# Daggers
# Bandit's Knife
### In-Game Description
---
*A knife with a slightly broad single edge.
Its tip is shaped to leave a wound that
won't easily close.
Designed for unsavory work,
and beloved by those of unsavory ilk.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Hollow Infantry (Dagger) drop - very rare.
- Huntsman's Copse treasure. Starting from the Undead Refugee Bonfire, travel through the dark tunnel with many Great Moths
until you reach a large building with white walls and boarded windows. Head inside and drop down to the ground floor,
in the corner will be a corpse which contains the weapon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 65/0/0/0/0
(Slash/Thrust) | 0/67 | 130 | 10 | 3/11/0/0
D/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 | 15 | 60 | 1.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick horizontal swipes |
**Heavy Attacks** | strong diagonal swipes | downward then upward swipes |
**Rolling Attack** | upward swipe | downward diagonal swipe |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
- Lesser damage, higher requirements, terrible scaling but increased critical hit multiplier compared to the Dagger. Causes bleeding.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Bandit's Knife +0 | 65/0/0/0/0 | 0/67 | D/-/-/-/-/- | - | - |
Bandit's Knife +1 | 71/0/0/0/0 | 0/70 | D/-/-/-/-/- | 1x Titanite Shard | 430 |
Bandit's Knife +2 | 78/0/0/0/0 | 0/73 | D/-/-/-/-/- | 2x Titanite Shard | 540 |
Bandit's Knife +3 | 84/0/0/0/0 | 0/76 | D/-/-/-/-/- | 3x Titanite Shard | 640 |
Bandit's Knife +4 | 91/0/0/0/0 | 0/80 | D/-/-/-/-/- | 1x Large Titanite Shard | 850 |
Bandit's Knife +5 | 97/0/0/0/0 | 0/83 | D/-/-/-/-/- | 2x Large Titanite Shard | 960 |
Bandit's Knife +6 | 104/0/0/0/0 | 0/86 | D/-/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Bandit's Knife +7 | 110/0/0/0/0 | 0/90 | D/-/-/-/-/- | 1x Titanite Chunk | 1,280 |
Bandit's Knife +8 | 117/0/0/0/0 | 0/93 | D/-/-/-/-/- | 2x Titanite Chunk | 1,390 |
Bandit's Knife +9 | 123/0/0/0/0 | 0/96 | C/-/-/-/-/- | 3x Titanite Chunk | 1,490 |
Bandit's Knife +10 | 130/0/0/0/0 | 0/100 | C/-/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Bandit's Knife +0 | 58/12/0/0/0 | 0/60 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +1 | 64/14/0/0/0 | 0/63 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +2 | 70/15/0/0/0 | 0/66 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +3 | 76/16/0/0/0 | 0/69 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +4 | 81/18/0/0/0 | 0/72 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +5 | 87/19/0/0/0 | 0/75 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +6 | 93/20/0/0/0 | 0/78 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +7 | 99/22/0/0/0 | 0/81 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +8 | 105/23/0/0/0 | 0/84 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +9 | 111/24/0/0/0 | 0/87 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Magic Bandit's Knife +10 | 117/25/0/0/0 | 0/90 | D/-/C/-/-/- | 44.1/16.6/29.1/29.1/19.1 | 14.1/24.1/14.1/14.1 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Bandit's Knife +0 | 58/0/12/0/0 | 0/60 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +1 | 64/0/14/0/0 | 0/63 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +2 | 70/0/15/0/0 | 0/66 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +3 | 76/0/16/0/0 | 0/69 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +4 | 81/0/18/0/0 | 0/72 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +5 | 87/0/19/0/0 | 0/75 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +6 | 93/0/20/0/0 | 0/78 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +7 | 99/0/22/0/0 | 0/81 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +8 | 105/0/23/0/0 | 0/84 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +9 | 111/0/24/0/0 | 0/87 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
Fire Bandit's Knife +10 | 117/0/25/0/0 | 0/90 | D/-/-/C/-/- | 44.1/9.1/36.6/29.1/19.1 | 14.1/24.1/14.1/14.1 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Bandit's Knife +0 | 58/0/0/12/0 | 0/60 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +1 | 64/0/0/14/0 | 0/63 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +2 | 70/0/0/15/0 | 0/66 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +3 | 76/0/0/16/0 | 0/69 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +4 | 81/0/0/18/0 | 0/72 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +5 | 87/0/0/19/0 | 0/75 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +6 | 93/0/0/20/0 | 0/78 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +7 | 99/0/0/22/0 | 0/81 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +8 | 105/0/0/23/0 | 0/84 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +9 | 111/0/0/24/0 | 0/87 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
Lightning Bandit's Knife +10 | 117/0/0/25/0 | 0/90 | D/-/-/-/C/- | 44.1/9.1/29.1/36.6/19.1 | 14.1/24.1/14.1/14.1 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Bandit's Knife +0 | 58/0/0/0/12 | 0/60 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +1 | 64/0/0/0/14 | 0/63 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +2 | 70/0/0/0/15 | 0/66 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +3 | 76/0/0/0/16 | 0/69 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +4 | 81/0/0/0/18 | 0/72 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +5 | 87/0/0/0/19 | 0/75 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +6 | 93/0/0/0/20 | 0/78 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +7 | 99/0/0/0/22 | 0/81 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +8 | 105/0/0/0/23 | 0/84 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +9 | 111/0/0/0/24 | 0/87 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
Dark Bandit's Knife +10 | 117/0/0/0/25 | 0/90 | D/-/-/-/-/C | 44.1/9.1/29.1/29.1/26.6 | 14.1/24.1/14.1/14.1 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Bandit's Knife +0 | 58/0/0/0/00 | 96/60 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +1 | 64/0/0/0/0 | 98/63 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +2 | 70/0/0/0/0 | 100/66 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +3 | 76/0/0/0/0 | 103/69 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +4 | 81/0/0/0/0 | 105/72 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +5 | 87/0/0/0/0 | 108/75 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +6 | 93/0/0/0/0 | 110/78 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +7 | 99/0/0/0/0 | 112/81 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +8 | 105/0/0/0/0 | 115/84 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +9 | 111/0/0/0/0 | 117/87 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
Poison Bandit's Knife +10 | 117/0/0/0/0 | 120/90 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/22.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Bandit's Knife +0 | 62/0/0/0/0 | 0/96 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +1 | 68/0/0/0/0 | 0/101 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +2 | 74/0/0/0/0 | 0/105 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +3 | 81/0/0/0/0 | 0/110 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +4 | 87/0/0/0/0 | 0/115 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +5 | 93/0/0/0/0 | 0/120 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +6 | 99/0/0/0/0 | 0/124 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +7 | 106/0/0/0/0 | 0/129 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +8 | 112/0/0/0/0 | 0/134 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +9 | 118/0/0/0/0 | 0/139 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
Bleed Bandit's Knife +10 | 124/0/0/0/0 | 0/143 | D/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 14.1/31.6/14.1/14.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Bandit's Knife +0 | 74/0/0/0/0 | 0/77 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +1 | 82/0/0/0/0 | 0/80 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +2 | 89/0/0/0/0 | 0/84 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +3 | 97/0/0/0/0 | 0/88 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +4 | 104/0/0/0/0 | 0/92 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +5 | 112/0/0/0/0 | 0/96 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +6 | 119/0/0/0/0 | 0/99 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +7 | 127/0/0/0/0 | 0/103 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +8 | 134/0/0/0/0 | 0/107 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +9 | 142/0/0/0/0 | 0/111 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Raw Bandit's Knife +10 | 149/0/0/0/0 | 0/115 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Bandit's Knife +0 | 65/0/0/0/0 | 0/67 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +1 | 71/0/0/0/0 | 0/70 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +2 | 78/0/0/0/0 | 0/73 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +3 | 84/0/0/0/0 | 0/76 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +4 | 91/0/0/0/0 | 0/80 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +5 | 97/0/0/0/0 | 0/83 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +6 | 104/0/0/0/0 | 0/86 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +7 | 110/0/0/0/0 | 0/90 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +8 | 117/0/0/0/0 | 0/93 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +9 | 123/0/0/0/0 | 0/96 | E/-/D/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Enchanted Bandit's Knife +10 | 130/0/0/0/0 | 0/100 | E/-/C/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Bandit's Knife +0 | 32/0/0/0/0 | 0/33 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +1 | 35/0/0/0/0 | 0/35 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +2 | 39/0/0/0/0 | 0/36 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +3 | 42/0/0/0/0 | 0/38 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +4 | 45/0/0/0/0 | 0/40 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +5 | 48/0/0/0/0 | 0/41 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +6 | 52/0/0/0/0 | 0/43 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +7 | 55/0/0/0/0 | 0/45 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +8 | 58/0/0/0/0 | 0/46 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +9 | 61/0/0/0/0 | 0/48 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
Mundane Bandit's Knife +10 | 65/0/0/0/0 | 0/50 | E/-/-/-/-/- | 45/10/30/30/20 | 15/25/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Black Flamestone Dagger
### In-Game Description
---
*A dagger affixed with a black crystal.
Found deep inside the Gutter, in the Black Gulch.
Heavier than a standard dagger, but with a
fine crystal that gives it a smoother slice.
Some of the more determined souls exiled
to the Gutter sought to scale the walls of the
forsaken place and walk the earth once again,
but failed, and wasted away mired in misery and
resentment.*
### Availability
---
***Dark Souls 2:***
- Part of the preorder bonus, received after character creation. Cannot be sold to Lonesome Gavlan or discarded.
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 70/0/0/0/0
(Slash/Thrust) | 0/0 | 130 | 5 | 10/12/0/0
D/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 50 | 4.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | upward slash then downward | fast horizontal slashes |
**Heavy Attack** | wide horizontal slash then thrust | forward thrusts |
**Rolling Attack** | fast forward thrust | fast forward thrust |
**Running Attack** | near-instant horizontal slash | quick downward slash |
### Notes
---
- Instead of a Dexterity-based critical hit machine, this is more like a short sword with a strange move set,
poor Strength-based scaling, immensely increased weight and above-average critical hit multiplier.
- A Dagger turned completely topsy-turvy by the black crystal growth extending from the blade. It forms a matching set with the Black Flamestone Parma.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Material | Souls |
---|
Black Flamestone Dagger +0 | 70/0/0/0/0 | 0/0 | D/D/-/-/-/- | - | - |
Black Flamestone Dagger +1 | 77/0/0/0/0 | 0/0 | D/D/-/-/-/- | 1x Titanite Shard | 430 |
Black Flamestone Dagger +2 | 84/0/0/0/0 | 0/0 | D/D/-/-/-/- | 2x Titanite Shard | 540 |
Black Flamestone Dagger +3 | 91/0/0/0/0 | 0/0 | D/D/-/-/-/- | 3x Titanite Shard | 640 |
Black Flamestone Dagger +4 | 98/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 850 |
Black Flamestone Dagger +5 | 105/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 960 |
Black Flamestone Dagger +6 | 112/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Black Flamestone Dagger +7 | 119/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,280 |
Black Flamestone Dagger +8 | 126/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,390 |
Black Flamestone Dagger +9 | 133/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,490 |
Black Flamestone Dagger +10 | 140/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Flamestone Dagger +0 | 49/49/0/0/0 | 0/0 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +1 | 53/53/0/0/0 | 0/0 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +2 | 58/58/0/0/0 | 0/0 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +3 | 63/63/0/0/0 | 0/0 | D/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +4 | 68/68/0/0/0 | 0/0 | D/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +5 | 73/73/0/0/0 | 0/0 | D/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +6 | 78/78/0/0/0 | 0/0 | D/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +7 | 83/83/0/0/0 | 0/0 | D/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +8 | 88/88/0/0/0 | 0/0 | D/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +9 | 93/93/0/0/0 | 0/0 | C/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Black Flamestone Dagger +10 | 98/98/0/0/0 | 0/0 | C/D/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Flamestone Dagger +0 | 49/0/49/0/0 | 0/0 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +1 | 53/0/53/0/0 | 0/0 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +2 | 58/0/58/0/0 | 0/0 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +3 | 63/0/63/0/0 | 0/0 | D/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +4 | 68/0/68/0/0 | 0/0 | D/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +5 | 73/0/73/0/0 | 0/0 | D/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +6 | 78/0/78/0/0 | 0/0 | D/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +7 | 83/0/83/0/0 | 0/0 | D/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +8 | 88/0/88/0/0 | 0/0 | D/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +9 | 93/0/93/0/0 | 0/0 | C/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Black Flamestone Dagger +10 | 98/0/98/0/0 | 0/0 | C/D/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Flamestone Dagger +0 | 49/0/0/49/0 | 0/0 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +1 | 53/0/0/53/0 | 0/0 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +2 | 58/0/0/58/0 | 0/0 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +3 | 63/0/0/63/0 | 0/0 | D/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +4 | 68/0/0/68/0 | 0/0 | D/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +5 | 73/0/0/73/0 | 0/0 | D/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +6 | 78/0/0/78/0 | 0/0 | D/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +7 | 83/0/0/83/0 | 0/0 | D/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +8 | 88/0/0/88/0 | 0/0 | D/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +9 | 93/0/0/93/0 | 0/0 | C/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Flamestone Dagger +10 | 98/0/0/98/0 | 0/0 | C/D/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Flamestone Dagger +0 | 49/0/0/0/49 | 0/0 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +1 | 53/0/0/0/53 | 0/0 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +2 | 58/0/0/0/58 | 0/0 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +3 | 63/0/0/0/63 | 0/0 | D/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +4 | 68/0/0/0/68 | 0/0 | D/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +5 | 73/0/0/0/73 | 0/0 | D/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +6 | 78/0/0/0/78 | 0/0 | D/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +7 | 83/0/0/0/83 | 0/0 | D/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +8 | 88/0/0/0/88 | 0/0 | D/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +9 | 93/0/0/0/93 | 0/0 | C/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Black Flamestone Dagger +10 | 98/0/0/0/98 | 0/0 | C/D/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Flamestone Dagger +0 | 49/0/0/0/0 | 112/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +1 | 53/0/0/0/0 | 114/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +2 | 58/0/0/0/0 | 117/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +3 | 63/0/0/0/0 | 120/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +4 | 68/0/0/0/0 | 123/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +5 | 73/0/0/0/0 | 126/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +6 | 78/0/0/0/0 | 128/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +7 | 83/0/0/0/0 | 131/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +8 | 88/0/0/0/0 | 134/0 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +9 | 93/0/0/0/0 | 137/0 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Black Flamestone Dagger +10 | 98/0/0/0/0 | 140/0 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Flamestone Dagger +0 | 49/0/0/0/0 | 0/112 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +1 | 53/0/0/0/0 | 0/114 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +2 | 58/0/0/0/0 | 0/117 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +3 | 63/0/0/0/0 | 0/120 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +4 | 68/0/0/0/0 | 0/123 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +5 | 73/0/0/0/0 | 0/126 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +6 | 78/0/0/0/0 | 0/128 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +7 | 83/0/0/0/0 | 0/131 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +8 | 88/0/0/0/0 | 0/134 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +9 | 93/0/0/0/0 | 0/137 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Flamestone Dagger +10 | 98/0/0/0/0 | 0/140 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Flamestone Dagger +0 | 80/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +1 | 88/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +2 | 96/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +3 | 104/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +4 | 112/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +5 | 120/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +6 | 128/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +7 | 136/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +8 | 144/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +9 | 152/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Black Flamestone Dagger +10 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Flamestone Dagger +0 | 70/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +1 | 77/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +2 | 84/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +3 | 91/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +4 | 98/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +5 | 105/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +6 | 112/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +7 | 119/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +8 | 126/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +9 | 133/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Black Flamestone Dagger +10 | 140/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Flamestone Dagger +0 | 35/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +1 | 38/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +2 | 42/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +3 | 45/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +4 | 49/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +5 | 52/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +6 | 56/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +7 | 59/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +8 | 63/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +9 | 66/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Black Flamestone Dagger +10 | 70/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Blue Dagger
### In-Game Description
---
*Dagger used by fume sorcerers
when a battle draws too close for comfort.
An ordinary-looking dagger laced with magic.
Strengthens spells, but also increases
vulnerability to them.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Fume Sorcerer drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 76/0/0/0/0
(Slash/Thrust) | 0/0 | 0 | 10 | 6/14/0/0
E/C/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 60 | 0.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes (opposite order of standard dagger) | quick horizontal swipes |
**Heavy Attacks** | wide alternating slashes | extending thrusts |
**Rolling Attack** | upward swipe | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
- Increases the damage done by all spells by ~5% when held in the opposite hand.
- Decreases Fire, Magic, Dark and Lightning resist by 200 when held.
- Similar to the Kris Blade from Demon's Souls as they both increase spell damage when wielded.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Blue Dagger +0 | 76/0/0/0/0 | 0/0 | E/C/-/-/-/- | - | - |
Blue Dagger +1 | 80/0/0/0/0 | 0/0 | E/C/-/-/-/- | 1x Twinkling Titanite | 1,200 |
Blue Dagger +2 | 85/0/0/0/0 | 0/0 | E/C/-/-/-/- | 2x Twinkling Titanite | 1,500 |
Blue Dagger +3 | 90/0/0/0/0 | 0/0 | E/C/-/-/-/- | 3x Twinkling Titanite | 1,800 |
Blue Dagger +4 | 95/0/0/0/0 | 0/0 | E/C/-/-/-/- | 4x Twinkling Titanite | 2,400 |
Blue Dagger +5 | 100/0/0/0/0 | 0/0 | E/C/-/-/-/- | 5x Twinkling Titanite | 2,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Blue Dagger +0 | 47/26/0/0/0 | 0/0 | E/D/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +1 | 50/28/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +2 | 53/31/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +3 | 56/33/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +4 | 59/36/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +5 | 63/38/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Blue Dagger +0 | 47/0/26/0/0 | 0/0 | E/D/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +1 | 50/0/28/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +2 | 53/0/31/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +3 | 56/0/33/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +4 | 59/0/36/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +5 | 63/0/38/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Blue Dagger +0 | 47/0/0/26/0 | 0/0 | E/D/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +1 | 50/0/0/28/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +2 | 53/0/0/31/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +3 | 56/0/0/33/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +4 | 59/0/0/36/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +5 | 63/0/0/38/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Blue Dagger +0 | 47/0/0/0/26 | 0/0 | E/D/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +1 | 50/0/0/0/28 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +2 | 53/0/0/0/31 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +3 | 56/0/0/0/33 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +4 | 59/0/0/0/36 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +5 | 63/0/0/0/38 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Blue Dagger +0 | 47/0/0/0/0 | 123/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +1 | 50/0/0/0/0 | 129/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +2 | 53/0/0/0/0 | 135/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +3 | 56/0/0/0/0 | 141/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +4 | 59/0/0/0/0 | 147/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +5 | 63/0/0/0/0 | 154/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Blue Dagger +0 | 47/0/0/0/0 | 0/123 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +1 | 50/0/0/0/0 | 0/129 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +2 | 53/0/0/0/0 | 0/135 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +3 | 56/0/0/0/0 | 0/141 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +4 | 59/0/0/0/0 | 0/147 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +5 | 63/0/0/0/0 | 0/154 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Blue Dagger +0 | 87/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +1 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +2 | 98/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +3 | 103/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +4 | 109/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +5 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Blue Dagger +0 | 76/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +1 | 80/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +2 | 85/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +3 | 90/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +4 | 95/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +5 | 100/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Blue Dagger +0 | 11/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +1 | 12/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +2 | 12/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +3 | 13/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +4 | 14/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +5 | 15/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Broken Thief Sword
### In-Game Description
---
*A broken straight sword.
Handled as a dagger due to its length.*
*This inexpensive sword is terribly worn
but nevertheless a favorite amongst thieves.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Majula treasure. Along the path between Majula and Heide's Tower of Flame at the far end of the sewer tunnels with the floodgates
will be a corpse containing the weapon.
- Rogue (Dual Daggers) drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 60/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 20 | 9/5/0/0
D/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 5 | 30 | 1.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | |
**Heavy Attack** | |
**Rolling Attack** | |
**Running Attack** | |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Broken Thief Sword +0 | 60/0/0/0/0 | 0/0 | D/-/-/-/-/- | - | - |
Broken Thief Sword +1 | 66/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Shard | 430 |
Broken Thief Sword +2 | 72/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Shard | 540 |
Broken Thief Sword +3 | 78/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Shard | 640 |
Broken Thief Sword +4 | 84/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Large Titanite Shard | 850 |
Broken Thief Sword +5 | 90/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Large Titanite Shard | 960 |
Broken Thief Sword +6 | 96/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Broken Thief Sword +7 | 102/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Chunk | 1,280 |
Broken Thief Sword +8 | 108/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Chunk | 1,390 |
Broken Thief Sword +9 | 114/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Chunk | 1,490 |
Broken Thief Sword +10 | 120/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Broken Thief Sword +0 | 42/42/0/0/0 | 0/0 | D/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +1 | 46/46/0/0/0 | 0/0 | D/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +2 | 50/50/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +3 | 54/54/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +4 | 58/58/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +5 | 63/63/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +6 | 67/67/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +7 | 71/71/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +8 | 75/75/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +9 | 79/79/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +10 | 84/84/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Broken Thief Sword +0 | 42/0/42/0/0 | 0/0 | D/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +1 | 46/0/46/0/0 | 0/0 | D/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +2 | 50/0/50/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +3 | 54/0/54/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +4 | 58/0/58/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +5 | 63/0/63/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +6 | 67/0/67/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +7 | 71/0/71/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +8 | 75/0/75/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +9 | 79/0/79/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +10 | 84/0/84/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Broken Thief Sword +0 | 42/0/0/42/0 | 0/0 | D/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +1 | 46/0/0/46/0 | 0/0 | D/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +2 | 50/0/0/50/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +3 | 54/0/0/54/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +4 | 58/0/0/58/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +5 | 63/0/0/63/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +6 | 67/0/0/67/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +7 | 71/0/0/71/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +8 | 75/0/0/75/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +9 | 79/0/0/79/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +10 | 84/0/0/84/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Broken Thief Sword +0 | 42/0/0/0/42 | 0/0 | D/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +1 | 46/0/0/0/46 | 0/0 | D/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +2 | 50/0/0/0/50 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +3 | 54/0/0/0/54 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +4 | 58/0/0/0/58 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +5 | 63/0/0/0/63 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +6 | 67/0/0/0/67 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +7 | 71/0/0/0/71 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +8 | 75/0/0/0/75 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +9 | 79/0/0/0/79 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +10 | 84/0/0/0/84 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Broken Thief Sword +0 | 42/0/0/0/0 | 112/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +1 | 46/0/0/0/0 | 114/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +2 | 50/0/0/0/0 | 117/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +3 | 54/0/0/0/0 | 120/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +4 | 58/0/0/0/0 | 123/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +5 | 63/0/0/0/0 | 126/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +6 | 67/0/0/0/0 | 128/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +7 | 71/0/0/0/0 | 131/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +8 | 75/0/0/0/0 | 134/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +9 | 79/0/0/0/0 | 137/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +10 | 84/0/0/0/0 | 140/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Broken Thief Sword +0 | 42/0/0/0/0 | 0/112 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +1 | 46/0/0/0/0 | 0/114 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +2 | 50/0/0/0/0 | 0/117 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +3 | 54/0/0/0/0 | 0/120 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +4 | 58/0/0/0/0 | 0/123 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +5 | 63/0/0/0/0 | 0/126 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +6 | 67/0/0/0/0 | 0/128 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +7 | 71/0/0/0/0 | 0/131 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +8 | 75/0/0/0/0 | 0/134 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +9 | 79/0/0/0/0 | 0/137 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +10 | 84/0/0/0/0 | 0/140 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Broken Thief Sword +0 | 69/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +1 | 75/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +2 | 82/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +3 | 89/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +4 | 96/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +5 | 103/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +6 | 110/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +7 | 117/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +8 | 124/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +9 | 131/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +10 | 138/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Broken Thief Sword +0 | 60/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +1 | 66/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +2 | 72/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +3 | 78/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +4 | 84/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +5 | 90/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +6 | 96/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +7 | 102/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +8 | 108/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +9 | 114/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +10 | 120/0/0/0/0 | 0/0 | E/-/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Broken Thief Sword +0 | 30/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +1 | 33/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +2 | 36/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +3 | 39/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +4 | 42/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +5 | 45/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +6 | 48/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +7 | 51/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +8 | 54/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +9 | 57/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +10 | 60/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Dagger
### In-Game Description
---
*A standard dagger.
Has only modest attack and short reach,
but can be jabbed in rapid succession.
With a powerful critical attack, this is
a potent weapon in the hands of the capable.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Starting weapon of the Explorer and Sorcerer.
- Things Betwixt treasure. Starting from the Fire Keepers' Dwelling Bonfire, head out to the area with the torches and take a left through the first fog wall.
Continue on through this area and eventually you will find the weapon on a corpse hanging on a cliff ledge with the weapon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 57/0/0/0/0
(Slash/Thrust) | 0/0 | 150 | 10 | 2/6/0/0
E/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 60 | 0.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick horizontal swipes |
**Heavy Attacks** | quick pokes | extending thrusts |
**Rolling Attack** | poke | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Dagger +0 | 57/0/0/0/0 | 0/0 | E/B/-/-/-/- | - | - |
Dagger +1 | 62/0/0/0/0 | 0/0 | E/B/-/-/-/- | 1x Titanite Shard | 370 |
Dagger +2 | 68/0/0/0/0 | 0/0 | E/B/-/-/-/- | 2x Titanite Shard | 460 |
Dagger +3 | 74/0/0/0/0 | 0/0 | E/B/-/-/-/- | 3x Titanite Shard | 550 |
Dagger +4 | 80/0/0/0/0 | 0/0 | E/B/-/-/-/- | 1x Large Titanite Shard | 730 |
Dagger +5 | 86/0/0/0/0 | 0/0 | E/B/-/-/-/- | 2x Large Titanite Shard | 820 |
Dagger +6 | 91/0/0/0/0 | 0/0 | E/B/-/-/-/- | 3x Large Titanite Shard | 910 |
Dagger +7 | 97/0/0/0/0 | 0/0 | E/B/-/-/-/- | 1x Titanite Chunk | 1,090 |
Dagger +8 | 103/0/0/0/0 | 0/0 | E/B/-/-/-/- | 2x Titanite Chunk | 1,180 |
Dagger +9 | 109/0/0/0/0 | 0/0 | E/B/-/-/-/- | 3x Titanite Chunk | 1,270 |
Dagger +10 | 115/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Titanite Slab | 1,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Dagger +0 | 39/39/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +1 | 43/43/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +2 | 48/48/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +3 | 52/52/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +4 | 56/56/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +5 | 60/60/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +6 | 64/64/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +7 | 68/68/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +8 | 72/72/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +9 | 76/76/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +10 | 80/80/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Dagger +0 | 39/0/39/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +1 | 43/0/43/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +2 | 48/0/48/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +3 | 52/0/52/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +4 | 56/0/56/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +5 | 60/0/60/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +6 | 64/0/64/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +7 | 68/0/68/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +8 | 72/0/72/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +9 | 76/0/76/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +10 | 80/0/80/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Dagger +0 | 39/0/0/39/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +1 | 43/0/0/43/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +2 | 48/0/0/48/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +3 | 52/0/0/52/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +4 | 56/0/0/56/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +5 | 60/0/0/60/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +6 | 64/0/0/64/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +7 | 68/0/0/68/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +8 | 72/0/0/72/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +9 | 76/0/0/76/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +10 | 80/0/0/80/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Dagger +0 | 39/0/0/0/39 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +1 | 43/0/0/0/43 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +2 | 48/0/0/0/48 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +3 | 52/0/0/0/52 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +4 | 56/0/0/0/56 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +5 | 60/0/0/0/60 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +6 | 64/0/0/0/64 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +7 | 68/0/0/0/68 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +8 | 72/0/0/0/72 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +9 | 76/0/0/0/76 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +10 | 80/0/0/0/80 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Dagger +0 | 39/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +1 | 43/0/0/0/0 | 114/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +2 | 48/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +3 | 52/0/0/0/0 | 120/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +4 | 56/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +5 | 60/0/0/0/0 | 126/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +6 | 64/0/0/0/0 | 128/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +7 | 68/0/0/0/0 | 131/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +8 | 72/0/0/0/0 | 134/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +9 | 76/0/0/0/0 | 137/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +10 | 80/0/0/0/0 | 140/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Dagger +0 | 39/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +1 | 43/0/0/0/0 | 0/114 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +2 | 48/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +3 | 52/0/0/0/0 | 0/120 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +4 | 56/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +5 | 60/0/0/0/0 | 0/126 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +6 | 64/0/0/0/0 | 0/128 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +7 | 68/0/0/0/0 | 0/131 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +8 | 72/0/0/0/0 | 0/134 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +9 | 76/0/0/0/0 | 0/137 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +10 | 80/0/0/0/0 | 0/140 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Dagger +0 | 65/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +1 | 72/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +2 | 78/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +3 | 85/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +4 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +5 | 98/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +6 | 105/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +7 | 112/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +8 | 118/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +9 | 125/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +10 | 132/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Dagger +0 | 57/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +1 | 62/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +2 | 68/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +3 | 74/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +4 | 80/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +5 | 86/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +6 | 91/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +7 | 97/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +8 | 103/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +9 | 109/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +10 | 115/0/0/0/0 | 0/0 | E/D/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Dagger +0 | 28/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +1 | 31/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +2 | 34/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +3 | 37/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +4 | 40/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +5 | 43/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +6 | 45/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +7 | 48/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +8 | 51/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +9 | 54/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +10 | 57/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Manikin Knife
### In-Game Description
---
*Knife of the manikins of Harvest Valley.*
*The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Manikin (Dagger) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 52/0/0/0/0
(Slash/Thrust) | 0/53 | 150 | 10 | 6/14/0/0
D/C/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 80 | 1.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick horizontal swipes |
**Heavy Attacks** | quick pokes | extending thrusts |
**Rolling Attack** | poke | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
- It gains a very small amount of physical and bleed damage when infused with Magic, Fire, Lightning, Dark, or Poison.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Manikin Knife +0 | 52/0/0/0/0 | 0/53 | D/C/-/-/-/- | - | - |
Manikin Knife +1 | 57/0/0/0/0 | 0/55 | D/C/-/-/-/- | 1x Titanite Shard | 580 |
Manikin Knife +2 | 62/0/0/0/0 | 0/58 | D/C/-/-/-/- | 2x Titanite Shard | 720 |
Manikin Knife +3 | 67/0/0/0/0 | 0/61 | D/C/-/-/-/- | 3x Titanite Shard | 870 |
Manikin Knife +4 | 73/0/0/0/0 | 0/63 | D/C/-/-/-/- | 1x Large Titanite Shard | 1,150 |
Manikin Knife +5 | 78/0/0/0/0 | 0/66 | D/C/-/-/-/- | 2x Large Titanite Shard | 1,300 |
Manikin Knife +6 | 83/0/0/0/0 | 0/69 | D/C/-/-/-/- | 3x Large Titanite Shard | 1,440 |
Manikin Knife +7 | 89/0/0/0/0 | 0/71 | D/C/-/-/-/- | 1x Titanite Chunk | 1,730 |
Manikin Knife +8 | 94/0/0/0/0 | 0/74 | D/C/-/-/-/- | 2x Titanite Chunk | 1,870 |
Manikin Knife +9 | 99/0/0/0/0 | 0/77 | D/C/-/-/-/- | 3x Titanite Chunk | 2,010 |
Manikin Knife +10 | 105/0/0/0/0 | 0/80 | D/C/-/-/-/- | 1x Titanite Slab | 2,300 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Manikin Knife +0 | 53/18/0/0/0 | 0/54 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +1 | 58/20/0/0/0 | 0/56 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +2 | 63/22/0/0/0 | 0/59 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +3 | 69/24/0/0/0 | 0/62 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +4 | 74/26/0/0/0 | 0/65 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +5 | 80/28/0/0/0 | 0/67 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +6 | 85/30/0/0/0 | 0/70 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +7 | 90/32/0/0/0 | 0/73 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +8 | 96/33/0/0/0 | 0/76 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +9 | 101/35/0/0/0 | 0/78 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Magic Manikin Knife +10 | 107/37/0/0/0 | 0/81 | E/D/C/-/-/- | 43.7/20.0/28.7/28.7/18.7 | 13.7/13.7/13.7/13.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Manikin Knife +0 | 53/0/18/0/0 | 0/54 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +1 | 58/0/20/0/0 | 0/56 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +2 | 63/0/22/0/0 | 0/59 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +3 | 69/0/24/0/0 | 0/62 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +4 | 74/0/26/0/0 | 0/65 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +5 | 80/0/28/0/0 | 0/67 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +6 | 85/0/30/0/0 | 0/70 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +7 | 90/0/32/0/0 | 0/73 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +8 | 96/0/33/0/0 | 0/76 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +9 | 101/0/35/0/0 | 0/78 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
Fire Manikin Knife +10 | 107/0/37/0/0 | 0/81 | E/D/-/C/-/- | 43.7/8.7/40/28.7/18.7 | 13.7/13.7/13.7/13.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Manikin Knife +0 | 53/0/0/18/0 | 0/54 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +1 | 58/0/0/20/0 | 0/56 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +2 | 63/0/0/22/0 | 0/59 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +3 | 69/0/0/24/0 | 0/62 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +4 | 74/0/0/26/0 | 0/65 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +5 | 80/0/0/28/0 | 0/67 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +6 | 85/0/0/30/0 | 0/70 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +7 | 90/0/0/32/0 | 0/73 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +8 | 96/0/0/33/0 | 0/76 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +9 | 101/0/0/35/0 | 0/78 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
Lightning Manikin Knife +10 | 107/0/0/37/0 | 0/81 | E/D/-/-/C/- | 43.7/8.7/28.7/40/18.7 | 13.7/13.7/13.7/13.7 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Manikin Knife +0 | 53/0/0/0/18 | 0/54 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +1 | 58/0/0/0/20 | 0/56 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +2 | 63/0/0/0/22 | 0/59 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +3 | 69/0/0/0/24 | 0/62 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +4 | 74/0/0/0/26 | 0/65 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +5 | 80/0/0/0/28 | 0/67 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +6 | 85/0/0/0/30 | 0/70 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +7 | 90/0/0/0/32 | 0/73 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +8 | 96/0/0/0/33 | 0/76 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +9 | 101/0/0/0/35 | 0/78 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
Dark Manikin Knife +10 | 107/0/0/0/37 | 0/81 | E/D/-/-/-/C | 43.7/8.7/28.7/28.7/30 | 13.7/13.7/13.7/13.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Manikin Knife +0 | 53/0/0/0/0 | 57/54 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +1 | 58/0/0/0/0 | 59/56 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +2 | 63/0/0/0/0 | 60/59 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +3 | 69/0/0/0/0 | 61/62 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +4 | 74/0/0/0/0 | 63/65 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +5 | 80/0/0/0/0 | 64/67 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +6 | 85/0/0/0/0 | 66/70 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +7 | 90/0/0/0/0 | 67/73 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +8 | 96/0/0/0/0 | 69/76 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +9 | 101/0/0/0/0 | 70/78 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
Poison Manikin Knife +10 | 107/0/0/0/0 | 71/81 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 25/13.7/13.7/13.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Manikin Knife +0 | 43/0/0/0/0 | 0/82 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +1 | 48/0/0/0/0 | 0/86 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +2 | 52/0/0/0/0 | 0/91 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +3 | 57/0/0/0/0 | 0/95 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +4 | 61/0/0/0/0 | 0/99 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +5 | 65/0/0/0/0 | 0/103 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +6 | 70/0/0/0/0 | 0/107 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +7 | 74/0/0/0/0 | 0/112 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +8 | 79/0/0/0/0 | 0/116 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +9 | 83/0/0/0/0 | 0/12' | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
Bleed Manikin Knife +10 | 88/0/0/0/0 | 0/124 | E/D/-/-/-/- | 43.7/8.7/28.7/28.7/18.7 | 13.7/25/13.7/13.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Manikin Knife +0 | 59/0/0/0/0 | 0/60 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +1 | 65/0/0/0/0 | 0/64 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +2 | 71/0/0/0/0 | 0/67 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +3 | 78/0/0/0/0 | 0/70 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +4 | 84/0/0/0/0 | 0/73 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +5 | 90/0/0/0/0 | 0/76 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +6 | 96/0/0/0/0 | 0/79 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +7 | 102/0/0/0/0 | 0/82 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +8 | 108/0/0/0/0 | 0/85 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +9 | 114/0/0/0/0 | 0/88 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Manikin Knife +10 | 120/0/0/0/0 | 0/92 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Manikin Knife +0 | 52/0/0/0/0 | 0/53 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +1 | 57/0/0/0/0 | 0/55 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +2 | 62/0/0/0/0 | 0/58 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +3 | 67/0/0/0/0 | 0/61 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +4 | 73/0/0/0/0 | 0/63 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +5 | 78/0/0/0/0 | 0/66 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +6 | 83/0/0/0/0 | 0/69 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +7 | 89/0/0/0/0 | 0/71 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +8 | 94/0/0/0/0 | 0/74 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +9 | 99/0/0/0/0 | 0/77 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Manikin Knife +10 | 105/0/0/0/0 | 0/80 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Manikin Knife +0 | 26/0/0/0/0 | 0/26 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +1 | 28/0/0/0/0 | 0/27 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +2 | 31/0/0/0/0 | 0/29 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +3 | 33/0/0/0/0 | 0/30 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +4 | 36/0/0/0/0 | 0/31 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +5 | 39/0/0/0/0 | 0/33 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +6 | 41/0/0/0/0 | 0/34 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +7 | 44/0/0/0/0 | 0/35 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +8 | 47/0/0/0/0 | 0/37 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +9 | 49/0/0/0/0 | 0/38 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Manikin Knife +10 | 52/0/0/0/0 | 0/40 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Mytha's Bent Blade
### In-Game Description
---
*Dagger forged from the soul of Mytha,
the Baneful Queen, Coated with a potent poison.*
*Mytha was the fairest queen in the land,
until something unhinged her.
Was it the poison found deep within the earth,
or the passion that consumed her heart?*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Mytha, the Baneful Queen Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 40/0/0/0/0
(Slash/Thrust) | 67/0 | 150 | 10 | 5/20/0/0
-/B/-/-/-/- | 45/10/30/30/20 | 65/15/15/15 | 15 | 40 | 0.5 | No/No |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick diagonal swipes |
**Heavy Attacks** | the player turns the dagger around in his hand and stabs twice to the left | the player turns the dagger around in his hands and stabs forward, then turns it around again and stabs forward |
**Rolling Attack** | thrust | thrust |
**Running Attack** | quick diagonal slash | quick diagonal slash |
### Notes
---
- This is the **only** weapon in the game that deals toxic damage.
- Increasing your Dexterity and/or Adaptability will increase the poison damage/scaling but will not increase the toxic damage.
- Crest of the Rat and Sanctum Soldier Gauntlet will increase the poison damage but will not increase the toxic damage.
- Cannot be infused.
### Upgrades
---
FoldUnfold Upgrades Basic |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Mytha's Bent Blade +0 | 40/0/0/0/0 | 67/0 | -/B/-/-/-/- | - | - |
Mytha's Bent Blade +1 | 52/0/0/0/0 | 73/0 | -/B/-/-/-/- | 1x Petrified Dragon Bone | 950 |
Mytha's Bent Blade +2 | 64/0/0/0/0 | 80/0 | -/B/-/-/-/- | 2x Petrified Dragon Bone | 1,190 |
Mytha's Bent Blade +3 | 76/0/0/0/0 | 86/0 | -/B/-/-/-/- | 3x Petrified Dragon Bone | 1,430 |
Mytha's Bent Blade +4 | 88/0/0/0/0 | 93/0 | -/B/-/-/-/- | 4x Petrified Dragon Bone | 1,900 |
Mytha's Bent Blade +5 | 100/0/0/0/0 | 100/0 | -/B/-/-/-/- | 5x Petrified Dragon Bone | 2,140 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Parrying Dagger
### In-Game Description
---
*Unlike standard weapons, this dagger is
intended for parrying.
Accomplishments are forever out of reach
to those who constantly fear failure.
A true warrior hones his body and mind,
and peers far beyond immediate hardship.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Lost Bastille treasure. Starting from McDuff's Workshop Bonfire, head right, past the area with scaffolding and many Stray Dogs,
to the room with a large hole in the wall that is boarded up with wood, inside will be a door which requires the Antiquated Key to open.
Go through this door and go straight and to the right until you find a ladder leading up to a small room with some Royal Guards.
Past that room will be a bigger darker room with three metal chests in it, one of which contains the weapon.
- Parasite Spider drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 40/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 10 | 4/9/0/0
E/A/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 60 | 0.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick thrusts | quick thrusts |
**Heavy Attacks** | parry | extending thrusts |
**Rolling Attack** | poke | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
- True to it's name, the Parrying Dagger's one-handed strong attack is replaced with a parry, regardless of the hand it is equipped.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Parrying Dagger +0 | 40/0/0/0/0 | 0/0 | E/A/-/-/-/- | - | - |
Parrying Dagger +1 | 44/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Titanite Shard | 430 |
Parrying Dagger +2 | 48/0/0/0/0 | 0/0 | E/A/-/-/-/- | 2x Titanite Shard | 540 |
Parrying Dagger +3 | 52/0/0/0/0 | 0/0 | E/A/-/-/-/- | 3x Titanite Shard | 640 |
Parrying Dagger +4 | 56/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Large Titanite Shard | 850 |
Parrying Dagger +5 | 60/0/0/0/0 | 0/0 | E/A/-/-/-/- | 2x Large Titanite Shard | 960 |
Parrying Dagger +6 | 64/0/0/0/0 | 0/0 | E/A/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Parrying Dagger +7 | 68/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Titanite Chunk | 1,280 |
Parrying Dagger +8 | 72/0/0/0/0 | 0/0 | E/A/-/-/-/- | 2x Titanite Chunk | 1,390 |
Parrying Dagger +9 | 76/0/0/0/0 | 0/0 | E/A/-/-/-/- | 3x Titanite Chunk | 1,490 |
Parrying Dagger +10 | 80/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Parrying Dagger +0 | 28/28/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +1 | 30/30/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +2 | 33/33/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +3 | 36/36/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +4 | 39/39/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +5 | 42/42/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +6 | 44/44/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +7 | 47/47/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +8 | 50/50/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +9 | 53/53/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Parrying Dagger +10 | 56/56/0/0/0 | 0/0 | E/B/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Parrying Dagger +0 | 28/0/28/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +1 | 30/0/30/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +2 | 33/0/33/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +3 | 36/0/36/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +4 | 39/0/39/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +5 | 42/0/42/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +6 | 44/0/44/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +7 | 47/0/47/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +8 | 50/0/50/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +9 | 53/0/53/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Parrying Dagger +10 | 56/0/56/0/0 | 0/0 | E/B/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Parrying Dagger +0 | 28/0/0/28/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +1 | 30/0/0/30/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +2 | 33/0/0/33/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +3 | 36/0/0/36/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +4 | 39/0/0/39/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +5 | 42/0/0/42/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +6 | 44/0/0/44/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +7 | 47/0/0/47/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +8 | 50/0/0/50/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +9 | 53/0/0/53/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Parrying Dagger +10 | 56/0/0/56/0 | 0/0 | E/B/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Parrying Dagger +0 | 28/0/0/0/28 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +1 | 30/0/0/0/30 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +2 | 33/0/0/0/33 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +3 | 36/0/0/0/36 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +4 | 39/0/0/0/39 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +5 | 42/0/0/0/42 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +6 | 44/0/0/0/44 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +7 | 47/0/0/0/47 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +8 | 50/0/0/0/50 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +9 | 53/0/0/0/53 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Parrying Dagger +10 | 56/0/0/0/56 | 0/0 | E/B/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Parrying Dagger +0 | 28/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +1 | 30/0/0/0/0 | 114/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +2 | 33/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +3 | 36/0/0/0/0 | 120/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +4 | 39/0/0/0/0 | 123/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +5 | 42/0/0/0/0 | 126/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +6 | 44/0/0/0/0 | 128/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +7 | 47/0/0/0/0 | 131/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +8 | 50/0/0/0/0 | 134/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +9 | 53/0/0/0/0 | 137/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Parrying Dagger +10 | 56/0/0/0/0 | 140/0 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Parrying Dagger +0 | 28/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +1 | 30/0/0/0/0 | 0/114 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +2 | 33/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +3 | 36/0/0/0/0 | 0/120 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +4 | 39/0/0/0/0 | 0/123 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +5 | 42/0/0/0/0 | 0/126 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +6 | 44/0/0/0/0 | 0/128 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +7 | 47/0/0/0/0 | 0/131 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +8 | 50/0/0/0/0 | 0/134 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +9 | 53/0/0/0/0 | 0/137 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Parrying Dagger +10 | 56/0/0/0/0 | 0/140 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Parrying Dagger +0 | 46/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +1 | 50/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +2 | 55/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +3 | 59/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +4 | 64/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +5 | 69/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +6 | 73/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +7 | 78/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +8 | 82/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +9 | 87/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Parrying Dagger +10 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Parrying Dagger +0 | 40/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +1 | 44/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +2 | 48/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +3 | 52/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +4 | 56/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +5 | 60/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +6 | 64/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +7 | 68/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +8 | 72/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +9 | 76/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Parrying Dagger +10 | 80/0/0/0/0 | 0/0 | E/D/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Parrying Dagger +0 | 20/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +1 | 22/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +2 | 24/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +3 | 26/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +4 | 28/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +5 | 30/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +6 | 32/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +7 | 34/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +8 | 36/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +9 | 38/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Parrying Dagger +10 | 40/0/0/0/0 | 0/0 | E/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Retainer's Short Sword
### In-Game Description
---
*Short sword wielded by retainers
in the Garrison Ward.
Long ago, the retainers attended to the
priestesses, but with their disappearance,
the retainers were left to wander
frigid Eleum Loyce without purpose.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Retainer drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 53/60/0/0/0
(Slash/Thrust) | 0/0 | 110 | 10 | 5/15/19/0
E/E/D/-/-/- | 45/30/30/30/20 | 15/15/15/15 | 15 | 30 | 1.0 | Yes/Yes |
### Move Set
---
Has the standard moveset of the Dagger.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Retainer's Short Sword +0 | 53/60/0/0/0 | E/E/D/-/-/- | - | - |
Retainer's Short Sword +1 | 54/63/0/0/0 | E/E/D/-/-/- | 1x Titanite Shard | 430 |
Retainer's Short Sword +2 | 56/66/0/0/0 | E/E/D/-/-/- | 2x Titanite Shard | 540 |
Retainer's Short Sword +3 | 58/69/0/0/0 | E/E/D/-/-/- | 3x Titanite Shard | 640 |
Retainer's Short Sword +4 | 59/72/0/0/0 | E/E/D/-/-/- | 1x Large Titanite Shard | 850 |
Retainer's Short Sword +5 | 61/75/0/0/0 | E/E/D/-/-/- | 2x Large Titanite Shard | 960 |
Retainer's Short Sword +6 | 63/78/0/0/0 | E/E/D/-/-/- | 3x Large Titanite Shard | 1,070 |
Retainer's Short Sword +7 | 64/81/0/0/0 | E/E/D/-/-/- | 1x Titanite Chunk | 1,280 |
Retainer's Short Sword +8 | 66/84/0/0/0 | E/E/D/-/-/- | 2x Titanite Chunk | 1,390 |
Retainer's Short Sword +9 | 68/87/0/0/0 | E/E/D/-/-/- | 3x Titanite Chunk | 1,490 |
Retainer's Short Sword +10 | 70/90/0/0/0 | E/E/D/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Retainer's Short Sword +0 | 38/100/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +1 | 39/105/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +2 | 40/110/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +3 | 41/116/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +4 | 43/120/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +5 | 44/126/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +6 | 45/131/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +7 | 46/136/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +8 | 47/141/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +9 | 49/146/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
Magic Retainer's Short Sword +10 | 50/151/0/0/0 | 0/0 | E/E/D/-/-/- | 43.3/43.3/28.3/28.3/18.3 | 13.3/13.3/13.3/13.3 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Retainer's Short Sword +0 | 38/43/33/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +1 | 39/45/34/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +2 | 40/47/36/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +3 | 42/50/37/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +4 | 43/52/39/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +5 | 44/54/41/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +6 | 45/56/42/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +7 | 47/58/44/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +8 | 48/60/46/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +9 | 49/63/47/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Retainer's Short Sword +10 | 50/65/49/0/0 | 0/0 | E/E/D/D/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Retainer's Short Sword +0 | 38/43/0/33/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +1 | 39/45/0/34/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +2 | 40/47/0/36/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +3 | 42/50/0/37/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +4 | 43/52/0/39/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +5 | 44/54/0/41/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +6 | 45/56/0/42/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +7 | 47/58/0/44/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +8 | 48/60/0/46/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +9 | 49/63/0/47/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Retainer's Short Sword +10 | 50/65/0/49/0 | 0/0 | E/E/D/-/D/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Retainer's Short Sword +0 | 38/43/0/0/33 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +1 | 39/45/0/0/34 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +2 | 40/47/0/0/36 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +3 | 42/50/0/0/37 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +4 | 43/52/0/0/39 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +5 | 44/54/0/0/41 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +6 | 45/56/0/0/42 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +7 | 47/58/0/0/44 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +8 | 48/60/0/0/46 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +9 | 49/63/0/0/47 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Retainer's Short Sword +10 | 50/65/0/0/49 | 0/0 | E/E/D/-/-/D | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Retainer's Short Sword +0 | 46/52/0/0/0 | 105/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +1 | 47/54/0/0/0 | 108/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +2 | 49/57/0/0/0 | 110/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +3 | 50/60/0/0/0 | 113/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +4 | 52/62/0/0/0 | 116/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +5 | 53/65/0/0/0 | 118/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +6 | 54/67/0/0/0 | 128/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +7 | 56/70/0/0/0 | 124/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +8 | 57/73/0/0/0 | 126/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +9 | 59/75/0/0/0 | 129/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Retainer's Short Sword +10 | 60/78/0/0/0 | 132/0 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Retainer's Short Sword +0 | 46/52/0/0/0 | 0/105 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +1 | 47/54/0/0/0 | 0/108 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +2 | 49/57/0/0/0 | 0/110 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +3 | 50/60/0/0/0 | 0/113 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +4 | 52/62/0/0/0 | 0/116 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +5 | 53/65/0/0/0 | 0/118 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +6 | 54/67/0/0/0 | 0/128 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +7 | 56/70/0/0/0 | 0/124 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +8 | 57/73/0/0/0 | 0/126 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +9 | 59/75/0/0/0 | 0/129 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Lacerating Retainer's Short Sword +10 | 60/78/0/0/0 | 0/132 | E/E/D/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Retainer's Short Sword +0 | 60/69/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +1 | 62/72/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +2 | 64/75/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +3 | 66/79/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +4 | 68/82/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +5 | 70/86/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +6 | 72/89/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +7 | 74/93/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +8 | 76/96/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +9 | 78/100/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Retainer's Short Sword +10 | 80/103/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Retainer's Short Sword +0 | 53/60/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +1 | 54/63/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +2 | 56/66/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +3 | 58/69/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +4 | 59/72/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +5 | 61/75/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +6 | 63/78/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +7 | 64/81/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +8 | 66/84/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +9 | 68/87/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Retainer's Short Sword +10 | 70/90/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Retainer's Short Sword +0 | 7/9/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +1 | 8/9/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +2 | 8/9/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +3 | 8/10/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +4 | 8/10/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +5 | 9/11/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +6 | 9/11/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +7 | 9/12/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +8 | 9/12/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +9 | 10/13/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Retainer's Short Sword +10 | 10/13/0/0/0 | 0/0 | E/E/E/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Royal Dirk
### In-Game Description
---
*A dagger fashioned from rare geisteel,
boasting an unusually long blade.
Geisteel was a precious alloy created in the
eastern land of Mirrah, its composition long
kept secret from foreign lands.
That is, until Chancellor Wellager was ordered
by King Vendrick to grant the gifted blacksmith
Llewellyn a lifetime contract, whatever the cost,
in order to introduce the rare alloy to Drangleic.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Acquired from Chancellor Wellager after obtaining the Giant's Kinship.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 100/0/0/0/0
(Slash/Thrust) | 0/0 | 140 | 10 | 11/15/0/0
D/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 90 | 2.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | upward slash then downward | fast horizontal slashes |
**Heavy Attack** | wide horizontal slash then thrust | forward thrusts |
**Rolling Attack** | fast forward thrust | fast forward thrust |
**Running Attack** | near-instant horizontal slash | quick downward slash |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Royal Dirk +0 | 100/0/0/0/0 | 0/0 | D/B/-/-/-/- | - | - |
Royal Dirk +1 | 110/0/0/0/0 | 0/0 | D/B/-/-/-/- | 1x Twinkling Titanite | 930 |
Royal Dirk +2 | 120/0/0/0/0 | 0/0 | D/B/-/-/-/- | 2x Twinkling Titanite | 1,160 |
Royal Dirk +3 | 130/0/0/0/0 | 0/0 | D/B/-/-/-/- | 3x Twinkling Titanite | 1,390 |
Royal Dirk +4 | 140/0/0/0/0 | 0/0 | D/B/-/-/-/- | 4x Twinkling Titanite | 1,860 |
Royal Dirk +5 | 150/0/0/0/0 | 0/0 | D/B/-/-/-/- | 5x Twinkling Titanite | 2,090 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Royal Dirk +0 | 70/70/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Royal Dirk +1 | 77/77/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Royal Dirk +2 | 84/84/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Royal Dirk +3 | 91/91/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Royal Dirk +4 | 98/98/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Royal Dirk +5 | 105/105/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Royal Dirk +0 | 70/0/70/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Royal Dirk +1 | 77/0/77/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Royal Dirk +2 | 84/0/84/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Royal Dirk +3 | 91/0/91/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Royal Dirk +4 | 98/0/98/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Royal Dirk +5 | 105/0/105/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Royal Dirk +0 | 70/0/0/70/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Royal Dirk +1 | 77/0/0/77/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Royal Dirk +2 | 84/0/0/84/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Royal Dirk +3 | 91/0/0/91/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Royal Dirk +4 | 98/0/0/98/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Royal Dirk +5 | 105/0/0/105/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Royal Dirk +0 | 70/0/0/0/70 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Royal Dirk +1 | 77/0/0/0/77 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Royal Dirk +2 | 84/0/0/0/84 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Royal Dirk +3 | 91/0/0/0/91 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Royal Dirk +4 | 98/0/0/0/98 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Royal Dirk +5 | 105/0/0/0/105 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Royal Dirk +0 | 70/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Royal Dirk +1 | 77/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Royal Dirk +2 | 84/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Royal Dirk +3 | 91/0/0/0/0 | 128/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Royal Dirk +4 | 98/0/0/0/0 | 134/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Royal Dirk +5 | 105/0/0/0/0 | 140/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Royal Dirk +0 | 70/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Royal Dirk +1 | 77/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Royal Dirk +2 | 84/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Royal Dirk +3 | 91/0/0/0/0 | 0/128 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Royal Dirk +4 | 98/0/0/0/0 | 0/134 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Royal Dirk +5 | 105/0/0/0/0 | 0/140 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Royal Dirk +0 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Royal Dirk +1 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Royal Dirk +2 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Royal Dirk +3 | 149/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Royal Dirk +4 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Royal Dirk +5 | 171/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Royal Dirk +0 | 100/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Royal Dirk +1 | 110/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Royal Dirk +2 | 120/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Royal Dirk +3 | 130/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Royal Dirk +4 | 140/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Royal Dirk +5 | 150/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Royal Dirk +0 | 50/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Royal Dirk +1 | 55/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Royal Dirk +2 | 60/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Royal Dirk +3 | 65/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Royal Dirk +4 | 70/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Royal Dirk +5 | 75/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Shadow Dagger
### In-Game Description
---
*Dagger used by those who lurk in the shadows.
Formed by bending a sword into the
shape of a dagger.
In Mirrah, the land of knights, there exists
an order of shadow knights who carry out
assassinations in the cover of darkness.
Those who fled even the order of shadow
knights had rejected all forms of honor,
and resorted to unseemly mercenary work.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Suspicious Shadow drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 60/0/0/0/0
(Slash/Thrust) | 0/0 | 130 | 10 | 4/16/0/0
C/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 20 | 60 | 1.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick horizontal swipes |
**Heavy Attacks** | quick pokes | extending thrusts |
**Rolling Attack** | poke | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Shadow Dagger +0 | 60/0/0/0/0 | 0/0 | C/D/-/-/-/- | - | - |
Shadow Dagger +1 | 66/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Shard | 430 |
Shadow Dagger +2 | 72/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Shard | 540 |
Shadow Dagger +3 | 78/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Shard | 640 |
Shadow Dagger +4 | 84/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 850 |
Shadow Dagger +5 | 90/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 960 |
Shadow Dagger +6 | 96/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Shadow Dagger +7 | 102/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,280 |
Shadow Dagger +8 | 108/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,390 |
Shadow Dagger +9 | 114/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,490 |
Shadow Dagger +10 | 120/0/0/0/0 | 0/0 | B/D/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Shadow Dagger +0 | 42/42/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +1 | 46/46/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +2 | 50/50/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +3 | 54/54/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +4 | 58/58/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +5 | 63/63/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +6 | 67/67/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +7 | 71/71/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +8 | 75/75/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +9 | 79/79/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Shadow Dagger +10 | 84/84/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Shadow Dagger +0 | 42/0/42/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +1 | 46/0/46/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +2 | 50/0/50/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +3 | 54/0/54/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +4 | 58/0/58/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +5 | 63/0/63/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +6 | 67/0/67/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +7 | 71/0/71/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +8 | 75/0/75/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +9 | 79/0/79/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Shadow Dagger +10 | 84/0/84/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Shadow Dagger +0 | 42/0/0/42/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +1 | 46/0/0/46/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +2 | 50/0/0/50/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +3 | 54/0/0/54/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +4 | 58/0/0/58/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +5 | 63/0/0/63/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +6 | 67/0/0/67/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +7 | 71/0/0/71/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +8 | 75/0/0/75/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +9 | 79/0/0/79/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Shadow Dagger +10 | 84/0/0/84/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Shadow Dagger +0 | 42/0/0/0/42 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +1 | 46/0/0/0/46 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +2 | 50/0/0/0/50 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +3 | 54/0/0/0/54 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +4 | 58/0/0/0/58 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +5 | 63/0/0/0/63 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +6 | 67/0/0/0/67 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +7 | 71/0/0/0/71 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +8 | 75/0/0/0/75 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +9 | 79/0/0/0/79 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Shadow Dagger +10 | 84/0/0/0/84 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Shadow Dagger +0 | 42/0/0/0/0 | 112/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +1 | 46/0/0/0/0 | 114/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +2 | 50/0/0/0/0 | 117/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +3 | 54/0/0/0/0 | 120/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +4 | 58/0/0/0/0 | 123/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +5 | 63/0/0/0/0 | 126/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +6 | 67/0/0/0/0 | 128/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +7 | 71/0/0/0/0 | 131/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +8 | 75/0/0/0/0 | 134/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +9 | 79/0/0/0/0 | 137/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Shadow Dagger +10 | 84/0/0/0/0 | 140/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Shadow Dagger +0 | 42/0/0/0/0 | 0/112 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +1 | 46/0/0/0/0 | 0/114 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +2 | 50/0/0/0/0 | 0/117 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +3 | 54/0/0/0/0 | 0/120 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +4 | 58/0/0/0/0 | 0/123 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +5 | 63/0/0/0/0 | 0/126 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +6 | 67/0/0/0/0 | 0/128 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +7 | 71/0/0/0/0 | 0/131 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +8 | 75/0/0/0/0 | 0/134 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +9 | 79/0/0/0/0 | 0/137 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Shadow Dagger +10 | 84/0/0/0/0 | 0/140 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Shadow Dagger +0 | 69/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +1 | 75/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +2 | 82/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +3 | 89/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +4 | 96/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +5 | 103/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +6 | 110/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +7 | 117/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +8 | 124/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +9 | 131/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Shadow Dagger +10 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Shadow Dagger +0 | 60/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +1 | 66/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +2 | 72/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +3 | 78/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +4 | 84/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +5 | 90/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +6 | 96/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +7 | 102/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +8 | 108/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +9 | 114/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Shadow Dagger +10 | 120/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Shadow Dagger +0 | 30/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +1 | 33/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +2 | 36/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +3 | 39/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +4 | 42/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +5 | 45/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +6 | 48/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +7 | 51/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +8 | 54/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +9 | 57/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Shadow Dagger +10 | 60/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Thief Dagger
### In-Game Description
---
*Dagger with a crooked tip.
A common accessory of thieves,
shoddily crafted and without much bite.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Rogue (Dual Daggers) drop - rare .
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 72/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 10 | 2/7/0/0
E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 30 | 0.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick horizontal swipes |
**Heavy Attacks** | strong diagonal swipes | downward then upward swipes |
**Rolling Attack** | upward swipe | downward diagonal swipe |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Thief Dagger +0 | 79/0/0/0/0 | 0/0 | E/-/-/-/-/- | - | - |
Thief Dagger +1 | 86/0/0/0/0 | 0/0 | E/-/-/-/-/- | 1x Titanite Shard | 430 |
Thief Dagger +2 | 94/0/0/0/0 | 0/0 | E/-/-/-/-/- | 2x Titanite Shard | 540 |
Thief Dagger +3 | 102/0/0/0/0 | 0/0 | E/-/-/-/-/- | 3x Titanite Shard | 640 |
Thief Dagger +4 | 110/0/0/0/0 | 0/0 | E/-/-/-/-/- | 1x Large Titanite Shard | 850 |
Thief Dagger +5 | 118/0/0/0/0 | 0/0 | E/-/-/-/-/- | 2x Large Titanite Shard | 960 |
Thief Dagger +6 | 126/0/0/0/0 | 0/0 | E/-/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Thief Dagger +7 | 134/0/0/0/0 | 0/0 | E/-/-/-/-/- | 1x Titanite Chunk | 1,280 |
Thief Dagger +8 | 142/0/0/0/0 | 0/0 | E/-/-/-/-/- | 2x Titanite Chunk | 1,390 |
Thief Dagger +9 | 150/0/0/0/0 | 0/0 | E/-/-/-/-/- | 3x Titanite Chunk | 1,490 |
Thief Dagger +10 | 158/0/0/0/0 | 0/0 | E/-/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Thief Dagger +0 | 55/55/0/0/0 | 0/0 | E/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +1 | 60/60/0/0/0 | 0/0 | E/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +2 | 66/66/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +3 | 71/71/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +4 | 77/77/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +5 | 82/82/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +6 | 88/88/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +7 | 94/94/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +8 | 99/99/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +9 | 105/105/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Thief Dagger +10 | 110/110/0/0/0 | 0/0 | E/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Thief Dagger +0 | 55/0/55/0/0 | 0/0 | E/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +1 | 60/0/60/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +2 | 66/0/66/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +3 | 71/0/71/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +4 | 77/0/77/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +5 | 82/0/82/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +6 | 88/0/88/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +7 | 94/0/94/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +8 | 99/0/99/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +9 | 105/0/105/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Thief Dagger +10 | 110/0/110/0/0 | 0/0 | E/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Thief Dagger +0 | 55/0/0/55/0 | 0/0 | E/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +1 | 60/0/0/60/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +2 | 66/0/0/66/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +3 | 71/0/0/71/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +4 | 77/0/0/77/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +5 | 82/0/0/82/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +6 | 88/0/0/88/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +7 | 94/0/0/94/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +8 | 99/0/0/99/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +9 | 105/0/0/105/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Thief Dagger +10 | 110/0/0/110/0 | 0/0 | E/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Thief Dagger +0 | 55/0/0/0/55 | 0/0 | E/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +1 | 60/0/0/0/60 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +2 | 66/0/0/0/66 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +3 | 71/0/0/0/71 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +4 | 77/0/0/0/77 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +5 | 82/0/0/0/82 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +6 | 88/0/0/0/88 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +7 | 94/0/0/0/94 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +8 | 99/0/0/0/99 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +9 | 105/0/0/0/105 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Thief Dagger +10 | 110/0/0/0/110 | 0/0 | E/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Thief Dagger +0 | 55/0/0/0/0 | 112/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +1 | 60/0/0/0/0 | 114/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +2 | 66/0/0/0/0 | 117/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +3 | 71/0/0/0/0 | 120/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +4 | 77/0/0/0/0 | 123/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +5 | 82/0/0/0/0 | 126/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +6 | 88/0/0/0/0 | 128/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +7 | 94/0/0/0/0 | 131/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +8 | 99/0/0/0/0 | 134/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +9 | 105/0/0/0/0 | 137/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Thief Dagger +10 | 110/0/0/0/0 | 140/0 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Thief Dagger +0 | 55/0/0/0/0 | 0/112 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +1 | 60/0/0/0/0 | 0/114 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +2 | 66/0/0/0/0 | 0/117 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +3 | 71/0/0/0/0 | 0/120 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +4 | 77/0/0/0/0 | 0/123 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +5 | 82/0/0/0/0 | 0/126 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +6 | 88/0/0/0/0 | 0/128 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +7 | 94/0/0/0/0 | 0/131 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +8 | 99/0/0/0/0 | 0/134 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +9 | 105/0/0/0/0 | 0/137 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Thief Dagger +10 | 110/0/0/0/0 | 0/140 | E/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Thief Dagger +0 | 90/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +1 | 99/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +2 | 109/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +3 | 118/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +4 | 127/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +5 | 136/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +6 | 145/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +7 | 154/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +8 | 163/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +9 | 172/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Thief Dagger +10 | 181/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Thief Dagger +0 | 79/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +1 | 86/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +2 | 94/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +3 | 102/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +4 | 110/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +5 | 118/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +6 | 126/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +7 | 134/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +8 | 142/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +9 | 150/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Thief Dagger +10 | 158/0/0/0/0 | 0/0 | E/-/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Thief Dagger +0 | 39/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +1 | 43/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +2 | 47/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +3 | 51/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +4 | 55/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +5 | 59/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +6 | 63/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +7 | 67/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +8 | 71/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +9 | 75/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Thief Dagger +10 | 79/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Umbral Dagger
### In-Game Description
---
*A sharp dagger.*
*Crafted to facilitate assassinations
with a focused backstab.
One true strike with this blade,
and your work will be done.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Fume Sorcerer drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 53/0/0/0/0
(Slash/Thrust) | 0/0 | 130 | 10 | 12/20/0/0
-/S/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 30 | 2.0 | Yes/Yes |
### Move Set
---
Has the move set of Mytha's Bent Blade (thrusting heavy attacks) but with the slashing two-handed roll attack of the Bandit's Knife.
### Notes
---
- Does relatively low damage, but very powerful back-stabs.
- Cannot be infused.
### Upgrades
---
FoldUnfold Upgrades Basic |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Umbral Dagger +0 | 53/0/0/0/0 | 0/0 | -/S/-/-/-/- | - | - |
Umbral Dagger +1 | 56/0/0/0/0 | 0/0 | -/S/-/-/-/- | 1x Twinkling Titanite | 1,200 |
Umbral Dagger +2 | 59/0/0/0/0 | 0/0 | -/S/-/-/-/- | 2x Twinkling Titanite | 1,500 |
Umbral Dagger +3 | 63/0/0/0/0 | 0/0 | -/S/-/-/-/- | 3x Twinkling Titanite | 1,800 |
Umbral Dagger +4 | 66/0/0/0/0 | 0/0 | -/S/-/-/-/- | 4x Twinkling Titanite | 2,400 |
Umbral Dagger +5 | 70/0/0/0/0 | 0/0 | -/S/-/-/-/- | 5x Twinkling Titanite | 2,700 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |