# Sacred Chimes # Archdrake Chime
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### In-Game Description --- *Chime of members of the Archdrake sect of Lindelt. A chime for miracles and hexes. The land of Lindelt is governed by stringent laws, and those who dare defy them are punished without mercy. It is often the sinful who seek piety, spurred only by a selfish desire for salvation.* ### Availability --- Sold by Felkin the Outcast for 4,000 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/105/105 (Spell/Strike)0/01005120-/-/-/22 -/-/-/-/B/B25/20/20/30/205/5/5/55300.5
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls Cost
Archdrake Chime +00/0/0/105/105-/-/-/-/B/B--
Archdrake Chime +10/0/0/115/115-/-/-/-/B/B1x Titanite Shard500
Archdrake Chime +20/0/0/126/126-/-/-/-/B/B2x Titanite Shard630
Archdrake Chime +30/0/0/136/136-/-/-/-/B/B3x Titanite Shard750
Archdrake Chime +40/0/0/147/147-/-/-/-/B/B1x Large Titanite Shard1000
Archdrake Chime +50/0/0/157/157-/-/-/-/B/B2x Large Titanite Shard1130
Archdrake Chime +60/0/0/168/168-/-/-/-/B/B3x Large Titanite Shard1250
Archdrake Chime +70/0/0/178/178-/-/-/-/B/B1x Titanite Chunk1500
Archdrake Chime +80/0/0/189/189-/-/-/-/B/B2x Titanite Chunk1630
Archdrake Chime +90/0/0/199/199-/-/-/-/B/B3x Titanite Chunk1750
Archdrake Chime +100/0/0/210/210-/-/-/-/B/B1x Titanite Slab2000
### Infusions --- #### Lightning --- Lightning infusion. Requires - Boltstone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Lightning Archdrake Chime +00/0/0/120/89-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +10/0/0/132/98-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +20/0/0/144/107-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +30/0/0/156/116-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +40/0/0/169/124-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +50/0/0/181/133-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +60/0/0/193/142-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +70/0/0/205/151-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +80/0/0/217/160-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +90/0/0/229/169-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Archdrake Chime +100/0/0/241/178-/-/-/-/B/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
#### Dark --- Dark infusion. Requires - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Dark Archdrake Chime +00/0/0/89/120-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +10/0/0/98/132-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +20/0/0/107/144-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +30/0/0/116/156-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +40/0/0/124/169-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +50/0/0/133/181-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +60/0/0/142/193-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +70/0/0/151/205-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +80/0/0/160/217-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +90/0/0/169/229-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Archdrake Chime +100/0/0/178/241-/-/-/-/B/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Caitha's Chime
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### In-Game Description --- *Sacred chime blessed by Caitha, goddess of tears. Hex-dedicated catalyst. Cannot be used to cast miracles. Caitha, the goddess of tears, is known as a compassionate being that is with us in times of tragedy, but some believe that she is a demoness that guides us toward misfortune.* ### Availability --- - Drangleic Castle treasure. After the Dragonriders fight, rest at the bonfire. Head towards the King's Passage door. Climb the ladder and drop into the room with the seven Stone Soldiers. Kill at least one of the Stone Soldiers near the Golem statue to unlock the exit. As you enter the next room, there are two chests. The chime is in the left hand chest. - Astrologist drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/0/125 (Spell/Strike)0/01005145-/-/18/22 -/-/-/-/-/A25/20/20/30/305/5/5/55300.5
### Notes --- - Cannot be used to cast miracles. - When fully upgraded, Caitha's Chime appears to be tied with a fully upgraded Chime of Want for highest dark damage and dark damage scaling. However, the "S" scaling is not equal, and the Chime of Want gives a larger bonus to dark damage than Caitha's Chime. Caitha's Chime is therefore only second in raw damage when casting hexes, but does have the highest cast speed available to chimes making it potentially better than the Chime of Want for some builds. ### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls Cost
Caitha's Chime +00/0/0/0/125-/-/-/-/-/AN/AN/A
Caitha's Chime +10/0/0/0/137-/-/-/-/-/A1x Titanite Shard500
Caitha's Chime +20/0/0/0/150-/-/-/-/-/A2x Titanite Shard630
Caitha's Chime +30/0/0/0/162-/-/-/-/-/A3x Titanite Shard750
Caitha's Chime +40/0/0/0/175-/-/-/-/-/A1x Large Titanite Shard1000
Caitha's Chime +50/0/0/0/187-/-/-/-/-/A2x Large Titanite Shard1130
Caitha's Chime +60/0/0/0/200-/-/-/-/-/A3x Large Titanite Shard1250
Caitha's Chime +70/0/0/0/212-/-/-/-/-/A1x Titanite Chunk1500
Caitha's Chime +80/0/0/0/225-/-/-/-/-/A2x Titanite Chunk1630
Caitha's Chime +90/0/0/0/237-/-/-/-/-/A3x Titanite Chunk1750
Caitha's Chime +100/0/0/0/250-/-/-/-/-/S1x Titanite Slab2000
### Infusions --- #### Lightning --- - Requires Boltstone and 2000 souls
NameDamageStat Bonuses
Lightning Caitha's Chime +00/0/0/18/106-/-/-/-/-/A
Lightning Caitha's Chime +10/0/0/20/116-/-/-/-/-/A
Lightning Caitha's Chime +20/0/0/22/127-/-/-/-/-/A
Lightning Caitha's Chime +30/0/0/24/138-/-/-/-/-/A
Lightning Caitha's Chime +40/0/0/26/148-/-/-/-/-/A
Lightning Caitha's Chime +50/0/0/28/159-/-/-/-/-/A
Lightning Caitha's Chime +60/0/0/29/170-/-/-/-/-/A
Lightning Caitha's Chime +70/0/0/31/180-/-/-/-/-/A
Lightning Caitha's Chime +80/0/0/33/191-/-/-/-/-/A
Lightning Caitha's Chime +90/0/0/35/201-/-/-/-/-/A
Lightning Caitha's Chime +100/0/0/37/212-/-/-/-/-/S
#### Dark --- - Requires Darknight Stone and 2000 souls
NameDamageStat Bonuses
Dark Caitha's Chime +00/0/0/0/143-/-/-/-/-/A
Dark Caitha's Chime +10/0/0/0/158-/-/-/-/-/A
Dark Caitha's Chime +20/0/0/0/172-/-/-/-/-/A
Dark Caitha's Chime +30/0/0/0/186-/-/-/-/-/A
Dark Caitha's Chime +40/0/0/0/201-/-/-/-/-/A
Dark Caitha's Chime +50/0/0/0/215-/-/-/-/-/A
Dark Caitha's Chime +60/0/0/0/230-/-/-/-/-/A
Dark Caitha's Chime +70/0/0/0/244-/-/-/-/-/A
Dark Caitha's Chime +80/0/0/0/258-/-/-/-/-/A
Dark Caitha's Chime +90/0/0/0/273-/-/-/-/-/A
Dark Caitha's Chime +100/0/0/0/287-/-/-/-/-/S
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Chime of Screams
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### In-Game Description --- *Sacred chime forged from the soul of Nadalia, Bride of Ash. Nothing appears sacred about the frightful design of this chime, but it does have the benefit of raising one's faith.* *The oozing, frozen iron forming the bell seems to anticipate a scream.* ### Availability --- Trade the completed Soul of Nadalia, Bride of Ash and 20,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/158/158 (Spell/Strike)0/01101525-/-/-/26 -/-/-/-/B/B25/20/20/30/205/5/5/55300.5
### Notes --- - Its casting speed of 25 means this is the slowest catalyst in the game. - Increases Faith scaling with your current Faith level. ### Stat Increases ---
Base FTH ValueIncrease
4-68
7-157
16-246
25-335
34-424
43-513
52-972
981
990
### Upgrades ---
FoldUnfold Upgrades Basic Lightning Dark
#### Basic --- Boss upgrade path. Requires Petrified Dragon Bone.
NameDamageStat BonusesPetrified Dragon BoneSouls Cost
Chime of Screams +00/0/0/158/158-/-/-/-/B/B0-
Chime of Screams +10/0/0/164/164-/-/-/-/B/B11450
Chime of Screams +20/0/0/170/170-/-/-/-/B/B21810
Chime of Screams +30/0/0/177/177-/-/-/-/B/B32170
Chime of Screams +40/0/0/183/183-/-/-/-/B/B42890
Chime of Screams +50/0/0/190/190-/-/-/-/B/B53250
### Infusions --- #### Lightning --- Requires: - Boltstone - 2,000 souls
NameDamageStat Bonuses
Lightning Chime of Screams +00/0/0/181/134-/-/-/-/B/B
Lightning Chime of Screams +10/0/0/189/139-/-/-/-/B/B
Lightning Chime of Screams +20/0/0/196/145-/-/-/-/B/B
Lightning Chime of Screams +30/0/0/203/150-/-/-/-/B/B
Lightning Chime of Screams +40/0/0/211/156-/-/-/-/B/B
Lightning Chime of Screams +50/0/0/218/161-/-/-/-/B/B
#### Dark --- Requires - Darknight Stone - 2,000 souls
NameDamageStat Bonuses
Dark Chime of Screams +00/0/0/134/181-/-/-/-/B/B
Dark Chime of Screams +10/0/0/139/189-/-/-/-/B/B
Dark Chime of Screams +20/0/0/145/196-/-/-/-/B/B
Dark Chime of Screams +30/0/0/150/203-/-/-/-/B/B
Dark Chime of Screams +40/0/0/156/211-/-/-/-/B/B
Dark Chime of Screams +50/0/0/161/218-/-/-/-/B/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Chime of Want
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### In-Game Description --- *Sacred chime created from the soul of Nashandra. The old one of the Abyss was reborn in death, split into miniscule fragments, and spread across the land. After taking their shapes, they courted monarchs of considerable power, which they desired to make their own.* ### Availability --- Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/100/100 (Spell/Strike)0/01005130-/-/15/40 -/-/-/-/A/S25/20/20/30/205/5/5/55300.5
### Notes --- - When fully upgraded, the Chime of Want appears to be tied with a fully upgraded Caitha's Chime for highest dark damage and dark damage scaling. However, the "S" scaling is not equal, and the Chime of Want gives a larger bonus to dark damage than Caitha's Chime. The Chime of Want therefore has the highest raw dark damage of any of the chimes. - At 40/40 int/faith with both fully upgraded and infused with dark, Chime of Want has 32 more Dark Bonus. However Caitha's Chime has a casting speed of 145 compared to Chime of Want with only 130. ### Upgrades ---
FoldUnfold Upgrades Basic Lightning Dark
#### Basic --- Boss upgrade path. Requires Petrified Dragon Bone.
NameDamageStat BonusesPetrified Dragon BoneSouls Cost
Chime of Want +00/0/0/100/100-/-/-/-/A/SN/AN/A
Chime of Want +10/0/0/122/130-/-/-/-/A/S11,450
Chime of Want +20/0/0/144/160-/-/-/-/A/S21,810
Chime of Want +30/0/0/166/190-/-/-/-/A/S32,170
Chime of Want +40/0/0/188/220-/-/-/-/A/S42,890
Chime of Want +50/0/0/210/250-/-/-/-/A/S53,250
### Infusions --- #### Lightning --- Requires: - Boltstone - 2,000 souls
NameDamageStat Bonuses
Lightning Chime of Want +00/0/0/115/85-/-/-/-/A/S
Lightning Chime of Want +10/0/0/140/110-/-/-/-/A/S
Lightning Chime of Want +20/0/0/165/136-/-/-/-/A/S
Lightning Chime of Want +30/0/0/190/161-/-/-/-/A/S
Lightning Chime of Want +40/0/0/216/186-/-/-/-/A/S
Lightning Chime of Want +50/0/0/241/212-/-/-/-/A/S
#### Dark --- Requires - Darknight Stone - 2,000 souls
NameDamageStat Bonuses
Dark Chime of Want +00/0/0/85/115-/-/-/-/A/S
Dark Chime of Want +10/0/0/103/149-/-/-/-/A/S
Dark Chime of Want +20/0/0/122/183-/-/-/-/A/S
Dark Chime of Want +30/0/0/141/218-/-/-/-/A/S
Dark Chime of Want +40/0/0/159/253-/-/-/-/A/S
Dark Chime of Want +50/0/0/178/287-/-/-/-/A/S
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Cleric's Sacred Chime
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### In-Game Description --- *Most clerics receive this as their first sacred chime. A catalyst for miracles and hexes.* *To use miracles, equip a sacred chime and attune a miracle at a bonfire. The strength of most miracles is affected by the caster's faith.* ### Availability --- - Starting weapon of the Cleric class. - On a cliff ledge on the path from Things Betwixt to Majula. - Sold by Licia of Lindeldt for 1,400 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/90/90 (Spell/Strike)0/01005140-/-/-/10 -/-/-/-/B/C25/20/20/30/205/5/5/55300.5
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls
Cleric's Sacred Chime +00/0/0/90/90-/-/-/-/B/CN/AN/A
Cleric's Sacred Chime +10/0/0/99/97-/-/-/-/B/C1x Titanite Shard430
Cleric's Sacred Chime +20/0/0/108/104-/-/-/-/B/C2x Titanite Shard540
Cleric's Sacred Chime +30/0/0/117/111-/-/-/-/B/C3x Titanite Shard640
Cleric's Sacred Chime +40/0/0/126/118-/-/-/-/B/C1x Large Titanite Shard850
Cleric's Sacred Chime +50/0/0/135/125-/-/-/-/B/C2x Large Titanite Shard960
Cleric's Sacred Chime +60/0/0/144/132-/-/-/-/B/C3x Large Titanite Shard1070
Cleric's Sacred Chime +70/0/0/153/139-/-/-/-/B/C1x Titanite Chunk1280
Cleric's Sacred Chime +80/0/0/162/146-/-/-/-/B/C2x Titanite Chunk1390
Cleric's Sacred Chime +90/0/0/171/153-/-/-/-/B/C3x Titanite Chunk1490
Cleric's Sacred Chime +100/0/0/180/160-/-/-/-/B/B1x Titanite Slab1700
### Infusion --- #### Lightning --- Requires - Boltstone - 2.000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Lightning Cleric's Sacred Chime +00/0/0/107/71-/-/-/-/B/C24.1/19.1/19.1/36.6/19.14.1/4.1/4.1/4.1
Lightning Cleric's Sacred Chime +10/0/0/118/77-/-/-/-/B/C
Lightning Cleric's Sacred Chime +20/0/0/129/83-/-/-/-/B/C
Lightning Cleric's Sacred Chime +30/0/0/140/88-/-/-/-/B/C
Lightning Cleric's Sacred Chime +40/0/0/151/94-/-/-/-/B/C
Lightning Cleric's Sacred Chime +50/0/0/161/99-/-/-/-/B/C
Lightning Cleric's Sacred Chime +60/0/0/172/105-/-/-/-/B/C
Lightning Cleric's Sacred Chime +70/0/0/183/111-/-/-/-/B/C
Lightning Cleric's Sacred Chime +80/0/0/194/116-/-/-/-/B/C
Lightning Cleric's Sacred Chime +90/0/0/205/122-/-/-/-/B/C
Lightning Cleric's Sacred Chime +100/0/0/215/127-/-/-/-/B/B
#### Dark --- Requires - Darknight Stone - 2.000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Dark Cleric's Sacred Chime +00/0/0/71/107-/-/-/-/B/C24.1/19.1/19.1/29.1/26.64.1/4.1/4.1/4.1
Dark Cleric's Sacred Chime +10/0/0/79/116-/-/-/-/B/C
Dark Cleric's Sacred Chime +20/0/0/86/124-/-/-/-/B/C
Dark Cleric's Sacred Chime +30/0/0/93/133-/-/-/-/B/C
Dark Cleric's Sacred Chime +40/0/0/100/141-/-/-/-/B/C
Dark Cleric's Sacred Chime +50/0/0/107/149-/-/-/-/B/C
Dark Cleric's Sacred Chime +60/0/0/115/158-/-/-/-/B/C
Dark Cleric's Sacred Chime +70/0/0/122/166-/-/-/-/B/C
Dark Cleric's Sacred Chime +80/0/0/129/175-/-/-/-/B/C
Dark Cleric's Sacred Chime +90/0/0/136/183-/-/-/-/B/C
Dark Cleric's Sacred Chime +100/0/0/143/191-/-/-/-/B/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Disc Chime
![]()
### In-Game Description --- *A rare sacred chime of unknown origin. Can be used as a shield. This chime, likely brought here by a visiting saint, slightly augments the effects of miracles. Use strong attack to emit miracles and hexes. Effect: use miracles and hexes (strong attack)* ### Availability --- Grave of Saints treasure. After the Royal Rat Vanguard boss fight, past the the Rat King, drop down using the sticking-out coffins to a stone bridge. You'll spot the treasure at the edge of the room, to the left of a chest. A running jump will get you there. You can also get this on the way to the The Gutter from The Pit. After making your way all the way to lowest archway, you will encounter a room with a bridge. Across the bridge is a chest with the Ash knuckle Ring. You can jump from the side with the chest to the ledge with the Chime. It is a tricky jump, but so is the one from Grave of Saints (and you need not kill any bosses). Beware that when you fall in the area below the bridge you will be ambushed by exploding Undead Citizens. Take a swig off your estus flask the second your feet hit the ground and be ready for them to come at you from both tunnels. Technically, this item seems to be in The Pit, since you never receive the "Grave of Saints" area transition message when entering this area from The Pit. However, The Pit isn't even an official "level" so, maybe this is still technically Majula? ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/90/90 (Spell/Strike)0/011015100-/-/-/18 -/-/-/-/B/E80/40/35/85/6520/20/20/2050402.0
### Notes --- - Can be used to block like a shield. Using the strong attack casts hexes and miracles. - Boost miracle power by 3% while wielded. - Unlike actual shields, upgrading the Disc Chime does not improve its resistances. Infusions, however, do alter them slightly. - Seems to use much more stamina to cast than other chimes, possibly as a result of it being a "strong attack". ### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageAux EffectsStat BonusesMaterials CostSouls Cost
Disc Chime +00/0/0/90/900/0-/-/-/-/B/E--
Disc Chime +10/0/0/99/990/0-/-/-/-/B/E1x Titanite Shard680
Disc Chime +20/0/0/108/1080/0-/-/-/-/B/E2x Titanite Shard850
Disc Chime +30/0/0/117/1170/0-/-/-/-/B/E3x Titanite Shard1,020
Disc Chime +40/0/0/126/1260/0-/-/-/-/B/E1x Large Titanite Shard1,350
Disc Chime +50/0/0/135/1350/0-/-/-/-/B/E2x Large Titanite Shard1,520
Disc Chime +60/0/0/144/1440/0-/-/-/-/B/E3x Large Titanite Shard1,690
Disc Chime +70/0/0/153/1530/0-/-/-/-/B/E1x Titanite Chunk2,030
Disc Chime +80/0/0/162/1620/0-/-/-/-/B/E2x Titanite Chunk2,200
Disc Chime +90/0/0/171/1710/0-/-/-/-/B/E3x Titanite Chunk2,370
Disc Chime +100/0/0/180/1800/0-/-/-/-/A/E1x Titanite Slab2,700
### Infusions --- #### Lightning --- Lightning infusion. Requires - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Disc Chime +00/0/0/103/760/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +10/0/0/113/840/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +20/0/0/124/910/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +30/0/0/134/990/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +40/0/0/144/1070/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +50/0/0/155/1140/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +60/0/0/165/1220/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +70/0/0/175/1300/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +80/0/0/186/1370/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +90/0/0/196/1450/0-/-/-/-/B/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
Lightning Disc Chime +100/0/0/207/1530/0-/-/-/-/A/E79.3/39.3/34.3/90/64.319.3/19.3/19.3/19.3
#### Dark --- Dark infusion. Requires - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Disc Chime +00/0/0/76/1030/0-/-/-/-/B/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +10/0/0/84/1130/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +20/0/0/91/1240/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +30/0/0/99/1340/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +40/0/0/107/1440/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +50/0/0/114/1550/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +60/0/0/122/1650/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +70/0/0/130/1750/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +80/0/0/137/1860/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +90/0/0/145/1960/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
Dark Disc Chime +100/0/0/153/2070/0-/-/-/-/A/E79.3/39.3/34.3/84.3/7019.3/19.3/19.3/19.3
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Dragon Chime
![]()
### In-Game Description --- *A sacred chime shaped as a dragon. A catalyst for miracles and hexes. This chime sat long in the Dark Chasm, but still one senses a sublime purity. Only those with the deepest faith can wield this chime, but they will be rewarded with greatly amplified spells.* ### Availability --- - Given to you by Darkdiver Grandahl after reaching Rank 3 in the Pilgrims of Dark covenant. - Darkdiver Grandahl drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/166/166 (Spell/Strike)0/01005145-/-/-/50 -/-/-/-/S/B25/20/20/30/205/5/5/55301.0
### Notes --- - The Dragon Chime has the highest Lightning damage and cast speed of all of the chimes, making it the undisputed best chime for casting miracles. ### Upgrades --- #### Basic --- Special upgrade path. Requires Twinkling Titanite.
NameDamageStat BonusesTwinkling TitaniteSouls
Dragon Chime +00/0/0/166/166-/-/-/-/S/BN/AN/A
Dragon Chime +10/0/0/182/172-/-/-/-/S/B11090
Dragon Chime +20/0/0/199/179-/-/-/-/S/B21370
Dragon Chime +30/0/0/216/186-/-/-/-/S/B31640
Dragon Chime +40/0/0/233/193-/-/-/-/S/B42180
Dragon Chime +50/0/0/250/200-/-/-/-/S/B52450
### Infusions --- #### Lightning --- Requires Boltstone and 2000 souls
NameDamageStat Bonuses
Lightning Dragon Chime +00/0/0/190/141-/-/-/-/S/B
Lightning Dragon Chime +10/0/0/210/146-/-/-/-/S/B
Lightning Dragon Chime +20/0/0/229/152-/-/-/-/S/B
Lightning Dragon Chime +30/0/0/248/158-/-/-/-/S/B
Lightning Dragon Chime +40/0/0/268/164-/-/-/-/S/B
Lightning Dragon Chime +50/0/0/287/170-/-/-/-/S/B
#### Dark --- - Requires Darknight Stone and 2000 souls
NameDamageStat Bonuses
Dark Dragon Chime +00/0/0/141/190-/-/-/-/S/B
Dark Dragon Chime +10/0/0/155/198-/-/-/-/S/B
Dark Dragon Chime +20/0/0/169/206-/-/-/-/S/B
Dark Dragon Chime +30/0/0/183/214-/-/-/-/S/B
Dark Dragon Chime +40/0/0/198/222-/-/-/-/S/B
Dark Dragon Chime +50/0/0/212/230-/-/-/-/S/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Idol's Chime
![]()
### In-Game Description --- *Sacred chime of Licia of Lindelt. a catalyst for miracles and hexes.* *In any town there will be a few folk with unusual urges. They either endeavor to resist these urges, or act upon them out of the view of others. The world is not so welcoming they may bare their souls true.* ### Availability --- - Given by Licia of Lindeldt after talking to her with at least 30 Faith. - Licia of Lindeldt drop after invading her with the Crushed Eye Orb. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/150/150 (Spell/Strike)0/01005105-/-/-/25 -/-/-/-/D/A25/20/20/30/205/5/5/55300.5
### Upgrades --- #### Basic --- Special upgrade path. Requires Twinkling Titanite.
NameDamageStat BonusesTwinkling TitaniteSouls Cost
Idol's Chime +00/0/0/150/150-/-/-/-/D/AN/A
Idol's Chime +10/0/0/164/165-/-/-/-/D/A11420
Idol's Chime +20/0/0/178/180-/-/-/-/D/A21770
Idol's Chime +30/0/0/192/195-/-/-/-/D/A32120
Idol's Chime +40/0/0/206/210-/-/-/-/D/A42830
Idol's Chime +50/0/0/220/225-/-/-/-/D/A53180
### Infusions --- #### Lightning --- Requires - Boltstone - 2000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Lightning Idol's Chime +00/0/0/172/127-/-/-/-/D/A24.3/19.3/35.0/19.34.3/4.3/4.3/4.3
Lightning Idol's Chime +10/0/0/189/139-/-/-/-/D/A
Lightning Idol's Chime +20/0/0/207/151-/-/-/-/D/A
Lightning Idol's Chime +30/0/0/224/163-/-/-/-/D/A
Lightning Idol's Chime +40/0/0/241/176-/-/-/-/D/A
Lightning Idol's Chime +50/0/0/258/186-/-/-/-/D/A
#### Dark --- Requires - Darknight Stone - 2000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Dark Idol's Chime +00/0/0/127/172-/-/-/-/D/A24.3/19.3/19.3/29.34.3/4.3/4.3/4.3
Dark Idol's Chime +10/0/0/139/189-/-/-/-/D/A
Dark Idol's Chime +20/0/0/151/207-/-/-/-/D/A
Dark Idol's Chime +30/0/0/163/224-/-/-/-/D/A
Dark Idol's Chime +40/0/0/176/241-/-/-/-/D/A
Dark Idol's Chime +50/0/0/186/258-/-/-/-/D/A
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Priest's Chime
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### In-Game Description --- *Sacred chime granted to high-ranking clerics. A catalyst for miracles and hexes. Drangleic was the home of many clerics, but King Vendrick held a lukewarm opinion of their powers, and kept them only as attendants to ceremony. In this sense, Drangleic was not the place for a cleric with any ambition.* ### Availability --- - Sold by Titchy Gren for 4,000 souls. - Lost Bastille treasure. Take the ladder down beneath the Servants' Quarter bonfire. The chime is in a chest here. Be careful of the Stray Dog waiting in ambush. (In SotFS, The Pursuer will be here instead.) - A Priest's Chime +8 can be found in Frozen Eleum Loyce from a descending stairwell in the area with the balliastae. Accessible only after speaking with Alsanna, Silent Oracle and removing the ice blockage. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/95/95 (Spell/Strike)0/01005120-/-/-/18 -/-/-/-/A/D25/20/20/30/205/5/5/55300.5
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterial CostSouls Cost
Priest's Chime +00/0/0/95/95-/-/-/-/A/DN/AN/A
Priest's Chime +10/0/0/104/104-/-/-/-/A/D1x Titanite Shard500
Priest's Chime +20/0/0/114/114-/-/-/-/A/D2x Titanite Shard630
Priest's Chime +30/0/0/123/123-/-/-/-/A/D3x Titanite Shard750
Priest's Chime +40/0/0/133/133-/-/-/-/A/D1x Large Titanite Shard1000
Priest's Chime +50/0/0/142/142-/-/-/-/A/D2x Large Titanite Shard1130
Priest's Chime +60/0/0/152/152-/-/-/-/A/D3x Large Titanite Shard1250
Priest's Chime +70/0/0/161/161-/-/-/-/A/D1x Titanite Chunk1500
Priest's Chime +80/0/0/171/171-/-/-/-/A/D2x Titanite Chunk1630
Priest's Chime +90/0/0/180/180-/-/-/-/A/D3x Titanite Chunk1750
Priest's Chime +100/0/0/190/190-/-/-/-/S/C1x Titanite Slab2000
#### Lightning --- Lightning infusion. Requires - Boltstone and 2,000 souls
NameDamageStat Bonuses
Lightning Priest's Chime +00/0/0/109/80-/-/-/-/A/D
Lightning Priest's Chime +10/0/0/120/88-/-/-/-/A/D
Lightning Priest's Chime +20/0/0/131/96-/-/-/-/A/D
Lightning Priest's Chime +30/0/0/142/104-/-/-/-/A/D
Lightning Priest's Chime +40/0/0/152/113-/-/-/-/A/D
Lightning Priest's Chime +50/0/0/163/121-/-/-/-/A/D
Lightning Priest's Chime +60/0/0/174/129-/-/-/-/A/D
Lightning Priest's Chime +70/0/0/185/137-/-/-/-/A/D
Lightning Priest's Chime +80/0/0/196/145-/-/-/-/A/D
Lightning Priest's Chime +90/0/0/207/153-/-/-/-/A/D
Lightning Priest's Chime +100/0/0/218/161-/-/-/-/S/C
#### Dark --- Dark infusion. Requires - Darknight Stone and 2,000 souls
NameDamageStat Bonuses
Dark Priest's Chime +00/0/0/80/109-/-/-/-/A/D
Dark Priest's Chime +10/0/0/88/120-/-/-/-/A/D
Dark Priest's Chime +20/0/0/96/131-/-/-/-/A/D
Dark Priest's Chime +30/0/0/104/142-/-/-/-/A/D
Dark Priest's Chime +40/0/0/113/152-/-/-/-/A/D
Dark Priest's Chime +50/0/0/121/163-/-/-/-/A/D
Dark Priest's Chime +60/0/0/129/174-/-/-/-/A/D
Dark Priest's Chime +70/0/0/137/185-/-/-/-/A/D
Dark Priest's Chime +80/0/0/145/196-/-/-/-/A/D
Dark Priest's Chime +90/0/0/153/207-/-/-/-/A/D
Dark Priest's Chime +100/0/0/161/218-/-/-/-/S/C
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Protective Chime
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### In-Game Description --- *Sacred chime commonly used by clerics of Lindelt. A catalyst for miracles and hexes. A sacred chime serves to conduct the power of miracles, but in the past, something entirely different served the same purpose.* ### Availability --- Iron Keep treasure. Go through Belfry Sol and take the ladder down at the end, pass the corner and open the illusory wall on your right. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/110/110 (Spell/Strike)0/01005140-/-/-/25 -/-/-/-/C/C25/20/20/30/205/5/5/55301.0
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterial CostSouls Cost
Protective Chime +00/0/0/110/110-/-/-/-/C/CN/AN/A
Protective Chime +10/0/0/121/121-/-/-/-/C/C1x Titanite Shard500
Protective Chime +20/0/0/132/132-/-/-/-/C/C2x Titanite Shard630
Protective Chime +30/0/0/143/143-/-/-/-/C/C3x Titanite Shard750
Protective Chime +40/0/0/154/154-/-/-/-/C/C1x Large Titanite Shard1000
Protective Chime +50/0/0/165/165-/-/-/-/C/C2x Large Titanite Shard1130
Protective Chime +60/0/0/176/176-/-/-/-/C/C3x Large Titanite Shard1250
Protective Chime +70/0/0/187/187-/-/-/-/C/C1x Titanite Chunk1500
Protective Chime +80/0/0/198/198-/-/-/-/C/C2x Titanite Chunk1630
Protective Chime +90/0/0/209/209-/-/-/-/C/C3x Titanite Chunk1750
Protective Chime +100/0/0/220/220-/-/-/-/B/C1x Titanite Slab2000
#### Lightning --- Lightning infusion. Requires - Boltstone - 2,000 souls
NameDamageStat Bonuses
Lightning Protective Chime +00/0/0/126/93/0/0-/-/-/-/C/C
Lightning Protective Chime +10/0/0/139/102/0/0-/-/-/-/C/C
Lightning Protective Chime +20/0/0/151/112/0/0-/-/-/-/C/C
Lightning Protective Chime +30/0/0/164/121/0/0-/-/-/-/C/C
Lightning Protective Chime +40/0/0/177/130/0/0-/-/-/-/C/C
Lightning Protective Chime +50/0/0/189/140/0/0-/-/-/-/C/C
Lightning Protective Chime +60/0/0/202/149/0/0-/-/-/-/C/C
Lightning Protective Chime +70/0/0/215/158/0/0-/-/-/-/C/C
Lightning Protective Chime +80/0/0/227/168/0/0-/-/-/-/C/C
Lightning Protective Chime +90/0/0/240/177/0/0-/-/-/-/C/C
Lightning Protective Chime +100/0/0/253/186/0/0-/-/-/-/B/C
#### Dark --- Dark infusion. Requires - Darknight Stone - 2,000 souls
NameDamageStat Bonuses
Dark Protective Chime +00/0/0/93/126/0/0-/-/-/-/C/C
Dark Protective Chime +10/0/0/102/139/0/0-/-/-/-/C/C
Dark Protective Chime +20/0/0/112/151/0/0-/-/-/-/C/C
Dark Protective Chime +30/0/0/121/164/0/0-/-/-/-/C/C
Dark Protective Chime +40/0/0/130/177/0/0-/-/-/-/C/C
Dark Protective Chime +50/0/0/140/189/0/0-/-/-/-/C/C
Dark Protective Chime +60/0/0/149/202/0/0-/-/-/-/C/C
Dark Protective Chime +70/0/0/158/215/0/0-/-/-/-/C/C
Dark Protective Chime +80/0/0/168/227/0/0-/-/-/-/C/C
Dark Protective Chime +90/0/0/177/240/0/0-/-/-/-/C/C
Dark Protective Chime +100/0/0/186/253/0/0-/-/-/-/B/C
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
# Witchtree Bellvine
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### In-Game Description --- *Witchtree bellvine that sprout among old growth. A catalyst for miracles and hexes. Clerics who were ostracized devised this as an alternative catalyst for casting miracles. Most clerics who are stripped of their status are good-for-nothings, but among them are powerful spell casters who represented real threats to the establishment. Although not a proper catalyst, the bellvine is quite powerful.* ### Availability --- Majula treasure, inside the Pit. Choose the 12,000 souls ladder from Laddersmith Gilligan and climb down. Climb the other ladder on that landing. Unlock the door using the Forgotten Key. The chime is in the center of three chests along with the Witchtree Branch. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/100/100 (Spell/Strike)0/01005100-/-/-/15 -/-/-/-/A/C25/20/20/30/205/5/5/55300.5
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls Cost
Witchtree Bellvine +00/0/0/100/100-/-/-/-/A/C--
Witchtree Bellvine +10/0/0/110/110-/-/-/-/A/C1x Titanite Shard680
Witchtree Bellvine +20/0/0/120/120-/-/-/-/A/C2x Titanite Shard850
Witchtree Bellvine +30/0/0/130/130-/-/-/-/A/C3x Titanite Shard1,020
Witchtree Bellvine +40/0/0/140/140-/-/-/-/A/C1x Large Titanite Shard1,350
Witchtree Bellvine +50/0/0/150/150-/-/-/-/A/C2x Large Titanite Shard1,520
Witchtree Bellvine +60/0/0/160/160-/-/-/-/A/C3x Large Titanite Shard1,690
Witchtree Bellvine +70/0/0/170/170-/-/-/-/A/C1x Titanite Chunk2,030
Witchtree Bellvine +80/0/0/180/180-/-/-/-/A/C2x Titanite Chunk2,200
Witchtree Bellvine +90/0/0/190/190-/-/-/-/A/C3x Titanite Chunk2,370
Wtchtree Bellvine +100/0/0/200/200-/-/-/-/A/B1x Titanite Slab2,700
### Infusions --- #### Lightning --- Requires - Boltstone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Lightning Witchtree Bellvine +00/0/0/115/85-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +10/0/0/126/93-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +20/0/0/138/101-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +30/0/0/149/110-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +40/0/0/161/118-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +50/0/0/172/127-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +60/0/0/184/136-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +70/0/0/195/144-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +80/0/0/207/153-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +90/0/0/218/161-/-/-/-/A/C24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +100/0/0/230/170-/-/-/-/A/B24.3/19.3/19.3/35/19.34.3/4.3/4.3/4.3
#### Dark --- Requires - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Dark Witchtree Bellvine +00/0/0/85/115-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +10/0/0/93/126-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +20/0/0/101/138-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +30/0/0/110/149-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +40/0/0/118/161-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +50/0/0/127/172-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +60/0/0/136/184-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +70/0/0/144/195-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +80/0/0/153/207-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +90/0/0/161/218-/-/-/-/A/C24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
Dark Witchtree Bellvine +100/0/0/170/230-/-/-/-/A/B24.3/19.3/19.3/29.3/254.3/4.3/4.3/4.3
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.