# Greataxes
# Bandit Greataxe
### In-Game Description
---
*A greataxe of bandits of the Forossan outskirts.
Very sturdily built for the armament of a bandit.
When Forossa fell to war, it's citizens were left
landless, and entirely to their own devices.
Many were reduced to thievery, while Forossan
knights scattered to other lands as sellswords.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- The Gutter treasure. From the Upper Gutter Bonfire, bear right and make your way down to the ladder that leads up to the high zipline.
The axe is at the top of the tower (point 16 on this map)
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 185/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 28/8/0/0
D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 60 | 10.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal slashes | short ranged diagonal slashes |
**Heavy Attack** | overhead slash | slow overhead slash |
**Rolling Attack** | full swing | full swing |
**Running Attack** | quick overhead slash | quick overhead slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Bandit Greataxe +0 | 185/0/0/0/0 | 0/0 | D/E/-/-/-/- | - | - |
Bandit Greataxe +1 | 203/0/0/0/0 | 0/0 | D/E/-/-/-/- | 1x Titanite Shard | 480 |
Bandit Greataxe +2 | 222/0/0/0/0 | 0/0 | D/E/-/-/-/- | 2x Titanite Shard | 600 |
Bandit Greataxe +3 | 240/0/0/0/0 | 0/0 | D/E/-/-/-/- | 3x Titanite Shard | 720 |
Bandit Greataxe +4 | 259/0/0/0/0 | 0/0 | D/E/-/-/-/- | 1x Large Titanite Shard | 960 |
Bandit Greataxe +5 | 277/0/0/0/0 | 0/0 | D/E/-/-/-/- | 2x Large Titanite Shard | 1,080 |
Bandit Greataxe +6 | 296/0/0/0/0 | 0/0 | D/E/-/-/-/- | 3x Large Titanite Shard | 1,200 |
Bandit Greataxe +7 | 314/0/0/0/0 | 0/0 | D/E/-/-/-/- | 1x Titanite Chunk | 1,440 |
Bandit Greataxe +8 | 333/0/0/0/0 | 0/0 | D/E/-/-/-/- | 2x Titanite Chunk | 1,560 |
Bandit Greataxe +9 | 351/0/0/0/0 | 0/0 | D/E/-/-/-/- | 3x Titanite Chunk | 1,680 |
Bandit Greataxe +10 | 370/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Titanite Slab | 1,920 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Bandit Greataxe +0 | 129/129/0/0/0 | 0/0 | D/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +1 | 142/142/0/0/0 | 0/0 | D/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +2 | 155/155/0/0/0 | 0/0 | D/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +3 | 168/168/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +4 | 181/181/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +5 | 194/194/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +6 | 207/207/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +7 | 220/220/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +8 | 233/233/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +9 | 246/246/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Bandit Greataxe +10 | 259/259/0/0/0 | 0/0 | D/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Bandit Greataxe +0 | 129/0/129/0/0 | 0/0 | D/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +1 | 142/0/142/0/0 | 0/0 | D/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +2 | 155/0/155/0/0 | 0/0 | D/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +3 | 168/0/168/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +4 | 181/0/181/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +5 | 194/0/194/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +6 | 207/0/207/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +7 | 220/0/220/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +8 | 233/0/233/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +9 | 246/0/246/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Bandit Greataxe +10 | 259/0/259/0/0 | 0/0 | D/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Bandit Greataxe +0 | 129/0/0/129/0 | 0/0 | D/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +1 | 142/0/0/142/0 | 0/0 | D/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +2 | 155/0/0/155/0 | 0/0 | D/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +3 | 168/0/0/168/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +4 | 181/0/0/181/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +5 | 194/0/0/194/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +6 | 207/0/0/207/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +7 | 220/0/0/220/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +8 | 233/0/0/233/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +9 | 246/0/0/246/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Bandit Greataxe +10 | 259/0/0/259/0 | 0/0 | D/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Bandit Greataxe +0 | 129/0/0/0/129 | 0/0 | D/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +1 | 142/0/0/0/142 | 0/0 | D/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +2 | 155/0/0/0/155 | 0/0 | D/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +3 | 168/0/0/0/168 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +4 | 181/0/0/0/181 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +5 | 194/0/0/0/194 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +6 | 207/0/0/0/207 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +7 | 220/0/0/0/220 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +8 | 233/0/0/0/233 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +9 | 246/0/0/0/246 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Bandit Greataxe +10 | 259/0/0/0/259 | 0/0 | D/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Bandit Greataxe +0 | 129/0/0/0/0 | 112/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +1 | 142/0/0/0/0 | 114/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +2 | 155/0/0/0/0 | 117/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +3 | 168/0/0/0/0 | 120/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +4 | 181/0/0/0/0 | 123/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +5 | 194/0/0/0/0 | 126/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +6 | 207/0/0/0/0 | 128/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +7 | 220/0/0/0/0 | 131/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +8 | 233/0/0/0/0 | 134/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +9 | 246/0/0/0/0 | 137/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Bandit Greataxe +10 | 259/0/0/0/0 | 140/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Bandit Greataxe +0 | 129/0/0/0/0 | 0/112 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +1 | 142/0/0/0/0 | 0/114 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +2 | 155/0/0/0/0 | 0/117 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +3 | 168/0/0/0/0 | 0/120 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +4 | 181/0/0/0/0 | 0/123 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +5 | 194/0/0/0/0 | 0/126 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +6 | 207/0/0/0/0 | 0/128 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +7 | 220/0/0/0/0 | 0/131 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +8 | 233/0/0/0/0 | 0/134 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +9 | 246/0/0/0/0 | 0/137 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Bandit Greataxe +10 | 259/0/0/0/0 | 0/140 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Bandit Greataxe +0 | 212/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +1 | 234/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +2 | 255/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +3 | 276/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +4 | 297/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +5 | 319/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +6 | 340/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +7 | 361/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +8 | 382/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +9 | 404/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Bandit Greataxe +10 | 425/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Bandit Greataxe +0 | 185/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +1 | 203/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +2 | 222/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +3 | 240/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +4 | 259/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +5 | 277/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +6 | 296/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +7 | 314/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +8 | 333/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +9 | 351/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Bandit Greataxe +10 | 370/0/0/0/0 | 0/0 | E/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Bandit Greataxe +0 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +1 | 101/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +2 | 111/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +3 | 120/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +4 | 129/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +5 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +6 | 148/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +7 | 157/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +8 | 166/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +9 | 175/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Bandit Greataxe +10 | 185/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Black Dragon Greataxe
### In-Game Description
---
*In legend, this oddly shaped greataxe
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Dragon Knight (Dual Greataxe) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed1
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 164/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 352/15/0/0
-/-/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 70 | 12.0 | No/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal slashes | short ranged diagonal slashes |
**Heavy Attack** | overhead slash | slow overhead slash |
**Rolling Attack** | full swing | full swing |
**Running Attack** | quick overhead slash | quick overhead slash |
### Notes
---
- It's likely that the description is referring to Black Dragon Kalameet from Dark Souls.
- Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon
having no stat scaling and gaining increased physical damage.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Dragon Greataxe +0 | 164/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Black Dragon Greataxe +1 | 213/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,630 |
Black Dragon Greataxe +2 | 262/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 2,040 |
Black Dragon Greataxe +3 | 311/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 2,440 |
Black Dragon Greataxe +4 | 360/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 3,250 |
Black Dragon Greataxe +5 | 410/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 3,660 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Dragon Greataxe +0 | 114/114/0/0/0 | 0/0 | -/-/-/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Greataxe +1 | 149/149/0/0/0 | 0/0 | -/-/-/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Greataxe +2 | 183/183/0/0/0 | 0/0 | -/-/-/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Greataxe +3 | 218/218/0/0/0 | 0/0 | -/-/-/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Greataxe +4 | 252/252/0/0/0 | 0/0 | -/-/-/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Greataxe +5 | 287/287/0/0/0 | 0/0 | -/-/-/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Dragon Greataxe +0 | 114/0/114/0/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Greataxe +1 | 149/0/149/0/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Greataxe +2 | 183/0/183/0/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Greataxe +3 | 218/0/218/0/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Greataxe +4 | 252/0/252/0/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Greataxe +5 | 287/0/287/0/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Dragon Greataxe +0 | 114/0/0/114/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Greataxe +1 | 149/0/0/149/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Greataxe +2 | 183/0/0/183/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Greataxe +3 | 218/0/0/218/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Greataxe +4 | 252/0/0/252/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Greataxe +5 | 287/0/0/287/0 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Dragon Greataxe +0 | 114/0/0/0/114 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Greataxe +1 | 149/0/0/0/149 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Greataxe +2 | 183/0/0/0/183 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Greataxe +3 | 218/0/0/0/218 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Greataxe +4 | 252/0/0/0/252 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Greataxe +5 | 287/0/0/0/287 | 0/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Dragon Greataxe +0 | 114/0/0/0/0 | 112/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Greataxe +1 | 149/0/0/0/0 | 117/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Greataxe +2 | 183/0/0/0/0 | 123/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Greataxe +3 | 218/0/0/0/0 | 128/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Greataxe +4 | 252/0/0/0/0 | 134/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Greataxe +5 | 287/0/0/0/0 | 140/0 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Dragon Greataxe +0 | 114/0/0/0/0 | 0/114 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Dragon Greataxe +1 | 149/0/0/0/0 | 0/117 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Dragon Greataxe +2 | 183/0/0/0/0 | 0/123 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Dragon Greataxe +3 | 218/0/0/0/0 | 0/128 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Dragon Greataxe +4 | 252/0/0/0/0 | 0/134 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Dragon Greataxe +5 | 287/0/0/0/0 | 0/140 | -/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Dragon Greataxe +0 | 188/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Greataxe +1 | 245/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Greataxe +2 | 301/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Greataxe +3 | 358/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Greataxe +4 | 414/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Greataxe +5 | 471/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Dragon Greataxe +0 | 164/0/0/0/0 | 0/0 | -/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Greataxe +1 | 213/0/0/0/0 | 0/0 | -/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Greataxe +2 | 262/0/0/0/0 | 0/0 | -/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Greataxe +3 | 311/0/0/0/0 | 0/0 | -/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Greataxe +4 | 360/0/0/0/0 | 0/0 | -/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Greataxe +5 | 410/0/0/0/0 | 0/0 | -/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Dragon Greataxe +0 | 82/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Greataxe +1 | 106/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Greataxe +2 | 131/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Greataxe +3 | 155/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Greataxe +4 | 180/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Greataxe +5 | 205/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. To Power Stance this weapon, only 52 Strength and 22 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.
# Black Knight Greataxe
### In-Game Description
---
*Greataxe Wielded by knights who served
a lord of light in a long forgotten age.*
*Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Iron Keep treasure. From the Smelter Demon room, continue until you reach the ladder in the puzzle room. Climb the ladder and continue left,
then climbing the next ladder. At the top of the ladder will be an area with three Alonne Knight Captains and a metal chest containing the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 226/0/80/0/0
(Slash) | 0/0 | 110 | 50 | 40/18/8/10
C/D/-/C/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 60 | 20.0 | No/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | wide horizontal slashes | diagonal upward then downward slashes |
**Heavy Attack** | downward smashes | heavy downward smashes |
**Rolling Attack** | fully circular slash | fully circular slash |
**Running Attack** | downward smash | downward smash |
### Notes
---
- Is significantly slower than other, similar greataxes.
- Has the faster two-handed "hilt parry" of katanas\\straightswords\\etc.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Knight Greataxe +0 | 226/0/80/0/0 | 0/0 | C/D/-/C/-/- | - | - |
Black Knight Greataxe +1 | 248/0/88/0/0 | 0/0 | B/D/-/C/-/- | 1x Twinkling Titanite | 1,230 |
Black Knight Greataxe +2 | 271/0/96/0/0 | 0/0 | B/D/-/C/-/- | 2x Twinkling Titanite | 1,540 |
Black Knight Greataxe +3 | 294/0/104/0/0 | 0/0 | B/D/-/C/-/- | 3x Twinkling Titanite | 1,840 |
Black Knight Greataxe +4 | 317/0/112/0/0 | 0/0 | B/D/-/C/-/- | 4x Twinkling Titanite | 2,450 |
Black Knight Greataxe +5 | 340/0/120/0/0 | 0/0 | A/D/-/C/-/- | 5x Twinkling Titanite | 2,760 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Knight Greataxe +0 | 203/48/72/0/0 | 0/0 | C/E/C/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Knight Greataxe +1 | 223/52/79/0/0 | 0/0 | C/E/C/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Knight Greataxe +2 | 244/57/86/0/0 | 0/0 | C/E/C/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Knight Greataxe +3 | 264/62/93/0/0 | 0/0 | C/E/C/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Knight Greataxe +4 | 285/67/100/0/0 | 0/0 | C/E/C/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Black Knight Greataxe +5 | 306/72/108/0/0 | 0/0 | B/E/C/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Knight Greataxe +0 | 216/0/115/0/0 | 0/0 | C/E/-/C/-/- | 54.1/9.1/36.6/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Fire Black Knight Greataxe +1 | 238/0/126/0/0 | 0/0 | C/E/-/C/-/- | 54.1/9.1/36.6/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Fire Black Knight Greataxe +2 | 260/0/138/0/0 | 0/0 | C/E/-/C/-/- | 54.1/9.1/36.6/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Fire Black Knight Greataxe +3 | 282/0/149/0/0 | 0/0 | C/E/-/C/-/- | 54.1/9.1/36.6/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Fire Black Knight Greataxe +4 | 304/0/161/0/0 | 0/0 | C/E/-/C/-/- | 54.1/9.1/36.6/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Fire Black Knight Greataxe +5 | 326/0/172/0/0 | 0/0 | B/E/-/C/-/- | 54.1/9.1/36.6/29.1/29.1 | 14.1/14.1/14.1/14.1 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Knight Greataxe +0 | 203/0/72/48/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Knight Greataxe +1 | 223/0/79/52/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Knight Greataxe +2 | 244/0/86/57/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Knight Greataxe +3 | 264/0/93/62/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Knight Greataxe +4 | 285/0/100/67/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Knight Greataxe +5 | 306/0/108/72/0 | 0/0 | B/E/-/C/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Knight Greataxe +0 | 203/0/72/0/48 | 0/0 | C/E/-/C/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Knight Greataxe +1 | 223/0/79/0/52 | 0/0 | C/E/-/C/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Knight Greataxe +2 | 244/0/86/0/57 | 0/0 | C/E/-/C/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Knight Greataxe +3 | 264/0/93/0/62 | 0/0 | C/E/-/C/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Knight Greataxe +4 | 285/0/100/0/67 | 0/0 | C/E/-/C/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Black Knight Greataxe +5 | 306/0/108/0/72 | 0/0 | B/E/-/C/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Knight Greataxe +0 | 203/0/72/0/0 | 96/0 | C/E/-/C/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Knight Greataxe +1 | 223/0/79/0/0 | 100/0 | C/E/-/C/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Knight Greataxe +2 | 244/0/86/0/0 | 105/0 | C/E/-/C/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Knight Greataxe +3 | 264/0/93/0/0 | 110/0 | C/E/-/B/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Knight Greataxe +4 | 285/0/100/0/0 | 115/0 | C/E/-/B/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Black Knight Greataxe +5 | 306/0/108/0/0 | 120/0 | B/E/-/B/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Knight Greataxe +0 | 203/0/72/0/0 | 0/96 | C/E/-/C/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Knight Greataxe +1 | 223/0/79/0/0 | 0/100 | C/E/-/C/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Knight Greataxe +2 | 244/0/86/0/0 | 0/105 | C/E/-/C/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Knight Greataxe +3 | 264/0/93/0/0 | 0/110 | C/E/-/B/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Knight Greataxe +4 | 285/0/100/0/0 | 0/115 | C/E/-/B/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Black Knight Greataxe +5 | 306/0/108/0/0 | 0/120 | B/E/-/B/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Knight Greataxe +0 | 259/0/92/0/0 | 0/0 | E/E/-/D/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Knight Greataxe +1 | 286/0/101/0/0 | 0/0 | E/E/-/D/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Knight Greataxe +2 | 312/0/110/0/0 | 0/0 | E/E/-/D/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Knight Greataxe +3 | 338/0/119/0/0 | 0/0 | E/E/-/D/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Knight Greataxe +4 | 364/0/128/0/0 | 0/0 | E/E/-/D/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Black Knight Greataxe +5 | 391/0/138/0/0 | 0/0 | E/E/-/D/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Knight Greataxe +0 | 226/0/80/0/0 | 0/0 | E/E/D/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Knight Greataxe +1 | 248/0/88/0/0 | 0/0 | D/E/D/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Knight Greataxe +2 | 271/0/96/0/0 | 0/0 | D/E/D/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Knight Greataxe +3 | 294/0/104/0/0 | 0/0 | D/E/D/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Knight Greataxe +4 | 317/0/112/0/0 | 0/0 | D/E/D/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Knight Greataxe +5 | 340/0/120/0/0 | 0/0 | D/E/D/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Knight Greataxe +0 | 113/0/40/0/0 | 0/0 | D/E/-/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Knight Greataxe +1 | 124/0/44/0/0 | 0/0 | D/E/-/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Knight Greataxe +2 | 135/0/48/0/0 | 0/0 | D/E/-/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Knight Greataxe +3 | 147/0/52/0/0 | 0/0 | D/E/-/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Knight Greataxe +4 | 158/0/56/0/0 | 0/0 | C/E/-/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Knight Greataxe +5 | 170/0/60/0/0 | 0/0 | C/E/-/E/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Crescent Axe
### In-Game Description
---
*A bronze greataxe with a crescent-shaped blade.
Its long handle gives the weapon great reach.
One senses that this axe was once imbued
with a sacred power, but only traces of it
remain.
Perhaps those who blessed this axe
are no longer with us.*
### Availability
---
- Brightstone Cove Tseldora treasure. Starting from the Lower Brightstone Cove Bonfire, Head through the nearby door and take a left til your past
the sinkhole and you'll find a bigger set of doors. Inside there will be some destructible boxes and shelves blocking a
secret room in the back right wall. Inside this small room there will be Parasite Spider guarding a metal chest containing the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 140/50/0/0/0
(Slash) | 0/0 | 110 | 30 | 25/14/0/0
C/C/E/-/-/- | 55/20/30/30/30 | 15/15/15/15 | 30 | 60 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | upward slash, then horizontal swing | wide diagonal swings |
**Heavy Attack** | slow downward slash, then swing | heavy downward slash, then swing |
**Rolling Attack** | quick overhead slash | overhead slash |
**Running Attack** | very fast downward slash | triple spin attack |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Crescent Axe +0 | 140/50/0/0/0 | 0/0 | C/C/E/-/-/- | - | - |
Crescent Axe +1 | 154/56/0/0/0 | 0/0 | C/C/E/-/-/- | 1x Twinkling Titanite | 840 |
Crescent Axe +2 | 168/68/0/0/0 | 0/0 | C/C/E/-/-/- | 2x Twinkling Titanite | 1,040 |
Crescent Axe +3 | 182/68/0/0/0 | 0/0 | C/C/E/-/-/- | 3x Twinkling Titanite | 1,250 |
Crescent Axe +4 | 196/74/0/0/0 | 0/0 | C/C/E/-/-/- | 4x Twinkling Titanite | 1,670 |
Crescent Axe +5 | 210/80/0/0/0 | 0/0 | B/C/E/-/-/- | 5x Twinkling Titanite | 1,870 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Crescent Axe +0 | 134/72/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +1 | 147/80/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +2 | 161/89/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +3 | 174/97/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +4 | 188/106/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +5 | 201/115/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Crescent Axe +0 | 126/45/30/0/0 | 0/0 | C/D/D/C/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +1 | 138/50/33/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +2 | 151/55/37/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +3 | 163/61/40/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +4 | 176/66/44/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +5 | 189/72/48/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Crescent Axe +0 | 126/45/0/30/0 | 0/0 | C/D/D/-/C/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +1 | 138/50/0/33/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +2 | 151/55/0/37/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +3 | 163/61/0/40/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +4 | 176/66/0/44/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +5 | 189/72/0/48/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Crescent Axe +0 | 126/45/0/0/30 | 0/0 | C/D/D/-/-C | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +1 | 138/50/0/0/33 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +2 | 151/55/0/0/37 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +3 | 163/61/0/0/40 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +4 | 176/66/0/0/44 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +5 | 189/72/0/0/48 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Crescent Axe +0 | 126/45/0/0/0 | 96/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +1 | 138/50/0/0/0 | 100/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +2 | 151/55/0/0/0 | 105/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +3 | 163/61/0/0/0 | 110/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +4 | 176/66/0/0/0 | 115/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +5 | 189/72/0/0/0 | 120/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Crescent Axe +0 | 126/45/0/0/0 | 0/96 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +1 | 138/50/0/0/0 | 0/100 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +2 | 151/55/0/0/0 | 0/105 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +3 | 163/61/0/0/0 | 0/110 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +4 | 176/66/0/0/0 | 0/115 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +5 | 189/72/0/0/0 | 0/120 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Crescent Axe +0 | 161/57/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +1 | 177/64/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +2 | 193/71/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +3 | 209/78/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +4 | 225/85/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +5 | 241/92/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Crescent Axe +0 | 140/50/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +1 | 154/56/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +2 | 168/62/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +3 | 182/68/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +4 | 196/74/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +5 | 210/80/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Crescent Axe +0 | 70/25/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +1 | 77/28/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +2 | 84/31/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +3 | 91/34/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +4 | 98/37/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +5 | 105/40/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Drakekeeper's Greataxe
### In-Game Description
---
*An extremely sturdy pitch-black greataxe.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Dragon Shrine treasure. Starting from the Shrine Entrance Bonfire, head up the stairs to the great hammer wielding Drakekeeper and
take a left inside to another set of stairs. At the top take a right across the bridge toward a sort of lookout tower.
In the tower, jump across the gap and you'll see a metal chest to your left which contains the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 190/0/0/0/0
(Slash) | 0/0 | 110 | 50 | 40/14/0/0
B/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 90 | 16.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | over-the-shoulder downward smashes | horizontal swings to the right then left |
**Heavy Attack** | overhead smash | wide, fast semi-circular sweep with long recovery followed by a twice-hitting spin |
**Rolling Attack** | circular swing | quick smash into the ground with the top of the ax, causing a shock wave |
**Running Attack** | quick downward smash | quick downward smash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Drakekeeper's Greataxe +0 | 190/0/0/0/0 | 0/0 | B/E/-/-/-/- | - | - |
Drakekeeper's Greataxe +1 | 209/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Shard | 570 |
Drakekeeper's Greataxe +2 | 228/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Titanite Shard | 710 |
Drakekeeper's Greataxe +3 | 247/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Titanite Shard | 850 |
Drakekeeper's Greataxe +4 | 266/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Drakekeeper's Greataxe +5 | 285/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Drakekeeper's Greataxe +6 | 304/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Drakekeeper's Greataxe +7 | 323/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Chunk | 1,690 |
Drakekeeper's Greataxe +8 | 342/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Titanite Chunk | 1,830 |
Drakekeeper's Greataxe +9 | 361/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Titanite Chunk | 1,970 |
Drakekeeper's Greataxe +10 | 380/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Drakekeeper's Greataxe +0 | 133/133/0/0/0 | 0/0 | B/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +1 | 146/146/0/0/0 | 0/0 | B/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +2 | 159/159/0/0/0 | 0/0 | B/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +3 | 172/172/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +4 | 186/186/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +5 | 199/199/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +6 | 212/212/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +7 | 226/226/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +8 | 239/239/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +9 | 252/252/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Drakekeeper's Greataxe +10 | 266/266/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Drakekeeper's Greataxe +0 | 133/0/133/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +1 | 146/0/146/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +2 | 159/0/159/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +3 | 172/0/172/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +4 | 186/0/186/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +5 | 199/0/199/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +6 | 212/0/212/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +7 | 226/0/226/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +8 | 239/0/239/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +9 | 252/0/252/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Drakekeeper's Greataxe +10 | 266/0/266/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Drakekeeper's Greataxe +0 | 133/0/0/133/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +1 | 146/0/0/146/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +2 | 159/0/0/159/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +3 | 172/0/0/172/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +4 | 186/0/0/186/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +5 | 199/0/0/199/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +6 | 212/0/0/212/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +7 | 226/0/0/226/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +8 | 239/0/0/239/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +9 | 252/0/0/252/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Drakekeeper's Greataxe +10 | 266/0/0/266/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Drakekeeper's Greataxe +0 | 133/0/0/0/133 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +1 | 146/0/0/0/146 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +2 | 159/0/0/0/159 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +3 | 172/0/0/0/172 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +4 | 186/0/0/0/186 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +5 | 199/0/0/0/199 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +6 | 212/0/0/0/212 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +7 | 226/0/0/0/226 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +8 | 239/0/0/0/239 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +9 | 252/0/0/0/252 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Drakekeeper's Greataxe +10 | 266/0/0/0/266 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Drakekeeper's Greataxe +0 | 133/0/0/0/0 | 112/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +1 | 146/0/0/0/0 | 114/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +2 | 159/0/0/0/0 | 117/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +3 | 172/0/0/0/0 | 120/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +4 | 186/0/0/0/0 | 123/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +5 | 199/0/0/0/0 | 126/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +6 | 212/0/0/0/0 | 128/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +7 | 226/0/0/0/0 | 131/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +8 | 239/0/0/0/0 | 134/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +9 | 252/0/0/0/0 | 137/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Drakekeeper's Greataxe +10 | 266/0/0/0/0 | 140/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Drakekeeper's Greataxe +0 | 133/0/0/0/0 | 0/112 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +1 | 146/0/0/0/0 | 0/114 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +2 | 159/0/0/0/0 | 0/117 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +3 | 172/0/0/0/0 | 0/120 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +4 | 186/0/0/0/0 | 0/123 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +5 | 199/0/0/0/0 | 0/126 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +6 | 212/0/0/0/0 | 0/128 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +7 | 226/0/0/0/0 | 0/131 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +8 | 239/0/0/0/0 | 0/134 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +9 | 252/0/0/0/0 | 0/137 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Drakekeeper's Greataxe +10 | 266/0/0/0/0 | 0/140 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Drakekeeper's Greataxe +0 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +1 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +2 | 262/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +3 | 284/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +4 | 305/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +5 | 327/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +6 | 349/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +7 | 371/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +8 | 393/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +9 | 415/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Drakekeeper's Greataxe +10 | 437/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Drakekeeper's Greataxe +0 | 190/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +1 | 209/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +2 | 228/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +3 | 247/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +4 | 266/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +5 | 285/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +6 | 304/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +7 | 323/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +8 | 342/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +9 | 361/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Drakekeeper's Greataxe +10 | 380/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Drakekeeper's Greataxe +0 | 95/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +1 | 104/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +2 | 114/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +3 | 123/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +4 | 133/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +5 | 142/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +6 | 152/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +7 | 161/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +8 | 171/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +9 | 180/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Drakekeeper's Greataxe +10 | 190/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Giant Stone Axe
### In-Game Description
---
*Greataxe forged from the Last Giant's Soul.
This weapon resembles a primitive stone tool,
but is quite powerful owing to its immense size.
King Vendrick disappeared as of the war with
the Giants reached its ferocious peak, leaving his castle
1
Some swear that upon hearing the news,
the Queen's face remained as still as her portrait.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Soul of the Last Giant and 1,500 souls with Straid of Olaphis
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 160/0/0/0/0
(Slash) | 0/0 | 100 | 55 | 45/8/0/0
D/-/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 70 | 25.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | over-the-shoulder downward smashes | horizontal swings to the right then left |
**Heavy Attack** | overhead smash | slow overhead smash |
**Rolling Attack** | circular swing | quick smash into the ground with the top of the ax, causing a shock wave |
**Running Attack** | quick downward smash | quick downward smash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Giant Stone Axe +0 | 165/0/0/0/0 | 0/0 | D/-/-/-/-/- | - | - |
Giant Stone Axe +1 | 214/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Petrified Dragon Bone | 1,630 |
Giant Stone Axe +2 | 264/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Petrified Dragon Bone | 2,040 |
Giant Stone Axe +3 | 314/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Petrified Dragon Bone | 2,440 |
Giant Stone Axe +4 | 364/0/0/0/0 | 0/0 | A/-/-/-/-/- | 4x Petrified Dragon Bone | 3,250 |
Giant Stone Axe +5 | 414/0/0/0/0 | 0/0 | A/-/-/-/-/- | 5x Petrified Dragon Bone | 3,660 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Giant Stone Axe +0 | 115/115/0/0/0 | 0/0 | D/-/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Giant Stone Axe +1 | 150/150/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Giant Stone Axe +2 | 185/185/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Giant Stone Axe +3 | 220/220/0/0/0 | 0/0 | C/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Giant Stone Axe +4 | 254/254/0/0/0 | 0/0 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Giant Stone Axe +5 | 289/289/0/0/0 | 0/0 | B/-/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Giant Stone Axe +0 | 115/0/115/0/0 | 0/0 | D/-/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Giant Stone Axe +1 | 150/0/150/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Giant Stone Axe +2 | 185/0/185/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Giant Stone Axe +3 | 220/0/220/0/0 | 0/0 | C/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Giant Stone Axe +4 | 254/0/254/0/0 | 0/0 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Giant Stone Axe +5 | 289/0/289/0/0 | 0/0 | B/-/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Giant Stone Axe +0 | 115/0/0/115/0 | 0/0 | D/-/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Giant Stone Axe +1 | 150/0/0/150/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Giant Stone Axe +2 | 185/0/0/185/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Giant Stone Axe +3 | 220/0/0/220/0 | 0/0 | C/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Giant Stone Axe +4 | 254/0/0/254/0 | 0/0 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Giant Stone Axe +5 | 289/0/0/289/0 | 0/0 | B/-/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Giant Stone Axe +0 | 115/0/0/0/115 | 0/0 | D/-/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Giant Stone Axe +1 | 150/0/0/0/150 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Giant Stone Axe +2 | 185/0/0/0/185 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Giant Stone Axe +3 | 220/0/0/0/220 | 0/0 | C/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Giant Stone Axe +4 | 254/0/0/0/254 | 0/0 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Giant Stone Axe +5 | 289/0/0/0/289 | 0/0 | B/-/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Giant Stone Axe +0 | 115/0/0/0/0 | 112/0 | D/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Giant Stone Axe +1 | 150/0/0/0/0 | 117/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Giant Stone Axe +2 | 185/0/0/0/0 | 123/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Giant Stone Axe +3 | 220/0/0/0/0 | 128/0 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Giant Stone Axe +4 | 254/0/0/0/0 | 134/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Giant Stone Axe +5 | 289/0/0/0/0 | 140/0 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Giant Stone Axe +0 | 115/0/0/0/0 | 0/112 | D/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Giant Stone Axe +1 | 150/0/0/0/0 | 0/117 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Giant Stone Axe +2 | 185/0/0/0/0 | 0/123 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Giant Stone Axe +3 | 220/0/0/0/0 | 0/128 | C/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Giant Stone Axe +4 | 254/0/0/0/0 | 0/134 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Giant Stone Axe +5 | 289/0/0/0/0 | 0/140 | B/-/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Giant Stone Axe +0 | 189/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Giant Stone Axe +1 | 247/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Giant Stone Axe +2 | 304/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Giant Stone Axe +3 | 361/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Giant Stone Axe +4 | 418/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Giant Stone Axe +5 | 476/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Giant Stone Axe +0 | 165/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Giant Stone Axe +1 | 214/0/0/0/0 | 0/0 | E/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Giant Stone Axe +2 | 264/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Giant Stone Axe +3 | 314/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Giant Stone Axe +4 | 364/0/0/0/0 | 0/0 | D/-/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Giant Stone Axe +5 | 414/0/0/0/0 | 0/0 | D/-/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Giant Stone Axe +0 | 82/0/0/0/0 | 0/0 | E/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Giant Stone Axe +1 | 107/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Giant Stone Axe +2 | 132/0/0/0/0 | 0/0 | D/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Giant Stone Axe +3 | 157/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Giant Stone Axe +4 | 182/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Giant Stone Axe +5 | 207/0/0/0/0 | 0/0 | C/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. Display error. Sentence should read: 'King Vendrick disappeared as of the war with
the Giants reached its ferocious peak, leaving his castle and people in turmoil.'
# Greataxe
### In-Game Description
---
*A greataxe wielded with both hands.
This greataxe, crafted with a gigantic, weighty
blade, is designed to inflict heavy damage,
and requires inhuman strength to handle.
Each swing of the greataxe requires the full
force of the body, leaving the wielder wide open.
Mastering this weapon will require the
most thorough training of both body and mind.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Steady Hand McDuff for 6,200 souls.
- Melinda the Butcher drop (Raw infused and upgraded to +3) - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 195/0/0/0/0
(Slash) | 0/0 | 110 | 50 | 32/10/0/0
C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 80 | 15.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | over-the-shoulder downward smashes | horizontal swings to the right then left |
**Heavy Attack** | overhead smash | slow overhead smash |
**Rolling Attack** | circular swing | quick smash into the ground with the top of the ax, causing a shock wave |
**Running Attack** | quick downward smash | quick downward smash |
### Upgrades
---
FoldUnfold Table of Contents Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Greataxe +0 | 195/0/0/0/0 | 0/0 | C/E/-/-/-/- | - | - |
Greataxe +1 | 214/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Titanite Shard | 570 |
Greataxe +2 | 234/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Titanite Shard | 710 |
Greataxe +3 | 253/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Shard | 850 |
Greataxe +4 | 273/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Greataxe +5 | 292/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Greataxe +6 | 312/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Greataxe +7 | 331/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Chunk | 1,690 |
Greataxe +8 | 351/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Titanite Chunk | 1,830 |
Greataxe +9 | 370/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Chunk | 1,970 |
Greataxe +10 | 390/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Greataxe +0 | 136/136/0/0/0 | 0/0 | D/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +1 | 150/150/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +2 | 163/163/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +3 | 177/177/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +4 | 191/191/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +5 | 204/204/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +6 | 218/218/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +7 | 232/232/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +8 | 245/245/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +9 | 259/259/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Greataxe +10 | 273/273/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Greataxe +0 | 136/0/136/0/0 | 0/0 | D/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +1 | 150/0/150/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +2 | 163/0/163/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +3 | 177/0/177/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +4 | 191/0/191/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +5 | 204/0/204/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +6 | 218/0/218/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +7 | 232/0/232/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +8 | 245/0/245/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +9 | 259/0/259/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Greataxe +10 | 273/0/273/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Greataxe +0 | 136/0/0/136/0 | 0/0 | D/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +1 | 150/0/0/150/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +2 | 163/0/0/163/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +3 | 177/0/0/177/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +4 | 191/0/0/191/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +5 | 204/0/0/204/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +6 | 218/0/0/218/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +7 | 232/0/0/232/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +8 | 245/0/0/245/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +9 | 259/0/0/259/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Greataxe +10 | 273/0/0/273/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Greataxe +0 | 136/0/0/0/136 | 0/0 | D/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +1 | 150/0/0/0/150 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +2 | 163/0/0/0/163 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +3 | 177/0/0/0/177 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +4 | 191/0/0/0/191 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +5 | 204/0/0/0/204 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +6 | 218/0/0/0/218 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +7 | 232/0/0/0/232 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +8 | 245/0/0/0/245 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +9 | 259/0/0/0/259 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Greataxe +10 | 273/0/0/0/273 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Greataxe +0 | 136/0/0/0/0 | 112/0 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +1 | 150/0/0/0/0 | 114/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +2 | 163/0/0/0/0 | 117/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +3 | 177/0/0/0/0 | 120/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +4 | 191/0/0/0/0 | 123/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +5 | 204/0/0/0/0 | 126/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +6 | 218/0/0/0/0 | 128/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +7 | 232/0/0/0/0 | 131/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +8 | 245/0/0/0/0 | 134/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +9 | 259/0/0/0/0 | 137/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Greataxe +10 | 273/0/0/0/0 | 140/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Greataxe +0 | 136/0/0/0/0 | 0/112 | D/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +1 | 150/0/0/0/0 | 0/114 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +2 | 163/0/0/0/0 | 0/117 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +3 | 177/0/0/0/0 | 0/120 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +4 | 191/0/0/0/0 | 0/123 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +5 | 204/0/0/0/0 | 0/126 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +6 | 218/0/0/0/0 | 0/128 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +7 | 232/0/0/0/0 | 0/131 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +8 | 245/0/0/0/0 | 0/134 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +9 | 259/0/0/0/0 | 0/137 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Greataxe +10 | 273/0/0/0/0 | 0/140 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Greataxe +0 | 224/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +1 | 246/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +2 | 269/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +3 | 291/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +4 | 313/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +5 | 336/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +6 | 358/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +7 | 381/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +8 | 403/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +9 | 426/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Greataxe +10 | 448/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Greataxe +0 | 195/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +1 | 214/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +2 | 234/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +3 | 253/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +4 | 273/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +5 | 292/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +6 | 312/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +7 | 331/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +8 | 351/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +9 | 370/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Greataxe +10 | 390/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Greataxe +0 | 97/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +1 | 107/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +2 | 117/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +3 | 126/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +4 | 136/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +5 | 146/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +6 | 156/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +7 | 165/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +8 | 175/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +9 | 185/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Greataxe +10 | 195/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Gyrm Greataxe
### In-Game Description
---
*A greataxe used by the nomadic Gyrm.
At first glance this greataxe appears crude,
but with further examination one sees the
fine craftsmanship of Gyrm blacksmiths.
Quite heavy for a human, but swung about
with reckless abandon by the Gyrm.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Acquired from Lonesome Gavlan after spending 16,000 souls on his wares.
- Lonesome Gavlan drop - guaranteed.
- Gyrm Warrior (Dual Greataxe) drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 205/0/0/0/0
(Slash) | 0/0 | 110 | 55 | 50/8/0/0
B/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 140 | 24.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal slashes | short ranged diagonal slashes |
**Heavy Attack** | overhead slash | slow overhead slash |
**Rolling Attack** | full swing | full swing |
**Running Attack** | quick overhead slash | quick overhead slash |
### Notes
---
- The 1-hand light attack moveset is similar to that of the Greatsword, however it is roughly 10% faster (start to middle of swing in 19 frames vs 21 for the greatsword).
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Gyrm Greataxe +0 | 205/0/0/0/0 | 0/0 | B/E/-/-/-/- | - | - |
Gyrm Greataxe +1 | 225/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Shard | 570 |
Gyrm Greataxe +2 | 246/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Titanite Shard | 710 |
Gyrm Greataxe +3 | 266/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Titanite Shard | 850 |
Gyrm Greataxe +4 | 287/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Gyrm Greataxe +5 | 307/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Gyrm Greataxe +6 | 328/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Gyrm Greataxe +7 | 348/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Chunk | 1,690 |
Gyrm Greataxe +8 | 369/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Titanite Chunk | 1,830 |
Gyrm Greataxe +9 | 389/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Titanite Chunk | 1,970 |
Gyrm Greataxe +10 | 410/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Gyrm Greataxe +0 | 143/143/0/0/0 | 0/0 | B/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +1 | ?/?/0/0/0 | 0/0 | B/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +2 | ?/?/0/0/0 | 0/0 | B/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +3 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +4 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +5 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +6 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +7 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +8 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +9 | ?/?/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Greataxe +10 | 287/287/0/0/0 | 0/0 | B/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Gyrm Greataxe +0 | 143/0/143/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +1 | ?/0/?/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +2 | ?/0/?/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +3 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +4 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +5 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +6 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +7 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +8 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +9 | ?/0/?/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Greataxe +10 | 287/0/287/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Gyrm Greataxe +0 | 143/0/0/143/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +1 | ?/0/0/?/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +2 | ?/0/0/?/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +3 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +4 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +5 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +6 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +7 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +8 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +9 | ?/0/0/?/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Greataxe +10 | 287/0/0/287/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Gyrm Greataxe +0 | 143/0/0/0/143 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +1 | ?/0/0/0/? | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +2 | ?/0/0/0/? | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +3 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +4 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +5 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +6 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +7 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +8 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +9 | ?/0/0/0/? | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Greataxe +10 | 287/0/0/0/287 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Gyrm Greataxe +0 | 143/0/0/0/0 | 112/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +1 | ?/0/0/0/0 | 114/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +2 | ?/0/0/0/0 | 117/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +3 | ?/0/0/0/0 | 120/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +4 | ?/0/0/0/0 | 123/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +5 | ?/0/0/0/0 | 126/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +6 | ?/0/0/0/0 | 128/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +7 | ?/0/0/0/0 | 131/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +8 | ?/0/0/0/0 | 134/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +9 | ?/0/0/0/0 | 137/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Greataxe +10 | 287/0/0/0/0 | 140/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Gyrm Greataxe +0 | 143/0/0/0/0 | 0/112 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +1 | ?/0/0/0/0 | 0/114 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +2 | ?/0/0/0/0 | 0/117 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +3 | ?/0/0/0/0 | 0/120 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +4 | ?/0/0/0/0 | 0/123 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +5 | ?/0/0/0/0 | 0/126 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +6 | ?/0/0/0/0 | 0/128 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +7 | ?/0/0/0/0 | 0/131 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +8 | ?/0/0/0/0 | 0/134 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +9 | ?/0/0/0/0 | 0/137 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Greataxe +10 | 287/0/0/0/0 | 0/140 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Gyrm Greataxe +0 | 235/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +1 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +2 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +3 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +4 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +5 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +6 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +7 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +8 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +9 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Gyrm Greataxe +10 | 471/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Gyrm Greataxe +0 | 205/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +1 | 225/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +2 | 246/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +3 | 266/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +4 | 287/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +5 | 307/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +6 | 328/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +7 | 348/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +8 | 368/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +9 | 389/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Gyrm Greataxe +10 | 410/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Gyrm Greataxe +0 | 102/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +1 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +2 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +3 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +4 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +5 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +6 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +7 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +8 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +9 | ?/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Gyrm Greataxe +10 | 205/0/0/0/0 | 0/0 | -/-/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Lion Greataxe
### In-Game Description
---
*Greataxe wielded by Lion Clan warriors.*
*The finely-crafted blade cuts smoothly,
evidence that the lion clansmen
are much more than vulgar beasts.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Lion Clan Warrior drop - very rare.
### General Information
---
Name | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 155/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 30/8/0/0
C/C/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 60 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal slashes | short ranged diagonal slashes |
**Heavy Attack** | overhead slash | slow overhead slash |
**Rolling Attack** | full swing | full swing |
**Running Attack** | quick overhead slash | quick overhead slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Lion Greataxe +0 | 155/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Lion Greataxe +1 | 170/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 570 |
Lion Greataxe +2 | 186/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 710 |
Lion Greataxe +3 | 201/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Titanite Shard | 850 |
Lion Greataxe +4 | 217/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Lion Greataxe +5 | 232/0/0/0/0 | 0/0 | B/C/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Lion Greataxe +6 | 248/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Lion Greataxe +7 | 263/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Chunk | 1,690 |
Lion Greataxe +8 | 279/0/0/0/0 | 0/0 | B/C/-/-/-/- | 2x Titanite Chunk | 1,830 |
Lion Greataxe +9 | 294/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Titanite Chunk | 1,970 |
Lion Greataxe +10 | 310/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Lion Greataxe +0 | 108/108/0/0/0 | 0/0 | D/D/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +1 | ?/?/0/0/0 | 0/0 | C/D/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +2 | ?/?/0/0/0 | 0/0 | C/D/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +3 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +4 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +5 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +6 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +7 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +8 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +9 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +10 | ?/?/0/0/0 | 0/0 | B/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Lion Greataxe +0 | 108/0/108/0/0 | 0/0 | D/D/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +1 | ?/0/?/0/0 | 0/0 | C/D/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +2 | ?/0/?/0/0 | 0/0 | C/D/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +3 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +4 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +5 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +6 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +7 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +8 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +9 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +10 | ?/0/?/0/0 | 0/0 | B/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Lion Greataxe +0 | 108/0/0/108/0 | 0/0 | D/D/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +1 | ?/0/0/?/0 | 0/0 | C/D/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +2 | ?/0/0/?/0 | 0/0 | C/D/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +3 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +4 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +5 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +6 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +7 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +8 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +9 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +10 | ?/0/0/?/0 | 0/0 | B/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Lion Greataxe +0 | 108/0/0/0/108 | 0/0 | D/D/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +1 | ?/0/0/0/? | 0/0 | C/D/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +2 | ?/0/0/0/? | 0/0 | C/D/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +3 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +4 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +5 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +6 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +7 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +8 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +9 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +10 | ?/0/0/0/? | 0/0 | B/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Lion Greataxe +0 | 108/0/0/0/0 | 112/0 | D/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +1 | ?/0/0/0/0 | 114/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +2 | ?/0/0/0/0 | 117/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +3 | ?/0/0/0/0 | 120/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +4 | ?/0/0/0/0 | 123/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +5 | ?/0/0/0/0 | 126/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +6 | ?/0/0/0/0 | 128/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +7 | ?/0/0/0/0 | 131/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +8 | ?/0/0/0/0 | 134/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +9 | ?/0/0/0/0 | 137/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +10 | ?/0/0/0/0 | 140/0 | B/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Lion Greataxe +0 | 108/0/0/0/0 | 0/112 | D/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +1 | ?/0/0/0/0 | 0/114 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +2 | ?/0/0/0/0 | 0/117 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +3 | ?/0/0/0/0 | 0/120 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +4 | ?/0/0/0/0 | 0/123 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +5 | ?/0/0/0/0 | 0/126 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +6 | v/0/0/0/0 | 0/128 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +7 | ?/0/0/0/0 | 0/131 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +8 | ?/0/0/0/0 | 0/134 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +9 | ?/0/0/0/0 | 0/137 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +10 | ?/0/0/0/0 | 0/140 | B/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Lion Greataxe +0 | 178/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +1 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +2 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +3 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +4 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +5 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +6 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +7 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +8 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +9 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +10 | 356/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Lion Greataxe +0 | 155/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +1 | ?/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +2 | ?/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +3 | ?/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +4 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +5 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +6 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +7 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +8 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +9 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +10 | ?/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Lion Greataxe +0 | 77/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +1 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +2 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +3 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +4 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +5 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +6 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +7 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +8 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +9 | ?/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +10 | ?/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |