Daggers

Bandit's Knife

In-Game Description


A knife with a slightly broad single edge.
Its tip is shaped to leave a wound that
won't easily close.

Designed for unsavory work,
and beloved by those of unsavory ilk.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
65/0/0/0/0

(Slash/Thrust)
0/67 130 10 3/11/0/0

D/-/-/-/-/-
45/10/30/30/20 15/25/15/15 15 60 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks strong diagonal swipes downward then upward swipes
Rolling Attack upward swipe downward diagonal swipe
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bandit's Knife +0 65/0/0/0/0 0/67 D/-/-/-/-/- - -
Bandit's Knife +1 71/0/0/0/0 0/70 D/-/-/-/-/- 1x Titanite Shard 430
Bandit's Knife +2 78/0/0/0/0 0/73 D/-/-/-/-/- 2x Titanite Shard 540
Bandit's Knife +3 84/0/0/0/0 0/76 D/-/-/-/-/- 3x Titanite Shard 640
Bandit's Knife +4 91/0/0/0/0 0/80 D/-/-/-/-/- 1x Large Titanite Shard 850
Bandit's Knife +5 97/0/0/0/0 0/83 D/-/-/-/-/- 2x Large Titanite Shard 960
Bandit's Knife +6 104/0/0/0/0 0/86 D/-/-/-/-/- 3x Large Titanite Shard 1,070
Bandit's Knife +7 110/0/0/0/0 0/90 D/-/-/-/-/- 1x Titanite Chunk 1,280
Bandit's Knife +8 117/0/0/0/0 0/93 D/-/-/-/-/- 2x Titanite Chunk 1,390
Bandit's Knife +9 123/0/0/0/0 0/96 C/-/-/-/-/- 3x Titanite Chunk 1,490
Bandit's Knife +10 130/0/0/0/0 0/100 C/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bandit's Knife +0 58/12/0/0/0 0/60 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +1 64/14/0/0/0 0/63 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +2 70/15/0/0/0 0/66 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +3 76/16/0/0/0 0/69 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +4 81/18/0/0/0 0/72 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +5 87/19/0/0/0 0/75 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +6 93/20/0/0/0 0/78 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +7 99/22/0/0/0 0/81 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +8 105/23/0/0/0 0/84 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +9 111/24/0/0/0 0/87 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +10 117/25/0/0/0 0/90 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bandit's Knife +0 58/0/12/0/0 0/60 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +1 64/0/14/0/0 0/63 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +2 70/0/15/0/0 0/66 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +3 76/0/16/0/0 0/69 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +4 81/0/18/0/0 0/72 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +5 87/0/19/0/0 0/75 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +6 93/0/20/0/0 0/78 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +7 99/0/22/0/0 0/81 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +8 105/0/23/0/0 0/84 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +9 111/0/24/0/0 0/87 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +10 117/0/25/0/0 0/90 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bandit's Knife +0 58/0/0/12/0 0/60 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +1 64/0/0/14/0 0/63 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +2 70/0/0/15/0 0/66 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +3 76/0/0/16/0 0/69 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +4 81/0/0/18/0 0/72 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +5 87/0/0/19/0 0/75 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +6 93/0/0/20/0 0/78 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +7 99/0/0/22/0 0/81 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +8 105/0/0/23/0 0/84 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +9 111/0/0/24/0 0/87 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +10 117/0/0/25/0 0/90 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bandit's Knife +0 58/0/0/0/12 0/60 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +1 64/0/0/0/14 0/63 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +2 70/0/0/0/15 0/66 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +3 76/0/0/0/16 0/69 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +4 81/0/0/0/18 0/72 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +5 87/0/0/0/19 0/75 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +6 93/0/0/0/20 0/78 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +7 99/0/0/0/22 0/81 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +8 105/0/0/0/23 0/84 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +9 111/0/0/0/24 0/87 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +10 117/0/0/0/25 0/90 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bandit's Knife +0 58/0/0/0/00 96/60 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +1 64/0/0/0/0 98/63 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +2 70/0/0/0/0 100/66 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +3 76/0/0/0/0 103/69 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +4 81/0/0/0/0 105/72 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +5 87/0/0/0/0 108/75 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +6 93/0/0/0/0 110/78 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +7 99/0/0/0/0 112/81 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +8 105/0/0/0/0 115/84 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +9 111/0/0/0/0 117/87 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +10 117/0/0/0/0 120/90 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bandit's Knife +0 62/0/0/0/0 0/96 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +1 68/0/0/0/0 0/101 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +2 74/0/0/0/0 0/105 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +3 81/0/0/0/0 0/110 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +4 87/0/0/0/0 0/115 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +5 93/0/0/0/0 0/120 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +6 99/0/0/0/0 0/124 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +7 106/0/0/0/0 0/129 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +8 112/0/0/0/0 0/134 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +9 118/0/0/0/0 0/139 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +10 124/0/0/0/0 0/143 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bandit's Knife +0 74/0/0/0/0 0/77 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +1 82/0/0/0/0 0/80 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +2 89/0/0/0/0 0/84 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +3 97/0/0/0/0 0/88 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +4 104/0/0/0/0 0/92 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +5 112/0/0/0/0 0/96 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +6 119/0/0/0/0 0/99 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +7 127/0/0/0/0 0/103 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +8 134/0/0/0/0 0/107 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +9 142/0/0/0/0 0/111 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +10 149/0/0/0/0 0/115 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bandit's Knife +0 65/0/0/0/0 0/67 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +1 71/0/0/0/0 0/70 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +2 78/0/0/0/0 0/73 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +3 84/0/0/0/0 0/76 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +4 91/0/0/0/0 0/80 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +5 97/0/0/0/0 0/83 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +6 104/0/0/0/0 0/86 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +7 110/0/0/0/0 0/90 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +8 117/0/0/0/0 0/93 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +9 123/0/0/0/0 0/96 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +10 130/0/0/0/0 0/100 E/-/C/-/-/- 45/10/30/30/20 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bandit's Knife +0 32/0/0/0/0 0/33 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +1 35/0/0/0/0 0/35 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +2 39/0/0/0/0 0/36 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +3 42/0/0/0/0 0/38 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +4 45/0/0/0/0 0/40 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +5 48/0/0/0/0 0/41 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +6 52/0/0/0/0 0/43 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +7 55/0/0/0/0 0/45 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +8 58/0/0/0/0 0/46 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +9 61/0/0/0/0 0/48 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +10 65/0/0/0/0 0/50 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Black Flamestone Dagger

In-Game Description


A dagger affixed with a black crystal.
Found deep inside the Gutter, in the Black Gulch.
Heavier than a standard dagger, but with a
fine crystal that gives it a smoother slice.

Some of the more determined souls exiled
to the Gutter sought to scale the walls of the
forsaken place and walk the earth once again,
but failed, and wasted away mired in misery and
resentment.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
70/0/0/0/0

(Slash/Thrust)
0/0 130 5 10/12/0/0

D/D/-/-/-/-
45/10/30/30/20 15/15/15/15 15 50 4.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack upward slash then downward fast horizontal slashes
Heavy Attack wide horizontal slash then thrust forward thrusts
Rolling Attack fast forward thrust fast forward thrust
Running Attack near-instant horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Material Souls
Black Flamestone Dagger +0 70/0/0/0/0 0/0 D/D/-/-/-/- - -
Black Flamestone Dagger +1 77/0/0/0/0 0/0 D/D/-/-/-/- 1x Titanite Shard 430
Black Flamestone Dagger +2 84/0/0/0/0 0/0 D/D/-/-/-/- 2x Titanite Shard 540
Black Flamestone Dagger +3 91/0/0/0/0 0/0 D/D/-/-/-/- 3x Titanite Shard 640
Black Flamestone Dagger +4 98/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 850
Black Flamestone Dagger +5 105/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 960
Black Flamestone Dagger +6 112/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,070
Black Flamestone Dagger +7 119/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,280
Black Flamestone Dagger +8 126/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,390
Black Flamestone Dagger +9 133/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,490
Black Flamestone Dagger +10 140/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Flamestone Dagger +0 49/49/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +1 53/53/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +2 58/58/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +3 63/63/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +4 68/68/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +5 73/73/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +6 78/78/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +7 83/83/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +8 88/88/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +9 93/93/0/0/0 0/0 C/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +10 98/98/0/0/0 0/0 C/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Flamestone Dagger +0 49/0/49/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +1 53/0/53/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +2 58/0/58/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +3 63/0/63/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +4 68/0/68/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +5 73/0/73/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +6 78/0/78/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +7 83/0/83/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +8 88/0/88/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +9 93/0/93/0/0 0/0 C/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +10 98/0/98/0/0 0/0 C/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Flamestone Dagger +0 49/0/0/49/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +1 53/0/0/53/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +2 58/0/0/58/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +3 63/0/0/63/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +4 68/0/0/68/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +5 73/0/0/73/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +6 78/0/0/78/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +7 83/0/0/83/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +8 88/0/0/88/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +9 93/0/0/93/0 0/0 C/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +10 98/0/0/98/0 0/0 C/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Flamestone Dagger +0 49/0/0/0/49 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +1 53/0/0/0/53 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +2 58/0/0/0/58 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +3 63/0/0/0/63 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +4 68/0/0/0/68 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +5 73/0/0/0/73 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +6 78/0/0/0/78 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +7 83/0/0/0/83 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +8 88/0/0/0/88 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +9 93/0/0/0/93 0/0 C/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +10 98/0/0/0/98 0/0 C/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Flamestone Dagger +0 49/0/0/0/0 112/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +1 53/0/0/0/0 114/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +2 58/0/0/0/0 117/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +3 63/0/0/0/0 120/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +4 68/0/0/0/0 123/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +5 73/0/0/0/0 126/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +6 78/0/0/0/0 128/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +7 83/0/0/0/0 131/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +8 88/0/0/0/0 134/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +9 93/0/0/0/0 137/0 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +10 98/0/0/0/0 140/0 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Flamestone Dagger +0 49/0/0/0/0 0/112 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +1 53/0/0/0/0 0/114 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +2 58/0/0/0/0 0/117 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +3 63/0/0/0/0 0/120 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +4 68/0/0/0/0 0/123 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +5 73/0/0/0/0 0/126 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +6 78/0/0/0/0 0/128 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +7 83/0/0/0/0 0/131 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +8 88/0/0/0/0 0/134 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +9 93/0/0/0/0 0/137 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +10 98/0/0/0/0 0/140 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Flamestone Dagger +0 80/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +1 88/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +2 96/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +3 104/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +4 112/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +5 120/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +6 128/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +7 136/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +8 144/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +9 152/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +10 161/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Flamestone Dagger +0 70/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +1 77/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +2 84/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +3 91/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +4 98/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +5 105/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +6 112/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +7 119/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +8 126/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +9 133/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +10 140/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Flamestone Dagger +0 35/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +1 38/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +2 42/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +3 45/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +4 49/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +5 52/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +6 56/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +7 59/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +8 63/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +9 66/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +10 70/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Blue Dagger

In-Game Description


Dagger used by fume sorcerers
when a battle draws too close for comfort.

An ordinary-looking dagger laced with magic.
Strengthens spells, but also increases
vulnerability to them.

Availability


Dark Souls 2 & Scholar of the First Sin:

Fume Sorcerer drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
76/0/0/0/0

(Slash/Thrust)
0/0 0 10 6/14/0/0

E/C/-/-/-/-
45/10/30/30/20 15/15/15/15 15 60 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes (opposite order of standard dagger) quick horizontal swipes
Heavy Attacks wide alternating slashes extending thrusts
Rolling Attack upward swipe poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Blue Dagger +0 76/0/0/0/0 0/0 E/C/-/-/-/- - -
Blue Dagger +1 80/0/0/0/0 0/0 E/C/-/-/-/- 1x Twinkling Titanite 1,200
Blue Dagger +2 85/0/0/0/0 0/0 E/C/-/-/-/- 2x Twinkling Titanite 1,500
Blue Dagger +3 90/0/0/0/0 0/0 E/C/-/-/-/- 3x Twinkling Titanite 1,800
Blue Dagger +4 95/0/0/0/0 0/0 E/C/-/-/-/- 4x Twinkling Titanite 2,400
Blue Dagger +5 100/0/0/0/0 0/0 E/C/-/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blue Dagger +0 47/26/0/0/0 0/0 E/D/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +1 50/28/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +2 53/31/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +3 56/33/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +4 59/36/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +5 63/38/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blue Dagger +0 47/0/26/0/0 0/0 E/D/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +1 50/0/28/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +2 53/0/31/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +3 56/0/33/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +4 59/0/36/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +5 63/0/38/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blue Dagger +0 47/0/0/26/0 0/0 E/D/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +1 50/0/0/28/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +2 53/0/0/31/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +3 56/0/0/33/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +4 59/0/0/36/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +5 63/0/0/38/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blue Dagger +0 47/0/0/0/26 0/0 E/D/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +1 50/0/0/0/28 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +2 53/0/0/0/31 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +3 56/0/0/0/33 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +4 59/0/0/0/36 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +5 63/0/0/0/38 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blue Dagger +0 47/0/0/0/0 123/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +1 50/0/0/0/0 129/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +2 53/0/0/0/0 135/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +3 56/0/0/0/0 141/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +4 59/0/0/0/0 147/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +5 63/0/0/0/0 154/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blue Dagger +0 47/0/0/0/0 0/123 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +1 50/0/0/0/0 0/129 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +2 53/0/0/0/0 0/135 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +3 56/0/0/0/0 0/141 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +4 59/0/0/0/0 0/147 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +5 63/0/0/0/0 0/154 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blue Dagger +0 87/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +1 92/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +2 98/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +3 103/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +4 109/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +5 115/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blue Dagger +0 76/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +1 80/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +2 85/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +3 90/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +4 95/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +5 100/0/0/0/0 0/0 E/E/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blue Dagger +0 11/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +1 12/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +2 12/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +3 13/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +4 14/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +5 15/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Broken Thief Sword

In-Game Description


A broken straight sword.
Handled as a dagger due to its length.

This inexpensive sword is terribly worn
but nevertheless a favorite amongst thieves.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
60/0/0/0/0

(Slash/Thrust)
0/0 100 20 9/5/0/0

D/-/-/-/-/-
45/10/30/30/20 15/15/15/15 5 30 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack
Heavy Attack
Rolling Attack
Running Attack

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Broken Thief Sword +0 60/0/0/0/0 0/0 D/-/-/-/-/- - -
Broken Thief Sword +1 66/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Shard 430
Broken Thief Sword +2 72/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Shard 540
Broken Thief Sword +3 78/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Shard 640
Broken Thief Sword +4 84/0/0/0/0 0/0 D/-/-/-/-/- 1x Large Titanite Shard 850
Broken Thief Sword +5 90/0/0/0/0 0/0 D/-/-/-/-/- 2x Large Titanite Shard 960
Broken Thief Sword +6 96/0/0/0/0 0/0 D/-/-/-/-/- 3x Large Titanite Shard 1,070
Broken Thief Sword +7 102/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Chunk 1,280
Broken Thief Sword +8 108/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Chunk 1,390
Broken Thief Sword +9 114/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Chunk 1,490
Broken Thief Sword +10 120/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Broken Thief Sword +0 42/42/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +1 46/46/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +2 50/50/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +3 54/54/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +4 58/58/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +5 63/63/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +6 67/67/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +7 71/71/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +8 75/75/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +9 79/79/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +10 84/84/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Broken Thief Sword +0 42/0/42/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +1 46/0/46/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +2 50/0/50/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +3 54/0/54/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +4 58/0/58/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +5 63/0/63/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +6 67/0/67/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +7 71/0/71/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +8 75/0/75/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +9 79/0/79/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +10 84/0/84/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Broken Thief Sword +0 42/0/0/42/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +1 46/0/0/46/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +2 50/0/0/50/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +3 54/0/0/54/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +4 58/0/0/58/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +5 63/0/0/63/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +6 67/0/0/67/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +7 71/0/0/71/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +8 75/0/0/75/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +9 79/0/0/79/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +10 84/0/0/84/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Broken Thief Sword +0 42/0/0/0/42 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +1 46/0/0/0/46 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +2 50/0/0/0/50 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +3 54/0/0/0/54 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +4 58/0/0/0/58 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +5 63/0/0/0/63 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +6 67/0/0/0/67 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +7 71/0/0/0/71 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +8 75/0/0/0/75 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +9 79/0/0/0/79 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +10 84/0/0/0/84 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Broken Thief Sword +0 42/0/0/0/0 112/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +1 46/0/0/0/0 114/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +2 50/0/0/0/0 117/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +3 54/0/0/0/0 120/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +4 58/0/0/0/0 123/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +5 63/0/0/0/0 126/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +6 67/0/0/0/0 128/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +7 71/0/0/0/0 131/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +8 75/0/0/0/0 134/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +9 79/0/0/0/0 137/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +10 84/0/0/0/0 140/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Broken Thief Sword +0 42/0/0/0/0 0/112 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +1 46/0/0/0/0 0/114 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +2 50/0/0/0/0 0/117 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +3 54/0/0/0/0 0/120 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +4 58/0/0/0/0 0/123 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +5 63/0/0/0/0 0/126 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +6 67/0/0/0/0 0/128 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +7 71/0/0/0/0 0/131 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +8 75/0/0/0/0 0/134 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +9 79/0/0/0/0 0/137 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +10 84/0/0/0/0 0/140 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Broken Thief Sword +0 69/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +1 75/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +2 82/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +3 89/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +4 96/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +5 103/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +6 110/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +7 117/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +8 124/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +9 131/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +10 138/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Broken Thief Sword +0 60/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +1 66/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +2 72/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +3 78/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +4 84/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +5 90/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +6 96/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +7 102/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +8 108/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +9 114/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +10 120/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Broken Thief Sword +0 30/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +1 33/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +2 36/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +3 39/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +4 42/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +5 45/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +6 48/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +7 51/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +8 54/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +9 57/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +10 60/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Dagger

In-Game Description


A standard dagger.

Has only modest attack and short reach,
but can be jabbed in rapid succession.

With a powerful critical attack, this is
a potent weapon in the hands of the capable.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
57/0/0/0/0

(Slash/Thrust)
0/0 150 10 2/6/0/0

E/B/-/-/-/-
45/10/30/30/20 15/15/15/15 15 60 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks quick pokes extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dagger +0 57/0/0/0/0 0/0 E/B/-/-/-/- - -
Dagger +1 62/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 370
Dagger +2 68/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Shard 460
Dagger +3 74/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Shard 550
Dagger +4 80/0/0/0/0 0/0 E/B/-/-/-/- 1x Large Titanite Shard 730
Dagger +5 86/0/0/0/0 0/0 E/B/-/-/-/- 2x Large Titanite Shard 820
Dagger +6 91/0/0/0/0 0/0 E/B/-/-/-/- 3x Large Titanite Shard 910
Dagger +7 97/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Chunk 1,090
Dagger +8 103/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Chunk 1,180
Dagger +9 109/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Chunk 1,270
Dagger +10 115/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 1,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dagger +0 39/39/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +1 43/43/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +2 48/48/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +3 52/52/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +4 56/56/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +5 60/60/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +6 64/64/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +7 68/68/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +8 72/72/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +9 76/76/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +10 80/80/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dagger +0 39/0/39/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +1 43/0/43/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +2 48/0/48/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +3 52/0/52/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +4 56/0/56/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +5 60/0/60/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +6 64/0/64/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +7 68/0/68/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +8 72/0/72/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +9 76/0/76/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +10 80/0/80/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dagger +0 39/0/0/39/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +1 43/0/0/43/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +2 48/0/0/48/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +3 52/0/0/52/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +4 56/0/0/56/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +5 60/0/0/60/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +6 64/0/0/64/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +7 68/0/0/68/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +8 72/0/0/72/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +9 76/0/0/76/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +10 80/0/0/80/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dagger +0 39/0/0/0/39 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +1 43/0/0/0/43 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +2 48/0/0/0/48 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +3 52/0/0/0/52 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +4 56/0/0/0/56 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +5 60/0/0/0/60 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +6 64/0/0/0/64 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +7 68/0/0/0/68 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +8 72/0/0/0/72 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +9 76/0/0/0/76 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +10 80/0/0/0/80 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dagger +0 39/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +1 43/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +2 48/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +3 52/0/0/0/0 120/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +4 56/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +5 60/0/0/0/0 126/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +6 64/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +7 68/0/0/0/0 131/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +8 72/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +9 76/0/0/0/0 137/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +10 80/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Dagger +0 39/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +1 43/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +2 48/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +3 52/0/0/0/0 0/120 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +4 56/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +5 60/0/0/0/0 0/126 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +6 64/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +7 68/0/0/0/0 0/131 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +8 72/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +9 76/0/0/0/0 0/137 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +10 80/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dagger +0 65/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +1 72/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +2 78/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +3 85/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +4 92/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +5 98/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +6 105/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +7 112/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +8 118/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +9 125/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +10 132/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dagger +0 57/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +1 62/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +2 68/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +3 74/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +4 80/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +5 86/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +6 91/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +7 97/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +8 103/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +9 109/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +10 115/0/0/0/0 0/0 E/D/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dagger +0 28/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +1 31/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +2 34/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +3 37/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +4 40/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +5 43/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +6 45/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +7 48/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +8 51/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +9 54/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +10 57/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Manikin Knife

In-Game Description


Knife of the manikins of Harvest Valley.

The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.

Availability


Dark Souls 2 & Scholar of the First Sin:

Manikin (Dagger) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
52/0/0/0/0

(Slash/Thrust)
0/53 150 10 6/14/0/0

D/C/-/-/-/-
45/10/30/30/20 15/15/15/15 15 80 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks quick pokes extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Manikin Knife +0 52/0/0/0/0 0/53 D/C/-/-/-/- - -
Manikin Knife +1 57/0/0/0/0 0/55 D/C/-/-/-/- 1x Titanite Shard 580
Manikin Knife +2 62/0/0/0/0 0/58 D/C/-/-/-/- 2x Titanite Shard 720
Manikin Knife +3 67/0/0/0/0 0/61 D/C/-/-/-/- 3x Titanite Shard 870
Manikin Knife +4 73/0/0/0/0 0/63 D/C/-/-/-/- 1x Large Titanite Shard 1,150
Manikin Knife +5 78/0/0/0/0 0/66 D/C/-/-/-/- 2x Large Titanite Shard 1,300
Manikin Knife +6 83/0/0/0/0 0/69 D/C/-/-/-/- 3x Large Titanite Shard 1,440
Manikin Knife +7 89/0/0/0/0 0/71 D/C/-/-/-/- 1x Titanite Chunk 1,730
Manikin Knife +8 94/0/0/0/0 0/74 D/C/-/-/-/- 2x Titanite Chunk 1,870
Manikin Knife +9 99/0/0/0/0 0/77 D/C/-/-/-/- 3x Titanite Chunk 2,010
Manikin Knife +10 105/0/0/0/0 0/80 D/C/-/-/-/- 1x Titanite Slab 2,300

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Manikin Knife +0 53/18/0/0/0 0/54 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +1 58/20/0/0/0 0/56 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +2 63/22/0/0/0 0/59 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +3 69/24/0/0/0 0/62 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +4 74/26/0/0/0 0/65 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +5 80/28/0/0/0 0/67 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +6 85/30/0/0/0 0/70 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +7 90/32/0/0/0 0/73 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +8 96/33/0/0/0 0/76 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +9 101/35/0/0/0 0/78 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +10 107/37/0/0/0 0/81 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Manikin Knife +0 53/0/18/0/0 0/54 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +1 58/0/20/0/0 0/56 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +2 63/0/22/0/0 0/59 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +3 69/0/24/0/0 0/62 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +4 74/0/26/0/0 0/65 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +5 80/0/28/0/0 0/67 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +6 85/0/30/0/0 0/70 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +7 90/0/32/0/0 0/73 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +8 96/0/33/0/0 0/76 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +9 101/0/35/0/0 0/78 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +10 107/0/37/0/0 0/81 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Manikin Knife +0 53/0/0/18/0 0/54 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +1 58/0/0/20/0 0/56 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +2 63/0/0/22/0 0/59 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +3 69/0/0/24/0 0/62 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +4 74/0/0/26/0 0/65 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +5 80/0/0/28/0 0/67 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +6 85/0/0/30/0 0/70 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +7 90/0/0/32/0 0/73 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +8 96/0/0/33/0 0/76 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +9 101/0/0/35/0 0/78 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +10 107/0/0/37/0 0/81 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Manikin Knife +0 53/0/0/0/18 0/54 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +1 58/0/0/0/20 0/56 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +2 63/0/0/0/22 0/59 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +3 69/0/0/0/24 0/62 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +4 74/0/0/0/26 0/65 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +5 80/0/0/0/28 0/67 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +6 85/0/0/0/30 0/70 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +7 90/0/0/0/32 0/73 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +8 96/0/0/0/33 0/76 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +9 101/0/0/0/35 0/78 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +10 107/0/0/0/37 0/81 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Manikin Knife +0 53/0/0/0/0 57/54 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +1 58/0/0/0/0 59/56 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +2 63/0/0/0/0 60/59 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +3 69/0/0/0/0 61/62 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +4 74/0/0/0/0 63/65 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +5 80/0/0/0/0 64/67 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +6 85/0/0/0/0 66/70 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +7 90/0/0/0/0 67/73 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +8 96/0/0/0/0 69/76 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +9 101/0/0/0/0 70/78 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +10 107/0/0/0/0 71/81 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Manikin Knife +0 43/0/0/0/0 0/82 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +1 48/0/0/0/0 0/86 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +2 52/0/0/0/0 0/91 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +3 57/0/0/0/0 0/95 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +4 61/0/0/0/0 0/99 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +5 65/0/0/0/0 0/103 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +6 70/0/0/0/0 0/107 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +7 74/0/0/0/0 0/112 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +8 79/0/0/0/0 0/116 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +9 83/0/0/0/0 0/12' E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +10 88/0/0/0/0 0/124 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Manikin Knife +0 59/0/0/0/0 0/60 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +1 65/0/0/0/0 0/64 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +2 71/0/0/0/0 0/67 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +3 78/0/0/0/0 0/70 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +4 84/0/0/0/0 0/73 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +5 90/0/0/0/0 0/76 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +6 96/0/0/0/0 0/79 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +7 102/0/0/0/0 0/82 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +8 108/0/0/0/0 0/85 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +9 114/0/0/0/0 0/88 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +10 120/0/0/0/0 0/92 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Manikin Knife +0 52/0/0/0/0 0/53 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +1 57/0/0/0/0 0/55 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +2 62/0/0/0/0 0/58 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +3 67/0/0/0/0 0/61 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +4 73/0/0/0/0 0/63 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +5 78/0/0/0/0 0/66 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +6 83/0/0/0/0 0/69 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +7 89/0/0/0/0 0/71 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +8 94/0/0/0/0 0/74 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +9 99/0/0/0/0 0/77 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +10 105/0/0/0/0 0/80 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Manikin Knife +0 26/0/0/0/0 0/26 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +1 28/0/0/0/0 0/27 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +2 31/0/0/0/0 0/29 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +3 33/0/0/0/0 0/30 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +4 36/0/0/0/0 0/31 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +5 39/0/0/0/0 0/33 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +6 41/0/0/0/0 0/34 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +7 44/0/0/0/0 0/35 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +8 47/0/0/0/0 0/37 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +9 49/0/0/0/0 0/38 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +10 52/0/0/0/0 0/40 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Mytha's Bent Blade

In-Game Description


Dagger forged from the soul of Mytha,
the Baneful Queen, Coated with a potent poison.

Mytha was the fairest queen in the land,
until something unhinged her.
Was it the poison found deep within the earth,
or the passion that consumed her heart?

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
40/0/0/0/0

(Slash/Thrust)
67/0 150 10 5/20/0/0

-/B/-/-/-/-
45/10/30/30/20 65/15/15/15 15 40 0.5 No/No

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick diagonal swipes
Heavy Attacks the player turns the dagger around in his hand and stabs twice to the left the player turns the dagger around in his hands and stabs forward, then turns it around again and stabs forward
Rolling Attack thrust thrust
Running Attack quick diagonal slash quick diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mytha's Bent Blade +0 40/0/0/0/0 67/0 -/B/-/-/-/- - -
Mytha's Bent Blade +1 52/0/0/0/0 73/0 -/B/-/-/-/- 1x Petrified Dragon Bone 950
Mytha's Bent Blade +2 64/0/0/0/0 80/0 -/B/-/-/-/- 2x Petrified Dragon Bone 1,190
Mytha's Bent Blade +3 76/0/0/0/0 86/0 -/B/-/-/-/- 3x Petrified Dragon Bone 1,430
Mytha's Bent Blade +4 88/0/0/0/0 93/0 -/B/-/-/-/- 4x Petrified Dragon Bone 1,900
Mytha's Bent Blade +5 100/0/0/0/0 100/0 -/B/-/-/-/- 5x Petrified Dragon Bone 2,140

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Parrying Dagger

In-Game Description


Unlike standard weapons, this dagger is
intended for parrying.

Accomplishments are forever out of reach
to those who constantly fear failure.
A true warrior hones his body and mind,
and peers far beyond immediate hardship.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
40/0/0/0/0

(Slash/Thrust)
0/0 120 10 4/9/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 15 60 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick thrusts quick thrusts
Heavy Attacks parry extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Parrying Dagger +0 40/0/0/0/0 0/0 E/A/-/-/-/- - -
Parrying Dagger +1 44/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Shard 430
Parrying Dagger +2 48/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 540
Parrying Dagger +3 52/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 640
Parrying Dagger +4 56/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 850
Parrying Dagger +5 60/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 960
Parrying Dagger +6 64/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,070
Parrying Dagger +7 68/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Chunk 1,280
Parrying Dagger +8 72/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Chunk 1,390
Parrying Dagger +9 76/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Chunk 1,490
Parrying Dagger +10 80/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Parrying Dagger +0 28/28/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +1 30/30/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +2 33/33/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +3 36/36/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +4 39/39/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +5 42/42/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +6 44/44/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +7 47/47/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +8 50/50/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +9 53/53/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +10 56/56/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Parrying Dagger +0 28/0/28/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +1 30/0/30/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +2 33/0/33/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +3 36/0/36/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +4 39/0/39/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +5 42/0/42/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +6 44/0/44/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +7 47/0/47/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +8 50/0/50/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +9 53/0/53/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +10 56/0/56/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Parrying Dagger +0 28/0/0/28/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +1 30/0/0/30/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +2 33/0/0/33/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +3 36/0/0/36/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +4 39/0/0/39/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +5 42/0/0/42/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +6 44/0/0/44/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +7 47/0/0/47/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +8 50/0/0/50/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +9 53/0/0/53/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +10 56/0/0/56/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Parrying Dagger +0 28/0/0/0/28 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +1 30/0/0/0/30 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +2 33/0/0/0/33 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +3 36/0/0/0/36 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +4 39/0/0/0/39 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +5 42/0/0/0/42 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +6 44/0/0/0/44 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +7 47/0/0/0/47 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +8 50/0/0/0/50 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +9 53/0/0/0/53 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +10 56/0/0/0/56 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Parrying Dagger +0 28/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +1 30/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +2 33/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +3 36/0/0/0/0 120/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +4 39/0/0/0/0 123/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +5 42/0/0/0/0 126/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +6 44/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +7 47/0/0/0/0 131/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +8 50/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +9 53/0/0/0/0 137/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +10 56/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Parrying Dagger +0 28/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +1 30/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +2 33/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +3 36/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +4 39/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +5 42/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +6 44/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +7 47/0/0/0/0 0/131 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +8 50/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +9 53/0/0/0/0 0/137 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +10 56/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Parrying Dagger +0 46/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +1 50/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +2 55/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +3 59/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +4 64/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +5 69/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +6 73/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +7 78/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +8 82/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +9 87/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +10 92/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Parrying Dagger +0 40/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +1 44/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +2 48/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +3 52/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +4 56/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +5 60/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +6 64/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +7 68/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +8 72/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +9 76/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +10 80/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Parrying Dagger +0 20/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +1 22/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +2 24/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +3 26/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +4 28/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +5 30/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +6 32/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +7 34/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +8 36/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +9 38/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +10 40/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Retainer's Short Sword

In-Game Description


Short sword wielded by retainers
in the Garrison Ward.

Long ago, the retainers attended to the
priestesses, but with their disappearance,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


Dark Souls 2 & Scholar of the First Sin:

Retainer drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
53/60/0/0/0

(Slash/Thrust)
0/0 110 10 5/15/19/0

E/E/D/-/-/-
45/30/30/30/20 15/15/15/15 15 30 1.0 Yes/Yes

Move Set


Has the standard moveset of the Dagger.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Retainer's Short Sword +0 53/60/0/0/0 E/E/D/-/-/- - -
Retainer's Short Sword +1 54/63/0/0/0 E/E/D/-/-/- 1x Titanite Shard 430
Retainer's Short Sword +2 56/66/0/0/0 E/E/D/-/-/- 2x Titanite Shard 540
Retainer's Short Sword +3 58/69/0/0/0 E/E/D/-/-/- 3x Titanite Shard 640
Retainer's Short Sword +4 59/72/0/0/0 E/E/D/-/-/- 1x Large Titanite Shard 850
Retainer's Short Sword +5 61/75/0/0/0 E/E/D/-/-/- 2x Large Titanite Shard 960
Retainer's Short Sword +6 63/78/0/0/0 E/E/D/-/-/- 3x Large Titanite Shard 1,070
Retainer's Short Sword +7 64/81/0/0/0 E/E/D/-/-/- 1x Titanite Chunk 1,280
Retainer's Short Sword +8 66/84/0/0/0 E/E/D/-/-/- 2x Titanite Chunk 1,390
Retainer's Short Sword +9 68/87/0/0/0 E/E/D/-/-/- 3x Titanite Chunk 1,490
Retainer's Short Sword +10 70/90/0/0/0 E/E/D/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Retainer's Short Sword +0 38/100/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +1 39/105/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +2 40/110/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +3 41/116/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +4 43/120/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +5 44/126/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +6 45/131/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +7 46/136/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +8 47/141/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +9 49/146/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +10 50/151/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Retainer's Short Sword +0 38/43/33/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +1 39/45/34/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +2 40/47/36/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +3 42/50/37/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +4 43/52/39/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +5 44/54/41/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +6 45/56/42/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +7 47/58/44/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +8 48/60/46/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +9 49/63/47/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +10 50/65/49/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Retainer's Short Sword +0 38/43/0/33/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +1 39/45/0/34/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +2 40/47/0/36/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +3 42/50/0/37/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +4 43/52/0/39/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +5 44/54/0/41/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +6 45/56/0/42/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +7 47/58/0/44/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +8 48/60/0/46/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +9 49/63/0/47/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +10 50/65/0/49/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Retainer's Short Sword +0 38/43/0/0/33 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +1 39/45/0/0/34 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +2 40/47/0/0/36 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +3 42/50/0/0/37 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +4 43/52/0/0/39 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +5 44/54/0/0/41 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +6 45/56/0/0/42 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +7 47/58/0/0/44 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +8 48/60/0/0/46 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +9 49/63/0/0/47 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +10 50/65/0/0/49 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Retainer's Short Sword +0 46/52/0/0/0 105/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +1 47/54/0/0/0 108/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +2 49/57/0/0/0 110/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +3 50/60/0/0/0 113/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +4 52/62/0/0/0 116/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +5 53/65/0/0/0 118/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +6 54/67/0/0/0 128/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +7 56/70/0/0/0 124/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +8 57/73/0/0/0 126/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +9 59/75/0/0/0 129/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +10 60/78/0/0/0 132/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Retainer's Short Sword +0 46/52/0/0/0 0/105 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +1 47/54/0/0/0 0/108 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +2 49/57/0/0/0 0/110 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +3 50/60/0/0/0 0/113 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +4 52/62/0/0/0 0/116 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +5 53/65/0/0/0 0/118 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +6 54/67/0/0/0 0/128 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +7 56/70/0/0/0 0/124 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +8 57/73/0/0/0 0/126 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +9 59/75/0/0/0 0/129 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +10 60/78/0/0/0 0/132 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Retainer's Short Sword +0 60/69/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +1 62/72/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +2 64/75/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +3 66/79/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +4 68/82/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +5 70/86/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +6 72/89/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +7 74/93/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +8 76/96/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +9 78/100/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +10 80/103/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Retainer's Short Sword +0 53/60/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +1 54/63/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +2 56/66/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +3 58/69/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +4 59/72/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +5 61/75/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +6 63/78/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +7 64/81/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +8 66/84/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +9 68/87/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +10 70/90/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Retainer's Short Sword +0 7/9/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +1 8/9/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +2 8/9/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +3 8/10/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +4 8/10/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +5 9/11/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +6 9/11/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +7 9/12/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +8 9/12/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +9 10/13/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +10 10/13/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Royal Dirk

In-Game Description


A dagger fashioned from rare geisteel,
boasting an unusually long blade.

Geisteel was a precious alloy created in the
eastern land of Mirrah, its composition long
kept secret from foreign lands.

That is, until Chancellor Wellager was ordered
by King Vendrick to grant the gifted blacksmith
Llewellyn a lifetime contract, whatever the cost,
in order to introduce the rare alloy to Drangleic.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash/Thrust)
0/0 140 10 11/15/0/0

D/B/-/-/-/-
45/10/30/30/20 15/15/15/15 15 90 2.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack upward slash then downward fast horizontal slashes
Heavy Attack wide horizontal slash then thrust forward thrusts
Rolling Attack fast forward thrust fast forward thrust
Running Attack near-instant horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Royal Dirk +0 100/0/0/0/0 0/0 D/B/-/-/-/- - -
Royal Dirk +1 110/0/0/0/0 0/0 D/B/-/-/-/- 1x Twinkling Titanite 930
Royal Dirk +2 120/0/0/0/0 0/0 D/B/-/-/-/- 2x Twinkling Titanite 1,160
Royal Dirk +3 130/0/0/0/0 0/0 D/B/-/-/-/- 3x Twinkling Titanite 1,390
Royal Dirk +4 140/0/0/0/0 0/0 D/B/-/-/-/- 4x Twinkling Titanite 1,860
Royal Dirk +5 150/0/0/0/0 0/0 D/B/-/-/-/- 5x Twinkling Titanite 2,090

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Royal Dirk +0 70/70/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +1 77/77/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +2 84/84/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +3 91/91/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +4 98/98/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +5 105/105/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Royal Dirk +0 70/0/70/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +1 77/0/77/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +2 84/0/84/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +3 91/0/91/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +4 98/0/98/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +5 105/0/105/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Royal Dirk +0 70/0/0/70/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +1 77/0/0/77/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +2 84/0/0/84/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +3 91/0/0/91/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +4 98/0/0/98/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +5 105/0/0/105/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Royal Dirk +0 70/0/0/0/70 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +1 77/0/0/0/77 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +2 84/0/0/0/84 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +3 91/0/0/0/91 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +4 98/0/0/0/98 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +5 105/0/0/0/105 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Royal Dirk +0 70/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +1 77/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +2 84/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +3 91/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +4 98/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +5 105/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Royal Dirk +0 70/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +1 77/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +2 84/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +3 91/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +4 98/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +5 105/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Royal Dirk +0 115/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +1 126/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +2 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +3 149/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +4 161/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +5 171/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Royal Dirk +0 100/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +1 110/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +2 120/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +3 130/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +4 140/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +5 150/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Royal Dirk +0 50/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +1 55/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +2 60/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +3 65/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +4 70/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +5 75/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Shadow Dagger

In-Game Description


Dagger used by those who lurk in the shadows.
Formed by bending a sword into the
shape of a dagger.

In Mirrah, the land of knights, there exists
an order of shadow knights who carry out
assassinations in the cover of darkness.

Those who fled even the order of shadow
knights had rejected all forms of honor,
and resorted to unseemly mercenary work.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
60/0/0/0/0

(Slash/Thrust)
0/0 130 10 4/16/0/0

C/D/-/-/-/-
45/10/30/30/20 15/15/15/15 20 60 1.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks quick pokes extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Shadow Dagger +0 60/0/0/0/0 0/0 C/D/-/-/-/- - -
Shadow Dagger +1 66/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 430
Shadow Dagger +2 72/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 540
Shadow Dagger +3 78/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 640
Shadow Dagger +4 84/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 850
Shadow Dagger +5 90/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 960
Shadow Dagger +6 96/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,070
Shadow Dagger +7 102/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,280
Shadow Dagger +8 108/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,390
Shadow Dagger +9 114/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,490
Shadow Dagger +10 120/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Shadow Dagger +0 42/42/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +1 46/46/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +2 50/50/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +3 54/54/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +4 58/58/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +5 63/63/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +6 67/67/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +7 71/71/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +8 75/75/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +9 79/79/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +10 84/84/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Shadow Dagger +0 42/0/42/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +1 46/0/46/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +2 50/0/50/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +3 54/0/54/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +4 58/0/58/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +5 63/0/63/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +6 67/0/67/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +7 71/0/71/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +8 75/0/75/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +9 79/0/79/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +10 84/0/84/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Shadow Dagger +0 42/0/0/42/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +1 46/0/0/46/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +2 50/0/0/50/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +3 54/0/0/54/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +4 58/0/0/58/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +5 63/0/0/63/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +6 67/0/0/67/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +7 71/0/0/71/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +8 75/0/0/75/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +9 79/0/0/79/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +10 84/0/0/84/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Shadow Dagger +0 42/0/0/0/42 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +1 46/0/0/0/46 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +2 50/0/0/0/50 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +3 54/0/0/0/54 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +4 58/0/0/0/58 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +5 63/0/0/0/63 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +6 67/0/0/0/67 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +7 71/0/0/0/71 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +8 75/0/0/0/75 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +9 79/0/0/0/79 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +10 84/0/0/0/84 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Shadow Dagger +0 42/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +1 46/0/0/0/0 114/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +2 50/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +3 54/0/0/0/0 120/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +4 58/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +5 63/0/0/0/0 126/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +6 67/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +7 71/0/0/0/0 131/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +8 75/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +9 79/0/0/0/0 137/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +10 84/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Shadow Dagger +0 42/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +1 46/0/0/0/0 0/114 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +2 50/0/0/0/0 0/117 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +3 54/0/0/0/0 0/120 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +4 58/0/0/0/0 0/123 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +5 63/0/0/0/0 0/126 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +6 67/0/0/0/0 0/128 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +7 71/0/0/0/0 0/131 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +8 75/0/0/0/0 0/134 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +9 79/0/0/0/0 0/137 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +10 84/0/0/0/0 0/140 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Shadow Dagger +0 69/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +1 75/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +2 82/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +3 89/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +4 96/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +5 103/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +6 110/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +7 117/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +8 124/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +9 131/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +10 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Shadow Dagger +0 60/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +1 66/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +2 72/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +3 78/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +4 84/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +5 90/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +6 96/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +7 102/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +8 108/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +9 114/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +10 120/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Shadow Dagger +0 30/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +1 33/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +2 36/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +3 39/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +4 42/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +5 45/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +6 48/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +7 51/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +8 54/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +9 57/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +10 60/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Thief Dagger

In-Game Description


Dagger with a crooked tip.

A common accessory of thieves,
shoddily crafted and without much bite.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
72/0/0/0/0

(Slash/Thrust)
0/0 110 10 2/7/0/0

E/-/-/-/-/-
45/10/30/30/20 15/15/15/15 15 30 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks strong diagonal swipes downward then upward swipes
Rolling Attack upward swipe downward diagonal swipe
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Thief Dagger +0 79/0/0/0/0 0/0 E/-/-/-/-/- - -
Thief Dagger +1 86/0/0/0/0 0/0 E/-/-/-/-/- 1x Titanite Shard 430
Thief Dagger +2 94/0/0/0/0 0/0 E/-/-/-/-/- 2x Titanite Shard 540
Thief Dagger +3 102/0/0/0/0 0/0 E/-/-/-/-/- 3x Titanite Shard 640
Thief Dagger +4 110/0/0/0/0 0/0 E/-/-/-/-/- 1x Large Titanite Shard 850
Thief Dagger +5 118/0/0/0/0 0/0 E/-/-/-/-/- 2x Large Titanite Shard 960
Thief Dagger +6 126/0/0/0/0 0/0 E/-/-/-/-/- 3x Large Titanite Shard 1,070
Thief Dagger +7 134/0/0/0/0 0/0 E/-/-/-/-/- 1x Titanite Chunk 1,280
Thief Dagger +8 142/0/0/0/0 0/0 E/-/-/-/-/- 2x Titanite Chunk 1,390
Thief Dagger +9 150/0/0/0/0 0/0 E/-/-/-/-/- 3x Titanite Chunk 1,490
Thief Dagger +10 158/0/0/0/0 0/0 E/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Thief Dagger +0 55/55/0/0/0 0/0 E/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +1 60/60/0/0/0 0/0 E/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +2 66/66/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +3 71/71/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +4 77/77/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +5 82/82/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +6 88/88/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +7 94/94/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +8 99/99/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +9 105/105/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +10 110/110/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Thief Dagger +0 55/0/55/0/0 0/0 E/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +1 60/0/60/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +2 66/0/66/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +3 71/0/71/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +4 77/0/77/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +5 82/0/82/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +6 88/0/88/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +7 94/0/94/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +8 99/0/99/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +9 105/0/105/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +10 110/0/110/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Thief Dagger +0 55/0/0/55/0 0/0 E/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +1 60/0/0/60/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +2 66/0/0/66/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +3 71/0/0/71/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +4 77/0/0/77/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +5 82/0/0/82/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +6 88/0/0/88/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +7 94/0/0/94/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +8 99/0/0/99/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +9 105/0/0/105/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +10 110/0/0/110/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Thief Dagger +0 55/0/0/0/55 0/0 E/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +1 60/0/0/0/60 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +2 66/0/0/0/66 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +3 71/0/0/0/71 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +4 77/0/0/0/77 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +5 82/0/0/0/82 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +6 88/0/0/0/88 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +7 94/0/0/0/94 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +8 99/0/0/0/99 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +9 105/0/0/0/105 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +10 110/0/0/0/110 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Thief Dagger +0 55/0/0/0/0 112/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +1 60/0/0/0/0 114/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +2 66/0/0/0/0 117/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +3 71/0/0/0/0 120/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +4 77/0/0/0/0 123/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +5 82/0/0/0/0 126/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +6 88/0/0/0/0 128/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +7 94/0/0/0/0 131/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +8 99/0/0/0/0 134/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +9 105/0/0/0/0 137/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +10 110/0/0/0/0 140/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Thief Dagger +0 55/0/0/0/0 0/112 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +1 60/0/0/0/0 0/114 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +2 66/0/0/0/0 0/117 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +3 71/0/0/0/0 0/120 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +4 77/0/0/0/0 0/123 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +5 82/0/0/0/0 0/126 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +6 88/0/0/0/0 0/128 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +7 94/0/0/0/0 0/131 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +8 99/0/0/0/0 0/134 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +9 105/0/0/0/0 0/137 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +10 110/0/0/0/0 0/140 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Thief Dagger +0 90/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +1 99/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +2 109/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +3 118/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +4 127/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +5 136/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +6 145/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +7 154/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +8 163/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +9 172/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +10 181/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Thief Dagger +0 79/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +1 86/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +2 94/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +3 102/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +4 110/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +5 118/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +6 126/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +7 134/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +8 142/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +9 150/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +10 158/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Thief Dagger +0 39/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +1 43/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +2 47/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +3 51/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +4 55/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +5 59/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +6 63/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +7 67/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +8 71/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +9 75/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +10 79/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Umbral Dagger

In-Game Description


A sharp dagger.

Crafted to facilitate assassinations
with a focused backstab.
One true strike with this blade,
and your work will be done.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
53/0/0/0/0

(Slash/Thrust)
0/0 130 10 12/20/0/0

-/S/-/-/-/-
45/10/30/30/20 15/15/15/15 15 30 2.0 Yes/Yes

Move Set


Has the move set of Mytha's Bent Blade (thrusting heavy attacks) but with the slashing two-handed roll attack of the Bandit's Knife.

Notes


Upgrades


FoldUnfold Upgrades Basic

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Umbral Dagger +0 53/0/0/0/0 0/0 -/S/-/-/-/- - -
Umbral Dagger +1 56/0/0/0/0 0/0 -/S/-/-/-/- 1x Twinkling Titanite 1,200
Umbral Dagger +2 59/0/0/0/0 0/0 -/S/-/-/-/- 2x Twinkling Titanite 1,500
Umbral Dagger +3 63/0/0/0/0 0/0 -/S/-/-/-/- 3x Twinkling Titanite 1,800
Umbral Dagger +4 66/0/0/0/0 0/0 -/S/-/-/-/- 4x Twinkling Titanite 2,400
Umbral Dagger +5 70/0/0/0/0 0/0 -/S/-/-/-/- 5x Twinkling Titanite 2,700

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.