Curved Swords

Eleum Loyce

In-Game Description


Curved sword forged from the soul of Alsanna.
Formed by two curious blades,
this sword can restore an ally's HP
with a hit from its strong attack.

The enigmatic Alsanna quietly found a place
at the Ivory King's side, and when his strength
was fully drained, he conferred this sword,
inscribed with the name of the land, to her.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
137/0/0/0/0

(Slash/Thrust)
0/40 110 20 18/27/0/11

E/S/-/-/-/-
45/10/30/30/20 15/15/15/15 30 55 3.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack step forward and thrust that can heal for a small amount step forward and two-handed thrust that can heal for a small amount
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Eleum Loyce +0 137/0/0/0/0 0/40 E/S/-/-/-/- - -
Eleum Loyce +1 142/0/0/0/0 0/44 E/S/-/-/-/- 1x Petrified Dragon Bone 1,410
Eleum Loyce +2 148/0/0/0/0 0/48 E/S/-/-/-/- 2x Petrified Dragon Bone 1,760
Eleum Loyce +3 153/0/0/0/0 0/52 E/S/-/-/-/- 3x Petrified Dragon Bone 2,120
Eleum Loyce +4 159/0/0/0/0 0/56 E/S/-/-/-/- 4x Petrified Dragon Bone 2,820
Eleum Loyce +5 165/0/0/0/0 0/60 E/S/-/-/-/- 5x Petrified Dragon Bone 3,170

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Eleum Loyce +0 119/90/0/0/0 0/34 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +1 124/94/0/0/0 0/38 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +2 128/97/0/0/0 0/41 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +3 133/101/0/0/0 0/45 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +4 138/105/0/0/0 0/48 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +5 143/108/0/0/0 0/52 E/S/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Eleum Loyce +0 119/0/90/0/0 0/34 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +1 124/0/94/0/0 0/38 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +2 128/0/97/0/0 0/41 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +3 133/0/101/0/0 0/45 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +4 138/0/105/0/0 0/48 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +5 143/0/108/0/0 0/52 E/S/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Eleum Loyce +0 119/0/0/90/0 0/34 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +1 124/0/0/94/0 0/38 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +2 128/0/0/97/0 0/41 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +3 133/0/0/101/0 0/45 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +4 138/0/0/105/0 0/48 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +5 143/0/0/108/0 0/52 E/S/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Eleum Loyce +0 119/0/0/0/90 0/34 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +1 124/0/0/0/94 0/38 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +2 128/0/0/0/97 0/41 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +3 133/0/0/0/101 0/45 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +4 138/0/0/0/105 0/48 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +5 143/0/0/0/108 0/52 E/S/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Eleum Loyce +0 119/0/0/0/0 105/34 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +1 124/0/0/0/0 110/38 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +2 128/0/0/0/0 116/41 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +3 133/0/0/0/0 121/45 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +4 138/0/0/0/0 126/48 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +5 143/0/0/0/0 132/52 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Eleum Loyce +0 73/0/0/0/0 0/74 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +1 77/0/0/0/0 0/81 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +2 80/0/0/0/0 0/89 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +3 83/0/0/0/0 0/96 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +4 86/0/0/0/0 0/104 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +5 89/0/0/0/0 0/111 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Eleum Loyce +0 157/0/0/0/0 0/46 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +1 163/0/0/0/0 0/50 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +2 170/0/0/0/0 0/55 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +3 176/0/0/0/0 0/59 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +4 183/0/0/0/0 0/64 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +5 189/0/0/0/0 0/69 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Eleum Loyce +0 137/0/0/0/0 0/40 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +1 142/0/0/0/0 0/44 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +2 148/0/0/0/0 0/48 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +3 153/0/0/0/0 0/52 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +4 159/0/0/0/0 0/56 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +5 165/0/0/0/0 0/60 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Eleum Loyce +0 68/0/0/0/0 0/20 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +1 71/0/0/0/0 0/22 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +2 74/0/0/0/0 0/24 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +3 76/0/0/0/0 0/26 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +4 79/0/0/0/0 0/28 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +5 82/0/0/0/0 0/30 E/A/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Falchion

In-Game Description


A standard curved sword.

Each slash of a curved sword does
less damage than a straight sword, but can deal
a series of hits in flowing succession.

The sharp blade is effective at causing bleeding,
but is soon dulled. Beware when facing
rock-solid foes.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
120/0/0/0/0

(Slash)
0/53 110 20 9/13/0/0

E/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 2.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spin and horizontal slash in front with excellent tracking delayed upward slash then spin and horizontal slash in front with excellent tracking
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Falchion +0 120/0/0/0/0 0/53 E/B/-/-/- - -
Falchion +1 132/0/0/0/0 0/55 E/B/-/-/- 1x Titanite Shard 490
Falchion +2 144/0/0/0/0 0/58 E/B/-/-/- 2x Titanite Shard 610
Falchion +3 156/0/0/0/0 0/61 E/B/-/-/- 3x Titanite Shard 740
Falchion +4 168/0/0/0/0 0/63 E/B/-/-/- 1x Large Titanite Shard 980
Falchion +5 180/0/0/0/0 0/66 E/B/-/-/- 2x Large Titanite Shard 1,100
Falchion +6 192/0/0/0/0 0/69 E/B/-/-/- 3x Large Titanite Shard 1,220
Falchion +7 204/0/0/0/0 0/71 E/B/-/-/- 1x Titanite Chunk 1,470
Falchion +8 216/0/0/0/0 0/74 E/B/-/-/- 2x Titanite Chunk 1,590
Falchion +9 228/0/0/0/0 0/77 E/B/-/-/- 3x Titanite Chunk 1,700
Falchion +10 240/0/0/0/0 0/80 E/A/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Falchion +0 90/67/0/0/0 0/39 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +1 99/70/0/0/0 0/41 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +2 108/73/0/0/0 0/43 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +3 117/76/0/0/0 0/45 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +4 126/80/0/0/0 0/47 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +5 135/83/0/0/0 0/49 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +6 144/86/0/0/0 0/51 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +7 153/90/0/0/0 0/53 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +8 162/93/0/0/0 0/55 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +9 171/96/0/0/0 0/57 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +10 180/100/0/0/0 0/60 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Falchion +0 90/0/67/0/0 0/39 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +1 99/0/70/0/0 0/41 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +2 108/0/73/0/0 0/43 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +3 117/0/76/0/0 0/45 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +4 126/0/80/0/0 0/47 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +5 135/0/83/0/0 0/49 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +6 144/0/86/0/0 0/51 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +7 153/0/90/0/0 0/53 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +8 162/0/93/0/0 0/55 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +9 171/0/96/0/0 0/57 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +10 180/0/100/0/0 0/60 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Falchion +0 90/0/0/67/0 0/39 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +1 99/0/0/70/0 0/41 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +2 108/0/0/73/0 0/43 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +3 117/0/0/76/0 0/45 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +4 126/0/0/80/0 0/47 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +5 135/0/0/83/0 0/49 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +6 144/0/0/86/0 0/51 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +7 153/0/0/90/0 0/53 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +8 162/0/0/93/0 0/55 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +9 171/0/0/96/0 0/57 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +10 180/0/0/100/0 0/60 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Falchion +0 90/0/0/0/67 0/39 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +1 99/0/0/0/70 0/41 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +2 108/0/0/0/73 0/43 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +3 117/0/0/0/76 0/45 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +4 126/0/0/0/80 0/47 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +5 135/0/0/0/83 0/49 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +6 144/0/0/0/86 0/51 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +7 153/0/0/0/90 0/53 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +8 162/0/0/0/93 0/55 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +9 171/0/0/0/96 0/57 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +10 180/0/0/0/100 0/60 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Falchion +0 108/0/0/0/0 96/47 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +1 118/0/0/0/0 98/50 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +2 129/0/0/0/0 100/52 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +3 140/0/0/0/0 103/54 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +4 151/0/0/0/0 105/57 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +5 162/0/0/0/0 108/59 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +6 172/0/0/0/0 110/62 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +7 183/0/0/0/0 112/64 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +8 194/0/0/0/0 115/67 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +9 205/0/0/0/0 117/69 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +10 216/0/0/0/0 120/72 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Falchion +0 115/0/0/0/0 0/76 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +1 126/0/0/0/0 0/80 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +2 138/0/0/0/0 0/84 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +3 149/0/0/0/0 0/87 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +4 161/0/0/0/0 0/91 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +5 172/0/0/0/0 0/95 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +6 184/0/0/0/0 0/99 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +7 195/0/0/0/0 0/103 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +8 207/0/0/0/0 0/107 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +9 218/0/0/0/0 0/111 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +10 230/0/0/0/0 0/115 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Falchion +0 138/0/0/0/0 0/60 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +1 151/0/0/0/0 0/64 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +2 165/0/0/0/0 0/67 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +3 179/0/0/0/0 0/70 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +4 193/0/0/0/0 0/73 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +5 207/0/0/0/0 0/76 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +6 220/0/0/0/0 0/79 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +7 234/0/0/0/0 0/82 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +8 248/0/0/0/0 0/85 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +9 262/0/0/0/0 0/88 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +10 276/0/0/0/0 0/92 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Falchion +0 120/0/0/0/0 0/53 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +1 132/0/0/0/0 0/55 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +2 144/0/0/0/0 0/58 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +3 156/0/0/0/0 0/61 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +4 168/0/0/0/0 0/63 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +5 180/0/0/0/0 0/66 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +6 192/0/0/0/0 0/69 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +7 204/0/0/0/0 0/71 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +8 216/0/0/0/0 0/74 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +9 228/0/0/0/0 0/77 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +10 240/0/0/0/0 0/80 E/D/C/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Falchion +0 60/0/0/0/0 0/26 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +1 66/0/0/0/0 0/27 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +2 72/0/0/0/0 0/29 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +3 78/0/0/0/0 0/30 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +4 84/0/0/0/0 0/31 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +5 90/0/0/0/0 0/33 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +6 96/0/0/0/0 0/34 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +7 102/0/0/0/0 0/35 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +8 108/0/0/0/0 0/37 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +9 114/0/0/0/0 0/38 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +10 120/0/0/0/0 0/40 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Manikin Sabre

In-Game Description


Small curved sword of the
manikins of Harvest Valley.

The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
122/0/0/0/0

(Slash)
0/67 110 15 6/19/0/0

D/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 2.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slash then steep upward slash steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spinning slash that hits twice steep upward slash then spin into horizontal slash
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Manikin Sabre +0 122/0/0/0/0 0/67 D/B/-/-/-/- - -
Manikin Sabre +1 134/0/0/0/0 0/70 D/B/-/-/-/- 1x Titanite Shard 490
Manikin Sabre +2 146/0/0/0/0 0/73 D/B/-/-/-/- 2x Titanite Shard 610
Manikin Sabre +3 158/0/0/0/0 0/76 D/B/-/-/-/- 3x Titanite Shard 740
Manikin Sabre +4 171/0/0/0/0 0/80 D/B/-/-/-/- 1x Large Titanite Shard 980
Manikin Sabre +5 183/0/0/0/0 0/83 D/B/-/-/-/- 2x Large Titanite Shard 1,100
Manikin Sabre +6 195/0/0/0/0 0/86 D/B/-/-/-/- 3x Large Titanite Shard 1,220
Manikin Sabre +7 208/0/0/0/0 0/90 D/B/-/-/-/- 1x Titanite Chunk 1,470
Manikin Sabre +8 220/0/0/0/0 0/93 D/B/-/-/-/- 2x Titanite Chunk 1,590
Manikin Sabre +9 232/0/0/0/0 0/96 D/B/-/-/-/- 3x Titanite Chunk 1,710
Manikin Sabre +10 245/0/0/0/0 0/100 D/B/-/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Manikin Sabre +0 109/73/0/0/0 0/60 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +1 120/80/0/0/0 0/63 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +2 131/87/0/0/0 0/66 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +3 143/95/0/0/0 0/69 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +4 154/102/0/0/0 0/72 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +5 165/110/0/0/0 0/75 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +6 176/117/0/0/0 0/78 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +7 187/124/0/0/0 0/81 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +8 198/132/0/0/0 0/84 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +9 209/139/0/0/0 0/87 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +10 220/147/0/0/0 0/90 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Manikin Sabre +0 109/0/73/0/0 0/60 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +1 120/0/80/0/0 0/63 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +2 131/0/87/0/0 0/66 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +3 143/0/95/0/0 0/69 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +4 154/0/102/0/0 0/72 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +5 165/0/110/0/0 0/75 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +6 176/0/117/0/0 0/78 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +7 187/0/124/0/0 0/81 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +8 198/0/132/0/0 0/84 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +9 209/0/139/0/0 0/87 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +10 220/0/147/0/0 0/90 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Manikin Sabre +0 109/0/0/73/0 0/60 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +1 120/0/0/80/0 0/63 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +2 131/0/0/87/0 0/66 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +3 143/0/0/95/0 0/69 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +4 154/0/0/102/0 0/72 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +5 165/0/0/110/0 0/75 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +6 176/0/0/117/0 0/78 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +7 187/0/0/124/0 0/81 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +8 198/0/0/132/0 0/84 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +9 209/0/0/139/0 0/87 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +10 220/0/0/147/0 0/90 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Manikin Sabre +0 109/0/0/0/73 0/60 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +1 120/0/0/0/80 0/63 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +2 131/0/0/0/87 0/66 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +3 143/0/0/0/95 0/69 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +4 154/0/0/0/102 0/72 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +5 165/0/0/0/110 0/75 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +6 176/0/0/0/117 0/78 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +7 187/0/0/0/124 0/81 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +8 198/0/0/0/132 0/84 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +9 209/0/0/0/139 0/87 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +10 220/0/0/0/171 0/90 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Manikin Sabre +0 109/0/0/0/0 96/60 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +1 120/0/0/0/0 98/63 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +2 131/0/0/0/0 100/66 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +3 143/0/0/0/0 103/69 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +4 154/0/0/0/0 105/72 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +5 165/0/0/0/0 108/75 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +6 176/0/0/0/0 110/78 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +7 187/0/0/0/0 112/81 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +8 198/0/0/0/0 115/84 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +9 209/0/0/0/0 117/87 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +10 220/0/0/0/0 120/90 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Manikin Sabre +0 117/0/0/0/0 0/96 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +1 128/0/0/0/0 0/101 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +2 140/0/0/0/0 0/105 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +3 152/0/0/0/0 0/110 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +4 164/0/0/0/0 0/115 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +5 176/0/0/0/0 0/120 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +6 187/0/0/0/0 0/124 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +7 199/0/0/0/0 0/129 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +8 211/0/0/0/0 0/134 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +9 223/0/0/0/0 0/139 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +10 235/0/0/0/0 0/143 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Manikin Sabre +0 140/0/0/0/0 0/77 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +1 154/0/0/0/0 0/80 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +2 168/0/0/0/0 0/84 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +3 182/0/0/0/0 0/88 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +4 196/0/0/0/0 0/92 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +5 211/0/0/0/0 0/96 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +6 225/0/0/0/0 0/99 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +7 239/0/0/0/0 0/103 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +8 253/0/0/0/0 0/107 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +9 267/0/0/0/0 0/111 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +10 281/0/0/0/0 0/115 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Manikin Sabre +0 122/0/0/0/0 0/67 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +1 134/0/0/0/0 0/70 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +2 146/0/0/0/0 0/73 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +3 158/0/0/0/0 0/76 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +4 171/0/0/0/0 0/80 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +5 183/0/0/0/0 0/83 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +6 195/0/0/0/0 0/86 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +7 208/0/0/0/0 0/90 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +8 220/0/0/0/0 0/93 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +9 232/0/0/0/0 0/96 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +10 245/0/0/0/0 0/100 E/E/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Manikin Sabre +0 61/0/0/0/0 0/33 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +1 67/0/0/0/0 0/35 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +2 73/0/0/0/0 0/36 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +3 79/0/0/0/0 0/38 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +4 85/0/0/0/0 0/40 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +5 91/0/0/0/0 0/41 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +6 97/0/0/0/0 0/43 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +7 104/0/0/0/0 0/45 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +8 110/0/0/0/0 0/46 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +9 116/0/0/0/0 0/48 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +10 122/0/0/0/0 0/50 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Melu Scimitar

In-Game Description


Scimitar of Laddersmith Gilligan.

Nothing notable about this weapon,
except perhaps the luxurious jewels
embedded in the hilt. If your aim is
to appear dazzling on the battlefield,
this might just do just the trick.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
125/0/0/0/0

(Slash)
0/0 100 15 12/9/0/0

D/C/-/-/-/-
45/10/30/30/20 15/15/15/15 30 75 4.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spin and horizontal slash in front with excellent tracking delayed upward slash then spin and horizontal slash in front with excellent tracking
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Melu Scimitar +0 125/0/0/0/0/0/0 D/C/-/-/-/- - -
Melu Scimitar +1 137/0/0/0/0/0/0 D/C/-/-/-/- 1x Titanite Shard 490
Melu Scimitar +2 150/0/0/0/0/0/0 D/C/-/-/-/- 2x Titanite Shard 610
Melu Scimitar +3 162/0/0/0/0/0/0 D/C/-/-/-/- 3x Titanite Shard 740
Melu Scimitar +4 175/0/0/0/0/0/0 D/C/-/-/-/- 1x Large Titanite Shard 980
Melu Scimitar +5 187/0/0/0/0/0/0 D/C/-/-/-/- 2x Large Titanite Shard 1,100
Melu Scimitar +6 200/0/0/0/0/0/0 D/C/-/-/-/- 3x Large Titanite Shard 1,220
Melu Scimitar +7 212/0/0/0/0/0/0 D/C/-/-/-/- 1x Titanite Chunk 1,470
Melu Scimitar +8 225/0/0/0/0/0/0 D/C/-/-/-/- 2x Titanite Chunk 1,590
Melu Scimitar +9 237/0/0/0/0/0/0 D/C/-/-/-/- 3x Titanite Chunk 1,710
Melu Scimitar +10 250/0/0/0/0/0/0 D/C/-/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Melu Scimitar +0 87/87/0/0/0 0/0 E/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +1 96/96/0/0/0 0/0 E/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +2 105/105/0/0/0 0/0 E/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +3 113/113/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +4 122/122/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +5 131/131/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +6 140/140/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +7 148/148/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +8 157/157/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +9 166/166/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +10 175/175/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Melu Scimitar +0 87/0/87/0/0 0/0 E/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +1 96/0/96/0/0 0/0 E/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +2 105/0/105/0/0 0/0 E/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +3 113/0/113/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +4 122/0/122/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +5 131/0/131/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +6 140/0/140/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +7 148/0/148/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +8 157/0/157/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +9 166/0/166/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +10 175/0/175/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Melu Scimitar +0 87/0/0/87/0 0/0 E/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +1 96/0/0/96/0 0/0 E/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +2 105/0/0/105/0 0/0 E/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +3 113/0/0/113/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +4 122/0/0/122/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +5 131/0/0/131/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +6 140/0/0/140/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +7 148/0/0/148/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +8 157/0/0/157/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +9 166/0/0/166/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +10 175/0/0/175/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Melu Scimitar +0 87/0/0/0/87 0/0 E/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +1 96/0/0/0/96 0/0 E/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +2 105/0/0/0/105 0/0 E/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +3 113/0/0/0/113 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +4 122/0/0/0/122 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +5 131/0/0/0/131 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +6 140/0/0/0/140 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +7 148/0/0/0/148 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +8 157/0/0/0/157 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +9 166/0/0/0/166 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +10 175/0/0/0/175 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Melu Scimitar +0 87/0/0/0/0 112/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +1 96/0/0/0/0 114/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +2 105/0/0/0/0 117/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +3 113/0/0/0/0 120/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +4 122/0/0/0/0 123/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +5 131/0/0/0/0 126/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +6 140/0/0/0/0 128/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +7 148/0/0/0/0 131/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +8 157/0/0/0/0 134/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +9 166/0/0/0/0 137/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +10 175/0/0/0/0 140/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Melu Scimitar +0 87/0/0/0/0 0/112 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +1 96/0/0/0/0 0/114 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +2 105/0/0/0/0 0/117 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +3 113/0/0/0/0 0/120 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +4 122/0/0/0/0 0/123 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +5 131/0/0/0/0 0/126 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +6 140/0/0/0/0 0/128 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +7 148/0/0/0/0 0/131 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +8 157/0/0/0/0 0/134 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +9 166/0/0/0/0 0/137 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +10 175/0/0/0/0 0/140 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Melu Scimitar +0 143/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +1 158/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +2 172/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +3 186/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +4 201/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +5 215/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +6 230/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +7 244/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +8 258/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +9 273/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +10 287/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Melu Scimitar +0 125/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +1 137/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +2 150/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +3 162/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +4 175/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +5 187/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +6 200/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +7 212/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +8 225/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +9 237/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +10 250/0/0/0/0 0/0 E/E/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Melu Scimitar +0 62/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +1 68/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +2 75/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +3 81/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +4 87/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +5 93/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +6 100/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +7 106/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +8 112/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +9 118/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +10 125/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Monastery Scimitar

In-Game Description


Crafted at the Lindelt Monastery to replicate
an ancient, sacred scimitar characterized by
its uniquely shaped tip.

When a true master wields this scimitar,
their graceful chained attacks are described
as mystical dances, and their deadly slashes
as lingering nightmares.

Availability


Painting Guardian Phantom drop - rare.

General Information


Name Damage Counter
Strength
Poise
Damage
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Damage
Reduction
Stability
Monastery Scimitar 95/0/0/0/0

(Slash)
110 15 40 1.5 9/22/0/0

D/B/-/-/-/-
0/0

15/15/15/15
45/10/30/30/20 30

Move Set


Notes


This weapon's parry frames seem to start the instant you parry; there is no almost delay, if any.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Material Souls Cost
Monastery Scimitar +0 95/0/0/0/0 0/0 E/A/-/-/-/- - -
Monastery Scimitar +1 104/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Shard 490
Monastery Scimitar +2 114/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 610
Monastery Scimitar +3 123/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 740
Monastery Scimitar +4 133/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 980
Monastery Scimitar +5 142/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 1,100
Monastery Scimitar +6 152/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,220
Monastery Scimitar +7 161/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Chunk 1,470
Monastery Scimitar +8 171/0/0/0/0 0/0 E/S/-/-/-/- 2x Titanite Chunk 1,590
Monastery Scimitar +9 180/0/0/0/0 0/0 E/S/-/-/-/- 3x Titanite Chunk 1,710
Monastery Scimitar +10 190/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Monastery Scimitar +0 66/66/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +1 73/73/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +2 79/79/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +3 86/86/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +4 93/93/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +5 99/99/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +6 106/106/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +7 113/113/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +8 119/119/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +9 126/126/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +10 133/133/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Monastery Scimitar +0 66/0/66/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +1 73/0/73/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +2 79/0/79/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +3 86/0/86/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +4 93/0/93/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +5 99/0/99/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +6 106/0/106/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +7 113/0/113/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +8 119/0/119/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +9 126/0/126/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +10 133/0/133/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Monastery Scimitar +0 66/0/0/66/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +1 73/0/0/73/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +2 79/0/0/79/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +3 86/0/0/86/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +4 93/0/0/93/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +5 99/0/0/99/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +6 106/0/0/106/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +7 113/0/0/113/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +8 119/0/0/119/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +9 126/0/0/126/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +10 133/0/0/133/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Monastery Scimitar +0 66/0/0/0/66 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +1 73/0/0/0/73 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +2 79/0/0/0/79 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +3 86/0/0/0/86 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +4 93/0/0/0/93 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +5 99/0/0/0/99 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +6 106/0/0/0/106 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +7 113/0/0/0/113 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +8 119/0/0/0/119 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +9 126/0/0/0/126 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +10 133/0/0/0/133 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Monastery Scimitar +0 66/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +1 73/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +2 79/0/0/0/0 117/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +3 86/0/0/0/0 120/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +4 93/0/0/0/0 123/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +5 99/0/0/0/0 126/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +6 106/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +7 113/0/0/0/0 131/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +8 119/0/0/0/0 134/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +9 126/0/0/0/0 137/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +10 133/0/0/0/0 140/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Monastery Scimitar +0 66/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +1 73/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +2 79/0/0/0/0 0/117 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +3 86/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +4 93/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +5 99/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +6 106/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +7 113/0/0/0/0 0/131 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +8 119/0/0/0/0 0/134 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +9 126/0/0/0/0 0/137 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +10 133/0/0/0/0 0/140 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Monastery Scimitar +0 109/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +1 120/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +2 131/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +3 142/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +4 152/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +5 163/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +6 174/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +7 185/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +8 196/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +9 207/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +10 218/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Monastery Scimitar +0 95/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +1 104/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +2 114/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +3 123/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +4 133/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +5 142/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +6 152/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +7 161/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +8 171/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +9 180/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +10 190/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Monastery Scimitar +0 47/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +1 52/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +2 57/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +3 61/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +4 66/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +5 71/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +6 76/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +7 80/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +8 85/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +9 90/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +10 95/0/0/0/0 0/0 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Red Rust Scimitar

In-Game Description


Curved sword of warrior Vengarl of Forossa.

This sword is battle-worn and terribly rusted,
but remains a deadly weapon owning to
its incredible weight.

Legend has it that it was built to test the
limits of the strength of Forossa Knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
180/0/0/0/0

(Slash)
0/0 100 25 18/15/0/0

C/E/-/-/-/-
45/10/30/30/20 15/15/15/15 30 60 6.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spin and horizontal slash in front with excellent tracking delayed upward slash then spin and horizontal slash in front with excellent tracking
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Red Rust Scimitar +0 180/0/0/0/0/0 0/0 C/E/-/-/-/- - -
Red Rust Scimitar +1 198/0/0/0/0/0 0/0 C/E/-/-/-/- 1x Twinkling Titanite 1,070
Red Rust Scimitar +2 216/0/0/0/0/0 0/0 C/E/-/-/-/- 2x Twinkling Titanite 1,330
Red Rust Scimitar +3 234/0/0/0/0/0 0/0 C/E/-/-/-/- 3x Twinkling Titanite 1,600
Red Rust Scimitar +4 252/0/0/0/0/0 0/0 C/E/-/-/-/- 4x Twinkling Titanite 2,130
Red Rust Scimitar +5 270/0/0/0/0/0 0/0 C/E/-/-/-/- 5x Twinkling Titanite 2,390

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Red Rust Scimitar +0 126/126/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +1 138/138/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +2 151/151/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +3 163/163/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +4 176/176/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +5 189/189/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Red Rust Scimitar +0 126/0/126/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +1 138/0/138/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +2 151/0/151/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +3 163/0/163/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +4 176/0/176/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +5 189/0/189/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Red Rust Scimitar +0 126/0/0/126/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +1 138/0/0/138/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +2 151/0/0/151/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +3 163/0/0/163/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +4 176/0/0/176/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +5 189/0/0/189/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Red Rust Scimitar +0 126/0/0/0/126 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +1 138/0/0/0/138 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +2 151/0/0/0/151 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +3 163/0/0/0/163 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +4 176/0/0/0/176 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +5 189/0/0/0/189 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Red Rust Scimitar +0 126/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +1 138/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +2 151/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +3 163/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +4 176/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +5 189/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Red Rust Scimitar +0 126/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +1 138/0/0/0/0 0/117 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +2 151/0/0/0/0 0/123 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +3 163/0/0/0/0 0/128 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +4 176/0/0/0/0 0/134 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +5 189/0/0/0/0 0/140 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Red Rust Scimitar +0 207/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +1 227/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +2 248/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +3 269/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +4 289/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +5 310/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Red Rust Scimitar +0 180/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +1 198/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +2 216/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +3 234/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +4 252/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +5 270/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Red Rust Scimitar +0 90/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +1 99/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +2 108/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +3 117/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +4 126/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +5 135/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Scimitar

In Game Description


A small curved sword with a narrow blade.

The rapid slashing of the lightweight scimitar
hardly allows the victim to catch a breath.
Has a sharp blade, but is rather ineffective
against armor and hard skin.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
110/0/0/0/0

(Slash)
0/0 120 20 7/16/0/0

E/B/-/-/-/-
45/10/30/30/20 15/25/15/15 30 40 1.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slash then steep upward slash steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spinning slash that hits twice steep upward slash then spin into horizontal slash
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scimitar +0 110/0/0/0/0 0/0 E/B/-/-/- - -
Scimitar +1 121/0/0/0/0 0/0 E/B/-/-/- 1x Titanite Shard 490
Scimitar +2 132/0/0/0/0 0/0 E/B/-/-/- 2x Titanite Shard 610
Scimitar +3 143/0/0/0/0 0/0 E/B/-/-/- 3x Titanite Shard 740
Scimitar +4 154/0/0/0/0 0/0 E/B/-/-/- 1x Large Titanite Shard 980
Scimitar +5 165/0/0/0/0 0/0 E/B/-/-/- 2x Large Titanite Shard 1,100
Scimitar +6 176/0/0/0/0 0/0 E/B/-/-/- 3x Large Titanite Shard 1,220
Scimitar +7 187/0/0/0/0 0/0 E/B/-/-/- 1x Titanite Chunk 1,470
Scimitar +8 198/0/0/0/0 0/0 E/B/-/-/- 2x Titanite Chunk 1,590
Scimitar +9 209/0/0/0/0 0/0 E/B/-/-/- 3x Titanite Chunk 1,710
Scimitar +10 220/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scimitar +0 77/77/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +1 84/84/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +2 92/92/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +3 100/100/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +4 107/107/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +5 115/115/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +6 123/123/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +7 130/130/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +8 138/138/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +9 146/146/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +10 154/154/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scimitar +0 77/0/77/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +1 84/0/84/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +2 92/0/92/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +3 100/0/100/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +4 107/0/107/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +5 115/0/115/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +6 123/0/123/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +7 130/0/130/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +8 138/0/138/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +9 146/0/146/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +10 154/0/154/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scimitar +0 77/0/0/77/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +1 84/0/0/84/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +2 92/0/0/92/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +3 100/0/0/100/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +4 107/0/0/107/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +5 115/0/0/115/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +6 123/0/0/123/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +7 130/0/0/130/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +8 138/0/0/138/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +9 146/0/0/146/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +10 154/0/0/154/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scimitar +0 77/0/0/0/77 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +1 84/0/0/0/84 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +2 92/0/0/0/92 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +3 100/0/0/0/100 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +4 107/0/0/0/107 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +5 115/0/0/0/115 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +6 123/0/0/0/123 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +7 130/0/0/0/130 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +8 138/0/0/0/138 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +9 146/0/0/0/146 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +10 154/0/0/0/154 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scimitar +0 77/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +1 84/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +2 92/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +3 100/0/0/0/0 120/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +4 107/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +5 115/0/0/0/0 126/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +6 123/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +7 130/0/0/0/0 131/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +8 138/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +9 146/0/0/0/0 137/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +10 154/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Scimitar +0 77/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +1 84/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +2 92/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +3 100/0/0/0/0 0/120 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +4 107/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +5 115/0/0/0/0 0/126 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +6 123/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +7 130/0/0/0/0 0/131 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +8 138/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +9 146/0/0/0/0 0/137 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +10 154/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scimitar +0 126/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +1 139/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +2 151/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +3 164/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +4 177/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +5 189/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +6 202/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +7 215/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +8 227/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +9 240/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +10 253/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scimitar +0 110/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +1 121/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +2 132/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +3 143/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +4 154/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +5 165/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +6 176/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +7 187/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +8 198/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +9 209/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +10 220/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scimitar +0 55/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +1 60/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +2 66/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +3 71/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +4 77/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +5 82/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +6 88/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +7 93/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +8 99/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +9 104/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +10 110/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Shotel

In-Game Description


A uniquely-shaped curved sword.
The name of it's creator is unknown,
but he was clearly a true craftsman.

The curved blade is designed to reach around
the opponent's shield to deal damage.
Use the strong attack to utilize.

Effect: shield piercing (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash)
0/0 110 15 10/16/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 2.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack diagonal downward slash then back up diagonal downward slash then back up
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

https://www.youtube.com/watch?v=B3jzljREbPo

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Shotel +0 100/0/0/0/0 0/0 D/A/-/-/- - -
Shotel +1 110/0/0/0/0 0/0 D/A/-/-/- 1x Titanite Shard 490
Shotel +2 120/0/0/0/0 0/0 D/A/-/-/- 2x Titanite Shard 610
Shotel +3 130/0/0/0/0 0/0 D/A/-/-/- 3x Titanite Shard 740
Shotel +4 140/0/0/0/0 0/0 D/A/-/-/- 1x Large Titanite Shard 980
Shotel +5 150/0/0/0/0 0/0 D/A/-/-/- 2x Large Titanite Shard 1,100
Shotel +6 160/0/0/0/0 0/0 D/A/-/-/- 3x Large Titanite Shard 1,220
Shotel +7 170/0/0/0/0 0/0 D/A/-/-/- 1x Titanite Chunk 1,470
Shotel +8 180/0/0/0/0 0/0 D/A/-/-/- 2x Titanite Chunk 1,590
Shotel +9 190/0/0/0/0 0/0 D/A/-/-/- 3x Titanite Chunk 1,710
Shotel +10 200/0/0/0/0 0/0 D/A/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Shotel +0 70/70/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +1 77/77/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +2 84/84/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +3 91/91/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +4 98/98/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +5 105/105/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +6 112/112/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +7 119/119/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +8 126/126/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +9 133/133/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +10 140/140/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Shotel +0 70/0/70/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +1 77/0/77/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +2 84/0/84/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +3 91/0/91/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +4 98/0/98/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +5 105/0/105/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +6 112/0/112/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +7 119/0/119/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +8 126/0/126/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +9 133/0/133/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +10 140/0/140/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Shotel +0 70/0/0/70/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +1 78/0/0/78/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +2 84/0/0/84/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +3 91/0/0/91/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +4 98/0/0/98/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +5 105/0/0/105/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +6 112/0/0/112/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +7 119/0/0/119/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +8 126/0/0/126/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +9 133/0/0/133/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +10 140/0/0/140/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Shotel +0 70/0/0/0/70 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +1 77/0/0/0/77 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +2 84/0/0/0/84 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +3 91/0/0/0/91 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +4 98/0/0/0/98 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +5 105/0/0/0/105 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +6 112/0/0/0/112 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +7 119/0/0/0/119 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +8 126/0/0/0/126 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +9 133/0/0/0/133 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +10 140/0/0/0/140 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Shotel +0 70/0/0/0/0 112/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +1 77/0/0/0/0 114/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +2 84/0/0/0/0 117/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +3 91/0/0/0/0 120/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +4 98/0/0/0/0 123/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +5 105/0/0/0/0 126/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +6 112/0/0/0/0 128/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +7 119/0/0/0/0 131/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +8 126/0/0/0/0 134/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +9 133/0/0/0/0 137/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +10 140/0/0/0/0 140/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Shotel +0 70/0/0/0/0 0/112 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +1 77/0/0/0/0 0/114 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +2 84/0/0/0/0 0/117 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +3 91/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +4 98/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +5 105/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +6 112/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +7 119/0/0/0/0 0/131 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +8 126/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +9 133/0/0/0/0 0/137 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +10 140/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Shotel +0 115/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +1 126/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +2 138/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +3 149/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +4 161/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +5 172/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +6 184/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +7 195/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +8 207/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +9 218/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +10 230/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Shotel +0 100/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +1 110/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +2 120/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +3 130/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +4 140/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +5 150/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +6 160/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +7 170/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +8 180/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +9 190/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +10 200/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Shotel +0 50/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +1 55/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +2 60/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +3 65/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +4 70/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +5 75/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +6 80/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +7 85/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +8 90/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +9 95/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +10 100/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Spider Fang

In-Game Description


Curved sword forged from
the soul of the Duke's Dear Freja.
Its blade is coated with a sticky silk
that is cast with each strong attack,
slowing enemy movement.

Supposedly, the duke himself, an eccentric soul
fascinated with spiders, went on to take a
form that was far from human.

Effect: movement slowdown (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
84/0/0/0/0

(Slash)
0/0 110 10 10/25/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 30 40 2.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Spider Fang +0 84/0/0/0/0 E/A/-/-/-/- - -
Spider Fang +1 109/0/0/0/0 E/A/-/-/-/- 1x Petrified Dragon Bone 1,410
Spider Fang +2 134/0/0/0/0 E/A/-/-/-/- 2x Petrified Dragon Bone 1,760
Spider Fang +3 159/0/0/0/0 E/A/-/-/-/- 3x Petrified Dragon Bone 2,120
Spider Fang +4 184/0/0/0/0 E/A/-/-/-/- 4x Petrified Dragon Bone 2,820
Spider Fang +5 210/0/0/0/0 E/A/-/-/-/- 5x Petrified Dragon Bone 3,170

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spider Fang +0 58/58/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +1 76/76/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +2 94/94/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +3 111/111/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +4 129/129/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +5 147/147/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spider Fang +0 58/0/58/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +1 78/0/76/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +2 94/0/94/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +3 111/0/111/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +4 129/0/129/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +5 147/0/147/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spider Fang +0 58/0/0/58/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +1 76/0/0/76/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +2 94/0/0/94/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +3 111/0/0/111/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +4 129/0/0/129/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +5 147/0/0/147/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spider Fang +0 58/0/0/0/58 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +1 76/0/0/0/76 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +2 94/0/0/0/94 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +3 111/0/0/0/111 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +4 129/0/0/0/129 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +5 147/0/0/0/147 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spider Fang +0 58/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +1 76/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +2 94/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +3 111/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +4 129/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +5 147/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Spider Fang +0 58/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +1 76/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +2 94/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +3 111/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +4 129/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +5 147/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spider Fang +0 96/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +1 125/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +2 154/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +3 183/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +4 212/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +5 241/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spider Fang +0 84/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +1 109/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +2 134/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +3 159/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +4 184/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +5 210/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spider Fang +0 42/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +1 54/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +2 67/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +3 79/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +4 92/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +5 105/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Warped Sword

In-Game Description


A curved sword forged from the soul
of the Flexile Sentry. Once straight,
but later twisted to reflect its warped owner.

The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.

The majority of them drowned or starved,
but a few hardy survivors made land
o the south, and imparted their knowledge
of sorcery to the people there.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash)
0/0 130 25 15/25/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 30 50 3.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal upward then downward slashes steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spinning slash that hits twice
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Move Set Demonstration: https://www.youtube.com/watch?v=sCMP7rIhaQY

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Warped Sword +0 100/0/0/0/0 0/0 E/A/-/-/-/- - -
Warped Sword +1 130/0/0/0/0 0/0 E/A/-/-/-/- 1x Petrified Dragon Bone 1,090
Warped Sword +2 160/0/0/0/0 0/0 E/A/-/-/-/- 2x Petrified Dragon Bone 1,360
Warped Sword +3 190/0/0/0/0 0/0 E/A/-/-/-/- 3x Petrified Dragon Bone 1,630
Warped Sword +4 220/0/0/0/0 0/0 E/A/-/-/-/- 4x Petrified Dragon Bone 2,180
Warped Sword +5 250/0/0/0/0 0/0 E/A/-/-/-/- 5x Petrified Dragon Bone 2,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Warped Sword +0 70/70/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +1 91/91/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +2 112/112/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +3 133/133/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +4 154/154/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +5 175/175/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Warped Sword +0 70/0/70/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +1 91/0/91/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +2 112/0/112/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +3 133/0/133/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +4 154/0/154/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +5 175/0/175/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Warped Sword +0 70/0/0/70/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +1 91/0/0/91/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +2 112/0/0/112/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +3 133/0/0/133/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +4 154/0/0/154/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +5 175/0/0/175/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Warped Sword +0 70/0/0/0/70 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +1 91/0/0/0/91 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +2 112/0/0/0/112 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +3 133/0/0/0/133 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +4 154/0/0/0/154 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +5 175/0/0/0/175 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Warped Sword +0 70/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +1 91/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +2 112/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +3 133/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +4 154/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +5 175/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Warped Sword +0 70/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +1 91/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +2 112/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +3 133/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +4 154/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +5 175/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Warped Sword +0 115/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +1 149/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +2 184/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +3 218/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +4 253/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +5 287/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Warped Sword +0 100/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +1 130/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +2 160/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +3 190/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +4 220/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +5 250/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Warped Sword +0 50/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +1 65/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +2 80/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +3 95/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +4 110/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +5 125/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.