# Curved Greatswords
# Arced Sword
### In-Game Description
---
*A curved greatsword forged from
the soul of the Flexile Sentry.
There is something unsettling, and at the
same time beautiful, about its long curved blade.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Flexile Sentry Soul and 1,500 souls to Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 144/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 26/16/0/0
C/B/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 | 40 | 70 | 14.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-handed** | **Two-handed** |
**Light Attack** | slash to the left then right | slash at a steep diagonal downward and to the left then right |
**Rolling Attack** | quick downward smash | delayed circular slash |
**Running Attack** | delayed circular slash | heavy circular slash |
**Heavy Attack** | downward smashes | downward smash followed by circular slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Arced Sword +0 | 144/0/0/0/0 | 0/0 | C/B/-/-/-/- | - | - |
Arced Sword +1 | 187/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Petrified Dragon Bone | 1,260 |
Arced Sword +2 | 232/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Petrified Dragon Bone | 1,570 |
Arced Sword +3 | 273/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Petrified Dragon Bone | 1,880 |
Arced Sword +4 | 316/0/0/0/0 | 0/0 | C/A/-/-/-/- | 4x Petrified Dragon Bone | 2,510 |
Arced Sword +5 | 360/0/0/0/0 | 0/0 | C/A/-/-/-/- | 5x Petrified Dragon Bone | 2,820 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Arced Sword +0 | 100/100/0/0/0 | 0/0 | D/C/C/-/-/- | 57.9/26.6/37.9/27.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Arced Sword +1 | 131/131/0/0/0 | 0/0 | D/C/B/-/-/- | 57.9/26.6/37.9/27.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Arced Sword +2 | 161/161/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/27.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Arced Sword +3 | 191/191/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/27.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Arced Sword +4 | 221/221/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/27.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Arced Sword +5 | 252/252/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/27.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Arced Sword +0 | 100/0/100/0/0 | 0/0 | D/C/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Arced Sword +1 | 131/0/131/0/0 | 0/0 | D/C/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Arced Sword +2 | 161/0/161/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Arced Sword +3 | 191/0/191/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Arced Sword +4 | 221/0/221/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Arced Sword +5 | 252/0/252/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Arced Sword +0 | 100/0/0/100/0 | 0/0 | D/C/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Arced Sword +1 | 131/0/0/131/0 | 0/0 | D/C/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Arced Sword +2 | 161/0/0/161/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Arced Sword +3 | 191/0/0/191/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Arced Sword +4 | 221/0/0/221/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Arced Sword +5 | 252/0/0/252/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Arced Sword +0 | 100/0/0/0/100 | 0/0 | D/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Arced Sword +1 | 131/0/0/0/131 | 0/0 | D/C/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Arced Sword +2 | 161/0/0/0/161 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Arced Sword +3 | 191/0/0/0/191 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Arced Sword +4 | 221/0/0/0/221 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Arced Sword +5 | 252/0/0/0/252 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Arced Sword +0 | 100/0/0/0/0 | 112/0 | D/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Arced Sword +1 | 131/0/0/0/0 | 117/0 | D/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Arced Sword +2 | 161/0/0/0/0 | 123/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Arced Sword +3 | 191/0/0/0/0 | 128/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Arced Sword +4 | 221/0/0/0/0 | 134/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Arced Sword +5 | 252/0/0/0/0 | 140/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Arced Sword +0 | 100/0/0/0/0 | 0/112 | D/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Arced Sword +1 | 131/0/0/0/0 | 0/117 | D/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Arced Sword +2 | 161/0/0/0/0 | 0/123 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Arced Sword +3 | 191/0/0/0/0 | 0/128 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Arced Sword +4 | 221/0/0/0/0 | 0/134 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Arced Sword +5 | 252/0/0/0/0 | 0/140 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Arced Sword +0 | 165/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Arced Sword +1 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Arced Sword +2 | 264/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Arced Sword +3 | 314/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Arced Sword +4 | 364/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Arced Sword +5 | 414/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Arced Sword +0 | 144/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Arced Sword +1 | 187/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Arced Sword +2 | 230/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Arced Sword +3 | 273/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Arced Sword +4 | 316/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Arced Sword +5 | 360/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Arced Sword +0 | 72/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Arced Sword +1 | 93/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Arced Sword +2 | 115/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Arced Sword +3 | 136/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Arced Sword +4 | 158/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Arced Sword +5 | 180/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Curved Dragon Greatsword
### In-Game Description
---
*A curved greatsword forged from
the soul of the Ancient Dragon.
In the Age of Ancients, the world was unformed,
shrouded by fog. A land of grey crags, archtrees,
and everlasting dragons.
Effect: special attack (strong attack)*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Ancient Dragon Soul and 1,500 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 160/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 30/18/0/0
B/S/-/-/-/- | 60/10/40/40/30 | 30/30/30/30 | 40 | 60 | 18.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-handed** | **Two-handed** |
**Light Attack** | the Greatswords' horizontal slash to the left then right | slash at a steep diagonal downward and to the left then right |
**Rolling Attack** | quick downward smash | delayed circular slash |
**Running Attack** | delayed circular slash | heavy circular slash |
**Heavy Attack** | downward smash accompanied by gusts of wind | slower downward smash accompanied by three gusts of wind |
### Notes
---
- Two-handed strong attack shoots gusts of wind that fan out and cover large distances, dealing significant damage. Costs 10 durability to use.
- This can be reduced to 5 with the use of a Bracing Knuckle Ring +2.
- If the target is hit with the sword during a heavy attack they will take damage from the sword itself and the wind (which is a lot).
- The description is taken from the prologue of the first Dark Souls game.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Curved Dragon Greatsword +0 | 160/0/0/0/0 | B/S/-/-/- | - | - |
Curved Dragon Greatsword +1 | 208/0/0/0/0 | B/S/-/-/- | 1x Petrified Dragon Bone | 1,630 |
Curved Dragon Greatsword +2 | 256/0/0/0/0 | B/S/-/-/- | 2x Petrified Dragon Bone | 2,040 |
Curved Dragon Greatsword +3 | 304/0/0/0/0 | B/S/-/-/- | 3x Petrified Dragon Bone | 2,440 |
Curved Dragon Greatsword +4 | 352/0/0/0/0 | B/S/-/-/- | 4x Petrified Dragon Bone | 3,250 |
Curved Dragon Greatsword +5 | 400/0/0/0/0 | B/S/-/-/- | 5x Petrified Dragon Bone | 3,660 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Curved Dragon Greatsword +0 | 156/67/0/0/0 | 0/0 | C/A/C/-/-/- | 58.7/20/38.7/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Magic Curved Dragon Greatsword +1 | 203/87/0/0/0 | 0/0 | C/A/B/-/-/- | 58.7/20/38.7/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Magic Curved Dragon Greatsword +2 | 250/107/0/0/0 | 0/0 | C/A/B/-/-/- | 58.7/20/38.7/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Magic Curved Dragon Greatsword +3 | 297/197/0/0/0 | 0/0 | C/A/B/-/-/- | 58.7/20/38.7/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Magic Curved Dragon Greatsword +4 | 344/147/0/0/0 | 0/0 | C/A/B/-/-/- | 58.7/20/38.7/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Magic Curved Dragon Greatsword +5 | 392/167/0/0/0 | 0/0 | C/A/B/-/-/- | 58.7/20/38.7/38.7/28.7 | 18.7/18.7/18.7/18.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Curved Dragon Greatsword +0 | 156/0/67/0/0 | 0/0 | C/A/-/C/-/- | 58.7/8.7/50/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Fire Curved Dragon Greatsword +1 | 203/0/87/0/0 | 0/0 | C/A/-/B/-/- | 58.7/8.7/50/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Fire Curved Dragon Greatsword +2 | 250/0/107/0/0 | 0/0 | C/A/-/B/-/-/- | 58.7/8.7/50/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Fire Curved Dragon Greatsword +3 | 297/0/127/0/0 | 0/0 | C/A/-/B/-/-/- | 58.7/8.7/50/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Fire Curved Dragon Greatsword +4 | 344/0/127/0/0 | 0/0 | C/A/-/B/-/-/- | 58.7/8.7/50/38.7/28.7 | 18.7/18.7/18.7/18.7 |
Fire Curved Dragon Greatsword +5 | 392/0/167/0/0 | 0/0 | C/A/-/B/-/- | 58.7/8.7/50/38.7/28.7 | 18.7/18.7/18.7/18.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Curved Dragon Greatsword +0 | 156/0/0/67/0 | 0/0 | C/A/-/-/C/- | 58.7/8.7/38.7/50/28.7 | 18.7/18.7/18.7/18.7 |
Lightning Curved Dragon Greatsword +1 | 203/0/0/87/0 | 0/0 | C/A/-/-/B/- | 58.7/8.7/38.7/50/28.7 | 18.7/18.7/18.7/18.7 |
Lightning Curved Dragon Greatsword +2 | 250/0/0/107/0 | 0/0 | C/A/-/-/B/- | 58.7/8.7/38.7/50/28.7 | 18.7/18.7/18.7/18.7 |
Lightning Curved Dragon Greatsword +3 | 297/0/0/127/0 | 0/0 | C/A/-/-/B/- | 58.7/8.7/38.7/50/28.7 | 18.7/18.7/18.7/18.7 |
Lightning Curved Dragon Greatsword +4 | 344/0/0/144/0 | 0/0 | C/A/-/-/B/- | 58.7/8.7/38.7/50/28.7 | 18.7/18.7/18.7/18.7 |
Lightning Curved Dragon Greatsword +5 | 392/0/0/167/0 | 0/0 | C/A/-/-/B/- | 58.7/8.7/38.7/50/28.7 | 18.7/18.7/18.7/18.7 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Curved Dragon Greatsword +0 | 156/0/0/0/67 | 0/0 | C/A/-/-/-/C | 58.7/8.7/38.7/38.7/40 | 18.7/18.7/18.7/18.7 |
Dark Curved Dragon Greatsword +1 | 203/0/0/0/87 | 0/0 | C/A/-/-/-/B | 58.7/8.7/38.7/38.7/40 | 18.7/18.7/18.7/18.7 |
Dark Curved Dragon Greatsword +2 | 250/0/0/0/107 | 0/0 | C/A/-/-/-/B | 58.7/8.7/38.7/38.7/40 | 18.7/18.7/18.7/18.7 |
Dark Curved Dragon Greatsword +3 | 297/0/0/0/127 | 0/0 | C/A/-/-/-/B | 58.7/8.7/38.7/38.7/40 | 18.7/18.7/18.7/18.7 |
Dark Curved Dragon Greatsword +4 | 344/0/0/0/144 | 0/0 | C/A/-/-/-/B | 58.7/8.7/38.7/38.7/40 | 18.7/18.7/18.7/18.7 |
Dark Curved Dragon Greatsword +5 | 392/0/0/0/167 | 0/0 | C/A/-/-/-/B | 58.7/8.7/38.7/38.7/40 | 18.7/18.7/18.7/18.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Curved Dragon Greatsword +0 | 156/0/0/0/0 | 67/0 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 30/18.7/18.7/18.7 |
Poison Curved Dragon Greatsword +1 | 203/0/0/0/0 | 70/0 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 30/18.7/18.7/18.7 |
Poison Curved Dragon Greatsword +2 | 250/0/0/0/0 | 73/0 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 30/18.7/18.7/18.7 |
Poison Curved Dragon Greatsword +3 | 297/0/0/0/0 | 77/0 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 30/18.7/18.7/18.7 |
Poison Curved Dragon Greatsword +4 | 344/0/0/0/0 | 80/0 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 30/18.7/18.7/18.7 |
Poison Curved Dragon Greatsword +5 | 392/0/0/0/0 | 83/0 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 30/18.7/18.7/18.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Curved Dragon Greatsword +0 | 156/0/0/0/0 | 0/67 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 18.7/30/18.7/18.7 |
Bleed Curved Dragon Greatsword +1 | 203/0/0/0/0 | 0/70 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 18.7/30/18.7/18.7 |
Bleed Curved Dragon Greatsword +2 | 250/0/0/0/0 | 0/73 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 18.7/30/18.7/18.7 |
Bleed Curved Dragon Greatsword +3 | 297/0/0/0/0 | 0/77 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 18.7/30/18.7/18.7 |
Bleed Curved Dragon Greatsword +4 | 344/0/0/0/0 | 0/80 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 18.7/30/18.7/18.7 |
Bleed Curved Dragon Greatsword +5 | 392/0/0/0/0 | 0/83 | C/A/-/-/-/- | 58.7/8.7/38.7/38.7/28.7 | 18.7/30/18.7/18.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Curved Dragon Greatsword +0 | 184/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Dragon Greatsword +1 | 239/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Dragon Greatsword +2 | 294/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Dragon Greatsword +3 | 349/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Dragon Greatsword +4 | 404/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Dragon Greatsword +5 | 460/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Curved Dragon Greatsword +0 | 160/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Dragon Greatsword +1 | 208/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Dragon Greatsword +2 | 256/0/0/0/0 | 0/0 | D/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Dragon Greatsword +3 | 304/0/0/0/0 | 0/0 | D/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Dragon Greatsword +4 | 352/0/0/0/0 | 0/0 | D/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Dragon Greatsword +5 | 400/0/0/0/0 | 0/0 | D/D/C/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Curved Dragon Greatsword +0 | 80/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Dragon Greatsword +1 | 104/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Dragon Greatsword +2 | 128/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Dragon Greatsword +3 | 152/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Dragon Greatsword +4 | 176/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Dragon Greatsword +5 | 200/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Curved Nil Greatsword
### In-Game Description
---
*A great curved sword with an ominous blade.
One of the forbidden weapons sealed away
by the Ivory King.
Formed by rock, tree, and the remnants
of a most peculiar soul.
It is said that the farther its wielder travels,
the deadlier the blade becomes.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Frozen Eleum Loyce treasure. Inside a metal chest blocked by three Facsimile Giants after the Inner Wall bonfire.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 207/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 28/26/0/0
A/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 | 40 | 50 | 17.0 | No/No |
### Move Set
---
+ show Move Set - hide Move Set - Has the standard one-handed move set of the Murakumo.
- Two Handed:
- has unique light attacks similar to the Murakumo from Dark Souls (1).
- has a strong attack that spins twice normally and a third time (in quick succession) if the trigger is pressed mid-way through the animation.
- has its parry replaced with a circular swing from the left very similar to the motion of the running attack.
- has the standard running and rolling attacks of the Murakumo.
### Notes
---
- Scales based on the number of playthroughs the character has completed:
- Has +5 AR and a red aura in NG+.
- Subsequent New Games give +11.875 AR (Attack Rating) through NG+9 for a total of +100 AR in NG+9 and beyond.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Curved Nil Greatsword +0 | 207/0/0/0/0 | A/C/-/-/-/- | - | - |
Curved Nil Greatsword +1 | 223/0/0/0/0 | A/C/-/-/-/- | 1x Twinkling Titanite | 1,590 |
Curved Nil Greatsword +2 | 240/0/0/0/0 | A/C/-/-/-/- | 2x Twinkling Titanite | 1,990 |
Curved Nil Greatsword +3 | 256/0/0/0/0 | A/C/-/-/-/- | 3x Twinkling Titanite | 2,390 |
Curved Nil Greatsword +4 | 273/0/0/0/0 | A/C/-/-/-/- | 4x Twinkling Titanite | 3,180 |
Curved Nil Greatsword +5 | 290/0/0/0/0 | S/B/-/-/-/- | 5x Twinkling Titanite | 3,580 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Curved Nil Greatsword +0 | 130/159/0/0/0 | 0/0 | B/D/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +1 | 140/172/0/0/0 | 0/0 | B/D/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +2 | 151/184/0/0/0 | 0/0 | B/D/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +3 | 161/197/0/0/0 | 0/0 | B/C/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +4 | 172/210/0/0/0 | 0/0 | B/C/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +5 | 182/223/0/0/0 | 0/0 | B/C/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Curved Nil Greatsword +0 | 130/0/159/0/0 | 0/0 | B/D/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +1 | 140/0/172/0/0 | 0/0 | B/D/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +2 | 151/0/184/0/0 | 0/0 | B/D/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +3 | 161/0/197/0/0 | 0/0 | B/C/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +4 | 172/0/210/0/0 | 0/0 | B/C/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +5 | 182/0/223/0/0 | 0/0 | B/C/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Curved Nil Greatsword +0 | 130/0/0/159/0 | 0/0 | B/D/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +1 | 140/0/0/172/0 | 0/0 | B/D/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +2 | 151/0/0/184/0 | 0/0 | B/D/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +3 | 161/0/0/197/0 | 0/0 | B/C/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +4 | 172/0/0/210/0 | 0/0 | B/C/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +5 | 182/0/0/223/0 | 0/0 | B/C/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Curved Nil Greatsword +0 | 130/0/0/0/159 | 0/0 | B/D/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +1 | 140/0/0/0/172 | 0/0 | B/D/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +2 | 151/0/0/0/184 | 0/0 | B/D/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +3 | 161/0/0/0/197 | 0/0 | B/C/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +4 | 172/0/0/0/210 | 0/0 | B/C/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +5 | 182/0/0/0/223 | 0/0 | B/C/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Curved Nil Greatsword +0 | 130/0/0/0/0 | 123/0 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +1 | 140/0/0/0/0 | 129/0 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +2 | 151/0/0/0/0 | 135/0 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +3 | 161/0/0/0/0 | 141/0 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +4 | 172/0/0/0/0 | 147/0 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +5 | 182/0/0/0/0 | 154/0 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Curved Nil Greatsword +0 | 130/0/0/0/0 | 0/123 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +1 | 140/0/0/0/0 | 0/129 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +2 | 151/0/0/0/0 | 0/135 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +3 | 161/0/0/0/0 | 0/141 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +4 | 172/0/0/0/0 | 0/147 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +5 | 182/0/0/0/0 | 0/154 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Curved Nil Greatsword +0 | 238/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +1 | 257/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +2 | 276/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +3 | 295/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +4 | 314/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +5 | 333/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Curved Nil Greatsword +0 | 207/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +1 | 223/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +2 | 240/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +3 | 256/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +4 | 273/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +5 | 290/0/0/0/0 | 0/0 | C/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Curved Nil Greatsword +0 | 103/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +1 | 111/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +2 | 120/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +3 | 128/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +4 | 136/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +5 | 145/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Murakumo
### In-Game Description
---
*A curved greatsword said to have been
brought to this land by a foreign warrior.
Hold with both hands to make parrying possible.
The exquisitely crafted wide blade makes
deadly use of both its weight and smooth
slicing action. A tough training regimen is
required to master this sword.*
### Availability
---
***Dark Souls 2:***
- A reskinned version with a dark-blue tint was temporarily found in the Majula Mansion basement chest during the
Crown of the Sunken King DLC launch event lasting from July 22 - July 31 2014.
***Dark Souls 2 & Scholar of the First Sin:***
- Sold by Weaponsmith Ornifex for 5,800 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 190/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 20/20/0/0
E/B/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 | 40 | 70 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-handed** | **Two-handed** |
**Light Attack** | slash to the left then right | slash at a steep diagonal downward and to the left then right |
**Rolling Attack** | quick downward smash | delayed circular slash |
**Running Attack** | delayed circular slash | heavy circular slash |
**Heavy Attack** | downward smashes | downward smash followed by circular slash |
### Notes
---
- The two-handed heavy attacks cause knockdown or huge stamina consumption if blocked.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Murakumo +0 | 190/0/0/0/0 | 0/0 | E/B/-/-/- | - | - |
Murakumo +1 | 209/0/0/0/0 | 0/0 | E/B/-/-/- | 1x Titanite Shard | 570 |
Murakumo +2 | 228/0/0/0/0 | 0/0 | E/A/-/-/- | 2x Titanite Shard | 710 |
Murakumo +3 | 247/0/0/0/0 | 0/0 | E/A/-/-/- | 3x Titanite Shard | 850 |
Murakumo +4 | 266/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Large Titanite Shard | 1,130 |
Murakumo +5 | 285/0/0/0/0 | 0/0 | E/A/-/-/- | 2x Large Titanite Shard | 1,270 |
Murakumo +6 | 304/0/0/0/0 | 0/0 | E/A/-/-/- | 3x Large Titanite Shard | 1,410 |
Murakumo +7 | 323/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Titanite Chunk | 1,690 |
Murakumo +8 | 342/0/0/0/0 | 0/0 | E/A/-/-/- | 2x Titanite Chunk | 1,830 |
Murakumo +9 | 361/0/0/0/0 | 0/0 | E/A/-/-/- | 3x Titanite Chunk | 1,970 |
Murakumo +10 | 380/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Murakumo +0 | 133/133/0/0/0 | 0/0 | E/C/C/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +1 | 146/146/0/0/0 | 0/0 | E/C/C/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +2 | 159/159/0/0/0 | 0/0 | E/C/C/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +3 | 172/172/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +4 | 186/186/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +5 | 199/199/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +6 | 212/212/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +7 | 226/226/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +8 | 239/239/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +9 | 252/252/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +10 | 266/266/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Murakumo +0 | 133/0/133/0/0 | 0/0 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +1 | 146/0/146/0/0 | 0/0 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +2 | 159/0/159/0/0 | 0/0 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +3 | 172/0/172/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +4 | 186/0/186/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +5 | 199/0/199/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +6 | 212/0/212/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +7 | 226/0/226/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +8 | 239/0/239/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +9 | 252/0/252/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +10 | 266/0/266/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Murakumo +0 | 133/0/0/133/0 | 0/0 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +1 | 146/0/0/146/0 | 0/0 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +2 | 159/0/0/159/0 | 0/0 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +3 | 172/0/0/172/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +4 | 186/0/0/186/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +5 | 199/0/0/199/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +6 | 212/0/0/212/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +7 | 226/0/0/226/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +8 | 239/0/0/239/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +9 | 252/0/0/252/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +10 | 266/0/0/266/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Murakumo +0 | 133/0/0/0/133 | 0/0 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +1 | 146/0/0/0/146 | 0/0 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +2 | 159/0/0/0/159 | 0/0 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +3 | 172/0/0/0/172 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +4 | 186/0/0/0/186 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +5 | 199/0/0/0/199 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +6 | 212/0/0/0/212 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +7 | 226/0/0/0/226 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +8 | 239/0/0/0/239 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +9 | 252/0/0/0/252 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +10 | 266/0/0/0/266 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Murakumo +0 | 133/0/0/0/0 | 112/0 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +1 | 146/0/0/0/0 | 114/0 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +2 | 159/0/0/0/0 | 117/0 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +3 | 172/0/0/0/0 | 120/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +4 | 186/0/0/0/0 | 123/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +5 | 199/0/0/0/0 | 126/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +6 | 212/0/0/0/0 | 128/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +7 | 226/0/0/0/0 | 131/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +8 | 239/0/0/0/0 | 134/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +9 | 252/0/0/0/0 | 137/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +10 | 266/0/0/0/0 | 140/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Murakumo +0 | 133/0/0/0/0 | 0/112 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +1 | 146/0/0/0/0 | 0/114 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +2 | 159/0/0/0/0 | 0/117 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +3 | 172/0/0/0/0 | 0/120 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +4 | 186/0/0/0/0 | 0/123 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +5 | 199/0/0/0/0 | 0/126 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +6 | 212/0/0/0/0 | 0/128 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +7 | 226/0/0/0/0 | 0/131 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +8 | 239/0/0/0/0 | 0/134 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +9 | 252/0/0/0/0 | 0/137 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +10 | 266/0/0/0/0 | 0/140 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Murakumo +0 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +1 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +2 | 262/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +3 | 284/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +4 | 305/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +5 | 327/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +6 | 349/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +7 | 371/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +8 | 393/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +9 | 415/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +10 | 437/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Murakumo +0 | 190/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +1 | 209/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +2 | 228/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +3 | 247/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +4 | 266/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +5 | 285/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +6 | 304/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +7 | 323/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +8 | 342/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +9 | 361/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +10 | 380/0/0/0/0 | 0/0 | E/D/C/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Murakumo +0 | 95/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +1 | 104/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +2 | 114/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +3 | 123/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +4 | 133/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +5 | 142/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +6 | 152/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +7 | 161/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +8 | 171/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +9 | 180/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +10 | 190/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |