# Crossbows # Avelyn
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### In-Game Description --- *An extremely rare rapid-firing crossbow. Fire three successive bolts. Inflict heavy damage by making all 3 shots count. Fiorenza, the richest merchant in all of Volgen, recreated this lost weapon after reading of it in an old book.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Undead Crypt treasure. From the Undead Ditch bonfire, head through the stone filled area until you reach an empty room with some Wall Warriors and invader Nameless Usurper. Examine the right-hand side of the room for a illusory wall that opens up to a small room with some more Wall Warriors and a metal chest that contains the weapon. - Invader Bowman Guthry drop(uncommon) ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()85/0/0/0/0 (Projectile/Strike)100103525/15/0/0 -/-/-/-/-/-0/0/0/0/010406.0
### Notes --- - Firing the weapon with less than three bolts of your selected ammo type will still fire three shots of that type. - A list of bolt types can be found here. - Two-handing the weapon will let you aim from a first-person perspective just like a Bow. - Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. To do this, equip the Binoculars in one hand and the Avelyn in the other hand. Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina. (**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.) - It can only be power-stanced with a Sanctum Repeating Crossbow or another Avelyn. - It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Avelyn +085/0/0/0/0-/-/-/-/-/---
Avelyn +193/0/0/0/0-/-/-/-/-/-1x Titanite Shard810
Avelyn +2102/0/0/0/0-/-/-/-/-/-2x Titanite Shard1,020
Avelyn +3110/0/0/0/0-/-/-/-/-/-3x Titanite Shard1,220
Avelyn +4119/0/0/0/0-/-/-/-/-/-1x Large Titanite Shard1,620
Avelyn +5127/0/0/0/0-/-/-/-/-/-2x Large Titanite Shard1,830
Avelyn +6136/0/0/0/0-/-/-/-/-/-3x Large Titanite Shard2,030
Avelyn +7144/0/0/0/0-/-/-/-/-/-1x Titanite Chunk2,340
Avelyn +8153/0/0/0/0-/-/-/-/-/-2x Titanite Chunk2,640
Avelyn +9161/0/0/0/0-/-/-/-/-/-3x Titanite Chunk2,840
Avelyn +10170/0/0/0/0-/-/-/-/-/-1x Titanite Slab3,240
### Infusions --- #### Magic --- Reduces: Physical base damage. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Avelyn +042/42/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +146/46/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +251/51/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +355/55/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +459/59/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +563/63/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +668/68/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +772/72/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +876/76/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +980/80/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Avelyn +1085/85/0/0/0-/-/C/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Physical base damage. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Avelyn +042/0/42/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +146/0/46/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +251/0/51/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +355/0/55/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +459/0/59/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +563/0/63/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +668/0/68/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +772/0/72/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +876/0/76/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +980/0/80/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Avelyn +1085/0/85/0/0-/-/-/C/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Physical base damage. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Avelyn +042/0/0/42/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +146/0/0/46/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +251/0/0/51/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +355/0/0/55/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +459/0/0/59/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +563/0/0/63/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +668/0/0/68/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +772/0/0/72/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +876/0/0/76/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +980/0/0/80/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Avelyn +1085/0/0/85/0-/-/-/-/C/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Avelyn +042/0/0/0/42-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +146/0/0/0/46-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +251/0/0/0/51-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +355/0/0/0/55-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +459/0/0/0/59-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +563/0/0/0/63-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +668/0/0/0/68-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +772/0/0/0/72-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +876/0/0/0/76-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +980/0/0/0/80-/-/-/-/-/C0/0/0/0/16.6
Dark Avelyn +1085/0/0/0/85-/-/-/-/-/C0/0/0/0/16.6
#### Raw --- Reduces: Nothing. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Avelyn +093/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +1102/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +2112/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +3121/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +4130/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +5140/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +6149/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +7158/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +8168/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +9177/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Avelyn +10187/0/0/0/0-/-/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Nothing. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Avelyn +085/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +193/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +2102/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +3110/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +4119/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +5127/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +6136/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +7144/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +8153/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +9161/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Avelyn +10170/0/0/0/0-/-/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Physical base damage. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Avelyn +012/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +114/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +215/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +316/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +417/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +519/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +620/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +721/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +822/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +924/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Avelyn +1025/0/0/0/0-/-/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Heavy Crossbow
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### In-Game Description --- *A large crossbow that deals heavy damage. Equip bolts to use. Unlike bows, a crossbow can be held in one hand.* *Equip up to two types of bolts to give yourself immediate options in battle.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Sold by Weaponsmith Ornifex for 4,000 souls. - Earthen Peak treasure (upgraded to +3). In the area before the Covetous Demon's room, make a running jump onto the platform hanging above the bottomless poison pit (stop your momentum with a plunging attack). There will be a short hallway with a pressure plate arrow trap and three claw wielding Manikins. At the end of this hallway is a wooden chest with the weapon. - Royal Swordsman (Crossbow) drop - uncommon. - Invader Rhoy the Explorer drop - rare (upgraded to +5). - Roaming Soul Catarina Knight drop - rare (upgraded to +5). ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()145/0/0/0/0 (Projectile/Strike)100104020/6/0/0 -/-/-/-/-/-0/0/0/0/010704.0
### Notes --- - A list of bolt types can be found here. - Two-handing the weapon will let you aim from a first-person perspective just like a Bow. - Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. To do this, equip the Binoculars in one hand and the Heavy Crossbow in the other hand. Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina. (**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.) - It can only be power-stanced with a Light Crossbow, Sanctum Crossbow or another Heavy Crossbow. - It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Heavy Crossbow +0145/0/0/0/0-/-/-/-/-/---
Heavy Crossbow +1159/0/0/0/0-/-/-/-/-/-1x \[Titanite Shard470
Heavy Crossbow +2174/0/0/0/0-/-/-/-/-/-2x Titanite Shard580
Heavy Crossbow +3188/0/0/0/0-/-/-/-/-/-3x Titanite Shard700
Heavy Crossbow +4203/0/0/0/0-/-/-/-/-/-1x Large Titanite Shard930
Heavy Crossbow +5217/0/0/0/0-/-/-/-/-/-2x Large Titanite Shard1,050
Heavy Crossbow +6232/0/0/0/0-/-/-/-/-/-3x Large Titanite Shard1,160
Heavy Crossbow +7246/0/0/0/0-/-/-/-/-/-1x Titanite Chunk1,390
Heavy Crossbow +8261/0/0/0/0-/-/-/-/-/-2x Titanite Chunk1,510
Heavy Crossbow +9275/0/0/0/0-/-/-/-/-/-3x Titanite Chunk1,620
Heavy Crossbow +10290/0/0/0/0-/-/-/-/-/-1x Titanite Slab1,850
### Infusions --- #### Magic --- Reduces: Physical base damage. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Heavy Crossbow +072/72/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +179/79/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +287/87/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +394/94/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +4101/101/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +5108/108/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +6116/116/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +7123/123/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +8130/130/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +9137/137/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Heavy Crossbow +10145/145/0/0/0-/-/C/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Physical base damage. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Heavy Crossbow +072/0/72/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +179/0/79/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +287/0/87/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +394/0/94/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +4101/0/101/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +5108/0/108/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +6116/0/116/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +7123/0/123/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +8130/0/130/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +9137/0/137/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Heavy Crossbow +10145/0/145/0/0-/-/-/C/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Physical base damage. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Heavy Crossbow +072/0/0/72/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +179/0/0/79/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +287/0/0/87/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +394/0/0/94/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +4101/0/0/101/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +5108/0/0/108/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +6116/0/0/116/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +7123/0/0/123/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +8130/0/0/130/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +9137/0/0/137/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Heavy Crossbow +10145/0/0/145/0-/-/-/-/C/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Heavy Crossbow +072/0/0/0/72-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +179/0/0/0/79-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +287/0/0/0/87-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +394/0/0/0/94-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +4101/0/0/0/101-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +5108/0/0/0/108-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +6116/0/0/0/116-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +7123/0/0/0/123-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +8130/0/0/0/130-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +9137/0/0/0/137-/-/-/-/-/C0/0/0/0/16.6
Dark Heavy Crossbow +10145/0/0/0/145-/-/-/-/-/C0/0/0/0/16.6
#### Raw --- Reduces: Nothing. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Heavy Crossbow +0159/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +1175/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +2191/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +3207/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +4223/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +5239/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +6255/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +7271/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +8287/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +9303/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Heavy Crossbow +10319/0/0/0/0-/-/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Nothing. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Heavy Crossbow +0145/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +1159/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +2174/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +3188/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +4203/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +5217/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +6232/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +7246/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +8261/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +9275/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Heavy Crossbow +10290/0/0/0/0-/-/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Physical base damage. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Heavy Crossbow +021/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +123/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +226/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +328/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +430/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +532/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +634/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +736/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +839/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +941/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Heavy Crossbow +1043/0/0/0/0-/-/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Light Crossbow
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### In-Game Description --- *A standard crossbow. Equip bolts to use. Unlike bows, a crossbow can be held in one hand. Equip up to two types of bolts to give yourself immediate options in battle.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - One sold, per play-through, by Steady Hand McDuff for 1,500 souls. - Forest of Fallen Giants treasure. Starting from the Cardinal bonfire, head out through the shortcut in the wall and take a left toward the nearby ladder. Drop down and take another left and then take a right before the courtyard with many explosive barrels. You'll see another ladder to your right. Climb this ladder then look to your right. The weapon will be on a corpse on the wall over looking the courtyard. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()125/0/0/0/0 (Projectile/Strike)100103513/4/0/0 -/-/-/-/-/-0/0/0/0/010603.0
### Notes --- - A list of bolt types can be found here. - Two-handing the weapon will let you aim from a first-person perspective just like a Bow. - Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand. Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina. (**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.) - It can only be power-stanced with a Heavy Crossbow, Sanctum Crossbow or another Light Crossbow. - It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Light Crossbow +0125/0/0/0/0-/-/-/-/-/---
Light Crossbow +1137/0/0/0/0-/-/-/-/-/-1x Titanite Shard400
Light Crossbow +2150/0/0/0/0-/-/-/-/-/-2x Titanite Shard500
Light Crossbow +3162/0/0/0/0-/-/-/-/-/-3x Titanite Shard590
Light Crossbow +4175/0/0/0/0-/-/-/-/-/-1x Large Titanite Shard790
Light Crossbow +5187/0/0/0/0-/-/-/-/-/-2x Large Titanite Shard890
Light Crossbow +6200/0/0/0/0-/-/-/-/-/-3x Large Titanite Shard990
Light Crossbow +7212/0/0/0/0-/-/-/-/-/-1x Titanite Chunk1,180
Light Crossbow +8225/0/0/0/0-/-/-/-/-/-2x Titanite Chunk1,280
Light Crossbow +9237/0/0/0/0-/-/-/-/-/-3x Titanite Chunk1,380
Light Crossbow +10250/0/0/0/0-/-/-/-/-/-1x Titanite Slab1,580
### Infusions --- #### Magic --- Reduces: Physical base damage. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Light Crossbow +062/62/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +168/68/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +275/75/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +381/81/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +487/87/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +593/93/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +6100/100/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +7106/106/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +8112/112/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +9118/118/0/0/0-/-/C/-/-/-0/16.6/0/0/0
Magic Light Crossbow +10125/125/0/0/0-/-/C/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Physical base damage. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Light Crossbow +062/0/62/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +168/0/68/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +275/0/75/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +381/0/81/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +487/0/87/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +593/0/93/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +6100/0/100/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +7106/0/106/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +8112/0/112/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +9118/0/118/0/0-/-/-/C/-/-0/0/16.6/0/0
Fire Light Crossbow +10125/0/125/0/0-/-/-/C/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Physical base damage. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Light Crossbow +062/0/0/62/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +168/0/0/68/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +275/0/0/75/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +381/0/0/81/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +487/0/0/87/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +593/0/0/93/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +6100/0/0/100/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +7106/0/0/106/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +8112/0/0/112/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +9118/0/0/118/0-/-/-/-/C/-0/0/0/16.6/0
Lightning Light Crossbow +10125/0/0/125/0-/-/-/-/C/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Light Crossbow +062/0/0/0/62-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +168/0/0/0/68-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +275/0/0/0/75-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +381/0/0/0/81-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +487/0/0/0/87-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +593/0/0/0/93-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +6100/0/0/0/100-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +7106/0/0/0/106-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +8112/0/0/0/112-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +9118/0/0/0/118-/-/-/-/-/C0/0/0/0/16.6
Dark Light Crossbow +10125/0/0/0/125-/-/-/-/-/C0/0/0/0/16.6
#### Raw --- Reduces: Nothing. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Light Crossbow +0137/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +1151/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +2165/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +3178/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +4192/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +5206/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +6220/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +7233/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +8247/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +9261/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Raw Light Crossbow +10275/0/0/0/0-/-/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Nothing. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Light Crossbow +0125/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +1137/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +2150/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +3162/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +4175/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +5187/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +6200/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +7212/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +8225/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +9237/0/0/0/0-/-/D/-/-/-0/0/0/0/0
Enchanted Light Crossbow +10250/0/0/0/0-/-/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Physical base damage. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Light Crossbow +018/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +120/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +222/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +324/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +426/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +528/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +630/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +731/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +833/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +935/0/0/0/0-/-/-/-/-/-0/0/0/0/0
Mundane Light Crossbow +1037/0/0/0/0-/-/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Sanctum Crossbow
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### In-Game Description --- *Crossbow wielded by sanctum knights. Strong attack fires dark bolts. These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary a visitor.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Dragon's Sanctum treasure. It is on a corpse just past the Hidden Sanctum Chamber bonfire. - Sanctum Knight drop - rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()169/0/0/0/0 (Projectile/Strike)100104013/4/10/10 -/-/-/-/-/C0/0/0/0/010453.0
### Notes --- - Fires a Dark Orb-like projectile when the weapon is held two-handed, and the Strong Attack of the opposite hand is used (i.e., L2/LR if held in the right hand). Costs 10 durability to use. - This can be reduced to 5 with the use of a Bracing Knuckle Ring +2. - Oddly, infusing it with Dark doesn't give it dark damage or increase its dark scaling. It also lowers the base physical damage more than the other elemental infusions. All the Dark infusion does is increases the damage of the special attack. - A list of bolt types can be found here. - Two-handing the weapon will let you aim from a first-person perspective just like a Bow. - Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand. Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina. (**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.) - It can only be power-stanced with a Light Crossbow, Heavy Crossbow, or another Sanctum Crossbow. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Sanctum Crossbow +0169/0/0/0/0-/-/-/-/-/C--
Sanctum Crossbow +1174/0/0/0/0-/-/-/-/-/C1x Titanite Shard630
Sanctum Crossbow +2179/0/0/0/0-/-/-/-/-/C2x Titanite Shard790
Sanctum Crossbow +3184/0/0/0/0-/-/-/-/-/C3x Titanite Shard940
Sanctum Crossbow +4189/0/0/0/0-/-/-/-/-/C1x Large Titanite Shard1,250
Sanctum Crossbow +5194/0/0/0/0-/-/-/-/-/C2x Large Titanite Shard1,410
Sanctum Crossbow +6199/0/0/0/0-/-/-/-/-/C3x Large Titanite Shard1,570
Sanctum Crossbow +7204/0/0/0/0-/-/-/-/-/C1x Titanite Chunk1,880
Sanctum Crossbow +8209/0/0/0/0-/-/-/-/-/C2x Titanite Chunk2,040
Sanctum Crossbow +9214/0/0/0/0-/-/-/-/-/C3x Titanite Chunk2,190
Sanctum Crossbow +10220/0/0/0/0-/-/-/-/-/C1x Titanite Slab2,500
### Infusions --- #### Magic --- Reduces: Physical base damage. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Sanctum Crossbow +0143/44/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +1147/46/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +2152/48/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +3156/50/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +4160/52/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +5165/55/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +6169/57/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +7173/59/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +8178/61/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +9182/63/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Crossbow +10186/65/0/0/0-/-/C/-/-/C0/10.0/0/0/0
#### Fire --- Reduces: Physical base damage. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Sanctum Crossbow +0143/0/44/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +1147/0/46/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +2152/0/48/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +3156/0/50/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +4160/0/52/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +5165/0/55/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +6169/0/57/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +7173/0/59/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +8178/0/61/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +9182/0/63/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Crossbow +10186/0/65/0/0-/-/-/C/-/C0/0/10.0/0/0
#### Lightning --- Reduces: Physical base damage. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Sanctum Crossbow +0143/0/0/44/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +1147/0/0/46/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +2152/0/0/48/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +3156/0/0/50/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +4160/0/0/52/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +5165/0/0/55/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +6169/0/0/57/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +7173/0/0/59/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +8178/0/0/61/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +9182/0/0/63/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Crossbow +10186/0/0/65/0-/-/-/-/C/C0/0/0/10.0/0
#### Dark --- Reduces: Physical base damage. Adds/Increases: Special attack damage, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Sanctum Crossbow +0118/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +1121/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +2125/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +3129/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +4132/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +5136/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +6139/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +7143/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +8146/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +9150/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Crossbow +10154/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Sanctum Crossbow +0185/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +1191/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +2197/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +3202/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +4208/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +5213/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +6219/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +7225/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +8230/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +9236/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Crossbow +10242/0/0/0/0-/-/-/-/-/D0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Sanctum Crossbow +0169/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +1174/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +2179/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +3184/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +4189/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +5194/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +6199/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +7204/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +8209/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +9214/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Crossbow +10220/0/0/0/0-/-/C/-/-/D0/0/0/0/0
#### Mundane --- Reduces: Physical base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Sanctum Crossbow +025/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +126/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +226/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +327/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +428/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +529/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +629/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +730/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +831/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +932/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Crossbow +1033/0/0/0/0-/-/-/-/-/D0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Sanctum Repeating Crossbow
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### In-Game Description --- *Repeating crossbow wielded by sanctum knights. Strong attack fires dark bolts. These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary a visitor.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** Sanctum Knight drop - rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()76/0/0/0/0 (Projectile/Strike)100104020/15/10/10 -/-/-/-/-/C0/0/0/0/0103510.0
### Notes --- - Firing the weapon with less than three bolts of your selected ammo type will still fire three shots of that type. - Fires several Dark Orb-like projectiles in a cone in front of you when the weapon is held two-handed, and the Strong Attack of the opposite hand is used (i.e., L2/LB if held in the right hand). Costs 10 durability to use. - This can be reduced to 5 with the use of a Bracing Knuckle Ring +2. - Oddly, infusing it with Dark doesn't give it dark damage or increase its dark scaling. It also lowers the base physical damage more than the other elemental infusions. All the Dark infusion does is increases the damage of the special attack. - A list of bolt types can be found here. - Two-handing the weapon will let you aim from a first-person perspective just like a Bow. - Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand. Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina. (**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.) - It can only be power-stanced with a Avelyn or another Sanctum Repeating Crossbow. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Sanctum Repeating Crossbow +076/0/0/0/0-/-/-/-/-/C--
Sanctum Repeating Crossbow +178/0/0/0/0-/-/-/-/-/C1x Titanite Shard630
Sanctum Repeating Crossbow +280/0/0/0/0-/-/-/-/-/C2x Titanite Shard790
Sanctum Repeating Crossbow +383/0/0/0/0-/-/-/-/-/C3x Titanite Shard940
Sanctum Repeating Crossbow +485/0/0/0/0-/-/-/-/-/C1x Large Titanite Shard1,250
Sanctum Repeating Crossbow +588/0/0/0/0-/-/-/-/-/C2x Large Titanite Shard1,410
Sanctum Repeating Crossbow +690/0/0/0/0-/-/-/-/-/C3x Large Titanite Shard1,570
Sanctum Repeating Crossbow +792/0/0/0/0-/-/-/-/-/C1x Titanite Chunk1,880
Sanctum Repeating Crossbow +895/0/0/0/0-/-/-/-/-/C2x Titanite Chunk2,040
Sanctum Repeating Crossbow +997/0/0/0/0-/-/-/-/-/C3x Titanite Chunk2,190
Sanctum Repeating Crossbow +10100/0/0/0/0-/-/-/-/-/C1x Titanite Slab2,500
### Infusions --- #### Magic --- Reduces: Physical base damage. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Sanctum Repeating Crossbow +064/20/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +166/21/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +268/22/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +370/23/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +472/24/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +574/25/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +676/26/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +778/27/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +880/28/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +982/29/0/0/0-/-/C/-/-/C0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +1085/29/0/0/0-/-/C/-/-/C0/10.0/0/0/0
#### Fire --- Reduces: Physical base damage. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Sanctum Repeating Crossbow +064/0/20/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +166/0/21/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +268/0/22/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +370/0/23/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +472/0/24/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +574/0/25/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +676/0/26/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +778/0/27/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +880/0/28/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +982/0/29/0/0-/-/-/C/-/C0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +1085/0/29/0/0-/-/-/C/-/C0/0/10.0/0/0
#### Lightning --- Reduces: Physical base damage. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Sanctum Repeating Crossbow +064/0/0/20/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +166/0/0/21/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +268/0/0/22/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +370/0/0/23/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +472/0/0/24/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +574/0/0/25/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +676/0/0/26/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +778/0/0/27/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +880/0/0/28/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +982/0/0/29/0-/-/-/-/C/C0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +1085/0/0/29/0-/-/-/-/C/C0/0/0/10.0/0
#### Dark --- Reduces: Physical base damage. Adds/Increases: Special attack damage, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Sanctum Repeating Crossbow +053/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +154/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +256/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +358/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +459/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +561/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +663/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +764/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +866/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +968/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +1070/0/0/0/0-/-/-/-/-/C0/0/0/0/10.0
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Sanctum Repeating Crossbow +083/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +186/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +288/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +391/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +494/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +596/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +699/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +7102/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +8104/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +9107/0/0/0/0-/-/-/-/-/D0/0/0/0/0
Raw Sanctum Repeating Crossbow +10110/0/0/0/0-/-/-/-/-/D0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Sanctum Repeating Crossbow +076/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +178/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +280/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +383/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +485/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +588/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +690/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +792/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +895/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +997/0/0/0/0-/-/D/-/-/E0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +10100/0/0/0/0-/-/C/-/-/D0/0/0/0/0
#### Mundane --- Reduces: Physical base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Sanctum Repeating Crossbow +011/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +111/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +212/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +312/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +412/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +513/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +613/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +713/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +814/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +914/0/0/0/0-/-/-/-/-/E0/0/0/0/0
Mundane Sanctum Repeating Crossbow +1015/0/0/0/0-/-/-/-/-/D0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Shield Crossbow
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### In-Game Description --- *Crossbow created from the soul of the Executioner's Chariot. Iron plate serves as a shield while firing.* *The merciless chariot inflicted agony upon others with utter impunity, and the crossbow created from its soul strives to protect from possible retribution.* *Effect: guard while firing* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()112/0/0/0/0 (Projectile/Strike)100104519/10/0/0 -/-/-/-/-/-100/65/55/55/4545/45/45/4530608.0
### Notes --- - This crossbow can block attacks while aiming/firing. - A list of bolt types can be found here. - Two-handing the weapon will let you aim from a first-person perspective just like a Bow. - Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand. Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina. (**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.) - It **can't** be power-stanced with another crossbow, not even with another Shield Crossbow. - It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageStat BonusesMaterials CostSouls
Shield Crossbow +0112/0/0/0/0-/-/-/-/-/---
Shield Crossbow +1145/0/0/0/0-/-/-/-/-/-1x Petrified Dragon Bone1,040
Shield Crossbow +2179/0/0/0/0-/-/-/-/-/-2x Petrified Dragon Bone1,290
Shield Crossbow +3212/0/0/0/0-/-/-/-/-/-3x Petrified Dragon Bone1,550
Shield Crossbow +4246/0/0/0/0-/-/-/-/-/-4x Petrified Dragon Bone2,070
Shield Crossbow +5280/0/0/0/0-/-/-/-/-/-5x Petrified Dragon Bone2,320
### Infusions --- #### Magic --- Reduces: Physical base damage, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Magic Shield Crossbow +056/56/0/0/0-/-/C/-/-/-97.9/81.6/52.9/52.9/42.942.9/42.9/42.9/42.9
Magic Shield Crossbow +172/72/0/0/0-/-/C/-/-/-97.9/81.6/52.9/52.9/42.942.9/42.9/42.9/42.9
Magic Shield Crossbow +289/89/0/0/0-/-/C/-/-/-97.9/81.6/52.9/52.9/42.942.9/42.9/42.9/42.9
Magic Shield Crossbow +3106/106/0/0/0-/-/C/-/-/-97.9/81.6/52.9/52.9/42.942.9/42.9/42.9/42.9
Magic Shield Crossbow +4123/123/0/0/0-/-/C/-/-/-97.9/81.6/52.9/52.9/42.942.9/42.9/42.9/42.9
Magic Shield Crossbow +5140/140/0/0/0-/-/C/-/-/-97.9/81.6/52.9/52.9/42.942.9/42.9/42.9/42.9
#### Fire --- Reduces: Physical base damage, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Fire Shield Crossbow +056/0/56/0/0-/-/-/C/-/-97.9/62.9/71.6/52.9/42.942.9/42.9/42.9/42.9
Fire Shield Crossbow +172/0/72/0/0-/-/-/C/-/-97.9/62.9/71.6/52.9/42.942.9/42.9/42.9/42.9
Fire Shield Crossbow +289/0/89/0/0-/-/-/C/-/-97.9/62.9/71.6/52.9/42.942.9/42.9/42.9/42.9
Fire Shield Crossbow +3106/0/106/0/0-/-/-/C/-/-97.9/62.9/71.6/52.9/42.942.9/42.9/42.9/42.9
Fire Shield Crossbow +4123/0/123/0/0-/-/-/C/-/-97.9/62.9/71.6/52.9/42.942.9/42.9/42.9/42.9
Fire Shield Crossbow +5140/0/140/0/0-/-/-/C/-/-97.9/62.9/71.6/52.9/42.942.9/42.9/42.9/42.9
#### Lightning --- Reduces: Physical base damage, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Lightning Shield Crossbow +056/0/0/56/0-/-/-/-/C/-97.9/62.9/52.9/71.6/42.942.9/42.9/42.9/42.9
Lightning Shield Crossbow +172/0/0/72/0-/-/-/-/C/-97.9/62.9/52.9/71.6/42.942.9/42.9/42.9/42.9
Lightning Shield Crossbow +289/0/0/89/0-/-/-/-/C/-97.9/62.9/52.9/71.6/42.942.9/42.9/42.9/42.9
Lightning Shield Crossbow +3106/0/0/106/0-/-/-/-/C/-97.9/62.9/52.9/71.6/42.942.9/42.9/42.9/42.9
Lightning Shield Crossbow +4123/0/0/123/0-/-/-/-/C/-97.9/62.9/52.9/71.6/42.942.9/42.9/42.9/42.9
Lightning Shield Crossbow +5140/0/0/140/0-/-/-/-/C/-97.9/62.9/52.9/71.6/42.942.9/42.9/42.9/42.9
#### Dark --- Reduces: Physical base damage, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Dark Shield Crossbow +056/0/0/0/56-/-/-/-/-/C97.9/62.9/52.9/52.9/61.642.9/42.9/42.9/42.9
Dark Shield Crossbow +172/0/0/0/72-/-/-/-/-/C97.9/62.9/52.9/52.9/61.642.9/42.9/42.9/42.9
Dark Shield Crossbow +289/0/0/0/89-/-/-/-/-/C97.9/62.9/52.9/52.9/61.642.9/42.9/42.9/42.9
Dark Shield Crossbow +3106/0/0/0/106-/-/-/-/-/C97.9/62.9/52.9/52.9/61.642.9/42.9/42.9/42.9
Dark Shield Crossbow +4123/0/0/0/123-/-/-/-/-/C97.9/62.9/52.9/52.9/61.642.9/42.9/42.9/42.9
Dark Shield Crossbow +5140/0/0/0/140-/-/-/-/-/C97.9/62.9/52.9/52.9/61.642.9/42.9/42.9/42.9
#### Raw --- Reduces: Nothing. Adds/Increases: Physical base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Raw Shield Crossbow +0123/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Raw Shield Crossbow +1160/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Raw Shield Crossbow +2197/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Raw Shield Crossbow +3234/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Raw Shield Crossbow +4271/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Raw Shield Crossbow +5308/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
#### Enchanted --- Reduces: Nothing. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Enchanted Shield Crossbow +0112/0/0/0/0-/-/D/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Enchanted Shield Crossbow +1145/0/0/0/0-/-/D/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Enchanted Shield Crossbow +2179/0/0/0/0-/-/D/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Enchanted Shield Crossbow +3212/0/0/0/0-/-/D/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Enchanted Shield Crossbow +4246/0/0/0/0-/-/D/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Enchanted Shield Crossbow +5280/0/0/0/0-/-/D/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
#### Mundane --- Reduces: Physical base damage. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Aux Effects Reduction
Mundane Shield Crossbow +016/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Mundane Shield Crossbow +121/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Mundane Shield Crossbow +226/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Mundane Shield Crossbow +331/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Mundane Shield Crossbow +436/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
Mundane Shield Crossbow +542/0/0/0/0-/-/-/-/-/-100.0/65.0/55.0/55.0/45.045.0/45.0/45.0/45.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.