# Greatswords
# Bastard Sword
### In-Game Description
---
*A standard greatsword.
Heavy greatswords are designed to
be wielded two-handed.
Normally swung in large arcs and effective
against multiple foes, be wary that such attacks
leave the wielder wide open.*
### Availability
---
***Dark Souls 2:***
- Forest of Fallen Giants treasure. In the Soldier's Rest, the corner building with the accessible roof has a small Hollow Infantry ambush near the back door.
The sword is on a corpse in the alcove, concealed by some boxes.
***Scholar of the First Sin:***
- Forest of Fallen Giants treasure. In the Soldier's Rest, on top of the corner building with the accessible roof. The sword is on a corpse guarded by three Old Ironclad Soldiers.
***Dark Souls 2 & Scholar of the First Sin:***
- One sold by Steady Hand McDuff for 3,000 souls.
- Hollow Soldier (Greatsword) drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 140/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 20/11/0/0
C/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | Horizontal swings | Upward horizontal swings |
**Heavy Attack** | Overhead slash then swing | Circular swing, then upward swing |
**Rolling Attack** | Forward thrust | Circular swing |
**Running Attack** | Circular swing | Circular swing |
### Notes
---
- Has the same move set as the Mastodon Greatsword, Black Dragon Greatsword, and Old Knight Greatsword.
- See the notes on the Old Knight Greatsword for a comparison of these greatswords
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Bastard Sword +0 | 140/0/0/0/0 | 0/0 | C/C/-/-/- | - | - |
Bastard Sword +1 | 154/0/0/0/0 | 0/0 | C/C/-/-/- | 1x Titanite Shard | 540 |
Bastard Sword +2 | 168/0/0/0/0 | 0/0 | C/C/-/-/- | 2x Titanite Shard | 680 |
Bastard Sword +3 | 182/0/0/0/0 | 0/0 | C/C/-/-/- | 3x Titanite Shard | 810 |
Bastard Sword +4 | 196/0/0/0/0 | 0/0 | C/C/-/-/- | 1x Large Titanite Shard | 1,080 |
Bastard Sword +5 | 210/0/0/0/0 | 0/0 | C/C/-/-/- | 2x Large Titanite Shard | 1,210 |
Bastard Sword +6 | 224/0/0/0/0 | 0/0 | C/C/-/-/- | 3x Large Titanite Shard | 1,350 |
Bastard Sword +7 | 238/0/0/0/0 | 0/0 | C/C/-/-/- | 1x Titanite Chunk | 1,620 |
Bastard Sword +8 | 252/0/0/0/0 | 0/0 | C/C/-/-/- | 2x Titanite Chunk | 1,750 |
Bastard Sword +9 | 266/0/0/0/0 | 0/0 | C/C/-/-/- | 3x Titanite Chunk | 1,890 |
Bastard Sword +10 | 280/0/0/0/0 | 0/0 | C/C/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Bastard Sword +0 | 98/98/0/0/0 | 0/0 | D/D/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +1 | 107/107/0/0/0 | 0/0 | D/D/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +2 | 117/117/0/0/0 | 0/0 | D/D/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +3 | 127/127/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +4 | 137/137/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +5 | 147/147/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +6 | 156/156/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +7 | 166/166/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +8 | 176/176/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +9 | 186/186/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bastard Sword +10 | 196/196/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Bastard Sword +0 | 98/0/98/0/0 | 0/0 | D/D/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +1 | 107/0/107/0/0 | 0/0 | D/D/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +2 | 117/0/117/0/0 | 0/0 | D/D/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +3 | 127/0/127/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +4 | 137/0/137/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +5 | 147/0/147/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +6 | 156/0/156/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +7 | 166/0/166/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +8 | 176/0/176/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +9 | 186/0/186/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bastard Sword +10 | 196/0/196/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Bastard Sword +0 | 98/0/0/98/0 | 0/0 | D/D/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +1 | 107/0/0/107/0 | 0/0 | D/D/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +2 | 117/0/0/117/0 | 0/0 | D/D/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +3 | 127/0/0/127/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +4 | 137/0/0/137/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +5 | 147/0/0/147/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +6 | 156/0/0/156/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +7 | 166/0/0/166/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +8 | 176/0/0/176/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +9 | 186/0/0/186/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bastard Sword +10 | 196/0/0/196/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Bastard Sword +0 | 98/0/0/0/98 | 0/0 | D/D/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +1 | 107/0/0/0/107 | 0/0 | D/D/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +2 | 117/0/0/0/117 | 0/0 | D/D/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +3 | 127/0/0/0/127 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +4 | 137/0/0/0/137 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +5 | 147/0/0/0/147 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +6 | 156/0/0/0/156 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +7 | 166/0/0/0/166 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +8 | 176/0/0/0/176 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +9 | 186/0/0/0/186 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bastard Sword +10 | 196/0/0/0/196 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Bastard Sword +0 | 98/0/0/0/0 | 112/0 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +1 | 107/0/0/0/0 | 114/0 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +2 | 117/0/0/0/0 | 117/0 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +3 | 127/0/0/0/0 | 120/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +4 | 137/0/0/0/0 | 123/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +5 | 147/0/0/0/0 | 126/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +6 | 156/0/0/0/0 | 128/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +7 | 161/0/0/0/0 | 131/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +8 | 176/0/0/0/0 | 134/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +9 | 186/0/0/0/0 | 137/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bastard Sword +10 | 196/0/0/0/0 | 140/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Bastard Sword +0 | 98/0/0/0/0 | 0/112 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +1 | 107/0/0/0/0 | 0/114 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +2 | 117/0/0/0/0 | 0/117 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +3 | 127/0/0/0/0 | 0/120 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +4 | 137/0/0/0/0 | 0/123 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +5 | 147/0/0/0/0 | 0/126 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +6 | 156/0/0/0/0 | 0/128 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +7 | 161/0/0/0/0 | 0/131 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +8 | 176/0/0/0/0 | 0/134 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +9 | 186/0/0/0/0 | 0/137 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bastard Sword +10 | 196/0/0/0/0 | 0/140 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Bastard Sword +0 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +1 | 177/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +2 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +3 | 209/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +4 | 225/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +5 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +6 | 257/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +7 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +8 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +9 | 305/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bastard Sword +10 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Bastard Sword +0 | 140/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +1 | 154/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +2 | 168/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +3 | 182/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +4 | 196/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +5 | 210/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +6 | 224/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +7 | 238/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +8 | 252/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +9 | 266/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bastard Sword +10 | 280/0/0/0/0 | 0/0 | E/E/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Bastard Sword +0 | 70/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +1 | 77/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +2 | 84/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +3 | 91/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +4 | 98/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +5 | 105/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +6 | 112/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +7 | 119/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +8 | 126/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +9 | 133/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bastard Sword +10 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Black Dragon Greatsword
### In-Game Description
---
*In legend, this oddly-shaped long sword
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.*
### Availability
---
- Reach +3 rank in the Dragon Remnants covenant.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 136/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 35 | 25/16/0/0
-/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 70 | 9.0 |
### Move Set
---
Mix of the Bastard Sword and Claymore move sets.
### Notes
---
- It's likely that the description is referring to Black Dragon Kalameet from Dark Souls.
- Like the Black Dragon Sword, the design is reminiscent of Quelaag's Furysword from Dark Souls.
- Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element.
- It is recommended that you infuse it with Raw if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage.
- Can be enchanted. Cannot be buffed with resins.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Dragon Greatsword +0 | 136/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Black Dragon Greatsword +1 | 176/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,560 |
Black Dragon Greatsword +2 | 217/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,950 |
Black Dragon Greatsword +3 | 258/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 2,330 |
Black Dragon Greatsword +4 | 299/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 3,110 |
Black Dragon Greatsword +5 | 340/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Dragon Greatsword +0 | 95/95/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Dragon Greatsword +1 | 123/123/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Dragon Greatsword +2 | 152/152/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Dragon Greatsword +3 | 180/180/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Dragon Greatsword +4 | 209/209/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Dragon Greatsword +5 | 238/238/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Dragon Greatsword +0 | 95/0/95/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Black Dragon Greatsword +1 | 123/0/123/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Black Dragon Greatsword +2 | 152/0/152/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Black Dragon Greatsword +3 | 180/0/180/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Black Dragon Greatsword +4 | 209/0/209/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Black Dragon Greatsword +5 | 238/0/238/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Dragon Greatsword +0 | 95/0/0/95/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Dragon Greatsword +1 | 123/0/0/123/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Dragon Greatsword +2 | 152/0/0/152/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Dragon Greatsword +3 | 180/0/0/180/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Dragon Greatsword +4 | 209/0/0/209/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Dragon Greatsword +5 | 238/0/0/238/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Dragon Greatsword +0 | 95/0/0/0/95 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Dragon Greatsword +1 | 123/0/0/0/123 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Dragon Greatsword +2 | 152/0/0/0/152 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Dragon Greatsword +3 | 180/0/0/0/180 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Dragon Greatsword +4 | 209/0/0/0/209 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Dragon Greatsword +5 | 238/0/0/0/238 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Dragon Greatsword +0 | 95/0/0/0/0 | 112/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Dragon Greatsword +1 | 123/0/0/0/0 | 117/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Dragon Greatsword +2 | 152/0/0/0/0 | 123/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Dragon Greatsword +3 | 180/0/0/0/0 | 128/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Dragon Greatsword +4 | 209/0/0/0/0 | 134/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Dragon Greatsword +5 | 238/0/0/0/0 | 140/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Dragon Greatsword +0 | 95/0/0/0/0 | 0/112 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Dragon Greatsword +1 | 123/0/0/0/0 | 0/117 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Dragon Greatsword +2 | 152/0/0/0/0 | 0/123 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Dragon Greatsword +3 | 180/0/0/0/0 | 0/128 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Dragon Greatsword +4 | 209/0/0/0/0 | 0/134 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Dragon Greatsword +5 | 238/0/0/0/0 | 0/140 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Dragon Greatsword +0 | 156/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Black Dragon Greatsword +1 | 203/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Black Dragon Greatsword +2 | 250/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Black Dragon Greatsword +3 | 297/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Black Dragon Greatsword +4 | 344/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Black Dragon Greatsword +5 | 391/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Dragon Greatsword +0 | 136/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Black Dragon Greatsword +1 | 176/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Black Dragon Greatsword +2 | 217/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Black Dragon Greatsword +3 | 258/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Black Dragon Greatsword +4 | 299/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Black Dragon Greatsword +5 | 340/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Dragon Greatsword +0 | 68/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Black Dragon Greatsword +1 | 88/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Black Dragon Greatsword +2 | 108/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Black Dragon Greatsword +3 | 129/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Black Dragon Greatsword +4 | 149/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Black Dragon Greatsword +5 | 170/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Black Knight Greatsword
### In-Game Description
---
*Greatsword wielded by knights who served a lord of light
in a long-forgotten age.
Even after their flesh was charred by flame, they remained
as strong as ever and stood watch, challenging visitors to their land.*
### Availability
---
- Belfry Sol treasure. Downstairs from the metal chest containing Immolation. When you come out of the hallway, don't jump down to the bonfire just yet.
There is an illusory wall on the right side after exiting the hallway which contains two metal chests, one of which contains the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 186/0/50/0/0
(Slash) | 0/0 | 110 | 35 | 28/20/8/12
C/E/-/C/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 70 | 12 |
### Move Set
---
+ show Move Set - hide Move Set **Single Weapon (right-handed):**
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: Downward slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: Parry
**Power Stance:**
### Notes
---
Can only be buffed by spells.
In the German version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Großschwert des Schwarzen Ritters.
This weapon is a Black Knight Sword from the original Dark Souls, with a different guard.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Knight Greatsword +0 | 186/0/50/0/0 | 0/0 | C/E/-/C/-/- | - | - |
Black Knight Greatsword +1 | 204/0/56/0/0 | 0/0 | C/E/-/C/-/- | 1x Twinkling Titanite | 1,180 |
Black Knight Greatsword +2 | 223/0/62/0/0 | 0/0 | C/E/-/C/-/- | 2x Twinkling Titanite | 1,470 |
Black Knight Greatsword +3 | 242/0/68/0/0 | 0/0 | C/E/-/C/-/- | 3x Twinkling Titanite | 1,760 |
Black Knight Greatsword +4 | 261/0/74/0/0 | 0/0 | C/E/-/C/-/- | 4x Twinkling Titanite | 2,350 |
Black Knight Greatsword +5 | 280/0/80/0/0 | 0/0 | C/E/-/C/-/- | 5x Twinkling Titanite | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Knight Greatsword +0 | 167/30/45/0/0 | 0/0 | C/E/C/C/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Knight Greatsword +1 | 184/33/50/0/0 | 0/0 | C/E/C/C/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Knight Greatsword +2 | 201/37/55/0/0 | 0/0 | C/E/C/C/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Knight Greatsword +3 | 218/40/61/0/0 | 0/0 | C/E/C/C/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Knight Greatsword +4 | 235/44/66/0/0 | 0/0 | C/E/C/C/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Black Knight Greatsword +5 | 252/48/72/0/0 | 0/0 | C/E/C/C/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Knight Greatsword +0 | 178/0/72/0/0 | 0/0 | C/E/-/C/-/- | 57.9/9.1/46.6/39.1/19.1 | 19.1/19.1/19.1/19.1 |
Fire Black Knight Greatsword +1 | 196/0/80/0/0 | 0/0 | C/E/-/C/-/- | 57.9/9.1/46.6/39.1/19.1 | 19.1/19.1/19.1/19.1 |
Fire Black Knight Greatsword +2 | 214/0/89/0/0 | 0/0 | C/E/-/C/-/- | 57.9/9.1/46.6/39.1/19.1 | 19.1/19.1/19.1/19.1 |
Fire Black Knight Greatsword +3 | 232/0/97/0/0 | 0/0 | C/E/-/C/-/- | 57.9/9.1/46.6/39.1/19.1 | 19.1/19.1/19.1/19.1 |
Fire Black Knight Greatsword +4 | 250/0/106/0/0 | 0/0 | C/E/-/C/-/- | 57.9/9.1/46.6/39.1/19.1 | 19.1/19.1/19.1/19.1 |
Fire Black Knight Greatsword +5 | 268/0/115/0/0 | 0/0 | C/E/-/C/-/- | 57.9/9.1/46.6/39.1/19.1 | 19.1/19.1/19.1/19.1 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Knight Greatsword +0 | 167/0/45/30/0 | 0/0 | C/E/-/C/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Knight Greatsword +1 | 184/0/50/33/0 | 0/0 | C/E/-/C/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Knight Greatsword +2 | 201/0/55/37/0 | 0/0 | C/E/-/C/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Knight Greatsword +3 | 218/0/61/40/0 | 0/0 | C/E/-/C/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Knight Greatsword +4 | 235/0/66/44/0 | 0/0 | C/E/-/C/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Knight Greatsword +5 | 252/0/72/48/0 | 0/0 | C/E/-/C/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Knight Greatsword +0 | 167/0/45/0/30 | 0/0 | C/E/-/C/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Knight Greatsword +1 | 184/0/50/0/33 | 0/0 | C/E/-/C/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Knight Greatsword +2 | 201/0/55/0/37 | 0/0 | C/E/-/C/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Knight Greatsword +3 | 218/0/61/0/40 | 0/0 | C/E/-/C/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Knight Greatsword +4 | 235/0/66/0/44 | 0/0 | C/E/-/C/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Black Knight Greatsword +5 | 252/0/72/0/48 | 0/0 | C/E/-/C/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Knight Greatsword +0 | 167/0/45/0/0 | 96/0 | C/E/-/C/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Knight Greatsword +1 | 184/0/50/0/0 | 100/0 | C/E/-/C/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Knight Greatsword +2 | 201/0/55/0/0 | 105/0 | C/E/-/C/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Knight Greatsword +3 | 218/0/61/0/0 | 110/0 | C/E/-/B/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Knight Greatsword +4 | 235/0/66/0/0 | 115/0 | C/E/-/B/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Black Knight Greatsword +5 | 252/0/72/0/0 | 120/0 | C/E/-/B/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Knight Greatsword +0 | 167/0/45/0/0 | 0/96 | C/E/-/C/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Knight Greatsword +1 | 184/0/50/0/0 | 0/100 | C/E/-/C/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Knight Greatsword +2 | 201/0/55/0/0 | 0/105 | C/E/-/C/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Knight Greatsword +3 | 218/0/61/0/0 | 0/110 | C/E/-/B/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Knight Greatsword +4 | 235/0/66/0/0 | 0/115 | C/E/-/B/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Knight Greatsword +5 | 252/0/72/0/0 | 0/120 | C/E/-/B/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Knight Greatsword +0 | 213/0/57/0/0 | 0/0 | E/E/-/D/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Black Knight Greatsword +1 | 235/0/64/0/0 | 0/0 | E/E/-/D/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Black Knight Greatsword +2 | 257/0/71/0/0 | 0/0 | E/E/-/D/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Black Knight Greatsword +3 | 278/0/78/0/0 | 0/0 | E/E/-/D/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Black Knight Greatsword +4 | 300/0/85/0/0 | 0/0 | E/E/-/D/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Black Knight Greatsword +5 | 322/0/92/0/0 | 0/0 | E/E/-/D/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Knight Greatsword +0 | 186/0/50/0/0 | 0/0 | E/E/D/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Black Knight Greatsword +1 | 204/0/56/0/0 | 0/0 | E/E/D/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Black Knight Greatsword +2 | 223/0/62/0/0 | 0/0 | E/E/D/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Black Knight Greatsword +3 | 242/0/68/0/0 | 0/0 | E/E/D/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Black Knight Greatsword +4 | 261/0/74/0/0 | 0/0 | E/E/D/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Black Knight Greatsword +5 | 280/0/80/0/0 | 0/0 | E/E/D/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Knight Greatsword +0 | 93/0/25/0/0 | 0/0 | D/E/-/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Black Knight Greatsword +1 | 102/0/28/0/0 | 0/0 | D/E/-/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Black Knight Greatsword +2 | 111/0/31/0/0 | 0/0 | D/E/-/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Black Knight Greatsword +3 | 121/0/34/0/0 | 0/0 | D/E/-/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Black Knight Greatsword +4 | 130/0/37/0/0 | 0/0 | D/E/-/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Black Knight Greatsword +5 | 140/0/40/0/0 | 0/0 | D/E/-/E/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Bluemoon Greatsword
### In-Game Description
---
*The blade of this greatsword shines like
the brilliant rays of the moon. In the oldest
legends, rarely spoken of today, it is said that
the sword was born of a great white being.
Then, what explains this lifeless weapon?
Perhaps there has been some mistake…*
### Availability
---
Acquired from Benhart of Jugo after completing his quest line and then talking to him or by killing him.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 187/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 28/10/0/0
-/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 30 | 15.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | Horizontal swings | Upward horizontal swings |
**Heavy Attack** | Overhead slash then swing | Full swing, then upward swing |
**Rolling Attack** | Forward thrust | Full swing |
**Running Attack** | Full swing | Slow full swing |
### Notes
---
It is recommended that you infuse this weapon with Raw, if you aren't going to infuse it with anything else, as it has no scaling.
Despite looking like the Large Sword of Moonlight from Demon's Souls, it is actually a replica of it with no special qualities. Talking to Magerold of Lanafir and Maughlin the Armourer proves it is indeed a fake.
+ show Magerold Dialogue - hide Magerold Dialogue *"Hey, You know that odd fellow, with the hulking blue sword?
He talks really highly of it, but I got a feeling it's a fake.
I didn't want to disappoint him, so I just sort of talked around it.
Let me just say, there are lots of "legendary swords" out there."*
+ show Maughlin Dialogue - hide Maughlin Dialogue Without the sword in your inventory
*"Have you seen that warrior lugging that giant blue sword about?
I'm no expert, but that appears to be a fine specimen.
The monstrous thing has a peculiar design, quite unlike anything found in Volgen.
If you should speak to him, would you ask him if he won't sell it?
I'd have to take another look, but I'm confident I could offer quite a price."*
With the sword in your inventory
*"That sword that you've got… May I, um, have a look at it?
Hmm, it's…yeah…it's interesting, it's…
Oh, no, I'm afrai…sorry, I'm afraid this is a fake. It's not worth much at all.
The original must be somewhere, I would imagine."*
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Bluemoon Greatsword +0 | 187/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Bluemoon Greatsword +1 | 205/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Titanite Shard | 540 |
Bluemoon Greatsword +2 | 224/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Titanite Shard | 680 |
Bluemoon Greatsword +3 | 243/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Titanite Shard | 810 |
Bluemoon Greatsword +4 | 262/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 1,080 |
Bluemoon Greatsword +5 | 281/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 1,210 |
Bluemoon Greatsword +6 | 299/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 1,350 |
Bluemoon Greatsword +7 | 318/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 1,620 |
Bluemoon Greatsword +8 | 337/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 1,750 |
Bluemoon Greatsword +9 | 356/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 1,890 |
Bluemoon Greatsword+10 | 375/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Bluemoon Greatsword +0 | 130/130/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +1 | 144/144/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +2 | 157/157/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +3 | 170/170/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +4 | 183/183/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +5 | 196/196/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +6 | 209/209/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +7 | 223/223/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +8 | 236/236/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +9 | 249/249/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Bluemoon Greatsword +10 | 262/262/0/0/0 | 0/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Bluemoon Greatsword +0 | 130/0/130/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +1 | 144/0/144/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +2 | 157/0/157/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +3 | 170/0/170/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +4 | 183/0/183/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +5 | 196/0/196/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +6 | 209/0/209/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +7 | 223/0/223/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +8 | 236/0/236/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +9 | 249/0/249/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Bluemoon Greatsword +10 | 262/0/262/0/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Bluemoon Greatsword +0 | 130/0/0/130/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +1 | 144/0/0/144/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +2 | 157/0/0/157/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +3 | 170/0/0/170/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +4 | 183/0/0/183/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +5 | 196/0/0/196/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +6 | 209/0/0/209/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +7 | 223/0/0/223/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +8 | 236/0/0/236/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +9 | 249/0/0/249/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Bluemoon Greatsword +10 | 262/0/0/262/0 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Bluemoon Greatsword +0 | 130/0/0/0/130 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +1 | 144/0/0/0/144 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +2 | 157/0/0/0/157 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +3 | 170/0/0/0/170 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +4 | 183/0/0/0/183 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +5 | 196/0/0/0/196 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +6 | 209/0/0/0/209 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +7 | 223/0/0/0/223 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +8 | 236/0/0/0/236 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +9 | 249/0/0/0/249 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Bluemoon Greatsword +10 | 262/0/0/0/262 | 0/0 | -/-/-/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Bluemoon Greatsword +0 | 130/0/0/0/0 | 112/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +1 | 144/0/0/0/0 | 114/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +2 | 157/0/0/0/0 | 117/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +3 | 170/0/0/0/0 | 120/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +4 | 183/0/0/0/0 | 123/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +5 | 196/0/0/0/0 | 126/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +6 | 209/0/0/0/0 | 128/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +7 | 223/0/0/0/0 | 131/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +8 | 236/0/0/0/0 | 134/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +9 | 249/0/0/0/0 | 137/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Bluemoon Greatsword +10 | 262/0/0/0/0 | 140/0 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Bluemoon Greatsword +0 | 130/0/0/0/0 | 0/112 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +1 | 144/0/0/0/0 | 0/114 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +2 | 157/0/0/0/0 | 0/117 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +3 | 170/0/0/0/0 | 0/120 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +4 | 183/0/0/0/0 | 0/123 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +5 | 196/0/0/0/0 | 0/126 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +6 | 209/0/0/0/0 | 0/128 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +7 | 223/0/0/0/0 | 0/131 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +8 | 236/0/0/0/0 | 0/134 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +9 | 249/0/0/0/0 | 0/137 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Bluemoon Greatsword +10 | 262/0/0/0/0 | 0/140 | -/-/-/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Bluemoon Greatsword +0 | 215/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +1 | 236/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +2 | 258/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +3 | 279/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +4 | 301/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +5 | 323/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +6 | 344/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +7 | 366/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +8 | 388/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +9 | 409/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Bluemoon Greatsword +10 | 431/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Bluemoon Greatsword +0 | 187/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +1 | 205/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +2 | 224/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +3 | 243/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +4 | 262/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +5 | 281/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +6 | 299/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +7 | 318/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +8 | 337/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +9 | 356/0/0/0/0 | 0/0 | -/-/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Bluemoon Greatsword +10 | 375/0/0/0/0 | 0/0 | -/-/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Bluemoon Greatsword +0 | 93/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +1 | 102/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +2 | 112/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +3 | 121/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +4 | 131/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +5 | 140/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +6 | 149/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +7 | 159/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +8 | 168/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +9 | 178/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Bluemoon Greatsword +10 | 187/0/0/0/0 | 0/0 | -/-/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Charred Loyce Greatsword
### In-Game Description
---
*A charred greatsword of the Knights of Loyce,
its blade burned black by flame.*
*These Knights of Loyce lacked all sense of self,
and were driven only by the urge to expunge
any who might disturb the flame, even
former compatriots.*
### Availability
---
Charred Loyce Knight drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 138/0/60/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 25/28/0/0
D/B/-/D/-/- | 60/10/60/40/20 | 20/20/20/20 | 40 | 40 | 9 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | Horizontal swings | Upward horizontal swings |
**Heavy Attack** | Overhead slash then swing | Full swing, then upward swing |
**Rolling Attack** | Forward thrust | Full swing |
**Running Attack** | Full swing | Slow full swing |
### Notes
---
Pose differently (than other greatswords) when wielding 2-handed (similar to 2-handed straight sword/katana/dagger).
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Charred Loyce Greatsword +0 | 138/0/60/0/0 | D/B/-/D/-/- | - | - |
Charred Loyce Greatsword +1 | 146/0/66/0/0 | D/B/-/D/-/- | 1x Twinkling Titanite | 1,180 |
Charred Loyce Greatsword +2 | 154/0/72/0/0 | D/B/-/D/-/- | 2x Twinkling Titanite | 1,470 |
Charred Loyce Greatsword +3 | 163/0/78/0/0 | D/B/-/D/-/- | 3x Twinkling Titanite | 1,760 |
Charred Loyce Greatsword +4 | 171/0/84/0/0 | D/B/-/D/-/- | 4x Twinkling Titanite | 2,350 |
Charred Loyce Greatsword +5 | 180/0/90/0/0 | C/B/-/C/-/- | 5x Twinkling Titanite | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Charred Loyce Greatsword +0 | 140/46/60/0/0 | 0/0 | D/C/C/C/-/- | 57.7/28.3/57.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Charred Loyce Greatsword +1 | 148/50/66/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +2 | 157/55/72/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +3 | 165/60/79/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +4 | 174/64/85/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +5 | 182/69/91/0/0 | 0/0 | D/C/C/C/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Charred Loyce Greatsword +0 | 135/0/109/0/0 | 0/0 | D/C/-/C/-/- | 58.7/8.7/70.0/38.7/18.7 | 18.7/18.7/18.7/18.7 |
Fire Charred Loyce Greatsword +1 | 143/0/120/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +2 | 151/0/131/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +3 | 159/0/141/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +4 | 168/0/152/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +5 | 176/0/163/0/0 | 0/0 | D/C/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Charred Loyce Greatsword +0 | 140/0/60/46/0 | 0/0 | D/C/-/C/C/- | 57.7/7.7/57.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Charred Loyce Greatsword +1 | 148/0/66/50/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +2 | 157/0/73/55/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +3 | 165/0/79/60/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +4 | 174/0/85/64/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +5 | 182/0/91/69/0 | 0/0 | D/C/-/C/C/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Charred Loyce Greatsword +0 | 140/0/60/0/46 | 0/0 | D/C/-/C/-/C | 57.7/7.7/57.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Charred Loyce Greatsword +1 | 148/0/66/0/50 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +2 | 157/0/73/0/55 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +3 | 165/0/79/0/60 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +4 | 174/0/85/0/64 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +5 | 182/0/91/0/69 | 0/0 | D/C/-/C/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Charred Loyce Greatsword+0 | 140/0/60/0/0 | 123/0 | D/C/-/B/-/- | 57.7/7.7/57.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Charred Loyce Greatsword +1 | 148/0/66/0/0 | 129/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +2 | 157/0/73/0/0 | 135/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +3 | 165/0/79/0/0 | 141/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +4 | 174/0/85/0/0 | 147/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +5 | 182/0/91/0/0 | 154/0 | D/C/-/B/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Charred Loyce Greatsword+0 | 140/0/60/0/0 | 0/123 | D/C/-/B/-/- | 57.7/7.7/57.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Charred Loyce Greatsword +1 | 148/0/66/0/0 | 0/129 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +2 | 157/0/73/0/0 | 0/135 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +3 | 165/0/79/0/0 | 0/141 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +4 | 174/0/85/0/0 | 0/147 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +5 | 182/0/91/0/0 | 0/154 | D/C/-/B/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Charred Loyce Greatsword +0 | 158/0/69/0/0 | 0/0 | E/E/-/D/-/- | 60/10/60/40/20 | 20/20/20/20 |
Raw Charred Loyce Greatsword +1 | 168/0/75/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +2 | 178/0/82/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +3 | 187/0/89/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +4 | 197/0/96/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +5 | 207/0/103/0/0 | 0/0 | E/E/-/D/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Charred Loyce Greatsword +0 | 138/0/60/0/0 | 0/0 | E/E/D/E/-/- | 60/10/60/40/20 | 20/20/20/20 |
Enchanted Charred Loyce Greatsword +1 | 146/0/66/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +2 | 154/0/72/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +3 | 163/0/78/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +4 | 171/0840/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +5 | 180/0/90/0/0 | 0/0 | E/E/D/E/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Charred Loyce Greatsword +0 | 69/0/30/0/0 | 0/0 | E/D/-/E/-/- | 60/10/60/40/20 | 20/20/20/20 |
Mundane Charred Loyce Greatsword +1 | 73/0/33/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +2 | 77/0/36/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +3 | 81/0/39/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +4 | 85/0/42/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +5 | 90/0/45/0/0 | 0/0 | E/D/-/E/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Claymore
### In-Game Description
---
*A very large greatsword.*
*Very heavy, and designed for use with both
hands.*
*Allows for broad attacks that are effective
against multiple foes. Requires great strength
and experience to handle effectively.*
### Availability
---
Sold by Head of Vengarl for 4,300 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 145/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 20/13/0/0
C/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 8.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | wide horizontal slashes |
**Heavy** | thrust then circular slash | heavy thrust then circular slash |
**Rolling** | thrust | downward slash |
**Running** | circular slash | circular slash |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Claymore +0 | 145/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Claymore +1 | 159/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 540 |
Claymore +2 | 174/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 680 |
Claymore +3 | 188/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 810 |
Claymore +4 | 203/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,080 |
Claymore +5 | 217/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,210 |
Claymore +6 | 232/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,350 |
Claymore +7 | 246/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,620 |
Claymore +8 | 261/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,750 |
Claymore +9 | 275/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,890 |
Claymore +10 | 290/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Claymore +0 | 101/101/0/0/0 | 0/0 | D/D/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.39/17.9/17.9 |
Magic Claymore +1 | 111/111/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Claymore +2 | 121/121/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +3 | 131/131/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +4 | 142/142/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +5 | 152/152/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +6 | 162/162/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +7 | 172/172/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +8 | 182/182/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +9 | 192/192/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Claymore +10 | 203/203/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Claymore +0 | 101/0/101/0/0 | 0/0 | D/D/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.39/17.9/17.9 |
Fire Claymore +1 | 111/0/111/0/0 | 0/0 | D/D/-/C/-/- |
Fire Claymore +2 | 121/0/121/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +3 | 131/0/131/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +4 | 142/0/142/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +5 | 152/0/152/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +6 | 162/0/162/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +7 | 172/0/172/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +8 | 182/0/182/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +9 | 192/0/192/0/0 | 0/0 | C/D/-/B/-/- |
Fire Claymore +10 | 203/0/203/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Claymore +0 | 101/0/0/101/0 | 0/0 | D/D/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Claymore +1 | 111/0/0/111/0 | 0/0 | D/D/-/-/C/- |
Lightning Claymore +2 | 121/0/0/121/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +3 | 131/0/0/131/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +4 | 142/0/0/142/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +5 | 152/0/0/152/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +6 | 162/0/0/162/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +7 | 172/0/0/172/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +8 | 182/0/0/182/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +9 | 192/0/0/192/0 | 0/0 | C/D/-/-/B/- |
Lightning Claymore +10 | 203/0/0/203/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Claymore +0 | 101/0/0/0/101 | 0/0 | D/D/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.39/17.9/17.9 |
Dark Claymore +1 | 111/0/0/0/111 | 0/0 | D/D/-/-/-/C |
Dark Claymore +2 | 121/0/0/0/121 | 0/0 | C/D/-/-/-/B |
Dark Claymore +3 | 131/0/0/0/131 | 0/0 | C/D/-/-/-/B |
Dark Claymore +4 | 142/0/0/0/142 | 0/0 | C/D/-/-/-/B |
Dark Claymore +5 | 152/0/0/0/152 | 0/0 | C/D/-/-/-/B |
Dark Claymore +6 | 162/0/0/0/162 | 0/0 | C/D/-/-/-/B |
Dark Claymore +7 | 172/0/0/0/172 | 0/0 | C/D/-/-/-/B |
Dark Claymore +8 | 182/0/0/0/182 | 0/0 | C/D/-/-/-/B |
Dark Claymore +9 | 192/0/0/0/192 | 0/0 | C/D/-/-/-/B |
Dark Claymore +10 | 203/0/0/0/203 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Claymore +0 | 101/0/0/0/0 | 112/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.39/17.9/17.9 |
Poison Claymore +1 | 111/0/0/0/0 | 114/0 | C/D/-/-/-/- |
Poison Claymore +2 | 121/0/0/0/0 | 117/0 | C/D/-/-/-/- |
Poison Claymore +3 | 131/0/0/0/0 | 120/0 | C/D/-/-/-/- |
Poison Claymore +4 | 142/0/0/0/0 | 123/0 | C/D/-/-/-/- |
Poison Claymore +5 | 152/0/0/0/0 | 126/0 | C/D/-/-/-/- |
Poison Claymore +6 | 162/0/0/0/0 | 128/0 | C/D/-/-/-/- |
Poison Claymore +7 | 172/0/0/0/0 | 131/0 | C/D/-/-/-/- |
Poison Claymore +8 | 182/0/0/0/0 | 134/0 | C/D/-/-/-/- |
Poison Claymore +9 | 192/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Claymore +10 | 203/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Claymore +0 | 101/0/0/0/0 | 0/112 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Claymore +1 | 111/0/0/0/0 | 0/114 | C/D/-/-/-/- |
Bleed Claymore +2 | 121/0/0/0/0 | 0/117 | C/D/-/-/-/- |
Bleed Claymore +3 | 132/0/0/0/0 | 0/120 | C/D/-/-/-/- |
Bleed Claymore +4 | 142/0/0/0/0 | 0/123 | C/D/-/-/-/- |
Bleed Claymore +5 | 152/0/0/0/0 | 0/126 | C/D/-/-/-/- |
Bleed Claymore +6 | 162/0/0/0/0 | 0/128 | C/D/-/-/-/- |
Bleed Claymore +7 | 172/0/0/0/0 | 0/131 | C/D/-/-/-/- |
Bleed Claymore +8 | 182/0/0/0/0 | 0/134 | C/D/-/-/-/- |
Bleed Claymore +9 | 192/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Claymore +10 | 203/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Claymore +0 | 166/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Claymore +1 | 182/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +2 | 200/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +3 | 216/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +4 | 233/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +5 | 249/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +6 | 266/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +7 | 283/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +8 | 300/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +9 | 316/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Claymore +10 | 333/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Claymore +0 | 145/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Claymore +1 | 159/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Claymore +2 | 174/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Claymore +3 | 188/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Claymore +4 | 203/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Claymore +5 | 217/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Claymore +6 | 232/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Claymore +7 | 246/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Claymore +8 | 261/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Claymore +9 | 275/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Claymore +10 | 290/0/0/0/0 | 0/0 | E/D/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Claymore +0 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Claymore +1 | 79/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +2 | 87/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +3 | 94/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +4 | 101/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +5 | 108/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +6 | 116/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +7 | 123/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +8 | 130/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +9 | 137/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Claymore +10 | 145/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Defender Greatsword
### In-Game Description
---
*Greatsword wielded by the Throne Defender.
Unleash its true power to enwreath in magic.
The defender has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Trade Throne Defender Soul and 3,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 80/0/0/30/0
(Slash/Thrust) | 0/0 | 110 | 35 | 20/12/0/15
C/D/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 50 | 12.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | Horizontal swings | downward, then upward vertical slashes |
**Heavy Attack** | thrust then swing | Circular swing, then upward swing |
**Rolling Attack** | Forward thrust | Circular swing |
**Running Attack** | Circular swing | Circular swing |
### Notes
---
- Two-handed parry is replaced by a lightning weapon buff which lasts 45 seconds and consumes 10 durability.
- The duration of the special ability can be slightly boosted with the Lingering Dragoncrest Ring.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Defender Greatsword +0 | 80/0/0/30/0 | 0/0 | C/D/-/-/C/- | - | - |
Defender Greatsword +1 | 104/0/0/40/0 | 0/0 | C/D/-/-/C/- | 1x Petrified Dragon Bone | 1,560 |
Defender Greatsword +2 | 128/0/0/50/0 | 0/0 | C/D/-/-/C/- | 2x Petrified Dragon Bone | 1,950 |
Defender Greatsword +3 | 152/0/0/60/0 | 0/0 | C/D/-/-/C/- | 3x Petrified Dragon Bone | 2,330 |
Defender Greatsword +4 | 176/0/0/70/0 | 0/0 | C/D/-/-/C/- | 4x Petrified Dragon Bone | 3,110 |
Defender Greatsword +5 | 200/0/0/80/0 | 0/0 | C/D/-/-/C/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Defender Greatsword +0 | 72/18/0/27/0 | 0/0 | D/E/C/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +1 | 93/24/0/36/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +2 | 115/30/0/45/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +3 | 136/36/0/54/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +4 | 158/42/0/63/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +5 | 180/48/0/72/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Defender Greatsword +0 | 72/0/18/27/0 | 0/0 | D/E/-/C/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +1 | 93/0/24/36/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +2 | 115/0/30/45/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +3 | 136/0/36/54/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +4 | 158/0/42/63/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +5 | 180/0/48/72/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Defender Greatsword +0 | 76/0/0/43/0 | 0/0 | D/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +1 | 99/0/0/57/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +2 | 122/0/0/72/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +3 | 145/0/0/86/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +4 | 168/0/0/100/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +5 | 192/0/0/115/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Defender Greatsword +0 | 72/0/0/27/18 | 0/0 | D/E/-/-/B/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +1 | 93/0/0/36/24 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +2 | 115/0/0/45/30 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +3 | 136/0/0/54/36 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +4 | 158/0/0/63/42 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +5 | 180/0/0/72/48 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Defender Greatsword +0 | 72/0/0/27/0 | 96/0 | D/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +1 | 93/0/0/36/0 | 100/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +2 | 115/0/0/45/0 | 105/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +3 | 136/0/0/54/0 | 110/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +4 | 158/0/0/63/0 | 115/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +5 | 180/0/0/72/0 | 120/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Defender Greatsword +0 | 72/0/0/27/0 | 0/96 | D/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +1 | 93/0/0/36/0 | 0/100 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +2 | 115/0/0/45/0 | 0/105 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +3 | 136/0/0/54/0 | 0/110 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +4 | 158/0/0/63/0 | 0/115 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +5 | 180/0/0/72/0 | 0/120 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Defender Greatsword +0 | 92/0/0/34/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +1 | 119/0/0/46/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +2 | 147/0/0/57/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +3 | 174/0/0/69/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +4 | 202/0/0/80/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +5 | 230/0/0/92/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Defender Greatsword +0 | 80/0/0/30/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +1 | 104/0/0/40/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +2 | 128/0/0/50/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +3 | 152/0/0/60/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +4 | 176/0/0/60/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +5 | 200/0/0/80/0 | 0/0 | E/E/C/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Defender Greatsword +0 | 40/0/0/15/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +1 | 52/0/0/20/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +2 | 64/0/0/25/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +3 | 76/0/0/30/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +4 | 88/0/0/35/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +5 | 100/0/0/40/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Drakeblood Greatsword
### In-Game Description
---
*Greatsword wielded by the Drakeblood Knights,
led by the honorable Sir Yorgh. The insignia
chiseled upon its hilt symbolizes dragon's blood.*
*To the Drakeblood Knights, fresh dragon blood
was sacrosanct. They believed that by obtaining it,
they could achieve a true understanding of life,
transcending their own banal existence.*
### Availability
---
Dragon's Sanctum treasure. From the Lair of the Imperfect bonfire, head to the cliff with the dragon stone contraption, then head to the elevator room. Found on a corpse to the left of the elevator room.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 165/34/0/34/0
(Slash/Thrust) | 0/0 | 140 | 35 | 20/18/0/0
E/A/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | diagonal swings |
**Heavy** | thrust -> circular slash | delayed circular slash -> thrust |
**Rolling** | thrust | circular slash |
**Running** | circular slash | circular slash |
- All 1H moves, as well as 2H light attacks and backstep attack, are identical to the Ruler's Sword - one of the few greatswords whose second 1H strong attack is made from right to left. The 2H rolling attack is also a circular slash, much like the backstep attack, rather than an overhead chop.
- There is a delay in the first 2H strong attack, since the character brings the sword around to the back before making the swing. If this attack follows after another attack, however, the first half of the animation is skipped, and the slash is made almost immediately.
### Notes
---
- One of two weapons that has the potential to inflict all damage types at the same time (the other being Mace of the Insolent).
This can be done by infusing it with Fire and using either Dark Weapon or Resonant Weapon on it or infusing it with Dark and using Flame Weapon on it.
- Although it has innate magic and lightning damage, they do not receive a stat scaling bonus.
- Overall stamina consumption is lower than other greatswords'.
- This weapon upgrades with Petrified Dragon Bone, but behaves as though it upgrades with Twinkling Titanite.
- Important! The uninfused attack ratings are confirmed at 165/34/34, but the infused attack ratings shown below are only confirmed at +5. See https://www.reddit.com/r/DarkSouls2/comments/3fiu1q/drakeblood\_greatsword\_upgrades\_with\_tt\_or\_pdb/
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path. These values are confirmed.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Drakeblood Greatsword +0 | 165/34/0/34/0 | 0/0 | E/A/-/-/-/- | - | - |
Drakeblood Greatsword +1 | 178/37/0/37/0 | 0/0 | E/A/-/-/-/- | 1x Petrified Dragon Bone | 1,200 |
Drakeblood Greatsword +2 | 191/40/0/40/0 | 0/0 | E/A/-/-/-/- | 2x Petrified Dragon Bone | 1,500 |
Drakeblood Greatsword +3 | 205/43/0/43/0 | 0/0 | E/A/-/-/-/- | 3x Petrified Dragon Bone | 1,800 |
Drakeblood Greatsword +4 | 218/46/0/46/0 | 0/0 | E/A/-/-/-/- | 4x Petrified Dragon Bone | 2,400 |
Drakeblood Greatsword +5 | 232/50/0/50/0 | 0/0 | E/S/-/-/-/- | 5x Petrified Dragon Bone | 2,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Drakeblood Greatsword +0 | 153/48/0/31/0 | 0/0 | E/B/C/-/-/- | 58.7/20.0/38.7/38.7/18.7 | 18.7/18.7/18.7/18.7 |
Magic Drakeblood Greatsword +1 | 166/52/0/34/0 | 0/0 | E/B/C/-/-/- |
Magic Drakeblood Greatsword +2 | 178/57/0/37/0 | 0/0 | E/B/C/-/-/- |
Magic Drakeblood Greatsword +3 | 191/61/0/40/0 | 0/0 | E/B/C/-/-/- |
Magic Drakeblood Greatsword +4 | 203/66/0/43/0 | 0/0 | E/B/C/-/-/- |
Magic Drakeblood Greatsword +5 | 216/71/0/46/0 | 0/0 | E/A/C/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Drakeblood Greatsword +0 | 147/29/20/29/0 | 0/0 | E/B/-/C/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Fire Drakeblood Greatsword +1 | 159/32/22/32/0 | 0/0 | E/B/-/C/-/- |
Fire Drakeblood Greatsword +2 | 172/35/24/35/0 | 0/0 | E/B/-/C/-/- |
Fire Drakeblood Greatsword +3 | 184/38/26/38/0 | 0/0 | E/B/-/C/-/- |
Fire Drakeblood Greatsword +4 | 196/41/28/41/0 | 0/0 | E/B/-/C/-/- |
Fire Drakeblood Greatsword +5 | 208/44/30/44/0 | 0/0 | E/A/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Drakeblood Greatsword +0 | 153/31/0/48/0 | 0/0 | E/B/-/-/C/- | 58.7/8.7/38.7/50.0/18.7 | 18.7/18.7/18.7/18.7 |
Lightning Drakeblood Greatsword +1 | 166/34/0/52/0 | 0/0 | E/B/-/-/C/- |
Lightning Drakeblood Greatsword +2 | 178/37/0/57/0 | 0/0 | E/B/-/-/C/- |
Lightning Drakeblood Greatsword +3 | 191/40/0/61/0 | 0/0 | E/B/-/-/C/- |
Lightning Drakeblood Greatsword +4 | 203/43/0/66/0 | 0/0 | E/B/-/-/C/- |
Lightning Drakeblood Greatsword +5 | 216/46/0/71/0 | 0/0 | E/A/-/-/C/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Drakeblood Greatsword +0 | 147/29/0/29/20 | 0/0 | E/B/-/-/-/C | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Drakeblood Greatsword +1 | 159/32/0/32/22 | 0/0 | E/B/-/-/-/C |
Dark Drakeblood Greatsword +2 | 172/35/0/35/24 | 0/0 | E/B/-/-/-/C |
Dark Drakeblood Greatsword +3 | 184/38/0/38/26 | 0/0 | E/B/-/-/-/C |
Dark Drakeblood Greatsword +4 | 196/41/0/41/28 | 0/0 | E/B/-/-/-/C |
Dark Drakeblood Greatsword +5 | 208/44/0/44/30 | 0/0 | E/A/-/-/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Drakeblood Greatsword +0 | 147/29/0/29/0 | 96/0 | E/B/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Drakeblood Greatsword +1 | 159/32/0/32/0 | 101/0 | E/B/-/-/-/- |
Poison Drakeblood Greatsword +2 | 172/35/0/35/0 | 106/0 | E/B/-/-/-/- |
Poison Drakeblood Greatsword +3 | 184/38/0/38/0 | 111/0 | E/B/-/-/-/- |
Poison Drakeblood Greatsword +4 | 196/41/0/41/0 | 116/0 | E/B/-/-/-/- |
Poison Drakeblood Greatsword +5 | 208/44/0/44/0 | 121/0 | E/A/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Drakeblood Greatsword +0 | 147/29/0/29/0 | 0/96 | E/B/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Drakeblood Greatsword +1 | 159/32/0/32/0 | 0/101 | E/B/-/-/-/- |
Bleed Drakeblood Greatsword +2 | 172/35/0/35/0 | 0/106 | E/B/-/-/-/- |
Bleed Drakeblood Greatsword +3 | 184/38/0/38/0 | 0/111 | E/B/-/-/-/- |
Bleed Drakeblood Greatsword +4 | 196/41/0/41/0 | 0/116 | E/B/-/-/-/- |
Bleed Drakeblood Greatsword +5 | 208/44/0/44/0 | 0/121 | E/A/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Drakeblood Greatsword +0 | 189/38/0/38/0 | 0/0 | E/E/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Drakeblood Greatsword +1 | 204/42/0/42/0 | 0/0 | E/E/-/-/-/- |
Raw Drakeblood Greatsword +2 | 219/46/0/46/0 | 0/0 | E/E/-/-/-/- |
Raw Drakeblood Greatsword +3 | 235/49/0/49/0 | 0/0 | E/E/-/-/-/- |
Raw Drakeblood Greatsword +4 | 250/53/0/53/0 | 0/0 | E/E/-/-/-/- |
Raw Drakeblood Greatsword +5 | 266/57/0/57/0 | 0/0 | E/D/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:
- Magic Stone
- 2,000 souls
These values are only confirmed at +5.
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Drakeblood Greatsword +0 | 150/34/0/34/0 | 0/0 | E/D/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Drakeblood Greatsword +1 | 162/37/0/37/0 | 0/0 | E/D/D/-/-/- |
Enchanted Drakeblood Greatsword +2 | 174/40/0/40/0 | 0/0 | E/D/D/-/-/- |
Enchanted Drakeblood Greatsword +3 | 186/43/0/43/0 | 0/0 | E/D/D/-/-/- |
Enchanted Drakeblood Greatsword +4 | 198/46/0/46/0 | 0/0 | E/D/D/-/-/- |
Enchanted Drakeblood Greatsword +5 | 232/50/0/50/0 | 0/0 | E/D/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
These values are only confirmed at +5.
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Drakeblood Greatsword +0 | 75/17/0/17/0 | 0/0 | E/C/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Drakeblood Greatsword +1 | 81/18/0/18/0 | 0/0 | E/C/-/-/-/- |
Mundane Drakeblood Greatsword +2 | 87/20/0/20/0 | 0/0 | E/C/-/-/-/- |
Mundane Drakeblood Greatsword +3 | 93/21/0/21/0 | 0/0 | E/C/-/-/-/- |
Mundane Drakeblood Greatsword +4 | 99/23/0/23/0 | 0/0 | E/C/-/-/-/- |
Mundane Drakeblood Greatsword +5 | 116/25/0/25/0 | 0/0 | E/C/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Drangleic Sword
### In-Game Description
---
*Greatsword of Drummond, Royal Army Captain.
An old and unadorned sword, perhaps,
but the pride and joy of the venerable captain.
An heirloom passed from grandfather to father,
and then from father to son. Drummond,
and those before him, used this sword to
repel those who would threaten their great land.*
### Availability
---
Forest of Fallen Giants treasure. On a ledge shortly after defeating the Pursuer boss.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 180/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 25/20/0/0
C/A/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 70 | 9.0 |
### Move Set
---
1H Light Attack - Lateral horizontal sweeps. Can hit multiple enemies.
1H Strong Attack - Forward thrust, followed by a 360 turn and horizontal slash, followed by another forward thrust.
2H Light Attack - Oblique downward slashes.
2H Strong Attack - A slower, more powerful horizontal slash with a flourish at the end.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Drangleic Sword +0 | 180/0/0/0/0 | 0/0 | C/A/-/-/-/- | - | - |
Drangleic Sword +1 | 198/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Twinkling Titanite | 1,180 |
Drangleic Sword +2 | 216/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Twinkling Titanite | 1,470 |
Drangleic Sword +3 | 234/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Twinkling Titanite | 1,760 |
Drangleic Sword +4 | 252/0/0/0/0 | 0/0 | C/A/-/-/-/- | 4x Twinkling Titanite | 2,350 |
Drangleic Sword +5 | 270/0/0/0/0 | 0/0 | C/A/-/-/-/- | 5x Twinkling Titanite | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Drangleic Sword +0 | 126/126/0/0/0 | 0/0 | D/B/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Drangleic Sword +1 | 138/138/0/0/0 | 0/0 | D/B/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Drangleic Sword +2 | 151/151/0/0/0 | 0/0 | D/B/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Drangleic Sword +3 | 163/163/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Drangleic Sword +4 | 176/176/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Drangleic Sword +5 | 189/189/0/0/0 | 0/0 | D/B/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Drangleic Sword +0 | 126/0/126/0/0 | 0/0 | D/B/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Drangleic Sword +1 | 138/0/138/0/0 | 0/0 | D/B/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Drangleic Sword +2 | 151/0/151/0/0 | 0/0 | D/B/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Drangleic Sword +3 | 163/0/163/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Drangleic Sword +4 | 176/0/176/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Drangleic Sword +5 | 189/0/189/0/0 | 0/0 | D/B/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Drangleic Sword +0 | 126/0/0/126/0 | 0/0 | D/B/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Drangleic Sword +1 | 138/0/0/138/0 | 0/0 | D/B/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Drangleic Sword +2 | 151/0/0/151/0 | 0/0 | D/B/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Drangleic Sword +3 | 163/0/0/163/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Drangleic Sword +4 | 176/0/0/176/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Drangleic Sword +5 | 189/0/0/189/0 | 0/0 | D/B/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Drangleic Sword +0 | 126/0/0/0/126 | 0/0 | D/B/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Drangleic Sword +1 | 138/0/0/0/138 | 0/0 | D/B/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Drangleic Sword +2 | 151/0/0/0/151 | 0/0 | D/B/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Drangleic Sword +3 | 163/0/0/0/163 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Drangleic Sword +4 | 176/0/0/0/176 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Drangleic Sword +5 | 189/0/0/0/189 | 0/0 | D/B/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Drangleic Sword +0 | 126/0/0/0/0 | 112/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Drangleic Sword +1 | 138/0/0/0/0 | 117/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Drangleic Sword +2 | 151/0/0/0/0 | 123/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Drangleic Sword +3 | 163/0/0/0/0 | 128/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Drangleic Sword +4 | 176/0/0/0/0 | 134/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Drangleic Sword +5 | 189/0/0/0/0 | 140/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Drangleic Sword +0 | 126/0/0/0/0 | 0/112 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Drangleic Sword +1 | 138/0/0/0/0 | 0/117 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Drangleic Sword +2 | 151/0/0/0/0 | 0/123 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Drangleic Sword +3 | 163/0/0/0/0 | 0/128 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Drangleic Sword +4 | 176/0/0/0/0 | 0/134 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Drangleic Sword +5 | 189/0/0/0/0 | 0/140 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Drangleic Sword +0 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Drangleic Sword +1 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Drangleic Sword +2 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Drangleic Sword +3 | 269/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Drangleic Sword +4 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Drangleic Sword +5 | 310/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Drangleic Sword +0 | 180/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Drangleic Sword +1 | 198/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Drangleic Sword +2 | 216/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Drangleic Sword +3 | 234/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Drangleic Sword +4 | 252/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Drangleic Sword +5 | 270/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Drangleic Sword +0 | 90/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Drangleic Sword +1 | 99/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Drangleic Sword +2 | 108/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Drangleic Sword +3 | 117/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Drangleic Sword +4 | 126/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Drangleic Sword +5 | 135/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Flamberge
### In-Game Description
---
*A greatsword with an undulating blade.
This unique shape is designed to pare the flesh,
and is highly effective at causing bleeding.
Flamberge literally means "flame blade,"
but it also seems to bear a certain creature's
likeness.*
### Availability
---
- Huntsman's Copse treasure. Hidden on a small ledge just to the right and below the area where you get the Undead Lockaway Key.
It will be on a corpse on the ledge. A good way to find it is to kill the Great Moth and watch where its drop lands. ***(SotFS only)***
- Sold by Chancellor Wellager for 4,200 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 125/0/0/0/0
(Slash/Thrust) | 0/67 | 110 | 35 | 16/15/0/0
D/C/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 | 40 | 60 | 7.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | wide swings | diagonal chops |
**Strong Attacks** | Thrust then circular slash | delayed wide sweeps |
**Running Attack** | Circular slash | Circular slash |
**Rolling Attack** | thrust | quick overhead chop |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Flamberge+0 | 125/0/0/0/0 | 0/67 | D/C/-/-/- | - | - |
Flamberge+1 | 137/0/0/0/0 | 0/70 | D/C/-/-/- | 1x Titanite Shard | 540 |
Flamberge+2 | 150/0/0/0/0 | 0/73 | D/C/-/-/- | 2x Titanite Shard | 680 |
Flamberge+3 | 162/0/0/0/0 | 0/76 | D/B/-/-/- | 3x Titanite Shard | 810 |
Flamberge+4 | 175/0/0/0/0 | 0/80 | D/B/-/-/- | 1x Large Titanite Shard | 1,080 |
Flamberge+5 | 187/0/0/0/0 | 0/83 | D/B/-/-/- | 2x Large Titanite Shard | 1,210 |
Flamberge+6 | 200/0/0/0/0 | 0/86 | D/A/-/-/- | 3x Large Titanite Shard | 1,350 |
Flamberge+7 | 212/0/0/0/0 | 0/90 | D/A/-/-/- | 1x Titanite Chunk | 1,620 |
Flamberge+8 | 225/0/0/0/0 | 0/93 | D/A/-/-/- | 2x Titanite Chunk | 1,750 |
Flamberge+9 | 237/0/0/0/0 | 0/96 | D/S/-/-/- | 3x Titanite Chunk | 1,890 |
Flamberge+10 | 250/0/0/0/0 | 0/100 | D/S/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Flamberge +0 | 105/48/0/0/0 | 0/56 | E/D/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +1 | 115/50/0/0/0 | 0/59 | E/D/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +2 | 126/52/0/0/0 | 0/61 | E/C/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +3 | 136/55/0/0/0 | 0/64 | E/C/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +4 | 147/57/0/0/0 | 0/67 | E/C/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +5 | 157/60/0/0/0 | 0/70 | E/C/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +6 | 168/62/0/0/0 | 0/72 | E/B/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +7 | 178/64/0/0/0 | 0/75 | E/B/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +8 | 189/67/0/0/0 | 0/78 | E/B/C/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +9 | 199/69/0/0/0 | 0/81 | E/B/B/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Magic Flamberge +10 | 210/72/0/0/0 | 0/84 | E/A/B/-/-/- | 57.5/30/37.5/37.5/17.5 | 17.5/27.5/17.5/17.5 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Flamberge +0 | 105/0/48/0/0 | 0/56 | E/D/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +1 | 115/0/50/0/0 | 0/59 | E/D/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +2 | 126/0/52/0/0 | 0/61 | E/C/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +3 | 136/0/55/0/0 | 0/64 | E/C/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +4 | 147/0/57/0/0 | 0/67 | E/C/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +5 | 157/0/60/0/0 | 0/70 | E/C/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +6 | 168/0/62/0/0 | 0/72 | E/B/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +7 | 178/0/64/0/0 | 0/75 | E/B/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +8 | 189/0/67/0/0 | 0/78 | E/B/-/C/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +9 | 199/0/69/0/0 | 0/81 | E/B/-/B/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
Fire Flamberge +10 | 210/0/72/0/0 | 0/84 | E/A/-/B/-/- | 57.5/7.5/60/37.5/17.5 | 17.5/27.5/17.5/17.5 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Flamberge +0 | 105/0/0/48/0 | 0/56 | E/D/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +1 | 115/0/0/50/0 | 0/59 | E/D/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +2 | 126/0/0/52/0 | 0/61 | E/C/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +3 | 136/0/0/55/0 | 0/64 | E/C/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +4 | 147/0/0/57/0 | 0/67 | E/C/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +5 | 157/0/0/60/0 | 0/70 | E/C/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +6 | 168/0/0/62/0 | 0/72 | E/B/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +7 | 178/0/0/64/0 | 0/75 | E/B/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +8 | 189/0/0/67/0 | 0/78 | E/B/-/-/C/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +9 | 199/0/0/69/0 | 0/81 | E/B/-/-/B/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
Lightning Flamberge +10 | 210/0/0/72/0 | 0/84 | E/A/-/-/B/- | 57.5/7.5/37.5/60/17.5 | 17.5/27.5/17.5/17.5 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Flamberge +0 | 105/0/0/0/48 | 0/56 | E/D/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +1 | 115/0/0/0/50 | 0/59 | E/D/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +2 | 126/0/0/0/52 | 0/61 | E/C/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +3 | 136/0/0/0/55 | 0/64 | E/C/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +4 | 147/0/0/0/57 | 0/67 | E/C/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +5 | 157/0/0/0/60 | 0/70 | E/C/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +6 | 168/0/0/0/62 | 0/72 | E/B/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +7 | 178/0/0/0/64 | 0/75 | E/B/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +8 | 189/0/0/0/67 | 0/78 | E/B/-/-/-/C | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +9 | 199/0/0/0/69 | 0/81 | E/B/-/-/-/B | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
Dark Flamberge +10 | 210/0/0/0/72 | 0/84 | E/A/-/-/-/B | 57.5/7.5/37.5/37.5/40 | 17.5/27.5/17.5/17.5 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Flamberge +0 | 112/0/0/0/0 | 96/60 | E/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +1 | 123/0/0/0/0 | 98/63 | E/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +2 | 135/0/0/0/0 | 100/66 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +3 | 146/0/0/0/0 | 103/69 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +4 | 157/0/0/0/0 | 105/72 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +5 | 168/0/0/0/0 | 108/75 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +6 | 180/0/0/0/0 | 110/78 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +7 | 191/0/0/0/0 | 112/81 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +8 | 202/0/0/0/0 | 115/84 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +9 | 213/0/0/0/0 | 117/87 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Flamberge +10 | 225/0/0/0/0 | 120/90 | E/A/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Flamberge+0 | 119/0/0/0/0 | 0/96 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+1 | 131/0/0/0/0 | 0/101 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+2 | 143/0/0/0/0 | 0/105 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+3 | 156/0/0/0/0 | 0/110 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+4 | 168/0/0/0/0 | 0/115 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+5 | 180/0/0/0/0 | 0/120 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+6 | 192/0/0/0/0 | 0/124 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+7 | 204/0/0/0/0 | 0/129 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+8 | 215/0/0/0/0 | 0/134 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+9 | 227/0/0/0/0 | 0/139 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Flamberge+10 | 239/0/0/0/0 | 0/143 | E/D/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Flamberge +0 | 143/0/0/0/0 | 0/77 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +1 | 158/0/0/0/0 | 0/80 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +2 | 172/0/0/0/0 | 0/84 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +3 | 186/0/0/0/0 | 0/88 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +4 | 201/0/0/0/0 | 0/92 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +5 | 215/0/0/0/0 | 0/96 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +6 | 230/0/0/0/0 | 0/99 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +7 | 244/0/0/0/0 | 0/103 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +8 | 258/0/0/0/0 | 0/107 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +9 | 273/0/0/0/0 | 0/111 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Flamberge +10 | 287/0/0/0/0 | 0/115 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Flamberge +0 | 125/0/0/0/0 | 0/67 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +1 | 137/0/0/0/0 | 0/70 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +2 | 150/0/0/0/0 | 0/73 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +3 | 162/0/0/0/0 | 0/76 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +4 | 175/0/0/0/0 | 0/80 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +5 | 187/0/0/0/0 | 0/83 | E/D/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +6 | 200/0/0/0/0 | 0/86 | E/D/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +7 | 212/0/0/0/0 | 0/90 | E/D/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +8 | 225/0/0/0/0 | 0/93 | E/D/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +9 | 237/0/0/0/0 | 0/96 | E/D/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Flamberge +10 | 250/0/0/0/0 | 0/100 | E/D/C/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Flamberge +0 | 62/0/0/0/0 | 0/33 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +1 | 68/0/0/0/0 | 0/35 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +2 | 75/0/0/0/0 | 0/36 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +3 | 81/0/0/0/0 | 0/38 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +4 | 87/0/0/0/0 | 0/40 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +5 | 93/0/0/0/0 | 0/41 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +6 | 100/0/0/0/0 | 0/43 | E/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +7 | 106/0/0/0/0 | 0/45 | E/C/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +8 | 112/0/0/0/0 | 0/46 | E/C/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +9 | 118/0/0/0/0 | 0/48 | E/C/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Flamberge +10 | 125/0/0/0/0 | 0/50 | E/C/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Greatsword of the Forlorn
### In-Game Description
---
*Greatsword of the Forlorn, who wander the land of the Undead.*
*The King's elder brother Aldia sought to overcome the curse through means unalike his sibling's.*
*The Forlorn were born of Aldia's sinful infatuation.*
### Availability
---
- Sold by Straid of Olaphis after killing the Forlorn at least five times, with the last kill having wielded the Greatsword.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 169/0/0/0/54
(Slash/Thrust) | 0/112 | 110 | 35 | 20/15/10/10
C/D/-/-/-/C | 60/20/40/20/40 | 30/30/20/40 | 40 | 65 | 9.0 |
### Move Set
---
+ show Move Set - hide Move Set **Single Weapon (right-handed):**
1H, R1: Slash: from right to left.
1H, R1 after Rolling: Forward Thrust: with lunge.
1H, R1 after Back-stepping: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
1H, R2: Overhead Smash: slow, starting from the back and arcing overhead to strike straight in front.
2H, R1: Slash: from right to left.
2H, R1 after Rolling: Spinning Slash: slow, with a lunge, starting from the right and spinning around backwards, ending with a slash to the right.
2H, R1 after Back-stepping: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
2H, R2: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
2H, L1: Block
2H, L2: Parry
**Power Stance:**
### Notes
---
- Damage scales with level of hollowing. Requires full hollowing for normal scaling.
- Infusing the weapon with Bleed will increase the Dark scaling, and base damage of physical and Dark. It will also increase the Bleed effect and double Bleed scaling, resulting in one of the highest Bleed values in the game. As a result, it can bleed foes within three light hits.
- Can be buffed with both resins and spells.
- If the player is fully hollow, it will retain full scaling when summoned as a shade or to the arenas, without the hollow HP reduction.
- Going below 50% HP with Wretch status will not further increase the damage of the Greatsword of the Forlorn or the Scythe of the Forlorn.
- Since it scales with the level of hollowing and not the max. HP, the Ring of Binding is very useful.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Greatsword of the Forlorn +0 | 169/0/0/0/54 | 0/112 | C/D/-/-/-/C | - | - |
Greatsword of the Forlorn +1 | 179/0/0/0/59 | 0/117 | C/D/-/-/-/C | 1x Twinkling Titanite | 1,520 |
Greatsword of the Forlorn +2 | 189/0/0/0/64 | 0/123 | C/D/-/-/-/C | 2x Twinkling Titanite | 1,900 |
Greatsword of the Forlorn +3 | 199/0/0/0/69 | 0/128 | C/D/-/-/-/C | 3x Twinkling Titanite | 2,280 |
Greatsword of the Forlorn +4 | 209/0/0/0/74 | 0/134 | C/D/-/-/-/C | 4x Twinkling Titanite | 3,040 |
Greatsword of the Forlorn +5 | 220/0/0/0/80 | 0/140 | C/D/-/-/-/C | 5x Twinkling Titanite | 3,420 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Greatsword of the Forlorn +0 | 140/40/0/0/45 | 0/93 | D/D/C/-/-/C | - | - |
Magic Greatsword of the Forlorn +1 | 149/44/0/0/49 | 0/98 | D/D/C/-/-/C | 1x Twinkling Titanite | 1,520 |
Magic Greatsword of the Forlorn +2 | 157/48/0/0/53 | 0/102 | D/D/C/-/-/C | 2x Twinkling Titanite | 1,900 |
Magic Greatsword of the Forlorn +3 | 166/52/0/0/57 | 0/107 | D/D/C/-/-/C | 3x Twinkling Titanite | 2,280 |
Magic Greatsword of the Forlorn +4 | 174/56/0/0/62 | 0/112 | D/D/C/-/-/C | 4x Twinkling Titanite | 3,040 |
Magic Greatsword of the Forlorn +5 | 183/60/0/0/66 | 0/116 | D/D/C/-/-/C | 5x Twinkling Titanite | 3,420 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Greatsword of the Forlorn +0 | 140/0/40/0/45 | 0/93 | D/D/-/C/-/C | - | - |
Fire Greatsword of the Forlorn +1 | 149/0/44/0/49 | 0/98 | D/D/-/C/-/C | 1x Twinkling Titanite | 1,520 |
Fire Greatsword of the Forlorn +2 | 157/0/48/0/53 | 0/102 | D/D/-/C/-/C | 2x Twinkling Titanite | 1,900 |
Fire Greatsword of the Forlorn +3 | 166/0/52/0/57 | 0/107 | D/D/-/C/-/C | 3x Twinkling Titanite | 2,280 |
Fire Greatsword of the Forlorn +4 | 174/0/56/0/62 | 0/112 | D/D/-/C/-/C | 4x Twinkling Titanite | 3,040 |
Fire Greatsword of the Forlorn +5 | 183/0/60/0/66 | 0/116 | D/D/-/C/-/C | 5x Twinkling Titanite | 3,420 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Greatsword of the Forlorn +0 | 140/0/0/40/45 | 0/93 | D/D/-/-/C/C | - | - |
Lightning Greatsword of the Forlorn +1 | 149/0/0/44/49 | 0/98 | D/D/-/-/C/C | 1x Twinkling Titanite | 1,520 |
Lightning Greatsword of the Forlorn +2 | 157/0/0/48/53 | 0/102 | D/D/-/-/C/C | 2x Twinkling Titanite | 1,900 |
Lightning Greatsword of the Forlorn +3 | 166/0/0/52/57 | 0/107 | D/D/-/-/C/C | 3x Twinkling Titanite | 2,280 |
Lightning Greatsword of the Forlorn +4 | 174/0/0/56/62 | 0/112 | D/D/-/-/C/C | 4x Twinkling Titanite | 3,040 |
Lightning Greatsword of the Forlorn +5 | 183/0/0/60/66 | 0/116 | D/D/-/-/C/C | 5x Twinkling Titanite | 3,420 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Greatsword of the Forlorn +0 | 147/0/0/0/67 | 0/98 | D/D/-/-/-/C | - | - |
Dark Greatsword of the Forlorn +1 | 156/0/0/0/74 | 0/102 | D/D/-/-/-/C | 1x Twinkling Titanite | 1,520 |
Dark Greatsword of the Forlorn +2 | 165/0/0/0/80 | 0/107 | D/D/-/-/-/C | 2x Twinkling Titanite | 1,900 |
Dark Greatsword of the Forlorn +3 | 174/0/0/0/87 | 0/112 | D/D/-/-/-/C | 3x Twinkling Titanite | 2,280 |
Dark Greatsword of the Forlorn +4 | 183/0/0/0/93 | 0/117 | D/D/-/-/-/C | 4x Twinkling Titanite | 3,040 |
Dark Greatsword of the Forlorn +5 | 192/0/0/0/100 | 0/122 | D/D/-/-/-/C | 5x Twinkling Titanite | 3,420 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Greatsword of the Forlorn +0 | 169/0/0/0/54 | 96/112 | D/D/-/-/-/B | - | - |
Poison Greatsword of the Forlorn +1 | 179/0/0/0/59 | 100/117 | D/D/-/-/-/B | 1x Twinkling Titanite | 1,520 |
Poison Greatsword of the Forlorn +2 | 189/0/0/0/64 | 105/123 | D/D/-/-/-/B | 2x Twinkling Titanite | 1,900 |
Poison Greatsword of the Forlorn +3 | 199/0/0/0/69 | 110/128 | D/D/-/-/-/B | 3x Twinkling Titanite | 2,280 |
Poison Greatsword of the Forlorn +4 | 209/0/0/0/74 | 115/134 | D/D/-/-/-/B | 4x Twinkling Titanite | 3,040 |
Poison Greatsword of the Forlorn +5 | 220/0/0/0/80 | 120/140 | D/D/-/-/-/B | 5x Twinkling Titanite | 3,420 |
#### Bleed
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base damage, base dark damage, Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Greatsword of the Forlorn +0 | 172/0/0/0/55 | 0/174 | D/D/-/-/-/B | - | - |
Bleed Greatsword of the Forlorn +1 | 182/0/0/0/60 | 0/183 | D/D/-/-/-/B | 1x Twinkling Titanite | 1,520 |
Bleed Greatsword of the Forlorn +2 | 193/0/0/0/65 | 0/192 | D/D/-/-/-/B | 2x Twinkling Titanite | 1,900 |
Bleed Greatsword of the Forlorn +3 | 203/0/0/0/70 | 0/200 | D/D/-/-/-/B | 3x Twinkling Titanite | 2,280 |
Bleed Greatsword of the Forlorn +4 | 213/0/0/0/76 | 0/209 | D/D/-/-/-/B | 4x Twinkling Titanite | 3,040 |
Bleed Greatsword of the Forlorn +5 | 224/0/0/0/81 | 0/218 | D/D/-/-/-/B | 5x Twinkling Titanite | 3,420 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Greatsword of the Forlorn +0 | 194/0/0/0/62 | 0/128 | E/E/-/-/-/D | - | - |
Raw Greatsword of the Forlorn +1 | 206/0/0/0/68 | 0/135 | E/E/-/-/-/D | 1x Twinkling Titanite | 1,520 |
Raw Greatsword of the Forlorn +2 | 217/0/0/0/74 | 0/141 | E/E/-/-/-/D | 2x Twinkling Titanite | 1,900 |
Raw Greatsword of the Forlorn +3 | 229/0/0/0/80 | 0/148 | E/E/-/-/-/D | 3x Twinkling Titanite | 2,280 |
Raw Greatsword of the Forlorn +4 | 241/0/0/0/86 | 0/154 | E/E/-/-/-/D | 4x Twinkling Titanite | 3,040 |
Raw Greatsword of the Forlorn +5 | 253/0/0/0/92 | 0/161 | E/E/-/-/-/D | 5x Twinkling Titanite | 3,420 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Greatsword of the Forlorn +0 | 169/0/0/0/54 | 0/112 | E/E/D/-/-/D | - | - |
Enchanted Greatsword of the Forlorn +1 | 179/0/0/0/59 | 0/117 | E/E/D/-/-/D | 1x Twinkling Titanite | 1,520 |
Enchanted Greatsword of the Forlorn +2 | 189/0/0/0/64 | 0/123 | E/E/D/-/-/D | 2x Twinkling Titanite | 1,900 |
Enchanted Greatsword of the Forlorn +3 | 199/0/0/0/69 | 0/128 | E/E/D/-/-/D | 3x Twinkling Titanite | 2,280 |
Enchanted Greatsword of the Forlorn +4 | 209/0/0/0/74 | 0/134 | E/E/D/-/-/D | 4x Twinkling Titanite | 3,040 |
Enchanted Greatsword of the Forlorn +5 | 220/0/0/0/80 | 0/140 | E/E/D/-/-/D | 5x Twinkling Titanite | 3,420 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Greatsword of the Forlorn +0 | 84/0/0/0/27 | 0/56 | D/E/-/-/-/D | - | - |
Mundane Greatsword of the Forlorn +1 | 89/0/0/0/29 | 0/58 | D/E/-/-/-/D | 1x Twinkling Titanite | 1,520 |
Mundane Greatsword of the Forlorn +2 | 94/0/0/0/32 | 0/61 | D/E/-/-/-/D | 2x Twinkling Titanite | 1,900 |
Mundane Greatsword of the Forlorn +3 | 99/0/0/0/34 | 0/64 | D/E/-/-/-/D | 3x Twinkling Titanite | 2,280 |
Mundane Greatsword of the Forlorn +4 | 104/0/0/0/37 | 0/67 | D/E/-/-/-/D | 4x Twinkling Titanite | 3,040 |
Mundane Greatsword of the Forlorn +5 | 110/0/0/0/40 | 0/70 | D/E/-/-/-/D | 5x Twinkling Titanite | 3,420 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Key to the Embedded
### In-Game Description
---
*Sword that opens the Embedded's door.
Shaped like a weapon, but is in fact a key.
Plunge the key into the Embedded
to bring a rhapsodic end to his fate.
The once-human Embedded, realizing that he
could never resist the temptation of the flesh,
bound himself eternally with chains. Since then,
he has awaited the day that somebody will
find this key, and bury it within his bosom.*
### Availability
---
Demon of Song drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 220/0/0/0/0
(Slash\\Thrust) | 0/0 | 150 | 35 | 15/20/0/0
D/A/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 4.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | diagonal swings |
**Heavy** | thrust then circular slash | twisted circular swings |
**Rolling** | thrust | downward slash |
**Running** | circular slash | circular slash |
### Notes
---
- Its **true purpose** is to open a locked door in the highest tower of Drangleic Castle which imprisons one of the Milfanito. See its page for more details.
- A second one can be obtained by killing the Demon of Song after re-spawning it using a Bonfire Ascetic, but only after using the first Key on the door (there cannot be two of these in the player's possession).
- This item will be removed from the inventory after moving to NG+.
- Cannot be upgraded.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Loyce Greatsword
### In-Game Description
---
*Greatsword of the Knights of Loyce.
The Knights of Loyce were commanded
to strike down each malformed terror that
arose from Chaos, and they would not
hesitate even if it were their own king.*
### Availability
---
Trade the Soul of Lud, the King's Pet and 3,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 176/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 25/28/0/0
E/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 8 |
### Move Set
---
+ show Move Set - hide Move Set - Two Handed:
- rolling attack is replaced by a thrust.
- heavy attack is replaced by a thrust followed by a spin and horizontal swipe (see Hammers' second one-handed heavy attack).
### Notes
---
- Pose differently (than other greatswords) when 2-handed (similar to 2-handed straight sword/katana/dagger,… )
- This is one of two boss weapons, the other being the Loyce Shield, that requires Twinkling Titanite to upgrade it instead of the usual Petrified Dragon Bone.
- Even though it receives an S scaling in dexterity after infusion, it receives a massive downgrade in scaling. Before infusion I received a 140 scaling bonus, after infusion I only received a 50 scaling bonus.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Loyce Greatsword +0 | 176/0/0/0/0 | 0/0 | E/C/-/-/-/- | - | - |
Loyce Greatsword +1 | 186/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Twinkling Titanite | 1,180 |
Loyce Greatsword +2 | 197/0/0/0/0 | 0/0 | E/S/-/-/-/- | 2x Twinkling Titanite | 1,470 |
Loyce Greatsword +3 | 208/0/0/0/0 | 0/0 | E/S/-/-/-/- | 3x Twinkling Titanite | 1,760 |
Loyce Greatsword +4 | 219/0/0/0/0 | 0/0 | E/S/-/-/-/- | 4x Twinkling Titanite | 2,350 |
Loyce Greatsword +5 | 230/0/0/0/0 | 0/0 | E/S/-/-/-/- | 5x Twinkling Titanite | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Loyce Greatsword +0 | 110/118/0/0/0 | 0/0 | E/D/C/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Loyce Greatsword +1 | 117/130/0/0/0 | 0/0 | E/B/B/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Loyce Greatsword +2 | 124/141/0/0/0 | 0/0 | E/A/B/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Loyce Greatsword +3 | 131/153/0/0/0 | 0/0 | E/A/B/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Loyce Greatsword +4 | 138/165/0/0/0 | 0/0 | E/S/B/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Loyce Greatsword +5 | 144/177/0/0/0 | 0/0 | E/S/B/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Loyce Greatsword +0 | 110/0/118/0/0 | 0/0 | E/D/-/C/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Fire Loyce Greatsword +1 | 117/0/130/0/0 | 0/0 | E/B/-/B/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Fire Loyce Greatsword +2 | 124/0/141/0/0 | 0/0 | E/A/-/B/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Fire Loyce Greatsword +3 | 131/0/153/0/0 | 0/0 | E/A/-/B/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Fire Loyce Greatsword +4 | 138/0/165/0/0 | 0/0 | E/S/-/B/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Fire Loyce Greatsword +5 | 144/0/177/0/0 | 0/0 | E/S/-/B/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7/17.7/17.7/17.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Loyce Greatsword +0 | 110/0/0/118/0 | 0/0 | E/D/-/-/C/- | 57.7/7.7/37.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Loyce Greatsword +1 | 117/0/0/130/0 | 0/0 | E/B/-/-/B/- | 57.7/7.7/37.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Loyce Greatsword +2 | 124/0/0/141/0 | 0/0 | E/A/-/-/B/- | 57.7/7.7/37.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Loyce Greatsword +3 | 131/0/0/153/0 | 0/0 | E/A/-/-/B/- | 57.7/7.7/37.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Loyce Greatsword +4 | 138/0/0/165/0 | 0/0 | E/S/-/-/B/- | 57.7/7.7/37.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Loyce Greatsword +5 | 144/0/0/177/0 | 0/0 | E/S/-/-/B/- | 57.7/7.7/37.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Loyce Greatsword +0 | 110/0/0/0/118 | 0/0 | E/D/-/-/-/C | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Loyce Greatsword +1 | 117/0/0/0/130 | 0/0 | E/B/-/-/-/B | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Loyce Greatsword +2 | 124/0/0/0/141 | 0/0 | E/A/-/-/-/B | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Loyce Greatsword +3 | 131/0/0/0/153 | 0/0 | E/A/-/-/-/B | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Loyce Greatsword +4 | 138/0/0/0/165 | 0/0 | E/S/-/-/-/B | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Loyce Greatsword +5 | 144/0/0/0/177 | 0/0 | E/S/-/-/-/B | 57.7/7.7/37.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Loyce Greatsword +0 | 110/0/0/0/0 | 123/0 | E/D/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Loyce Greatsword +1 | 117/0/0/0/0 | 129/0 | E/B/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Loyce Greatsword +2 | 124/0/0/0/0 | 135/0 | E/A/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Loyce Greatsword +3 | 131/0/0/0/0 | 141/0 | E/A/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Loyce Greatsword +4 | 138/0/0/0/0 | 147/0 | E/S/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Loyce Greatsword +5 | 144/0/0/0/0 | 154/0 | E/S/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Loyce Greatsword +0 | 110/0/0/0/0 | 0/123 | E/D/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Loyce Greatsword +1 | 117/0/0/0/0 | 0/129 | E/B/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Loyce Greatsword +2 | 124/0/0/0/0 | 0/135 | E/A/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Loyce Greatsword +3 | 131/0/0/0/0 | 0/141 | E/A/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Loyce Greatsword +4 | 138/0/0/0/0 | 0/147 | E/S/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Loyce Greatsword +5 | 144/0/0/0/0 | 0/154 | E/S/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Loyce Greatsword +0 | 202/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Loyce Greatsword +1 | 214/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Loyce Greatsword +2 | 227/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Loyce Greatsword +3 | 239/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Loyce Greatsword +4 | 252/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Loyce Greatsword +5 | 264/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Loyce Greatsword +0 | 176/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Loyce Greatsword +1 | 186/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Loyce Greatsword +2 | 197/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Loyce Greatsword +3 | 208/0/0/0/0 | 0/0 | E/C/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Loyce Greatsword +4 | 219/0/0/0/0 | 0/0 | E/C/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Loyce Greatsword +5 | 230/0/0/0/0 | 0/0 | E/B/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Loyce Greatsword +0 | 88/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Loyce Greatsword +1 | 93/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Loyce Greatsword +2 | 98/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Loyce Greatsword +3 | 104/0/0/0/0 | 0/0 | E/B/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Loyce Greatsword +4 | 109/0/0/0/0 | 0/0 | E/B/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Loyce Greatsword +5 | 115/0/0/0/0 | 0/0 | E/A/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Majestic Greatsword
### In-Game Description
---
*An ancient greatsword of unknown origin.
This sword was passed down through
generations, until it reached Gordin,
wandering knight of Forossa,
and was lost upon his death.*
*Uncannily, every last one of the prominent
swordsmen who inherited this weapon
was left-handed.*
### Availability
---
Treasure in Brume Tower.
Inside a metal chest at the bottom of a side tower where Maldron the Assassin invades. From the Foyer bonfire, backtrack to the outside section. Go down the stairs and cross the huge chain.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 241/0/0/0/0
(Slash/Thrust) | 0/0 | 130 | 35 | 25/25/20/20
C/D/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 9.0 |
### Move Set
---
+ show Move Set - hide Move Set (Right handed)
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | wide horizontal slashes |
**Rolling** | thrust | downward slash |
**Running** | circular slash | circular slash |
**Heavy** | thrust then circular slash | heavy thrust then circular slash |
(Left handed)
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | |wide horizontal slashes |
**Heavy** | delayed double clockwise slashes, knockdown on second hit | thrust then circular slash |
**Rolling** | thrust | circular slash |
**Running** | circular slash | circular slash |
**Right hand Strong** | | full body flip then downward slash |
**Video:** Moveset
### Notes
---
- Likely the sword of Artorias from Dark Souls: either the Abyss Greatsword or the Greatsword of Artorias. Most veteran players will recognize the resemblance quite easily.
- When wielded in the left hand, it uses the same moveset as the Abyss Greatsword from Dark Souls. The one-handed strong attack is replaced with a two-part combo:
a spinning attack which has a knockdown effect followed by a follow up slash. The two-handed parry is replaced by a flipping overhead smash attack. The powerstanced heavy attack is Artorias' spinning then flipping attack, but will be overwritten if powerstanced with a different weapon class.
- Has better scaling when wielded with the left hand.
- With the weapon equipped in the left hand, it loses durability when using LT/L2 powerstanced and making contact with enemies. (Will not lose durability in Majula while doing the strong powerstanced attack.)
- Cannot be enchanted
- The powerstance spin flip attack can be roll canceled, but only to the point of raising the sword, and is a very small window. This can be used to fake people out in PvP.
- Due to the 20/20 Intelligence and Faith requirement, it could be worthwhile to use this weapon on a hexer build
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Majestic Greatsword +0 | 241/0/0/0/0 | 0/0 | C/D/-/-/-/- | - | - |
Majestic Greatsword +1 | 250/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Twinkling Titanite | 1,180 |
Majestic Greatsword +2 | 260/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Twinkling Titanite | 1,470 |
Majestic Greatsword +3 | 270/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Twinkling Titanite | 1,760 |
Majestic Greatsword +4 | 280/0/0/0/0 | 0/0 | C/D/-/-/-/- | 4x Twinkling Titanite | 2,350 |
Majestic Greatsword +5 | 290/0/0/0/0 | 0/0 | B/D/-/-/-/- | 5x Twinkling Titanite | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Majestic Greatsword +0 | 151/185/0/0/0 | 0/0 | C/E/C/-/-/- | 57.7/28.3/37.7/37.7/17.7 | 17.7 /17.7 /17.7 /17.7 |
Magic Majestic Greatsword +1 | 158/188/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Majestic Greatsword +2 | 164/191/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Majestic Greatsword +3 | 170/194/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Majestic Greatsword +4 | 176/197/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Majestic Greatsword +5 | 182/200/0/0/0 | 0/0 | C/E/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Majestic Greatsword +0 | 151/0/185/0/0 | 0/0 | C/E/-/C/-/- | 57.7/7.7/58.3/37.7/17.7 | 17.7 /17.7 /17.7 /17.7 |
Fire Majestic Greatsword +1 | 158/0/188/0/0 | 0/0 | C/E/-/B/-/- |
Fire Majestic Greatsword +2 | 164/0/191/0/0 | 0/0 | C/E/-/B/-/- |
Fire Majestic Greatsword +3 | 170/0/194/0/0 | 0/0 | C/E/-/B/-/- |
Fire Majestic Greatsword +4 | 176/0/197/0/0 | 0/0 | C/E/-/B/-/- |
Fire Majestic Greatsword +5 | 182/0/200/0/0 | 0/0 | C/E/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Majestic Greatsword +0 | 151/0/0/185/0 | 0/0 | C/E/-/-/C/- | 57.7/7.7/37.7/58.3/17.7 | 17.7 /17.7 /17.7 /17.7 |
Lightning Majestic Greatsword +1 | 158/0/0/188/0 | 0/0 | C/E/-/-/B/- |
Lightning Majestic Greatsword +2 | 164/0/0/191/0 | 0/0 | C/E/-/-/B/- |
Lightning Majestic Greatsword +3 | 170/0/0/194/0 | 0/0 | C/E/-/-/B/- |
Lightning Majestic Greatsword +4 | 176/0/0/197/0 | 0/0 | C/E/-/-/B/- |
Lightning Majestic Greatsword +5 | 182/0/0/200/0 | 0/0 | C/E/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Majestic Greatsword +0 | 151/0/0/0/185 | 0/0 | C/E/-/-/-/C | 57.7/7.7/37.7/37.7/38.3 | 17.7 /17.7 /17.7 /17.7 |
Dark Majestic Greatsword +1 | 158/0/0/0/188 | 0/0 | C/E/-/-/-/B |
Dark Majestic Greatsword +2 | 164/0/0/0/191 | 0/0 | C/E/-/-/-/B |
Dark Majestic Greatsword +3 | 170/0/0/0/194 | 0/0 | C/E/-/-/-/B |
Dark Majestic Greatsword +4 | 176/0/0/0/197 | 0/0 | C/E/-/-/-/B |
Dark Majestic Greatsword +5 | 182/0/0/0/200 | 0/0 | C/E/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Majestic Greatsword +0 | 151/0/0/0/0 | 123/0 | C/E/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 38.3/17.7 /17.7 /17.7 |
Poison Majestic Greatsword +1 | 158/0/0/0/0 | 129/0 | C/E/-/-/-/- |
Poison Majestic Greatsword +2 | 164/0/0/0/0 | 135/0 | C/E/-/-/-/- |
Poison Majestic Greatsword +3 | 170/0/0/0/0 | 141/0 | C/E/-/-/-/- |
Poison Majestic Greatsword +4 | 176/0/0/0/0 | 147/0 | C/E/-/-/-/- |
Poison Majestic Greatsword +5 | 182/0/0/0/0 | 154/0 | C/E/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Majestic Greatsword +0 | 151/0/0/0/0 | 0/123 | C/E/-/-/-/- | 57.7/7.7/37.7/37.7/17.7 | 17.7 /38.3/17.7 /17.7 |
Bleed Majestic Greatsword +1 | 158/0/0/0/0 | 0/129 | C/E/-/-/-/- |
Bleed Majestic Greatsword +2 | 164/0/0/0/0 | 0/135 | C/E/-/-/-/- |
Bleed Majestic Greatsword +3 | 170/0/0/0/0 | 0/141 | C/E/-/-/-/- |
Bleed Majestic Greatsword +4 | 176/0/0/0/0 | 0/147 | C/E/-/-/-/- |
Bleed Majestic Greatsword +5 | 182/0/0/0/0 | 0/154 | C/E/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Majestic Greatsword +0 | 277/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Majestic Greatsword +1 | 288/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Majestic Greatsword +2 | 299/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Majestic Greatsword +3 | 310/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Majestic Greatsword +4 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Majestic Greatsword +5 | 333/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Majestic Greatsword +0 | 241/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Majestic Greatsword +1 | 250/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Majestic Greatsword +2 | 260/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Majestic Greatsword +3 | 270/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Majestic Greatsword +4 | 280/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Majestic Greatsword +5 | 290/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Majestic Greatsword +0 | 120/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Majestic Greatsword +1 | 125/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Majestic Greatsword +2 | 130/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Majestic Greatsword +3 | 135/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Majestic Greatsword +4 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Majestic Greatsword +5 | 145/0/0/0/0 | 0/0 | D/E/-/-/-/- |
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# Mastodon Greatsword
### In-Game Description
---
*Greatsword of the Primal Knights
that defend Drangleic Castle.
The brutish and mighty Primal Knights
swing this sword like a feather-light twig,
but to the ordinary warrior it is a chore
to even hold up, owing to its great weight.*
### Availability
---
- Primal Knight drop.
- Parasite Spider drop.
- Drangleic Castle treasure. In a chest behind one of the doors at the first bonfire by the King's Gate bonfire. Right side, middle door.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 150/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 40 | 30/12/0/0
B/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 70 | 16 |
### Move Set
---
same as the Bastard Sword.
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Mastodon Greatsword +0 | 150/0/0/0/0 | 0/0 | B/E/-/-/-/- | - | - |
Mastodon Greatsword +1 | 165/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Shard | 540 |
Mastodon Greatsword +2 | 180/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Titanite Shard | 680 |
Mastodon Greatsword +3 | 195/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Shard | 810 |
Mastodon Greatsword +4 | 210/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Large Titanite Shard | 1,080 |
Mastodon Greatsword +5 | 225/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Large Titanite Shard | 1,210 |
Mastodon Greatsword +6 | 240/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Large Titanite Shard | 1,350 |
Mastodon Greatsword +7 | 255/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Chunk | 1,620 |
Mastodon Greatsword +8 | 270/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Titanite Chunk | 1,750 |
Mastodon Greatsword +9 | 285/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Chunk | 1,890 |
Mastodon Greatsword +10 | 300/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Slab | 2,150 |
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Mastodon Greatsword +0 | 105/105/0/0/0 | 0/0 | B/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +1 | 115/115/0/0/0 | 0/0 | B/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +2 | 126/126/0/0/0 | 0/0 | B/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +3 | 136/136/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +4 | 147/147/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +5 | 157/157/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +6 | 168/168/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +7 | 178/178/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +8 | 189/189/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +9 | 199/199/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mastodon Greatsword +10 | 210/210/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Mastodon Greatsword +0 | 105/0/105/0/0 | 0/0 | B/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +1 | 115/0/115/0/0 | 0/0 | B/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +2 | 126/0/126/0/0 | 0/0 | B/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +3 | 136/0/136/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +4 | 147/0/147/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +5 | 157/0/157/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +6 | 168/0/168/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +7 | 178/0/178/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +8 | 189/0/189/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +9 | 199/0/199/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mastodon Greatsword +10 | 210/0/210/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Mastodon Greatsword +0 | 105/0/0/105/0 | 0/0 | B/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +1 | 115/0/0/115/0 | 0/0 | B/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +2 | 126/0/0/126/0 | 0/0 | B/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +3 | 136/0/0/136/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +4 | 147/0/0/147/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +5 | 157/0/0/157/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +6 | 168/0/0/168/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +7 | 178/0/0/178/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +8 | 189/0/0/189/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +9 | 199/0/0/199/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mastodon Greatsword +10 | 210/0/0/210/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Mastodon Greatsword +0 | 105/0/0/0/105 | 0/0 | B/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +1 | 115/0/0/0/115 | 0/0 | B/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +2 | 126/0/0/0/126 | 0/0 | B/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +3 | 136/0/0/0/136 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +4 | 147/0/0/0/147 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +5 | 157/0/0/0/157 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +6 | 168/0/0/0/168 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +7 | 178/0/0/0/178 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +8 | 189/0/0/0/189 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +9 | 199/0/0/0/199 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mastodon Greatsword +10 | 210/0/0/0/210 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Mastodon Greatsword +0 | 105/0/0/0/0 | 112/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +1 | 115/0/0/0/0 | 114/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +2 | 126/0/0/0/0 | 117/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +3 | 136/0/0/0/0 | 120/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +4 | 147/0/0/0/0 | 123/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +5 | 157/0/0/0/0 | 126/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +6 | 168/0/0/0/0 | 128/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +7 | 178/0/0/0/0 | 131/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +8 | 189/0/0/0/0 | 134/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +9 | 199/0/0/0/0 | 137/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mastodon Greatsword +10 | 210/0/0/0/0 | 140/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Mastodon Greatsword +0 | 105/0/0/0/0 | 0/112 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +1 | 115/0/0/0/0 | 0/114 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +2 | 126/0/0/0/0 | 0/117 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +3 | 136/0/0/0/0 | 0/120 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +4 | 147/0/0/0/0 | 0/123 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +5 | 157/0/0/0/0 | 0/126 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +6 | 168/0/0/0/0 | 0/128 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +7 | 178/0/0/0/0 | 0/131 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +8 | 189/0/0/0/0 | 0/134 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +9 | 199/0/0/0/0 | 0/137 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mastodon Greatsword +10 | 210/0/0/0/0 | 0/140 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Mastodon Greatsword +0 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +1 | 189/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +2 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +3 | 224/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +4 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +5 | 258/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +6 | 276/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +7 | 293/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +8 | 310/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +9 | 327/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Mastodon Greatsword +10 | 345/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Mastodon Greatsword +0 | 150/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +1 | 165/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +2 | 180/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +3 | 195/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +4 | 210/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +5 | 225/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +6 | 240/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +7 | 255/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +8 | 270/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +9 | 285/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Mastodon Greatsword +10 | 300/0/0/0/0 | 0/0 | D/E/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Mastodon Greatsword +0 | 75/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +1 | 82/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +2 | 90/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +3 | 97/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +4 | 105/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +5 | 112/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +6 | 120/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +7 | 127/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +8 | 135/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +9 | 142/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Mastodon Greatsword +10 | 150/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Mirrah Greatsword
### In-Game Description
---
*Greatsword issued to the proud knights
of Mirrah's official order.
This one was wielded by Lucatiel.*
*This greatsword demands advanced skill
in a rare and unique sword technique.*
*A tiny message is inscribed in the blade,
a promise to someone special.*
### Availability
---
- Acquired from Lucatiel of Mirrah after completing her quest line and then talking to her.
- Sold by Merchant Hag Melentia for 10,000 souls after killing Lucatiel of Mirrah.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 125/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 16/20/0/0
C/A/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 7.0 |
### Move Set
---
- Same as the Claymore's, but with vertical, slightly diagonal, two-handed light attacks.
### Notes
---
- Even though the patchnotes for version 1.15. mentions Mirrah Greatsword changes, it is actually the Old Mirrah Greatsword which has been changed.
- As of version 1.15. and Scholar of the First Sin, the Mirrah Greatsword is different to the Old Mirrah Greatsword, having less scaling bonus and requirement in Dexterity, but more base Attack Rating and Durability.
- Oddly, testing shows that all of its two-handed strong attacks are thrust-type attacks (a thrust followed up by what appears to be a horizontal slash). Expect extra counter damage respectively if you equip the Old Leo Ring.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Mirrah Greatsword +0 | 125/0/0/0/0 | 0/0 | C/A/-/-/-/- | - | - |
Mirrah Greatsword +1 | 137/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Shard | 540 |
Mirrah Greatsword +2 | 150/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Titanite Shard | 680 |
Mirrah Greatsword +3 | 162/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Titanite Shard | 810 |
Mirrah Greatsword +4 | 175/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Large Titanite Shard | 1,080 |
Mirrah Greatsword +5 | 187/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Large Titanite Shard | 1,210 |
Mirrah Greatsword +6 | 200/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Large Titanite Shard | 1,350 |
Mirrah Greatsword +7 | 212/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Chunk | 1,620 |
Mirrah Greatsword +8 | 225/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Titanite Chunk | 1,750 |
Mirrah Greatsword +9 | 237/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Titanite Chunk | 1,890 |
Mirrah Greatsword +10 | 250/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Mirrah Greatsword +0 | 87/87/0/0/0 | 0/0 | D/B/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Mirrah Greatsword +1 | 96/96/0/0/0 | 0/0 | D/B/C/-/-/- |
Magic Mirrah Greatsword +2 | 105/105/0/0/0 | 0/0 | D/B/C/-/-/- |
Magic Mirrah Greatsword +3 | 113/113/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +4 | 122/122/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +5 | 131/131/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +6 | 140/140/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +7 | 148/148/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +8 | 157/157/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +9 | 166/166/0/0/0 | 0/0 | D/B/B/-/-/- |
Magic Mirrah Greatsword +10 | 175/175/0/0/0 | 0/0 | D/B/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Mirrah Greatsword +0 | 87/0/87/0/0 | 0/0 | D/B/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Mirrah Greatsword +1 | 96/0/96/0/0 | 0/0 | D/B/-/C/-/- |
Fire Mirrah Greatsword +2 | 105/0/105/0/0 | 0/0 | D/B/-/C/-/- |
Fire Mirrah Greatsword +3 | 113/0/113/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +4 | 122/0/122/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +5 | 131/0/131/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +6 | 140/0/140/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +7 | 148/0/148/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +8 | 157/0/157/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +9 | 166/0/166/0/0 | 0/0 | D/B/-/B/-/- |
Fire Mirrah Greatsword +10 | 175/0/175/0/0 | 0/0 | D/B/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Mirrah Greatsword +0 | 87/0/0/87/0 | 0/0 | D/B/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Mirrah Greatsword +1 | 96/0/0/96/0 | 0/0 | D/B/-/-/C/- |
Lightning Mirrah Greatsword +2 | 105/0/0/105/0 | 0/0 | D/B/-/-/C/- |
Lightning Mirrah Greatsword +3 | 113/0/0/113/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +4 | 122/0/0/122/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +5 | 131/0/0/131/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +6 | 140/0/0/140/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +7 | 148/0/0/148/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +8 | 157/0/0/157/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +9 | 166/0/0/166/0 | 0/0 | D/B/-/-/B/- |
Lightning Mirrah Greatsword +10 | 175/0/0/175/0 | 0/0 | D/B/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Mirrah Greatsword +0 | 87/0/0/0/87 | 0/0 | D/B/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Mirrah Greatsword +1 | 96/0/0/0/96 | 0/0 | D/B/-/-/-/C |
Dark Mirrah Greatsword +2 | 105/0/0/0/105 | 0/0 | D/B/-/-/-/C |
Dark Mirrah Greatsword +3 | 113/0/0/0/113 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +4 | 122/0/0/0/122 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +5 | 131/0/0/0/131 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +6 | 140/0/0/0/140 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +7 | 148/0/0/0/148 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +8 | 157/0/0/0/157 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +9 | 166/0/0/0/166 | 0/0 | D/B/-/-/-/B |
Dark Mirrah Greatsword +10 | 175/0/0/0/175 | 0/0 | D/B/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Mirrah Greatsword +0 | 87/0/0/0/0 | 112/0 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Mirrah Greatsword +1 | 96/0/0/0/0 | 114/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +2 | 105/0/0/0/0 | 117/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +3 | 113/0/0/0/0 | 120/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +4 | 122/0/0/0/0 | 123/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +5 | 131/0/0/0/0 | 126/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +6 | 140/0/0/0/0 | 128/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +7 | 148/0/0/0/0 | 131/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +8 | 157/0/0/0/0 | 134/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +9 | 166/0/0/0/0 | 137/0 | D/B/-/-/-/- |
Poison Mirrah Greatsword +10 | 175/0/0/0/0 | 140/0 | D/B/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Mirrah Greatsword +0 | 87/0/0/0/0 | 0/112 | D/B/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Mirrah Greatsword +1 | 96/0/0/0/0 | 0/114 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +2 | 105/0/0/0/0 | 0/117 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +3 | 113/0/0/0/0 | 0/120 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +4 | 122/0/0/0/0 | 0/123 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +5 | 131/0/0/0/0 | 0/126 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +6 | 140/0/0/0/0 | 0/128 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +7 | 148/0/0/0/0 | 0/131 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +8 | 157/0/0/0/0 | 0/134 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +9 | 166/0/0/0/0 | 0/137 | D/B/-/-/-/- |
Bleed Mirrah Greatsword +10 | 175/0/0/0/0 | 0/140 | D/B/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Mirrah Greatsword +0 | 143/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Mirrah Greatsword +1 | 158/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +2 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +3 | 186/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +4 | 201/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +5 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +6 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +7 | 244/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +8 | 258/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +9 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Mirrah Greatsword +10 | 287/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Mirrah Greatsword +0 | 125/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Mirrah Greatsword +1 | 137/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +2 | 150/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +3 | 162/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +4 | 175/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +5 | 187/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +6 | 200/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +7 | 212/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +8 | 225/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +9 | 237/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Mirrah Greatsword +10 | 250/0/0/0/0 | 0/0 | E/D/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Mirrah Greatsword +0 | 62/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Mirrah Greatsword +1 | 68/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +2 | 75/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +3 | 81/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +4 | 87/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +5 | 93/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +6 | 100/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +7 | 106/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +8 | 112/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +9 | 118/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Mirrah Greatsword +10 | 125/0/0/0/0 | 0/0 | D/C/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Moonlight Greatsword
### In-Game Description
---
*The blade of this greatsword shines like the brilliant rays of the moon.
In the oldest legends, rarely spoken of today,
it is said that the sword was born of a great white being.
The strong attack unleashes its strength, launching a wave of moonlight.*
*Effect: special attack (strong attack)*
### Availability
---
Trade Old Paledrake Soul and 10,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 0/152/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 18/18/18/0
-/-/A/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 75 | 8.0 |
### Move Set
---
1H Normal: Horizontal slash x2
1H Strong: Horizontal slash with magic projection, vertical slash with magic projection
2H Normal: Vertical slash x2
2H Strong: Vertical slash with magic projection, horizontal slash with magic projection
1H Rolling: Stab
2H Rolling: Vertical slash
1H Running: Horizontal slash
2H Running: Horizontal slash
**NOTE**: All heavy attacks with magical projections cost 10 durability, one handed or two handed. This can be reduced to 5 with the use of a Bracing Knuckle Ring+2.
### Notes
---
- The Moonlight Greatsword does not gain a damage increase from the Ring of Blades since it only augments physical damage and the sword has none (unless upgraded to do so). It does benefit from Flynn's Ring but the bonus damage is physical.
- Infusing this weapon with the Enchanted path causes the entire magic-damage portion of the damage to turn into physical damage. This also causes it to benefit from the Ring of Blades and Flynn's Ring and boosts physical-blocking (L1 while two handing) to 90%+ damage reduction. The special attacks (strong attacks) will do zero damage (but still retain their poise damage and durability loss).
Overall, you gain a powerful INT-scaling pure physical-damage weapon that doubles as a decent shield.
- The high base damage and damage scaling are offset by the fact that the 2H normal attacks are completely vertical. These attacks are also fairly slow and consume a considerable amount of stamina: stamina consumption of 2 consecutive 2H normal attacks is about the same as a Mastodon Greatsword's, which is about 15% more than a Claymore's.
- Getting parried while using a strong attack will not negate the special magic projection, it will still hit. (08/2014)
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls Cost |
---|
Moonlight Greatsword +0 | 0/152/0/0/0 | 0/0 | -/-/A/-/-/- | - | - |
Moonlight Greatsword +1 | 0/197/0/0/0 | 0/0 | -/-/A/-/-/- | 1x Petrified Dragon Bone | 1,560 |
Moonlight Greatsword +2 | 0/243/0/0/0 | 0/0 | -/-/A/-/-/- | 2x Petrified Dragon Bone | 1,950 |
Moonlight Greatsword +3 | 0/288/0/0/0 | 0/0 | -/-/A/-/-/- | 3x Petrified Dragon Bone | 2,330 |
Moonlight Greatsword +4 | 0/334/0/0/0 | 0/0 | -/-/A/-/-/- | 4x Petrified Dragon Bone | 3,110 |
Moonlight Greatsword +5 | 0/380/0/0/0 | 0/0 | -/-/A/-/-/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Moonlight Greatsword +0 | 0/121/0/0/0 | 0/0 | -/-/S/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Magic Moonlight Greatsword +1 | 0/158/0/0/0 | 0/0 | -/-/S/-/-/- |
Magic Moonlight Greatsword +2 | 0/194/0/0/0 | 0/0 | -/-/S/-/-/- |
Magic Moonlight Greatsword +3 | 0/231/0/0/0 | 0/0 | -/-/S/-/-/- |
Magic Moonlight Greatsword +4 | 0/267/0/0/0 | 0/0 | -/-/S/-/-/- |
Magic Moonlight Greatsword +5 | 0/304/0/0/0 | 0/0 | -/-/S/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Moonlight Greatsword +0 | 0/91/60/0/0 | 0/0 | -/-/S/B/-/- | 58.3/8.3/53.3/38.3/18.3 | 18.3/18.3/18.3/18.3 |
Fire Moonlight Greatsword +1 | 0/118/79/0/0 | 0/0 | -/-/S/B/-/- |
Fire Moonlight Greatsword +2 | 0/145/97/0/0 | 0/0 | -/-/S/B/-/- |
Fire Moonlight Greatsword +3 | 0/173/115/0/0 | 0/0 | -/-/S/B/-/- |
Fire Moonlight Greatsword +4 | 0/200/133/0/0 | 0/0 | -/-/S/B/-/- |
Fire Moonlight Greatsword +5 | 0/227/151/0/0 | 0/0 | -/-/S/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Moonlight Greatsword +0 | 0/76/0/76/0 | 0/0 | -/-/S/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Moonlight Greatsword +1 | 0/98/0/98/0 | 0/0 | -/-/S/-/B/- |
Lightning Moonlight Greatsword +2 | 0/121/0/121/0 | 0/0 | -/-/S/-/B/- |
Lightning Moonlight Greatsword +3 | 0/144/0/144/0 | 0/0 | -/-/S/-/B/- |
Lightning Moonlight Greatsword +4 | 0/167/0/167/0 | 0/0 | -/-/S/-/B/- |
Lightning Moonlight Greatsword +5 | 0/190/0/190/0 | 0/0 | -/-/S/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Moonlight Greatsword +0 | 0/76/0/0/76 | 0/0 | -/-/S/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Moonlight Greatsword +1 | 0/98/0/0/98 | 0/0 | -/-/S/-/-/B |
Dark Moonlight Greatsword +2 | 0/121/0/0/121 | 0/0 | -/-/S/-/-/B |
Dark Moonlight Greatsword +3 | 0/144/0/0/144 | 0/0 | -/-/S/-/-/B |
Dark Moonlight Greatsword +4 | 0/167/0/0/167 | 0/0 | -/-/S/-/-/B |
Dark Moonlight Greatsword +5 | 0/190/0/0/190 | 0/0 | -/-/S/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Moonlight Greatsword +0 | 0/76/0/0/0 | 80/0 | -/-/S/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Moonlight Greatsword +1 | 0/98/0/0/0 | 84/0 | -/-/S/-/-/- |
Poison Moonlight Greatsword +2 | 0/121/0/0/0 | 88/0 | -/-/S/-/-/- |
Poison Moonlight Greatsword +3 | 0/144/0/0/0 | 92/0 | -/-/S/-/-/- |
Poison Moonlight Greatsword +4 | 0/167/0/0/0 | 96/0 | -/-/S/-/-/- |
Poison Moonlight Greatsword +5 | 0/190/0/0/0 | 100/0 | -/-/S/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Moonlight Greatsword +0 | 0/76/0/0/0 | 0/80 | -/-/S/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Lacerating Moonlight Greatsword +1 | 0/98/0/0/0 | 0/84 | -/-/S/-/-/- |
Lacerating Moonlight Greatsword +2 | 0/121/0/0/0 | 0/88 | -/-/S/-/-/- |
Lacerating Moonlight Greatsword +3 | 0/144/0/0/0 | 0/92 | -/-/S/-/-/- |
Lacerating Moonlight Greatsword +4 | 0/167/0/0/0 | 0/96 | -/-/S/-/-/- |
Lacerating Moonlight Greatsword +5 | 0/190/0/0/0 | 0/100 | -/-/S/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Moonlight Greatsword +0 | 0/174/0/0/0 | 0/0 | -/-/C/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Moonlight Greatsword +1 | 0/227/0/0/0 | 0/0 | -/-/C/-/-/- |
Raw Moonlight Greatsword +2 | 0/279/0/0/0 | 0/0 | -/-/C/-/-/- |
Raw Moonlight Greatsword +3 | 0/332/0/0/0 | 0/0 | -/-/C/-/-/- |
Raw Moonlight Greatsword +4 | 0/384/0/0/0 | 0/0 | -/-/C/-/-/- |
Raw Moonlight Greatsword +5 | 0/437/0/0/0 | 0/0 | -/-/C/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Moonlight Greatsword +0 | 152/0/0/0/0 | 0/0 | -/-/A/-/-/- | 93.3/5.8/35.8/35.8/15.8 | 15.8/15.8/15.8/15.8 |
Enchanted Moonlight Greatsword +1 | 197/0/0/0/0 | 0/0 | -/-/A/-/-/- |
Enchanted Moonlight Greatsword +2 | 243/0/0/0/0 | 0/0 | -/-/A/-/-/- |
Enchanted Moonlight Greatsword +3 | 288/0/0/0/0 | 0/0 | -/-/A/-/-/- |
Enchanted Moonlight Greatsword +4 | 334/0/0/0/0 | 0/0 | -/-/A/-/-/- |
Enchanted Moonlight Greatsword +5 | 380/0/0/0/0 | 0/0 | -/-/A/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Moonlight Greatsword +0 | 0/76/0/0/0 | 0/0 | -/-/C/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Moonlight Greatsword +1 | 0/98/0/0/0 | 0/0 | -/-/C/-/-/- |
Mundane Moonlight Greatsword +2 | 0/121/0/0/0 | 0/0 | -/-/C/-/-/- |
Mundane Moonlight Greatsword +3 | 0/144/0/0/0 | 0/0 | -/-/C/-/-/- |
Mundane Moonlight Greatsword +4 | 0/167/0/0/0 | 0/0 | -/-/C/-/-/- |
Mundane Moonlight Greatsword +5 | 0/190/0/0/0 | 0/0 | -/-/C/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Old Knight Greatsword
### In-Game Description
---
*An old undated greasword.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.*
*Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
### Availability
---
Old Knight (Sword & Shield) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 140/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 60 | 17/12/0/0
B/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 30 | 13 |
### Move Set
---
Same as the Bastard Sword.
### Notes
---
- The Bastard Sword has the same move set, higher durability, more counter damage, 7 less weight, about the same reach, and a quality (C/C) versus strength-based scaling.
- The Mastodon Greatsword has the same move set and stat scaling, higher damage, longer reach, but 3 more weight and higher stamina consumption (and possibly slower swing speed).
- The Black Dragon Greatsword has the same move set as well and has longer reach, comparable damage at base stats (to the Bastard Sword's damage at 40 strength and dexterity), but 3 more weight.
- High poise damage. Superior to all other Greatswords, and equivalent even to some Ultra Greatswords.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Old Knight Greatsword +0 | 140/0/0/0/0 | 0/0 | B/E/-/-/- | - | - |
Old Knight Greatsword +1 | 154/0/0/0/0 | 0/0 | B/E/-/-/- | 1x Titanite Shard | 540 |
Old Knight Greatsword +2 | 168/0/0/0/0 | 0/0 | B/E/-/-/- | 2x Titanite Shard | 680 |
Old Knight Greatsword +3 | 182/0/0/0/0 | 0/0 | B/E/-/-/- | 3x Titanite Shard | 810 |
Old Knight Greatsword +4 | 196/0/0/0/0 | 0/0 | B/E/-/-/- | 1x Large Titanite Shard | 1,080 |
Old Knight Greatsword +5 | 210/0/0/0/0 | 0/0 | B/E/-/-/- | 2x Large Titanite Shard | 1,210 |
Old Knight Greatsword +6 | 224/0/0/0/0 | 0/0 | B/E/-/-/- | 3x Large Titanite Shard | 1,350 |
Old Knight Greatsword +7 | 238/0/0/0/0 | 0/0 | B/E/-/-/- | 1x Titanite Chunk | 1,620 |
Old Knight Greatsword +8 | 252/0/0/0/0 | 0/0 | B/E/-/-/- | 2x Titanite Chunk | 1,750 |
Old Knight Greatsword +9 | 266/0/0/0/0 | 0/0 | B/E/-/-/- | 3x Titanite Chunk | 1,890 |
Old Knight Greatsword +10 | 280/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Old Knight Greatsword +0 | 98/98/0/0/0 | 0/0 | B/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +1 | 107/107/0/0/0 | 0/0 | B/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +2 | 117/117/0/0/0 | 0/0 | B/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +3 | 127/127/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +4 | 137/137/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +5 | 147/147/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +6 | 156/156/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +7 | 166/166/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +8 | 176/176/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +9 | 186/186/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Knight Greatsword +10 | 196/196/0/0/0 | 0/0 | B/E/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Old Knight Greatsword +0 | 98/0/98/0/0 | 0/0 | B/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +1 | 107/0/107/0/0 | 0/0 | B/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +2 | 117/0/117/0/0 | 0/0 | B/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +3 | 127/0/127/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +4 | 137/0/137/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +5 | 147/0/147/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +6 | 156/0/156/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +7 | 166/0/166/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +8 | 176/0/176/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +9 | 186/0/186/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Knight Greatsword +10 | 196/0/196/0/0 | 0/0 | B/E/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Old Knight Greatsword +0 | 98/0/0/98/0 | 0/0 | B/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +1 | 107/0/0/107/0 | 0/0 | B/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +2 | 117/0/0/117/0 | 0/0 | B/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +3 | 127/0/0/127/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +4 | 137/0/0/137/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +5 | 147/0/0/147/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +6 | 156/0/0/156/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +7 | 166/0/0/166/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +8 | 176/0/0/176/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +9 | 186/0/0/186/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Knight Greatsword +10 | 196/0/0/196/0 | 0/0 | B/E/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Old Knight Greatsword +0 | 98/0/0/0/98 | 0/0 | B/E/-/-/-/C | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +1 | 107/0/0/0/107 | 0/0 | B/E/-/-/-/C | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +2 | 117/0/0/0/117 | 0/0 | B/E/-/-/-/C | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +3 | 127/0/0/0/127 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +4 | 137/0/0/0/137 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +5 | 147/0/0/0/147 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +6 | 156/0/0/0/156 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +7 | 166/0/0/0/166 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +8 | 176/0/0/0/176 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +9 | 186/0/0/0/186 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Knight Greatsword +10 | 196/0/0/0/196 | 0/0 | B/E/-/-/-/B | 57.9/7.9/37.9/17.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Old Knight Greatsword +0 | 98/0/0/0/0 | 112/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +1 | 107/0/0/0/0 | 114/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +2 | 117/0/0/0/0 | 117/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +3 | 127/0/0/0/0 | 120/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +4 | 137/0/0/0/0 | 123/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +5 | 147/0/0/0/0 | 126/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +6 | 156/0/0/0/0 | 128/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +7 | 166/0/0/0/0 | 131/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +8 | 176/0/0/0/0 | 134/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +9 | 186/0/0/0/0 | 137/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Knight Greatsword +10 | 196/0/0/0/0 | 140/0 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Old Knight Greatsword +0 | 98/0/0/0/0 | 0/112 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +1 | 107/0/0/0/0 | 0/114 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +2 | 117/0/0/0/0 | 0/117 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +3 | 127/0/0/0/0 | 0/120 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +4 | 137/0/0/0/0 | 0/123 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +5 | 147/0/0/0/0 | 0/126 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +6 | 156/0/0/0/0 | 0/128 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +7 | 166/0/0/0/0 | 0/131 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +8 | 176/0/0/0/0 | 0/134 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +9 | 186/0/0/0/0 | 0/137 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Knight Greatsword +10 | 196/0/0/0/0 | 0/140 | B/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Old Knight Greatsword +0 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +1 | 177/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +2 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +3 | 209/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +4 | 225/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +5 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +6 | 257/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +7 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +8 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +9 | 305/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Old Knight Greatsword +10 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Old Knight Greatsword +0 | 140/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +1 | 154/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +2 | 168/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +3 | 182/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +4 | 196/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +5 | 210/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +6 | 224/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +7 | 238/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +8 | 252/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +9 | 266/0/0/0/0 | 0/0 | D/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Old Knight Greatsword +10 | 280/0/0/0/0 | 0/0 | D/E/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Old Knight Greatsword +0 | 70/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +1 | 77/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +2 | 84/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +3 | 91/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +4 | 98/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +5 | 105/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +6 | 112/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +7 | 119/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +8 | 126/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +9 | 133/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Old Knight Greatsword +10 | 140/0/0/0/0 | 0/0 | C/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Old Mirrah Greatsword
### In-Game Description
---
*Greatsword issued to the proud knights of
Mirrah's official order.*
*This greatsword demands advanced skill
in a rare and unique sword technique.*
*A tiny message is inscribed in the blade,
a promise to someone special.*
### Availability
---
Invader Aslatiel of Mirrah drop - very rare.
- This has been known to take 10-20 bonfire ascetics or perhaps even more. Collectors may want to consider backing up their save file before dumping all of their resources into obtaining this item.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 110/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 16/33/0/0
C/S/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 20 | 7.0 |
### Move Set
---
- Same as the Mirrah Greatsword's.
### Notes
---
- As of version 1.15 and Scholar of the First Sin, the Old Mirrah Greatsword is different to Mirrah Greatsword, having lower base Attack Rating and Durability, but higher requirement and scaling bonus in Dexterity.
- The higher Dexterity scaling does not make up for the lower base damage, even at 99 DEX, it will still have inferior Attack Rating.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Old Mirrah Greatsword +0 | 110/0/0/0/0 | 0/0 | C/S/-/-/-/- | - | - |
Old Mirrah Greatsword +1 | 121/0/0/0/0 | 0/0 | C/S/-/-/-/- | 1x Titanite Shard | 540 |
Old Mirrah Greatsword +2 | 132/0/0/0/0 | 0/0 | C/S/-/-/-/- | 2x Titanite Shard | 680 |
Old Mirrah Greatsword +3 | 143/0/0/0/0 | 0/0 | C/S/-/-/-/- | 3x Titanite Shard | 810 |
Old Mirrah Greatsword +4 | 154/0/0/0/0 | 0/0 | C/S/-/-/-/- | 1x Large Titanite Shard | 1,080 |
Old Mirrah Greatsword +5 | 165/0/0/0/0 | 0/0 | C/S/-/-/-/- | 2x Large Titanite Shard | 1,210 |
Old Mirrah Greatsword +6 | 176/0/0/0/0 | 0/0 | C/S/-/-/-/- | 3x Large Titanite Shard | 1,350 |
Old Mirrah Greatsword +7 | 187/0/0/0/0 | 0/0 | C/S/-/-/-/- | 1x Titanite Chunk | 1,620 |
Old Mirrah Greatsword +8 | 198/0/0/0/0 | 0/0 | C/S/-/-/-/- | 2x Titanite Chunk | 1,750 |
Old Mirrah Greatsword +9 | 209/0/0/0/0 | 0/0 | C/S/-/-/-/- | 3x Titanite Chunk | 1,890 |
Old Mirrah Greatsword +10 | 220/0/0/0/0 | 0/0 | C/S/-/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Old Mirrah Greatsword +0 | 77/77/0/0/0 | 0/0 | D/A/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Old Mirrah Greatsword +1 | 84/84/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +2 | 92/92/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +3 | 100/100/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +4 | 107/107/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +5 | 115/115/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +6 | 123/123/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +7 | 130/130/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +8 | 138/138/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +9 | 146/146/0/0/0 | 0/0 | D/A/C/-/-/- |
Magic Old Mirrah Greatsword +10 | 154/154/0/0/0 | 0/0 | D/A/C/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Old Mirrah Greatsword +0 | 77/0/77/0/0 | 0/0 | D/A/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Old Mirrah Greatsword +1 | 84/0/84/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +2 | 92/0/92/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +3 | 100/0/100/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +4 | 107/0/107/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +5 | 115/0/115/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +6 | 123/0/123/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +7 | 130/0/130/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +8 | 138/0/138/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +9 | 146/0/146/0/0 | 0/0 | D/A/-/C/-/- |
Fire Old Mirrah Greatsword +10 | 154/0/154/0/0 | 0/0 | D/A/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Old Mirrah Greatsword +0 | 77/0/0/77/0 | 0/0 | D/A/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Old Mirrah Greatsword +1 | 84/0/0/84/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +2 | 92/0/0/92/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +3 | 100/0/0/100/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +4 | 107/0/0/107/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +5 | 115/0/0/115/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +6 | 123/0/0/123/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +7 | 130/0/0/130/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +8 | 138/0/0/138/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +9 | 146/0/0/146/0 | 0/0 | D/A/-/-/C/- |
Lightning Old Mirrah Greatsword +10 | 154/0/0/154/0 | 0/0 | D/A/-/-/C/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Old Mirrah Greatsword +0 | 77/0/0/0/77 | 0/0 | D/A/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Old Mirrah Greatsword +1 | 84/0/0/0/84 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +2 | 92/0/0/0/92 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +3 | 100/0/0/0/100 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +4 | 107/0/0/0/107 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +5 | 115/0/0/0/115 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +6 | 123/0/0/0/123 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +7 | 130/0/0/0/130 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +8 | 138/0/0/0/138 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +9 | 146/0/0/0/146 | 0/0 | D/A/-/-/-/C |
Dark Old Mirrah Greatsword +10 | 154/0/0/0/154 | 0/0 | D/A/-/-/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Old Mirrah Greatsword +0 | 77/0/0/0/0 | 112/0 | D/A/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Old Mirrah Greatsword +1 | 84/0/0/0/0 | 114/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +2 | 92/0/0/0/0 | 117/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +3 | 100/0/0/0/0 | 120/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +4 | 107/0/0/0/0 | 123/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +5 | 115/0/0/0/0 | 126/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +6 | 123/0/0/0/0 | 128/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +7 | 130/0/0/0/0 | 131/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +8 | 138/0/0/0/0 | 134/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +9 | 146/0/0/0/0 | 137/0 | D/A/-/-/-/- |
Poison Old Mirrah Greatsword +10 | 154/0/0/0/0 | 140/0 | D/A/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Old Mirrah Greatsword +0 | 77/0/0/0/0 | 0/112 | D/A/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Old Mirrah Greatsword +1 | 84/0/0/0/0 | 0/114 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +2 | 92/0/0/0/0 | 0/117 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +3 | 100/0/0/0/0 | 0/120 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +4 | 107/0/0/0/0 | 0/123 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +5 | 115/0/0/0/0 | 0/126 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +6 | 123/0/0/0/0 | 0/128 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +7 | 130/0/0/0/0 | 0/131 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +8 | 138/0/0/0/0 | 0/134 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +9 | 146/0/0/0/0 | 0/137 | D/A/-/-/-/- |
Bleed Old Mirrah Greatsword +10 | 154/0/0/0/0 | 0/140 | D/A/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Old Mirrah Greatsword +0 | 126/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Old Mirrah Greatsword +1 | 139/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +2 | 151/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +3 | 164/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +4 | 177/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +5 | 189/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +6 | 202/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +7 | 215/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +8 | 227/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +9 | 240/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Raw Old Mirrah Greatsword +10 | 253/0/0/0/0 | 0/0 | E/D/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Old Mirrah Greatsword +0 | 110/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Old Mirrah Greatsword +1 | 121/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +2 | 132/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +3 | 143/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +4 | 154/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +5 | 165/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +6 | 176/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +7 | 187/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +8 | 198/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +9 | 209/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Old Mirrah Greatsword +10 | 220/0/0/0/0 | 0/0 | E/D/D/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Old Mirrah Greatsword +0 | 55/0/0/0/0 | 0/0 | D/C/-/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Old Mirrah Greatsword +1 | 60/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +2 | 66/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +3 | 71/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +4 | 77/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +5 | 82/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +6 | 88/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +7 | 93/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +8 | 99/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +9 | 104/0/0/0/0 | 0/0 | D/C/-/-/-/- |
Mundane Old Mirrah Greatsword +10 | 110/0/0/0/0 | 0/0 | D/C/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Royal Greatsword
### In-Game Description
---
*Greatsword of the royal swordsmen.
Its undulating blade draws blood from
its foes. Despite the magnificence of this weapon,
it was terribly inadequate in the war against
the mighty Giants.*
### Availability
---
Royal Swordsman drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 135/0/0/0/0
(Slash/Thrust) | 0/67 | 110 | 35 | 20/15/0/0
C/D/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 | 40 | 70 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | diagonal swings |
**Heavy** | thrust then circular slash | twisted circular swings |
**Rolling** | thrust | downward slash |
**Running** | circular slash | circular slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Royal Greatsword +0 | 135/0/0/0/0 | 0/67 | C/D/-/-/- | - | - |
Royal Greatsword +1 | 148/0/0/0/0 | 0/70 | C/D/-/-/- | 1x Titanite Shard | 540 |
Royal Greatsword +2 | 162/0/0/0/0 | 0/73 | C/D/-/-/- | 2x Titanite Shard | 680 |
Royal Greatsword +3 | 175/0/0/0/0 | 0/76 | C/D/-/-/- | 3x Titanite Shard | 810 |
Royal Greatsword +4 | 189/0/0/0/0 | 0/80 | C/D/-/-/- | 1x Large Titanite Shard | 1,080 |
Royal Greatsword +5 | 202/0/0/0/0 | 0/83 | C/D/-/-/- | 2x Large Titanite Shard | 1,210 |
Royal Greatsword +6 | 216/0/0/0/0 | 0/86 | C/D/-/-/- | 3x Large Titanite Shard | 1,350 |
Royal Greatsword +7 | 229/0/0/0/0 | 0/90 | C/D/-/-/- | 1x Titanite Chunk | 1,620 |
Royal Greatsword +8 | 243/0/0/0/0 | 0/93 | C/D/-/-/- | 2x Titanite Chunk | 1,750 |
Royal Greatsword +9 | 256/0/0/0/0 | 0/96 | C/D/-/-/- | 3x Titanite Chunk | 1,890 |
Royal Greatsword +10 | 270/0/0/0/0 | 0/100 | B/D/-/-/- | 1x Titanite Slab | 2,150 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Royal Greatsword +0 | 101/60/0/0/0 | 0/50 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +1 | 111/64/0/0/0 | 0/52 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +2 | 121/68/0/0/0 | 0/55 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +3 | 131/72/0/0/0 | 0/57 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +4 | 141/76/0/0/0 | 0/60 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +5 | 151/80/0/0/0 | 0/62 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +6 | 162/84/0/0/0 | 0/65 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +7 | 172/88/0/0/0 | 0/67 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +8 | 182/92/0/0/0 | 0/70 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +9 | 192/96/0/0/0 | 0/72 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Magic Royal Greatsword +10 | 202/100/0/0/0 | 0/75 | C/E/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/27.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Royal Greatsword +0 | 101/0/60/0/0 | 0/50 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +1 | 111/0/64/0/0 | 0/52 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +2 | 121/0/68/0/0 | 0/55 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +3 | 131/0/72/0/0 | 0/57 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +4 | 141/0/76/0/0 | 0/60 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +5 | 151/0/80/0/0 | 0/62 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +6 | 162/0/84/0/0 | 0/65 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +7 | 172/0/88/0/0 | 0/67 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +8 | 182/0/92/0/0 | 0/70 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +9 | 192/0/96/0/0 | 0/72 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
Fire Royal Greatsword +10 | 202/0/100/0/0 | 0/75 | C/E/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/27.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Royal Greatsword +0 | 101/0/0/60/0 | 0/50 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +1 | 111/0/0/64/0 | 0/52 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +2 | 121/0/0/68/0 | 0/55 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +3 | 131/0/0/72/0 | 0/57 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +4 | 141/0/0/76/0 | 0/60 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +5 | 151/0/0/80/0 | 0/62 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +6 | 162/0/0/84/0 | 0/65 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +7 | 172/0/0/88/0 | 0/67 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +8 | 182/0/0/92/0 | 0/70 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +9 | 192/0/0/96/0 | 0/72 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
Lightning Royal Greatsword +10 | 202/0/0/100/0 | 0/75 | C/E/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/27.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Royal Greatsword +0 | 101/0/0/0/60 | 0/50 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +1 | 111/0/0/0/64 | 0/52 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +2 | 121/0/0/0/68 | 0/55 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +3 | 131/0/0/0/72 | 0/57 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +4 | 141/0/0/0/76 | 0/60 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +5 | 151/0/0/0/80 | 0/62 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +6 | 162/0/0/0/84 | 0/65 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +7 | 172/0/0/0/88 | 0/67 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +8 | 182/0/0/0/92 | 0/70 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +9 | 192/0/0/0/96 | 0/72 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
Dark Royal Greatsword +10 | 202/0/0/0/100 | 0/75 | C/E/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/27.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Royal Greatsword +0 | 121/0/0/0/0 | 96/60 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +1 | 133/0/0/0/0 | 98/63 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +2 | 145/0/0/0/0 | 100/66 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +3 | 157/0/0/0/0 | 103/69 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +4 | 170/0/0/0/0 | 105/72 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +5 | 182/0/0/0/0 | 108/75 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +6 | 194/0/0/0/0 | 110/78 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +7 | 206/0/0/0/0 | 112/81 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +8 | 218/0/0/0/0 | 115/84 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +9 | 230/0/0/0/0 | 117/87 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
Poison Royal Greatsword +10 | 243/0/0/0/0 | 120/90 | C/E/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/27.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Royal Greatsword +0 | 129/0/0/0/0 | 0/96 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +1 | 142/0/0/0/0 | 0/101 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +2 | 155/0/0/0/0 | 0/105 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +3 | 168/0/0/0/0 | 0/110 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +4 | 181/0/0/0/0 | 0/115 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +5 | 194/0/0/0/0 | 0/120 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +6 | 207/0/0/0/0 | 0/124 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +7 | 220/0/0/0/0 | 0/129 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +8 | 233/0/0/0/0 | 0/134 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +9 | 246/0/0/0/0 | 0/139 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
Bleed Royal Greatsword +10 | 259/0/0/0/0 | 0/143 | C/E/-/-/-/- | 59.1/9.1/39.1/39.1/19.1 | 19.1/36.6/19.1/19.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Royal Greatsword +0 | 155/0/0/0/0 | 0/77 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +1 | 170/0/0/0/0 | 0/80 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +2 | 186/0/0/0/0 | 0/84 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +3 | 201/0/0/0/0 | 0/88 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +4 | 217/0/0/0/0 | 0/92 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +5 | 232/0/0/0/0 | 0/96 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +6 | 248/0/0/0/0 | 0/99 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +7 | 263/0/0/0/0 | 0/103 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +8 | 279/0/0/0/0 | 0/107 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +9 | 294/0/0/0/0 | 0/111 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Raw Royal Greatsword +10 | 310/0/0/0/0 | 0/115 | E/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Royal Greatsword +0 | 135/0/0/0/0 | 0/67 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +1 | 148/0/0/0/0 | 0/70 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +2 | 162/0/0/0/0 | 0/73 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +3 | 175/0/0/0/0 | 0/76 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +4 | 189/0/0/0/0 | 0/80 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +5 | 202/0/0/0/0 | 0/83 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +6 | 216/0/0/0/0 | 0/86 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +7 | 229/0/0/0/0 | 0/90 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +8 | 243/0/0/0/0 | 0/93 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +9 | 256/0/0/0/0 | 0/96 | E/E/D/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Enchanted Royal Greatsword +10 | 270/0/0/0/0 | 0/100 | E/E/C/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Royal Greatsword +0 | 67/0/0/0/0 | 0/33 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +1 | 74/0/0/0/0 | 0/35 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +2 | 81/0/0/0/0 | 0/36 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +3 | 87/0/0/0/0 | 0/38 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +4 | 94/0/0/0/0 | 0/40 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +5 | 101/0/0/0/0 | 0/41 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +6 | 108/0/0/0/0 | 0/43 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +7 | 114/0/0/0/0 | 0/45 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +8 | 121/0/0/0/0 | 0/46 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +9 | 128/0/0/0/0 | 0/48 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
Mundane Royal Greatsword +10 | 135/0/0/0/0 | 0/50 | D/E/-/-/-/- | 60/10/40/40/20 | 20/30/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Ruler's Sword
### In-Game Description
---
*Greatsword of Vendrick, King of Drangleic.
The strength of this sword is relative to
the number of souls possessed by its wielder.
One fragment of Dark, having taken human shape,
became obsessed with the King's soul.
Impelled by its own cravings, it sought souls,
and strove to make the strength of the Giants
its own.
Effect: attack boosted by souls held*
### Availability
---
Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 112/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 20/20/16/16
C/C/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 8 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | wide horizontal slashes | diagonal swings |
**Heavy** | thrust then circular slash | twisted circular swings |
**Rolling** | thrust | downward slash |
**Running** | circular slash | circular slash |
### Notes
---
- This sword scales depending on the number of souls currently held, up to a maximum of 1,000,000 souls. There are two components to the scaling: a unique scaling based on souls held, and regular strength and dexterity scaling, which itself scales with souls held.
- Let
s = souls held / 1,000,000, capped between 0 and 1
- The scaling with souls held is
-44+127.5\*s, which means it's actually negative until about 345,000 souls held.
- The total scaling from strength and dexterity is
63.5+34\*s — about 2/3 of this scaling comes from strength, and 1/3 from dexterity.
- The following table illustrates some general values at +5. These results may be about 1 off from the actual in game numbers.
Souls Held | 0 | 250,000 | 500,000 | 750,000 | 1,000,000 |
---|
Souls Scaling | -44 | -12.125 | 19.75 | 51.625 | 83.5 |
---|
Strength Scaling | 43% | 48.5% | 54% | 59.5% | 65% |
---|
Dexterity Scaling | 22% | 24.5% | 27% | 29.5% | 32% |
---|
Total Scaling at 40/40 | 47 | 90.075 | 133.16 | 176.225 | 219.3 |
---|
AR at +5 and 40/40 | 327 | 370 | 413 | 456 | 500\*\* |
---|
AR at +5 and 50/50 | N/A | N/A | N/A | NA | 515\*\* |
---|
AR at +5 and 99/99 | N/A | N/A | N/A | NA | 559\*\* |
---|
- Mundane infusion seems to work differently on this weapon. It adds a starting damage of 21, which scales up to 106 at 1,000,000 souls. This amount increases rapidly as the lowest stat approaches 30, increasing by 128 to become 149 at 0 souls and scales up to 50% more (i.e. 195) to become 301 at 1,000,000 souls. Gains are very minor after that, reaching a maximum of 191 at 0 souls and 366 at 1,000,000 souls.
- \*\* Confirmed in-game. No Rings.
The Ring of Blades is affected in the same way as the Mundane infusion, increasing in effectiveness by 50% at 1,000,000 souls. Tested and confirmed in game.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Ruler's Sword +0 | 112/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Ruler's Sword +1 | 145/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Petrified Dragon Bone | 1,560 |
Ruler's Sword +2 | 179/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Petrified Dragon Bone | 1,950 |
Ruler's Sword +3 | 212/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Petrified Dragon Bone | 2,330 |
Ruler's Sword +4 | 246/0/0/0/0 | 0/0 | C/C/-/-/-/- | 4x Petrified Dragon Bone | 3,110 |
Ruler's Sword +5 | 280/0/0/0/0 | 0/0 | C/C/-/-/-/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Ruler's Sword +0 | 78/78/0/0/0 | 0/0 | D/D/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +1 | 101/101/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +2 | 125/125/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +3 | 148/148/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +4 | 172/172/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +5 | 196/196/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Ruler's Sword +0 | 78/0/78/0/0 | 0/0 | D/D/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +1 | 101/0/101/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +2 | 125/0/125/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +3 | 148/0/148/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +4 | 172/0/172/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +5 | 196/0/196/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Ruler's Sword +0 | 78/0/0/78/0 | 0/0 | D/D/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +1 | 101/0/0/101/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +2 | 125/0/0/125/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +3 | 148/0/0/148/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +4 | 172/0/0/172/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +5 | 196/0/0/196/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Ruler's Sword +0 | 78/0/0/0/78 | 0/0 | D/D/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +1 | 101/0/0/0/101 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +2 | 125/0/0/0/125 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +3 | 148/0/0/0/148 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +4 | 172/0/0/0/172 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +5 | 196/0/0/0/196 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Ruler's Sword +0 | 78/0/0/0/0 | 112/0 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +1 | 101/0/0/0/0 | 117/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +2 | 125/0/0/0/0 | 123/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +3 | 148/0/0/0/0 | 128/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +4 | 172/0/0/0/0 | 134/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +5 | 196/0/0/0/0 | 140/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Ruler's Sword +0 | 78/0/0/0/0 | 0/112 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +1 | 101/0/0/0/0 | 0/117 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +2 | 125/0/0/0/0 | 0/123 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +3 | 148/0/0/0/0 | 0/128 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +4 | 172/0/0/0/0 | 0/134 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +5 | 196/0/0/0/0 | 0/140 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Ruler's Sword +0 | 128/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +1 | 167/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +2 | 206/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +3 | 244/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +4 | 283/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +5 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Ruler's Sword +0 | 112/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +1 | 145/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +2 | 179/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +3 | 212/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +4 | 246/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +5 | 280/0/0/0/0 | 0/0 | E/E/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Ruler's Sword +0 | 56/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +1 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +2 | 89/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +3 | 106/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +4 | 123/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +5 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Thorned Greatsword
### In-Game Description
---
*A greatsword forged from the soul of the Looking Glass Knight.*
*Strong attack unleashes its latent power.*
*Fearing something wicked, the King fled the castle and never returned.*
*But his warrior forever true to his command, stands ready*
*to expunge those who would challenge him.*
*Effect: special attack (strong attack)*
### Availability
---
Trade Looking Glass Knight Soul and 3,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 84/0/0/50/0
(Slash/Thrust) | 0/0 | 110 | 35 | 20/15/0/14
C/C/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 85 | 8.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal swings | diagonal downward swing then upward |
**Heavy Attack** | overhead slash launching lightning bolt | forward thrust launching lightning bolt |
**Rolling Attack** | forward thrust | overhead swing |
**Running Attack** | circular swing | circular swing |
### Notes
---
Strong attacks consume extra durability.
### Upgrades
---
FoldUnfold Upgrades Special Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Special
---
Special upgrade path.
Requires
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Petrified Dragon Bone | Souls Cost |
---|
Thorned Greatsword +0 | 84/0/0/50/0 | 0/0 | C/C/-/-/C/- | - | - | Thorned Greatsword +1 | 109/0/0/56/0 | 0/0 | C/C/-/-/C/- | 1 | 1,560 | Thorned Greatsword +2 | 134/0/0/62/0 | 0/0 | C/C/-/-/C/- | 2 | 1,950 | Thorned Greatsword +3 | 159/0/0/68/0 | 0/0 | C/C/-/-/C/- | 3 | 2,330 | Thorned Greatsword +4 | 184/0/0/74/0 | 0/0 | C/C/-/-/C/- | 4 | 3,110 | Thorned Greatsword +5 | 210/0/0/80/0 | 0/0 | C/C/-/-/C/- | 5 | 3,560 |
|
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Thorned Greatsword +0 | 64/43/0/38/0 | 0/0 | D/D/C/-/C/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 | Magic Thorned Greatsword +1 | 83/55/0/43/0 | 0/0 | D/D/C/-/C/- | Magic Thorned Greatsword +2 | 103/68/0/47/0 | 0/0 | D/D/C/-/C/- | Magic Thorned Greatsword +3 | 122/81/0/52/0 | 0/0 | C/D/C/-/C/- | Magic Thorned Greatsword +4 | 142/94/0/56/0 | 0/0 | C/D/C/-/C/- | Magic Thorned Greatsword +5 | 161/107/0/61/0 | 0/0 | C/D/C/-/C/- |
|
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Thorned Greatsword +0 | 64/0/43/38/0 | 0/0 | D/D/-/C/C/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 | Fire Thorned Greatsword +1 | 83/0/55/43/0 | 0/0 | D/D/-/C/C/- | Fire Thorned Greatsword +2 | 103/0/68/47/0 | 0/0 | D/D/-/C/C/- | Fire Thorned Greatsword +3 | 122/0/81/52/0 | 0/0 | C/D/-/C/C/- | Fire Thorned Greatsword +4 | 142/0/94/56/0 | 0/0 | C/D/-/C/C/- | Fire Thorned Greatsword +5 | 161/0/107/61/0 | 0/0 | C/D/-/C/C/- |
|
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Thorned Greatsword +0 | 78/0/0/70/0 | 0/0 | D/D/-/-/C/- | 59.1/9.1/39.1/46.6/19.1 | 17.9/17.9/17.9/17.9 | Lightning Thorned Greatsword +1 | 102/0/0/78/0 | 0/0 | D/D/-/-/C/- | Lightning Thorned Greatsword +2 | 126/0/0/87/0 | 0/0 | D/D/-/-/C/- | Lightning Thorned Greatsword +3 | 150/0/0/95/0 | 0/0 | C/D/-/-/C/- | Lightning Thorned Greatsword +4 | 173/0/0/104/0 | 0/0 | C/D/-/-/C/- | Lightning Thorned Greatsword +5 | 197/0/0/112/0 | 0/0 | C/D/-/-/B/- |
|
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Thorned Greatsword +0 | 64/0/0/38/43 | 0/0 | D/D/-/-/C/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 | Dark Thorned Greatsword +1 | 83/0/0/43/55 | 0/0 | D/D/-/-/C/C | Dark Thorned Greatsword +2 | 103/0/0/47/68 | 0/0 | D/D/-/-/C/C | Dark Thorned Greatsword +3 | 122/0/0/52/81 | 0/0 | C/D/-/-/C/C | Dark Thorned Greatsword +4 | 142/0/0/56/94 | 0/0 | C/D/-/-/C/C | Dark Thorned Greatsword +5 | 161/0/0/61/107 | 0/0 | C/D/-/-/C/C |
|
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Thorned Greatsword +0 | 64/0/0/45/0 | 96/0 | D/D/-/-/C/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 | Poison Thorned Greatsword +1 | 98/0/0/50/0 | 100/0 | D/D/-/-/-/- | Poison Thorned Greatsword +2 | 120/0/0/55/0 | 105/0 | D/D/-/-/C/- | Poison Thorned Greatsword +3 | 143/0/0/61/0 | 110/0 | C/D/-/-/B/- | Poison Thorned Greatsword +4 | 166/0/0/66/0 | 115/0 | C/D/-/-/B/- | Poison Thorned Greatsword +5 | 189/0/0/72/0 | 120/0 | C/D/-/-/B/- |
|
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Thorned Greatsword +0 | 64/0/0/45/0 | 0/96 | D/D/-/-/C/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 | Lacerating Thorned Greatsword +1 | 98/0/0/50/0 | 0/100 | D/D/-/-/-/- | Lacerating Thorned Greatsword +2 | 120/0/0/55/0 | 0/105 | D/D/-/-/C/- | Lacerating Thorned Greatsword +3 | 143/0/0/61/0 | 0/110 | C/D/-/-/B/- | Lacerating Thorned Greatsword +4 | 166/0/0/66/0 | 0/115 | C/D/-/-/B/- | Lacerating Thorned Greatsword +5 | 189/0/0/72/0 | 0/120 | C/D/-/-/B/- |
|
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Thorned Greatsword +0 | 96/0/0/57/0 | 0/0 | E/E/-/-/D/- | 60.0/10.0/40.0/40.0/20.0 | 20.020.0/20.0/20.0 | Raw Thorned Greatsword +1 | 125/0/0/64/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +2 | 154/0/0/71/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +3 | 183/0/0/78/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +4 | 212/0/0/85/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +5 | 241/0/0/92/0 | 0/0 | E/E/-/-/D/- |
|
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Thorned Greatsword +0 | 84/0/0/50/0 | 0/0 | E/E/D/-/E/- | 60.0/10.0/40.0/40.0/20.0 | 20.020.0/20.0/20.0 | Enchanted Thorned Greatsword +1 | 109/0/0/56/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +2 | 134/0/0/62/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +3 | 159/0/0/68/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +4 | 184/0/0/74/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +5 | 210/0/0/80/0 | 0/0 | E/E/D/-/E/- |
|
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Thorned Greatsword +0 | 42/0/0/25/0 | 0/0 | D/E/-/-/E/- | 60.0/10.0/40.0/40.0/20.0 | 60.0/10.0/40.0/40.0/20.0 | Mundane Thorned Greatsword +1 | 54/0/0/28/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +2 | 67/0/0/31/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +3 | 79/0/0/34/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +4 | 92/0/0/37/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +5 | 105/0/0/40/0 | 0/0 | D/E/-/-/E/- |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Watcher Greatsword
### In-Game Description
---
*Greatsword wielded by the Throne Watcher.
Unleash its true power to enwreath in magic.*
*The Watcher has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Trade Throne Watcher Soul and 3,000 souls with Weaponsmith Ornifex
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 74/60/0/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 18/16/15/0
E/D/B/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 50 | 7.0 |
### Move Set
---
**Single Weapon (right-handed):**
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: 360º slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: *Special Ability*, temporary weapon buff.
### Notes
---
- Two-handed parry is replaced by a magic weapon buff which lasts 45 seconds and consumes 10 durability, using Bracing Knuckle Ring +2 lowers the durability cost to 5.
- The duration of the special ability can be slightly boosted with the Lingering Dragoncrest Ring.
- Cannot be enchanted.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Watcher Greatsword +0 | 74/60/0/0/0 | 0/0 | E/D/B/-/-/- | - | - |
Watcher Greatsword +1 | 96/78/0/0/0 | 0/0 | E/D/B/-/-/- | 1x Petrified Dragon Bone | 1,560 |
Watcher Greatsword +2 | 118/96/0/0/0 | 0/0 | E/D/B/-/-/- | 2x Petrified Dragon Bone | 1,950 |
Watcher Greatsword +3 | 140/114/0/0/0 | 0/0 | E/D/B/-/-/- | 3x Petrified Dragon Bone | 2,330 |
Watcher Greatsword +4 | 162/132/0/0/0 | 0/0 | E/D/B/-/-/- | 4x Petrified Dragon Bone | 3,110 |
Watcher Greatsword +5 | 185/150/0/0/0 | 0/0 | E/D/B/-/-/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Watcher Greatsword +0 | 59/71/0/0/0 | 0/0 | E/D/B/-/-/- | 59.1/16.6/39.1/39.1 | 19.1/19.1/19.1/19.1 |
Magic Watcher Greatsword +1 | 76/93/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +2 | 94/115/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +3 | 112/136/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +4 | 130/158/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +5 | 147/179/0/0/0 | 0/0 | E/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Watcher Greatsword +0 | 55/45/30/0/0 | 0/0 | E/D/A/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Watcher Greatsword +1 | 72/58/39/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +2 | 88/72/48/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +3 | 105/85/57/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +4 | 122/99/66/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +5 | 138/112/75/0/0 | 0/0 | E/D/A/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Watcher Greatsword +0 | 55/45/0/30/0 | 0/0 | E/D/A/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Watcher Greatsword +1 | 72/58/0/39/0 | 0/0 | E/D/A/-/C/- |
Lightning Watcher Greatsword +2 | 88/72/0/48/0 | 0/0 | E/D/A/-/C/- |
Lightning Watcher Greatsword +3 | 105/85/0/57/0 | 0/0 | E/D/S/-/B/- |
Lightning Watcher Greatsword +4 | 122/99/0/66/0 | 0/0 | E/D/S/-/B/- |
Lightning Watcher Greatsword +5 | 138/112/0/75/0 | 0/0 | E/D/S/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Watcher Greatsword +0 | 55/45/0/0/30 | 0/0 | E/D/A/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Watcher Greatsword +1 | 72/58/0/0/39 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +2 | 88/72/0/0/48 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +3 | 105/85/0/0/57 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +4 | 122/99/0/0/66 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +5 | 138/112/0/0/75 | 0/0 | E/D/A/-/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Watcher Greatsword +0 | 66/54/0/0/0 | 96/0 | E/D/A/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Watcher Greatsword +1 | 86/70/0/0/0 | 100/0 | E/D/A/-/-/- |
Poison Watcher Greatsword +2 | 106/86/0/0/0 | 105/0 | E/D/A/-/-/- |
Poison Watcher Greatsword +3 | 126/102/0/0/0 | 110/0 | E/D/S/-/-/- |
Poison Watcher Greatsword +4 | 146/118/0/0/0 | 115/0 | E/D/S/-/-/- |
Poison Watcher Greatsword +5 | 166/135/0/0/0 | 120/0 | E/D/S/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Watcher Greatsword +0 | 66/54/0/0/0 | 0/96 | E/D/A/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/36.6/17.9/17.9 |
Bleed Watcher Greatsword +1 | 86/70/0/0/0 | 0/100 | E/D/A/-/-/- |
Bleed Watcher Greatsword +2 | 106/86/0/0/0 | 0/105 | E/D/A/-/-/- |
Bleed Watcher Greatsword +3 | 126/102/0/0/0 | 0/110 | E/D/S/-/-/- |
Bleed Watcher Greatsword +4 | 146/118/0/0/0 | 0/115 | E/D/S/-/-/- |
Bleed Watcher Greatsword +5 | 166/135/0/0/0 | 0/120 | E/D/S/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Watcher Greatsword +0 | 85/69/0/0/0 | 0/0 | E/E/C/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Watcher Greatsword +1 | 110/89/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +2 | 136/110/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +3 | 161/131/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +4 | 187/151/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +5 | 212/172/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Watcher Greatsword +0 | 74/60/0/0/0 | 0/0 | E/E/B/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Watcher Greatsword +1 | 96/78/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +2 | 118/96/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +3 | 140/114/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +4 | 162/132/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +5 | 185/150/0/0/0 | 0/0 | E/E/B/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Watcher Greatsword +0 | 37/30/0/0/0 | 0/0 | E/E/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Watcher Greatsword +1 | 48/39/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +2 | 59/48/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +3 | 70/57/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +4 | 81/66/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +5 | 92/75/0/0/0 | 0/0 | E/E/D/-/-/- |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |