Hammers

Aldia Hammer

In-Game Description


Hammer used by Aldian acolytes.
Not used as a weapon, but as an instrument
to dissect the bodies of the victims of
their experimentation.

They say that Lord Aldia was the King's
elder brother and helped found Drangleic,
but he later lost interest in the land's fortunes.

Availability


Dragon Acolyte drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Thrust)
0/0 120 20 18/16/0/0

C/C/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 3.5

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Aldia Hammer +0 120/0/0/0/0 0/0 C/C/-/-/-/- - -
Aldia Hammer +1 132/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 520
Aldia Hammer +2 144/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 650
Aldia Hammer +3 156/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 770
Aldia Hammer +4 168/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,030
Aldia Hammer +5 180/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,160
Aldia Hammer +6 192/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,290
Aldia Hammer +7 204/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,540
Aldia Hammer +8 216/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,670
Aldia Hammer +9 228/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,800
Aldia Hammer +10 240/0/0/0/0 0/0 B/C/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Aldia Hammer +0 84/84/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +1 92/92/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +2 100/100/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +3 109/109/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +4 117/117/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +5 126/126/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +6 134/134/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +7 142/142/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +8 151/151/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +9 159/159/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +10 168/168/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Aldia Hammer +0 84/0/84/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +1 92/0/92/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +2 100/0/100/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +3 109/0/109/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +4 117/0/117/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +5 126/0/126/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +6 134/0/134/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +7 142/0/142/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +8 151/0/151/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +9 159/0/159/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +10 168/0/168/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Aldia Hammer +0 84/0/0/84/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +1 92/0/0/92/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +2 100/0/0/100/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +3 109/0/0/109/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +4 117/0/0/117/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +5 126/0/0/126/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +6 134/0/0/134/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +7 142/0/0/142/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +8 151/0/0/151/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +9 159/0/0/159/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +10 168/0/0/168/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Aldia Hammer +0 84/0/0/0/84 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +1 92/0/0/0/92 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +2 100/0/0/0/100 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +3 109/0/0/0/109 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +4 117/0/0/0/117 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +5 126/0/0/0/126 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +6 134/0/0/0/134 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +7 142/0/0/0/142 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +8 151/0/0/0/151 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +9 159/0/0/0/159 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +10 168/0/0/0/168 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Aldia Hammer +0 84/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +1 92/0/0/0/0 114/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +2 100/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +3 109/0/0/0/0 120/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +4 117/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +5 126/0/0/0/0 126/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +6 134/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +7 142/0/0/0/0 131/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +8 151/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +9 159/0/0/0/0 137/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +10 168/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Aldia Hammer +0 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +1 151/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +2 165/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +3 179/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +4 193/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +5 207/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +6 220/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +7 234/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +8 248/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +9 262/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +10 276/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Aldia Hammer +0 120/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +1 132/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +2 144/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +3 156/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +4 168/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +5 180/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +6 192/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +7 204/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +8 216/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +9 228/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +10 240/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Aldia Hammer +0 60/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +1 66/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +2 72/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +3 78/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +4 84/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +5 90/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +6 96/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +7 102/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +8 108/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +9 114/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +10 120/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Barbed Club

In-Game Description


A club forged from the soul of the
Flexile Sentry. The spikes covering its length
are as vile as the sentry itself.

The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.

The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.

Availability


Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
108/0/0/0/0

(Strike)
0/67 120 25 20/18/0/0

C/C/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 5.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Barbed Club +0 108/0/0/0/0 0/67 C/C/-/-/-/- - -
Barbed Club +1 140/0/0/0/0 0/73 C/C/-/-/-/- 1x Petrified Dragon Bone 1,150
Barbed Club +2 172/0/0/0/0 0/80 C/C/-/-/-/- 2x Petrified Dragon Bone 1,430
Barbed Club +3 205/0/0/0/0 0/86 C/C/-/-/-/- 3x Petrified Dragon Bone 1,720
Barbed Club +4 237/0/0/0/0 0/93 C/C/-/-/-/- 4x Petrified Dragon Bone 2,290
Barbed Club +5 270/0/0/0/0 0/100 C/C/-/-/-/- 5x Petrified Dragon Bone 2,570

Infusions


Magic


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Barbed Club +0 81/54/0/0/0 0/50 D/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +1 105/70/0/0/0 0/55 D/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +2 129/86/0/0/0 0/60 D/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +3 153/102/0/0/0 0/65 C/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +4 178/118/0/0/0 0/70 C/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +5 202/135/0/0/0 0/75 C/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Barbed Club +0 81/0/54/0/0 0/50 D/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +1 105/0/70/0/0 0/55 D/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +2 129/0/86/0/0 0/60 D/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +3 153/0/102/0/0 0/65 C/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +4 178/0/118/0/0 0/70 C/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +5 202/0/135/0/0 0/75 C/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Barbed Club +0 81/0/0/54/0 0/50 D/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +1 105/0/0/70/0 0/55 D/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +2 129/0/0/86/0 0/60 D/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +3 153/0/0/102/0 0/65 C/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +4 178/0/0/118/0 0/70 C/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +5 202/0/0/135/0 0/75 C/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Barbed Club +0 81/0/0/0/54 0/50 D/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +1 105/0/0/0/70 0/55 D/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +2 129/0/0/0/86 0/60 D/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +3 153/0/0/0/102 0/65 C/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +4 178/0/0/0/118 0/70 C/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +5 202/0/0/0/135 0/75 C/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Barbed Club +0 97/0/0/0/0 96/60 D/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +1 126/0/0/0/0 100/66 D/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +2 155/0/0/0/0 105/72 D/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +3 184/0/0/0/0 110/78 C/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +4 213/0/0/0/0 115/84 C/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +5 243/0/0/0/0 120/90 C/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Barbed Club +0 124/0/0/0/0 0/77 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +1 161/0/0/0/0 0/84 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +2 198/0/0/0/0 0/92 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +3 235/0/0/0/0 0/99 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +4 273/0/0/0/0 0/107 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +5 310/0/0/0/0 0/115 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Barbed Club +0 108/0/0/0/0 0/67 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +1 140/0/0/0/0 0/73 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +2 172/0/0/0/0 0/80 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +3 205/0/0/0/0 0/86 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +4 237/0/0/0/0 0/93 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +5 270/0/0/0/0 0/100 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Barbed Club +0 54/0/0/0/0 0/33 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +1 70/0/0/0/0 0/36 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +2 86/0/0/0/0 0/40 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +3 102/0/0/0/0 0/43 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +4 118/0/0/0/0 0/46 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +5 135/0/0/0/0 0/50 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Black Dragon Warpick

In-Game Description


In legend, this oddly-shaped war hammer
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Availability


Dragon Knight (Warpick & Shield) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
132/0/0/0/0

(Thrust)
0/0 120 25 20/15/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 40 70 6.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Dragon Warpick +0 132/0/0/0/0 0/0 -/-/-/-/-/- - -
Black Dragon Warpick +1 171/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,480
Black Dragon Warpick +2 211/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,850
Black Dragon Warpick +3 250/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,220
Black Dragon Warpick +4 290/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 2,960
Black Dragon Warpick +5 330/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,330

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Dragon Warpick +0 92/92/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +1 120/120/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +2 147/147/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +3 175/175/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +4 203/203/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +5 231/231/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Dragon Warpick +0 92/0/92/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +1 120/0/120/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +2 147/0/147/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +3 175/0/175/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +4 203/0/203/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +5 231/0/231/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Dragon Warpick +0 92/0/0/92/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +1 120/0/0/120/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +2 147/0/0/147/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +3 175/0/0/175/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +4 203/0/0/203/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +5 231/0/0/231/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Dragon Warpick +0 92/0/0/0/92 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +1 120/0/0/0/120 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +2 147/0/0/0/147 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +3 175/0/0/0/175 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +4 203/0/0/0/203 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +5 231/0/0/0/231 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Dragon Warpick +0 92/0/0/0/0 112/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +1 120/0/0/0/0 117/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +2 147/0/0/0/0 123/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +3 175/0/0/0/0 128/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +4 203/0/0/0/0 134/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +5 231/0/0/0/0 140/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Dragon Warpick +0 151/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +1 197/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +2 242/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +3 288/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +4 333/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +5 379/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Dragon Warpick +0 132/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +1 171/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +2 211/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +3 250/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +4 290/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +5 330/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Dragon Warpick +0 66/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +1 85/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +2 105/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +3 125/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +4 145/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +5 165/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Blacksmith's Hammer

In-Game Description


An ordinary hammer used by a blacksmith.

Can be used as a hammer, but not to
any great effect, as it was made to shape
weapons, not serve as one.

Availability


Acquired from Blacksmith Lenigrast after spending 8,000 souls on reinforcements or by killing him.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
145/0/0/0/0

(Strike)
0/0 100 40 15/7/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 60 5.0

Move Set


Same as the Club.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blacksmith's Hammer +0 145/0/0/0/0 0/0 C/-/-/-/-/- - -
Blacksmith's Hammer +1 159/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Shard 440
Blacksmith's Hammer +2 174/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Shard 550
Blacksmith's Hammer +3 188/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Shard 660
Blacksmith's Hammer +4 203/0/0/0/0 0/0 C/-/-/-/-/- 1x Large Titanite Shard 880
Blacksmith's Hammer +5 217/0/0/0/0 0/0 C/-/-/-/-/- 2x Large Titanite Shard 990
Blacksmith's Hammer +6 232/0/0/0/0 0/0 C/-/-/-/-/- 3x Large Titanite Shard 1,090
Blacksmith's Hammer +7 246/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Chunk 1,310
Blacksmith's Hammer +8 261/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Chunk 1,420
Blacksmith's Hammer +9 275/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Chunk 1,530
Blacksmith's Hammer +10 290/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Slab 1,750

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blacksmith's Hammer +0 101/101/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +1 111/111/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +2 121/121/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +3 131/131/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +4 142/142/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +5 152/152/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +6 162/162/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +7 172/172/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +8 182/182/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +9 192/192/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +10 203/203/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blacksmith's Hammer +0 101/0/101/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +1 111/0/111/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +2 121/0/121/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +3 131/0/131/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +4 142/0/142/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +5 152/0/152/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +6 162/0/162/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +7 172/0/172/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +8 182/0/182/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +9 192/0/192/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +10 203/0/203/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blacksmith's Hammer +0 101/0/0/101/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +1 111/0/0/111/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +2 121/0/0/121/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +3 131/0/0/131/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +4 142/0/0/142/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +5 152/0/0/152/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +6 162/0/0/162/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +7 172/0/0/172/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +8 182/0/0/182/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +9 192/0/0/192/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +10 203/0/0/203/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blacksmith's Hammer +0 101/0/0/0/101 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +1 111/0/0/0/111 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +2 121/0/0/0/121 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +3 131/0/0/0/131 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +4 142/0/0/0/142 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +5 152/0/0/0/152 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +6 162/0/0/0/162 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +7 172/0/0/0/172 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +8 182/0/0/0/182 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +9 192/0/0/0/192 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +10 203/0/0/0/203 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blacksmith's Hammer +0 101/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +1 111/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +2 121/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +3 131/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +4 142/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +5 152/0/0/0/0 126/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +6 162/0/0/0/0 128/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +7 172/0/0/0/0 131/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +8 182/0/0/0/0 134/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +9 192/0/0/0/0 137/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +10 203/0/0/0/0 140/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blacksmith's Hammer +0 166/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +1 183/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +2 200/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +3 216/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +4 233/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +5 250/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +6 266/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +7 283/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +8 300/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +9 316/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +10 333/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blacksmith's Hammer +0 145/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +1 159/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +2 174/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +3 188/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +4 203/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +5 217/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +6 232/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +7 246/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +8 261/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +9 275/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +10 290/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blacksmith's Hammer +0 72/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +1 79/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +2 87/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +3 94/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +4 101/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +5 108/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +6 116/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +7 123/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +8 130/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +9 137/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +10 145/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Club

In-Game Description


A wooden club.

A primitive weapon, to be certain,
but quite powerful, so much so that
it can break the guard of a shield.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Strike)
0/0 120 25 12/3/0/0

A/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 50 3

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward strike, then swing downward then upward diagonal swing
Heavy Attack slow downward strike heavy downward strike then swing
Rolling Attack quick overhead strike overhead strike
Running Attack downward strike downward strike

Power Stance (PS) L1: Double Club Swing; a simple double swing. Two clubs swung at the same time, with same motion.
Power Stance (PS) L2: 2 -1 Combo; a double swing followed by a single swing.
Note: This move (PSL2) does a TON of poise damage. When combined with the Stone Ring, a series of PSL2 strikes can keep many bosses in perpetual poise stun until death. List to follow..

Notes


Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Club +0 105/0/0/0/0 0/0 A/-/-/-/-/- - -
Club +1 115/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Shard 440
Club +2 126/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 550
Club +3 136/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 660
Club +4 147/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 880
Club +5 157/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 990
Club +6 168/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,090
Club +7 178/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,310
Club +8 189/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,420
Club +9 199/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,530
Club +10 210/0/0/0/0 0/0 S/-/-/-/-/- 1x Titanite Slab 1,750

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Club +0 73/73/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +1 80/80/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +2 88/88/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +3 95/95/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +4 102/102/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +5 110/110/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +6 117/117/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +7 124/124/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +8 132/132/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +9 139/139/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +10 147/147/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Club +0 73/0/73/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +1 80/0/80/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +2 88/0/88/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +3 95/0/95/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +4 102/0/102/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +5 110/0/110/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +6 117/0/117/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +7 124/0/124/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +8 132/0/132/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +9 139/0/139/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +10 147/0/147/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Club +0 73/0/0/73/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +1 80/0/0/80/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +2 88/0/0/88/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +3 95/0/0/95/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +4 102/0/0/102/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +5 110/0/0/110/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +6 117/0/0/117/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +7 124/0/0/124/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +8 132/0/0/132/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +9 139/0/0/139/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +10 147/0/0/147/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Club +0 73/0/0/0/73 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +1 80/0/0/0/80 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +2 88/0/0/0/88 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +3 95/0/0/0/95 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +4 102/0/0/0/102 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +5 110/0/0/0/110 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +6 117/0/0/0/117 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +7 124/0/0/0/124 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +8 132/0/0/0/132 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +9 139/0/0/0/139 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +10 147/0/0/0/147 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Club +0 73/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +1 80/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +2 88/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +3 95/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +4 102/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +5 110/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +6 117/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +7 124/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +8 132/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +9 139/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +10 147/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Club +0 120/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +1 132/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +2 144/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +3 156/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +4 169/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +5 181/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +6 193/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +7 205/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +8 217/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +9 229/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +10 241/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Club +0 105/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +1 115/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +2 126/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +3 136/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +4 147/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +5 157/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +6 168/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +7 178/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +8 189/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +9 199/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +10 210/0/0/0/0 0/0 C/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Club +0 52/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +1 57/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +2 63/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +3 68/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +4 73/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +5 78/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +6 84/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +7 89/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +8 94/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +9 99/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +10 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Craftsman's Hammer

In-Game Description


An old smithing hammer.

Looks like a typical hammer,
but is in fact incredibly sturdy.
Some say it was the hammer used long ago
by a famed blacksmith of yore.

Availability


The Lost Bastille treasure. In the metal chest under Steady Hand McDuff. In order to move him, you need to light the sconce in his room.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
166/0/0/0/0

(Strike)
0/0 130 30 20/10/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 80 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward strike, then swing downward then upward diagonal swing
Heavy Attack slow downward strike heavy downward strike then swing
Rolling Attack quick overhead strike overhead strike
Running Attack downward strike downward strike

Notes


The design is similar to the Blacksmith Hammer (it could very well be the exact same one that Andre of Astora uses, as the description highly suggests) from the first Dark Souls.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Craftsman's Hammer +0 166/0/0/0/0 0/0 B/-/-/-/-/- - -
Craftsman's Hammer +1 182/0/0/0/0 0/0 B/-/-/-/-/- 1x Twinkling Titanite 830
Craftsman's Hammer +2 199/0/0/0/0 0/0 B/-/-/-/-/- 2x Twinkling Titanite 1,040
Craftsman's Hammer +3 216/0/0/0/0 0/0 B/-/-/-/-/- 3x Twinkling Titanite 1,240
Craftsman's Hammer +4 233/0/0/0/0 0/0 B/-/-/-/-/- 4x Twinkling Titanite 1,660
Craftsman's Hammer +5 250/0/0/0/0 0/0 B(78%)/-/-/-/-/- 5x Twinkling Titanite 1,860

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Craftsman's Hammer +0 116/116/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Craftsman's Hammer +1 127/127/0/0/0 0/0 B/-/C/-/-/-
Magic Craftsman's Hammer +2 139/139/0/0/0 0/0 B/-/C/-/-/-
Magic Craftsman's Hammer +3 151/151/0/0/0 0/0 B/-/B/-/-/-
Magic Craftsman's Hammer +4 163/163/0/0/0 0/0 B/-/B/-/-/-
Magic Craftsman's Hammer +5 175/175/0/0/0 0/0 B/-/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Craftsman's Hammer +0 116/0/116/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Craftsman's Hammer +1 127/0/127/0/0 0/0 B/-/-/C/-/-
Fire Craftsman's Hammer +2 139/0/139/0/0 0/0 B/-/-/C/-/-
Fire Craftsman's Hammer +3 151/0/151/0/0 0/0 B/-/-/B/-/-
Fire Craftsman's Hammer +4 163/0/163/0/0 0/0 B/-/-/B/-/-
Fire Craftsman's Hammer +5 175/0/175/0/0 0/0 B/-/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Craftsman's Hammer +0 116/0/0/116/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Craftsman's Hammer +1 127/0/0/127/0 0/0 B/-/-/-/C/-
Lightning Craftsman's Hammer +2 139/0/0/139/0 0/0 B/-/-/-/C/-
Lightning Craftsman's Hammer +3 151/0/0/151/0 0/0 B/-/-/-/B/-
Lightning Craftsman's Hammer +4 163/0/0/163/0 0/0 B/-/-/-/B/-
Lightning Craftsman's Hammer +5 175/0/0/175/0 0/0 B/-/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Craftsman's Hammer +0 116/0/0/0/116 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Craftsman's Hammer +1 127/0/0/0/127 0/0 B/-/-/-/-/C
Dark Craftsman's Hammer +2 139/0/0/0/139 0/0 B/-/-/-/-/C
Dark Craftsman's Hammer +3 151/0/0/0/151 0/0 B/-/-/-/-/B
Dark Craftsman's Hammer +4 163/0/0/0/163 0/0 B/-/-/-/-/B
Dark Craftsman's Hammer +5 175/0/0/0/175 0/0 B/-/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Craftsman's Hammer +0 116/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Craftsman's Hammer +1 127/0/0/0/0 117/0 B/-/-/-/-/-
Poison Craftsman's Hammer +2 139/0/0/0/0 123/0 B/-/-/-/-/-
Poison Craftsman's Hammer +3 151/0/0/0/0 128/0 B/-/-/-/-/-
Poison Craftsman's Hammer +4 163/0/0/0/0 134/0 B/-/-/-/-/-
Poison Craftsman's Hammer +5 174/0/0/0/0 140/0 B/-/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Craftsman's Hammer +0 190/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Craftsman's Hammer +1 210/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +2 229/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +3 248/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +4 268/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +5 287/0/0/0/0 0/0 E/-/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Craftsman's Hammer +0 166/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Craftsman's Hammer +1 182/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +2 199/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +3 216/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +4 233/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +5 250/0/0/0/0 0/0 D/-/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Craftsman's Hammer +0 83/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Craftsman's Hammer +1 91/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +2 99/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +3 108/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +4 116/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +5 125/0/0/0/0 0/0 C/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Handmaid's Ladle

In-Game Description


An ordinary kitchen ladle.

He who chooses this as a weapon either
faces extenuating circumstances or has
an odd sense of humor. If you care for
your life, leave this one in the kitchen.

Availability


Acquired from Housekeeper Milibeth after killing the two Ogres near the coffin on the beach in Things Betwixt.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
20/0/0/0/0

(Strike)
0/0 130 10 6/5/0/0

-/-/-/-/-/-
25/5/20/20/10 10/10/10/10 10 10 0.2

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal swings diagonal swing then return
Heavy Attack diagonal swing then horizontal slow diagonal swing then horizontal
Rolling Attack overhead swing spinning horizontal swing
Running Attack small hop then downward swing quick downward swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Handmaid's Ladle +0 20/0/0/0/0 -/-/-/-/-/- - -
Handmaid's Ladle +1 22/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard 310
Handmaid's Ladle +2 24/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 390
Handmaid's Ladle +3 26/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 470
Handmaid's Ladle +4 28/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 620
Handmaid's Ladle +5 30/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 700
Handmaid's Ladle +6 32/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 770
Handmaid's Ladle +7 34/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 930
Handmaid's Ladle +8 36/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 1,000
Handmaid's Ladle +9 38/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 1,080
Handmaid's Ladle +10 40/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 1,230

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Handmaid's Ladle +0 14/14/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +1 15/15/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +2 16/16/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +3 18/18/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +4 19/19/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +5 21/21/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +6 22/22/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +7 23/23/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +8 25/25/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +9 26/26/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +10 28/28/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Handmaid's Ladle +0 14/0/14/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +1 15/0/15/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +2 16/0/16/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +3 18/0/18/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +4 19/0/19/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +5 21/0/21/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +6 22/0/22/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +7 23/0/23/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +8 25/0/25/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +9 26/0/26/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +10 28/0/28/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Handmaid's Ladle +0 14/0/0/14/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +1 15/0/0/15/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +2 16/0/0/16/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +3 18/0/0/18/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +4 19/0/0/19/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +5 21/0/0/21/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +6 22/0/0/22/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +7 23/0/0/23/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +8 25/0/0/25/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +9 26/0/0/26/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +10 28/0/0/28/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Handmaid's Ladle +0 14/0/0/0/14 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +1 15/0/0/0/15 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +2 16/0/0/0/16 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +3 18/0/0/0/18 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +4 19/0/0/0/19 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +5 21/0/0/0/21 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +6 22/0/0/0/22 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +7 23/0/0/0/23 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +8 25/0/0/0/25 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +9 26/0/0/0/26 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +10 28/0/0/0/28 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Handmaid's Ladle +0 14/0/0/0/0 112/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +1 15/0/0/0/0 114/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +2 16/0/0/0/0 117/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +3 18/0/0/0/0 120/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +4 19/0/0/0/0 123/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +5 21/0/0/0/0 126/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +6 22/0/0/0/0 128/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +7 23/0/0/0/0 131/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +8 25/0/0/0/0 134/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +9 26/0/0/0/0 137/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +10 28/0/0/0/0 140/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Handmaid's Ladle +0 23/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +1 25/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +2 27/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +3 29/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +4 32/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +5 34/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +6 36/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +7 39/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +8 41/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +9 43/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +10 46/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Handmaid's Ladle +0 20/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +1 22/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +2 24/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +3 26/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +4 28/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +5 30/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +6 32/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +7 34/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +8 36/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +9 38/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +10 40/0/0/0/0 0/0 -/-/C/-/-/- 25/5/20/20/10 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Handmaid's Ladle +0 10/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +1 11/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +2 12/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +3 13/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +4 14/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +5 15/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +6 16/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +7 17/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +8 18/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +9 19/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +10 20/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Homunculus Mace

In-Game Description


A pole with lumps attached to it.
Found in the manor in Aldia.
Heavier than a standard mace, but with more
effective striking owing to its hard lumps.

In the far eastern outskirts of Drangleic lies an
old manor that is now long forgotten.
As it should be, for the things that lurk there
are better left unknown.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
145/0/0/0/0

(Strike)
0/0 120 25 14/9/0/0

C/E/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward strike, then swing downward then upward diagonal swing
Heavy Attack slow downward strike heavy downward strike then swing
Rolling Attack quick overhead strike overhead strike
Running Attack downward strike downward strike

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Homunculus Mace +0 145/0/0/0/0 0/0 C/E/-/-/-/- - -
Homunculus Mace +1 159/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 520
Homunculus Mace +2 174/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 650
Homunculus Mace +3 188/0/0/0/0 0/0 C/E/-/-/-/- 3x Titanite Shard 770
Homunculus Mace +4 203/0/0/0/0 0/0 C/E/-/-/-/- 1x Large Titanite Shard 1,030
Homunculus Mace +5 217/0/0/0/0 0/0 C/E/-/-/-/- 2x Large Titanite Shard 1,160
Homunculus Mace +6 232/0/0/0/0 0/0 C/E/-/-/-/- 3x Large Titanite Shard 1,290
Homunculus Mace +7 246/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Chunk 1,540
Homunculus Mace +8 261/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Chunk 1,670
Homunculus Mace +9 275/0/0/0/0 0/0 C/E/-/-/-/- 3x Titanite Chunk 1,800
Homunculus Mace +10 290/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Homunculus Mace +0 101/101/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +1 111/111/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +2 121/121/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +3 131/131/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +4 142/142/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +5 152/152/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +6 162/162/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +7 172/172/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +8 182/182/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +9 192/192/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +10 203/203/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Homunculus Mace +0 101/0/101/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +1 111/0/111/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +2 121/0/121/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +3 131/0/131/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +4 142/0/142/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +5 152/0/152/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +6 162/0/162/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +7 172/0/172/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +8 182/0/182/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +9 192/0/192/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +10 203/0/203/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Homunculus Mace +0 101/0/0/101/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +1 111/0/0/111/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +2 121/0/0/121/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +3 131/0/0/131/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +4 142/0/0/142/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +5 152/0/0/152/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +6 162/0/0/162/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +7 172/0/0/172/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +8 182/0/0/182/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +9 192/0/0/192/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +10 203/0/0/203/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Homunculus Mace +0 101/0/0/0/91 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +1 111/0/0/0/111 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +2 121/0/0/0/121 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +3 131/0/0/0/131 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +4 142/0/0/0/142 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +5 152/0/0/0/152 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +6 162/0/0/0/162 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +7 172/0/0/0/172 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +8 182/0/0/0/182 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +9 192/0/0/0/192 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +10 203/0/0/0/203 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Homunculus Mace +0 101/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +1 111/0/0/0/0 114/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +2 121/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +3 131/0/0/0/0 120/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +4 142/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +5 152/0/0/0/0 126/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +6 162/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +7 172/0/0/0/0 131/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +8 182/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +9 192/0/0/0/0 137/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +10 203/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Homunculus Mace +0 166/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +1 183/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +2 200/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +3 216/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +4 233/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +5 250/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +6 266/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +7 283/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +8 300/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +9 316/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +10 333/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Homunculus Mace +0 145/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +1 159/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +2 174/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +3 188/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +4 203/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +5 217/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +6 232/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +7 246/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +8 261/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +9 275/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +10 290/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/40 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Homunculus Mace +0 72/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +1 79/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +2 87/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +3 94/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +4 101/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +5 108/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +6 116/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +7 123/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +8 130/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +9 137/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +10 145/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Mace of the Insolent

In-Game Description


The mace of formerly high-ranking clerics.
It is combined with a sacred chime, and can
cast miracles and hexes with strong attack.

The clerics held venerated positions once,
but now, their souls wander aimlessly
in the depths of a murky darkness.

Effect: use miracle and hex (strong attack)

Availability


Undead Crypt treasure. Drop down the hole after fighting the two Imperious Knights. The mace is located on a corpse right beside a gravestone close to the exit of this room.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
50/0/0/30/30

(Strike/Spell)
0/0 120 25 100 15/10/-/10

D/C/-/-/E/D
45/10/30/30/40 15/15/15/15 40 60 4.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Mace of the Insolent +0 50/0/0/30/30 D/C/-/-/E/D - -
Mace of the Insolent +1 55/0/0/36/43 D/C/-/-/E/D 1x Titanite Shard 700
Mace of the Insolent +2 60/0/0/42/56 D/C/-/-/E/D 2x Titanite Shard 870
Mace of the Insolent +3 65/0/0/48/69 D/C/-/-/E/D 3x Titanite Shard 1,040
Mace of the Insolent +4 70/0/0/54/82 D/C/-/-/E/D 1x Large Titanite Shard 1,390
Mace of the Insolent +5 75/0/0/60/95 D/C/-/-/E/D 2x Large Titanite Shard 1,560
Mace of the Insolent +6 80/0/0/66/108 D/C/-/-/E/D 3x Large Titanite Shard 1,730
Mace of the Insolent +7 85/0/0/72/121 D/C/-/-/E/D 1x Titanite Chunk 2,080
Mace of the Insolent +8 90/0/0/78/134 D/C/-/-/E/D 2x Titanite Chunk 2,250
Mace of the Insolent +9 95/0/0/84/147 D/C/-/-/E/D 3x Titanite Chunk 2,430
Mace of the Insolent +10 100/0/0/90/160 D/C/-/-/E/D 1x Titanite Slab 2,770

Infusions


Magic


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT and FTH stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mace of the Insolent +0 45/16/0/27/27 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +1 50/17/0/33/39 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +2 55/18/0/38/51 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +3 59/19/0/44/63 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +4 64/20/0/49/75 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +5 68/22/0/55/87 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +6 73/23/0/60/99 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +7 77/24/0/66/110 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +8 82/25/0/71/122 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +9 87/26/0/77/134 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +10 91/27/0/82/146 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mace of the Insolent +0 45/0/16/27/27 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +1 50/0/17/33/39 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +2 55/0/18/38/51 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +3 59/0/19/44/63 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +4 64/0/20/49/75 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +5 68/0/22/55/87 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +6 73/0/23/60/99 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +7 77/0/24/66/110 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +8 82/0/25/71/122 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +9 87/0/26/77/134 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +10 91/0/27/82/146 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mace of the Insolent +0 49/0/0/39/29 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +1 54/0/0/47/42 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +2 59/0/0/55/55 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +3 64/0/0/63/68 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +4 69/0/0/71/81 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +5 74/0/0/79/94 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +6 79/0/0/87/106 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +7 84/0/0/95/119 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +8 89/0/0/102/132 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +9 94/0/0/110/145 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +10 99/0/0/118/158 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1

Dark


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mace of the Insolent +0 49/0/0/29/39 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +1 54/0/0/35/56 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +2 59/0/0/41/73 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +3 64/0/0/47/91 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +4 69/0/0/53/108 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +5 74/0/0/59/125 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +6 79/0/0/65/142 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +7 84/0/0/71/159 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +8 89/0/0/77/176 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +9 94/0/0/83/194 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +10 99/0/0/89/211 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, INT and FTH stat bonus, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mace of the Insolent +0 45/0/0/27/27 88/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +1 50/0/0/33/39 90/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +2 55/0/0/38/51 92/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +3 59/0/0/44/63 94/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +4 64/0/0/49/75 96/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +5 68/0/0/55/87 99/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +6 73/0/0/60/99 101/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +7 77/0/0/66/110 103/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +8 82/0/0/71/122 105/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +9 87/0/0/77/134 107/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +10 91/0/0/82/146 110/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mace of the Insolent +0 57/0/0/34/34 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +1 63/0/0/41/49 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +2 69/0/0/48/64 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +3 74/0/0/55/79 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +4 80/0/0/62/94 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +5 86/0/0/69/109 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +6 92/0/0/75/124 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +7 97/0/0/82/139 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +8 103/0/0/89/154 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +9 109/0/0/96/169 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +10 115/0/0/103/184 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mace of the Insolent +0 50/0/0/30/30 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +1 55/0/0/36/43 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +2 60/0/0/42/56 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +3 65/0/0/48/69 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +4 70/0/0/54/82 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +5 75/0/0/60/95 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +6 80/0/0/66/108 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +7 85/0/0/72/121 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +8 90/0/0/78/134 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +9 95/0/0/84/147 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +10 100/0/0/90/160 0/0 E/E/C/-/E/E 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mace of the Insolent +0 25/0/0/15/15 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +1 27/0/0/18/21 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +2 30/0/0/21/28 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +3 32/0/0/24/34 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +4 35/0/0/27/41 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +5 37/0/0/30/47 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +6 40/0/0/33/54 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +7 42/0/0/36/60 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +8 45/0/0/39/67 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +9 47/0/0/42/73 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +10 50/0/0/45/80 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Mace

In-Game Description


A club fitted with a head
crafted for battle.

The mace is the archetypal blunt weapon.
It has a primitive appearance, but also
many advantages, including the ability to
break the guard of a shield.

Keep the proper distance from your foe,
and this can be a very effective weapon.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Strike)
0/0 120 30 12/5/0/0

B/E/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 4

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mace +0 120/0/0/0/0 0/0 B/E/-/-/-/- - -
Mace +1 132/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 520
Mace +2 144/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Shard 650
Mace +3 156/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 770
Mace +4 168/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,030
Mace +5 180/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,160
Mace +6 192/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,290
Mace +7 204/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,540
Mace +8 216/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,670
Mace +9 228/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,800
Mace +10 240/0/0/0/0 0/0 A(80%)/E(10%)/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mace +0 84/84/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +1 92/92/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +2 100/100/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +3 109/109/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +4 117/117/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +5 126/126/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +6 134/134/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +7 142/142/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +8 151/151/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +9 159/159/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +10 168/168/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mace +0 84/0/84/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +1 92/0/92/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +2 100/0/100/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +3 109/0/109/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +4 117/0/117/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +5 126/0/126/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +6 134/0/134/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +7 142/0/142/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +8 151/0/151/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +9 159/0/159/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +10 168/0/168/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mace +0 84/0/0/84/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +1 92/0/0/92/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +2 100/0/0/100/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +3 109/0/0/109/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +4 117/0/0/117/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +5 126/0/0/126/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +6 134/0/0/134/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +7 142/0/0/142/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +8 151/0/0/151/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +9 159/0/0/159/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +10 168/0/0/168/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mace +0 84/0/0/0/84 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +1 92/0/0/0/92 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +2 100/0/0/0/100 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +3 109/0/0/0/109 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +4 117/0/0/0/117 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +5 126/0/0/0/126 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +6 134/0/0/0/134 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +7 142/0/0/0/142 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +8 151/0/0/0/151 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +9 159/0/0/0/159 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +10 168/0/0/0/168 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mace +0 84/0/0/0/0 112/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +1 92/0/0/0/0 114/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +2 100/0/0/0/0 117/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +3 109/0/0/0/0 120/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +4 117/0/0/0/0 123/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +5 126/0/0/0/0 126/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +6 134/0/0/0/0 128/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +7 142/0/0/0/0 131/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +8 151/0/0/0/0 134/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +9 159/0/0/0/0 137/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +10 168/0/0/0/0 140/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mace +0 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +1 151/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +2 165/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +3 179/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +4 193/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +5 207/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +6 220/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +7 234/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +8 248/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +9 262/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +10 276/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mace +0 120/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +1 132/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +2 144/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +3 156/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +4 168/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +5 180/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +6 192/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +7 204/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +8 216/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +9 228/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +10 240/0/0/0/0 0/0 D/E/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mace +0 60/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +1 66/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +2 72/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +3 78/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +4 84/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +5 90/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +6 96/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +7 102/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +8 108/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +9 114/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +10 120/0/0/0/0 0/0 C/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Morning Star

In-Game Description


A club fitted with a spiked head.

The spikes of this blunt weapon cause bleeding.
Normally wielded by clerics, but clearly intended
to draw blood.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
110/0/0/0/0

(Strike)
0/67 120 30 15/7/0/0

C/-/-/-/-/-
45/10/30/30/40 15/25/15/15 40 60 4.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Morning Star +0 110/0/0/0/0 0/67 C/-/-/-/-/- - -
Morning Star +1 121/0/0/0/0 0/70 B/-/-/-/-/- 1x Titanite Shard 520
Morning Star +2 132/0/0/0/0 0/73 B/-/-/-/-/- 2x Titanite Shard 650
Morning Star +3 143/0/0/0/0 0/76 B/-/-/-/-/- 3x Titanite Shard 770
Morning Star +4 154/0/0/0/0 0/80 B/-/-/-/-/- 1x Large Titanite Shard 1,030
Morning Star +5 165/0/0/0/0 0/83 B/-/-/-/-/- 2x Large Titanite Shard 1,160
Morning Star +6 176/0/0/0/0 0/86 B/-/-/-/-/- 3x Large Titanite Shard 1,290
Morning Star +7 187/0/0/0/0 0/90 B/-/-/-/-/- 1x Titanite Chunk 1,540
Morning Star +8 198/0/0/0/0 0/93 A/-/-/-/-/- 2x Titanite Chunk 1,670
Morning Star +9 209/0/0/0/0 0/96 A/-/-/-/-/- 3x Titanite Chunk 1,800
Morning Star +10 220/0/0/0/0 0/100 A/-/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Morning Star +0 99/66/0/0/0 0/60 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +1 108/72/0/0/0 0/63 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +2 118/79/0/0/0 0/66 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +3 128/85/0/0/0 0/69 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +4 138/92/0/0/0 0/72 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +5 148/99/0/0/0 0/75 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +6 158/105/0/0/0 0/78 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +7 168/112/0/0/0 0/81 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +8 178/118/0/0/0 0/84 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +9 188/125/0/0/0 0/87 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +10 198/132/0/0/0 0/90 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Morning Star +0 99/0/66/0/0 0/60 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +1 108/0/72/0/0 0/63 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +2 118/0/79/0/0 0/66 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +3 128/0/85/0/0 0/69 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +4 138/0/92/0/0 0/72 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +5 148/0/99/0/0 0/75 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +6 158/0/105/0/0 0/78 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +7 168/0/112/0/0 0/81 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +8 178/0/118/0/0 0/84 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +9 188/0/125/0/0 0/87 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +10 198/0/132/0/0 0/90 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Morning Star +0 99/0/0/66/0 0/60 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +1 108/0/0/72/0 0/63 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +2 118/0/0/79/0 0/66 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +3 128/0/0/85/0 0/69 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +4 138/0/0/92/0 0/72 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +5 148/0/0/99/0 0/75 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +6 158/0/0/105/0 0/78 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +7 168/0/0/112/0 0/81 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +8 178/0/0/118/0 0/84 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +9 188/0/0/125/0 0/87 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +10 198/0/0/132/0 0/90 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Morning Star +0 99/0/0/0/66 0/60 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +1 108/0/0/0/72 0/63 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +2 118/0/0/0/79 0/66 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +3 128/0/0/0/85 0/69 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +4 138/0/0/0/92 0/72 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +5 148/0/0/0/99 0/75 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +6 158/0/0/0/105 0/78 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +7 168/0/0/0/112 0/81 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +8 178/0/0/0/118 0/84 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +9 188/0/0/0/125 0/87 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +10 198/0/0/0/132 0/90 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Morning Star +0 99/0/0/0/0 96/60 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +1 108/0/0/0/0 98/63 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +2 118/0/0/0/0 100/66 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +3 128/0/0/0/0 103/69 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +4 138/0/0/0/0 105/72 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +5 148/0/0/0/0 108/75 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +6 158/0/0/0/0 110/78 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +7 168/0/0/0/0 112/81 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +8 178/0/0/0/0 115/84 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +9 188/0/0/0/0 117/87 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +10 198/0/0/0/0 120/90 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Morning Star +0 126/0/0/0/0 0/77 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +1 139/0/0/0/0 0/80 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +2 151/0/0/0/0 0/84 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +3 164/0/0/0/0 0/88 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +4 177/0/0/0/0 0/92 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +5 189/0/0/0/0 0/96 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +6 202/0/0/0/0 0/99 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +7 215/0/0/0/0 0/103 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +8 227/0/0/0/0 0/107 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +9 240/0/0/0/0 0/111 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +10 253/0/0/0/0 0/115 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Morning Star +0 110/0/0/0/0 0/67 E/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +1 121/0/0/0/0 0/70 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +2 132/0/0/0/0 0/73 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +3 143/0/0/0/0 0/76 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +4 154/0/0/0/0 0/80 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +5 165/0/0/0/0 0/83 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +6 176/0/0/0/0 0/86 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +7 187/0/0/0/0 0/90 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +8 198/0/0/0/0 0/93 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +9 209/0/0/0/0 0/96 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +10 220/0/0/0/0 0/100 D/-/C/-/-/- 45/10/30/30/40 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Morning Star +0 55/0/0/0/0 0/33 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +1 60/0/0/0/0 0/35 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +2 66/0/0/0/0 0/36 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +3 71/0/0/0/0 0/38 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +4 77/0/0/0/0 0/40 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +5 82/0/0/0/0 0/41 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +6 88/0/0/0/0 0/43 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +7 93/0/0/0/0 0/45 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +8 99/0/0/0/0 0/46 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +9 104/0/0/0/0 0/48 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +10 110/0/0/0/0 0/50 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Reinforced Club

In-Game Description


A wooden club headed with nails.

Designed as a deadlier club,
and certainly offers a stronger attack,
but this club also seems quick to fall apart,
perhaps due to its shoddy craftsmanship.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Strike)
0/0 120 25 16/3/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 20 4.0

Move Set


Identical to the Mace.

+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Reinforced Club +0 130/0/0/0/0 0/0 B/-/-/-/-/- - -
Reinforced Club +1 143/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 520
Reinforced Club +2 156/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 650
Reinforced Club +3 169/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 770
Reinforced Club +4 182/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,030
Reinforced Club +5 195/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,160
Reinforced Club +6 208/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,290
Reinforced Club +7 221/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Chunk 1,540
Reinforced Club +8 234/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Chunk 1,670
Reinforced Club +9 247/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Chunk 1,800
Reinforced Club +10 260/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Reinforced Club +0 91/91/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +1 100/100/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +2 109/109/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +3 118/118/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +4 127/127/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +5 136/136/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +6 145/145/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +7 154/154/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +8 163/163/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +9 172/172/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +10 182/182/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Reinforced Club +0 91/0/91/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +1 100/0/100/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +2 109/0/109/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +3 118/0/118/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +4 127/0/127/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +5 136/0/136/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +6 145/0/145/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +7 154/0/154/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +8 163/0/163/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +9 172/0/172/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +10 182/0/182/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Reinforced Club +0 91/0/0/91/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +1 100/0/0/100/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +2 109/0/0/109/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +3 118/0/0/118/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +4 127/0/0/127/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +5 136/0/0/136/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +6 145/0/0/145/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +7 154/0/0/154/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +8 163/0/0/163/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +9 172/0/0/172/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +10 182/0/0/182/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Reinforced Club +0 91/0/0/0/91 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +1 100/0/0/0/100 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +2 109/0/0/0/109 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +3 118/0/0/0/118 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +4 127/0/0/0/127 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +5 136/0/0/0/136 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +6 145/0/0/0/145 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +7 154/0/0/0/154 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +8 163/0/0/0/163 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +9 172/0/0/0/172 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +10 182/0/0/0/182 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Reinforced Club +0 91/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +1 100/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +2 109/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +3 118/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +4 127/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +5 136/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +6 145/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +7 154/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +8 163/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +9 172/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +10 182/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Reinforced Club +0 149/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +1 164/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +2 179/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +3 194/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +4 209/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +5 224/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +6 239/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +7 254/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +8 269/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +9 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +10 299/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Reinforced Club +0 130/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +1 143/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +2 156/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +3 169/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +4 182/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +5 195/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +6 208/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +7 221/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +8 234/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +9 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +10 260/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Reinforced Club +0 65/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +1 71/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +2 78/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +3 84/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +4 91/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +5 97/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +6 104/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +7 110/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +8 117/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +9 123/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +10 130/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.