Greatbow +081/0/0/81/0B/D/-/-/C/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +1105/0/0/105/0B/D/-/-/C/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +2129/0/0/129/0B/D/-/-/C/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +3154/0/0/154/0B/D/-/-/B/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +4178/0/0/178/0B/D/-/-/B/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +5203/0/0/203/0B/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Dragonslayer Greatbow +081/0/0/0/81B/D/-/-/-/C0/0/0/0/16.6
Dark Dragonslayer Greatbow +1105/0/0/0/105B/D/-/-/-/C0/0/0/0/16.6
Dark Dragonslayer Greatbow +2129/0/0/0/129B/D/-/-/-/C0/0/0/0/16.6
Dark Dragonslayer Greatbow +3154/0/0/0/154B/D/-/-/-/B0/0/0/0/16.6
Dark Dragonslayer Greatbow +4178/0/0/0/178B/D/-/-/-/B0/0/0/0/16.6
Dark Dragonslayer Greatbow +5203/0/0/0/203B/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Dragonslayer Greatbow +0133/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +1173/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +2213/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +3253/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +4293/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +5333/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Dragonslayer Greatbow +0116/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +1150/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +2185/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +3220/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +4255/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +5290/0/0/0/0D/E/D/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Dragonslayer Greatbow +058/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +175/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +292/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +3110/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +4127/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +5145/0/0/0/0C/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 15 Strength is required to wield this weapon.
# Hunter's Blackbow
![]()
### In-Game Description --- *A black bow designed for long distances. Difficult to handle at first, and requiring some amount of practice to master. The hunting goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Drangleic Castle treasure. Go down the ladder near the hidden Forgotten Chamber bonfire, the bow will be in a metal chest guarded by a Royal Swordsman. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()77/0/0/0/0 (Projectile/Strike)10056091/25/0/0 E/S/-/-/-/-0/0/0/0/010702.0
### Notes --- - The normal Long Bow does nearly the same amount of damage, even though it only has an A rating in Dexterity scaling. However, the Hunter's Blackbow shoots the fastest out of all the bows. (7 frames faster than Longbow) - Because the difference in scaling from A to S is not that much of an increase, this bow is a good candidate for most infusions as it's scaling drops only to an A rating once infused. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Hunter's Blackbow +077/0/0/0/0E/S/-/-/-/---
Hunter's Blackbow +184/0/0/0/0E/S/-/-/-/-1x Titanite Shard630
Hunter's Blackbow +292/0/0/0/0E/S/-/-/-/-2x Titanite Shard790
Hunter's Blackbow +3100/0/0/0/0E/S/-/-/-/-3x Titanite Shard940
Hunter's Blackbow +4108/0/0/0/0E/S/-/-/-/-1x Large Titanite Shard1,250
Hunter's Blackbow +5116/0/0/0/0E/S/-/-/-/-2x Large Titanite Shard1,410
Hunter's Blackbow +6123/0/0/0/0E/S/-/-/-/-3x Large Titanite Shard1,570
Hunter's Blackbow +7131/0/0/0/0E/S/-/-/-/-1x Titanite Chunk1,880
Hunter's Blackbow +8139/0/0/0/0E/S/-/-/-/-2x Titanite Chunk2,030
Hunter's Blackbow +9147/0/0/0/0E/S/-/-/-/-3x Titanite Chunk2,190
Hunter's Blackbow +10155/0/0/0/0E/S/-/-/-/-1x Titanite Slab2,500
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Hunter's Blackbow +053/53/0/0/0E/A/C/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +159/59/0/0/0E/A/C/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +264/64/0/0/0E/A/C/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +370/70/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +475/75/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +581/81/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +686/86/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +792/92/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +897/97/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +9103/103/0/0/0E/A/B/-/-/-0/16.6/0/0/0
Magic Hunter's Blackbow +10108/108/0/0/0E/A/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Hunter's Blackbow +053/0/53/0/0E/A/-/C/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +159/0/59/0/0E/A/-/C/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +264/0/64/0/0E/A/-/C/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +370/0/70/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +475/0/75/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +581/0/81/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +686/0/86/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +792/0/92/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +897/0/97/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +9103/0/103/0/0E/A/-/B/-/-0/0/16.6/0/0
Fire Hunter's Blackbow +10108/0/108/0/0E/A/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Hunter's Blackbow +053/0/0/53/0E/A/-/-/C/-0/0/0/16.6/0
Lightning Hunter's Blackbow +159/0/0/59/0E/A/-/-/C/-0/0/0/16.6/0
Lightning Hunter's Blackbow +264/0/0/64/0E/A/-/-/C/-0/0/0/16.6/0
Lightning Hunter's Blackbow +370/0/0/70/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +475/0/0/75/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +581/0/0/81/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +686/0/0/86/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +792/0/0/92/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +897/0/0/97/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +9103/0/0/103/0E/A/-/-/B/-0/0/0/16.6/0
Lightning Hunter's Blackbow +10108/0/0/108/0E/A/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Hunter's Blackbow +053/0/0/0/53E/A/-/-/-/C0/0/0/0/16.6
Dark Hunter's Blackbow +159/0/0/0/59E/A/-/-/-/C0/0/0/0/16.6
Dark Hunter's Blackbow +264/0/0/0/64E/A/-/-/-/C0/0/0/0/16.6
Dark Hunter's Blackbow +370/0/0/0/70E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +475/0/0/0/75E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +581/0/0/0/81E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +686/0/0/0/86E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +792/0/0/0/92E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +897/0/0/0/97E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +9103/0/0/0/103E/A/-/-/-/B0/0/0/0/16.6
Dark Hunter's Blackbow +10108/0/0/0/108E/A/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Hunter's Blackbow +088/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +197/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +2106/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +3115/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +4124/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +5133/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +6142/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +7151/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +8160/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +9169/0/0/0/0E/D/-/-/-/-0/0/0/0/0
Raw Hunter's Blackbow +10178/0/0/0/0E/D/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Hunter's Blackbow +077/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +184/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +292/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +3100/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +4108/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +5116/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +6123/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +7131/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +8139/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +9147/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Hunter's Blackbow +10155/0/0/0/0E/D/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Hunter's Blackbow +038/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +142/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +246/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +350/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +454/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +558/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +661/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +765/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +869/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +973/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Hunter's Blackbow +1078/0/0/0/0E/C/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.
# Long Bow
![]()
### In Game Description --- *A standard bow used by hunters. Equip arrows to use. Equip up to two types of arrows to give yourself immediate options in battle. Use arrows to hit enemies from afar to gain the upper hand by drawing blood first.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - One sold, per play-through, by Steady Hand McDuff for 2,000 souls. - Shulva, Sanctum City treasure (upgraded to +7). Starting from the Sanctum Walk bonfire, travel down the path and you'll see some Sanctum Soldier archers slightly to your left in the distance. Make your way over to them and look down, you'll see a platform, that can be raised by a nearby switch below you, with a corpse on it which contains the weapon. - Skeleton (Bow) drop - very rare. - Hollow Soldier (Bow) drop - very rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()75/0/0/0/0 (Projectile/Strike)100550101/16/0/0 D/A/-/-/-/-0/0/0/0/010602.0
## Notes --- - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Long Bow +075/0/0/0/0D/A/-/-/-/---
Long Bow +182/0/0/0/0D/A/-/-/-/-1x Titanite Shard470
Long Bow +290/0/0/0/0D/A/-/-/-/-2x Titanite Shard580
Long Bow +397/0/0/0/0D/A/-/-/-/-3x Titanite Shard700
Long Bow +4105/0/0/0/0D/A/-/-/-/-1x Large Titanite Shard930
Long Bow +5112/0/0/0/0D/A/-/-/-/-2x Large Titanite Shard1,050
Long Bow +6120/0/0/0/0D/A/-/-/-/-3x Large Titanite Shard1,160
Long Bow +7127/0/0/0/0D/A/-/-/-/-1x Titanite Chunk1,390
Long Bow +8135/0/0/0/0D/A/-/-/-/-2x Titanite Chunk1,510
Long Bow +9142/0/0/0/0D/A/-/-/-/-3x Titanite Chunk1,620
Long Bow +10150/0/0/0/0D/A/-/-/-/-1x Titanite Slab1,850
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Long Bow +052/52/0/0/0E/B/C/-/-/-0/16.6/0/0/0
Magic Long Bow +157/57/0/0/0E/B/C/-/-/-0/16.6/0/0/0
Magic Long Bow +263/63/0/0/0E/B/C/-/-/-0/16.6/0/0/0
Magic Long Bow +368/68/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +473/73/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +578/78/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +684/84/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +789/89/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +894/94/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +999/99/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Long Bow +10105/105/0/0/0E/B/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Long Bow +052/0/52/0/0E/B/-/C/-/-0/0/16.6/0/0
Fire Long Bow +157/0/57/0/0E/B/-/C/-/-0/0/16.6/0/0
Fire Long Bow +263/0/63/0/0E/B/-/C/-/-0/0/16.6/0/0
Fire Long Bow +368/0/68/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +473/0/73/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +578/0/78/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +684/0/84/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +789/0/89/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +894/0/94/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +999/0/99/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Long Bow +10105/0/105/0/0E/B/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Long Bow +052/0/0/52/0E/B/-/-/C/-0/0/0/16.6/0
Lightning Long Bow +157/0/0/57/0E/B/-/-/C/-0/0/0/16.6/0
Lightning Long Bow +263/0/0/63/0E/B/-/-/C/-0/0/0/16.6/0
Lightning Long Bow +368/0/0/68/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +473/0/0/73/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +578/0/0/78/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +684/0/0/84/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +789/0/0/89/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +894/0/0/94/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +999/0/0/99/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Long Bow +10105/0/0/105/0E/B/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Long Bow +052/0/0/0/52E/B/-/-/-/C0/0/0/0/16.6
Dark Long Bow +157/0/0/0/57E/B/-/-/-/C0/0/0/0/16.6
Dark Long Bow +263/0/0/0/63E/B/-/-/-/C0/0/0/0/16.6
Dark Long Bow +368/0/0/0/68E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +473/0/0/0/73E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +578/0/0/0/78E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +684/0/0/0/84E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +789/0/0/0/89E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +894/0/0/0/94E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +999/0/0/0/99E/B/-/-/-/B0/0/0/0/16.6
Dark Long Bow +10105/0/0/0/105E/B/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Long Bow +086/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +194/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +2103/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +3112/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +4120/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +5129/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +6138/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +7146/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +8155/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +9163/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Long Bow +10172/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Long Bow +075/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +182/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +290/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +397/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +4105/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +5112/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +6120/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +7127/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +8135/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +9142/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Long Bow +10150/0/0/0/0E/D/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Long Bow +037/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +141/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +245/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +348/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +452/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +556/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +660/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +763/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +867/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +971/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Long Bow +1075/0/0/0/0E/C/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 5 Strength is required to wield this weapon.
# Possessed Armor Greatbow
![]()
### In-Game Description --- *Greatbow wielded by possessed armor. Crafted with multiple layers of iron, resulting in almost excessive sturdiness. These suits of armor were once decorations, until the black fog ruling the tower seized control of them.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Possessed Armor drop - rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()153/0/0/0/40 (Projectile/Strike)1001550251/40/0/0 D/B/-/-/-/C0/0/0/0/0107010.0
### Notes --- - A list of greatarrow types can be found here. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Possessed Armor Greatbow +0153/0/0/0/40D/B/-/-/-/C--
Possessed Armor Greatbow +1157/0/0/0/42D/B/-/-/-/C1x Titanite Shard850
Possessed Armor Greatbow +2162/0/0/0/44D/B/-/-/-/C2x Titanite Shard1,060
Possessed Armor Greatbow +3167/0/0/0/46D/B/-/-/-/C3x Titanite Shard1,270
Possessed Armor Greatbow +4171/0/0/0/48D/B/-/-/-/C1x Large Titanite Shard1,690
Possessed Armor Greatbow +5176/0/0/0/50D/B/-/-/-/C2x Large Titanite Shard1,900
Possessed Armor Greatbow +6181/0/0/0/52D/B/-/-/-/C3x Large Titanite Shard2,110
Possessed Armor Greatbow +7185/0/0/0/54D/B/-/-/-/C1x Titanite Chunk2,540
Possessed Armor Greatbow +8190/0/0/0/56D/B/-/-/-/C2x Titanite Chunk2,750
Possessed Armor Greatbow +9195/0/0/0/58D/B/-/-/-/C3x Titanite Chunk2,960
Possessed Armor Greatbow +10200/0/0/0/60D/A/-/-/-/C1x Titanite Slab3,380
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Possessed Armor Greatbow +0133/26/0/0/34E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +1137/27/0/0/36E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +2141/29/0/0/38E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +3145/30/0/0/40E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +4149/31/0/0/41E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +5153/33/0/0/43E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +6157/34/0/0/45E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +7161/35/0/0/46E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +8165/36/0/0/48E/C/C/-/-/C0/18.3/0/0/0
Magic Possessed Armor Greatbow +9169/38/0/0/50E/C/B/-/-/B0/18.3/0/0/0
Magic Possessed Armor Greatbow +10174/39/0/0/52E/C/B/-/-/B0/18.3/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Possessed Armor Greatbow +0133/0/26/0/34E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +1137/0/27/0/36E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +2141/0/29/0/38E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +3145/0/30/0/40E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +4149/0/31/0/41E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +5153/0/33/0/43E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +6157/0/34/0/45E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +7161/0/35/0/46E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +8165/0/36/0/48E/C/-/C/-/C0/0/18.3/0/0
Fire Possessed Armor Greatbow +9169/0/38/0/50E/C/-/B/-/B0/0/18.3/0/0
Fire Possessed Armor Greatbow +10174/0/39/0/52E/C/-/B/-/B0/0/18.3/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Possessed Armor Greatbow +0133/0/0/26/34E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +1137/0/0/27/36E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +2141/0/0/29/38E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +3145/0/0/30/40E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +4149/0/0/31/41E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +5153/0/0/33/43E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +6157/0/0/34/45E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +7161/0/0/35/46E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +8165/0/0/36/48E/C/-/-/C/C0/0/0/18.3/0
Lightning Possessed Armor Greatbow +9169/0/0/38/50E/C/-/-/B/B0/0/0/18.3/0
Lightning Possessed Armor Greatbow +10174/0/0/39/52E/C/-/-/B/B0/0/0/18.3/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Possessed Armor Greatbow +0128/0/0/0/78E/C/-/-/-/C0/0/0/0/13.3
Dark Possessed Armor Greatbow +1132/0/0/0/82E/C/-/-/-/C0/0/0/0/13.3
Dark Possessed Armor Greatbow +2136/0/0/0/86E/C/-/-/-/C0/0/0/0/13.3
Dark Possessed Armor Greatbow +3140/0/0/0/90E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +4144/0/0/0/94E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +5148/0/0/0/98E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +6152/0/0/0/101E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +7156/0/0/0/105E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +8160/0/0/0/109E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +9164/0/0/0/113E/C/-/-/-/B0/0/0/0/13.3
Dark Possessed Armor Greatbow +10167/0/0/0/117E/C/-/-/-/B0/0/0/0/13.3
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Possessed Armor Greatbow +0175/0/0/0/46E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +1181/0/0/0/48E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +2186/0/0/0/50E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +3192/0/0/0/52E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +4197/0/0/0/55E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +5202/0/0/0/57E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +6208/0/0/0/59E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +7213/0/0/0/62E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +8219/0/0/0/64E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +9224/0/0/0/66E/E/-/-/-/D0/0/0/0/0
Raw Possessed Armor Greatbow +10230/0/0/0/69E/E/-/-/-/D0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Possessed Armor Greatbow +0153/0/0/0/40E/E/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +1157/0/0/0/42E/E/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +2162/0/0/0/44E/E/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +3167/0/0/0/46E/E/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +4171/0/0/0/48E/E/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +5176/0/0/0/50E/D/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +6181/0/0/0/52E/D/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +7185/0/0/0/54E/D/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +8190/0/0/0/56E/D/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +9195/0/0/0/58E/D/D/-/-/E0/0/0/0/0
Enchanted Possessed Armor Greatbow +10200/0/0/0/60E/D/C/-/-/D0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Possessed Armor Greatbow +076/0/0/0/20E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +178/0/0/0/21E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +281/0/0/0/22E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +383/0/0/0/23E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +485/0/0/0/24E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +588/0/0/0/25E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +690/0/0/0/26E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +792/0/0/0/27E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +895/0/0/0/28E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +997/0/0/0/29E/D/-/-/-/E0/0/0/0/0
Mundane Possessed Armor Greatbow +10100/0/0/0/30E/D/-/-/-/D0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 12 Strength is required to wield this weapon.
# Sea Bow
![]()
### In-Game Description --- *A bow built for sea-faring marine warriors. Has an extended range for hunting down sea monsters from afar.* *A great sea lies to the north of Drangleic, and beyond that is an unexplored continent that is home to things inhuman.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Varangian Sailor (Sword & Shield, Bow) drop - very rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()72/0/0/0/0 (Projectile/Strike)100565161/15/0/0 C/C/-/-/-/-0/0/0/0/010602.0
### Notes --- - The longest-ranged bow in the game by a hair, but otherwise a very normal bow with an unusual Strength-focused scaling. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Sea Bow +072/0/0/0/0C/C/-/---
Sea Bow +179/0/0/0/0C/C/-/-1x Titanite Shard470
Sea Bow +286/0/0/0/0C/C/-/-2x Titanite Shard580
Sea Bow +393/0/0/0/0C/C/-/-3x Titanite Shard700
Sea Bow +4101/0/0/0/0C/C/-/-1x Large Titanite Shard930
Sea Bow +5108/0/0/0/0C/C/-/-2x Large Titanite Shard1,050
Sea Bow +6115/0/0/0/0C/C/-/-3x Large Titanite Shard1,160
Sea Bow +7123/0/0/0/0C/C/-/-1x Titanite Chunk1,390
Sea Bow +8130/0/0/0/0C/C/-/-2x Titanite Chunk1,510
Sea Bow +9137/0/0/0/0C/C/-/-3x Titanite Chunk1,620
Sea Bow +10145/0/0/0/0C/C/-/-1x Titanite Slab1,850
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Sea Bow +050/50/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Sea Bow +155/55/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Sea Bow +260/60/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Sea Bow +365/65/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +470/70/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +575/75/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +681/81/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +786/86/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +891/91/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +996/96/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +10101/101/0/0/0C/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Sea Bow +050/0/50/0/0D/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +155/0/55/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Sea Bow +260/0/60/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Sea Bow +365/0/65/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +470/0/70/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +575/0/75/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +681/0/81/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +786/0/86/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +891/0/91/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +996/0/96/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +10101/0/101/0/0C/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Sea Bow +050/0/0/50/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Sea Bow +155/0/0/55/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Sea Bow +260/0/0/60/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Sea Bow +365/0/0/65/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +470/0/0/70/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +575/0/0/75/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +681/0/0/81/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +786/0/0/86/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +891/0/0/91/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +996/0/0/96/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +10101/0/0/101/0C/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Sea Bow +050/0/0/0/50D/D/-/-/-/C0/0/0/0/16.6
Dark Sea Bow +155/0/0/0/55D/D/-/-/-/C0/0/0/0/16.6
Dark Sea Bow +260/0/0/0/60D/D/-/-/-/C0/0/0/0/16.6
Dark Sea Bow +365/0/0/0/65C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +470/0/0/0/70C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +575/0/0/0/75C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +681/0/0/0/81C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +786/0/0/0/86C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +891/0/0/0/91C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +996/0/0/0/96C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +10101/0/0/0/101C/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Sea Bow +082/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +191/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +299/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +3107/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +4116/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +5124/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +6133/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +7141/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +8149/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +9158/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +10166/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Sea Bow +072/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +179/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +286/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +393/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +4101/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +5108/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +6115/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +7123/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +8130/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +9137/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +10145/0/0/0/0E/E/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Sea Bow +036/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +139/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +243/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +346/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +450/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +554/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +657/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +761/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +865/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +968/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +1072/0/0/0/0D/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 8 Strength is required to wield this weapon.
# Short Bow
![]()
### In-Game Description --- *The type of small bow used by hunters in training. Equip arrows to use.* *Equip up to two types of arrows to give yourself immediate options in battle.* *Use arrows to hit enemies from afar to gain the upper hand by drawing first blood.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Starting weapon of the Bandit class. - Majula treasure. It is Inside a wooden chest in Blacksmith Lenigrast's workshop. You'll need Lenigrast's Key to gain access to the shop. - Iron Keep treasure (Lightning infused and upgraded to +1). Starting from the Eygil's Idol bonfire, descend both ladders and it will be between two flame-spitting bulls on a corpse. - Hollow Infantry (Bow) drop - very rare. - Rogue (Bow) drop - very rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()65/0/0/0/0 (Projectile/Strike)10054571/12/0/0 D/A/-/-/-/-0/0/0/0/010601.0
### Notes --- - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Short Bow +065/0/0/0/0D/A/-/-/-/---
Short Bow +171/0/0/0/0D/A/-/-/-/-1x Titanite Shard400
Short Bow +278/0/0/0/0D/A/-/-/-/-2x Titanite Shard500
Short Bow +384/0/0/0/0D/A/-/-/-/-3x Titanite Shard590
Short Bow +491/0/0/0/0D/A/-/-/-/-1x Large Titanite Shard790
Short Bow +597/0/0/0/0D/A/-/-/-/-2x Large Titanite Shard890
Short Bow +6104/0/0/0/0D/A/-/-/-/-3x Large Titanite Shard990
Short Bow +7110/0/0/0/0D/A/-/-/-/-1x Titanite Chunk1,180
Short Bow +8117/0/0/0/0D/A/-/-/-/-2x Titanite Chunk1,280
Short Bow +9123/0/0/0/0D/A/-/-/-/-3x Titanite Chunk1,380
Short Bow +10130/0/0/0/0D/A/-/-/-/-1x Titanite Slab1,560
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Short Bow +045/45/0/0/0E/B/C/-/-/-0/16.6/0/0/0
Magic Short Bow +150/50/0/0/0E/B/C/-/-/-0/16.6/0/0/0
Magic Short Bow +254/54/0/0/0E/B/C/-/-/-0/16.6/0/0/0
Magic Short Bow +359/59/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +463/63/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +568/68/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +672/72/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +777/77/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +881/81/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +986/86/0/0/0E/B/B/-/-/-0/16.6/0/0/0
Magic Short Bow +1091/91/0/0/0E/B/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Short Bow +045/0/45/0/0E/B/-/C/-/-0/0/16.6/0/0
Fire Short Bow +150/0/50/0/0E/B/-/C/-/-0/0/16.6/0/0
Fire Short Bow +254/0/54/0/0E/B/-/C/-/-0/0/16.6/0/0
Fire Short Bow +359/0/59/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +463/0/63/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +568/0/68/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +672/0/72/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +777/0/77/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +881/0/81/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +986/0/86/0/0E/B/-/B/-/-0/0/16.6/0/0
Fire Short Bow +1091/0/91/0/0E/B/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Short Bow +045/0/0/45/0E/B/-/-/C/-0/0/0/16.6/0
Lightning Short Bow +150/0/0/50/0E/B/-/-/C/-0/0/0/16.6/0
Lightning Short Bow +254/0/0/54/0E/B/-/-/C/-0/0/0/16.6/0
Lightning Short Bow +359/0/0/59/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +463/0/0/63/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +568/0/0/68/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +672/0/0/72/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +777/0/0/77/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +881/0/0/81/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +986/0/0/86/0E/B/-/-/B/-0/0/0/16.6/0
Lightning Short Bow +1091/0/0/91/0E/B/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Short Bow +045/0/0/0/45E/B/-/-/-/C0/0/0/0/16.6
Dark Short Bow +150/0/0/0/50E/B/-/-/-/C0/0/0/0/16.6
Dark Short Bow +254/0/0/0/54E/B/-/-/-/C0/0/0/0/16.6
Dark Short Bow +359/0/0/0/59E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +463/0/0/0/63E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +568/0/0/0/68E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +672/0/0/0/72E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +777/0/0/0/77E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +881/0/0/0/81E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +986/0/0/0/86E/B/-/-/-/B0/0/0/0/16.6
Dark Short Bow +1091/0/0/0/91E/B/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Short Bow +074/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +182/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +289/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +397/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +4104/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +5112/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +6119/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +7127/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +8134/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +9142/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Short Bow +10149/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Short Bow +065/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +171/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +278/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +384/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +491/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +597/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +6104/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +7110/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +8117/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +9123/0/0/0/0E/D/D/-/-/-0/0/0/0/0
Enchanted Short Bow +10130/0/0/0/0E/D/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Short Bow +032/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +135/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +239/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +342/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +445/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +548/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +652/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +755/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +858/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +961/0/0/0/0E/C/-/-/-/-0/0/0/0/0
Mundane Short Bow +1065/0/0/0/0E/C/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 3 Strength is required to wield this weapon.
# Twin-headed Greatbow
![]()
### In-Game Description --- *A greatbow made of animal bone. The fine craftmanship suggests that it originates in Lanafir. The unusual design appears to have ceremonial implications, but may simply be intended to intimidate foes.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Frozen Eleum Loyce treasure. Starting from the Inner Wall Bonfire Take a right going through the room with some frozen metal chests and head all the way up the stairs. At the top, head past the three Facsimile Giants that block a metal chest, through the hallway with two more along the left side wall, past the room where a Loyce Knight sits, into a dead end hallway. In this hallway there will be a illusory wall on the right hand side. Once opened drop down and turn around. Take a left, past the two Rampart Golem, til you reach a ledge with a Spellsword. Drop down to your right from this ledge and take a left past another Spellsword. Behind him will be a metal chest which contains the weapon. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()185/0/0/0/0 (Projectile/Strike)1001560451/15/0/0 A/-/-/-/-/-0/0/0/0/0107015.0
### Notes --- - A list of greatarrow types can be found here. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - This weapon takes the longest to draw and ready of all greatbows, but has enough range to snipe opposing players right as they come out of the Brotherhood of Blood arena gates. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageStat BonusesMaterials CostSouls
Twin-headed Greatbow +0185/0/0/0/0A/-/-/-/-/---
Twin-headed Greatbow +1200/0/0/0/0S/-/-/-/-/-1x Twinkling Titanite1,370
Twin-headed Greatbow +2215/0/0/0/0S/-/-/-/-/-2x Twinkling Titanite1,710
Twin-headed Greatbow +3230/0/0/0/0S/-/-/-/-/-3x Twinkling Titanite2,050
Twin-headed Greatbow +4245/0/0/0/0S/-/-/-/-/-4x Twinkling Titanite2,730
Twin-headed Greatbow +5260/0/0/0/0S/-/-/-/-/-5x Twinkling Titanite3,070
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Twin-headed Greatbow +0116/142/0/0/0B/-/S/-/-/-0/18.3/0/0/0
Magic Twin-headed Greatbow +1126/154/0/0/0A/-/S/-/-/-0/18.3/0/0/0
Magic Twin-headed Greatbow +2135/165/0/0/0A/-/S/-/-/-0/18.3/0/0/0
Magic Twin-headed Greatbow +3144/177/0/0/0A/-/S/-/-/-0/18.3/0/0/0
Magic Twin-headed Greatbow +4154/188/0/0/0A/-/S/-/-/-0/18.3/0/0/0
Magic Twin-headed Greatbow +5163/200/0/0/0S/-/S/-/-/-0/18.3/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Twin-headed Greatbow +0116/0/142/0/0B/-/-/S/-/-0/0/18.3/0/0
Fire Twin-headed Greatbow +1126/0/154/0/0A/-/-/S/-/-0/0/18.3/0/0
Fire Twin-headed Greatbow +2135/0/165/0/0A/-/-/S/-/-0/0/18.3/0/0
Fire Twin-headed Greatbow +3144/0/177/0/0A/-/-/S/-/-0/0/18.3/0/0
Fire Twin-headed Greatbow +4154/0/188/0/0A/-/-/S/-/-0/0/18.3/0/0
Fire Twin-headed Greatbow +5163/0/200/0/0S/-/-/S/-/-0/0/18.3/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Twin-headed Greatbow +0116/0/0/142/0B/-/-/-/S/-0/0/0/18.3/0
Lightning Twin-headed Greatbow +1126/0/0/154/0A/-/-/-/S/-0/0/0/18.3/0
Lightning Twin-headed Greatbow +2135/0/0/165/0A/-/-/-/S/-0/0/0/18.3/0
Lightning Twin-headed Greatbow +3144/0/0/177/0A/-/-/-/S/-0/0/0/18.3/0
Lightning Twin-headed Greatbow +4154/0/0/188/0A/-/-/-/S/-0/0/0/18.3/0
Lightning Twin-headed Greatbow +5163/0/0/200/0S/-/-/-/S/-0/0/0/18.3/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Twin-headed Greatbow +0116/0/0/0/142B/-/-/-/-/S0/0/0/0/18.3
Dark Twin-headed Greatbow +1126/0/0/0/154A/-/-/-/-/S0/0/0/0/18.3
Dark Twin-headed Greatbow +2135/0/0/0/165A/-/-/-/-/S0/0/0/0/18.3
Dark Twin-headed Greatbow +3144/0/0/0/177A/-/-/-/-/S0/0/0/0/18.3
Dark Twin-headed Greatbow +4154/0/0/0/188A/-/-/-/-/S0/0/0/0/18.3
Dark Twin-headed Greatbow +5163/0/0/0/200S/-/-/-/-/S0/0/0/0/18.3
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Twin-headed Greatbow +0212/0/0/0/0D/-/-/-/-/-0/0/0/0/0
Raw Twin-headed Greatbow +1230/0/0/0/0D/-/-/-/-/-0/0/0/0/0
Raw Twin-headed Greatbow +2247/0/0/0/0D/-/-/-/-/-0/0/0/0/0
Raw Twin-headed Greatbow +3264/0/0/0/0D/-/-/-/-/-0/0/0/0/0
Raw Twin-headed Greatbow +4281/0/0/0/0D/-/-/-/-/-0/0/0/0/0
Raw Twin-headed Greatbow +5299/0/0/0/0D/-/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Twin-headed Greatbow +0185/0/0/0/0D/-/A/-/-/-0/0/0/0/0
Enchanted Twin-headed Greatbow +1200/0/0/0/0C/-/A/-/-/-0/0/0/0/0
Enchanted Twin-headed Greatbow +2215/0/0/0/0C/-/A/-/-/-0/0/0/0/0
Enchanted Twin-headed Greatbow +3230/0/0/0/0C/-/A/-/-/-0/0/0/0/0
Enchanted Twin-headed Greatbow +4245/0/0/0/0C/-/A/-/-/-0/0/0/0/0
Enchanted Twin-headed Greatbow +5260/0/0/0/0C/-/A/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Twin-headed Greatbow +092/0/0/0/0C/-/-/-/-/-0/0/0/0/0
Mundane Twin-headed Greatbow +1100/0/0/0/0C/-/-/-/-/-0/0/0/0/0
Mundane Twin-headed Greatbow +2107/0/0/0/0C/-/-/-/-/-0/0/0/0/0
Mundane Twin-headed Greatbow +3115/0/0/0/0C/-/-/-/-/-0/0/0/0/0
Mundane Twin-headed Greatbow +4122/0/0/0/0B/-/-/-/-/-0/0/0/0/0
Mundane Twin-headed Greatbow +5130/0/0/0/0B/-/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 22 Strength is required to wield this weapon.