# Hammers # Aldia Hammer
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### In-Game Description --- *Hammer used by Aldian acolytes. Not used as a weapon, but as an instrument to dissect the bodies of the victims of their experimentation. They say that Lord Aldia was the King's elder brother and helped found Drangleic, but he later lost interest in the land's fortunes.* ### Availability --- Dragon Acolyte drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()120/0/0/0/0 (Thrust)0/01202018/16/0/0 C/C/-/-/-/-45/10/30/30/4015/15/15/1540603.5
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- - Like all Hammers and Great Hammers it can't be infused with Bleed. - Despite being labeled as a "Thrust" weapon in-game, it has no additional damage bonus during counters when using Old Leo Ring. This may be either a bug, or the damage type is mislabeled in-game. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Aldia Hammer +0120/0/0/0/00/0C/C/-/-/-/---
Aldia Hammer +1132/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard520
Aldia Hammer +2144/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard650
Aldia Hammer +3156/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard770
Aldia Hammer +4168/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,030
Aldia Hammer +5180/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,160
Aldia Hammer +6192/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,290
Aldia Hammer +7204/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,540
Aldia Hammer +8216/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,670
Aldia Hammer +9228/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,800
Aldia Hammer +10240/0/0/0/00/0B/C/-/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Aldia Hammer +084/84/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +192/92/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +2100/100/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +3109/109/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +4117/117/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +5126/126/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +6134/134/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +7142/142/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +8151/151/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +9159/159/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Aldia Hammer +10168/168/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Aldia Hammer +084/0/84/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +192/0/92/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +2100/0/100/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +3109/0/109/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +4117/0/117/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +5126/0/126/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +6134/0/134/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +7142/0/142/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +8151/0/151/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +9159/0/159/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Aldia Hammer +10168/0/168/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Aldia Hammer +084/0/0/84/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +192/0/0/92/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +2100/0/0/100/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +3109/0/0/109/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +4117/0/0/117/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +5126/0/0/126/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +6134/0/0/134/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +7142/0/0/142/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +8151/0/0/151/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +9159/0/0/159/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Aldia Hammer +10168/0/0/168/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Aldia Hammer +084/0/0/0/840/0C/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +192/0/0/0/920/0C/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +2100/0/0/0/1000/0C/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +3109/0/0/0/1090/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +4117/0/0/0/1170/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +5126/0/0/0/1260/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +6134/0/0/0/1340/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +7142/0/0/0/1420/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +8151/0/0/0/1510/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +9159/0/0/0/1590/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Aldia Hammer +10168/0/0/0/1680/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Aldia Hammer +084/0/0/0/0112/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +192/0/0/0/0114/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +2100/0/0/0/0117/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +3109/0/0/0/0120/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +4117/0/0/0/0123/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +5126/0/0/0/0126/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +6134/0/0/0/0128/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +7142/0/0/0/0131/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +8151/0/0/0/0134/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +9159/0/0/0/0137/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Aldia Hammer +10168/0/0/0/0140/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Aldia Hammer +0138/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +1151/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +2165/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +3179/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +4193/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +5207/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +6220/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +7234/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +8248/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +9262/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Aldia Hammer +10276/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Aldia Hammer +0120/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +1132/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +2144/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +3156/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +4168/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +5180/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +6192/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +7204/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +8216/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +9228/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Aldia Hammer +10240/0/0/0/00/0E/E/C/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Aldia Hammer +060/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +166/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +272/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +378/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +484/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +590/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +696/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +7102/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +8108/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +9114/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Aldia Hammer +10120/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Barbed Club
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### In-Game Description --- *A club forged from the soul of the Flexile Sentry. The spikes covering its length are as vile as the sentry itself. The sentry crammed inmates of the overflowing Bastille onto a rickety ship, and cast them out to the open sea. The majority of them drowned or starved, but a few hardy survivors made land to the south, and imparted their knowledge of sorcery to the people there.* ### Availability --- Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()108/0/0/0/0 (Strike)0/671202520/18/0/0 C/C/-/-/-/-45/10/30/30/4015/15/15/1540605.0
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Barbed Club +0108/0/0/0/00/67C/C/-/-/-/---
Barbed Club +1140/0/0/0/00/73C/C/-/-/-/-1x Petrified Dragon Bone1,150
Barbed Club +2172/0/0/0/00/80C/C/-/-/-/-2x Petrified Dragon Bone1,430
Barbed Club +3205/0/0/0/00/86C/C/-/-/-/-3x Petrified Dragon Bone1,720
Barbed Club +4237/0/0/0/00/93C/C/-/-/-/-4x Petrified Dragon Bone2,290
Barbed Club +5270/0/0/0/00/100C/C/-/-/-/-5x Petrified Dragon Bone2,570
### Infusions --- #### Magic --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Barbed Club +081/54/0/0/00/50D/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +1105/70/0/0/00/55D/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +2129/86/0/0/00/60D/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +3153/102/0/0/00/65C/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +4178/118/0/0/00/70C/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +5202/135/0/0/00/75C/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Barbed Club +081/0/54/0/00/50D/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +1105/0/70/0/00/55D/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +2129/0/86/0/00/60D/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +3153/0/102/0/00/65C/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +4178/0/118/0/00/70C/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +5202/0/135/0/00/75C/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Barbed Club +081/0/0/54/00/50D/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +1105/0/0/70/00/55D/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +2129/0/0/86/00/60D/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +3153/0/0/102/00/65C/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +4178/0/0/118/00/70C/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +5202/0/0/135/00/75C/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Barbed Club +081/0/0/0/540/50D/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +1105/0/0/0/700/55D/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +2129/0/0/0/860/60D/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +3153/0/0/0/1020/65C/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +4178/0/0/0/1180/70C/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +5202/0/0/0/1350/75C/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Barbed Club +097/0/0/0/096/60D/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +1126/0/0/0/0100/66D/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +2155/0/0/0/0105/72D/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +3184/0/0/0/0110/78C/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +4213/0/0/0/0115/84C/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +5243/0/0/0/0120/90C/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Barbed Club +0124/0/0/0/00/77E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +1161/0/0/0/00/84E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +2198/0/0/0/00/92E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +3235/0/0/0/00/99E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +4273/0/0/0/00/107E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +5310/0/0/0/00/115E/E/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Barbed Club +0108/0/0/0/00/67E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +1140/0/0/0/00/73E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +2172/0/0/0/00/80E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +3205/0/0/0/00/86E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +4237/0/0/0/00/93E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +5270/0/0/0/00/100E/E/D/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Barbed Club +054/0/0/0/00/33D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +170/0/0/0/00/36D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +286/0/0/0/00/40D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +3102/0/0/0/00/43D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +4118/0/0/0/00/46D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +5135/0/0/0/00/50D/E/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Black Dragon Warpick
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### In-Game Description --- *In legend, this oddly-shaped war hammer is said to be forged from the black dragon's tail. As it is told, the black dragon lost its tail to a brave warrior in a magnificent battle, and the tail was later used to forge several legendary weapons.* ### Availability --- Dragon Knight (Warpick & Shield) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()132/0/0/0/0 (Thrust)0/01202520/15/0/0 -/-/-/-/-/-45/10/30/30/4015/15/15/1540706.0
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- - It's likely that the description is referring to Black Dragon Kalameet from Dark Souls. - Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element. - It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage. - Like all Hammers and Great Hammers it can't be infused with Bleed. - Despite being labeled as a "Thrust" weapon in-game, it has no additional damage bonus during counters when using Old Leo Ring. This may be either a bug, or the damage type is mislabeled in-game. Based on recent testing (January, 13) it is no longer true and weapon properly receives bonus damage from Old Leo Ring. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Black Dragon Warpick +0132/0/0/0/00/0-/-/-/-/-/---
Black Dragon Warpick +1171/0/0/0/00/0-/-/-/-/-/-1x Petrified Dragon Bone1,480
Black Dragon Warpick +2211/0/0/0/00/0-/-/-/-/-/-2x Petrified Dragon Bone1,850
Black Dragon Warpick +3250/0/0/0/00/0-/-/-/-/-/-3x Petrified Dragon Bone2,220
Black Dragon Warpick +4290/0/0/0/00/0-/-/-/-/-/-4x Petrified Dragon Bone2,960
Black Dragon Warpick +5330/0/0/0/00/0-/-/-/-/-/-5x Petrified Dragon Bone3,330
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Black Dragon Warpick +092/92/0/0/00/0-/-/-/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Black Dragon Warpick +1120/120/0/0/00/0-/-/-/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Black Dragon Warpick +2147/147/0/0/00/0-/-/-/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Black Dragon Warpick +3175/175/0/0/00/0-/-/-/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Black Dragon Warpick +4203/203/0/0/00/0-/-/-/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Black Dragon Warpick +5231/231/0/0/00/0-/-/-/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Black Dragon Warpick +092/0/92/0/00/0-/-/-/-/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Black Dragon Warpick +1120/0/120/0/00/0-/-/-/-/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Black Dragon Warpick +2147/0/147/0/00/0-/-/-/-/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Black Dragon Warpick +3175/0/175/0/00/0-/-/-/-/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Black Dragon Warpick +4203/0/203/0/00/0-/-/-/-/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Black Dragon Warpick +5231/0/231/0/00/0-/-/-/-/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Black Dragon Warpick +092/0/0/92/00/0-/-/-/-/-/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +1120/0/0/120/00/0-/-/-/-/-/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +2147/0/0/147/00/0-/-/-/-/-/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +3175/0/0/175/00/0-/-/-/-/-/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +4203/0/0/203/00/0-/-/-/-/-/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +5231/0/0/231/00/0-/-/-/-/-/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Black Dragon Warpick +092/0/0/0/920/0-/-/-/-/-/-42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Black Dragon Warpick +1120/0/0/0/1200/0-/-/-/-/-/-42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Black Dragon Warpick +2147/0/0/0/1470/0-/-/-/-/-/-42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Black Dragon Warpick +3175/0/0/0/1750/0-/-/-/-/-/-42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Black Dragon Warpick +4203/0/0/0/2030/0-/-/-/-/-/-42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Black Dragon Warpick +5231/0/0/0/2310/0-/-/-/-/-/-42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Black Dragon Warpick +092/0/0/0/0112/0-/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Black Dragon Warpick +1120/0/0/0/0117/0-/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Black Dragon Warpick +2147/0/0/0/0123/0-/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Black Dragon Warpick +3175/0/0/0/0128/0-/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Black Dragon Warpick +4203/0/0/0/0134/0-/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Black Dragon Warpick +5231/0/0/0/0140/0-/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Black Dragon Warpick +0151/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Raw Black Dragon Warpick +1197/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Raw Black Dragon Warpick +2242/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Raw Black Dragon Warpick +3288/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Raw Black Dragon Warpick +4333/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Raw Black Dragon Warpick +5379/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Black Dragon Warpick +0132/0/0/0/00/0-/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +1171/0/0/0/00/0-/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +2211/0/0/0/00/0-/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +3250/0/0/0/00/0-/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +4290/0/0/0/00/0-/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +5330/0/0/0/00/0-/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Black Dragon Warpick +066/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +185/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +2105/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +3125/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +4145/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +5165/0/0/0/00/0-/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Blacksmith's Hammer
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### In-Game Description --- *An ordinary hammer used by a blacksmith. Can be used as a hammer, but not to any great effect, as it was made to shape weapons, not serve as one.* ### Availability --- Acquired from Blacksmith Lenigrast after spending 8,000 souls on reinforcements or by killing him. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()145/0/0/0/0 (Strike)0/01004015/7/0/0 C/-/-/-/-/-45/10/30/30/4015/15/15/1520605.0
### Move Set --- Same as the Club. ### Notes --- - High base attack rating and the most poise damage out of all one-handed hammers, but pays for it with extra weight and modest scaling. - The scaling magnitude starts out identical to the Morning Star (+0 weapon with 25 STR adds +80 AR). ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Blacksmith's Hammer +0145/0/0/0/00/0C/-/-/-/-/---
Blacksmith's Hammer +1159/0/0/0/00/0C/-/-/-/-/-1x Titanite Shard440
Blacksmith's Hammer +2174/0/0/0/00/0C/-/-/-/-/-2x Titanite Shard550
Blacksmith's Hammer +3188/0/0/0/00/0C/-/-/-/-/-3x Titanite Shard660
Blacksmith's Hammer +4203/0/0/0/00/0C/-/-/-/-/-1x Large Titanite Shard880
Blacksmith's Hammer +5217/0/0/0/00/0C/-/-/-/-/-2x Large Titanite Shard990
Blacksmith's Hammer +6232/0/0/0/00/0C/-/-/-/-/-3x Large Titanite Shard1,090
Blacksmith's Hammer +7246/0/0/0/00/0C/-/-/-/-/-1x Titanite Chunk1,310
Blacksmith's Hammer +8261/0/0/0/00/0C/-/-/-/-/-2x Titanite Chunk1,420
Blacksmith's Hammer +9275/0/0/0/00/0C/-/-/-/-/-3x Titanite Chunk1,530
Blacksmith's Hammer +10290/0/0/0/00/0B/-/-/-/-/-1x Titanite Slab1,750
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Blacksmith's Hammer +0101/101/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +1111/111/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +2121/121/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +3131/131/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +4142/142/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +5152/152/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +6162/162/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +7172/172/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +8182/182/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +9192/192/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +10203/203/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Blacksmith's Hammer +0101/0/101/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +1111/0/111/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +2121/0/121/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +3131/0/131/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +4142/0/142/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +5152/0/152/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +6162/0/162/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +7172/0/172/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +8182/0/182/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +9192/0/192/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +10203/0/203/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Blacksmith's Hammer +0101/0/0/101/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +1111/0/0/111/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +2121/0/0/121/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +3131/0/0/131/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +4142/0/0/142/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +5152/0/0/152/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +6162/0/0/162/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +7172/0/0/172/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +8182/0/0/182/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +9192/0/0/192/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +10203/0/0/203/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Blacksmith's Hammer +0101/0/0/0/1010/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +1111/0/0/0/1110/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +2121/0/0/0/1210/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +3131/0/0/0/1310/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +4142/0/0/0/1420/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +5152/0/0/0/1520/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +6162/0/0/0/1620/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +7172/0/0/0/1720/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +8182/0/0/0/1820/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +9192/0/0/0/1920/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +10203/0/0/0/2030/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Blacksmith's Hammer +0101/0/0/0/0112/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +1111/0/0/0/0114/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +2121/0/0/0/0117/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +3131/0/0/0/0120/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +4142/0/0/0/0123/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +5152/0/0/0/0126/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +6162/0/0/0/0128/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +7172/0/0/0/0131/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +8182/0/0/0/0134/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +9192/0/0/0/0137/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +10203/0/0/0/0140/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Blacksmith's Hammer +0166/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +1183/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +2200/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +3216/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +4233/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +5250/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +6266/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +7283/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +8300/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +9316/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Blacksmith's Hammer +10333/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Blacksmith's Hammer +0145/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +1159/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +2174/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +3188/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +4203/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +5217/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +6232/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +7246/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +8261/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +9275/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Blacksmith's Hammer +10290/0/0/0/00/0E/-/C/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Blacksmith's Hammer +072/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +179/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +287/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +394/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +4101/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +5108/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +6116/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +7123/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +8130/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +9137/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Blacksmith's Hammer +10145/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Club
![]()
### In-Game Description --- *A wooden club. A primitive weapon, to be certain, but quite powerful, so much so that it can break the guard of a shield.* ### Availability --- - Sold by Merchant Hag Melentia for 800 souls. - Rogue (Club) drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()105/0/0/0/0 (Strike)0/01202512/3/0/0 A/-/-/-/-/-45/10/30/30/4015/15/15/1520503
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**downward strike, then swingdownward then upward diagonal swing
**Heavy Attack**slow downward strikeheavy downward strike then swing
**Rolling Attack**quick overhead strikeoverhead strike
**Running Attack**downward strikedownward strike
Power Stance (PS) L1: Double Club Swing; a simple double swing. Two clubs swung at the same time, with same motion. Power Stance (PS) L2: 2 -1 Combo; a double swing followed by a single swing. Note: This move (PSL2) does a TON of poise damage. When combined with the Stone Ring, a series of PSL2 strikes can keep many bosses in perpetual poise stun until death. List to follow.. ### Notes --- Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Club +0105/0/0/0/00/0A/-/-/-/-/---
Club +1115/0/0/0/00/0A/-/-/-/-/-1x Titanite Shard440
Club +2126/0/0/0/00/0A/-/-/-/-/-2x Titanite Shard550
Club +3136/0/0/0/00/0A/-/-/-/-/-3x Titanite Shard660
Club +4147/0/0/0/00/0A/-/-/-/-/-1x Large Titanite Shard880
Club +5157/0/0/0/00/0A/-/-/-/-/-2x Large Titanite Shard990
Club +6168/0/0/0/00/0A/-/-/-/-/-3x Large Titanite Shard1,090
Club +7178/0/0/0/00/0A/-/-/-/-/-1x Titanite Chunk1,310
Club +8189/0/0/0/00/0A/-/-/-/-/-2x Titanite Chunk1,420
Club +9199/0/0/0/00/0A/-/-/-/-/-3x Titanite Chunk1,530
Club +10210/0/0/0/00/0S/-/-/-/-/-1x Titanite Slab1,750
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Club +073/73/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +180/80/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +288/88/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +395/95/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +4102/102/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +5110/110/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +6117/117/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +7124/124/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +8132/132/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +9139/139/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +10147/147/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Club +073/0/73/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +180/0/80/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +288/0/88/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +395/0/95/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +4102/0/102/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +5110/0/110/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +6117/0/117/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +7124/0/124/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +8132/0/132/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +9139/0/139/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +10147/0/147/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Club +073/0/0/73/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +180/0/0/80/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +288/0/0/88/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +395/0/0/95/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +4102/0/0/102/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +5110/0/0/110/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +6117/0/0/117/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +7124/0/0/124/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +8132/0/0/132/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +9139/0/0/139/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +10147/0/0/147/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Club +073/0/0/0/730/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +180/0/0/0/800/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +288/0/0/0/880/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +395/0/0/0/950/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +4102/0/0/0/1020/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +5110/0/0/0/1100/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +6117/0/0/0/1170/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +7124/0/0/0/1240/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +8132/0/0/0/1320/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +9139/0/0/0/1390/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +10147/0/0/0/1470/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Club +073/0/0/0/0112/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +180/0/0/0/0114/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +288/0/0/0/0117/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +395/0/0/0/0120/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +4102/0/0/0/0123/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +5110/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +6117/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +7124/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +8132/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +9139/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +10147/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Club +0120/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +1132/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +2144/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +3156/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +4169/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +5181/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +6193/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +7205/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +8217/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +9229/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +10241/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Club +0105/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +1115/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +2126/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +3136/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +4147/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +5157/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +6168/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +7178/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +8189/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +9199/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +10210/0/0/0/00/0C/-/C/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Club +052/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +157/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +263/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +368/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +473/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +578/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +684/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +789/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +894/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +999/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +10105/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Craftsman's Hammer
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### In-Game Description --- *An old smithing hammer. Looks like a typical hammer, but is in fact incredibly sturdy. Some say it was the hammer used long ago by a famed blacksmith of yore.* ### Availability --- The Lost Bastille treasure. In the metal chest under Steady Hand McDuff. In order to move him, you need to light the sconce in his room. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()166/0/0/0/0 (Strike)0/01303020/10/0/0 B/-/-/-/-/-45/10/30/30/4015/15/15/1520803.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**downward strike, then swingdownward then upward diagonal swing
**Heavy Attack**slow downward strikeheavy downward strike then swing
**Rolling Attack**quick overhead strikeoverhead strike
**Running Attack**downward strikedownward strike
### Notes --- The design is similar to the Blacksmith Hammer (it could very well be the exact same one that Andre of Astora uses, as the description highly suggests) from the first Dark Souls. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Craftsman's Hammer +0166/0/0/0/00/0B/-/-/-/-/---
Craftsman's Hammer +1182/0/0/0/00/0B/-/-/-/-/-1x Twinkling Titanite830
Craftsman's Hammer +2199/0/0/0/00/0B/-/-/-/-/-2x Twinkling Titanite1,040
Craftsman's Hammer +3216/0/0/0/00/0B/-/-/-/-/-3x Twinkling Titanite1,240
Craftsman's Hammer +4233/0/0/0/00/0B/-/-/-/-/-4x Twinkling Titanite1,660
Craftsman's Hammer +5250/0/0/0/00/0B(78%)/-/-/-/-/-5x Twinkling Titanite1,860
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Craftsman's Hammer +0116/116/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Craftsman's Hammer +1127/127/0/0/00/0B/-/C/-/-/-
Magic Craftsman's Hammer +2139/139/0/0/00/0B/-/C/-/-/-
Magic Craftsman's Hammer +3151/151/0/0/00/0B/-/B/-/-/-
Magic Craftsman's Hammer +4163/163/0/0/00/0B/-/B/-/-/-
Magic Craftsman's Hammer +5175/175/0/0/00/0B/-/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Craftsman's Hammer +0116/0/116/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Craftsman's Hammer +1127/0/127/0/00/0B/-/-/C/-/-
Fire Craftsman's Hammer +2139/0/139/0/00/0B/-/-/C/-/-
Fire Craftsman's Hammer +3151/0/151/0/00/0B/-/-/B/-/-
Fire Craftsman's Hammer +4163/0/163/0/00/0B/-/-/B/-/-
Fire Craftsman's Hammer +5175/0/175/0/00/0B/-/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Craftsman's Hammer +0116/0/0/116/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Craftsman's Hammer +1127/0/0/127/00/0B/-/-/-/C/-
Lightning Craftsman's Hammer +2139/0/0/139/00/0B/-/-/-/C/-
Lightning Craftsman's Hammer +3151/0/0/151/00/0B/-/-/-/B/-
Lightning Craftsman's Hammer +4163/0/0/163/00/0B/-/-/-/B/-
Lightning Craftsman's Hammer +5175/0/0/175/00/0B/-/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Craftsman's Hammer +0116/0/0/0/1160/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Craftsman's Hammer +1127/0/0/0/1270/0B/-/-/-/-/C
Dark Craftsman's Hammer +2139/0/0/0/1390/0B/-/-/-/-/C
Dark Craftsman's Hammer +3151/0/0/0/1510/0B/-/-/-/-/B
Dark Craftsman's Hammer +4163/0/0/0/1630/0B/-/-/-/-/B
Dark Craftsman's Hammer +5175/0/0/0/1750/0B/-/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Craftsman's Hammer +0116/0/0/0/0112/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Craftsman's Hammer +1127/0/0/0/0117/0B/-/-/-/-/-
Poison Craftsman's Hammer +2139/0/0/0/0123/0B/-/-/-/-/-
Poison Craftsman's Hammer +3151/0/0/0/0128/0B/-/-/-/-/-
Poison Craftsman's Hammer +4163/0/0/0/0134/0B/-/-/-/-/-
Poison Craftsman's Hammer +5174/0/0/0/0140/0B/-/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Craftsman's Hammer +0190/0/0/0/00/0E/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Raw Craftsman's Hammer +1210/0/0/0/00/0E/-/-/-/-/-
Raw Craftsman's Hammer +2229/0/0/0/00/0E/-/-/-/-/-
Raw Craftsman's Hammer +3248/0/0/0/00/0E/-/-/-/-/-
Raw Craftsman's Hammer +4268/0/0/0/00/0E/-/-/-/-/-
Raw Craftsman's Hammer +5287/0/0/0/00/0E/-/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Craftsman's Hammer +0166/0/0/0/00/0D/-/D/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Enchanted Craftsman's Hammer +1182/0/0/0/00/0D/-/D/-/-/-
Enchanted Craftsman's Hammer +2199/0/0/0/00/0D/-/D/-/-/-
Enchanted Craftsman's Hammer +3216/0/0/0/00/0D/-/D/-/-/-
Enchanted Craftsman's Hammer +4233/0/0/0/00/0D/-/D/-/-/-
Enchanted Craftsman's Hammer +5250/0/0/0/00/0D/-/D/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Craftsman's Hammer +083/0/0/0/00/0C/-/-/-/-/-45.0/10.0/30.0/30.0/40.015.0/15.0/15.0/15.0
Mundane Craftsman's Hammer +191/0/0/0/00/0C/-/-/-/-/-
Mundane Craftsman's Hammer +299/0/0/0/00/0C/-/-/-/-/-
Mundane Craftsman's Hammer +3108/0/0/0/00/0C/-/-/-/-/-
Mundane Craftsman's Hammer +4116/0/0/0/00/0C/-/-/-/-/-
Mundane Craftsman's Hammer +5125/0/0/0/00/0C/-/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Handmaid's Ladle
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### In-Game Description --- *An ordinary kitchen ladle. He who chooses this as a weapon either faces extenuating circumstances or has an odd sense of humor. If you care for your life, leave this one in the kitchen.* ### Availability --- Acquired from Housekeeper Milibeth after killing the two Ogres near the coffin on the beach in Things Betwixt. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()20/0/0/0/0 (Strike)0/0130106/5/0/0 -/-/-/-/-/-25/5/20/20/1010/10/10/1010100.2
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal swingsdiagonal swing then return
**Heavy Attack**diagonal swing then horizontalslow diagonal swing then horizontal
**Rolling Attack**overhead swingspinning horizontal swing
**Running Attack**small hop then downward swingquick downward swing
### Notes --- - Increases Adaptability by two, Endurance and Vitality by one and decreases Dexterity by one while wielded in either hand. Effect occurs even when 2-handing the other hands weapon. - Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Handmaid's Ladle +020/0/0/0/0-/-/-/-/-/---
Handmaid's Ladle +122/0/0/0/0-/-/-/-/-/-1x Titanite Shard310
Handmaid's Ladle +224/0/0/0/0-/-/-/-/-/-2x Titanite Shard390
Handmaid's Ladle +326/0/0/0/0-/-/-/-/-/-3x Titanite Shard470
Handmaid's Ladle +428/0/0/0/0-/-/-/-/-/-1x Large Titanite Shard620
Handmaid's Ladle +530/0/0/0/0-/-/-/-/-/-2x Large Titanite Shard700
Handmaid's Ladle +632/0/0/0/0-/-/-/-/-/-3x Large Titanite Shard770
Handmaid's Ladle +734/0/0/0/0-/-/-/-/-/-1x Titanite Chunk930
Handmaid's Ladle +836/0/0/0/0-/-/-/-/-/-2x Titanite Chunk1,000
Handmaid's Ladle +938/0/0/0/0-/-/-/-/-/-3x Titanite Chunk1,080
Handmaid's Ladle +1040/0/0/0/0-/-/-/-/-/-1x Titanite Slab1,230
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Handmaid's Ladle +014/14/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +115/15/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +216/16/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +318/18/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +419/19/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +521/21/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +622/22/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +723/23/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +825/25/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +926/26/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
Magic Handmaid's Ladle +1028/28/0/0/00/0-/-/-/-/-/-22.9/21.6/17.9/17.9/7.97.9/7.9/7.9/7.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Handmaid's Ladle +014/0/14/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +115/0/15/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +216/0/16/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +318/0/18/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +419/0/19/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +521/0/21/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +622/0/22/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +723/0/23/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +825/0/25/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +926/0/26/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
Fire Handmaid's Ladle +1028/0/28/0/00/0-/-/-/-/-/-22.9/2.9/36.6/17.9/7.97.9/7.9/7.9/7.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Handmaid's Ladle +014/0/0/14/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +115/0/0/15/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +216/0/0/16/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +318/0/0/18/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +419/0/0/19/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +521/0/0/21/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +622/0/0/22/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +723/0/0/23/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +825/0/0/25/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +926/0/0/26/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +1028/0/0/28/00/0-/-/-/-/-/-22.9/2.9/17.9/36.6/7.97.9/7.9/7.9/7.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Handmaid's Ladle +014/0/0/0/140/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +115/0/0/0/150/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +216/0/0/0/160/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +318/0/0/0/180/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +419/0/0/0/190/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +521/0/0/0/210/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +622/0/0/0/220/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +723/0/0/0/230/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +825/0/0/0/250/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +926/0/0/0/260/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
Dark Handmaid's Ladle +1028/0/0/0/280/0-/-/-/-/-/-22.9/2.9/17.9/17.9/26.67.9/7.9/7.9/7.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Handmaid's Ladle +014/0/0/0/0112/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +115/0/0/0/0114/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +216/0/0/0/0117/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +318/0/0/0/0120/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +419/0/0/0/0123/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +521/0/0/0/0126/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +622/0/0/0/0128/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +723/0/0/0/0131/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +825/0/0/0/0134/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +926/0/0/0/0137/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
Poison Handmaid's Ladle +1028/0/0/0/0140/0-/-/-/-/-/-22.9/2.9/17.9/17.9/7.926.6/7.9/7.9/7.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Handmaid's Ladle +023/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +125/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +227/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +329/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +432/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +534/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +636/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +739/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +841/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +943/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Raw Handmaid's Ladle +1046/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Handmaid's Ladle +020/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +122/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +224/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +326/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +428/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +530/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +632/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +734/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +836/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +938/0/0/0/00/0-/-/D/-/-/-25/5/20/20/1010/10/10/10
Enchanted Handmaid's Ladle +1040/0/0/0/00/0-/-/C/-/-/-25/5/20/20/1010/10/10/10
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Handmaid's Ladle +010/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +111/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +212/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +313/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +414/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +515/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +616/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +717/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +818/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +919/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
Mundane Handmaid's Ladle +1020/0/0/0/00/0-/-/-/-/-/-25/5/20/20/1010/10/10/10
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Homunculus Mace
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### In-Game Description --- *A pole with lumps attached to it. Found in the manor in Aldia. Heavier than a standard mace, but with more effective striking owing to its hard lumps. In the far eastern outskirts of Drangleic lies an old manor that is now long forgotten. As it should be, for the things that lurk there are better left unknown.* ### Availability --- - Sold by Chancellor Wellager, after defeating the Looking Glass Knight, for 8,000 souls. - Part of the preorder bonus, received after character creation. Cannot be sold or thrown away. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()145/0/0/0/0 (Strike)0/01202514/9/0/0 C/E/-/-/-/-45/10/30/30/4015/15/15/1540606.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**downward strike, then swingdownward then upward diagonal swing
**Heavy Attack**slow downward strikeheavy downward strike then swing
**Rolling Attack**quick overhead strikeoverhead strike
**Running Attack**downward strikedownward strike
### Notes --- - Paired with the Homunculus Wooden Shield. - Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Homunculus Mace +0145/0/0/0/00/0C/E/-/-/-/---
Homunculus Mace +1159/0/0/0/00/0C/E/-/-/-/-1x Titanite Shard520
Homunculus Mace +2174/0/0/0/00/0C/E/-/-/-/-2x Titanite Shard650
Homunculus Mace +3188/0/0/0/00/0C/E/-/-/-/-3x Titanite Shard770
Homunculus Mace +4203/0/0/0/00/0C/E/-/-/-/-1x Large Titanite Shard1,030
Homunculus Mace +5217/0/0/0/00/0C/E/-/-/-/-2x Large Titanite Shard1,160
Homunculus Mace +6232/0/0/0/00/0C/E/-/-/-/-3x Large Titanite Shard1,290
Homunculus Mace +7246/0/0/0/00/0C/E/-/-/-/-1x Titanite Chunk1,540
Homunculus Mace +8261/0/0/0/00/0C/E/-/-/-/-2x Titanite Chunk1,670
Homunculus Mace +9275/0/0/0/00/0C/E/-/-/-/-3x Titanite Chunk1,800
Homunculus Mace +10290/0/0/0/00/0B/E/-/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Homunculus Mace +0101/101/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +1111/111/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +2121/121/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +3131/131/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +4142/142/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +5152/152/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +6162/162/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +7172/172/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +8182/182/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +9192/192/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Homunculus Mace +10203/203/0/0/00/0C/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Homunculus Mace +0101/0/101/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +1111/0/111/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +2121/0/121/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +3131/0/131/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +4142/0/142/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +5152/0/152/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +6162/0/162/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +7172/0/172/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +8182/0/182/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +9192/0/192/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Homunculus Mace +10203/0/203/0/00/0C/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Homunculus Mace +0101/0/0/101/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +1111/0/0/111/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +2121/0/0/121/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +3131/0/0/131/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +4142/0/0/142/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +5152/0/0/152/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +6162/0/0/162/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +7172/0/0/172/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +8182/0/0/182/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +9192/0/0/192/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Homunculus Mace +10203/0/0/203/00/0C/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Homunculus Mace +0101/0/0/0/910/0C/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +1111/0/0/0/1110/0C/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +2121/0/0/0/1210/0C/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +3131/0/0/0/1310/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +4142/0/0/0/1420/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +5152/0/0/0/1520/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +6162/0/0/0/1620/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +7172/0/0/0/1720/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +8182/0/0/0/1820/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +9192/0/0/0/1920/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Homunculus Mace +10203/0/0/0/2030/0C/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Homunculus Mace +0101/0/0/0/0112/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +1111/0/0/0/0114/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +2121/0/0/0/0117/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +3131/0/0/0/0120/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +4142/0/0/0/0123/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +5152/0/0/0/0126/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +6162/0/0/0/0128/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +7172/0/0/0/0131/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +8182/0/0/0/0134/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +9192/0/0/0/0137/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Homunculus Mace +10203/0/0/0/0140/0C/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Homunculus Mace +0166/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +1183/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +2200/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +3216/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +4233/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +5250/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +6266/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +7283/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +8300/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +9316/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
Raw Homunculus Mace +10333/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/25/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Homunculus Mace +0145/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +1159/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +2174/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +3188/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +4203/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +5217/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +6232/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +7246/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +8261/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +9275/0/0/0/00/0E/E/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Homunculus Mace +10290/0/0/0/00/0E/E/C/-/-/-45/10/30/30/4015/25/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Homunculus Mace +072/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +179/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +287/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +394/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +4101/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +5108/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +6116/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +7123/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +8130/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +9137/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Homunculus Mace +10145/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/25/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Mace of the Insolent
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### In-Game Description --- *The mace of formerly high-ranking clerics. It is combined with a sacred chime, and can cast miracles and hexes with strong attack. The clerics held venerated positions once, but now, their souls wander aimlessly in the depths of a murky darkness.* *Effect: use miracle and hex (strong attack)* ### Availability --- Undead Crypt treasure. Drop down the hole after fighting the two Imperious Knights. The mace is located on a corpse right beside a gravestone close to the exit of this room. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()50/0/0/30/30 (Strike/Spell)0/01202510015/10/-/10 D/C/-/-/E/D45/10/30/30/4015/15/15/1540604.0
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- - Can be used as a Chime. Using the strong attack will cast Miracles or chime based Hexes. - Enchanting Mace of the Insolent with Sunlight Blade increases its Lighting Damage, which also increases the damage of Miracles cast with it. - The same is true for Dark Weapon/Resonant Weapon: enchanting it with either spell increases its Dark Damage, as well as the damage of Hexes cast with it. - It uses more stamina to cast than other Spell Tools, probably due to casts counting as a "strong attack". - Like all weapons in the left hand, stamina consumption is higher compared to swings on the right hand. However, unlike chimes, the Mace of the Insolent also loses damage on both swings and casts if wielded left-handed. - The Mace of the Insolent can be powerstanced, but strong attacking with the left weapon won't cast a spell, it will just use the powerstanced strong attack. - One of two weapons that has the potential to inflict all damage types at the same time (the other being Drakeblood Greatsword). This can be done by infusing it with Fire and using either Magic Weapon, Great Magic Weapon, or Crystal Magic Weapon on it or infusing it with Magic and using Flame Weapon on it. - Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Mace of the Insolent +050/0/0/30/30D/C/-/-/E/D--
Mace of the Insolent +155/0/0/36/43D/C/-/-/E/D1x Titanite Shard700
Mace of the Insolent +260/0/0/42/56D/C/-/-/E/D2x Titanite Shard870
Mace of the Insolent +365/0/0/48/69D/C/-/-/E/D3x Titanite Shard1,040
Mace of the Insolent +470/0/0/54/82D/C/-/-/E/D1x Large Titanite Shard1,390
Mace of the Insolent +575/0/0/60/95D/C/-/-/E/D2x Large Titanite Shard1,560
Mace of the Insolent +680/0/0/66/108D/C/-/-/E/D3x Large Titanite Shard1,730
Mace of the Insolent +785/0/0/72/121D/C/-/-/E/D1x Titanite Chunk2,080
Mace of the Insolent +890/0/0/78/134D/C/-/-/E/D2x Titanite Chunk2,250
Mace of the Insolent +995/0/0/84/147D/C/-/-/E/D3x Titanite Chunk2,430
Mace of the Insolent +10100/0/0/90/160D/C/-/-/E/D1x Titanite Slab2,770
### Infusions --- #### Magic --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT and FTH stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Mace of the Insolent +045/16/0/27/270/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +150/17/0/33/390/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +255/18/0/38/510/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +359/19/0/44/630/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +464/20/0/49/750/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +568/22/0/55/870/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +673/23/0/60/990/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +777/24/0/66/1100/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +882/25/0/71/1220/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +987/26/0/77/1340/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace of the Insolent +1091/27/0/82/1460/0E/D/C/-/E/D42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Mace of the Insolent +045/0/16/27/270/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +150/0/17/33/390/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +255/0/18/38/510/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +359/0/19/44/630/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +464/0/20/49/750/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +568/0/22/55/870/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +673/0/23/60/990/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +777/0/24/66/1100/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +882/0/25/71/1220/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +987/0/26/77/1340/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace of the Insolent +1091/0/27/82/1460/0E/D/-/C/E/D42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Mace of the Insolent +049/0/0/39/290/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +154/0/0/47/420/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +259/0/0/55/550/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +364/0/0/63/680/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +469/0/0/71/810/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +574/0/0/79/940/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +679/0/0/87/1060/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +784/0/0/95/1190/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +889/0/0/102/1320/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +994/0/0/110/1450/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
Lightning Mace of the Insolent +1099/0/0/118/1580/0E/D/-/-/E/D42.9/9.1/27.9/36.6/39.114.1/14.1/14.1/14.1
#### Dark --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Mace of the Insolent +049/0/0/29/390/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +154/0/0/35/560/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +259/0/0/41/730/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +364/0/0/47/910/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +469/0/0/53/1080/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +574/0/0/59/1250/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +679/0/0/65/1420/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +784/0/0/71/1590/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +889/0/0/77/1760/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +994/0/0/83/1940/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
Dark Mace of the Insolent +1099/0/0/89/2110/0E/D/-/-/E/D42.9/9.1/29.1/29.1/46.614.1/14.1/14.1/14.1
#### Poison --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, INT and FTH stat bonus, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Mace of the Insolent +045/0/0/27/2788/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +150/0/0/33/3990/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +255/0/0/38/5192/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +359/0/0/44/6394/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +464/0/0/49/7596/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +568/0/0/55/8799/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +673/0/0/60/99101/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +777/0/0/66/110103/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +882/0/0/71/122105/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +987/0/0/77/134107/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace of the Insolent +1091/0/0/82/146110/0E/D/-/-/E/D42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Mace of the Insolent +057/0/0/34/340/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +163/0/0/41/490/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +269/0/0/48/640/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +374/0/0/55/790/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +480/0/0/62/940/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +586/0/0/69/1090/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +692/0/0/75/1240/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +797/0/0/82/1390/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +8103/0/0/89/1540/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +9109/0/0/96/1690/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Raw Mace of the Insolent +10115/0/0/103/1840/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Mace of the Insolent +050/0/0/30/300/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +155/0/0/36/430/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +260/0/0/42/560/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +365/0/0/48/690/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +470/0/0/54/820/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +575/0/0/60/950/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +680/0/0/66/1080/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +785/0/0/72/1210/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +890/0/0/78/1340/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +995/0/0/84/1470/0E/E/D/-/E/E45/10/30/30/4015/15/15/15
Enchanted Mace of the Insolent +10100/0/0/90/1600/0E/E/C/-/E/E45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Mace of the Insolent +025/0/0/15/150/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +127/0/0/18/210/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +230/0/0/21/280/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +332/0/0/24/340/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +435/0/0/27/410/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +537/0/0/30/470/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +640/0/0/33/540/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +742/0/0/36/600/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +845/0/0/39/670/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +947/0/0/42/730/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
Mundane Mace of the Insolent +1050/0/0/45/800/0E/E/-/-/E/E45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Mace
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### In-Game Description --- *A club fitted with a head crafted for battle. The mace is the archetypal blunt weapon. It has a primitive appearance, but also many advantages, including the ability to break the guard of a shield. Keep the proper distance from your foe, and this can be a very effective weapon.* ### Availability --- - Starting weapon of the Cleric class. - Sold by Blacksmith Lenigrast for 1,200 souls. - Goblin drop. - Huntsman's Copse treasure (magic infused). From the Undead Lockaway bonfire, turn right into the skeleton tunnel. The mace is on a corpse near the Curse Jar. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()120/0/0/0/0 (Strike)0/01203012/5/0/0 B/E/-/-/-/-45/10/30/30/4015/15/15/1540604
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- - Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Mace +0120/0/0/0/00/0B/E/-/-/-/---
Mace +1132/0/0/0/00/0B/E/-/-/-/-1x Titanite Shard520
Mace +2144/0/0/0/00/0B/E/-/-/-/-2x Titanite Shard650
Mace +3156/0/0/0/00/0B/E/-/-/-/-3x Titanite Shard770
Mace +4168/0/0/0/00/0B/E/-/-/-/-1x Large Titanite Shard1,030
Mace +5180/0/0/0/00/0B/E/-/-/-/-2x Large Titanite Shard1,160
Mace +6192/0/0/0/00/0B/E/-/-/-/-3x Large Titanite Shard1,290
Mace +7204/0/0/0/00/0B/E/-/-/-/-1x Titanite Chunk1,540
Mace +8216/0/0/0/00/0B/E/-/-/-/-2x Titanite Chunk1,670
Mace +9228/0/0/0/00/0B/E/-/-/-/-3x Titanite Chunk1,800
Mace +10240/0/0/0/00/0A(80%)/E(10%)/-/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Mace +084/84/0/0/00/0B/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +192/92/0/0/00/0B/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +2100/100/0/0/00/0B/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +3109/109/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +4117/117/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +5126/126/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +6134/134/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +7142/142/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +8151/151/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +9159/159/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +10168/168/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Mace +084/0/84/0/00/0B/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +192/0/92/0/00/0B/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +2100/0/100/0/00/0B/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +3109/0/109/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +4117/0/117/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +5126/0/126/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +6134/0/134/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +7142/0/142/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +8151/0/151/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +9159/0/159/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +10168/0/168/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Mace +084/0/0/84/00/0B/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +192/0/0/92/00/0B/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +2100/0/0/100/00/0B/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +3109/0/0/109/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +4117/0/0/117/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +5126/0/0/126/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +6134/0/0/134/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +7142/0/0/142/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +8151/0/0/151/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +9159/0/0/159/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +10168/0/0/168/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Mace +084/0/0/0/840/0B/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +192/0/0/0/920/0B/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +2100/0/0/0/1000/0B/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +3109/0/0/0/1090/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +4117/0/0/0/1170/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +5126/0/0/0/1260/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +6134/0/0/0/1340/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +7142/0/0/0/1420/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +8151/0/0/0/1510/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +9159/0/0/0/1590/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +10168/0/0/0/1680/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Mace +084/0/0/0/0112/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +192/0/0/0/0114/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +2100/0/0/0/0117/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +3109/0/0/0/0120/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +4117/0/0/0/0123/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +5126/0/0/0/0126/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +6134/0/0/0/0128/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +7142/0/0/0/0131/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +8151/0/0/0/0134/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +9159/0/0/0/0137/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +10168/0/0/0/0140/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Mace +0138/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +1151/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +2165/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +3179/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +4193/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +5207/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +6220/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +7234/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +8248/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +9262/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +10276/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Mace +0120/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +1132/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +2144/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +3156/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +4168/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +5180/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +6192/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +7204/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +8216/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +9228/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +10240/0/0/0/00/0D/E/C/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Mace +060/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +166/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +272/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +378/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +484/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +590/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +696/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +7102/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +8108/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +9114/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +10120/0/0/0/00/0C/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Morning Star
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### In-Game Description --- *A club fitted with a spiked head. The spikes of this blunt weapon cause bleeding. Normally wielded by clerics, but clearly intended to draw blood.* ### Availability --- - Majula treasure. Found by dropping down off a cliff in the gap between boulders on the path leading directly out of Things Betwixt. - Huntsman's Copse treasure. Found inside of the first open domed hut past the Bridge Approach bonfire. - Sold by Blue Sentinel Targray for 1,600 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()110/0/0/0/0 (Strike)0/671203015/7/0/0 C/-/-/-/-/-45/10/30/30/4015/25/15/1540604.0
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires Titanite.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Morning Star +0110/0/0/0/00/67C/-/-/-/-/---
Morning Star +1121/0/0/0/00/70B/-/-/-/-/-1x Titanite Shard520
Morning Star +2132/0/0/0/00/73B/-/-/-/-/-2x Titanite Shard650
Morning Star +3143/0/0/0/00/76B/-/-/-/-/-3x Titanite Shard770
Morning Star +4154/0/0/0/00/80B/-/-/-/-/-1x Large Titanite Shard1,030
Morning Star +5165/0/0/0/00/83B/-/-/-/-/-2x Large Titanite Shard1,160
Morning Star +6176/0/0/0/00/86B/-/-/-/-/-3x Large Titanite Shard1,290
Morning Star +7187/0/0/0/00/90B/-/-/-/-/-1x Titanite Chunk1,540
Morning Star +8198/0/0/0/00/93A/-/-/-/-/-2x Titanite Chunk1,670
Morning Star +9209/0/0/0/00/96A/-/-/-/-/-3x Titanite Chunk1,800
Morning Star +10220/0/0/0/00/100A/-/-/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Morning Star +099/66/0/0/00/60C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +1108/72/0/0/00/63C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +2118/79/0/0/00/66C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +3128/85/0/0/00/69C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +4138/92/0/0/00/72C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +5148/99/0/0/00/75C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +6158/105/0/0/00/78B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +7168/112/0/0/00/81B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +8178/118/0/0/00/84B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +9188/125/0/0/00/87B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
Magic Morning Star +10198/132/0/0/00/90B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/22.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Morning Star +099/0/66/0/00/60C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +1108/0/72/0/00/63C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +2118/0/79/0/00/66C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +3128/0/85/0/00/69C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +4138/0/92/0/00/72C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +5148/0/99/0/00/75C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +6158/0/105/0/00/78B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +7168/0/112/0/00/81B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +8178/0/118/0/00/84B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +9188/0/125/0/00/87B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
Fire Morning Star +10198/0/132/0/00/90B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/22.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Morning Star +099/0/0/66/00/60C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +1108/0/0/72/00/63C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +2118/0/0/79/00/66C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +3128/0/0/85/00/69C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +4138/0/0/92/00/72C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +5148/0/0/99/00/75C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +6158/0/0/105/00/78B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +7168/0/0/112/00/81B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +8178/0/0/118/00/84B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +9188/0/0/125/00/87B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
Lightning Morning Star +10198/0/0/132/00/90B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/22.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Morning Star +099/0/0/0/660/60C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +1108/0/0/0/720/63C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +2118/0/0/0/790/66C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +3128/0/0/0/850/69C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +4138/0/0/0/920/72C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +5148/0/0/0/990/75C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +6158/0/0/0/1050/78B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +7168/0/0/0/1120/81B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +8178/0/0/0/1180/84B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +9188/0/0/0/1250/87B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
Dark Morning Star +10198/0/0/0/1320/90B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/22.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Morning Star +099/0/0/0/096/60C/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +1108/0/0/0/098/63C/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +2118/0/0/0/0100/66C/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +3128/0/0/0/0103/69C/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +4138/0/0/0/0105/72C/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +5148/0/0/0/0108/75C/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +6158/0/0/0/0110/78B/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +7168/0/0/0/0112/81B/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +8178/0/0/0/0115/84B/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +9188/0/0/0/0117/87B/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
Poison Morning Star +10198/0/0/0/0120/90B/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/22.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Morning Star +0126/0/0/0/00/77E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +1139/0/0/0/00/80E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +2151/0/0/0/00/84E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +3164/0/0/0/00/88E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +4177/0/0/0/00/92E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +5189/0/0/0/00/96E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +6202/0/0/0/00/99E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +7215/0/0/0/00/103E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +8227/0/0/0/00/107D/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +9240/0/0/0/00/111D/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Morning Star +10253/0/0/0/00/115D/-/-/-/-/-45/10/30/30/4015/25/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Morning Star +0110/0/0/0/00/67E/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +1121/0/0/0/00/70D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +2132/0/0/0/00/73D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +3143/0/0/0/00/76D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +4154/0/0/0/00/80D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +5165/0/0/0/00/83D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +6176/0/0/0/00/86D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +7187/0/0/0/00/90D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +8198/0/0/0/00/93D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +9209/0/0/0/00/96D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Morning Star +10220/0/0/0/00/100D/-/C/-/-/-45/10/30/30/4015/25/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Morning Star +055/0/0/0/00/33D/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +160/0/0/0/00/35D/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +266/0/0/0/00/36D/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +371/0/0/0/00/38D/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +477/0/0/0/00/40D/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +582/0/0/0/00/41C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +688/0/0/0/00/43C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +793/0/0/0/00/45C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +899/0/0/0/00/46C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +9104/0/0/0/00/48C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Morning Star +10110/0/0/0/00/50C/-/-/-/-/-45/10/30/30/4015/25/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Reinforced Club
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### In-Game Description --- *A wooden club headed with nails. Designed as a deadlier club, and certainly offers a stronger attack, but this club also seems quick to fall apart, perhaps due to its shoddy craftsmanship.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Sold by Laddersmith Gilligan for 1,600 souls in Earthen Peak and 2,000 souls in Majula. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()140/0/0/0/0 (Strike)0/01202516/3/0/0 B/-/-/-/-/-45/10/30/30/4015/15/15/1520204.0
### Move Set --- Identical to the Mace. + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- - A shoddy bludgeon that looks like a Club, swings and scales with Strength like the Mace and has higher base damage than either. - Very fragile. The ground-scraping move set does not help. - Unlike its previous incarnation, it does no Bleed damage and can't even be infused with it. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Reinforced Club +0130/0/0/0/00/0B/-/-/-/-/---
Reinforced Club +1143/0/0/0/00/0B/-/-/-/-/-1x Titanite Shard520
Reinforced Club +2156/0/0/0/00/0B/-/-/-/-/-2x Titanite Shard650
Reinforced Club +3169/0/0/0/00/0B/-/-/-/-/-3x Titanite Shard770
Reinforced Club +4182/0/0/0/00/0B/-/-/-/-/-1x Large Titanite Shard1,030
Reinforced Club +5195/0/0/0/00/0B/-/-/-/-/-2x Large Titanite Shard1,160
Reinforced Club +6208/0/0/0/00/0B/-/-/-/-/-3x Large Titanite Shard1,290
Reinforced Club +7221/0/0/0/00/0B/-/-/-/-/-1x Titanite Chunk1,540
Reinforced Club +8234/0/0/0/00/0B/-/-/-/-/-2x Titanite Chunk1,670
Reinforced Club +9247/0/0/0/00/0B/-/-/-/-/-3x Titanite Chunk1,800
Reinforced Club +10260/0/0/0/00/0A/-/-/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Reinforced Club +091/91/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +1100/100/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +2109/109/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +3118/118/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +4127/127/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +5136/136/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +6145/145/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +7154/154/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +8163/163/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +9172/172/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +10182/182/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Reinforced Club +091/0/91/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +1100/0/100/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +2109/0/109/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +3118/0/118/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +4127/0/127/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +5136/0/136/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +6145/0/145/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +7154/0/154/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +8163/0/163/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +9172/0/172/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +10182/0/182/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Reinforced Club +091/0/0/91/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +1100/0/0/100/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +2109/0/0/109/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +3118/0/0/118/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +4127/0/0/127/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +5136/0/0/136/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +6145/0/0/145/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +7154/0/0/154/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +8163/0/0/163/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +9172/0/0/172/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +10182/0/0/182/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Reinforced Club +091/0/0/0/910/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +1100/0/0/0/1000/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +2109/0/0/0/1090/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +3118/0/0/0/1180/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +4127/0/0/0/1270/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +5136/0/0/0/1360/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +6145/0/0/0/1450/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +7154/0/0/0/1540/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +8163/0/0/0/1630/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +9172/0/0/0/1720/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +10182/0/0/0/1820/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Reinforced Club +091/0/0/0/0112/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +1100/0/0/0/0114/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +2109/0/0/0/0117/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +3118/0/0/0/0120/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +4127/0/0/0/0123/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +5136/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +6145/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +7154/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +8163/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +9172/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +10182/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Reinforced Club +0149/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +1164/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +2179/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +3194/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +4209/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +5224/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +6239/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +7254/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +8269/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +9284/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +10299/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/25/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Reinforced Club +0130/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +1143/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +2156/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +3169/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +4182/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +5195/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +6208/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +7221/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +8234/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +9247/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +10260/0/0/0/00/0D/-/C/-/-/-45/10/30/30/4015/25/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Reinforced Club +065/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +171/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +278/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +384/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +491/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +597/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +6104/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +7110/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +8117/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +9123/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +10130/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.