Lances
Chariot Lance
|
In-Game Description
Lance forged from the soul of
the Executioner's Chariot.
Its cross-shaped blade causes bleeding.
The perverse design of this spear mirrors
the chariot from which it came, a merciless
creation that endlessly tortured Undead.
Availability
Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
124/0/0/0/0 (Thrust) |
0/67 | 160 | 35 | 30/18/0/0 B/E/-/-/-/- |
40/10/30/30/30 | 30/30/10/10 | 15 | 70 | 16.0 |
Move Set
Standard lance moveset of the Grand Lance.
Notes
- One of the chariot's tire-shredders turned into a natural Bleed weapon.
- Cannot be enchanted.
- Cannot be infused.
Upgrades
FoldUnfold Upgrades Basic |
Basic
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Chariot Lance +0 | 124/0/0/0/0 | 0/67 | B/E/-/-/-/- | - | - |
Chariot Lance +1 | 161/0/0/0/0 | 0/73 | B/E/-/-/-/- | 1x Petrified Dragon Bone | 1290 |
Chariot Lance +2 | 198/0/0/0/0 | 0/80 | B/E/-/-/-/- | 2x Petrified Dragon Bone | 1610 |
Chariot Lance +3 | 235/0/0/0/0 | 0/86 | B/E/-/-/-/- | 3x Petrified Dragon Bone | 1930 |
Chariot Lance +4 | 272/0/0/0/0 | 0/93 | B/E/-/-/-/- | 4x Petrified Dragon Bone | 2570 |
Chariot Lance +5 | 310/0/0/0/0 | 0/100 | A/E/-/-/-/- | 5x Petrified Dragon Bone | 2890 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Grand Lance
|
In-Game Description
A lance fashioned from rare geisteel.
Designed for high-ranking Drangleic knights,
hence the decorative design.
Geisteel equipment is of the finest make,
but geisteel is so rare that very few of
these weapons were actually used in combat.
Availability
Dark Souls II
Memory of Orro treasure. From the start, take the left doorway to the roof. Pass the giants and soldiers there will be a crane with a prop holding the wheel in position,
break the prop and drop onto the lowered platform. Proceed through the hole in the wall, leading to another giant and two metal chests, one of which contains the Grand Lance
As you position your character towards the 'drop', the trick is to make your guy FACE the right edge of the opening as much as possible.
Then just do a simple roll forward (towards the right edge as you fall). Once you've landed on the wooden plank platform, you have to do a run jump.
Scholar of the First Sin
On a corpse next to the door that leads to the Memory of Jeigh nearby a wooden chest in the Forest of Fallen Giants, behind the door opened with the Soldier Key obtained from the The Last Giant.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
170/0/0/0/0 (Thrust/Strike) |
0/0 | 160 | 35 | 22/18/0/0 C/C/-/-/-/- |
40/10/30/30/30 | 10/10/10/10 | 15 | 105 | 12.0 |
Move Set
+ show Move Set - hide Move Set
One-handed R1/RB: Heavy thrusting attack. (2-hit combo)
One-handed R2/RT: Running thrusting attack. Hits multiple times if caught with the full move. If used after attack it will use a strong sweeping slice. (2-hit combo)
Two-handed R1/RB: Heavy thrusting attack.
Two-handed R2/RT: Running thrusting attack which can cause knockdown. If used after attack it will do a short poke.
Notes
Upgrades
FoldUnfold Upgrades Dark Souls II Scholar of the First Sin Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
Basic
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Grand Lance +0 | 170/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Grand Lance +1 | 187/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 780 |
Grand Lance +2 | 204/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 980 |
Grand Lance +3 | 221/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 1,170 |
Grand Lance +4 | 238/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,560 |
Grand Lance +5 | 255/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,750 |
Grand Lance +6 | 272/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,950 |
Grand Lance +7 | 289/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 2,330 |
Grand Lance +8 | 306/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 2,530 |
Grand Lance +9 | 323/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 2,720 |
Grand Lance +10 | 340/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Slab | 3,110 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Grand Lance +0 | 119/119/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Grand Lance +1 | 130/130/0/0/0 | 0/0 | D/D/C/-/-/- | ||
Magic Grand Lance +2 | 142/142/0/0/0 | 0/0 | D/D/C/-/-/- | ||
Magic Grand Lance +3 | 154/154/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +4 | 166/166/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +5 | 178/178/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +6 | 190/190/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +7 | 202/202/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +8 | 214/214/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +9 | 226/226/0/0/0 | 0/0 | C/D/B/-/-/- | ||
Magic Grand Lance +10 | 238/238/0/0/0 | 0/0 | C/D/B/-/-/- |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Grand Lance +0 | 119/0/119/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Grand Lance +1 | 130/0/130/0/0 | 0/0 | D/D/-/C/-/- | ||
Fire Grand Lance +2 | 142/0/142/0/0 | 0/0 | D/D/-/C/-/- | ||
Fire Grand Lance +3 | 154/0/154/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +4 | 166/0/166/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +5 | 178/0/178/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +6 | 190/0/190/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +7 | 202/0/202/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +8 | 214/0/214/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +9 | 226/0/226/0/0 | 0/0 | C/D/-/B/-/- | ||
Fire Grand Lance +10 | 238/0/238/0/0 | 0/0 | C/D/-/B/-/- |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Grand Lance +0 | 119/0/0/119/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Grand Lance +1 | 130/0/0/130/0 | 0/0 | D/D/-/-/C/- | ||
Lightning Grand Lance +2 | 142/0/0/142/0 | 0/0 | D/D/-/-/C/- | ||
Lightning Grand Lance +3 | 154/0/0/154/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +4 | 166/0/0/166/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +5 | 178/0/0/178/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +6 | 190/0/0/190/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +7 | 202/0/0/202/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +8 | 214/0/0/214/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +9 | 226/0/0/226/0 | 0/0 | C/D/-/-/B/- | ||
Lightning Grand Lance +10 | 238/0/0/238/0 | 0/0 | C/D/-/-/B/- |
Dark
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Grand Lance +0 | 119/0/0/0/119 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Grand Lance +1 | 130/0/0/0/130 | 0/0 | D/D/-/-/-/C | ||
Dark Grand Lance +2 | 142/0/0/0/142 | 0/0 | D/D/-/-/-/C | ||
Dark Grand Lance +3 | 154/0/0/0/154 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +4 | 166/0/0/0/166 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +5 | 178/0/0/0/178 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +6 | 190/0/0/0/190 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +7 | 202/0/0/0/202 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +8 | 214/0/0/0/214 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +9 | 226/0/0/0/226 | 0/0 | C/D/-/-/-/B | ||
Dark Grand Lance +10 | 238/0/0/0/238 | 0/0 | C/D/-/-/-/B |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Grand Lance +0 | 119/0/0/0/0 | 112/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Grand Lance +1 | 130/0/0/0/0 | 114/0 | D/D/-/-/-/- | ||
Poison Grand Lance +2 | 142/0/0/0/0 | 117/0 | D/D/-/-/-/- | ||
Poison Grand Lance +3 | 154/0/0/0/0 | 120/0 | C/D/-/-/-/- | ||
Poison Grand Lance +4 | 166/0/0/0/0 | 123/0 | C/D/-/-/-/- | ||
Poison Grand Lance +5 | 178/0/0/0/0 | 126/0 | C/D/-/-/-/- | ||
Poison Grand Lance +6 | 190/0/0/0/0 | 128/0 | C/D/-/-/-/- | ||
Poison Grand Lance +7 | 202/0/0/0/0 | 131/0 | C/D/-/-/-/- | ||
Poison Grand Lance +8 | 214/0/0/0/0 | 134/0 | C/D/-/-/-/- | ||
Poison Grand Lance +9 | 226/0/0/0/0 | 137/0 | C/D/-/-/-/- | ||
Poison Grand Lance +10 | 238/0/0/0/0 | 140/0 | C/D/-/-/-/- |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Grand Lance +0 | 119/0/0/0/0 | 0/112 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Grand Lance +1 | 130/0/0/0/0 | 0/114 | D/D/-/-/-/- | ||
Bleed Grand Lance +2 | 142/0/0/0/0 | 0/117 | D/D/-/-/-/- | ||
Bleed Grand Lance +3 | 154/0/0/0/0 | 0/120 | C/D/-/-/-/- | ||
Bleed Grand Lance +4 | 166/0/0/0/0 | 0/123 | C/D/-/-/-/- | ||
Bleed Grand Lance +5 | 178/0/0/0/0 | 0/126 | C/D/-/-/-/- | ||
Bleed Grand Lance +6 | 190/0/0/0/0 | 0/128 | C/D/-/-/-/- | ||
Bleed Grand Lance +7 | 202/0/0/0/0 | 0/131 | C/D/-/-/-/- | ||
Bleed Grand Lance +8 | 214/0/0/0/0 | 0/134 | C/D/-/-/-/- | ||
Bleed Grand Lance +9 | 226/0/0/0/0 | 0/137 | C/D/-/-/-/- | ||
Bleed Grand Lance +10 | 238/0/0/0/0 | 0/140 | C/D/-/-/-/- |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Grand Lance +0 | 195/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Raw Grand Lance +1 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +2 | 234/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +3 | 254/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +4 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +5 | 293/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +6 | 312/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +7 | 332/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +8 | 351/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +9 | 371/0/0/0/0 | 0/0 | E/E/-/-/-/- | ||
Raw Grand Lance +10 | 391/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Grand Lance +0 | 170/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Enchanted Grand Lance +1 | 187/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +2 | 204/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +3 | 221/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +4 | 238/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +5 | 255/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +6 | 272/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +7 | 289/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +8 | 306/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +9 | 323/0/0/0/0 | 0/0 | E/E/D/-/-/- | ||
Enchanted Grand Lance +10 | 340/0/0/0/0 | 0/0 | E/E/C/-/-/- |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Grand Lance +0 | 85/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Mundane Grand Lance +1 | 93/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +2 | 102/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +3 | 110/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +4 | 119/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +5 | 127/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +6 | 136/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +7 | 144/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +8 | 153/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +9 | 161/0/0/0/0 | 0/0 | D/E/-/-/-/- | ||
Mundane Grand Lance +10 | 170/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Heide Greatlance
|
In-Game Description
A lance originating in Heide.
A special alloy makes it very durable.
The tip of the lance has been extended.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.
Availability1
Dark Souls 2:
- Heide Knight (Shrine of Winter and on Bonfire Intensity 2 or higher only) drop - rare (Tested in SotFS PS3)
Scholar of the First Sin:
- Heide Knight (The Gutter and on Bonfire Intensity 2 or higher only) drop - will be a guaranteed drop IF he does not drop an armor piece instead ; therefore, it is best to kill him with low item discovery if you wish to obtain the Greatlance instead of something else.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed2 Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight | Enchantable? Items/Spells |
---|---|---|---|---|---|---|---|---|---|---|---|
135/0/0/70/0 (Thrust) |
0/0 | 160 | 30 | 203/16/0/0 C/E/-/-/C/- |
40/10/30/30/30 | 10/10/10/10 | 15 | 50 | 10.0 | No/Yes |
Move Set
Standard lance moveset of the Grand Lance.
Notes
- The knight that drops the weapon cannot be respawned with the Company of Champions Covenant.
Only using a Bonfire Ascetic on the Ruined Fork Road Bonfire (Dark Souls 2)/Upper Gutter Bonfire (Scholar of the First Sin) or actually going into a New Game cycle will respawn it.
Upgrades
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
Basic
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Heide Greatlance +0 | 135/0/0/70/0 | 0/0 | C/E/-/-/C/- | - | - |
Heide Greatlance +1 | 148/0/0/71/0 | 0/0 | C/E/-/-/C/- | 1x Titanite Shard | 580 |
Heide Greatlance +2 | 162/0/0/72/0 | 0/0 | C/E/-/-/C/- | 2x Titanite Shard | 720 |
Heide Greatlance +3 | 175/0/0/73/0 | 0/0 | C/E/-/-/C/- | 3x Titanite Shard | 870 |
Heide Greatlance +4 | 189/0/0/74/0 | 0/0 | C/E/-/-/C/- | 1x Large Titanite Shard | 1,150 |
Heide Greatlance +5 | 202/0/0/75/0 | 0/0 | C/E/-/-/C/- | 2x Large Titanite Shard | 1,300 |
Heide Greatlance +6 | 216/0/0/76/0 | 0/0 | C/E/-/-/C/- | 3x Large Titanite Shard | 1,440 |
Heide Greatlance +7 | 229/0/0/77/0 | 0/0 | C/E/-/-/C/- | 1x Titanite Chunk | 1,730 |
Heide Greatlance +8 | 243/0/0/78/0 | 0/0 | C/E/-/-/C/- | 2x Titanite Chunk | 1,870 |
Heide Greatlance +9 | 256/0/0/79/0 | 0/0 | C/E/-/-/C/- | 3x Titanite Chunk | 2,020 |
Heide Greatlance +10 | 270/0/0/80/0 | 0/0 | B/E/-/-/C/- | 1x Titanite Slab | 2,300 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Heide Greatlance +0 | 121/42/0/63/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +1 | 133/42/0/63/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +2 | 145/43/0/64/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +3 | 157/43/0/65/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +4 | 170/44/0/66/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +5 | 182/45/0/67/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +6 | 194/45/0/68/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +7 | 206/46/0/69/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +8 | 218/46/0/70/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +9 | 230/47/0/71/0 | 0/0 | C/E/B/-/B/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +10 | 243/48/0/72/0 | 0/0 | C/E/B/-/B/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Heide Greatlance +0 | 121/0/42/63/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +1 | 133/0/42/63/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +2 | 145/0/43/64/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +3 | 157/0/43/65/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +4 | 170/0/44/66/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +5 | 182/0/45/67/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +6 | 194/0/45/68/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +7 | 206/0/46/69/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +8 | 218/0/46/70/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +9 | 230/0/47/71/0 | 0/0 | C/E/-/B/B/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +10 | 243/0/48/72/0 | 0/0 | C/E/-/B/B/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Heide Greatlance +0 | 129/0/0/100/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +1 | 142/0/0/102/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +2 | 155/0/0/103/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +3 | 168/0/0/105/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +4 | 181/0/0/106/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +5 | 194/0/0/107/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +6 | 207/0/0/109/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +7 | 220/0/0/110/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +8 | 233/0/0/112/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +9 | 246/0/0/113/0 | 0/0 | C/E/-/-/B/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +10 | 259/0/0/115/0 | 0/0 | C/E/-/-/B/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Heide Greatlance +0 | 121/0/0/63/42 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +1 | 133/0/0/63/42 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +2 | 145/0/0/64/43 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +3 | 157/0/0/65/43 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +4 | 170/0/0/66/44 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +5 | 182/0/0/67/45 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +6 | 194/0/0/68/45 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +7 | 206/0/0/69/46 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +8 | 218/0/0/70/46 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +9 | 230/0/0/71/47 | 0/0 | C/E/-/-/B/B | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +10 | 243/0/0/72/48 | 0/0 | C/E/-/-/B/B | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Heide Greatlance +0 | 121/0/0/63/0 | 96/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +1 | 133/0/0/63/0 | 98/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +2 | 154/0/0/64/0 | 100/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +3 | 157/0/0/65/0 | 103/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +4 | 170/0/0/66/0 | 105/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +5 | 182/0/0/67/0 | 108/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +6 | 194/0/0/68/0 | 110/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +7 | 206/0/0/69/0 | 112/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +8 | 218/0/0/70/0 | 115/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +9 | 230/0/0/71/0 | 117/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +10 | 243/0/0/72/0 | 120/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Heide Greatlance +0 | 121/0/0/63/0 | 0/96 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +1 | 133/0/0/63/0 | 0/98 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +2 | 145/0/0/64/0 | 0/100 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +3 | 157/0/0/65/0 | 0/103 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +4 | 170/0/0/66/0 | 0/105 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +5 | 182/0/0/67/0 | 0/108 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +6 | 194/0/0/68/0 | 0/110 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +7 | 206/0/0/69/0 | 0/112 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +8 | 218/0/0/70/0 | 0/115 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +9 | 230/0/0/71/0 | 0/117 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +10 | 243/0/0/72/0 | 0/120 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Heide Greatlance +0 | 155/0/0/80/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +1 | 170/0/0/81/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +2 | 186/0/0/82/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +3 | 201/0/0/83/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +4 | 217/0/0/85/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +5 | 232/0/0/86/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +6 | 248/0/0/87/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +7 | 263/0/0/88/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +8 | 279/0/0/89/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +9 | 294/0/0/90/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +10 | 310/0/0/92/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Heide Greatlance +0 | 135/0/0/70/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +1 | 148/0/0/71/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +2 | 162/0/0/72/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +3 | 175/0/0/73/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +4 | 189/0/0/74/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +5 | 202/0/0/75/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +6 | 216/0/0/76/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +7 | 229/0/0/77/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +8 | 243/0/0/78/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +9 | 256/0/0/79/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +10 | 270/0/0/80/0 | 0/0 | E/E/C/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Heide Greatlance +0 | 67/0/0/35/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +1 | 74/0/0/35/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +2 | 81/0/0/36/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +3 | 87/0/0/36/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +4 | 94/0/0/37/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +5 | 101/0/0/37/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +6 | 108/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +7 | 114/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +8 | 121/0/0/39/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +9 | 128/0/0/39/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +10 | 135/0/0/40/0 | 0/0 | D/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Heide Lance
|
In-Game Description
A lance originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.
Availability1
Dark Souls 2:
- Heide Knight (Shrine of Winter only) drop - guaranteed.
Scholar of the First Sin:
- Heide Knight (The Gutter only) drop - guaranteed.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed2 Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight | Enchantable? Items/Spells |
---|---|---|---|---|---|---|---|---|---|---|---|
153/0/0/60/0 (Thrust) |
0/0 | 160 | 30 | 183/12/0/0 C/E/-/-/C/- |
40/10/30/30/30 | 10/10/10/10 | 15 | 60 | 8.0 | No/Yes |
Move Set
Standard lance moveset of the Grand Lance.
Notes
- The knight that drops the weapon cannot be respawned with the Company of Champions Covenant.
Only using a Bonfire Ascetic on the Ruined Fork Road Bonfire (Dark Souls 2)/Upper Gutter Bonfire (Scholar of the First Sin) or actually going into a New Game cycle will respawn it.
Upgrades
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
Basic
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Heide Lance +0 | 153/0/0/60/0 | 0/0 | C/E/-/-/C/- | - | - |
Heide Lance +1 | 168/0/0/68/0 | 0/0 | C/E/-/-/C/- | 1x Twinkling Titanite | 1,260 |
Heide Lance +2 | 183/0/0/76/0 | 0/0 | C/E/-/-/C/- | 2x Twinkling Titanite | 1,570 |
Heide Lance +3 | 199/0/0/84/0 | 0/0 | C/E/-/-/C/- | 3x Twinkling Titanite | 1,880 |
Heide Lance +4 | 214/0/0/92/0 | 0/0 | C/E/-/-/C/- | 4x Twinkling Titanite | 2,510 |
Heide Lance +5 | 230/0/0/100/0 | 0/0 | C/E/-/-/C/- | 5x Twinkling Titanite | 2,820 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Heide Lance +0 | 137/36/0/54/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +1 | 151/40/0/61/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +2 | 165/45/0/68/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +3 | 179/50/0/75/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +4 | 193/55/0/82/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +5 | 207/60/0/90/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Heide Lance +0 | 137/0/36/54/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +1 | 151/0/40/61/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +2 | 165/0/45/68/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +3 | 179/0/50/75/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +4 | 193/0/55/82/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +5 | 207/0/60/90/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Heide Lance +0 | 146/0/0/86/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +1 | 161/0/0/97/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +2 | 176/0/0/109/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +3 | 191/0/0/120/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +4 | 206/0/0/132/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +5 | 220/0/0/144/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Heide Lance +0 | 137/0/0/36/54 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +1 | 151/0/0/40/61 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +2 | 165/0/0/45/68 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +3 | 179/0/0/50/75 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +4 | 193/0/0/55/82 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +5 | 207/0/0/60/90 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Heide Lance +0 | 137/0/0/54/0 | 96/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +1 | 151/0/0/61/0 | 100/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +2 | 165/0/0/68/0 | 105/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +3 | 179/0/0/75/0 | 110/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +4 | 193/0/0/82/0 | 115/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +5 | 207/0/0/90/0 | 120/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Heide Lance +0 | 137/0/0/54/0 | 0/96 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +1 | 151/0/0/61/0 | 0/100 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +2 | 165/0/0/68/0 | 0/105 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +3 | 179/0/0/75/0 | 0/110 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +4 | 193/0/0/82/0 | 0/115 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +5 | 207/0/0/90/0 | 0/120 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Heide Lance +0 | 175/0/0/69/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +1 | 193/0/0/78/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +2 | 211/0/0/87/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +3 | 229/0/0/96/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +4 | 246/0/0/105/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +5 | 264/0/0/115/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Heide Lance +0 | 153/0/0/60/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +1 | 168/0/0/68/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +2 | 183/0/0/76/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +3 | 199/0/0/84/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +4 | 214/0/0/92/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +5 | 230/0/0/100/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Heide Lance +0 | 76/0/0/30/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +1 | 84/0/0/34/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +2 | 91/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +3 | 99/0/0/42/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +4 | 107/0/0/46/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +5 | 115/0/0/50/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |
Rampart Golem Lance
|
In-Game Description
Lance wielded by the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open the place turned frigid and lifeless,
but the golems remainde dutifully on guard.
Availability
Rampart Golem drop.
- If you have the Expulsion Chamber bonfire unlocked, you can attempt to get it from the Golem right outside the room with backstabs.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
153/67/0/0/0 (Thrust/Strike) |
0/0 | 160 | 35 | 35/20/0/0 C/-/D/-/-/- |
40/20/30/30/30 | 10/10/10/10 | 15 | 40 | 16 |
Move Set
Standard lance moveset of the Grand Lance.
Upgrades
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
Basic
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Rampart Golem Lance +0 | 153/67/0/0/0 | 0/0 | C/-/D/-/-/- | - | - |
Rampart Golem Lance +1 | 157/70/0/0/0 | 0/0 | B/-/D/-/-/- | 1x Titanite Shard | 580 |
Rampart Golem Lance +2 | 162/73/0/0/0 | 0/0 | B/-/D/-/-/- | 2x Titanite Shard | 720 |
Rampart Golem Lance +3 | 167/76/0/0/0 | 0/0 | B/-/D/-/-/- | 3x Titanite Shard | 870 |
Rampart Golem Lance +4 | 171/80/0/0/0 | 0/0 | B/-/D/-/-/- | 1x Large Titanite Shard | 1,150 |
Rampart Golem Lance +5 | 176/73/0/0/0 | 0/0 | B/-/D/-/-/- | 2x Large Titanite Shard | 1,300 |
Rampart Golem Lance +6 | 181/86/0/0/0 | 0/0 | B/-/D/-/-/- | 3x Large Titanite Shard | 1,440 |
Rampart Golem Lance +7 | 185/90/0/0/0 | 0/0 | A/-/D/-/-/- | 1x Titanite Chunk | 1,730 |
Rampart Golem Lance +8 | 190/93/0/0/0 | 0/0 | A/-/D/-/-/- | 2x Titanite Chunk | 1,870 |
Rampart Golem Lance +9 | 195/96/0/0/0 | 0/0 | A/-/D/-/-/- | 3x Titanite Chunk | 2,020 |
Rampart Golem Lance +10 | 200/100/0/0/0 | 0/0 | A/-/C/-/-/- | 1x Titanite Slab | 2,300 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Rampart Golem Lance +0 | 128/131/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +1 | 132/137/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +2 | 136/144/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +3 | 140/150/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +4 | 144/157/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +5 | 148/163/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +6 | 152/170/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +7 | 156/176/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +8 | 160/183/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +9 | 164/189/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +10 | 167/196/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Rampart Golem Lance +0 | 133/58/44/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +1 | 137/61/46/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +2 | 141/64/48/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +3 | 145/66/50/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +4 | 149/69/52/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +5 | 153/72/55/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +6 | 157/75/57/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +7 | 161/78/59/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +8 | 165/81/61/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +9 | 169/84/63/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +10 | 174/87/66/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Rampart Golem Lance +0 | 133/58/0/44/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +1 | 137/61/0/46/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +2 | 141/64/0/48/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +3 | 145/66/0/50/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +4 | 149/69/0/52/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +5 | 153/72/0/55/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +6 | 157/75/0/57/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +7 | 161/78/0/59/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +8 | 165/81/0/61/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +9 | 169/84/0/63/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +10 | 174/87/0/66/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Dark
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Rampart Golem Lance +0 | 133/58/0/0/44 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +1 | 137/61/0/0/46 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +2 | 141/64/0/0/48 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +3 | 145/66/0/0/50 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +4 | 149/69/0/0/52 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +5 | 153/72/0/0/55 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +6 | 157/75/0/0/57 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +7 | 161/78/0/0/59 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +8 | 165/81/0/0/61 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +9 | 169/84/0/0/63 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +10 | 174/87/0/0/66 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Rampart Golem Lance +0 | 133/58/0/0/0 | 105/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +1 | 137/61/0/0/0 | 108/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +2 | 141/64/0/0/0 | 110/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +3 | 145/66/0/0/0 | 113/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +4 | 149/69/0/0/0 | 116/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +5 | 153/72/0/0/0 | 118/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +6 | 157/75/0/0/0 | 121/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +7 | 161/78/0/0/0 | 124/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +8 | 165/81/0/0/0 | 126/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +9 | 169/84/0/0/0 | 129/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +10 | 174/87/0/0/0 | 132/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Rampart Golem Lance +0 | 133/58/0/0/0 | 0/105 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +1 | 137/61/0/0/0 | 0/108 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +2 | 141/64/0/0/0 | 0/110 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +3 | 145/66/0/0/0 | 0/113 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +4 | 149/69/0/0/0 | 0/116 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +5 | 153/72/0/0/0 | 0/118 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +6 | 157/75/0/0/0 | 0/121 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +7 | 161/78/0/0/0 | 0/124 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +8 | 165/81/0/0/0 | 0/126 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +9 | 169/84/0/0/0 | 0/129 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +10 | 174/87/0/0/0 | 0/132 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Rampart Golem Lance +0 | 175/77/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +1 | 181/80/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +2 | 186/84/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +3 | 192/88/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +4 | 197/92/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +5 | 202/96/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +6 | 208/99/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +7 | 213/103/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +8 | 219/107/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +9 | 224/111/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +10 | 230/115/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Rampart Golem Lance +0 | 153/67/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +1 | 157/70/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +2 | 162/73/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +3 | 167/76/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +4 | 171/80/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +5 | 176/83/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +6 | 181/86/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +7 | 185/90/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +8 | 190/93/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +9 | 195/96/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +10 | 200/100/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Rampart Golem Lance +0 | 76/33/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +1 | 78/35/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +2 | 81/36/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +3 | 83/38/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +4 | 85/40/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +5 | 88/41/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +6 | 90/43/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +7 | 92/45/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +8 | 95/46/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +9 | 97/48/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +10 | 100/50/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |