Great Hammers

Archdrake Mace

In-Game Description


A mace normally issued to clerics
of the Archdrake sect of Lindelt.

The land of Lindelt is governed by
stringent laws, and those who dare defy
them are punished without mercy.

It is often the sinful who seek piety,
spurred only by a selfish desire for salvation.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
125/0/0/0/0

(Strike/Thrust)
0/0 100 60 202/16/0/0

B/D/-/-/-/-
45/10/30/30/40 15/15/15/15 30 60 6.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Archdrake Mace +0 125/0/0/0/0 0/0 B/D/-/-/-/- - -
Archdrake Mace +1 137/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Shard 550
Archdrake Mace +2 150/0/0/0/0 0/0 B/D/-/-/-/- 2x Titanite Shard 690
Archdrake Mace +3 162/0/0/0/0 0/0 B/D/-/-/-/- 3x Titanite Shard 830
Archdrake Mace +4 175/0/0/0/0 0/0 B/D/-/-/-/- 1x Large Titanite Shard 1,100
Archdrake Mace +5 187/0/0/0/0 0/0 B/D/-/-/-/- 2x Large Titanite Shard 1,240
Archdrake Mace +6 200/0/0/0/0 0/0 B/D/-/-/-/- 3x Large Titanite Shard 1,380
Archdrake Mace +7 212/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Chunk 1,650
Archdrake Mace +8 225/0/0/0/0 0/0 B/D/-/-/-/- 2x Titanite Chunk 1,730
Archdrake Mace +9 237/0/0/0/0 0/0 B/D/-/-/-/- 3x Titanite Chunk 1,980
Archdrake Mace +10 250/0/0/0/0 0/0 A/D/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Archdrake Mace +0 87/87/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +1 96/96/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +2 105/105/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +3 113/113/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +4 122/122/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +5 131/131/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +6 140/140/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +7 148/148/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +8 157/157/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +9 166/166/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +10 175/175/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Archdrake Mace +0 87/0/87/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +1 96/0/96/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +2 105/0/105/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +3 113/0/113/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +4 122/0/122/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +5 131/0/131/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +6 140/0/140/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +7 148/0/148/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +8 157/0/157/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +9 166/0/166/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +10 175/0/175/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Archdrake Mace +0 87/0/0/87/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +1 96/0/0/96/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +2 105/0/0/105/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +3 113/0/0/113/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +4 122/0/0/122/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +5 131/0/0/131/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +6 140/0/0/140/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +7 148/0/0/148/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +8 157/0/0/157/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +9 166/0/0/166/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +10 175/0/0/175/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Archdrake Mace +0 87/0/0/0/87 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +1 96/0/0/0/96 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +2 105/0/0/0/105 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +3 113/0/0/0/113 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +4 122/0/0/0/122 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +5 131/0/0/0/131 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +6 140/0/0/0/140 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +7 148/0/0/0/148 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +8 157/0/0/0/157 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +9 166/0/0/0/166 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +10 175/0/0/0/175 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Archdrake Mace +0 87/0/0/0/0 112/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +1 96/0/0/0/0 114/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +2 105/0/0/0/0 117/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +3 113/0/0/0/0 120/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +4 122/0/0/0/0 123/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +5 131/0/0/0/0 126/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +6 140/0/0/0/0 128/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +7 148/0/0/0/0 131/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +8 157/0/0/0/0 134/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +9 166/0/0/0/0 137/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +10 175/0/0/0/0 140/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Archdrake Mace +0 143/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +1 158/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +2 172/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +3 186/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +4 201/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +5 215/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +6 230/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +7 244/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +8 258/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +9 273/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +10 287/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Archdrake Mace +0 125/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +1 137/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +2 150/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +3 162/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +4 175/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +5 187/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +6 200/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +7 212/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +8 225/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +9 237/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +10 250/0/0/0/0 0/0 D/E/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Archdrake Mace +0 62/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +1 68/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +2 75/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +3 81/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +4 87/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +5 93/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +6 100/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +7 106/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +8 112/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +9 118/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +10 125/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 30 Strength and 24 Dexterity is required. 2. When two-handing this weapon, only 10 Strength is required.

Demon's Great Hammer

In-Game Description


Great hammer made of unknown materials.
Perhaps it is stone, or even wood.

The origins of its name are unclear.
Its tremendous weight suggests that it
was never intended for humans.
Perhaps it was an offering to the
demons that appear in legend.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
300/0/0/0/0

(Strike)
0/0 100 60 502/8/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 26.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Demon's Great Hammer +0 300/0/0/0/0 B/-/-/- - -
Demon's Great Hammer +1 330/0/0/0/0 B/-/-/- 1x Twinkling Titanite 1,200
Demon's Great Hammer +2 360/0/0/0/0 B/-/-/- 2x Twinkling Titanite 1,500
Demon's Great Hammer +3 390/0/0/0/0 A/-/-/- 3x Twinkling Titanite 1,800
Demon's Great Hammer +4 420/0/0/0/0 A/-/-/- 4x Twinkling Titanite 2,400
Demon's Great Hammer +5 450/0/0/0/0 A/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Demon's Great Hammer +0 210/210/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +1 231/231/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +2 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +3 273/273/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +4 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +5 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Demon's Great Hammer +0 210/0/210/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +1 231/0/231/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +2 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +3 273/0/273/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +4 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +5 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Demon's Great Hammer +0 210/0/0/210/0 0/0 B/-/-/-/C/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +1 231/0/0/231/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +2 252/0/0/252/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +3 273/0/0/273/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +4 294/0/0/294/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +5 315/0/0/315/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Demon's Great Hammer +0 210/0/0/0/210 0/0 B/-/-/-/-/C 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +1 231/0/0/0/231 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +2 252/0/0/0/252 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +3 273/0/0/0/273 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +4 294/0/0/0/294 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +5 315/0/0/0/315 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Demon's Great Hammer +0 210/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +1 231/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +2 252/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +3 273/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +4 294/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +5 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Demon's Great Hammer +0 345/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +1 379/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +2 414/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +3 448/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +4 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +5 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Demon's Great Hammer +0 300/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +1 330/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +2 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +3 390/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +4 420/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +5 450/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Demon's Great Hammer +0 150/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +1 165/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +2 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +3 195/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +4 210/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +5 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 75 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.

Dragon Tooth

In-Game Description


A giant dragon tooth used as a great hammer.
As solid as a boulder, this tooth is said
to be taken from a dragon, but the truth
of this claim is unclear.

What is certain is that it bears some mystical
power, and its wielder gains resistance to
magic and fire.

Effect: resistance to magic and fire

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
313/0/0/0/0

(Strike)
0/0 100 60 502/10/0/0

D/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragon Tooth +0 313/0/0/0/0 0/0 D/-/-/-/-/- - -
Dragon Tooth +1 344/0/0/0/0 0/0 C/-/-/-/-/- 1x Twinkling Titanite 1,560
Dragon Tooth +2 375/0/0/0/0 0/0 B/-/-/-/-/- 2x Twinkling Titanite 1,950
Dragon Tooth +3 407/0/0/0/0 0/0 B/-/-/-/-/- 3x Twinkling Titanite 2,330
Dragon Tooth +4 438/0/0/0/0 0/0 B/-/-/-/-/- 4x Twinkling Titanite 3,110
Dragon Tooth +5 470/0/0/0/0 0/0 A/-/-/-/-/- 5x Twinkling Titanite 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dragon Tooth +0 219/219/0/0/0 0/0 D/-/C/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +1 241/241/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +2 263/263/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +3 285/285/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +4 307/307/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +5 329/329/0/0/0 0/0 B/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dragon Tooth +0 219/0/219/0/0 0/0 D/-/-/C/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +1 241/0/241/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +2 263/0/263/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +3 285/0/285/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +4 307/0/307/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +5 329/0/329/0/0 0/0 B/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dragon Tooth +0 219/0/0/219/0 0/0 D/-/-/-/C/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +1 241/0/0/241/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +2 263/0/0/263/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +3 285/0/0/285/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +4 307/0/0/307/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +5 329/0/0/329/0 0/0 B/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dragon Tooth +0 219/0/0/0/219 0/0 D/-/-/-/-/C 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +1 241/0/0/0/241 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +2 263/0/0/0/263 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +3 285/0/0/0/285 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +4 307/0/0/0/307 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +5 329/0/0/0/329 0/0 B/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dragon Tooth +0 219/0/0/0/0 112/0 D/-/-/-/-/- 42.9/17.9/37.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +1 241/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +2 263/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +3 285/0/0/0/0 128/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +4 307/0/0/0/0 134/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +5 329/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dragon Tooth +0 359/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +1 396/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +2 432/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +3 468/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +4 504/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +5 540/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dragon Tooth +0 313/0/0/0/0 0/0 E/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +1 344/0/0/0/0 0/0 E/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +2 375/0/0/0/0 0/0 E/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +3 407/0/0/0/0 0/0 D/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +4 438/0/0/0/0 0/0 D/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +5 470/0/0/0/0 0/0 D/-/C/-/-/- 45/20/40/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dragon Tooth +0 156/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +1 172/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +2 187/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +3 203/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +4 219/0/0/0/0 0/0 C/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +5 235/0/0/0/0 0/0 C/-/-/-/-/- 45/20/40/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

I'm pretty sure that Belfry Luna also has a Dragon Tooth (at least in Scholar of the First Sin).

—~~~~

Footnotes 1. To Power Stance this weapon, only 75 Strength and 15 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.

Drakekeeper's Great Hammer

In-Game Description


An extremely sturdy pitch-black great hammer.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
225/0/0/0/0

(Strike)
0/0 100 60 502/10/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 90 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Great Hammer +0 225/0/0/0/0 0/0 B/-/-/-/-/- - -
Drakekeeper's Great Hammer +1 247/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Drakekeeper's Great Hammer +2 270/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 690
Drakekeeper's Great Hammer +3 292/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 830
Drakekeeper's Great Hammer +4 315/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 1,100
Drakekeeper's Great Hammer +5 337/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 1,240
Drakekeeper's Great Hammer +6 360/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,380
Drakekeeper's Great Hammer +7 382/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Drakekeeper's Great Hammer +8 405/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,730
Drakekeeper's Great Hammer +9 427/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,980
Drakekeeper's Great Hammer +10 450/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Great Hammer +0 157/157/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +1 173/173/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +2 189/189/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +3 204/204/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +4 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +5 236/236/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +6 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +7 267/267/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +8 283/283/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +9 299/299/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +10 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Great Hammer +0 157/0/157/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +1 173/0/173/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +2 189/0/189/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +3 204/0/204/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +4 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +5 236/0/236/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +6 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +7 267/0/267/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +8 283/0/283/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +9 299/0/299/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +10 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Great Hammer +0 157/0/0/157/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +1 173/0/0/173/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +2 189/0/0/189/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +3 204/0/0/204/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +4 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +5 236/0/0/236/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +6 252/0/0/252/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +7 267/0/0/267/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +8 283/0/0/283/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +9 299/0/0/299/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +10 315/0/0/315/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Great Hammer +0 157/0/0/0/157 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +1 173/0/0/0/173 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +2 189/0/0/0/189 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +3 204/0/0/0/204 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +4 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +5 236/0/0/0/236 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +6 252/0/0/0/252 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +7 267/0/0/0/267 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +8 283/0/0/0/283 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +9 299/0/0/0/299 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +10 315/0/0/0/315 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Great Hammer +0 157/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +1 173/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +2 189/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +3 204/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +4 220/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +5 236/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +6 252/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +7 267/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +8 283/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +9 299/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +10 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Great Hammer +0 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +1 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +2 310/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +3 336/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +4 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +5 388/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +6 414/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +7 439/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +8 465/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +9 491/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +10 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Great Hammer +0 225/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +1 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +2 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +3 292/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +4 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +5 337/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +6 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +7 382/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +8 405/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +9 427/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +10 450/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Great Hammer +0 112/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +1 123/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +2 135/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +3 146/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +4 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +5 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +6 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +7 191/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +8 202/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +9 213/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +10 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 75 Strength and 15 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.

Drakekeeper's Warpick

In-Game Description


An extremely sturdy pitch-black war hammer.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
210/0/0/0/0

(Strike)
0/0 100 35 402/14/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 90 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal swing overhead swing followed by horizontal swing
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Warpick +0 210/0/0/0/0 0/0 B/-/-/-/-/- - -
Drakekeeper's Warpick +1 231/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 570
Drakekeeper's Warpick +2 252/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 710
Drakekeeper's Warpick +3 273/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 850
Drakekeeper's Warpick +4 294/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 1,130
Drakekeeper's Warpick +5 315/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 1,270
Drakekeeper's Warpick +6 336/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,410
Drakekeeper's Warpick +7 357/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,690
Drakekeeper's Warpick +8 378/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,830
Drakekeeper's Warpick +9 399/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,970
Drakekeeper's Warpick +10 420/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Warpick +0 147/147/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +1 161/161/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +2 176/176/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +3 191/191/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +4 205/205/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +5 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +6 235/235/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +7 249/249/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +8 264/264/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +9 279/279/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +10 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Warpick +0 147/0/147/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +1 161/0/161/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +2 176/0/176/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +3 191/0/191/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +4 205/0/205/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +5 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +6 235/0/235/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +7 249/0/249/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +8 264/0/264/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +9 279/0/279/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +10 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Warpick +0 147/0/0/147/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +1 161/0/0/161/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +2 176/0/0/176/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +3 191/0/0/191/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +4 205/0/0/205/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +5 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +6 235/0/0/235/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +7 249/0/0/249/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +8 264/0/0/264/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +9 279/0/0/279/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +10 294/0/0/294/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Warpick +0 147/0/0/0/147 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +1 161/0/0/0/161 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +2 176/0/0/0/176 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +3 191/0/0/0/191 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +4 205/0/0/0/205 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +5 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +6 235/0/0/0/235 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +7 249/0/0/0/249 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +8 264/0/0/0/264 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +9 279/0/0/0/279 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +10 294/0/0/0/294 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Warpick +0 147/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +1 161/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +2 176/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +3 191/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +4 205/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +5 220/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +6 235/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +7 249/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +8 264/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +9 279/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +10 294/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Warpick +0 147/0/0/0/0 0/112 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +1 161/0/0/0/0 0/114 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +2 176/0/0/0/0 0/117 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +3 191/0/0/0/0 0/120 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +4 205/0/0/0/0 0/123 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +5 220/0/0/0/0 0/126 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +6 235/0/0/0/0 0/128 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +7 249/0/0/0/0 0/131 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +8 264/0/0/0/0 0/134 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +9 279/0/0/0/0 0/137 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +10 294/0/0/0/0 0/140 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Warpick +0 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +1 265/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +2 289/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +3 313/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +4 338/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +5 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +6 386/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +7 410/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +8 434/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +9 458/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +10 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Warpick +0 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +1 231/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +2 252/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +3 273/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +4 294/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +5 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +6 336/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +7 357/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +8 378/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +9 399/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +10 420/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Warpick +0 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +1 115/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +2 126/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +3 136/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +4 147/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +5 157/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +6 168/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +7 178/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +8 189/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +9 199/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +10 210/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 21 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.

Giant Warrior Club

In-Game Description


Club of the Giants that besieged Drangleic.
Nothing more than a boulder bound to a
tree, but a very powerful, if primitive, weapon.

King Vendrick, in adherence to Queen
Nashandra's counsel, led his armies north
in an effort to subjugate the Giants, and
claim their powerful souls for his own.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
260/0/0/0/0

(Strike)
0/0 100 60 602/6/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 50 30.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack slow downward smash twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Giant Warrior Club +0 260/0/0/0/0 0/0 C/-/-/-/-/- - -
Giant Warrior Club +1 286/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Giant Warrior Club +2 312/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Giant Warrior Club +3 338/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Giant Warrior Club +4 364/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Giant Warrior Club +5 390/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Giant Warrior Club +6 416/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Giant Warrior Club +7 442/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Giant Warrior Club +8 468/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,730
Giant Warrior Club +9 494/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,980
Giant Warrior Club +10 520/0/0/0/0 0/0 A(95%)/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Giant Warrior Club +0 182/182/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +1 200/200/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +2 218/218/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +3 236/236/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +4 254/254/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +5 273/273/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +6 291/291/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +7 309/309/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +8 327/327/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +9 345/345/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +10 364/364/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Giant Warrior Club +0 182/0/182/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +1 200/0/200/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +2 218/0/218/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +3 236/0/236/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +4 254/0/254/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +5 273/0/273/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +6 291/0/291/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +7 309/0/309/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +8 327/0/327/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +9 345/0/345/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +10 364/0/364/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Giant Warrior Club +0 182/0/0/182/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +1 200/0/0/200/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +2 218/0/0/218/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +3 236/0/0/236/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +4 254/0/0/254/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +5 273/0/0/273/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +6 291/0/0/291/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +7 309/0/0/309/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +8 327/0/0/327/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +9 345/0/0/345/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +10 364/0/0/364/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Giant Warrior Club +0 182/0/0/0/182 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +1 200/0/0/0/200 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +2 218/0/0/0/218 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +3 236/0/0/0/236 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +4 254/0/0/0/254 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +5 273/0/0/0/273 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +6 291/0/0/0/291 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +7 309/0/0/0/309 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +8 327/0/0/0/327 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +9 345/0/0/0/345 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +10 364/0/0/0/364 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Giant Warrior Club +0 182/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +1 200/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +2 218/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +3 236/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +4 254/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +5 273/0/0/0/0 126/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +6 291/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +7 309/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +8 327/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +9 345/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +10 364/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Giant Warrior Club +0 299/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +1 328/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +2 358/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +3 388/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +4 418/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +5 448/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +6 478/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +7 508/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +8 538/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +9 568/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +10 598/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Giant Warrior Club +0 260/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +1 286/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +2 312/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +3 338/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +4 364/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +5 390/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +6 416/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +7 442/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +8 468/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +9 494/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +10 520/0/0/0/0 0/0 D/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Giant Warrior Club +0 130/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +1 143/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +2 156/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +3 169/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +4 182/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +5 195/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +6 208/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +7 221/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +8 234/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +9 247/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +10 260/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 90 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 30 Strength is required.

Great Club

In-Game Description


A giant wooden club made from the
branches of a towering tree.

Designed to smash foes. Simple but
terribly effective against common shields.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
210/0/0/0/0

(Strike)
0/0 100 60 282/4/0/0

B/-/-/-/-/-
45/10/30/30/40 25/25/25/25 30 70 15.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Club +0 210/0/0/0/0 0/0 B/-/-/-/- - -
Great Club +1 231/0/0/0/0 0/0 B/-/-/-/- 1x Titanite Shard 750
Great Club +2 252/0/0/0/0 0/0 A/-/-/-/- 2x Titanite Shard 930
Great Club +3 273/0/0/0/0 0/0 A/-/-/-/- 3x Titanite Shard 1,120
Great Club +4 294/0/0/0/0 0/0 A/-/-/-/- 1x Large Titanite Shard 1,490
Great Club +5 315/0/0/0/0 0/0 A/-/-/-/- 2x Large Titanite Shard 1,680
Great Club +6 336/0/0/0/0 0/0 A/-/-/-/- 3x Large Titanite Shard 1,860
Great Club +7 357/0/0/0/0 0/0 A/-/-/-/- 1x Titanite Chunk 2,230
Great Club +8 378/0/0/0/0 0/0 A/-/-/-/- 2x Titanite Chunk 2,420
Great Club +9 399/0/0/0/0 0/0 A/-/-/-/- 3x Titanite Chunk 2,600
Great Club +10 420/0/0/0/0 0/0 A(95%)/-/-/-/- 1x Titanite Slab 2,970

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Club +0 147/147/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +1 161/161/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +2 176/176/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +3 191/191/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +4 205/205/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +5 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +6 235/235/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +7 249/249/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +8 264/264/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +9 279/279/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +10 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Club +0 147/0/147/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +1 161/0/161/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +2 176/0/176/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +3 191/0/191/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +4 205/0/205/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +5 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +6 235/0/235/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +7 249/0/249/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +8 264/0/264/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +9 279/0/279/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +10 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Club +0 147/0/0/147/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +1 161/0/0/161/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +2 176/0/0/176/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +3 191/0/0/191/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +4 205/0/0/205/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +5 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +6 235/0/0/235/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +7 249/0/0/249/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +8 264/0/0/264/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +9 279/0/0/279/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +10 294/0/0/294/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Club +0 147/0/0/0/147 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +1 161/0/0/0/161 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +2 176/0/0/0/176 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +3 191/0/0/0/191 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +4 205/0/0/0/205 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +5 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +6 235/0/0/0/235 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +7 249/0/0/0/249 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +8 264/0/0/0/264 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +9 279/0/0/0/279 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +10 294/0/0/0/294 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Club +0 147/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +1 161/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +2 176/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +3 191/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +4 205/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +5 220/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +6 235/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +7 249/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +8 264/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +9 279/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +10 294/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Club +0 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +1 265/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +2 289/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +3 313/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +4 338/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +5 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +6 386/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +7 410/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +8 434/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +9 458/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +10 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Club +0 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +1 231/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +2 252/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +3 273/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +4 294/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +5 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +6 336/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +7 357/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +8 378/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +9 399/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +10 420/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Club +0 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +1 115/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +2 126/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +3 136/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +4 147/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +5 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +6 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +7 178/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +8 189/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +9 199/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +10 210/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 42 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 14 Strength is required.

Gyrm Great Hammer

In-Game Description


A great hammer used by the nomadic Gyrm.

A makeshift weapon created
from a blacksmith's anvil.
As heavy as it appears.

Crafted rather shoddily, but each hit landed
is certain to inflict serious damage.

Availability


Dark Souls 2 & Scholar of the First Sin:

Gyrm Warrior (Great Hammer) drop - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
225/0/0/0/0

(Strike)
0/0 100 60 402/4/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 80 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack short ranged downward smashes horizontal swing followed by overhead pancaking smash
Heavy Attack wide sweep twice-hitting spin, followed by overhead smash
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Gyrm Great Hammer +0 225/0/0/0/0 0/0 C/-/-/-/-/- - -
Gyrm Great Hammer +1 247/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Gyrm Great Hammer +2 270/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Gyrm Great Hammer +3 292/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Gyrm Great Hammer +4 315/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Gyrm Great Hammer +5 337/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Gyrm Great Hammer +6 360/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Gyrm Great Hammer +7 382/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Gyrm Great Hammer +8 405/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,790
Gyrm Great Hammer +9 427/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,930
Gyrm Great Hammer +10 450/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Gyrm Great Hammer +0 157/157/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +1 173/173/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +2 189/189/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +3 204/204/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +4 220/220/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +5 236/236/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +6 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +7 267/267/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +8 283/283/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +9 299/299/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +10 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Gyrm Great Hammer +0 157/0/157/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +1 173/0/173/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +2 189/0/189/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +3 204/0/204/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +4 220/0/220/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +5 236/0/236/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +6 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +7 267/0/267/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +8 283/0/283/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +9 299/0/299/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +10 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Gyrm Great Hammer +0 157/0/0/157/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +1 173/0/0/173/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +2 189/0/0/189/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +3 204/0/0/204/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +4 220/0/0/220/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +5 236/0/0/236/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +6 252/0/0/252/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +7 267/0/0/267/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +8 283/0/0/283/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +9 299/0/0/299/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +10 315/0/0/315/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Gyrm Great Hammer +0 157/0/0/0/157 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +1 173/0/0/0/173 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +2 189/0/0/0/189 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +3 204/0/0/0/204 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +4 220/0/0/0/220 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +5 236/0/0/0/236 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +6 252/0/0/0/252 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +7 267/0/0/0/267 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +8 283/0/0/0/283 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +9 299/0/0/0/299 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +10 315/0/0/0/315 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Gyrm Great Hammer +0 157/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +1 173/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +2 189/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +3 204/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +4 220/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +5 236/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +6 252/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +7 267/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +8 283/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +9 299/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +10 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Gyrm Great Hammer +0 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +1 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +2 310/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +3 336/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +4 362/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +5 388/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +6 414/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +7 439/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +8 465/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +9 491/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +10 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Gyrm Great Hammer +0 225/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +1 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +2 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +3 292/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +4 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +5 337/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +6 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +7 382/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +8 405/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +9 427/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +10 450/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Gyrm Great Hammer +0 112/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +1 123/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +2 135/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +3 145/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +4 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +5 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +6 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +7 191/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +8 202/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +9 213/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +10 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.

Iron King Hammer

In-Game Description


Great hammer forged from the soul of
the Old Iron King.
The tip is formed of molten rock.

The corpse of the Old Iron King became
the vessel that bred Ichorous Earth.

The heavy rock tip is formed of cooled
magma, with a still-smoldering core.
Strong attack releases its inner power.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
112/0/50/0/0

(Strike)
0/0 100 60 502/8/0/0

C/D/-/C/-/-
45/10/30/30/40 15/15/15/15 30 80 24.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings, reversing direction
Heavy Attack fiery slow downward smash fiery slow overhead smash
Rolling Attack upward swipe diagonal swing
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Iron King Hammer +0 112/0/50/0/0 0/0 C/D/-/C/-/- - -
Iron King Hammer +1 145/0/76/0/0 0/0 B/D/-/C/-/- 1x Petrified Dragon Bone 1,590
Iron King Hammer +2 179/0/102/0/0 0/0 B/D/-/C/-/- 2x Petrified Dragon Bone 1,990
Iron King Hammer +3 212/0/128/0/0 0/0 A/D/-/C/-/- 3x Petrified Dragon Bone 2,390
Iron King Hammer +4 246/0/154/0/0 0/0 A/D/-/C/-/- 4x Petrified Dragon Bone 3,180
Iron King Hammer +5 280/0/180/0/0 0/0 A/D/-/C/-/- 5x Petrified Dragon Bone 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT and FTH stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Iron King Hammer +0 100/30/45/0/0 0/0 C/D/C/C/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +1 131/45/68/0/0 0/0 C/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +2 161/61/91/0/0 0/0 C/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +3 191/76/115/0/0 0/0 B/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +4 221/92/138/0/0 0/0 B/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +5 252/108/162/0/0 0/0 B/D/B/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base physical damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Iron King Hammer +0 107/0/72/0/0 0/0 C/D/-/C/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +1 139/0/109/0/0 0/0 C/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +2 172/0/146/0/0 0/0 C/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +3 204/0/184/0/0 0/0 B/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +4 236/0/221/0/0 0/0 B/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +5 268/0/259/0/0 0/0 B/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, INT and FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Iron King Hammer +0 100/0/45/30/0 0/0 C/D/-/C/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +1 131/0/68/45/0 0/0 C/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +2 161/0/91/61/0 0/0 C/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +3 191/0/115/76/0 0/0 B/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +4 221/0/138/92/0 0/0 B/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +5 252/0/162/108/0 0/0 B/D/-/B/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Iron King Hammer +0 100/0/45/0/30 0/0 C/D/-/C/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +1 131/0/68/0/45 0/0 C/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +2 161/0/91/0/61 0/0 C/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +3 191/0/115/0/76 0/0 B/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +4 221/0/138/0/92 0/0 B/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +5 252/0/162/0/108 0/0 B/D/-/B/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, INT and FTH stat bonus, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Iron King Hammer +0 100/0/45/0/0 96/0 C/D/-/C/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +1 131/0/68/0/0 100/0 C/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +2 161/0/91/0/0 105/0 C/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +3 191/0/115/0/0 110/0 B/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +4 221/0/138/0/0 115/0 B/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +5 252/0/162/0/0 120/0 B/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Iron King Hammer +0 128/0/57/0/0 0/0 E/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +1 167/0/87/0/0 0/0 E/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +2 206/0/117/0/0 0/0 E/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +3 244/0/147/0/0 0/0 D/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +4 283/0/177/0/0 0/0 D/E/-/C/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +5 322/0/207/0/0 0/0 D/E/-/C/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Iron King Hammer +0 112/0/50/0/0 0/0 E/E/D/E/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +1 145/0/76/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +2 179/0/102/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +3 212/0/128/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +4 146/0/154/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +5 280/0/180/0/0 0/0 D/E/C/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Iron King Hammer +0 56/0/25/0/0 0/0 D/E/-/E/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +1 72/0/38/0/0 0/0 D/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +2 89/0/51/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +3 106/0/64/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +4 123/0/77/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +5 140/0/90/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, at least 75 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.

Large Club

In-Game Description


A large wooden club.

Not an elegant weapon by any means,
but a beastly thing with plenty of weight
to easily break a shielded defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
180/0/0/0/0

(Strike)
0/0 100 60 262/4/0/0

A/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Same as the Great Club.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Large Club +0 180/0/0/0/0 0/0 A/-/-/-/- - -
Large Club +1 198/0/0/0/0 0/0 A/-/-/-/- 1x Titanite Shard 550
Large Club +2 216/0/0/0/0 0/0 S/-/-/-/- 2x Titanite Shard 690
Large Club +3 234/0/0/0/0 0/0 S/-/-/-/- 3x Titanite Shard 830
Large Club +4 252/0/0/0/0 0/0 S/-/-/-/- 1x Large Titanite Shard 1,100
Large Club +5 270/0/0/0/0 0/0 S/-/-/-/- 2x Large Titanite Shard 1,240
Large Club +6 288/0/0/0/0 0/0 S/-/-/-/- 3x Large Titanite Shard 1,380
Large Club +7 306/0/0/0/0 0/0 S/-/-/-/- 1x Titanite Chunk 1,650
Large Club +8 324/0/0/0/0 0/0 S/-/-/-/- 2x Titanite Chunk 1,790
Large Club +9 342/0/0/0/0 0/0 S/-/-/-/- 3x Titanite Chunk 1,930
Large Club +10 360/0/0/0/0 0/0 S(120%)/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Large Club +0 126/126/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +1 138/138/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +2 151/151/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +3 163/163/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +4 176/176/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +5 189/189/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +6 201/201/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +7 214/214/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +8 226/226/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +9 239/239/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +10 252/252/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Large Club +0 126/0/126/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +1 138/0/138/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +2 151/0/151/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +3 163/0/163/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +4 176/0/176/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +5 189/0/189/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +6 201/0/201/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +7 214/0/214/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +8 226/0/226/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +9 239/0/239/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +10 252/0/252/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Large Club +0 126/0/0/126/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +1 138/0/0/138/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +2 151/0/0/151/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +3 163/0/0/163/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +4 176/0/0/176/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +5 189/0/0/189/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +6 201/0/0/201/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +7 214/0/0/214/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +8 226/0/0/226/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +9 239/0/0/239/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +10 252/0/0/252/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Large Club +0 126/0/0/0/126 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +1 138/0/0/0/138 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +2 151/0/0/0/151 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +3 163/0/0/0/163 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +4 176/0/0/0/176 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +5 189/0/0/0/189 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +6 201/0/0/0/201 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +7 214/0/0/0/214 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +8 226/0/0/0/226 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +9 239/0/0/0/239 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +10 252/0/0/0/252 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Large Club +0 126/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +1 138/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +2 151/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +3 163/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +4 176/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +5 189/0/0/0/0 126/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +6 201/0/0/0/0 128/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +7 214/0/0/0/0 131/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +8 226/0/0/0/0 134/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +9 239/0/0/0/0 137/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +10 252/0/0/0/0 140/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Large Club +0 207/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +1 227/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +2 248/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +3 269/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +4 289/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +5 310/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +6 331/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +7 351/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +8 372/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +9 393/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +10 414/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Large Club +0 180/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +1 198/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +2 216/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +3 234/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +4 252/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +5 270/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +6 288/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +7 306/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +8 324/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +9 342/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +10 360/0/0/0/0 0/0 C/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Large Club +0 90/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +1 99/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +2 108/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +3 117/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +4 126/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +5 135/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +6 144/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +7 153/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +8 162/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +9 171/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +10 180/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 39 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 13 Strength is required.

Malformed Shell

In-Game Description


One of the malformed weapons developed
in Aldia. Swung like a great hammer.
Appears to be a fragment of a giant shell,
but its precise origins are unknown.

The peculiar figure known as Lord Aldia
attempted to uncover the secrets of life itself,
and viewed the Undead as a key to this mystery.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
286/0/0/0/0

(Strike)
0/0 100 60 352/8/0/0

D/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 50 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Malformed Shell +0 286/0/0/0/0 0/0 D/-/-/-/-/- - -
Malformed Shell +1 314/0/0/0/0 0/0 C/-/-/-/-/- 1x Twinkling Titanite 1,200
Malformed Shell +2 343/0/0/0/0 0/0 C/-/-/-/-/- 2x Twinkling Titanite 1,500
Malformed Shell +3 372/0/0/0/0 0/0 C/-/-/-/-/- 3x Twinkling Titanite 1,800
Malformed Shell +4 401/0/0/0/0 0/0 C/-/-/-/-/- 4x Twinkling Titanite 2,400
Malformed Shell +5 430/0/0/0/0 0/0 A/-/-/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Malformed Shell +0 200/200/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +1 220/220/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +2 240/240/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +3 260/260/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +4 280/280/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +5 301/301/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Malformed Shell +0 200/0/200/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +1 220/0/220/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +2 240/0/240/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +3 260/0/260/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +4 280/0/280/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +5 301/0/301/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Malformed Shell +0 200/0/0/200/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +1 220/0/0/220/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +2 240/0/0/240/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +3 260/0/0/260/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +4 280/0/0/280/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +5 301/0/0/301/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Malformed Shell +0 200/0/0/0/200 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +1 220/0/0/0/220 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +2 240/0/0/0/240 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +3 260/0/0/0/260 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +4 280/0/0/0/280 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +5 301/0/0/0/301 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Malformed Shell +0 200/0/0/0/0 112/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +1 220/0/0/0/0 117/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +2 240/0/0/0/0 123/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +3 260/0/0/0/0 128/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +4 280/0/0/0/0 134/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +5 301/0/0/0/0 140/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Malformed Shell +0 328/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +1 362/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +2 395/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +3 428/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +4 461/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +5 494/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Malformed Shell +0 286/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +1 314/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +2 343/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +3 372/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +4 401/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +5 430/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Malformed Shell +0 143/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +1 157/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +2 171/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +3 186/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +4 200/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +5 215/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.

Malformed Skull

In-Game Description


The skull of some unidentified creature.
Swung as a great hammer to use as a weapon.

Possibly the skull of a dragon.
A good choice, likely too rare to
be swung about willy-nilly.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
260/0/0/0/0

(Strike)
0/56 100 60 352/7/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 20 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Malformed Skull +0 260/0/0/0/0 0/56 -/-/-/-/- - -
Malformed Skull +1 286/0/0/0/0 0/57 -/-/-/-/- 1x Titanite Shard 550
Malformed Skull +2 312/0/0/0/0 0/58 -/-/-/-/- 2x Titanite Shard 690
Malformed Skull +3 338/0/0/0/0 0/60 -/-/-/-/- 3x Titanite Shard 830
Malformed Skull +4 364/0/0/0/0 0/61 -/-/-/-/- 1x Large Titanite Shard 1,100
Malformed Skull +5 390/0/0/0/0 0/63 -/-/-/-/- 2x Large Titanite Shard 1,240
Malformed Skull +6 416/0/0/0/0 0/64 -/-/-/-/- 3x Large Titanite Shard 1,380
Malformed Skull +7 442/0/0/0/0 0/65 -/-/-/-/- 1x Titanite Chunk 1,650
Malformed Skull +8 468/0/0/0/0 0/67 -/-/-/-/- 2x Titanite Chunk 1,730
Malformed Skull +9 494/0/0/0/0 0/68 -/-/-/-/- 3x Titanite Chunk 1,980
Malformed Skull +10 520/0/0/0/0 0/70 -/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Malformed Skull +0 195/130/0/0/0 0/42 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +1 214/143/0/0/0 0/43 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +2 234/153/0/0/0 0/44 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +3 253/169/0/0/0 0/45 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +4 273/182/0/0/0 0/46 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +5 292/195/0/0/0 0/47 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +6 312/208/0/0/0 0/48 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +7 331/221/0/0/0 0/49 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +8 351/234/0/0/0 0/50 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +9 370/247/0/0/0 0/51 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +10 390/260/0/0/0 0/52 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Malformed Skull +0 195/130/0/0/0 0/42 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +1 214/143/0/0/0 0/43 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +2 234/153/0/0/0 0/44 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +3 253/169/0/0/0 0/45 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +4 273/182/0/0/0 0/46 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +5 292/195/0/0/0 0/47 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +6 312/208/0/0/0 0/48 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +7 331/221/0/0/0 0/49 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +8 351/234/0/0/0 0/50 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +9 370/247/0/0/0 0/51 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +10 390/260/0/0/0 0/52 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Malformed Skull +0 195/130/0/0/0 0/42 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +1 214/143/0/0/0 0/43 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +2 234/153/0/0/0 0/44 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +3 253/169/0/0/0 0/45 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +4 273/182/0/0/0 0/46 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +5 292/195/0/0/0 0/47 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +6 312/208/0/0/0 0/48 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +7 331/221/0/0/0 0/49 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +8 351/234/0/0/0 0/50 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +9 370/247/0/0/0 0/51 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +10 390/260/0/0/0 0/52 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Malformed Skull +0 195/130/0/0/0 0/42 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +1 214/143/0/0/0 0/43 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +2 234/153/0/0/0 0/44 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +3 253/169/0/0/0 0/45 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +4 273/182/0/0/0 0/46 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +5 292/195/0/0/0 0/47 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +6 312/208/0/0/0 0/48 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +7 331/221/0/0/0 0/49 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +8 351/234/0/0/0 0/50 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +9 370/247/0/0/0 0/51 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +10 390/260/0/0/0 0/52 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Malformed Skull +0 234/0/0/0/0 96/50 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +1 257/0/0/0/0 98/51 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +2 280/0/0/0/0 100/52 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +3 304/0/0/0/0 103/54 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +4 327/0/0/0/0 105/55 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +5 351/0/0/0/0 108/56 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +6 374/0/0/0/0 110/57 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +7 397/0/0/0/0 112/59 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +8 421/0/0/0/0 115/60 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +9 444/0/0/0/0 117/61 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +10 468/0/0/0/0 120/63 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Malformed Skull +0 299/0/0/0/0 0/64 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +1 328/0/0/0/0 0/66 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +2 358/0/0/0/0 0/67 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +3 388/0/0/0/0 0/69 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +4 418/0/0/0/0 0/70 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +5 448/0/0/0/0 0/72 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +6 478/0/0/0/0 0/74 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +7 508/0/0/0/0 0/75 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +8 538/0/0/0/0 0/77 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +9 568/0/0/0/0 0/78 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +10 598/0/0/0/0 0/80 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Malformed Skull +0 260/0/0/0/0 0/56 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +1 286/0/0/0/0 0/57 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +2 312/0/0/0/0 0/58 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +3 338/0/0/0/0 0/60 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +4 364/0/0/0/0 0/61 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +5 390/0/0/0/0 0/63 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +6 416/0/0/0/0 0/64 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +7 442/0/0/0/0 0/65 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +8 468/0/0/0/0 0/67 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +9 494/0/0/0/0 0/68 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +10 520/0/0/0/0 0/70 -/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Malformed Skull +0 130/0/0/0/0 0/28 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +1 143/0/0/0/0 0/28 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +2 156/0/0/0/0 0/29 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +3 169/0/0/0/0 0/30 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +4 182/0/0/0/0 0/30 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +5 195/0/0/0/0 0/31 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +6 208/0/0/0/0 0/32 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +7 221/0/0/0/0 0/32 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +8 234/0/0/0/0 0/33 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +9 247/0/0/0/0 0/34 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +10 260/0/0/0/0 0/35 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 10 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.

Old Knight Hammer

In-Game Description


An undated great hammer.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
250/0/0/0/0

(Strike)
0/0 100 65 302/6/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 30 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Hammer +0 250/0/0/0/0 0/0 -/-/-/-/-/- - -
Old Knight Hammer +1 275/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Shard 550
Old Knight Hammer +2 300/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Shard 690
Old Knight Hammer +3 325/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Shard 830
Old Knight Hammer +4 350/0/0/0/0 0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,100
Old Knight Hammer +5 375/0/0/0/0 0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,240
Old Knight Hammer +6 400/0/0/0/0 0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,380
Old Knight Hammer +7 425/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Chunk 1,650
Old Knight Hammer +8 450/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Chunk 1,790
Old Knight Hammer +9 475/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Chunk 1,930
Old Knight Hammer +10 500/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Hammer +0 175/175/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +1 192/192/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +2 210/210/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +3 227/227/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +4 245/245/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +5 262/262/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +6 280/280/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +7 297/297/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +8 315/315/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +9 332/332/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +10 350/350/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Hammer +0 175/0/175/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +1 192/0/192/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +2 210/0/210/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +3 227/0/227/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +4 245/0/245/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +5 262/0/262/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +6 280/0/280/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +7 297/0/297/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +8 315/0/315/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +9 332/0/332/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +10 350/0/350/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Hammer +0 175/0/0/175/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +1 192/0/0/192/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +2 210/0/0/210/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +3 227/0/0/227/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +4 245/0/0/245/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +5 262/0/0/262/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +6 280/0/0/280/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +7 297/0/0/297/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +8 315/0/0/315/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +9 332/0/0/332/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +10 350/0/0/350/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Hammer +0 175/0/0/0/175 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +1 192/0/0/0/192 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +2 210/0/0/0/210 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +3 227/0/0/0/227 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +4 245/0/0/0/245 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +5 262/0/0/0/262 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +6 280/0/0/0/280 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +7 297/0/0/0/297 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +8 315/0/0/0/315 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +9 332/0/0/0/332 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +10 350/0/0/0/350 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Hammer +0 175/0/0/0/0 112/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +1 192/0/0/0/0 114/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +2 210/0/0/0/0 117/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +3 227/0/0/0/0 120/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +4 245/0/0/0/0 123/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +5 262/0/0/0/0 126/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +6 280/0/0/0/0 128/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +7 297/0/0/0/0 131/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +8 315/0/0/0/0 134/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +9 332/0/0/0/0 137/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +10 350/0/0/0/0 140/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Hammer +0 287/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +1 316/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +2 345/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +3 373/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +4 402/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +5 431/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +6 460/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +7 488/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +8 517/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +9 546/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +10 575/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Hammer +0 250/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +1 275/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +2 300/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +3 325/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +4 350/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +5 375/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +6 400/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +7 425/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +8 450/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +9 475/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +10 500/0/0/0/0 0/0 -/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Hammer +0 125/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +1 137/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +2 150/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +3 162/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +4 175/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +5 187/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +6 200/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +7 212/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +8 225/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +9 237/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +10 250/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 45 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 15 Strength is required.

Pickaxe

In-Game Description


A pickaxe used for mining.
Not intended as a weapon,
but packs a powerful punch.

This tool, designed to crush hard rock,
can easily puncture weaker forms of armor.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
150/0/0/0/0

(Thrust)
0/0 150 50 222/8/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 60 8.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Heavy vertical swing Vertical swing - Back swing
Heavy Attack vertical swing - 180 turn vertical swing
Rolling Attack
Running Attack

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Pickaxe +0 150/0/0/0/0 0/0 C/-/-/-/-/- - -
Pickaxe +1 165/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 520
Pickaxe +2 180/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 650
Pickaxe +3 195/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 770
Pickaxe +4 210/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,030
Pickaxe +5 225/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,160
Pickaxe +6 240/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,290
Pickaxe +7 255/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,540
Pickaxe +8 270/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,670
Pickaxe +9 285/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,800
Pickaxe +10 300/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pickaxe +0 105/105/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +1 115/115/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +2 126/126/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +3 136/136/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +4 147/147/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +5 157/157/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +6 168/168/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +7 178/178/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +8 189/189/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +9 199/199/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +10 210/210/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pickaxe +0 105/0/105/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +1 115/0/115/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +2 126/0/126/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +3 136/0/136/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +4 147/0/147/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +5 157/0/157/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +6 168/0/168/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +7 178/0/178/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +8 189/0/189/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +9 199/0/199/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +10 210/0/210/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pickaxe +0 105/0/0/105/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +1 115/0/0/115/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +2 126/0/0/126/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +3 136/0/0/136/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +4 147/0/0/147/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +5 157/0/0/157/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +6 168/0/0/168/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +7 178/0/0/178/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +8 189/0/0/189/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +9 199/0/0/199/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +10 210/0/0/210/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pickaxe +0 105/0/0/0/105 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +1 115/0/0/0/115 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +2 126/0/0/0/126 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +3 136/0/0/0/136 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +4 147/0/0/0/147 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +5 157/0/0/0/157 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +6 168/0/0/0/168 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +7 178/0/0/0/178 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +8 189/0/0/0/189 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +9 199/0/0/0/199 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +10 210/0/0/0/210 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pickaxe +0 105/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +1 115/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +2 126/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +3 136/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +4 147/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +5 157/0/0/0/0 126/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +6 168/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +7 178/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +8 189/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +9 199/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +10 210/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pickaxe +0 172/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +1 189/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +2 207/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +3 224/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +4 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +5 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +6 276/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +7 293/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +8 310/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +9 327/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +10 345/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pickaxe +0 150/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +1 165/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +2 180/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +3 195/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +4 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +5 225/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +6 240/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +7 255/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +8 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +9 285/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +10 300/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pickaxe +0 75/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +1 82/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +2 90/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +3 97/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +4 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +5 112/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +6 120/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +7 127/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +8 135/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +9 142/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +10 150/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 33 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 11 Strength is required.

Sacred Chime Hammer

In-Game Description


Great hammer of the Royal Aegis.
The power of this hammer's blessing has
not faded completely, despite its being
exposed to the dark of the Undead Crypt.
Unleash its latent power with a strong attack.

Sir Velstadt, known as the Royal Aegis,
gave himself to the King in both life and death.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
152/0/0/0/50

(Strike)
0/0 100 60 402/12/12/12

C/-/-/-/-/C
45/10/30/30/40 15/15/15/15 30 70 22.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings, reversing direction
Heavy Attack slow downward smash, followed by quick L-R slam special attack (see notes)
Rolling Attack upward swipe diagonal swing
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sacred Chime Hammer +0 152/0/0/0/50 0/0 C/-/-/-/-/C - -
Sacred Chime Hammer +1 197/0/0/0/70 0/0 C/-/-/-/-/C 1x Petrified Dragon Bone 1,590
Sacred Chime Hammer +2 243/0/0/0/90 0/0 C/-/-/-/-/C 2x Petrified Dragon Bone 1,990
Sacred Chime Hammer +3 288/0/0/0/110 0/0 B/-/-/-/-/C 3x Petrified Dragon Bone 2,390
Sacred Chime Hammer +4 334/0/0/0/130 0/0 B/-/-/-/-/C 4x Petrified Dragon Bone 3,180
Sacred Chime Hammer +5 380/0/0/0/150 0/0 B/-/-/-/-/B 5x Petrified Dragon Bone 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sacred Chime Hammer +0 136/30/0/0/45 0/0 D/-/C/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +1 177/42/0/0/63 0/0 C/-/C/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +2 218/54/0/0/81 0/0 C/-/C/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +3 259/66/0/0/99 0/0 C/-/B/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +4 300/78/0/0/117 0/0 C/-/B/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +5 342/90/0/0/135 0/0 C/-/B/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sacred Chime Hammer +0 136/0/30/0/45 0/0 D/-/-/C/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +1 177/0/42/0/63 0/0 C/-/-/C/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +2 218/0/54/0/81 0/0 C/-/-/C/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +3 259/0/66/0/99 0/0 C/-/-/B/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +4 300/0/78/0/117 0/0 C/-/-/B/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +5 342/0/90/0/135 0/0 C/-/-/B/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sacred Chime Hammer +0 136/0/0/30/45 0/0 D/-/-/-/C/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +1 177/0/0/42/63 0/0 C/-/-/-/C/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +2 218/0/0/54/81 0/0 C/-/-/-/C/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +3 259/0/0/66/99 0/0 C/-/-/-/B/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +4 300/0/0/78/117 0/0 C/-/-/-/B/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +5 342/0/0/90/135 0/0 C/-/-/-/B/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sacred Chime Hammer +0 145/0/0/0/72 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +1 189/0/0/0/100 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +2 233/0/0/0/129 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +3 277/0/0/0/158 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +4 321/0/0/0/187 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +5 364/0/0/0/215 0/0 B/-/-/-/-/A 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sacred Chime Hammer +0 136/0/0/0/45 96/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +1 177/0/0/0/63 100/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +2 218/0/0/0/81 105/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +3 259/0/0/0/99 110/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +4 300/0/0/0/117 115/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +5 342/0/0/0/135 120/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sacred Chime Hammer +0 174/0/0/0/57 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +1 227/0/0/0/80 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +2 279/0/0/0/103 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +3 332/0/0/0/126 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +4 384/0/0/0/149 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +5 437/0/0/0/172 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sacred Chime Hammer +0 152/0/0/0/50 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +1 197/0/0/0/70 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +2 243/0/0/0/90 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +3 288/0/0/0/110 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +4 334/0/0/0/130 0/0 D/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +5 380/0/0/0/150 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sacred Chime Hammer +0 76/0/0/0/25 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +1 98/0/0/0/35 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +2 121/0/0/0/45 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +3 144/0/0/0/55 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +4 167/0/0/0/65 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +5 190/0/0/0/75 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 18 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.

Sanctum Mace

In-Game Description


A mace wielded by sanctum soldiers.

This mace was corrupted by poison
when Sinh, the slumbering dragon, awoke.

A mere mortal would be asphyxiated
by the poison emitted when wielding
this mace, but for the noxious sanctum
soldiers, this fact matters none.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
307/0/0/0/0

(Strike)
59/0 100 50 352/6/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 30 17.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sanctum Mace+0 307/0/0/0/0 59/0 B/-/-/-/-/- - -
Sanctum Mace+1 316/0/0/0/0 61/0 B/-/-/-/-/- 1x Titanite Shard 750
Sanctum Mace+2 325/0/0/0/0 64/0 A/-/-/-/-/- 2x Titanite Shard 930
Sanctum Mace+3 334/0/0/0/0 67/0 A/-/-/-/-/- 3x Titanite Shard 1,120
Sanctum Mace+4 344/0/0/0/0 70/0 A/-/-/-/-/- 1x Large Titanite Shard 1,490
Sanctum Mace+5 353/0/0/0/0 73/0 A/-/-/-/-/- 2x Large Titanite Shard 1,680
Sanctum Mace+6 362/0/0/0/0 76/0 A/-/-/-/-/- 3x Large Titanite Shard 1,860
Sanctum Mace+7 372/0/0/0/0 79/0 A/-/-/-/-/- 1x Titanite Chunk 2,230
Sanctum Mace+8 381/0/0/0/0 82/0 A/-/-/-/-/- 2x Titanite Chunk 2,420
Sanctum Mace+9 390/0/0/0/0 85/0 A/-/-/-/-/- 3x Titanite Chunk 2,600
Sanctum Mace+10 400/0/0/0/0 88/0 A/-/-/-/-/- 1x Titanite Slab 2,970

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sanctum Mace +0 260/40/0/0/0 50/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +1 268/42/0/0/0 52/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +2 276/44/0/0/0 55/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +3 284/46/0/0/0 57/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +4 292/48/0/0/0 60/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +5 300/50/0/0/0 62/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +6 308/52/0/0/0 64/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +7 316/54/0/0/0 67/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +8 324/56/0/0/0 69/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +9 332/58/0/0/0 72/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +10 340/59/0/0/0 74/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sanctum Mace +0 260/0/40/0/0 50/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +1 268/0/42/0/0 52/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +2 276/0/44/0/0 55/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +3 284/0/46/0/0 57/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +4 292/0/48/0/0 60/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +5 300/0/50/0/0 62/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +6 308/0/52/0/0 64/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +7 316/0/54/0/0 67/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +8 324/0/56/0/0 69/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +9 332/0/58/0/0 72/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +10 340/0/59/0/0 74/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sanctum Mace +0 260/0/0/40/0 50/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +1 268/0/0/42/0 52/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +2 276/0/0/44/0 55/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +3 284/0/0/46/0 57/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +4 292/0/0/48/0 60/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +5 300/0/0/50/0 62/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +6 308/0/0/52/0 64/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +7 316/0/0/54/0 67/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +8 324/0/0/56/0 69/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +9 332/0/0/58/0 72/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +10 340/0/0/59/0 74/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sanctum Mace +0 260/0/0/0/40 50/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +1 268/0/0/0/42 52/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +2 276/0/0/0/44 55/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +3 284/0/0/0/46 57/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +4 292/0/0/0/48 60/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +5 300/0/0/0/50 62/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +6 308/0/0/0/52 64/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +7 316/0/0/0/54 67/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +8 324/0/0/0/56 69/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +9 332/0/0/0/58 72/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +10 340/0/0/0/59 74/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sanctum Mace +0 165/0/0/0/0 109/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +1 170/0/0/0/0 115/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +2 175/0/0/0/0 120/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +3 180/0/0/0/0 125/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +4 185/0/0/0/0 131/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +5 190/0/0/0/0 136/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +6 195/0/0/0/0 142/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +7 200/0/0/0/0 147/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +8 205/0/0/0/0 152/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +9 210/0/0/0/0 158/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +10 215/0/0/0/0 163/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sanctum Mace +0 353/0/0/0/0 67/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +1 363/0/0/0/0 71/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +2 374/0/0/0/0 74/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +3 385/0/0/0/0 77/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +4 395/0/0/0/0 81/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +5 406/0/0/0/0 84/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +6 417/0/0/0/0 87/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +7 427/0/0/0/0 91/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +8 438/0/0/0/0 94/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +9 449/0/0/0/0 97/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +10 460/0/0/0/0 101/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sanctum Mace +0 307/0/0/0/0 59/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +1 316/0/0/0/0 61/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +2 325/0/0/0/0 64/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +3 334/0/0/0/0 67/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +4 344/0/0/0/0 70/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +5 353/0/0/0/0 73/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +6 362/0/0/0/0 76/0 D/-/D/-/-/- 45.0/10.0/ 30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +7 372/0/0/0/0 79/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +8 381/0/0/0/0 82/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +9 390/0/0/0/0 85/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +10 400/0/0/0/0 88/0 D/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sanctum Mace +0 153/0/0/0/0 29/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +1 158/0/0/0/0 30/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +2 162/0/0/0/0 32/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +3 167/0/0/0/0 33/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +4 172/0/0/0/0 35/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +5 176/0/0/0/0 36/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +6 181/0/0/0/0 38/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +7 186/0/0/0/0 39/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +8 190/0/0/0/0 41/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +9 195/0/0/0/0 42/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +10 200/0/0/0/0 44/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.

Smelter Hammer

In-Game Description


Weapon wielded by the iron warriors
that wander Brume Tower.

Appears to have once been an axe,
but in this terribly melted state it is little more
than a great lump that crushes its foes
by virtue of its sheer weight.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
384/0/0/0/0

(Strike)
0/0 100 60 702/6/0/0

B/-/-/-/-/-
50/10/30/30/40 15/15/15/15 40 300 35.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack standard downward smashes horizontal swipe followed by a double-hitting spin
Heavy Attack unique over-the-shoulder smash unique overhead smash followed by upward lunge which hits in front of and behind the player
Rolling Attack standard upward swipe unique upward lunge which hits in front of and behind the player
Running Attack unique leaping attack unique leaping attack that hits once lightly for no damage and then a second time where it lands for heavy damage

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Smelter Hammer +0 384/0/0/0/0 0/0 C/-/-/-/-/- - -
Smelter Hammer +1 395/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Smelter Hammer +2 407/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Smelter Hammer +3 418/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Smelter Hammer +4 430/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Smelter Hammer +5 442/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Smelter Hammer +6 453/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Smelter Hammer +7 465/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Smelter Hammer +8 476/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,790
Smelter Hammer +9 488/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,930
Smelter Hammer +10 500/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Smelter Hammer +0 241/295/0/0/0 0/0 C/-/C/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +1 249/296/0/0/0 0/0 C/-/C/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +2 256/298/0/0/0 0/0 C/-/C/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +3 263/299/0/0/0 0/0 C/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +4 271/300/0/0/0 0/0 C/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +5 278/301/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +6 285/303/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +7 293/304/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +8 300/305/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +9 307/306/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +10 315/308/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Smelter Hammer +0 241/0/295/0/0 0/0 C/-/-/C/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +1 249/0/296/0/0 0/0 C/-/-/C/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +2 256/0/298/0/0 0/0 C/-/-/C/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +3 263/0/299/0/0 0/0 C/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +4 271/0/300/0/0 0/0 C/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +5 278/0/301/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +6 285/0/303/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +7 293/0/304/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +8 300/0/305/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +9 307/0/306/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +10 315/0/308/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Smelter Hammer +0 241/0/0/295/0 0/0 C/-/-/-/C/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +1 249/0/0/296/0 0/0 C/-/-/-/C/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +2 256/0/0/298/0 0/0 C/-/-/-/C/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +3 263/0/0/299/0 0/0 C/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +4 271/0/0/300/0 0/0 C/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +5 278/0/0/301/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +6 285/0/0/303/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +7 293/0/0/304/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +8 300/0/0/305/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +9 307/0/0/306/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +10 315/0/0/308/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Smelter Hammer +0 241/0/0/0/295 0/0 C/-/-/-/-/C 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +1 249/0/0/0/296 0/0 C/-/-/-/-/C 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +2 256/0/0/0/298 0/0 C/-/-/-/-/C 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +3 263/0/0/0/299 0/0 C/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +4 271/0/0/0/300 0/0 C/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +5 278/0/0/0/301 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +6 285/0/0/0/303 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +7 293/0/0/0/304 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +8 300/0/0/0/305 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +9 307/0/0/0/306 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +10 315/0/0/0/308 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Smelter Hammer +0 241/0/0/0/0 123/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +1 249/0/0/0/0 126/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +2 256/0/0/0/0 129/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +3 263/0/0/0/0 132/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +4 271/0/0/0/0 135/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +5 278/0/0/0/0 138/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +6 285/0/0/0/0 141/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +7 293/0/0/0/0 144/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +8 300/0/0/0/0 147/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +9 307/0/0/0/0 150/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +10 315/0/0/0/0 154/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Smelter Hammer +0 441/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +1 454/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +2 468/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +3 481/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +4 494/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +5 508/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +6 521/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +7 534/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +8 548/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +9 561/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +10 575/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Smelter Hammer +0 384/0/0/0/0 0/0 E/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +1 395/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +2 407/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +3 418/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +4 430/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +5 442/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +6 453/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +7 465/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +8 476/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +9 488/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +10 500/0/0/0/0 0/0 D/-/C/-/-/- 50/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Smelter Hammer +0 192/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +1 197/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +2 203/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +3 209/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +4 215/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +5 221/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +6 226/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +7 232/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +8 238/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +9 244/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +10 250/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Powerstance this weapon, only 99 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 35 Strength is required.