Halberds

Black Knight Halberd

In-Game Description


Halberd wielded by knights who served
a lord of light in a long-forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
213/0/100/0/0

(Slash)
0/0 120 35 17/26/0/9

D/B/-/C/-/-
40/10/30/30/35 10/10/10/10 40 70 14.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by thrust overhead swings
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Halberd +0 213/0/100/0/0 0/0 D/B/-/C/-/- - -
Black Knight Halberd +1 234/0/109/0/0 0/0 D/B/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Halberd +2 255/0/118/0/0 0/0 D/B/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Halberd +3 277/0/127/0/0 0/0 D/B/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Halberd +4 298/0/136/0/0 0/0 D/B/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Halberd +5 320/0/145/0/0 0/0 D/B/-/C/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Halberd +0 191/54/90/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +1 210/58/98/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +2 230/63/106/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +3 249/68/114/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +4 268/73/122/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +5 288/78/130/0/0 0/0 E/C/C/C/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Halberd +0 204/0/144/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +1 225/0/156/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +2 245/0/169/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +3 266/0/182/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +4 286/0/195/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +5 307/0/208/0/0 0/0 E/C/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Halberd +0 191/0/90/54/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +1 210/0/98/58/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +2 230/0/106/63/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +3 249/0/114/68/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +4 268/0/122/73/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +5 288/0/130/78/0 0/0 E/C/-/C/C/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Halberd +0 204/0/90/0/54 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +1 210/0/98/0/58 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +2 230/0/106/0/63 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +3 249/0/114/0/68 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +4 268/0/122/0/73 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +5 288/0/130/0/78 0/0 E/C/-/C/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Halberd +0 191/0/90/0/0 96/0 E/C/-/C/-/-
Poison Black Knight Halberd +1 210/0/98/0/0 100/0 E/C/-/C/-/-
Poison Black Knight Halberd +2 230/0/106/0/0 105/0 E/C/-/C/-/-
Poison Black Knight Halberd +3 249/0/114/0/0 110/0 E/C/-/B/-/-
Poison Black Knight Halberd +4 268/0/122/0/0 115/0 E/C/-/B/-/-
Poison Black Knight Halberd +5 288/0/130/0/0 120/0 E/C/-/B/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Halberd +0 191/0/90/0/0 0/96 E/C/-/C/-/-
Bleed Black Knight Halberd +1 210/0/98/0/0 0/100 E/C/-/C/-/-
Bleed Black Knight Halberd +2 230/0/106/0/0 0/105 E/C/-/C/-/-
Bleed Black Knight Halberd +3 249/0/114/0/0 0/110 E/C/-/B/-/-
Bleed Black Knight Halberd +4 268/0/122/0/0 0/115 E/C/-/B/-/-
Bleed Black Knight Halberd +5 288/0/130/0/0 0/120 E/C/-/B/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Halberd +0 244/0/115/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +1 269/0/125/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +2 294/0/135/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +3 318/0/146/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +4 343/0/156/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +5 368/0/166/0/0 0/0 E/E/-/D/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Halberd +0 213/0/100/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +1 234/0/109/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +2 255/0/118/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +3 277/0/127/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +4 298/0/136/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +5 320/0/145/0/0 0/0 E/D/D/E/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Halberd +0 106/0/50/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +1 117/0/53/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +2 127/0/59/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +3 138/0/63/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +4 149/0/68/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +5 160/0/72/0/0 0/0 E/D/-/E/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Blue Knight's Halberd

In-Game Description


Halberd of Targray, Knight of the Blue.
A fitting weapon for a shepherd of lost souls.

Those who put faith in an absolute good
also believe in the existence of true
evil. But to others, the distinction between
the two can be quite unclear.

Availability


Blue Sentinel Targray drop.

Notes


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
233/0/0/0/0

(Slash)
0/0 120 35 18/20/0/0

C/B/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 12.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by thrust overhead swing then horizontal
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blue Knight's Halberd +0 233/0/0/0/0 0/0 C/B/-/-/-/- - -
Blue Knight's Halberd +1 256/0/0/0/0 0/0 C/B/-/-/-/- 1x Twinkling Titanite 1,230
Blue Knight's Halberd +2 279/0/0/0/0 0/0 C/B/-/-/-/- 2x Twinkling Titanite 1,540
Blue Knight's Halberd +3 303/0/0/0/0 0/0 C/B/-/-/-/- 3x Twinkling Titanite 1,840
Blue Knight's Halberd +4 326/0/0/0/0 0/0 C/B/-/-/-/- 4x Twinkling Titanite 2,450
Blue Knight's Halberd +5 350/0/0/0/0 0/0 C/B/-/-/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blue Knight's Halberd +0 228/97/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +1 251/107/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +2 274/117/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +3 297/127/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +4 320/137/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +5 343/146/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blue Knight's Halberd +0 228/0/97/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +1 251/0/107/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +2 274/0/117/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +3 297/0/127/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +4 320/0/137/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +5 343/0/146/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blue Knight's Halberd +0 228/0/0/97/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +1 251/0/0/107/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +2 274/0/0/117/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +3 297/0/0/127/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +4 320/0/0/137/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +5 343/0/0/146/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blue Knight's Halberd +0 228/0/0/0/97 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +1 251/0/0/0/107 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +2 274/0/0/0/117 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +3 297/0/0/0/127 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +4 320/0/0/0/137 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +5 343/0/0/0/146 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blue Knight's Halberd +0 228/0/0/0/0 67/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +1 251/0/0/0/0 70/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +2 274/0/0/0/0 73/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +3 297/0/0/0/0 77/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +4 320/0/0/0/0 80/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +5 343/0/0/0/0 83/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blue Knight's Halberd +0 228/0/0/0/0 0/67 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +1 251/0/0/0/0 0/70 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +2 274/0/0/0/0 0/73 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +3 297/0/0/0/0 0/77 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +4 320/0/0/0/0 0/80 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +5 343/0/0/0/0 0/83 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blue Knight's Halberd +0 267/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +1 294/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +2 321/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +3 348/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +4 375/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +5 402/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blue Knight's Halberd +0 233/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +1 256/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +2 279/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +3 303/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +4 326/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +5 350/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blue Knight's Halberd +0 116/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +1 128/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +2 139/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +3 151/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +4 163/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +5 175/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Dragonrider's Halberd

In-Game Description


Halberd of the Dragonriders,
King Vendrick's royal guard.
A highly versatile weapon that can slash,
sweep, and thrust when wielded nimbly,
and is also imbued with magic.

Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.

Availability


Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
100/90/0/0/0

(Slash/Thrust)
0/0 120 35 18/17/0/0

C/C/C/-/-/-
40/30/30/30/35 10/10/10/10 40 70 12

Move Set


Same as the Black Knight Halberd.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragonrider's Halberd +0 100/90/0/0/0 0/0 C/C/C/-/-/- - -
Dragonrider's Halberd +1 130/96/0/0/0 0/0 C/C/C/-/-/- 1x Petrified Dragon Bone 1,260
Dragonrider's Halberd +2 160/102/0/0/0 0/0 B/C/C/-/-/- 2x Petrified Dragon Bone 1,570
Dragonrider's Halberd +3 190/108/0/0/0 0/0 B/C/C/-/-/- 3x Petrified Dragon Bone 1,880
Dragonrider's Halberd +4 220/114/0/0/0 0/0 B/C/C/-/-/- 4x Petrified Dragon Bone 2,510
Dragonrider's Halberd +5 250/120/0/0/0 0/0 B/C/C/-/-/- 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dragonrider's Halberd +0 90/135/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +1 117/144/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +2 144/153/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +3 171/162/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +4 198/171/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +5 225/180/0/0/0 0/0 C/D/B/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dragonrider's Halberd +0 90/81/54/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +1 117/86/57/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +2 144/91/61/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +3 171/97/64/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +4 198/102/68/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +5 225/108/72/0/0 0/0 B/D/B/B/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dragonrider's Halberd +0 90/81/0/54/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +1 117/86/0/57/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +2 144/91/0/61/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +3 171/97/0/64/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +4 198/102/0/68/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +5 225/108/0/72/0 0/0 B/D/B/-/B/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dragonrider's Halberd +0 90/81/0/0/54 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +1 117/86/0/0/57 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +2 144/91/0/0/61 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +3 171/97/0/0/64 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +4 198/102/0/0/68 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +5 225/108/0/0/72 0/0 B/D/B/-/-/B 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dragonrider's Halberd +0 90/81/0/0/0 96/0 D/D/C/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +1 117/86/0/0/0 100/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +2 144/91/0/0/0 105/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +3 171/97/0/0/0 110/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +4 198/102/0/0/0 115/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +5 225/108/0/0/0 120/0 B/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Dragonrider's Halberd +0 90/81/0/0/0 0/96 D/D/C/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +1 117/86/0/0/0 0/100 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +2 144/91/0/0/0 0/105 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +3 171/97/0/0/0 0/110 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +4 198/102/0/0/0 0/115 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +5 225/108/0/0/0 0/120 B/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dragonrider's Halberd +0 115/103/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +1 149/110/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +2 184/117/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +3 218/124/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +4 253/131/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +5 287/138/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dragonrider's Halberd +0 100/90/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +1 130/96/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +2 160/102/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +3 190/108/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +4 220/114/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +5 250/120/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dragonrider's Halberd +0 50/45/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +1 65/48/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +2 80/51/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +3 95/54/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +4 110/57/0/0/0 0/0 C/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +5 125/60/0/0/0 0/0 C/E/D/-/-/- 40/30/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Halberd

In-Game Description


Halberds are combinations of axes and spears
with unique bladed tips.

Can be used in spear-like thrust attacks,
or in axe-like sweeping attacks.

The halberd challenges a warrior's skills,
but can be a very effective weapon when
it's two functions are applied properly.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
175/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/14/0/0

D/C/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 6.0

Move Set


+ show Move Set - hide Move Set
1 Handed Right mirror for 1 Handed Left
Light — Light Overhead chop into thrust attack.
Strong — Strong Overhead chop into heavy left-to-right horizontal swing
Roll — Light Fast right-to-up swing.
Backstep or Run — Light Overhead chop.
Forward + Light Guard break.
Forward + Strong Jumping thrust attack.
2 Handed Right mirror for 2 Handed Left
Light — Light Overhead chop into right-to-left horizontal swing.
Strong 2 clockwise spin attacks.
Roll — Light Fast narrow left-to-right horizontal swing.
Backstep or Run — Light 3 clockwise spin attacks.
Forward + Light Guard break.
Forward + Strong Jumping thrust attack.
Left Light or Strong Guard
Power Stance
Left Light Overhead chop with both weapons
Left Strong Overhead chop with both weapons

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Halberd +0 175/0/0/0/0 0/0 D/C/-/-/-/- - -
Halberd +1 192/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 570
Halberd +2 210/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 710
Halberd +3 227/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 850
Halberd +4 245/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,130
Halberd +5 262/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,270
Halberd +6 280/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,410
Halberd +7 297/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,690
Halberd +8 315/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,830
Halberd +9 332/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,970
Halberd +10 350/0/0/0/0 0/0 B/C/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Halberd +0 122/122/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Halberd +1 134/134/0/0/0 0/0 D/D/C/-/-/-
Magic Halberd +2 147/147/0/0/0 0/0 D/D/C/-/-/-
Magic Halberd +3 159/159/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +4 171/171/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +5 183/183/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +6 196/196/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +7 208/208/0/0/0 0/0 C/D/B/-/-/-
Magic Halberd +8 220/220/0/0/0 0/0 C/D/B/-/-/-
Magic Halberd +9 232/232/0/0/0 0/0 C/D/B/-/-/-
Magic Halberd +10 245/245/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Halberd +0 122/0/122/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Halberd +1 134/0/134/0/0 0/0 D/D/-/C/-/-
Fire Halberd +2 147/0/147/0/0 0/0 D/D/-/C/-/-
Fire Halberd +3 159/0/159/0/0 0/0 D/D/-/B/-/-
Fire Halberd +4 171/0/171/0/0 0/0 D/D/-/B/-/-
Fire Halberd +5 183/0/183/0/0 0/0 D/D/-/B/-/-
Fire Halberd +6 196/0/196/0/0 0/0 D/D/-/B/-/-
Fire Halberd +7 208/0/208/0/0 0/0 C/D/-/B/-/-
Fire Halberd +8 220/0/220/0/0 0/0 C/D/-/B/-/-
Fire Halberd +9 232/0/232/0/0 0/0 C/D/-/B/-/-
Fire Halberd +10 245/0/245/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Halberd +0 122/0/0/122/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Halberd +1 134/0/0/134/0 0/0 D/D/-/-/C/-
Lightning Halberd +2 147/0/0/147/0 0/0 D/D/-/-/C/-
Lightning Halberd +3 159/0/0/159/0 0/0 D/D/-/-/B/-
Lightning Halberd +4 171/0/0/171/0 0/0 D/D/-/-/B/-
Lightning Halberd +5 183/0/0/183/0 0/0 D/D/-/-/B/-
Lightning Halberd +6 196/0/0/196/0 0/0 D/D/-/-/B/-
Lightning Halberd +7 208/0/0/208/0 0/0 C/D/-/-/B/-
Lightning Halberd +8 220/0/0/220/0 0/0 C/D/-/-/B/-
Lightning Halberd +9 232/0/0/232/0 0/0 C/D/-/-/B/-
Lightning Halberd +10 245/0/0/245/0 0/0 C/D/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Halberd +0 122/0/0/0/122 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Halberd +1 134/0/0/0/134 0/0 D/D/-/-/-/C
Dark Halberd +2 147/0/0/0/147 0/0 D/D/-/-/-/C
Dark Halberd +3 159/0/0/0/159 0/0 D/D/-/-/-/B
Dark Halberd +4 171/0/0/0/171 0/0 D/D/-/-/-/B
Dark Halberd +5 183/0/0/0/183 0/0 D/D/-/-/-/B
Dark Halberd +6 196/0/0/0/196 0/0 D/D/-/-/-/B
Dark Halberd +7 208/0/0/0/208 0/0 C/D/-/-/-/B
Dark Halberd +8 220/0/0/0/220 0/0 C/D/-/-/-/B
Dark Halberd +9 232/0/0/0/232 0/0 C/D/-/-/-/B
Dark Halberd +10 245/0/0/0/245 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Halberd +0 122/0/0/0/0 112/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Halberd +1 134/0/0/0/0 114/0 D/D/-/-/-/-
Poison Halberd +2 147/0/0/0/0 117/0 D/D/-/-/-/-
Poison Halberd +3 159/0/0/0/0 120/0 D/D/-/-/-/-
Poison Halberd +4 171/0/0/0/0 123/0 D/D/-/-/-/-
Poison Halberd +5 183/0/0/0/0 126/0 D/D/-/-/-/-
Poison Halberd +6 196/0/0/0/0 128/0 D/D/-/-/-/-
Poison Halberd +7 208/0/0/0/0 131/0 C/D/-/-/-/-
Poison Halberd +8 220/0/0/0/0 134/0 C/D/-/-/-/-
Poison Halberd +9 232/0/0/0/0 137/0 C/D/-/-/-/-
Poison Halberd +10 245/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Halberd +0 122/0/0/0/0 0/112 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Halberd +1 134/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Halberd +2 147/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Halberd +3 159/0/0/0/0 0/120 D/D/-/-/-/-
Bleed Halberd +4 171/0/0/0/0 0/123 D/D/-/-/-/-
Bleed Halberd +5 183/0/0/0/0 0/126 D/D/-/-/-/-
Bleed Halberd +6 196/0/0/0/0 0/128 D/D/-/-/-/-
Bleed Halberd +7 208/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Halberd +8 220/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Halberd +9 232/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Halberd +10 245/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Halberd +0 201/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/35.0 10.0/10.0/10.0/10.0
Raw Halberd +1 221/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +2 241/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +3 261/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +4 281/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +5 301/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +6 322/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +7 342/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +8 362/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +9 382/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +10 402/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Halberd +0 175/0/0/0/0 0/0 E/E/D/-/-/- 40.0/10.0/30.0/30.0/35.0 10.0/10.0/10.0/10.0
Enchanted Halberd +1 192/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +2 210/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +3 227/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +4 245/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +5 262/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +6 280/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +7 297/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +8 315/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +9 332/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +10 350/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Halberd +0 87/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/35.0 10.0/10.0/10.0/10.0
Mundane Halberd +1 96/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Halberd +2 105/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Halberd +3 113/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Halberd +4 122/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +5 131/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +6 140/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +7 148/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +8 157/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +9 166/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +10 175/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Helix Halberd

In-Game Description


A halberd with a helix-shaped handle,
headed with a double blade, A complex design,
some would say excessively so, that hides
a spear within its handle.

Although it's precise origins are unclear,
its construction appears to utilize
techniques from the lost land of Olaphis.

Availability


Shrine of Amana treasure. Shortly past the Crumbled Ruins bonfire. Hug the left wall as you progress and you will find a Pharros Contraption underwater near two pillars by the left wall.
It opens a secret room with a chest containing this Halberd.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/20/0/0

-/D/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 9.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal sweep overhead swing then horizontal
Heavy Attack thrust forward thrust
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Helix Halberd +0 186/0/0/0/0 0/0 -/D/-/-/-/- - -
Helix Halberd +1 204/0/0/0/0 0/0 -/C/-/-/-/- 1x Twinkling Titanite 1,230
Helix Halberd +2 223/0/0/0/0 0/0 -/B/-/-/-/- 2x Twinkling Titanite 1,540
Helix Halberd +3 242/0/0/0/0 0/0 -/B/-/-/-/- 3x Twinkling Titanite 1,840
Helix Halberd +4 261/0/0/0/0 0/0 -/A/-/-/-/- 4x Twinkling Titanite 2,450
Helix Halberd +5 280/0/0/0/0 0/0 -/A/-/-/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Helix Halberd +0 111/111/0/0/0 0/0 -/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +1 122/122/0/0/0 0/0 -/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +2 134/134/0/0/0 0/0 -/C/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +3 145/145/0/0/0 0/0 -/C/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +4 156/156/0/0/0 0/0 -/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +5 168/168/0/0/0 0/0 -/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Helix Halberd +0 111/0/111/0/0 0/0 -/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +1 122/0/122/0/0 0/0 -/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +2 134/0/134/0/0 0/0 -/C/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +3 145/0/145/0/0 0/0 -/C/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +4 156/0/156/0/0 0/0 -/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +5 168/0/168/0/0 0/0 -/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Helix Halberd +0 111/0/0/111/0 0/0 -/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +1 122/0/0/122/0 0/0 -/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +2 134/0/0/134/0 0/0 -/C/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +3 145/0/0/145/0 0/0 -/C/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +4 156/0/0/156/0 0/0 -/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +5 168/0/0/168/0 0/0 -/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Helix Halberd +0 111/0/0/0/111 0/0 -/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +1 122/0/0/0/122 0/0 -/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +2 134/0/0/0/134 0/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +3 145/0/0/0/145 0/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +4 156/0/0/0/156 0/0 -/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +5 168/0/0/0/168 0/0 -/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Helix Halberd +0 111/0/0/0/0 96/0 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +1 122/0/0/0/0 100/0 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +2 134/0/0/0/0 105/0 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +3 145/0/0/0/0 110/0 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +4 156/0/0/0/0 115/0 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +5 168/0/0/0/0 120/0 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Helix Halberd +0 111/0/0/0/0 0/96 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +1 122/0/0/0/0 0/100 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +2 134/0/0/0/0 0/105 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +3 145/0/0/0/0 0/110 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +4 156/0/0/0/0 0/115 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +5 168/0/0/0/0 0/120 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Helix Halberd +0 213/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +1 235/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +2 257/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +3 278/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +4 300/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +5 322/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Helix Halberd +0 186/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +1 204/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +2 223/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +3 242/0/0/0/0 0/0 -/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +4 261/0/0/0/0 0/0 -/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +5 280/0/0/0/0 0/0 -/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Helix Halberd +0 93/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +1 102/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +2 111/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +3 121/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +4 130/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +5 140/0/0/0/0 0/0 -/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Lucerne

In-Game Description


A halberd characterized by a sharp beaked spike.

This weapon is swung down upon foes like
a pickaxe, utilizing its own weight in a powerful
attack. Can break through a shielded guard
and deal damage.

Effect: shield piercing (strong attack)

Availability


Sold by Chancellor Wellager for 4800 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
162/0/0/0/0

(Slash/Thrust)
0/0 120 35 18/14/0/0

C/E/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 6.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by thrust overhead swings
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Lucerne +0 162/0/0/0/0 0/0 C/E/-/-/-/- - -
Lucerne +1 178/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 480
Lucerne +2 194/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 600
Lucerne +3 210/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 720
Lucerne +4 227/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 960
Lucerne +5 243/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,080
Lucerne +6 259/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,200
Lucerne +7 276/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,440
Lucerne +8 292/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,560
Lucerne +9 308/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,680
Lucerne +10 325/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 1,920

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Lucerne +0 113/113/0/0/0 0/0 D/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +1 124/124/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +2 136/136/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +3 147/147/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +4 159/159/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +5 170/170/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +6 181/181/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +7 193/193/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +8 204/204/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +9 216/216/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +10 227/227/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Lucerne +0 113/0/113/0/0 0/0 D/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +1 124/0/124/0/0 0/0 C/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +2 136/0/136/0/0 0/0 C/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +3 147/0/147/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +4 159/0/159/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +5 170/0/170/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +6 181/0/181/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +7 193/0/193/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +8 204/0/204/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +9 216/0/216/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +10 227/0/227/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Lucerne +0 113/0/0/113/0 0/0 D/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +1 124/0/0/124/0 0/0 C/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +2 136/0/0/136/0 0/0 C/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +3 147/0/0/147/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +4 159/0/0/159/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +5 170/0/0/170/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +6 181/0/0/181/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +7 193/0/0/193/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +8 204/0/0/204/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +9 216/0/0/216/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +10 227/0/0/227/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Lucerne +0 113/0/0/0/113 0/0 D/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +1 124/0/0/0/124 0/0 C/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +2 136/0/0/0/136 0/0 C/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +3 147/0/0/0/147 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +4 159/0/0/0/159 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +5 170/0/0/0/170 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +6 181/0/0/0/181 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +7 193/0/0/0/193 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +8 204/0/0/0/204 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +9 216/0/0/0/216 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +10 227/0/0/0/227 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Lucerne +0 113/0/0/0/0 112/0 D/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +1 124/0/0/0/0 114/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +2 136/0/0/0/0 117/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +3 147/0/0/0/0 120/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +4 159/0/0/0/0 123/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +5 170/0/0/0/0 126/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +6 181/0/0/0/0 128/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +7 193/0/0/0/0 131/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +8 204/0/0/0/0 134/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +9 216/0/0/0/0 137/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +10 227/0/0/0/0 140/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Lucerne +0 113/0/0/0/0 0/112 D/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +1 124/0/0/0/0 0/114 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +2 136/0/0/0/0 0/117 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +3 147/0/0/0/0 0/120 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +4 159/0/0/0/0 0/123 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +5 170/0/0/0/0 0/126 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +6 181/0/0/0/0 0/128 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +7 193/0/0/0/0 0/131 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +8 204/0/0/0/0 0/134 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +9 216/0/0/0/0 0/137 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +10 227/0/0/0/0 0/140 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Lucerne +0 186/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +1 205/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +2 223/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +3 242/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +4 261/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +5 280/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +6 298/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +7 317/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +8 336/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +9 355/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +10 373/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Lucerne +0 162/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +1 178/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +2 194/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +3 210/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +4 227/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +5 243/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +6 259/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +7 276/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +8 292/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +9 308/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +10 325/0/0/0/0 0/0 D/E/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Lucerne +0 81/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +1 89/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +2 97/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +3 105/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +4 113/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +5 121/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +6 129/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +7 138/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +8 146/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +9 154/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +10 162/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Mastodon Halberd

In-Game Description


Halberd of the Primal Knights
that defend Drangleic castle.

The brutish and mighty Primal Knights
wield this halberd like a feather-light twig,
but to the ordinary warrior it is a chore to even hold up,
owing to its great weight.

Terrible experiments were said to have taken place
in a hidden manor in Drangleic.
The mastermind presiding over the deeds
was thought to be Lord Aldia.

Availability


Primal Knight drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
205/0/0/0/0

(Slash/Thrust)
0/0 120 45 26/15/0/0

B/-/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 19.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mastodon Halberd +0 205/0/0/0/0 0/0 B/-/-/-/-/- - -
Mastodon Halberd +1 225/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Shard ?
Mastodon Halberd +2 246/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 710
Mastodon Halberd +3 266/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 850
Mastodon Halberd +4 287/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 1,130
Mastodon Halberd +5 307/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 1,270
Mastodon Halberd +6 328/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,410
Mastodon Halberd +7 348/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,690
Mastodon Halberd +8 369/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,830
Mastodon Halberd +9 389/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,970
Mastodon Halberd +10 410/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mastodon Halberd +0 143/143/0/0/0 0/0 B/-/C/-/-/-
Magic Mastodon Halberd +1 157/157/0/0/0 0/0 B/-/C/-/-/-
Magic Mastodon Halberd +2 172/172/0/0/0 0/0 B/-/C/-/-/-
Magic Mastodon Halberd +3 186/186/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +4 200/200/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +5 215/215/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +6 229/229/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +7 243/243/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +8 258/258/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +9 272/272/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +10 287/287/0/0/0 0/0 B/-/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mastodon Halberd +0 143/0/143/0/0 0/0 B/-/-/C/-/-
Fire Mastodon Halberd +1 157/0/157/0/0 0/0 B/-/-/C/-/-
Fire Mastodon Halberd +2 172/0/172/0/0 0/0 B/-/-/C/-/-
Fire Mastodon Halberd +3 186/0/186/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +4 200/0/200/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +5 215/0/215/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +6 229/0/229/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +7 243/0/243/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +8 258/0/258/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +9 272/0/272/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +10 287/0/287/0/0 0/0 B/-/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mastodon Halberd +0 143/0/0/143/0 0/0 B/-/-/-/C/-
Lightning Mastodon Halberd +1 157/0/0/157/0 0/0 B/-/-/-/C/-
Lightning Mastodon Halberd +2 172/0/0/172/0 0/0 B/-/-/-/C/-
Lightning Mastodon Halberd +3 186/0/0/186/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +4 200/0/0/200/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +5 215/0/0/215/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +6 229/0/0/229/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +7 243/0/0/243/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +8 258/0/0/258/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +9 272/0/0/272/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +10 287/0/0/287/0 0/0 B/-/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mastodon Halberd +0 143/0/0/0/143 0/0 B/-/-/-/-/C
Dark Mastodon Halberd +1 157/0/0/0/157 0/0 B/-/-/-/-/C
Dark Mastodon Halberd +2 172/0/0/0/172 0/0 B/-/-/-/-/C
Dark Mastodon Halberd +3 186/0/0/0/186 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +4 200/0/0/0/200 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +5 215/0/0/0/215 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +6 229/0/0/0/229 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +7 243/0/0/0/243 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +8 258/0/0/0/258 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +9 272/0/0/0/272 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +10 287/0/0/0/287 0/0 B/-/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mastodon Halberd +0 143/0/0/0/0 112/0 B/-/-/-/-/-
Poison Mastodon Halberd +1 157/0/0/0/0 114/0 B/-/-/-/-/-
Poison Mastodon Halberd +2 172/0/0/0/0 117/0 B/-/-/-/-/-
Poison Mastodon Halberd +3 186/0/0/0/0 120/0 B/-/-/-/-/-
Poison Mastodon Halberd +4 200/0/0/0/0 123/0 B/-/-/-/-/-
Poison Mastodon Halberd +5 215/0/0/0/0 126/0 B/-/-/-/-/-
Poison Mastodon Halberd +6 229/0/0/0/0 128/0 B/-/-/-/-/-
Poison Mastodon Halberd +7 243/0/0/0/0 131/0 B/-/-/-/-/-
Poison Mastodon Halberd +8 258/0/0/0/0 134/0 B/-/-/-/-/-
Poison Mastodon Halberd +9 272/0/0/0/0 137/0 B/-/-/-/-/-
Poison Mastodon Halberd +10 287/0/0/0/0 140/0 B/-/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mastodon Halberd +0 143/0/0/0/0 0/112 B/-/-/-/-/-
Bleed Mastodon Halberd +1 157/0/0/0/0 0/114 B/-/-/-/-/-
Bleed Mastodon Halberd +2 172/0/0/0/0 0/117 B/-/-/-/-/-
Bleed Mastodon Halberd +3 186/0/0/0/0 0/120 B/-/-/-/-/-
Bleed Mastodon Halberd +4 200/0/0/0/0 0/123 B/-/-/-/-/-
Bleed Mastodon Halberd +5 215/0/0/0/0 0/126 B/-/-/-/-/-
Bleed Mastodon Halberd +6 229/0/0/0/0 0/128 B/-/-/-/-/-
Bleed Mastodon Halberd +7 243/0/0/0/0 0/131 B/-/-/-/-/-
Bleed Mastodon Halberd +8 258/0/0/0/0 0/134 B/-/-/-/-/-
Bleed Mastodon Halberd +9 272/0/0/0/0 0/137 B/-/-/-/-/-
Bleed Mastodon Halberd +10 287/0/0/0/0 0/140 B/-/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mastodon Halberd +0 235/0/0/0/0 0/0 E/-/-/-/-/-
Raw Mastodon Halberd +1 259/0/0/0/0 0/0 E/-/-/-/-/-
Raw Mastodon Halberd +2 282/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +3 306/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +4 330/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +5 353/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +6 377/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +7 400/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +8 424/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +9 447/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +10 471/0/0/0/0 0/0 D/-/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mastodon Halberd +0 205/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +1 225/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +2 246/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +3 266/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +4 287/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +5 307/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +6 328/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +7 348/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +8 369/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +9 389/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +10 410/0/0/0/0 0/0 D/-/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mastodon Halberd +0 102/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +1 112/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +2 123/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +3 133/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +4 143/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +5 153/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +6 164/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +7 174/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +8 184/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +9 194/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +10 205/0/0/0/0 0/0 C/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Old Knight Halberd

In-Game Description


An undated halberd.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Dark Souls II and Scholar of the First Sin: Heide's Tower of Flame treasure. It's in the tunnel just after the Tower of Flame bonfire. When you reach the first Old Knight, go straight ahead instead of turning down the stairs. There are some bodies with loot in the niche at the end.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Slash)
0/0 120 45 16/20/0/0

C/A/-/-/-/-
40/10/30/30/30 10/10/10/10 40 20 15.0

Move Set


Standard non-pointy halberd moveset.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Halberd +0 180/0/0/0/0 0/0 C/A/-/-/-/- - -
Old Knight Halberd +1 198/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Shard 570
Old Knight Halberd +2 216/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Shard 710
Old Knight Halberd +3 234/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Shard 850
Old Knight Halberd +4 252/0/0/0/0 0/0 C/A/-/-/-/- 1x Large Titanite Shard 1,130
Old Knight Halberd +5 270/0/0/0/0 0/0 C/A/-/-/-/- 2x Large Titanite Shard 1,270
Old Knight Halberd +6 288/0/0/0/0 0/0 C/A/-/-/-/- 3x Large Titanite Shard 1,410
Old Knight Halberd +7 306/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Chunk 1,690
Old Knight Halberd +8 324/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Chunk 1,830
Old Knight Halberd +9 342/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Chunk 1,970
Old Knight Halberd +10 360/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Halberd +0 126/126/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +1 138/138/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +2 151/151/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +3 163/163/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +4 176/176/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +5 189/189/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +6 201/201/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +7 214/214/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +8 226/226/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +9 239/239/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +10 252/252/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Halberd +0 126/0/126/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +1 138/0/138/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +2 151/0/151/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +3 163/0/163/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +4 176/0/176/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +5 189/0/189/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +6 201/0/201/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +7 214/0/214/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +8 226/0/226/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +9 239/0/239/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +10 252/0/252/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Halberd +0 126/0/0/126/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +1 138/0/0/138/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +2 151/0/0/151/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +3 163/0/0/163/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +4 176/0/0/176/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +5 189/0/0/189/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +6 201/0/0/201/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +7 214/0/0/214/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +8 226/0/0/226/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +9 239/0/0/239/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +10 252/0/0/252/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Halberd +0 126/0/0/0/126 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +1 138/0/0/0/138 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +2 151/0/0/0/151 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +3 163/0/0/0/163 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +4 176/0/0/0/176 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +5 189/0/0/0/189 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +6 201/0/0/0/201 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +7 214/0/0/0/214 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +8 226/0/0/0/226 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +9 239/0/0/0/239 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +10 252/0/0/0/252 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Halberd +0 126/0/0/0/0 112/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +1 138/0/0/0/0 114/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +2 151/0/0/0/0 117/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +3 163/0/0/0/0 120/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +4 176/0/0/0/0 123/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +5 189/0/0/0/0 126/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +6 201/0/0/0/0 128/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +7 214/0/0/0/0 131/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +8 226/0/0/0/0 134/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +9 239/0/0/0/0 137/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +10 252/0/0/0/0 140/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Halberd +0 126/0/0/0/0 0/112 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +1 138/0/0/0/0 0/114 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +2 151/0/0/0/0 0/117 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +3 163/0/0/0/0 0/120 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +4 176/0/0/0/0 0/123 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +5 189/0/0/0/0 0/126 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +6 201/0/0/0/0 0/128 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +7 214/0/0/0/0 0/131 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +8 226/0/0/0/0 0/134 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +9 239/0/0/0/0 0/137 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +10 252/0/0/0/0 0/140 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Halberd +0 207/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +1 227/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +2 248/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +3 269/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +4 289/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +5 310/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +6 331/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +7 351/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +8 372/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +9 393/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +10 414/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Halberd +0 180/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +1 198/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +2 216/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +3 234/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +4 252/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +5 270/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +6 288/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +7 306/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +8 324/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +9 342/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +10 360/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Halberd +0 90/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +1 99/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +2 108/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +3 117/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +4 126/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +5 135/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +6 144/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +7 153/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +8 162/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +9 171/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +10 180/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Old Knight Pike

In-Game Description


An undated pike.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Harvest Valley treasure. From the The Mines bonfire go to the right in to the open area. From there go left and follow the passage that goes slightly upwards.
Follow that path until you stand in front of a wall made out of planks. Behind there is an enemy that will smash the wall if you attack it. Behind that enemy there is a similar wall.
You have to use him and bait him into attacking you to smash that wall as well. There you find the item on one of the corpses.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
190/0/0/0/0

(Slash)
0/0 120 35 20/16/0/0

B/E/-/-/-/-
40/10/30/30/35 10/10/10/10 40 20 16.0

Move Set


Standard non-pointy halberd moveset.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Pike +0 190/0/0/0/0 0/0 B/E/-/-/-/- - -
Old Knight Pike +1 209/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 570
Old Knight Pike +2 228/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Shard 710
Old Knight Pike +3 247/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Shard 850
Old Knight Pike +4 266/0/0/0/0 0/0 A/E/-/-/-/- 1x Large Titanite Shard 1,130
Old Knight Pike +5 285/0/0/0/0 0/0 A/E/-/-/-/- 2x Large Titanite Shard 1,270
Old Knight Pike +6 304/0/0/0/0 0/0 A/E/-/-/-/- 3x Large Titanite Shard 1,410
Old Knight Pike +7 323/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Chunk 1,690
Old Knight Pike +8 342/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Chunk 1,830
Old Knight Pike +9 361/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Chunk 1,970
Old Knight Pike +10 380/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Pike +0 133/133/0/0/0 0/0 B/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +1 146/146/0/0/0 0/0 B/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +2 159/159/0/0/0 0/0 B/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +3 172/172/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +4 186/186/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +5 199/199/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +6 212/212/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +7 226/226/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +8 239/239/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +9 252/252/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +10 266/266/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Pike +0 133/0/133/0/0 0/0 B/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +1 146/0/146/0/0 0/0 B/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +2 159/0/159/0/0 0/0 B/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +3 172/0/172/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +4 186/0/186/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +5 199/0/199/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +6 212/0/212/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +7 226/0/226/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +8 239/0/239/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +9 252/0/252/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +10 266/0/266/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Pike +0 133/0/0/133/0 0/0 B/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +1 146/0/0/146/0 0/0 B/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +2 159/0/0/159/0 0/0 B/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +3 172/0/0/172/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +4 186/0/0/186/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +5 199/0/0/199/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +6 212/0/0/212/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +7 226/0/0/226/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +8 239/0/0/239/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +9 252/0/0/252/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +10 266/0/0/266/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Pike +0 133/0/0/0/133 0/0 B/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +1 146/0/0/0/146 0/0 B/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +2 159/0/0/0/159 0/0 B/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +3 172/0/0/0/172 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +4 186/0/0/0/186 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +5 199/0/0/0/199 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +6 212/0/0/0/212 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +7 226/0/0/0/226 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +8 239/0/0/0/239 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +9 252/0/0/0/252 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +10 266/0/0/0/266 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Pike +0 133/0/0/0/0 112/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +1 146/0/0/0/0 114/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +2 159/0/0/0/0 117/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +3 172/0/0/0/0 120/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +4 186/0/0/0/0 123/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +5 199/0/0/0/0 126/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +6 212/0/0/0/0 128/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +7 226/0/0/0/0 131/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +8 239/0/0/0/0 134/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +9 252/0/0/0/0 137/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +10 266/0/0/0/0 140/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Pike +0 133/0/0/0/0 0/112 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +1 146/0/0/0/0 0/114 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +2 159/0/0/0/0 0/117 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +3 172/0/0/0/0 0/120 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +4 186/0/0/0/0 0/123 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +5 199/0/0/0/0 0/126 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +6 212/0/0/0/0 0/128 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +7 226/0/0/0/0 0/131 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +8 239/0/0/0/0 0/134 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +9 252/0/0/0/0 0/137 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +10 266/0/0/0/0 0/140 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Pike +0 218/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +1 240/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +2 262/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +3 284/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +4 305/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +5 327/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +6 349/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +7 371/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +8 393/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +9 415/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +10 437/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Pike +0 190/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +1 209/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +2 228/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +3 247/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +4 266/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +5 285/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +6 304/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +7 323/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +8 342/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +9 361/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +10 380/0/0/0/0 0/0 D/E/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Pike +0 95/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +1 104/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +2 114/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +3 123/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +4 133/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +5 142/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +6 152/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +7 161/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +8 171/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +9 180/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +10 190/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Roaring Halberd

In-Game Description


Halberd forged from the soul of a Skeleton Lord.
Imbued with the power of dark.

The unsettling skull carved into this halberd
recalls the final moments of the Skeleton Lord
from whom it was created.

Availability


Trade Skeleton Lord's Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
124/0/0/0/100

(Slash/Thrust)
0/0 120 35 16/12/12/12

-/B/-/-/-/C
40/10/30/30/45 10/10/10/10 40 40 16.0

Move Set


Same as Halberd.

Notes


Upgrades


FoldUnfold Upgrades Basic Infusions Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Roaring Halberd +0 124/0/0/0/100 0/0 -/B/-/-/-/C - -
Roaring Halberd +1 161/0/0/0/122 0/0 -/B/-/-/-/C 1x Petrified Dragon Bone 1,260
Roaring Halberd +2 198/0/0/0/144 0/0 -/B/-/-/-/C 2x Petrified Dragon Bone 1,570
Roaring Halberd +3 235/0/0/0/166 0/0 -/B/-/-/-/C 3x Petrified Dragon Bone 1,880
Roaring Halberd +4 272/0/0/0/188 0/0 -/B/-/-/-/C 4x Petrified Dragon Bone 2,510
Roaring Halberd +5 310/0/0/0/210 0/0 -/A/-/-/-/C 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Roaring Halberd +0 102/55/0/0/82 0/0 -/C/C/-/-/C 37.9/26.6/27.9/27.9/42.9 7.9/7.9/7.9/7.9
Magic Roaring Halberd +1 132/67/0/0/100 0/0 -/C/C/-/-/C
Magic Roaring Halberd +2 163/79/0/0/118 0/0 -/C/C/-/-/C
Magic Roaring Halberd +3 194/91/0/0/136 0/0 -/C/C/-/-/C
Magic Roaring Halberd +4 225/103/0/0/155 0/0 -/C/C/-/-/C
Magic Roaring Halberd +5 255/116/0/0/173 0/0 -/C/C/-/-/C

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Roaring Halberd +0 102/0/55/0/82 0/0 -/C/-/C/-/C 37.9/7.9/46.6/27.9/42.9 7.9/7.9/7.9/7.9
Fire Roaring Halberd +1 132/0/67/0/100 0/0 -/C/-/C/-/C
Fire Roaring Halberd +2 163/0/79/0/118 0/0 -/C/-/C/-/C
Fire Roaring Halberd +3 194/0/91/0/136 0/0 -/C/-/C/-/C
Fire Roaring Halberd +4 225/0/103/0/155 0/0 -/C/-/C/-/C
Fire Roaring Halberd +5 255/0/116/0/173 0/0 -/C/-/C/-/C

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Roaring Halberd +0 102/0/0/55/82 0/0 -/C/-/-/C/C 37.9/7.9/27.9/46.6/42.9 7.9/7.9/7.9/7.9
Lightning Roaring Halberd +1 132/0/0/67/100 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +2 163/0/0/79/118 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +3 194/0/0/91/136 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +4 225/0/0/103/155 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +5 255/0/0/116/173 0/0 -/C/-/-/C/C

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Roaring Halberd +0 109/0/0/0/131 0/0 -/C/-/-/-/C 39.1/9.1/29.1/29.1/51.6 9.1/9.1/9.1/9.1
Dark Roaring Halberd +1 141/0/0/0/161 0/0 -/C/-/-/-/C
Dark Roaring Halberd +2 174/0/0/0/190 0/0 -/C/-/-/-/C
Dark Roaring Halberd +3 207/0/0/0/219 0/0 -/C/-/-/-/C
Dark Roaring Halberd +4 240/0/0/0/248 0/0 -/C/-/-/-/C
Dark Roaring Halberd +5 272/0/0/0/277 0/0 -/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Roaring Halberd +0 111/0/0/0/90 96/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/42.9 26.6/7.9/7.9/7.9
Poison Roaring Halberd +1 145/0/0/0/109 100/0 -/C/-/-/-/C
Poison Roaring Halberd +2 178/0/0/0/129 105/0 -/C/-/-/-/C
Poison Roaring Halberd +3 212/0/0/0/149 110/0 -/C/-/-/-/B
Poison Roaring Halberd +4 245/0/0/0/169 115/0 -/C/-/-/-/B
Poison Roaring Halberd +5 279/0/0/0/189 120/0 -/C/-/-/-/B

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Roaring Halberd +0 111/0/0/0/90 0/96 -/C/-/-/-/C 37.9/7.9/27.9/27.9/42.9 7.9/26.6/7.9/7.9
Bleed Roaring Halberd +1 145/0/0/0/109 0/100 -/C/-/-/-/C
Bleed Roaring Halberd +2 178/0/0/0/129 0/105 -/C/-/-/-/C
Bleed Roaring Halberd +3 212/0/0/0/149 0/110 -/C/-/-/-/B
Bleed Roaring Halberd +4 245/0/0/0/169 0/115 -/C/-/-/-/B
Bleed Roaring Halberd +5 279/0/0/0/189 0/120 -/C/-/-/-/B

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Roaring Halberd +0 142/0/0/0/115 0/0 -/E/-/-/-/D 40.0/10.0/30.0/30.0/45.0 10.0/10.0/10.0/10.0
Raw Roaring Halberd +1 185/0/0/0/140 0/0 -/E/-/-/-/D
Raw Roaring Halberd +2 227/0/0/0/165 0/0 -/E/-/-/-/D
Raw Roaring Halberd +3 270/0/0/0/190 0/0 -/E/-/-/-/D
Raw Roaring Halberd +4 312/0/0/0/216 0/0 -/E/-/-/-/D
Raw Roaring Halberd +5 356/0/0/0/241 0/0 -/E/-/-/-/D

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Roaring Halberd +0 124/0/0/0/100 0/0 -/E/D/-/-/E 40.0/10.0/30.0/30.0/45.0 10.0/10.0/10.0/10.0
Enchanted Roaring Halberd +1 161/0/0/0/122 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +2 198/0/0/0/144 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +3 235/0/0/0/166 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +4 272/0/0/0/188 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +5 310/0/0/0/210 0/0 -/D/D/-/-/E

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Roaring Halberd +0 62/0/0/0/50 0/0 -/D/-/-/-/E 40.0/10.0/30.0/30.0/45.0 40.0/10.0/30.0/30.0/45.0
Mundane Roaring Halberd +1 80/0/0/0/61 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +2 99/0/0/0/72 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +3 117/0/0/0/83 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +4 136/0/0/0/94 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +5 155/0/0/0/105 0/0 -/D/-/-/-/E

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Santier's Spear

Broken

In-Game Description


A spear that was embedded in a stone statue.

According to an old local legend, a great spear
was used to defeat Santier, the walking statue.
Perhaps this is that very spear…

But it will be difficult to utilize such a thing
in the manner of a spear. Your only choice is
to swing it around, and smite foes about the
head.

Availability


Doors of Pharros treasure. In the initial area past the Gyrm's Respite bonfire, behind a large three-sectioned door.
Use a Pharros Lockstone on the ground one directly in front of the door to lower the bottom panel and allow access to the room. The Primal Knight guarding the metal chest will be unable to come through the door providing an easy kill.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight


Broken & Unbroken
233/0/0/0/0

(Slash)
0/0 120 35 20/22/0/0

-/-/-/-/-/-
40/10/30/30/35 10/10/10/10 40 500 (Unbroken)

0 (Broken)
16 (Unbroken)

12 (Broken)

Move Set


+ show Move Set - hide Move Set (Unbroken)
One-Handed Two-Handed
Light Attack overhead slash then thrust overhead slash then horizontal
Heavy Attack slow overhead slash then horizontal very delayed horizontal swing, then spin into overhead
Rolling Attack diagonal slash diagonal slash
Running Attack delayed horizontal slash three clockwise slashes
(Broken)
One-Handed Two-Handed
Light Attack forward thrust three spin slashes, then two more
Heavy Attack overhead swing then horizontal delayed horizontal overhead swing, then two full spins
Rolling Attack three quick spin slashes diagonal slash
Running Attack double vertical downward slashes three clockwise slashes

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Santier's Spear +0 233/0/0/0/0 0/0 -/-/-/-/-/- - -
Santier's Spear +1 256/0/0/0/0 0/0 -/-/-/-/-/- 1x Twinkling Titanite 1,590
Santier's Spear +2 279/0/0/0/0 0/0 -/-/-/-/-/- 2x Twinkling Titanite 1,990
Santier's Spear +3 303/0/0/0/0 0/0 -/-/-/-/-/- 3x Twinkling Titanite 2,390
Santier's Spear +4 326/0/0/0/0 0/0 -/-/-/-/-/- 4x Twinkling Titanite 3,180
Santier's Spear +5 350/0/0/0/0 0/0 -/-/-/-/-/- 5x Twinkling Titanite 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Santier's Spear +0 116/116/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +1 128/128/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +2 139/139/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +3 151/151/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +4 163/163/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +5 175/175/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Santier's Spear +0 116/0/116/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +1 128/0/128/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +2 139/0/139/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +3 151/0/151/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +4 163/0/163/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +5 175/0/175/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Santier's Spear +0 116/0/0/116/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +1 128/0/0/128/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +2 139/0/0/139/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +3 151/0/0/151/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +4 163/0/0/163/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +5 175/0/0/175/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Santier's Spear +0 116/0/0/0/116 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +1 128/0/0/0/128 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +2 139/0/0/0/139 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +3 151/0/0/0/151 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +4 163/0/0/0/163 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +5 175/0/0/0/175 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Santier's Spear +0 139/0/0/0/0 96/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +1 153/0/0/0/0 100/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +2 167/0/0/0/0 105/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +3 181/0/0/0/0 110/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +4 195/0/0/0/0 115/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +5 210/0/0/0/0 120/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Santier's Spear +0 139/0/0/0/0 0/96 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +1 153/0/0/0/0 0/100 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +2 167/0/0/0/0 0/105 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +3 181/0/0/0/0 0/110 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +4 195/0/0/0/0 0/115 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +5 210/0/0/0/0 0/120 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Santier's Spear +0 256/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +1 282/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +2 307/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +3 333/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +4 359/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +5 385/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Santier's Spear +0 233/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +1 256/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +2 279/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +3 303/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +4 326/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +5 350/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Santier's Spear +0 34/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +1 38/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +2 41/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +3 45/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +4 48/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +5 52/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Scythe

In-Game Description


A scythe fitted with a large custom blade.

Has an extended slashing reach when
swung broadly, but beware, these
attacks make the wielder very vulnerable.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash)
0/0 120 35 20/11/0/0

D/D/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 5.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal swing overhead swing followed by horizontal swing
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe +0 165/0/0/0/0 0/0 D/D/-/-/-/- - -
Scythe +1 181/0/0/0/0 0/0 D/D/-/-/-/- 1x Titanite Shard 570
Scythe +2 198/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 710
Scythe +3 214/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 850
Scythe +4 231/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,130
Scythe +5 247/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,270
Scythe +6 264/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,410
Scythe +7 280/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,690
Scythe +8 297/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,830
Scythe +9 313/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,970
Scythe +10 330/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe +0 115/115/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +1 127/127/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +2 138/138/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +3 150/150/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +4 161/161/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +5 173/173/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +6 184/184/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +7 196/196/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +8 207/207/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +9 219/219/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +10 231/231/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe +0 115/0/115/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +1 127/0/127/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +2 138/0/138/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +3 150/0/150/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +4 161/0/161/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +5 173/0/173/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +6 184/0/184/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +7 196/0/196/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +8 207/0/207/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +9 219/0/219/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +10 231/0/231/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe +0 115/0/0/115/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +1 127/0/0/127/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +2 138/0/0/138/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +3 150/0/0/150/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +4 161/0/0/161/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +5 173/0/0/173/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +6 184/0/0/184/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +7 196/0/0/196/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +8 207/0/0/207/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +9 219/0/0/219/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +10 231/0/0/231/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe +0 115/0/0/0/115 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +1 127/0/0/0/127 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +2 138/0/0/0/138 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +3 150/0/0/0/150 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +4 161/0/0/0/161 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +5 173/0/0/0/173 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +6 184/0/0/0/184 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +7 196/0/0/0/196 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +8 207/0/0/0/207 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +9 219/0/0/0/219 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +10 231/0/0/0/231 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe +0 115/0/0/0/0 112/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +1 127/0/0/0/0 114/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +2 138/0/0/0/0 117/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +3 150/0/0/0/0 120/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +4 161/0/0/0/0 123/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +5 173/0/0/0/0 126/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +6 184/0/0/0/0 128/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +7 196/0/0/0/0 131/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +8 207/0/0/0/0 134/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +9 219/0/0/0/0 137/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +10 231/0/0/0/0 140/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe +0 115/0/0/0/0 0/112 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +1 127/0/0/0/0 0/114 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +2 138/0/0/0/0 0/117 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +3 150/0/0/0/0 0/120 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +4 161/0/0/0/0 0/123 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +5 173/0/0/0/0 0/126 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +6 184/0/0/0/0 0/128 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +7 196/0/0/0/0 0/131 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +8 207/0/0/0/0 0/134 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +9 219/0/0/0/0 0/137 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +10 231/0/0/0/0 0/140 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe +0 189/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +1 208/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +2 227/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +3 246/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +4 265/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +5 284/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +6 303/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +7 322/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +8 341/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +9 360/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +10 379/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe +0 165/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +1 181/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +2 198/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +3 214/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +4 231/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +5 247/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +6 264/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +7 264/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +8 280/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +9 297/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +10 313/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe +0 82/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +1 90/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +2 99/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +3 107/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +4 115/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +5 123/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +6 132/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +7 140/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +8 148/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +9 156/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +10 165/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Syan's Halberd

In-Game Description


Replica of the halberd of the loyal knight Syan.
A meticulously-crafted, distinguished weapon.

Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giant's invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


Royal Guard (Halberd) drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/25/0/0

D/A/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 12

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack thrusts thrusts
Heavy Attack slow overhead smack followed by wide horizontal sweep wide horizontal sweep followed by a quick thrust
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Has the thrusting light attacks of the Halberd of Dark Souls.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Syan's Halberd +0 165/0/0/0/0 0/0 D/A/-/-/-/- - -
Syan's Halberd +1 181/0/0/0/0 0/0 D/A/-/-/-/- 1x Titanite Shard 760
Syan's Halberd +2 198/0/0/0/0 0/0 D/A/-/-/-/- 2x Titanite Shard 950
Syan's Halberd +3 214/0/0/0/0 0/0 D/A/-/-/-/- 3x Titanite Shard 1,140
Syan's Halberd +4 231/0/0/0/0 0/0 D/A/-/-/-/- 1x Large Titanite Shard 1,520
Syan's Halberd +5 247/0/0/0/0 0/0 D/A/-/-/-/- 2x Large Titanite Shard 1,710
Syan's Halberd +6 264/0/0/0/0 0/0 D/A/-/-/-/- 3x Large Titanite Shard 1,900
Syan's Halberd +7 280/0/0/0/0 0/0 D/A/-/-/-/- 1x Titanite Chunk 2,280
Syan's Halberd +8 297/0/0/0/0 0/0 D/A/-/-/-/- 2x Titanite Chunk 2,470
Syan's Halberd +9 313/0/0/0/0 0/0 D/A/-/-/-/- 3x Titanite Chunk 2,660
Syan's Halberd +10 330/0/0/0/0 0/0 D/A/-/-/-/- 1x Titanite Slab 3,040

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Syan's Halberd +0 115/115/0/0/0 0/0 E/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +1 127/127/0/0/0 0/0 E/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +2 138/138/0/0/0 0/0 E/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +3 150/150/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +4 161/161/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +5 173/173/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +6 184/184/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +7 196/196/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +8 207/207/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +9 219/219/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +10 231/231/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Syan's Halberd +0 115/0/115/0/0 0/0 E/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +1 127/0/127/0/0 0/0 E/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +2 138/0/138/0/0 0/0 E/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +3 150/0/150/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +4 161/0/161/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +5 173/0/173/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +6 184/0/184/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +7 196/0/196/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +8 207/0/207/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +9 219/0/219/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +10 231/0/231/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Syan's Halberd +0 115/0/0/115/0 0/0 E/B/-/-/C/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +1 127/0/0/127/0 0/0 E/B/-/-/C/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +2 138/0/0/138/0 0/0 E/B/-/-/C/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +3 150/0/0/150/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +4 161/0/0/161/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +5 173/0/0/173/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +6 184/0/0/184/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +7 196/0/0/196/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +8 207/0/0/207/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +9 219/0/0/219/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +10 231/0/0/231/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Syan's Halberd +0 115/0/0/0/115 0/0 E/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +1 127/0/0/0/127 0/0 E/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +2 138/0/0/0/138 0/0 E/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +3 150/0/0/0/150 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +4 161/0/0/0/161 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +5 173/0/0/0/173 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +6 184/0/0/0/184 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +7 196/0/0/0/196 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +8 207/0/0/0/207 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +9 219/0/0/0/219 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +10 231/0/0/0/231 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Syan's Halberd +0 115/0/0/0/0 112/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +1 127/0/0/0/0 114/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +2 138/0/0/0/0 117/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +3 150/0/0/0/0 120/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +4 161/0/0/0/0 123/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +5 173/0/0/0/0 126/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +6 184/0/0/0/0 128/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +7 196/0/0/0/0 131/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +8 207/0/0/0/0 134/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +9 219/0/0/0/0 137/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +10 231/0/0/0/0 140/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Syan's Halberd +0 115/0/0/0/0 0/112 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +1 127/0/0/0/0 0/114 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +2 138/0/0/0/0 0/117 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +3 150/0/0/0/0 0/120 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +4 161/0/0/0/0 0/123 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +5 173/0/0/0/0 0/126 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +6 184/0/0/0/0 0/128 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +7 196/0/0/0/0 0/131 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +8 207/0/0/0/0 0/134 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +9 219/0/0/0/0 0/137 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +10 231/0/0/0/0 0/140 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Syan's Halberd +0 189/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +1 208/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +2 227/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +3 246/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +4 265/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +5 284/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +6 303/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +7 322/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +8 341/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +9 360/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +10 379/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Syan's Halberd +0 165/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +1 181/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +2 198/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +3 214/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +4 231/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +5 247/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +6 264/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +7 280/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +8 297/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +9 313/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +10 330/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Syan's Halberd +0 82/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +1 90/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +2 99/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +3 107/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +4 115/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +5 123/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +6 132/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +7 140/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +8 148/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +9 156/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +10 165/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Wrathful Axe

In-Game Description


An armament forged from the soul of
Elana, child of Dark.
Use strong attack to unleash its latent power.

When the Abyss dissipated, the things
that called it home were fragmented
and scattered across the realm.
Eventually, these pieces regained form,
in ways that hinted at humanity's true nature.

Availability


Trade Soul of Elana, Squalid Queen and 24,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
275/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/22/0/28

B/C/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 15.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by a wide horizontal sweep overhead swings
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Wrathful Axe +0 275/0/0/0/0 0/0 B/C/-/-/-/- - -
Wrathful Axe +1 286/0/0/0/0 0/0 B/C/-/-/-/- 1x Petrified Dragon Bone 1,630
Wrathful Axe +2 297/0/0/0/0 0/0 B/C/-/-/-/- 2x Petrified Dragon Bone 2,040
Wrathful Axe +3 308/0/0/0/0 0/0 B/C/-/-/-/- 3x Petrified Dragon Bone 2,440
Wrathful Axe +4 319/0/0/0/0 0/0 B/C/-/-/-/- 4x Petrified Dragon Bone 3,250
Wrathful Axe +5 330/0/0/0/0 0/0 A/C/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Wrathful Axe +0 173/211/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +1 180/220/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +2 187/228/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +3 194/237/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +4 200/245/0/0/0 0/0 B/D/B/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +5 207/254/0/0/0 0/0 B/D/B/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Wrathful Axe +0 173/0/211/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +1 180/0/220/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +2 187/0/228/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +3 194/0/237/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +4 200/0/245/0/0 0/0 B/D/-/B/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +5 207/0/254/0/0 0/0 B/D/-/B/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Wrathful Axe +0 173/0/0/211/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +1 180/0/0/220/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +2 187/0/0/228/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +3 194/0/0/237/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +4 200/0/0/245/0 0/0 B/D/-/-/B/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +5 207/0/0/254/0 0/0 B/D/-/-/B/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Wrathful Axe +0 173/0/0/0/211 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +1 180/0/0/0/220 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +2 187/0/0/0/228 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +3 194/0/0/0/237 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +4 200/0/0/0/245 0/0 B/D/-/-/-/B 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +5 207/0/0/0/254 0/0 B/D/-/-/-/B 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Wrathful Axe +0 173/0/0/0/0 123/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +1 180/0/0/0/0 129/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +2 187/0/0/0/0 135/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +3 194/0/0/0/0 141/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +4 200/0/0/0/0 147/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +5 207/0/0/0/0 154/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Wrathful Axe +0 173/0/0/0/0 0/123 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +1 180/0/0/0/0 0/129 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +2 187/0/0/0/0 0/135 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +3 194/0/0/0/0 0/141 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +4 200/0/0/0/0 0/147 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +5 207/0/0/0/0 0/154 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Wrathful Axe +0 316/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +1 328/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +2 341/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +3 354/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +4 366/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +5 379/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Wrathful Axe +0 275/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +1 286/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +2 297/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +3 308/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +4 319/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +5 330/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Wrathful Axe +0 137/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +1 143/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +2 148/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +3 154/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +4 159/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +5 165/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.