# Daggers # Bandit's Knife
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### In-Game Description --- *A knife with a slightly broad single edge. Its tip is shaped to leave a wound that won't easily close. Designed for unsavory work, and beloved by those of unsavory ilk.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Hollow Infantry (Dagger) drop - very rare. - Huntsman's Copse treasure. Starting from the Undead Refugee Bonfire, travel through the dark tunnel with many Great Moths until you reach a large building with white walls and boarded windows. Head inside and drop down to the ground floor, in the corner will be a corpse which contains the weapon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()65/0/0/0/0 (Slash/Thrust)0/67130103/11/0/0 D/-/-/-/-/-45/10/30/30/2015/25/15/1515601.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick horizontal swipes
**Heavy Attacks**strong diagonal swipesdownward then upward swipes
**Rolling Attack**upward swipedownward diagonal swipe
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- - Lesser damage, higher requirements, terrible scaling but increased critical hit multiplier compared to the Dagger. Causes bleeding. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Bandit's Knife +065/0/0/0/00/67D/-/-/-/-/---
Bandit's Knife +171/0/0/0/00/70D/-/-/-/-/-1x Titanite Shard430
Bandit's Knife +278/0/0/0/00/73D/-/-/-/-/-2x Titanite Shard540
Bandit's Knife +384/0/0/0/00/76D/-/-/-/-/-3x Titanite Shard640
Bandit's Knife +491/0/0/0/00/80D/-/-/-/-/-1x Large Titanite Shard850
Bandit's Knife +597/0/0/0/00/83D/-/-/-/-/-2x Large Titanite Shard960
Bandit's Knife +6104/0/0/0/00/86D/-/-/-/-/-3x Large Titanite Shard1,070
Bandit's Knife +7110/0/0/0/00/90D/-/-/-/-/-1x Titanite Chunk1,280
Bandit's Knife +8117/0/0/0/00/93D/-/-/-/-/-2x Titanite Chunk1,390
Bandit's Knife +9123/0/0/0/00/96C/-/-/-/-/-3x Titanite Chunk1,490
Bandit's Knife +10130/0/0/0/00/100C/-/-/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Bandit's Knife +058/12/0/0/00/60D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +164/14/0/0/00/63D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +270/15/0/0/00/66D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +376/16/0/0/00/69D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +481/18/0/0/00/72D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +587/19/0/0/00/75D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +693/20/0/0/00/78D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +799/22/0/0/00/81D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +8105/23/0/0/00/84D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +9111/24/0/0/00/87D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
Magic Bandit's Knife +10117/25/0/0/00/90D/-/C/-/-/-44.1/16.6/29.1/29.1/19.114.1/24.1/14.1/14.1
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Bandit's Knife +058/0/12/0/00/60D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +164/0/14/0/00/63D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +270/0/15/0/00/66D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +376/0/16/0/00/69D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +481/0/18/0/00/72D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +587/0/19/0/00/75D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +693/0/20/0/00/78D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +799/0/22/0/00/81D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +8105/0/23/0/00/84D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +9111/0/24/0/00/87D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
Fire Bandit's Knife +10117/0/25/0/00/90D/-/-/C/-/-44.1/9.1/36.6/29.1/19.114.1/24.1/14.1/14.1
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Bandit's Knife +058/0/0/12/00/60D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +164/0/0/14/00/63D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +270/0/0/15/00/66D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +376/0/0/16/00/69D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +481/0/0/18/00/72D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +587/0/0/19/00/75D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +693/0/0/20/00/78D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +799/0/0/22/00/81D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +8105/0/0/23/00/84D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +9111/0/0/24/00/87D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
Lightning Bandit's Knife +10117/0/0/25/00/90D/-/-/-/C/-44.1/9.1/29.1/36.6/19.114.1/24.1/14.1/14.1
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Bandit's Knife +058/0/0/0/120/60D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +164/0/0/0/140/63D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +270/0/0/0/150/66D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +376/0/0/0/160/69D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +481/0/0/0/180/72D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +587/0/0/0/190/75D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +693/0/0/0/200/78D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +799/0/0/0/220/81D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +8105/0/0/0/230/84D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +9111/0/0/0/240/87D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
Dark Bandit's Knife +10117/0/0/0/250/90D/-/-/-/-/C44.1/9.1/29.1/29.1/26.614.1/24.1/14.1/14.1
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Bandit's Knife +058/0/0/0/0096/60D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +164/0/0/0/098/63D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +270/0/0/0/0100/66D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +376/0/0/0/0103/69D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +481/0/0/0/0105/72D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +587/0/0/0/0108/75D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +693/0/0/0/0110/78D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +799/0/0/0/0112/81D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +8105/0/0/0/0115/84D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +9111/0/0/0/0117/87D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
Poison Bandit's Knife +10117/0/0/0/0120/90D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/22.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Bandit's Knife +062/0/0/0/00/96D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +168/0/0/0/00/101D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +274/0/0/0/00/105D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +381/0/0/0/00/110D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +487/0/0/0/00/115D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +593/0/0/0/00/120D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +699/0/0/0/00/124D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +7106/0/0/0/00/129D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +8112/0/0/0/00/134D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +9118/0/0/0/00/139D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
Bleed Bandit's Knife +10124/0/0/0/00/143D/-/-/-/-/-44.1/9.1/29.1/29.1/19.114.1/31.6/14.1/14.1
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Bandit's Knife +074/0/0/0/00/77E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +182/0/0/0/00/80E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +289/0/0/0/00/84E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +397/0/0/0/00/88E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +4104/0/0/0/00/92E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +5112/0/0/0/00/96E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +6119/0/0/0/00/99E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +7127/0/0/0/00/103E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +8134/0/0/0/00/107E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +9142/0/0/0/00/111E/-/-/-/-/-45/10/30/30/2015/25/15/15
Raw Bandit's Knife +10149/0/0/0/00/115E/-/-/-/-/-45/10/30/30/2015/25/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Bandit's Knife +065/0/0/0/00/67E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +171/0/0/0/00/70E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +278/0/0/0/00/73E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +384/0/0/0/00/76E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +491/0/0/0/00/80E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +597/0/0/0/00/83E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +6104/0/0/0/00/86E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +7110/0/0/0/00/90E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +8117/0/0/0/00/93E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +9123/0/0/0/00/96E/-/D/-/-/-45/10/30/30/2015/25/15/15
Enchanted Bandit's Knife +10130/0/0/0/00/100E/-/C/-/-/-45/10/30/30/2015/25/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Bandit's Knife +032/0/0/0/00/33E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +135/0/0/0/00/35E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +239/0/0/0/00/36E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +342/0/0/0/00/38E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +445/0/0/0/00/40E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +548/0/0/0/00/41E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +652/0/0/0/00/43E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +755/0/0/0/00/45E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +858/0/0/0/00/46E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +961/0/0/0/00/48E/-/-/-/-/-45/10/30/30/2015/25/15/15
Mundane Bandit's Knife +1065/0/0/0/00/50E/-/-/-/-/-45/10/30/30/2015/25/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Black Flamestone Dagger
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### In-Game Description --- *A dagger affixed with a black crystal. Found deep inside the Gutter, in the Black Gulch. Heavier than a standard dagger, but with a fine crystal that gives it a smoother slice. Some of the more determined souls exiled to the Gutter sought to scale the walls of the forsaken place and walk the earth once again, but failed, and wasted away mired in misery and resentment.* ### Availability --- ***Dark Souls 2:*** - Part of the preorder bonus, received after character creation. Cannot be sold to Lonesome Gavlan or discarded. ***Dark Souls 2 & Scholar of the First Sin:*** - One sold, per play-through, by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()70/0/0/0/0 (Slash/Thrust)0/0130510/12/0/0 D/D/-/-/-/-45/10/30/30/2015/15/15/1515504.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**upward slash then downwardfast horizontal slashes
**Heavy Attack**wide horizontal slash then thrustforward thrusts
**Rolling Attack**fast forward thrustfast forward thrust
**Running Attack**near-instant horizontal slashquick downward slash
### Notes --- - Instead of a Dexterity-based critical hit machine, this is more like a short sword with a strange move set, poor Strength-based scaling, immensely increased weight and above-average critical hit multiplier. - A Dagger turned completely topsy-turvy by the black crystal growth extending from the blade. It forms a matching set with the Black Flamestone Parma. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterialSouls
Black Flamestone Dagger +070/0/0/0/00/0D/D/-/-/-/---
Black Flamestone Dagger +177/0/0/0/00/0D/D/-/-/-/-1x Titanite Shard430
Black Flamestone Dagger +284/0/0/0/00/0D/D/-/-/-/-2x Titanite Shard540
Black Flamestone Dagger +391/0/0/0/00/0D/D/-/-/-/-3x Titanite Shard640
Black Flamestone Dagger +498/0/0/0/00/0C/D/-/-/-/-1x Large Titanite Shard850
Black Flamestone Dagger +5105/0/0/0/00/0C/D/-/-/-/-2x Large Titanite Shard960
Black Flamestone Dagger +6112/0/0/0/00/0C/D/-/-/-/-3x Large Titanite Shard1,070
Black Flamestone Dagger +7119/0/0/0/00/0C/D/-/-/-/-1x Titanite Chunk1,280
Black Flamestone Dagger +8126/0/0/0/00/0C/D/-/-/-/-2x Titanite Chunk1,390
Black Flamestone Dagger +9133/0/0/0/00/0C/D/-/-/-/-3x Titanite Chunk1,490
Black Flamestone Dagger +10140/0/0/0/00/0C/D/-/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Black Flamestone Dagger +049/49/0/0/00/0D/D/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +153/53/0/0/00/0D/D/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +258/58/0/0/00/0D/D/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +363/63/0/0/00/0D/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +468/68/0/0/00/0D/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +573/73/0/0/00/0D/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +678/78/0/0/00/0D/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +783/83/0/0/00/0D/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +888/88/0/0/00/0D/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +993/93/0/0/00/0C/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +1098/98/0/0/00/0C/D/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Black Flamestone Dagger +049/0/49/0/00/0D/D/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +153/0/53/0/00/0D/D/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +258/0/58/0/00/0D/D/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +363/0/63/0/00/0D/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +468/0/68/0/00/0D/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +573/0/73/0/00/0D/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +678/0/78/0/00/0D/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +783/0/83/0/00/0D/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +888/0/88/0/00/0D/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +993/0/93/0/00/0C/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +1098/0/98/0/00/0C/D/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Black Flamestone Dagger +049/0/0/49/00/0D/D/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +153/0/0/53/00/0D/D/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +258/0/0/58/00/0D/D/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +363/0/0/63/00/0D/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +468/0/0/68/00/0D/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +573/0/0/73/00/0D/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +678/0/0/78/00/0D/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +783/0/0/83/00/0D/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +888/0/0/88/00/0D/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +993/0/0/93/00/0C/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +1098/0/0/98/00/0C/D/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Black Flamestone Dagger +049/0/0/0/490/0D/D/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +153/0/0/0/530/0D/D/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +258/0/0/0/580/0D/D/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +363/0/0/0/630/0D/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +468/0/0/0/680/0D/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +573/0/0/0/730/0D/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +678/0/0/0/780/0D/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +783/0/0/0/830/0D/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +888/0/0/0/880/0D/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +993/0/0/0/930/0C/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +1098/0/0/0/980/0C/D/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Black Flamestone Dagger +049/0/0/0/0112/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +153/0/0/0/0114/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +258/0/0/0/0117/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +363/0/0/0/0120/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +468/0/0/0/0123/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +573/0/0/0/0126/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +678/0/0/0/0128/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +783/0/0/0/0131/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +888/0/0/0/0134/0D/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +993/0/0/0/0137/0C/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +1098/0/0/0/0140/0C/D/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Black Flamestone Dagger +049/0/0/0/00/112D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +153/0/0/0/00/114D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +258/0/0/0/00/117D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +363/0/0/0/00/120D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +468/0/0/0/00/123D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +573/0/0/0/00/126D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +678/0/0/0/00/128D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +783/0/0/0/00/131D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +888/0/0/0/00/134D/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +993/0/0/0/00/137C/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +1098/0/0/0/00/140C/D/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Black Flamestone Dagger +080/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +188/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +296/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +3104/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +4112/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +5120/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +6128/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +7136/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +8144/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +9152/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Black Flamestone Dagger +10161/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Black Flamestone Dagger +070/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +177/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +284/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +391/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +498/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +5105/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +6112/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +7119/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +8126/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +9133/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Black Flamestone Dagger +10140/0/0/0/00/0E/E/C/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Black Flamestone Dagger +035/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +138/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +242/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +345/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +449/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +552/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +656/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +759/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +863/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +966/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Black Flamestone Dagger +1070/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Blue Dagger
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### In-Game Description --- *Dagger used by fume sorcerers when a battle draws too close for comfort. An ordinary-looking dagger laced with magic. Strengthens spells, but also increases vulnerability to them.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** Fume Sorcerer drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()76/0/0/0/0 (Slash/Thrust)0/00106/14/0/0 E/C/-/-/-/-45/10/30/30/2015/15/15/1515600.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipes (opposite order of standard dagger)quick horizontal swipes
**Heavy Attacks**wide alternating slashesextending thrusts
**Rolling Attack**upward swipepoke
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- - Increases the damage done by all spells by ~5% when held in the opposite hand. - Decreases Fire, Magic, Dark and Lightning resist by 200 when held. - Similar to the Kris Blade from Demon's Souls as they both increase spell damage when wielded. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite.
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Blue Dagger +076/0/0/0/00/0E/C/-/-/-/---
Blue Dagger +180/0/0/0/00/0E/C/-/-/-/-1x Twinkling Titanite1,200
Blue Dagger +285/0/0/0/00/0E/C/-/-/-/-2x Twinkling Titanite1,500
Blue Dagger +390/0/0/0/00/0E/C/-/-/-/-3x Twinkling Titanite1,800
Blue Dagger +495/0/0/0/00/0E/C/-/-/-/-4x Twinkling Titanite2,400
Blue Dagger +5100/0/0/0/00/0E/C/-/-/-/-5x Twinkling Titanite2,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Blue Dagger +047/26/0/0/00/0E/D/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +150/28/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +253/31/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +356/33/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +459/36/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +563/38/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Blue Dagger +047/0/26/0/00/0E/D/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +150/0/28/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +253/0/31/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +356/0/33/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +459/0/36/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +563/0/38/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Blue Dagger +047/0/0/26/00/0E/D/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +150/0/0/28/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +253/0/0/31/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +356/0/0/33/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +459/0/0/36/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +563/0/0/38/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Blue Dagger +047/0/0/0/260/0E/D/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +150/0/0/0/280/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +253/0/0/0/310/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +356/0/0/0/330/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +459/0/0/0/360/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +563/0/0/0/380/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Blue Dagger +047/0/0/0/0123/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +150/0/0/0/0129/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +253/0/0/0/0135/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +356/0/0/0/0141/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +459/0/0/0/0147/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +563/0/0/0/0154/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Blue Dagger +047/0/0/0/00/123E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +150/0/0/0/00/129E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +253/0/0/0/00/135E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +356/0/0/0/00/141E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +459/0/0/0/00/147E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +563/0/0/0/00/154E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Blue Dagger +087/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +192/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +298/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +3103/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +4109/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +5115/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Blue Dagger +076/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +180/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +285/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +390/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +495/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +5100/0/0/0/00/0E/E/C/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Blue Dagger +011/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +112/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +212/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +313/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +414/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +515/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Broken Thief Sword
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### In-Game Description --- *A broken straight sword. Handled as a dagger due to its length.* *This inexpensive sword is terribly worn but nevertheless a favorite amongst thieves.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Majula treasure. Along the path between Majula and Heide's Tower of Flame at the far end of the sewer tunnels with the floodgates will be a corpse containing the weapon. - Rogue (Dual Daggers) drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()60/0/0/0/0 (Slash/Thrust)0/0100209/5/0/0 D/-/-/-/-/-45/10/30/30/2015/15/15/155301.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**
**Heavy Attack**
**Rolling Attack**
**Running Attack**
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Broken Thief Sword +060/0/0/0/00/0D/-/-/-/-/---
Broken Thief Sword +166/0/0/0/00/0D/-/-/-/-/-1x Titanite Shard430
Broken Thief Sword +272/0/0/0/00/0D/-/-/-/-/-2x Titanite Shard540
Broken Thief Sword +378/0/0/0/00/0D/-/-/-/-/-3x Titanite Shard640
Broken Thief Sword +484/0/0/0/00/0D/-/-/-/-/-1x Large Titanite Shard850
Broken Thief Sword +590/0/0/0/00/0D/-/-/-/-/-2x Large Titanite Shard960
Broken Thief Sword +696/0/0/0/00/0D/-/-/-/-/-3x Large Titanite Shard1,070
Broken Thief Sword +7102/0/0/0/00/0D/-/-/-/-/-1x Titanite Chunk1,280
Broken Thief Sword +8108/0/0/0/00/0D/-/-/-/-/-2x Titanite Chunk1,390
Broken Thief Sword +9114/0/0/0/00/0D/-/-/-/-/-3x Titanite Chunk1,490
Broken Thief Sword +10120/0/0/0/00/0C/-/-/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Broken Thief Sword +042/42/0/0/00/0D/-/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +146/46/0/0/00/0D/-/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +250/50/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +354/54/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +458/58/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +563/63/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +667/67/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +771/71/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +875/75/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +979/79/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Broken Thief Sword +1084/84/0/0/00/0D/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Broken Thief Sword +042/0/42/0/00/0D/-/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +146/0/46/0/00/0D/-/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +250/0/50/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +354/0/54/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +458/0/58/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +563/0/63/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +667/0/67/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +771/0/71/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +875/0/75/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +979/0/79/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Broken Thief Sword +1084/0/84/0/00/0D/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Broken Thief Sword +042/0/0/42/00/0D/-/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +146/0/0/46/00/0D/-/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +250/0/0/50/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +354/0/0/54/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +458/0/0/58/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +563/0/0/63/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +667/0/0/67/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +771/0/0/71/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +875/0/0/75/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +979/0/0/79/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Broken Thief Sword +1084/0/0/84/00/0D/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Broken Thief Sword +042/0/0/0/420/0D/-/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +146/0/0/0/460/0D/-/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +250/0/0/0/500/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +354/0/0/0/540/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +458/0/0/0/580/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +563/0/0/0/630/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +667/0/0/0/670/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +771/0/0/0/710/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +875/0/0/0/750/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +979/0/0/0/790/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Broken Thief Sword +1084/0/0/0/840/0D/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Broken Thief Sword +042/0/0/0/0112/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +146/0/0/0/0114/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +250/0/0/0/0117/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +354/0/0/0/0120/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +458/0/0/0/0123/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +563/0/0/0/0126/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +667/0/0/0/0128/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +771/0/0/0/0131/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +875/0/0/0/0134/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +979/0/0/0/0137/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Broken Thief Sword +1084/0/0/0/0140/0D/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Broken Thief Sword +042/0/0/0/00/112D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +146/0/0/0/00/114D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +250/0/0/0/00/117D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +354/0/0/0/00/120D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +458/0/0/0/00/123D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +563/0/0/0/00/126D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +667/0/0/0/00/128D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +771/0/0/0/00/131D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +875/0/0/0/00/134D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +979/0/0/0/00/137D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Broken Thief Sword +1084/0/0/0/00/140D/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Broken Thief Sword +069/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +175/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +282/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +389/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +496/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +5103/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +6110/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +7117/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +8124/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +9131/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Broken Thief Sword +10138/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Broken Thief Sword +060/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +166/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +272/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +378/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +484/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +590/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +696/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +7102/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +8108/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +9114/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Broken Thief Sword +10120/0/0/0/00/0E/-/C/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Broken Thief Sword +030/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +133/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +236/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +339/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +442/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +545/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +648/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +751/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +854/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +957/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Broken Thief Sword +1060/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Dagger
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### In-Game Description --- *A standard dagger. Has only modest attack and short reach, but can be jabbed in rapid succession. With a powerful critical attack, this is a potent weapon in the hands of the capable.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Starting weapon of the Explorer and Sorcerer. - Things Betwixt treasure. Starting from the Fire Keepers' Dwelling Bonfire, head out to the area with the torches and take a left through the first fog wall. Continue on through this area and eventually you will find the weapon on a corpse hanging on a cliff ledge with the weapon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()57/0/0/0/0 (Slash/Thrust)0/0150102/6/0/0 E/B/-/-/-/-45/10/30/30/2015/15/15/1515600.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick horizontal swipes
**Heavy Attacks**quick pokesextending thrusts
**Rolling Attack**pokepoke
**Running Attack**very quick horizontal slashquick downward slash
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Dagger +057/0/0/0/00/0E/B/-/-/-/---
Dagger +162/0/0/0/00/0E/B/-/-/-/-1x Titanite Shard370
Dagger +268/0/0/0/00/0E/B/-/-/-/-2x Titanite Shard460
Dagger +374/0/0/0/00/0E/B/-/-/-/-3x Titanite Shard550
Dagger +480/0/0/0/00/0E/B/-/-/-/-1x Large Titanite Shard730
Dagger +586/0/0/0/00/0E/B/-/-/-/-2x Large Titanite Shard820
Dagger +691/0/0/0/00/0E/B/-/-/-/-3x Large Titanite Shard910
Dagger +797/0/0/0/00/0E/B/-/-/-/-1x Titanite Chunk1,090
Dagger +8103/0/0/0/00/0E/B/-/-/-/-2x Titanite Chunk1,180
Dagger +9109/0/0/0/00/0E/B/-/-/-/-3x Titanite Chunk1,270
Dagger +10115/0/0/0/00/0E/A/-/-/-/-1x Titanite Slab1,450
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Dagger +039/39/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +143/43/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +248/48/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +352/52/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +456/56/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +560/60/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +664/64/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +768/68/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +872/72/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +976/76/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +1080/80/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Dagger +039/0/39/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +143/0/43/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +248/0/48/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +352/0/52/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +456/0/56/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +560/0/60/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +664/0/64/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +768/0/68/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +872/0/72/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +976/0/76/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +1080/0/80/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Dagger +039/0/0/39/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +143/0/0/43/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +248/0/0/48/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +352/0/0/52/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +456/0/0/56/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +560/0/0/60/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +664/0/0/64/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +768/0/0/68/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +872/0/0/72/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +976/0/0/76/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +1080/0/0/80/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Dagger +039/0/0/0/390/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +143/0/0/0/430/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +248/0/0/0/480/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +352/0/0/0/520/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +456/0/0/0/560/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +560/0/0/0/600/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +664/0/0/0/640/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +768/0/0/0/680/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +872/0/0/0/720/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +976/0/0/0/760/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +1080/0/0/0/800/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Dagger +039/0/0/0/0112/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +143/0/0/0/0114/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +248/0/0/0/0117/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +352/0/0/0/0120/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +456/0/0/0/0123/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +560/0/0/0/0126/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +664/0/0/0/0128/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +768/0/0/0/0131/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +872/0/0/0/0134/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +976/0/0/0/0137/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +1080/0/0/0/0140/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Dagger +039/0/0/0/00/112E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +143/0/0/0/00/114E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +248/0/0/0/00/117E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +352/0/0/0/00/120E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +456/0/0/0/00/123E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +560/0/0/0/00/126E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +664/0/0/0/00/128E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +768/0/0/0/00/131E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +872/0/0/0/00/134E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +976/0/0/0/00/137E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +1080/0/0/0/00/140E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Dagger +065/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +172/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +278/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +385/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +492/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +598/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +6105/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +7112/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +8118/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +9125/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +10132/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Dagger +057/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +162/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +268/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +374/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +480/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +586/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +691/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +797/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +8103/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +9109/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +10115/0/0/0/00/0E/D/C/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Dagger +028/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +131/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +234/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +337/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +440/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +543/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +645/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +748/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +851/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +954/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +1057/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Manikin Knife
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### In-Game Description --- *Knife of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. The Queen, entranced by poison, used it to beckon unknowing souls to the defiled valley.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** Manikin (Dagger) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()52/0/0/0/0 (Slash/Thrust)0/53150106/14/0/0 D/C/-/-/-/-45/10/30/30/2015/15/15/1515801.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick horizontal swipes
**Heavy Attacks**quick pokesextending thrusts
**Rolling Attack**pokepoke
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- - It gains a very small amount of physical and bleed damage when infused with Magic, Fire, Lightning, Dark, or Poison. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Manikin Knife +052/0/0/0/00/53D/C/-/-/-/---
Manikin Knife +157/0/0/0/00/55D/C/-/-/-/-1x Titanite Shard580
Manikin Knife +262/0/0/0/00/58D/C/-/-/-/-2x Titanite Shard720
Manikin Knife +367/0/0/0/00/61D/C/-/-/-/-3x Titanite Shard870
Manikin Knife +473/0/0/0/00/63D/C/-/-/-/-1x Large Titanite Shard1,150
Manikin Knife +578/0/0/0/00/66D/C/-/-/-/-2x Large Titanite Shard1,300
Manikin Knife +683/0/0/0/00/69D/C/-/-/-/-3x Large Titanite Shard1,440
Manikin Knife +789/0/0/0/00/71D/C/-/-/-/-1x Titanite Chunk1,730
Manikin Knife +894/0/0/0/00/74D/C/-/-/-/-2x Titanite Chunk1,870
Manikin Knife +999/0/0/0/00/77D/C/-/-/-/-3x Titanite Chunk2,010
Manikin Knife +10105/0/0/0/00/80D/C/-/-/-/-1x Titanite Slab2,300
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Manikin Knife +053/18/0/0/00/54E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +158/20/0/0/00/56E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +263/22/0/0/00/59E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +369/24/0/0/00/62E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +474/26/0/0/00/65E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +580/28/0/0/00/67E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +685/30/0/0/00/70E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +790/32/0/0/00/73E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +896/33/0/0/00/76E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +9101/35/0/0/00/78E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
Magic Manikin Knife +10107/37/0/0/00/81E/D/C/-/-/-43.7/20.0/28.7/28.7/18.713.7/13.7/13.7/13.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Manikin Knife +053/0/18/0/00/54E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +158/0/20/0/00/56E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +263/0/22/0/00/59E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +369/0/24/0/00/62E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +474/0/26/0/00/65E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +580/0/28/0/00/67E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +685/0/30/0/00/70E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +790/0/32/0/00/73E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +896/0/33/0/00/76E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +9101/0/35/0/00/78E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
Fire Manikin Knife +10107/0/37/0/00/81E/D/-/C/-/-43.7/8.7/40/28.7/18.713.7/13.7/13.7/13.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Manikin Knife +053/0/0/18/00/54E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +158/0/0/20/00/56E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +263/0/0/22/00/59E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +369/0/0/24/00/62E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +474/0/0/26/00/65E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +580/0/0/28/00/67E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +685/0/0/30/00/70E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +790/0/0/32/00/73E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +896/0/0/33/00/76E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +9101/0/0/35/00/78E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
Lightning Manikin Knife +10107/0/0/37/00/81E/D/-/-/C/-43.7/8.7/28.7/40/18.713.7/13.7/13.7/13.7
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Manikin Knife +053/0/0/0/180/54E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +158/0/0/0/200/56E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +263/0/0/0/220/59E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +369/0/0/0/240/62E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +474/0/0/0/260/65E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +580/0/0/0/280/67E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +685/0/0/0/300/70E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +790/0/0/0/320/73E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +896/0/0/0/330/76E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +9101/0/0/0/350/78E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
Dark Manikin Knife +10107/0/0/0/370/81E/D/-/-/-/C43.7/8.7/28.7/28.7/3013.7/13.7/13.7/13.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Manikin Knife +053/0/0/0/057/54E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +158/0/0/0/059/56E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +263/0/0/0/060/59E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +369/0/0/0/061/62E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +474/0/0/0/063/65E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +580/0/0/0/064/67E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +685/0/0/0/066/70E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +790/0/0/0/067/73E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +896/0/0/0/069/76E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +9101/0/0/0/070/78E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
Poison Manikin Knife +10107/0/0/0/071/81E/D/-/-/-/-43.7/8.7/28.7/28.7/18.725/13.7/13.7/13.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Manikin Knife +043/0/0/0/00/82E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +148/0/0/0/00/86E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +252/0/0/0/00/91E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +357/0/0/0/00/95E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +461/0/0/0/00/99E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +565/0/0/0/00/103E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +670/0/0/0/00/107E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +774/0/0/0/00/112E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +879/0/0/0/00/116E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +983/0/0/0/00/12'E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
Bleed Manikin Knife +1088/0/0/0/00/124E/D/-/-/-/-43.7/8.7/28.7/28.7/18.713.7/25/13.7/13.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Manikin Knife +059/0/0/0/00/60E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +165/0/0/0/00/64E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +271/0/0/0/00/67E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +378/0/0/0/00/70E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +484/0/0/0/00/73E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +590/0/0/0/00/76E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +696/0/0/0/00/79E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +7102/0/0/0/00/82E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +8108/0/0/0/00/85E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +9114/0/0/0/00/88E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Manikin Knife +10120/0/0/0/00/92E/E/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Manikin Knife +052/0/0/0/00/53E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +157/0/0/0/00/55E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +262/0/0/0/00/58E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +367/0/0/0/00/61E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +473/0/0/0/00/63E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +578/0/0/0/00/66E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +683/0/0/0/00/69E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +789/0/0/0/00/71E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +894/0/0/0/00/74E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +999/0/0/0/00/77E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Manikin Knife +10105/0/0/0/00/80E/E/D/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Manikin Knife +026/0/0/0/00/26E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +128/0/0/0/00/27E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +231/0/0/0/00/29E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +333/0/0/0/00/30E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +436/0/0/0/00/31E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +539/0/0/0/00/33E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +641/0/0/0/00/34E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +744/0/0/0/00/35E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +847/0/0/0/00/37E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +949/0/0/0/00/38E/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Manikin Knife +1052/0/0/0/00/40E/E/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Mytha's Bent Blade
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### In-Game Description --- *Dagger forged from the soul of Mytha, the Baneful Queen, Coated with a potent poison.* *Mytha was the fairest queen in the land, until something unhinged her. Was it the poison found deep within the earth, or the passion that consumed her heart?* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Mytha, the Baneful Queen Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()40/0/0/0/0 (Slash/Thrust)67/0150105/20/0/0 -/B/-/-/-/-45/10/30/30/2065/15/15/1515400.5No/No
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick diagonal swipes
**Heavy Attacks**the player turns the dagger around in his hand and stabs twice to the leftthe player turns the dagger around in his hands and stabs forward, then turns it around again and stabs forward
**Rolling Attack**thrustthrust
**Running Attack**quick diagonal slashquick diagonal slash
### Notes --- - This is the **only** weapon in the game that deals toxic damage. - Increasing your Dexterity and/or Adaptability will increase the poison damage/scaling but will not increase the toxic damage. - Crest of the Rat and Sanctum Soldier Gauntlet will increase the poison damage but will not increase the toxic damage. - Cannot be infused. ### Upgrades ---
FoldUnfold Upgrades Basic
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Mytha's Bent Blade +040/0/0/0/067/0-/B/-/-/-/---
Mytha's Bent Blade +152/0/0/0/073/0-/B/-/-/-/-1x Petrified Dragon Bone950
Mytha's Bent Blade +264/0/0/0/080/0-/B/-/-/-/-2x Petrified Dragon Bone1,190
Mytha's Bent Blade +376/0/0/0/086/0-/B/-/-/-/-3x Petrified Dragon Bone1,430
Mytha's Bent Blade +488/0/0/0/093/0-/B/-/-/-/-4x Petrified Dragon Bone1,900
Mytha's Bent Blade +5100/0/0/0/0100/0-/B/-/-/-/-5x Petrified Dragon Bone2,140
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Parrying Dagger
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### In-Game Description --- *Unlike standard weapons, this dagger is intended for parrying. Accomplishments are forever out of reach to those who constantly fear failure. A true warrior hones his body and mind, and peers far beyond immediate hardship.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Lost Bastille treasure. Starting from McDuff's Workshop Bonfire, head right, past the area with scaffolding and many Stray Dogs, to the room with a large hole in the wall that is boarded up with wood, inside will be a door which requires the Antiquated Key to open. Go through this door and go straight and to the right until you find a ladder leading up to a small room with some Royal Guards. Past that room will be a bigger darker room with three metal chests in it, one of which contains the weapon. - Parasite Spider drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()40/0/0/0/0 (Slash/Thrust)0/0120104/9/0/0 E/A/-/-/-/-45/10/30/30/2015/15/15/1515600.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick thrustsquick thrusts
**Heavy Attacks**parryextending thrusts
**Rolling Attack**pokepoke
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- - True to it's name, the Parrying Dagger's one-handed strong attack is replaced with a parry, regardless of the hand it is equipped. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Parrying Dagger +040/0/0/0/00/0E/A/-/-/-/---
Parrying Dagger +144/0/0/0/00/0E/A/-/-/-/-1x Titanite Shard430
Parrying Dagger +248/0/0/0/00/0E/A/-/-/-/-2x Titanite Shard540
Parrying Dagger +352/0/0/0/00/0E/A/-/-/-/-3x Titanite Shard640
Parrying Dagger +456/0/0/0/00/0E/A/-/-/-/-1x Large Titanite Shard850
Parrying Dagger +560/0/0/0/00/0E/A/-/-/-/-2x Large Titanite Shard960
Parrying Dagger +664/0/0/0/00/0E/A/-/-/-/-3x Large Titanite Shard1,070
Parrying Dagger +768/0/0/0/00/0E/A/-/-/-/-1x Titanite Chunk1,280
Parrying Dagger +872/0/0/0/00/0E/A/-/-/-/-2x Titanite Chunk1,390
Parrying Dagger +976/0/0/0/00/0E/A/-/-/-/-3x Titanite Chunk1,490
Parrying Dagger +1080/0/0/0/00/0E/A/-/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Parrying Dagger +028/28/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +130/30/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +233/33/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +336/36/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +439/39/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +542/42/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +644/44/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +747/47/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +850/50/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +953/53/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Parrying Dagger +1056/56/0/0/00/0E/B/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Parrying Dagger +028/0/28/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +130/0/30/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +233/0/33/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +336/0/36/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +439/0/39/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +542/0/42/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +644/0/44/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +747/0/47/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +850/0/50/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +953/0/53/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Parrying Dagger +1056/0/56/0/00/0E/B/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Parrying Dagger +028/0/0/28/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +130/0/0/30/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +233/0/0/33/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +336/0/0/36/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +439/0/0/39/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +542/0/0/42/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +644/0/0/44/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +747/0/0/47/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +850/0/0/50/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +953/0/0/53/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Parrying Dagger +1056/0/0/56/00/0E/B/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Parrying Dagger +028/0/0/0/280/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +130/0/0/0/300/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +233/0/0/0/330/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +336/0/0/0/360/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +439/0/0/0/390/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +542/0/0/0/420/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +644/0/0/0/440/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +747/0/0/0/470/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +850/0/0/0/500/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +953/0/0/0/530/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Parrying Dagger +1056/0/0/0/560/0E/B/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Parrying Dagger +028/0/0/0/0112/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +130/0/0/0/0114/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +233/0/0/0/0117/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +336/0/0/0/0120/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +439/0/0/0/0123/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +542/0/0/0/0126/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +644/0/0/0/0128/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +747/0/0/0/0131/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +850/0/0/0/0134/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +953/0/0/0/0137/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Parrying Dagger +1056/0/0/0/0140/0E/B/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Parrying Dagger +028/0/0/0/00/112E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +130/0/0/0/00/114E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +233/0/0/0/00/117E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +336/0/0/0/00/120E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +439/0/0/0/00/123E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +542/0/0/0/00/126E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +644/0/0/0/00/128E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +747/0/0/0/00/131E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +850/0/0/0/00/134E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +953/0/0/0/00/137E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Parrying Dagger +1056/0/0/0/00/140E/B/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Parrying Dagger +046/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +150/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +255/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +359/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +464/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +569/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +673/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +778/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +882/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +987/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Parrying Dagger +1092/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Parrying Dagger +040/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +144/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +248/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +352/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +456/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +560/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +664/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +768/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +872/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +976/0/0/0/00/0E/D/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Parrying Dagger +1080/0/0/0/00/0E/D/C/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Parrying Dagger +020/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +122/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +224/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +326/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +428/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +530/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +632/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +734/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +836/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +938/0/0/0/00/0E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Parrying Dagger +1040/0/0/0/00/0E/C/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Retainer's Short Sword
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### In-Game Description --- *Short sword wielded by retainers in the Garrison Ward. Long ago, the retainers attended to the priestesses, but with their disappearance, the retainers were left to wander frigid Eleum Loyce without purpose.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** Retainer drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()53/60/0/0/0 (Slash/Thrust)0/0110105/15/19/0 E/E/D/-/-/-45/30/30/30/2015/15/15/1515301.0Yes/Yes
### Move Set --- Has the standard moveset of the Dagger. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite.
NameDamageStat BonusesMaterials CostSouls
Retainer's Short Sword +053/60/0/0/0E/E/D/-/-/---
Retainer's Short Sword +154/63/0/0/0E/E/D/-/-/-1x Titanite Shard430
Retainer's Short Sword +256/66/0/0/0E/E/D/-/-/-2x Titanite Shard540
Retainer's Short Sword +358/69/0/0/0E/E/D/-/-/-3x Titanite Shard640
Retainer's Short Sword +459/72/0/0/0E/E/D/-/-/-1x Large Titanite Shard850
Retainer's Short Sword +561/75/0/0/0E/E/D/-/-/-2x Large Titanite Shard960
Retainer's Short Sword +663/78/0/0/0E/E/D/-/-/-3x Large Titanite Shard1,070
Retainer's Short Sword +764/81/0/0/0E/E/D/-/-/-1x Titanite Chunk1,280
Retainer's Short Sword +866/84/0/0/0E/E/D/-/-/-2x Titanite Chunk1,390
Retainer's Short Sword +968/87/0/0/0E/E/D/-/-/-3x Titanite Chunk1,490
Retainer's Short Sword +1070/90/0/0/0E/E/D/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Retainer's Short Sword +038/100/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +139/105/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +240/110/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +341/116/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +443/120/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +544/126/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +645/131/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +746/136/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +847/141/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +949/146/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
Magic Retainer's Short Sword +1050/151/0/0/00/0E/E/D/-/-/-43.3/43.3/28.3/28.3/18.313.3/13.3/13.3/13.3
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Retainer's Short Sword +038/43/33/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +139/45/34/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +240/47/36/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +342/50/37/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +443/52/39/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +544/54/41/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +645/56/42/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +747/58/44/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +848/60/46/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +949/63/47/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Retainer's Short Sword +1050/65/49/0/00/0E/E/D/D/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Retainer's Short Sword +038/43/0/33/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +139/45/0/34/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +240/47/0/36/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +342/50/0/37/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +443/52/0/39/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +544/54/0/41/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +645/56/0/42/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +747/58/0/44/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +848/60/0/46/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +949/63/0/47/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +1050/65/0/49/00/0E/E/D/-/D/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Retainer's Short Sword +038/43/0/0/330/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +139/45/0/0/340/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +240/47/0/0/360/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +342/50/0/0/370/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +443/52/0/0/390/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +544/54/0/0/410/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +645/56/0/0/420/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +747/58/0/0/440/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +848/60/0/0/460/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +949/63/0/0/470/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Retainer's Short Sword +1050/65/0/0/490/0E/E/D/-/-/D42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Retainer's Short Sword +046/52/0/0/0105/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +147/54/0/0/0108/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +249/57/0/0/0110/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +350/60/0/0/0113/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +452/62/0/0/0116/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +553/65/0/0/0118/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +654/67/0/0/0128/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +756/70/0/0/0124/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +857/73/0/0/0126/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +959/75/0/0/0129/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Retainer's Short Sword +1060/78/0/0/0132/0E/E/D/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lacerating Retainer's Short Sword +046/52/0/0/00/105E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +147/54/0/0/00/108E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +249/57/0/0/00/110E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +350/60/0/0/00/113E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +452/62/0/0/00/116E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +553/65/0/0/00/118E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +654/67/0/0/00/128E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +756/70/0/0/00/124E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +857/73/0/0/00/126E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +959/75/0/0/00/129E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +1060/78/0/0/00/132E/E/D/-/-/-42.7/27.7/27.7/27.7/17.712.7/33.3/12.7/12.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Retainer's Short Sword +060/69/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +162/72/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +264/75/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +366/79/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +468/82/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +570/86/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +672/89/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +774/93/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +876/96/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +978/100/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Retainer's Short Sword +1080/103/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Retainer's Short Sword +053/60/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +154/63/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +256/66/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +358/69/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +459/72/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +561/75/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +663/78/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +764/81/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +866/84/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +968/87/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +1070/90/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Retainer's Short Sword +07/9/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +18/9/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +28/9/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +38/10/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +48/10/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +59/11/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +69/11/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +79/12/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +89/12/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +910/13/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +1010/13/0/0/00/0E/E/E/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Royal Dirk
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### In-Game Description --- *A dagger fashioned from rare geisteel, boasting an unusually long blade. Geisteel was a precious alloy created in the eastern land of Mirrah, its composition long kept secret from foreign lands. That is, until Chancellor Wellager was ordered by King Vendrick to grant the gifted blacksmith Llewellyn a lifetime contract, whatever the cost, in order to introduce the rare alloy to Drangleic.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Acquired from Chancellor Wellager after obtaining the Giant's Kinship. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()100/0/0/0/0 (Slash/Thrust)0/01401011/15/0/0 D/B/-/-/-/-45/10/30/30/2015/15/15/1515902.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**upward slash then downwardfast horizontal slashes
**Heavy Attack**wide horizontal slash then thrustforward thrusts
**Rolling Attack**fast forward thrustfast forward thrust
**Running Attack**near-instant horizontal slashquick downward slash
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Royal Dirk +0100/0/0/0/00/0D/B/-/-/-/---
Royal Dirk +1110/0/0/0/00/0D/B/-/-/-/-1x Twinkling Titanite930
Royal Dirk +2120/0/0/0/00/0D/B/-/-/-/-2x Twinkling Titanite1,160
Royal Dirk +3130/0/0/0/00/0D/B/-/-/-/-3x Twinkling Titanite1,390
Royal Dirk +4140/0/0/0/00/0D/B/-/-/-/-4x Twinkling Titanite1,860
Royal Dirk +5150/0/0/0/00/0D/B/-/-/-/-5x Twinkling Titanite2,090
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Royal Dirk +070/70/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Royal Dirk +177/77/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Royal Dirk +284/84/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Royal Dirk +391/91/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Royal Dirk +498/98/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Royal Dirk +5105/105/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Royal Dirk +070/0/70/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Royal Dirk +177/0/77/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Royal Dirk +284/0/84/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Royal Dirk +391/0/91/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Royal Dirk +498/0/98/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Royal Dirk +5105/0/105/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Royal Dirk +070/0/0/70/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Royal Dirk +177/0/0/77/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Royal Dirk +284/0/0/84/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Royal Dirk +391/0/0/91/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Royal Dirk +498/0/0/98/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Royal Dirk +5105/0/0/105/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Royal Dirk +070/0/0/0/700/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Royal Dirk +177/0/0/0/770/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Royal Dirk +284/0/0/0/840/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Royal Dirk +391/0/0/0/910/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Royal Dirk +498/0/0/0/980/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Royal Dirk +5105/0/0/0/1050/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Royal Dirk +070/0/0/0/0112/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Royal Dirk +177/0/0/0/0117/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Royal Dirk +284/0/0/0/0123/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Royal Dirk +391/0/0/0/0128/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Royal Dirk +498/0/0/0/0134/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Royal Dirk +5105/0/0/0/0140/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Royal Dirk +070/0/0/0/00/112E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Royal Dirk +177/0/0/0/00/117E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Royal Dirk +284/0/0/0/00/123E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Royal Dirk +391/0/0/0/00/128E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Royal Dirk +498/0/0/0/00/134E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Royal Dirk +5105/0/0/0/00/140E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Royal Dirk +0115/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Royal Dirk +1126/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Royal Dirk +2138/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Royal Dirk +3149/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Royal Dirk +4161/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Royal Dirk +5171/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Royal Dirk +0100/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Royal Dirk +1110/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Royal Dirk +2120/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Royal Dirk +3130/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Royal Dirk +4140/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Royal Dirk +5150/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Royal Dirk +050/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Royal Dirk +155/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Royal Dirk +260/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Royal Dirk +365/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Royal Dirk +470/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Royal Dirk +575/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Shadow Dagger
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### In-Game Description --- *Dagger used by those who lurk in the shadows. Formed by bending a sword into the shape of a dagger. In Mirrah, the land of knights, there exists an order of shadow knights who carry out assassinations in the cover of darkness. Those who fled even the order of shadow knights had rejected all forms of honor, and resorted to unseemly mercenary work.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Suspicious Shadow drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()60/0/0/0/0 (Slash/Thrust)0/0130104/16/0/0 C/D/-/-/-/-45/10/30/30/2015/15/15/1520601.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick horizontal swipes
**Heavy Attacks**quick pokesextending thrusts
**Rolling Attack**pokepoke
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Shadow Dagger +060/0/0/0/00/0C/D/-/-/-/---
Shadow Dagger +166/0/0/0/00/0C/D/-/-/-/-1x Titanite Shard430
Shadow Dagger +272/0/0/0/00/0C/D/-/-/-/-2x Titanite Shard540
Shadow Dagger +378/0/0/0/00/0C/D/-/-/-/-3x Titanite Shard640
Shadow Dagger +484/0/0/0/00/0C/D/-/-/-/-1x Large Titanite Shard850
Shadow Dagger +590/0/0/0/00/0C/D/-/-/-/-2x Large Titanite Shard960
Shadow Dagger +696/0/0/0/00/0C/D/-/-/-/-3x Large Titanite Shard1,070
Shadow Dagger +7102/0/0/0/00/0C/D/-/-/-/-1x Titanite Chunk1,280
Shadow Dagger +8108/0/0/0/00/0C/D/-/-/-/-2x Titanite Chunk1,390
Shadow Dagger +9114/0/0/0/00/0C/D/-/-/-/-3x Titanite Chunk1,490
Shadow Dagger +10120/0/0/0/00/0B/D/-/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Shadow Dagger +042/42/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +146/46/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +250/50/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +354/54/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +458/58/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +563/63/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +667/67/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +771/71/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +875/75/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +979/79/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Shadow Dagger +1084/84/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Shadow Dagger +042/0/42/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +146/0/46/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +250/0/50/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +354/0/54/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +458/0/58/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +563/0/63/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +667/0/67/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +771/0/71/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +875/0/75/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +979/0/79/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Shadow Dagger +1084/0/84/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Shadow Dagger +042/0/0/42/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +146/0/0/46/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +250/0/0/50/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +354/0/0/54/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +458/0/0/58/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +563/0/0/63/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +667/0/0/67/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +771/0/0/71/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +875/0/0/75/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +979/0/0/79/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Shadow Dagger +1084/0/0/84/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Shadow Dagger +042/0/0/0/420/0C/E/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +146/0/0/0/460/0C/E/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +250/0/0/0/500/0C/E/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +354/0/0/0/540/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +458/0/0/0/580/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +563/0/0/0/630/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +667/0/0/0/670/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +771/0/0/0/710/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +875/0/0/0/750/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +979/0/0/0/790/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Shadow Dagger +1084/0/0/0/840/0C/E/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Shadow Dagger +042/0/0/0/0112/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +146/0/0/0/0114/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +250/0/0/0/0117/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +354/0/0/0/0120/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +458/0/0/0/0123/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +563/0/0/0/0126/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +667/0/0/0/0128/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +771/0/0/0/0131/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +875/0/0/0/0134/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +979/0/0/0/0137/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Shadow Dagger +1084/0/0/0/0140/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Shadow Dagger +042/0/0/0/00/112C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +146/0/0/0/00/114C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +250/0/0/0/00/117C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +354/0/0/0/00/120C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +458/0/0/0/00/123C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +563/0/0/0/00/126C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +667/0/0/0/00/128C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +771/0/0/0/00/131C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +875/0/0/0/00/134C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +979/0/0/0/00/137C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Shadow Dagger +1084/0/0/0/00/140C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Shadow Dagger +069/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +175/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +282/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +389/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +496/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +5103/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +6110/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +7117/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +8124/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +9131/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Shadow Dagger +10138/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Shadow Dagger +060/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +166/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +272/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +378/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +484/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +590/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +696/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +7102/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +8108/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +9114/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Shadow Dagger +10120/0/0/0/00/0E/E/C/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Shadow Dagger +030/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +133/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +236/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +339/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +442/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +545/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +648/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +751/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +854/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +957/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Shadow Dagger +1060/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Thief Dagger
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### In-Game Description --- *Dagger with a crooked tip. A common accessory of thieves, shoddily crafted and without much bite.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Rogue (Dual Daggers) drop - rare . ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()72/0/0/0/0 (Slash/Thrust)0/0110102/7/0/0 E/-/-/-/-/-45/10/30/30/2015/15/15/1515300.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick horizontal swipes
**Heavy Attacks**strong diagonal swipesdownward then upward swipes
**Rolling Attack**upward swipedownward diagonal swipe
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Thief Dagger +079/0/0/0/00/0E/-/-/-/-/---
Thief Dagger +186/0/0/0/00/0E/-/-/-/-/-1x Titanite Shard430
Thief Dagger +294/0/0/0/00/0E/-/-/-/-/-2x Titanite Shard540
Thief Dagger +3102/0/0/0/00/0E/-/-/-/-/-3x Titanite Shard640
Thief Dagger +4110/0/0/0/00/0E/-/-/-/-/-1x Large Titanite Shard850
Thief Dagger +5118/0/0/0/00/0E/-/-/-/-/-2x Large Titanite Shard960
Thief Dagger +6126/0/0/0/00/0E/-/-/-/-/-3x Large Titanite Shard1,070
Thief Dagger +7134/0/0/0/00/0E/-/-/-/-/-1x Titanite Chunk1,280
Thief Dagger +8142/0/0/0/00/0E/-/-/-/-/-2x Titanite Chunk1,390
Thief Dagger +9150/0/0/0/00/0E/-/-/-/-/-3x Titanite Chunk1,490
Thief Dagger +10158/0/0/0/00/0E/-/-/-/-/-1x Titanite Slab1,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Thief Dagger +055/55/0/0/00/0E/-/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +160/60/0/0/00/0E/-/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +266/66/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +371/71/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +477/77/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +582/82/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +688/88/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +794/94/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +899/99/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +9105/105/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Thief Dagger +10110/110/0/0/00/0E/-/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Thief Dagger +055/0/55/0/00/0E/-/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +160/0/60/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +266/0/66/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +371/0/71/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +477/0/77/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +582/0/82/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +688/0/88/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +794/0/94/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +899/0/99/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +9105/0/105/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Thief Dagger +10110/0/110/0/00/0E/-/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Thief Dagger +055/0/0/55/00/0E/-/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +160/0/0/60/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +266/0/0/66/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +371/0/0/71/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +477/0/0/77/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +582/0/0/82/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +688/0/0/88/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +794/0/0/94/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +899/0/0/99/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +9105/0/0/105/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Thief Dagger +10110/0/0/110/00/0E/-/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Thief Dagger +055/0/0/0/550/0E/-/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +160/0/0/0/600/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +266/0/0/0/660/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +371/0/0/0/710/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +477/0/0/0/770/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +582/0/0/0/820/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +688/0/0/0/880/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +794/0/0/0/940/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +899/0/0/0/990/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +9105/0/0/0/1050/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Thief Dagger +10110/0/0/0/1100/0E/-/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Thief Dagger +055/0/0/0/0112/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +160/0/0/0/0114/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +266/0/0/0/0117/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +371/0/0/0/0120/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +477/0/0/0/0123/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +582/0/0/0/0126/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +688/0/0/0/0128/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +794/0/0/0/0131/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +899/0/0/0/0134/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +9105/0/0/0/0137/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Thief Dagger +10110/0/0/0/0140/0E/-/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Thief Dagger +055/0/0/0/00/112E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +160/0/0/0/00/114E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +266/0/0/0/00/117E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +371/0/0/0/00/120E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +477/0/0/0/00/123E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +582/0/0/0/00/126E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +688/0/0/0/00/128E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +794/0/0/0/00/131E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +899/0/0/0/00/134E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +9105/0/0/0/00/137E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Thief Dagger +10110/0/0/0/00/140E/-/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Thief Dagger +090/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +199/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +2109/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +3118/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +4127/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +5136/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +6145/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +7154/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +8163/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +9172/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Raw Thief Dagger +10181/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Thief Dagger +079/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +186/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +294/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +3102/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +4110/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +5118/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +6126/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +7134/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +8142/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +9150/0/0/0/00/0E/-/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Thief Dagger +10158/0/0/0/00/0E/-/C/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Thief Dagger +039/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +143/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +247/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +351/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +455/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +559/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +663/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +767/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +871/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +975/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Thief Dagger +1079/0/0/0/00/0E/-/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Umbral Dagger
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### In-Game Description --- *A sharp dagger.* *Crafted to facilitate assassinations with a focused backstab. One true strike with this blade, and your work will be done.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Fume Sorcerer drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()53/0/0/0/0 (Slash/Thrust)0/01301012/20/0/0 -/S/-/-/-/-45/10/30/30/2015/15/15/1515302.0Yes/Yes
### Move Set --- Has the move set of Mytha's Bent Blade (thrusting heavy attacks) but with the slashing two-handed roll attack of the Bandit's Knife. ### Notes --- - Does relatively low damage, but very powerful back-stabs. - Cannot be infused. ### Upgrades ---
FoldUnfold Upgrades Basic
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Umbral Dagger +053/0/0/0/00/0-/S/-/-/-/---
Umbral Dagger +156/0/0/0/00/0-/S/-/-/-/-1x Twinkling Titanite1,200
Umbral Dagger +259/0/0/0/00/0-/S/-/-/-/-2x Twinkling Titanite1,500
Umbral Dagger +363/0/0/0/00/0-/S/-/-/-/-3x Twinkling Titanite1,800
Umbral Dagger +466/0/0/0/00/0-/S/-/-/-/-4x Twinkling Titanite2,400
Umbral Dagger +570/0/0/0/00/0-/S/-/-/-/-5x Twinkling Titanite2,700
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.