# Bows and Greatbows
# Alonne Greatbow
### In-Game Description
---
*Unique bow equipped by Alonne Knights.
This very powerful bow uses greatarrows,
but each draw of the string requires a great
deal of time, leaving the shooter vulnerable.
In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands.
Most of them were charlatans, but among
the riff-raff was an unusual knight from
the far east. He trained the Iron King's men
in the sword, in obeisance to his new lord.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Brume Tower treasure (upgraded to +5). In the area near where Maldron the Assassin invades, on a corpse on one of the cogs in the middle of the tower.
- Alonne Knight (Bow) drop - rare.
- Alonne Knight Captain (Bow) drop - rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 130/0/0/0/0
(Projectile/Strike) | 100 | 15 | 50 | 201/25/0/0
C/C/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 8.0 |
### Notes
---
- A list of greatarrow types can be found here.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Alonne Greatbow +0 | 130/0/0/0/0 | C/C/-/- | - | - |
Alonne Greatbow +1 | 143/0/0/0/0 | C/C/-/- | 1x Titanite Shard | 850 |
Alonne Greatbow +2 | 156/0/0/0/0 | C/C/-/- | 2x Titanite Shard | 1,060 |
Alonne Greatbow +3 | 169/0/0/0/0 | C/C/-/- | 3x Titanite Shard | 1,270 |
Alonne Greatbow +4 | 182/0/0/0/0 | C/C/-/- | 1x Large Titanite Shard | 1,690 |
Alonne Greatbow +5 | 195/0/0/0/0 | C/C/-/- | 2x Large Titanite Shard | 1,900 |
Alonne Greatbow +6 | 208/0/0/0/0 | C/C/-/- | 3x Large Titanite Shard | 2,110 |
Alonne Greatbow +7 | 221/0/0/0/0 | C/C/-/- | 1x Titanite Chunk | 2,540 |
Alonne Greatbow +8 | 234/0/0/0/0 | C/C/-/- | 2x Titanite Chunk | 2,750 |
Alonne Greatbow +9 | 247/0/0/0/0 | C/C/-/- | 3x Titanite Chunk | 2,960 |
Alonne Greatbow +10 | 260/0/0/0/0 | C/C/-/- | 1x Titanite Slab | 3,380 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Alonne Greatbow +0 | 91/91/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +1 | 100/100/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +2 | 109/109/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +3 | 118/118/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +4 | 127/127/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +5 | 136/136/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +6 | 145/145/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +7 | 154/154/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +8 | 163/163/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +9 | 172/172/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Alonne Greatbow +10 | 182/182/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Alonne Greatbow +0 | 91/0/91/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +1 | 100/0/100/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +2 | 109/0/109/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +3 | 118/0/118/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +4 | 127/0/127/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +5 | 136/0/136/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +6 | 145/0/145/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +7 | 154/0/154/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +8 | 163/0/163/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +9 | 172/0/172/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Alonne Greatbow +10 | 182/0/182/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Alonne Greatbow +0 | 91/0/0/91/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +1 | 100/0/0/100/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +2 | 109/0/0/109/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +3 | 118/0/0/118/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +4 | 127/0/0/127/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +5 | 136/0/0/136/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +6 | 145/0/0/145/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +7 | 154/0/0/154/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +8 | 163/0/0/163/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +9 | 172/0/0/172/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Alonne Greatbow +10 | 182/0/0/182/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Alonne Greatbow +0 | 91/0/0/0/91 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Alonne Greatbow +1 | 100/0/0/0/100 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Alonne Greatbow +2 | 109/0/0/0/109 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Alonne Greatbow +3 | 118/0/0/0/118 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +4 | 127/0/0/0/127 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +5 | 136/0/0/0/136 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +6 | 145/0/0/0/145 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +7 | 154/0/0/0/154 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +8 | 163/0/0/0/163 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +9 | 172/0/0/0/172 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Alonne Greatbow +10 | 182/0/0/0/182 | C/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone and 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Alonne Greatbow +0 | 149/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +1 | 164/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +2 | 179/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +3 | 194/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +4 | 209/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +5 | 224/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +6 | 239/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +7 | 254/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +8 | 269/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +9 | 284/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Alonne Greatbow +10 | 299/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Alonne Greatbow +0 | 130/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +1 | 143/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +2 | 156/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +3 | 169/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +4 | 182/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +5 | 195/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +6 | 208/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +7 | 221/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +8 | 234/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +9 | 247/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Alonne Greatbow +10 | 260/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Alonne Greatbow +0 | 65/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +1 | 71/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +2 | 78/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +3 | 84/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +4 | 91/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +5 | 97/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +6 | 104/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +7 | 110/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +8 | 117/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +9 | 123/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Alonne Greatbow +10 | 130/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.
# Bell Keeper Bow
### In-Game Description
---
*Wooden bow used by bell keepers.
Very light, and requiring hardly any strength.
The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.
They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.*
### Availability
---
***Scholar of the First Sin:***
- Belfry Guardian drop - uncommon.
***Dark Souls 2 & Scholar of the First Sin:***
- Enhanced Undead drop - rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 55/0/0/0/0
(Projectile/Strike) | 100 | 5 | 50 | 41/11/0/0
D/B/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 0.5 |
### Notes
---
- Slightly slower firing speed than the regular Short bow.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Bell Keeper Bow +0 | 55/0/0/0/0 | D/B/-/-/-/- | - | - |
Bell Keeper Bow +1 | 60/0/0/0/0 | D/B/-/-/-/- | 1x Titanite Shard | 470 |
Bell Keeper Bow +2 | 66/0/0/0/0 | D/B/-/-/-/- | 2x Titanite Shard | 580 |
Bell Keeper Bow +3 | 71/0/0/0/0 | D/B/-/-/-/- | 3x Titanite Shard | 700 |
Bell Keeper Bow +4 | 77/0/0/0/0 | D/B/-/-/-/- | 1x Large Titanite Shard | 930 |
Bell Keeper Bow +5 | 82/0/0/0/0 | D/B/-/-/-/- | 2x Large Titanite Shard | 1,050 |
Bell Keeper Bow +6 | 88/0/0/0/0 | D/B/-/-/-/- | 3x Large Titanite Shard | 1,160 |
Bell Keeper Bow +7 | 93/0/0/0/0 | D/B/-/-/-/- | 1x Titanite Chunk | 1,390 |
Bell Keeper Bow +8 | 99/0/0/0/0 | D/B/-/-/-/- | 2x Titanite Chunk | 1,510 |
Bell Keeper Bow +9 | 104/0/0/0/0 | D/B/-/-/-/- | 3x Titanite Chunk | 1,620 |
Bell Keeper Bow +10 | 110/0/0/0/0 | D/B/-/-/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Bell Keeper Bow +0 | 38/38/0/0/0 | E/C/C/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +1 | 42/42/0/0/0 | E/C/C/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +2 | 46/46/0/0/0 | E/C/C/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +3 | 50/50/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +4 | 53/53/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +5 | 57/57/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +6 | 61/61/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +7 | 65/65/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +8 | 69/69/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +9 | 73/73/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
Magic Bell Keeper Bow +10 | 77/77/0/0/0 | E/C/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Bell Keeper Bow +0 | 38/0/38/0/0 | E/C/-/C/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +1 | 42/0/42/0/0 | E/C/-/C/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +2 | 46/0/46/0/0 | E/C/-/C/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +3 | 50/0/50/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +4 | 53/0/53/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +5 | 57/0/57/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +6 | 61/0/61/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +7 | 65/0/65/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +8 | 69/0/69/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +9 | 73/0/73/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
Fire Bell Keeper Bow +10 | 77/0/77/0/0 | E/C/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Bell Keeper Bow +0 | 38/0/0/38/0 | E/C/-/-/C/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +1 | 42/0/0/42/0 | E/C/-/-/C/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +2 | 46/0/0/46/0 | E/C/-/-/C/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +3 | 50/0/0/50/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +4 | 53/0/0/53/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +5 | 57/0/0/57/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +6 | 61/0/0/61/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +7 | 65/0/0/65/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +8 | 69/0/0/69/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +9 | 73/0/0/73/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
Lightning Bell Keeper Bow +10 | 77/0/0/77/0 | E/C/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Bell Keeper Bow +0 | 38/0/0/0/38 | E/C/-/-/-/C | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +1 | 42/0/0/0/42 | E/C/-/-/-/C | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +2 | 46/0/0/0/46 | E/C/-/-/-/C | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +3 | 50/0/0/0/50 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +4 | 53/0/0/0/53 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +5 | 57/0/0/0/57 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +6 | 61/0/0/0/61 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +7 | 65/0/0/0/65 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +8 | 69/0/0/0/69 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +9 | 73/0/0/0/73 | E/C/-/-/-/B | 0/0/0/0/16.6 |
Dark Bell Keeper Bow +10 | 77/0/0/0/77 | E/C/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Bell Keeper Bow +0 | 63/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +1 | 69/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +2 | 75/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +3 | 82/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +4 | 88/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +5 | 94/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +6 | 101/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +7 | 107/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +8 | 113/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +9 | 120/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Bell Keeper Bow +10 | 126/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Bell Keeper Bow +0 | 55/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +1 | 60/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +2 | 66/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +3 | 71/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +4 | 77/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +5 | 82/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +6 | 88/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +7 | 93/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +8 | 99/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +9 | 104/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Bell Keeper Bow +10 | 110/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Bell Keeper Bow +0 | 27/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +1 | 30/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +2 | 33/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +3 | 35/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +4 | 38/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +5 | 41/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +6 | 44/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +7 | 46/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +8 | 49/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +9 | 53/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Mundane Bell Keeper Bow +10 | 55/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 2 Strength is required to wield this weapon.
# Bow of Want
### In-Game Description
---
*A bow created from the soul of Nashandra.
The old one of the Abyss was reborn in death,
split into minuscule fragments, and spread
across the land.
Light and Dark are two sides of the same coin,
much like the soul and the curse. The beings
who presented themselves to those in search
of kinghood were drawn to their awesome strength.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 40/0/0/40/0
(Projectile/Strike) | 100 | 5 | 50 | 91/20/0/18
C/A/-/-/C/- | 0/0/0/0/0 | 10 | 70 | 2.0 |
## Notes
---
- Using a Light Attack with the opposite hand that the bow is equipped in fires a bolt of lightning that scales with Lightning bonus. (Uses 10 Durability)
- This can be reduced to 5 with the use of a Bracing Knuckle Ring +2.
- Due to the light attack being used for the special attack, aiming can only be done with the heavy attack opposite to the hand that the bow is equipped in.
- The special attack has poor target tracking. Costs less stamina than regular shots.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Bow of Want +0 | 40/0/0/40/0 | C/A/-/C/- | - | - |
Bow of Want +1 | 52/0/0/58/0 | C/A/-/C/- | 1x Petrified Dragon Bone | 1,340 |
Bow of Want +2 | 64/0/0/76/0 | C/A/-/C/- | 2x Petrified Dragon Bone | 1,670 |
Bow of Want +3 | 76/0/0/94/0 | C/A/-/C/- | 3x Petrified Dragon Bone | 2,010 |
Bow of Want +4 | 88/0/0/112/0 | C/A/-/C/- | 4x Petrified Dragon Bone | 2,680 |
Bow of Want +5 | 100/0/0/130/0 | C/A/-/C/- | 5x Petrified Dragon Bone | 3,010 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Bow of Want +0 | 36/24/0/36/0 | D/B/C/-/C/- | 0.0/16.6/0.0/0.0/0.0 |
Magic Bow of Want +1 | 46/34/0/52/0 | D/B/C/-/C/- | 0.0/16.6/0.0/0.0/0.0 |
Magic Bow of Want +2 | 57/45/0/68/0 | D/B/C/-/C/- | 0.0/16.6/0.0/0.0/0.0 |
Magic Bow of Want +3 | 68/56/0/84/0 | D/B/C/-/C/- | 0.0/16.6/0.0/0.0/0.0 |
Magic Bow of Want +4 | 79/67/0/100/0 | D/B/C/-/C/- | 0.0/16.6/0.0/0.0/0.0 |
Magic Bow of Want +5 | 90/78/0/117/0 | D/B/C/-/C/- | 0.0/16.6/0.0/0.0/0.0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Bow of Want +0 | 36/0/24/36/0 | D/B/-/C/C/- | 0.0/0.0/16.6/0.0/0.0 |
Fire Bow of Want +1 | 46/0/34/52/0 | D/B/-/C/C/- | 0.0/0.0/16.6/0.0/0.0 |
Fire Bow of Want +2 | 57/0/45/68/0 | D/B/-/C/C/- | 0.0/0.0/16.6/0.0/0.0 |
Fire Bow of Want +3 | 68/0/56/84/0 | D/B/-/C/C/- | 0.0/0.0/16.6/0.0/0.0 |
Fire Bow of Want +4 | 79/0/67/100/0 | D/B/-/C/C/- | 0.0/0.0/16.6/0.0/0.0 |
Fire Bow of Want +5 | 90/0/78/117/0 | D/B/-/C/C/- | 0.0/0.0/16.6/0.0/0.0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Bow of Want +0 | 24/0/0/72/0 | D/B/-/-/C/- | 0.0/0.0/0.0/16.6/0.0 |
Lightning Bow of Want +1 | 31/0/0/104/0 | D/B/-/-/C/- | 0.0/0.0/0.0/16.6/0.0 |
Lightning Bow of Want +2 | 38/0/0/136/0 | D/B/-/-/C/- | 0.0/0.0/0.0/16.6/0.0 |
Lightning Bow of Want +3 | 45/0/0/169/0 | D/B/-/-/C/- | 0.0/0.0/0.0/16.6/0.0 |
Lightning Bow of Want +4 | 52/0/0/201/0 | D/B/-/-/C/- | 0.0/0.0/0.0/16.6/0.0 |
Lightning Bow of Want +5 | 60/0/0/234/0 | D/B/-/-/C/- | 0.0/0.0/0.0/16.6/0.0 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Bow of Want +0 | 36/0/0/36/24 | D/B/-/-/C/C | 0.0/0.0/0.0/0.0/16.6 |
Dark Bow of Want +1 | 46/0/0/52/34 | D/B/-/-/C/C | 0.0/0.0/0.0/0.0/16.6 |
Dark Bow of Want +2 | 57/0/0/68/45 | D/B/-/-/C/C | 0.0/0.0/0.0/0.0/16.6 |
Dark Bow of Want +3 | 68/0/0/84/56 | D/B/-/-/C/C | 0.0/0.0/0.0/0.0/16.6 |
Dark Bow of Want +4 | 79/0/0/100/67 | D/B/-/-/C/C | 0.0/0.0/0.0/0.0/16.6 |
Dark Bow of Want +5 | 90/0/0/117/78 | D/B/-/-/C/C | 0.0/0.0/0.0/0.0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Bow of Want +0 | 46/0/0/46/0 | E/E/-/-/D/- | 0.0/0.0/0.0/0.0/0.0 |
Raw Bow of Want +1 | 59/0/0/66/0 | E/E/-/-/D/- | 0.0/0.0/0.0/0.0/0.0 |
Raw Bow of Want +2 | 73/0/0/87/0 | E/E/-/-/D/- | 0.0/0.0/0.0/0.0/0.0 |
Raw Bow of Want +3 | 87/0/0/108/0 | E/E/-/-/D/- | 0.0/0.0/0.0/0.0/0.0 |
Raw Bow of Want +4 | 101/0/0/128/0 | E/E/-/-/D/- | 0.0/0.0/0.0/0.0/0.0 |
Raw Bow of Want +5 | 115/0/0/149/0 | E/E/-/-/D/- | 0.0/0.0/0.0/0.0/0.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Bow of Want +0 | 40/0/0/40/0 | E/D/D/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Enchanted Bow of Want +1 | 52/0/0/58/0 | E/D/D/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Enchanted Bow of Want +2 | 64/0/0/76/0 | E/D/D/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Enchanted Bow of Want +3 | 76/0/0/94/0 | E/D/D/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Enchanted Bow of Want +4 | 88/0/0/112/0 | E/D/D/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Enchanted Bow of Want +5 | 100/0/0/130/0 | E/D/D/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Bow of Want +0 | 20/0/0/20/0 | D/C/-/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Mundane Bow of Want +1 | 26/0/0/29/0 | D/C/-/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Mundane Bow of Want +2 | 32/0/0/38/0 | D/C/-/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Mundane Bow of Want +3 | 38/0/0/47/0 | D/C/-/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Mundane Bow of Want +4 | 44/0/0/56/0 | D/C/-/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
Mundane Bow of Want +5 | 50/0/0/65/0 | D/C/-/-/E/- | 0.0/0.0/0.0/0.0/0.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.
# Composite Bow
### In-Game Description
---
*A bow crafted from various materials.*
*Inflicts more damage than ordinary bows,
but has a shorter ranger making it unfit
for sniping.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Weaponsmith Ornifex for 5,500 souls.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 82/0/0/0/0
(Projectile/Strike) | 100 | 5 | 35 | 141/18/0/0
C/C/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 2.0 |
## Notes
---
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Composite Bow +0 | 82/0/0/0/0 | C/C/-/-/-/- | - | - |
Composite Bow +1 | 90/0/0/0/0 | C/C/-/-/-/- | 1x Titanite Shard | 630 |
Composite Bow +2 | 98/0/0/0/0 | C/C/-/-/-/- | 2x Titanite Shard | 790 |
Composite Bow +3 | 106/0/0/0/0 | C/C/-/-/-/- | 3x Titanite Shard | 940 |
Composite Bow +4 | 115/0/0/0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,250 |
Composite Bow +5 | 123/0/0/0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,410 |
Composite Bow +6 | 131/0/0/0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,570 |
Composite Bow +7 | 140/0/0/0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,880 |
Composite Bow +8 | 148/0/0/0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 2,030 |
Composite Bow +9 | 156/0/0/0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 2,190 |
Composite Bow +10 | 165/0/0/0/0 | C/C/-/-/-/- | 1x Titanite Slab | 2,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Composite Bow +0 | 57/57/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +1 | 63/63/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +2 | 69/69/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +3 | 74/74/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +4 | 80/80/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +5 | 86/86/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +6 | 92/92/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +7 | 98/98/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +8 | 103/103/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +9 | 109/109/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +10 | 115/115/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Composite Bow +0 | 57/0/57/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +1 | 63/0/63/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +2 | 69/0/69/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +3 | 74/0/74/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +4 | 80/0/80/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +5 | 86/0/86/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +6 | 92/0/92/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +7 | 98/0/98/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +8 | 103/0/103/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +9 | 109/0/109/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +10 | 115/0/115/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Composite Bow +0 | 57/0/0/57/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Composite Bow +1 | 63/0/0/63/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Composite Bow +2 | 69/0/0/69/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Composite Bow +3 | 74/0/0/74/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +4 | 80/0/0/80/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +5 | 86/0/0/86/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +6 | 92/0/0/92/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +7 | 98/0/0/98/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +8 | 103/0/0/103/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +9 | 109/0/0/109/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +10 | 115/0/0/115/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Composite Bow +0 | 57/0/0/0/57 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Composite Bow +1 | 63/0/0/0/63 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Composite Bow +2 | 69/0/0/0/69 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Composite Bow +3 | 74/0/0/0/74 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +4 | 80/0/0/0/80 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +5 | 86/0/0/0/86 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +6 | 92/0/0/0/92 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +7 | 98/0/0/0/98 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +8 | 103/0/0/0/103 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +9 | 109/0/0/0/109 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +10 | 115/0/0/0/115 | D/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Composite Bow +0 | 94/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +1 | 103/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +2 | 113/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +3 | 122/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +4 | 132/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +5 | 142/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +6 | 151/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +7 | 161/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +8 | 170/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +9 | 180/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +10 | 189/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Composite Bow +0 | 82/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +1 | 90/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +2 | 98/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +3 | 106/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +4 | 115/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +5 | 123/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +6 | 131/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +7 | 140/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +8 | 148/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +9 | 156/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +10 | 165/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Composite Bow +0 | 41/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +1 | 45/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +2 | 49/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +3 | 53/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +4 | 57/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +5 | 61/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +6 | 65/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +7 | 70/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +8 | 74/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +9 | 78/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +10 | 82/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 7 Strength is required to wield this weapon.
# Dragonrider Bow
### In-Game Description
---
*Bow wielded by Dragonriders,*
*King Vendrick's royal guard.*
*Merely drawing this bow requires inhuman*
*strength, but each shot has deadly potential.*
*Demands great skill of its wielder, and thus*
*Served to test the worthiness of those*
*who aspired to join the Dragonriders.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 72/80/0/0/0
(Projectile/Strike) | 100 | 5 | 35 | 201/18/0/0
B/D/C/-/-/- | 0/0/0/0/0 | 10 | 40 | 3.0 |
### Notes
---
- This weapon only uses arrow ammunition, contrary to the blue Dragonrider who shoots the player with greatarrows during the bossfight.
- Fires much slower than other bows and consumes 50% more stamina per shot.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Dragonrider Bow +0 | 72/80/0/0/0 | B/D/C/-/-/- | - | - |
Dragonrider Bow +1 | 93/84/0/0/0 | B/D/C/-/-/- | 1x Petrified Dragon Bone | 1,040 |
Dragonrider Bow +2 | 115/88/0/0/0 | B/D/C/-/-/- | 2x Petrified Dragon Bone | 1,290 |
Dragonrider Bow +3 | 136/92/0/0/0 | B/D/C/-/-/- | 3x Petrified Dragon Bone | 1,550 |
Dragonrider Bow +4 | 158/96/0/0/0 | B/D/C/-/-/- | 4x Petrified Dragon Bone | 2,070 |
Dragonrider Bow +5 | 180/100/0/0/0 | B/D/C/-/-/- | 5x Petrified Dragon Bone | 2,320 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Dragonrider Bow +0 | 69/115/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +1 | 89/120/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +2 | 110/126/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +3 | 131/132/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +4 | 152/138/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +5 | 172/144/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Dragonrider Bow +0 | 64/72/48/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +1 | 84/75/50/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +2 | 103/79/52/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +3 | 123/82/55/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +4 | 142/86/57/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +5 | 162/90/60/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Dragonrider Bow +0 | 64/72/0/48/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +1 | 84/75/0/50/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +2 | 103/79/0/52/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +3 | 123/82/0/55/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +4 | 142/86/0/57/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +5 | 162/90/0/60/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Dragonrider Bow +0 | 64/72/0/0/48 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +1 | 84/75/0/0/50 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +2 | 103/79/0/0/52 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +3 | 123/82/0/0/55 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +4 | 142/86/0/0/57 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +5 | 162/90/0/0/60 | B/E/C/-/-/C | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Dragonrider Bow +0 | 82/92/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +1 | 107/96/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +2 | 132/101/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +3 | 157/105/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +4 | 182/110/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +5 | 207/115/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Dragonrider Bow +0 | 72/80/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +1 | 93/84/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +2 | 115/88/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +3 | 136/92/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +4 | 158/96/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +5 | 180/100/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Dragonrider Bow +0 | 36/40/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +1 | 46/42/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +2 | 57/44/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +3 | 68/46/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +4 | 79/48/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +5 | 90/50/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.
# Dragonslayer Greatbow
### In-Game Description
---
*A greatbow said to be used to down
ancient dragons flying high above the clouds.
Extremely large for a mere bow, and more
destructive than any ranged weapon imaginable.*
*Shooting this bow first requires the grounding
of its stabilizing anchor, which takes time and
leaves the shooter vulnerable. Also requires
greatarrows.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Old King Soul and 10,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 116/0/0/0/0
(Projectile/Strike) | 100 | 15 | 50 | 301/20/0/0
B/C/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 10.0 |
### Notes
---
- A list of greatarrow types can be found here.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Dragonslayer Greatbow +1 | 116/0/0/0/0 | B/C/-/-/-/- | - | - |
Dragonslayer Greatbow +1 | 150/0/0/0/0 | B/C/-/-/-/- | 1x Petrified Dragon Bone | 1,810 |
Dragonslayer Greatbow +2 | 185/0/0/0/0 | B/C/-/-/-/- | 2x Petrified Dragon Bone | 2,260 |
Dragonslayer Greatbow +3 | 220/0/0/0/0 | B/C/-/-/-/- | 3x Petrified Dragon Bone | 2,710 |
Dragonslayer Greatbow +4 | 255/0/0/0/0 | B/C/-/-/-/- | 4x Petrified Dragon Bone | 3,610 |
Dragonslayer Greatbow +5 | 290/0/0/0/0 | B/C/-/-/-/- | 5x Petrified Dragon Bone | 4,070 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Dragonslayer Greatbow +0 | 81/81/0/0/0 | B/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +1 | 105/105/0/0/0 | B/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +2 | 129/129/0/0/0 | B/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +3 | 154/154/0/0/0 | B/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +4 | 178/178/0/0/0 | B/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +5 | 203/203/0/0/0 | B/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Dragonslayer Greatbow +0 | 81/0/81/0/0 | B/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +1 | 105/0/105/0/0 | B/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +2 | 129/0/129/0/0 | B/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +3 | 154/0/154/0/0 | B/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +4 | 178/0/178/0/0 | B/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +5 | 203/0/203/0/0 | B/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Dragonslayer Greatbow +0 | 81/0/0/81/0 | B/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +1 | 105/0/0/105/0 | B/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +2 | 129/0/0/129/0 | B/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +3 | 154/0/0/154/0 | B/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +4 | 178/0/0/178/0 | B/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +5 | 203/0/0/203/0 | B/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Dragonslayer Greatbow +0 | 81/0/0/0/81 | B/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +1 | 105/0/0/0/105 | B/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +2 | 129/0/0/0/129 | B/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +3 | 154/0/0/0/154 | B/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +4 | 178/0/0/0/178 | B/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +5 | 203/0/0/0/203 | B/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Dragonslayer Greatbow +0 | 133/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +1 | 173/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +2 | 213/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +3 | 253/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +4 | 293/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +5 | 333/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Dragonslayer Greatbow +0 | 116/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +1 | 150/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +2 | 185/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +3 | 220/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +4 | 255/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +5 | 290/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Dragonslayer Greatbow +0 | 58/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +1 | 75/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +2 | 92/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +3 | 110/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +4 | 127/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +5 | 145/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 15 Strength is required to wield this weapon.
# Hunter's Blackbow
### In-Game Description
---
*A black bow designed for long distances.
Difficult to handle at first, and requiring
some amount of practice to master.
The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Drangleic Castle treasure. Go down the ladder near the hidden Forgotten Chamber bonfire, the bow will be in a metal chest guarded by a Royal Swordsman.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 77/0/0/0/0
(Projectile/Strike) | 100 | 5 | 60 | 91/25/0/0
E/S/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 2.0 |
### Notes
---
- The normal Long Bow does nearly the same amount of damage, even though it only has an A rating in Dexterity scaling.
However, the Hunter's Blackbow shoots the fastest out of all the bows. (7 frames faster than Longbow)
- Because the difference in scaling from A to S is not that much of an increase, this bow is a good candidate for most infusions as
it's scaling drops only to an A rating once infused.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Hunter's Blackbow +0 | 77/0/0/0/0 | E/S/-/-/-/- | - | - |
Hunter's Blackbow +1 | 84/0/0/0/0 | E/S/-/-/-/- | 1x Titanite Shard | 630 |
Hunter's Blackbow +2 | 92/0/0/0/0 | E/S/-/-/-/- | 2x Titanite Shard | 790 |
Hunter's Blackbow +3 | 100/0/0/0/0 | E/S/-/-/-/- | 3x Titanite Shard | 940 |
Hunter's Blackbow +4 | 108/0/0/0/0 | E/S/-/-/-/- | 1x Large Titanite Shard | 1,250 |
Hunter's Blackbow +5 | 116/0/0/0/0 | E/S/-/-/-/- | 2x Large Titanite Shard | 1,410 |
Hunter's Blackbow +6 | 123/0/0/0/0 | E/S/-/-/-/- | 3x Large Titanite Shard | 1,570 |
Hunter's Blackbow +7 | 131/0/0/0/0 | E/S/-/-/-/- | 1x Titanite Chunk | 1,880 |
Hunter's Blackbow +8 | 139/0/0/0/0 | E/S/-/-/-/- | 2x Titanite Chunk | 2,030 |
Hunter's Blackbow +9 | 147/0/0/0/0 | E/S/-/-/-/- | 3x Titanite Chunk | 2,190 |
Hunter's Blackbow +10 | 155/0/0/0/0 | E/S/-/-/-/- | 1x Titanite Slab | 2,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Hunter's Blackbow +0 | 53/53/0/0/0 | E/A/C/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +1 | 59/59/0/0/0 | E/A/C/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +2 | 64/64/0/0/0 | E/A/C/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +3 | 70/70/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +4 | 75/75/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +5 | 81/81/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +6 | 86/86/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +7 | 92/92/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +8 | 97/97/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +9 | 103/103/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
Magic Hunter's Blackbow +10 | 108/108/0/0/0 | E/A/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Hunter's Blackbow +0 | 53/0/53/0/0 | E/A/-/C/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +1 | 59/0/59/0/0 | E/A/-/C/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +2 | 64/0/64/0/0 | E/A/-/C/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +3 | 70/0/70/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +4 | 75/0/75/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +5 | 81/0/81/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +6 | 86/0/86/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +7 | 92/0/92/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +8 | 97/0/97/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +9 | 103/0/103/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
Fire Hunter's Blackbow +10 | 108/0/108/0/0 | E/A/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Hunter's Blackbow +0 | 53/0/0/53/0 | E/A/-/-/C/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +1 | 59/0/0/59/0 | E/A/-/-/C/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +2 | 64/0/0/64/0 | E/A/-/-/C/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +3 | 70/0/0/70/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +4 | 75/0/0/75/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +5 | 81/0/0/81/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +6 | 86/0/0/86/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +7 | 92/0/0/92/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +8 | 97/0/0/97/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +9 | 103/0/0/103/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
Lightning Hunter's Blackbow +10 | 108/0/0/108/0 | E/A/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Hunter's Blackbow +0 | 53/0/0/0/53 | E/A/-/-/-/C | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +1 | 59/0/0/0/59 | E/A/-/-/-/C | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +2 | 64/0/0/0/64 | E/A/-/-/-/C | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +3 | 70/0/0/0/70 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +4 | 75/0/0/0/75 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +5 | 81/0/0/0/81 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +6 | 86/0/0/0/86 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +7 | 92/0/0/0/92 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +8 | 97/0/0/0/97 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +9 | 103/0/0/0/103 | E/A/-/-/-/B | 0/0/0/0/16.6 |
Dark Hunter's Blackbow +10 | 108/0/0/0/108 | E/A/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Hunter's Blackbow +0 | 88/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +1 | 97/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +2 | 106/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +3 | 115/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +4 | 124/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +5 | 133/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +6 | 142/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +7 | 151/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +8 | 160/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +9 | 169/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
Raw Hunter's Blackbow +10 | 178/0/0/0/0 | E/D/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Hunter's Blackbow +0 | 77/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +1 | 84/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +2 | 92/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +3 | 100/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +4 | 108/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +5 | 116/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +6 | 123/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +7 | 131/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +8 | 139/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +9 | 147/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Hunter's Blackbow +10 | 155/0/0/0/0 | E/D/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Hunter's Blackbow +0 | 38/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +1 | 42/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +2 | 46/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +3 | 50/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +4 | 54/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +5 | 58/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +6 | 61/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +7 | 65/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +8 | 69/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +9 | 73/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Hunter's Blackbow +10 | 78/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.
# Long Bow
### In Game Description
---
*A standard bow used by hunters.
Equip arrows to use.
Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing blood first.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Steady Hand McDuff for 2,000 souls.
- Shulva, Sanctum City treasure (upgraded to +7). Starting from the Sanctum Walk bonfire, travel down the path and you'll see
some Sanctum Soldier archers slightly to your left in the distance. Make your way over to them and look down, you'll see a platform,
that can be raised by a nearby switch below you, with a corpse on it which contains the weapon.
- Skeleton (Bow) drop - very rare.
- Hollow Soldier (Bow) drop - very rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 75/0/0/0/0
(Projectile/Strike) | 100 | 5 | 50 | 101/16/0/0
D/A/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 2.0 |
## Notes
---
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Long Bow +0 | 75/0/0/0/0 | D/A/-/-/-/- | - | - |
Long Bow +1 | 82/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Shard | 470 |
Long Bow +2 | 90/0/0/0/0 | D/A/-/-/-/- | 2x Titanite Shard | 580 |
Long Bow +3 | 97/0/0/0/0 | D/A/-/-/-/- | 3x Titanite Shard | 700 |
Long Bow +4 | 105/0/0/0/0 | D/A/-/-/-/- | 1x Large Titanite Shard | 930 |
Long Bow +5 | 112/0/0/0/0 | D/A/-/-/-/- | 2x Large Titanite Shard | 1,050 |
Long Bow +6 | 120/0/0/0/0 | D/A/-/-/-/- | 3x Large Titanite Shard | 1,160 |
Long Bow +7 | 127/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Chunk | 1,390 |
Long Bow +8 | 135/0/0/0/0 | D/A/-/-/-/- | 2x Titanite Chunk | 1,510 |
Long Bow +9 | 142/0/0/0/0 | D/A/-/-/-/- | 3x Titanite Chunk | 1,620 |
Long Bow +10 | 150/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Long Bow +0 | 52/52/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +1 | 57/57/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +2 | 63/63/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +3 | 68/68/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +4 | 73/73/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +5 | 78/78/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +6 | 84/84/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +7 | 89/89/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +8 | 94/94/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +9 | 99/99/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Long Bow +10 | 105/105/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Long Bow +0 | 52/0/52/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Long Bow +1 | 57/0/57/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Long Bow +2 | 63/0/63/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Long Bow +3 | 68/0/68/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +4 | 73/0/73/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +5 | 78/0/78/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +6 | 84/0/84/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +7 | 89/0/89/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +8 | 94/0/94/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +9 | 99/0/99/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Long Bow +10 | 105/0/105/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Long Bow +0 | 52/0/0/52/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Long Bow +1 | 57/0/0/57/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Long Bow +2 | 63/0/0/63/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Long Bow +3 | 68/0/0/68/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +4 | 73/0/0/73/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +5 | 78/0/0/78/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +6 | 84/0/0/84/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +7 | 89/0/0/89/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +8 | 94/0/0/94/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +9 | 99/0/0/99/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Long Bow +10 | 105/0/0/105/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Long Bow +0 | 52/0/0/0/52 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Long Bow +1 | 57/0/0/0/57 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Long Bow +2 | 63/0/0/0/63 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Long Bow +3 | 68/0/0/0/68 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +4 | 73/0/0/0/73 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +5 | 78/0/0/0/78 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +6 | 84/0/0/0/84 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +7 | 89/0/0/0/89 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +8 | 94/0/0/0/94 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +9 | 99/0/0/0/99 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Long Bow +10 | 105/0/0/0/105 | E/B/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Long Bow +0 | 86/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +1 | 94/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +2 | 103/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +3 | 112/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +4 | 120/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +5 | 129/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +6 | 138/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +7 | 146/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +8 | 155/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +9 | 163/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Long Bow +10 | 172/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Long Bow +0 | 75/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +1 | 82/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +2 | 90/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +3 | 97/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +4 | 105/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +5 | 112/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +6 | 120/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +7 | 127/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +8 | 135/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +9 | 142/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Long Bow +10 | 150/0/0/0/0 | E/D/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Long Bow +0 | 37/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +1 | 41/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +2 | 45/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +3 | 48/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +4 | 52/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +5 | 56/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +6 | 60/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +7 | 63/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +8 | 67/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +9 | 71/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Long Bow +10 | 75/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 5 Strength is required to wield this weapon.
# Possessed Armor Greatbow
### In-Game Description
---
*Greatbow wielded by possessed armor.
Crafted with multiple layers of iron,
resulting in almost excessive sturdiness.
These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Possessed Armor drop - rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 153/0/0/0/40
(Projectile/Strike) | 100 | 15 | 50 | 251/40/0/0
D/B/-/-/-/C | 0/0/0/0/0 | 10 | 70 | 10.0 |
### Notes
---
- A list of greatarrow types can be found here.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Possessed Armor Greatbow +0 | 153/0/0/0/40 | D/B/-/-/-/C | - | - |
Possessed Armor Greatbow +1 | 157/0/0/0/42 | D/B/-/-/-/C | 1x Titanite Shard | 850 |
Possessed Armor Greatbow +2 | 162/0/0/0/44 | D/B/-/-/-/C | 2x Titanite Shard | 1,060 |
Possessed Armor Greatbow +3 | 167/0/0/0/46 | D/B/-/-/-/C | 3x Titanite Shard | 1,270 |
Possessed Armor Greatbow +4 | 171/0/0/0/48 | D/B/-/-/-/C | 1x Large Titanite Shard | 1,690 |
Possessed Armor Greatbow +5 | 176/0/0/0/50 | D/B/-/-/-/C | 2x Large Titanite Shard | 1,900 |
Possessed Armor Greatbow +6 | 181/0/0/0/52 | D/B/-/-/-/C | 3x Large Titanite Shard | 2,110 |
Possessed Armor Greatbow +7 | 185/0/0/0/54 | D/B/-/-/-/C | 1x Titanite Chunk | 2,540 |
Possessed Armor Greatbow +8 | 190/0/0/0/56 | D/B/-/-/-/C | 2x Titanite Chunk | 2,750 |
Possessed Armor Greatbow +9 | 195/0/0/0/58 | D/B/-/-/-/C | 3x Titanite Chunk | 2,960 |
Possessed Armor Greatbow +10 | 200/0/0/0/60 | D/A/-/-/-/C | 1x Titanite Slab | 3,380 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Possessed Armor Greatbow +0 | 133/26/0/0/34 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +1 | 137/27/0/0/36 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +2 | 141/29/0/0/38 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +3 | 145/30/0/0/40 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +4 | 149/31/0/0/41 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +5 | 153/33/0/0/43 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +6 | 157/34/0/0/45 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +7 | 161/35/0/0/46 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +8 | 165/36/0/0/48 | E/C/C/-/-/C | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +9 | 169/38/0/0/50 | E/C/B/-/-/B | 0/18.3/0/0/0 |
Magic Possessed Armor Greatbow +10 | 174/39/0/0/52 | E/C/B/-/-/B | 0/18.3/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Possessed Armor Greatbow +0 | 133/0/26/0/34 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +1 | 137/0/27/0/36 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +2 | 141/0/29/0/38 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +3 | 145/0/30/0/40 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +4 | 149/0/31/0/41 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +5 | 153/0/33/0/43 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +6 | 157/0/34/0/45 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +7 | 161/0/35/0/46 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +8 | 165/0/36/0/48 | E/C/-/C/-/C | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +9 | 169/0/38/0/50 | E/C/-/B/-/B | 0/0/18.3/0/0 |
Fire Possessed Armor Greatbow +10 | 174/0/39/0/52 | E/C/-/B/-/B | 0/0/18.3/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Possessed Armor Greatbow +0 | 133/0/0/26/34 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +1 | 137/0/0/27/36 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +2 | 141/0/0/29/38 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +3 | 145/0/0/30/40 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +4 | 149/0/0/31/41 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +5 | 153/0/0/33/43 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +6 | 157/0/0/34/45 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +7 | 161/0/0/35/46 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +8 | 165/0/0/36/48 | E/C/-/-/C/C | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +9 | 169/0/0/38/50 | E/C/-/-/B/B | 0/0/0/18.3/0 |
Lightning Possessed Armor Greatbow +10 | 174/0/0/39/52 | E/C/-/-/B/B | 0/0/0/18.3/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Possessed Armor Greatbow +0 | 128/0/0/0/78 | E/C/-/-/-/C | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +1 | 132/0/0/0/82 | E/C/-/-/-/C | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +2 | 136/0/0/0/86 | E/C/-/-/-/C | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +3 | 140/0/0/0/90 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +4 | 144/0/0/0/94 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +5 | 148/0/0/0/98 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +6 | 152/0/0/0/101 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +7 | 156/0/0/0/105 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +8 | 160/0/0/0/109 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +9 | 164/0/0/0/113 | E/C/-/-/-/B | 0/0/0/0/13.3 |
Dark Possessed Armor Greatbow +10 | 167/0/0/0/117 | E/C/-/-/-/B | 0/0/0/0/13.3 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Possessed Armor Greatbow +0 | 175/0/0/0/46 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +1 | 181/0/0/0/48 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +2 | 186/0/0/0/50 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +3 | 192/0/0/0/52 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +4 | 197/0/0/0/55 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +5 | 202/0/0/0/57 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +6 | 208/0/0/0/59 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +7 | 213/0/0/0/62 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +8 | 219/0/0/0/64 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +9 | 224/0/0/0/66 | E/E/-/-/-/D | 0/0/0/0/0 |
Raw Possessed Armor Greatbow +10 | 230/0/0/0/69 | E/E/-/-/-/D | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Possessed Armor Greatbow +0 | 153/0/0/0/40 | E/E/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +1 | 157/0/0/0/42 | E/E/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +2 | 162/0/0/0/44 | E/E/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +3 | 167/0/0/0/46 | E/E/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +4 | 171/0/0/0/48 | E/E/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +5 | 176/0/0/0/50 | E/D/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +6 | 181/0/0/0/52 | E/D/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +7 | 185/0/0/0/54 | E/D/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +8 | 190/0/0/0/56 | E/D/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +9 | 195/0/0/0/58 | E/D/D/-/-/E | 0/0/0/0/0 |
Enchanted Possessed Armor Greatbow +10 | 200/0/0/0/60 | E/D/C/-/-/D | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Possessed Armor Greatbow +0 | 76/0/0/0/20 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +1 | 78/0/0/0/21 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +2 | 81/0/0/0/22 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +3 | 83/0/0/0/23 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +4 | 85/0/0/0/24 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +5 | 88/0/0/0/25 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +6 | 90/0/0/0/26 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +7 | 92/0/0/0/27 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +8 | 95/0/0/0/28 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +9 | 97/0/0/0/29 | E/D/-/-/-/E | 0/0/0/0/0 |
Mundane Possessed Armor Greatbow +10 | 100/0/0/0/30 | E/D/-/-/-/D | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 12 Strength is required to wield this weapon.
# Sea Bow
### In-Game Description
---
*A bow built for sea-faring marine warriors.
Has an extended range for hunting down
sea monsters from afar.*
*A great sea lies to the north of Drangleic,
and beyond that is an unexplored continent
that is home to things inhuman.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Varangian Sailor (Sword & Shield, Bow) drop - very rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 72/0/0/0/0
(Projectile/Strike) | 100 | 5 | 65 | 161/15/0/0
C/C/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 2.0 |
### Notes
---
- The longest-ranged bow in the game by a hair, but otherwise a very normal bow with an unusual Strength-focused scaling.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Sea Bow +0 | 72/0/0/0/0 | C/C/-/- | - | - |
Sea Bow +1 | 79/0/0/0/0 | C/C/-/- | 1x Titanite Shard | 470 |
Sea Bow +2 | 86/0/0/0/0 | C/C/-/- | 2x Titanite Shard | 580 |
Sea Bow +3 | 93/0/0/0/0 | C/C/-/- | 3x Titanite Shard | 700 |
Sea Bow +4 | 101/0/0/0/0 | C/C/-/- | 1x Large Titanite Shard | 930 |
Sea Bow +5 | 108/0/0/0/0 | C/C/-/- | 2x Large Titanite Shard | 1,050 |
Sea Bow +6 | 115/0/0/0/0 | C/C/-/- | 3x Large Titanite Shard | 1,160 |
Sea Bow +7 | 123/0/0/0/0 | C/C/-/- | 1x Titanite Chunk | 1,390 |
Sea Bow +8 | 130/0/0/0/0 | C/C/-/- | 2x Titanite Chunk | 1,510 |
Sea Bow +9 | 137/0/0/0/0 | C/C/-/- | 3x Titanite Chunk | 1,620 |
Sea Bow +10 | 145/0/0/0/0 | C/C/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Sea Bow +0 | 50/50/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +1 | 55/55/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +2 | 60/60/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +3 | 65/65/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +4 | 70/70/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +5 | 75/75/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +6 | 81/81/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +7 | 86/86/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +8 | 91/91/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +9 | 96/96/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +10 | 101/101/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Sea Bow +0 | 50/0/50/0/0 | D/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +1 | 55/0/55/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +2 | 60/0/60/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +3 | 65/0/65/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +4 | 70/0/70/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +5 | 75/0/75/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +6 | 81/0/81/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +7 | 86/0/86/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +8 | 91/0/91/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +9 | 96/0/96/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +10 | 101/0/101/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Sea Bow +0 | 50/0/0/50/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Sea Bow +1 | 55/0/0/55/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Sea Bow +2 | 60/0/0/60/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Sea Bow +3 | 65/0/0/65/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +4 | 70/0/0/70/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +5 | 75/0/0/75/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +6 | 81/0/0/81/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +7 | 86/0/0/86/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +8 | 91/0/0/91/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +9 | 96/0/0/96/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +10 | 101/0/0/101/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Sea Bow +0 | 50/0/0/0/50 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Sea Bow +1 | 55/0/0/0/55 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Sea Bow +2 | 60/0/0/0/60 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Sea Bow +3 | 65/0/0/0/65 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +4 | 70/0/0/0/70 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +5 | 75/0/0/0/75 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +6 | 81/0/0/0/81 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +7 | 86/0/0/0/86 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +8 | 91/0/0/0/91 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +9 | 96/0/0/0/96 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +10 | 101/0/0/0/101 | C/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Sea Bow +0 | 82/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +1 | 91/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +2 | 99/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +3 | 107/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +4 | 116/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +5 | 124/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +6 | 133/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +7 | 141/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +8 | 149/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +9 | 158/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +10 | 166/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Sea Bow +0 | 72/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +1 | 79/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +2 | 86/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +3 | 93/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +4 | 101/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +5 | 108/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +6 | 115/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +7 | 123/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +8 | 130/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +9 | 137/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +10 | 145/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Sea Bow +0 | 36/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +1 | 39/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +2 | 43/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +3 | 46/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +4 | 50/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +5 | 54/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +6 | 57/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +7 | 61/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +8 | 65/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +9 | 68/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +10 | 72/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 8 Strength is required to wield this weapon.
# Short Bow
### In-Game Description
---
*The type of small bow used by hunters in
training. Equip arrows to use.*
*Equip up to two types of arrows to give
yourself immediate options in battle.*
*Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Starting weapon of the Bandit class.
- Majula treasure. It is Inside a wooden chest in Blacksmith Lenigrast's workshop. You'll need Lenigrast's Key to gain access to the shop.
- Iron Keep treasure (Lightning infused and upgraded to +1). Starting from the Eygil's Idol bonfire, descend both ladders and it will be
between two flame-spitting bulls on a corpse.
- Hollow Infantry (Bow) drop - very rare.
- Rogue (Bow) drop - very rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 65/0/0/0/0
(Projectile/Strike) | 100 | 5 | 45 | 71/12/0/0
D/A/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 1.0 |
### Notes
---
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Short Bow +0 | 65/0/0/0/0 | D/A/-/-/-/- | - | - |
Short Bow +1 | 71/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Shard | 400 |
Short Bow +2 | 78/0/0/0/0 | D/A/-/-/-/- | 2x Titanite Shard | 500 |
Short Bow +3 | 84/0/0/0/0 | D/A/-/-/-/- | 3x Titanite Shard | 590 |
Short Bow +4 | 91/0/0/0/0 | D/A/-/-/-/- | 1x Large Titanite Shard | 790 |
Short Bow +5 | 97/0/0/0/0 | D/A/-/-/-/- | 2x Large Titanite Shard | 890 |
Short Bow +6 | 104/0/0/0/0 | D/A/-/-/-/- | 3x Large Titanite Shard | 990 |
Short Bow +7 | 110/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Chunk | 1,180 |
Short Bow +8 | 117/0/0/0/0 | D/A/-/-/-/- | 2x Titanite Chunk | 1,280 |
Short Bow +9 | 123/0/0/0/0 | D/A/-/-/-/- | 3x Titanite Chunk | 1,380 |
Short Bow +10 | 130/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Slab | 1,560 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Short Bow +0 | 45/45/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +1 | 50/50/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +2 | 54/54/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +3 | 59/59/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +4 | 63/63/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +5 | 68/68/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +6 | 72/72/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +7 | 77/77/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +8 | 81/81/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +9 | 86/86/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +10 | 91/91/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Short Bow +0 | 45/0/45/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Short Bow +1 | 50/0/50/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Short Bow +2 | 54/0/54/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Short Bow +3 | 59/0/59/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +4 | 63/0/63/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +5 | 68/0/68/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +6 | 72/0/72/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +7 | 77/0/77/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +8 | 81/0/81/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +9 | 86/0/86/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +10 | 91/0/91/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Short Bow +0 | 45/0/0/45/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Short Bow +1 | 50/0/0/50/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Short Bow +2 | 54/0/0/54/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Short Bow +3 | 59/0/0/59/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +4 | 63/0/0/63/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +5 | 68/0/0/68/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +6 | 72/0/0/72/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +7 | 77/0/0/77/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +8 | 81/0/0/81/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +9 | 86/0/0/86/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +10 | 91/0/0/91/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Short Bow +0 | 45/0/0/0/45 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Short Bow +1 | 50/0/0/0/50 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Short Bow +2 | 54/0/0/0/54 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Short Bow +3 | 59/0/0/0/59 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +4 | 63/0/0/0/63 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +5 | 68/0/0/0/68 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +6 | 72/0/0/0/72 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +7 | 77/0/0/0/77 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +8 | 81/0/0/0/81 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +9 | 86/0/0/0/86 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +10 | 91/0/0/0/91 | E/B/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Short Bow +0 | 74/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +1 | 82/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +2 | 89/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +3 | 97/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +4 | 104/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +5 | 112/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +6 | 119/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +7 | 127/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +8 | 134/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +9 | 142/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +10 | 149/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Short Bow +0 | 65/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +1 | 71/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +2 | 78/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +3 | 84/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +4 | 91/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +5 | 97/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +6 | 104/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +7 | 110/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +8 | 117/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +9 | 123/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +10 | 130/0/0/0/0 | E/D/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Short Bow +0 | 32/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +1 | 35/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +2 | 39/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +3 | 42/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +4 | 45/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +5 | 48/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +6 | 52/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +7 | 55/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +8 | 58/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +9 | 61/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +10 | 65/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 3 Strength is required to wield this weapon.
# Twin-headed Greatbow
### In-Game Description
---
*A greatbow made of animal bone.
The fine craftmanship suggests that
it originates in Lanafir.
The unusual design appears to have
ceremonial implications, but may simply
be intended to intimidate foes.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Frozen Eleum Loyce treasure. Starting from the Inner Wall Bonfire Take a right going through the room with some frozen metal chests
and head all the way up the stairs. At the top, head past the three Facsimile Giants that block a metal chest, through the hallway with two
more along the left side wall, past the room where a Loyce Knight sits, into a dead end hallway. In this hallway there will be a illusory wall on the
right hand side. Once opened drop down and turn around. Take a left, past the two Rampart Golem, til you reach a ledge with a Spellsword.
Drop down to your right from this ledge and take a left past another Spellsword. Behind him will be a metal chest which contains the weapon.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 185/0/0/0/0
(Projectile/Strike) | 100 | 15 | 60 | 451/15/0/0
A/-/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 15.0 |
### Notes
---
- A list of greatarrow types can be found here.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- This weapon takes the longest to draw and ready of all greatbows, but has enough range to snipe opposing
players right as they come out of the Brotherhood of Blood arena gates.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Twin-headed Greatbow +0 | 185/0/0/0/0 | A/-/-/-/-/- | - | - |
Twin-headed Greatbow +1 | 200/0/0/0/0 | S/-/-/-/-/- | 1x Twinkling Titanite | 1,370 |
Twin-headed Greatbow +2 | 215/0/0/0/0 | S/-/-/-/-/- | 2x Twinkling Titanite | 1,710 |
Twin-headed Greatbow +3 | 230/0/0/0/0 | S/-/-/-/-/- | 3x Twinkling Titanite | 2,050 |
Twin-headed Greatbow +4 | 245/0/0/0/0 | S/-/-/-/-/- | 4x Twinkling Titanite | 2,730 |
Twin-headed Greatbow +5 | 260/0/0/0/0 | S/-/-/-/-/- | 5x Twinkling Titanite | 3,070 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Twin-headed Greatbow +0 | 116/142/0/0/0 | B/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +1 | 126/154/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +2 | 135/165/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +3 | 144/177/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +4 | 154/188/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +5 | 163/200/0/0/0 | S/-/S/-/-/- | 0/18.3/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Twin-headed Greatbow +0 | 116/0/142/0/0 | B/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +1 | 126/0/154/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +2 | 135/0/165/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +3 | 144/0/177/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +4 | 154/0/188/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +5 | 163/0/200/0/0 | S/-/-/S/-/- | 0/0/18.3/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Twin-headed Greatbow +0 | 116/0/0/142/0 | B/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +1 | 126/0/0/154/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +2 | 135/0/0/165/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +3 | 144/0/0/177/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +4 | 154/0/0/188/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +5 | 163/0/0/200/0 | S/-/-/-/S/- | 0/0/0/18.3/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Twin-headed Greatbow +0 | 116/0/0/0/142 | B/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +1 | 126/0/0/0/154 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +2 | 135/0/0/0/165 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +3 | 144/0/0/0/177 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +4 | 154/0/0/0/188 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +5 | 163/0/0/0/200 | S/-/-/-/-/S | 0/0/0/0/18.3 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Twin-headed Greatbow +0 | 212/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +1 | 230/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +2 | 247/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +3 | 264/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +4 | 281/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +5 | 299/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Twin-headed Greatbow +0 | 185/0/0/0/0 | D/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +1 | 200/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +2 | 215/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +3 | 230/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +4 | 245/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +5 | 260/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Twin-headed Greatbow +0 | 92/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +1 | 100/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +2 | 107/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +3 | 115/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +4 | 122/0/0/0/0 | B/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +5 | 130/0/0/0/0 | B/-/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 22 Strength is required to wield this weapon.