Staves
- Archdrake Staff
- Azal's Staff
- Bat Staff
- Black Witch's Staff
- Bone Staff
- Lizard Staff
- Olenford's Staff
- Retainer Staff
- Sorcerer's Staff
- Staff of Amana
- Staff of Wisdom
- Sunset Staff
- Transgressor's Staff
- Witchtree Branch
Archdrake Staff
|
In-Game Description
Staff of members of
the Archdrake sect of Lindelt.
A catalyst for sorceries and hexes.
In Lindelt, known for its clerics
and their miracles, sorcery is
believed to be a profane practice.
But as with anything, such beliefs
are part faith and part front,
and this staff was born of that hypocrisy.
Availability
Sold by Felkin the Outcast for 4,000 souls.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/95/0/0/70 (Spell/Strike) |
0/0 | 100 | 10 | 125 | -/-/18/15 -/-/B/-/-/B |
25/30/20/20/20 | 5/5/5/5 | 15 | 40 | 3.5 |
Upgrades
Standard upgrade path.
Requires Titanite.
|
Infusions
Magic
Requires:
- Faintstone
- 2000 souls
|
Dark
Requires:
- Darknight Stone
- 2000 souls
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Azal's Staff
|
In-Game Description
Staff of Azal, sage of Forossa.
Rather roughly crafted, but
imbued with the magic of Azal.
Greatly intensifies spells, but also
drastically reduces spell usages.
This staff, unfit for the inexperienced,
is evidence of the sage Azal's prowess.
Availability
Frozen Eleum Loyce treasure. On a corpse located on the giant broken bridge.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/133/0/0/133 (Spell/Strike) |
0/0 | 100 | 15 | 30 | -/-/35/18 -/-/S/-/-/S |
25/30/20/20/20 | 5/5/5/5 | 15 | 4 | 4.0 |
Notes
- Greatly lowers number of spell uses. Around 50-70% less uses.
- Very low durability.
- Cannot be infused.
- The second lowest casting speed of any spell tool. Like the Chime of Screams, this one's slow speed makes it near useless in combat scenarios.
Upgrades
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Azal's Staff +0 | 0/133/0/0/133 | -/-/S/-/-/S | - | - |
Azal's Staff +1 | 0/138/0/0/138 | -/-/S/-/-/S | 1x Twinkling Titanite | 1,090 |
Azal's Staff +2 | 0/143/0/0/143 | -/-/S/-/-/S | 2x Twinkling Titanite | 1,370 |
Azal's Staff +3 | 0/149/0/0/149 | -/-/S/-/-/S | 3x Twinkling Titanite | 1,640 |
Azal's Staff +4 | 0/154/0/0/154 | -/-/S/-/-/S | 4x Twinkling Titanite | 2,180 |
Azal's Staff +5 | 0/160/0/0/160 | -/-/S/-/-/S | 5x Twinkling Titanite | 2,450 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Bat Staff
|
In-Game Description
Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.
The bat affixed to its tip is a simple charm.
It has no bearing on the staffs powers,
but the germs on the cadaver poison
foes upon contact in strike attacks.
Availability
Dropped by Hollow Mages in Brightstone Cove Tseldora (rare).
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/102/0/0/102 (Spell/Strike) |
107/0 | 100 | 10 | 125 | -/-/25/- -/-/C/-/-/B |
25/30/20/20/20 | 10/5/5/5 | 15 | 30 | 2.0 |
Notes
- Melee attacks with this staff deal Poison damage, but will no longer affect the poison buildup of the Dark Fog hex as of calibration patch 1.06.
Upgrades
Basic
Requires Titanite.
|
Infusions
Magic
Requires:
- Faintstone
- 2000 souls
|
Dark
Requires:
- Darknight Stone
- 2000 souls
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Black Witch's Staff
|
In-Game Description
Staff used by Leydia witches.
Imbued with a special magic, making it
a catalyst for sorceries, miracles, and hexes.
Leydia apostles are adept at magic, and wielded
unique weapons, but were deemed
blasphemous and slaughtered.
Effect: use sorceries, miracles, and hexes
Availability
- Leydia Witch drop in Undead Crypt (rare).
- Invader Peculiar Kindalur drop in Shrine of Amana (rare).
- Mimic drop in Aldia's Keep, in one of the droppable cages (first one). (Scholar of the First Sin only)
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/110/110/110/110 (Spell/Strike) |
0/0 | 100 | 10 | 120 | -/-/20/20 -/-/A/C/C/A |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 2.5 |
Notes
- This is the only STAFF in the game with which you can cast CHIME-specific hexes and Miracles. This gives the staff a big boost in versatility as a hexer's weapon.
- One of two equipment that can be used to cast sorceries, miracles, and hexes1 (the other being the Sanctum Shield).
- This staff cannot cast pyromancies, even though the Leydia Witches who wield them can.
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
|
Infusions
Magic
Requires:
- Faintstone
- 2000 souls.
|
Dark
Requires:
- Darknight Stone
- 2000 souls.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Bone Staff
|
In-Game Description
Staff crafted with animal bones.
A catalyst for sorceries and hexes.
Properly trained sorcerers receive
their first staff from their master after
reaching a certain level of accomplishment.
Those without proper training must
devise something of their own making.
Availability
The Lost Bastille treasure, in the room with several chests and a Pharros contraption.
From the Exile Holding Cells bonfire go to the end of the wall and drop down to the courtyard where the wall is broken. To your right there are planks of wood covering a hole in the wall. Hit the planks to break them. In the room there is a wooden door that requires the Antiquated Key. Through the door there is a yard with a few dogs and another building. Inside that building you'll find the staff.
- Scholar of the First Sin: There is a Suspicious Shadow enemy on the roof.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/95/0/0/95 (Spell/Strike) |
0/0 | 110 | 15 | 100 | -/-/20/- -/-/D/-/-/A |
25/30/20/20/20 | 5/5/5/5 | 20 | 50 | 4.5 |
Notes
- Although it has 110 counter strength, it does not appear to have an effect on its damage output, melee or spell. (06/2015)
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bone Staff +0 | 0/95/0/0/95 | 0/0 | -/-/D/-/-/A | - | - |
Bone Staff +1 | 0/104/0/0/104 | 0/0 | -/-/D/-/-/A | 1x Titanite Shard | 500 |
Bone Staff +2 | 0/114/0/0/114 | 0/0 | -/-/D/-/-/A | 2x Titanite Shard | 630 |
Bone Staff +3 | 0/123/0/0/123 | 0/0 | -/-/D/-/-/A | 3x Titanite Shard | 750 |
Bone Staff +4 | 0/133/0/0/133 | 0/0 | -/-/D/-/-/A | 1x Large Titanite Shard | 1,000 |
Bone Staff +5 | 0/142/0/0/142 | 0/0 | -/-/D/-/-/A | 2x Large Titanite Shard | 1,130 |
Bone Staff +6 | 0/152/0/0/152 | 0/0 | -/-/D/-/-/A | 3x Large Titanite Shard | 1,250 |
Bone Staff +7 | 0/161/0/0/161 | 0/0 | -/-/D/-/-/A | 1x Titanite Chunk | 1,500 |
Bone Staff +8 | 0/171/0/0/171 | 0/0 | -/-/D/-/-/A | 2x Titanite Chunk | 1,630 |
Bone Staff +9 | 0/180/0/0/180 | 0/0 | -/-/D/-/-/A | 3x Titanite Chunk | 1,750 |
Bone Staff +10 | 0/190/0/0/190 | 0/0 | -/-/C/-/-/S | 1x Titanite Slab | 2,000 |
Infusions
Magic
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Bone Staff +0 | 0/109/0/0/80 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +1 | 0/120/0/0/88 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +2 | 0/131/0/0/96 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +3 | 0/142/0/0/104 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +4 | 0/152/0/0/113 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +5 | 0/163/0/0/121 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +6 | 0/174/0/0/129 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +7 | 0/185/0/0/137 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +8 | 0/196/0/0/145 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +9 | 0/207/0/0/153 | 0/0 | -/-/D/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Bone Staff +10 | 0/218/0/0/161 | 0/0 | -/-/C/-/-/S | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Dark
Requires
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Bone Staff +0 | 0/80/0/0/109 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +1 | 0/88/0/0/120 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +2 | 0/96/0/0/131 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +3 | 0/104/0/0/142 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +4 | 0/113/0/0/152 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +5 | 0/121/0/0/163 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +6 | 0/129/0/0/174 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +7 | 0/137/0/0/185 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +8 | 0/145/0/0/196 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +9 | 0/153/0/0/207 | 0/0 | -/-/D/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Bone Staff +10 | 0/161/0/0/218 | 0/0 | -/-/C/-/-/S | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Lizard Staff
|
In-Game Description
Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.
The lizard affixed to its tip is a simple charm
and has no bearing to the staff's powers.
Availability
Necromancer drop.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/110/0/0/40 (Spell/Strike) |
0/0 | 100 | 10 | 120 | -/-/18/- -/-/A/-/-/C |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 2.0 |
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls Cost |
---|---|---|---|---|
Lizard Staff +0 | 0/110/0/0/40 | -/-/A/-/-/C | N/A | N/A |
Lizard Staff +1 | 0/121/0/0/56 | -/-/A/-/-/C | 1x Titanite Shard | 500 |
Lizard Staff +2 | 0/132/0/0/72 | -/-/A/-/-/C | 2x Titanite Shard | 630 |
Lizard Staff +3 | 0/143/0/0/88 | -/-/A/-/-/C | 3x Titanite Shard | 750 |
Lizard Staff +4 | 0/154/0/0/104 | -/-/A/-/-/C | 1x Large Titanite Shard | 1000 |
Lizard Staff +5 | 0/165/0/0/120 | -/-/A/-/-/C | 2x Large Titanite Shard | 1130 |
Lizard Staff +6 | 0/176/0/0/136 | -/-/A/-/-/C | 3x Large Titanite Shard | 1250 |
Lizard Staff +7 | 0/187/0/0/152 | -/-/A/-/-/C | 1x Titanite Chunk | 1500 |
Lizard Staff +8 | 0/198/0/0/168 | -/-/A/-/-/C | 2x Titanite Chunk | 1630 |
Lizard Staff +9 | 0/209/0/0/184 | -/-/A/-/-/C | 3x Titanite Chunk | 1750 |
Lizard Staff +10 | 0/220/0/0/200 | -/-/S/-/-/B | 1x Titanite Slab | 2000 |
Infusions
Magic
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses |
---|---|---|
Magic Lizard Staff +0 | 0/126/0/0/34 | -/-/A/-/-/C |
Magic Lizard Staff +1 | 0/139/0/0/47 | -/-/A/-/-/C |
Magic Lizard Staff +2 | 0/151/0/0/61 | -/-/A/-/-/C |
Magic Lizard Staff +3 | 0/164/0/0/74 | -/-/A/-/-/C |
Magic Lizard Staff +4 | 0/177/0/0/88 | -/-/A/-/-/C |
Magic Lizard Staff +5 | 0/189/0/0/101 | -/-/A/-/-/C |
Magic Lizard Staff +6 | 0/202/0/0/115 | -/-/A/-/-/C |
Magic Lizard Staff +7 | 0/215/0/0/129 | -/-/A/-/-/C |
Magic Lizard Staff +8 | 0/227/0/0/142 | -/-/A/-/-/C |
Magic Lizard Staff +9 | 0/240/0/0/156 | -/-/A/-/-/C |
Magic Lizard Staff +10 | 0/253/0/0/170 | -/-/S/-/-/B |
Dark
Requires
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses |
---|---|---|
Dark Lizard Staff +0 | 0/93/0/046 | -/-/A/-/-/C |
Dark Lizard Staff +1 | 0/102/0/0/64 | -/-/A/-/-/C |
Dark Lizard Staff +2 | 0/112/0/0/82 | -/-/A/-/-/C |
Dark Lizard Staff +3 | 0/121/0/0/101 | -/-/A/-/-/C |
Dark Lizard Staff +4 | 0/130/0/0/119 | -/-/A/-/-/C |
Dark Lizard Staff +5 | 0/140/0/0/138 | -/-/A/-/-/C |
Dark Lizard Staff +6 | 0/149/0/0/156 | -/-/A/-/-/C |
Dark Lizard Staff +7 | 0/158/0/0/174 | -/-/A/-/-/C |
Dark Lizard Staff +8 | 0/168/0/0/193 | -/-/A/-/-/C |
Dark Lizard Staff +9 | 0/177/0/0/211 | -/-/A/-/-/C |
Dark Lizard Staff +10 | 0/186/0/0/230 | -/-/S/-/-/B |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Olenford's Staff
|
In-Game Description
Staff of Olenford the sorcerer.
A catalyst for sorceries and hexes.
Olenford, revered as the father of sorcery
in Melfia, sought knowledge that surpassed
mankind's ken, and so ventured into the
Undead Crypt, and did away with his humanity.
Some hold the theory that Melfian sorceries
and pyromancies originated within the
boundaries of Drangleic, in ages past.
Availability
Undead Crypt treasure, behind the Pharros contraption in the room with the bell-ringing hollows.
General Information
It appears similar to Logan's Catalyst from the first game, but coated in Dark.
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/140/0/0/140 (Spell/Strike) |
0/0 | 100 | 10 | 120 | -/-/40/- -/-/B/-/-/A |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 2.0 |
Upgrades
Basic
Standard upgrade path.
Requires Twinkling Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls Cost |
---|---|---|---|---|
Olenford's Staff +0 | 0/140/0/0/140 | -/-/B/-/-/A | - | - |
Olenford's Staff +1 | 0/154/0/0/162 | -/-/B/-/-/A | 1x Twinkling Titanite | 1,420 |
Olenford's Staff +2 | 0/168/0/0/184 | -/-/B/-/-/A | 2x Twinkling Titanite | 1,770 |
Olenford's Staff +3 | 0/182/0/0/206 | -/-/B/-/-/A | 3x Twinkling Titanite | 2,120 |
Olenford's Staff +4 | 0/196/0/0/228 | -/-/B/-/-/A | 4x Twinkling Titanite | 2,830 |
Olenford's Staff +5 | 0/210/0/0/250 | -/-/B/-/-/A | 5x Twinkling Titanite | 3,180 |
Magic
Requires Faintstone and 2000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Magic Olenford's Staff +0 | 0/161/0/0/118 | -/-/B/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Olenford's Staff +1 | 0/186/0/0/130 | -/-/B/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Olenford's Staff +2 | 0/211/0/0/142 | -/-/B/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Olenford's Staff +3 | 0/236/0/0/154 | -/-/B/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Olenford's Staff +4 | 0/262/0/0/166 | -/-/B/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Olenford's Staff +5 | 0/287/0/0/178 | -/-/B/-/-/A | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Dark
Requires Darknight Stone and 2000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Olenford's Staff +0 | 0/118/0/0/161 | -/-/B/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Olenford's Staff +1 | 0/130/0/0/186 | -/-/B/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Olenford's Staff +2 | 0/142/0/0/211 | -/-/B/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Olenford's Staff +3 | 0/154/0/0/236 | -/-/B/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Olenford's Staff +4 | 0/166/0/0/262 | -/-/B/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Olenford's Staff +5 | 0/178/0/0/287 | -/-/B/-/-/A | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Retainer Staff
|
In-Game Description
Staff wielded by the retainers
in the cathedral city.
Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.
Availability
- Retainer drop.
- Frozen Eleum Loyce treasure. On one of a group of three corpses behind some ice, before the area with the fountain.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/230/0/0/230 (Spell/Strike) |
0/0 | 100 | 15 | 80 | -/-/18/- -/-/-/-/-/- |
25/30/20/20/20 | 5/5/5/5 | 20 | 50 | 2.5 |
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Retainer Staff +0 | 0/230/0/0/230 | -/-/-/-/-/- | - | - |
Retainer Staff +1 | 0/237/0/0/237 | -/-/-/-/-/- | 1x Titanite Shard | 680 |
Retainer Staff +2 | 0/244/0/0/244 | -/-/-/-/-/- | 2x Titanite Shard | 850 |
Retainer Staff +3 | 0/251/0/0/251 | -/-/-/-/-/- | 3x Titanite Shard | 1,020 |
Retainer Staff +4 | 0/258/0/0/258 | -/-/-/-/-/- | 1x Large Titanite Shard | 1,350 |
Retainer Staff +5 | 0/265/0/0/265 | -/-/-/-/-/- | 2x Large Titanite Shard | 1,520 |
Retainer Staff +6 | 0/272/0/0/272 | -/-/-/-/-/- | 3x Large Titanite Shard | 1,690 |
Retainer Staff +7 | 0/279/0/0/279 | -/-/-/-/-/- | 1x Titanite Chunk | 2,030 |
Retainer Staff +8 | 0/286/0/0/286 | -/-/-/-/-/- | 2x Titanite Chunk | 2,200 |
Retainer Staff +9 | 0/293/0/0/293 | -/-/-/-/-/- | 3x Titanite Chunk | 2,370 |
Retainer Staff +10 | 0/300/0/0/300 | -/-/-/-/-/- | 1x Titanite Slab | 2,700 |
Infusions
Magic
Requires Faintstone and 2,000 souls.
Name | Damage | Stat Bonuses |
---|---|---|
Magic Retainer Staff +0 | 0/260/0/0/153 | -/-/-/-/-/- |
Magic Retainer Staff +1 | 0/268/0/0/157 | -/-/-/-/-/- |
Magic Retainer Staff +2 | 0/276/0/0/162 | -/-/-/-/-/- |
Magic Retainer Staff +3 | 0/284/0/0/167 | -/-/-/-/-/- |
Magic Retainer Staff +4 | 0/292/0/0/171 | -/-/-/-/-/- |
Magic Retainer Staff +5 | 0/300/0/0/176 | -/-/-/-/-/- |
Magic Retainer Staff +6 | 0/308/0/0/181 | -/-/-/-/-/- |
Magic Retainer Staff +7 | 0/316/0/0/185 | -/-/-/-/-/- |
Magic Retainer Staff +8 | 0/324/0/0/190 | -/-/-/-/-/- |
Magic Retainer Staff +9 | 0/332/0/0/195 | -/-/-/-/-/- |
Magic Retainer Staff +10 | 0/340/0/0/199 | -/-/-/-/-/- |
Dark
Requires Darknight Stone and 2,000 souls.
Name | Damage | Stat Bonuses |
---|---|---|
Dark Retainer Staff +0 | 0/153/0/0/260 | -/-/-/-/-/- |
Dark Retainer Staff +1 | 0/157/0/0/268 | -/-/-/-/-/- |
Dark Retainer Staff +2 | 0/162/0/0/276 | -/-/-/-/-/- |
Dark Retainer Staff +3 | 0/167/0/0/284 | -/-/-/-/-/- |
Dark Retainer Staff +4 | 0/171/0/0/292 | -/-/-/-/-/- |
Dark Retainer Staff +5 | 0/176/0/0/300 | -/-/-/-/-/- |
Dark Retainer Staff +6 | 0/181/0/0/308 | -/-/-/-/-/- |
Dark Retainer Staff +7 | 0/185/0/0/316 | -/-/-/-/-/- |
Dark Retainer Staff +8 | 0/190/0/0/324 | -/-/-/-/-/- |
Dark Retainer Staff +9 | 0/195/0/0/332 | -/-/-/-/-/- |
Dark Retainer Staff +10 | 0/199/0/0/340 | -/-/-/-/-/- |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Sorcerer's Staff
|
In-Game Description
The first staff of most sorcerers.
A catalyst for sorceries and hexes.
To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.
Availability
- Starting item of the Sorcerer class.
- Sold by Carhillion of the Fold for 1,000 souls.
- Treasure in Forest of Fallen Giants. At the very base of the stairs in Mild Mannered Pate's Hollow Soldier ambush corridor, feel the right-hand wall for an illusory wall.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/112/0/0/112 (Spell/Strike) |
0/0 | 100 | 10 | 135 | -/-/10/- -/-/C/-/-/C |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 2.0 |
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls Cost |
---|---|---|---|---|
Sorcerer's Staff +0 | 0/112/0/0/112 | -/-/C/-/-/C | - | - |
Sorcerer's Staff +1 | 0/123/0/0/123 | -/-/C/-/-/C | 1x Titanite Shard | 430 |
Sorcerer's Staff +2 | 0/134/0/0/134 | -/-/C/-/-/C | 2x Titanite Shard | 540 |
Sorcerer's Staff +3 | 0/145/0/0/145 | -/-/C/-/-/C | 3x Titanite Shard | 640 |
Sorcerer's Staff +4 | 0/157/0/0/157 | -/-/C/-/-/C | 1x Large Titanite Shard | 850 |
Sorcerer's Staff +5 | 0/168/0/0/168 | -/-/C/-/-/C | 2x Large Titanite Shard | 960 |
Sorcerer's Staff +6 | 0/179/0/0/179 | -/-/C/-/-/C | 3x Large Titanite Shard | 1,070 |
Sorcerer's Staff +7 | 0/191/0/0/191 | -/-/C/-/-/C | 1x Titanite Chunk | 1,280 |
Sorcerer's Staff +8 | 0/202/0/0/202 | -/-/C/-/-/C | 2x Titanite Chunk | 1,390 |
Sorcerer's Staff +9 | 0/213/0/0/213 | -/-/C/-/-/C | 3x Titanite Chunk | 1,490 |
Sorcerer's Staff +10 | 0/225/0/0/225 | -/-/B/-/-/B | 1x Titanite Slab | 1,700 |
Infusions
Magic
Requires:
- Faintstone
- 2000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Magic Sorcerer’s Staff +0 | 0/128/0/0/95 | -/-/C/-/-/C | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Sorcerer’s Staff +1 | 0/141/0/0/104 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +2 | 0/154/0/0/114 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +3 | 0/167/0/0/124 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +4 | 0/180/0/0/133 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +5 | 0/193/0/0/143 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +6 | 0/206/0/0/152 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +7 | 0/219/0/0/162 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +8 | 0/232/0/0/172 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +9 | 0/245/0/0/181 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +10 | 0/258/0/0/191 | -/-/B/-/-/B |
Dark
Requires:
- Darknight Stone
- 2000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Sorcerer’s Staff +0 | 0/95/0/0/128 | -/-/C/-/-/C | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Sorcerer’s Staff +1 | 0/104/0/0/141 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +2 | 0/114/0/0/154 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +3 | 0/124/0/0/167 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +4 | 0/133/0/0/180 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +5 | 0/143/0/0/193 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +6 | 0/152/0/0/206 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +7 | 0/162/0/0/219 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +8 | 0/172/0/0/232 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +9 | 0/181/0/0/245 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +10 | 0/191/0/0/258 | -/-/B/-/-/B |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Staff of Amana
|
In-Game Description
Staff held by a priestess of Amana.
A ritual staff that was not intended for
use in battle, but nevertheless it functions
as a catalyst for sorceries and hexes.
The Demon was contained within the
shrine by sacred rituals, but over time the
tradition was lost, and the Demon set free.
It gained knowledge, and learned to lure
humans into its lair using song.
Effect: spell damage modifier while human
Availability
Dropped by Amana Shrine Maidens in Shrine of Amana. (rare)
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/115/0/0/115 (Spell/Strike) |
0/0 | 100 | 10 | 100 | -/-/35/- -/-/S/-/-/C |
25/30/20/20/20 | 5/5/5/5 | 15 | 45 | 3.0 |
Notes
- This staff has a negative scaling modifier with your hollowing. The more hollow you are, the lower its scaling (scaling can go below zero).
- At +10 un-infused, with 60 INT, AR is 694 whilst human, reducing by 62-63 per hollowing level, down to 69 AR at full hollowing.
- Stamina consumption is ~15% higher than Sorcerer's Staff.
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
|
Infusions
Magic
Requires:
- Faintstone
- 2000 Souls
|
Dark
Requires:
- Darknight Stone
- 2000 Souls
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Staff of Wisdom
|
In-Game Description
Staff of the lost land of Olaphis.
Sorcery-dedicated catalyst.
Cannot be used to cast hexes.
The crystal at the tip of the staff
greatly augments spell strength.
Already a finely-crafted staff,
made even more effective by its crystal,
the brilliance of which has been polished
over time with powerful magic.
Availability
- Dragon Shrine treasure. In the area just up the stairs from the Dragon Aerie bonfire there is an alcove behind the first Drakekeeper.
Use a Pharros Lockstone on the ground to reveal an illusory wall with a metal chest behind it containing the staff and
the Judgment Set. (Dark Souls II only)
- Mimic (Brightstone Cove Tseldora) drop - guaranteed. Located in the abandoned house, accessed by jumping down the well. (Scholar of the First Sin only, except on the PS3)
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/180/0/0/0 (Spell/Strike) |
0/0 | 110 | 15 | 110 | -/-/50/- -/-/S/-/-/- |
25/30/20/20/20 | 5/5/5/5 | 20 | 50 | 3.0 |
Notes
- Is the best staff for casting sorceries.
- Infusing it with Dark with give it dark damage and dark scaling but, as detailed in the weapon's description,
will still not be able to cast any Hexes.
Upgrades
FoldUnfold Upgrades Basic Magic Dark |
Basic
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Staff of Wisdom +0 | 0/180/0/0/0 | -/-/S/-/-/- | - | - |
Staff of Wisdom +1 | 0/198/0/0/0 | -/-/S/-/-/- | 1x Twinkling Titanite | 1,420 |
Staff of Wisdom +2 | 0/216/0/0/0 | -/-/S/-/-/- | 2x Twinkling Titanite | 1,770 |
Staff of Wisdom +3 | 0/234/0/0/0 | -/-/S/-/-/- | 3x Twinkling Titanite | 2,120 |
Staff of Wisdom +4 | 0/252/0/0/0 | -/-/S/-/-/- | 4x Twinkling Titanite | 2,830 |
Staff of Wisdom +5 | 0/270/0/0/0 | -/-/S/-/-/- | 5x Twinkling Titanite | 3,180 |
Infusions
Magic
Reduces: Damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Magic Staff of Wisdom +0 | 0/198/0/0/0 | -/-/S/-/-/- | 24.5/33.3/19.5/19.5/19.5 | 4.5/4.5/4.5/4.5 |
Magic Staff of Wisdom +1 | 0/217/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +2 | 0/237/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +3 | 0/257/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +4 | 0/277/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +5 | 0/297/0/0/0 | -/-/S/-/-/- |
Dark
Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Staff of Wisdom +0 | 0/162/0/0/17 | -/-/S/-/-/C | 24.5/29.5/19.5/19.5/23.3 | 4.5/4.5/4.5/4.5 |
Dark Staff of Wisdom +1 | 0/178/0/0/19 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +2 | 0/194/0/0/21 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +3 | 0/210/0/0/23 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +4 | 0/226/0/0/25 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +5 | 0/243/0/0/26 | -/-/S/-/-/C |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Sunset Staff
|
In-Game Description
A staff said to have been forged in Aldia.
A catalyst for sorceries and hexes.
Particularly powerful for casting hexes.
The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments.
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.
Availability
- Gift from Felkin the Outcast when you talk to him with at least 20 Intelligence and 20 Faith.
- Dropped by Felkin the Outcast.
- Found in Aldia's Keep near the first bonfire. To the left of the stairs, inside a Mimic chest (Mimic does not drop Sunset Staff in Scholar of the First Sin.)
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/106/0/0/60 (Spell/Strike) |
0/0 | 100 | 15 | 105 | -/-/22/18 -/-/A/-/-/S |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 2.0 |
Upgrades
Special upgrade path.
Requires Twinkling Titanite.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|---|---|---|---|
Sunset Staff +0 | 0/106/0/0/60 | -/-/A/-/-/S | 0 | N/A |
Sunset Staff +1 | 0/116/0/0/106 | -/-/A/-/-/S | 1 | 1420 |
Sunset Staff +2 | 0/127/0/0/152 | -/-/A/-/-/S | 2 | 1770 |
Sunset Staff +3 | 0/138/0/0/198 | -/-/A/-/-/S | 3 | 2120 |
Sunset Staff +4 | 0/149/0/0/244 | -/-/A/-/-/S | 4 | 2830 |
Sunset Staff +5 | 0/160/0/0/290 | -/-/A/-/-/S | 5 | 3180 |
Infusions
Magic
Requires Faintstone and 2,000 souls
|
Dark
Requires Darknight Stone and 2,000 souls
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Transgressor's Staff
|
In-Game Description
A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
A catalyst for sorceries and hexes.
No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.
Availability
- Sold by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight.
- Part of the preorder bonus, received after character creation. Cannot be sold or thrown away.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/80/0/0/40 (Spell/Strike) |
0/0 | 100 | 10 | 120 | -/-/15/12 -/-/B/-/-/A |
25/30/20/20/30 | 5/5/5/5 | 15 | 50 | 3.0 |
Notes
- A typical Sorcerer's Staff enwreathed in solid Dark. The base damage starts out very modest, but quickly improves far past the original in hexing performance. Fully upgraded, it gains S-rank Dark damage scaling that ranks below the Sunset Staff, but higher than the Bone Staff.
- Paired with the Transgressor's Leather Shield.
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
|
Infusions
Magic
Requires:
- Faintstone
- 2000 souls
|
Dark
Requires:
- Darknight Stone
- 2000 souls
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Witchtree Branch
|
In-Game Description
Branch of a forest-wandering witchtree.
A catalyst for sorceries and hexes.
Now it is used as a weapon, but this was
originally a part of a witchtree.
Availability
Located in a chest down the Pit in Majula. The Forgotten Key is required to access the door where the item can be found in the middle chest alongside Witchtree Bellvine.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/125/0/0/125 (Spell/Strike) |
0/0 | 100 | 10 | 140 | -/-/16/- -/-/C/-/-/B |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 1.0 |
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls Cost |
---|---|---|---|---|
Witchtree Branch +0 | 0/125/0/0/125 | -/-/C/-/-/B | - | - |
Witchtree Branch +1 | 0/137/0/0/137 | -/-/C/-/-/B | 1x Titanite Shard | 500 |
Witchtree Branch +2 | 0/150/0/0/150 | -/-/C/-/-/B | 2x Titanite Shard | 630 |
Witchtree Branch +3 | 0/162/0/0/162 | -/-/C/-/-/B | 3x Titanite Shard | 750 |
Witchtree Branch +4 | 0/175/0/0/175 | -/-/C/-/-/B | 1x Large Titanite Shard | 1,000 |
Witchtree Branch +5 | 0/187/0/0/187 | -/-/C/-/-/B | 2x Large Titanite Shard | 1,130 |
Witchtree Branch +6 | 0/200/0/0/200 | -/-/C/-/-/B | 3x Large Titanite Shard | 1,250 |
Witchtree Branch +7 | 0/212/0/0/212 | -/-/C/-/-/B | 1x Titanite Chunk | 1,500 |
Witchtree Branch +8 | 0/225/0/0/225 | -/-/C/-/-/B | 2x Titanite Chunk | 1,630 |
Witchtree Branch +9 | 0/237/0/0/237 | -/-/C/-/-/B | 3x Titanite Chunk | 1,750 |
Witchtree Branch +10 | 0/250/0/0/250 | -/-/B/-/-/A | 1x Titanite Slab | 2,000 |
Infusions
Magic
Requires:
- Faintstone
- 2000 Souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Magic Witchtree Branch +0 | 0/143/0/0/106 | -/-/C/-/-/B | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Witchtree Branch +1 | 0/158/0/0/116 | -/-/C/-/-/B | ||
Magic Witchtree Branch +2 | 0/172/0/0/127 | -/-/C/-/-/B | ||
Magic Witchtree Branch +3 | 0/186/0/0/138 | -/-/C/-/-/B | ||
Magic Witchtree Branch +4 | 0/201/0/0/148 | -/-/C/-/-/B | ||
Magic Witchtree Branch +5 | 0/215/0/0/159 | -/-/C/-/-/B | ||
Magic Witchtree Branch +6 | 0/230/0/0/170 | -/-/C/-/-/B | ||
Magic Witchtree Branch +7 | 0/244/0/0/180 | -/-/C/-/-/B | ||
Magic Witchtree Branch +8 | 0/258/0/0/191 | -/-/C/-/-/B | ||
Magic Witchtree Branch +9 | 0/273/0/0/201 | -/-/C/-/-/B | ||
Magic Witchtree Branch +10 | 0/287/0/0/212 | -/-/B/-/-/A |
Dark
Requires:
- Darknight Stone
- 2000 Souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Witchtree Branch +0 | 0/106/0/0/143 | -/-/C/-/-/B | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Witchtree Branch +1 | 0/116/0/0/158 | -/-/C/-/-/B | ||
Dark Witchtree Branch +2 | 0/127/0/0/172 | -/-/C/-/-/B | ||
Dark Witchtree Branch +3 | 0/138/0/0/186 | -/-/C/-/-/B | ||
Dark Witchtree Branch +4 | 0/148/0/0/201 | -/-/C/-/-/B | ||
Dark Witchtree Branch +5 | 0/159/0/0/215 | -/-/C/-/-/B | ||
Dark Witchtree Branch +6 | 0/170/0/0/230 | -/-/C/-/-/B | ||
Dark Witchtree Branch +7 | 0/180/0/0/244 | -/-/C/-/-/B | ||
Dark Witchtree Branch +8 | 0/191/0/0/258 | -/-/C/-/-/B | ||
Dark Witchtree Branch +9 | 0/201/0/0/273 | -/-/C/-/-/B | ||
Dark Witchtree Branch +10 | 0/212/0/0/287 | -/-/B/-/-/A |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |