Curved Greatswords

Arced Sword

In-Game Description


A curved greatsword forged from
the soul of the Flexile Sentry.
There is something unsettling, and at the
same time beautiful, about its long curved blade.

The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.

The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
144/0/0/0/0

(Slash)
0/0 110 45 26/16/0/0

C/B/-/-/-/-
60/10/40/40/30 20/20/20/20 40 70 14.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light Attack slash to the left then right slash at a steep diagonal downward and to the left then right
Rolling Attack quick downward smash delayed circular slash
Running Attack delayed circular slash heavy circular slash
Heavy Attack downward smashes downward smash followed by circular slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Arced Sword +0 144/0/0/0/0 0/0 C/B/-/-/-/- - -
Arced Sword +1 187/0/0/0/0 0/0 C/A/-/-/-/- 1x Petrified Dragon Bone 1,260
Arced Sword +2 232/0/0/0/0 0/0 C/A/-/-/-/- 2x Petrified Dragon Bone 1,570
Arced Sword +3 273/0/0/0/0 0/0 C/A/-/-/-/- 3x Petrified Dragon Bone 1,880
Arced Sword +4 316/0/0/0/0 0/0 C/A/-/-/-/- 4x Petrified Dragon Bone 2,510
Arced Sword +5 360/0/0/0/0 0/0 C/A/-/-/-/- 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Arced Sword +0 100/100/0/0/0 0/0 D/C/C/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +1 131/131/0/0/0 0/0 D/C/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +2 161/161/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +3 191/191/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +4 221/221/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +5 252/252/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Arced Sword +0 100/0/100/0/0 0/0 D/C/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +1 131/0/131/0/0 0/0 D/C/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +2 161/0/161/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +3 191/0/191/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +4 221/0/221/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +5 252/0/252/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Arced Sword +0 100/0/0/100/0 0/0 D/C/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +1 131/0/0/131/0 0/0 D/C/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +2 161/0/0/161/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +3 191/0/0/191/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +4 221/0/0/221/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +5 252/0/0/252/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Arced Sword +0 100/0/0/0/100 0/0 D/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +1 131/0/0/0/131 0/0 D/C/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +2 161/0/0/0/161 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +3 191/0/0/0/191 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +4 221/0/0/0/221 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +5 252/0/0/0/252 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Arced Sword +0 100/0/0/0/0 112/0 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +1 131/0/0/0/0 117/0 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +2 161/0/0/0/0 123/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +3 191/0/0/0/0 128/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +4 221/0/0/0/0 134/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +5 252/0/0/0/0 140/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Arced Sword +0 100/0/0/0/0 0/112 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +1 131/0/0/0/0 0/117 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +2 161/0/0/0/0 0/123 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +3 191/0/0/0/0 0/128 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +4 221/0/0/0/0 0/134 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +5 252/0/0/0/0 0/140 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Arced Sword +0 165/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +1 215/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +2 264/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +3 314/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +4 364/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +5 414/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Arced Sword +0 144/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +1 187/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +2 230/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +3 273/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +4 316/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +5 360/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Arced Sword +0 72/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +1 93/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +2 115/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +3 136/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +4 158/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +5 180/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Curved Dragon Greatsword

In-Game Description


A curved greatsword forged from
the soul of the Ancient Dragon.

In the Age of Ancients, the world was unformed,
shrouded by fog. A land of grey crags, archtrees,
and everlasting dragons.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
160/0/0/0/0

(Slash)
0/0 110 45 30/18/0/0

B/S/-/-/-/-
60/10/40/40/30 30/30/30/30 40 60 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light Attack the Greatswords' horizontal slash to the left then right slash at a steep diagonal downward and to the left then right
Rolling Attack quick downward smash delayed circular slash
Running Attack delayed circular slash heavy circular slash
Heavy Attack downward smash accompanied by gusts of wind slower downward smash accompanied by three gusts of wind

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Curved Dragon Greatsword +0 160/0/0/0/0 B/S/-/-/- - -
Curved Dragon Greatsword +1 208/0/0/0/0 B/S/-/-/- 1x Petrified Dragon Bone 1,630
Curved Dragon Greatsword +2 256/0/0/0/0 B/S/-/-/- 2x Petrified Dragon Bone 2,040
Curved Dragon Greatsword +3 304/0/0/0/0 B/S/-/-/- 3x Petrified Dragon Bone 2,440
Curved Dragon Greatsword +4 352/0/0/0/0 B/S/-/-/- 4x Petrified Dragon Bone 3,250
Curved Dragon Greatsword +5 400/0/0/0/0 B/S/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Curved Dragon Greatsword +0 156/67/0/0/0 0/0 C/A/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +1 203/87/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +2 250/107/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +3 297/197/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +4 344/147/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +5 392/167/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Curved Dragon Greatsword +0 156/0/67/0/0 0/0 C/A/-/C/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +1 203/0/87/0/0 0/0 C/A/-/B/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +2 250/0/107/0/0 0/0 C/A/-/B/-/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +3 297/0/127/0/0 0/0 C/A/-/B/-/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +4 344/0/127/0/0 0/0 C/A/-/B/-/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +5 392/0/167/0/0 0/0 C/A/-/B/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Curved Dragon Greatsword +0 156/0/0/67/0 0/0 C/A/-/-/C/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +1 203/0/0/87/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +2 250/0/0/107/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +3 297/0/0/127/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +4 344/0/0/144/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +5 392/0/0/167/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Curved Dragon Greatsword +0 156/0/0/0/67 0/0 C/A/-/-/-/C 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +1 203/0/0/0/87 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +2 250/0/0/0/107 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +3 297/0/0/0/127 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +4 344/0/0/0/144 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +5 392/0/0/0/167 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Curved Dragon Greatsword +0 156/0/0/0/0 67/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +1 203/0/0/0/0 70/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +2 250/0/0/0/0 73/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +3 297/0/0/0/0 77/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +4 344/0/0/0/0 80/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +5 392/0/0/0/0 83/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Curved Dragon Greatsword +0 156/0/0/0/0 0/67 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +1 203/0/0/0/0 0/70 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +2 250/0/0/0/0 0/73 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +3 297/0/0/0/0 0/77 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +4 344/0/0/0/0 0/80 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +5 392/0/0/0/0 0/83 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Curved Dragon Greatsword +0 184/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +1 239/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +2 294/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +3 349/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +4 404/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +5 460/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Curved Dragon Greatsword +0 160/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +1 208/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +2 256/0/0/0/0 0/0 D/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +3 304/0/0/0/0 0/0 D/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +4 352/0/0/0/0 0/0 D/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +5 400/0/0/0/0 0/0 D/D/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Curved Dragon Greatsword +0 80/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +1 104/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +2 128/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +3 152/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +4 176/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +5 200/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Curved Nil Greatsword

In-Game Description


A great curved sword with an ominous blade.
One of the forbidden weapons sealed away
by the Ivory King.

Formed by rock, tree, and the remnants
of a most peculiar soul.

It is said that the farther its wielder travels,
the deadlier the blade becomes.

Availability


Dark Souls 2 & Scholar of the First Sin:

Frozen Eleum Loyce treasure. Inside a metal chest blocked by three Facsimile Giants after the Inner Wall bonfire.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
207/0/0/0/0

(Slash)
0/0 110 45 28/26/0/0

A/C/-/-/-/-
60/10/40/40/30 20/20/20/20 40 50 17.0 No/No

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Curved Nil Greatsword +0 207/0/0/0/0 A/C/-/-/-/- - -
Curved Nil Greatsword +1 223/0/0/0/0 A/C/-/-/-/- 1x Twinkling Titanite 1,590
Curved Nil Greatsword +2 240/0/0/0/0 A/C/-/-/-/- 2x Twinkling Titanite 1,990
Curved Nil Greatsword +3 256/0/0/0/0 A/C/-/-/-/- 3x Twinkling Titanite 2,390
Curved Nil Greatsword +4 273/0/0/0/0 A/C/-/-/-/- 4x Twinkling Titanite 3,180
Curved Nil Greatsword +5 290/0/0/0/0 S/B/-/-/-/- 5x Twinkling Titanite 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Curved Nil Greatsword +0 130/159/0/0/0 0/0 B/D/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +1 140/172/0/0/0 0/0 B/D/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +2 151/184/0/0/0 0/0 B/D/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +3 161/197/0/0/0 0/0 B/C/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +4 172/210/0/0/0 0/0 B/C/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +5 182/223/0/0/0 0/0 B/C/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Curved Nil Greatsword +0 130/0/159/0/0 0/0 B/D/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +1 140/0/172/0/0 0/0 B/D/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +2 151/0/184/0/0 0/0 B/D/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +3 161/0/197/0/0 0/0 B/C/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +4 172/0/210/0/0 0/0 B/C/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +5 182/0/223/0/0 0/0 B/C/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Curved Nil Greatsword +0 130/0/0/159/0 0/0 B/D/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +1 140/0/0/172/0 0/0 B/D/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +2 151/0/0/184/0 0/0 B/D/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +3 161/0/0/197/0 0/0 B/C/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +4 172/0/0/210/0 0/0 B/C/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +5 182/0/0/223/0 0/0 B/C/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Curved Nil Greatsword +0 130/0/0/0/159 0/0 B/D/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +1 140/0/0/0/172 0/0 B/D/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +2 151/0/0/0/184 0/0 B/D/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +3 161/0/0/0/197 0/0 B/C/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +4 172/0/0/0/210 0/0 B/C/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +5 182/0/0/0/223 0/0 B/C/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Curved Nil Greatsword +0 130/0/0/0/0 123/0 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +1 140/0/0/0/0 129/0 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +2 151/0/0/0/0 135/0 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +3 161/0/0/0/0 141/0 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +4 172/0/0/0/0 147/0 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +5 182/0/0/0/0 154/0 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Curved Nil Greatsword +0 130/0/0/0/0 0/123 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +1 140/0/0/0/0 0/129 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +2 151/0/0/0/0 0/135 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +3 161/0/0/0/0 0/141 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +4 172/0/0/0/0 0/147 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +5 182/0/0/0/0 0/154 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Curved Nil Greatsword +0 238/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +1 257/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +2 276/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +3 295/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +4 314/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +5 333/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Curved Nil Greatsword +0 207/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +1 223/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +2 240/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +3 256/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +4 273/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +5 290/0/0/0/0 0/0 C/E/A/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Curved Nil Greatsword +0 103/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +1 111/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +2 120/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +3 128/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +4 136/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +5 145/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Murakumo

In-Game Description


A curved greatsword said to have been
brought to this land by a foreign warrior.
Hold with both hands to make parrying possible.

The exquisitely crafted wide blade makes
deadly use of both its weight and smooth
slicing action. A tough training regimen is
required to master this sword.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
190/0/0/0/0

(Slash)
0/0 110 45 20/20/0/0

E/B/-/-/-/-
60/10/40/40/30 20/20/20/20 40 70 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light Attack slash to the left then right slash at a steep diagonal downward and to the left then right
Rolling Attack quick downward smash delayed circular slash
Running Attack delayed circular slash heavy circular slash
Heavy Attack downward smashes downward smash followed by circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Murakumo +0 190/0/0/0/0 0/0 E/B/-/-/- - -
Murakumo +1 209/0/0/0/0 0/0 E/B/-/-/- 1x Titanite Shard 570
Murakumo +2 228/0/0/0/0 0/0 E/A/-/-/- 2x Titanite Shard 710
Murakumo +3 247/0/0/0/0 0/0 E/A/-/-/- 3x Titanite Shard 850
Murakumo +4 266/0/0/0/0 0/0 E/A/-/-/- 1x Large Titanite Shard 1,130
Murakumo +5 285/0/0/0/0 0/0 E/A/-/-/- 2x Large Titanite Shard 1,270
Murakumo +6 304/0/0/0/0 0/0 E/A/-/-/- 3x Large Titanite Shard 1,410
Murakumo +7 323/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Chunk 1,690
Murakumo +8 342/0/0/0/0 0/0 E/A/-/-/- 2x Titanite Chunk 1,830
Murakumo +9 361/0/0/0/0 0/0 E/A/-/-/- 3x Titanite Chunk 1,970
Murakumo +10 380/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Murakumo +0 133/133/0/0/0 0/0 E/C/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +1 146/146/0/0/0 0/0 E/C/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +2 159/159/0/0/0 0/0 E/C/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +3 172/172/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +4 186/186/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +5 199/199/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +6 212/212/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +7 226/226/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +8 239/239/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +9 252/252/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +10 266/266/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Murakumo +0 133/0/133/0/0 0/0 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +1 146/0/146/0/0 0/0 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +2 159/0/159/0/0 0/0 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +3 172/0/172/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +4 186/0/186/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +5 199/0/199/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +6 212/0/212/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +7 226/0/226/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +8 239/0/239/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +9 252/0/252/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +10 266/0/266/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Murakumo +0 133/0/0/133/0 0/0 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +1 146/0/0/146/0 0/0 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +2 159/0/0/159/0 0/0 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +3 172/0/0/172/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +4 186/0/0/186/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +5 199/0/0/199/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +6 212/0/0/212/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +7 226/0/0/226/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +8 239/0/0/239/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +9 252/0/0/252/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +10 266/0/0/266/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Murakumo +0 133/0/0/0/133 0/0 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +1 146/0/0/0/146 0/0 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +2 159/0/0/0/159 0/0 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +3 172/0/0/0/172 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +4 186/0/0/0/186 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +5 199/0/0/0/199 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +6 212/0/0/0/212 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +7 226/0/0/0/226 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +8 239/0/0/0/239 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +9 252/0/0/0/252 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +10 266/0/0/0/266 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Murakumo +0 133/0/0/0/0 112/0 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +1 146/0/0/0/0 114/0 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +2 159/0/0/0/0 117/0 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +3 172/0/0/0/0 120/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +4 186/0/0/0/0 123/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +5 199/0/0/0/0 126/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +6 212/0/0/0/0 128/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +7 226/0/0/0/0 131/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +8 239/0/0/0/0 134/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +9 252/0/0/0/0 137/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +10 266/0/0/0/0 140/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Murakumo +0 133/0/0/0/0 0/112 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +1 146/0/0/0/0 0/114 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +2 159/0/0/0/0 0/117 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +3 172/0/0/0/0 0/120 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +4 186/0/0/0/0 0/123 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +5 199/0/0/0/0 0/126 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +6 212/0/0/0/0 0/128 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +7 226/0/0/0/0 0/131 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +8 239/0/0/0/0 0/134 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +9 252/0/0/0/0 0/137 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +10 266/0/0/0/0 0/140 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Murakumo +0 218/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +1 240/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +2 262/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +3 284/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +4 305/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +5 327/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +6 349/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +7 371/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +8 393/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +9 415/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +10 437/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Murakumo +0 190/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +1 209/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +2 228/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +3 247/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +4 266/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +5 285/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +6 304/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +7 323/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +8 342/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +9 361/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +10 380/0/0/0/0 0/0 E/D/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Murakumo +0 95/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +1 104/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +2 114/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +3 123/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +4 133/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +5 142/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +6 152/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +7 161/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +8 171/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +9 180/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +10 190/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.