# Hammers
# Aldia Hammer
### In-Game Description
---
*Hammer used by Aldian acolytes.
Not used as a weapon, but as an instrument
to dissect the bodies of the victims of
their experimentation.
They say that Lord Aldia was the King's
elder brother and helped found Drangleic,
but he later lost interest in the land's fortunes.*
### Availability
---
Dragon Acolyte drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 120/0/0/0/0
(Thrust) | 0/0 | 120 | 20 | 18/16/0/0
C/C/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 40 | 60 | 3.5 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
- Like all Hammers and Great Hammers it can't be infused with Bleed.
- Despite being labeled as a "Thrust" weapon in-game, it has no additional damage bonus during counters when using Old Leo Ring. This may be either a bug, or the damage type is mislabeled in-game.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Aldia Hammer +0 | 120/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Aldia Hammer +1 | 132/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 520 |
Aldia Hammer +2 | 144/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 650 |
Aldia Hammer +3 | 156/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 770 |
Aldia Hammer +4 | 168/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Aldia Hammer +5 | 180/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Aldia Hammer +6 | 192/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Aldia Hammer +7 | 204/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,540 |
Aldia Hammer +8 | 216/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,670 |
Aldia Hammer +9 | 228/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,800 |
Aldia Hammer +10 | 240/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Aldia Hammer +0 | 84/84/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +1 | 92/92/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +2 | 100/100/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +3 | 109/109/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +4 | 117/117/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +5 | 126/126/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +6 | 134/134/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +7 | 142/142/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +8 | 151/151/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +9 | 159/159/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Aldia Hammer +10 | 168/168/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Aldia Hammer +0 | 84/0/84/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +1 | 92/0/92/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +2 | 100/0/100/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +3 | 109/0/109/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +4 | 117/0/117/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +5 | 126/0/126/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +6 | 134/0/134/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +7 | 142/0/142/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +8 | 151/0/151/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +9 | 159/0/159/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Aldia Hammer +10 | 168/0/168/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Aldia Hammer +0 | 84/0/0/84/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +1 | 92/0/0/92/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +2 | 100/0/0/100/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +3 | 109/0/0/109/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +4 | 117/0/0/117/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +5 | 126/0/0/126/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +6 | 134/0/0/134/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +7 | 142/0/0/142/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +8 | 151/0/0/151/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +9 | 159/0/0/159/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Aldia Hammer +10 | 168/0/0/168/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Aldia Hammer +0 | 84/0/0/0/84 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +1 | 92/0/0/0/92 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +2 | 100/0/0/0/100 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +3 | 109/0/0/0/109 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +4 | 117/0/0/0/117 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +5 | 126/0/0/0/126 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +6 | 134/0/0/0/134 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +7 | 142/0/0/0/142 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +8 | 151/0/0/0/151 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +9 | 159/0/0/0/159 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Aldia Hammer +10 | 168/0/0/0/168 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Aldia Hammer +0 | 84/0/0/0/0 | 112/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +1 | 92/0/0/0/0 | 114/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +2 | 100/0/0/0/0 | 117/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +3 | 109/0/0/0/0 | 120/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +4 | 117/0/0/0/0 | 123/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +5 | 126/0/0/0/0 | 126/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +6 | 134/0/0/0/0 | 128/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +7 | 142/0/0/0/0 | 131/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +8 | 151/0/0/0/0 | 134/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +9 | 159/0/0/0/0 | 137/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Aldia Hammer +10 | 168/0/0/0/0 | 140/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Aldia Hammer +0 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +1 | 151/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +2 | 165/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +3 | 179/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +4 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +5 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +6 | 220/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +7 | 234/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +8 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +9 | 262/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Aldia Hammer +10 | 276/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Aldia Hammer +0 | 120/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +1 | 132/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +2 | 144/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +3 | 156/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +4 | 168/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +5 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +6 | 192/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +7 | 204/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +8 | 216/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +9 | 228/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Aldia Hammer +10 | 240/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Aldia Hammer +0 | 60/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +1 | 66/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +2 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +3 | 78/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +4 | 84/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +5 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +6 | 96/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +7 | 102/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +8 | 108/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +9 | 114/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Aldia Hammer +10 | 120/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Barbed Club
### In-Game Description
---
*A club forged from the soul of the
Flexile Sentry. The spikes covering its length
are as vile as the sentry itself.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.*
### Availability
---
Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 108/0/0/0/0
(Strike) | 0/67 | 120 | 25 | 20/18/0/0
C/C/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 40 | 60 | 5.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Barbed Club +0 | 108/0/0/0/0 | 0/67 | C/C/-/-/-/- | - | - |
Barbed Club +1 | 140/0/0/0/0 | 0/73 | C/C/-/-/-/- | 1x Petrified Dragon Bone | 1,150 |
Barbed Club +2 | 172/0/0/0/0 | 0/80 | C/C/-/-/-/- | 2x Petrified Dragon Bone | 1,430 |
Barbed Club +3 | 205/0/0/0/0 | 0/86 | C/C/-/-/-/- | 3x Petrified Dragon Bone | 1,720 |
Barbed Club +4 | 237/0/0/0/0 | 0/93 | C/C/-/-/-/- | 4x Petrified Dragon Bone | 2,290 |
Barbed Club +5 | 270/0/0/0/0 | 0/100 | C/C/-/-/-/- | 5x Petrified Dragon Bone | 2,570 |
### Infusions
---
#### Magic
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Barbed Club +0 | 81/54/0/0/0 | 0/50 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +1 | 105/70/0/0/0 | 0/55 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +2 | 129/86/0/0/0 | 0/60 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +3 | 153/102/0/0/0 | 0/65 | C/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +4 | 178/118/0/0/0 | 0/70 | C/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +5 | 202/135/0/0/0 | 0/75 | C/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Barbed Club +0 | 81/0/54/0/0 | 0/50 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +1 | 105/0/70/0/0 | 0/55 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +2 | 129/0/86/0/0 | 0/60 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +3 | 153/0/102/0/0 | 0/65 | C/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +4 | 178/0/118/0/0 | 0/70 | C/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +5 | 202/0/135/0/0 | 0/75 | C/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Barbed Club +0 | 81/0/0/54/0 | 0/50 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +1 | 105/0/0/70/0 | 0/55 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +2 | 129/0/0/86/0 | 0/60 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +3 | 153/0/0/102/0 | 0/65 | C/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +4 | 178/0/0/118/0 | 0/70 | C/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +5 | 202/0/0/135/0 | 0/75 | C/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Barbed Club +0 | 81/0/0/0/54 | 0/50 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +1 | 105/0/0/0/70 | 0/55 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +2 | 129/0/0/0/86 | 0/60 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +3 | 153/0/0/0/102 | 0/65 | C/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +4 | 178/0/0/0/118 | 0/70 | C/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +5 | 202/0/0/0/135 | 0/75 | C/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Barbed Club +0 | 97/0/0/0/0 | 96/60 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +1 | 126/0/0/0/0 | 100/66 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +2 | 155/0/0/0/0 | 105/72 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +3 | 184/0/0/0/0 | 110/78 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +4 | 213/0/0/0/0 | 115/84 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +5 | 243/0/0/0/0 | 120/90 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Barbed Club +0 | 124/0/0/0/0 | 0/77 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +1 | 161/0/0/0/0 | 0/84 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +2 | 198/0/0/0/0 | 0/92 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +3 | 235/0/0/0/0 | 0/99 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +4 | 273/0/0/0/0 | 0/107 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +5 | 310/0/0/0/0 | 0/115 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Barbed Club +0 | 108/0/0/0/0 | 0/67 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +1 | 140/0/0/0/0 | 0/73 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +2 | 172/0/0/0/0 | 0/80 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +3 | 205/0/0/0/0 | 0/86 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +4 | 237/0/0/0/0 | 0/93 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +5 | 270/0/0/0/0 | 0/100 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Barbed Club +0 | 54/0/0/0/0 | 0/33 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +1 | 70/0/0/0/0 | 0/36 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +2 | 86/0/0/0/0 | 0/40 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +3 | 102/0/0/0/0 | 0/43 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +4 | 118/0/0/0/0 | 0/46 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +5 | 135/0/0/0/0 | 0/50 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Black Dragon Warpick
### In-Game Description
---
*In legend, this oddly-shaped war hammer
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.*
### Availability
---
Dragon Knight (Warpick & Shield) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 132/0/0/0/0
(Thrust) | 0/0 | 120 | 25 | 20/15/0/0
-/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 40 | 70 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
- It's likely that the description is referring to Black Dragon Kalameet from Dark Souls.
- Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage.
- Like all Hammers and Great Hammers it can't be infused with Bleed.
- Despite being labeled as a "Thrust" weapon in-game, it has no additional damage bonus during counters when using Old Leo Ring. This may be either a bug, or the damage type is mislabeled in-game. Based on recent testing (January, 13) it is no longer true and weapon properly receives bonus damage from Old Leo Ring.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Dragon Warpick +0 | 132/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Black Dragon Warpick +1 | 171/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,480 |
Black Dragon Warpick +2 | 211/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,850 |
Black Dragon Warpick +3 | 250/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 2,220 |
Black Dragon Warpick +4 | 290/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 2,960 |
Black Dragon Warpick +5 | 330/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 3,330 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Dragon Warpick +0 | 92/92/0/0/0 | 0/0 | -/-/-/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Warpick +1 | 120/120/0/0/0 | 0/0 | -/-/-/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Warpick +2 | 147/147/0/0/0 | 0/0 | -/-/-/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Warpick +3 | 175/175/0/0/0 | 0/0 | -/-/-/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Warpick +4 | 203/203/0/0/0 | 0/0 | -/-/-/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Black Dragon Warpick +5 | 231/231/0/0/0 | 0/0 | -/-/-/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Dragon Warpick +0 | 92/0/92/0/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Warpick +1 | 120/0/120/0/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Warpick +2 | 147/0/147/0/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Warpick +3 | 175/0/175/0/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Warpick +4 | 203/0/203/0/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Black Dragon Warpick +5 | 231/0/231/0/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Dragon Warpick +0 | 92/0/0/92/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Warpick +1 | 120/0/0/120/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Warpick +2 | 147/0/0/147/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Warpick +3 | 175/0/0/175/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Warpick +4 | 203/0/0/203/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Black Dragon Warpick +5 | 231/0/0/231/0 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Dragon Warpick +0 | 92/0/0/0/92 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Warpick +1 | 120/0/0/0/120 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Warpick +2 | 147/0/0/0/147 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Warpick +3 | 175/0/0/0/175 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Warpick +4 | 203/0/0/0/203 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Black Dragon Warpick +5 | 231/0/0/0/231 | 0/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Dragon Warpick +0 | 92/0/0/0/0 | 112/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Warpick +1 | 120/0/0/0/0 | 117/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Warpick +2 | 147/0/0/0/0 | 123/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Warpick +3 | 175/0/0/0/0 | 128/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Warpick +4 | 203/0/0/0/0 | 134/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Black Dragon Warpick +5 | 231/0/0/0/0 | 140/0 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Dragon Warpick +0 | 151/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Warpick +1 | 197/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Warpick +2 | 242/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Warpick +3 | 288/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Warpick +4 | 333/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Black Dragon Warpick +5 | 379/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Dragon Warpick +0 | 132/0/0/0/0 | 0/0 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Warpick +1 | 171/0/0/0/0 | 0/0 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Warpick +2 | 211/0/0/0/0 | 0/0 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Warpick +3 | 250/0/0/0/0 | 0/0 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Warpick +4 | 290/0/0/0/0 | 0/0 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Black Dragon Warpick +5 | 330/0/0/0/0 | 0/0 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Dragon Warpick +0 | 66/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Warpick +1 | 85/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Warpick +2 | 105/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Warpick +3 | 125/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Warpick +4 | 145/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Black Dragon Warpick +5 | 165/0/0/0/0 | 0/0 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Blacksmith's Hammer
### In-Game Description
---
*An ordinary hammer used by a blacksmith.
Can be used as a hammer, but not to
any great effect, as it was made to shape
weapons, not serve as one.*
### Availability
---
Acquired from Blacksmith Lenigrast after spending 8,000 souls on reinforcements or by killing him.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 145/0/0/0/0
(Strike) | 0/0 | 100 | 40 | 15/7/0/0
C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 20 | 60 | 5.0 |
### Move Set
---
Same as the Club.
### Notes
---
- High base attack rating and the most poise damage out of all one-handed hammers, but pays for it with extra weight and modest scaling.
- The scaling magnitude starts out identical to the Morning Star (+0 weapon with 25 STR adds +80 AR).
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Blacksmith's Hammer +0 | 145/0/0/0/0 | 0/0 | C/-/-/-/-/- | - | - |
Blacksmith's Hammer +1 | 159/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Shard | 440 |
Blacksmith's Hammer +2 | 174/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Titanite Shard | 550 |
Blacksmith's Hammer +3 | 188/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Titanite Shard | 660 |
Blacksmith's Hammer +4 | 203/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Large Titanite Shard | 880 |
Blacksmith's Hammer +5 | 217/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Large Titanite Shard | 990 |
Blacksmith's Hammer +6 | 232/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Large Titanite Shard | 1,090 |
Blacksmith's Hammer +7 | 246/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Chunk | 1,310 |
Blacksmith's Hammer +8 | 261/0/0/0/0 | 0/0 | C/-/-/-/-/- | 2x Titanite Chunk | 1,420 |
Blacksmith's Hammer +9 | 275/0/0/0/0 | 0/0 | C/-/-/-/-/- | 3x Titanite Chunk | 1,530 |
Blacksmith's Hammer +10 | 290/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Slab | 1,750 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Blacksmith's Hammer +0 | 101/101/0/0/0 | 0/0 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +1 | 111/111/0/0/0 | 0/0 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +2 | 121/121/0/0/0 | 0/0 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +3 | 131/131/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +4 | 142/142/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +5 | 152/152/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +6 | 162/162/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +7 | 172/172/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +8 | 182/182/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +9 | 192/192/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Blacksmith's Hammer +10 | 203/203/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Blacksmith's Hammer +0 | 101/0/101/0/0 | 0/0 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +1 | 111/0/111/0/0 | 0/0 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +2 | 121/0/121/0/0 | 0/0 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +3 | 131/0/131/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +4 | 142/0/142/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +5 | 152/0/152/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +6 | 162/0/162/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +7 | 172/0/172/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +8 | 182/0/182/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +9 | 192/0/192/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Blacksmith's Hammer +10 | 203/0/203/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Blacksmith's Hammer +0 | 101/0/0/101/0 | 0/0 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +1 | 111/0/0/111/0 | 0/0 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +2 | 121/0/0/121/0 | 0/0 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +3 | 131/0/0/131/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +4 | 142/0/0/142/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +5 | 152/0/0/152/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +6 | 162/0/0/162/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +7 | 172/0/0/172/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +8 | 182/0/0/182/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +9 | 192/0/0/192/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Blacksmith's Hammer +10 | 203/0/0/203/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Blacksmith's Hammer +0 | 101/0/0/0/101 | 0/0 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +1 | 111/0/0/0/111 | 0/0 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +2 | 121/0/0/0/121 | 0/0 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +3 | 131/0/0/0/131 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +4 | 142/0/0/0/142 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +5 | 152/0/0/0/152 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +6 | 162/0/0/0/162 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +7 | 172/0/0/0/172 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +8 | 182/0/0/0/182 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +9 | 192/0/0/0/192 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Blacksmith's Hammer +10 | 203/0/0/0/203 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Blacksmith's Hammer +0 | 101/0/0/0/0 | 112/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +1 | 111/0/0/0/0 | 114/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +2 | 121/0/0/0/0 | 117/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +3 | 131/0/0/0/0 | 120/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +4 | 142/0/0/0/0 | 123/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +5 | 152/0/0/0/0 | 126/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +6 | 162/0/0/0/0 | 128/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +7 | 172/0/0/0/0 | 131/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +8 | 182/0/0/0/0 | 134/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +9 | 192/0/0/0/0 | 137/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Blacksmith's Hammer +10 | 203/0/0/0/0 | 140/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Blacksmith's Hammer +0 | 166/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +1 | 183/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +2 | 200/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +3 | 216/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +4 | 233/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +5 | 250/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +6 | 266/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +7 | 283/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +8 | 300/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +9 | 316/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Blacksmith's Hammer +10 | 333/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Blacksmith's Hammer +0 | 145/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +1 | 159/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +2 | 174/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +3 | 188/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +4 | 203/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +5 | 217/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +6 | 232/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +7 | 246/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +8 | 261/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +9 | 275/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Blacksmith's Hammer +10 | 290/0/0/0/0 | 0/0 | E/-/C/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Blacksmith's Hammer +0 | 72/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +1 | 79/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +2 | 87/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +3 | 94/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +4 | 101/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +5 | 108/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +6 | 116/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +7 | 123/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +8 | 130/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +9 | 137/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Blacksmith's Hammer +10 | 145/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Club
### In-Game Description
---
*A wooden club.
A primitive weapon, to be certain,
but quite powerful, so much so that
it can break the guard of a shield.*
### Availability
---
- Sold by Merchant Hag Melentia for 800 souls.
- Rogue (Club) drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 105/0/0/0/0
(Strike) | 0/0 | 120 | 25 | 12/3/0/0
A/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 20 | 50 | 3 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | downward strike, then swing | downward then upward diagonal swing |
**Heavy Attack** | slow downward strike | heavy downward strike then swing |
**Rolling Attack** | quick overhead strike | overhead strike |
**Running Attack** | downward strike | downward strike |
Power Stance (PS) L1: Double Club Swing; a simple double swing. Two clubs swung at the same time, with same motion.
Power Stance (PS) L2: 2 -1 Combo; a double swing followed by a single swing.
Note: This move (PSL2) does a TON of poise damage. When combined with the Stone Ring, a series of PSL2 strikes can keep many bosses in perpetual poise stun until death. List to follow..
### Notes
---
Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Club +0 | 105/0/0/0/0 | 0/0 | A/-/-/-/-/- | - | - |
Club +1 | 115/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Shard | 440 |
Club +2 | 126/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Titanite Shard | 550 |
Club +3 | 136/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Titanite Shard | 660 |
Club +4 | 147/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Large Titanite Shard | 880 |
Club +5 | 157/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Large Titanite Shard | 990 |
Club +6 | 168/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Large Titanite Shard | 1,090 |
Club +7 | 178/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Chunk | 1,310 |
Club +8 | 189/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Titanite Chunk | 1,420 |
Club +9 | 199/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Titanite Chunk | 1,530 |
Club +10 | 210/0/0/0/0 | 0/0 | S/-/-/-/-/- | 1x Titanite Slab | 1,750 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Club +0 | 73/73/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +1 | 80/80/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +2 | 88/88/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +3 | 95/95/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +4 | 102/102/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +5 | 110/110/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +6 | 117/117/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +7 | 124/124/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +8 | 132/132/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +9 | 139/139/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Club +10 | 147/147/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Club +0 | 73/0/73/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +1 | 80/0/80/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +2 | 88/0/88/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +3 | 95/0/95/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +4 | 102/0/102/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +5 | 110/0/110/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +6 | 117/0/117/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +7 | 124/0/124/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +8 | 132/0/132/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +9 | 139/0/139/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Club +10 | 147/0/147/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Club +0 | 73/0/0/73/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +1 | 80/0/0/80/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +2 | 88/0/0/88/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +3 | 95/0/0/95/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +4 | 102/0/0/102/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +5 | 110/0/0/110/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +6 | 117/0/0/117/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +7 | 124/0/0/124/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +8 | 132/0/0/132/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +9 | 139/0/0/139/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Club +10 | 147/0/0/147/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Club +0 | 73/0/0/0/73 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +1 | 80/0/0/0/80 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +2 | 88/0/0/0/88 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +3 | 95/0/0/0/95 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +4 | 102/0/0/0/102 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +5 | 110/0/0/0/110 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +6 | 117/0/0/0/117 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +7 | 124/0/0/0/124 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +8 | 132/0/0/0/132 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +9 | 139/0/0/0/139 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Club +10 | 147/0/0/0/147 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Club +0 | 73/0/0/0/0 | 112/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +1 | 80/0/0/0/0 | 114/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +2 | 88/0/0/0/0 | 117/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +3 | 95/0/0/0/0 | 120/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +4 | 102/0/0/0/0 | 123/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +5 | 110/0/0/0/0 | 126/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +6 | 117/0/0/0/0 | 128/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +7 | 124/0/0/0/0 | 131/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +8 | 132/0/0/0/0 | 134/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +9 | 139/0/0/0/0 | 137/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Club +10 | 147/0/0/0/0 | 140/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Club +0 | 120/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +1 | 132/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +2 | 144/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +3 | 156/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +4 | 169/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +5 | 181/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +6 | 193/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +7 | 205/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +8 | 217/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +9 | 229/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Club +10 | 241/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Club +0 | 105/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +1 | 115/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +2 | 126/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +3 | 136/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +4 | 147/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +5 | 157/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +6 | 168/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +7 | 178/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +8 | 189/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +9 | 199/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Club +10 | 210/0/0/0/0 | 0/0 | C/-/C/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Club +0 | 52/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +1 | 57/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +2 | 63/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +3 | 68/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +4 | 73/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +5 | 78/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +6 | 84/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +7 | 89/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +8 | 94/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +9 | 99/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Club +10 | 105/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Craftsman's Hammer
### In-Game Description
---
*An old smithing hammer.
Looks like a typical hammer,
but is in fact incredibly sturdy.
Some say it was the hammer used long ago
by a famed blacksmith of yore.*
### Availability
---
The Lost Bastille treasure. In the metal chest under Steady Hand McDuff. In order to move him, you need to light the sconce in his room.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 166/0/0/0/0
(Strike) | 0/0 | 130 | 30 | 20/10/0/0
B/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 20 | 80 | 3.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | downward strike, then swing | downward then upward diagonal swing |
**Heavy Attack** | slow downward strike | heavy downward strike then swing |
**Rolling Attack** | quick overhead strike | overhead strike |
**Running Attack** | downward strike | downward strike |
### Notes
---
The design is similar to the Blacksmith Hammer (it could very well be the exact same one that Andre of Astora uses, as the description highly suggests) from the first Dark Souls.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Craftsman's Hammer +0 | 166/0/0/0/0 | 0/0 | B/-/-/-/-/- | - | - |
Craftsman's Hammer +1 | 182/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Twinkling Titanite | 830 |
Craftsman's Hammer +2 | 199/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Twinkling Titanite | 1,040 |
Craftsman's Hammer +3 | 216/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Twinkling Titanite | 1,240 |
Craftsman's Hammer +4 | 233/0/0/0/0 | 0/0 | B/-/-/-/-/- | 4x Twinkling Titanite | 1,660 |
Craftsman's Hammer +5 | 250/0/0/0/0 | 0/0 | B(78%)/-/-/-/-/- | 5x Twinkling Titanite | 1,860 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Craftsman's Hammer +0 | 116/116/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Craftsman's Hammer +1 | 127/127/0/0/0 | 0/0 | B/-/C/-/-/- |
Magic Craftsman's Hammer +2 | 139/139/0/0/0 | 0/0 | B/-/C/-/-/- |
Magic Craftsman's Hammer +3 | 151/151/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Craftsman's Hammer +4 | 163/163/0/0/0 | 0/0 | B/-/B/-/-/- |
Magic Craftsman's Hammer +5 | 175/175/0/0/0 | 0/0 | B/-/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Craftsman's Hammer +0 | 116/0/116/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Craftsman's Hammer +1 | 127/0/127/0/0 | 0/0 | B/-/-/C/-/- |
Fire Craftsman's Hammer +2 | 139/0/139/0/0 | 0/0 | B/-/-/C/-/- |
Fire Craftsman's Hammer +3 | 151/0/151/0/0 | 0/0 | B/-/-/B/-/- |
Fire Craftsman's Hammer +4 | 163/0/163/0/0 | 0/0 | B/-/-/B/-/- |
Fire Craftsman's Hammer +5 | 175/0/175/0/0 | 0/0 | B/-/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Craftsman's Hammer +0 | 116/0/0/116/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Craftsman's Hammer +1 | 127/0/0/127/0 | 0/0 | B/-/-/-/C/- |
Lightning Craftsman's Hammer +2 | 139/0/0/139/0 | 0/0 | B/-/-/-/C/- |
Lightning Craftsman's Hammer +3 | 151/0/0/151/0 | 0/0 | B/-/-/-/B/- |
Lightning Craftsman's Hammer +4 | 163/0/0/163/0 | 0/0 | B/-/-/-/B/- |
Lightning Craftsman's Hammer +5 | 175/0/0/175/0 | 0/0 | B/-/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Craftsman's Hammer +0 | 116/0/0/0/116 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Craftsman's Hammer +1 | 127/0/0/0/127 | 0/0 | B/-/-/-/-/C |
Dark Craftsman's Hammer +2 | 139/0/0/0/139 | 0/0 | B/-/-/-/-/C |
Dark Craftsman's Hammer +3 | 151/0/0/0/151 | 0/0 | B/-/-/-/-/B |
Dark Craftsman's Hammer +4 | 163/0/0/0/163 | 0/0 | B/-/-/-/-/B |
Dark Craftsman's Hammer +5 | 175/0/0/0/175 | 0/0 | B/-/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Craftsman's Hammer +0 | 116/0/0/0/0 | 112/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Craftsman's Hammer +1 | 127/0/0/0/0 | 117/0 | B/-/-/-/-/- |
Poison Craftsman's Hammer +2 | 139/0/0/0/0 | 123/0 | B/-/-/-/-/- |
Poison Craftsman's Hammer +3 | 151/0/0/0/0 | 128/0 | B/-/-/-/-/- |
Poison Craftsman's Hammer +4 | 163/0/0/0/0 | 134/0 | B/-/-/-/-/- |
Poison Craftsman's Hammer +5 | 174/0/0/0/0 | 140/0 | B/-/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Craftsman's Hammer +0 | 190/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Craftsman's Hammer +1 | 210/0/0/0/0 | 0/0 | E/-/-/-/-/- |
Raw Craftsman's Hammer +2 | 229/0/0/0/0 | 0/0 | E/-/-/-/-/- |
Raw Craftsman's Hammer +3 | 248/0/0/0/0 | 0/0 | E/-/-/-/-/- |
Raw Craftsman's Hammer +4 | 268/0/0/0/0 | 0/0 | E/-/-/-/-/- |
Raw Craftsman's Hammer +5 | 287/0/0/0/0 | 0/0 | E/-/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Craftsman's Hammer +0 | 166/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Craftsman's Hammer +1 | 182/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Craftsman's Hammer +2 | 199/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Craftsman's Hammer +3 | 216/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Craftsman's Hammer +4 | 233/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Enchanted Craftsman's Hammer +5 | 250/0/0/0/0 | 0/0 | D/-/D/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Craftsman's Hammer +0 | 83/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Craftsman's Hammer +1 | 91/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Craftsman's Hammer +2 | 99/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Craftsman's Hammer +3 | 108/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Craftsman's Hammer +4 | 116/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Mundane Craftsman's Hammer +5 | 125/0/0/0/0 | 0/0 | C/-/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Handmaid's Ladle
### In-Game Description
---
*An ordinary kitchen ladle.
He who chooses this as a weapon either
faces extenuating circumstances or has
an odd sense of humor. If you care for
your life, leave this one in the kitchen.*
### Availability
---
Acquired from Housekeeper Milibeth after killing the two Ogres near the coffin on the beach in Things Betwixt.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 20/0/0/0/0
(Strike) | 0/0 | 130 | 10 | 6/5/0/0
-/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 | 10 | 10 | 0.2 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal swings | diagonal swing then return |
**Heavy Attack** | diagonal swing then horizontal | slow diagonal swing then horizontal |
**Rolling Attack** | overhead swing | spinning horizontal swing |
**Running Attack** | small hop then downward swing | quick downward swing |
### Notes
---
- Increases Adaptability by two, Endurance and Vitality by one and decreases Dexterity by one while wielded in either hand. Effect occurs even when 2-handing the other hands weapon.
- Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Handmaid's Ladle +0 | 20/0/0/0/0 | -/-/-/-/-/- | - | - |
Handmaid's Ladle +1 | 22/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Shard | 310 |
Handmaid's Ladle +2 | 24/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | 390 |
Handmaid's Ladle +3 | 26/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | 470 |
Handmaid's Ladle +4 | 28/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 620 |
Handmaid's Ladle +5 | 30/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 700 |
Handmaid's Ladle +6 | 32/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 770 |
Handmaid's Ladle +7 | 34/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 930 |
Handmaid's Ladle +8 | 36/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 1,000 |
Handmaid's Ladle +9 | 38/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 1,080 |
Handmaid's Ladle +10 | 40/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | 1,230 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Handmaid's Ladle +0 | 14/14/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +1 | 15/15/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +2 | 16/16/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +3 | 18/18/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +4 | 19/19/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +5 | 21/21/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +6 | 22/22/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +7 | 23/23/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +8 | 25/25/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +9 | 26/26/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Magic Handmaid's Ladle +10 | 28/28/0/0/0 | 0/0 | -/-/-/-/-/- | 22.9/21.6/17.9/17.9/7.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Handmaid's Ladle +0 | 14/0/14/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +1 | 15/0/15/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +2 | 16/0/16/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +3 | 18/0/18/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +4 | 19/0/19/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +5 | 21/0/21/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +6 | 22/0/22/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +7 | 23/0/23/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +8 | 25/0/25/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +9 | 26/0/26/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
Fire Handmaid's Ladle +10 | 28/0/28/0/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/36.6/17.9/7.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Handmaid's Ladle +0 | 14/0/0/14/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +1 | 15/0/0/15/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +2 | 16/0/0/16/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +3 | 18/0/0/18/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +4 | 19/0/0/19/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +5 | 21/0/0/21/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +6 | 22/0/0/22/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +7 | 23/0/0/23/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +8 | 25/0/0/25/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +9 | 26/0/0/26/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
Lightning Handmaid's Ladle +10 | 28/0/0/28/0 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/36.6/7.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Handmaid's Ladle +0 | 14/0/0/0/14 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +1 | 15/0/0/0/15 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +2 | 16/0/0/0/16 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +3 | 18/0/0/0/18 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +4 | 19/0/0/0/19 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +5 | 21/0/0/0/21 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +6 | 22/0/0/0/22 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +7 | 23/0/0/0/23 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +8 | 25/0/0/0/25 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +9 | 26/0/0/0/26 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
Dark Handmaid's Ladle +10 | 28/0/0/0/28 | 0/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/26.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Handmaid's Ladle +0 | 14/0/0/0/0 | 112/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +1 | 15/0/0/0/0 | 114/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +2 | 16/0/0/0/0 | 117/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +3 | 18/0/0/0/0 | 120/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +4 | 19/0/0/0/0 | 123/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +5 | 21/0/0/0/0 | 126/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +6 | 22/0/0/0/0 | 128/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +7 | 23/0/0/0/0 | 131/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +8 | 25/0/0/0/0 | 134/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +9 | 26/0/0/0/0 | 137/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
Poison Handmaid's Ladle +10 | 28/0/0/0/0 | 140/0 | -/-/-/-/-/- | 22.9/2.9/17.9/17.9/7.9 | 26.6/7.9/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Handmaid's Ladle +0 | 23/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +1 | 25/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +2 | 27/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +3 | 29/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +4 | 32/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +5 | 34/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +6 | 36/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +7 | 39/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +8 | 41/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +9 | 43/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Raw Handmaid's Ladle +10 | 46/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Handmaid's Ladle +0 | 20/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +1 | 22/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +2 | 24/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +3 | 26/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +4 | 28/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +5 | 30/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +6 | 32/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +7 | 34/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +8 | 36/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +9 | 38/0/0/0/0 | 0/0 | -/-/D/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Enchanted Handmaid's Ladle +10 | 40/0/0/0/0 | 0/0 | -/-/C/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Handmaid's Ladle +0 | 10/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +1 | 11/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +2 | 12/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +3 | 13/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +4 | 14/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +5 | 15/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +6 | 16/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +7 | 17/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +8 | 18/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +9 | 19/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
Mundane Handmaid's Ladle +10 | 20/0/0/0/0 | 0/0 | -/-/-/-/-/- | 25/5/20/20/10 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Homunculus Mace
### In-Game Description
---
*A pole with lumps attached to it.
Found in the manor in Aldia.
Heavier than a standard mace, but with more
effective striking owing to its hard lumps.
In the far eastern outskirts of Drangleic lies an
old manor that is now long forgotten.
As it should be, for the things that lurk there
are better left unknown.*
### Availability
---
- Sold by Chancellor Wellager, after defeating the Looking Glass Knight, for 8,000 souls.
- Part of the preorder bonus, received after character creation. Cannot be sold or thrown away.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 145/0/0/0/0
(Strike) | 0/0 | 120 | 25 | 14/9/0/0
C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 40 | 60 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | downward strike, then swing | downward then upward diagonal swing |
**Heavy Attack** | slow downward strike | heavy downward strike then swing |
**Rolling Attack** | quick overhead strike | overhead strike |
**Running Attack** | downward strike | downward strike |
### Notes
---
- Paired with the Homunculus Wooden Shield.
- Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Homunculus Mace +0 | 145/0/0/0/0 | 0/0 | C/E/-/-/-/- | - | - |
Homunculus Mace +1 | 159/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Titanite Shard | 520 |
Homunculus Mace +2 | 174/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Titanite Shard | 650 |
Homunculus Mace +3 | 188/0/0/0/0 | 0/0 | C/E/-/-/-/- | 3x Titanite Shard | 770 |
Homunculus Mace +4 | 203/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Homunculus Mace +5 | 217/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Homunculus Mace +6 | 232/0/0/0/0 | 0/0 | C/E/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Homunculus Mace +7 | 246/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Titanite Chunk | 1,540 |
Homunculus Mace +8 | 261/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Titanite Chunk | 1,670 |
Homunculus Mace +9 | 275/0/0/0/0 | 0/0 | C/E/-/-/-/- | 3x Titanite Chunk | 1,800 |
Homunculus Mace +10 | 290/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Homunculus Mace +0 | 101/101/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +1 | 111/111/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +2 | 121/121/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +3 | 131/131/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +4 | 142/142/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +5 | 152/152/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +6 | 162/162/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +7 | 172/172/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +8 | 182/182/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +9 | 192/192/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Homunculus Mace +10 | 203/203/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Homunculus Mace +0 | 101/0/101/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +1 | 111/0/111/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +2 | 121/0/121/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +3 | 131/0/131/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +4 | 142/0/142/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +5 | 152/0/152/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +6 | 162/0/162/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +7 | 172/0/172/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +8 | 182/0/182/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +9 | 192/0/192/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Homunculus Mace +10 | 203/0/203/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Homunculus Mace +0 | 101/0/0/101/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +1 | 111/0/0/111/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +2 | 121/0/0/121/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +3 | 131/0/0/131/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +4 | 142/0/0/142/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +5 | 152/0/0/152/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +6 | 162/0/0/162/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +7 | 172/0/0/172/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +8 | 182/0/0/182/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +9 | 192/0/0/192/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Homunculus Mace +10 | 203/0/0/203/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Homunculus Mace +0 | 101/0/0/0/91 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +1 | 111/0/0/0/111 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +2 | 121/0/0/0/121 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +3 | 131/0/0/0/131 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +4 | 142/0/0/0/142 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +5 | 152/0/0/0/152 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +6 | 162/0/0/0/162 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +7 | 172/0/0/0/172 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +8 | 182/0/0/0/182 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +9 | 192/0/0/0/192 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Homunculus Mace +10 | 203/0/0/0/203 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Homunculus Mace +0 | 101/0/0/0/0 | 112/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +1 | 111/0/0/0/0 | 114/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +2 | 121/0/0/0/0 | 117/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +3 | 131/0/0/0/0 | 120/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +4 | 142/0/0/0/0 | 123/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +5 | 152/0/0/0/0 | 126/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +6 | 162/0/0/0/0 | 128/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +7 | 172/0/0/0/0 | 131/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +8 | 182/0/0/0/0 | 134/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +9 | 192/0/0/0/0 | 137/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Homunculus Mace +10 | 203/0/0/0/0 | 140/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Homunculus Mace +0 | 166/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +1 | 183/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +2 | 200/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +3 | 216/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +4 | 233/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +5 | 250/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +6 | 266/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +7 | 283/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +8 | 300/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +9 | 316/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Homunculus Mace +10 | 333/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Homunculus Mace +0 | 145/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +1 | 159/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +2 | 174/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +3 | 188/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +4 | 203/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +5 | 217/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +6 | 232/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +7 | 246/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +8 | 261/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +9 | 275/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Homunculus Mace +10 | 290/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Homunculus Mace +0 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +1 | 79/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +2 | 87/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +3 | 94/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +4 | 101/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +5 | 108/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +6 | 116/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +7 | 123/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +8 | 130/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +9 | 137/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Homunculus Mace +10 | 145/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Mace of the Insolent
### In-Game Description
---
*The mace of formerly high-ranking clerics.
It is combined with a sacred chime, and can
cast miracles and hexes with strong attack.
The clerics held venerated positions once,
but now, their souls wander aimlessly
in the depths of a murky darkness.*
*Effect: use miracle and hex (strong attack)*
### Availability
---
Undead Crypt treasure. Drop down the hole after fighting the two Imperious Knights. The mace is located on a corpse right beside a gravestone close to the exit of this room.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Casting
Speed | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 50/0/0/30/30
(Strike/Spell) | 0/0 | 120 | 25 | 100 | 15/10/-/10
D/C/-/-/E/D | 45/10/30/30/40 | 15/15/15/15 | 40 | 60 | 4.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
- Can be used as a Chime. Using the strong attack will cast Miracles or chime based Hexes.
- Enchanting Mace of the Insolent with Sunlight Blade increases its Lighting Damage, which also increases the damage of Miracles cast with it.
- The same is true for Dark Weapon/Resonant Weapon: enchanting it with either spell increases its Dark Damage, as well as the damage of Hexes cast with it.
- It uses more stamina to cast than other Spell Tools, probably due to casts counting as a "strong attack".
- Like all weapons in the left hand, stamina consumption is higher compared to swings on the right hand. However, unlike chimes, the Mace of the Insolent also loses damage on both swings and casts if wielded left-handed.
- The Mace of the Insolent can be powerstanced, but strong attacking with the left weapon won't cast a spell, it will just use the powerstanced strong attack.
- One of two weapons that has the potential to inflict all damage types at the same time (the other being Drakeblood Greatsword).
This can be done by infusing it with Fire and using either Magic Weapon, Great Magic Weapon, or Crystal Magic Weapon on it or infusing it with Magic and using Flame Weapon on it.
- Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Mace of the Insolent +0 | 50/0/0/30/30 | D/C/-/-/E/D | - | - |
Mace of the Insolent +1 | 55/0/0/36/43 | D/C/-/-/E/D | 1x Titanite Shard | 700 |
Mace of the Insolent +2 | 60/0/0/42/56 | D/C/-/-/E/D | 2x Titanite Shard | 870 |
Mace of the Insolent +3 | 65/0/0/48/69 | D/C/-/-/E/D | 3x Titanite Shard | 1,040 |
Mace of the Insolent +4 | 70/0/0/54/82 | D/C/-/-/E/D | 1x Large Titanite Shard | 1,390 |
Mace of the Insolent +5 | 75/0/0/60/95 | D/C/-/-/E/D | 2x Large Titanite Shard | 1,560 |
Mace of the Insolent +6 | 80/0/0/66/108 | D/C/-/-/E/D | 3x Large Titanite Shard | 1,730 |
Mace of the Insolent +7 | 85/0/0/72/121 | D/C/-/-/E/D | 1x Titanite Chunk | 2,080 |
Mace of the Insolent +8 | 90/0/0/78/134 | D/C/-/-/E/D | 2x Titanite Chunk | 2,250 |
Mace of the Insolent +9 | 95/0/0/84/147 | D/C/-/-/E/D | 3x Titanite Chunk | 2,430 |
Mace of the Insolent +10 | 100/0/0/90/160 | D/C/-/-/E/D | 1x Titanite Slab | 2,770 |
### Infusions
---
#### Magic
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT and FTH stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Mace of the Insolent +0 | 45/16/0/27/27 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +1 | 50/17/0/33/39 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +2 | 55/18/0/38/51 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +3 | 59/19/0/44/63 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +4 | 64/20/0/49/75 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +5 | 68/22/0/55/87 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +6 | 73/23/0/60/99 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +7 | 77/24/0/66/110 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +8 | 82/25/0/71/122 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +9 | 87/26/0/77/134 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace of the Insolent +10 | 91/27/0/82/146 | 0/0 | E/D/C/-/E/D | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Mace of the Insolent +0 | 45/0/16/27/27 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +1 | 50/0/17/33/39 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +2 | 55/0/18/38/51 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +3 | 59/0/19/44/63 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +4 | 64/0/20/49/75 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +5 | 68/0/22/55/87 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +6 | 73/0/23/60/99 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +7 | 77/0/24/66/110 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +8 | 82/0/25/71/122 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +9 | 87/0/26/77/134 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace of the Insolent +10 | 91/0/27/82/146 | 0/0 | E/D/-/C/E/D | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Mace of the Insolent +0 | 49/0/0/39/29 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +1 | 54/0/0/47/42 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +2 | 59/0/0/55/55 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +3 | 64/0/0/63/68 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +4 | 69/0/0/71/81 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +5 | 74/0/0/79/94 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +6 | 79/0/0/87/106 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +7 | 84/0/0/95/119 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +8 | 89/0/0/102/132 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +9 | 94/0/0/110/145 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
Lightning Mace of the Insolent +10 | 99/0/0/118/158 | 0/0 | E/D/-/-/E/D | 42.9/9.1/27.9/36.6/39.1 | 14.1/14.1/14.1/14.1 |
#### Dark
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Mace of the Insolent +0 | 49/0/0/29/39 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +1 | 54/0/0/35/56 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +2 | 59/0/0/41/73 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +3 | 64/0/0/47/91 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +4 | 69/0/0/53/108 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +5 | 74/0/0/59/125 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +6 | 79/0/0/65/142 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +7 | 84/0/0/71/159 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +8 | 89/0/0/77/176 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +9 | 94/0/0/83/194 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Mace of the Insolent +10 | 99/0/0/89/211 | 0/0 | E/D/-/-/E/D | 42.9/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
#### Poison
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, INT and FTH stat bonus, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Mace of the Insolent +0 | 45/0/0/27/27 | 88/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +1 | 50/0/0/33/39 | 90/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +2 | 55/0/0/38/51 | 92/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +3 | 59/0/0/44/63 | 94/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +4 | 64/0/0/49/75 | 96/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +5 | 68/0/0/55/87 | 99/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +6 | 73/0/0/60/99 | 101/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +7 | 77/0/0/66/110 | 103/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +8 | 82/0/0/71/122 | 105/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +9 | 87/0/0/77/134 | 107/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace of the Insolent +10 | 91/0/0/82/146 | 110/0 | E/D/-/-/E/D | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Mace of the Insolent +0 | 57/0/0/34/34 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +1 | 63/0/0/41/49 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +2 | 69/0/0/48/64 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +3 | 74/0/0/55/79 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +4 | 80/0/0/62/94 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +5 | 86/0/0/69/109 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +6 | 92/0/0/75/124 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +7 | 97/0/0/82/139 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +8 | 103/0/0/89/154 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +9 | 109/0/0/96/169 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace of the Insolent +10 | 115/0/0/103/184 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Mace of the Insolent +0 | 50/0/0/30/30 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +1 | 55/0/0/36/43 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +2 | 60/0/0/42/56 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +3 | 65/0/0/48/69 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +4 | 70/0/0/54/82 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +5 | 75/0/0/60/95 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +6 | 80/0/0/66/108 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +7 | 85/0/0/72/121 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +8 | 90/0/0/78/134 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +9 | 95/0/0/84/147 | 0/0 | E/E/D/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace of the Insolent +10 | 100/0/0/90/160 | 0/0 | E/E/C/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Mace of the Insolent +0 | 25/0/0/15/15 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +1 | 27/0/0/18/21 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +2 | 30/0/0/21/28 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +3 | 32/0/0/24/34 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +4 | 35/0/0/27/41 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +5 | 37/0/0/30/47 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +6 | 40/0/0/33/54 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +7 | 42/0/0/36/60 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +8 | 45/0/0/39/67 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +9 | 47/0/0/42/73 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace of the Insolent +10 | 50/0/0/45/80 | 0/0 | E/E/-/-/E/E | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Mace
### In-Game Description
---
*A club fitted with a head
crafted for battle.
The mace is the archetypal blunt weapon.
It has a primitive appearance, but also
many advantages, including the ability to
break the guard of a shield.
Keep the proper distance from your foe,
and this can be a very effective weapon.*
### Availability
---
- Starting weapon of the Cleric class.
- Sold by Blacksmith Lenigrast for 1,200 souls.
- Goblin drop.
- Huntsman's Copse treasure (magic infused). From the Undead Lockaway bonfire, turn right into the skeleton tunnel. The mace is on a corpse near the Curse Jar.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 120/0/0/0/0
(Strike) | 0/0 | 120 | 30 | 12/5/0/0
B/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 40 | 60 | 4 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
- Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Mace +0 | 120/0/0/0/0 | 0/0 | B/E/-/-/-/- | - | - |
Mace +1 | 132/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Shard | 520 |
Mace +2 | 144/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Titanite Shard | 650 |
Mace +3 | 156/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Shard | 770 |
Mace +4 | 168/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Mace +5 | 180/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Mace +6 | 192/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Mace +7 | 204/0/0/0/0 | 0/0 | B/E/-/-/-/- | 1x Titanite Chunk | 1,540 |
Mace +8 | 216/0/0/0/0 | 0/0 | B/E/-/-/-/- | 2x Titanite Chunk | 1,670 |
Mace +9 | 228/0/0/0/0 | 0/0 | B/E/-/-/-/- | 3x Titanite Chunk | 1,800 |
Mace +10 | 240/0/0/0/0 | 0/0 | A(80%)/E(10%)/-/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Mace +0 | 84/84/0/0/0 | 0/0 | B/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +1 | 92/92/0/0/0 | 0/0 | B/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +2 | 100/100/0/0/0 | 0/0 | B/E/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +3 | 109/109/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +4 | 117/117/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +5 | 126/126/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +6 | 134/134/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +7 | 142/142/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +8 | 151/151/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +9 | 159/159/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Mace +10 | 168/168/0/0/0 | 0/0 | B/E/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Mace +0 | 84/0/84/0/0 | 0/0 | B/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +1 | 92/0/92/0/0 | 0/0 | B/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +2 | 100/0/100/0/0 | 0/0 | B/E/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +3 | 109/0/109/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +4 | 117/0/117/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +5 | 126/0/126/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +6 | 134/0/134/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +7 | 142/0/142/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +8 | 151/0/151/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +9 | 159/0/159/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Mace +10 | 168/0/168/0/0 | 0/0 | B/E/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Mace +0 | 84/0/0/84/0 | 0/0 | B/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +1 | 92/0/0/92/0 | 0/0 | B/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +2 | 100/0/0/100/0 | 0/0 | B/E/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +3 | 109/0/0/109/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +4 | 117/0/0/117/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +5 | 126/0/0/126/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +6 | 134/0/0/134/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +7 | 142/0/0/142/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +8 | 151/0/0/151/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +9 | 159/0/0/159/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Mace +10 | 168/0/0/168/0 | 0/0 | B/E/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Mace +0 | 84/0/0/0/84 | 0/0 | B/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +1 | 92/0/0/0/92 | 0/0 | B/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +2 | 100/0/0/0/100 | 0/0 | B/E/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +3 | 109/0/0/0/109 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +4 | 117/0/0/0/117 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +5 | 126/0/0/0/126 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +6 | 134/0/0/0/134 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +7 | 142/0/0/0/142 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +8 | 151/0/0/0/151 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +9 | 159/0/0/0/159 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Mace +10 | 168/0/0/0/168 | 0/0 | B/E/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Mace +0 | 84/0/0/0/0 | 112/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +1 | 92/0/0/0/0 | 114/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +2 | 100/0/0/0/0 | 117/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +3 | 109/0/0/0/0 | 120/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +4 | 117/0/0/0/0 | 123/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +5 | 126/0/0/0/0 | 126/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +6 | 134/0/0/0/0 | 128/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +7 | 142/0/0/0/0 | 131/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +8 | 151/0/0/0/0 | 134/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +9 | 159/0/0/0/0 | 137/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Mace +10 | 168/0/0/0/0 | 140/0 | B/E/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Mace +0 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +1 | 151/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +2 | 165/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +3 | 179/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +4 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +5 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +6 | 220/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +7 | 234/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +8 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +9 | 262/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Mace +10 | 276/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Mace +0 | 120/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +1 | 132/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +2 | 144/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +3 | 156/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +4 | 168/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +5 | 180/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +6 | 192/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +7 | 204/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +8 | 216/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +9 | 228/0/0/0/0 | 0/0 | D/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Mace +10 | 240/0/0/0/0 | 0/0 | D/E/C/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Mace +0 | 60/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +1 | 66/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +2 | 72/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +3 | 78/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +4 | 84/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +5 | 90/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +6 | 96/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +7 | 102/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +8 | 108/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +9 | 114/0/0/0/0 | 0/0 | C/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Mace +10 | 120/0/0/0/0 | 0/0 | C/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Morning Star
### In-Game Description
---
*A club fitted with a spiked head.
The spikes of this blunt weapon cause bleeding.
Normally wielded by clerics, but clearly intended
to draw blood.*
### Availability
---
- Majula treasure. Found by dropping down off a cliff in the gap between boulders on the path leading directly out of Things Betwixt.
- Huntsman's Copse treasure. Found inside of the first open domed hut past the Bridge Approach bonfire.
- Sold by Blue Sentinel Targray for 1,600 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 110/0/0/0/0
(Strike) | 0/67 | 120 | 30 | 15/7/0/0
C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 | 40 | 60 | 4.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Morning Star +0 | 110/0/0/0/0 | 0/67 | C/-/-/-/-/- | - | - |
Morning Star +1 | 121/0/0/0/0 | 0/70 | B/-/-/-/-/- | 1x Titanite Shard | 520 |
Morning Star +2 | 132/0/0/0/0 | 0/73 | B/-/-/-/-/- | 2x Titanite Shard | 650 |
Morning Star +3 | 143/0/0/0/0 | 0/76 | B/-/-/-/-/- | 3x Titanite Shard | 770 |
Morning Star +4 | 154/0/0/0/0 | 0/80 | B/-/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Morning Star +5 | 165/0/0/0/0 | 0/83 | B/-/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Morning Star +6 | 176/0/0/0/0 | 0/86 | B/-/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Morning Star +7 | 187/0/0/0/0 | 0/90 | B/-/-/-/-/- | 1x Titanite Chunk | 1,540 |
Morning Star +8 | 198/0/0/0/0 | 0/93 | A/-/-/-/-/- | 2x Titanite Chunk | 1,670 |
Morning Star +9 | 209/0/0/0/0 | 0/96 | A/-/-/-/-/- | 3x Titanite Chunk | 1,800 |
Morning Star +10 | 220/0/0/0/0 | 0/100 | A/-/-/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Morning Star +0 | 99/66/0/0/0 | 0/60 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +1 | 108/72/0/0/0 | 0/63 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +2 | 118/79/0/0/0 | 0/66 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +3 | 128/85/0/0/0 | 0/69 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +4 | 138/92/0/0/0 | 0/72 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +5 | 148/99/0/0/0 | 0/75 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +6 | 158/105/0/0/0 | 0/78 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +7 | 168/112/0/0/0 | 0/81 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +8 | 178/118/0/0/0 | 0/84 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +9 | 188/125/0/0/0 | 0/87 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Magic Morning Star +10 | 198/132/0/0/0 | 0/90 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/22.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Morning Star +0 | 99/0/66/0/0 | 0/60 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +1 | 108/0/72/0/0 | 0/63 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +2 | 118/0/79/0/0 | 0/66 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +3 | 128/0/85/0/0 | 0/69 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +4 | 138/0/92/0/0 | 0/72 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +5 | 148/0/99/0/0 | 0/75 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +6 | 158/0/105/0/0 | 0/78 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +7 | 168/0/112/0/0 | 0/81 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +8 | 178/0/118/0/0 | 0/84 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +9 | 188/0/125/0/0 | 0/87 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
Fire Morning Star +10 | 198/0/132/0/0 | 0/90 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/22.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Morning Star +0 | 99/0/0/66/0 | 0/60 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +1 | 108/0/0/72/0 | 0/63 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +2 | 118/0/0/79/0 | 0/66 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +3 | 128/0/0/85/0 | 0/69 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +4 | 138/0/0/92/0 | 0/72 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +5 | 148/0/0/99/0 | 0/75 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +6 | 158/0/0/105/0 | 0/78 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +7 | 168/0/0/112/0 | 0/81 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +8 | 178/0/0/118/0 | 0/84 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +9 | 188/0/0/125/0 | 0/87 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
Lightning Morning Star +10 | 198/0/0/132/0 | 0/90 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/22.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Morning Star +0 | 99/0/0/0/66 | 0/60 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +1 | 108/0/0/0/72 | 0/63 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +2 | 118/0/0/0/79 | 0/66 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +3 | 128/0/0/0/85 | 0/69 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +4 | 138/0/0/0/92 | 0/72 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +5 | 148/0/0/0/99 | 0/75 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +6 | 158/0/0/0/105 | 0/78 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +7 | 168/0/0/0/112 | 0/81 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +8 | 178/0/0/0/118 | 0/84 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +9 | 188/0/0/0/125 | 0/87 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
Dark Morning Star +10 | 198/0/0/0/132 | 0/90 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/22.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Morning Star +0 | 99/0/0/0/0 | 96/60 | C/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +1 | 108/0/0/0/0 | 98/63 | C/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +2 | 118/0/0/0/0 | 100/66 | C/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +3 | 128/0/0/0/0 | 103/69 | C/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +4 | 138/0/0/0/0 | 105/72 | C/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +5 | 148/0/0/0/0 | 108/75 | C/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +6 | 158/0/0/0/0 | 110/78 | B/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +7 | 168/0/0/0/0 | 112/81 | B/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +8 | 178/0/0/0/0 | 115/84 | B/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +9 | 188/0/0/0/0 | 117/87 | B/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
Poison Morning Star +10 | 198/0/0/0/0 | 120/90 | B/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/22.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Morning Star +0 | 126/0/0/0/0 | 0/77 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +1 | 139/0/0/0/0 | 0/80 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +2 | 151/0/0/0/0 | 0/84 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +3 | 164/0/0/0/0 | 0/88 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +4 | 177/0/0/0/0 | 0/92 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +5 | 189/0/0/0/0 | 0/96 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +6 | 202/0/0/0/0 | 0/99 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +7 | 215/0/0/0/0 | 0/103 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +8 | 227/0/0/0/0 | 0/107 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +9 | 240/0/0/0/0 | 0/111 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Morning Star +10 | 253/0/0/0/0 | 0/115 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Morning Star +0 | 110/0/0/0/0 | 0/67 | E/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +1 | 121/0/0/0/0 | 0/70 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +2 | 132/0/0/0/0 | 0/73 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +3 | 143/0/0/0/0 | 0/76 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +4 | 154/0/0/0/0 | 0/80 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +5 | 165/0/0/0/0 | 0/83 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +6 | 176/0/0/0/0 | 0/86 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +7 | 187/0/0/0/0 | 0/90 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +8 | 198/0/0/0/0 | 0/93 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +9 | 209/0/0/0/0 | 0/96 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Morning Star +10 | 220/0/0/0/0 | 0/100 | D/-/C/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Morning Star +0 | 55/0/0/0/0 | 0/33 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +1 | 60/0/0/0/0 | 0/35 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +2 | 66/0/0/0/0 | 0/36 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +3 | 71/0/0/0/0 | 0/38 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +4 | 77/0/0/0/0 | 0/40 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +5 | 82/0/0/0/0 | 0/41 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +6 | 88/0/0/0/0 | 0/43 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +7 | 93/0/0/0/0 | 0/45 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +8 | 99/0/0/0/0 | 0/46 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +9 | 104/0/0/0/0 | 0/48 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Morning Star +10 | 110/0/0/0/0 | 0/50 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Reinforced Club
### In-Game Description
---
*A wooden club headed with nails.
Designed as a deadlier club,
and certainly offers a stronger attack,
but this club also seems quick to fall apart,
perhaps due to its shoddy craftsmanship.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Sold by Laddersmith Gilligan for 1,600 souls in Earthen Peak and 2,000 souls in Majula.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 140/0/0/0/0
(Strike) | 0/0 | 120 | 25 | 16/3/0/0
B/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 20 | 20 | 4.0 |
### Move Set
---
Identical to the Mace.
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
- A shoddy bludgeon that looks like a Club, swings and scales with Strength like the Mace and has higher base damage than either.
- Very fragile. The ground-scraping move set does not help.
- Unlike its previous incarnation, it does no Bleed damage and can't even be infused with it.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Reinforced Club +0 | 130/0/0/0/0 | 0/0 | B/-/-/-/-/- | - | - |
Reinforced Club +1 | 143/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Shard | 520 |
Reinforced Club +2 | 156/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Titanite Shard | 650 |
Reinforced Club +3 | 169/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Titanite Shard | 770 |
Reinforced Club +4 | 182/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Reinforced Club +5 | 195/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Reinforced Club +6 | 208/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Reinforced Club +7 | 221/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Chunk | 1,540 |
Reinforced Club +8 | 234/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Titanite Chunk | 1,670 |
Reinforced Club +9 | 247/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Titanite Chunk | 1,800 |
Reinforced Club +10 | 260/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Reinforced Club +0 | 91/91/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +1 | 100/100/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +2 | 109/109/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +3 | 118/118/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +4 | 127/127/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +5 | 136/136/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +6 | 145/145/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +7 | 154/154/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +8 | 163/163/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +9 | 172/172/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +10 | 182/182/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Reinforced Club +0 | 91/0/91/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +1 | 100/0/100/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +2 | 109/0/109/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +3 | 118/0/118/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +4 | 127/0/127/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +5 | 136/0/136/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +6 | 145/0/145/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +7 | 154/0/154/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +8 | 163/0/163/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +9 | 172/0/172/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +10 | 182/0/182/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Reinforced Club +0 | 91/0/0/91/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +1 | 100/0/0/100/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +2 | 109/0/0/109/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +3 | 118/0/0/118/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +4 | 127/0/0/127/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +5 | 136/0/0/136/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +6 | 145/0/0/145/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +7 | 154/0/0/154/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +8 | 163/0/0/163/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +9 | 172/0/0/172/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +10 | 182/0/0/182/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Reinforced Club +0 | 91/0/0/0/91 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +1 | 100/0/0/0/100 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +2 | 109/0/0/0/109 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +3 | 118/0/0/0/118 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +4 | 127/0/0/0/127 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +5 | 136/0/0/0/136 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +6 | 145/0/0/0/145 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +7 | 154/0/0/0/154 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +8 | 163/0/0/0/163 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +9 | 172/0/0/0/172 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +10 | 182/0/0/0/182 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Reinforced Club +0 | 91/0/0/0/0 | 112/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +1 | 100/0/0/0/0 | 114/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +2 | 109/0/0/0/0 | 117/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +3 | 118/0/0/0/0 | 120/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +4 | 127/0/0/0/0 | 123/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +5 | 136/0/0/0/0 | 126/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +6 | 145/0/0/0/0 | 128/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +7 | 154/0/0/0/0 | 131/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +8 | 163/0/0/0/0 | 134/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +9 | 172/0/0/0/0 | 137/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +10 | 182/0/0/0/0 | 140/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Reinforced Club +0 | 149/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +1 | 164/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +2 | 179/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +3 | 194/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +4 | 209/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +5 | 224/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +6 | 239/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +7 | 254/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +8 | 269/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +9 | 284/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +10 | 299/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Reinforced Club +0 | 130/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +1 | 143/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +2 | 156/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +3 | 169/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +4 | 182/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +5 | 195/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +6 | 208/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +7 | 221/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +8 | 234/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +9 | 247/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +10 | 260/0/0/0/0 | 0/0 | D/-/C/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Reinforced Club +0 | 65/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +1 | 71/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +2 | 78/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +3 | 84/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +4 | 91/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +5 | 97/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +6 | 104/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +7 | 110/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +8 | 117/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +9 | 123/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +10 | 130/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
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**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |