Crossbows

Avelyn

In-Game Description


An extremely rare rapid-firing crossbow.

Fire three successive bolts. Inflict heavy
damage by making all 3 shots count.

Fiorenza, the richest merchant in all of Volgen,
recreated this lost weapon after reading of it
in an old book.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
85/0/0/0/0

(Projectile/Strike)
100 10 35 25/15/0/0

-/-/-/-/-/-
0/0/0/0/0 10 40 6.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Avelyn +0 85/0/0/0/0 -/-/-/-/-/- - -
Avelyn +1 93/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard 810
Avelyn +2 102/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 1,020
Avelyn +3 110/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 1,220
Avelyn +4 119/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,620
Avelyn +5 127/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,830
Avelyn +6 136/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 2,030
Avelyn +7 144/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 2,340
Avelyn +8 153/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 2,640
Avelyn +9 161/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 2,840
Avelyn +10 170/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 3,240

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Avelyn +0 42/42/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +1 46/46/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +2 51/51/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +3 55/55/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +4 59/59/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +5 63/63/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +6 68/68/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +7 72/72/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +8 76/76/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +9 80/80/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +10 85/85/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Avelyn +0 42/0/42/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +1 46/0/46/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +2 51/0/51/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +3 55/0/55/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +4 59/0/59/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +5 63/0/63/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +6 68/0/68/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +7 72/0/72/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +8 76/0/76/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +9 80/0/80/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +10 85/0/85/0/0 -/-/-/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Avelyn +0 42/0/0/42/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +1 46/0/0/46/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +2 51/0/0/51/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +3 55/0/0/55/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +4 59/0/0/59/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +5 63/0/0/63/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +6 68/0/0/68/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +7 72/0/0/72/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +8 76/0/0/76/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +9 80/0/0/80/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +10 85/0/0/85/0 -/-/-/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Avelyn +0 42/0/0/0/42 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +1 46/0/0/0/46 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +2 51/0/0/0/51 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +3 55/0/0/0/55 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +4 59/0/0/0/59 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +5 63/0/0/0/63 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +6 68/0/0/0/68 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +7 72/0/0/0/72 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +8 76/0/0/0/76 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +9 80/0/0/0/80 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +10 85/0/0/0/85 -/-/-/-/-/C 0/0/0/0/16.6

Raw


Reduces: Nothing.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Avelyn +0 93/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +1 102/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +2 112/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +3 121/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +4 130/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +5 140/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +6 149/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +7 158/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +8 168/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +9 177/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +10 187/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Avelyn +0 85/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +1 93/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +2 102/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +3 110/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +4 119/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +5 127/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +6 136/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +7 144/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +8 153/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +9 161/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +10 170/0/0/0/0 -/-/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Avelyn +0 12/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +1 14/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +2 15/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +3 16/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +4 17/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +5 19/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +6 20/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +7 21/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +8 22/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +9 24/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +10 25/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Heavy Crossbow

In-Game Description


A large crossbow that deals heavy damage.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.

Equip up to two types of bolts to give
yourself immediate options in battle.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
145/0/0/0/0

(Projectile/Strike)
100 10 40 20/6/0/0

-/-/-/-/-/-
0/0/0/0/0 10 70 4.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Heavy Crossbow +0 145/0/0/0/0 -/-/-/-/-/- - -
Heavy Crossbow +1 159/0/0/0/0 -/-/-/-/-/- 1x [Titanite Shard 470
Heavy Crossbow +2 174/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 580
Heavy Crossbow +3 188/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 700
Heavy Crossbow +4 203/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 930
Heavy Crossbow +5 217/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,050
Heavy Crossbow +6 232/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,160
Heavy Crossbow +7 246/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 1,390
Heavy Crossbow +8 261/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 1,510
Heavy Crossbow +9 275/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 1,620
Heavy Crossbow +10 290/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Heavy Crossbow +0 72/72/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +1 79/79/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +2 87/87/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +3 94/94/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +4 101/101/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +5 108/108/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +6 116/116/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +7 123/123/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +8 130/130/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +9 137/137/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +10 145/145/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Heavy Crossbow +0 72/0/72/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +1 79/0/79/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +2 87/0/87/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +3 94/0/94/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +4 101/0/101/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +5 108/0/108/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +6 116/0/116/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +7 123/0/123/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +8 130/0/130/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +9 137/0/137/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +10 145/0/145/0/0 -/-/-/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Heavy Crossbow +0 72/0/0/72/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +1 79/0/0/79/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +2 87/0/0/87/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +3 94/0/0/94/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +4 101/0/0/101/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +5 108/0/0/108/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +6 116/0/0/116/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +7 123/0/0/123/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +8 130/0/0/130/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +9 137/0/0/137/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +10 145/0/0/145/0 -/-/-/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Heavy Crossbow +0 72/0/0/0/72 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +1 79/0/0/0/79 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +2 87/0/0/0/87 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +3 94/0/0/0/94 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +4 101/0/0/0/101 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +5 108/0/0/0/108 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +6 116/0/0/0/116 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +7 123/0/0/0/123 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +8 130/0/0/0/130 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +9 137/0/0/0/137 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +10 145/0/0/0/145 -/-/-/-/-/C 0/0/0/0/16.6

Raw


Reduces: Nothing.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Heavy Crossbow +0 159/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +1 175/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +2 191/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +3 207/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +4 223/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +5 239/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +6 255/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +7 271/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +8 287/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +9 303/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +10 319/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Heavy Crossbow +0 145/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +1 159/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +2 174/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +3 188/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +4 203/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +5 217/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +6 232/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +7 246/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +8 261/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +9 275/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +10 290/0/0/0/0 -/-/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Heavy Crossbow +0 21/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +1 23/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +2 26/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +3 28/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +4 30/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +5 32/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +6 34/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +7 36/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +8 39/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +9 41/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +10 43/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Light Crossbow

In-Game Description


A standard crossbow.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.

Equip up to two types of bolts to give
yourself immediate options in battle.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
125/0/0/0/0

(Projectile/Strike)
100 10 35 13/4/0/0

-/-/-/-/-/-
0/0/0/0/0 10 60 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Light Crossbow +0 125/0/0/0/0 -/-/-/-/-/- - -
Light Crossbow +1 137/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard 400
Light Crossbow +2 150/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 500
Light Crossbow +3 162/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 590
Light Crossbow +4 175/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 790
Light Crossbow +5 187/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 890
Light Crossbow +6 200/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 990
Light Crossbow +7 212/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 1,180
Light Crossbow +8 225/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 1,280
Light Crossbow +9 237/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 1,380
Light Crossbow +10 250/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 1,580

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Light Crossbow +0 62/62/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +1 68/68/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +2 75/75/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +3 81/81/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +4 87/87/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +5 93/93/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +6 100/100/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +7 106/106/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +8 112/112/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +9 118/118/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +10 125/125/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Light Crossbow +0 62/0/62/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +1 68/0/68/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +2 75/0/75/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +3 81/0/81/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +4 87/0/87/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +5 93/0/93/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +6 100/0/100/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +7 106/0/106/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +8 112/0/112/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +9 118/0/118/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +10 125/0/125/0/0 -/-/-/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Light Crossbow +0 62/0/0/62/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +1 68/0/0/68/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +2 75/0/0/75/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +3 81/0/0/81/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +4 87/0/0/87/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +5 93/0/0/93/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +6 100/0/0/100/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +7 106/0/0/106/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +8 112/0/0/112/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +9 118/0/0/118/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +10 125/0/0/125/0 -/-/-/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Light Crossbow +0 62/0/0/0/62 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +1 68/0/0/0/68 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +2 75/0/0/0/75 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +3 81/0/0/0/81 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +4 87/0/0/0/87 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +5 93/0/0/0/93 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +6 100/0/0/0/100 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +7 106/0/0/0/106 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +8 112/0/0/0/112 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +9 118/0/0/0/118 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +10 125/0/0/0/125 -/-/-/-/-/C 0/0/0/0/16.6

Raw


Reduces: Nothing.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Light Crossbow +0 137/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +1 151/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +2 165/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +3 178/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +4 192/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +5 206/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +6 220/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +7 233/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +8 247/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +9 261/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +10 275/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Light Crossbow +0 125/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +1 137/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +2 150/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +3 162/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +4 175/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +5 187/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +6 200/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +7 212/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +8 225/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +9 237/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +10 250/0/0/0/0 -/-/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Light Crossbow +0 18/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +1 20/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +2 22/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +3 24/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +4 26/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +5 28/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +6 30/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +7 31/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +8 33/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +9 35/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +10 37/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Sanctum Crossbow

In-Game Description


Crossbow wielded by sanctum knights.
Strong attack fires dark bolts.

These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
169/0/0/0/0

(Projectile/Strike)
100 10 40 13/4/10/10

-/-/-/-/-/C
0/0/0/0/0 10 45 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sanctum Crossbow +0 169/0/0/0/0 -/-/-/-/-/C - -
Sanctum Crossbow +1 174/0/0/0/0 -/-/-/-/-/C 1x Titanite Shard 630
Sanctum Crossbow +2 179/0/0/0/0 -/-/-/-/-/C 2x Titanite Shard 790
Sanctum Crossbow +3 184/0/0/0/0 -/-/-/-/-/C 3x Titanite Shard 940
Sanctum Crossbow +4 189/0/0/0/0 -/-/-/-/-/C 1x Large Titanite Shard 1,250
Sanctum Crossbow +5 194/0/0/0/0 -/-/-/-/-/C 2x Large Titanite Shard 1,410
Sanctum Crossbow +6 199/0/0/0/0 -/-/-/-/-/C 3x Large Titanite Shard 1,570
Sanctum Crossbow +7 204/0/0/0/0 -/-/-/-/-/C 1x Titanite Chunk 1,880
Sanctum Crossbow +8 209/0/0/0/0 -/-/-/-/-/C 2x Titanite Chunk 2,040
Sanctum Crossbow +9 214/0/0/0/0 -/-/-/-/-/C 3x Titanite Chunk 2,190
Sanctum Crossbow +10 220/0/0/0/0 -/-/-/-/-/C 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sanctum Crossbow +0 143/44/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +1 147/46/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +2 152/48/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +3 156/50/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +4 160/52/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +5 165/55/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +6 169/57/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +7 173/59/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +8 178/61/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +9 182/63/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +10 186/65/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sanctum Crossbow +0 143/0/44/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +1 147/0/46/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +2 152/0/48/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +3 156/0/50/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +4 160/0/52/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +5 165/0/55/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +6 169/0/57/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +7 173/0/59/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +8 178/0/61/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +9 182/0/63/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +10 186/0/65/0/0 -/-/-/C/-/C 0/0/10.0/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sanctum Crossbow +0 143/0/0/44/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +1 147/0/0/46/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +2 152/0/0/48/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +3 156/0/0/50/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +4 160/0/0/52/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +5 165/0/0/55/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +6 169/0/0/57/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +7 173/0/0/59/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +8 178/0/0/61/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +9 182/0/0/63/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +10 186/0/0/65/0 -/-/-/-/C/C 0/0/0/10.0/0

Dark


Reduces: Physical base damage.
Adds/Increases: Special attack damage, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sanctum Crossbow +0 118/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +1 121/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +2 125/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +3 129/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +4 132/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +5 136/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +6 139/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +7 143/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +8 146/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +9 150/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +10 154/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sanctum Crossbow +0 185/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +1 191/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +2 197/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +3 202/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +4 208/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +5 213/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +6 219/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +7 225/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +8 230/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +9 236/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +10 242/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sanctum Crossbow +0 169/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +1 174/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +2 179/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +3 184/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +4 189/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +5 194/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +6 199/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +7 204/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +8 209/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +9 214/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +10 220/0/0/0/0 -/-/C/-/-/D 0/0/0/0/0

Mundane


Reduces: Physical base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sanctum Crossbow +0 25/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +1 26/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +2 26/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +3 27/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +4 28/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +5 29/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +6 29/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +7 30/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +8 31/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +9 32/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +10 33/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Sanctum Repeating Crossbow

In-Game Description


Repeating crossbow wielded by sanctum knights.
Strong attack fires dark bolts.

These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.

Availability


Dark Souls 2 & Scholar of the First Sin:

Sanctum Knight drop - rare.

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
76/0/0/0/0

(Projectile/Strike)
100 10 40 20/15/10/10

-/-/-/-/-/C
0/0/0/0/0 10 35 10.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sanctum Repeating Crossbow +0 76/0/0/0/0 -/-/-/-/-/C - -
Sanctum Repeating Crossbow +1 78/0/0/0/0 -/-/-/-/-/C 1x Titanite Shard 630
Sanctum Repeating Crossbow +2 80/0/0/0/0 -/-/-/-/-/C 2x Titanite Shard 790
Sanctum Repeating Crossbow +3 83/0/0/0/0 -/-/-/-/-/C 3x Titanite Shard 940
Sanctum Repeating Crossbow +4 85/0/0/0/0 -/-/-/-/-/C 1x Large Titanite Shard 1,250
Sanctum Repeating Crossbow +5 88/0/0/0/0 -/-/-/-/-/C 2x Large Titanite Shard 1,410
Sanctum Repeating Crossbow +6 90/0/0/0/0 -/-/-/-/-/C 3x Large Titanite Shard 1,570
Sanctum Repeating Crossbow +7 92/0/0/0/0 -/-/-/-/-/C 1x Titanite Chunk 1,880
Sanctum Repeating Crossbow +8 95/0/0/0/0 -/-/-/-/-/C 2x Titanite Chunk 2,040
Sanctum Repeating Crossbow +9 97/0/0/0/0 -/-/-/-/-/C 3x Titanite Chunk 2,190
Sanctum Repeating Crossbow +10 100/0/0/0/0 -/-/-/-/-/C 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sanctum Repeating Crossbow +0 64/20/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +1 66/21/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +2 68/22/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +3 70/23/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +4 72/24/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +5 74/25/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +6 76/26/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +7 78/27/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +8 80/28/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +9 82/29/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +10 85/29/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sanctum Repeating Crossbow +0 64/0/20/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +1 66/0/21/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +2 68/0/22/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +3 70/0/23/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +4 72/0/24/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +5 74/0/25/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +6 76/0/26/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +7 78/0/27/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +8 80/0/28/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +9 82/0/29/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +10 85/0/29/0/0 -/-/-/C/-/C 0/0/10.0/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sanctum Repeating Crossbow +0 64/0/0/20/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +1 66/0/0/21/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +2 68/0/0/22/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +3 70/0/0/23/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +4 72/0/0/24/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +5 74/0/0/25/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +6 76/0/0/26/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +7 78/0/0/27/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +8 80/0/0/28/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +9 82/0/0/29/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +10 85/0/0/29/0 -/-/-/-/C/C 0/0/0/10.0/0

Dark


Reduces: Physical base damage.
Adds/Increases: Special attack damage, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sanctum Repeating Crossbow +0 53/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +1 54/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +2 56/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +3 58/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +4 59/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +5 61/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +6 63/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +7 64/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +8 66/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +9 68/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +10 70/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sanctum Repeating Crossbow +0 83/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +1 86/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +2 88/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +3 91/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +4 94/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +5 96/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +6 99/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +7 102/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +8 104/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +9 107/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +10 110/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sanctum Repeating Crossbow +0 76/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +1 78/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +2 80/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +3 83/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +4 85/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +5 88/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +6 90/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +7 92/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +8 95/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +9 97/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +10 100/0/0/0/0 -/-/C/-/-/D 0/0/0/0/0

Mundane


Reduces: Physical base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sanctum Repeating Crossbow +0 11/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +1 11/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +2 12/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +3 12/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +4 12/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +5 13/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +6 13/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +7 13/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +8 14/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +9 14/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +10 15/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Shield Crossbow

In-Game Description


Crossbow created from the soul
of the Executioner's Chariot.
Iron plate serves as a shield while firing.

The merciless chariot inflicted agony upon
others with utter impunity, and the crossbow
created from its soul strives to protect
from possible retribution.

Effect: guard while firing

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
112/0/0/0/0

(Projectile/Strike)
100 10 45 19/10/0/0

-/-/-/-/-/-
100/65/55/55/45 45/45/45/45 30 60 8.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Shield Crossbow +0 112/0/0/0/0 -/-/-/-/-/- - -
Shield Crossbow +1 145/0/0/0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,040
Shield Crossbow +2 179/0/0/0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,290
Shield Crossbow +3 212/0/0/0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 1,550
Shield Crossbow +4 246/0/0/0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 2,070
Shield Crossbow +5 280/0/0/0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 2,320

Infusions


Magic


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Magic Shield Crossbow +0 56/56/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +1 72/72/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +2 89/89/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +3 106/106/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +4 123/123/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +5 140/140/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9

Fire


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Fire Shield Crossbow +0 56/0/56/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +1 72/0/72/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +2 89/0/89/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +3 106/0/106/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +4 123/0/123/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +5 140/0/140/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9

Lightning


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Lightning Shield Crossbow +0 56/0/0/56/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +1 72/0/0/72/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +2 89/0/0/89/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +3 106/0/0/106/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +4 123/0/0/123/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +5 140/0/0/140/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9

Dark


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Dark Shield Crossbow +0 56/0/0/0/56 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +1 72/0/0/0/72 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +2 89/0/0/0/89 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +3 106/0/0/0/106 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +4 123/0/0/0/123 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +5 140/0/0/0/140 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9

Raw


Reduces: Nothing.
Adds/Increases: Physical base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Raw Shield Crossbow +0 123/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +1 160/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +2 197/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +3 234/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +4 271/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +5 308/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Enchanted Shield Crossbow +0 112/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +1 145/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +2 179/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +3 212/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +4 246/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +5 280/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Mundane Shield Crossbow +0 16/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +1 21/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +2 26/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +3 31/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +4 36/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +5 42/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.