# Lances
# Chariot Lance
### In-Game Description
---
*Lance forged from the soul of
the Executioner's Chariot.
Its cross-shaped blade causes bleeding.
The perverse design of this spear mirrors
the chariot from which it came, a merciless
creation that endlessly tortured Undead.*
### Availability
---
Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 124/0/0/0/0
(Thrust) | 0/67 | 160 | 35 | 30/18/0/0
B/E/-/-/-/- | 40/10/30/30/30 | 30/30/10/10 | 15 | 70 | 16.0 |
### Move Set
---
Standard lance moveset of the Grand Lance.
### Notes
---
- One of the chariot's tire-shredders turned into a natural Bleed weapon.
- Cannot be enchanted.
- Cannot be infused.
### Upgrades
---
FoldUnfold Upgrades Basic |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Chariot Lance +0 | 124/0/0/0/0 | 0/67 | B/E/-/-/-/- | - | - |
Chariot Lance +1 | 161/0/0/0/0 | 0/73 | B/E/-/-/-/- | 1x Petrified Dragon Bone | 1290 |
Chariot Lance +2 | 198/0/0/0/0 | 0/80 | B/E/-/-/-/- | 2x Petrified Dragon Bone | 1610 |
Chariot Lance +3 | 235/0/0/0/0 | 0/86 | B/E/-/-/-/- | 3x Petrified Dragon Bone | 1930 |
Chariot Lance +4 | 272/0/0/0/0 | 0/93 | B/E/-/-/-/- | 4x Petrified Dragon Bone | 2570 |
Chariot Lance +5 | 310/0/0/0/0 | 0/100 | A/E/-/-/-/- | 5x Petrified Dragon Bone | 2890 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Grand Lance
### In-Game Description
---
*A lance fashioned from rare geisteel.
Designed for high-ranking Drangleic knights,
hence the decorative design.*
*Geisteel equipment is of the finest make,
but geisteel is so rare that very few of
these weapons were actually used in combat.*
### Availability
---
#### Dark Souls II
---
Memory of Orro treasure. From the start, take the left doorway to the roof. Pass the giants and soldiers there will be a crane with a prop holding the wheel in position,
break the prop and drop onto the lowered platform. Proceed through the hole in the wall, leading to another giant and two metal chests, one of which contains the Grand Lance
As you position your character towards the 'drop', the trick is to make your guy FACE the right edge of the opening as much as possible.
Then just do a simple roll forward (towards the right edge as you fall). Once you've landed on the wooden plank platform, you have to do a run jump.
#### Scholar of the First Sin
---
On a corpse next to the door that leads to the Memory of Jeigh nearby a wooden chest in the Forest of Fallen Giants, behind the door opened with the Soldier Key obtained from the The Last Giant.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 170/0/0/0/0
(Thrust/Strike) | 0/0 | 160 | 35 | 22/18/0/0
C/C/-/-/-/- | 40/10/30/30/30 | 10/10/10/10 | 15 | 105 | 12.0 |
### Move Set
---
+ show Move Set - hide Move Set One-handed R1/RB: Heavy thrusting attack. (2-hit combo)
One-handed R2/RT: Running thrusting attack. Hits multiple times if caught with the full move. If used after attack it will use a strong sweeping slice. (2-hit combo)
Two-handed R1/RB: Heavy thrusting attack.
Two-handed R2/RT: Running thrusting attack which can cause knockdown. If used after attack it will do a short poke.
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Dark Souls II Scholar of the First Sin Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Grand Lance +0 | 170/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Grand Lance +1 | 187/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 780 |
Grand Lance +2 | 204/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 980 |
Grand Lance +3 | 221/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 1,170 |
Grand Lance +4 | 238/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,560 |
Grand Lance +5 | 255/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,750 |
Grand Lance +6 | 272/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,950 |
Grand Lance +7 | 289/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 2,330 |
Grand Lance +8 | 306/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 2,530 |
Grand Lance +9 | 323/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 2,720 |
Grand Lance +10 | 340/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Slab | 3,110 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Grand Lance +0 | 119/119/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Grand Lance +1 | 130/130/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Grand Lance +2 | 142/142/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Grand Lance +3 | 154/154/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +4 | 166/166/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +5 | 178/178/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +6 | 190/190/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +7 | 202/202/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +8 | 214/214/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +9 | 226/226/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Grand Lance +10 | 238/238/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Grand Lance +0 | 119/0/119/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Grand Lance +1 | 130/0/130/0/0 | 0/0 | D/D/-/C/-/- |
Fire Grand Lance +2 | 142/0/142/0/0 | 0/0 | D/D/-/C/-/- |
Fire Grand Lance +3 | 154/0/154/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +4 | 166/0/166/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +5 | 178/0/178/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +6 | 190/0/190/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +7 | 202/0/202/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +8 | 214/0/214/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +9 | 226/0/226/0/0 | 0/0 | C/D/-/B/-/- |
Fire Grand Lance +10 | 238/0/238/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Grand Lance +0 | 119/0/0/119/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Grand Lance +1 | 130/0/0/130/0 | 0/0 | D/D/-/-/C/- |
Lightning Grand Lance +2 | 142/0/0/142/0 | 0/0 | D/D/-/-/C/- |
Lightning Grand Lance +3 | 154/0/0/154/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +4 | 166/0/0/166/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +5 | 178/0/0/178/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +6 | 190/0/0/190/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +7 | 202/0/0/202/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +8 | 214/0/0/214/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +9 | 226/0/0/226/0 | 0/0 | C/D/-/-/B/- |
Lightning Grand Lance +10 | 238/0/0/238/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Grand Lance +0 | 119/0/0/0/119 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Grand Lance +1 | 130/0/0/0/130 | 0/0 | D/D/-/-/-/C |
Dark Grand Lance +2 | 142/0/0/0/142 | 0/0 | D/D/-/-/-/C |
Dark Grand Lance +3 | 154/0/0/0/154 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +4 | 166/0/0/0/166 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +5 | 178/0/0/0/178 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +6 | 190/0/0/0/190 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +7 | 202/0/0/0/202 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +8 | 214/0/0/0/214 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +9 | 226/0/0/0/226 | 0/0 | C/D/-/-/-/B |
Dark Grand Lance +10 | 238/0/0/0/238 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Grand Lance +0 | 119/0/0/0/0 | 112/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Grand Lance +1 | 130/0/0/0/0 | 114/0 | D/D/-/-/-/- |
Poison Grand Lance +2 | 142/0/0/0/0 | 117/0 | D/D/-/-/-/- |
Poison Grand Lance +3 | 154/0/0/0/0 | 120/0 | C/D/-/-/-/- |
Poison Grand Lance +4 | 166/0/0/0/0 | 123/0 | C/D/-/-/-/- |
Poison Grand Lance +5 | 178/0/0/0/0 | 126/0 | C/D/-/-/-/- |
Poison Grand Lance +6 | 190/0/0/0/0 | 128/0 | C/D/-/-/-/- |
Poison Grand Lance +7 | 202/0/0/0/0 | 131/0 | C/D/-/-/-/- |
Poison Grand Lance +8 | 214/0/0/0/0 | 134/0 | C/D/-/-/-/- |
Poison Grand Lance +9 | 226/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Grand Lance +10 | 238/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Grand Lance +0 | 119/0/0/0/0 | 0/112 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Grand Lance +1 | 130/0/0/0/0 | 0/114 | D/D/-/-/-/- |
Bleed Grand Lance +2 | 142/0/0/0/0 | 0/117 | D/D/-/-/-/- |
Bleed Grand Lance +3 | 154/0/0/0/0 | 0/120 | C/D/-/-/-/- |
Bleed Grand Lance +4 | 166/0/0/0/0 | 0/123 | C/D/-/-/-/- |
Bleed Grand Lance +5 | 178/0/0/0/0 | 0/126 | C/D/-/-/-/- |
Bleed Grand Lance +6 | 190/0/0/0/0 | 0/128 | C/D/-/-/-/- |
Bleed Grand Lance +7 | 202/0/0/0/0 | 0/131 | C/D/-/-/-/- |
Bleed Grand Lance +8 | 214/0/0/0/0 | 0/134 | C/D/-/-/-/- |
Bleed Grand Lance +9 | 226/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Grand Lance +10 | 238/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Grand Lance +0 | 195/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Raw Grand Lance +1 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +2 | 234/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +3 | 254/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +4 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +5 | 293/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +6 | 312/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +7 | 332/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +8 | 351/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +9 | 371/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Grand Lance +10 | 391/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Grand Lance +0 | 170/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Enchanted Grand Lance +1 | 187/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +2 | 204/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +3 | 221/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +4 | 238/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +5 | 255/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +6 | 272/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +7 | 289/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +8 | 306/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +9 | 323/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Grand Lance +10 | 340/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Grand Lance +0 | 85/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Mundane Grand Lance +1 | 93/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +2 | 102/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +3 | 110/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +4 | 119/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +5 | 127/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +6 | 136/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +7 | 144/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +8 | 153/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +9 | 161/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Grand Lance +10 | 170/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Heide Greatlance
### In-Game Description
---
*A lance originating in Heide.
A special alloy makes it very durable.
The tip of the lance has been extended.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.*
### Availability1
---
***Dark Souls 2:***
- Heide Knight (Shrine of Winter and on Bonfire Intensity 2 or higher only) drop - rare (Tested in SotFS PS3)
***Scholar of the First Sin:***
- Heide Knight (The Gutter and on Bonfire Intensity 2 or higher only) drop - will be a guaranteed drop IF he does not drop an armor piece instead ; therefore, it is best to kill him with low item discovery if you wish to obtain the Greatlance instead of something else.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed2
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 135/0/0/70/0
(Thrust) | 0/0 | 160 | 30 | 203/16/0/0
C/E/-/-/C/- | 40/10/30/30/30 | 10/10/10/10 | 15 | 50 | 10.0 | No/Yes |
### Move Set
---
Standard lance moveset of the Grand Lance.
### Notes
---
- The knight that drops the weapon **cannot** be respawned with the Company of Champions Covenant.
Only using a Bonfire Ascetic on the Ruined Fork Road Bonfire (*Dark Souls 2*)/Upper Gutter Bonfire (*Scholar of the First Sin*) or actually going into a New Game cycle will respawn it.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Heide Greatlance +0 | 135/0/0/70/0 | 0/0 | C/E/-/-/C/- | - | - |
Heide Greatlance +1 | 148/0/0/71/0 | 0/0 | C/E/-/-/C/- | 1x Titanite Shard | 580 |
Heide Greatlance +2 | 162/0/0/72/0 | 0/0 | C/E/-/-/C/- | 2x Titanite Shard | 720 |
Heide Greatlance +3 | 175/0/0/73/0 | 0/0 | C/E/-/-/C/- | 3x Titanite Shard | 870 |
Heide Greatlance +4 | 189/0/0/74/0 | 0/0 | C/E/-/-/C/- | 1x Large Titanite Shard | 1,150 |
Heide Greatlance +5 | 202/0/0/75/0 | 0/0 | C/E/-/-/C/- | 2x Large Titanite Shard | 1,300 |
Heide Greatlance +6 | 216/0/0/76/0 | 0/0 | C/E/-/-/C/- | 3x Large Titanite Shard | 1,440 |
Heide Greatlance +7 | 229/0/0/77/0 | 0/0 | C/E/-/-/C/- | 1x Titanite Chunk | 1,730 |
Heide Greatlance +8 | 243/0/0/78/0 | 0/0 | C/E/-/-/C/- | 2x Titanite Chunk | 1,870 |
Heide Greatlance +9 | 256/0/0/79/0 | 0/0 | C/E/-/-/C/- | 3x Titanite Chunk | 2,020 |
Heide Greatlance +10 | 270/0/0/80/0 | 0/0 | B/E/-/-/C/- | 1x Titanite Slab | 2,300 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Heide Greatlance +0 | 121/42/0/63/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +1 | 133/42/0/63/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +2 | 145/43/0/64/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +3 | 157/43/0/65/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +4 | 170/44/0/66/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +5 | 182/45/0/67/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +6 | 194/45/0/68/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +7 | 206/46/0/69/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +8 | 218/46/0/70/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +9 | 230/47/0/71/0 | 0/0 | C/E/B/-/B/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Greatlance +10 | 243/48/0/72/0 | 0/0 | C/E/B/-/B/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Heide Greatlance +0 | 121/0/42/63/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +1 | 133/0/42/63/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +2 | 145/0/43/64/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +3 | 157/0/43/65/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +4 | 170/0/44/66/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +5 | 182/0/45/67/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +6 | 194/0/45/68/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +7 | 206/0/46/69/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +8 | 218/0/46/70/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +9 | 230/0/47/71/0 | 0/0 | C/E/-/B/B/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Greatlance +10 | 243/0/48/72/0 | 0/0 | C/E/-/B/B/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Heide Greatlance +0 | 129/0/0/100/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +1 | 142/0/0/102/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +2 | 155/0/0/103/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +3 | 168/0/0/105/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +4 | 181/0/0/106/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +5 | 194/0/0/107/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +6 | 207/0/0/109/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +7 | 220/0/0/110/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +8 | 233/0/0/112/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +9 | 246/0/0/113/0 | 0/0 | C/E/-/-/B/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Greatlance +10 | 259/0/0/115/0 | 0/0 | C/E/-/-/B/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Heide Greatlance +0 | 121/0/0/63/42 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +1 | 133/0/0/63/42 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +2 | 145/0/0/64/43 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +3 | 157/0/0/65/43 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +4 | 170/0/0/66/44 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +5 | 182/0/0/67/45 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +6 | 194/0/0/68/45 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +7 | 206/0/0/69/46 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +8 | 218/0/0/70/46 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +9 | 230/0/0/71/47 | 0/0 | C/E/-/-/B/B | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Greatlance +10 | 243/0/0/72/48 | 0/0 | C/E/-/-/B/B | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Heide Greatlance +0 | 121/0/0/63/0 | 96/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +1 | 133/0/0/63/0 | 98/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +2 | 154/0/0/64/0 | 100/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +3 | 157/0/0/65/0 | 103/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +4 | 170/0/0/66/0 | 105/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +5 | 182/0/0/67/0 | 108/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +6 | 194/0/0/68/0 | 110/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +7 | 206/0/0/69/0 | 112/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +8 | 218/0/0/70/0 | 115/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +9 | 230/0/0/71/0 | 117/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Greatlance +10 | 243/0/0/72/0 | 120/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Heide Greatlance +0 | 121/0/0/63/0 | 0/96 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +1 | 133/0/0/63/0 | 0/98 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +2 | 145/0/0/64/0 | 0/100 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +3 | 157/0/0/65/0 | 0/103 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +4 | 170/0/0/66/0 | 0/105 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +5 | 182/0/0/67/0 | 0/108 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +6 | 194/0/0/68/0 | 0/110 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +7 | 206/0/0/69/0 | 0/112 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +8 | 218/0/0/70/0 | 0/115 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +9 | 230/0/0/71/0 | 0/117 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Greatlance +10 | 243/0/0/72/0 | 0/120 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Heide Greatlance +0 | 155/0/0/80/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +1 | 170/0/0/81/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +2 | 186/0/0/82/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +3 | 201/0/0/83/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +4 | 217/0/0/85/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +5 | 232/0/0/86/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +6 | 248/0/0/87/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +7 | 263/0/0/88/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +8 | 279/0/0/89/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +9 | 294/0/0/90/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Greatlance +10 | 310/0/0/92/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Heide Greatlance +0 | 135/0/0/70/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +1 | 148/0/0/71/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +2 | 162/0/0/72/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +3 | 175/0/0/73/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +4 | 189/0/0/74/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +5 | 202/0/0/75/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +6 | 216/0/0/76/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +7 | 229/0/0/77/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +8 | 243/0/0/78/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +9 | 256/0/0/79/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Greatlance +10 | 270/0/0/80/0 | 0/0 | E/E/C/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Heide Greatlance +0 | 67/0/0/35/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +1 | 74/0/0/35/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +2 | 81/0/0/36/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +3 | 87/0/0/36/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +4 | 94/0/0/37/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +5 | 101/0/0/37/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +6 | 108/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +7 | 114/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +8 | 121/0/0/39/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +9 | 128/0/0/39/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Greatlance +10 | 135/0/0/40/0 | 0/0 | D/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set or the Heide Lance so it might not drop the weapon. 2. To Power Stance this weapon, only 30 Strength and 24 Dexterity is required. 3. When two-handing this weapon, only 10 Strength is required.
# Heide Lance
### In-Game Description
---
*A lance originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.*
### Availability1
---
***Dark Souls 2:***
- Heide Knight (Shrine of Winter only) drop - guaranteed.
***Scholar of the First Sin:***
- Heide Knight (The Gutter only) drop - guaranteed.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed2
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 153/0/0/60/0
(Thrust) | 0/0 | 160 | 30 | 183/12/0/0
C/E/-/-/C/- | 40/10/30/30/30 | 10/10/10/10 | 15 | 60 | 8.0 | No/Yes |
### Move Set
---
Standard lance moveset of the Grand Lance.
### Notes
---
- The knight that drops the weapon **cannot** be respawned with the Company of Champions Covenant.
Only using a Bonfire Ascetic on the Ruined Fork Road Bonfire (*Dark Souls 2*)/Upper Gutter Bonfire (*Scholar of the First Sin*) or actually going into a New Game cycle will respawn it.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Heide Lance +0 | 153/0/0/60/0 | 0/0 | C/E/-/-/C/- | - | - |
Heide Lance +1 | 168/0/0/68/0 | 0/0 | C/E/-/-/C/- | 1x Twinkling Titanite | 1,260 |
Heide Lance +2 | 183/0/0/76/0 | 0/0 | C/E/-/-/C/- | 2x Twinkling Titanite | 1,570 |
Heide Lance +3 | 199/0/0/84/0 | 0/0 | C/E/-/-/C/- | 3x Twinkling Titanite | 1,880 |
Heide Lance +4 | 214/0/0/92/0 | 0/0 | C/E/-/-/C/- | 4x Twinkling Titanite | 2,510 |
Heide Lance +5 | 230/0/0/100/0 | 0/0 | C/E/-/-/C/- | 5x Twinkling Titanite | 2,820 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Heide Lance +0 | 137/36/0/54/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +1 | 151/40/0/61/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +2 | 165/45/0/68/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +3 | 179/50/0/75/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +4 | 193/55/0/82/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Heide Lance +5 | 207/60/0/90/0 | 0/0 | C/E/C/-/C/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Heide Lance +0 | 137/0/36/54/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +1 | 151/0/40/61/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +2 | 165/0/45/68/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +3 | 179/0/50/75/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +4 | 193/0/55/82/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Heide Lance +5 | 207/0/60/90/0 | 0/0 | C/E/-/C/C/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Heide Lance +0 | 146/0/0/86/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +1 | 161/0/0/97/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +2 | 176/0/0/109/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +3 | 191/0/0/120/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +4 | 206/0/0/132/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
Lightning Heide Lance +5 | 220/0/0/144/0 | 0/0 | C/E/-/-/C/- | 39.1/9.1/29.1/36.6/29.1 | 9.1/9.1/9.1/9.1 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Heide Lance +0 | 137/0/0/36/54 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +1 | 151/0/0/40/61 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +2 | 165/0/0/45/68 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +3 | 179/0/0/50/75 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +4 | 193/0/0/55/82 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Heide Lance +5 | 207/0/0/60/90 | 0/0 | C/E/-/-/C/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Heide Lance +0 | 137/0/0/54/0 | 96/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +1 | 151/0/0/61/0 | 100/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +2 | 165/0/0/68/0 | 105/0 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +3 | 179/0/0/75/0 | 110/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +4 | 193/0/0/82/0 | 115/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Heide Lance +5 | 207/0/0/90/0 | 120/0 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Heide Lance +0 | 137/0/0/54/0 | 0/96 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +1 | 151/0/0/61/0 | 0/100 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +2 | 165/0/0/68/0 | 0/105 | C/E/-/-/C/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +3 | 179/0/0/75/0 | 0/110 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +4 | 193/0/0/82/0 | 0/115 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Heide Lance +5 | 207/0/0/90/0 | 0/120 | C/E/-/-/B/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Heide Lance +0 | 175/0/0/69/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +1 | 193/0/0/78/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +2 | 211/0/0/87/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +3 | 229/0/0/96/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +4 | 246/0/0/105/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
Raw Heide Lance +5 | 264/0/0/115/0 | 0/0 | E/E/-/-/D/- | 40/10/30/30/30 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Heide Lance +0 | 153/0/0/60/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +1 | 168/0/0/68/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +2 | 183/0/0/76/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +3 | 199/0/0/84/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +4 | 214/0/0/92/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Enchanted Heide Lance +5 | 230/0/0/100/0 | 0/0 | E/E/D/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Heide Lance +0 | 76/0/0/30/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +1 | 84/0/0/34/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +2 | 91/0/0/38/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +3 | 99/0/0/42/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +4 | 107/0/0/46/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
Mundane Heide Lance +5 | 115/0/0/50/0 | 0/0 | D/E/-/-/E/- | 40/10/30/30/30 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set or the Heide Greatlance on Bonfire Intensity 2 or higher so it might not drop the weapon. 2. To Power Stance this weapon, only 27 Strength and 18 Dexterity is required. 3. When two-handing this weapon, only 9 Strength is required.
# Rampart Golem Lance
### In-Game Description
---
*Lance wielded by the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open the place turned frigid and lifeless,
but the golems remainde dutifully on guard.*
### Availability
---
Rampart Golem drop.
- If you have the Expulsion Chamber bonfire unlocked, you can attempt to get it from the Golem right outside the room with backstabs.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 153/67/0/0/0
(Thrust/Strike) | 0/0 | 160 | 35 | 35/20/0/0
C/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 | 15 | 40 | 16 |
### Move Set
---
Standard lance moveset of the Grand Lance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Rampart Golem Lance +0 | 153/67/0/0/0 | 0/0 | C/-/D/-/-/- | - | - |
Rampart Golem Lance +1 | 157/70/0/0/0 | 0/0 | B/-/D/-/-/- | 1x Titanite Shard | 580 |
Rampart Golem Lance +2 | 162/73/0/0/0 | 0/0 | B/-/D/-/-/- | 2x Titanite Shard | 720 |
Rampart Golem Lance +3 | 167/76/0/0/0 | 0/0 | B/-/D/-/-/- | 3x Titanite Shard | 870 |
Rampart Golem Lance +4 | 171/80/0/0/0 | 0/0 | B/-/D/-/-/- | 1x Large Titanite Shard | 1,150 |
Rampart Golem Lance +5 | 176/73/0/0/0 | 0/0 | B/-/D/-/-/- | 2x Large Titanite Shard | 1,300 |
Rampart Golem Lance +6 | 181/86/0/0/0 | 0/0 | B/-/D/-/-/- | 3x Large Titanite Shard | 1,440 |
Rampart Golem Lance +7 | 185/90/0/0/0 | 0/0 | A/-/D/-/-/- | 1x Titanite Chunk | 1,730 |
Rampart Golem Lance +8 | 190/93/0/0/0 | 0/0 | A/-/D/-/-/- | 2x Titanite Chunk | 1,870 |
Rampart Golem Lance +9 | 195/96/0/0/0 | 0/0 | A/-/D/-/-/- | 3x Titanite Chunk | 2,020 |
Rampart Golem Lance +10 | 200/100/0/0/0 | 0/0 | A/-/C/-/-/- | 1x Titanite Slab | 2,300 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Rampart Golem Lance +0 | 128/131/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +1 | 132/137/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +2 | 136/144/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +3 | 140/150/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +4 | 144/157/0/0/0 | 0/0 | C/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +5 | 148/163/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +6 | 152/170/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +7 | 156/176/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +8 | 160/183/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +9 | 164/189/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
Magic Rampart Golem Lance +10 | 167/196/0/0/0 | 0/0 | B/-/C/-/-/- | 38.3/33.3/28.3/28.3/28.3 | 8.3/8.3/8.3/8.3 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Rampart Golem Lance +0 | 133/58/44/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +1 | 137/61/46/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +2 | 141/64/48/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +3 | 145/66/50/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +4 | 149/69/52/0/0 | 0/0 | C/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +5 | 153/72/55/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +6 | 157/75/57/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +7 | 161/78/59/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +8 | 165/81/61/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +9 | 169/84/63/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
Fire Rampart Golem Lance +10 | 174/87/66/0/0 | 0/0 | B/-/C/C/-/- | 37.7/17.7/48.3/27.7/27.7 | 7.7/7.7/7.7/7.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Rampart Golem Lance +0 | 133/58/0/44/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +1 | 137/61/0/46/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +2 | 141/64/0/48/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +3 | 145/66/0/50/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +4 | 149/69/0/52/0 | 0/0 | C/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +5 | 153/72/0/55/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +6 | 157/75/0/57/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +7 | 161/78/0/59/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +8 | 165/81/0/61/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +9 | 169/84/0/63/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
Lightning Rampart Golem Lance +10 | 174/87/0/66/0 | 0/0 | B/-/C/-/C/- | 37.7/17.7/27.7/48.3/27.7 | 7.7/7.7/7.7/7.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Rampart Golem Lance +0 | 133/58/0/0/44 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +1 | 137/61/0/0/46 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +2 | 141/64/0/0/48 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +3 | 145/66/0/0/50 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +4 | 149/69/0/0/52 | 0/0 | C/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +5 | 153/72/0/0/55 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +6 | 157/75/0/0/57 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +7 | 161/78/0/0/59 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +8 | 165/81/0/0/61 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +9 | 169/84/0/0/63 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
Dark Rampart Golem Lance +10 | 174/87/0/0/66 | 0/0 | B/-/C/-/-/C | 37.7/17.7/27.7/27.7/48.3 | 7.7/7.7/7.7/7.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Rampart Golem Lance +0 | 133/58/0/0/0 | 105/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +1 | 137/61/0/0/0 | 108/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +2 | 141/64/0/0/0 | 110/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +3 | 145/66/0/0/0 | 113/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +4 | 149/69/0/0/0 | 116/0 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +5 | 153/72/0/0/0 | 118/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +6 | 157/75/0/0/0 | 121/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +7 | 161/78/0/0/0 | 124/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +8 | 165/81/0/0/0 | 126/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +9 | 169/84/0/0/0 | 129/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
Poison Rampart Golem Lance +10 | 174/87/0/0/0 | 132/0 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 28.3/7.7/7.7/7.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Rampart Golem Lance +0 | 133/58/0/0/0 | 0/105 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +1 | 137/61/0/0/0 | 0/108 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +2 | 141/64/0/0/0 | 0/110 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +3 | 145/66/0/0/0 | 0/113 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +4 | 149/69/0/0/0 | 0/116 | C/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +5 | 153/72/0/0/0 | 0/118 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +6 | 157/75/0/0/0 | 0/121 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +7 | 161/78/0/0/0 | 0/124 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +8 | 165/81/0/0/0 | 0/126 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +9 | 169/84/0/0/0 | 0/129 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
Bleed Rampart Golem Lance +10 | 174/87/0/0/0 | 0/132 | B/-/C/-/-/- | 37.7/17.7/27.7/27.7/27.7 | 7.7/28.3/7.7/7.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Rampart Golem Lance +0 | 175/77/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +1 | 181/80/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +2 | 186/84/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +3 | 192/88/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +4 | 197/92/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +5 | 202/96/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +6 | 208/99/0/0/0 | 0/0 | E/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +7 | 213/103/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +8 | 219/107/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +9 | 224/111/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Raw Rampart Golem Lance +10 | 230/115/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Rampart Golem Lance +0 | 153/67/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +1 | 157/70/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +2 | 162/73/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +3 | 167/76/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +4 | 171/80/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +5 | 176/83/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +6 | 181/86/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +7 | 185/90/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +8 | 190/93/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +9 | 195/96/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Enchanted Rampart Golem Lance +10 | 200/100/0/0/0 | 0/0 | D/-/D/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Rampart Golem Lance +0 | 76/33/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +1 | 78/35/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +2 | 81/36/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +3 | 83/38/0/0/0 | 0/0 | D/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +4 | 85/40/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +5 | 88/41/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +6 | 90/43/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +7 | 92/45/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +8 | 95/46/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +9 | 97/48/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
Mundane Rampart Golem Lance +10 | 100/50/0/0/0 | 0/0 | C/-/E/-/-/- | 40/20/30/30/30 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |