# Curved Swords
# Eleum Loyce
### In-Game Description
---
*Curved sword forged from the soul of Alsanna.
Formed by two curious blades,
this sword can restore an ally's HP
with a hit from its strong attack.
The enigmatic Alsanna quietly found a place
at the Ivory King's side, and when his strength
was fully drained, he conferred this sword,
inscribed with the name of the land, to her.
Effect: special attack (strong attack)*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Soul of Alsanna, Silent Oracle and 12,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 137/0/0/0/0
(Slash/Thrust) | 0/40 | 110 | 20 | 18/27/0/11
E/S/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 55 | 3.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal downward slash to the left then horizontal slash to the right | steep diagonal downward slash to the left then right |
**Heavy Attack** | step forward and thrust that can heal for a small amount | step forward and two-handed thrust that can heal for a small amount |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Notes
---
- Special strong attack can heal the wielder or, if the attack hits a friendly host or phantom, heal the target. Costs 10 durability per use regardless of if it hits or not.
- This can be reduced to 5 with the use of a Bracing Knuckle Ring +2.
- 1H special attack heals user for 200hp, 2H heals user for 250hp, and both 1H and 2H heals friendlies for 150hp.
- The special strong attack can be parried by other players, however, likely due to a bug, the parried attack will still do damage to the player parrying and will still heal the user. (Needs confirmation.)
- The scaling on this weapon favors Dexterity so heavily that it will gain more damage going over 50 Dexterity than it will by increasing Strength past the bare minimum requirement.
- This weapon has the longest reach distance as a curve sword type.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Eleum Loyce +0 | 137/0/0/0/0 | 0/40 | E/S/-/-/-/- | - | - |
Eleum Loyce +1 | 142/0/0/0/0 | 0/44 | E/S/-/-/-/- | 1x Petrified Dragon Bone | 1,410 |
Eleum Loyce +2 | 148/0/0/0/0 | 0/48 | E/S/-/-/-/- | 2x Petrified Dragon Bone | 1,760 |
Eleum Loyce +3 | 153/0/0/0/0 | 0/52 | E/S/-/-/-/- | 3x Petrified Dragon Bone | 2,120 |
Eleum Loyce +4 | 159/0/0/0/0 | 0/56 | E/S/-/-/-/- | 4x Petrified Dragon Bone | 2,820 |
Eleum Loyce +5 | 165/0/0/0/0 | 0/60 | E/S/-/-/-/- | 5x Petrified Dragon Bone | 3,170 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Eleum Loyce +0 | 119/90/0/0/0 | 0/34 | E/S/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Eleum Loyce +1 | 124/94/0/0/0 | 0/38 | E/S/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Eleum Loyce +2 | 128/97/0/0/0 | 0/41 | E/S/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Eleum Loyce +3 | 133/101/0/0/0 | 0/45 | E/S/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Eleum Loyce +4 | 138/105/0/0/0 | 0/48 | E/S/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Eleum Loyce +5 | 143/108/0/0/0 | 0/52 | E/S/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Eleum Loyce +0 | 119/0/90/0/0 | 0/34 | E/S/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Eleum Loyce +1 | 124/0/94/0/0 | 0/38 | E/S/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Eleum Loyce +2 | 128/0/97/0/0 | 0/41 | E/S/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Eleum Loyce +3 | 133/0/101/0/0 | 0/45 | E/S/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Eleum Loyce +4 | 138/0/105/0/0 | 0/48 | E/S/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Eleum Loyce +5 | 143/0/108/0/0 | 0/52 | E/S/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Eleum Loyce +0 | 119/0/0/90/0 | 0/34 | E/S/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Eleum Loyce +1 | 124/0/0/94/0 | 0/38 | E/S/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Eleum Loyce +2 | 128/0/0/97/0 | 0/41 | E/S/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Eleum Loyce +3 | 133/0/0/101/0 | 0/45 | E/S/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Eleum Loyce +4 | 138/0/0/105/0 | 0/48 | E/S/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Eleum Loyce +5 | 143/0/0/108/0 | 0/52 | E/S/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Eleum Loyce +0 | 119/0/0/0/90 | 0/34 | E/S/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Eleum Loyce +1 | 124/0/0/0/94 | 0/38 | E/S/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Eleum Loyce +2 | 128/0/0/0/97 | 0/41 | E/S/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Eleum Loyce +3 | 133/0/0/0/101 | 0/45 | E/S/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Eleum Loyce +4 | 138/0/0/0/105 | 0/48 | E/S/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Eleum Loyce +5 | 143/0/0/0/108 | 0/52 | E/S/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Eleum Loyce +0 | 119/0/0/0/0 | 105/34 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Eleum Loyce +1 | 124/0/0/0/0 | 110/38 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Eleum Loyce +2 | 128/0/0/0/0 | 116/41 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Eleum Loyce +3 | 133/0/0/0/0 | 121/45 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Eleum Loyce +4 | 138/0/0/0/0 | 126/48 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Eleum Loyce +5 | 143/0/0/0/0 | 132/52 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Eleum Loyce +0 | 73/0/0/0/0 | 0/74 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Eleum Loyce +1 | 77/0/0/0/0 | 0/81 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Eleum Loyce +2 | 80/0/0/0/0 | 0/89 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Eleum Loyce +3 | 83/0/0/0/0 | 0/96 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Eleum Loyce +4 | 86/0/0/0/0 | 0/104 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Eleum Loyce +5 | 89/0/0/0/0 | 0/111 | E/S/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Eleum Loyce +0 | 157/0/0/0/0 | 0/46 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Eleum Loyce +1 | 163/0/0/0/0 | 0/50 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Eleum Loyce +2 | 170/0/0/0/0 | 0/55 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Eleum Loyce +3 | 176/0/0/0/0 | 0/59 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Eleum Loyce +4 | 183/0/0/0/0 | 0/64 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Eleum Loyce +5 | 189/0/0/0/0 | 0/69 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Eleum Loyce +0 | 137/0/0/0/0 | 0/40 | E/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Eleum Loyce +1 | 142/0/0/0/0 | 0/44 | E/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Eleum Loyce +2 | 148/0/0/0/0 | 0/48 | E/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Eleum Loyce +3 | 153/0/0/0/0 | 0/52 | E/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Eleum Loyce +4 | 159/0/0/0/0 | 0/56 | E/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Eleum Loyce +5 | 165/0/0/0/0 | 0/60 | E/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Eleum Loyce +0 | 68/0/0/0/0 | 0/20 | E/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Eleum Loyce +1 | 71/0/0/0/0 | 0/22 | E/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Eleum Loyce +2 | 74/0/0/0/0 | 0/24 | E/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Eleum Loyce +3 | 76/0/0/0/0 | 0/26 | E/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Eleum Loyce +4 | 79/0/0/0/0 | 0/28 | E/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Eleum Loyce +5 | 82/0/0/0/0 | 0/30 | E/A/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Falchion
### In-Game Description
---
*A standard curved sword.
Each slash of a curved sword does
less damage than a straight sword, but can deal
a series of hits in flowing succession.
The sharp blade is effective at causing bleeding,
but is soon dulled. Beware when facing
rock-solid foes.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Blacksmith Lenigrast for 1,200 souls.
- Skeleton drop - rare.
- Belfry Luna treasure (Enchanted infused). Just below the Upper Ramparts Bonfire, where Vorgol the Sinner invades,
and up a small set of stairs will be a corpse containing the weapon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 120/0/0/0/0
(Slash) | 0/53 | 110 | 20 | 9/13/0/0
E/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 45 | 2.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal downward slash to the left then horizontal slash to the right | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spin and horizontal slash in front with excellent tracking | delayed upward slash then spin and horizontal slash in front with excellent tracking |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Falchion +0 | 120/0/0/0/0 | 0/53 | E/B/-/-/- | - | - |
Falchion +1 | 132/0/0/0/0 | 0/55 | E/B/-/-/- | 1x Titanite Shard | 490 |
Falchion +2 | 144/0/0/0/0 | 0/58 | E/B/-/-/- | 2x Titanite Shard | 610 |
Falchion +3 | 156/0/0/0/0 | 0/61 | E/B/-/-/- | 3x Titanite Shard | 740 |
Falchion +4 | 168/0/0/0/0 | 0/63 | E/B/-/-/- | 1x Large Titanite Shard | 980 |
Falchion +5 | 180/0/0/0/0 | 0/66 | E/B/-/-/- | 2x Large Titanite Shard | 1,100 |
Falchion +6 | 192/0/0/0/0 | 0/69 | E/B/-/-/- | 3x Large Titanite Shard | 1,220 |
Falchion +7 | 204/0/0/0/0 | 0/71 | E/B/-/-/- | 1x Titanite Chunk | 1,470 |
Falchion +8 | 216/0/0/0/0 | 0/74 | E/B/-/-/- | 2x Titanite Chunk | 1,590 |
Falchion +9 | 228/0/0/0/0 | 0/77 | E/B/-/-/- | 3x Titanite Chunk | 1,700 |
Falchion +10 | 240/0/0/0/0 | 0/80 | E/A/-/-/- | 1x Titanite Slab | 1,950 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Falchion +0 | 90/67/0/0/0 | 0/39 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +1 | 99/70/0/0/0 | 0/41 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +2 | 108/73/0/0/0 | 0/43 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +3 | 117/76/0/0/0 | 0/45 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +4 | 126/80/0/0/0 | 0/47 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +5 | 135/83/0/0/0 | 0/49 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +6 | 144/86/0/0/0 | 0/51 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +7 | 153/90/0/0/0 | 0/53 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +8 | 162/93/0/0/0 | 0/55 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +9 | 171/96/0/0/0 | 0/57 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Falchion +10 | 180/100/0/0/0 | 0/60 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Falchion +0 | 90/0/67/0/0 | 0/39 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +1 | 99/0/70/0/0 | 0/41 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +2 | 108/0/73/0/0 | 0/43 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +3 | 117/0/76/0/0 | 0/45 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +4 | 126/0/80/0/0 | 0/47 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +5 | 135/0/83/0/0 | 0/49 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +6 | 144/0/86/0/0 | 0/51 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +7 | 153/0/90/0/0 | 0/53 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +8 | 162/0/93/0/0 | 0/55 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +9 | 171/0/96/0/0 | 0/57 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Falchion +10 | 180/0/100/0/0 | 0/60 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Falchion +0 | 90/0/0/67/0 | 0/39 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +1 | 99/0/0/70/0 | 0/41 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +2 | 108/0/0/73/0 | 0/43 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +3 | 117/0/0/76/0 | 0/45 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +4 | 126/0/0/80/0 | 0/47 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +5 | 135/0/0/83/0 | 0/49 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +6 | 144/0/0/86/0 | 0/51 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +7 | 153/0/0/90/0 | 0/53 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +8 | 162/0/0/93/0 | 0/55 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +9 | 171/0/0/96/0 | 0/57 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Falchion +10 | 180/0/0/100/0 | 0/60 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Falchion +0 | 90/0/0/0/67 | 0/39 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +1 | 99/0/0/0/70 | 0/41 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +2 | 108/0/0/0/73 | 0/43 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +3 | 117/0/0/0/76 | 0/45 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +4 | 126/0/0/0/80 | 0/47 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +5 | 135/0/0/0/83 | 0/49 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +6 | 144/0/0/0/86 | 0/51 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +7 | 153/0/0/0/90 | 0/53 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +8 | 162/0/0/0/93 | 0/55 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +9 | 171/0/0/0/96 | 0/57 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Falchion +10 | 180/0/0/0/100 | 0/60 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Falchion +0 | 108/0/0/0/0 | 96/47 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +1 | 118/0/0/0/0 | 98/50 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +2 | 129/0/0/0/0 | 100/52 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +3 | 140/0/0/0/0 | 103/54 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +4 | 151/0/0/0/0 | 105/57 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +5 | 162/0/0/0/0 | 108/59 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +6 | 172/0/0/0/0 | 110/62 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +7 | 183/0/0/0/0 | 112/64 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +8 | 194/0/0/0/0 | 115/67 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +9 | 205/0/0/0/0 | 117/69 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Falchion +10 | 216/0/0/0/0 | 120/72 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Falchion +0 | 115/0/0/0/0 | 0/76 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +1 | 126/0/0/0/0 | 0/80 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +2 | 138/0/0/0/0 | 0/84 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +3 | 149/0/0/0/0 | 0/87 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +4 | 161/0/0/0/0 | 0/91 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +5 | 172/0/0/0/0 | 0/95 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +6 | 184/0/0/0/0 | 0/99 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +7 | 195/0/0/0/0 | 0/103 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +8 | 207/0/0/0/0 | 0/107 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +9 | 218/0/0/0/0 | 0/111 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Falchion +10 | 230/0/0/0/0 | 0/115 | E/C/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Falchion +0 | 138/0/0/0/0 | 0/60 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +1 | 151/0/0/0/0 | 0/64 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +2 | 165/0/0/0/0 | 0/67 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +3 | 179/0/0/0/0 | 0/70 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +4 | 193/0/0/0/0 | 0/73 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +5 | 207/0/0/0/0 | 0/76 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +6 | 220/0/0/0/0 | 0/79 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +7 | 234/0/0/0/0 | 0/82 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +8 | 248/0/0/0/0 | 0/85 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +9 | 262/0/0/0/0 | 0/88 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Falchion +10 | 276/0/0/0/0 | 0/92 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Falchion +0 | 120/0/0/0/0 | 0/53 | E/E/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +1 | 132/0/0/0/0 | 0/55 | E/E/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +2 | 144/0/0/0/0 | 0/58 | E/E/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +3 | 156/0/0/0/0 | 0/61 | E/E/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +4 | 168/0/0/0/0 | 0/63 | E/D/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +5 | 180/0/0/0/0 | 0/66 | E/D/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +6 | 192/0/0/0/0 | 0/69 | E/D/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +7 | 204/0/0/0/0 | 0/71 | E/D/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +8 | 216/0/0/0/0 | 0/74 | E/D/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +9 | 228/0/0/0/0 | 0/77 | E/D/D/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Falchion +10 | 240/0/0/0/0 | 0/80 | E/D/C/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Falchion +0 | 60/0/0/0/0 | 0/26 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +1 | 66/0/0/0/0 | 0/27 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +2 | 72/0/0/0/0 | 0/29 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +3 | 78/0/0/0/0 | 0/30 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +4 | 84/0/0/0/0 | 0/31 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +5 | 90/0/0/0/0 | 0/33 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +6 | 96/0/0/0/0 | 0/34 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +7 | 102/0/0/0/0 | 0/35 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +8 | 108/0/0/0/0 | 0/37 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +9 | 114/0/0/0/0 | 0/38 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Falchion +10 | 120/0/0/0/0 | 0/40 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Manikin Sabre
### In-Game Description
---
*Small curved sword of the
manikins of Harvest Valley.
The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Manikin (Curved Sword ) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 122/0/0/0/0
(Slash) | 0/67 | 110 | 15 | 6/19/0/0
D/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 45 | 2.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slash then steep upward slash | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spinning slash that hits twice | steep upward slash then spin into horizontal slash |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Manikin Sabre +0 | 122/0/0/0/0 | 0/67 | D/B/-/-/-/- | - | - |
Manikin Sabre +1 | 134/0/0/0/0 | 0/70 | D/B/-/-/-/- | 1x Titanite Shard | 490 |
Manikin Sabre +2 | 146/0/0/0/0 | 0/73 | D/B/-/-/-/- | 2x Titanite Shard | 610 |
Manikin Sabre +3 | 158/0/0/0/0 | 0/76 | D/B/-/-/-/- | 3x Titanite Shard | 740 |
Manikin Sabre +4 | 171/0/0/0/0 | 0/80 | D/B/-/-/-/- | 1x Large Titanite Shard | 980 |
Manikin Sabre +5 | 183/0/0/0/0 | 0/83 | D/B/-/-/-/- | 2x Large Titanite Shard | 1,100 |
Manikin Sabre +6 | 195/0/0/0/0 | 0/86 | D/B/-/-/-/- | 3x Large Titanite Shard | 1,220 |
Manikin Sabre +7 | 208/0/0/0/0 | 0/90 | D/B/-/-/-/- | 1x Titanite Chunk | 1,470 |
Manikin Sabre +8 | 220/0/0/0/0 | 0/93 | D/B/-/-/-/- | 2x Titanite Chunk | 1,590 |
Manikin Sabre +9 | 232/0/0/0/0 | 0/96 | D/B/-/-/-/- | 3x Titanite Chunk | 1,710 |
Manikin Sabre +10 | 245/0/0/0/0 | 0/100 | D/B/-/-/-/- | 1x Titanite Slab | 1,950 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Manikin Sabre +0 | 109/73/0/0/0 | 0/60 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +1 | 120/80/0/0/0 | 0/63 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +2 | 131/87/0/0/0 | 0/66 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +3 | 143/95/0/0/0 | 0/69 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +4 | 154/102/0/0/0 | 0/72 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +5 | 165/110/0/0/0 | 0/75 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +6 | 176/117/0/0/0 | 0/78 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +7 | 187/124/0/0/0 | 0/81 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +8 | 198/132/0/0/0 | 0/84 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +9 | 209/139/0/0/0 | 0/87 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Manikin Sabre +10 | 220/147/0/0/0 | 0/90 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Manikin Sabre +0 | 109/0/73/0/0 | 0/60 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +1 | 120/0/80/0/0 | 0/63 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +2 | 131/0/87/0/0 | 0/66 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +3 | 143/0/95/0/0 | 0/69 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +4 | 154/0/102/0/0 | 0/72 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +5 | 165/0/110/0/0 | 0/75 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +6 | 176/0/117/0/0 | 0/78 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +7 | 187/0/124/0/0 | 0/81 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +8 | 198/0/132/0/0 | 0/84 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +9 | 209/0/139/0/0 | 0/87 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Manikin Sabre +10 | 220/0/147/0/0 | 0/90 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Manikin Sabre +0 | 109/0/0/73/0 | 0/60 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +1 | 120/0/0/80/0 | 0/63 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +2 | 131/0/0/87/0 | 0/66 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +3 | 143/0/0/95/0 | 0/69 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +4 | 154/0/0/102/0 | 0/72 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +5 | 165/0/0/110/0 | 0/75 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +6 | 176/0/0/117/0 | 0/78 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +7 | 187/0/0/124/0 | 0/81 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +8 | 198/0/0/132/0 | 0/84 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +9 | 209/0/0/139/0 | 0/87 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Manikin Sabre +10 | 220/0/0/147/0 | 0/90 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Manikin Sabre +0 | 109/0/0/0/73 | 0/60 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +1 | 120/0/0/0/80 | 0/63 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +2 | 131/0/0/0/87 | 0/66 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +3 | 143/0/0/0/95 | 0/69 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +4 | 154/0/0/0/102 | 0/72 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +5 | 165/0/0/0/110 | 0/75 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +6 | 176/0/0/0/117 | 0/78 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +7 | 187/0/0/0/124 | 0/81 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +8 | 198/0/0/0/132 | 0/84 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +9 | 209/0/0/0/139 | 0/87 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Manikin Sabre +10 | 220/0/0/0/171 | 0/90 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Manikin Sabre +0 | 109/0/0/0/0 | 96/60 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +1 | 120/0/0/0/0 | 98/63 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +2 | 131/0/0/0/0 | 100/66 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +3 | 143/0/0/0/0 | 103/69 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +4 | 154/0/0/0/0 | 105/72 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +5 | 165/0/0/0/0 | 108/75 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +6 | 176/0/0/0/0 | 110/78 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +7 | 187/0/0/0/0 | 112/81 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +8 | 198/0/0/0/0 | 115/84 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +9 | 209/0/0/0/0 | 117/87 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Manikin Sabre +10 | 220/0/0/0/0 | 120/90 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Manikin Sabre +0 | 117/0/0/0/0 | 0/96 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +1 | 128/0/0/0/0 | 0/101 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +2 | 140/0/0/0/0 | 0/105 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +3 | 152/0/0/0/0 | 0/110 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +4 | 164/0/0/0/0 | 0/115 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +5 | 176/0/0/0/0 | 0/120 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +6 | 187/0/0/0/0 | 0/124 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +7 | 199/0/0/0/0 | 0/129 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +8 | 211/0/0/0/0 | 0/134 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +9 | 223/0/0/0/0 | 0/139 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
Bleed Manikin Sabre +10 | 235/0/0/0/0 | 0/143 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/21.6/14.1/14.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Manikin Sabre +0 | 140/0/0/0/0 | 0/77 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +1 | 154/0/0/0/0 | 0/80 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +2 | 168/0/0/0/0 | 0/84 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +3 | 182/0/0/0/0 | 0/88 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +4 | 196/0/0/0/0 | 0/92 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +5 | 211/0/0/0/0 | 0/96 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +6 | 225/0/0/0/0 | 0/99 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +7 | 239/0/0/0/0 | 0/103 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +8 | 253/0/0/0/0 | 0/107 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +9 | 267/0/0/0/0 | 0/111 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Manikin Sabre +10 | 281/0/0/0/0 | 0/115 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Manikin Sabre +0 | 122/0/0/0/0 | 0/67 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +1 | 134/0/0/0/0 | 0/70 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +2 | 146/0/0/0/0 | 0/73 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +3 | 158/0/0/0/0 | 0/76 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +4 | 171/0/0/0/0 | 0/80 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +5 | 183/0/0/0/0 | 0/83 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +6 | 195/0/0/0/0 | 0/86 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +7 | 208/0/0/0/0 | 0/90 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +8 | 220/0/0/0/0 | 0/93 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +9 | 232/0/0/0/0 | 0/96 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Manikin Sabre +10 | 245/0/0/0/0 | 0/100 | E/E/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Manikin Sabre +0 | 61/0/0/0/0 | 0/33 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +1 | 67/0/0/0/0 | 0/35 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +2 | 73/0/0/0/0 | 0/36 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +3 | 79/0/0/0/0 | 0/38 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +4 | 85/0/0/0/0 | 0/40 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +5 | 91/0/0/0/0 | 0/41 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +6 | 97/0/0/0/0 | 0/43 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +7 | 104/0/0/0/0 | 0/45 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +8 | 110/0/0/0/0 | 0/46 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +9 | 116/0/0/0/0 | 0/48 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Manikin Sabre +10 | 122/0/0/0/0 | 0/50 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Melu Scimitar
### In-Game Description
---
*Scimitar of Laddersmith Gilligan.*
*Nothing notable about this weapon,
except perhaps the luxurious jewels
embedded in the hilt. If your aim is
to appear dazzling on the battlefield,
this might just do just the trick.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Acquired from Laddersmith Gilligan after buying the Long Ladder for 12,000 souls.
- Laddersmith Gilligan drop - guaranteed.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 125/0/0/0/0
(Slash) | 0/0 | 100 | 15 | 12/9/0/0
D/C/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 75 | 4.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal downward slash to the left then horizontal slash to the right | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spin and horizontal slash in front with excellent tracking | delayed upward slash then spin and horizontal slash in front with excellent tracking |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Notes
---
- Swings like a Falchion and hits like a Scimitar, but is very heavy, does less critical & poise damage.
- You can acquire two per play-through if you buy his most expensive ladder first and then kill him after to drop a second one.
- Note: If you already purchased the Ladder Miniature you will need to discard it first since you cannot have two in
your inventory at the same time, which also means you won't be able to pick up the Melu Scimitar.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Melu Scimitar +0 | 125/0/0/0/0/0/0 | D/C/-/-/-/- | - | - |
Melu Scimitar +1 | 137/0/0/0/0/0/0 | D/C/-/-/-/- | 1x Titanite Shard | 490 |
Melu Scimitar +2 | 150/0/0/0/0/0/0 | D/C/-/-/-/- | 2x Titanite Shard | 610 |
Melu Scimitar +3 | 162/0/0/0/0/0/0 | D/C/-/-/-/- | 3x Titanite Shard | 740 |
Melu Scimitar +4 | 175/0/0/0/0/0/0 | D/C/-/-/-/- | 1x Large Titanite Shard | 980 |
Melu Scimitar +5 | 187/0/0/0/0/0/0 | D/C/-/-/-/- | 2x Large Titanite Shard | 1,100 |
Melu Scimitar +6 | 200/0/0/0/0/0/0 | D/C/-/-/-/- | 3x Large Titanite Shard | 1,220 |
Melu Scimitar +7 | 212/0/0/0/0/0/0 | D/C/-/-/-/- | 1x Titanite Chunk | 1,470 |
Melu Scimitar +8 | 225/0/0/0/0/0/0 | D/C/-/-/-/- | 2x Titanite Chunk | 1,590 |
Melu Scimitar +9 | 237/0/0/0/0/0/0 | D/C/-/-/-/- | 3x Titanite Chunk | 1,710 |
Melu Scimitar +10 | 250/0/0/0/0/0/0 | D/C/-/-/-/- | 1x Titanite Slab | 1,950 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Melu Scimitar +0 | 87/87/0/0/0 | 0/0 | E/D/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +1 | 96/96/0/0/0 | 0/0 | E/D/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +2 | 105/105/0/0/0 | 0/0 | E/D/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +3 | 113/113/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +4 | 122/122/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +5 | 131/131/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +6 | 140/140/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +7 | 148/148/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +8 | 157/157/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +9 | 166/166/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Melu Scimitar +10 | 175/175/0/0/0 | 0/0 | E/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Melu Scimitar +0 | 87/0/87/0/0 | 0/0 | E/D/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +1 | 96/0/96/0/0 | 0/0 | E/D/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +2 | 105/0/105/0/0 | 0/0 | E/D/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +3 | 113/0/113/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +4 | 122/0/122/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +5 | 131/0/131/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +6 | 140/0/140/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +7 | 148/0/148/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +8 | 157/0/157/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +9 | 166/0/166/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Melu Scimitar +10 | 175/0/175/0/0 | 0/0 | E/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Melu Scimitar +0 | 87/0/0/87/0 | 0/0 | E/D/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +1 | 96/0/0/96/0 | 0/0 | E/D/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +2 | 105/0/0/105/0 | 0/0 | E/D/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +3 | 113/0/0/113/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +4 | 122/0/0/122/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +5 | 131/0/0/131/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +6 | 140/0/0/140/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +7 | 148/0/0/148/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +8 | 157/0/0/157/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +9 | 166/0/0/166/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Melu Scimitar +10 | 175/0/0/175/0 | 0/0 | E/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Melu Scimitar +0 | 87/0/0/0/87 | 0/0 | E/D/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +1 | 96/0/0/0/96 | 0/0 | E/D/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +2 | 105/0/0/0/105 | 0/0 | E/D/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +3 | 113/0/0/0/113 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +4 | 122/0/0/0/122 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +5 | 131/0/0/0/131 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +6 | 140/0/0/0/140 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +7 | 148/0/0/0/148 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +8 | 157/0/0/0/157 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +9 | 166/0/0/0/166 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Melu Scimitar +10 | 175/0/0/0/175 | 0/0 | E/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Melu Scimitar +0 | 87/0/0/0/0 | 112/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +1 | 96/0/0/0/0 | 114/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +2 | 105/0/0/0/0 | 117/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +3 | 113/0/0/0/0 | 120/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +4 | 122/0/0/0/0 | 123/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +5 | 131/0/0/0/0 | 126/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +6 | 140/0/0/0/0 | 128/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +7 | 148/0/0/0/0 | 131/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +8 | 157/0/0/0/0 | 134/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +9 | 166/0/0/0/0 | 137/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Melu Scimitar +10 | 175/0/0/0/0 | 140/0 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Melu Scimitar +0 | 87/0/0/0/0 | 0/112 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +1 | 96/0/0/0/0 | 0/114 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +2 | 105/0/0/0/0 | 0/117 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +3 | 113/0/0/0/0 | 0/120 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +4 | 122/0/0/0/0 | 0/123 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +5 | 131/0/0/0/0 | 0/126 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +6 | 140/0/0/0/0 | 0/128 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +7 | 148/0/0/0/0 | 0/131 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +8 | 157/0/0/0/0 | 0/134 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +9 | 166/0/0/0/0 | 0/137 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Melu Scimitar +10 | 175/0/0/0/0 | 0/140 | E/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Melu Scimitar +0 | 143/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +1 | 158/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +2 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +3 | 186/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +4 | 201/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +5 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +6 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +7 | 244/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +8 | 258/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +9 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Melu Scimitar +10 | 287/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Melu Scimitar +0 | 125/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +1 | 137/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +2 | 150/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +3 | 162/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +4 | 175/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +5 | 187/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +6 | 200/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +7 | 212/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +8 | 225/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +9 | 237/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Melu Scimitar +10 | 250/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Melu Scimitar +0 | 62/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +1 | 68/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +2 | 75/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +3 | 81/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +4 | 87/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +5 | 93/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +6 | 100/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +7 | 106/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +8 | 112/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +9 | 118/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Melu Scimitar +10 | 125/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Monastery Scimitar
### In-Game Description
---
*Crafted at the Lindelt Monastery to replicate
an ancient, sacred scimitar characterized by
its uniquely shaped tip.
When a true master wields this scimitar,
their graceful chained attacks are described
as mystical dances, and their deadly slashes
as lingering nightmares.*
### Availability
---
Painting Guardian Phantom drop - rare.
### General Information
---
Name | Damage | Counter
Strength | Poise
Damage | Durability | Weight | Stats Needed
Stat Bonuses | Aux Effects
Aux Effects Reduction | Damage
Reduction | Stability |
---|
Monastery Scimitar | 95/0/0/0/0
(Slash) | 110 | 15 | 40 | 1.5 | 9/22/0/0
D/B/-/-/-/- | 0/0
15/15/15/15 | 45/10/30/30/20 | 30 |
### Move Set
---
### Notes
---
This weapon's parry frames seem to start the instant you parry; there is no almost delay, if any.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Material | Souls Cost |
---|
Monastery Scimitar +0 | 95/0/0/0/0 | 0/0 | E/A/-/-/-/- | - | - |
Monastery Scimitar +1 | 104/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Titanite Shard | 490 |
Monastery Scimitar +2 | 114/0/0/0/0 | 0/0 | E/A/-/-/-/- | 2x Titanite Shard | 610 |
Monastery Scimitar +3 | 123/0/0/0/0 | 0/0 | E/A/-/-/-/- | 3x Titanite Shard | 740 |
Monastery Scimitar +4 | 133/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Large Titanite Shard | 980 |
Monastery Scimitar +5 | 142/0/0/0/0 | 0/0 | E/A/-/-/-/- | 2x Large Titanite Shard | 1,100 |
Monastery Scimitar +6 | 152/0/0/0/0 | 0/0 | E/A/-/-/-/- | 3x Large Titanite Shard | 1,220 |
Monastery Scimitar +7 | 161/0/0/0/0 | 0/0 | E/S/-/-/-/- | 1x Titanite Chunk | 1,470 |
Monastery Scimitar +8 | 171/0/0/0/0 | 0/0 | E/S/-/-/-/- | 2x Titanite Chunk | 1,590 |
Monastery Scimitar +9 | 180/0/0/0/0 | 0/0 | E/S/-/-/-/- | 3x Titanite Chunk | 1,710 |
Monastery Scimitar +10 | 190/0/0/0/0 | 0/0 | E/S/-/-/-/- | 1x Titanite Slab | 1,950 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Monastery Scimitar +0 | 66/66/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +1 | 73/73/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +2 | 79/79/0/0/0 | 0/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +3 | 86/86/0/0/0 | 0/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +4 | 93/93/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +5 | 99/99/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +6 | 106/106/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +7 | 113/113/0/0/0 | 0/0 | E/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +8 | 119/119/0/0/0 | 0/0 | E/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +9 | 126/126/0/0/0 | 0/0 | E/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Monastery Scimitar +10 | 133/133/0/0/0 | 0/0 | E/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Monastery Scimitar +0 | 66/0/66/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +1 | 73/0/73/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +2 | 79/0/79/0/0 | 0/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +3 | 86/0/86/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +4 | 93/0/93/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +5 | 99/0/99/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +6 | 106/0/106/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +7 | 113/0/113/0/0 | 0/0 | E/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +8 | 119/0/119/0/0 | 0/0 | E/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +9 | 126/0/126/0/0 | 0/0 | E/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Monastery Scimitar +10 | 133/0/133/0/0 | 0/0 | E/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Monastery Scimitar +0 | 66/0/0/66/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +1 | 73/0/0/73/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +2 | 79/0/0/79/0 | 0/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +3 | 86/0/0/86/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +4 | 93/0/0/93/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +5 | 99/0/0/99/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +6 | 106/0/0/106/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +7 | 113/0/0/113/0 | 0/0 | E/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +8 | 119/0/0/119/0 | 0/0 | E/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +9 | 126/0/0/126/0 | 0/0 | E/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Monastery Scimitar +10 | 133/0/0/133/0 | 0/0 | E/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Monastery Scimitar +0 | 66/0/0/0/66 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +1 | 73/0/0/0/73 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +2 | 79/0/0/0/79 | 0/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +3 | 86/0/0/0/86 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +4 | 93/0/0/0/93 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +5 | 99/0/0/0/99 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +6 | 106/0/0/0/106 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +7 | 113/0/0/0/113 | 0/0 | E/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +8 | 119/0/0/0/119 | 0/0 | E/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +9 | 126/0/0/0/126 | 0/0 | E/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Monastery Scimitar +10 | 133/0/0/0/133 | 0/0 | E/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Monastery Scimitar +0 | 66/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +1 | 73/0/0/0/0 | 114/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +2 | 79/0/0/0/0 | 117/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +3 | 86/0/0/0/0 | 120/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +4 | 93/0/0/0/0 | 123/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +5 | 99/0/0/0/0 | 126/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +6 | 106/0/0/0/0 | 128/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +7 | 113/0/0/0/0 | 131/0 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +8 | 119/0/0/0/0 | 134/0 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +9 | 126/0/0/0/0 | 137/0 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Monastery Scimitar +10 | 133/0/0/0/0 | 140/0 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Monastery Scimitar +0 | 66/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +1 | 73/0/0/0/0 | 0/114 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +2 | 79/0/0/0/0 | 0/117 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +3 | 86/0/0/0/0 | 0/120 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +4 | 93/0/0/0/0 | 0/123 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +5 | 99/0/0/0/0 | 0/126 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +6 | 106/0/0/0/0 | 0/128 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +7 | 113/0/0/0/0 | 0/131 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +8 | 119/0/0/0/0 | 0/134 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +9 | 126/0/0/0/0 | 0/137 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Monastery Scimitar +10 | 133/0/0/0/0 | 0/140 | E/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Monastery Scimitar +0 | 109/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +1 | 120/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +2 | 131/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +3 | 142/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +4 | 152/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +5 | 163/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +6 | 174/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +7 | 185/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +8 | 196/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +9 | 207/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Monastery Scimitar +10 | 218/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Monastery Scimitar +0 | 95/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +1 | 104/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +2 | 114/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +3 | 123/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +4 | 133/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +5 | 142/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +6 | 152/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +7 | 161/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +8 | 171/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +9 | 180/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Monastery Scimitar +10 | 190/0/0/0/0 | 0/0 | E/D/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Monastery Scimitar +0 | 47/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +1 | 52/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +2 | 57/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +3 | 61/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +4 | 66/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +5 | 71/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +6 | 76/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +7 | 80/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +8 | 85/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +9 | 90/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Monastery Scimitar +10 | 95/0/0/0/0 | 0/0 | E/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Red Rust Scimitar
### In-Game Description
---
*Curved sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,
but remains a deadly weapon owning to
its incredible weight.
Legend has it that it was built to test the
limits of the strength of Forossa Knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Head of Vengarl for 7,500 souls after you kill his body.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 180/0/0/0/0
(Slash) | 0/0 | 100 | 25 | 18/15/0/0
C/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 60 | 6.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal downward slash to the left then horizontal slash to the right | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spin and horizontal slash in front with excellent tracking | delayed upward slash then spin and horizontal slash in front with excellent tracking |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Red Rust Scimitar +0 | 180/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | - | - |
Red Rust Scimitar +1 | 198/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Twinkling Titanite | 1,070 |
Red Rust Scimitar +2 | 216/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Twinkling Titanite | 1,330 |
Red Rust Scimitar +3 | 234/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 3x Twinkling Titanite | 1,600 |
Red Rust Scimitar +4 | 252/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 4x Twinkling Titanite | 2,130 |
Red Rust Scimitar +5 | 270/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 5x Twinkling Titanite | 2,390 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Red Rust Scimitar +0 | 126/126/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +1 | 138/138/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +2 | 151/151/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +3 | 163/163/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +4 | 176/176/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +5 | 189/189/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Red Rust Scimitar +0 | 126/0/126/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +1 | 138/0/138/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +2 | 151/0/151/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +3 | 163/0/163/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +4 | 176/0/176/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +5 | 189/0/189/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Red Rust Scimitar +0 | 126/0/0/126/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +1 | 138/0/0/138/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +2 | 151/0/0/151/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +3 | 163/0/0/163/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +4 | 176/0/0/176/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +5 | 189/0/0/189/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Red Rust Scimitar +0 | 126/0/0/0/126 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +1 | 138/0/0/0/138 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +2 | 151/0/0/0/151 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +3 | 163/0/0/0/163 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +4 | 176/0/0/0/176 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +5 | 189/0/0/0/189 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Red Rust Scimitar +0 | 126/0/0/0/0 | 112/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +1 | 138/0/0/0/0 | 117/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +2 | 151/0/0/0/0 | 123/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +3 | 163/0/0/0/0 | 128/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +4 | 176/0/0/0/0 | 134/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +5 | 189/0/0/0/0 | 140/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Red Rust Scimitar +0 | 126/0/0/0/0 | 0/112 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +1 | 138/0/0/0/0 | 0/117 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +2 | 151/0/0/0/0 | 0/123 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +3 | 163/0/0/0/0 | 0/128 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +4 | 176/0/0/0/0 | 0/134 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +5 | 189/0/0/0/0 | 0/140 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Red Rust Scimitar +0 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +1 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +2 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +3 | 269/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +4 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +5 | 310/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Red Rust Scimitar +0 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +1 | 198/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +2 | 216/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +3 | 234/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +4 | 252/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +5 | 270/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Red Rust Scimitar +0 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +1 | 99/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +2 | 108/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +3 | 117/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +4 | 126/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +5 | 135/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Scimitar
### In Game Description
---
*A small curved sword with a narrow blade.*
*The rapid slashing of the lightweight scimitar*
*hardly allows the victim to catch a breath.*
*Has a sharp blade, but is rather ineffective*
*against armor and hard skin.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Starting weapon of the Swordsman (upgraded to +1).
- Varangian Sailor (Dual Swords) drop - uncommon.
- Lost Bastille treasure. Located in the elevator shaft beneath the Exile Holding Cells bonfire. Push the button to send the elevator down,
but get off before the doors close and ride down standing on its roof instead. There is a corpse in the "escape hole".
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 110/0/0/0/0
(Slash) | 0/0 | 120 | 20 | 7/16/0/0
E/B/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 | 30 | 40 | 1.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slash then steep upward slash | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spinning slash that hits twice | steep upward slash then spin into horizontal slash |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Scimitar +0 | 110/0/0/0/0 | 0/0 | E/B/-/-/- | - | - |
Scimitar +1 | 121/0/0/0/0 | 0/0 | E/B/-/-/- | 1x Titanite Shard | 490 |
Scimitar +2 | 132/0/0/0/0 | 0/0 | E/B/-/-/- | 2x Titanite Shard | 610 |
Scimitar +3 | 143/0/0/0/0 | 0/0 | E/B/-/-/- | 3x Titanite Shard | 740 |
Scimitar +4 | 154/0/0/0/0 | 0/0 | E/B/-/-/- | 1x Large Titanite Shard | 980 |
Scimitar +5 | 165/0/0/0/0 | 0/0 | E/B/-/-/- | 2x Large Titanite Shard | 1,100 |
Scimitar +6 | 176/0/0/0/0 | 0/0 | E/B/-/-/- | 3x Large Titanite Shard | 1,220 |
Scimitar +7 | 187/0/0/0/0 | 0/0 | E/B/-/-/- | 1x Titanite Chunk | 1,470 |
Scimitar +8 | 198/0/0/0/0 | 0/0 | E/B/-/-/- | 2x Titanite Chunk | 1,590 |
Scimitar +9 | 209/0/0/0/0 | 0/0 | E/B/-/-/- | 3x Titanite Chunk | 1,710 |
Scimitar +10 | 220/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Titanite Slab | 1,950 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Scimitar +0 | 77/77/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +1 | 84/84/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +2 | 92/92/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +3 | 100/100/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +4 | 107/107/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +5 | 115/115/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +6 | 123/123/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +7 | 130/130/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +8 | 138/138/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +9 | 146/146/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Magic Scimitar +10 | 154/154/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/22.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Scimitar +0 | 77/0/77/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +1 | 84/0/84/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +2 | 92/0/92/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +3 | 100/0/100/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +4 | 107/0/107/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +5 | 115/0/115/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +6 | 123/0/123/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +7 | 130/0/130/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +8 | 138/0/138/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +9 | 146/0/146/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
Fire Scimitar +10 | 154/0/154/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/22.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Scimitar +0 | 77/0/0/77/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +1 | 84/0/0/84/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +2 | 92/0/0/92/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +3 | 100/0/0/100/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +4 | 107/0/0/107/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +5 | 115/0/0/115/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +6 | 123/0/0/123/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +7 | 130/0/0/130/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +8 | 138/0/0/138/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +9 | 146/0/0/146/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
Lightning Scimitar +10 | 154/0/0/154/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/22.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Scimitar +0 | 77/0/0/0/77 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +1 | 84/0/0/0/84 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +2 | 92/0/0/0/92 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +3 | 100/0/0/0/100 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +4 | 107/0/0/0/107 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +5 | 115/0/0/0/115 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +6 | 123/0/0/0/123 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +7 | 130/0/0/0/130 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +8 | 138/0/0/0/138 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +9 | 146/0/0/0/146 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
Dark Scimitar +10 | 154/0/0/0/154 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/22.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Scimitar +0 | 77/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +1 | 84/0/0/0/0 | 114/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +2 | 92/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +3 | 100/0/0/0/0 | 120/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +4 | 107/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +5 | 115/0/0/0/0 | 126/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +6 | 123/0/0/0/0 | 128/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +7 | 130/0/0/0/0 | 131/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +8 | 138/0/0/0/0 | 134/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +9 | 146/0/0/0/0 | 137/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Scimitar +10 | 154/0/0/0/0 | 140/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Scimitar +0 | 77/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +1 | 84/0/0/0/0 | 0/114 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +2 | 92/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +3 | 100/0/0/0/0 | 0/120 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +4 | 107/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +5 | 115/0/0/0/0 | 0/126 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +6 | 123/0/0/0/0 | 0/128 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +7 | 130/0/0/0/0 | 0/131 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +8 | 138/0/0/0/0 | 0/134 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +9 | 146/0/0/0/0 | 0/137 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
Lacerating Scimitar +10 | 154/0/0/0/0 | 0/140 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/41.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Scimitar +0 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +1 | 139/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +2 | 151/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +3 | 164/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +4 | 177/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +5 | 189/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +6 | 202/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +7 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +8 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +9 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Scimitar +10 | 253/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Scimitar +0 | 110/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +1 | 121/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +2 | 132/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +3 | 143/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +4 | 154/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +5 | 165/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +6 | 176/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +7 | 187/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +8 | 198/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +9 | 209/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Scimitar +10 | 220/0/0/0/0 | 0/0 | E/D/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Scimitar +0 | 55/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +1 | 60/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +2 | 66/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +3 | 71/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +4 | 77/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +5 | 82/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +6 | 88/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +7 | 93/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +8 | 99/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +9 | 104/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Scimitar +10 | 110/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Shotel
### In-Game Description
---
*A uniquely-shaped curved sword.
The name of it's creator is unknown,
but he was clearly a true craftsman.
The curved blade is designed to reach around
the opponent's shield to deal damage.
Use the strong attack to utilize.
Effect: shield piercing (strong attack)*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Black Gulch treasure. From the Black Gulch Mouth bonfire, stick to the left hand side until you come across a small passageway.
Down this passageway is a metal chest containing the weapon.
- Rhoy the Explorer (upgraded to +5) drop - rare
- Parasite Spider drop - rare.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 100/0/0/0/0
(Slash) | 0/0 | 110 | 15 | 10/16/0/0
E/A/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 45 | 2.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal downward slash to the left then horizontal slash to the right | steep diagonal downward slash to the left then right |
**Heavy Attack** | diagonal downward slash then back up | diagonal downward slash then back up |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
https://www.youtube.com/watch?v=B3jzljREbPo
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Shotel +0 | 100/0/0/0/0 | 0/0 | D/A/-/-/- | - | - |
Shotel +1 | 110/0/0/0/0 | 0/0 | D/A/-/-/- | 1x Titanite Shard | 490 |
Shotel +2 | 120/0/0/0/0 | 0/0 | D/A/-/-/- | 2x Titanite Shard | 610 |
Shotel +3 | 130/0/0/0/0 | 0/0 | D/A/-/-/- | 3x Titanite Shard | 740 |
Shotel +4 | 140/0/0/0/0 | 0/0 | D/A/-/-/- | 1x Large Titanite Shard | 980 |
Shotel +5 | 150/0/0/0/0 | 0/0 | D/A/-/-/- | 2x Large Titanite Shard | 1,100 |
Shotel +6 | 160/0/0/0/0 | 0/0 | D/A/-/-/- | 3x Large Titanite Shard | 1,220 |
Shotel +7 | 170/0/0/0/0 | 0/0 | D/A/-/-/- | 1x Titanite Chunk | 1,470 |
Shotel +8 | 180/0/0/0/0 | 0/0 | D/A/-/-/- | 2x Titanite Chunk | 1,590 |
Shotel +9 | 190/0/0/0/0 | 0/0 | D/A/-/-/- | 3x Titanite Chunk | 1,710 |
Shotel +10 | 200/0/0/0/0 | 0/0 | D/A/-/-/- | 1x Titanite Slab | 1,950 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Shotel +0 | 70/70/0/0/0 | 0/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +1 | 77/77/0/0/0 | 0/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +2 | 84/84/0/0/0 | 0/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +3 | 91/91/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +4 | 98/98/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +5 | 105/105/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +6 | 112/112/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +7 | 119/119/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +8 | 126/126/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +9 | 133/133/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shotel +10 | 140/140/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Shotel +0 | 70/0/70/0/0 | 0/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +1 | 77/0/77/0/0 | 0/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +2 | 84/0/84/0/0 | 0/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +3 | 91/0/91/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +4 | 98/0/98/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +5 | 105/0/105/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +6 | 112/0/112/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +7 | 119/0/119/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +8 | 126/0/126/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +9 | 133/0/133/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shotel +10 | 140/0/140/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Shotel +0 | 70/0/0/70/0 | 0/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +1 | 78/0/0/78/0 | 0/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +2 | 84/0/0/84/0 | 0/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +3 | 91/0/0/91/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +4 | 98/0/0/98/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +5 | 105/0/0/105/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +6 | 112/0/0/112/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +7 | 119/0/0/119/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +8 | 126/0/0/126/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +9 | 133/0/0/133/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shotel +10 | 140/0/0/140/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Shotel +0 | 70/0/0/0/70 | 0/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +1 | 77/0/0/0/77 | 0/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +2 | 84/0/0/0/84 | 0/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +3 | 91/0/0/0/91 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +4 | 98/0/0/0/98 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +5 | 105/0/0/0/105 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +6 | 112/0/0/0/112 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +7 | 119/0/0/0/119 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +8 | 126/0/0/0/126 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +9 | 133/0/0/0/133 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shotel +10 | 140/0/0/0/140 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Shotel +0 | 70/0/0/0/0 | 112/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +1 | 77/0/0/0/0 | 114/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +2 | 84/0/0/0/0 | 117/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +3 | 91/0/0/0/0 | 120/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +4 | 98/0/0/0/0 | 123/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +5 | 105/0/0/0/0 | 126/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +6 | 112/0/0/0/0 | 128/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +7 | 119/0/0/0/0 | 131/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +8 | 126/0/0/0/0 | 134/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +9 | 133/0/0/0/0 | 137/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shotel +10 | 140/0/0/0/0 | 140/0 | E/B/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Shotel +0 | 70/0/0/0/0 | 0/112 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +1 | 77/0/0/0/0 | 0/114 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +2 | 84/0/0/0/0 | 0/117 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +3 | 91/0/0/0/0 | 0/120 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +4 | 98/0/0/0/0 | 0/123 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +5 | 105/0/0/0/0 | 0/126 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +6 | 112/0/0/0/0 | 0/128 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +7 | 119/0/0/0/0 | 0/131 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +8 | 126/0/0/0/0 | 0/134 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +9 | 133/0/0/0/0 | 0/137 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shotel +10 | 140/0/0/0/0 | 0/140 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Shotel +0 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +1 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +2 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +3 | 149/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +4 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +5 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +6 | 184/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +7 | 195/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +8 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +9 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Shotel +10 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Shotel +0 | 100/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +1 | 110/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +2 | 120/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +3 | 130/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +4 | 140/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +5 | 150/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +6 | 160/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +7 | 170/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +8 | 180/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +9 | 190/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Shotel +10 | 200/0/0/0/0 | 0/0 | E/D/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Shotel +0 | 50/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +1 | 55/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +2 | 60/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +3 | 65/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +4 | 70/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +5 | 75/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +6 | 80/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +7 | 85/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +8 | 90/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +9 | 95/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Shotel +10 | 100/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Spider Fang
### In-Game Description
---
*Curved sword forged from
the soul of the Duke's Dear Freja.
Its blade is coated with a sticky silk
that is cast with each strong attack,
slowing enemy movement.*
*Supposedly, the duke himself, an eccentric soul
fascinated with spiders, went on to take a
form that was far from human.*
*Effect: movement slowdown (strong attack)*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Soul of the Duke's Dear Freja and 1,500 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 84/0/0/0/0
(Slash) | 0/0 | 110 | 10 | 10/25/0/0
E/A/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 40 | 2.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set ### Notes
---
- Heavy attacks will fire a projectile that consumes 10 durability and slows the movement speed of what it hits, similar to when the player gets hit by web.
- This can be reduced to 5 durability with the use of a Bracing Knuckle Ring +2.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Spider Fang +0 | 84/0/0/0/0 | E/A/-/-/-/- | - | - |
Spider Fang +1 | 109/0/0/0/0 | E/A/-/-/-/- | 1x Petrified Dragon Bone | 1,410 |
Spider Fang +2 | 134/0/0/0/0 | E/A/-/-/-/- | 2x Petrified Dragon Bone | 1,760 |
Spider Fang +3 | 159/0/0/0/0 | E/A/-/-/-/- | 3x Petrified Dragon Bone | 2,120 |
Spider Fang +4 | 184/0/0/0/0 | E/A/-/-/-/- | 4x Petrified Dragon Bone | 2,820 |
Spider Fang +5 | 210/0/0/0/0 | E/A/-/-/-/- | 5x Petrified Dragon Bone | 3,170 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Spider Fang +0 | 58/58/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Spider Fang +1 | 76/76/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Spider Fang +2 | 94/94/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Spider Fang +3 | 111/111/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Spider Fang +4 | 129/129/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Spider Fang +5 | 147/147/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Spider Fang +0 | 58/0/58/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Spider Fang +1 | 78/0/76/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Spider Fang +2 | 94/0/94/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Spider Fang +3 | 111/0/111/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Spider Fang +4 | 129/0/129/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Spider Fang +5 | 147/0/147/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Spider Fang +0 | 58/0/0/58/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Spider Fang +1 | 76/0/0/76/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Spider Fang +2 | 94/0/0/94/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Spider Fang +3 | 111/0/0/111/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Spider Fang +4 | 129/0/0/129/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Spider Fang +5 | 147/0/0/147/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Spider Fang +0 | 58/0/0/0/58 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Spider Fang +1 | 76/0/0/0/76 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Spider Fang +2 | 94/0/0/0/94 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Spider Fang +3 | 111/0/0/0/111 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Spider Fang +4 | 129/0/0/0/129 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Spider Fang +5 | 147/0/0/0/147 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Spider Fang +0 | 58/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Spider Fang +1 | 76/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Spider Fang +2 | 94/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Spider Fang +3 | 111/0/0/0/0 | 128/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Spider Fang +4 | 129/0/0/0/0 | 134/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Spider Fang +5 | 147/0/0/0/0 | 140/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Spider Fang +0 | 58/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Spider Fang +1 | 76/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Spider Fang +2 | 94/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Spider Fang +3 | 111/0/0/0/0 | 0/128 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Spider Fang +4 | 129/0/0/0/0 | 0/134 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Spider Fang +5 | 147/0/0/0/0 | 0/140 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Spider Fang +0 | 96/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Spider Fang +1 | 125/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Spider Fang +2 | 154/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Spider Fang +3 | 183/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Spider Fang +4 | 212/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Spider Fang +5 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Spider Fang +0 | 84/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Spider Fang +1 | 109/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Spider Fang +2 | 134/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Spider Fang +3 | 159/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Spider Fang +4 | 184/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Spider Fang +5 | 210/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Spider Fang +0 | 42/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Spider Fang +1 | 54/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Spider Fang +2 | 67/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Spider Fang +3 | 79/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Spider Fang +4 | 92/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Spider Fang +5 | 105/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Warped Sword
### In-Game Description
---
*A curved sword forged from the soul
of the Flexile Sentry. Once straight,
but later twisted to reflect its warped owner.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
o the south, and imparted their knowledge
of sorcery to the people there.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 100/0/0/0/0
(Slash) | 0/0 | 130 | 25 | 15/25/0/0
E/A/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 50 | 3.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal upward then downward slashes | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spinning slash that hits twice | |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
**Move Set Demonstration:** https://www.youtube.com/watch?v=sCMP7rIhaQY
### Notes
---
- When using power stance with this weapon in the right hand and a compatible weapon in the left, the L2/LT attack will perform a unique 2-hit spinning
attack that hits for high damage. Consumes a large amount of Stamina.
- Showcase of the L2/LT attack in Power Stance
- Unique L2/LT Power Stance four-hit (twice with each weapon) spin attack when wielded in either hand with any dagger or thrusting sword, or when wielded
in right hand with any straight sword, katana or curved sword, except Darkdrift. The Washing Pole and Spider's Silk in particular add a lot of range to this unique spin.
- Swords with unique R2 attacks keep their unique R2 when wielded in the right with the Warped Sword in the left. For daggers and thrusting swords with
unique R2s, this means a unique R2 on either hand while in power stance.
- If used with other weapons besides those mentioned above, the power stance attacks (both light and heavy) will be the ones of the second weapon type.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Warped Sword +0 | 100/0/0/0/0 | 0/0 | E/A/-/-/-/- | - | - |
Warped Sword +1 | 130/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Petrified Dragon Bone | 1,090 |
Warped Sword +2 | 160/0/0/0/0 | 0/0 | E/A/-/-/-/- | 2x Petrified Dragon Bone | 1,360 |
Warped Sword +3 | 190/0/0/0/0 | 0/0 | E/A/-/-/-/- | 3x Petrified Dragon Bone | 1,630 |
Warped Sword +4 | 220/0/0/0/0 | 0/0 | E/A/-/-/-/- | 4x Petrified Dragon Bone | 2,180 |
Warped Sword +5 | 250/0/0/0/0 | 0/0 | E/A/-/-/-/- | 5x Petrified Dragon Bone | 2,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Warped Sword +0 | 70/70/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Warped Sword +1 | 91/91/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Warped Sword +2 | 112/112/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Warped Sword +3 | 133/133/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Warped Sword +4 | 154/154/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Warped Sword +5 | 175/175/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Warped Sword +0 | 70/0/70/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Warped Sword +1 | 91/0/91/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Warped Sword +2 | 112/0/112/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Warped Sword +3 | 133/0/133/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Warped Sword +4 | 154/0/154/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Warped Sword +5 | 175/0/175/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Warped Sword +0 | 70/0/0/70/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Warped Sword +1 | 91/0/0/91/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Warped Sword +2 | 112/0/0/112/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Warped Sword +3 | 133/0/0/133/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Warped Sword +4 | 154/0/0/154/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Warped Sword +5 | 175/0/0/175/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Warped Sword +0 | 70/0/0/0/70 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Warped Sword +1 | 91/0/0/0/91 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Warped Sword +2 | 112/0/0/0/112 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Warped Sword +3 | 133/0/0/0/133 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Warped Sword +4 | 154/0/0/0/154 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Warped Sword +5 | 175/0/0/0/175 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Warped Sword +0 | 70/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Warped Sword +1 | 91/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Warped Sword +2 | 112/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Warped Sword +3 | 133/0/0/0/0 | 128/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Warped Sword +4 | 154/0/0/0/0 | 134/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Warped Sword +5 | 175/0/0/0/0 | 140/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Warped Sword +0 | 70/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Warped Sword +1 | 91/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Warped Sword +2 | 112/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Warped Sword +3 | 133/0/0/0/0 | 0/128 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Warped Sword +4 | 154/0/0/0/0 | 0/134 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Warped Sword +5 | 175/0/0/0/0 | 0/140 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Warped Sword +0 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Warped Sword +1 | 149/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Warped Sword +2 | 184/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Warped Sword +3 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Warped Sword +4 | 253/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Warped Sword +5 | 287/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Warped Sword +0 | 100/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Warped Sword +1 | 130/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Warped Sword +2 | 160/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Warped Sword +3 | 190/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Warped Sword +4 | 220/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Warped Sword +5 | 250/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Warped Sword +0 | 50/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Warped Sword +1 | 65/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Warped Sword +2 | 80/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Warped Sword +3 | 95/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Warped Sword +4 | 110/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Warped Sword +5 | 125/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |