Reapers

Bone Scythe

In-Game Description


Scythe forged from the soul of
the Covetous Demon.

The curved spine of the Covetous Demon is
as hard as rock, and rather than slicing
through flesh, this weapon seems to grind it
apart.

That thing that ended up as a monstrous fiend,
what was it to begin with, and why did it never
leave the queen? Perhaps it was entranced
by some perversion of love.

Availability


Trade Covetous Demon Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
130/0/0/0/0

(Slash)
0/0 110 15 28/20/0/0

A/-/-/-/-/-
40/10/20/20/45 20/20/20/20 20 40 10

Move Set


Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bone Scythe +0 130/0/0/0/0 0/0 A/-/-/-/- - -
Bone Scythe +1 169/0/0/0/0 0/0 A/-/-/-/- 1x Petrified Dragon Bone 1,150
Bone Scythe +2 208/0/0/0/0 0/0 A/-/-/-/- 2x Petrified Dragon Bone 1,430
Bone Scythe +3 247/0/0/0/0 0/0 A/-/-/-/- 3x Petrified Dragon Bone 1,720
Bone Scythe +4 286/0/0/0/0 0/0 A/-/-/-/- 4x Petrified Dragon Bone 2,290
Bone Scythe +5 325/0/0/0/0 0/0 A/-/-/-/- 5x Petrified Dragon Bone 2,570

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bone Scythe +0 91/91/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +1 118/118/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +2 145/145/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +3 172/172/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +4 200/200/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +5 227/227/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bone Scythe +0 91/0/91/0/0 0/0 B/-/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +1 118/0/118/0/0 0/0 B/-/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +2 145/0/145/0/0 0/0 B/-/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +3 172/0/172/0/0 0/0 B/-/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +4 200/0/200/0/0 0/0 B/-/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +5 227/0/227/0/0 0/0 B/-/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bone Scythe +0 91/0/0/91/0 0/0 B/-/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +1 118/0/0/118/0 0/0 B/-/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +2 145/0/0/145/0 0/0 B/-/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +3 172/0/0/172/0 0/0 B/-/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +4 200/0/0/200/0 0/0 B/-/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +5 227/0/0/227/0 0/0 B/-/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bone Scythe +0 91/0/0/0/91 0/0 B/-/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +1 118/0/0/0/118 0/0 B/-/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +2 145/0/0/0/145 0/0 B/-/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +3 172/0/0/0/172 0/0 B/-/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +4 200/0/0/0/200 0/0 B/-/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +5 227/0/0/0/227 0/0 B/-/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bone Scythe +0 91/0/0/0/0 112/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +1 118/0/0/0/0 117/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +2 145/0/0/0/0 123/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +3 172/0/0/0/0 128/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +4 200/0/0/0/0 134/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +5 227/0/0/0/0 140/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bone Scythe +0 91/0/0/0/0 0/112 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +1 118/0/0/0/0 0/117 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +2 145/0/0/0/0 0/123 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +3 172/0/0/0/0 0/128 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +4 200/0/0/0/0 0/134 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +5 227/0/0/0/0 0/140 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bone Scythe +0 149/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +1 194/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +2 239/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +3 284/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +4 328/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +5 373/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bone Scythe +0 130/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +1 169/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +2 208/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +3 247/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +4 286/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +5 325/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bone Scythe +0 65/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +1 84/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +2 104/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +3 123/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +4 143/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +5 162/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Crescent Sickle

In-Game Description


A sickle with a crescent-shaped blade.

This sickle, enchanted by magic,
is not intended as a weapon,
but rather a ceremonial instrument.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
90/60/0/0/0

(Slash)
0/0 110 15 12/19/12/0

E/C/C/-/-/-
40/30/20/20/45 20/20/20/20 20 50 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead slash, then pull back horizontal swing then pull back
Heavy Attack overhead pull back then horizontal swing short swing then overhead
Rolling Attack quick sweep quick diagonal slash
Running Attack delayed horizontal slash delayed diagonal slash

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Crescent Sickle +0 90/60/0/0/0 0/0 E/C/C/-/-/- - -
Crescent Sickle +1 99/66/0/0/0 0/0 E/C/C/-/-/- 1x Titanite Shard 520
Crescent Sickle +2 108/72/0/0/0 0/0 E/C/C/-/-/- 2x Titanite Shard 650
Crescent Sickle +3 117/78/0/0/0 0/0 E/C/C/-/-/- 3x Titanite Shard 770
Crescent Sickle +4 126/84/0/0/0 0/0 E/C/C/-/-/- 1x Large Titanite Shard 1,030
Crescent Sickle +5 135/90/0/0/0 0/0 E/C/C/-/-/- 2x Large Titanite Shard 1,160
Crescent Sickle +6 144/96/0/0/0 0/0 E/C/C/-/-/- 3x Large Titanite Shard 1,290
Crescent Sickle +7 153/102/0/0/0 0/0 E/C/C/-/-/- 1x Titanite Chunk 1,540
Crescent Sickle +8 162/108/0/0/0 0/0 E/C/C/-/-/- 2x Titanite Chunk 1,670
Crescent Sickle +9 171/114/0/0/0 0/0 E/C/C/-/-/- 3x Titanite Chunk 1,800
Crescent Sickle +10 180/120/0/0/0 0/0 E/C/C/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Crescent Sickle +0 64/100/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +1 71/110/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +2 77/120/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +3 84/131/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +4 90/141/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +5 97/151/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +6 103/161/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +7 110/171/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +8 116/181/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +9 123/191/0/0/0 0/0 E/D/B/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +10 129/201/0/0/0 0/0 E/D/B/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Crescent Sickle +0 70/46/50/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +1 77/51/55/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +2 84/56/60/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +3 91/60/65/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +4 98/65/70/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +5 105/70/75/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +6 112/74/80/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +7 119/79/85/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +8 126/84/90/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +9 133/88/95/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +10 140/93/100/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Crescent Sickle +0 70/46/0/50/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +1 77/51/0/55/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +2 84/56/0/60/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +3 91/60/0/65/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +4 98/65/0/70/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +5 105/70/0/75/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +6 112/74/0/80/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +7 119/79/0/85/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +8 126/84/0/90/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +9 133/88/0/95/0 0/0 E/D/B/-/B/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +10 140/93/0/100/0 0/0 E/D/B/-/B/- 37/27/17/43.3/42 17/17/17/17

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Crescent Sickle +0 70/46/0/0/50 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +1 77/51/0/0/55 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +2 84/56/0/0/60 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +3 91/60/0/0/65 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +4 98/65/0/0/70 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +5 105/70/0/0/75 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +6 112/74/0/0/80 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +7 119/79/0/0/85 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +8 126/84/0/0/90 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +9 133/88/0/0/95 0/0 E/D/B/-/-/B 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +10 140/93/0/0/100 0/0 E/D/B/-/-/B 37/27/17/17/68.3 17/17/17/17

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Crescent Sickle +0 81/54/0/0/0 96/0 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +1 89/59/0/0/0 98/0 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +2 97/64/0/0/0 100/0 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +3 105/70/0/0/0 103/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +4 113/75/0/0/0 105/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +5 121/81/0/0/0 108/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +6 129/86/0/0/0 110/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +7 137/91/0/0/0 112/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +8 145/97/0/0/0 115/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +9 153/102/0/0/0 117/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +10 162/108/0/0/0 120/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Crescent Sickle +0 81/54/0/0/0 0/96 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +1 89/59/0/0/0 0/98 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +2 97/64/0/0/0 0/100 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +3 105/70/0/0/0 0/103 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +4 113/75/0/0/0 0/105 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +5 121/81/0/0/0 0/108 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +6 129/86/0/0/0 0/110 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +7 137/91/0/0/0 0/112 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +8 145/97/0/0/0 0/115 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +9 153/102/0/0/0 0/117 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +10 162/108/0/0/0 0/120 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Crescent Sickle +0 103/69/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +1 113/75/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +2 124/82/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +3 134/89/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +4 144/96/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +5 155/103/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +6 165/110/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +7 175/117/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +8 186/124/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +9 196/131/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +10 207/138/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Crescent Sickle +0 90/60/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +1 99/66/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +2 108/72/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +3 117/78/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +4 126/84/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +5 135/90/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +6 144/96/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +7 153/102/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +8 162/108/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +9 171/114/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +10 180/120/0/0/0 0/0 E/E/C/-/-/- 40/30/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Crescent Sickle +0 45/30/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +1 49/33/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +2 54/36/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +3 58/39/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +4 63/42/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +5 67/45/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +6 72/48/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +7 76/51/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +8 81/54/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +9 85/57/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +10 90/60/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Full Moon Sickle

In-Game Description


A large sickle with a round blade.

The thin blade, fortified with bradden steel,
slices with a fine smoothness.
Hooks into flesh, then rips it apart to cause bleeding.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
135/0/0/0/0

(Slash)
0/107 110 20 20/18/0/0

D/B/-/-/-/-
40/10/20/20/45 20/30/20/20 20 90 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead slash, then pull back horizontal swing then pull back
Heavy Attack overhead pull back then horizontal swing short swing then overhead
Rolling Attack quick sweep quick diagonal slash
Running Attack delayed horizontal slash delayed diagonal slash

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Full Moon Sickle +0 135/0/0/0/0 0/107 D/B/-/-/-/- - -
Full Moon Sickle +1 148/0/0/0/0 0/112 D/B/-/-/-/- 1x Titanite Shard 520
Full Moon Sickle +2 162/0/0/0/0 0/117 D/B/-/-/-/- 2x Titanite Shard 650
Full Moon Sickle +3 175/0/0/0/0 0/122 D/B/-/-/-/- 3x Titanite Shard 770
Full Moon Sickle +4 189/0/0/0/0 0/128 D/B/-/-/-/- 1x Large Titanite Shard 1,030
Full Moon Sickle +5 202/0/0/0/0 0/133 D/B/-/-/-/- 2x Large Titanite Shard 1,160
Full Moon Sickle +6 216/0/0/0/0 0/138 D/B/-/-/-/- 3x Large Titanite Shard 1,290
Full Moon Sickle +7 229/0/0/0/0 0/144 D/B/-/-/-/- 1x Titanite Chunk 1,540
Full Moon Sickle +8 243/0/0/0/0 0/149 D/B/-/-/-/- 2x Titanite Chunk 1,670
Full Moon Sickle +9 256/0/0/0/0 0/154 D/B/-/-/-/- 3x Titanite Chunk 1,800
Full Moon Sickle +10 270/0/0/0/0 0/160 D/B/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Full Moon Sickle +0 121/84/0/0/0 0/96 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +1 133/88/0/0/0 0/101 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +2 145/92/0/0/0 0/105 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +3 157/96/0/0/0 0/110 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +4 170/100/0/0/0 0/115 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +5 182/105/0/0/0 0/120 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +6 194/109/0/0/0 0/124 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +7 206/113/0/0/0 0/129 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +8 218/117/0/0/0 0/134 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +9 230/121/0/0/0 0/139 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +10 243/126/0/0/0 0/144 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Full Moon Sickle +0 121/0/84/0/0 0/96 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +1 133/0/88/0/0 0/101 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +2 145/0/92/0/0 0/105 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +3 157/0/96/0/0 0/110 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +4 170/0/100/0/0 0/115 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +5 182/0/105/0/0 0/120 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +6 194/0/109/0/0 0/124 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +7 206/0/113/0/0 0/129 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +8 218/0/117/0/0 0/134 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +9 230/0/121/0/0 0/139 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +10 243/0/126/0/0 0/144 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Full Moon Sickle +0 121/0/0/84/0 0/96 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +1 133/0/0/88/0 0/101 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +2 145/0/0/92/0 0/105 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +3 157/0/0/96/0 0/110 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +4 170/0/0/100/0 0/115 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +5 182/0/0/105/0 0/120 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +6 194/0/0/109/0 0/124 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +7 206/0/0/113/0 0/129 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +8 218/0/0/117/0 0/134 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +9 230/0/0/121/0 0/139 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +10 243/0/0/126/0 0/144 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Full Moon Sickle +0 121/0/0/0/84 0/96 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +1 133/0/0/0/88 0/101 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +2 145/0/0/0/92 0/105 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +3 157/0/0/0/96 0/110 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +4 170/0/0/0/100 0/115 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +5 182/0/0/0/105 0/120 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +6 194/0/0/0/109 0/124 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +7 206/0/0/0/113 0/129 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +8 218/0/0/0/117 0/134 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +9 230/0/0/0/121 0/139 E/C/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +10 243/0/0/0/126 0/144 E/C/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Full Moon Sickle +0 121/0/0/0/0 96/96 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +1 133/0/0/0/0 98/101 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +2 145/0/0/0/0 100/105 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +3 157/0/0/0/0 103/110 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +4 170/0/0/0/0 105/115 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +5 182/0/0/0/0 108/120 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +6 194/0/0/0/0 110/124 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +7 206/0/0/0/0 112/129 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +8 218/0/0/0/0 115/134 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +9 230/0/0/0/0 117/139 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +10 243/0/0/0/0 120/144 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Full Moon Sickle +0 129/0/0/0/0 0/154 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +1 142/0/0/0/0 0/161 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +2 155/0/0/0/0 0/169 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +3 168/0/0/0/0 0/176 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +4 181/0/0/0/0 0/184 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +5 194/0/0/0/0 0/192 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +6 207/0/0/0/0 0/199 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +7 220/0/0/0/0 0/207 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +8 233/0/0/0/0 0/215 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +9 246/0/0/0/0 0/222 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +10 259/0/0/0/0 0/230 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Full Moon Sickle +0 155/0/0/0/0 0/123 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +1 170/0/0/0/0 0/129 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +2 186/0/0/0/0 0/135 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +3 201/0/0/0/0 0/141 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +4 217/0/0/0/0 0/147 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +5 232/0/0/0/0 0/153 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +6 248/0/0/0/0 0/159 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +7 263/0/0/0/0 0/165 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +8 279/0/0/0/0 0/171 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +9 294/0/0/0/0 0/177 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +10 310/0/0/0/0 0/184 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Full Moon Sickle +0 135/0/0/0/0 0/107 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +1 148/0/0/0/0 0/112 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +2 162/0/0/0/0 0/117 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +3 175/0/0/0/0 0/122 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +4 189/0/0/0/0 0/128 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +5 202/0/0/0/0 0/133 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +6 216/0/0/0/0 0/138 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +7 229/0/0/0/0 0/144 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +8 243/0/0/0/0 0/149 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +9 256/0/0/0/0 0/154 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +10 270/0/0/0/0 0/160 E/E/C/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Full Moon Sickle +0 67/0/0/0/0 0/53 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +1 74/0/0/0/0 0/56 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +2 81/0/0/0/0 0/58 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +3 87/0/0/0/0 0/61 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +4 94/0/0/0/0 0/64 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +5 101/0/0/0/0 0/66 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +6 108/0/0/0/0 0/69 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +7 114/0/0/0/0 0/72 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +8 121/0/0/0/0 0/74 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +9 128/0/0/0/0 0/77 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +10 135/0/0/0/0 0/80 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Great Machete

In-Game Description


Created by strapping a large blade to a hilt.
A crude makeshift weapon with low durability.

Primitive weapons can be more effective
at evoking fear than more advanced efforts.
Perhaps this is why the wielder chose this
fearsome creation.

Availability


Undead Jailer drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash)
0/0 110 15 18/16/0/0

C/D/-/-/-/-
40/10/20/20/45 20/20/20/20 20 30 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead slash, then pull back horizontal swing then pull back
Heavy Attack overhead pull back then horizontal swing short swing then overhead
Rolling Attack quick sweep quick diagonal slash
Running Attack delayed horizontal slash delayed diagonal slash

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Machete +0 125/0/0/0/0 0/0 C/D/-/-/-/- - -
Great Machete +1 137/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 520
Great Machete +2 150/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 650
Great Machete +3 162/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 770
Great Machete +4 175/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,030
Great Machete +5 187/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,160
Great Machete +6 200/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,290
Great Machete +7 212/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,540
Great Machete +8 225/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,670
Great Machete +9 237/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,800
Great Machete +10 250/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Machete +0 87/87/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +1 96/96/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +2 105/105/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +3 113/113/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +4 122/122/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +5 131/131/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +6 140/140/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +7 148/148/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +8 157/157/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +9 166/166/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +10 175/175/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Machete +0 87/0/87/0/0 0/0 C/E/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +1 96/0/96/0/0 0/0 C/E/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +2 105/0/105/0/0 0/0 C/E/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +3 113/0/113/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +4 122/0/122/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +5 131/0/131/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +6 140/0/140/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +7 148/0/148/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +8 157/0/157/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +9 166/0/166/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +10 175/0/175/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Machete +0 87/0/0/70/0 0/0 C/E/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +1 96/0/0/77/0 0/0 C/E/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +2 105/0/0/84/0 0/0 C/E/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +3 113/0/0/113/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +4 122/0/0/122/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +5 131/0/0/131/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +6 140/0/0/140/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +7 148/0/0/148/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +8 157/0/0/157/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +9 166/0/0/166/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +10 175/0/0/175/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Machete +0 87/0/0/0/87 0/0 C/E/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +1 96/0/0/0/96 0/0 C/E/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +2 105/0/0/0/105 0/0 C/E/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +3 113/0/0/0/113 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +4 122/0/0/0/122 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +5 131/0/0/0/131 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +6 140/0/0/0/140 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +7 148/0/0/0/148 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +8 157/0/0/0/157 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +9 166/0/0/0/166 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +10 175/0/0/0/175 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Machete +0 87/0/0/0/0 112/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +1 96/0/0/0/0 114/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +2 105/0/0/0/0 117/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +3 113/0/0/0/0 120/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +4 122/0/0/0/0 123/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +5 131/0/0/0/0 126/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +6 140/0/0/0/0 128/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +7 148/0/0/0/0 131/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +8 157/0/0/0/0 134/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +9 166/0/0/0/0 137/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +10 175/0/0/0/0 140/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Great Machete +0 87/0/0/0/0 0/112 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +1 96/0/0/0/0 0/114 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +2 105/0/0/0/0 0/117 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +3 113/0/0/0/0 0/120 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +4 122/0/0/0/0 0/123 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +5 131/0/0/0/0 0/126 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +6 140/0/0/0/0 0/128 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +7 148/0/0/0/0 0/131 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +8 157/0/0/0/0 0/134 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +9 166/0/0/0/0 0/137 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +10 175/0/0/0/0 0/140 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Machete +0 143/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +1 158/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +2 172/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +3 186/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +4 201/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +5 215/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +6 230/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +7 244/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +8 258/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +9 273/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +10 287/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Machete +0 125/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +1 137/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +2 150/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +3 162/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +4 175/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +5 187/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +6 200/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +7 212/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +8 225/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +9 237/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +10 250/0/0/0/0 0/0 E/E/C/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Machete +0 62/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +1 68/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +2 75/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +3 81/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +4 87/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +5 93/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +6 100/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +7 106/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +8 112/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +9 118/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +10 125/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Great Scythe

In-Game Description


A great scythe used to harvest grain.

Normally used as a farm tool, not a weapon.
It feels almost as if there were power in its
giant blade, perhaps drawn from the fears of
those hunted by this fearsome thing.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Slash)
0/0 110 15 12/14/0/0

E/B/-/-/-/-
40/10/20/20/45 20/20/20/20 20 60 5.0

Move Set


+ show Move Set - hide Move Set

R1: Vertical overhead slash followed by an angled pulling slash.
R2: Vertical, overhead, pulling slash followed by a horizontal slash.

Two Handed R1: Vertical overhead slash followed by an angled pulling slash.
Two Handed R2: Stepping horizontal slash followed by a one-handed overhead slash.

Running R1: Running horizontal slash.
Running Two-Handed R1: Running horizontal slash.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Scythe +0 140/0/0/0/0 0/0 E/B/-/-/-/- - -
Great Scythe +1 154/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 440
Great Scythe +2 168/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Shard 550
Great Scythe +3 182/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Shard 660
Great Scythe +4 196/0/0/0/0 0/0 E/B/-/-/-/- 1x Large Titanite Shard 880
Great Scythe +5 210/0/0/0/0 0/0 E/B/-/-/-/- 2x Large Titanite Shard 990
Great Scythe +6 224/0/0/0/0 0/0 E/B/-/-/-/- 3x Large Titanite Shard 1,090
Great Scythe +7 238/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Chunk 1,310
Great Scythe +8 252/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Chunk 1,420
Great Scythe +9 266/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Chunk 1,530
Great Scythe +10 280/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 1,750

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Scythe +0 98/98/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +1 107/107/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +2 117/117/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +3 127/127/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +4 137/137/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +5 147/147/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +6 156/156/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +7 166/166/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +8 176/176/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +9 186/186/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +10 196/196/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Scythe +0 98/0/98/0/0 0/0 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +1 107/0/107/0/0 0/0 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +2 117/0/117/0/0 0/0 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +3 127/0/127/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +4 137/0/137/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +5 147/0/147/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +6 156/0/156/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +7 166/0/166/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +8 176/0/176/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +9 186/0/186/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +10 196/0/196/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Scythe +0 98/0/0/98/0 0/0 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +1 107/0/0/107/0 0/0 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +2 117/0/0/117/0 0/0 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +3 127/0/0/127/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +4 137/0/0/137/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +5 147/0/0/147/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +6 156/0/0/156/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +7 166/0/0/166/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +8 176/0/0/176/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +9 186/0/0/186/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +10 196/0/0/196/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Scythe +0 98/0/0/0/98 0/0 E/C/-/-/-/C =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +1 107/0/0/0/107 0/0 E/C/-/-/-/C =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +2 117/0/0/0/117 0/0 E/C/-/-/-/C =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +3 127/0/0/0/127 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +4 137/0/0/0/137 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +5 147/0/0/0/147 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +6 156/0/0/0/156 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +7 166/0/0/0/166 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +8 176/0/0/0/176 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +9 186/0/0/0/186 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +10 196/0/0/0/196 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Scythe +0 98/0/0/0/0 112/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +1 107/0/0/0/0 114/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +2 117/0/0/0/0 117/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +3 127/0/0/0/0 120/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +4 137/0/0/0/0 123/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +5 147/0/0/0/0 126/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +6 156/0/0/0/0 128/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +7 166/0/0/0/0 131/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +8 176/0/0/0/0 134/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +9 186/0/0/0/0 137/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +10 196/0/0/0/0 140/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Great Scythe +0 98/0/0/0/0 0/112 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +1 107/0/0/0/0 0/114 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +2 117/0/0/0/0 0/117 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +3 127/0/0/0/0 0/120 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +4 137/0/0/0/0 0/123 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +5 147/0/0/0/0 0/126 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +6 156/0/0/0/0 0/128 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +7 166/0/0/0/0 0/131 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +8 176/0/0/0/0 0/134 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +9 186/0/0/0/0 0/137 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +10 196/0/0/0/0 0/140 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Scythe +0 161/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +1 177/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +2 193/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +3 209/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +4 225/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +5 241/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +6 257/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +7 273/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +8 289/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +9 305/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +10 322/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Scythe +0 140/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +1 154/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +2 168/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +3 182/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +4 196/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +5 210/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +6 224/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +7 238/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +8 252/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +9 266/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +10 280/0/0/0/0 0/0 E/D/C/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Scythe +0 70/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +1 77/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +2 84/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +3 91/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +4 98/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +5 105/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +6 112/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +7 119/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +8 126/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +9 133/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +10 140/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Scythe of Nahr Alma

In-Game Description


The scythe used by Titchy Gren, and
by believers in Nahr Alma, god of blood.

Normally used only in ceremonies.
Imbued with the power of dark.

This is no place for talk of such things, however.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
93/0/0/0/90

(Slash)
0/0 110 15 14/12/12/12

D/B/-/-/-/C
40/10/20/20/60 20/20/20/20 20 50 5

Move Set


Same as the Great Scythe.

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of Nahr Alma +0 93/0/0/0/90 0/0 D/B/-/-/-/C - -
Scythe of Nahr Alma +1 102/0/0/0/92 0/0 D/B/-/-/-/C 1x Twinkling Titanite 1,120
Scythe of Nahr Alma +2 111/0/0/0/94 0/0 D/B/-/-/-/C 2x Twinkling Titanite 1,400
Scythe of Nahr Alma +3 121/0/0/0/96 0/0 D/B/-/-/-/C 3x Twinkling Titanite 1,680
Scythe of Nahr Alma +4 130/0/0/0/98 0/0 D/B/-/-/-/C 4x Twinkling Titanite 2,240
Scythe of Nahr Alma +5 140/0/0/0/100 0/0 D/B/-/-/-/C 5x Twinkling Titanite 2,520

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe of Nahr Alma +0 78/64/0/0/75 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +1 88/66/0/0/77 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +2 93/67/0/0/78 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +3 101/69/0/0/80 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +4 109/70/0/0/82 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +5 117/72/0/0/84 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe of Nahr Alma +0 78/0/64/0/75 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +1 88/0/66/0/77 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +2 93/0/67/0/78 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +3 101/0/69/0/80 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +4 109/0/70/0/82 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +5 117/0/72/0/84 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe of Nahr Alma +0 78/0/0/64/75 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +1 88/0/0/66/77 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +2 93/0/0/67/78 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +3 101/0/0/69/80 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +4 109/0/0/70/82 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +5 117/0/0/72/84 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe of Nahr Alma +0 78/0/0/0/140 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +1 88/0/0/0/143 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +2 93/0/0/0/146 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +3 101/0/0/0/149 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +4 109/0/0/0/152 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +5 117/0/0/0/156 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe of Nahr Alma +0 83/0/0/0/81 96/0 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +1 92/0/0/0/82 100/0 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +2 100/0/0/0/84 105/0 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +3 109/0/0/0/86 110/0 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +4 117/0/0/0/88 115/0 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +5 126/0/0/0/90 120/0 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe of Nahr Alma +0 83/0/0/0/81 0/96 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +1 92/0/0/0/82 0/100 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +2 100/0/0/0/84 0/105 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +3 109/0/0/0/86 0/110 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +4 117/0/0/0/88 0/115 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +5 126/0/0/0/90 0/120 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe of Nahr Alma +0 106/0/0/0/103 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +1 117/0/0/0/105 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +2 128/0/0/0/108 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +3 139/0/0/0/110 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +4 150/0/0/0/112 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +5 161/0/0/0/115 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe of Nahr Alma +0 93/0/0/0/90 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +1 102/0/0/0/92 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +2 111/0/0/0/94 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +3 121/0/0/0/96 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +4 130/0/0/0/98 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +5 140/0/0/0/100 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe of Nahr Alma +0 46/0/0/0/45 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +1 51/0/0/0/46 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +2 55/0/0/0/47 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +3 60/0/0/0/48 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +4 65/0/0/0/49 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +5 70/0/0/0/50 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Scythe of the Forlorn

In-Game Description


Scythe of the Forlorn,
who wander the land of the Undead.

The King's elder brother Aldia sought to
overcome the curse through means
unalike his sibling's.

The Forlorn were born of
Aldia's sinful infatuation.

Availability


Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
161/0/0/0/47

(Slash)
0/112 110 15 15/20/10/10

D/A/-/-/-/C
40/10/30/10/30 0/0/0/0 20 55 11.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of the Forlorn +0 161/0/0/0/47 0/112 D/A/-/-/-/C - -
Scythe of the Forlorn +1 170/0/0/0/51 0/117 D/A/-/-/-/C 1x Twinkling Titanite 1,450
Scythe of the Forlorn +2 180/0/0/0/56 0/123 D/A/-/-/-/C 2x Twinkling Titanite 1,810
Scythe of the Forlorn +3 190/0/0/0/60 0/128 D/A/-/-/-/C 3x Twinkling Titanite 2,170
Scythe of the Forlorn +4 200/0/0/0/65 0/134 D/A/-/-/-/C 4x Twinkling Titanite 2,900
Scythe of the Forlorn +5 210/0/0/0/70 0/140 D/A/-/-/-/C 5x Twinkling Titanite 3,260

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe of the Forlorn +0 134/37/0/0/39 0/93 E/C/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +1 142/40/0/0/42 0/98 E/C/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +2 150/44/0/0/46 0/102 E/C/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +3 158/47/0/0/50 0/107 E/B/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +4 166/51/0/0/54 0/112 E/B/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +5 175/55/0/0/58 0/116 E/B/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe of the Forlorn +0 134/0/37/0/39 0/93 E/C/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +1 142/0/40/0/42 0/98 E/C/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +2 150/0/44/0/46 0/102 E/C/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +3 158/0/47/0/50 0/107 E/B/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +4 166/0/51/0/54 0/112 E/B/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +5 175/0/55/0/58 0/116 E/B/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe of the Forlorn +0 134/0/0/37/39 0/93 E/C/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +1 142/0/0/40/42 0/98 E/C/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +2 150/0/0/44/46 0/102 E/C/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +3 158/0/0/47/50 0/107 E/B/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +4 166/0/0/51/54 0/112 E/B/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +5 175/0/0/55/58 0/116 E/B/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe of the Forlorn +0 140/0/0/0/58 0/98 E/C/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +1 149/0/0/0/64 0/102 E/C/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +2 158/0/0/0/70 0/107 E/C/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +3 166/0/0/0/76 0/112 E/B/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +4 175/0/0/0/81 0/117 E/B/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +5 183/0/0/0/87 0/122 E/B/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe of the Forlorn +0 161/0/0/0/47 96/112 E/C/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +1 170/0/0/0/51 100/117 E/C/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +2 180/0/0/0/56 105/123 E/C/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +3 190/0/0/0/60 110/128 E/B/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +4 200/0/0/0/65 115/134 E/B/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +5 210/0/0/0/70 120/140 E/B/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe of the Forlorn +0 154/0/0/0/45 0/188 E/C/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +1 163/0/0/0/49 0/197 E/C/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +2 173/0/0/0/53 0/206 E/C/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +3 182/0/0/0/58 0/216 E/B/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +4 192/0/0/0/62 0/225 E/B/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +5 201/0/0/0/67 0/235 E/B/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe of the Forlorn +0 185/0/0/0/54 0/128 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +1 196/0/0/0/59 0/135 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +2 207/0/0/0/64 0/141 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +3 218/0/0/0/69 0/148 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +4 230/0/0/0/75 0/154 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +5 241/0/0/0/80 0/161 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe of the Forlorn +0 161/0/0/0/47 0/112 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +1 170/0/0/0/51 0/117 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +2 180/0/0/0/56 0/123 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +3 190/0/0/0/60 0/128 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +4 200/0/0/0/65 0/134 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +5 210/0/0/0/70 0/140 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe of the Forlorn +0 80/0/0/0/23 0/56 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +1 85/0/0/0/25 0/58 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +2 90/0/0/0/28 0/61 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +3 95/0/0/0/30 0/64 E/D/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +4 100/0/0/0/32 0/67 E/D/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +5 105/0/0/0/35 0/70 E/D/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Scythe of Want

In-Game Description


A Scythe born from the soul of Nashandra.

The old one of the Abyss was reborn in death,
split into minuscule fragments, and spread
across the land. After regaining their shapes,
they crawled forth, yearning for strong souls,
in search of greater power.

Availability


Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
104/0/0/0/120

(Slash)
0/0 110 15 14/20/18/18

D/B/-/-/-/C
40/10/20/20/45 20/20/20/20 20 60 12.0

Move Set


Notes


Upgrades


Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of Want +0 104/0/0/0/120 0/0 D/B/-/-/-/C - -
Scythe of Want +1 135/0/0/0/136 0/0 D/B/-/-/-/C 1x Petrified Dragon Bone 1,480
Scythe of Want +2 166/0/0/0/152 0/0 D/B/-/-/-/C 2x Petrified Dragon Bone 1,850
Scythe of Want +3 197/0/0/0/168 0/0 D/B/-/-/-/C 3x Petrified Dragon Bone 2,220
Scythe of Want +4 228/0/0/0/184 0/0 D/B/-/-/-/C 4x Petrified Dragon Bone 2,960
Scythe of Want +5 260/0/0/0/200 0/0 D/B/-/-/-/C 5x Petrified Dragon Bone 3,330

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Silverblack Sickle

In-Game Description


A silver-black sickle imbued with the
power of dark. The large arced blade
reaches around shields and inflicts damage.

The grave wardens vowed to ensure the
tranquility of those who slumber in the
Undead Crypt. If one dares disturb them,
the grave wardens make no allowance for
stature or riches, and will readily bury them
along with the others.

Effect: shield piercing (strong attack)

Availability


Grave Warden (Reaper) drop in Undead Crypt - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
80/0/0/0/60

(Slash)
0/0 110 20 15/10/8/8

C/C/-/-/-/C
55/10/30/30/40 15/15/15/15 20 60 4.0

Move Set


Similar to Hand Axe. Has more forward motion than most scythes as it lacks the pullback attacks of Great Scythe, Scythe of Want, etc

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Silverblack Sickle +0 80/0/0/0/60 0/0 C/C/-/-/-/C - -
Silverblack Sickle +1 88/0/0/0/64 0/0 C/C/-/-/-/C 1x Titanite Shard 520
Silverblack Sickle +2 96/0/0/0/69 0/0 C/C/-/-/-/C 2x Titanite Shard 650
Silverblack Sickle +3 104/0/0/0/73 0/0 C/C/-/-/-/C 3x Titanite Shard 770
Silverblack Sickle +4 112/0/0/0/78 0/0 C/C/-/-/-/C 1x Large Titanite Shard 1,030
Silverblack Sickle +5 120/0/0/0/82 0/0 C/C/-/-/-/C 2x Large Titanite Shard 1,160
Silverblack Sickle +6 128/0/0/0/87 0/0 C/C/-/-/-/C 3x Large Titanite Shard 1,290
Silverblack Sickle +7 136/0/0/0/91 0/0 C/C/-/-/-/C 1x Titanite Chunk 1,540
Silverblack Sickle +8 144/0/0/0/96 0/0 C/C/-/-/-/C 2x Titanite Chunk 1,670
Silverblack Sickle +9 152/0/0/0/100 0/0 C/C/-/-/-/C 3x Titanite Chunk 1,800
Silverblack Sickle +10 160/0/0/0/105 0/0 C/C/-/-/-/C 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Silverblack Sickle +0 67/43/0/0/50 0/0 D/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +1 73/46/0/0/54 0/0 D/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +2 80/49/0/0/57 0/0 D/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +3 87/52/0/0/61 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +4 94/56/0/0/65 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +5 100/59/0/0/69 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +6 107/62/0/0/73 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +7 114/65/0/0/76 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +8 120/69/0/0/80 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +9 127/72/0/0/84 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +10 134/75/0/0/88 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Silverblack Sickle +0 67/0/43/0/50 0/0 D/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +1 73/0/46/0/54 0/0 D/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +2 80/0/49/0/57 0/0 D/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +3 87/0/52/0/61 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +4 94/0/56/0/65 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +5 100/0/59/0/69 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +6 107/0/62/0/73 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +7 114/0/65/0/76 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +8 120/0/69/0/80 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +9 127/0/72/0/84 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +10 134/0/75/0/88 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Silverblack Sickle +0 67/0/0/43/50 0/0 D/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +1 73/0/0/46/54 0/0 D/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +2 80/0/0/49/57 0/0 D/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +3 87/0/0/52/61 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +4 94/0/0/56/65 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +5 100/0/0/59/69 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +6 107/0/0/62/73 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +7 114/0/0/65/76 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +8 120/0/0/69/80 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +9 127/0/0/72/84 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +10 134/0/0/75/88 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Silverblack Sickle +0 48/0/0/0/108 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +1 52/0/0/0/116 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +2 57/0/0/0/124 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +3 62/0/0/0/132 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +4 67/0/0/0/140 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +5 72/0/0/0/148 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +6 76/0/0/0/156 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +7 81/0/0/0/164 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +8 86/0/0/0/172 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +9 91/0/0/0/180 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +10 96/0/0/0/189 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Silverblack Sickle +0 72/0/0/0/54 96/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +1 79/0/0/0/58 98/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +2 86/0/0/0/62 100/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +3 93/0/0/0/66 103/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +4 100/0/0/0/70 105/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +5 108/0/0/0/74 108/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +6 115/0/0/0/78 110/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +7 122/0/0/0/82 112/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +8 129/0/0/0/86 115/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +9 136/0/0/0/90 117/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +10 144/0/0/0/94 120/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Silverblack Sickle +0 72/0/0/0/54 0/96 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +1 79/0/0/0/58 0/98 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +2 86/0/0/0/62 0/100 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +3 93/0/0/0/66 0/103 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +4 100/0/0/0/70 0/105 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +5 108/0/0/0/74 0/108 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +6 115/0/0/0/78 0/110 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +7 122/0/0/0/82 0/112 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +8 129/0/0/0/86 0/115 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +9 136/0/0/0/90 0/117 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +10 144/0/0/0/94 0/120 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Silverblack Sickle +0 92/0/0/0/69 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +1 101/0/0/0/74 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +2 110/0/0/0/79 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +3 119/0/0/0/84 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +4 128/0/0/0/89 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +5 138/0/0/0/94 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +6 147/0/0/0/100 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +7 156/0/0/0/105 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +8 165/0/0/0/110 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +9 174/0/0/0/115 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +10 184/0/0/0/120 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Silverblack Sickle +0 80/0/0/0/60 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +1 88/0/0/0/64 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +2 96/0/0/0/69 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +3 104/0/0/0/73 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +4 112/0/0/0/78 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +5 120/0/0/0/82 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +6 128/0/0/0/87 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +7 136/0/0/0/91 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +8 144/0/0/0/96 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +9 152/0/0/0/100 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +10 160/0/0/0/105 0/0 E/E/C/-/-/D 55/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Silverblack Sickle +0 40/0/0/0/30 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +1 44/0/0/0/32 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +2 48/0/0/0/34 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +3 52/0/0/0/36 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +4 56/0/0/0/39 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +5 60/0/0/0/41 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +6 64/0/0/0/43 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +7 68/0/0/0/45 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +8 72/0/0/0/48 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +9 76/0/0/0/50 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +10 80/0/0/0/52 0/0 D/E/-/-/-/D 55/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.