# Halberds
# Black Knight Halberd
### In-Game Description
---
*Halberd wielded by knights who served
a lord of light in a long-forgotten age.*
*Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.*
### Availability
---
- Shaded Woods treasure. From the Shaded Ruins bonfire go forward until you see a petrified Lion Clan Warrior below you on your left. Jump through the archway towards it,
after landing do a 180 degree turn and do another jump back into the ruins. You should now be in a small room with a metal chest that contains the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 213/0/100/0/0
(Slash) | 0/0 | 120 | 35 | 17/26/0/9
D/B/-/C/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 14.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by thrust | overhead swings |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Knight Halberd +0 | 213/0/100/0/0 | 0/0 | D/B/-/C/-/- | - | - |
Black Knight Halberd +1 | 234/0/109/0/0 | 0/0 | D/B/-/C/-/- | 1x Twinkling Titanite | 1,230 |
Black Knight Halberd +2 | 255/0/118/0/0 | 0/0 | D/B/-/C/-/- | 2x Twinkling Titanite | 1,540 |
Black Knight Halberd +3 | 277/0/127/0/0 | 0/0 | D/B/-/C/-/- | 3x Twinkling Titanite | 1,840 |
Black Knight Halberd +4 | 298/0/136/0/0 | 0/0 | D/B/-/C/-/- | 4x Twinkling Titanite | 2,450 |
Black Knight Halberd +5 | 320/0/145/0/0 | 0/0 | D/B/-/C/-/- | 5x Twinkling Titanite | 2,760 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Knight Halberd +0 | 191/54/90/0/0 | 0/0 | E/C/C/C/-/- | | |
Magic Black Knight Halberd +1 | 210/58/98/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +2 | 230/63/106/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +3 | 249/68/114/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +4 | 268/73/122/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +5 | 288/78/130/0/0 | 0/0 | E/C/C/C/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Knight Halberd +0 | 204/0/144/0/0 | 0/0 | E/C/-/C/-/- | | |
Fire Black Knight Halberd +1 | 225/0/156/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +2 | 245/0/169/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +3 | 266/0/182/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +4 | 286/0/195/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +5 | 307/0/208/0/0 | 0/0 | E/C/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Knight Halberd +0 | 191/0/90/54/0 | 0/0 | E/C/-/C/C/- | | |
Lightning Black Knight Halberd +1 | 210/0/98/58/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +2 | 230/0/106/63/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +3 | 249/0/114/68/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +4 | 268/0/122/73/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +5 | 288/0/130/78/0 | 0/0 | E/C/-/C/C/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Knight Halberd +0 | 204/0/90/0/54 | 0/0 | E/C/-/C/-/C | | |
Dark Black Knight Halberd +1 | 210/0/98/0/58 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +2 | 230/0/106/0/63 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +3 | 249/0/114/0/68 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +4 | 268/0/122/0/73 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +5 | 288/0/130/0/78 | 0/0 | E/C/-/C/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Knight Halberd +0 | 191/0/90/0/0 | 96/0 | E/C/-/C/-/- | | |
Poison Black Knight Halberd +1 | 210/0/98/0/0 | 100/0 | E/C/-/C/-/- |
Poison Black Knight Halberd +2 | 230/0/106/0/0 | 105/0 | E/C/-/C/-/- |
Poison Black Knight Halberd +3 | 249/0/114/0/0 | 110/0 | E/C/-/B/-/- |
Poison Black Knight Halberd +4 | 268/0/122/0/0 | 115/0 | E/C/-/B/-/- |
Poison Black Knight Halberd +5 | 288/0/130/0/0 | 120/0 | E/C/-/B/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Knight Halberd +0 | 191/0/90/0/0 | 0/96 | E/C/-/C/-/- | | |
Bleed Black Knight Halberd +1 | 210/0/98/0/0 | 0/100 | E/C/-/C/-/- |
Bleed Black Knight Halberd +2 | 230/0/106/0/0 | 0/105 | E/C/-/C/-/- |
Bleed Black Knight Halberd +3 | 249/0/114/0/0 | 0/110 | E/C/-/B/-/- |
Bleed Black Knight Halberd +4 | 268/0/122/0/0 | 0/115 | E/C/-/B/-/- |
Bleed Black Knight Halberd +5 | 288/0/130/0/0 | 0/120 | E/C/-/B/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Knight Halberd +0 | 244/0/115/0/0 | 0/0 | E/E/-/D/-/- | | |
Raw Black Knight Halberd +1 | 269/0/125/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +2 | 294/0/135/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +3 | 318/0/146/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +4 | 343/0/156/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +5 | 368/0/166/0/0 | 0/0 | E/E/-/D/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Knight Halberd +0 | 213/0/100/0/0 | 0/0 | E/E/D/E/-/- | | |
Enchanted Black Knight Halberd +1 | 234/0/109/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +2 | 255/0/118/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +3 | 277/0/127/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +4 | 298/0/136/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +5 | 320/0/145/0/0 | 0/0 | E/D/D/E/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Knight Halberd +0 | 106/0/50/0/0 | 0/0 | E/D/-/E/-/- | | |
Mundane Black Knight Halberd +1 | 117/0/53/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +2 | 127/0/59/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +3 | 138/0/63/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +4 | 149/0/68/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +5 | 160/0/72/0/0 | 0/0 | E/D/-/E/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Blue Knight's Halberd
### In-Game Description
---
*Halberd of Targray, Knight of the Blue.
A fitting weapon for a shepherd of lost souls.
Those who put faith in an absolute good
also believe in the existence of true
evil. But to others, the distinction between
the two can be quite unclear.*
### Availability
---
Blue Sentinel Targray drop.
### Notes
---
- Receives the normal 40% boost to total base AR when infused, without the usual penalty to base physical.
- Both strength and dexterity scaling is reduced by half when infused, despite not losing a grade level in strength, and losing only one letter grade in dexterity.
- The elemental scaling that is added by infusion is incredibly weak, even compared to other regular infused weapons. The B grade is a lie.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 233/0/0/0/0
(Slash) | 0/0 | 120 | 35 | 18/20/0/0
C/B/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 60 | 12.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by thrust | overhead swing then horizontal |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Blue Knight's Halberd +0 | 233/0/0/0/0 | 0/0 | C/B/-/-/-/- | - | - |
Blue Knight's Halberd +1 | 256/0/0/0/0 | 0/0 | C/B/-/-/-/- | 1x Twinkling Titanite | 1,230 |
Blue Knight's Halberd +2 | 279/0/0/0/0 | 0/0 | C/B/-/-/-/- | 2x Twinkling Titanite | 1,540 |
Blue Knight's Halberd +3 | 303/0/0/0/0 | 0/0 | C/B/-/-/-/- | 3x Twinkling Titanite | 1,840 |
Blue Knight's Halberd +4 | 326/0/0/0/0 | 0/0 | C/B/-/-/-/- | 4x Twinkling Titanite | 2,450 |
Blue Knight's Halberd +5 | 350/0/0/0/0 | 0/0 | C/B/-/-/-/- | 5x Twinkling Titanite | 2,760 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Blue Knight's Halberd +0 | 228/97/0/0/0 | 0/0 | D/C/C/-/-/- | 38.7/20.0/28.7/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Magic Blue Knight's Halberd +1 | 251/107/0/0/0 | 0/0 | D/C/C/-/-/- | 38.7/20.0/28.7/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Magic Blue Knight's Halberd +2 | 274/117/0/0/0 | 0/0 | D/C/C/-/-/- | 38.7/20.0/28.7/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Magic Blue Knight's Halberd +3 | 297/127/0/0/0 | 0/0 | C/C/B/-/-/- | 38.7/20.0/28.7/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Magic Blue Knight's Halberd +4 | 320/137/0/0/0 | 0/0 | C/C/B/-/-/- | 38.7/20.0/28.7/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Magic Blue Knight's Halberd +5 | 343/146/0/0/0 | 0/0 | C/C/B/-/-/- | 38.7/20.0/28.7/28.7/33.7 | 8.7/8.7/8.7/8.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Blue Knight's Halberd +0 | 228/0/97/0/0 | 0/0 | D/C/-/C/-/- | 38.7/8.7/40.0/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Fire Blue Knight's Halberd +1 | 251/0/107/0/0 | 0/0 | D/C/-/C/-/- | 38.7/8.7/40.0/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Fire Blue Knight's Halberd +2 | 274/0/117/0/0 | 0/0 | D/C/-/C/-/- | 38.7/8.7/40.0/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Fire Blue Knight's Halberd +3 | 297/0/127/0/0 | 0/0 | C/C/-/B/-/- | 38.7/8.7/40.0/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Fire Blue Knight's Halberd +4 | 320/0/137/0/0 | 0/0 | C/C/-/B/-/- | 38.7/8.7/40.0/28.7/33.7 | 8.7/8.7/8.7/8.7 |
Fire Blue Knight's Halberd +5 | 343/0/146/0/0 | 0/0 | C/C/-/B/-/- | 38.7/8.7/40.0/28.7/33.7 | 8.7/8.7/8.7/8.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Blue Knight's Halberd +0 | 228/0/0/97/0 | 0/0 | D/C/-/-/C/- | 38.7/8.7/28.7/40.0/33.7 | 8.7/8.7/8.7/8.7 |
Lightning Blue Knight's Halberd +1 | 251/0/0/107/0 | 0/0 | D/C/-/-/C/- | 38.7/8.7/28.7/40.0/33.7 | 8.7/8.7/8.7/8.7 |
Lightning Blue Knight's Halberd +2 | 274/0/0/117/0 | 0/0 | D/C/-/-/C/- | 38.7/8.7/28.7/40.0/33.7 | 8.7/8.7/8.7/8.7 |
Lightning Blue Knight's Halberd +3 | 297/0/0/127/0 | 0/0 | C/C/-/-/B/- | 38.7/8.7/28.7/40.0/33.7 | 8.7/8.7/8.7/8.7 |
Lightning Blue Knight's Halberd +4 | 320/0/0/137/0 | 0/0 | C/C/-/-/B/- | 38.7/8.7/28.7/40.0/33.7 | 8.7/8.7/8.7/8.7 |
Lightning Blue Knight's Halberd +5 | 343/0/0/146/0 | 0/0 | C/C/-/-/B/- | 38.7/8.7/28.7/40.0/33.7 | 8.7/8.7/8.7/8.7 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Blue Knight's Halberd +0 | 228/0/0/0/97 | 0/0 | D/C/-/-/-/C | 38.7/8.7/28.7/28.7/45.0 | 8.7/8.7/8.7/8.7 |
Dark Blue Knight's Halberd +1 | 251/0/0/0/107 | 0/0 | D/C/-/-/-/C | 38.7/8.7/28.7/28.7/45.0 | 8.7/8.7/8.7/8.7 |
Dark Blue Knight's Halberd +2 | 274/0/0/0/117 | 0/0 | D/C/-/-/-/C | 38.7/8.7/28.7/28.7/45.0 | 8.7/8.7/8.7/8.7 |
Dark Blue Knight's Halberd +3 | 297/0/0/0/127 | 0/0 | C/C/-/-/-/B | 38.7/8.7/28.7/28.7/45.0 | 8.7/8.7/8.7/8.7 |
Dark Blue Knight's Halberd +4 | 320/0/0/0/137 | 0/0 | C/C/-/-/-/B | 38.7/8.7/28.7/28.7/45.0 | 8.7/8.7/8.7/8.7 |
Dark Blue Knight's Halberd +5 | 343/0/0/0/146 | 0/0 | C/C/-/-/-/B | 38.7/8.7/28.7/28.7/45.0 | 8.7/8.7/8.7/8.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Blue Knight's Halberd +0 | 228/0/0/0/0 | 67/0 | D/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 20.0/8.7/8.7/8.7 |
Poison Blue Knight's Halberd +1 | 251/0/0/0/0 | 70/0 | D/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 20.0/8.7/8.7/8.7 |
Poison Blue Knight's Halberd +2 | 274/0/0/0/0 | 73/0 | D/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 20.0/8.7/8.7/8.7 |
Poison Blue Knight's Halberd +3 | 297/0/0/0/0 | 77/0 | C/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 20.0/8.7/8.7/8.7 |
Poison Blue Knight's Halberd +4 | 320/0/0/0/0 | 80/0 | C/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 20.0/8.7/8.7/8.7 |
Poison Blue Knight's Halberd +5 | 343/0/0/0/0 | 83/0 | C/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 20.0/8.7/8.7/8.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Blue Knight's Halberd +0 | 228/0/0/0/0 | 0/67 | D/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 8.7/20.0/8.7/8.7 |
Bleed Blue Knight's Halberd +1 | 251/0/0/0/0 | 0/70 | D/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 8.7/20.0/8.7/8.7 |
Bleed Blue Knight's Halberd +2 | 274/0/0/0/0 | 0/73 | D/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 8.7/20.0/8.7/8.7 |
Bleed Blue Knight's Halberd +3 | 297/0/0/0/0 | 0/77 | C/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 8.7/20.0/8.7/8.7 |
Bleed Blue Knight's Halberd +4 | 320/0/0/0/0 | 0/80 | C/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 8.7/20.0/8.7/8.7 |
Bleed Blue Knight's Halberd +5 | 343/0/0/0/0 | 0/83 | C/C/-/-/-/- | 38.7/8.7/28.7/28.7/33.7 | 8.7/20.0/8.7/8.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Blue Knight's Halberd +0 | 267/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Blue Knight's Halberd +1 | 294/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Blue Knight's Halberd +2 | 321/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Blue Knight's Halberd +3 | 348/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Blue Knight's Halberd +4 | 375/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Blue Knight's Halberd +5 | 402/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Blue Knight's Halberd +0 | 233/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Blue Knight's Halberd +1 | 256/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Blue Knight's Halberd +2 | 279/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Blue Knight's Halberd +3 | 303/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Blue Knight's Halberd +4 | 326/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Blue Knight's Halberd +5 | 350/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Blue Knight's Halberd +0 | 116/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Blue Knight's Halberd +1 | 128/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Blue Knight's Halberd +2 | 139/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Blue Knight's Halberd +3 | 151/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Blue Knight's Halberd +4 | 163/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Blue Knight's Halberd +5 | 175/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Dragonrider's Halberd
### In-Game Description
---
*Halberd of the Dragonriders,
King Vendrick's royal guard.
A highly versatile weapon that can slash,
sweep, and thrust when wielded nimbly,
and is also imbued with magic.
Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.*
### Availability
---
Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 100/90/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 18/17/0/0
C/C/C/-/-/- | 40/30/30/30/35 | 10/10/10/10 | 40 | 70 | 12 |
### Move Set
---
Same as the Black Knight Halberd.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Dragonrider's Halberd +0 | 100/90/0/0/0 | 0/0 | C/C/C/-/-/- | - | - |
Dragonrider's Halberd +1 | 130/96/0/0/0 | 0/0 | C/C/C/-/-/- | 1x Petrified Dragon Bone | 1,260 |
Dragonrider's Halberd +2 | 160/102/0/0/0 | 0/0 | B/C/C/-/-/- | 2x Petrified Dragon Bone | 1,570 |
Dragonrider's Halberd +3 | 190/108/0/0/0 | 0/0 | B/C/C/-/-/- | 3x Petrified Dragon Bone | 1,880 |
Dragonrider's Halberd +4 | 220/114/0/0/0 | 0/0 | B/C/C/-/-/- | 4x Petrified Dragon Bone | 2,510 |
Dragonrider's Halberd +5 | 250/120/0/0/0 | 0/0 | B/C/C/-/-/- | 5x Petrified Dragon Bone | 2,820 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Dragonrider's Halberd +0 | 90/135/0/0/0 | 0/0 | C/D/C/-/-/- | 38.9/38.3/28.9/28.9/33.9 | 8.9/8.9/8.9/8.9 |
Magic Dragonrider's Halberd +1 | 117/144/0/0/0 | 0/0 | C/D/C/-/-/- | 38.9/38.3/28.9/28.9/33.9 | 8.9/8.9/8.9/8.9 |
Magic Dragonrider's Halberd +2 | 144/153/0/0/0 | 0/0 | C/D/C/-/-/- | 38.9/38.3/28.9/28.9/33.9 | 8.9/8.9/8.9/8.9 |
Magic Dragonrider's Halberd +3 | 171/162/0/0/0 | 0/0 | C/D/C/-/-/- | 38.9/38.3/28.9/28.9/33.9 | 8.9/8.9/8.9/8.9 |
Magic Dragonrider's Halberd +4 | 198/171/0/0/0 | 0/0 | C/D/C/-/-/- | 38.9/38.3/28.9/28.9/33.9 | 8.9/8.9/8.9/8.9 |
Magic Dragonrider's Halberd +5 | 225/180/0/0/0 | 0/0 | C/D/B/-/-/- | 38.9/38.3/28.9/28.9/33.9 | 8.9/8.9/8.9/8.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Dragonrider's Halberd +0 | 90/81/54/0/0 | 0/0 | C/D/C/C/-/- | 37.9/27.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Dragonrider's Halberd +1 | 117/86/57/0/0 | 0/0 | C/D/C/C/-/- | 37.9/27.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Dragonrider's Halberd +2 | 144/91/61/0/0 | 0/0 | C/D/C/C/-/- | 37.9/27.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Dragonrider's Halberd +3 | 171/97/64/0/0 | 0/0 | C/D/C/C/-/- | 37.9/27.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Dragonrider's Halberd +4 | 198/102/68/0/0 | 0/0 | C/D/C/C/-/- | 37.9/27.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Dragonrider's Halberd +5 | 225/108/72/0/0 | 0/0 | B/D/B/B/-/- | 37.9/27.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Dragonrider's Halberd +0 | 90/81/0/54/0 | 0/0 | C/D/C/-/C/- | 37.9/27.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Dragonrider's Halberd +1 | 117/86/0/57/0 | 0/0 | C/D/C/-/C/- | 37.9/27.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Dragonrider's Halberd +2 | 144/91/0/61/0 | 0/0 | C/D/C/-/C/- | 37.9/27.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Dragonrider's Halberd +3 | 171/97/0/64/0 | 0/0 | C/D/C/-/C/- | 37.9/27.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Dragonrider's Halberd +4 | 198/102/0/68/0 | 0/0 | C/D/C/-/C/- | 37.9/27.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Dragonrider's Halberd +5 | 225/108/0/72/0 | 0/0 | B/D/B/-/B/- | 37.9/27.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Dragonrider's Halberd +0 | 90/81/0/0/54 | 0/0 | C/D/C/-/-/C | 37.9/27.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Dragonrider's Halberd +1 | 117/86/0/0/57 | 0/0 | C/D/C/-/-/C | 37.9/27.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Dragonrider's Halberd +2 | 144/91/0/0/61 | 0/0 | C/D/C/-/-/C | 37.9/27.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Dragonrider's Halberd +3 | 171/97/0/0/64 | 0/0 | C/D/C/-/-/C | 37.9/27.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Dragonrider's Halberd +4 | 198/102/0/0/68 | 0/0 | C/D/C/-/-/C | 37.9/27.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Dragonrider's Halberd +5 | 225/108/0/0/72 | 0/0 | B/D/B/-/-/B | 37.9/27.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Dragonrider's Halberd +0 | 90/81/0/0/0 | 96/0 | D/D/C/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Dragonrider's Halberd +1 | 117/86/0/0/0 | 100/0 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Dragonrider's Halberd +2 | 144/91/0/0/0 | 105/0 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Dragonrider's Halberd +3 | 171/97/0/0/0 | 110/0 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Dragonrider's Halberd +4 | 198/102/0/0/0 | 115/0 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Dragonrider's Halberd +5 | 225/108/0/0/0 | 120/0 | B/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Dragonrider's Halberd +0 | 90/81/0/0/0 | 0/96 | D/D/C/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Dragonrider's Halberd +1 | 117/86/0/0/0 | 0/100 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Dragonrider's Halberd +2 | 144/91/0/0/0 | 0/105 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Dragonrider's Halberd +3 | 171/97/0/0/0 | 0/110 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Dragonrider's Halberd +4 | 198/102/0/0/0 | 0/115 | C/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Dragonrider's Halberd +5 | 225/108/0/0/0 | 0/120 | B/D/B/-/-/- | 37.9/27.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Dragonrider's Halberd +0 | 115/103/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Raw Dragonrider's Halberd +1 | 149/110/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Raw Dragonrider's Halberd +2 | 184/117/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Raw Dragonrider's Halberd +3 | 218/124/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Raw Dragonrider's Halberd +4 | 253/131/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Raw Dragonrider's Halberd +5 | 287/138/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Dragonrider's Halberd +0 | 100/90/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Enchanted Dragonrider's Halberd +1 | 130/96/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Enchanted Dragonrider's Halberd +2 | 160/102/0/0/0 | 0/0 | D/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Enchanted Dragonrider's Halberd +3 | 190/108/0/0/0 | 0/0 | D/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Enchanted Dragonrider's Halberd +4 | 220/114/0/0/0 | 0/0 | D/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Enchanted Dragonrider's Halberd +5 | 250/120/0/0/0 | 0/0 | D/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Dragonrider's Halberd +0 | 50/45/0/0/0 | 0/0 | D/E/E/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Mundane Dragonrider's Halberd +1 | 65/48/0/0/0 | 0/0 | D/E/E/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Mundane Dragonrider's Halberd +2 | 80/51/0/0/0 | 0/0 | D/E/E/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Mundane Dragonrider's Halberd +3 | 95/54/0/0/0 | 0/0 | D/E/E/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Mundane Dragonrider's Halberd +4 | 110/57/0/0/0 | 0/0 | C/E/E/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
Mundane Dragonrider's Halberd +5 | 125/60/0/0/0 | 0/0 | C/E/D/-/-/- | 40/30/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Halberd
### In-Game Description
---
*Halberds are combinations of axes and spears
with unique bladed tips.*
*Can be used in spear-like thrust attacks,
or in axe-like sweeping attacks.*
*The halberd challenges a warrior's skills,
but can be a very effective weapon when
it's two functions are applied properly.*
### Availability
---
- Forest of Fallen Giants treasure. It is on a corpse located on the fallen giant sword.
- Hollow Soldier (Halberd) drop.
- Ashen Warrior (Halberd) drop.
- Sold by Blue Sentinel Targray for 2,500 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 175/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 20/14/0/0
D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed Right** | mirror for 1 Handed Left |
---|
**Light — Light** | Overhead chop into thrust attack. |
**Strong — Strong** | Overhead chop into heavy left-to-right horizontal swing |
**Roll — Light** | Fast right-to-up swing. |
**Backstep or Run — Light** | Overhead chop. |
**Forward + Light** | Guard break. |
**Forward + Strong** | Jumping thrust attack. |
**2 Handed Right** | mirror for 2 Handed Left |
---|
**Light — Light** | Overhead chop into right-to-left horizontal swing. |
**Strong** | 2 clockwise spin attacks. |
**Roll — Light** | Fast narrow left-to-right horizontal swing. |
**Backstep or Run — Light** | 3 clockwise spin attacks. |
**Forward + Light** | Guard break. |
**Forward + Strong** | Jumping thrust attack. |
**Left Light or Strong** | Guard |
**Power Stance** | |
---|
**Left Light** | Overhead chop with both weapons |
**Left Strong** | Overhead chop with both weapons |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Halberd +0 | 175/0/0/0/0 | 0/0 | D/C/-/-/-/- | - | - |
Halberd +1 | 192/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 570 |
Halberd +2 | 210/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 710 |
Halberd +3 | 227/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 850 |
Halberd +4 | 245/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Halberd +5 | 262/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Halberd +6 | 280/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Halberd +7 | 297/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,690 |
Halberd +8 | 315/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,830 |
Halberd +9 | 332/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,970 |
Halberd +10 | 350/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Halberd +0 | 122/122/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Halberd +1 | 134/134/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Halberd +2 | 147/147/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Halberd +3 | 159/159/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +4 | 171/171/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +5 | 183/183/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +6 | 196/196/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +7 | 208/208/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Halberd +8 | 220/220/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Halberd +9 | 232/232/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Halberd +10 | 245/245/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Halberd +0 | 122/0/122/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Halberd +1 | 134/0/134/0/0 | 0/0 | D/D/-/C/-/- |
Fire Halberd +2 | 147/0/147/0/0 | 0/0 | D/D/-/C/-/- |
Fire Halberd +3 | 159/0/159/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +4 | 171/0/171/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +5 | 183/0/183/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +6 | 196/0/196/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +7 | 208/0/208/0/0 | 0/0 | C/D/-/B/-/- |
Fire Halberd +8 | 220/0/220/0/0 | 0/0 | C/D/-/B/-/- |
Fire Halberd +9 | 232/0/232/0/0 | 0/0 | C/D/-/B/-/- |
Fire Halberd +10 | 245/0/245/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Halberd +0 | 122/0/0/122/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Halberd +1 | 134/0/0/134/0 | 0/0 | D/D/-/-/C/- |
Lightning Halberd +2 | 147/0/0/147/0 | 0/0 | D/D/-/-/C/- |
Lightning Halberd +3 | 159/0/0/159/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +4 | 171/0/0/171/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +5 | 183/0/0/183/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +6 | 196/0/0/196/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +7 | 208/0/0/208/0 | 0/0 | C/D/-/-/B/- |
Lightning Halberd +8 | 220/0/0/220/0 | 0/0 | C/D/-/-/B/- |
Lightning Halberd +9 | 232/0/0/232/0 | 0/0 | C/D/-/-/B/- |
Lightning Halberd +10 | 245/0/0/245/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Halberd +0 | 122/0/0/0/122 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Halberd +1 | 134/0/0/0/134 | 0/0 | D/D/-/-/-/C |
Dark Halberd +2 | 147/0/0/0/147 | 0/0 | D/D/-/-/-/C |
Dark Halberd +3 | 159/0/0/0/159 | 0/0 | D/D/-/-/-/B |
Dark Halberd +4 | 171/0/0/0/171 | 0/0 | D/D/-/-/-/B |
Dark Halberd +5 | 183/0/0/0/183 | 0/0 | D/D/-/-/-/B |
Dark Halberd +6 | 196/0/0/0/196 | 0/0 | D/D/-/-/-/B |
Dark Halberd +7 | 208/0/0/0/208 | 0/0 | C/D/-/-/-/B |
Dark Halberd +8 | 220/0/0/0/220 | 0/0 | C/D/-/-/-/B |
Dark Halberd +9 | 232/0/0/0/232 | 0/0 | C/D/-/-/-/B |
Dark Halberd +10 | 245/0/0/0/245 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Halberd +0 | 122/0/0/0/0 | 112/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Halberd +1 | 134/0/0/0/0 | 114/0 | D/D/-/-/-/- |
Poison Halberd +2 | 147/0/0/0/0 | 117/0 | D/D/-/-/-/- |
Poison Halberd +3 | 159/0/0/0/0 | 120/0 | D/D/-/-/-/- |
Poison Halberd +4 | 171/0/0/0/0 | 123/0 | D/D/-/-/-/- |
Poison Halberd +5 | 183/0/0/0/0 | 126/0 | D/D/-/-/-/- |
Poison Halberd +6 | 196/0/0/0/0 | 128/0 | D/D/-/-/-/- |
Poison Halberd +7 | 208/0/0/0/0 | 131/0 | C/D/-/-/-/- |
Poison Halberd +8 | 220/0/0/0/0 | 134/0 | C/D/-/-/-/- |
Poison Halberd +9 | 232/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Halberd +10 | 245/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Halberd +0 | 122/0/0/0/0 | 0/112 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Halberd +1 | 134/0/0/0/0 | 0/114 | D/D/-/-/-/- |
Bleed Halberd +2 | 147/0/0/0/0 | 0/117 | D/D/-/-/-/- |
Bleed Halberd +3 | 159/0/0/0/0 | 0/120 | D/D/-/-/-/- |
Bleed Halberd +4 | 171/0/0/0/0 | 0/123 | D/D/-/-/-/- |
Bleed Halberd +5 | 183/0/0/0/0 | 0/126 | D/D/-/-/-/- |
Bleed Halberd +6 | 196/0/0/0/0 | 0/128 | D/D/-/-/-/- |
Bleed Halberd +7 | 208/0/0/0/0 | 0/131 | C/D/-/-/-/- |
Bleed Halberd +8 | 220/0/0/0/0 | 0/134 | C/D/-/-/-/- |
Bleed Halberd +9 | 232/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Halberd +10 | 245/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Halberd +0 | 201/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/35.0 | 10.0/10.0/10.0/10.0 |
Raw Halberd +1 | 221/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +2 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +3 | 261/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +4 | 281/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +5 | 301/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +6 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +7 | 342/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +8 | 362/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +9 | 382/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +10 | 402/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Halberd +0 | 175/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40.0/10.0/30.0/30.0/35.0 | 10.0/10.0/10.0/10.0 |
Enchanted Halberd +1 | 192/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +2 | 210/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +3 | 227/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +4 | 245/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +5 | 262/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +6 | 280/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +7 | 297/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +8 | 315/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +9 | 332/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +10 | 350/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Halberd +0 | 87/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/35.0 | 10.0/10.0/10.0/10.0 |
Mundane Halberd +1 | 96/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Halberd +2 | 105/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Halberd +3 | 113/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Halberd +4 | 122/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +5 | 131/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +6 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +7 | 148/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +8 | 157/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +9 | 166/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +10 | 175/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Helix Halberd
### In-Game Description
---
*A halberd with a helix-shaped handle,
headed with a double blade, A complex design,
some would say excessively so, that hides
a spear within its handle.
Although it's precise origins are unclear,
its construction appears to utilize
techniques from the lost land of Olaphis.*
### Availability
---
Shrine of Amana treasure. Shortly past the Crumbled Ruins bonfire. Hug the left wall as you progress and you will find a Pharros Contraption underwater near two pillars by the left wall.
It opens a secret room with a chest containing this Halberd.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 186/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 16/20/0/0
-/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 9.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by horizontal sweep | overhead swing then horizontal |
**Heavy Attack** | thrust | forward thrust |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
- Using the weapon's strong attacks will extend a hidden spear from the contraption in the middle and consume more durability than usual. This can lead to excessive damage dealt by strong atacks.
- This weapon's strong attacks inflict unusually high poise damage, comparable to great hammers.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Helix Halberd +0 | 186/0/0/0/0 | 0/0 | -/D/-/-/-/- | - | - |
Helix Halberd +1 | 204/0/0/0/0 | 0/0 | -/C/-/-/-/- | 1x Twinkling Titanite | 1,230 |
Helix Halberd +2 | 223/0/0/0/0 | 0/0 | -/B/-/-/-/- | 2x Twinkling Titanite | 1,540 |
Helix Halberd +3 | 242/0/0/0/0 | 0/0 | -/B/-/-/-/- | 3x Twinkling Titanite | 1,840 |
Helix Halberd +4 | 261/0/0/0/0 | 0/0 | -/A/-/-/-/- | 4x Twinkling Titanite | 2,450 |
Helix Halberd +5 | 280/0/0/0/0 | 0/0 | -/A/-/-/-/- | 5x Twinkling Titanite | 2,760 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Helix Halberd +0 | 111/111/0/0/0 | 0/0 | -/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +1 | 122/122/0/0/0 | 0/0 | -/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +2 | 134/134/0/0/0 | 0/0 | -/C/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +3 | 145/145/0/0/0 | 0/0 | -/C/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +4 | 156/156/0/0/0 | 0/0 | -/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +5 | 168/168/0/0/0 | 0/0 | -/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Helix Halberd +0 | 111/0/111/0/0 | 0/0 | -/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +1 | 122/0/122/0/0 | 0/0 | -/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +2 | 134/0/134/0/0 | 0/0 | -/C/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +3 | 145/0/145/0/0 | 0/0 | -/C/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +4 | 156/0/156/0/0 | 0/0 | -/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +5 | 168/0/168/0/0 | 0/0 | -/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Helix Halberd +0 | 111/0/0/111/0 | 0/0 | -/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +1 | 122/0/0/122/0 | 0/0 | -/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +2 | 134/0/0/134/0 | 0/0 | -/C/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +3 | 145/0/0/145/0 | 0/0 | -/C/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +4 | 156/0/0/156/0 | 0/0 | -/B/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +5 | 168/0/0/168/0 | 0/0 | -/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Helix Halberd +0 | 111/0/0/0/111 | 0/0 | -/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +1 | 122/0/0/0/122 | 0/0 | -/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +2 | 134/0/0/0/134 | 0/0 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +3 | 145/0/0/0/145 | 0/0 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +4 | 156/0/0/0/156 | 0/0 | -/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +5 | 168/0/0/0/168 | 0/0 | -/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Helix Halberd +0 | 111/0/0/0/0 | 96/0 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +1 | 122/0/0/0/0 | 100/0 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +2 | 134/0/0/0/0 | 105/0 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +3 | 145/0/0/0/0 | 110/0 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +4 | 156/0/0/0/0 | 115/0 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +5 | 168/0/0/0/0 | 120/0 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Helix Halberd +0 | 111/0/0/0/0 | 0/96 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +1 | 122/0/0/0/0 | 0/100 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +2 | 134/0/0/0/0 | 0/105 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +3 | 145/0/0/0/0 | 0/110 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +4 | 156/0/0/0/0 | 0/115 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +5 | 168/0/0/0/0 | 0/120 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Helix Halberd +0 | 213/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +1 | 235/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +2 | 257/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +3 | 278/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +4 | 300/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +5 | 322/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Helix Halberd +0 | 186/0/0/0/0 | 0/0 | -/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +1 | 204/0/0/0/0 | 0/0 | -/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +2 | 223/0/0/0/0 | 0/0 | -/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +3 | 242/0/0/0/0 | 0/0 | -/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +4 | 261/0/0/0/0 | 0/0 | -/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +5 | 280/0/0/0/0 | 0/0 | -/D/C/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Helix Halberd +0 | 93/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +1 | 102/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +2 | 111/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +3 | 121/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +4 | 130/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +5 | 140/0/0/0/0 | 0/0 | -/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Lucerne
### In-Game Description
---
*A halberd characterized by a sharp beaked spike.
This weapon is swung down upon foes like
a pickaxe, utilizing its own weight in a powerful
attack. Can break through a shielded guard
and deal damage.
Effect: shield piercing (strong attack)*
### Availability
---
Sold by Chancellor Wellager for 4800 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 162/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 18/14/0/0
C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 60 | 6.5 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by thrust | overhead swings |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Lucerne +0 | 162/0/0/0/0 | 0/0 | C/E/-/-/-/- | - | - |
Lucerne +1 | 178/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Titanite Shard | 480 |
Lucerne +2 | 194/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Titanite Shard | 600 |
Lucerne +3 | 210/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Shard | 720 |
Lucerne +4 | 227/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Large Titanite Shard | 960 |
Lucerne +5 | 243/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Large Titanite Shard | 1,080 |
Lucerne +6 | 259/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Large Titanite Shard | 1,200 |
Lucerne +7 | 276/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Chunk | 1,440 |
Lucerne +8 | 292/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Titanite Chunk | 1,560 |
Lucerne +9 | 308/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Chunk | 1,680 |
Lucerne +10 | 325/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Slab | 1,920 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Lucerne +0 | 113/113/0/0/0 | 0/0 | D/E/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +1 | 124/124/0/0/0 | 0/0 | C/E/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +2 | 136/136/0/0/0 | 0/0 | C/E/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +3 | 147/147/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +4 | 159/159/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +5 | 170/170/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +6 | 181/181/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +7 | 193/193/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +8 | 204/204/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +9 | 216/216/0/0/0 | 0/0 | C/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Lucerne +10 | 227/227/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Lucerne +0 | 113/0/113/0/0 | 0/0 | D/E/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +1 | 124/0/124/0/0 | 0/0 | C/E/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +2 | 136/0/136/0/0 | 0/0 | C/E/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +3 | 147/0/147/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +4 | 159/0/159/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +5 | 170/0/170/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +6 | 181/0/181/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +7 | 193/0/193/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +8 | 204/0/204/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +9 | 216/0/216/0/0 | 0/0 | C/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Lucerne +10 | 227/0/227/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Lucerne +0 | 113/0/0/113/0 | 0/0 | D/E/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +1 | 124/0/0/124/0 | 0/0 | C/E/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +2 | 136/0/0/136/0 | 0/0 | C/E/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +3 | 147/0/0/147/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +4 | 159/0/0/159/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +5 | 170/0/0/170/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +6 | 181/0/0/181/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +7 | 193/0/0/193/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +8 | 204/0/0/204/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +9 | 216/0/0/216/0 | 0/0 | C/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Lucerne +10 | 227/0/0/227/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Lucerne +0 | 113/0/0/0/113 | 0/0 | D/E/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +1 | 124/0/0/0/124 | 0/0 | C/E/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +2 | 136/0/0/0/136 | 0/0 | C/E/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +3 | 147/0/0/0/147 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +4 | 159/0/0/0/159 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +5 | 170/0/0/0/170 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +6 | 181/0/0/0/181 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +7 | 193/0/0/0/193 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +8 | 204/0/0/0/204 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +9 | 216/0/0/0/216 | 0/0 | C/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Lucerne +10 | 227/0/0/0/227 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Lucerne +0 | 113/0/0/0/0 | 112/0 | D/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +1 | 124/0/0/0/0 | 114/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +2 | 136/0/0/0/0 | 117/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +3 | 147/0/0/0/0 | 120/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +4 | 159/0/0/0/0 | 123/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +5 | 170/0/0/0/0 | 126/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +6 | 181/0/0/0/0 | 128/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +7 | 193/0/0/0/0 | 131/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +8 | 204/0/0/0/0 | 134/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +9 | 216/0/0/0/0 | 137/0 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Lucerne +10 | 227/0/0/0/0 | 140/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Lucerne +0 | 113/0/0/0/0 | 0/112 | D/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +1 | 124/0/0/0/0 | 0/114 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +2 | 136/0/0/0/0 | 0/117 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +3 | 147/0/0/0/0 | 0/120 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +4 | 159/0/0/0/0 | 0/123 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +5 | 170/0/0/0/0 | 0/126 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +6 | 181/0/0/0/0 | 0/128 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +7 | 193/0/0/0/0 | 0/131 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +8 | 204/0/0/0/0 | 0/134 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +9 | 216/0/0/0/0 | 0/137 | C/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Lacerating Lucerne +10 | 227/0/0/0/0 | 0/140 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Lucerne +0 | 186/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +1 | 205/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +2 | 223/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +3 | 242/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +4 | 261/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +5 | 280/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +6 | 298/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +7 | 317/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +8 | 336/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +9 | 355/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Lucerne +10 | 373/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Lucerne +0 | 162/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +1 | 178/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +2 | 194/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +3 | 210/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +4 | 227/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +5 | 243/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +6 | 259/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +7 | 276/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +8 | 292/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +9 | 308/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Lucerne +10 | 325/0/0/0/0 | 0/0 | D/E/C/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Lucerne +0 | 81/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +1 | 89/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +2 | 97/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +3 | 105/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +4 | 113/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +5 | 121/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +6 | 129/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +7 | 138/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +8 | 146/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +9 | 154/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Lucerne +10 | 162/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Mastodon Halberd
### In-Game Description
---
*Halberd of the Primal Knights
that defend Drangleic castle.*
*The brutish and mighty Primal Knights
wield this halberd like a feather-light twig,
but to the ordinary warrior it is a chore to even hold up,
owing to its great weight.*
*Terrible experiments were said to have taken place
in a hidden manor in Drangleic.
The mastermind presiding over the deeds
was thought to be Lord Aldia.*
### Availability
---
Primal Knight drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 205/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 45 | 26/15/0/0
B/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 19.0 |
### Move Set
---
- Same as the Black Knight Halberd.
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Mastodon Halberd +0 | 205/0/0/0/0 | 0/0 | B/-/-/-/-/- | - | - |
Mastodon Halberd +1 | 225/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Shard | ? |
Mastodon Halberd +2 | 246/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Titanite Shard | 710 |
Mastodon Halberd +3 | 266/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Titanite Shard | 850 |
Mastodon Halberd +4 | 287/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Mastodon Halberd +5 | 307/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Mastodon Halberd +6 | 328/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Mastodon Halberd +7 | 348/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Chunk | 1,690 |
Mastodon Halberd +8 | 369/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Titanite Chunk | 1,830 |
Mastodon Halberd +9 | 389/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Titanite Chunk | 1,970 |
Mastodon Halberd +10 | 410/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Mastodon Halberd +0 | 143/143/0/0/0 | 0/0 | B/-/C/-/-/- | | |
Magic Mastodon Halberd +1 | 157/157/0/0/0 | 0/0 | B/-/C/-/-/- |
Magic Mastodon Halberd +2 | 172/172/0/0/0 | 0/0 | B/-/C/-/-/- |
Magic Mastodon Halberd +3 | 186/186/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +4 | 200/200/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +5 | 215/215/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +6 | 229/229/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +7 | 243/243/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +8 | 258/258/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +9 | 272/272/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Mastodon Halberd +10 | 287/287/0/0/0 | 0/0 | B/-/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Mastodon Halberd +0 | 143/0/143/0/0 | 0/0 | B/-/-/C/-/- | | |
Fire Mastodon Halberd +1 | 157/0/157/0/0 | 0/0 | B/-/-/C/-/- |
Fire Mastodon Halberd +2 | 172/0/172/0/0 | 0/0 | B/-/-/C/-/- |
Fire Mastodon Halberd +3 | 186/0/186/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +4 | 200/0/200/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +5 | 215/0/215/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +6 | 229/0/229/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +7 | 243/0/243/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +8 | 258/0/258/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +9 | 272/0/272/0/0 | 0/0 | B/-/-/B/-/- |
Fire Mastodon Halberd +10 | 287/0/287/0/0 | 0/0 | B/-/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Mastodon Halberd +0 | 143/0/0/143/0 | 0/0 | B/-/-/-/C/- | | |
Lightning Mastodon Halberd +1 | 157/0/0/157/0 | 0/0 | B/-/-/-/C/- |
Lightning Mastodon Halberd +2 | 172/0/0/172/0 | 0/0 | B/-/-/-/C/- |
Lightning Mastodon Halberd +3 | 186/0/0/186/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +4 | 200/0/0/200/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +5 | 215/0/0/215/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +6 | 229/0/0/229/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +7 | 243/0/0/243/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +8 | 258/0/0/258/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +9 | 272/0/0/272/0 | 0/0 | B/-/-/-/B/- |
Lightning Mastodon Halberd +10 | 287/0/0/287/0 | 0/0 | B/-/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Mastodon Halberd +0 | 143/0/0/0/143 | 0/0 | B/-/-/-/-/C | | |
Dark Mastodon Halberd +1 | 157/0/0/0/157 | 0/0 | B/-/-/-/-/C |
Dark Mastodon Halberd +2 | 172/0/0/0/172 | 0/0 | B/-/-/-/-/C |
Dark Mastodon Halberd +3 | 186/0/0/0/186 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +4 | 200/0/0/0/200 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +5 | 215/0/0/0/215 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +6 | 229/0/0/0/229 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +7 | 243/0/0/0/243 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +8 | 258/0/0/0/258 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +9 | 272/0/0/0/272 | 0/0 | B/-/-/-/-/B |
Dark Mastodon Halberd +10 | 287/0/0/0/287 | 0/0 | B/-/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Mastodon Halberd +0 | 143/0/0/0/0 | 112/0 | B/-/-/-/-/- | | |
Poison Mastodon Halberd +1 | 157/0/0/0/0 | 114/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +2 | 172/0/0/0/0 | 117/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +3 | 186/0/0/0/0 | 120/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +4 | 200/0/0/0/0 | 123/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +5 | 215/0/0/0/0 | 126/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +6 | 229/0/0/0/0 | 128/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +7 | 243/0/0/0/0 | 131/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +8 | 258/0/0/0/0 | 134/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +9 | 272/0/0/0/0 | 137/0 | B/-/-/-/-/- |
Poison Mastodon Halberd +10 | 287/0/0/0/0 | 140/0 | B/-/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Mastodon Halberd +0 | 143/0/0/0/0 | 0/112 | B/-/-/-/-/- | | |
Bleed Mastodon Halberd +1 | 157/0/0/0/0 | 0/114 | B/-/-/-/-/- |
Bleed Mastodon Halberd +2 | 172/0/0/0/0 | 0/117 | B/-/-/-/-/- |
Bleed Mastodon Halberd +3 | 186/0/0/0/0 | 0/120 | B/-/-/-/-/- |
Bleed Mastodon Halberd +4 | 200/0/0/0/0 | 0/123 | B/-/-/-/-/- |
Bleed Mastodon Halberd +5 | 215/0/0/0/0 | 0/126 | B/-/-/-/-/- |
Bleed Mastodon Halberd +6 | 229/0/0/0/0 | 0/128 | B/-/-/-/-/- |
Bleed Mastodon Halberd +7 | 243/0/0/0/0 | 0/131 | B/-/-/-/-/- |
Bleed Mastodon Halberd +8 | 258/0/0/0/0 | 0/134 | B/-/-/-/-/- |
Bleed Mastodon Halberd +9 | 272/0/0/0/0 | 0/137 | B/-/-/-/-/- |
Bleed Mastodon Halberd +10 | 287/0/0/0/0 | 0/140 | B/-/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Mastodon Halberd +0 | 235/0/0/0/0 | 0/0 | E/-/-/-/-/- | | |
Raw Mastodon Halberd +1 | 259/0/0/0/0 | 0/0 | E/-/-/-/-/- |
Raw Mastodon Halberd +2 | 282/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +3 | 306/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +4 | 330/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +5 | 353/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +6 | 377/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +7 | 400/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +8 | 424/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +9 | 447/0/0/0/0 | 0/0 | D/-/-/-/-/- |
Raw Mastodon Halberd +10 | 471/0/0/0/0 | 0/0 | D/-/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Mastodon Halberd +0 | 205/0/0/0/0 | 0/0 | D/-/D/-/-/- | | |
Enchanted Mastodon Halberd +1 | 225/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +2 | 246/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +3 | 266/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +4 | 287/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +5 | 307/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +6 | 328/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +7 | 348/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +8 | 369/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +9 | 389/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Mastodon Halberd +10 | 410/0/0/0/0 | 0/0 | D/-/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Mastodon Halberd +0 | 102/0/0/0/0 | 0/0 | C/-/-/-/-/- | | |
Mundane Mastodon Halberd +1 | 112/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +2 | 123/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +3 | 133/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +4 | 143/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +5 | 153/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +6 | 164/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +7 | 174/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +8 | 184/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +9 | 194/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Mastodon Halberd +10 | 205/0/0/0/0 | 0/0 | C/-/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Old Knight Halberd
### In-Game Description
---
*An undated halberd.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
### Availability
---
*Dark Souls II* and *Scholar of the First Sin*: Heide's Tower of Flame treasure. It's in the tunnel just after the Tower of Flame bonfire. When you reach the first Old Knight, go straight ahead instead of turning down the stairs. There are some bodies with loot in the niche at the end.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 180/0/0/0/0
(Slash) | 0/0 | 120 | 45 | 16/20/0/0
C/A/-/-/-/- | 40/10/30/30/30 | 10/10/10/10 | 40 | 20 | 15.0 |
### Move Set
---
Standard non-pointy halberd moveset.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Old Knight Halberd +0 | 180/0/0/0/0 | 0/0 | C/A/-/-/-/- | - | - |
Old Knight Halberd +1 | 198/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Shard | 570 |
Old Knight Halberd +2 | 216/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Titanite Shard | 710 |
Old Knight Halberd +3 | 234/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Titanite Shard | 850 |
Old Knight Halberd +4 | 252/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Old Knight Halberd +5 | 270/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Old Knight Halberd +6 | 288/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Old Knight Halberd +7 | 306/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Chunk | 1,690 |
Old Knight Halberd +8 | 324/0/0/0/0 | 0/0 | C/A/-/-/-/- | 2x Titanite Chunk | 1,830 |
Old Knight Halberd +9 | 342/0/0/0/0 | 0/0 | C/A/-/-/-/- | 3x Titanite Chunk | 1,970 |
Old Knight Halberd +10 | 360/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Old Knight Halberd +0 | 126/126/0/0/0 | 0/0 | D/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +1 | 138/138/0/0/0 | 0/0 | D/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +2 | 151/151/0/0/0 | 0/0 | D/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +3 | 163/163/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +4 | 176/176/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +5 | 189/189/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +6 | 201/201/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +7 | 214/214/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +8 | 226/226/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +9 | 239/239/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Halberd +10 | 252/252/0/0/0 | 0/0 | D/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Old Knight Halberd +0 | 126/0/126/0/0 | 0/0 | D/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +1 | 138/0/138/0/0 | 0/0 | D/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +2 | 151/0/151/0/0 | 0/0 | D/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +3 | 163/0/163/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +4 | 176/0/176/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +5 | 189/0/189/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +6 | 201/0/201/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +7 | 214/0/214/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +8 | 226/0/226/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +9 | 239/0/239/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Halberd +10 | 252/0/252/0/0 | 0/0 | D/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Old Knight Halberd +0 | 126/0/0/126/0 | 0/0 | D/B/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +1 | 138/0/0/138/0 | 0/0 | D/B/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +2 | 151/0/0/151/0 | 0/0 | D/B/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +3 | 163/0/0/163/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +4 | 176/0/0/176/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +5 | 189/0/0/189/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +6 | 201/0/0/201/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +7 | 214/0/0/214/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +8 | 226/0/0/226/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +9 | 239/0/0/239/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Halberd +10 | 252/0/0/252/0 | 0/0 | D/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Old Knight Halberd +0 | 126/0/0/0/126 | 0/0 | D/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +1 | 138/0/0/0/138 | 0/0 | D/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +2 | 151/0/0/0/151 | 0/0 | D/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +3 | 163/0/0/0/163 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +4 | 176/0/0/0/176 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +5 | 189/0/0/0/189 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +6 | 201/0/0/0/201 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +7 | 214/0/0/0/214 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +8 | 226/0/0/0/226 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +9 | 239/0/0/0/239 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Halberd +10 | 252/0/0/0/252 | 0/0 | D/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Old Knight Halberd +0 | 126/0/0/0/0 | 112/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +1 | 138/0/0/0/0 | 114/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +2 | 151/0/0/0/0 | 117/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +3 | 163/0/0/0/0 | 120/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +4 | 176/0/0/0/0 | 123/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +5 | 189/0/0/0/0 | 126/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +6 | 201/0/0/0/0 | 128/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +7 | 214/0/0/0/0 | 131/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +8 | 226/0/0/0/0 | 134/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +9 | 239/0/0/0/0 | 137/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Halberd +10 | 252/0/0/0/0 | 140/0 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Old Knight Halberd +0 | 126/0/0/0/0 | 0/112 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +1 | 138/0/0/0/0 | 0/114 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +2 | 151/0/0/0/0 | 0/117 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +3 | 163/0/0/0/0 | 0/120 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +4 | 176/0/0/0/0 | 0/123 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +5 | 189/0/0/0/0 | 0/126 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +6 | 201/0/0/0/0 | 0/128 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +7 | 214/0/0/0/0 | 0/131 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +8 | 226/0/0/0/0 | 0/134 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +9 | 239/0/0/0/0 | 0/137 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Halberd +10 | 252/0/0/0/0 | 0/140 | D/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Old Knight Halberd +0 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +1 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +2 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +3 | 269/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +4 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +5 | 310/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +6 | 331/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +7 | 351/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +8 | 372/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +9 | 393/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Halberd +10 | 414/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Old Knight Halberd +0 | 180/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +1 | 198/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +2 | 216/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +3 | 234/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +4 | 252/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +5 | 270/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +6 | 288/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +7 | 306/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +8 | 324/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +9 | 342/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Halberd +10 | 360/0/0/0/0 | 0/0 | E/D/C/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Old Knight Halberd +0 | 90/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +1 | 99/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +2 | 108/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +3 | 117/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +4 | 126/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +5 | 135/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +6 | 144/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +7 | 153/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +8 | 162/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +9 | 171/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Halberd +10 | 180/0/0/0/0 | 0/0 | D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Old Knight Pike
### In-Game Description
---
*An undated pike.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
### Availability
---
Harvest Valley treasure. From the The Mines bonfire go to the right in to the open area. From there go left and follow the passage that goes slightly upwards.
Follow that path until you stand in front of a wall made out of planks. Behind there is an enemy that will smash the wall if you attack it. Behind that enemy there is a similar wall.
You have to use him and bait him into attacking you to smash that wall as well. There you find the item on one of the corpses.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 190/0/0/0/0
(Slash) | 0/0 | 120 | 35 | 20/16/0/0
B/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 20 | 16.0 |
### Move Set
---
Standard non-pointy halberd moveset.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Old Knight Pike +0 | 190/0/0/0/0 | 0/0 | B/E/-/-/-/- | - | - |
Old Knight Pike +1 | 209/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Shard | 570 |
Old Knight Pike +2 | 228/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Titanite Shard | 710 |
Old Knight Pike +3 | 247/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Titanite Shard | 850 |
Old Knight Pike +4 | 266/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Old Knight Pike +5 | 285/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Old Knight Pike +6 | 304/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Old Knight Pike +7 | 323/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Chunk | 1,690 |
Old Knight Pike +8 | 342/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Titanite Chunk | 1,830 |
Old Knight Pike +9 | 361/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Titanite Chunk | 1,970 |
Old Knight Pike +10 | 380/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Old Knight Pike +0 | 133/133/0/0/0 | 0/0 | B/E/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +1 | 146/146/0/0/0 | 0/0 | B/E/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +2 | 159/159/0/0/0 | 0/0 | B/E/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +3 | 172/172/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +4 | 186/186/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +5 | 199/199/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +6 | 212/212/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +7 | 226/226/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +8 | 239/239/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +9 | 252/252/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Old Knight Pike +10 | 266/266/0/0/0 | 0/0 | B/E/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Old Knight Pike +0 | 133/0/133/0/0 | 0/0 | B/E/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +1 | 146/0/146/0/0 | 0/0 | B/E/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +2 | 159/0/159/0/0 | 0/0 | B/E/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +3 | 172/0/172/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +4 | 186/0/186/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +5 | 199/0/199/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +6 | 212/0/212/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +7 | 226/0/226/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +8 | 239/0/239/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +9 | 252/0/252/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Old Knight Pike +10 | 266/0/266/0/0 | 0/0 | B/E/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Old Knight Pike +0 | 133/0/0/133/0 | 0/0 | B/E/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +1 | 146/0/0/146/0 | 0/0 | B/E/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +2 | 159/0/0/159/0 | 0/0 | B/E/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +3 | 172/0/0/172/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +4 | 186/0/0/186/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +5 | 199/0/0/199/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +6 | 212/0/0/212/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +7 | 226/0/0/226/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +8 | 239/0/0/239/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +9 | 252/0/0/252/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Old Knight Pike +10 | 266/0/0/266/0 | 0/0 | B/E/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Old Knight Pike +0 | 133/0/0/0/133 | 0/0 | B/E/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +1 | 146/0/0/0/146 | 0/0 | B/E/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +2 | 159/0/0/0/159 | 0/0 | B/E/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +3 | 172/0/0/0/172 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +4 | 186/0/0/0/186 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +5 | 199/0/0/0/199 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +6 | 212/0/0/0/212 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +7 | 226/0/0/0/226 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +8 | 239/0/0/0/239 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +9 | 252/0/0/0/252 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Old Knight Pike +10 | 266/0/0/0/266 | 0/0 | B/E/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Old Knight Pike +0 | 133/0/0/0/0 | 112/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +1 | 146/0/0/0/0 | 114/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +2 | 159/0/0/0/0 | 117/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +3 | 172/0/0/0/0 | 120/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +4 | 186/0/0/0/0 | 123/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +5 | 199/0/0/0/0 | 126/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +6 | 212/0/0/0/0 | 128/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +7 | 226/0/0/0/0 | 131/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +8 | 239/0/0/0/0 | 134/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +9 | 252/0/0/0/0 | 137/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Old Knight Pike +10 | 266/0/0/0/0 | 140/0 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Old Knight Pike +0 | 133/0/0/0/0 | 0/112 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +1 | 146/0/0/0/0 | 0/114 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +2 | 159/0/0/0/0 | 0/117 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +3 | 172/0/0/0/0 | 0/120 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +4 | 186/0/0/0/0 | 0/123 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +5 | 199/0/0/0/0 | 0/126 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +6 | 212/0/0/0/0 | 0/128 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +7 | 226/0/0/0/0 | 0/131 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +8 | 239/0/0/0/0 | 0/134 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +9 | 252/0/0/0/0 | 0/137 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Old Knight Pike +10 | 266/0/0/0/0 | 0/140 | B/E/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Old Knight Pike +0 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +1 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +2 | 262/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +3 | 284/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +4 | 305/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +5 | 327/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +6 | 349/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +7 | 371/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +8 | 393/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +9 | 415/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Old Knight Pike +10 | 437/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Old Knight Pike +0 | 190/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +1 | 209/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +2 | 228/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +3 | 247/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +4 | 266/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +5 | 285/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +6 | 304/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +7 | 323/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +8 | 342/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +9 | 361/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Old Knight Pike +10 | 380/0/0/0/0 | 0/0 | D/E/C/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Old Knight Pike +0 | 95/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +1 | 104/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +2 | 114/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +3 | 123/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +4 | 133/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +5 | 142/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +6 | 152/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +7 | 161/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +8 | 171/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +9 | 180/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Old Knight Pike +10 | 190/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Roaring Halberd
### In-Game Description
---
*Halberd forged from the soul of a Skeleton Lord.
Imbued with the power of dark.*
*The unsettling skull carved into this halberd
recalls the final moments of the Skeleton Lord
from whom it was created.*
### Availability
---
Trade Skeleton Lord's Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 124/0/0/0/100
(Slash/Thrust) | 0/0 | 120 | 35 | 16/12/12/12
-/B/-/-/-/C | 40/10/30/30/45 | 10/10/10/10 | 40 | 40 | 16.0 |
### Move Set
---
Same as Halberd.
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Infusions Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Roaring Halberd +0 | 124/0/0/0/100 | 0/0 | -/B/-/-/-/C | - | - |
Roaring Halberd +1 | 161/0/0/0/122 | 0/0 | -/B/-/-/-/C | 1x Petrified Dragon Bone | 1,260 |
Roaring Halberd +2 | 198/0/0/0/144 | 0/0 | -/B/-/-/-/C | 2x Petrified Dragon Bone | 1,570 |
Roaring Halberd +3 | 235/0/0/0/166 | 0/0 | -/B/-/-/-/C | 3x Petrified Dragon Bone | 1,880 |
Roaring Halberd +4 | 272/0/0/0/188 | 0/0 | -/B/-/-/-/C | 4x Petrified Dragon Bone | 2,510 |
Roaring Halberd +5 | 310/0/0/0/210 | 0/0 | -/A/-/-/-/C | 5x Petrified Dragon Bone | 2,820 |
#### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Roaring Halberd +0 | 102/55/0/0/82 | 0/0 | -/C/C/-/-/C | 37.9/26.6/27.9/27.9/42.9 | 7.9/7.9/7.9/7.9 |
Magic Roaring Halberd +1 | 132/67/0/0/100 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +2 | 163/79/0/0/118 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +3 | 194/91/0/0/136 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +4 | 225/103/0/0/155 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +5 | 255/116/0/0/173 | 0/0 | -/C/C/-/-/C |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Roaring Halberd +0 | 102/0/55/0/82 | 0/0 | -/C/-/C/-/C | 37.9/7.9/46.6/27.9/42.9 | 7.9/7.9/7.9/7.9 |
Fire Roaring Halberd +1 | 132/0/67/0/100 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +2 | 163/0/79/0/118 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +3 | 194/0/91/0/136 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +4 | 225/0/103/0/155 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +5 | 255/0/116/0/173 | 0/0 | -/C/-/C/-/C |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Roaring Halberd +0 | 102/0/0/55/82 | 0/0 | -/C/-/-/C/C | 37.9/7.9/27.9/46.6/42.9 | 7.9/7.9/7.9/7.9 |
Lightning Roaring Halberd +1 | 132/0/0/67/100 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +2 | 163/0/0/79/118 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +3 | 194/0/0/91/136 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +4 | 225/0/0/103/155 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +5 | 255/0/0/116/173 | 0/0 | -/C/-/-/C/C |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Roaring Halberd +0 | 109/0/0/0/131 | 0/0 | -/C/-/-/-/C | 39.1/9.1/29.1/29.1/51.6 | 9.1/9.1/9.1/9.1 |
Dark Roaring Halberd +1 | 141/0/0/0/161 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +2 | 174/0/0/0/190 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +3 | 207/0/0/0/219 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +4 | 240/0/0/0/248 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +5 | 272/0/0/0/277 | 0/0 | -/C/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Roaring Halberd +0 | 111/0/0/0/90 | 96/0 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/42.9 | 26.6/7.9/7.9/7.9 |
Poison Roaring Halberd +1 | 145/0/0/0/109 | 100/0 | -/C/-/-/-/C |
Poison Roaring Halberd +2 | 178/0/0/0/129 | 105/0 | -/C/-/-/-/C |
Poison Roaring Halberd +3 | 212/0/0/0/149 | 110/0 | -/C/-/-/-/B |
Poison Roaring Halberd +4 | 245/0/0/0/169 | 115/0 | -/C/-/-/-/B |
Poison Roaring Halberd +5 | 279/0/0/0/189 | 120/0 | -/C/-/-/-/B |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Roaring Halberd +0 | 111/0/0/0/90 | 0/96 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/42.9 | 7.9/26.6/7.9/7.9 |
Bleed Roaring Halberd +1 | 145/0/0/0/109 | 0/100 | -/C/-/-/-/C |
Bleed Roaring Halberd +2 | 178/0/0/0/129 | 0/105 | -/C/-/-/-/C |
Bleed Roaring Halberd +3 | 212/0/0/0/149 | 0/110 | -/C/-/-/-/B |
Bleed Roaring Halberd +4 | 245/0/0/0/169 | 0/115 | -/C/-/-/-/B |
Bleed Roaring Halberd +5 | 279/0/0/0/189 | 0/120 | -/C/-/-/-/B |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Roaring Halberd +0 | 142/0/0/0/115 | 0/0 | -/E/-/-/-/D | 40.0/10.0/30.0/30.0/45.0 | 10.0/10.0/10.0/10.0 |
Raw Roaring Halberd +1 | 185/0/0/0/140 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +2 | 227/0/0/0/165 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +3 | 270/0/0/0/190 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +4 | 312/0/0/0/216 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +5 | 356/0/0/0/241 | 0/0 | -/E/-/-/-/D |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Roaring Halberd +0 | 124/0/0/0/100 | 0/0 | -/E/D/-/-/E | 40.0/10.0/30.0/30.0/45.0 | 10.0/10.0/10.0/10.0 |
Enchanted Roaring Halberd +1 | 161/0/0/0/122 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +2 | 198/0/0/0/144 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +3 | 235/0/0/0/166 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +4 | 272/0/0/0/188 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +5 | 310/0/0/0/210 | 0/0 | -/D/D/-/-/E |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Roaring Halberd +0 | 62/0/0/0/50 | 0/0 | -/D/-/-/-/E | 40.0/10.0/30.0/30.0/45.0 | 40.0/10.0/30.0/30.0/45.0 |
Mundane Roaring Halberd +1 | 80/0/0/0/61 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +2 | 99/0/0/0/72 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +3 | 117/0/0/0/83 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +4 | 136/0/0/0/94 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +5 | 155/0/0/0/105 | 0/0 | -/D/-/-/-/E |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Santier's Spear
### In-Game Description
---
*A spear that was embedded in a stone statue.
According to an old local legend, a great spear
was used to defeat Santier, the walking statue.
Perhaps this is that very spear…
But it will be difficult to utilize such a thing
in the manner of a spear. Your only choice is
to swing it around, and smite foes about the
head.*
### Availability
---
Doors of Pharros treasure. In the initial area past the Gyrm's Respite bonfire, behind a large three-sectioned door.
Use a Pharros Lockstone on the ground one directly in front of the door to lower the bottom panel and allow access to the room. The Primal Knight guarding the metal chest will be unable to come through the door providing an easy kill.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]()
Broken & Unbroken | 233/0/0/0/0
(Slash) | 0/0 | 120 | 35 | 20/22/0/0
-/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 500 (Unbroken)
0 (Broken) | 16 (Unbroken)
12 (Broken) |
### Move Set
---
+ show Move Set - hide Move Set (Unbroken)
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead slash then thrust | overhead slash then horizontal |
**Heavy Attack** | slow overhead slash then horizontal | very delayed horizontal swing, then spin into overhead |
**Rolling Attack** | diagonal slash | diagonal slash |
**Running Attack** | delayed horizontal slash | three clockwise slashes |
(Broken)
| **One-Handed** | **Two-Handed** |
**Light Attack** | forward thrust | three spin slashes, then two more |
**Heavy Attack** | overhead swing then horizontal | delayed horizontal overhead swing, then two full spins |
**Rolling Attack** | three quick spin slashes | diagonal slash |
**Running Attack** | double vertical downward slashes | three clockwise slashes |
### Notes
---
- "Breaking" the weapon changes the move set to that of a Twinblade and Halberd hybrid.
- "Breaking" the weapon makes it have infinite durability (it stays at 0/500). It also can't be repaired by any of the blacksmiths, by using Repair Powder or by resting at a bonfire. Basically, the effect is irreversible.
- **Ways to break the Spear quickly**
- Attack the Dyna and Tillo's nest in Things Betwixt. 2h light attacks where both swings connect are ideal. This is by far the fastest method available, requiring little travel time and no setup, and can break the spear in about 90 seconds. Be careful not to step off the edge of the cliff and die while swinging.
- Acid Horn Beetles or Corrosive Egg Parasites can wear down the durability with their acid clouds, but the wear is slow.
- Another effective method is to go to The Crestfallen's Retreat bondfire and lure all the undead into an area and kill them so the corpses are in a pile and wail away
- Alternatively, you can join the Rat King covenant, go to the first Doors of Pharros bonfire, and wail on the Undead Primal Knight inside. The enemy will not aggro, but the durability will still decrease.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Santier's Spear +0 | 233/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Santier's Spear +1 | 256/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Twinkling Titanite | 1,590 |
Santier's Spear +2 | 279/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Twinkling Titanite | 1,990 |
Santier's Spear +3 | 303/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Twinkling Titanite | 2,390 |
Santier's Spear +4 | 326/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Twinkling Titanite | 3,180 |
Santier's Spear +5 | 350/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Twinkling Titanite | 3,580 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Santier's Spear +0 | 116/116/0/0/0 | 0/0 | -/-/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Santier's Spear +1 | 128/128/0/0/0 | 0/0 | -/-/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Santier's Spear +2 | 139/139/0/0/0 | 0/0 | -/-/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Santier's Spear +3 | 151/151/0/0/0 | 0/0 | -/-/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Santier's Spear +4 | 163/163/0/0/0 | 0/0 | -/-/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Santier's Spear +5 | 175/175/0/0/0 | 0/0 | -/-/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Santier's Spear +0 | 116/0/116/0/0 | 0/0 | -/-/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Santier's Spear +1 | 128/0/128/0/0 | 0/0 | -/-/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Santier's Spear +2 | 139/0/139/0/0 | 0/0 | -/-/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Santier's Spear +3 | 151/0/151/0/0 | 0/0 | -/-/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Santier's Spear +4 | 163/0/163/0/0 | 0/0 | -/-/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Santier's Spear +5 | 175/0/175/0/0 | 0/0 | -/-/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Santier's Spear +0 | 116/0/0/116/0 | 0/0 | -/-/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Santier's Spear +1 | 128/0/0/128/0 | 0/0 | -/-/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Santier's Spear +2 | 139/0/0/139/0 | 0/0 | -/-/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Santier's Spear +3 | 151/0/0/151/0 | 0/0 | -/-/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Santier's Spear +4 | 163/0/0/163/0 | 0/0 | -/-/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Santier's Spear +5 | 175/0/0/175/0 | 0/0 | -/-/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Santier's Spear +0 | 116/0/0/0/116 | 0/0 | -/-/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Santier's Spear +1 | 128/0/0/0/128 | 0/0 | -/-/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Santier's Spear +2 | 139/0/0/0/139 | 0/0 | -/-/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Santier's Spear +3 | 151/0/0/0/151 | 0/0 | -/-/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Santier's Spear +4 | 163/0/0/0/163 | 0/0 | -/-/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Santier's Spear +5 | 175/0/0/0/175 | 0/0 | -/-/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Santier's Spear +0 | 139/0/0/0/0 | 96/0 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Santier's Spear +1 | 153/0/0/0/0 | 100/0 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Santier's Spear +2 | 167/0/0/0/0 | 105/0 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Santier's Spear +3 | 181/0/0/0/0 | 110/0 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Santier's Spear +4 | 195/0/0/0/0 | 115/0 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Santier's Spear +5 | 210/0/0/0/0 | 120/0 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Santier's Spear +0 | 139/0/0/0/0 | 0/96 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Santier's Spear +1 | 153/0/0/0/0 | 0/100 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Santier's Spear +2 | 167/0/0/0/0 | 0/105 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Santier's Spear +3 | 181/0/0/0/0 | 0/110 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Santier's Spear +4 | 195/0/0/0/0 | 0/115 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Santier's Spear +5 | 210/0/0/0/0 | 0/120 | -/-/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Santier's Spear +0 | 256/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Santier's Spear +1 | 282/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Santier's Spear +2 | 307/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Santier's Spear +3 | 333/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Santier's Spear +4 | 359/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Santier's Spear +5 | 385/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Santier's Spear +0 | 233/0/0/0/0 | 0/0 | -/-/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Santier's Spear +1 | 256/0/0/0/0 | 0/0 | -/-/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Santier's Spear +2 | 279/0/0/0/0 | 0/0 | -/-/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Santier's Spear +3 | 303/0/0/0/0 | 0/0 | -/-/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Santier's Spear +4 | 326/0/0/0/0 | 0/0 | -/-/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Santier's Spear +5 | 350/0/0/0/0 | 0/0 | -/-/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Santier's Spear +0 | 34/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Santier's Spear +1 | 38/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Santier's Spear +2 | 41/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Santier's Spear +3 | 45/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Santier's Spear +4 | 48/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Santier's Spear +5 | 52/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Scythe
### In-Game Description
---
*A scythe fitted with a large custom blade.
Has an extended slashing reach when
swung broadly, but beware, these
attacks make the wielder very vulnerable.*
### Availability
---
- One sold by Steady Hand McDuff for 3,500 souls.
- Shaded Woods treasure (dark infused). It is located in the same area as Manscorpion Tark, inside a metal chest.
- Brume Tower treasure (upgraded to +7). After the first bonfire, keep going until you go down a ladder. The weapon lies right next to it.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 165/0/0/0/0
(Slash) | 0/0 | 120 | 35 | 20/11/0/0
D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 60 | 5.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by horizontal swing | overhead swing followed by horizontal swing |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
- Like the one in the previous game, poleaxes like this are usually called a *bardiche.*
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Scythe +0 | 165/0/0/0/0 | 0/0 | D/D/-/-/-/- | - | - |
Scythe +1 | 181/0/0/0/0 | 0/0 | D/D/-/-/-/- | 1x Titanite Shard | 570 |
Scythe +2 | 198/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Shard | 710 |
Scythe +3 | 214/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Shard | 850 |
Scythe +4 | 231/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Scythe +5 | 247/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Scythe +6 | 264/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Scythe +7 | 280/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,690 |
Scythe +8 | 297/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,830 |
Scythe +9 | 313/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,970 |
Scythe +10 | 330/0/0/0/0 | 0/0 | B/D/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Scythe +0 | 115/115/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +1 | 127/127/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +2 | 138/138/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +3 | 150/150/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +4 | 161/161/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +5 | 173/173/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +6 | 184/184/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +7 | 196/196/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +8 | 207/207/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +9 | 219/219/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +10 | 231/231/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Scythe +0 | 115/0/115/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +1 | 127/0/127/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +2 | 138/0/138/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +3 | 150/0/150/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +4 | 161/0/161/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +5 | 173/0/173/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +6 | 184/0/184/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +7 | 196/0/196/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +8 | 207/0/207/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +9 | 219/0/219/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +10 | 231/0/231/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Scythe +0 | 115/0/0/115/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +1 | 127/0/0/127/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +2 | 138/0/0/138/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +3 | 150/0/0/150/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +4 | 161/0/0/161/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +5 | 173/0/0/173/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +6 | 184/0/0/184/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +7 | 196/0/0/196/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +8 | 207/0/0/207/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +9 | 219/0/0/219/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +10 | 231/0/0/231/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Scythe +0 | 115/0/0/0/115 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +1 | 127/0/0/0/127 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +2 | 138/0/0/0/138 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +3 | 150/0/0/0/150 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +4 | 161/0/0/0/161 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +5 | 173/0/0/0/173 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +6 | 184/0/0/0/184 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +7 | 196/0/0/0/196 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +8 | 207/0/0/0/207 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +9 | 219/0/0/0/219 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +10 | 231/0/0/0/231 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Scythe +0 | 115/0/0/0/0 | 112/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +1 | 127/0/0/0/0 | 114/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +2 | 138/0/0/0/0 | 117/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +3 | 150/0/0/0/0 | 120/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +4 | 161/0/0/0/0 | 123/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +5 | 173/0/0/0/0 | 126/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +6 | 184/0/0/0/0 | 128/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +7 | 196/0/0/0/0 | 131/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +8 | 207/0/0/0/0 | 134/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +9 | 219/0/0/0/0 | 137/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +10 | 231/0/0/0/0 | 140/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Scythe +0 | 115/0/0/0/0 | 0/112 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +1 | 127/0/0/0/0 | 0/114 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +2 | 138/0/0/0/0 | 0/117 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +3 | 150/0/0/0/0 | 0/120 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +4 | 161/0/0/0/0 | 0/123 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +5 | 173/0/0/0/0 | 0/126 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +6 | 184/0/0/0/0 | 0/128 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +7 | 196/0/0/0/0 | 0/131 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +8 | 207/0/0/0/0 | 0/134 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +9 | 219/0/0/0/0 | 0/137 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +10 | 231/0/0/0/0 | 0/140 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Scythe +0 | 189/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +1 | 208/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +2 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +3 | 246/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +4 | 265/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +5 | 284/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +6 | 303/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +7 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +8 | 341/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +9 | 360/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +10 | 379/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Scythe +0 | 165/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +1 | 181/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +2 | 198/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +3 | 214/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +4 | 231/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +5 | 247/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +6 | 264/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +7 | 264/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +8 | 280/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +9 | 297/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +10 | 313/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Scythe +0 | 82/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +1 | 90/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +2 | 99/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +3 | 107/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +4 | 115/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +5 | 123/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +6 | 132/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +7 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +8 | 148/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +9 | 156/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +10 | 165/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Syan's Halberd
### In-Game Description
---
*Replica of the halberd of the loyal knight Syan.
A meticulously-crafted, distinguished weapon.
Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giant's invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
### Availability
---
Royal Guard (Halberd) drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 165/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 20/25/0/0
D/A/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 60 | 12 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | thrusts | thrusts |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | wide horizontal sweep followed by a quick thrust |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
Has the thrusting light attacks of the Halberd of Dark Souls.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Syan's Halberd +0 | 165/0/0/0/0 | 0/0 | D/A/-/-/-/- | - | - |
Syan's Halberd +1 | 181/0/0/0/0 | 0/0 | D/A/-/-/-/- | 1x Titanite Shard | 760 |
Syan's Halberd +2 | 198/0/0/0/0 | 0/0 | D/A/-/-/-/- | 2x Titanite Shard | 950 |
Syan's Halberd +3 | 214/0/0/0/0 | 0/0 | D/A/-/-/-/- | 3x Titanite Shard | 1,140 |
Syan's Halberd +4 | 231/0/0/0/0 | 0/0 | D/A/-/-/-/- | 1x Large Titanite Shard | 1,520 |
Syan's Halberd +5 | 247/0/0/0/0 | 0/0 | D/A/-/-/-/- | 2x Large Titanite Shard | 1,710 |
Syan's Halberd +6 | 264/0/0/0/0 | 0/0 | D/A/-/-/-/- | 3x Large Titanite Shard | 1,900 |
Syan's Halberd +7 | 280/0/0/0/0 | 0/0 | D/A/-/-/-/- | 1x Titanite Chunk | 2,280 |
Syan's Halberd +8 | 297/0/0/0/0 | 0/0 | D/A/-/-/-/- | 2x Titanite Chunk | 2,470 |
Syan's Halberd +9 | 313/0/0/0/0 | 0/0 | D/A/-/-/-/- | 3x Titanite Chunk | 2,660 |
Syan's Halberd +10 | 330/0/0/0/0 | 0/0 | D/A/-/-/-/- | 1x Titanite Slab | 3,040 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Syan's Halberd +0 | 115/115/0/0/0 | 0/0 | E/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +1 | 127/127/0/0/0 | 0/0 | E/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +2 | 138/138/0/0/0 | 0/0 | E/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +3 | 150/150/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +4 | 161/161/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +5 | 173/173/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +6 | 184/184/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +7 | 196/196/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +8 | 207/207/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +9 | 219/219/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Syan's Halberd +10 | 231/231/0/0/0 | 0/0 | E/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Syan's Halberd +0 | 115/0/115/0/0 | 0/0 | E/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +1 | 127/0/127/0/0 | 0/0 | E/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +2 | 138/0/138/0/0 | 0/0 | E/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +3 | 150/0/150/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +4 | 161/0/161/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +5 | 173/0/173/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +6 | 184/0/184/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +7 | 196/0/196/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +8 | 207/0/207/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +9 | 219/0/219/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Syan's Halberd +10 | 231/0/231/0/0 | 0/0 | E/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Syan's Halberd +0 | 115/0/0/115/0 | 0/0 | E/B/-/-/C/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +1 | 127/0/0/127/0 | 0/0 | E/B/-/-/C/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +2 | 138/0/0/138/0 | 0/0 | E/B/-/-/C/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +3 | 150/0/0/150/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +4 | 161/0/0/161/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +5 | 173/0/0/173/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +6 | 184/0/0/184/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +7 | 196/0/0/196/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +8 | 207/0/0/207/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +9 | 219/0/0/219/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Syan's Halberd +10 | 231/0/0/231/0 | 0/0 | E/B/-/-/B/- | 37.9/46.6/7.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Syan's Halberd +0 | 115/0/0/0/115 | 0/0 | E/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +1 | 127/0/0/0/127 | 0/0 | E/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +2 | 138/0/0/0/138 | 0/0 | E/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +3 | 150/0/0/0/150 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +4 | 161/0/0/0/161 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +5 | 173/0/0/0/173 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +6 | 184/0/0/0/184 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +7 | 196/0/0/0/196 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +8 | 207/0/0/0/207 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +9 | 219/0/0/0/219 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Syan's Halberd +10 | 231/0/0/0/231 | 0/0 | E/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Syan's Halberd +0 | 115/0/0/0/0 | 112/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +1 | 127/0/0/0/0 | 114/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +2 | 138/0/0/0/0 | 117/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +3 | 150/0/0/0/0 | 120/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +4 | 161/0/0/0/0 | 123/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +5 | 173/0/0/0/0 | 126/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +6 | 184/0/0/0/0 | 128/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +7 | 196/0/0/0/0 | 131/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +8 | 207/0/0/0/0 | 134/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +9 | 219/0/0/0/0 | 137/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Syan's Halberd +10 | 231/0/0/0/0 | 140/0 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Syan's Halberd +0 | 115/0/0/0/0 | 0/112 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +1 | 127/0/0/0/0 | 0/114 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +2 | 138/0/0/0/0 | 0/117 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +3 | 150/0/0/0/0 | 0/120 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +4 | 161/0/0/0/0 | 0/123 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +5 | 173/0/0/0/0 | 0/126 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +6 | 184/0/0/0/0 | 0/128 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +7 | 196/0/0/0/0 | 0/131 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +8 | 207/0/0/0/0 | 0/134 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +9 | 219/0/0/0/0 | 0/137 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Syan's Halberd +10 | 231/0/0/0/0 | 0/140 | E/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Syan's Halberd +0 | 189/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +1 | 208/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +2 | 227/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +3 | 246/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +4 | 265/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +5 | 284/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +6 | 303/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +7 | 322/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +8 | 341/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +9 | 360/0/0/0/0 | 0/0 | -/-/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Syan's Halberd +10 | 379/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Syan's Halberd +0 | 165/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +1 | 181/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +2 | 198/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +3 | 214/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +4 | 231/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +5 | 247/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +6 | 264/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +7 | 280/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +8 | 297/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +9 | 313/0/0/0/0 | 0/0 | E/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Syan's Halberd +10 | 330/0/0/0/0 | 0/0 | E/D/C/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Syan's Halberd +0 | 82/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +1 | 90/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +2 | 99/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +3 | 107/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +4 | 115/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +5 | 123/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +6 | 132/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +7 | 140/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +8 | 148/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +9 | 156/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Syan's Halberd +10 | 165/0/0/0/0 | 0/0 | E/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Wrathful Axe
### In-Game Description
---
*An armament forged from the soul of
Elana, child of Dark.
Use strong attack to unleash its latent power.
When the Abyss dissipated, the things
that called it home were fragmented
and scattered across the realm.
Eventually, these pieces regained form,
in ways that hinted at humanity's true nature.*
### Availability
---
Trade Soul of Elana, Squalid Queen and 24,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 275/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 20/22/0/28
B/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 60 | 15.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by a wide horizontal sweep | overhead swings |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
- The two-handed parry is replaced by a dark explosion that inflicts poison after a short wind-up.(needs testing with infusions)
- The special attack scales with the weapon's dark damage; infusing and/or enchanting it with dark will increase the damage.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Wrathful Axe +0 | 275/0/0/0/0 | 0/0 | B/C/-/-/-/- | - | - |
Wrathful Axe +1 | 286/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Petrified Dragon Bone | 1,630 |
Wrathful Axe +2 | 297/0/0/0/0 | 0/0 | B/C/-/-/-/- | 2x Petrified Dragon Bone | 2,040 |
Wrathful Axe +3 | 308/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Petrified Dragon Bone | 2,440 |
Wrathful Axe +4 | 319/0/0/0/0 | 0/0 | B/C/-/-/-/- | 4x Petrified Dragon Bone | 3,250 |
Wrathful Axe +5 | 330/0/0/0/0 | 0/0 | A/C/-/-/-/- | 5x Petrified Dragon Bone | 3,660 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Wrathful Axe +0 | 173/211/0/0/0 | 0/0 | B/D/C/-/-/- | 37.7/28.3/27.7/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Magic Wrathful Axe +1 | 180/220/0/0/0 | 0/0 | B/D/C/-/-/- | 37.7/28.3/27.7/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Magic Wrathful Axe +2 | 187/228/0/0/0 | 0/0 | B/D/C/-/-/- | 37.7/28.3/27.7/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Magic Wrathful Axe +3 | 194/237/0/0/0 | 0/0 | B/D/C/-/-/- | 37.7/28.3/27.7/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Magic Wrathful Axe +4 | 200/245/0/0/0 | 0/0 | B/D/B/-/-/- | 37.7/28.3/27.7/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Magic Wrathful Axe +5 | 207/254/0/0/0 | 0/0 | B/D/B/-/-/- | 37.7/28.3/27.7/27.7/32.7 | 7.7/7.7/7.7/7.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Wrathful Axe +0 | 173/0/211/0/0 | 0/0 | B/D/-/C/-/- | 37.7/7.7/48.3/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Fire Wrathful Axe +1 | 180/0/220/0/0 | 0/0 | B/D/-/C/-/- | 37.7/7.7/48.3/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Fire Wrathful Axe +2 | 187/0/228/0/0 | 0/0 | B/D/-/C/-/- | 37.7/7.7/48.3/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Fire Wrathful Axe +3 | 194/0/237/0/0 | 0/0 | B/D/-/C/-/- | 37.7/7.7/48.3/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Fire Wrathful Axe +4 | 200/0/245/0/0 | 0/0 | B/D/-/B/-/- | 37.7/7.7/48.3/27.7/32.7 | 7.7/7.7/7.7/7.7 |
Fire Wrathful Axe +5 | 207/0/254/0/0 | 0/0 | B/D/-/B/-/- | 37.7/7.7/48.3/27.7/32.7 | 7.7/7.7/7.7/7.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Wrathful Axe +0 | 173/0/0/211/0 | 0/0 | B/D/-/-/C/- | 37.7/7.7/27.7/48.3/32.7 | 7.7/7.7/7.7/7.7 |
Lightning Wrathful Axe +1 | 180/0/0/220/0 | 0/0 | B/D/-/-/C/- | 37.7/7.7/27.7/48.3/32.7 | 7.7/7.7/7.7/7.7 |
Lightning Wrathful Axe +2 | 187/0/0/228/0 | 0/0 | B/D/-/-/C/- | 37.7/7.7/27.7/48.3/32.7 | 7.7/7.7/7.7/7.7 |
Lightning Wrathful Axe +3 | 194/0/0/237/0 | 0/0 | B/D/-/-/C/- | 37.7/7.7/27.7/48.3/32.7 | 7.7/7.7/7.7/7.7 |
Lightning Wrathful Axe +4 | 200/0/0/245/0 | 0/0 | B/D/-/-/B/- | 37.7/7.7/27.7/48.3/32.7 | 7.7/7.7/7.7/7.7 |
Lightning Wrathful Axe +5 | 207/0/0/254/0 | 0/0 | B/D/-/-/B/- | 37.7/7.7/27.7/48.3/32.7 | 7.7/7.7/7.7/7.7 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Wrathful Axe +0 | 173/0/0/0/211 | 0/0 | B/D/-/-/-/C | 37.7/7.7/27.7/27.7/53.3 | 7.7/7.7/7.7/7.7 |
Dark Wrathful Axe +1 | 180/0/0/0/220 | 0/0 | B/D/-/-/-/C | 37.7/7.7/27.7/27.7/53.3 | 7.7/7.7/7.7/7.7 |
Dark Wrathful Axe +2 | 187/0/0/0/228 | 0/0 | B/D/-/-/-/C | 37.7/7.7/27.7/27.7/53.3 | 7.7/7.7/7.7/7.7 |
Dark Wrathful Axe +3 | 194/0/0/0/237 | 0/0 | B/D/-/-/-/C | 37.7/7.7/27.7/27.7/53.3 | 7.7/7.7/7.7/7.7 |
Dark Wrathful Axe +4 | 200/0/0/0/245 | 0/0 | B/D/-/-/-/B | 37.7/7.7/27.7/27.7/53.3 | 7.7/7.7/7.7/7.7 |
Dark Wrathful Axe +5 | 207/0/0/0/254 | 0/0 | B/D/-/-/-/B | 37.7/7.7/27.7/27.7/53.3 | 7.7/7.7/7.7/7.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Wrathful Axe +0 | 173/0/0/0/0 | 123/0 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 28.3/7.7/7.7/7.7 |
Poison Wrathful Axe +1 | 180/0/0/0/0 | 129/0 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 28.3/7.7/7.7/7.7 |
Poison Wrathful Axe +2 | 187/0/0/0/0 | 135/0 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 28.3/7.7/7.7/7.7 |
Poison Wrathful Axe +3 | 194/0/0/0/0 | 141/0 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 28.3/7.7/7.7/7.7 |
Poison Wrathful Axe +4 | 200/0/0/0/0 | 147/0 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 28.3/7.7/7.7/7.7 |
Poison Wrathful Axe +5 | 207/0/0/0/0 | 154/0 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 28.3/7.7/7.7/7.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Wrathful Axe +0 | 173/0/0/0/0 | 0/123 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 7.7/28.3/7.7/7.7 |
Bleed Wrathful Axe +1 | 180/0/0/0/0 | 0/129 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 7.7/28.3/7.7/7.7 |
Bleed Wrathful Axe +2 | 187/0/0/0/0 | 0/135 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 7.7/28.3/7.7/7.7 |
Bleed Wrathful Axe +3 | 194/0/0/0/0 | 0/141 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 7.7/28.3/7.7/7.7 |
Bleed Wrathful Axe +4 | 200/0/0/0/0 | 0/147 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 7.7/28.3/7.7/7.7 |
Bleed Wrathful Axe +5 | 207/0/0/0/0 | 0/154 | B/D/-/-/-/- | 37.7/7.7/27.7/27.7/32.7 | 7.7/28.3/7.7/7.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Wrathful Axe +0 | 316/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Wrathful Axe +1 | 328/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Wrathful Axe +2 | 341/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Wrathful Axe +3 | 354/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Wrathful Axe +4 | 366/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Wrathful Axe +5 | 379/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Wrathful Axe +0 | 275/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Wrathful Axe +1 | 286/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Wrathful Axe +2 | 297/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Wrathful Axe +3 | 308/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Wrathful Axe +4 | 319/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Wrathful Axe +5 | 330/0/0/0/0 | 0/0 | D/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Wrathful Axe +0 | 137/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Wrathful Axe +1 | 143/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Wrathful Axe +2 | 148/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Wrathful Axe +3 | 154/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Wrathful Axe +4 | 159/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Wrathful Axe +5 | 165/0/0/0/0 | 0/0 | C/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
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**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |