Greatswords

Bastard Sword

In-Game Description


A standard greatsword.

Heavy greatswords are designed to
be wielded two-handed.

Normally swung in large arcs and effective
against multiple foes, be wary that such attacks
leave the wielder wide open.

Availability


Dark Souls 2:

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/11/0/0

C/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings Upward horizontal swings
Heavy Attack Overhead slash then swing Circular swing, then upward swing
Rolling Attack Forward thrust Circular swing
Running Attack Circular swing Circular swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bastard Sword +0 140/0/0/0/0 0/0 C/C/-/-/- - -
Bastard Sword +1 154/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Shard 540
Bastard Sword +2 168/0/0/0/0 0/0 C/C/-/-/- 2x Titanite Shard 680
Bastard Sword +3 182/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Shard 810
Bastard Sword +4 196/0/0/0/0 0/0 C/C/-/-/- 1x Large Titanite Shard 1,080
Bastard Sword +5 210/0/0/0/0 0/0 C/C/-/-/- 2x Large Titanite Shard 1,210
Bastard Sword +6 224/0/0/0/0 0/0 C/C/-/-/- 3x Large Titanite Shard 1,350
Bastard Sword +7 238/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Chunk 1,620
Bastard Sword +8 252/0/0/0/0 0/0 C/C/-/-/- 2x Titanite Chunk 1,750
Bastard Sword +9 266/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Chunk 1,890
Bastard Sword +10 280/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bastard Sword +0 98/98/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +1 107/107/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +2 117/117/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +3 127/127/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +4 137/137/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +5 147/147/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +6 156/156/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +7 166/166/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +8 176/176/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +9 186/186/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +10 196/196/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bastard Sword +0 98/0/98/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +1 107/0/107/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +2 117/0/117/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +3 127/0/127/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +4 137/0/137/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +5 147/0/147/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +6 156/0/156/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +7 166/0/166/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +8 176/0/176/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +9 186/0/186/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +10 196/0/196/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bastard Sword +0 98/0/0/98/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +1 107/0/0/107/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +2 117/0/0/117/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +3 127/0/0/127/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +4 137/0/0/137/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +5 147/0/0/147/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +6 156/0/0/156/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +7 166/0/0/166/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +8 176/0/0/176/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +9 186/0/0/186/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +10 196/0/0/196/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bastard Sword +0 98/0/0/0/98 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +1 107/0/0/0/107 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +2 117/0/0/0/117 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +3 127/0/0/0/127 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +4 137/0/0/0/137 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +5 147/0/0/0/147 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +6 156/0/0/0/156 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +7 166/0/0/0/166 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +8 176/0/0/0/176 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +9 186/0/0/0/186 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +10 196/0/0/0/196 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bastard Sword +0 98/0/0/0/0 112/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +1 107/0/0/0/0 114/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +2 117/0/0/0/0 117/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +3 127/0/0/0/0 120/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +4 137/0/0/0/0 123/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +5 147/0/0/0/0 126/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +6 156/0/0/0/0 128/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +7 161/0/0/0/0 131/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +8 176/0/0/0/0 134/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +9 186/0/0/0/0 137/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +10 196/0/0/0/0 140/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Bastard Sword +0 98/0/0/0/0 0/112 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +1 107/0/0/0/0 0/114 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +2 117/0/0/0/0 0/117 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +3 127/0/0/0/0 0/120 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +4 137/0/0/0/0 0/123 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +5 147/0/0/0/0 0/126 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +6 156/0/0/0/0 0/128 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +7 161/0/0/0/0 0/131 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +8 176/0/0/0/0 0/134 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +9 186/0/0/0/0 0/137 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +10 196/0/0/0/0 0/140 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bastard Sword +0 161/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +1 177/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +2 193/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +3 209/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +4 225/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +5 241/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +6 257/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +7 273/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +8 289/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +9 305/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +10 322/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bastard Sword +0 140/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +1 154/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +2 168/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +3 182/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +4 196/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +5 210/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +6 224/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +7 238/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +8 252/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +9 266/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +10 280/0/0/0/0 0/0 E/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bastard Sword +0 70/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +1 77/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +2 84/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +3 91/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +4 98/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +5 105/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +6 112/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +7 119/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +8 126/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +9 133/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +10 140/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Black Dragon Greatsword

In-Game Description


In legend, this oddly-shaped long sword
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
136/0/0/0/0

(Slash/Thrust)
0/0 100 35 25/16/0/0

-/-/-/-/-/-
60/10/40/40/20 20/20/20/20 40 70 9.0

Move Set


Mix of the Bastard Sword and Claymore move sets.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Dragon Greatsword +0 136/0/0/0/0 0/0 -/-/-/-/-/- - -
Black Dragon Greatsword +1 176/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,560
Black Dragon Greatsword +2 217/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,950
Black Dragon Greatsword +3 258/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,330
Black Dragon Greatsword +4 299/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 3,110
Black Dragon Greatsword +5 340/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Dragon Greatsword +0 95/95/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +1 123/123/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +2 152/152/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +3 180/180/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +4 209/209/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +5 238/238/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Dragon Greatsword +0 95/0/95/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +1 123/0/123/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +2 152/0/152/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +3 180/0/180/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +4 209/0/209/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +5 238/0/238/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Dragon Greatsword +0 95/0/0/95/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +1 123/0/0/123/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +2 152/0/0/152/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +3 180/0/0/180/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +4 209/0/0/209/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +5 238/0/0/238/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Dragon Greatsword +0 95/0/0/0/95 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +1 123/0/0/0/123 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +2 152/0/0/0/152 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +3 180/0/0/0/180 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +4 209/0/0/0/209 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +5 238/0/0/0/238 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Dragon Greatsword +0 95/0/0/0/0 112/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +1 123/0/0/0/0 117/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +2 152/0/0/0/0 123/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +3 180/0/0/0/0 128/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +4 209/0/0/0/0 134/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +5 238/0/0/0/0 140/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Dragon Greatsword +0 95/0/0/0/0 0/112 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +1 123/0/0/0/0 0/117 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +2 152/0/0/0/0 0/123 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +3 180/0/0/0/0 0/128 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +4 209/0/0/0/0 0/134 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +5 238/0/0/0/0 0/140 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Dragon Greatsword +0 156/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +1 203/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +2 250/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +3 297/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +4 344/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +5 391/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Dragon Greatsword +0 136/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +1 176/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +2 217/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +3 258/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +4 299/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +5 340/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Dragon Greatsword +0 68/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +1 88/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +2 108/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +3 129/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +4 149/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +5 170/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Black Knight Greatsword

In-Game Description


Greatsword wielded by knights who served a lord of light
in a long-forgotten age.

Even after their flesh was charred by flame, they remained
as strong as ever and stood watch, challenging visitors to their land.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/50/0/0

(Slash)
0/0 110 35 28/20/8/12

C/E/-/C/-/-
60/10/40/40/20 20/20/20/20 40 70 12

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: Downward slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: Parry

Power Stance:

Notes


Can only be buffed by spells.
In the German version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Großschwert des Schwarzen Ritters.
This weapon is a Black Knight Sword from the original Dark Souls, with a different guard.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Greatsword +0 186/0/50/0/0 0/0 C/E/-/C/-/- - -
Black Knight Greatsword +1 204/0/56/0/0 0/0 C/E/-/C/-/- 1x Twinkling Titanite 1,180
Black Knight Greatsword +2 223/0/62/0/0 0/0 C/E/-/C/-/- 2x Twinkling Titanite 1,470
Black Knight Greatsword +3 242/0/68/0/0 0/0 C/E/-/C/-/- 3x Twinkling Titanite 1,760
Black Knight Greatsword +4 261/0/74/0/0 0/0 C/E/-/C/-/- 4x Twinkling Titanite 2,350
Black Knight Greatsword +5 280/0/80/0/0 0/0 C/E/-/C/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Greatsword +0 167/30/45/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +1 184/33/50/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +2 201/37/55/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +3 218/40/61/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +4 235/44/66/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +5 252/48/72/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Greatsword +0 178/0/72/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +1 196/0/80/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +2 214/0/89/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +3 232/0/97/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +4 250/0/106/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +5 268/0/115/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Greatsword +0 167/0/45/30/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +1 184/0/50/33/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +2 201/0/55/37/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +3 218/0/61/40/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +4 235/0/66/44/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +5 252/0/72/48/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Greatsword +0 167/0/45/0/30 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +1 184/0/50/0/33 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +2 201/0/55/0/37 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +3 218/0/61/0/40 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +4 235/0/66/0/44 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +5 252/0/72/0/48 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Greatsword +0 167/0/45/0/0 96/0 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +1 184/0/50/0/0 100/0 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +2 201/0/55/0/0 105/0 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +3 218/0/61/0/0 110/0 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +4 235/0/66/0/0 115/0 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +5 252/0/72/0/0 120/0 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Greatsword +0 167/0/45/0/0 0/96 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +1 184/0/50/0/0 0/100 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +2 201/0/55/0/0 0/105 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +3 218/0/61/0/0 0/110 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +4 235/0/66/0/0 0/115 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +5 252/0/72/0/0 0/120 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Greatsword +0 213/0/57/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +1 235/0/64/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +2 257/0/71/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +3 278/0/78/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +4 300/0/85/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +5 322/0/92/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Greatsword +0 186/0/50/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +1 204/0/56/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +2 223/0/62/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +3 242/0/68/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +4 261/0/74/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +5 280/0/80/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Greatsword +0 93/0/25/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +1 102/0/28/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +2 111/0/31/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +3 121/0/34/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +4 130/0/37/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +5 140/0/40/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Bluemoon Greatsword

In-Game Description


The blade of this greatsword shines like
the brilliant rays of the moon. In the oldest
legends, rarely spoken of today, it is said that
the sword was born of a great white being.

Then, what explains this lifeless weapon?
Perhaps there has been some mistake…

Availability


Acquired from Benhart of Jugo after completing his quest line and then talking to him or by killing him.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
187/0/0/0/0

(Slash/Thrust)
0/0 110 35 28/10/0/0

-/-/-/-/-/-
60/10/40/40/20 20/20/20/20 40 30 15.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings Upward horizontal swings
Heavy Attack Overhead slash then swing Full swing, then upward swing
Rolling Attack Forward thrust Full swing
Running Attack Full swing Slow full swing

Notes


It is recommended that you infuse this weapon with Raw, if you aren't going to infuse it with anything else, as it has no scaling.

Despite looking like the Large Sword of Moonlight from Demon's Souls, it is actually a replica of it with no special qualities. Talking to Magerold of Lanafir and Maughlin the Armourer proves it is indeed a fake.

+ show Magerold Dialogue - hide Magerold Dialogue

"Hey, You know that odd fellow, with the hulking blue sword?
He talks really highly of it, but I got a feeling it's a fake.
I didn't want to disappoint him, so I just sort of talked around it.
Let me just say, there are lots of "legendary swords" out there."

+ show Maughlin Dialogue - hide Maughlin Dialogue

Without the sword in your inventory
"Have you seen that warrior lugging that giant blue sword about?
I'm no expert, but that appears to be a fine specimen.
The monstrous thing has a peculiar design, quite unlike anything found in Volgen.
If you should speak to him, would you ask him if he won't sell it?
I'd have to take another look, but I'm confident I could offer quite a price."

With the sword in your inventory
"That sword that you've got… May I, um, have a look at it?
Hmm, it's…yeah…it's interesting, it's…
Oh, no, I'm afrai…sorry, I'm afraid this is a fake. It's not worth much at all.
The original must be somewhere, I would imagine."

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bluemoon Greatsword +0 187/0/0/0/0 0/0 -/-/-/-/-/- - -
Bluemoon Greatsword +1 205/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Shard 540
Bluemoon Greatsword +2 224/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Shard 680
Bluemoon Greatsword +3 243/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Shard 810
Bluemoon Greatsword +4 262/0/0/0/0 0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,080
Bluemoon Greatsword +5 281/0/0/0/0 0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,210
Bluemoon Greatsword +6 299/0/0/0/0 0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,350
Bluemoon Greatsword +7 318/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Chunk 1,620
Bluemoon Greatsword +8 337/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Chunk 1,750
Bluemoon Greatsword +9 356/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Chunk 1,890
Bluemoon Greatsword+10 375/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bluemoon Greatsword +0 130/130/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +1 144/144/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +2 157/157/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +3 170/170/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +4 183/183/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +5 196/196/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +6 209/209/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +7 223/223/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +8 236/236/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +9 249/249/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +10 262/262/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bluemoon Greatsword +0 130/0/130/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +1 144/0/144/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +2 157/0/157/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +3 170/0/170/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +4 183/0/183/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +5 196/0/196/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +6 209/0/209/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +7 223/0/223/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +8 236/0/236/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +9 249/0/249/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +10 262/0/262/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bluemoon Greatsword +0 130/0/0/130/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +1 144/0/0/144/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +2 157/0/0/157/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +3 170/0/0/170/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +4 183/0/0/183/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +5 196/0/0/196/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +6 209/0/0/209/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +7 223/0/0/223/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +8 236/0/0/236/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +9 249/0/0/249/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +10 262/0/0/262/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bluemoon Greatsword +0 130/0/0/0/130 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +1 144/0/0/0/144 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +2 157/0/0/0/157 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +3 170/0/0/0/170 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +4 183/0/0/0/183 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +5 196/0/0/0/196 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +6 209/0/0/0/209 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +7 223/0/0/0/223 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +8 236/0/0/0/236 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +9 249/0/0/0/249 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +10 262/0/0/0/262 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bluemoon Greatsword +0 130/0/0/0/0 112/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +1 144/0/0/0/0 114/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +2 157/0/0/0/0 117/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +3 170/0/0/0/0 120/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +4 183/0/0/0/0 123/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +5 196/0/0/0/0 126/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +6 209/0/0/0/0 128/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +7 223/0/0/0/0 131/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +8 236/0/0/0/0 134/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +9 249/0/0/0/0 137/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +10 262/0/0/0/0 140/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Bluemoon Greatsword +0 130/0/0/0/0 0/112 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +1 144/0/0/0/0 0/114 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +2 157/0/0/0/0 0/117 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +3 170/0/0/0/0 0/120 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +4 183/0/0/0/0 0/123 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +5 196/0/0/0/0 0/126 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +6 209/0/0/0/0 0/128 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +7 223/0/0/0/0 0/131 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +8 236/0/0/0/0 0/134 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +9 249/0/0/0/0 0/137 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +10 262/0/0/0/0 0/140 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bluemoon Greatsword +0 215/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +1 236/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +2 258/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +3 279/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +4 301/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +5 323/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +6 344/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +7 366/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +8 388/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +9 409/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +10 431/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bluemoon Greatsword +0 187/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +1 205/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +2 224/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +3 243/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +4 262/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +5 281/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +6 299/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +7 318/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +8 337/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +9 356/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +10 375/0/0/0/0 0/0 -/-/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bluemoon Greatsword +0 93/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +1 102/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +2 112/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +3 121/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +4 131/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +5 140/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +6 149/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +7 159/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +8 168/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +9 178/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +10 187/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Charred Loyce Greatsword

In-Game Description


A charred greatsword of the Knights of Loyce,
its blade burned black by flame.

These Knights of Loyce lacked all sense of self,
and were driven only by the urge to expunge
any who might disturb the flame, even
former compatriots.

Availability


Charred Loyce Knight drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
138/0/60/0/0

(Slash/Thrust)
0/0 110 35 25/28/0/0

D/B/-/D/-/-
60/10/60/40/20 20/20/20/20 40 40 9

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings Upward horizontal swings
Heavy Attack Overhead slash then swing Full swing, then upward swing
Rolling Attack Forward thrust Full swing
Running Attack Full swing Slow full swing

Notes


Pose differently (than other greatswords) when wielding 2-handed (similar to 2-handed straight sword/katana/dagger).

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Charred Loyce Greatsword +0 138/0/60/0/0 D/B/-/D/-/- - -
Charred Loyce Greatsword +1 146/0/66/0/0 D/B/-/D/-/- 1x Twinkling Titanite 1,180
Charred Loyce Greatsword +2 154/0/72/0/0 D/B/-/D/-/- 2x Twinkling Titanite 1,470
Charred Loyce Greatsword +3 163/0/78/0/0 D/B/-/D/-/- 3x Twinkling Titanite 1,760
Charred Loyce Greatsword +4 171/0/84/0/0 D/B/-/D/-/- 4x Twinkling Titanite 2,350
Charred Loyce Greatsword +5 180/0/90/0/0 C/B/-/C/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Charred Loyce Greatsword +0 140/46/60/0/0 0/0 D/C/C/C/-/- 57.7/28.3/57.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Charred Loyce Greatsword +1 148/50/66/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +2 157/55/72/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +3 165/60/79/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +4 174/64/85/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +5 182/69/91/0/0 0/0 D/C/C/C/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Charred Loyce Greatsword +0 135/0/109/0/0 0/0 D/C/-/C/-/- 58.7/8.7/70.0/38.7/18.7 18.7/18.7/18.7/18.7
Fire Charred Loyce Greatsword +1 143/0/120/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +2 151/0/131/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +3 159/0/141/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +4 168/0/152/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +5 176/0/163/0/0 0/0 D/C/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Charred Loyce Greatsword +0 140/0/60/46/0 0/0 D/C/-/C/C/- 57.7/7.7/57.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Charred Loyce Greatsword +1 148/0/66/50/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +2 157/0/73/55/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +3 165/0/79/60/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +4 174/0/85/64/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +5 182/0/91/69/0 0/0 D/C/-/C/C/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Charred Loyce Greatsword +0 140/0/60/0/46 0/0 D/C/-/C/-/C 57.7/7.7/57.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Charred Loyce Greatsword +1 148/0/66/0/50 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +2 157/0/73/0/55 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +3 165/0/79/0/60 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +4 174/0/85/0/64 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +5 182/0/91/0/69 0/0 D/C/-/C/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Charred Loyce Greatsword+0 140/0/60/0/0 123/0 D/C/-/B/-/- 57.7/7.7/57.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Charred Loyce Greatsword +1 148/0/66/0/0 129/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +2 157/0/73/0/0 135/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +3 165/0/79/0/0 141/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +4 174/0/85/0/0 147/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +5 182/0/91/0/0 154/0 D/C/-/B/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Charred Loyce Greatsword+0 140/0/60/0/0 0/123 D/C/-/B/-/- 57.7/7.7/57.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Charred Loyce Greatsword +1 148/0/66/0/0 0/129 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +2 157/0/73/0/0 0/135 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +3 165/0/79/0/0 0/141 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +4 174/0/85/0/0 0/147 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +5 182/0/91/0/0 0/154 D/C/-/B/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Charred Loyce Greatsword +0 158/0/69/0/0 0/0 E/E/-/D/-/- 60/10/60/40/20 20/20/20/20
Raw Charred Loyce Greatsword +1 168/0/75/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +2 178/0/82/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +3 187/0/89/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +4 197/0/96/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +5 207/0/103/0/0 0/0 E/E/-/D/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Charred Loyce Greatsword +0 138/0/60/0/0 0/0 E/E/D/E/-/- 60/10/60/40/20 20/20/20/20
Enchanted Charred Loyce Greatsword +1 146/0/66/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +2 154/0/72/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +3 163/0/78/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +4 171/0840/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +5 180/0/90/0/0 0/0 E/E/D/E/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Charred Loyce Greatsword +0 69/0/30/0/0 0/0 E/D/-/E/-/- 60/10/60/40/20 20/20/20/20
Mundane Charred Loyce Greatsword +1 73/0/33/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +2 77/0/36/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +3 81/0/39/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +4 85/0/42/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +5 90/0/45/0/0 0/0 E/D/-/E/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Claymore

In-Game Description


A very large greatsword.
Very heavy, and designed for use with both
hands.


Allows for broad attacks that are effective
against multiple foes. Requires great strength
and experience to handle effectively.

Availability


Sold by Head of Vengarl for 4,300 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
145/0/0/0/0

(Slash/Thrust)
0/0 110 35 20/13/0/0

C/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Heavy thrust then circular slash heavy thrust then circular slash
Rolling thrust downward slash
Running circular slash circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Claymore +0 145/0/0/0/0 0/0 C/C/-/-/-/- - -
Claymore +1 159/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 540
Claymore +2 174/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 680
Claymore +3 188/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 810
Claymore +4 203/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,080
Claymore +5 217/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,210
Claymore +6 232/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,350
Claymore +7 246/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,620
Claymore +8 261/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,750
Claymore +9 275/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,890
Claymore +10 290/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Claymore +0 101/101/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.39/17.9/17.9
Magic Claymore +1 111/111/0/0/0 0/0 D/D/C/-/-/-
Magic Claymore +2 121/121/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +3 131/131/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +4 142/142/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +5 152/152/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +6 162/162/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +7 172/172/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +8 182/182/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +9 192/192/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +10 203/203/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Claymore +0 101/0/101/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.39/17.9/17.9
Fire Claymore +1 111/0/111/0/0 0/0 D/D/-/C/-/-
Fire Claymore +2 121/0/121/0/0 0/0 C/D/-/B/-/-
Fire Claymore +3 131/0/131/0/0 0/0 C/D/-/B/-/-
Fire Claymore +4 142/0/142/0/0 0/0 C/D/-/B/-/-
Fire Claymore +5 152/0/152/0/0 0/0 C/D/-/B/-/-
Fire Claymore +6 162/0/162/0/0 0/0 C/D/-/B/-/-
Fire Claymore +7 172/0/172/0/0 0/0 C/D/-/B/-/-
Fire Claymore +8 182/0/182/0/0 0/0 C/D/-/B/-/-
Fire Claymore +9 192/0/192/0/0 0/0 C/D/-/B/-/-
Fire Claymore +10 203/0/203/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Claymore +0 101/0/0/101/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Claymore +1 111/0/0/111/0 0/0 D/D/-/-/C/-
Lightning Claymore +2 121/0/0/121/0 0/0 C/D/-/-/B/-
Lightning Claymore +3 131/0/0/131/0 0/0 C/D/-/-/B/-
Lightning Claymore +4 142/0/0/142/0 0/0 C/D/-/-/B/-
Lightning Claymore +5 152/0/0/152/0 0/0 C/D/-/-/B/-
Lightning Claymore +6 162/0/0/162/0 0/0 C/D/-/-/B/-
Lightning Claymore +7 172/0/0/172/0 0/0 C/D/-/-/B/-
Lightning Claymore +8 182/0/0/182/0 0/0 C/D/-/-/B/-
Lightning Claymore +9 192/0/0/192/0 0/0 C/D/-/-/B/-
Lightning Claymore +10 203/0/0/203/0 0/0 C/D/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Claymore +0 101/0/0/0/101 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.39/17.9/17.9
Dark Claymore +1 111/0/0/0/111 0/0 D/D/-/-/-/C
Dark Claymore +2 121/0/0/0/121 0/0 C/D/-/-/-/B
Dark Claymore +3 131/0/0/0/131 0/0 C/D/-/-/-/B
Dark Claymore +4 142/0/0/0/142 0/0 C/D/-/-/-/B
Dark Claymore +5 152/0/0/0/152 0/0 C/D/-/-/-/B
Dark Claymore +6 162/0/0/0/162 0/0 C/D/-/-/-/B
Dark Claymore +7 172/0/0/0/172 0/0 C/D/-/-/-/B
Dark Claymore +8 182/0/0/0/182 0/0 C/D/-/-/-/B
Dark Claymore +9 192/0/0/0/192 0/0 C/D/-/-/-/B
Dark Claymore +10 203/0/0/0/203 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Claymore +0 101/0/0/0/0 112/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.39/17.9/17.9
Poison Claymore +1 111/0/0/0/0 114/0 C/D/-/-/-/-
Poison Claymore +2 121/0/0/0/0 117/0 C/D/-/-/-/-
Poison Claymore +3 131/0/0/0/0 120/0 C/D/-/-/-/-
Poison Claymore +4 142/0/0/0/0 123/0 C/D/-/-/-/-
Poison Claymore +5 152/0/0/0/0 126/0 C/D/-/-/-/-
Poison Claymore +6 162/0/0/0/0 128/0 C/D/-/-/-/-
Poison Claymore +7 172/0/0/0/0 131/0 C/D/-/-/-/-
Poison Claymore +8 182/0/0/0/0 134/0 C/D/-/-/-/-
Poison Claymore +9 192/0/0/0/0 137/0 C/D/-/-/-/-
Poison Claymore +10 203/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Claymore +0 101/0/0/0/0 0/112 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Claymore +1 111/0/0/0/0 0/114 C/D/-/-/-/-
Bleed Claymore +2 121/0/0/0/0 0/117 C/D/-/-/-/-
Bleed Claymore +3 132/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Claymore +4 142/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Claymore +5 152/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Claymore +6 162/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Claymore +7 172/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Claymore +8 182/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Claymore +9 192/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Claymore +10 203/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Claymore +0 166/0/0/0/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Claymore +1 182/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +2 200/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +3 216/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +4 233/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +5 249/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +6 266/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +7 283/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +8 300/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +9 316/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +10 333/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Claymore +0 145/0/0/0/0 0/0 E/E/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Claymore +1 159/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +2 174/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +3 188/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +4 203/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +5 217/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +6 232/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +7 246/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +8 261/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +9 275/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +10 290/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Claymore +0 72/0/0/0/0 0/0 D/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Claymore +1 79/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +2 87/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +3 94/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +4 101/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +5 108/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +6 116/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +7 123/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +8 130/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +9 137/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +10 145/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Defender Greatsword

In-Game Description


Greatsword wielded by the Throne Defender.
Unleash its true power to enwreath in magic.

The defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Trade Throne Defender Soul and 3,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
80/0/0/30/0

(Slash/Thrust)
0/0 110 35 20/12/0/15

C/D/-/-/C/-
60/10/40/40/20 20/20/20/20 40 50 12.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings downward, then upward vertical slashes
Heavy Attack thrust then swing Circular swing, then upward swing
Rolling Attack Forward thrust Circular swing
Running Attack Circular swing Circular swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Defender Greatsword +0 80/0/0/30/0 0/0 C/D/-/-/C/- - -
Defender Greatsword +1 104/0/0/40/0 0/0 C/D/-/-/C/- 1x Petrified Dragon Bone 1,560
Defender Greatsword +2 128/0/0/50/0 0/0 C/D/-/-/C/- 2x Petrified Dragon Bone 1,950
Defender Greatsword +3 152/0/0/60/0 0/0 C/D/-/-/C/- 3x Petrified Dragon Bone 2,330
Defender Greatsword +4 176/0/0/70/0 0/0 C/D/-/-/C/- 4x Petrified Dragon Bone 3,110
Defender Greatsword +5 200/0/0/80/0 0/0 C/D/-/-/C/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Defender Greatsword +0 72/18/0/27/0 0/0 D/E/C/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +1 93/24/0/36/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +2 115/30/0/45/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +3 136/36/0/54/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +4 158/42/0/63/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +5 180/48/0/72/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Defender Greatsword +0 72/0/18/27/0 0/0 D/E/-/C/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +1 93/0/24/36/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +2 115/0/30/45/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +3 136/0/36/54/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +4 158/0/42/63/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +5 180/0/48/72/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Defender Greatsword +0 76/0/0/43/0 0/0 D/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +1 99/0/0/57/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +2 122/0/0/72/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +3 145/0/0/86/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +4 168/0/0/100/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +5 192/0/0/115/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Defender Greatsword +0 72/0/0/27/18 0/0 D/E/-/-/B/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +1 93/0/0/36/24 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +2 115/0/0/45/30 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +3 136/0/0/54/36 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +4 158/0/0/63/42 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +5 180/0/0/72/48 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Defender Greatsword +0 72/0/0/27/0 96/0 D/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +1 93/0/0/36/0 100/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +2 115/0/0/45/0 105/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +3 136/0/0/54/0 110/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +4 158/0/0/63/0 115/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +5 180/0/0/72/0 120/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Defender Greatsword +0 72/0/0/27/0 0/96 D/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +1 93/0/0/36/0 0/100 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +2 115/0/0/45/0 0/105 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +3 136/0/0/54/0 0/110 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +4 158/0/0/63/0 0/115 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +5 180/0/0/72/0 0/120 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Defender Greatsword +0 92/0/0/34/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +1 119/0/0/46/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +2 147/0/0/57/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +3 174/0/0/69/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +4 202/0/0/80/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +5 230/0/0/92/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Defender Greatsword +0 80/0/0/30/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +1 104/0/0/40/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +2 128/0/0/50/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +3 152/0/0/60/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +4 176/0/0/60/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +5 200/0/0/80/0 0/0 E/E/C/-/D/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Defender Greatsword +0 40/0/0/15/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +1 52/0/0/20/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +2 64/0/0/25/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +3 76/0/0/30/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +4 88/0/0/35/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +5 100/0/0/40/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Drakeblood Greatsword

In-Game Description


Greatsword wielded by the Drakeblood Knights,
led by the honorable Sir Yorgh. The insignia
chiseled upon its hilt symbolizes dragon's blood.

To the Drakeblood Knights, fresh dragon blood
was sacrosanct. They believed that by obtaining it,
they could achieve a true understanding of life,
transcending their own banal existence.

Availability


Dragon's Sanctum treasure. From the Lair of the Imperfect bonfire, head to the cliff with the dragon stone contraption, then head to the elevator room. Found on a corpse to the left of the elevator room.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/34/0/34/0

(Slash/Thrust)
0/0 140 35 20/18/0/0

E/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust -> circular slash delayed circular slash -> thrust
Rolling thrust circular slash
Running circular slash circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path. These values are confirmed.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakeblood Greatsword +0 165/34/0/34/0 0/0 E/A/-/-/-/- - -
Drakeblood Greatsword +1 178/37/0/37/0 0/0 E/A/-/-/-/- 1x Petrified Dragon Bone 1,200
Drakeblood Greatsword +2 191/40/0/40/0 0/0 E/A/-/-/-/- 2x Petrified Dragon Bone 1,500
Drakeblood Greatsword +3 205/43/0/43/0 0/0 E/A/-/-/-/- 3x Petrified Dragon Bone 1,800
Drakeblood Greatsword +4 218/46/0/46/0 0/0 E/A/-/-/-/- 4x Petrified Dragon Bone 2,400
Drakeblood Greatsword +5 232/50/0/50/0 0/0 E/S/-/-/-/- 5x Petrified Dragon Bone 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakeblood Greatsword +0 153/48/0/31/0 0/0 E/B/C/-/-/- 58.7/20.0/38.7/38.7/18.7 18.7/18.7/18.7/18.7
Magic Drakeblood Greatsword +1 166/52/0/34/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +2 178/57/0/37/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +3 191/61/0/40/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +4 203/66/0/43/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +5 216/71/0/46/0 0/0 E/A/C/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakeblood Greatsword +0 147/29/20/29/0 0/0 E/B/-/C/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Drakeblood Greatsword +1 159/32/22/32/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +2 172/35/24/35/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +3 184/38/26/38/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +4 196/41/28/41/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +5 208/44/30/44/0 0/0 E/A/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakeblood Greatsword +0 153/31/0/48/0 0/0 E/B/-/-/C/- 58.7/8.7/38.7/50.0/18.7 18.7/18.7/18.7/18.7
Lightning Drakeblood Greatsword +1 166/34/0/52/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +2 178/37/0/57/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +3 191/40/0/61/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +4 203/43/0/66/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +5 216/46/0/71/0 0/0 E/A/-/-/C/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakeblood Greatsword +0 147/29/0/29/20 0/0 E/B/-/-/-/C 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Drakeblood Greatsword +1 159/32/0/32/22 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +2 172/35/0/35/24 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +3 184/38/0/38/26 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +4 196/41/0/41/28 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +5 208/44/0/44/30 0/0 E/A/-/-/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakeblood Greatsword +0 147/29/0/29/0 96/0 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Drakeblood Greatsword +1 159/32/0/32/0 101/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +2 172/35/0/35/0 106/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +3 184/38/0/38/0 111/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +4 196/41/0/41/0 116/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +5 208/44/0/44/0 121/0 E/A/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakeblood Greatsword +0 147/29/0/29/0 0/96 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Drakeblood Greatsword +1 159/32/0/32/0 0/101 E/B/-/-/-/-
Bleed Drakeblood Greatsword +2 172/35/0/35/0 0/106 E/B/-/-/-/-
Bleed Drakeblood Greatsword +3 184/38/0/38/0 0/111 E/B/-/-/-/-
Bleed Drakeblood Greatsword +4 196/41/0/41/0 0/116 E/B/-/-/-/-
Bleed Drakeblood Greatsword +5 208/44/0/44/0 0/121 E/A/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakeblood Greatsword +0 189/38/0/38/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Drakeblood Greatsword +1 204/42/0/42/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +2 219/46/0/46/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +3 235/49/0/49/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +4 250/53/0/53/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +5 266/57/0/57/0 0/0 E/D/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

These values are only confirmed at +5.

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakeblood Greatsword +0 150/34/0/34/0 0/0 E/D/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Drakeblood Greatsword +1 162/37/0/37/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +2 174/40/0/40/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +3 186/43/0/43/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +4 198/46/0/46/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +5 232/50/0/50/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

These values are only confirmed at +5.

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakeblood Greatsword +0 75/17/0/17/0 0/0 E/C/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Drakeblood Greatsword +1 81/18/0/18/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +2 87/20/0/20/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +3 93/21/0/21/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +4 99/23/0/23/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +5 116/25/0/25/0 0/0 E/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Drangleic Sword

In-Game Description


Greatsword of Drummond, Royal Army Captain.
An old and unadorned sword, perhaps,
but the pride and joy of the venerable captain.

An heirloom passed from grandfather to father,
and then from father to son. Drummond,
and those before him, used this sword to
repel those who would threaten their great land.

Availability


Forest of Fallen Giants treasure. On a ledge shortly after defeating the Pursuer boss.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Slash/Thrust)
0/0 120 35 25/20/0/0

C/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 70 9.0

Move Set


1H Light Attack - Lateral horizontal sweeps. Can hit multiple enemies.
1H Strong Attack - Forward thrust, followed by a 360 turn and horizontal slash, followed by another forward thrust.
2H Light Attack - Oblique downward slashes.
2H Strong Attack - A slower, more powerful horizontal slash with a flourish at the end.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drangleic Sword +0 180/0/0/0/0 0/0 C/A/-/-/-/- - -
Drangleic Sword +1 198/0/0/0/0 0/0 C/A/-/-/-/- 1x Twinkling Titanite 1,180
Drangleic Sword +2 216/0/0/0/0 0/0 C/A/-/-/-/- 2x Twinkling Titanite 1,470
Drangleic Sword +3 234/0/0/0/0 0/0 C/A/-/-/-/- 3x Twinkling Titanite 1,760
Drangleic Sword +4 252/0/0/0/0 0/0 C/A/-/-/-/- 4x Twinkling Titanite 2,350
Drangleic Sword +5 270/0/0/0/0 0/0 C/A/-/-/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drangleic Sword +0 126/126/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +1 138/138/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +2 151/151/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +3 163/163/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +4 176/176/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +5 189/189/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drangleic Sword +0 126/0/126/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +1 138/0/138/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +2 151/0/151/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +3 163/0/163/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +4 176/0/176/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +5 189/0/189/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drangleic Sword +0 126/0/0/126/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +1 138/0/0/138/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +2 151/0/0/151/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +3 163/0/0/163/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +4 176/0/0/176/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +5 189/0/0/189/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drangleic Sword +0 126/0/0/0/126 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +1 138/0/0/0/138 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +2 151/0/0/0/151 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +3 163/0/0/0/163 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +4 176/0/0/0/176 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +5 189/0/0/0/189 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drangleic Sword +0 126/0/0/0/0 112/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +1 138/0/0/0/0 117/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +2 151/0/0/0/0 123/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +3 163/0/0/0/0 128/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +4 176/0/0/0/0 134/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +5 189/0/0/0/0 140/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drangleic Sword +0 126/0/0/0/0 0/112 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +1 138/0/0/0/0 0/117 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +2 151/0/0/0/0 0/123 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +3 163/0/0/0/0 0/128 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +4 176/0/0/0/0 0/134 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +5 189/0/0/0/0 0/140 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drangleic Sword +0 207/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +1 227/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +2 248/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +3 269/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +4 289/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +5 310/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drangleic Sword +0 180/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +1 198/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +2 216/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +3 234/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +4 252/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +5 270/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drangleic Sword +0 90/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +1 99/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +2 108/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +3 117/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +4 126/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +5 135/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Flamberge

In-Game Description


A greatsword with an undulating blade.
This unique shape is designed to pare the flesh,
and is highly effective at causing bleeding.

Flamberge literally means "flame blade,"
but it also seems to bear a certain creature's
likeness.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash/Thrust)
0/67 110 35 16/15/0/0

D/C/-/-/-/-
60/10/40/40/20 20/30/20/20 40 60 7.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks wide swings diagonal chops
Strong Attacks Thrust then circular slash delayed wide sweeps
Running Attack Circular slash Circular slash
Rolling Attack thrust quick overhead chop

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Flamberge+0 125/0/0/0/0 0/67 D/C/-/-/- - -
Flamberge+1 137/0/0/0/0 0/70 D/C/-/-/- 1x Titanite Shard 540
Flamberge+2 150/0/0/0/0 0/73 D/C/-/-/- 2x Titanite Shard 680
Flamberge+3 162/0/0/0/0 0/76 D/B/-/-/- 3x Titanite Shard 810
Flamberge+4 175/0/0/0/0 0/80 D/B/-/-/- 1x Large Titanite Shard 1,080
Flamberge+5 187/0/0/0/0 0/83 D/B/-/-/- 2x Large Titanite Shard 1,210
Flamberge+6 200/0/0/0/0 0/86 D/A/-/-/- 3x Large Titanite Shard 1,350
Flamberge+7 212/0/0/0/0 0/90 D/A/-/-/- 1x Titanite Chunk 1,620
Flamberge+8 225/0/0/0/0 0/93 D/A/-/-/- 2x Titanite Chunk 1,750
Flamberge+9 237/0/0/0/0 0/96 D/S/-/-/- 3x Titanite Chunk 1,890
Flamberge+10 250/0/0/0/0 0/100 D/S/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Flamberge +0 105/48/0/0/0 0/56 E/D/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +1 115/50/0/0/0 0/59 E/D/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +2 126/52/0/0/0 0/61 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +3 136/55/0/0/0 0/64 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +4 147/57/0/0/0 0/67 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +5 157/60/0/0/0 0/70 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +6 168/62/0/0/0 0/72 E/B/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +7 178/64/0/0/0 0/75 E/B/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +8 189/67/0/0/0 0/78 E/B/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +9 199/69/0/0/0 0/81 E/B/B/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +10 210/72/0/0/0 0/84 E/A/B/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Flamberge +0 105/0/48/0/0 0/56 E/D/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +1 115/0/50/0/0 0/59 E/D/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +2 126/0/52/0/0 0/61 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +3 136/0/55/0/0 0/64 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +4 147/0/57/0/0 0/67 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +5 157/0/60/0/0 0/70 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +6 168/0/62/0/0 0/72 E/B/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +7 178/0/64/0/0 0/75 E/B/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +8 189/0/67/0/0 0/78 E/B/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +9 199/0/69/0/0 0/81 E/B/-/B/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +10 210/0/72/0/0 0/84 E/A/-/B/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Flamberge +0 105/0/0/48/0 0/56 E/D/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +1 115/0/0/50/0 0/59 E/D/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +2 126/0/0/52/0 0/61 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +3 136/0/0/55/0 0/64 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +4 147/0/0/57/0 0/67 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +5 157/0/0/60/0 0/70 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +6 168/0/0/62/0 0/72 E/B/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +7 178/0/0/64/0 0/75 E/B/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +8 189/0/0/67/0 0/78 E/B/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +9 199/0/0/69/0 0/81 E/B/-/-/B/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +10 210/0/0/72/0 0/84 E/A/-/-/B/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Flamberge +0 105/0/0/0/48 0/56 E/D/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +1 115/0/0/0/50 0/59 E/D/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +2 126/0/0/0/52 0/61 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +3 136/0/0/0/55 0/64 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +4 147/0/0/0/57 0/67 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +5 157/0/0/0/60 0/70 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +6 168/0/0/0/62 0/72 E/B/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +7 178/0/0/0/64 0/75 E/B/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +8 189/0/0/0/67 0/78 E/B/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +9 199/0/0/0/69 0/81 E/B/-/-/-/B 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +10 210/0/0/0/72 0/84 E/A/-/-/-/B 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Flamberge +0 112/0/0/0/0 96/60 E/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +1 123/0/0/0/0 98/63 E/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +2 135/0/0/0/0 100/66 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +3 146/0/0/0/0 103/69 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +4 157/0/0/0/0 105/72 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +5 168/0/0/0/0 108/75 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +6 180/0/0/0/0 110/78 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +7 191/0/0/0/0 112/81 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +8 202/0/0/0/0 115/84 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +9 213/0/0/0/0 117/87 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +10 225/0/0/0/0 120/90 E/A/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Flamberge+0 119/0/0/0/0 0/96 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+1 131/0/0/0/0 0/101 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+2 143/0/0/0/0 0/105 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+3 156/0/0/0/0 0/110 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+4 168/0/0/0/0 0/115 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+5 180/0/0/0/0 0/120 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+6 192/0/0/0/0 0/124 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+7 204/0/0/0/0 0/129 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+8 215/0/0/0/0 0/134 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+9 227/0/0/0/0 0/139 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+10 239/0/0/0/0 0/143 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Flamberge +0 143/0/0/0/0 0/77 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +1 158/0/0/0/0 0/80 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +2 172/0/0/0/0 0/84 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +3 186/0/0/0/0 0/88 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +4 201/0/0/0/0 0/92 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +5 215/0/0/0/0 0/96 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +6 230/0/0/0/0 0/99 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +7 244/0/0/0/0 0/103 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +8 258/0/0/0/0 0/107 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +9 273/0/0/0/0 0/111 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +10 287/0/0/0/0 0/115 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Flamberge +0 125/0/0/0/0 0/67 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +1 137/0/0/0/0 0/70 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +2 150/0/0/0/0 0/73 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +3 162/0/0/0/0 0/76 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +4 175/0/0/0/0 0/80 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +5 187/0/0/0/0 0/83 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +6 200/0/0/0/0 0/86 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +7 212/0/0/0/0 0/90 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +8 225/0/0/0/0 0/93 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +9 237/0/0/0/0 0/96 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +10 250/0/0/0/0 0/100 E/D/C/-/-/- 60/10/40/40/20 20/30/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Flamberge +0 62/0/0/0/0 0/33 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +1 68/0/0/0/0 0/35 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +2 75/0/0/0/0 0/36 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +3 81/0/0/0/0 0/38 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +4 87/0/0/0/0 0/40 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +5 93/0/0/0/0 0/41 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +6 100/0/0/0/0 0/43 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +7 106/0/0/0/0 0/45 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +8 112/0/0/0/0 0/46 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +9 118/0/0/0/0 0/48 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +10 125/0/0/0/0 0/50 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Greatsword of the Forlorn

In-Game Description


Greatsword of the Forlorn, who wander the land of the Undead.

The King's elder brother Aldia sought to overcome the curse through means unalike his sibling's.

The Forlorn were born of Aldia's sinful infatuation.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
169/0/0/0/54

(Slash/Thrust)
0/112 110 35 20/15/10/10

C/D/-/-/-/C
60/20/40/20/40 30/30/20/40 40 65 9.0

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H, R1: Slash: from right to left.
1H, R1 after Rolling: Forward Thrust: with lunge.
1H, R1 after Back-stepping: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
1H, R2: Overhead Smash: slow, starting from the back and arcing overhead to strike straight in front.
2H, R1: Slash: from right to left.
2H, R1 after Rolling: Spinning Slash: slow, with a lunge, starting from the right and spinning around backwards, ending with a slash to the right.
2H, R1 after Back-stepping: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
2H, R2: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
2H, L1: Block
2H, L2: Parry

Power Stance:

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Greatsword of the Forlorn +0 169/0/0/0/54 0/112 C/D/-/-/-/C - -
Greatsword of the Forlorn +1 179/0/0/0/59 0/117 C/D/-/-/-/C 1x Twinkling Titanite 1,520
Greatsword of the Forlorn +2 189/0/0/0/64 0/123 C/D/-/-/-/C 2x Twinkling Titanite 1,900
Greatsword of the Forlorn +3 199/0/0/0/69 0/128 C/D/-/-/-/C 3x Twinkling Titanite 2,280
Greatsword of the Forlorn +4 209/0/0/0/74 0/134 C/D/-/-/-/C 4x Twinkling Titanite 3,040
Greatsword of the Forlorn +5 220/0/0/0/80 0/140 C/D/-/-/-/C 5x Twinkling Titanite 3,420

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Greatsword of the Forlorn +0 140/40/0/0/45 0/93 D/D/C/-/-/C - -
Magic Greatsword of the Forlorn +1 149/44/0/0/49 0/98 D/D/C/-/-/C 1x Twinkling Titanite 1,520
Magic Greatsword of the Forlorn +2 157/48/0/0/53 0/102 D/D/C/-/-/C 2x Twinkling Titanite 1,900
Magic Greatsword of the Forlorn +3 166/52/0/0/57 0/107 D/D/C/-/-/C 3x Twinkling Titanite 2,280
Magic Greatsword of the Forlorn +4 174/56/0/0/62 0/112 D/D/C/-/-/C 4x Twinkling Titanite 3,040
Magic Greatsword of the Forlorn +5 183/60/0/0/66 0/116 D/D/C/-/-/C 5x Twinkling Titanite 3,420

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Greatsword of the Forlorn +0 140/0/40/0/45 0/93 D/D/-/C/-/C - -
Fire Greatsword of the Forlorn +1 149/0/44/0/49 0/98 D/D/-/C/-/C 1x Twinkling Titanite 1,520
Fire Greatsword of the Forlorn +2 157/0/48/0/53 0/102 D/D/-/C/-/C 2x Twinkling Titanite 1,900
Fire Greatsword of the Forlorn +3 166/0/52/0/57 0/107 D/D/-/C/-/C 3x Twinkling Titanite 2,280
Fire Greatsword of the Forlorn +4 174/0/56/0/62 0/112 D/D/-/C/-/C 4x Twinkling Titanite 3,040
Fire Greatsword of the Forlorn +5 183/0/60/0/66 0/116 D/D/-/C/-/C 5x Twinkling Titanite 3,420

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Greatsword of the Forlorn +0 140/0/0/40/45 0/93 D/D/-/-/C/C - -
Lightning Greatsword of the Forlorn +1 149/0/0/44/49 0/98 D/D/-/-/C/C 1x Twinkling Titanite 1,520
Lightning Greatsword of the Forlorn +2 157/0/0/48/53 0/102 D/D/-/-/C/C 2x Twinkling Titanite 1,900
Lightning Greatsword of the Forlorn +3 166/0/0/52/57 0/107 D/D/-/-/C/C 3x Twinkling Titanite 2,280
Lightning Greatsword of the Forlorn +4 174/0/0/56/62 0/112 D/D/-/-/C/C 4x Twinkling Titanite 3,040
Lightning Greatsword of the Forlorn +5 183/0/0/60/66 0/116 D/D/-/-/C/C 5x Twinkling Titanite 3,420

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Greatsword of the Forlorn +0 147/0/0/0/67 0/98 D/D/-/-/-/C - -
Dark Greatsword of the Forlorn +1 156/0/0/0/74 0/102 D/D/-/-/-/C 1x Twinkling Titanite 1,520
Dark Greatsword of the Forlorn +2 165/0/0/0/80 0/107 D/D/-/-/-/C 2x Twinkling Titanite 1,900
Dark Greatsword of the Forlorn +3 174/0/0/0/87 0/112 D/D/-/-/-/C 3x Twinkling Titanite 2,280
Dark Greatsword of the Forlorn +4 183/0/0/0/93 0/117 D/D/-/-/-/C 4x Twinkling Titanite 3,040
Dark Greatsword of the Forlorn +5 192/0/0/0/100 0/122 D/D/-/-/-/C 5x Twinkling Titanite 3,420

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Greatsword of the Forlorn +0 169/0/0/0/54 96/112 D/D/-/-/-/B - -
Poison Greatsword of the Forlorn +1 179/0/0/0/59 100/117 D/D/-/-/-/B 1x Twinkling Titanite 1,520
Poison Greatsword of the Forlorn +2 189/0/0/0/64 105/123 D/D/-/-/-/B 2x Twinkling Titanite 1,900
Poison Greatsword of the Forlorn +3 199/0/0/0/69 110/128 D/D/-/-/-/B 3x Twinkling Titanite 2,280
Poison Greatsword of the Forlorn +4 209/0/0/0/74 115/134 D/D/-/-/-/B 4x Twinkling Titanite 3,040
Poison Greatsword of the Forlorn +5 220/0/0/0/80 120/140 D/D/-/-/-/B 5x Twinkling Titanite 3,420

Bleed


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base damage, base dark damage, Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Greatsword of the Forlorn +0 172/0/0/0/55 0/174 D/D/-/-/-/B - -
Bleed Greatsword of the Forlorn +1 182/0/0/0/60 0/183 D/D/-/-/-/B 1x Twinkling Titanite 1,520
Bleed Greatsword of the Forlorn +2 193/0/0/0/65 0/192 D/D/-/-/-/B 2x Twinkling Titanite 1,900
Bleed Greatsword of the Forlorn +3 203/0/0/0/70 0/200 D/D/-/-/-/B 3x Twinkling Titanite 2,280
Bleed Greatsword of the Forlorn +4 213/0/0/0/76 0/209 D/D/-/-/-/B 4x Twinkling Titanite 3,040
Bleed Greatsword of the Forlorn +5 224/0/0/0/81 0/218 D/D/-/-/-/B 5x Twinkling Titanite 3,420

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Greatsword of the Forlorn +0 194/0/0/0/62 0/128 E/E/-/-/-/D - -
Raw Greatsword of the Forlorn +1 206/0/0/0/68 0/135 E/E/-/-/-/D 1x Twinkling Titanite 1,520
Raw Greatsword of the Forlorn +2 217/0/0/0/74 0/141 E/E/-/-/-/D 2x Twinkling Titanite 1,900
Raw Greatsword of the Forlorn +3 229/0/0/0/80 0/148 E/E/-/-/-/D 3x Twinkling Titanite 2,280
Raw Greatsword of the Forlorn +4 241/0/0/0/86 0/154 E/E/-/-/-/D 4x Twinkling Titanite 3,040
Raw Greatsword of the Forlorn +5 253/0/0/0/92 0/161 E/E/-/-/-/D 5x Twinkling Titanite 3,420

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Greatsword of the Forlorn +0 169/0/0/0/54 0/112 E/E/D/-/-/D - -
Enchanted Greatsword of the Forlorn +1 179/0/0/0/59 0/117 E/E/D/-/-/D 1x Twinkling Titanite 1,520
Enchanted Greatsword of the Forlorn +2 189/0/0/0/64 0/123 E/E/D/-/-/D 2x Twinkling Titanite 1,900
Enchanted Greatsword of the Forlorn +3 199/0/0/0/69 0/128 E/E/D/-/-/D 3x Twinkling Titanite 2,280
Enchanted Greatsword of the Forlorn +4 209/0/0/0/74 0/134 E/E/D/-/-/D 4x Twinkling Titanite 3,040
Enchanted Greatsword of the Forlorn +5 220/0/0/0/80 0/140 E/E/D/-/-/D 5x Twinkling Titanite 3,420

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Greatsword of the Forlorn +0 84/0/0/0/27 0/56 D/E/-/-/-/D - -
Mundane Greatsword of the Forlorn +1 89/0/0/0/29 0/58 D/E/-/-/-/D 1x Twinkling Titanite 1,520
Mundane Greatsword of the Forlorn +2 94/0/0/0/32 0/61 D/E/-/-/-/D 2x Twinkling Titanite 1,900
Mundane Greatsword of the Forlorn +3 99/0/0/0/34 0/64 D/E/-/-/-/D 3x Twinkling Titanite 2,280
Mundane Greatsword of the Forlorn +4 104/0/0/0/37 0/67 D/E/-/-/-/D 4x Twinkling Titanite 3,040
Mundane Greatsword of the Forlorn +5 110/0/0/0/40 0/70 D/E/-/-/-/D 5x Twinkling Titanite 3,420

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Key to the Embedded

In-Game Description


Sword that opens the Embedded's door.
Shaped like a weapon, but is in fact a key.

Plunge the key into the Embedded
to bring a rhapsodic end to his fate.

The once-human Embedded, realizing that he
could never resist the temptation of the flesh,
bound himself eternally with chains. Since then,
he has awaited the day that somebody will
find this key, and bury it within his bosom.

Availability


Demon of Song drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
220/0/0/0/0

(Slash\Thrust)
0/0 150 35 15/20/0/0

D/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 4.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust then circular slash twisted circular swings
Rolling thrust downward slash
Running circular slash circular slash

Notes



Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Loyce Greatsword

In-Game Description


Greatsword of the Knights of Loyce.

The Knights of Loyce were commanded
to strike down each malformed terror that
arose from Chaos, and they would not
hesitate even if it were their own king.

Availability


Trade the Soul of Lud, the King's Pet and 3,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
176/0/0/0/0

(Slash/Thrust)
0/0 110 35 25/28/0/0

E/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Loyce Greatsword +0 176/0/0/0/0 0/0 E/C/-/-/-/- - -
Loyce Greatsword +1 186/0/0/0/0 0/0 E/A/-/-/-/- 1x Twinkling Titanite 1,180
Loyce Greatsword +2 197/0/0/0/0 0/0 E/S/-/-/-/- 2x Twinkling Titanite 1,470
Loyce Greatsword +3 208/0/0/0/0 0/0 E/S/-/-/-/- 3x Twinkling Titanite 1,760
Loyce Greatsword +4 219/0/0/0/0 0/0 E/S/-/-/-/- 4x Twinkling Titanite 2,350
Loyce Greatsword +5 230/0/0/0/0 0/0 E/S/-/-/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Loyce Greatsword +0 110/118/0/0/0 0/0 E/D/C/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +1 117/130/0/0/0 0/0 E/B/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +2 124/141/0/0/0 0/0 E/A/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +3 131/153/0/0/0 0/0 E/A/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +4 138/165/0/0/0 0/0 E/S/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +5 144/177/0/0/0 0/0 E/S/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Loyce Greatsword +0 110/0/118/0/0 0/0 E/D/-/C/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +1 117/0/130/0/0 0/0 E/B/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +2 124/0/141/0/0 0/0 E/A/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +3 131/0/153/0/0 0/0 E/A/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +4 138/0/165/0/0 0/0 E/S/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +5 144/0/177/0/0 0/0 E/S/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Loyce Greatsword +0 110/0/0/118/0 0/0 E/D/-/-/C/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +1 117/0/0/130/0 0/0 E/B/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +2 124/0/0/141/0 0/0 E/A/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +3 131/0/0/153/0 0/0 E/A/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +4 138/0/0/165/0 0/0 E/S/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +5 144/0/0/177/0 0/0 E/S/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Loyce Greatsword +0 110/0/0/0/118 0/0 E/D/-/-/-/C 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +1 117/0/0/0/130 0/0 E/B/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +2 124/0/0/0/141 0/0 E/A/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +3 131/0/0/0/153 0/0 E/A/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +4 138/0/0/0/165 0/0 E/S/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +5 144/0/0/0/177 0/0 E/S/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Loyce Greatsword +0 110/0/0/0/0 123/0 E/D/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +1 117/0/0/0/0 129/0 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +2 124/0/0/0/0 135/0 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +3 131/0/0/0/0 141/0 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +4 138/0/0/0/0 147/0 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +5 144/0/0/0/0 154/0 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Loyce Greatsword +0 110/0/0/0/0 0/123 E/D/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +1 117/0/0/0/0 0/129 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +2 124/0/0/0/0 0/135 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +3 131/0/0/0/0 0/141 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +4 138/0/0/0/0 0/147 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +5 144/0/0/0/0 0/154 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Loyce Greatsword +0 202/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +1 214/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +2 227/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +3 239/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +4 252/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +5 264/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Loyce Greatsword +0 176/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +1 186/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +2 197/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +3 208/0/0/0/0 0/0 E/C/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +4 219/0/0/0/0 0/0 E/C/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +5 230/0/0/0/0 0/0 E/B/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Loyce Greatsword +0 88/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +1 93/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +2 98/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +3 104/0/0/0/0 0/0 E/B/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +4 109/0/0/0/0 0/0 E/B/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +5 115/0/0/0/0 0/0 E/A/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Majestic Greatsword

In-Game Description


An ancient greatsword of unknown origin.
This sword was passed down through
generations, until it reached Gordin,
wandering knight of Forossa,
and was lost upon his death.

Uncannily, every last one of the prominent
swordsmen who inherited this weapon
was left-handed.

Availability


Treasure in Brume Tower.
Inside a metal chest at the bottom of a side tower where Maldron the Assassin invades. From the Foyer bonfire, backtrack to the outside section. Go down the stairs and cross the huge chain.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
241/0/0/0/0

(Slash/Thrust)
0/0 130 35 25/25/20/20

C/D/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 9.0

Move Set


+ show Move Set - hide Move Set (Right handed)
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Rolling thrust downward slash
Running circular slash circular slash
Heavy thrust then circular slash heavy thrust then circular slash
(Left handed)
One-Handed Two-Handed
Light wide horizontal slashes |wide horizontal slashes
Heavy delayed double clockwise slashes, knockdown on second hit thrust then circular slash
Rolling thrust circular slash
Running circular slash circular slash
Right hand Strong full body flip then downward slash

Video: Moveset

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Majestic Greatsword +0 241/0/0/0/0 0/0 C/D/-/-/-/- - -
Majestic Greatsword +1 250/0/0/0/0 0/0 C/D/-/-/-/- 1x Twinkling Titanite 1,180
Majestic Greatsword +2 260/0/0/0/0 0/0 C/D/-/-/-/- 2x Twinkling Titanite 1,470
Majestic Greatsword +3 270/0/0/0/0 0/0 C/D/-/-/-/- 3x Twinkling Titanite 1,760
Majestic Greatsword +4 280/0/0/0/0 0/0 C/D/-/-/-/- 4x Twinkling Titanite 2,350
Majestic Greatsword +5 290/0/0/0/0 0/0 B/D/-/-/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Majestic Greatsword +0 151/185/0/0/0 0/0 C/E/C/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7 /17.7 /17.7 /17.7
Magic Majestic Greatsword +1 158/188/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +2 164/191/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +3 170/194/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +4 176/197/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +5 182/200/0/0/0 0/0 C/E/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Majestic Greatsword +0 151/0/185/0/0 0/0 C/E/-/C/-/- 57.7/7.7/58.3/37.7/17.7 17.7 /17.7 /17.7 /17.7
Fire Majestic Greatsword +1 158/0/188/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +2 164/0/191/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +3 170/0/194/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +4 176/0/197/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +5 182/0/200/0/0 0/0 C/E/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Majestic Greatsword +0 151/0/0/185/0 0/0 C/E/-/-/C/- 57.7/7.7/37.7/58.3/17.7 17.7 /17.7 /17.7 /17.7
Lightning Majestic Greatsword +1 158/0/0/188/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +2 164/0/0/191/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +3 170/0/0/194/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +4 176/0/0/197/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +5 182/0/0/200/0 0/0 C/E/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Majestic Greatsword +0 151/0/0/0/185 0/0 C/E/-/-/-/C 57.7/7.7/37.7/37.7/38.3 17.7 /17.7 /17.7 /17.7
Dark Majestic Greatsword +1 158/0/0/0/188 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +2 164/0/0/0/191 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +3 170/0/0/0/194 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +4 176/0/0/0/197 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +5 182/0/0/0/200 0/0 C/E/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Majestic Greatsword +0 151/0/0/0/0 123/0 C/E/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7 /17.7 /17.7
Poison Majestic Greatsword +1 158/0/0/0/0 129/0 C/E/-/-/-/-
Poison Majestic Greatsword +2 164/0/0/0/0 135/0 C/E/-/-/-/-
Poison Majestic Greatsword +3 170/0/0/0/0 141/0 C/E/-/-/-/-
Poison Majestic Greatsword +4 176/0/0/0/0 147/0 C/E/-/-/-/-
Poison Majestic Greatsword +5 182/0/0/0/0 154/0 C/E/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Majestic Greatsword +0 151/0/0/0/0 0/123 C/E/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7 /38.3/17.7 /17.7
Bleed Majestic Greatsword +1 158/0/0/0/0 0/129 C/E/-/-/-/-
Bleed Majestic Greatsword +2 164/0/0/0/0 0/135 C/E/-/-/-/-
Bleed Majestic Greatsword +3 170/0/0/0/0 0/141 C/E/-/-/-/-
Bleed Majestic Greatsword +4 176/0/0/0/0 0/147 C/E/-/-/-/-
Bleed Majestic Greatsword +5 182/0/0/0/0 0/154 C/E/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Majestic Greatsword +0 277/0/0/0/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Majestic Greatsword +1 288/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +2 299/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +3 310/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +4 322/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +5 333/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Majestic Greatsword +0 241/0/0/0/0 0/0 E/E/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Majestic Greatsword +1 250/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +2 260/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +3 270/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +4 280/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +5 290/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Majestic Greatsword +0 120/0/0/0/0 0/0 D/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Majestic Greatsword +1 125/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +2 130/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +3 135/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +4 140/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +5 145/0/0/0/0 0/0 D/E/-/-/-/-

[[div class="error-block"]]
Included page "help:in" does not exist (create it now)

Mastodon Greatsword

In-Game Description


Greatsword of the Primal Knights
that defend Drangleic Castle.
The brutish and mighty Primal Knights
swing this sword like a feather-light twig,
but to the ordinary warrior it is a chore
to even hold up, owing to its great weight.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
150/0/0/0/0

(Slash/Thrust)
0/0 100 40 30/12/0/0

B/E/-/-/-/-
60/10/40/40/20 20/20/20/20 40 70 16

Move Set


same as the Bastard Sword.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mastodon Greatsword +0 150/0/0/0/0 0/0 B/E/-/-/-/- - -
Mastodon Greatsword +1 165/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 540
Mastodon Greatsword +2 180/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Shard 680
Mastodon Greatsword +3 195/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 810
Mastodon Greatsword +4 210/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,080
Mastodon Greatsword +5 225/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,210
Mastodon Greatsword +6 240/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,350
Mastodon Greatsword +7 255/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,620
Mastodon Greatsword +8 270/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,750
Mastodon Greatsword +9 285/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,890
Mastodon Greatsword +10 300/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Slab 2,150

Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mastodon Greatsword +0 105/105/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +1 115/115/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +2 126/126/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +3 136/136/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +4 147/147/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +5 157/157/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +6 168/168/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +7 178/178/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +8 189/189/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +9 199/199/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +10 210/210/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mastodon Greatsword +0 105/0/105/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +1 115/0/115/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +2 126/0/126/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +3 136/0/136/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +4 147/0/147/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +5 157/0/157/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +6 168/0/168/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +7 178/0/178/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +8 189/0/189/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +9 199/0/199/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +10 210/0/210/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mastodon Greatsword +0 105/0/0/105/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +1 115/0/0/115/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +2 126/0/0/126/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +3 136/0/0/136/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +4 147/0/0/147/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +5 157/0/0/157/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +6 168/0/0/168/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +7 178/0/0/178/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +8 189/0/0/189/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +9 199/0/0/199/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +10 210/0/0/210/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mastodon Greatsword +0 105/0/0/0/105 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +1 115/0/0/0/115 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +2 126/0/0/0/126 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +3 136/0/0/0/136 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +4 147/0/0/0/147 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +5 157/0/0/0/157 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +6 168/0/0/0/168 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +7 178/0/0/0/178 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +8 189/0/0/0/189 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +9 199/0/0/0/199 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +10 210/0/0/0/210 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mastodon Greatsword +0 105/0/0/0/0 112/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +1 115/0/0/0/0 114/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +2 126/0/0/0/0 117/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +3 136/0/0/0/0 120/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +4 147/0/0/0/0 123/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +5 157/0/0/0/0 126/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +6 168/0/0/0/0 128/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +7 178/0/0/0/0 131/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +8 189/0/0/0/0 134/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +9 199/0/0/0/0 137/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +10 210/0/0/0/0 140/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mastodon Greatsword +0 105/0/0/0/0 0/112 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +1 115/0/0/0/0 0/114 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +2 126/0/0/0/0 0/117 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +3 136/0/0/0/0 0/120 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +4 147/0/0/0/0 0/123 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +5 157/0/0/0/0 0/126 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +6 168/0/0/0/0 0/128 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +7 178/0/0/0/0 0/131 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +8 189/0/0/0/0 0/134 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +9 199/0/0/0/0 0/137 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +10 210/0/0/0/0 0/140 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mastodon Greatsword +0 172/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +1 189/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +2 207/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +3 224/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +4 241/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +5 258/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +6 276/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +7 293/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +8 310/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +9 327/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +10 345/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mastodon Greatsword +0 150/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +1 165/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +2 180/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +3 195/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +4 210/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +5 225/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +6 240/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +7 255/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +8 270/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +9 285/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +10 300/0/0/0/0 0/0 D/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mastodon Greatsword +0 75/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +1 82/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +2 90/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +3 97/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +4 105/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +5 112/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +6 120/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +7 127/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +8 135/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +9 142/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +10 150/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Mirrah Greatsword

In-Game Description


Greatsword issued to the proud knights
of Mirrah's official order.
This one was wielded by Lucatiel.

This greatsword demands advanced skill
in a rare and unique sword technique.

A tiny message is inscribed in the blade,
a promise to someone special.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/20/0/0

C/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 7.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mirrah Greatsword +0 125/0/0/0/0 0/0 C/A/-/-/-/- - -
Mirrah Greatsword +1 137/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Shard 540
Mirrah Greatsword +2 150/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Shard 680
Mirrah Greatsword +3 162/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Shard 810
Mirrah Greatsword +4 175/0/0/0/0 0/0 C/A/-/-/-/- 1x Large Titanite Shard 1,080
Mirrah Greatsword +5 187/0/0/0/0 0/0 C/A/-/-/-/- 2x Large Titanite Shard 1,210
Mirrah Greatsword +6 200/0/0/0/0 0/0 C/A/-/-/-/- 3x Large Titanite Shard 1,350
Mirrah Greatsword +7 212/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Chunk 1,620
Mirrah Greatsword +8 225/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Chunk 1,750
Mirrah Greatsword +9 237/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Chunk 1,890
Mirrah Greatsword +10 250/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mirrah Greatsword +0 87/87/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mirrah Greatsword +1 96/96/0/0/0 0/0 D/B/C/-/-/-
Magic Mirrah Greatsword +2 105/105/0/0/0 0/0 D/B/C/-/-/-
Magic Mirrah Greatsword +3 113/113/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +4 122/122/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +5 131/131/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +6 140/140/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +7 148/148/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +8 157/157/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +9 166/166/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +10 175/175/0/0/0 0/0 D/B/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mirrah Greatsword +0 87/0/87/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mirrah Greatsword +1 96/0/96/0/0 0/0 D/B/-/C/-/-
Fire Mirrah Greatsword +2 105/0/105/0/0 0/0 D/B/-/C/-/-
Fire Mirrah Greatsword +3 113/0/113/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +4 122/0/122/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +5 131/0/131/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +6 140/0/140/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +7 148/0/148/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +8 157/0/157/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +9 166/0/166/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +10 175/0/175/0/0 0/0 D/B/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mirrah Greatsword +0 87/0/0/87/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mirrah Greatsword +1 96/0/0/96/0 0/0 D/B/-/-/C/-
Lightning Mirrah Greatsword +2 105/0/0/105/0 0/0 D/B/-/-/C/-
Lightning Mirrah Greatsword +3 113/0/0/113/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +4 122/0/0/122/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +5 131/0/0/131/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +6 140/0/0/140/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +7 148/0/0/148/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +8 157/0/0/157/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +9 166/0/0/166/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +10 175/0/0/175/0 0/0 D/B/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mirrah Greatsword +0 87/0/0/0/87 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mirrah Greatsword +1 96/0/0/0/96 0/0 D/B/-/-/-/C
Dark Mirrah Greatsword +2 105/0/0/0/105 0/0 D/B/-/-/-/C
Dark Mirrah Greatsword +3 113/0/0/0/113 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +4 122/0/0/0/122 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +5 131/0/0/0/131 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +6 140/0/0/0/140 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +7 148/0/0/0/148 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +8 157/0/0/0/157 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +9 166/0/0/0/166 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +10 175/0/0/0/175 0/0 D/B/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mirrah Greatsword +0 87/0/0/0/0 112/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mirrah Greatsword +1 96/0/0/0/0 114/0 D/B/-/-/-/-
Poison Mirrah Greatsword +2 105/0/0/0/0 117/0 D/B/-/-/-/-
Poison Mirrah Greatsword +3 113/0/0/0/0 120/0 D/B/-/-/-/-
Poison Mirrah Greatsword +4 122/0/0/0/0 123/0 D/B/-/-/-/-
Poison Mirrah Greatsword +5 131/0/0/0/0 126/0 D/B/-/-/-/-
Poison Mirrah Greatsword +6 140/0/0/0/0 128/0 D/B/-/-/-/-
Poison Mirrah Greatsword +7 148/0/0/0/0 131/0 D/B/-/-/-/-
Poison Mirrah Greatsword +8 157/0/0/0/0 134/0 D/B/-/-/-/-
Poison Mirrah Greatsword +9 166/0/0/0/0 137/0 D/B/-/-/-/-
Poison Mirrah Greatsword +10 175/0/0/0/0 140/0 D/B/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mirrah Greatsword +0 87/0/0/0/0 0/112 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mirrah Greatsword +1 96/0/0/0/0 0/114 D/B/-/-/-/-
Bleed Mirrah Greatsword +2 105/0/0/0/0 0/117 D/B/-/-/-/-
Bleed Mirrah Greatsword +3 113/0/0/0/0 0/120 D/B/-/-/-/-
Bleed Mirrah Greatsword +4 122/0/0/0/0 0/123 D/B/-/-/-/-
Bleed Mirrah Greatsword +5 131/0/0/0/0 0/126 D/B/-/-/-/-
Bleed Mirrah Greatsword +6 140/0/0/0/0 0/128 D/B/-/-/-/-
Bleed Mirrah Greatsword +7 148/0/0/0/0 0/131 D/B/-/-/-/-
Bleed Mirrah Greatsword +8 157/0/0/0/0 0/134 D/B/-/-/-/-
Bleed Mirrah Greatsword +9 166/0/0/0/0 0/137 D/B/-/-/-/-
Bleed Mirrah Greatsword +10 175/0/0/0/0 0/140 D/B/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mirrah Greatsword +0 143/0/0/0/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Mirrah Greatsword +1 158/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +2 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +3 186/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +4 201/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +5 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +6 230/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +7 244/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +8 258/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +9 273/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +10 287/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mirrah Greatsword +0 125/0/0/0/0 0/0 E/D/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Mirrah Greatsword +1 137/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +2 150/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +3 162/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +4 175/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +5 187/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +6 200/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +7 212/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +8 225/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +9 237/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +10 250/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mirrah Greatsword +0 62/0/0/0/0 0/0 D/C/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Mirrah Greatsword +1 68/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +2 75/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +3 81/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +4 87/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +5 93/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +6 100/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +7 106/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +8 112/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +9 118/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +10 125/0/0/0/0 0/0 D/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Moonlight Greatsword

In-Game Description


The blade of this greatsword shines like the brilliant rays of the moon.
In the oldest legends, rarely spoken of today,
it is said that the sword was born of a great white being.
The strong attack unleashes its strength, launching a wave of moonlight.

Effect: special attack (strong attack)

Availability


Trade Old Paledrake Soul and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/152/0/0/0

(Slash/Thrust)
0/0 120 35 18/18/18/0

-/-/A/-/-/-
60/10/40/40/20 20/20/20/20 40 75 8.0

Move Set


1H Normal: Horizontal slash x2
1H Strong: Horizontal slash with magic projection, vertical slash with magic projection
2H Normal: Vertical slash x2
2H Strong: Vertical slash with magic projection, horizontal slash with magic projection
1H Rolling: Stab
2H Rolling: Vertical slash
1H Running: Horizontal slash
2H Running: Horizontal slash

NOTE: All heavy attacks with magical projections cost 10 durability, one handed or two handed. This can be reduced to 5 with the use of a Bracing Knuckle Ring+2.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Moonlight Greatsword +0 0/152/0/0/0 0/0 -/-/A/-/-/- - -
Moonlight Greatsword +1 0/197/0/0/0 0/0 -/-/A/-/-/- 1x Petrified Dragon Bone 1,560
Moonlight Greatsword +2 0/243/0/0/0 0/0 -/-/A/-/-/- 2x Petrified Dragon Bone 1,950
Moonlight Greatsword +3 0/288/0/0/0 0/0 -/-/A/-/-/- 3x Petrified Dragon Bone 2,330
Moonlight Greatsword +4 0/334/0/0/0 0/0 -/-/A/-/-/- 4x Petrified Dragon Bone 3,110
Moonlight Greatsword +5 0/380/0/0/0 0/0 -/-/A/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Moonlight Greatsword +0 0/121/0/0/0 0/0 -/-/S/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Magic Moonlight Greatsword +1 0/158/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +2 0/194/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +3 0/231/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +4 0/267/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +5 0/304/0/0/0 0/0 -/-/S/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Moonlight Greatsword +0 0/91/60/0/0 0/0 -/-/S/B/-/- 58.3/8.3/53.3/38.3/18.3 18.3/18.3/18.3/18.3
Fire Moonlight Greatsword +1 0/118/79/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +2 0/145/97/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +3 0/173/115/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +4 0/200/133/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +5 0/227/151/0/0 0/0 -/-/S/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Moonlight Greatsword +0 0/76/0/76/0 0/0 -/-/S/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Moonlight Greatsword +1 0/98/0/98/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +2 0/121/0/121/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +3 0/144/0/144/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +4 0/167/0/167/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +5 0/190/0/190/0 0/0 -/-/S/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Moonlight Greatsword +0 0/76/0/0/76 0/0 -/-/S/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Moonlight Greatsword +1 0/98/0/0/98 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +2 0/121/0/0/121 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +3 0/144/0/0/144 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +4 0/167/0/0/167 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +5 0/190/0/0/190 0/0 -/-/S/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Moonlight Greatsword +0 0/76/0/0/0 80/0 -/-/S/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Moonlight Greatsword +1 0/98/0/0/0 84/0 -/-/S/-/-/-
Poison Moonlight Greatsword +2 0/121/0/0/0 88/0 -/-/S/-/-/-
Poison Moonlight Greatsword +3 0/144/0/0/0 92/0 -/-/S/-/-/-
Poison Moonlight Greatsword +4 0/167/0/0/0 96/0 -/-/S/-/-/-
Poison Moonlight Greatsword +5 0/190/0/0/0 100/0 -/-/S/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Moonlight Greatsword +0 0/76/0/0/0 0/80 -/-/S/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Moonlight Greatsword +1 0/98/0/0/0 0/84 -/-/S/-/-/-
Lacerating Moonlight Greatsword +2 0/121/0/0/0 0/88 -/-/S/-/-/-
Lacerating Moonlight Greatsword +3 0/144/0/0/0 0/92 -/-/S/-/-/-
Lacerating Moonlight Greatsword +4 0/167/0/0/0 0/96 -/-/S/-/-/-
Lacerating Moonlight Greatsword +5 0/190/0/0/0 0/100 -/-/S/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Moonlight Greatsword +0 0/174/0/0/0 0/0 -/-/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Moonlight Greatsword +1 0/227/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +2 0/279/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +3 0/332/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +4 0/384/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +5 0/437/0/0/0 0/0 -/-/C/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Moonlight Greatsword +0 152/0/0/0/0 0/0 -/-/A/-/-/- 93.3/5.8/35.8/35.8/15.8 15.8/15.8/15.8/15.8
Enchanted Moonlight Greatsword +1 197/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +2 243/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +3 288/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +4 334/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +5 380/0/0/0/0 0/0 -/-/A/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Moonlight Greatsword +0 0/76/0/0/0 0/0 -/-/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Moonlight Greatsword +1 0/98/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +2 0/121/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +3 0/144/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +4 0/167/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +5 0/190/0/0/0 0/0 -/-/C/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Old Knight Greatsword

In-Game Description


An old undated greasword.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight (Sword & Shield) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Slash/Thrust)
0/0 100 60 17/12/0/0

B/E/-/-/-/-
60/10/40/40/20 20/20/20/20 40 30 13

Move Set


Same as the Bastard Sword.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Greatsword +0 140/0/0/0/0 0/0 B/E/-/-/- - -
Old Knight Greatsword +1 154/0/0/0/0 0/0 B/E/-/-/- 1x Titanite Shard 540
Old Knight Greatsword +2 168/0/0/0/0 0/0 B/E/-/-/- 2x Titanite Shard 680
Old Knight Greatsword +3 182/0/0/0/0 0/0 B/E/-/-/- 3x Titanite Shard 810
Old Knight Greatsword +4 196/0/0/0/0 0/0 B/E/-/-/- 1x Large Titanite Shard 1,080
Old Knight Greatsword +5 210/0/0/0/0 0/0 B/E/-/-/- 2x Large Titanite Shard 1,210
Old Knight Greatsword +6 224/0/0/0/0 0/0 B/E/-/-/- 3x Large Titanite Shard 1,350
Old Knight Greatsword +7 238/0/0/0/0 0/0 B/E/-/-/- 1x Titanite Chunk 1,620
Old Knight Greatsword +8 252/0/0/0/0 0/0 B/E/-/-/- 2x Titanite Chunk 1,750
Old Knight Greatsword +9 266/0/0/0/0 0/0 B/E/-/-/- 3x Titanite Chunk 1,890
Old Knight Greatsword +10 280/0/0/0/0 0/0 A/E/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Greatsword +0 98/98/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +1 107/107/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +2 117/117/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +3 127/127/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +4 137/137/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +5 147/147/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +6 156/156/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +7 166/166/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +8 176/176/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +9 186/186/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +10 196/196/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Greatsword +0 98/0/98/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +1 107/0/107/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +2 117/0/117/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +3 127/0/127/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +4 137/0/137/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +5 147/0/147/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +6 156/0/156/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +7 166/0/166/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +8 176/0/176/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +9 186/0/186/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +10 196/0/196/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Greatsword +0 98/0/0/98/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +1 107/0/0/107/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +2 117/0/0/117/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +3 127/0/0/127/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +4 137/0/0/137/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +5 147/0/0/147/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +6 156/0/0/156/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +7 166/0/0/166/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +8 176/0/0/176/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +9 186/0/0/186/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +10 196/0/0/196/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Greatsword +0 98/0/0/0/98 0/0 B/E/-/-/-/C 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +1 107/0/0/0/107 0/0 B/E/-/-/-/C 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +2 117/0/0/0/117 0/0 B/E/-/-/-/C 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +3 127/0/0/0/127 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +4 137/0/0/0/137 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +5 147/0/0/0/147 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +6 156/0/0/0/156 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +7 166/0/0/0/166 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +8 176/0/0/0/176 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +9 186/0/0/0/186 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +10 196/0/0/0/196 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Greatsword +0 98/0/0/0/0 112/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +1 107/0/0/0/0 114/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +2 117/0/0/0/0 117/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +3 127/0/0/0/0 120/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +4 137/0/0/0/0 123/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +5 147/0/0/0/0 126/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +6 156/0/0/0/0 128/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +7 166/0/0/0/0 131/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +8 176/0/0/0/0 134/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +9 186/0/0/0/0 137/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +10 196/0/0/0/0 140/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Greatsword +0 98/0/0/0/0 0/112 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +1 107/0/0/0/0 0/114 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +2 117/0/0/0/0 0/117 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +3 127/0/0/0/0 0/120 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +4 137/0/0/0/0 0/123 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +5 147/0/0/0/0 0/126 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +6 156/0/0/0/0 0/128 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +7 166/0/0/0/0 0/131 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +8 176/0/0/0/0 0/134 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +9 186/0/0/0/0 0/137 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +10 196/0/0/0/0 0/140 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Greatsword +0 161/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +1 177/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +2 193/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +3 209/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +4 225/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +5 241/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +6 257/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +7 273/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +8 289/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +9 305/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +10 322/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Greatsword +0 140/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +1 154/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +2 168/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +3 182/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +4 196/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +5 210/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +6 224/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +7 238/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +8 252/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +9 266/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +10 280/0/0/0/0 0/0 D/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Greatsword +0 70/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +1 77/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +2 84/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +3 91/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +4 98/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +5 105/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +6 112/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +7 119/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +8 126/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +9 133/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +10 140/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Old Mirrah Greatsword

In-Game Description


Greatsword issued to the proud knights of
Mirrah's official order.

This greatsword demands advanced skill
in a rare and unique sword technique.

A tiny message is inscribed in the blade,
a promise to someone special.

Availability


Invader Aslatiel of Mirrah drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
110/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/33/0/0

C/S/-/-/-/-
60/10/40/40/20 20/20/20/20 40 20 7.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Mirrah Greatsword +0 110/0/0/0/0 0/0 C/S/-/-/-/- - -
Old Mirrah Greatsword +1 121/0/0/0/0 0/0 C/S/-/-/-/- 1x Titanite Shard 540
Old Mirrah Greatsword +2 132/0/0/0/0 0/0 C/S/-/-/-/- 2x Titanite Shard 680
Old Mirrah Greatsword +3 143/0/0/0/0 0/0 C/S/-/-/-/- 3x Titanite Shard 810
Old Mirrah Greatsword +4 154/0/0/0/0 0/0 C/S/-/-/-/- 1x Large Titanite Shard 1,080
Old Mirrah Greatsword +5 165/0/0/0/0 0/0 C/S/-/-/-/- 2x Large Titanite Shard 1,210
Old Mirrah Greatsword +6 176/0/0/0/0 0/0 C/S/-/-/-/- 3x Large Titanite Shard 1,350
Old Mirrah Greatsword +7 187/0/0/0/0 0/0 C/S/-/-/-/- 1x Titanite Chunk 1,620
Old Mirrah Greatsword +8 198/0/0/0/0 0/0 C/S/-/-/-/- 2x Titanite Chunk 1,750
Old Mirrah Greatsword +9 209/0/0/0/0 0/0 C/S/-/-/-/- 3x Titanite Chunk 1,890
Old Mirrah Greatsword +10 220/0/0/0/0 0/0 C/S/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Mirrah Greatsword +0 77/77/0/0/0 0/0 D/A/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Mirrah Greatsword +1 84/84/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +2 92/92/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +3 100/100/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +4 107/107/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +5 115/115/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +6 123/123/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +7 130/130/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +8 138/138/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +9 146/146/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +10 154/154/0/0/0 0/0 D/A/C/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Mirrah Greatsword +0 77/0/77/0/0 0/0 D/A/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Mirrah Greatsword +1 84/0/84/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +2 92/0/92/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +3 100/0/100/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +4 107/0/107/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +5 115/0/115/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +6 123/0/123/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +7 130/0/130/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +8 138/0/138/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +9 146/0/146/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +10 154/0/154/0/0 0/0 D/A/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Mirrah Greatsword +0 77/0/0/77/0 0/0 D/A/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Mirrah Greatsword +1 84/0/0/84/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +2 92/0/0/92/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +3 100/0/0/100/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +4 107/0/0/107/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +5 115/0/0/115/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +6 123/0/0/123/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +7 130/0/0/130/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +8 138/0/0/138/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +9 146/0/0/146/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +10 154/0/0/154/0 0/0 D/A/-/-/C/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Mirrah Greatsword +0 77/0/0/0/77 0/0 D/A/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Old Mirrah Greatsword +1 84/0/0/0/84 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +2 92/0/0/0/92 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +3 100/0/0/0/100 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +4 107/0/0/0/107 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +5 115/0/0/0/115 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +6 123/0/0/0/123 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +7 130/0/0/0/130 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +8 138/0/0/0/138 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +9 146/0/0/0/146 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +10 154/0/0/0/154 0/0 D/A/-/-/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Mirrah Greatsword +0 77/0/0/0/0 112/0 D/A/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Mirrah Greatsword +1 84/0/0/0/0 114/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +2 92/0/0/0/0 117/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +3 100/0/0/0/0 120/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +4 107/0/0/0/0 123/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +5 115/0/0/0/0 126/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +6 123/0/0/0/0 128/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +7 130/0/0/0/0 131/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +8 138/0/0/0/0 134/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +9 146/0/0/0/0 137/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +10 154/0/0/0/0 140/0 D/A/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Mirrah Greatsword +0 77/0/0/0/0 0/112 D/A/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Mirrah Greatsword +1 84/0/0/0/0 0/114 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +2 92/0/0/0/0 0/117 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +3 100/0/0/0/0 0/120 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +4 107/0/0/0/0 0/123 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +5 115/0/0/0/0 0/126 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +6 123/0/0/0/0 0/128 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +7 130/0/0/0/0 0/131 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +8 138/0/0/0/0 0/134 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +9 146/0/0/0/0 0/137 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +10 154/0/0/0/0 0/140 D/A/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Mirrah Greatsword +0 126/0/0/0/0 0/0 E/D/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Old Mirrah Greatsword +1 139/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +2 151/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +3 164/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +4 177/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +5 189/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +6 202/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +7 215/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +8 227/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +9 240/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +10 253/0/0/0/0 0/0 E/D/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Mirrah Greatsword +0 110/0/0/0/0 0/0 E/D/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Old Mirrah Greatsword +1 121/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +2 132/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +3 143/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +4 154/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +5 165/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +6 176/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +7 187/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +8 198/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +9 209/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +10 220/0/0/0/0 0/0 E/D/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Mirrah Greatsword +0 55/0/0/0/0 0/0 D/C/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Old Mirrah Greatsword +1 60/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +2 66/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +3 71/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +4 77/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +5 82/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +6 88/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +7 93/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +8 99/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +9 104/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +10 110/0/0/0/0 0/0 D/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Royal Greatsword

In-Game Description


Greatsword of the royal swordsmen.

Its undulating blade draws blood from
its foes. Despite the magnificence of this weapon,
it was terribly inadequate in the war against
the mighty Giants.

Availability


Royal Swordsman drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
135/0/0/0/0

(Slash/Thrust)
0/67 110 35 20/15/0/0

C/D/-/-/-/-
60/10/40/40/20 20/30/20/20 40 70 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust then circular slash twisted circular swings
Rolling thrust downward slash
Running circular slash circular slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Royal Greatsword +0 135/0/0/0/0 0/67 C/D/-/-/- - -
Royal Greatsword +1 148/0/0/0/0 0/70 C/D/-/-/- 1x Titanite Shard 540
Royal Greatsword +2 162/0/0/0/0 0/73 C/D/-/-/- 2x Titanite Shard 680
Royal Greatsword +3 175/0/0/0/0 0/76 C/D/-/-/- 3x Titanite Shard 810
Royal Greatsword +4 189/0/0/0/0 0/80 C/D/-/-/- 1x Large Titanite Shard 1,080
Royal Greatsword +5 202/0/0/0/0 0/83 C/D/-/-/- 2x Large Titanite Shard 1,210
Royal Greatsword +6 216/0/0/0/0 0/86 C/D/-/-/- 3x Large Titanite Shard 1,350
Royal Greatsword +7 229/0/0/0/0 0/90 C/D/-/-/- 1x Titanite Chunk 1,620
Royal Greatsword +8 243/0/0/0/0 0/93 C/D/-/-/- 2x Titanite Chunk 1,750
Royal Greatsword +9 256/0/0/0/0 0/96 C/D/-/-/- 3x Titanite Chunk 1,890
Royal Greatsword +10 270/0/0/0/0 0/100 B/D/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Royal Greatsword +0 101/60/0/0/0 0/50 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +1 111/64/0/0/0 0/52 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +2 121/68/0/0/0 0/55 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +3 131/72/0/0/0 0/57 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +4 141/76/0/0/0 0/60 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +5 151/80/0/0/0 0/62 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +6 162/84/0/0/0 0/65 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +7 172/88/0/0/0 0/67 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +8 182/92/0/0/0 0/70 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +9 192/96/0/0/0 0/72 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +10 202/100/0/0/0 0/75 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Royal Greatsword +0 101/0/60/0/0 0/50 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +1 111/0/64/0/0 0/52 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +2 121/0/68/0/0 0/55 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +3 131/0/72/0/0 0/57 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +4 141/0/76/0/0 0/60 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +5 151/0/80/0/0 0/62 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +6 162/0/84/0/0 0/65 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +7 172/0/88/0/0 0/67 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +8 182/0/92/0/0 0/70 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +9 192/0/96/0/0 0/72 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +10 202/0/100/0/0 0/75 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Royal Greatsword +0 101/0/0/60/0 0/50 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +1 111/0/0/64/0 0/52 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +2 121/0/0/68/0 0/55 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +3 131/0/0/72/0 0/57 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +4 141/0/0/76/0 0/60 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +5 151/0/0/80/0 0/62 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +6 162/0/0/84/0 0/65 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +7 172/0/0/88/0 0/67 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +8 182/0/0/92/0 0/70 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +9 192/0/0/96/0 0/72 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +10 202/0/0/100/0 0/75 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Royal Greatsword +0 101/0/0/0/60 0/50 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +1 111/0/0/0/64 0/52 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +2 121/0/0/0/68 0/55 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +3 131/0/0/0/72 0/57 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +4 141/0/0/0/76 0/60 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +5 151/0/0/0/80 0/62 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +6 162/0/0/0/84 0/65 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +7 172/0/0/0/88 0/67 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +8 182/0/0/0/92 0/70 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +9 192/0/0/0/96 0/72 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +10 202/0/0/0/100 0/75 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Royal Greatsword +0 121/0/0/0/0 96/60 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +1 133/0/0/0/0 98/63 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +2 145/0/0/0/0 100/66 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +3 157/0/0/0/0 103/69 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +4 170/0/0/0/0 105/72 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +5 182/0/0/0/0 108/75 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +6 194/0/0/0/0 110/78 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +7 206/0/0/0/0 112/81 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +8 218/0/0/0/0 115/84 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +9 230/0/0/0/0 117/87 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +10 243/0/0/0/0 120/90 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Royal Greatsword +0 129/0/0/0/0 0/96 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +1 142/0/0/0/0 0/101 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +2 155/0/0/0/0 0/105 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +3 168/0/0/0/0 0/110 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +4 181/0/0/0/0 0/115 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +5 194/0/0/0/0 0/120 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +6 207/0/0/0/0 0/124 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +7 220/0/0/0/0 0/129 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +8 233/0/0/0/0 0/134 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +9 246/0/0/0/0 0/139 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +10 259/0/0/0/0 0/143 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Royal Greatsword +0 155/0/0/0/0 0/77 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +1 170/0/0/0/0 0/80 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +2 186/0/0/0/0 0/84 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +3 201/0/0/0/0 0/88 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +4 217/0/0/0/0 0/92 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +5 232/0/0/0/0 0/96 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +6 248/0/0/0/0 0/99 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +7 263/0/0/0/0 0/103 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +8 279/0/0/0/0 0/107 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +9 294/0/0/0/0 0/111 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +10 310/0/0/0/0 0/115 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Royal Greatsword +0 135/0/0/0/0 0/67 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +1 148/0/0/0/0 0/70 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +2 162/0/0/0/0 0/73 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +3 175/0/0/0/0 0/76 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +4 189/0/0/0/0 0/80 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +5 202/0/0/0/0 0/83 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +6 216/0/0/0/0 0/86 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +7 229/0/0/0/0 0/90 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +8 243/0/0/0/0 0/93 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +9 256/0/0/0/0 0/96 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +10 270/0/0/0/0 0/100 E/E/C/-/-/- 60/10/40/40/20 20/30/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Royal Greatsword +0 67/0/0/0/0 0/33 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +1 74/0/0/0/0 0/35 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +2 81/0/0/0/0 0/36 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +3 87/0/0/0/0 0/38 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +4 94/0/0/0/0 0/40 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +5 101/0/0/0/0 0/41 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +6 108/0/0/0/0 0/43 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +7 114/0/0/0/0 0/45 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +8 121/0/0/0/0 0/46 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +9 128/0/0/0/0 0/48 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +10 135/0/0/0/0 0/50 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Ruler's Sword

In-Game Description


Greatsword of Vendrick, King of Drangleic.
The strength of this sword is relative to
the number of souls possessed by its wielder.

One fragment of Dark, having taken human shape,
became obsessed with the King's soul.
Impelled by its own cravings, it sought souls,
and strove to make the strength of the Giants
its own.

Effect: attack boosted by souls held

Availability


Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
112/0/0/0/0

(Slash/Thrust)
0/0 110 35 20/20/16/16

C/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust then circular slash twisted circular swings
Rolling thrust downward slash
Running circular slash circular slash

Notes


Souls Held 0 250,000 500,000 750,000 1,000,000
Souls Scaling -44 -12.125 19.75 51.625 83.5
Strength Scaling 43% 48.5% 54% 59.5% 65%
Dexterity Scaling 22% 24.5% 27% 29.5% 32%
Total Scaling at 40/40 47 90.075 133.16 176.225 219.3
AR at +5 and 40/40 327 370 413 456 500**
AR at +5 and 50/50 N/A N/A N/A NA 515**
AR at +5 and 99/99 N/A N/A N/A NA 559**

The Ring of Blades is affected in the same way as the Mundane infusion, increasing in effectiveness by 50% at 1,000,000 souls. Tested and confirmed in game.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ruler's Sword +0 112/0/0/0/0 0/0 C/C/-/-/-/- - -
Ruler's Sword +1 145/0/0/0/0 0/0 C/C/-/-/-/- 1x Petrified Dragon Bone 1,560
Ruler's Sword +2 179/0/0/0/0 0/0 C/C/-/-/-/- 2x Petrified Dragon Bone 1,950
Ruler's Sword +3 212/0/0/0/0 0/0 C/C/-/-/-/- 3x Petrified Dragon Bone 2,330
Ruler's Sword +4 246/0/0/0/0 0/0 C/C/-/-/-/- 4x Petrified Dragon Bone 3,110
Ruler's Sword +5 280/0/0/0/0 0/0 C/C/-/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ruler's Sword +0 78/78/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +1 101/101/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +2 125/125/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +3 148/148/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +4 172/172/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +5 196/196/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ruler's Sword +0 78/0/78/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +1 101/0/101/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +2 125/0/125/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +3 148/0/148/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +4 172/0/172/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +5 196/0/196/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ruler's Sword +0 78/0/0/78/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +1 101/0/0/101/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +2 125/0/0/125/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +3 148/0/0/148/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +4 172/0/0/172/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +5 196/0/0/196/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ruler's Sword +0 78/0/0/0/78 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +1 101/0/0/0/101 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +2 125/0/0/0/125 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +3 148/0/0/0/148 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +4 172/0/0/0/172 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +5 196/0/0/0/196 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ruler's Sword +0 78/0/0/0/0 112/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +1 101/0/0/0/0 117/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +2 125/0/0/0/0 123/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +3 148/0/0/0/0 128/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +4 172/0/0/0/0 134/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +5 196/0/0/0/0 140/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ruler's Sword +0 78/0/0/0/0 0/112 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +1 101/0/0/0/0 0/117 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +2 125/0/0/0/0 0/123 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +3 148/0/0/0/0 0/128 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +4 172/0/0/0/0 0/134 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +5 196/0/0/0/0 0/140 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ruler's Sword +0 128/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +1 167/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +2 206/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +3 244/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +4 283/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +5 322/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ruler's Sword +0 112/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +1 145/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +2 179/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +3 212/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +4 246/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +5 280/0/0/0/0 0/0 E/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ruler's Sword +0 56/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +1 72/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +2 89/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +3 106/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +4 123/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +5 140/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Thorned Greatsword

In-Game Description


A greatsword forged from the soul of the Looking Glass Knight.
Strong attack unleashes its latent power.

Fearing something wicked, the King fled the castle and never returned.
But his warrior forever true to his command, stands ready
to expunge those who would challenge him.

Effect: special attack (strong attack)

Availability


Trade Looking Glass Knight Soul and 3,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
84/0/0/50/0

(Slash/Thrust)
0/0 110 35 20/15/0/14

C/C/-/-/C/-
60/10/40/40/20 20/20/20/20 40 85 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack horizontal swings diagonal downward swing then upward
Heavy Attack overhead slash launching lightning bolt forward thrust launching lightning bolt
Rolling Attack forward thrust overhead swing
Running Attack circular swing circular swing

Notes


Strong attacks consume extra durability.

Upgrades


FoldUnfold Upgrades Special Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Special


Special upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Petrified Dragon Bone Souls Cost
Thorned Greatsword +0 84/0/0/50/0 0/0 C/C/-/-/C/- - -
Thorned Greatsword +1 109/0/0/56/0 0/0 C/C/-/-/C/- 1 1,560
Thorned Greatsword +2 134/0/0/62/0 0/0 C/C/-/-/C/- 2 1,950
Thorned Greatsword +3 159/0/0/68/0 0/0 C/C/-/-/C/- 3 2,330
Thorned Greatsword +4 184/0/0/74/0 0/0 C/C/-/-/C/- 4 3,110
Thorned Greatsword +5 210/0/0/80/0 0/0 C/C/-/-/C/- 5 3,560

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Thorned Greatsword +0 64/43/0/38/0 0/0 D/D/C/-/C/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Thorned Greatsword +1 83/55/0/43/0 0/0 D/D/C/-/C/-
Magic Thorned Greatsword +2 103/68/0/47/0 0/0 D/D/C/-/C/-
Magic Thorned Greatsword +3 122/81/0/52/0 0/0 C/D/C/-/C/-
Magic Thorned Greatsword +4 142/94/0/56/0 0/0 C/D/C/-/C/-
Magic Thorned Greatsword +5 161/107/0/61/0 0/0 C/D/C/-/C/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Thorned Greatsword +0 64/0/43/38/0 0/0 D/D/-/C/C/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Thorned Greatsword +1 83/0/55/43/0 0/0 D/D/-/C/C/-
Fire Thorned Greatsword +2 103/0/68/47/0 0/0 D/D/-/C/C/-
Fire Thorned Greatsword +3 122/0/81/52/0 0/0 C/D/-/C/C/-
Fire Thorned Greatsword +4 142/0/94/56/0 0/0 C/D/-/C/C/-
Fire Thorned Greatsword +5 161/0/107/61/0 0/0 C/D/-/C/C/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Thorned Greatsword +0 78/0/0/70/0 0/0 D/D/-/-/C/- 59.1/9.1/39.1/46.6/19.1 17.9/17.9/17.9/17.9
Lightning Thorned Greatsword +1 102/0/0/78/0 0/0 D/D/-/-/C/-
Lightning Thorned Greatsword +2 126/0/0/87/0 0/0 D/D/-/-/C/-
Lightning Thorned Greatsword +3 150/0/0/95/0 0/0 C/D/-/-/C/-
Lightning Thorned Greatsword +4 173/0/0/104/0 0/0 C/D/-/-/C/-
Lightning Thorned Greatsword +5 197/0/0/112/0 0/0 C/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Thorned Greatsword +0 64/0/0/38/43 0/0 D/D/-/-/C/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Thorned Greatsword +1 83/0/0/43/55 0/0 D/D/-/-/C/C
Dark Thorned Greatsword +2 103/0/0/47/68 0/0 D/D/-/-/C/C
Dark Thorned Greatsword +3 122/0/0/52/81 0/0 C/D/-/-/C/C
Dark Thorned Greatsword +4 142/0/0/56/94 0/0 C/D/-/-/C/C
Dark Thorned Greatsword +5 161/0/0/61/107 0/0 C/D/-/-/C/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Thorned Greatsword +0 64/0/0/45/0 96/0 D/D/-/-/C/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Thorned Greatsword +1 98/0/0/50/0 100/0 D/D/-/-/-/-
Poison Thorned Greatsword +2 120/0/0/55/0 105/0 D/D/-/-/C/-
Poison Thorned Greatsword +3 143/0/0/61/0 110/0 C/D/-/-/B/-
Poison Thorned Greatsword +4 166/0/0/66/0 115/0 C/D/-/-/B/-
Poison Thorned Greatsword +5 189/0/0/72/0 120/0 C/D/-/-/B/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Thorned Greatsword +0 64/0/0/45/0 0/96 D/D/-/-/C/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Thorned Greatsword +1 98/0/0/50/0 0/100 D/D/-/-/-/-
Lacerating Thorned Greatsword +2 120/0/0/55/0 0/105 D/D/-/-/C/-
Lacerating Thorned Greatsword +3 143/0/0/61/0 0/110 C/D/-/-/B/-
Lacerating Thorned Greatsword +4 166/0/0/66/0 0/115 C/D/-/-/B/-
Lacerating Thorned Greatsword +5 189/0/0/72/0 0/120 C/D/-/-/B/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Thorned Greatsword +0 96/0/0/57/0 0/0 E/E/-/-/D/- 60.0/10.0/40.0/40.0/20.0 20.020.0/20.0/20.0
Raw Thorned Greatsword +1 125/0/0/64/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +2 154/0/0/71/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +3 183/0/0/78/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +4 212/0/0/85/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +5 241/0/0/92/0 0/0 E/E/-/-/D/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Thorned Greatsword +0 84/0/0/50/0 0/0 E/E/D/-/E/- 60.0/10.0/40.0/40.0/20.0 20.020.0/20.0/20.0
Enchanted Thorned Greatsword +1 109/0/0/56/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +2 134/0/0/62/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +3 159/0/0/68/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +4 184/0/0/74/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +5 210/0/0/80/0 0/0 E/E/D/-/E/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Thorned Greatsword +0 42/0/0/25/0 0/0 D/E/-/-/E/- 60.0/10.0/40.0/40.0/20.0 60.0/10.0/40.0/40.0/20.0
Mundane Thorned Greatsword +1 54/0/0/28/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +2 67/0/0/31/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +3 79/0/0/34/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +4 92/0/0/37/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +5 105/0/0/40/0 0/0 D/E/-/-/E/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Watcher Greatsword

In-Game Description


Greatsword wielded by the Throne Watcher.
Unleash its true power to enwreath in magic.

The Watcher has stood by the throne for ages.
Will his wait be worth the while?

Availability


Trade Throne Watcher Soul and 3,000 souls with Weaponsmith Ornifex

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
74/60/0/0/0

(Slash/Thrust)
0/0 110 35 18/16/15/0

E/D/B/-/-/-
60/10/40/40/20 20/20/20/20 40 50 7.0

Move Set


Single Weapon (right-handed):
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: 360º slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: Special Ability, temporary weapon buff.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Watcher Greatsword +0 74/60/0/0/0 0/0 E/D/B/-/-/- - -
Watcher Greatsword +1 96/78/0/0/0 0/0 E/D/B/-/-/- 1x Petrified Dragon Bone 1,560
Watcher Greatsword +2 118/96/0/0/0 0/0 E/D/B/-/-/- 2x Petrified Dragon Bone 1,950
Watcher Greatsword +3 140/114/0/0/0 0/0 E/D/B/-/-/- 3x Petrified Dragon Bone 2,330
Watcher Greatsword +4 162/132/0/0/0 0/0 E/D/B/-/-/- 4x Petrified Dragon Bone 3,110
Watcher Greatsword +5 185/150/0/0/0 0/0 E/D/B/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Watcher Greatsword +0 59/71/0/0/0 0/0 E/D/B/-/-/- 59.1/16.6/39.1/39.1 19.1/19.1/19.1/19.1
Magic Watcher Greatsword +1 76/93/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +2 94/115/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +3 112/136/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +4 130/158/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +5 147/179/0/0/0 0/0 E/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Watcher Greatsword +0 55/45/30/0/0 0/0 E/D/A/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Watcher Greatsword +1 72/58/39/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +2 88/72/48/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +3 105/85/57/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +4 122/99/66/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +5 138/112/75/0/0 0/0 E/D/A/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Watcher Greatsword +0 55/45/0/30/0 0/0 E/D/A/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Watcher Greatsword +1 72/58/0/39/0 0/0 E/D/A/-/C/-
Lightning Watcher Greatsword +2 88/72/0/48/0 0/0 E/D/A/-/C/-
Lightning Watcher Greatsword +3 105/85/0/57/0 0/0 E/D/S/-/B/-
Lightning Watcher Greatsword +4 122/99/0/66/0 0/0 E/D/S/-/B/-
Lightning Watcher Greatsword +5 138/112/0/75/0 0/0 E/D/S/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Watcher Greatsword +0 55/45/0/0/30 0/0 E/D/A/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Watcher Greatsword +1 72/58/0/0/39 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +2 88/72/0/0/48 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +3 105/85/0/0/57 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +4 122/99/0/0/66 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +5 138/112/0/0/75 0/0 E/D/A/-/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Watcher Greatsword +0 66/54/0/0/0 96/0 E/D/A/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Watcher Greatsword +1 86/70/0/0/0 100/0 E/D/A/-/-/-
Poison Watcher Greatsword +2 106/86/0/0/0 105/0 E/D/A/-/-/-
Poison Watcher Greatsword +3 126/102/0/0/0 110/0 E/D/S/-/-/-
Poison Watcher Greatsword +4 146/118/0/0/0 115/0 E/D/S/-/-/-
Poison Watcher Greatsword +5 166/135/0/0/0 120/0 E/D/S/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Watcher Greatsword +0 66/54/0/0/0 0/96 E/D/A/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/36.6/17.9/17.9
Bleed Watcher Greatsword +1 86/70/0/0/0 0/100 E/D/A/-/-/-
Bleed Watcher Greatsword +2 106/86/0/0/0 0/105 E/D/A/-/-/-
Bleed Watcher Greatsword +3 126/102/0/0/0 0/110 E/D/S/-/-/-
Bleed Watcher Greatsword +4 146/118/0/0/0 0/115 E/D/S/-/-/-
Bleed Watcher Greatsword +5 166/135/0/0/0 0/120 E/D/S/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Watcher Greatsword +0 85/69/0/0/0 0/0 E/E/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Watcher Greatsword +1 110/89/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +2 136/110/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +3 161/131/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +4 187/151/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +5 212/172/0/0/0 0/0 E/E/C/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Watcher Greatsword +0 74/60/0/0/0 0/0 E/E/B/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Watcher Greatsword +1 96/78/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +2 118/96/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +3 140/114/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +4 162/132/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +5 185/150/0/0/0 0/0 E/E/B/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Watcher Greatsword +0 37/30/0/0/0 0/0 E/E/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Watcher Greatsword +1 48/39/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +2 59/48/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +3 70/57/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +4 81/66/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +5 92/75/0/0/0 0/0 E/E/D/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.