# Crossbows
# Avelyn
### In-Game Description
---
*An extremely rare rapid-firing crossbow.
Fire three successive bolts. Inflict heavy
damage by making all 3 shots count.
Fiorenza, the richest merchant in all of Volgen,
recreated this lost weapon after reading of it
in an old book.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Undead Crypt treasure. From the Undead Ditch bonfire, head through the stone filled area until you reach an empty room
with some Wall Warriors and invader Nameless Usurper. Examine the right-hand side of the room for a illusory wall
that opens up to a small room with some more Wall Warriors and a metal chest that contains the weapon.
- Invader Bowman Guthry drop(uncommon)
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 85/0/0/0/0
(Projectile/Strike) | 100 | 10 | 35 | 25/15/0/0
-/-/-/-/-/- | 0/0/0/0/0 | 10 | 40 | 6.0 |
### Notes
---
- Firing the weapon with less than three bolts of your selected ammo type will still fire three shots of that type.
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Avelyn in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- It can only be power-stanced with a Sanctum Repeating Crossbow or another Avelyn.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Avelyn +0 | 85/0/0/0/0 | -/-/-/-/-/- | - | - |
Avelyn +1 | 93/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Shard | 810 |
Avelyn +2 | 102/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | 1,020 |
Avelyn +3 | 110/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | 1,220 |
Avelyn +4 | 119/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 1,620 |
Avelyn +5 | 127/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 1,830 |
Avelyn +6 | 136/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 2,030 |
Avelyn +7 | 144/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 2,340 |
Avelyn +8 | 153/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 2,640 |
Avelyn +9 | 161/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 2,840 |
Avelyn +10 | 170/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | 3,240 |
### Infusions
---
#### Magic
---
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Avelyn +0 | 42/42/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +1 | 46/46/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +2 | 51/51/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +3 | 55/55/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +4 | 59/59/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +5 | 63/63/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +6 | 68/68/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +7 | 72/72/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +8 | 76/76/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +9 | 80/80/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +10 | 85/85/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Avelyn +0 | 42/0/42/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +1 | 46/0/46/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +2 | 51/0/51/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +3 | 55/0/55/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +4 | 59/0/59/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +5 | 63/0/63/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +6 | 68/0/68/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +7 | 72/0/72/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +8 | 76/0/76/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +9 | 80/0/80/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +10 | 85/0/85/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Avelyn +0 | 42/0/0/42/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +1 | 46/0/0/46/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +2 | 51/0/0/51/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +3 | 55/0/0/55/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +4 | 59/0/0/59/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +5 | 63/0/0/63/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +6 | 68/0/0/68/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +7 | 72/0/0/72/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +8 | 76/0/0/76/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +9 | 80/0/0/80/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +10 | 85/0/0/85/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Avelyn +0 | 42/0/0/0/42 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +1 | 46/0/0/0/46 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +2 | 51/0/0/0/51 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +3 | 55/0/0/0/55 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +4 | 59/0/0/0/59 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +5 | 63/0/0/0/63 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +6 | 68/0/0/0/68 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +7 | 72/0/0/0/72 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +8 | 76/0/0/0/76 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +9 | 80/0/0/0/80 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +10 | 85/0/0/0/85 | -/-/-/-/-/C | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Nothing.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Avelyn +0 | 93/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +1 | 102/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +2 | 112/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +3 | 121/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +4 | 130/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +5 | 140/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +6 | 149/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +7 | 158/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +8 | 168/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +9 | 177/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +10 | 187/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Avelyn +0 | 85/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +1 | 93/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +2 | 102/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +3 | 110/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +4 | 119/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +5 | 127/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +6 | 136/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +7 | 144/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +8 | 153/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +9 | 161/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +10 | 170/0/0/0/0 | -/-/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Avelyn +0 | 12/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +1 | 14/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +2 | 15/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +3 | 16/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +4 | 17/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +5 | 19/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +6 | 20/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +7 | 21/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +8 | 22/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +9 | 24/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +10 | 25/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Heavy Crossbow
### In-Game Description
---
*A large crossbow that deals heavy damage.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.*
*Equip up to two types of bolts to give
yourself immediate options in battle.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Sold by Weaponsmith Ornifex for 4,000 souls.
- Earthen Peak treasure (upgraded to +3). In the area before the Covetous Demon's room, make a running jump onto the
platform hanging above the bottomless poison pit (stop your momentum with a plunging attack). There will be a short hallway
with a pressure plate arrow trap and three claw wielding Manikins. At the end of this hallway is a wooden chest with the weapon.
- Royal Swordsman (Crossbow) drop - uncommon.
- Invader Rhoy the Explorer drop - rare (upgraded to +5).
- Roaming Soul Catarina Knight drop - rare (upgraded to +5).
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 145/0/0/0/0
(Projectile/Strike) | 100 | 10 | 40 | 20/6/0/0
-/-/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 4.0 |
### Notes
---
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Heavy Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- It can only be power-stanced with a Light Crossbow, Sanctum Crossbow or another Heavy Crossbow.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Heavy Crossbow +0 | 145/0/0/0/0 | -/-/-/-/-/- | - | - |
Heavy Crossbow +1 | 159/0/0/0/0 | -/-/-/-/-/- | 1x \[Titanite Shard | 470 |
Heavy Crossbow +2 | 174/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | 580 |
Heavy Crossbow +3 | 188/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | 700 |
Heavy Crossbow +4 | 203/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 930 |
Heavy Crossbow +5 | 217/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 1,050 |
Heavy Crossbow +6 | 232/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 1,160 |
Heavy Crossbow +7 | 246/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 1,390 |
Heavy Crossbow +8 | 261/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 1,510 |
Heavy Crossbow +9 | 275/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 1,620 |
Heavy Crossbow +10 | 290/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Heavy Crossbow +0 | 72/72/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +1 | 79/79/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +2 | 87/87/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +3 | 94/94/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +4 | 101/101/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +5 | 108/108/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +6 | 116/116/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +7 | 123/123/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +8 | 130/130/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +9 | 137/137/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Heavy Crossbow +10 | 145/145/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Heavy Crossbow +0 | 72/0/72/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +1 | 79/0/79/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +2 | 87/0/87/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +3 | 94/0/94/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +4 | 101/0/101/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +5 | 108/0/108/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +6 | 116/0/116/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +7 | 123/0/123/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +8 | 130/0/130/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +9 | 137/0/137/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Heavy Crossbow +10 | 145/0/145/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Heavy Crossbow +0 | 72/0/0/72/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +1 | 79/0/0/79/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +2 | 87/0/0/87/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +3 | 94/0/0/94/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +4 | 101/0/0/101/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +5 | 108/0/0/108/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +6 | 116/0/0/116/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +7 | 123/0/0/123/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +8 | 130/0/0/130/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +9 | 137/0/0/137/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Heavy Crossbow +10 | 145/0/0/145/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Heavy Crossbow +0 | 72/0/0/0/72 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +1 | 79/0/0/0/79 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +2 | 87/0/0/0/87 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +3 | 94/0/0/0/94 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +4 | 101/0/0/0/101 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +5 | 108/0/0/0/108 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +6 | 116/0/0/0/116 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +7 | 123/0/0/0/123 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +8 | 130/0/0/0/130 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +9 | 137/0/0/0/137 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Heavy Crossbow +10 | 145/0/0/0/145 | -/-/-/-/-/C | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Nothing.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Heavy Crossbow +0 | 159/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +1 | 175/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +2 | 191/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +3 | 207/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +4 | 223/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +5 | 239/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +6 | 255/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +7 | 271/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +8 | 287/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +9 | 303/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Heavy Crossbow +10 | 319/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Heavy Crossbow +0 | 145/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +1 | 159/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +2 | 174/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +3 | 188/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +4 | 203/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +5 | 217/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +6 | 232/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +7 | 246/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +8 | 261/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +9 | 275/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Heavy Crossbow +10 | 290/0/0/0/0 | -/-/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Heavy Crossbow +0 | 21/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +1 | 23/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +2 | 26/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +3 | 28/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +4 | 30/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +5 | 32/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +6 | 34/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +7 | 36/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +8 | 39/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +9 | 41/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Heavy Crossbow +10 | 43/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Light Crossbow
### In-Game Description
---
*A standard crossbow.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.
Equip up to two types of bolts to give
yourself immediate options in battle.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Steady Hand McDuff for 1,500 souls.
- Forest of Fallen Giants treasure. Starting from the Cardinal bonfire, head out through the shortcut in the wall and take a left toward
the nearby ladder. Drop down and take another left and then take a right before the courtyard with many explosive barrels. You'll see
another ladder to your right. Climb this ladder then look to your right. The weapon will be on a corpse on the wall over looking the courtyard.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 125/0/0/0/0
(Projectile/Strike) | 100 | 10 | 35 | 13/4/0/0
-/-/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 3.0 |
### Notes
---
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- It can only be power-stanced with a Heavy Crossbow, Sanctum Crossbow or another Light Crossbow.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Light Crossbow +0 | 125/0/0/0/0 | -/-/-/-/-/- | - | - |
Light Crossbow +1 | 137/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Shard | 400 |
Light Crossbow +2 | 150/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | 500 |
Light Crossbow +3 | 162/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | 590 |
Light Crossbow +4 | 175/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 790 |
Light Crossbow +5 | 187/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 890 |
Light Crossbow +6 | 200/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 990 |
Light Crossbow +7 | 212/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 1,180 |
Light Crossbow +8 | 225/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 1,280 |
Light Crossbow +9 | 237/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 1,380 |
Light Crossbow +10 | 250/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | 1,580 |
### Infusions
---
#### Magic
---
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Light Crossbow +0 | 62/62/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +1 | 68/68/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +2 | 75/75/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +3 | 81/81/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +4 | 87/87/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +5 | 93/93/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +6 | 100/100/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +7 | 106/106/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +8 | 112/112/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +9 | 118/118/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +10 | 125/125/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Light Crossbow +0 | 62/0/62/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +1 | 68/0/68/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +2 | 75/0/75/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +3 | 81/0/81/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +4 | 87/0/87/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +5 | 93/0/93/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +6 | 100/0/100/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +7 | 106/0/106/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +8 | 112/0/112/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +9 | 118/0/118/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +10 | 125/0/125/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Light Crossbow +0 | 62/0/0/62/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +1 | 68/0/0/68/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +2 | 75/0/0/75/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +3 | 81/0/0/81/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +4 | 87/0/0/87/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +5 | 93/0/0/93/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +6 | 100/0/0/100/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +7 | 106/0/0/106/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +8 | 112/0/0/112/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +9 | 118/0/0/118/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +10 | 125/0/0/125/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Light Crossbow +0 | 62/0/0/0/62 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +1 | 68/0/0/0/68 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +2 | 75/0/0/0/75 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +3 | 81/0/0/0/81 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +4 | 87/0/0/0/87 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +5 | 93/0/0/0/93 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +6 | 100/0/0/0/100 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +7 | 106/0/0/0/106 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +8 | 112/0/0/0/112 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +9 | 118/0/0/0/118 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +10 | 125/0/0/0/125 | -/-/-/-/-/C | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Nothing.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Light Crossbow +0 | 137/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +1 | 151/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +2 | 165/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +3 | 178/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +4 | 192/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +5 | 206/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +6 | 220/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +7 | 233/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +8 | 247/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +9 | 261/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +10 | 275/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Light Crossbow +0 | 125/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +1 | 137/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +2 | 150/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +3 | 162/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +4 | 175/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +5 | 187/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +6 | 200/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +7 | 212/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +8 | 225/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +9 | 237/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +10 | 250/0/0/0/0 | -/-/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Light Crossbow +0 | 18/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +1 | 20/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +2 | 22/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +3 | 24/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +4 | 26/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +5 | 28/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +6 | 30/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +7 | 31/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +8 | 33/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +9 | 35/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +10 | 37/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Sanctum Crossbow
### In-Game Description
---
*Crossbow wielded by sanctum knights.
Strong attack fires dark bolts.
These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Dragon's Sanctum treasure. It is on a corpse just past the Hidden Sanctum Chamber bonfire.
- Sanctum Knight drop - rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 169/0/0/0/0
(Projectile/Strike) | 100 | 10 | 40 | 13/4/10/10
-/-/-/-/-/C | 0/0/0/0/0 | 10 | 45 | 3.0 |
### Notes
---
- Fires a Dark Orb-like projectile when the weapon is held two-handed, and the Strong Attack
of the opposite hand is used (i.e., L2/LR if held in the right hand). Costs 10 durability to use.
- This can be reduced to 5 with the use of a Bracing Knuckle Ring +2.
- Oddly, infusing it with Dark doesn't give it dark damage or increase its dark scaling.
It also lowers the base physical damage more than the other elemental infusions.
All the Dark infusion does is increases the damage of the special attack.
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- It can only be power-stanced with a Light Crossbow, Heavy Crossbow, or another Sanctum Crossbow.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Sanctum Crossbow +0 | 169/0/0/0/0 | -/-/-/-/-/C | - | - |
Sanctum Crossbow +1 | 174/0/0/0/0 | -/-/-/-/-/C | 1x Titanite Shard | 630 |
Sanctum Crossbow +2 | 179/0/0/0/0 | -/-/-/-/-/C | 2x Titanite Shard | 790 |
Sanctum Crossbow +3 | 184/0/0/0/0 | -/-/-/-/-/C | 3x Titanite Shard | 940 |
Sanctum Crossbow +4 | 189/0/0/0/0 | -/-/-/-/-/C | 1x Large Titanite Shard | 1,250 |
Sanctum Crossbow +5 | 194/0/0/0/0 | -/-/-/-/-/C | 2x Large Titanite Shard | 1,410 |
Sanctum Crossbow +6 | 199/0/0/0/0 | -/-/-/-/-/C | 3x Large Titanite Shard | 1,570 |
Sanctum Crossbow +7 | 204/0/0/0/0 | -/-/-/-/-/C | 1x Titanite Chunk | 1,880 |
Sanctum Crossbow +8 | 209/0/0/0/0 | -/-/-/-/-/C | 2x Titanite Chunk | 2,040 |
Sanctum Crossbow +9 | 214/0/0/0/0 | -/-/-/-/-/C | 3x Titanite Chunk | 2,190 |
Sanctum Crossbow +10 | 220/0/0/0/0 | -/-/-/-/-/C | 1x Titanite Slab | 2,500 |
### Infusions
---
#### Magic
---
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Sanctum Crossbow +0 | 143/44/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +1 | 147/46/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +2 | 152/48/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +3 | 156/50/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +4 | 160/52/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +5 | 165/55/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +6 | 169/57/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +7 | 173/59/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +8 | 178/61/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +9 | 182/63/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Crossbow +10 | 186/65/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
#### Fire
---
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Sanctum Crossbow +0 | 143/0/44/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +1 | 147/0/46/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +2 | 152/0/48/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +3 | 156/0/50/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +4 | 160/0/52/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +5 | 165/0/55/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +6 | 169/0/57/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +7 | 173/0/59/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +8 | 178/0/61/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +9 | 182/0/63/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Crossbow +10 | 186/0/65/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
#### Lightning
---
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Sanctum Crossbow +0 | 143/0/0/44/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +1 | 147/0/0/46/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +2 | 152/0/0/48/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +3 | 156/0/0/50/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +4 | 160/0/0/52/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +5 | 165/0/0/55/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +6 | 169/0/0/57/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +7 | 173/0/0/59/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +8 | 178/0/0/61/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +9 | 182/0/0/63/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Crossbow +10 | 186/0/0/65/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
#### Dark
---
Reduces: Physical base damage.
Adds/Increases: Special attack damage, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Sanctum Crossbow +0 | 118/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +1 | 121/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +2 | 125/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +3 | 129/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +4 | 132/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +5 | 136/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +6 | 139/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +7 | 143/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +8 | 146/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +9 | 150/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Crossbow +10 | 154/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Sanctum Crossbow +0 | 185/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +1 | 191/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +2 | 197/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +3 | 202/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +4 | 208/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +5 | 213/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +6 | 219/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +7 | 225/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +8 | 230/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +9 | 236/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Crossbow +10 | 242/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Sanctum Crossbow +0 | 169/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +1 | 174/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +2 | 179/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +3 | 184/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +4 | 189/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +5 | 194/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +6 | 199/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +7 | 204/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +8 | 209/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +9 | 214/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Crossbow +10 | 220/0/0/0/0 | -/-/C/-/-/D | 0/0/0/0/0 |
#### Mundane
---
Reduces: Physical base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Sanctum Crossbow +0 | 25/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +1 | 26/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +2 | 26/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +3 | 27/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +4 | 28/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +5 | 29/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +6 | 29/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +7 | 30/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +8 | 31/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +9 | 32/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Crossbow +10 | 33/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Sanctum Repeating Crossbow
### In-Game Description
---
*Repeating crossbow wielded by sanctum knights.
Strong attack fires dark bolts.
These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Sanctum Knight drop - rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 76/0/0/0/0
(Projectile/Strike) | 100 | 10 | 40 | 20/15/10/10
-/-/-/-/-/C | 0/0/0/0/0 | 10 | 35 | 10.0 |
### Notes
---
- Firing the weapon with less than three bolts of your selected ammo type will still fire three shots of that type.
- Fires several Dark Orb-like projectiles in a cone in front of you when the weapon is held two-handed, and the
Strong Attack of the opposite hand is used (i.e., L2/LB if held in the right hand). Costs 10 durability to use.
- This can be reduced to 5 with the use of a Bracing Knuckle Ring +2.
- Oddly, infusing it with Dark doesn't give it dark damage or increase its dark scaling.
It also lowers the base physical damage more than the other elemental infusions.
All the Dark infusion does is increases the damage of the special attack.
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- It can only be power-stanced with a Avelyn or another Sanctum Repeating Crossbow.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Sanctum Repeating Crossbow +0 | 76/0/0/0/0 | -/-/-/-/-/C | - | - |
Sanctum Repeating Crossbow +1 | 78/0/0/0/0 | -/-/-/-/-/C | 1x Titanite Shard | 630 |
Sanctum Repeating Crossbow +2 | 80/0/0/0/0 | -/-/-/-/-/C | 2x Titanite Shard | 790 |
Sanctum Repeating Crossbow +3 | 83/0/0/0/0 | -/-/-/-/-/C | 3x Titanite Shard | 940 |
Sanctum Repeating Crossbow +4 | 85/0/0/0/0 | -/-/-/-/-/C | 1x Large Titanite Shard | 1,250 |
Sanctum Repeating Crossbow +5 | 88/0/0/0/0 | -/-/-/-/-/C | 2x Large Titanite Shard | 1,410 |
Sanctum Repeating Crossbow +6 | 90/0/0/0/0 | -/-/-/-/-/C | 3x Large Titanite Shard | 1,570 |
Sanctum Repeating Crossbow +7 | 92/0/0/0/0 | -/-/-/-/-/C | 1x Titanite Chunk | 1,880 |
Sanctum Repeating Crossbow +8 | 95/0/0/0/0 | -/-/-/-/-/C | 2x Titanite Chunk | 2,040 |
Sanctum Repeating Crossbow +9 | 97/0/0/0/0 | -/-/-/-/-/C | 3x Titanite Chunk | 2,190 |
Sanctum Repeating Crossbow +10 | 100/0/0/0/0 | -/-/-/-/-/C | 1x Titanite Slab | 2,500 |
### Infusions
---
#### Magic
---
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Sanctum Repeating Crossbow +0 | 64/20/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +1 | 66/21/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +2 | 68/22/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +3 | 70/23/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +4 | 72/24/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +5 | 74/25/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +6 | 76/26/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +7 | 78/27/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +8 | 80/28/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +9 | 82/29/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
Magic Sanctum Repeating Crossbow +10 | 85/29/0/0/0 | -/-/C/-/-/C | 0/10.0/0/0/0 |
#### Fire
---
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Sanctum Repeating Crossbow +0 | 64/0/20/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +1 | 66/0/21/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +2 | 68/0/22/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +3 | 70/0/23/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +4 | 72/0/24/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +5 | 74/0/25/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +6 | 76/0/26/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +7 | 78/0/27/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +8 | 80/0/28/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +9 | 82/0/29/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
Fire Sanctum Repeating Crossbow +10 | 85/0/29/0/0 | -/-/-/C/-/C | 0/0/10.0/0/0 |
#### Lightning
---
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Sanctum Repeating Crossbow +0 | 64/0/0/20/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +1 | 66/0/0/21/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +2 | 68/0/0/22/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +3 | 70/0/0/23/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +4 | 72/0/0/24/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +5 | 74/0/0/25/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +6 | 76/0/0/26/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +7 | 78/0/0/27/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +8 | 80/0/0/28/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +9 | 82/0/0/29/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
Lightning Sanctum Repeating Crossbow +10 | 85/0/0/29/0 | -/-/-/-/C/C | 0/0/0/10.0/0 |
#### Dark
---
Reduces: Physical base damage.
Adds/Increases: Special attack damage, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Sanctum Repeating Crossbow +0 | 53/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +1 | 54/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +2 | 56/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +3 | 58/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +4 | 59/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +5 | 61/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +6 | 63/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +7 | 64/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +8 | 66/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +9 | 68/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
Dark Sanctum Repeating Crossbow +10 | 70/0/0/0/0 | -/-/-/-/-/C | 0/0/0/0/10.0 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Sanctum Repeating Crossbow +0 | 83/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +1 | 86/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +2 | 88/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +3 | 91/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +4 | 94/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +5 | 96/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +6 | 99/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +7 | 102/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +8 | 104/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +9 | 107/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
Raw Sanctum Repeating Crossbow +10 | 110/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Sanctum Repeating Crossbow +0 | 76/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +1 | 78/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +2 | 80/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +3 | 83/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +4 | 85/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +5 | 88/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +6 | 90/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +7 | 92/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +8 | 95/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +9 | 97/0/0/0/0 | -/-/D/-/-/E | 0/0/0/0/0 |
Enchanted Sanctum Repeating Crossbow +10 | 100/0/0/0/0 | -/-/C/-/-/D | 0/0/0/0/0 |
#### Mundane
---
Reduces: Physical base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Sanctum Repeating Crossbow +0 | 11/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +1 | 11/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +2 | 12/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +3 | 12/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +4 | 12/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +5 | 13/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +6 | 13/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +7 | 13/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +8 | 14/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +9 | 14/0/0/0/0 | -/-/-/-/-/E | 0/0/0/0/0 |
Mundane Sanctum Repeating Crossbow +10 | 15/0/0/0/0 | -/-/-/-/-/D | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Shield Crossbow
### In-Game Description
---
*Crossbow created from the soul
of the Executioner's Chariot.
Iron plate serves as a shield while firing.*
*The merciless chariot inflicted agony upon
others with utter impunity, and the crossbow
created from its soul strives to protect
from possible retribution.*
*Effect: guard while firing*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 112/0/0/0/0
(Projectile/Strike) | 100 | 10 | 45 | 19/10/0/0
-/-/-/-/-/- | 100/65/55/55/45 | 45/45/45/45 | 30 | 60 | 8.0 |
### Notes
---
- This crossbow can block attacks while aiming/firing.
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(**Note:** Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- It **can't** be power-stanced with another crossbow, not even with another Shield Crossbow.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Shield Crossbow +0 | 112/0/0/0/0 | -/-/-/-/-/- | - | - |
Shield Crossbow +1 | 145/0/0/0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,040 |
Shield Crossbow +2 | 179/0/0/0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,290 |
Shield Crossbow +3 | 212/0/0/0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 1,550 |
Shield Crossbow +4 | 246/0/0/0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 2,070 |
Shield Crossbow +5 | 280/0/0/0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 2,320 |
### Infusions
---
#### Magic
---
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Magic Shield Crossbow +0 | 56/56/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +1 | 72/72/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +2 | 89/89/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +3 | 106/106/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +4 | 123/123/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +5 | 140/140/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
#### Fire
---
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Fire Shield Crossbow +0 | 56/0/56/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +1 | 72/0/72/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +2 | 89/0/89/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +3 | 106/0/106/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +4 | 123/0/123/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +5 | 140/0/140/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
#### Lightning
---
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Lightning Shield Crossbow +0 | 56/0/0/56/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +1 | 72/0/0/72/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +2 | 89/0/0/89/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +3 | 106/0/0/106/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +4 | 123/0/0/123/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +5 | 140/0/0/140/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
#### Dark
---
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Dark Shield Crossbow +0 | 56/0/0/0/56 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +1 | 72/0/0/0/72 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +2 | 89/0/0/0/89 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +3 | 106/0/0/0/106 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +4 | 123/0/0/0/123 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +5 | 140/0/0/0/140 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
#### Raw
---
Reduces: Nothing.
Adds/Increases: Physical base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Raw Shield Crossbow +0 | 123/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +1 | 160/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +2 | 197/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +3 | 234/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +4 | 271/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +5 | 308/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
#### Enchanted
---
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Enchanted Shield Crossbow +0 | 112/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +1 | 145/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +2 | 179/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +3 | 212/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +4 | 246/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +5 | 280/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
#### Mundane
---
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Aux Effects Reduction |
---|
Mundane Shield Crossbow +0 | 16/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +1 | 21/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +2 | 26/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +3 | 31/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +4 | 36/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +5 | 42/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |