Staves

Archdrake Staff

In-Game Description


Staff of members of
the Archdrake sect of Lindelt.
A catalyst for sorceries and hexes.

In Lindelt, known for its clerics
and their miracles, sorcery is
believed to be a profane practice.
But as with anything, such beliefs
are part faith and part front,
and this staff was born of that hypocrisy.

Availability


Sold by Felkin the Outcast for 4,000 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/95/0/0/70

(Spell/Strike)
0/0 100 10 125 -/-/18/15

-/-/B/-/-/B
25/30/20/20/20 5/5/5/5 15 40 3.5

Upgrades


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Material Costs Souls Cost
Archdrake Staff +0 0/96/0/0/70 -/-/B/-/-/B N/A N/A
Archdrake Staff +1 0/104/0/0/86 -/-/B/-/-/B 1x Titanite Shard 500
Archdrake Staff +2 0/114/0/0/102 -/-/B/-/-/B 2x Titanite Shard 630
Archdrake Staff +3 0/123/0/0/118 -/-/B/-/-/B 3x Titanite Shard 750
Archdrake Staff +4 0/133/0/0/134 -/-/B/-/-/B 1x Large Titanite Shard 1000
Archdrake Staff +5 0/142/0/0/150 -/-/B/-/-/B 2x Large Titanite Shard 1130
Archdrake Staff +6 0/152/0/0/166 -/-/B/-/-/B 3x Large Titanite Shard 1250
Archdrake Staff +7 0/161/0/0/182 -/-/B/-/-/B 1x Titanite Chunk 1500
Archdrake Staff +8 0/171/0/0/198 -/-/B/-/-/B 2x Titanite Chunk 1630
Archdrake Staff +9 0/180/0/0/214 -/-/B/-/-/B 3x Titanite Chunk 1750
Archdrake Staff +10 0/190/0/0/230 -/-/A/-/-/A 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Archdrake Staff +0 0/109/0/0/59 -/-/B/-/-/B
Magic Archdrake Staff +1 0/120/0/0/73 -/-/B/-/-/B
Magic Archdrake Staff +2 0/131/0/0/86 -/-/B/-/-/B
Magic Archdrake Staff +3 0/142/0/0/100 -/-/B/-/-/B
Magic Archdrake Staff +4 0/152/0/0/113 -/-/B/-/-/B
Magic Archdrake Staff +5 0/163/0/0/127 -/-/B/-/-/B
Magic Archdrake Staff +6 0/174/0/0/141 -/-/B/-/-/B
Magic Archdrake Staff +7 0/185/0/0/154 -/-/B/-/-/B
Magic Archdrake Staff +8 0/196/0/0/168 -/-/B/-/-/B
Magic Archdrake Staff +9 0/207/0/0/181 -/-/B/-/-/B
Magic Archdrake Staff +10 0/218/0/0/195 -/-/A/-/-/A

Dark


Requires:

Name Damage Stat Bonuses
Dark Archdrake Staff +0 0/80/0/0/80 -/-/B/-/-/B
Dark Archdrake Staff +1 0/88/0/0/98 -/-/B/-/-/B
Dark Archdrake Staff +2 0/96/0/0/117 -/-/B/-/-/B
Dark Archdrake Staff +3 0/104/0/0/135 -/-/B/-/-/B
Dark Archdrake Staff +4 0/113/0/0/154 -/-/B/-/-/B
Dark Archdrake Staff +5 0/121/0/0/172 -/-/B/-/-/B
Dark Archdrake Staff +6 0/129/0/0/190 -/-/B/-/-/B
Dark Archdrake Staff +7 0/137/0/0/209 -/-/B/-/-/B
Dark Archdrake Staff +8 0/145/0/0/227 -/-/B/-/-/B
Dark Archdrake Staff +9 0/153/0/0/246 -/-/B/-/-/B
Dark Archdrake Staff +10 0/161/0/0/264 -/-/A/-/-/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Azal's Staff

In-Game Description


Staff of Azal, sage of Forossa.

Rather roughly crafted, but
imbued with the magic of Azal.
Greatly intensifies spells, but also
drastically reduces spell usages.

This staff, unfit for the inexperienced,
is evidence of the sage Azal's prowess.

Availability


Frozen Eleum Loyce treasure. On a corpse located on the giant broken bridge.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/133/0/0/133

(Spell/Strike)
0/0 100 15 30 -/-/35/18

-/-/S/-/-/S
25/30/20/20/20 5/5/5/5 15 4 4.0

Notes


Upgrades


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Azal's Staff +0 0/133/0/0/133 -/-/S/-/-/S - -
Azal's Staff +1 0/138/0/0/138 -/-/S/-/-/S 1x Twinkling Titanite 1,090
Azal's Staff +2 0/143/0/0/143 -/-/S/-/-/S 2x Twinkling Titanite 1,370
Azal's Staff +3 0/149/0/0/149 -/-/S/-/-/S 3x Twinkling Titanite 1,640
Azal's Staff +4 0/154/0/0/154 -/-/S/-/-/S 4x Twinkling Titanite 2,180
Azal's Staff +5 0/160/0/0/160 -/-/S/-/-/S 5x Twinkling Titanite 2,450

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Bat Staff

In-Game Description


Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.

The bat affixed to its tip is a simple charm.
It has no bearing on the staffs powers,
but the germs on the cadaver poison
foes upon contact in strike attacks.

Availability


Dropped by Hollow Mages in Brightstone Cove Tseldora (rare).

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/102/0/0/102

(Spell/Strike)
107/0 100 10 125 -/-/25/-

-/-/C/-/-/B
25/30/20/20/20 10/5/5/5 15 30 2.0

Notes


Upgrades


Basic


Requires Titanite.

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Bat Staff +0 0/102/0/0/102 107/0 -/C/-/-/-/B N/A N/A
Bat Staff +1 0/112/0/0/112 112/0 -/C/-/-/-/B 1x Titanite Shard 500
Bat Staff +2 0/122/0/0/122 117/0 -/C/-/-/-/B 2x Titanite Shard 630
Bat Staff +3 0/132/0/0/132 122/0 -/C/-/-/-/B 3x Titanite Shard 750
Bat Staff +4 0/143/0/0/143 128/0 -/C/-/-/-/B 1x Large Titanite Shard 1000
Bat Staff +5 0/153/0/0/153 133/0 -/C/-/-/-/B 2x Large Titanite Shard 1130
Bat Staff +6 0/163/0/0/163 138/0 -/C/-/-/-/B 3x Large Titanite Shard 1250
Bat Staff +7 0/174/0/0/174 144/0 -/C/-/-/-/B 1x Titanite Chunk 1500
Bat Staff +8 0/184/0/0/184 149/0 -/C/-/-/-/B 2x Titanite Chunk 1630
Bat Staff +9 0/194/0/0/194 154/0 -/C/-/-/-/B 3x Titanite Chunk 1750
Bat Staff +10 0/205/0/0/205 160/0 -/B/-/-/-/A 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Aux. Effects Stat Bonuses
Magic Bat Staff +0 0/117/0/0/94 98/0 -/-/C/-/-/B
Magic Bat Staff +1 0/129/0/0/103 103/0 -/-/C/-/-/B
Magic Bat Staff +2 0/140/0/0/113 108/0 -/-/C/-/-/B
Magic Bat Staff +3 0/152/0/0/122 113/0 -/-/C/-/-/B
Magic Bat Staff +4 0/164/0/0/132 118/0 -/-/C/-/-/B
Magic Bat Staff +5 0/176/0/0/141 123/0 -/-/C/-/-/B
Magic Bat Staff +6 0/188/0/0/151 128/0 -/-/C/-/-/B
Magic Bat Staff +7 0/200/0/0/161 133/0 -/-/C/-/-/B
Magic Bat Staff +8 0/212/0/0/170 138/0 -/-/C/-/-/B
Magic Bat Staff +9 0/223/0/0/180 143/0 -/-/C/-/-/B
Magic Bat Staff +10 0/235/0/0/189 148/0 -/-/B/-/-/A

Dark


Requires:

Name Damage Aux. Effects Stat Bonuses
Dark Bat Staff +0 0/94/0/0/117 98/0 -/-/C/-/-/B
Dark Bat Staff +1 0/103/0/0/129 103/0 -/-/C/-/-/B
Dark Bat Staff +2 0/113/0/0/140 108/0 -/-/C/-/-/B
Dark Bat Staff +3 0/122/0/0/152 113/0 -/-/C/-/-/B
Dark Bat Staff +4 0/132/0/0/164 118/0 -/-/C/-/-/B
Dark Bat Staff +5 0/141/0/0/176 123/0 -/-/C/-/-/B
Dark Bat Staff +6 0/151/0/0/188 128/0 -/-/C/-/-/B
Dark Bat Staff +7 0/161/0/0/200 133/0 -/-/C/-/-/B
Dark Bat Staff +8 0/170/0/0/212 138/0 -/-/C/-/-/B
Dark Bat Staff +9 0/180/0/0/223 143/0 -/-/C/-/-/B
Dark Bat Staff +10 0/189/0/0/235 148/0 -/-/B/-/-/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Black Witch's Staff

In-Game Description


Staff used by Leydia witches.
Imbued with a special magic, making it
a catalyst for sorceries, miracles, and hexes.

Leydia apostles are adept at magic, and wielded
unique weapons, but were deemed
blasphemous and slaughtered.

Effect: use sorceries, miracles, and hexes

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/110/110/110/110

(Spell/Strike)
0/0 100 10 120 -/-/20/20

-/-/A/C/C/A
25/30/20/20/20 5/5/5/5 15 30 2.5

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Black Witch's Staff +0 0/110/110/110/110 -/-/A/C/C/A N/A N/A
Black Witch's Staff +1 0/121/121/121/121 -/-/A/C/C/A 1x Titanite Shard 880
Black Witch's Staff +2 0/132/132/132/132 -/-/A/C/C/A 2x Titanite Shard 1,100
Black Witch's Staff +3 0/143/143/143/143 -/-/A/C/C/A 3x Titanite Shard 1,320
Black Witch's Staff +4 0/154/154/154/154 -/-/A/C/C/A 1x Large Titanite Shard 1,750
Black Witch's Staff +5 0/165/165/165/165 -/-/A/C/C/A 2x Large Titanite Shard 1,970
Black Witch's Staff +6 0/176/176/176/176 -/-/A/C/C/A 3x Large Titanite Shard 2,190
Black Witch's Staff +7 0/187/187/187/187 -/-/A/C/C/A 1x Titanite Chunk 2,630
Black Witch's Staff +8 0/198/198/198/198 -/-/A/C/C/A 2x Titanite Chunk 2,850
Black Witch's Staff +9 0/209/209/209/209 -/-/A/C/C/A 3x Titanite Chunk 3,070
Black Witch's Staff +10 0/220/220/220/220 -/-/A/C/B/A 1x Titanite Slab 3,500

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Black Witch's Staff +0 0/131/102/102/102 -/-/A/C/C/A
Magic Black Witch's Staff +1 0/145/112/112/112 -/-/A/C/C/A
Magic Black Witch's Staff +2 0/158/123/123/123 -/-/A/C/C/A
Magic Black Witch's Staff +3 0/171/133/133/133 -/-/A/C/C/A
Magic Black Witch's Staff +4 0/184/143/143/143 -/-/A/C/C/A
Magic Black Witch's Staff +5 0/197/154/154/154 -/-/A/C/C/A
Magic Black Witch's Staff +6 0/211/164/164/164 -/-/A/C/C/A
Magic Black Witch's Staff +7 0/224/174/174/174 -/-/A/C/C/A
Magic Black Witch's Staff +8 0/237/184/184/184 -/-/A/C/C/A
Magic Black Witch's Staff +9 0/250/195/195/195 -/-/A/C/C/A
Magic Black Witch's Staff +10 0/263/205/205/205 -/-/A/C/B/A

Dark


Requires:

Name Damage Stat Bonuses
Dark Black Witch's Staff +0 0/102/102/102/131 -/-/A/C/C/A
Dark Black Witch's Staff +1 0/112/112/112/145 -/-/A/C/C/A
Dark Black Witch's Staff +2 0/123/123/123/158 -/-/A/C/C/A
Dark Black Witch's Staff +3 0/133/133/133/171 -/-/A/C/C/A
Dark Black Witch's Staff +4 0/143/143/143/184 -/-/A/C/C/A
Dark Black Witch's Staff +5 0/154/154/154/197 -/-/A/C/C/A
Dark Black Witch's Staff +6 0/164/164/164/211 -/-/A/C/C/A
Dark Black Witch's Staff +7 0/174/174/174/224 -/-/A/C/C/A
Dark Black Witch's Staff +8 0/184/184/184/237 -/-/A/C/C/A
Dark Black Witch's Staff +9 0/195/195/195/250 -/-/A/C/C/A
Dark Black Witch's Staff +10 0/205/205/205/263 -/-/A/C/B/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes 1. Works for both staff and chime hexes

Bone Staff

In-Game Description


Staff crafted with animal bones.
A catalyst for sorceries and hexes.

Properly trained sorcerers receive
their first staff from their master after
reaching a certain level of accomplishment.
Those without proper training must
devise something of their own making.

Availability


The Lost Bastille treasure, in the room with several chests and a Pharros contraption.
From the Exile Holding Cells bonfire go to the end of the wall and drop down to the courtyard where the wall is broken. To your right there are planks of wood covering a hole in the wall. Hit the planks to break them. In the room there is a wooden door that requires the Antiquated Key. Through the door there is a yard with a few dogs and another building. Inside that building you'll find the staff.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/95/0/0/95

(Spell/Strike)
0/0 110 15 100 -/-/20/-

-/-/D/-/-/A
25/30/20/20/20 5/5/5/5 20 50 4.5

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Bone Staff +0 0/95/0/0/95 0/0 -/-/D/-/-/A - -
Bone Staff +1 0/104/0/0/104 0/0 -/-/D/-/-/A 1x Titanite Shard 500
Bone Staff +2 0/114/0/0/114 0/0 -/-/D/-/-/A 2x Titanite Shard 630
Bone Staff +3 0/123/0/0/123 0/0 -/-/D/-/-/A 3x Titanite Shard 750
Bone Staff +4 0/133/0/0/133 0/0 -/-/D/-/-/A 1x Large Titanite Shard 1,000
Bone Staff +5 0/142/0/0/142 0/0 -/-/D/-/-/A 2x Large Titanite Shard 1,130
Bone Staff +6 0/152/0/0/152 0/0 -/-/D/-/-/A 3x Large Titanite Shard 1,250
Bone Staff +7 0/161/0/0/161 0/0 -/-/D/-/-/A 1x Titanite Chunk 1,500
Bone Staff +8 0/171/0/0/171 0/0 -/-/D/-/-/A 2x Titanite Chunk 1,630
Bone Staff +9 0/180/0/0/180 0/0 -/-/D/-/-/A 3x Titanite Chunk 1,750
Bone Staff +10 0/190/0/0/190 0/0 -/-/C/-/-/S 1x Titanite Slab 2,000

Infusions


Magic


Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bone Staff +0 0/109/0/0/80 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +1 0/120/0/0/88 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +2 0/131/0/0/96 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +3 0/142/0/0/104 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +4 0/152/0/0/113 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +5 0/163/0/0/121 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +6 0/174/0/0/129 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +7 0/185/0/0/137 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +8 0/196/0/0/145 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +9 0/207/0/0/153 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +10 0/218/0/0/161 0/0 -/-/C/-/-/S 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3

Dark


Requires

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bone Staff +0 0/80/0/0/109 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +1 0/88/0/0/120 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +2 0/96/0/0/131 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +3 0/104/0/0/142 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +4 0/113/0/0/152 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +5 0/121/0/0/163 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +6 0/129/0/0/174 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +7 0/137/0/0/185 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +8 0/145/0/0/196 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +9 0/153/0/0/207 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +10 0/161/0/0/218 0/0 -/-/C/-/-/S 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Lizard Staff

In-Game Description


Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.

The lizard affixed to its tip is a simple charm
and has no bearing to the staff's powers.

Availability


Necromancer drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/110/0/0/40

(Spell/Strike)
0/0 100 10 120 -/-/18/-

-/-/A/-/-/C
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Lizard Staff +0 0/110/0/0/40 -/-/A/-/-/C N/A N/A
Lizard Staff +1 0/121/0/0/56 -/-/A/-/-/C 1x Titanite Shard 500
Lizard Staff +2 0/132/0/0/72 -/-/A/-/-/C 2x Titanite Shard 630
Lizard Staff +3 0/143/0/0/88 -/-/A/-/-/C 3x Titanite Shard 750
Lizard Staff +4 0/154/0/0/104 -/-/A/-/-/C 1x Large Titanite Shard 1000
Lizard Staff +5 0/165/0/0/120 -/-/A/-/-/C 2x Large Titanite Shard 1130
Lizard Staff +6 0/176/0/0/136 -/-/A/-/-/C 3x Large Titanite Shard 1250
Lizard Staff +7 0/187/0/0/152 -/-/A/-/-/C 1x Titanite Chunk 1500
Lizard Staff +8 0/198/0/0/168 -/-/A/-/-/C 2x Titanite Chunk 1630
Lizard Staff +9 0/209/0/0/184 -/-/A/-/-/C 3x Titanite Chunk 1750
Lizard Staff +10 0/220/0/0/200 -/-/S/-/-/B 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Lizard Staff +0 0/126/0/0/34 -/-/A/-/-/C
Magic Lizard Staff +1 0/139/0/0/47 -/-/A/-/-/C
Magic Lizard Staff +2 0/151/0/0/61 -/-/A/-/-/C
Magic Lizard Staff +3 0/164/0/0/74 -/-/A/-/-/C
Magic Lizard Staff +4 0/177/0/0/88 -/-/A/-/-/C
Magic Lizard Staff +5 0/189/0/0/101 -/-/A/-/-/C
Magic Lizard Staff +6 0/202/0/0/115 -/-/A/-/-/C
Magic Lizard Staff +7 0/215/0/0/129 -/-/A/-/-/C
Magic Lizard Staff +8 0/227/0/0/142 -/-/A/-/-/C
Magic Lizard Staff +9 0/240/0/0/156 -/-/A/-/-/C
Magic Lizard Staff +10 0/253/0/0/170 -/-/S/-/-/B

Dark


Requires

Name Damage Stat Bonuses
Dark Lizard Staff +0 0/93/0/046 -/-/A/-/-/C
Dark Lizard Staff +1 0/102/0/0/64 -/-/A/-/-/C
Dark Lizard Staff +2 0/112/0/0/82 -/-/A/-/-/C
Dark Lizard Staff +3 0/121/0/0/101 -/-/A/-/-/C
Dark Lizard Staff +4 0/130/0/0/119 -/-/A/-/-/C
Dark Lizard Staff +5 0/140/0/0/138 -/-/A/-/-/C
Dark Lizard Staff +6 0/149/0/0/156 -/-/A/-/-/C
Dark Lizard Staff +7 0/158/0/0/174 -/-/A/-/-/C
Dark Lizard Staff +8 0/168/0/0/193 -/-/A/-/-/C
Dark Lizard Staff +9 0/177/0/0/211 -/-/A/-/-/C
Dark Lizard Staff +10 0/186/0/0/230 -/-/S/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Olenford's Staff

In-Game Description


Staff of Olenford the sorcerer.
A catalyst for sorceries and hexes.

Olenford, revered as the father of sorcery
in Melfia, sought knowledge that surpassed
mankind's ken, and so ventured into the
Undead Crypt, and did away with his humanity.

Some hold the theory that Melfian sorceries
and pyromancies originated within the
boundaries of Drangleic, in ages past.

Availability


Undead Crypt treasure, behind the Pharros contraption in the room with the bell-ringing hollows.

General Information


It appears similar to Logan's Catalyst from the first game, but coated in Dark.

Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/140/0/0/140

(Spell/Strike)
0/0 100 10 120 -/-/40/-

-/-/B/-/-/A
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Olenford's Staff +0 0/140/0/0/140 -/-/B/-/-/A - -
Olenford's Staff +1 0/154/0/0/162 -/-/B/-/-/A 1x Twinkling Titanite 1,420
Olenford's Staff +2 0/168/0/0/184 -/-/B/-/-/A 2x Twinkling Titanite 1,770
Olenford's Staff +3 0/182/0/0/206 -/-/B/-/-/A 3x Twinkling Titanite 2,120
Olenford's Staff +4 0/196/0/0/228 -/-/B/-/-/A 4x Twinkling Titanite 2,830
Olenford's Staff +5 0/210/0/0/250 -/-/B/-/-/A 5x Twinkling Titanite 3,180

Magic


Requires Faintstone and 2000 souls

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Olenford's Staff +0 0/161/0/0/118 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +1 0/186/0/0/130 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +2 0/211/0/0/142 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +3 0/236/0/0/154 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +4 0/262/0/0/166 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +5 0/287/0/0/178 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3

Dark


Requires Darknight Stone and 2000 souls

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Olenford's Staff +0 0/118/0/0/161 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +1 0/130/0/0/186 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +2 0/142/0/0/211 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +3 0/154/0/0/236 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +4 0/166/0/0/262 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +5 0/178/0/0/287 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Retainer Staff

In-Game Description


Staff wielded by the retainers
in the cathedral city.

Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/230/0/0/230

(Spell/Strike)
0/0 100 15 80 -/-/18/-

-/-/-/-/-/-
25/30/20/20/20 5/5/5/5 20 50 2.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls
Retainer Staff +0 0/230/0/0/230 -/-/-/-/-/- - -
Retainer Staff +1 0/237/0/0/237 -/-/-/-/-/- 1x Titanite Shard 680
Retainer Staff +2 0/244/0/0/244 -/-/-/-/-/- 2x Titanite Shard 850
Retainer Staff +3 0/251/0/0/251 -/-/-/-/-/- 3x Titanite Shard 1,020
Retainer Staff +4 0/258/0/0/258 -/-/-/-/-/- 1x Large Titanite Shard 1,350
Retainer Staff +5 0/265/0/0/265 -/-/-/-/-/- 2x Large Titanite Shard 1,520
Retainer Staff +6 0/272/0/0/272 -/-/-/-/-/- 3x Large Titanite Shard 1,690
Retainer Staff +7 0/279/0/0/279 -/-/-/-/-/- 1x Titanite Chunk 2,030
Retainer Staff +8 0/286/0/0/286 -/-/-/-/-/- 2x Titanite Chunk 2,200
Retainer Staff +9 0/293/0/0/293 -/-/-/-/-/- 3x Titanite Chunk 2,370
Retainer Staff +10 0/300/0/0/300 -/-/-/-/-/- 1x Titanite Slab 2,700

Infusions


Magic


Requires Faintstone and 2,000 souls.

Name Damage Stat Bonuses
Magic Retainer Staff +0 0/260/0/0/153 -/-/-/-/-/-
Magic Retainer Staff +1 0/268/0/0/157 -/-/-/-/-/-
Magic Retainer Staff +2 0/276/0/0/162 -/-/-/-/-/-
Magic Retainer Staff +3 0/284/0/0/167 -/-/-/-/-/-
Magic Retainer Staff +4 0/292/0/0/171 -/-/-/-/-/-
Magic Retainer Staff +5 0/300/0/0/176 -/-/-/-/-/-
Magic Retainer Staff +6 0/308/0/0/181 -/-/-/-/-/-
Magic Retainer Staff +7 0/316/0/0/185 -/-/-/-/-/-
Magic Retainer Staff +8 0/324/0/0/190 -/-/-/-/-/-
Magic Retainer Staff +9 0/332/0/0/195 -/-/-/-/-/-
Magic Retainer Staff +10 0/340/0/0/199 -/-/-/-/-/-

Dark


Requires Darknight Stone and 2,000 souls.

Name Damage Stat Bonuses
Dark Retainer Staff +0 0/153/0/0/260 -/-/-/-/-/-
Dark Retainer Staff +1 0/157/0/0/268 -/-/-/-/-/-
Dark Retainer Staff +2 0/162/0/0/276 -/-/-/-/-/-
Dark Retainer Staff +3 0/167/0/0/284 -/-/-/-/-/-
Dark Retainer Staff +4 0/171/0/0/292 -/-/-/-/-/-
Dark Retainer Staff +5 0/176/0/0/300 -/-/-/-/-/-
Dark Retainer Staff +6 0/181/0/0/308 -/-/-/-/-/-
Dark Retainer Staff +7 0/185/0/0/316 -/-/-/-/-/-
Dark Retainer Staff +8 0/190/0/0/324 -/-/-/-/-/-
Dark Retainer Staff +9 0/195/0/0/332 -/-/-/-/-/-
Dark Retainer Staff +10 0/199/0/0/340 -/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Sorcerer's Staff

In-Game Description


The first staff of most sorcerers.
A catalyst for sorceries and hexes.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/112/0/0/112

(Spell/Strike)
0/0 100 10 135 -/-/10/-

-/-/C/-/-/C
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Sorcerer's Staff +0 0/112/0/0/112 -/-/C/-/-/C - -
Sorcerer's Staff +1 0/123/0/0/123 -/-/C/-/-/C 1x Titanite Shard 430
Sorcerer's Staff +2 0/134/0/0/134 -/-/C/-/-/C 2x Titanite Shard 540
Sorcerer's Staff +3 0/145/0/0/145 -/-/C/-/-/C 3x Titanite Shard 640
Sorcerer's Staff +4 0/157/0/0/157 -/-/C/-/-/C 1x Large Titanite Shard 850
Sorcerer's Staff +5 0/168/0/0/168 -/-/C/-/-/C 2x Large Titanite Shard 960
Sorcerer's Staff +6 0/179/0/0/179 -/-/C/-/-/C 3x Large Titanite Shard 1,070
Sorcerer's Staff +7 0/191/0/0/191 -/-/C/-/-/C 1x Titanite Chunk 1,280
Sorcerer's Staff +8 0/202/0/0/202 -/-/C/-/-/C 2x Titanite Chunk 1,390
Sorcerer's Staff +9 0/213/0/0/213 -/-/C/-/-/C 3x Titanite Chunk 1,490
Sorcerer's Staff +10 0/225/0/0/225 -/-/B/-/-/B 1x Titanite Slab 1,700

Infusions


Magic


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sorcerer’s Staff +0 0/128/0/0/95 -/-/C/-/-/C 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Sorcerer’s Staff +1 0/141/0/0/104 -/-/C/-/-/C
Magic Sorcerer’s Staff +2 0/154/0/0/114 -/-/C/-/-/C
Magic Sorcerer’s Staff +3 0/167/0/0/124 -/-/C/-/-/C
Magic Sorcerer’s Staff +4 0/180/0/0/133 -/-/C/-/-/C
Magic Sorcerer’s Staff +5 0/193/0/0/143 -/-/C/-/-/C
Magic Sorcerer’s Staff +6 0/206/0/0/152 -/-/C/-/-/C
Magic Sorcerer’s Staff +7 0/219/0/0/162 -/-/C/-/-/C
Magic Sorcerer’s Staff +8 0/232/0/0/172 -/-/C/-/-/C
Magic Sorcerer’s Staff +9 0/245/0/0/181 -/-/C/-/-/C
Magic Sorcerer’s Staff +10 0/258/0/0/191 -/-/B/-/-/B

Dark


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sorcerer’s Staff +0 0/95/0/0/128 -/-/C/-/-/C 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Sorcerer’s Staff +1 0/104/0/0/141 -/-/C/-/-/C
Dark Sorcerer’s Staff +2 0/114/0/0/154 -/-/C/-/-/C
Dark Sorcerer’s Staff +3 0/124/0/0/167 -/-/C/-/-/C
Dark Sorcerer’s Staff +4 0/133/0/0/180 -/-/C/-/-/C
Dark Sorcerer’s Staff +5 0/143/0/0/193 -/-/C/-/-/C
Dark Sorcerer’s Staff +6 0/152/0/0/206 -/-/C/-/-/C
Dark Sorcerer’s Staff +7 0/162/0/0/219 -/-/C/-/-/C
Dark Sorcerer’s Staff +8 0/172/0/0/232 -/-/C/-/-/C
Dark Sorcerer’s Staff +9 0/181/0/0/245 -/-/C/-/-/C
Dark Sorcerer’s Staff +10 0/191/0/0/258 -/-/B/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Staff of Amana

In-Game Description


Staff held by a priestess of Amana.
A ritual staff that was not intended for
use in battle, but nevertheless it functions
as a catalyst for sorceries and hexes.

The Demon was contained within the
shrine by sacred rituals, but over time the
tradition was lost, and the Demon set free.
It gained knowledge, and learned to lure
humans into its lair using song.

Effect: spell damage modifier while human

Availability


Dropped by Amana Shrine Maidens in Shrine of Amana. (rare)

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/115/0/0/115

(Spell/Strike)
0/0 100 10 100 -/-/35/-

-/-/S/-/-/C
25/30/20/20/20 5/5/5/5 15 45 3.0

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls
Staff of Amana +0 0/115/0/0/115 -/-/S/-/-/C N/A N/A
Staff of Amana +1 0/126/0/0/126 -/-/S/-/-/C 1x Titanite Shard 680
Staff of Amana +2 0/138/0/0/138 -/-/S/-/-/C 2x Titanite Shard 850
Staff of Amana +3 0/149/0/0/149 -/-/S/-/-/C 3x Titanite Shard 1020
Staff of Amana +4 0/161/0/0/161 -/-/S/-/-/C 1x Large Titanite Shard 1350
Staff of Amana +5 0/172/0/0/172 -/-/S/-/-/C 2x Large Titanite Shard 1520
Staff of Amana +6 0/184/0/0/184 -/-/S/-/-/C 3x Large Titanite Shard 1690
Staff of Amana +7 0/195/0/0/195 -/-/S/-/-/C 1x Titanite Chunk 2030
Staff of Amana +8 0/207/0/0/207 -/-/S/-/-/C 2x Titanite Chunk 2200
Staff of Amana +9 0/218/0/0/218 -/-/S/-/-/C 3x Titanite Chunk 2370
Staff of Amana +10 0/230/0/0/230 -/-/S/-/-/B 1x Titanite Slab 2700

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Staff of Amana +0 0/132/0/0/97 -/-/S/-/-/C
Magic Staff of Amana +1 0/145/0/0/107 -/-/S/-/-/C
Magic Staff of Amana +2 0/158/0/0/117 -/-/S/-/-/C
Magic Staff of Amana +3 0/171/0/0/127 -/-/S/-/-/C
Magic Staff of Amana +4 0/185/0/0/136 -/-/S/-/-/C
Magic Staff of Amana +5 0/198/0/0/146 -/-/S/-/-/C
Magic Staff of Amana +6 0/211/0/0/156 -/-/S/-/-/C
Magic Staff of Amana +7 0/224/0/0/166 -/-/S/-/-/C
Magic Staff of Amana +8 0/238/0/0/175 -/-/S/-/-/C
Magic Staff of Amana +9 0/251/0/0/185 -/-/S/-/-/C
Magic Staff of Amana +10 0/264/0/0/195 -/-/S/-/-/B

Dark


Requires:

Name Damage Stat Bonuses
Dark Staff of Amana +0 0/97/0/0/132 -/-/S/-/-/C
Dark Staff of Amana +1 0/107/0/0/145 -/-/S/-/-/C
Dark Staff of Amana +2 0/117/0/0/158 -/-/S/-/-/C
Dark Staff of Amana +3 0/127/0/0/171 -/-/S/-/-/C
Dark Staff of Amana +4 0/136/0/0/185 -/-/S/-/-/C
Dark Staff of Amana +5 0/146/0/0/198 -/-/S/-/-/C
Dark Staff of Amana +6 0/156/0/0/211 -/-/S/-/-/C
Dark Staff of Amana +7 0/166/0/0/224 -/-/S/-/-/C
Dark Staff of Amana +8 0/175/0/0/238 -/-/S/-/-/C
Dark Staff of Amana +9 0/185/0/0/251 -/-/S/-/-/C
Dark Staff of Amana +10 0/194/0/0/264 -/-/S/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Staff of Wisdom

In-Game Description


Staff of the lost land of Olaphis.
Sorcery-dedicated catalyst.
Cannot be used to cast hexes.

The crystal at the tip of the staff
greatly augments spell strength.

Already a finely-crafted staff,
made even more effective by its crystal,
the brilliance of which has been polished
over time with powerful magic.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/180/0/0/0

(Spell/Strike)
0/0 110 15 110 -/-/50/-

-/-/S/-/-/-
25/30/20/20/20 5/5/5/5 20 50 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Dark

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Staff of Wisdom +0 0/180/0/0/0 -/-/S/-/-/- - -
Staff of Wisdom +1 0/198/0/0/0 -/-/S/-/-/- 1x Twinkling Titanite 1,420
Staff of Wisdom +2 0/216/0/0/0 -/-/S/-/-/- 2x Twinkling Titanite 1,770
Staff of Wisdom +3 0/234/0/0/0 -/-/S/-/-/- 3x Twinkling Titanite 2,120
Staff of Wisdom +4 0/252/0/0/0 -/-/S/-/-/- 4x Twinkling Titanite 2,830
Staff of Wisdom +5 0/270/0/0/0 -/-/S/-/-/- 5x Twinkling Titanite 3,180

Infusions


Magic


Reduces: Damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Staff of Wisdom +0 0/198/0/0/0 -/-/S/-/-/- 24.5/33.3/19.5/19.5/19.5 4.5/4.5/4.5/4.5
Magic Staff of Wisdom +1 0/217/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +2 0/237/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +3 0/257/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +4 0/277/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +5 0/297/0/0/0 -/-/S/-/-/-

Dark


Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Staff of Wisdom +0 0/162/0/0/17 -/-/S/-/-/C 24.5/29.5/19.5/19.5/23.3 4.5/4.5/4.5/4.5
Dark Staff of Wisdom +1 0/178/0/0/19 -/-/S/-/-/C
Dark Staff of Wisdom +2 0/194/0/0/21 -/-/S/-/-/C
Dark Staff of Wisdom +3 0/210/0/0/23 -/-/S/-/-/C
Dark Staff of Wisdom +4 0/226/0/0/25 -/-/S/-/-/C
Dark Staff of Wisdom +5 0/243/0/0/26 -/-/S/-/-/C

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Sunset Staff

In-Game Description


A staff said to have been forged in Aldia.
A catalyst for sorceries and hexes.
Particularly powerful for casting hexes.

The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments.
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/106/0/0/60

(Spell/Strike)
0/0 100 15 105 -/-/22/18

-/-/A/-/-/S
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Special upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Twinkling Titanite Souls
Sunset Staff +0 0/106/0/0/60 -/-/A/-/-/S 0 N/A
Sunset Staff +1 0/116/0/0/106 -/-/A/-/-/S 1 1420
Sunset Staff +2 0/127/0/0/152 -/-/A/-/-/S 2 1770
Sunset Staff +3 0/138/0/0/198 -/-/A/-/-/S 3 2120
Sunset Staff +4 0/149/0/0/244 -/-/A/-/-/S 4 2830
Sunset Staff +5 0/160/0/0/290 -/-/A/-/-/S 5 3180

Infusions


Magic


Requires Faintstone and 2,000 souls

Name Damage Stat Bonuses
Magic Sunset Staff +0 0/116/0/0/54 -/-/A/-/-/S
Magic Sunset Staff +1 0/128/0/0/95 -/-/A/-/-/S
Magic Sunset Staff +2 0/140/0/0/136 -/-/A/-/-/S
Magic Sunset Staff +3 0/152/0/0/178 -/-/A/-/-/S
Magic Sunset Staff +4 0/164/0/0/219 -/-/A/-/-/S
Magic Sunset Staff +5 0/176/0/0/261 -/-/A/-/-/S

Dark


Requires Darknight Stone and 2,000 souls

Name Damage Stat Bonuses
Dark Sunset Staff +0 0/95/0/0/66 -/-/A/-/-/S
Dark Sunset Staff +1 0/105/0/0/116 -/-/A/-/-/S
Dark Sunset Staff +2 0/114/0/0/167 -/-/A/-/-/S
Dark Sunset Staff +3 0/124/0/0/217 -/-/A/-/-/S
Dark Sunset Staff +4 0/134/0/0/268 -/-/A/-/-/S
Dark Sunset Staff +5 0/144/0/0/319 -/-/A/-/-/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Transgressor's Staff

In-Game Description


A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
A catalyst for sorceries and hexes.

No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/80/0/0/40

(Spell/Strike)
0/0 100 10 120 -/-/15/12

-/-/B/-/-/A
25/30/20/20/30 5/5/5/5 15 50 3.0

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Transgressor's Staff +0 0/80/0/0/40 -/-/B/-/-/A N/A N/A
Transgressor's Staff +1 0/88/0/0/57 -/-/B/-/-/A 1x Titanite Shard 500
Transgressor's Staff +2 0/96/0/0/74 -/-/B/-/-/A 2x Titanite Shard 630
Transgressor's Staff +3 0/104/0/0/91 -/-/B/-/-/A 3x Titanite Shard 750
Transgressor's Staff +4 0/112/0/0/108 -/-/B/-/-/A 1x Large Titanite Shard 1000
Transgressor's Staff +5 0/120/0/0/125 -/-/B/-/-/A 2x Large Titanite Shard 1130
Transgressor's Staff +6 0/128/0/0/142 -/-/B/-/-/A 3x Large Titanite Shard 1250
Transgressor's Staff +7 0/136/0/0/159 -/-/B/-/-/A 1x Titanite Chunk 1500
Transgressor's Staff +8 0/144/0/0/176 -/-/B/-/-/A 2x Titanite Chunk 1630
Transgressor's Staff +9 0/152/0/0/193 -/-/B/-/-/A 3x Titanite Chunk 1750
Transgressor's Staff +10 0/160/0/0/210 -/-/B/-/-/S 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Transgressor's Staff +0 0/92/0/0/34 -/-/B/-/-/A
Magic Transgressor's Staff +1 0/101/0/0/48 -/-/B/-/-/A
Magic Transgressor's Staff +2 0/110/0/0/62 -/-/B/-/-/A
Magic Transgressor's Staff +3 0/119/0/0/77 -/-/B/-/-/A
Magic Transgressor's Staff +4 0/128/0/0/91 -/-/B/-/-/A
Magic Transgressor's Staff +5 0/138/0/0/106 -/-/B/-/-/A
Magic Transgressor's Staff +6 0/147/0/0/120 -/-/B/-/-/A
Magic Transgressor's Staff +7 0/156/0/0/135 -/-/B/-/-/A
Magic Transgressor's Staff +8 0/165/0/0/149 -/-/B/-/-/A
Magic Transgressor's Staff +9 0/174/0/0/164 -/-/B/-/-/A
Magic Transgressor's Staff +10 0/184/0/0/178 -/-/B/-/-/S

Dark


Requires:

Name Damage Stat Bonuses
Dark Transgressor's Staff +0 0/68/0/0/46 -/-/B/-/-/B
Dark Transgressor's Staff +1 0/74/0/0/65 -/-/B/-/-/A
Dark Transgressor's Staff +2 0/81/0/0/85 -/-/B/-/-/A
Dark Transgressor's Staff +3 0/88/0/0/104 -/-/B/-/-/A
Dark Transgressor's Staff +4 0/95/0/0/124 -/-/B/-/-/A
Dark Transgressor's Staff +5 0/101/0/0/143 -/-/B/-/-/A
Dark Transgressor's Staff +6 0/108/0/0/163 -/-/B/-/-/A
Dark Transgressor's Staff +7 0/115/0/0/182 -/-/B/-/-/A
Dark Transgressor's Staff +8 0/122/0/0/202 -/-/B/-/-/A
Dark Transgressor's Staff +9 0/129/0/0/221 -/-/B/-/-/A
Dark Transgressor's Staff +10 0/136/0/0/241 -/-/B/-/-/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Witchtree Branch

In-Game Description


Branch of a forest-wandering witchtree.
A catalyst for sorceries and hexes.

Now it is used as a weapon, but this was
originally a part of a witchtree.

Availability


Located in a chest down the Pit in Majula. The Forgotten Key is required to access the door where the item can be found in the middle chest alongside Witchtree Bellvine.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/125/0/0/125

(Spell/Strike)
0/0 100 10 140 -/-/16/-

-/-/C/-/-/B
25/30/20/20/20 5/5/5/5 15 30 1.0

Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Witchtree Branch +0 0/125/0/0/125 -/-/C/-/-/B - -
Witchtree Branch +1 0/137/0/0/137 -/-/C/-/-/B 1x Titanite Shard 500
Witchtree Branch +2 0/150/0/0/150 -/-/C/-/-/B 2x Titanite Shard 630
Witchtree Branch +3 0/162/0/0/162 -/-/C/-/-/B 3x Titanite Shard 750
Witchtree Branch +4 0/175/0/0/175 -/-/C/-/-/B 1x Large Titanite Shard 1,000
Witchtree Branch +5 0/187/0/0/187 -/-/C/-/-/B 2x Large Titanite Shard 1,130
Witchtree Branch +6 0/200/0/0/200 -/-/C/-/-/B 3x Large Titanite Shard 1,250
Witchtree Branch +7 0/212/0/0/212 -/-/C/-/-/B 1x Titanite Chunk 1,500
Witchtree Branch +8 0/225/0/0/225 -/-/C/-/-/B 2x Titanite Chunk 1,630
Witchtree Branch +9 0/237/0/0/237 -/-/C/-/-/B 3x Titanite Chunk 1,750
Witchtree Branch +10 0/250/0/0/250 -/-/B/-/-/A 1x Titanite Slab 2,000

Infusions


Magic


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Witchtree Branch +0 0/143/0/0/106 -/-/C/-/-/B 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Witchtree Branch +1 0/158/0/0/116 -/-/C/-/-/B
Magic Witchtree Branch +2 0/172/0/0/127 -/-/C/-/-/B
Magic Witchtree Branch +3 0/186/0/0/138 -/-/C/-/-/B
Magic Witchtree Branch +4 0/201/0/0/148 -/-/C/-/-/B
Magic Witchtree Branch +5 0/215/0/0/159 -/-/C/-/-/B
Magic Witchtree Branch +6 0/230/0/0/170 -/-/C/-/-/B
Magic Witchtree Branch +7 0/244/0/0/180 -/-/C/-/-/B
Magic Witchtree Branch +8 0/258/0/0/191 -/-/C/-/-/B
Magic Witchtree Branch +9 0/273/0/0/201 -/-/C/-/-/B
Magic Witchtree Branch +10 0/287/0/0/212 -/-/B/-/-/A

Dark


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Witchtree Branch +0 0/106/0/0/143 -/-/C/-/-/B 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Branch +1 0/116/0/0/158 -/-/C/-/-/B
Dark Witchtree Branch +2 0/127/0/0/172 -/-/C/-/-/B
Dark Witchtree Branch +3 0/138/0/0/186 -/-/C/-/-/B
Dark Witchtree Branch +4 0/148/0/0/201 -/-/C/-/-/B
Dark Witchtree Branch +5 0/159/0/0/215 -/-/C/-/-/B
Dark Witchtree Branch +6 0/170/0/0/230 -/-/C/-/-/B
Dark Witchtree Branch +7 0/180/0/0/244 -/-/C/-/-/B
Dark Witchtree Branch +8 0/191/0/0/258 -/-/C/-/-/B
Dark Witchtree Branch +9 0/201/0/0/273 -/-/C/-/-/B
Dark Witchtree Branch +10 0/212/0/0/287 -/-/B/-/-/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.