# Straightswords
# Ashen Warrior Sword
### In-Game Description
---
*Straight sword wielded by ashen warriors.
As brittle is it appears.
The jagged edge of this tired and worn blade
tears into the hides of foes.*
### Availability
---
Ashen Warrior (Sword) drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 138/0/0/0/0
(Slash/Thrust) | 0/67 | 110 | 25 | 10/18/0/0
C/C/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 30 | 3.0 |
### Move Set
---
- Same as the Shortsword.
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | forward thrusts | long forward thrusts |
**Rolling Attack** | quick thrust | quick thrust |
**Running Attack** | near-instant horizontal slash | forward thrust |
### Notes
---
- The letter ranks are the same, but the sword scales with Dexterity better than the Longsword does. At 24 STR and 30 DEX, it gives +70 AR compared to the +65 of the latter. Reinforcement also improves scaling for both stats, whereas the common sword only gets better at Strength scaling.
- The only real con is the low durability. Stick with thrusting attacks in tight spaces to preserve the blade.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Ashen Warrior Sword +0 | 138/0/0/0/0 | 0/67 | C/C/-/-/-/- | - | - |
Ashen Warrior Sword +1 | 142/0/0/0/0 | 0/70 | C/C/-/-/-/- | 1x Titanite Shard | 500 |
Ashen Warrior Sword +2 | 146/0/0/0/0 | 0/73 | C/C/-/-/-/- | 2x Titanite Shard | 630 |
Ashen Warrior Sword +3 | 150/0/0/0/0 | 0/76 | C/C/-/-/-/- | 3x Titanite Shard | 750 |
Ashen Warrior Sword +4 | 154/0/0/0/0 | 0/80 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Ashen Warrior Sword +5 | 159/0/0/0/0 | 0/83 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Ashen Warrior Sword +6 | 163/0/0/0/0 | 0/86 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Ashen Warrior Sword +7 | 167/0/0/0/0 | 0/90 | C/C/-/-/-/- | 1x Titanite Chunk | 1,500 |
Ashen Warrior Sword +8 | 171/0/0/0/0 | 0/93 | C/C/-/-/-/- | 2x Titanite Chunk | 1,630 |
Ashen Warrior Sword +9 | 175/0/0/0/0 | 0/96 | C/C/-/-/-/- | 3x Titanite Chunk | 1,750 |
Ashen Warrior Sword +10 | 180/0/0/0/0 | 0/100 | C/B/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Ashen Warrior Sword +0 | 110/83/0/0/0 | 0/53 | D/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +1 | 113/86/0/0/0 | 0/56 | D/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +2 | 116/88/0/0/0 | 0/58 | D/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +3 | 120/91/0/0/0 | 0/61 | C/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +4 | 123/93/0/0/0 | 0/63 | C/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +5 | 126/96/0/0/0 | 0/66 | C/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +6 | 130/98/0/0/0 | 0/69 | C/D/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +7 | 133/101/0/0/0 | 0/71 | C/C/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +8 | 136/103/0/0/0 | 0/74 | C/C/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +9 | 140/106/0/0/0 | 0/77 | C/C/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Ashen Warrior Sword +10 | 143/108/0/0/0 | 0/79 | C/C/C/-/-/- | 47.7/28.3/32.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Ashen Warrior Sword +0 | 110/0/83/0/0 | 0/53 | D/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +1 | 113/0/86/0/0 | 0/56 | D/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +2 | 116/0/88/0/0 | 0/58 | D/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +3 | 120/0/91/0/0 | 0/61 | C/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +4 | 123/0/93/0/0 | 0/63 | C/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +5 | 126/0/96/0/0 | 0/66 | C/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +6 | 130/0/98/0/0 | 0/69 | C/D/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +7 | 133/0/101/0/0 | 0/71 | C/C/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +8 | 136/0/103/0/0 | 0/74 | C/C/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +9 | 140/0/106/0/0 | 0/77 | C/C/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Fire Ashen Warrior Sword +10 | 143/0/108/0/0 | 0/79 | C/C/-/C/-/- | 47.7/7.7/53.3/32.7/22.7 | 17.7/17.7/17.7/17.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Ashen Warrior Sword +0 | 110/0/0/83/0 | 0/53 | D/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +1 | 113/0/0/86/0 | 0/56 | D/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +2 | 116/0/0/88/0 | 0/58 | D/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +3 | 120/0/0/91/0 | 0/61 | C/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +4 | 123/0/0/93/0 | 0/63 | C/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +5 | 126/0/0/96/0 | 0/66 | C/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +6 | 130/0/0/98/0 | 0/69 | C/D/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +7 | 133/0/0/101/0 | 0/71 | C/C/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +8 | 136/0/0/103/0 | 0/74 | C/C/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +9 | 140/0/0/106/0 | 0/77 | C/C/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Ashen Warrior Sword +10 | 143/0/0/108/0 | 0/79 | C/C/-/-/C/- | 47.7/7.7/32.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Ashen Warrior Sword +0 | 110/0/0/0/83 | 0/53 | D/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +1 | 113/0/0/0/86 | 0/56 | D/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +2 | 116/0/0/0/88 | 0/58 | D/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +3 | 120/0/0/0/91 | 0/61 | C/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +4 | 123/0/0/0/93 | 0/63 | C/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +5 | 126/0/0/0/96 | 0/66 | C/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +6 | 130/0/0/0/98 | 0/69 | C/D/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +7 | 133/0/0/0/101 | 0/71 | C/C/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +8 | 136/0/0/0/103 | 0/74 | C/C/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +9 | 140/0/0/0/106 | 0/77 | C/C/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Ashen Warrior Sword +10 | 143/0/0/0/108 | 0/79 | C/C/-/-/-/C | 47.7/7.7/32.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Ashen Warrior Sword +0 | 110/0/0/0/0 | 96/53 | D/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +1 | 113/0/0/0/0 | 99/56 | D/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +2 | 116/0/0/0/0 | 101/58 | D/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +3 | 120/0/0/0/0 | 104/61 | C/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +4 | 123/0/0/0/0 | 106/63 | C/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +5 | 126/0/0/0/0 | 108/66 | C/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +6 | 130/0/0/0/0 | 111/69 | C/D/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +7 | 133/0/0/0/0 | 113/71 | C/C/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +8 | 136/0/0/0/0 | 116/74 | C/C/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +9 | 140/0/0/0/0 | 118/77 | C/C/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Ashen Warrior Sword +10 | 143/0/0/0/0 | 121/79 | C/C/-/-/-/- | 47.7/7.7/32.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Ashen Warrior Sword +0 | 115/0/0/0/0 | 0/104 | D/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +1 | 119/0/0/0/0 | 0/109 | D/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +2 | 122/0/0/0/0 | 0/114 | D/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +3 | 126/0/0/0/0 | 0/119 | C/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +4 | 130/0/0/0/0 | 0/125 | C/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +5 | 133/0/0/0/0 | 0/130 | C/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +6 | 137/0/0/0/0 | 0/135 | C/D/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +7 | 140/0/0/0/0 | 0/140 | C/C/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +8 | 144/0/0/0/0 | 0/145 | C/C/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +9 | 147/0/0/0/0 | 0/150 | C/C/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
Bleed Ashen Warrior Sword +10 | 151/0/0/0/0 | 0/156 | C/C/-/-/-/- | 48.7/8.7/33.7/33.7/18.7 | 18.7/30/18.7/18.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Ashen Warrior Sword +0 | 158/0/0/0/0 | 0/77 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +1 | 163/0/0/0/0 | 0/80 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +2 | 168/0/0/0/0 | 0/84 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +3 | 173/0/0/0/0 | 0/88 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +4 | 178/0/0/0/0 | 0/92 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +5 | 182/0/0/0/0 | 0/96 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +6 | 187/0/0/0/0 | 0/99 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +7 | 192/0/0/0/0 | 0/103 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +8 | 197/0/0/0/0 | 0/107 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +9 | 202/0/0/0/0 | 0/111 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Ashen Warrior Sword +10 | 207/0/0/0/0 | 0/115 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Ashen Warrior Sword +0 | 138/0/0/0/0 | 0/67 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +1 | 142/0/0/0/0 | 0/70 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +2 | 146/0/0/0/0 | 0/73 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +3 | 150/0/0/0/0 | 0/76 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +4 | 154/0/0/0/0 | 0/80 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +5 | 159/0/0/0/0 | 0/83 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +6 | 163/0/0/0/0 | 0/86 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +7 | 167/0/0/0/0 | 0/90 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +8 | 171/0/0/0/0 | 0/93 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +9 | 175/0/0/0/0 | 0/96 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Ashen Warrior Sword +10 | 180/0/0/0/0 | 0/100 | E/E/C/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Ashen Warrior Sword +0 | 69/0/0/0/0 | 0/33 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +1 | 71/0/0/0/0 | 0/35 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +2 | 73/0/0/0/0 | 0/36 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +3 | 75/0/0/0/0 | 0/38 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +4 | 77/0/0/0/0 | 0/40 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +5 | 79/0/0/0/0 | 0/41 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +6 | 81/0/0/0/0 | 0/43 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +7 | 83/0/0/0/0 | 0/45 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +8 | 85/0/0/0/0 | 0/46 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +9 | 87/0/0/0/0 | 0/48 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Ashen Warrior Sword +10 | 90/0/0/0/0 | 0/50 | D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Black Dragon Sword
### In-Game Description
---
*In legend, this oddly-shaped straight sword
is said to be forged from the black dragon's tail.*
*As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.*
### Availability
---
Dragon Knight (Sword & Shield) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 120/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 20 | 20/15/0/0
-/-/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 20 | 60 | 4.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | delayed horizontal swipes with good range | diagonal then horizontal slashes |
**Rolling Attack** | diagonal slash upwards | slower slash |
**Running Attack** | near-instant diagonal slash | slow downward slash |
### Notes
---
- It's likely that the description is referring to Black Dragon Kalameet from Dark Souls.
- Like the Black Dragon Greatsword, the design is reminiscent of Quelaag's Furysword from Dark Souls.
- Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage.
- Can be enchanted. Cannot be buffed with resins.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Dragon Sword +0 | 120/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Black Dragon Sword +1 | 156/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,450 |
Black Dragon Sword +2 | 192/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,810 |
Black Dragon Sword +3 | 228/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 2,170 |
Black Dragon Sword +4 | 264/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 2,890 |
Black Dragon Sword +5 | 300/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 3,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Dragon Sword +0 | 84/84/0/0/0 | 0/0 | -/-/-/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Black Dragon Sword +1 | 109/109/0/0/0 | 0/0 | -/-/-/-/-/- |
Magic Black Dragon Sword +2 | 134/134/0/0/0 | 0/0 | -/-/-/-/-/- |
Magic Black Dragon Sword +3 | 159/159/0/0/0 | 0/0 | -/-/-/-/-/- |
Magic Black Dragon Sword +4 | 184/184/0/0/0 | 0/0 | -/-/-/-/-/- |
Magic Black Dragon Sword +5 | 210/210/0/0/0 | 0/0 | -/-/-/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Dragon Sword +0 | 84/0/84/0/0 | 0/0 | -/-/-/-/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Black Dragon Sword +1 | 109/0/109/0/0 | 0/0 | -/-/-/-/-/- |
Fire Black Dragon Sword +2 | 134/0/134/0/0 | 0/0 | -/-/-/-/-/- |
Fire Black Dragon Sword +3 | 159/0/159/0/0 | 0/0 | -/-/-/-/-/- |
Fire Black Dragon Sword +4 | 184/0/184/0/0 | 0/0 | -/-/-/-/-/- |
Fire Black Dragon Sword +5 | 210/0/210/0/0 | 0/0 | -/-/-/-/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Dragon Sword +0 | 84/0/0/84/0 | 0/0 | -/-/-/-/-/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Black Dragon Sword +1 | 109/0/0/109/0 | 0/0 | -/-/-/-/-/- |
Lightning Black Dragon Sword +2 | 134/0/0/134/0 | 0/0 | -/-/-/-/-/- |
Lightning Black Dragon Sword +3 | 159/0/0/159/0 | 0/0 | -/-/-/-/-/- |
Lightning Black Dragon Sword +4 | 184/0/0/184/0 | 0/0 | -/-/-/-/-/- |
Lightning Black Dragon Sword +5 | 210/0/0/210/0 | 0/0 | -/-/-/-/-/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Dragon Sword +0 | 84/0/0/0/84 | 0/0 | -/-/-/-/-/- | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Black Dragon Sword +1 | 109/0/0/0/109 | 0/0 | -/-/-/-/-/- |
Dark Black Dragon Sword +2 | 134/0/0/0/134 | 0/0 | -/-/-/-/-/- |
Dark Black Dragon Sword +3 | 159/0/0/0/159 | 0/0 | -/-/-/-/-/- |
Dark Black Dragon Sword +4 | 184/0/0/0/184 | 0/0 | -/-/-/-/-/- |
Dark Black Dragon Sword +5 | 210/0/0/0/210 | 0/0 | -/-/-/-/-/- |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Dragon Sword +0 | 84/0/0/0/0 | 112/0 | -/-/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Black Dragon Sword +1 | 109/0/0/0/0 | 117/0 | -/-/-/-/-/- |
Poison Black Dragon Sword +2 | 134/0/0/0/0 | 123/0 | -/-/-/-/-/- |
Poison Black Dragon Sword +3 | 159/0/0/0/0 | 128/0 | -/-/-/-/-/- |
Poison Black Dragon Sword +4 | 184/0/0/0/0 | 134/0 | -/-/-/-/-/- |
Poison Black Dragon Sword +5 | 210/0/0/0/0 | 140/0 | -/-/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Dragon Sword +0 | 84/0/0/0/0 | 0/112 | -/-/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Black Dragon Sword +1 | 109/0/0/0/0 | 0/117 | -/-/-/-/-/- |
Bleed Black Dragon Sword +2 | 134/0/0/0/0 | 0/123 | -/-/-/-/-/- |
Bleed Black Dragon Sword +3 | 159/0/0/0/0 | 0/128 | -/-/-/-/-/- |
Bleed Black Dragon Sword +4 | 184/0/0/0/0 | 0/134 | -/-/-/-/-/- |
Bleed Black Dragon Sword +5 | 210/0/0/0/0 | 0/140 | -/-/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Dragon Sword +0 | 138/0/0/0/0 | 0/0 | -/-/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Black Dragon Sword +1 | 179/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Raw Black Dragon Sword +2 | 220/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Raw Black Dragon Sword +3 | 262/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Raw Black Dragon Sword +4 | 303/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Raw Black Dragon Sword +5 | 345/0/0/0/0 | 0/0 | -/-/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Dragon Sword +0 | 120/0/0/0/0 | 0/0 | -/-/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Black Dragon Sword +1 | 156/0/0/0/0 | 0/0 | -/-/D/-/-/- |
Enchanted Black Dragon Sword +2 | 192/0/0/0/0 | 0/0 | -/-/D/-/-/- |
Enchanted Black Dragon Sword +3 | 228/0/0/0/0 | 0/0 | -/-/D/-/-/- |
Enchanted Black Dragon Sword +4 | 264/0/0/0/0 | 0/0 | -/-/D/-/-/- |
Enchanted Black Dragon Sword +5 | 300/0/0/0/0 | 0/0 | -/-/D/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Dragon Sword +0 | 60/0/0/0/0 | 0/0 | -/-/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Black Dragon Sword +1 | 78/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Mundane Black Dragon Sword +2 | 96/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Mundane Black Dragon Sword +3 | 114/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Mundane Black Dragon Sword +4 | 132/0/0/0/0 | 0/0 | -/-/-/-/-/- |
Mundane Black Dragon Sword +5 | 150/0/0/0/0 | 0/0 | -/-/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Blue Flame
### In-Game Description
---
*Straight sword wielded by Leydia apostles.
Imbued with a special magic that makes the
Blue Flame both a sword and a magic catalyst.
Execute a strong attack to emit magic.*
*The Leydia apostles, adept at magic, wielded
unique weapons but were hunted down as
traitors.*
*Effect: use sorcery (strong attack)*
### Availability
---
- Dual Wielding Swordsman drop - rare.
- Leydia Pyromancer drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Casting
Speed | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 86/120/0/0/0
(Slash/Spell) | 0/0 | 110 | 20 | 100 | 13/15/12/-
E/D/C/-/-/- | 50/10/35/35/35 | 20/20/20/20 | 30 | 60 | 3.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal upward slashes | diagonal slash then horizontal |
**Heavy Attack** | cast spell | cast spell |
**Rolling Attack** | thrust | thrust |
**Running Attack** | near-instant diagonal slash | slower horizontal slash |
### Notes
---
- Can be used as a staff. Using the strong attack will cast Sorceries. Can't cast Hexes.
- Enchanting Blue Flame with Magic Weapon/Great Magic Weapon/Crystal Magic Weapon increases its Magic Damage, which also increases the damage of Sorceries cast with it.
- It uses more stamina to cast than other Spell Tools, probably due to casts counting as a "strong attack".
- Like all weapons in the left hand, stamina consumption is higher compared to swings on the right hand. However, unlike staves, the Blue Flame also loses damage on both swings and casts if wielded left-handed.
- The Blue Flame can be powerstanced, but strong attacking with the left weapon won't cast a spell, it will just use the powerstanced strong attack.
- If used with a weapon with which it can be powerstance in left hand (including required stats), the followup to an attack with lefthand leads to the r1 being the one of standar straightswords (up right to down left).
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Blue Flame +0 | 86/120/0/0/0 | 0/0 | E/D/C/-/-/- | - | - |
Blue Flame +1 | 94/132/0/0/0 | 0/0 | E/D/C/-/-/- | 1x Twinkling Titanite | 1,420 |
Blue Flame +2 | 103/144/0/0/0 | 0/0 | E/D/C/-/-/- | 2x Twinkling Titanite | 1,770 |
Blue Flame +3 | 112/156/0/0/0 | 0/0 | E/D/C/-/-/- | 3x Twinkling Titanite | 2,120 |
Blue Flame +4 | 121/168/0/0/0 | 0/0 | E/D/C/-/-/- | 4x Twinkling Titanite | 2,830 |
Blue Flame +5 | 130/180/0/0/0 | 0/0 | E/D/C/-/-/- | 5x Twinkling Titanite | 3,180 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Blue Flame +0 | 48/124/0/0/0 | 0/0 | E/D/C/-/-/- | 48.7/20/33.7/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Magic Blue Flame +1 | 53/137/0/0/0 | 0/0 | E/D/C/-/-/- | 48.7/20/33.7/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Magic Blue Flame +2 | 58/149/0/0/0 | 0/0 | E/D/C/-/-/- | 48.7/20/33.7/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Magic Blue Flame +3 | 62/162/0/0/0 | 0/0 | E/D/C/-/-/- | 48.7/20/33.7/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Magic Blue Flame +4 | 67/174/0/0/0 | 0/0 | E/D/C/-/-/- | 48.7/20/33.7/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Magic Blue Flame +5 | 72/187/0/0/0 | 0/0 | E/D/B/-/-/- | 48.7/20/33.7/33.7/23.7 | 18.7/18.7/18.7/18.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Blue Flame +0 | 73/101/35/0/0 | 0/0 | E/D/C/C/-/- | 48.7/8.7/45.0/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Blue Flame +1 | 80/112/39/0/0 | 0/0 | E/D/C/C/-/- | 48.7/8.7/45.0/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Blue Flame +2 | 88/122/43/0/0 | 0/0 | E/D/C/C/-/- | 48.7/8.7/45.0/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Blue Flame +3 | 95/132/46/0/0 | 0/0 | E/D/C/C/-/- | 48.7/8.7/45.0/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Blue Flame +4 | 103/142/50/0/0 | 0/0 | E/D/C/C/-/- | 48.7/8.7/45.0/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Blue Flame +5 | 110/153/53/0/0 | 0/0 | E/D/C/C/-/- | 48.7/8.7/45.0/33.7/23.7 | 18.7/18.7/18.7/18.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Blue Flame +0 | 73/101/0/35/0 | 0/0 | E/D/C/-/C/- | 48.7/8.7/33.7/45.0/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Blue Flame +1 | 80/112/0/39/0 | 0/0 | E/D/C/-/C/- | 48.7/8.7/33.7/45.0/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Blue Flame +2 | 88/122/0/43/0 | 0/0 | E/D/C/-/C/- | 48.7/8.7/33.7/45.0/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Blue Flame +3 | 95/132/0/46/0 | 0/0 | E/D/C/-/C/- | 48.7/8.7/33.7/45.0/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Blue Flame +4 | 103/142/0/50/0 | 0/0 | E/D/C/-/C/- | 48.7/8.7/33.7/45.0/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Blue Flame +5 | 110/153/0/53/0 | 0/0 | E/D/C/-/C/- | 48.7/8.7/33.7/45.0/23.7 | 18.7/18.7/18.7/18.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Blue Flame +0 | 73/101/0/0/35 | 0/0 | E/D/C/-/-/C | 48.7/8.7/33.7/33.7/35.0 | 18.7/18.7/18.7/18.7 |
Dark Blue Flame +1 | 80/112/0/0/39 | 0/0 | E/D/C/-/-/C | 48.7/8.7/33.7/33.7/35.0 | 18.7/18.7/18.7/18.7 |
Dark Blue Flame +2 | 88/122/0/0/43 | 0/0 | E/D/C/-/-/C | 48.7/8.7/33.7/33.7/35.0 | 18.7/18.7/18.7/18.7 |
Dark Blue Flame +3 | 95/132/0/0/46 | 0/0 | E/D/C/-/-/C | 48.7/8.7/33.7/33.7/35.0 | 18.7/18.7/18.7/18.7 |
Dark Blue Flame +4 | 103/142/0/0/50 | 0/0 | E/D/C/-/-/C | 48.7/8.7/33.7/33.7/35.0 | 18.7/18.7/18.7/18.7 |
Dark Blue Flame +5 | 110/153/0/0/53 | 0/0 | E/D/C/-/-/C | 48.7/8.7/33.7/33.7/35.0 | 18.7/18.7/18.7/18.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Blue Flame +0 | 80/112/0/0/0 | 52/0 | E/D/C/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 30/18.7/18.7/18.7 |
Poison Blue Flame +1 | 88/123/0/0/0 | 55/0 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 30/18.7/18.7/18.7 |
Poison Blue Flame +2 | 96/134/0/0/0 | 58/0 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 30/18.7/18.7/18.7 |
Poison Blue Flame +3 | 105/145/0/0/0 | 60/0 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 30/18.7/18.7/18.7 |
Poison Blue Flame +4 | 113/157/0/0/0 | 63/0 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 30/18.7/18.7/18.7 |
Poison Blue Flame +5 | 121/168/0/0/0 | 65/0 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 30/18.7/18.7/18.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Blue Flame +0 | 80/112/0/0/0 | 0/52 | E/D/C/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 18.7/30/18.7/18.7 |
Bleed Blue Flame +1 | 88/123/0/0/0 | 0/55 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 18.7/30/18.7/18.7 |
Bleed Blue Flame +2 | 96/134/0/0/0 | 0/58 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 18.7/30/18.7/18.7 |
Bleed Blue Flame +3 | 105/145/0/0/0 | 0/60 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 18.7/30/18.7/18.7 |
Bleed Blue Flame +4 | 113/157/0/0/0 | 0/63 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 18.7/30/18.7/18.7 |
Bleed Blue Flame +5 | 121/168/0/0/0 | 0/65 | E/D/B/-/-/- | 48.7/8.7/33.7/33.7/23.7 | 18.7/30/18.7/18.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Blue Flame +0 | 98/138/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Raw Blue Flame +1 | 109/151/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Raw Blue Flame +2 | 119/165/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Raw Blue Flame +3 | 129/179/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Raw Blue Flame +4 | 139/193/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Raw Blue Flame +5 | 149/207/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Blue Flame +0 | 73/107/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Enchanted Blue Flame +1 | 94/132/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Enchanted Blue Flame +2 | 103/144/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Enchanted Blue Flame +3 | 112/156/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Enchanted Blue Flame +4 | 121/168/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Enchanted Blue Flame +5 | 130/180/0/0/0 | 0/0 | E/E/C/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Blue Flame +0 | 43/60/0/0/0 | 0/0 | E/E/E/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Mundane Blue Flame +1 | 47/66/0/0/0 | 0/0 | E/E/E/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Mundane Blue Flame +2 | 51/72/0/0/0 | 0/0 | E/E/E/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Mundane Blue Flame +3 | 56/78/0/0/0 | 0/0 | E/E/E/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Mundane Blue Flame +4 | 60/84/0/0/0 | 0/0 | E/E/E/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
Mundane Blue Flame +5 | 65/90/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/35.0 | 20.0/20.0/20.0/20.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Broadsword
### In-Game Description
---
*Standard straight sword.
This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master
the sword are certain to wield this at some
point during their journey.*
### Availability
---
- Starting weapon of the Knight class.
- Sold by Blacksmith Lenigrast for 1,700 souls.
- Dark Stalker drop - uncommon.
- Earthen Peak treasure (poison infused). On the inaccessible half of the Manikin archer bridge. Climb to where you would normally drop down to claim Pate's treasure behind the one-way door.
Instead of doing that or leaping the gap to the iron chest, look down through the hole in the broken walkway. There is a dark ledge you can survive to fall on. From there, you can drop down onto the sniper perch and claim the weapon.
- Brume Tower treasure (upgraded to +7). Take the elevator up at the Foyer bonfire, then jump over a gap. Open the door to a room with an Iron Warrior being healed by an Ashen Idol. The sword is behind one of the doors in this room.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 120/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 20 | 11/6/0/0
C/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 60 | 3.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | delayed horizontal swipes with good range | diagonal then horizontal slashes |
**Rolling Attack** | diagonal slash upwards | slower slash |
**Running Attack** | near-instant diagonal slash | slow downward slash |
### Notes
---
- A Longsword variant for strongmen, essentially.
- Higher base damage, but shorter reach. Dexterity requirements are relaxed, but the scaling leans hard on Strength.
- Cannot do thrusting attacks, but the shorter blade is easier to swing around in tight spaces compared to the Longsword.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Broadsword +0 | 120/0/0/0/0 | 0/0 | C/D/-/-/-/- | - | - |
Broadsword +1 | 132/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Shard | 500 |
Broadsword +2 | 144/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Shard | 630 |
Broadsword +3 | 156/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Shard | 750 |
Broadsword +4 | 168/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Broadsword +5 | 180/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Broadsword +6 | 192/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Broadsword +7 | 204/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,500 |
Broadsword +8 | 216/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,630 |
Broadsword +9 | 228/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,750 |
Broadsword +10 | 240/0/0/0/0 | 0/0 | B/D/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Broadsword +0 | 84/84/0/0/0 | 0/0 | C/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +1 | 92/92/0/0/0 | 0/0 | C/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +2 | 100/100/0/0/0 | 0/0 | C/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +3 | 109/109/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +4 | 117/117/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +5 | 126/126/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +6 | 134/134/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +7 | 142/142/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +8 | 151/151/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +9 | 159/159/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Broadsword +10 | 168/168/0/0/0 | 0/0 | C/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Broadsword +0 | 84/0/84/0/0 | 0/0 | C/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +1 | 92/0/92/0/0 | 0/0 | C/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +2 | 100/0/100/0/0 | 0/0 | C/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +3 | 109/0/109/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +4 | 117/0/117/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +5 | 126/0/126/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +6 | 134/0/134/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +7 | 142/0/142/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +8 | 151/0/151/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +9 | 159/0/159/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Broadsword +10 | 168/0/168/0/0 | 0/0 | C/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Broadsword +0 | 84/0/0/84/0 | 0/0 | C/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +1 | 92/0/0/92/0 | 0/0 | C/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +2 | 100/0/0/100/0 | 0/0 | C/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +3 | 109/0/0/109/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +4 | 117/0/0/117/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +5 | 126/0/0/126/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +6 | 134/0/0/134/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +7 | 142/0/0/142/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +8 | 151/0/0/151/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +9 | 159/0/0/159/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Broadsword +10 | 168/0/0/168/0 | 0/0 | C/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Broadsword +0 | 84/0/0/0/84 | 0/0 | C/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +1 | 92/0/0/0/92 | 0/0 | C/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +2 | 100/0/0/0/100 | 0/0 | C/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +3 | 109/0/0/0/109 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +4 | 117/0/0/0/117 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +5 | 126/0/0/0/126 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +6 | 134/0/0/0/134 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +7 | 142/0/0/0/142 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +8 | 151/0/0/0/151 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +9 | 159/0/0/0/159 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Broadsword +10 | 168/0/0/0/168 | 0/0 | C/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Broadsword +0 | 84/0/0/0/0 | 112/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword + 1 | 92/0/0/0/0 | 114/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +2 | 100/0/0/0/0 | 117/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +3 | 109/0/0/0/0 | 120/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +4 | 117/0/0/0/0 | 123/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +5 | 126/0/0/0/0 | 126/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +6 | 134/0/0/0/0 | 128/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +7 | 142/0/0/0/0 | 131/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +8 | 151/0/0/0/0 | 134/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +9 | 159/0/0/0/0 | 137/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Broadsword +10 | 168/0/0/0/0 | 140/0 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Broadsword +0 | 84/0/0/0/0 | 0/112 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +1 | 92/0/0/0/0 | 0/114 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +2 | 100/0/0/0/0 | 0/117 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +3 | 109/0/0/0/0 | 0/120 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +4 | 117/0/0/0/0 | 0/123 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +5 | 126/0/0/0/0 | 0/126 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +6 | 134/0/0/0/0 | 0/128 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +7 | 142/0/0/0/0 | 0/131 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +8 | 151/0/0/0/0 | 0/134 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +9 | 159/0/0/0/0 | 0/137 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Broadsword +10 | 168/0/0/0/0 | 0/140 | C/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Broadsword +0 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +1 | 151/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +2 | 165/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +3 | 179/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +4 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +5 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +6 | 220/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +7 | 234/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +8 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +9 | 262/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Broadsword +10 | 276/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Broadsword +0 | 120/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +1 | 132/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +2 | 144/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +3 | 156/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +4 | 168/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +5 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +6 | 192/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +7 | 204/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +8 | 216/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +9 | 228/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Broadsword +10 | 240/0/0/0/0 | 0/0 | E/E/C/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Broadsword +0 | 60/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +1 | 66/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +2 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +3 | 78/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +4 | 84/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +5 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +6 | 96/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +7 | 102/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +8 | 108/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +9 | 114/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Broadsword +10 | 120/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Broken Straight Sword
### In-Game Description
---
*Straight sword with its blade broken near in half.
Nearly useless in battle, but "nearly useless"
trumps "empty-handed".*
### Availability
---
- Starting weapon of the Warrior class.
- Sold by Merchant Hag Melentia for 400 souls.
- Captive Undead drop - rare.
- Forest of Fallen Giants treasure. On a corpse right next to the Heide Knight.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 80/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 15 | 2/3/0/0
D/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 | 5 | 40 | 2.0 |
### Move Set
---
Like a Longsword, but does two-handed heavy attacks like the Broadsword instead.
### Notes
---
Uses very little stamina per swing.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Broken Straight Sword +0 | 80/0/0/0/0 | 0/0 | D/-/-/-/-/- | - | - |
Broken Straight Sword +1 | 88/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Shard | 260 |
Broken Straight Sword +2 | 96/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Shard | 320 |
Broken Straight Sword +3 | 104/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Shard | 390 |
Broken Straight Sword +4 | 112/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Large Titanite Shard | 510 |
Broken Straight Sword +5 | 120/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Large Titanite Shard | 580 |
Broken Straight Sword +6 | 128/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Large Titanite Shard | 640 |
Broken Straight Sword +7 | 136/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Chunk | 770 |
Broken Straight Sword +8 | 144/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Chunk | 830 |
Broken Straight Sword +9 | 152/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Chunk | 900 |
Broken Straight Sword +10 | 160/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Slab | 1,020 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Broken Straight Sword +0 | 56/56/0/0/0 | 0/0 | D/-/C/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +1 | 61/61/0/0/0 | 0/0 | D/-/C/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +2 | 67/67/0/0/0 | 0/0 | D/-/C/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +3 | 72/72/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +4 | 78/78/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +5 | 84/84/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +6 | 89/89/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +7 | 95/95/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +8 | 100/100/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +9 | 106/106/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +10 | 112/112/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Broken Straight Sword +0 | 56/0/56/0/0 | 0/0 | D/-/-/C/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +1 | 61/0/61/0/0 | 0/0 | D/-/-/C/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +2 | 67/0/67/0/0 | 0/0 | D/-/-/C/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +3 | 72/0/72/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +4 | 78/0/78/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +5 | 84/0/84/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +6 | 89/0/89/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +7 | 95/0/95/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +8 | 100/0/100/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +9 | 106/0/106/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +10 | 112/0/112/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Broken Straight Sword +0 | 56/0/0/56/0 | 0/0 | D/-/-/-/C/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +1 | 61/0/0/61/0 | 0/0 | D/-/-/-/C/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +2 | 67/0/0/67/0 | 0/0 | D/-/-/-/C/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +3 | 72/0/0/72/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +4 | 78/0/0/78/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +5 | 84/0/0/84/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +6 | 89/0/0/89/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +7 | 95/0/0/95/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +8 | 100/0/0/100/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +9 | 106/0/0/106/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +10 | 112/0/0/112/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Broken Straight Sword +0 | 56/0/0/0/56 | 0/0 | D/-/-/-/-/C | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +1 | 61/0/0/0/61 | 0/0 | D/-/-/-/-/C | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +2 | 67/0/0/0/67 | 0/0 | D/-/-/-/-/C | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +3 | 72/0/0/0/72 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +4 | 78/0/0/0/78 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +5 | 84/0/0/0/84 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +6 | 89/0/0/0/89 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +7 | 95/0/0/0/95 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +8 | 100/0/0/0/100 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +9 | 106/0/0/0/106 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +10 | 112/0/0/0/112 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Broken Straight Sword +0 | 56/0/0/0/0 | 112/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +1 | 61/0/0/0/0 | 114/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +2 | 67/0/0/0/0 | 117/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +3 | 72/0/0/0/0 | 120/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +4 | 78/0/0/0/0 | 123/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +5 | 84/0/0/0/0 | 126/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +6 | 89/0/0/0/0 | 128/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +7 | 95/0/0/0/0 | 131/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +8 | 100/0/0/0/0 | 134/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +9 | 106/0/0/0/0 | 137/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +10 | 112/0/0/0/0 | 140/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Broken Straight Sword +0 | 56/0/0/0/0 | 0/112 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +1 | 61/0/0/0/0 | 0/114 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +2 | 67/0/0/0/0 | 0/117 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +3 | 72/0/0/0/0 | 0/120 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +4 | 78/0/0/0/0 | 0/123 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +5 | 84/0/0/0/0 | 0/126 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +6 | 89/0/0/0/0 | 0/128 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +7 | 95/0/0/0/0 | 0/131 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +8 | 100/0/0/0/0 | 0/134 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +9 | 106/0/0/0/0 | 0/137 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +10 | 112/0/0/0/0 | 0/140 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Broken Straight Sword +0 | 92/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +1 | 101/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +2 | 110/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +3 | 119/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +4 | 128/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +5 | 138/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +6 | 147/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +7 | 156/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +8 | 165/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +9 | 174/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +10 | 184/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Broken Straight Sword +0 | 80/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +1 | 88/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +2 | 96/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +3 | 104/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +4 | 112/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +5 | 120/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +6 | 128/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +7 | 136/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +8 | 144/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +9 | 152/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +10 | 160/0/0/0/0 | 0/0 | E/-/C/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Broken Straight Sword +0 | 40/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +1 | 44/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +2 | 48/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +3 | 52/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +4 | 56/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +5 | 60/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +6 | 64/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +7 | 68/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +8 | 72/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +9 | 76/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +10 | 80/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Drakekeeper's Sword
### In-Game Description
---
*An extremely sturdy pitch-black straight sword.*
*Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.*
### Availability
---
Drakekeeper (Sword & Shield) drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 122/0/0/0/0
(Slash) | 0/0 | 100 | 25 | 16/8/0/0
C/C/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 90 | 6.0 |
### Move Set
---
Identical to the Broadsword.
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | delayed horizontal swipes with good range | diagonal then horizontal slashes |
**Rolling Attack** | diagonal slash upwards | slower slash |
**Running Attack** | near-instant diagonal slash | slow downward slash |
### Notes
---
- Another bigger-and-better variation of the Broadsword with incredible durability.
- Very similar to the Varangian Sword, but even longer, harder and heavier. The base damage is marginally smaller and the critical hit performance is worse.
- Identical scaling to the Varangian Sword. With 99 DEX, 99 STR and a +10 upgrade level, the scaling adds +150 damage on top of the base 245.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Drakekeeper's Sword +0 | 122/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Drakekeeper's Sword +1 | 134/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 500 |
Drakekeeper's Sword +2 | 146/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 630 |
Drakekeeper's Sword +3 | 158/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 750 |
Drakekeeper's Sword +4 | 171/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Drakekeeper's Sword +5 | 183/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Drakekeeper's Sword +6 | 195/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Drakekeeper's Sword +7 | 208/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,500 |
Drakekeeper's Sword +8 | 220/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,630 |
Drakekeeper's Sword +9 | 232/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,750 |
Drakekeeper's Sword +10 | 245/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Drakekeeper's Sword +0 | 85/85/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Drakekeeper's Sword +1 | 94/94/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Drakekeeper's Sword +2 | 102/102/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Drakekeeper's Sword +3 | 111/111/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +4 | 119/119/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +5 | 128/128/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +6 | 137/137/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +7 | 145/145/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +8 | 154/154/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +9 | 162/162/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Drakekeeper's Sword +10 | 171/171/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Drakekeeper's Sword +0 | 85/0/85/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Drakekeeper's Sword +1 | 94/0/94/0/0 | 0/0 | D/D/-/C/-/- |
Fire Drakekeeper's Sword +2 | 102/0/102/0/0 | 0/0 | D/D/-/C/-/- |
Fire Drakekeeper's Sword +3 | 111/0/111/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +4 | 119/0/119/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +5 | 128/0/128/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +6 | 137/0/137/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +7 | 145/0/145/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +8 | 154/0/154/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +9 | 162/0/162/0/0 | 0/0 | C/D/-/B/-/- |
Fire Drakekeeper's Sword +10 | 171/0/171/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Drakekeeper's Sword +0 | 85/0/0/85/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Drakekeeper's Sword +1 | 94/0/0/94/0 | 0/0 | D/D/-/-/C/- |
Lightning Drakekeeper's Sword +2 | 102/0/0/102/0 | 0/0 | D/D/-/-/C/- |
Lightning Drakekeeper's Sword +3 | 111/0/0/111/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +4 | 119/0/0/119/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +5 | 128/0/0/128/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +6 | 137/0/0/137/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +7 | 145/0/0/145/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +8 | 154/0/0/154/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +9 | 162/0/0/162/0 | 0/0 | C/D/-/-/B/- |
Lightning Drakekeeper's Sword +10 | 171/0/0/171/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Drakekeeper's Sword +0 | 85/0/0/0/85 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Drakekeeper's Sword +1 | 94/0/0/0/94 | 0/0 | D/D/-/-/-/C |
Dark Drakekeeper's Sword +2 | 102/0/0/0/102 | 0/0 | D/D/-/-/-/C |
Dark Drakekeeper's Sword +3 | 111/0/0/0/111 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +4 | 119/0/0/0/119 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +5 | 128/0/0/0/128 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +6 | 137/0/0/0/137 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +7 | 145/0/0/0/145 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +8 | 154/0/0/0/154 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +9 | 162/0/0/0/162 | 0/0 | C/D/-/-/-/B |
Dark Drakekeeper's Sword +10 | 171/0/0/0/171 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Drakekeeper's Sword +0 | 85/0/0/0/0 | 112/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Drakekeeper's Sword +1 | 94/0/0/0/0 | 114/0 | D/D/-/-/-/- |
Poison Drakekeeper's Sword +2 | 102/0/0/0/0 | 117/0 | D/D/-/-/-/- |
Poison Drakekeeper's Sword +3 | 111/0/0/0/0 | 120/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +4 | 119/0/0/0/0 | 123/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +5 | 128/0/0/0/0 | 126/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +6 | 137/0/0/0/0 | 128/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +7 | 145/0/0/0/0 | 131/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +8 | 154/0/0/0/0 | 134/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +9 | 162/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Drakekeeper's Sword +10 | 171/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Drakekeeper's Sword +0 | 85/0/0/0/0 | 0/112 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Drakekeeper's Sword +1 | 94/0/0/0/0 | 0/114 | D/D/-/-/-/- |
Bleed Drakekeeper's Sword +2 | 102/0/0/0/0 | 0/117 | D/D/-/-/-/- |
Bleed Drakekeeper's Sword +3 | 111/0/0/0/0 | 0/120 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +4 | 119/0/0/0/0 | 0/123 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +5 | 128/0/0/0/0 | 0/126 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +6 | 137/0/0/0/0 | 0/128 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +7 | 145/0/0/0/0 | 0/131 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +8 | 154/0/0/0/0 | 0/134 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +9 | 162/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Drakekeeper's Sword +10 | 171/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Drakekeeper's Sword +0 | 140/0/0/0/0 | 0/0 | E/E*-/-/-/-* |
Raw Drakekeeper's Sword +1 | 154/0/0/0/0 | 0/0 | E/E-/-/-/- |
Raw Drakekeeper's Sword +2 | 168/0/0/0/0 | 0/0 | E/E*-/-/-/-* |
Raw Drakekeeper's Sword +3 | 182/0/0/0/0 | 0/0 | E/E-/-/-/- |
Raw Drakekeeper's Sword +4 | 196/0/0/0/0 | 0/0 | E/E*-/-/-/-* |
Raw Drakekeeper's Sword +5 | 211/0/0/0/0 | 0/0 | E/E-/-/-/- |
Raw Drakekeeper's Sword +6 | 225/0/0/0/0 | 0/0 | E/E*-/-/-/-* |
Raw Drakekeeper's Sword +7 | 239/0/0/0/0 | 0/0 | E/E-/-/-/- |
Raw Drakekeeper's Sword +8 | 253/0/0/0/0 | 0/0 | E/E*-/-/-/-* |
Raw Drakekeeper's Sword +9 | 267/0/0/0/0 | 0/0 | E/E-/-/-/- |
Raw Drakekeeper's Sword +10 | 281/0/0/0/0 | 0/0 | E/E//-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Drakekeeper's Sword +0 | 122/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +1 | 134/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +2 | 146/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +3 | 158/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +4 | 171/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +5 | 183/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +6 | 195/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +7 | 208/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +8 | 220/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +9 | 232/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Drakekeeper's Sword +10 | 245/0/0/0/0 | 0/0 | E/E/D/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Drakekeeper's Sword +0 | 61/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +1 | 67/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +2 | 73/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +3 | 79/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +4 | 85/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +5 | 91/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +6 | 97/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +7 | 104/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +8 | 110/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +9 | 116/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Drakekeeper's Sword +10 | 122/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Foot Soldier Sword
### In-Game Description
---
*Inexpensive straight sword.
Standard issue for Drangleic foot soldiers.
No masterpiece, this weapon won't be used to
fend off any truly threatening foe.*
### Availability
---
Hollow Infantry (Sword & Shield) drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 115/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 25 | 7/6/0/0
D/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 | 20 | 20 | 2.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | forward thrusts | long forward thrusts |
**Rolling Attack** | quick thrust | quick thrust |
**Running Attack** | near-instant horizontal slash | forward thrust |
https://www.youtube.com/watch?v=7ePudo2WcLU ### Notes
---
- A Shortsword with the length of a longsword and lower stat requirements.
- Its base damage is higher than the Shortsword's, but the lower scaling makes the Shortsword perform better even at relatively low strength and dexterity.
- It suffers from low durability. Recommend keeping "repair" attuned or using a bracing knuckle ring.
- It infuses and buffs well, making it an ideal sidearm for a caster.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Foot Soldier Sword +0 | 115/0/0/00/0 | 0/0 | D/E/-/-/-/- | - | - |
Foot Soldier Sword +1 | 126/0/0/00/0 | 0/0 | D/E/-/-/-/- | 1x Titanite Shard | 500 |
Foot Soldier Sword +2 | 138/0/0/00/0 | 0/0 | D/E/-/-/-/- | 2x Titanite Shard | 630 |
Foot Soldier Sword +3 | 149/0/0/00/0 | 0/0 | D/E/-/-/-/- | 3x Titanite Shard | 750 |
Foot Soldier Sword +4 | 161/0/0/00/0 | 0/0 | D/E/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Foot Soldier Sword +5 | 172/0/0/00/0 | 0/0 | D/E/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Foot Soldier Sword +6 | 184/0/0/00/0 | 0/0 | D/E/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Foot Soldier Sword +7 | 195/0/0/00/0 | 0/0 | D/E/-/-/-/- | 1x Titanite Chunk | 1,500 |
Foot Soldier Sword +8 | 207/0/0/00/0 | 0/0 | D/E/-/-/-/- | 2x Titanite Chunk | 1,630 |
Foot Soldier Sword +9 | 218/0/0/00/0 | 0/0 | D/E/-/-/-/- | 3x Titanite Chunk | 1,750 |
Foot Soldier Sword +10 | 230/0/0/00/0 | 0/0 | C/E/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Foot Soldier Sword +0 | 80/80/0/0/0 | 0/0 | D/E/C/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +1 | 88/88/0/0/0 | 0/0 | D/E/C/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +2 | 96/96/0/0/0 | 0/0 | D/E/C/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +3 | 104/104/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +4 | 112/112/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +5 | 120/120/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +6 | 128/128/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +7 | 136/136/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +8 | 144/144/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +9 | 152/152/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Foot Soldier Sword +10 | 161/161/0/0/0 | 0/0 | D/E/B/-/-/- | 27.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Foot Soldier Sword +0 | 80/0/80/0/0 | 0/0 | D/E/-/C/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +1 | 88/0/88/0/0 | 0/0 | D/E/-/C/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +2 | 96/0/96/0/0 | 0/0 | D/E/-/C/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +3 | 104/0/104/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +4 | 112/0/112/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +5 | 120/0/120/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +6 | 128/0/128/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +7 | 136/0/136/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +8 | 144/0/144/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +9 | 152/0/152/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
Fire Foot Soldier Sword +10 | 161/0/161/0/0 | 0/0 | D/E/-/B/-/- | 27.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Foot Soldier Sword +0 | 80/0/0/80/0 | 0/0 | D/E/-/-/C/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +1 | 88/0/0/88/0 | 0/0 | D/E/-/-/C/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +2 | 96/0/0/96/0 | 0/0 | D/E/-/-/C/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +3 | 104/0/0/104/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +4 | 112/0/0/112/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +5 | 120/0/0/120/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +6 | 128/0/0/128/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +7 | 136/0/0/136/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +8 | 144/0/0/144/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +9 | 152/0/0/152/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
Lightning Foot Soldier Sword +10 | 161/0/0/161/0 | 0/0 | D/E/-/-/B/- | 27.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/17.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Foot Soldier Sword +0 | 80/0/0/0/80 | 0/0 | D/E/-/-/-/C | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +1 | 88/0/0/0/88 | 0/0 | D/E/-/-/-/C | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +2 | 96/0/0/0/96 | 0/0 | D/E/-/-/-/C | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +3 | 104/0/0/0/104 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +4 | 112/0/0/0/112 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +5 | 120/0/0/0/120 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +6 | 128/0/0/0/128 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +7 | 136/0/0/0/136 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +8 | 144/0/0/0/144 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +9 | 152/0/0/0/152 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
Dark Foot Soldier Sword +10 | 161/0/0/0/161 | 0/0 | D/E/-/-/-/B | 27.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Foot Soldier Sword +0 | 80/0/0/0/0 | 112/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +1 | 88/0/0/0/0 | 114/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +2 | 96/0/0/0/0 | 117/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +3 | 104/0/0/0/0 | 120/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +4 | 112/0/0/0/0 | 123/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +5 | 120/0/0/0/0 | 126/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +6 | 128/0/0/0/0 | 128/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +7 | 136/0/0/0/0 | 131/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +8 | 144/0/0/0/0 | 134/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +9 | 152/0/0/0/0 | 137/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
Poison Foot Soldier Sword +10 | 161/0/0/0/0 | 140/0 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Foot Soldier Sword +0 | 80/0/0/0/0 | 0/112 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +1 | 88/0/0/0/0 | 0/114 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +2 | 96/0/0/0/0 | 0/117 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +3 | 104/0/0/0/0 | 0/120 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +4 | 112/0/0/0/0 | 0/123 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +5 | 120/0/0/0/0 | 0/126 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +6 | 128/0/0/0/0 | 0/128 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +7 | 136/0/0/0/0 | 0/131 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +8 | 144/0/0/0/0 | 0/134 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +9 | 152/0/0/0/0 | 0/137 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
Bleed Foot Soldier Sword +10 | 161/0/0/0/0 | 0/140 | D/E/-/-/-/- | 27.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Foot Soldier Sword +0 | 132/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +1 | 145/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +2 | 158/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +3 | 171/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +4 | 185/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +5 | 198/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +6 | 211/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +7 | 224/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +8 | 238/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +9 | 251/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Foot Soldier Sword +10 | 264/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Foot Soldier Sword +0 | 115/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +1 | 126/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +2 | 138/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +3 | 149/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +4 | 161/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +5 | 172/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +6 | 184/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +7 | 195/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +8 | 207/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +9 | 218/0/0/0/0 | 0/0 | E/E/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Foot Soldier Sword +10 | 230/0/0/0/0 | 0/0 | E/E/C/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Foot Soldier Sword +0 | 57/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +1 | 63/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +2 | 69/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +3 | 74/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +4 | 80/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +5 | 86/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +6 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +7 | 97/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +8 | 103/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +9 | 109/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Foot Soldier Sword +10 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Fume Sword
### In-Game Description
---
*Straight sword forged from
the soul of the fume knight, and
imbued with the Dark of Nadalia.*
*The exile swordsman Raime had the
ability to expunge the black fog,
but chose instead to live alongside it,
in the company of the child of Dark
that haunts his sword.*
### Availability
---
Trade Soul of the Fume Knight and 8,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 107/0/0/0/47
(Slash) | 0/0 | 120 | 25 | 15/22/0/0
-/C/-/-/-/C | 50/10/35/35/35 | 20/20/20/20 | 30 | 40 | 3.0 |
### Moveset
---
- Similar to Sun Sword.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone.
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Fume Sword +0 | 107/0/0/0/47 | 0/0 | -/C/-/-/-/C | - | - |
Fume Sword +1 | 113/0/0/0/51 | 0/0 | -/B/-/-/-/C | 1x Petrified Dragon Bone | 1,450 |
Fume Sword +2 | 120/0/0/0/56 | 0/0 | -/B/-/-/-/C | 2x Petrified Dragon Bone | 1,810 |
Fume Sword +3 | 126/0/0/0/60 | 0/0 | -/A/-/-/-/C | 3x Petrified Dragon Bone | 2,170 |
Fume Sword +4 | 133/0/0/0/65 | 0/0 | -/A/-/-/-/C | 4x Petrified Dragon Bone | 2,890 |
Fume Sword +5 | 140/0/0/0/70 | 0/0 | -/S/-/-/-/C | 5x Petrified Dragon Bone | 3,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Fume Sword +0 | 85/28/0/0/37 | 0/0 | -/D/C/-/-/C | 47.7/28.3/32.7/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Magic Fume Sword +1 | 90/31/0/0/41 | 0/0 | -/C/C/-/-/C | 47.7/28.3/32.7/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Magic Fume Sword +2 | 95/34/0/0/44 | 0/0 | -/C/C/-/-/C | 47.7/28.3/32.7/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Magic Fume Sword +3 | 101/36/0/0/48 | 0/0 | -/B/C/-/-/C | 47.7/28.3/32.7/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Magic Fume Sword +4 | 106/39/0/0/52 | 0/0 | -/B/C/-/-/C | 47.7/28.3/32.7/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Magic Fume Sword +5 | 111/42/0/0/55 | 0/0 | -/A/C/-/-/C | 47.7/28.3/32.7/32.7/32.7 | 17.7/17.7/17.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Fume Sword +0 | 85/0/28/0/37 | 0/0 | -/D/-/C/-/C | 47.7/7.7/53.3/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Fire Fume Sword +1 | 90/0/31/0/41 | 0/0 | -/C/-/C/-/C | 47.7/7.7/53.3/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Fire Fume Sword +2 | 95/0/34/0/44 | 0/0 | -/C/-/C/-/C | 47.7/7.7/53.3/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Fire Fume Sword +3 | 101/0/36/0/48 | 0/0 | -/B/-/C/-/C | 47.7/7.7/53.3/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Fire Fume Sword +4 | 106/0/39/0/52 | 0/0 | -/B/-/C/-/C | 47.7/7.7/53.3/32.7/32.7 | 17.7/17.7/17.7/17.7 |
Fire Fume Sword +5 | 111/0/42/0/55 | 0/0 | -/A/-/C/-/C | 47.7/7.7/53.3/32.7/32.7 | 17.7/17.7/17.7/17.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Fume Sword +0 | 85/0/0/28/37 | 0/0 | -/D/-/-/C/C | 47.7/7.7/32.7/53.3/32.7 | 17.7/17.7/17.7/17.7 |
Lightning Fume Sword +1 | 90/0/0/31/41 | 0/0 | -/C/-/-/C/C | 47.7/7.7/32.7/53.3/32.7 | 17.7/17.7/17.7/17.7 |
Lightning Fume Sword +2 | 95/0/0/34/44 | 0/0 | -/C/-/-/C/C | 47.7/7.7/32.7/53.3/32.7 | 17.7/17.7/17.7/17.7 |
Lightning Fume Sword +3 | 101/0/0/36/48 | 0/0 | -/B/-/-/C/C | 47.7/7.7/32.7/53.3/32.7 | 17.7/17.7/17.7/17.7 |
Lightning Fume Sword +4 | 106/0/0/39/52 | 0/0 | -/B/-/-/C/C | 47.7/7.7/32.7/53.3/32.7 | 17.7/17.7/17.7/17.7 |
Lightning Fume Sword +5 | 111/0/0/42/55 | 0/0 | -/A/-/-/C/C | 47.7/7.7/32.7/53.3/32.7 | 17.7/17.7/17.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Fume Sword +0 | 89/0/0/0/73 | 0/0 | -/D/-/-/-/C | 48.7/8.7/33.7/33.7/45 | 18.7/18.7/18.7/18.7 |
Dark Fume Sword +1 | 95/0/0/0/80 | 0/0 | -/C/-/-/-/C | 48.7/8.7/33.7/33.7/45 | 18.7/18.7/18.7/18.7 |
Dark Fume Sword +2 | 100/0/0/0/87 | 0/0 | -/C/-/-/-/C | 48.7/8.7/33.7/33.7/45 | 18.7/18.7/18.7/18.7 |
Dark Fume Sword +3 | 106/0/0/0/94 | 0/0 | -/B/-/-/-/C | 48.7/8.7/33.7/33.7/45 | 18.7/18.7/18.7/18.7 |
Dark Fume Sword +4 | 112/0/0/0/102 | 0/0 | -/B/-/-/-/C | 48.7/8.7/33.7/33.7/45 | 18.7/18.7/18.7/18.7 |
Dark Fume Sword +5 | 117/0/0/0/109 | 0/0 | -/A/-/-/-/B | 48.7/8.7/33.7/33.7/45 | 18.7/18.7/18.7/18.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Fume Sword +0 | 85/0/0/0/37 | 96/0 | -/D/-/-/-/C | 47.7/7.7/32.7/32.7/32.7 | 38.3/17.7/17.7/17.7 |
Poison Fume Sword +1 | 90/0/0/0/41 | 101/0 | -/C/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 38.3/17.7/17.7/17.7 |
Poison Fume Sword +2 | 95/0/0/0/44 | 106/0 | -/C/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 38.3/17.7/17.7/17.7 |
Poison Fume Sword +3 | 101/0/0/0/48 | 111/0 | -/B/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 38.3/17.7/17.7/17.7 |
Poison Fume Sword +4 | 106/0/0/0/52 | 116/0 | -/B/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 38.3/17.7/17.7/17.7 |
Poison Fume Sword +5 | 111/0/0/0/55 | 121/0 | -/A/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 38.3/17.7/17.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Fume Sword +0 | 85/0/0/0/37 | 0/96 | -/D/-/-/-/C | 47.7/7.7/32.7/32.7/32.7 | 17.7/38.3/17.7/17.7 |
Bleed Fume Sword +1 | 90/0/0/0/41 | 0/101 | -/C/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 17.7/38.3/17.7/17.7 |
Bleed Fume Sword +2 | 95/0/0/0/44 | 0/106 | -/C/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 17.7/38.3/17.7/17.7 |
Bleed Fume Sword +3 | 101/0/0/0/48 | 0/111 | -/B/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 17.7/38.3/17.7/17.7 |
Bleed Fume Sword +4 | 106/0/0/0/52 | 0/116 | -/B/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 17.7/38.3/17.7/17.7 |
Bleed Fume Sword +5 | 111/0/0/0/55 | 0/121 | -/A/-/-/-/B | 47.7/7.7/32.7/32.7/32.7 | 17.7/38.3/17.7/17.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Fume Sword +0 | 123/0/0/0/54 | 0/0 | -/E/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
Raw Fume Sword +1 | 130/0/0/0/59 | 0/0 | -/E/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
Raw Fume Sword +2 | 138/0/0/0/64 | 0/0 | -/E/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
Raw Fume Sword +3 | 145/0/0/0/69 | 0/0 | -/E/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
Raw Fume Sword +4 | 153/0/0/0/75 | 0/0 | -/E/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
Raw Fume Sword +5 | 161/0/0/0/80 | 0/0 | -/D/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Fume Sword +0 | 107/0/0/0/47 | 0/0 | -/E/D/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Enchanted Fume Sword +1 | 113/0/0/0/51 | 0/0 | -/E/D/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Enchanted Fume Sword +2 | 120/0/0/0/56 | 0/0 | -/E/D/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Enchanted Fume Sword +3 | 126/0/0/0/60 | 0/0 | -/D/D/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Enchanted Fume Sword +4 | 133/0/0/0/65 | 0/0 | -/D/D/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Enchanted Fume Sword +5 | 140/0/0/0/70 | 0/0 | -/D/C/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Fume Sword +0 | 53/0/0/0/23 | 0/0 | -/E/-/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Mundane Fume Sword +1 | 56/0/0/0/25 | 0/0 | -/D/-/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Mundane Fume Sword +2 | 60/0/0/0/28 | 0/0 | -/D/-/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Mundane Fume Sword +3 | 63/0/0/0/30 | 0/0 | -/D/-/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Mundane Fume Sword +4 | 66/0/0/0/32 | 0/0 | -/C/-/-/-/E | 50/10/35/35/35 | 20/20/20/20 |
Mundane Fume Sword +5 | 70/0/0/0/35 | 0/0 | -/C/-/-/-/D | 50/10/35/35/35 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Heide Knight Sword
### In-Game Description
---
*Straight sword originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these swords
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.*
### Availability
---
***Dark Souls 2:***
- Heide Knight (Forest of Fallen Giants only) drop - guaranteed.
1
***Scholar of the First Sin:***
- Heide Knight (Heide's Tower of Flame only) drop - rare.
2
***Dark Souls 2 & Scholar of the First Sin:***
- Roaming Soul Knight Phantom drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed3
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 75/0/0/50/0
(Slash/Thrust) | 0/0 | 110 | 20 | 114/10/0/0
C/C/-/-/C/- | 50/30/35/35/25 | 20/20/20/20 | 30 | 70 | 4.0 | No/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal upward slashes | diagonal slash then horizontal |
**Heavy Attack** | horizontal sweep then thrust | diagonal sweep then horizontal slash |
**Rolling Attack** | thrust | thrust |
**Running Attack** | near-instant diagonal slash | slower horizontal slash |
### Notes
---
- The knight in Forest of Fallen Giants that drops the weapon **cannot** be respawned with the Company of Champions Covenant.
Only using a Bonfire Ascetic on the The Crestfallen's Retreat Bonfire (*Dark Souls 2*) or actually going into a New Game cycle will respawn it.
- The knights in Heide's Tower of Flame **will** respawn if you're part of the Company of Champions Convenant (*Scholar of the First Sin*).
- With 99 DEX, 99 STR, 99 FTH and fully upgraded the attack is 150+150 physical and 90+80 lightning
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Heide Knight Sword +0 | 75/0/0/50/0 | 0/0 | C/C/-/-/C/- | - | - |
Heide Knight Sword +1 | 82/0/0/54/0 | 0/0 | C/C/-/-/C/- | 1x Titanite Shard | 500 |
Heide Knight Sword +2 | 90/0/0/58/0 | 0/0 | C/C/-/-/C/- | 2x Titanite Shard | 630 |
Heide Knight Sword +3 | 97/0/0/62/0 | 0/0 | C/C/-/-/C/- | 3x Titanite Shard | 750 |
Heide Knight Sword +4 | 105/0/0/66/0 | 0/0 | C/C/-/-/C/- | 1x Large Titanite Shard | 1,000 |
Heide Knight Sword +5 | 112/0/0/70/0 | 0/0 | C/C/-/-/C/- | 2x Large Titanite Shard | 1,130 |
Heide Knight Sword +6 | 120/0/0/74/0 | 0/0 | C/C/-/-/C/- | 3x Large Titanite Shard | 1,250 |
Heide Knight Sword +7 | 127/0/0/78/0 | 0/0 | C/C/-/-/C/- | 1x Titanite Chunk | 1,500 |
Heide Knight Sword +8 | 135/0/0/82/0 | 0/0 | C/C/-/-/C/- | 2x Titanite Chunk | 1,630 |
Heide Knight Sword +9 | 142/0/0/86/0 | 0/0 | C/C/-/-/C/- | 3x Titanite Chunk | 1,750 |
Heide Knight Sword +10 | 150/0/0/90/0 | 0/0 | C/C/-/-/C/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Heide Knight Sword +0 | 53/48/0/36/0 | 0/0 | D/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +1 | 59/51/0/38/0 | 0/0 | D/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +2 | 64/55/0/41/0 | 0/0 | D/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +3 | 70/59/0/44/0 | 0/0 | C/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +4 | 75/63/0/47/0 | 0/0 | C/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +5 | 80/67/0/50/0 | 0/0 | C/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +6 | 86/71/0/53/0 | 0/0 | C/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +7 | 91/74/0/56/0 | 0/0 | C/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +8 | 97/78/0/59/0 | 0/0 | C/D/C/-/C/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +9 | 102/82/0/61/0 | 0/0 | C/D/B/-/B/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Magic Heide Knight Sword +10 | 107/86/0/64/0 | 0/0 | C/D/B/-/B/- | 46.6/56.6/31.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Heide Knight Sword +0 | 53/0/48/36/0 | 0/0 | D/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +1 | 59/0/51/38/0 | 0/0 | D/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +2 | 64/0/55/41/0 | 0/0 | D/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +3 | 70/0/59/44/0 | 0/0 | C/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +4 | 75/0/63/47/0 | 0/0 | C/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +5 | 80/0/67/50/0 | 0/0 | C/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +6 | 86/0/71/53/0 | 0/0 | C/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +7 | 91/0/74/56/0 | 0/0 | C/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +8 | 97/0/78/59/0 | 0/0 | C/D/-/C/C/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +9 | 102/0/82/61/0 | 0/0 | C/D/-/B/B/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
Fire Heide Knight Sword +10 | 107/0/86/64/0 | 0/0 | C/D/-/B/B/- | 46.6/26.6/61.6/31.6/21.6 | 16.6/16.6/16.6/16.6 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Heide Knight Sword +0 | 63/0/0/78/0 | 0/0 | D/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +1 | 69/0/0/84/0 | 0/0 | D/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +2 | 75/0/0/90/0 | 0/0 | D/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +3 | 81/0/0/96/0 | 0/0 | C/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +4 | 88/0/0/102/0 | 0/0 | C/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +5 | 94/0/0/109/0 | 0/0 | C/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +6 | 100/0/0/115/0 | 0/0 | C/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +7 | 107/0/0/121/0 | 0/0 | C/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +8 | 113/0/0/127/0 | 0/0 | C/D/-/-/C/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +9 | 119/0/0/134/0 | 0/0 | C/D/-/-/B/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
Lightning Heide Knight Sword +10 | 126/0/0/140/0 | 0/0 | C/D/-/-/B/- | 48.7/28.7/33.7/45/23.7 | 18.7/18.7/18.7/18.7 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Heide Knight Sword +0 | 53/0/0/36/48 | 0/0 | D/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +1 | 59/0/0/38/51 | 0/0 | D/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +2 | 64/0/0/41/55 | 0/0 | D/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +3 | 70/0/0/44/59 | 0/0 | C/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +4 | 75/0/0/47/63 | 0/0 | C/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +5 | 80/0/0/50/67 | 0/0 | C/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +6 | 86/0/0/53/71 | 0/0 | C/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +7 | 91/0/0/56/74 | 0/0 | C/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +8 | 97/0/0/59/78 | 0/0 | C/D/-/-/C/C | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +9 | 102/0/0/61/82 | 0/0 | C/D/-/-/B/B | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
Dark Heide Knight Sword +10 | 107/0/0/64/86 | 0/0 | C/D/-/-/B/B | 46.6/26.6/31.6/31.6/51.6 | 16.6/16.6/16.6/16.6 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Heide Knight Sword +0 | 53/0/0/36/0 | 153/0 | D/D/-/-/C/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +1 | 59/0/0/38/0 | 157/0 | D/D/-/-/C/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +2 | 64/0/0/41/0 | 161/0 | D/D/-/-/C/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +3 | 70/0/0/44/0 | 165/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +4 | 75/0/0/47/0 | 168/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +5 | 80/0/0/50/0 | 172/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +6 | 86/0/0/53/0 | 176/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +7 | 91/0/0/56/0 | 180/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +8 | 97/0/0/59/0 | 184/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +9 | 102/0/0/61/0 | 188/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
Poison Heide Knight Sword +10 | 107/0/0/64/0 | 191/0 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 46.6/16.6/16.6/16.6 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Heide Knight Sword +0 | 53/0/0/36/0 | 0/153 | D/D/-/-/C/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +1 | 59/0/0/38/0 | 0/157 | D/D/-/-/C/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +2 | 64/0/0/41/0 | 0/161 | D/D/-/-/C/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +3 | 70/0/0/44/0 | 0/165 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +4 | 75/0/0/47/0 | 0/168 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +5 | 80/0/0/50/0 | 0/172 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +6 | 86/0/0/53/0 | 0/176 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +7 | 91/0/0/56/0 | 0/180 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +8 | 97/0/0/59/0 | 0/184 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +9 | 102/0/0/61/0 | 0/188 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
Bleed Heide Knight Sword +10 | 107/0/0/64/0 | 0/191 | C/D/-/-/B/- | 46.6/26.6/31.6/31.6/21.6 | 16.6/46.6/16.6/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Heide Knight Sword +0 | 86/0/0/57/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +1 | 94/0/0/62/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +2 | 103/0/0/66/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +3 | 112/0/0/71/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +4 | 120/0/0/75/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +5 | 129/0/0/80/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +6 | 138/0/0/85/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +7 | 146/0/0/89/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +8 | 155/0/0/94/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +9 | 163/0/0/98/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
Raw Heide Knight Sword +10 | 172/0/0/103/0 | 0/0 | E/E/-/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Heide Knight Sword +0 | 75/0/0/50/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +1 | 82/0/0/54/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +2 | 90/0/0/58/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +3 | 97/0/0/62/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +4 | 105/0/0/66/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +5 | 112/0/0/70/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +6 | 120/0/0/74/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +7 | 127/0/0/78/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +8 | 135/0/0/82/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +9 | 142/0/0/86/0 | 0/0 | E/E/D/-/E/- | 50/30/35/35/25 | 20/20/20/20 |
Enchanted Heide Knight Sword +10 | 150/0/0/90/0 | 0/0 | E/E/C/-/D/- | 50/30/35/35/25 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Heide Knight Sword +0 | 37/0/0/25/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +1 | 41/0/0/27/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +2 | 45/0/0/29/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +3 | 48/0/0/31/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +4 | 52/0/0/33/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +5 | 56/0/0/35/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +6 | 60/0/0/37/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +7 | 63/0/0/39/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +8 | 67/0/0/41/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +9 | 71/0/0/43/0 | 0/0 | D/E/-/E/-/- | 50/30/35/35/25 | 20/20/20/20 |
Mundane Heide Knight Sword +10 | 75/0/0/45/0 | 0/0 | D/E/-/D/-/- | 50/30/35/35/25 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set on Bonfire Intensity 2 or higher so it might not drop the weapon. 2. It also has a chance to drop any piece of the Heide Knight Set regardless of Bonfire Intensity so it might not drop the weapon. 3. To Power Stance this weapon, only 16 Strength and 15 Dexterity is required. 4. When two-handing this weapon, only 5 Strength is required.
# Ivory Straight Sword
### In-Game Description
---
*Sword of Fabian, knight of Eleum Loyce.
This blade, crafted with ivory ore native
to the land, harnesses souls to slash foes.*
*Sir Fabian led the knights of Eleum Loyce
straight into the depths of chaos to exterminate
the terrible things that dwelled there,
but not one of the selfless knights returned.*
### Availability
---
Trade Soul of Aava, the King's Pet and 8,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 212/0/0/0/0
(Strike) | 0/0 | 120 | 10 | 6/40/0/0
-/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 | 5 | 250 | 0.5 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | delayed horizontal swipes with good range | delayed downward thrust into the ground dealing heavy damage |
**Rolling Attack** | diagonal slash upwards | slower horizontal slash |
**Running Attack** | near-instant diagonal slash | slower downward slash |
### Notes
---
- The sword magically extends when it's swung.
- Every attack with the sword damages its durability by ten points. This can be lowered down to five with the Bracing Knuckle Ring +2.
- Cannot be enchanted.
- Cannot be infused.
- Very little poise damage when hilt does not connect, making trading very risky.
- An attack with this weapon will still deal damage when parried.
- The riposte/backstab damage of this weapon is calculated like a dagger, not a straight sword.
### Upgrades
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Ivory Straight Sword +0 | 212/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Ivory Straight Sword +1 | 220/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,450 |
Ivory Straight Sword +2 | 229/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,810 |
Ivory Straight Sword +3 | 237/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 2,170 |
Ivory Straight Sword +4 | 246/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 2,890 |
Ivory Straight Sword +5 | 255/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 3,250 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Longsword
### In-Game Description
---
*Standard straight sword.
This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master the
sword are certain to wield this at some point
during their journey.*
### Availability
---
- Sold by Blacksmith Lenigrast for 1,300 souls.
- Dark Stalker drop - uncommon.
- Forest of Fallen Giants treasure (Fire infused). Inside a metal chest in a small room off the Flame Salamander tunnel, in the optional courtyard area just before the Cardinal Tower. Mind the ambush.
- A reskinned version was temporarily available in the Majula Mansion Chest.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 112/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 20 | 10/9/0/0
C/C/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 60 | 3 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | fast diagonal slashes | diagonal slashes |
**Heavy** | fast circular slashes | heavy thrusts |
**Rolling** | thrust | thrust |
**Running** | very fast slash | thrust |
### Notes
---
With 99 DEX, 99 STR and fully upgraded the attack is 225+150
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Longsword +0 | 112/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Longsword +1 | 123/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 500 |
Longsword +2 | 134/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 630 |
Longsword +3 | 145/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 750 |
Longsword +4 | 157/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Longsword +5 | 168/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Longsword +6 | 179/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Longsword +7 | 191/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,500 |
Longsword +8 | 202/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,630 |
Longsword +9 | 213/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,750 |
Longsword +10 | 225/0/0/0/0 | 0/0 | C(50%)/C(25%)/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Longsword +0 | 78/78/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +1 | 86/86/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +2 | 94/94/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +3 | 102/102/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +4 | 110/110/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +5 | 117/117/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +6 | 125/125/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +7 | 133/133/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +8 | 140/140/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +9 | 149/149/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Longsword +10 | 157/157/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Longsword +0 | 78/0/78/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +1 | 86/0/86/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +2 | 94/0/94/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +3 | 102/0/102/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +4 | 110/0/110/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +5 | 117/0/117/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +6 | 125/0/125/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +7 | 133/0/133/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +8 | 140/0/140/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +9 | 149/0/149/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Longsword +10 | 157/0/157/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Longsword +0 | 78/0/0/78/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +1 | 86/0/0/86/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +2 | 94/0/0/94/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +3 | 102/0/0/102/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +4 | 110/0/0/110/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +5 | 117/0/0/117/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +6 | 125/0/0/125/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +7 | 133/0/0/133/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +8 | 140/0/0/140/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +9 | 149/0/0/149/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Longsword +10 | 157/0/0/157/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Longsword +0 | 78/0/0/0/78 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +1 | 86/0/0/0/86 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +2 | 94/0/0/0/94 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +3 | 102/0/0/0/102 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +4 | 110/0/0/0/110 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +5 | 117/0/0/0/117 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +6 | 125/0/0/0/125 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +7 | 133/0/0/0/133 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +8 | 140/0/0/0/140 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +9 | 149/0/0/0/149 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Longsword +10 | 157/0/0/0/157 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Longsword +0 | 78/0/0/0/0 | 112/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +1 | 86/0/0/0/0 | 114/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +2 | 94/0/0/0/0 | 117/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +3 | 102/0/0/0/0 | 120/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +4 | 110/0/0/0/0 | 123/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +5 | 117/0/0/0/0 | 126/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +6 | 125/0/0/0/0 | 128/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +7 | 133/0/0/0/0 | 131/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +8 | 141/0/0/0/0 | 134/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +9 | 149/0/0/0/0 | 137/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Longsword +10 | 157/0/0/0/0 | 140/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Longsword +0 | 78/0/0/0/0 | 0/112 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +1 | 86/0/0/0/0 | 0/114 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +2 | 94/0/0/0/0 | 0/117 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +3 | 102/0/0/0/0 | 0/120 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +4 | 110/0/0/0/0 | 0/123 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +5 | 117/0/0/0/0 | 0/126 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +6 | 125/0/0/0/0 | 0/128 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +7 | 133/0/0/0/0 | 0/131 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +8 | 141/0/0/0/0 | 0/134 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +9 | 149/0/0/0/0 | 0/137 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Longsword +10 | 157/0/0/0/0 | 0/140 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Longsword +0 | 128/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +1 | 141/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +2 | 154/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +3 | 167/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +4 | 180/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +5 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +6 | 206/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +7 | 219/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +8 | 232/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +9 | 245/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Longsword +10 | 258/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Longsword +0 | 112/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +1 | 123/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +2 | 134/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +3 | 145/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +4 | 157/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +5 | 168/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +6 | 179/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +7 | 191/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +8 | 202/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +9 | 213/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Longsword +10 | 225/0/0/0/0 | 0/0 | E/E/C/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Longsword +0 | 56/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +1 | 61/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +2 | 67/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +3 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +4 | 78/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +5 | 84/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +6 | 89/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +7 | 95/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +8 | 101/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +9 | 106/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Longsword +10 | 112/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Possessed Armor Sword
### In-Game Description
---
*Straight sword wielded by possessed armor.
Has a heated blade imbued with fire.
These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.*
### Availability
---
Possessed Armor drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 130/0/67/0/0
(Slash) | 0/0 | 110 | 25 | 20/13/0/0
E/E/-/C/-/- | 50/10/45/35/25 | 20/20/20/20 | 30 | 50 | 5 |
### Move Set
---
Has the one-handed move set of the Axes, but with the Straightswords' light attacks; and the standard Broadsword two-handed move set.
**Moveset Demonstration:** https://www.youtube.com/watch?v=RjC7Pkgv-rU
### Notes
---
- Two-handed parry is replaced by a fire weapon buff which lasts 25 seconds and consumes 10 durability.
- The duration of the special ability **cannot** be slightly boosted with the Lingering Dragoncrest Ring, or the Northwarder Set.
- Cannot be enchanted.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Possessed Armor Sword +0 | 130/0/67/0/0 | 0/0 | E/E/-/C/-/- | - | - |
Possessed Armor Sword +1 | 134/0/70/0/0 | 0/0 | E/E/-/C/-/- | 1x Titanite Shard | 680 |
Possessed Armor Sword +2 | 138/0/73/0/0 | 0/0 | E/E/-/C/-/- | 2x Titanite Shard | 850 |
Possessed Armor Sword +3 | 142/0/76/0/0 | 0/0 | E/E/-/C/-/- | 3x Titanite Shard | 1,020 |
Possessed Armor Sword +4 | 146/0/80/0/0 | 0/0 | E/E/-/C/-/- | 1x Large Titanite Shard | 1,350 |
Possessed Armor Sword +5 | 150/0/83/0/0 | 0/0 | E/E/-/C/-/- | 2x Large Titanite Shard | 1,520 |
Possessed Armor Sword +6 | 154/0/86/0/0 | 0/0 | E/E/-/C/-/- | 3x Large Titanite Shard | 1,690 |
Possessed Armor Sword +7 | 158/0/90/0/0 | 0/0 | E/E/-/C/-/- | 1x Titanite Chunk | 2,030 |
Possessed Armor Sword +8 | 162/0/93/0/0 | 0/0 | E/E/-/C/-/- | 2x Titanite Chunk | 2,200 |
Possessed Armor Sword +9 | 166/0/96/0/0 | 0/0 | E/E/-/C/-/- | 3x Titanite Chunk | 2,370 |
Possessed Armor Sword +10 | 170/0/100/0/0 | 0/0 | E/E/-/C/-/- | 1x Titanite Slab | 2,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Possessed Armor Sword +0 | 103/40/53/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +1 | 106/42/56/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +2 | 110/44/58/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +3 | 113/46/61/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +4 | 116/48/63/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +5 | 119/50/66/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +6 | 122/52/69/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +7 | 126/54/71/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +8 | 129/56/74/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +9 | 132/58/77/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
Magic Possessed Armor Sword +10 | 135/60/79/0/0 | 0/0 | E/E/C/C/-/- | 47.7/28.3/42.7/32.7/22.7 | 17.7/17.7/17.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Possessed Armor Sword +0 | 109/0/104/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +1 | 112/0/109/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +2 | 115/0/114/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +3 | 119/0/119/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +4 | 122/0/125/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +5 | 126/0/130/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +6 | 129/0/135/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +7 | 132/0/140/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +8 | 136/0/145/0/0 | 0/0 | E/E/-/C/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +9 | 139/0/150/0/0 | 0/0 | E/E/-/B/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
Fire Possessed Armor Sword +10 | 142/0/156/0/0 | 0/0 | E/E/-/B/-/- | 48.7/8.7/55/33.7/23.7 | 18.7/18.7/18.7/18.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Possessed Armor Sword +0 | 103/0/53/40/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +1 | 106/0/56/42/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +2 | 110/0/58/44/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +3 | 113/0/61/46/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +4 | 116/0/63/48/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +5 | 119/0/66/50/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +6 | 122/0/69/52/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +7 | 126/0/71/54/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +8 | 129/0/74/56/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +9 | 132/0/77/58/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
Lightning Possessed Armor Sword +10 | 135/0/79/60/0 | 0/0 | E/E/-/C/C/- | 47.7/7.7/42.7/53.3/22.7 | 17.7/17.7/17.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Possessed Armor Sword +0 | 103/0/53/0/40 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +1 | 106/0/56/0/42 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +2 | 110/0/58/0/44 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +3 | 113/0/61/0/46 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +4 | 116/0/63/0/48 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +5 | 119/0/66/0/50 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +6 | 122/0/69/0/52 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +7 | 126/0/71/0/54 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +8 | 129/0/74/0/56 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +9 | 132/0/77/0/58 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
Dark Possessed Armor Sword +10 | 135/0/79/0/60 | 0/0 | E/E/-/C/-/C | 47.7/7.7/42.7/32.7/43.3 | 17.7/17.7/17.7/17.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Possessed Armor Sword +0 | 103/0/53/0/0 | 96/0 | E/E/-/C/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +1 | 106/0/56/0/0 | 99/0 | E/E/-/C/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +2 | 110/0/58/0/0 | 101/0 | E/E/-/C/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +3 | 113/0/61/0/0 | 104/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +4 | 116/0/63/0/0 | 106/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +5 | 119/0/66/0/0 | 108/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +6 | 122/0/69/0/0 | 111/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +7 | 126/0/71/0/0 | 113/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +8 | 129/0/74/0/0 | 116/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +9 | 132/0/77/0/0 | 118/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
Poison Possessed Armor Sword +10 | 135/0/79/0/0 | 121/0 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 38.3/17.7/17.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Possessed Armor Sword +0 | 103/0/53/0/0 | 0/96 | E/E/-/C/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +1 | 106/0/56/0/0 | 0/99 | E/E/-/C/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +2 | 110/0/58/0/0 | 0/101 | E/E/-/C/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +3 | 113/0/61/0/0 | 0/104 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +4 | 116/0/63/0/0 | 0/106 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +5 | 119/0/66/0/0 | 0/108 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +6 | 122/0/69/0/0 | 0/111 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +7 | 126/0/71/0/0 | 0/113 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +8 | 129/0/74/0/0 | 0/116 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +9 | 132/0/77/0/0 | 0/118 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
Bleed Possessed Armor Sword +10 | 135/0/79/0/0 | 0/121 | E/E/-/B/-/- | 47.7/7.7/42.7/32.7/22.7 | 17.7/38.3/17.7/17.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Possessed Armor Sword +0 | 149/0/77/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +1 | 154/0/80/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +2 | 158/0/84/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +3 | 163/0/88/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +4 | 167/0/92/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +5 | 172/0/96/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +6 | 177/0/99/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +7 | 181/0/103/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +8 | 186/0/107/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +9 | 190/0/111/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
Raw Possessed Armor Sword +10 | 195/0/115/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Possessed Armor Sword +0 | 130/0/67/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +1 | 134/0/70/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +2 | 138/0/73/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +3 | 142/0/76/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +4 | 146/0/80/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +5 | 150/0/83/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +6 | 154/0/86/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +7 | 158/0/90/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +8 | 162/0/93/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +9 | 166/0/96/0/0 | 0/0 | E/E/D/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Enchanted Possessed Armor Sword +10 | 170/0/100/0/0 | 0/0 | E/E/C/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Possessed Armor Sword +0 | 65/0/33/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +1 | 67/0/35/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +2 | 69/0/36/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +3 | 71/0/38/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +4 | 73/0/40/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +5 | 75/0/41/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +6 | 77/0/43/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +7 | 79/0/45/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +8 | 81/0/46/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +9 | 83/0/48/0/0 | 0/0 | E/E/-/E/-/- | 50/10/45/35/25 | 20/20/20/20 |
Mundane Possessed Armor Sword +10 | 85/0/50/0/0 | 0/0 | E/E/-/D/-/- | 50/10/45/35/25 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Puzzling Stone Sword
### In-Game Description
---
*A sword with a segmented blade.
When swung, its segments separate
and the sword strikes in a whipping slash.
Crafted with a rare magnetic stone of
remarkable strength only found deep within
caves of the Gutter.*
### Availability
---
- Dragon's Sanctum treasure. Found in a metal chest in a room unlocked by two buttons in the corridor (can only be activated with projectiles). Preceding room has wall spikes. Video Location
- Razorback Nightcrawler (Cave of the Dead) drop - very rare.
- Afflicted Graverobber, Ancient Soldier Varg, Cerah the Old Explorer drop - very rare (Note: Drops much more often when you are summoned to another player's world as a phantom).
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 120/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 25 | 7/6/0/0
E/S/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 | 20 | 60 | 2.0 |
### Move Set
---
+ show Move Set - hide Move Set 1H Light Attack: - Slash.
1H Strong Attack - Sword whips forward. Second strong attack extends the weapon and stabs forward.
1H Roll Attack - Slash.
1H Running/Backstep Attack - Slash.
2H Light Attack - Stab.
2H Strong Atack - Sword whips in a wide arc.
2H Roll Attack - Stab.
2H Running/Backstep Attack - Slash.
### Notes
---
- Despite its whip-like moveset, it is parryable.
- Possibly a reference to the Soul Calibur series of fighting games, as it behaves identically to the "Snake Sword" used by Ivy, one of the main characters of the series. (Parts of its moveset almost identical to Ivy's moveset as well.)
- Strong Attack deals more damage if you are close to the opponent.
- Can be used in multiple powerstances and copies the moveset of the copied weapons stance. (Tested with clubs, axes, greatswords, rapiers, daggers and lances.)
- Despite its low base damage, the DEX scaling bonus is outstanding. At 50 DEX, the AR is (145+149), with Ring of Blades+2 and Flynn's Ring, the AR goes up to (145+249)
### Upgrades
---
FoldUnfold Upgrades Notes Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Puzzling Stone Sword +0 | 120/0/0/0/0 | 0/0 | E/S/-/-/-/- | - | - |
Puzzling Stone Sword +1 | 125/0/0/0/0 | 0/0 | E/S/-/-/-/- | 1x Twinkling Titanite | 1,090 |
Puzzling Stone Sword +2 | 130/0/0/0/0 | 0/0 | E/S/-/-/-/- | 2x Twinkling Titanite | 1,370 |
Puzzling Stone Sword +3 | 135/0/0/0/0 | 0/0 | E/S/-/-/-/- | 3x Twinkling Titanite | 1,640 |
Puzzling Stone Sword +4 | 140/0/0/0/0 | 0/0 | E/S/-/-/-/- | 4x Twinkling Titanite | 2,180 |
Puzzling Stone Sword +5 | 145/0/0/0/0 | 0/0 | E/S/-/-/-/- | 5x Twinkling Titanite | 2,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Puzzling Stone Sword +0 | 75/92/0/0/0 | 0/0 | E/S/C/-/-/- | 27.7/23.3/17.7/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Magic Puzzling Stone Sword +1 | 78/96/0/0/0 | 0/0 | E/S/C/-/-/- | 27.7/23.3/17.7/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Magic Puzzling Stone Sword +2 | 81/100/0/0/0 | 0/0 | E/S/C/-/-/- | 27.7/23.3/17.7/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Magic Puzzling Stone Sword +3 | 85/103/0/0/0 | 0/0 | E/S/B/-/-/- | 27.7/23.3/17.7/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Magic Puzzling Stone Sword +4 | 88/107/0/0/0 | 0/0 | E/S/B/-/-/- | 27.7/23.3/17.7/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Magic Puzzling Stone Sword +5 | 91/111/0/0/0 | 0/0 | E/S/B/-/-/- | 27.7/23.3/17.7/17.7/7.7 | 12.7/12.7/12.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Puzzling Stone Sword +0 | 75/0/92/0/0 | 0/0 | E/S/-/C/-/- | 27.7/2.7/38.3/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Fire Puzzling Stone Sword +1 | 78/0/96/0/0 | 0/0 | E/S/-/C/-/- | 27.7/2.7/38.3/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Fire Puzzling Stone Sword +2 | 81/0/100/0/0 | 0/0 | E/S/-/C/-/- | 27.7/2.7/38.3/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Fire Puzzling Stone Sword +3 | 85/0/103/0/0 | 0/0 | E/S/-/B/-/- | 27.7/2.7/38.3/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Fire Puzzling Stone Sword +4 | 88/0/107/0/0 | 0/0 | E/S/-/B/-/- | 27.7/2.7/38.3/17.7/7.7 | 12.7/12.7/12.7/17.7 |
Fire Puzzling Stone Sword +5 | 91/0/111/0/0 | 0/0 | E/S/-/B/-/- | 27.7/2.7/38.3/17.7/7.7 | 12.7/12.7/12.7/17.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Puzzling Stone Sword +0 | 75/0/0/92/0 | 0/0 | E/S/-/-/C/- | 27.7/2.7/17.7/38.3/7.7 | 12.7/12.7/12.7/17.7 |
Lightning Puzzling Stone Sword +1 | 78/0/0/96/0 | 0/0 | E/S/-/-/C/- | 27.7/2.7/17.7/38.3/7.7 | 12.7/12.7/12.7/17.7 |
Lightning Puzzling Stone Sword +2 | 81/0/0/100/0 | 0/0 | E/S/-/-/C/- | 27.7/2.7/17.7/38.3/7.7 | 12.7/12.7/12.7/17.7 |
Lightning Puzzling Stone Sword +3 | 85/0/0/103/0 | 0/0 | E/S/-/-/B/- | 27.7/2.7/17.7/38.3/7.7 | 12.7/12.7/12.7/17.7 |
Lightning Puzzling Stone Sword +4 | 88/0/0/107/0 | 0/0 | E/S/-/-/B/- | 27.7/2.7/17.7/38.3/7.7 | 12.7/12.7/12.7/17.7 |
Lightning Puzzling Stone Sword +5 | 91/0/0/111/0 | 0/0 | E/S/-/-/B/- | 27.7/2.7/17.7/38.3/7.7 | 12.7/12.7/12.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Puzzling Stone Sword +0 | 75/0/0/0/92 | 0/0 | E/S/-/-/-/C | 27.7/2.7/17.7/17.7/28.3 | 12.7/12.7/12.7/17.7 |
Dark Puzzling Stone Sword +1 | 78/0/0/0/96 | 0/0 | E/S/-/-/-/C | 27.7/2.7/17.7/17.7/28.3 | 12.7/12.7/12.7/17.7 |
Dark Puzzling Stone Sword +2 | 81/0/0/0/100 | 0/0 | E/S/-/-/-/C | 27.7/2.7/17.7/17.7/28.3 | 12.7/12.7/12.7/17.7 |
Dark Puzzling Stone Sword +3 | 85/0/0/0/103 | 0/0 | E/S/-/-/-/B | 27.7/2.7/17.7/17.7/28.3 | 12.7/12.7/12.7/17.7 |
Dark Puzzling Stone Sword +4 | 88/0/0/0/107 | 0/0 | E/S/-/-/-/B | 27.7/2.7/17.7/17.7/28.3 | 12.7/12.7/12.7/17.7 |
Dark Puzzling Stone Sword +5 | 91/0/0/0/111 | 0/0 | E/S/-/-/-/B | 27.7/2.7/17.7/17.7/28.3 | 12.7/12.7/12.7/17.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Puzzling Stone Sword +0 | 75/0/0/0/0 | 123/0 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 33.3/12.7/12.7/17.7 |
Poison Puzzling Stone Sword +1 | 78/0/0/0/0 | 129/0 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 33.3/12.7/12.7/17.7 |
Poison Puzzling Stone Sword +2 | 81/0/0/0/0 | 135/0 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 33.3/12.7/12.7/17.7 |
Poison Puzzling Stone Sword +3 | 85/0/0/0/0 | 141/0 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 33.3/12.7/12.7/17.7 |
Poison Puzzling Stone Sword +4 | 88/0/0/0/0 | 147/0 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 33.3/12.7/12.7/17.7 |
Poison Puzzling Stone Sword +5 | 91/0/0/0/0 | 154/0 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 33.3/12.7/12.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Puzzling Stone Sword +0 | 75/0/0/0/0 | 0/123 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 12.7/33.3/12.7/17.7 |
Bleed Puzzling Stone Sword +1 | 78/0/0/0/0 | 0/129 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 12.7/33.3/12.7/17.7 |
Bleed Puzzling Stone Sword +2 | 81/0/0/0/0 | 0/135 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 12.7/33.3/12.7/17.7 |
Bleed Puzzling Stone Sword +3 | 85/0/0/0/0 | 0/141 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 12.7/33.3/12.7/17.7 |
Bleed Puzzling Stone Sword +4 | 88/0/0/0/0 | 0/147 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 12.7/33.3/12.7/17.7 |
Bleed Puzzling Stone Sword +5 | 91/0/0/0/0 | 0/154 | E/S/-/-/-/- | 27.7/2.7/17.7/17.7/7.7 | 12.7/33.3/12.7/17.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Puzzling Stone Sword +0 | 138/0/0/0/0 | 0/0 | E/D/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Puzzling Stone Sword +1 | 143/0/0/0/0 | 0/0 | E/D/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Puzzling Stone Sword +2 | 149/0/0/0/0 | 0/0 | E/D/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Puzzling Stone Sword +3 | 155/0/0/0/0 | 0/0 | E/D/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Puzzling Stone Sword +4 | 161/0/0/0/0 | 0/0 | E/D/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Raw Puzzling Stone Sword +5 | 166/0/0/0/0 | 0/0 | E/D/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Puzzling Stone Sword +0 | 120/0/0/0/0 | 0/0 | E/C/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Puzzling Stone Sword +1 | 125/0/0/0/0 | 0/0 | E/C/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Puzzling Stone Sword +2 | 130/0/0/0/0 | 0/0 | E/C/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Puzzling Stone Sword +3 | 135/0/0/0/0 | 0/0 | E/C/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Puzzling Stone Sword +4 | 140/0/0/0/0 | 0/0 | E/C/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Enchanted Puzzling Stone Sword +5 | 145/0/0/0/0 | 0/0 | E/C/D/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Puzzling Stone Sword +0 | 60/0/0/0/0 | 0/0 | E/B/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Puzzling Stone Sword +1 | 62/0/0/0/0 | 0/0 | E/B/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Puzzling Stone Sword +2 | 65/0/0/0/0 | 0/0 | E/B/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Puzzling Stone Sword +3 | 67/0/0/0/0 | 0/0 | E/B/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Puzzling Stone Sword +4 | 70/0/0/0/0 | 0/0 | E/B/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
Mundane Puzzling Stone Sword +5 | 72/0/0/0/0 | 0/0 | E/A/-/-/-/- | 30/5/20/20/10 | 15/15/15/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Red Rust Sword
### In-Game Description
---
*Straight sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,
but remains a deadly weapon owing to
its incredible weight.
Legend has it that it was built to test the
limits of the strength of Forossa knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Head of Vengarl for 7,500 souls after you kill his body.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 136/0/0/0/0
(Slash) | 0/0 | 100 | 30 | 23/13/0/0
A/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 80 | 8 |
### Move Set
---
- Despite being classified as a straight sword, it has move set of the Axes. This includes power stance.
- When in powerstance with this weapon in the right hand and a compatible weapon in the left, the L1 and L2 attacks become those of Hammers'.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Red Rust Sword +0 | 136/0/0/0/0 | 0/0 | A/E/-/-/-/- | - | - |
Red Rust Sword +1 | 149/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Twinkling Titanite | 1,090 |
Red Rust Sword +2 | 163/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Twinkling Titanite | 1,370 |
Red Rust Sword +3 | 177/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Twinkling Titanite | 1,640 |
Red Rust Sword +4 | 191/0/0/0/0 | 0/0 | A/E/-/-/-/- | 4x Twinkling Titanite | 2,180 |
Red Rust Sword +5 | 205/0/0/0/0 | 0/0 | S/E/-/-/-/- | 5x Twinkling Titanite | 2,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Red Rust Sword +0 | 95/95/0/0/0 | 0/0 | B/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +1 | 104/104/0/0/0 | 0/0 | B/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +2 | 114/114/0/0/0 | 0/0 | B/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +3 | 124/124/0/0/0 | 0/0 | B/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +4 | 133/133/0/0/0 | 0/0 | B/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +5 | 143/143/0/0/0 | 0/0 | B/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Red Rust Sword +0 | 95/0/95/0/0 | 0/0 | B/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +1 | 104/0/104/0/0 | 0/0 | B/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +2 | 114/0/114/0/0 | 0/0 | B/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +3 | 124/0/124/0/0 | 0/0 | B/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +4 | 133/0/133/0/0 | 0/0 | B/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +5 | 143/0/143/0/0 | 0/0 | B/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Red Rust Sword +0 | 95/0/0/95/0 | 0/0 | B/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +1 | 104/0/0/104/0 | 0/0 | B/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +2 | 114/0/0/114/0 | 0/0 | B/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +3 | 124/0/0/124/0 | 0/0 | B/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +4 | 133/0/0/133/0 | 0/0 | B/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +5 | 143/0/0/143/0 | 0/0 | B/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Red Rust Sword +0 | 95/0/0/0/95 | 0/0 | B/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +1 | 104/0/0/0/104 | 0/0 | B/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +2 | 114/0/0/0/114 | 0/0 | B/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +3 | 124/0/0/0/124 | 0/0 | B/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +4 | 133/0/0/0/133 | 0/0 | B/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +5 | 143/0/0/0/143 | 0/0 | B/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Red Rust Sword +0 | 95/0/0/0/0 | 112/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +1 | 104/0/0/0/0 | 117/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +2 | 114/0/0/0/0 | 123/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +3 | 124/0/0/0/0 | 128/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +4 | 133/0/0/0/0 | 134/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +5 | 143/0/0/0/0 | 140/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Red Rust Sword +0 | 95/0/0/0/0 | 0/112 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +1 | 104/0/0/0/0 | 0/117 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +2 | 114/0/0/0/0 | 0/123 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +3 | 124/0/0/0/0 | 0/128 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +4 | 133/0/0/0/0 | 0/134 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +5 | 143/0/0/0/0 | 0/140 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Red Rust Sword +0 | 156/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +1 | 172/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +2 | 188/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +3 | 204/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +4 | 219/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +5 | 235/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Red Rust Sword +0 | 136/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +1 | 149/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +2 | 163/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +3 | 177/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +4 | 191/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +5 | 205/0/0/0/0 | 0/0 | C/E/C/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Red Rust Sword +0 | 68/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +1 | 74/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +2 | 81/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +3 | 88/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +4 | 95/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +5 | 102/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Shortsword
### In-Game Description
---
*A small straight sword.
Longer than a dagger, but still lightweight.
Widely used, as it requires no particular strength.*
*A reasonable choice that will suffice in many
situations, but not the thing to take along if you
expect to face any serious challenge.*
### Availability
---
- Starting weapon of the Swordsman class (upgraded to +1).
- Forest of Fallen Giants treasure. On a corpse located on the ledge above the Heide Knight, past the gap behind the archer.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 100/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 20 | 7/10/0/0
C/C/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 20 | 60 | 2.0 |
### Move Set
---
- Same as the Foot Soldier Sword.
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Shortsword +0 | 100/0/0/0/0 | 0/0 | C/C/-/-/-/- | N/A | N/A |
Shortsword +1 | 110/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 500 |
Shortsword +2 | 120/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 630 |
Shortsword +3 | 130/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 750 |
Shortsword +4 | 140/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Shortsword +5 | 150/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Shortsword +6 | 160/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Shortsword +7 | 170/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,500 |
Shortsword +8 | 180/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,630 |
Shortsword +9 | 190/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,750 |
Shortsword +10 | 200/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Shortsword +0 | 70/70/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Shortsword +1 | 77/77/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Shortsword +2 | 84/84/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Shortsword +3 | 91/91/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +4 | 98/98/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +5 | 105/105/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +6 | 115/115/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +7 | 119/119/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +8 | 126/126/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +9 | 133/133/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Shortsword +10 | 140/140/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Shortsword +0 | 70/0/70/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Shortsword +1 | 77/0/77/0/0 | 0/0 | D/D/-/C/-/- |
Fire Shortsword +2 | 84/0/84/0/0 | 0/0 | D/D/-/C/-/- |
Fire Shortsword +3 | 91/0/91/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +4 | 98/0/98/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +5 | 105/0/105/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +6 | 115/0/115/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +7 | 119/0/119/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +8 | 126/0/126/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +9 | 133/0/133/0/0 | 0/0 | C/D/-/B/-/- |
Fire Shortsword +10 | 140/0/140/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Shortsword +0 | 70/0/0/70/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Shortsword +1 | 77/0/0/77/0 | 0/0 | D/D/-/-/C/- |
Lightning Shortsword +2 | 84/0/0/84/0 | 0/0 | D/D/-/-/C/- |
Lightning Shortsword +3 | 91/0/0/91/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +4 | 98/0/0/98/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +5 | 105/0/0/105/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +6 | 115/0/0/115/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +7 | 119/0/0/119/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +8 | 126/0/0/126/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +9 | 133/0/0/133/0 | 0/0 | C/D/-/-/B/- |
Lightning Shortsword +10 | 140/0/0/140/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Shortsword +0 | 70/0/0/0/70 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Shortsword +1 | 77/0/0/0/77 | 0/0 | D/D/-/-/-/C |
Dark Shortsword +2 | 84/0/0/0/84 | 0/0 | D/D/-/-/-/C |
Dark Shortsword +3 | 91/0/0/0/91 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +4 | 98/0/0/0/98 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +5 | 105/0/0/0/105 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +6 | 115/0/0/0/115 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +7 | 119/0/0/0/119 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +8 | 126/0/0/0/126 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +9 | 133/0/0/0/133 | 0/0 | C/D/-/-/-/B |
Dark Shortsword +10 | 140/0/0/0/140 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Shortsword +0 | 70/0/0/0/0 | 112/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Shortsword +1 | 77/0/0/0/0 | 114/0 | D/D/-/-/-/- |
Poison Shortsword +2 | 84/0/0/0/0 | 117/0 | D/D/-/-/-/- |
Poison Shortsword +3 | 91/0/0/0/0 | 120/0 | C/D/-/-/-/- |
Poison Shortsword +4 | 98/0/0/0/0 | 123/0 | C/D/-/-/-/- |
Poison Shortsword +5 | 105/0/0/0/0 | 126/0 | C/D/-/-/-/- |
Poison Shortsword +6 | 115/0/0/0/0 | 128/0 | C/D/-/-/-/- |
Poison Shortsword +7 | 119/0/0/0/0 | 131/0 | C/D/-/-/-/- |
Poison Shortsword +8 | 126/0/0/0/0 | 134/0 | C/D/-/-/-/- |
Poison Shortsword +9 | 133/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Shortsword +10 | 140/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Shortsword +0 | 70/0/0/0/0 | 0/112 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Shortsword +1 | 77/0/0/0/0 | 0/114 | D/D/-/-/-/- |
Bleed Shortsword +2 | 84/0/0/0/0 | 0/117 | D/D/-/-/-/- |
Bleed Shortsword +3 | 91/0/0/0/0 | 0/120 | C/D/-/-/-/- |
Bleed Shortsword +4 | 98/0/0/0/0 | 0/123 | C/D/-/-/-/- |
Bleed Shortsword +5 | 105/0/0/0/0 | 0/126 | C/D/-/-/-/- |
Bleed Shortsword +6 | 115/0/0/0/0 | 0/128 | C/D/-/-/-/- |
Bleed Shortsword +7 | 119/0/0/0/0 | 0/131 | C/D/-/-/-/- |
Bleed Shortsword +8 | 126/0/0/0/0 | 0/134 | C/D/-/-/-/- |
Bleed Shortsword +9 | 133/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Shortsword +10 | 140/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Shortsword +0 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Shortsword +1 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +2 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +3 | 149/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +4 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +5 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +6 | 184/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +7 | 195/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +8 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +9 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Shortsword +10 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Shortsword +0 | 100/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Shortsword +1 | 110/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +2 | 120/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +3 | 130/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +4 | 140/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +5 | 150/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +6 | 160/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +7 | 170/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +8 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +9 | 190/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Shortsword +10 | 200/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Shortsword +0 | 50/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Shortsword +1 | 55/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +2 | 60/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +3 | 65/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +4 | 70/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +5 | 75/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +6 | 80/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +7 | 85/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +8 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +9 | 95/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Shortsword +10 | 100/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Sun Sword
### In-Game Description
---
*A well-forged long sword.
Of unknown origin, and exhibiting
no special power, but sturdily crafted.
Perhaps it does not live up to its name,
but nevertheless, merely wielding this sword
seems to cause warmth to well up within
one's bosom.*
### Availability
---
Reach +2 rank in the Heirs of the Sun covenant.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 87/0/0/0/0
(Slash/Thrust) | 0/0 | 110 | 20 | 15/13/0/0
B/B/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 60 | 3.0 |
### Move Set
---
+ show Move Set - hide Move Set Like the Longsword, but the R2 attacks are backwards - one-handed thrusts and two-handed sweeps. Rolling attacks are also forward thrusts.
### Notes
---
- The Sun Sword has the most powerful Quality-type scaling in the straight sword category. With 99 DEX, 99 STR and +10 upgrade level, the scaling adds +250 damage on top of the base 175.
- Identical in design to Solaire of Astora's Sunlight Straight Sword from Dark Souls. Given the covenant theme, it's probably not a coincidence.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Sun Sword +0 | 87/0/0/0/0 | 0/0 | B/B/-/-/- | - | - |
Sun Sword +1 | 95/0/0/0/0 | 0/0 | B/B/-/-/- | 1x Titanite Shard | 500 |
Sun Sword +2 | 104/0/0/0/0 | 0/0 | B/B/-/-/- | 2x Titanite Shard | 630 |
Sun Sword +3 | 113/0/0/0/0 | 0/0 | B/B/-/-/- | 3x Titanite Shard | 750 |
Sun Sword +4 | 122/0/0/0/0 | 0/0 | B/B/-/-/- | 1x Large Titanite Shard | 1,000 |
Sun Sword +5 | 131/0/0/0/0 | 0/0 | B/B/-/-/- | 2x Large Titanite Shard | 1,130 |
Sun Sword +6 | 139/0/0/0/0 | 0/0 | B/B/-/-/- | 3x Large Titanite Shard | 1,250 |
Sun Sword +7 | 148/0/0/0/0 | 0/0 | B/B/-/-/- | 1x Titanite Chunk | 1,500 |
Sun Sword +8 | 157/0/0/0/0 | 0/0 | B/B/-/-/- | 2x Titanite Chunk | 1,630 |
Sun Sword +9 | 166/0/0/0/0 | 0/0 | B/B/-/-/- | 3x Titanite Chunk | 1,750 |
Sun Sword +10 | 175/0/0/0/0 | 0/0 | A/A/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Sun Sword +0 | 60/60/0/0/0 | 0/0 | B/C/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Sun Sword +1 | 67/67/0/0/0 | 0/0 | B/C/C/-/-/- |
Magic Sun Sword +2 | 73/73/0/0/0 | 0/0 | B/C/C/-/-/- |
Magic Sun Sword +3 | 79/79/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +4 | 85/85/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +5 | 91/91/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +6 | 97/97/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +7 | 104/104/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +8 | 110/110/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +9 | 116/116/0/0/0 | 0/0 | B/C/B/-/-/- |
Magic Sun Sword +10 | 122/122/0/0/0 | 0/0 | B/C/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Sun Sword +0 | 60/0/60/0/0 | 0/0 | B/C/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Sun Sword +1 | 67/0/67/0/0 | 0/0 | B/C/-/C/-/- |
Fire Sun Sword +2 | 73/0/73/0/0 | 0/0 | B/C/-/C/-/- |
Fire Sun Sword +3 | 79/0/79/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +4 | 85/0/85/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +5 | 91/0/91/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +6 | 97/0/97/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +7 | 104/0/104/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +8 | 110/0/110/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +9 | 116/0/116/0/0 | 0/0 | B/C/-/B/-/- |
Fire Sun Sword +10 | 122/0/122/0/0 | 0/0 | B/C/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Sun Sword +0 | 60/0/0/60/0 | 0/0 | B/C/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Sun Sword +1 | 67/0/0/67/0 | 0/0 | B/C/-/-/C/- |
Lightning Sun Sword +2 | 73/0/0/73/0 | 0/0 | B/C/-/-/C/- |
Lightning Sun Sword +3 | 79/0/0/79/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +4 | 85/0/0/85/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +5 | 91/0/0/91/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +6 | 97/0/0/97/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +7 | 104/0/0/104/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +8 | 110/0/0/110/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +9 | 116/0/0/116/0 | 0/0 | B/C/-/-/B/- |
Lightning Sun Sword +10 | 122/0/0/122/0 | 0/0 | B/C/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Sun Sword +0 | 60/0/0/0/60 | 0/0 | B/C/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Sun Sword +1 | 67/0/0/0/67 | 0/0 | B/C/-/-/-/C |
Dark Sun Sword +2 | 73/0/0/0/73 | 0/0 | B/C/-/-/-/C |
Dark Sun Sword +3 | 79/0/0/0/79 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +4 | 85/0/0/0/85 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +5 | 91/0/0/0/91 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +6 | 97/0/0/0/97 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +7 | 104/0/0/0/104 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +8 | 110/0/0/0/110 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +9 | 116/0/0/0/116 | 0/0 | B/C/-/-/-/B |
Dark Sun Sword +10 | 122/0/0/0/122 | 0/0 | B/C/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Sun Sword +0 | 60/0/0/0/0 | 112/0 | B/C/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Sun Sword +1 | 67/0/0/0/0 | 114/0 | B/C/-/-/-/- |
Poison Sun Sword +2 | 73/0/0/0/0 | 117/0 | B/C/-/-/-/- |
Poison Sun Sword +3 | 79/0/0/0/0 | 120/0 | B/C/-/-/-/- |
Poison Sun Sword +4 | 85/0/0/0/0 | 123/0 | B/C/-/-/-/- |
Poison Sun Sword +5 | 91/0/0/0/0 | 126/0 | B/C/-/-/-/- |
Poison Sun Sword +6 | 97/0/0/0/0 | 128/0 | B/C/-/-/-/- |
Poison Sun Sword +7 | 104/0/0/0/0 | 131/0 | B/C/-/-/-/- |
Poison Sun Sword +8 | 110/0/0/0/0 | 134/0 | B/C/-/-/-/- |
Poison Sun Sword +9 | 116/0/0/0/0 | 137/0 | B/C/-/-/-/- |
Poison Sun Sword +10 | 122/0/0/0/0 | 140/0 | B/C/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Sun Sword +0 | 60/0/0/0/0 | 0/112 | B/C/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Sun Sword +1 | 67/0/0/0/0 | 0/114 | B/C/-/-/-/- |
Bleed Sun Sword +2 | 73/0/0/0/0 | 0/117 | B/C/-/-/-/- |
Bleed Sun Sword +3 | 79/0/0/0/0 | 0/120 | B/C/-/-/-/- |
Bleed Sun Sword +4 | 85/0/0/0/0 | 0/123 | B/C/-/-/-/- |
Bleed Sun Sword +5 | 91/0/0/0/0 | 0/126 | B/C/-/-/-/- |
Bleed Sun Sword +6 | 97/0/0/0/0 | 0/128 | B/C/-/-/-/- |
Bleed Sun Sword +7 | 104/0/0/0/0 | 0/131 | B/C/-/-/-/- |
Bleed Sun Sword +8 | 110/0/0/0/0 | 0/134 | B/C/-/-/-/- |
Bleed Sun Sword +9 | 116/0/0/0/0 | 0/137 | B/C/-/-/-/- |
Bleed Sun Sword +10 | 122/0/0/0/0 | 0/140 | B/C/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Sun Sword +0 | 100/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Sun Sword +1 | 110/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +2 | 120/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +3 | 130/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +4 | 140/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +5 | 150/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +6 | 160/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +7 | 170/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +8 | 181/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +9 | 191/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Sun Sword +10 | 201/0/0/0/0 | 0/0 | D/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Sun Sword +0 | 87/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Sun Sword +1 | 95/0/0/0/0 | 0/0 | D/E/D/-/-/- |
Enchanted Sun Sword +2 | 104/0/0/0/0 | 0/0 | D/E/D/-/-/- |
Enchanted Sun Sword +3 | 104/0/0/0/0 | 0/0 | D/E/D/-/-/- |
Enchanted Sun Sword +4 | 122/0/0/0/0 | 0/0 | D/E/D/-/-/- |
Enchanted Sun Sword +5 | 131/0/0/0/0 | 0/0 | D/D/D/-/-/- |
Enchanted Sun Sword +6 | 139/0/0/0/0 | 0/0 | D/D/D/-/-/- |
Enchanted Sun Sword +7 | 148/0/0/0/0 | 0/0 | D/D/D/-/-/- |
Enchanted Sun Sword +8 | 157/0/0/0/0 | 0/0 | D/D/D/-/-/- |
Enchanted Sun Sword +9 | 166/0/0/0/0 | 0/0 | D/D/D/-/-/- |
Enchanted Sun Sword +10 | 175/0/0/0/0 | 0/0 | D/D/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Sun Sword +0 | 43/0/0/0/0 | 0/0 | C/D/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Sun Sword +1 | 47/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +2 | 52/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +3 | 56/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +4 | 61/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +5 | 65/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +6 | 69/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +7 | 74/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +8 | 78/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +9 | 83/0/0/0/0 | 0/0 | C/D/-/-/-/- |
Mundane Sun Sword +10 | 87/0/0/0/0 | 0/0 | C/D/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Varangian Sword
### In-Game Description
---
*Straight sword wielded by Varangians
and engraved with a skull.
A former king launched a campaign to
capture these terrors of the high seas,
but rather than imprison them, forced
them into hard labor at No-man's Wharf.
The king, wracked with fear and suspicion,
began to see the progenitor of the curse in
anything and everything. During his reign,
sorcerers in particular suffered dreadful
persecution.*
### Availability
---
Varangian Sailor (Sword & Shield, Bow) drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 125/0/0/0/0
(Slash) | 0/0 | 110 | 20 | 14/6/0/0
C/C/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 | 30 | 40 | 5 |
### Move Set
---
Identical to the Broadsword.
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | delayed horizontal swipes with good range | diagonal then horizontal slashes |
**Rolling Attack** | diagonal slash upwards | slower slash |
**Running Attack** | near-instant diagonal slash | slow downward slash |
### Notes
---
- A hefty Broadsword that packs the swing reach and balanced scaling of the Longsword, but weighs almost twice as much.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Varangian Sword +0 | 125/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Varangian Sword +1 | 137/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 500 |
Varangian Sword +2 | 150/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 630 |
Varangian Sword +3 | 162/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 750 |
Varangian Sword +4 | 175/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Varangian Sword +5 | 187/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Varangian Sword +6 | 200/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Varangian Sword +7 | 212/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,500 |
Varangian Sword +8 | 225/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,630 |
Varangian Sword +9 | 237/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,750 |
Varangian Sword +10 | 250/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Varangian Sword +0 | 87/87/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +1 | 96/96/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +2 | 105/105/0/0/0 | 0/0 | D/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +3 | 113/113/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +4 | 122/122/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +5 | 131/131/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +6 | 140/140/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +7 | 148/148/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +8 | 157/157/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +9 | 166/166/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Varangian Sword +10 | 175/175/0/0/0 | 0/0 | C/D/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Varangian Sword +0 | 87/0/87/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +1 | 96/0/96/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +2 | 105/0/105/0/0 | 0/0 | D/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +3 | 113/0/113/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +4 | 122/0/122/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +5 | 131/0/131/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +6 | 140/0/140/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +7 | 148/0/148/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +8 | 157/0/157/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +9 | 166/0/166/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Varangian Sword +10 | 175/0/175/0/0 | 0/0 | C/D/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Varangian Sword +0 | 87/0/0/87/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +1 | 96/0/0/96/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +2 | 105/0/0/105/0 | 0/0 | D/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +3 | 113/0/0/113/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +4 | 122/0/0/122/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +5 | 131/0/0/131/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +6 | 140/0/0/140/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +7 | 148/0/0/148/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +8 | 157/0/0/157/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +9 | 166/0/0/166/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Varangian Sword +10 | 175/0/0/175/0 | 0/0 | C/D/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Varangian Sword +0 | 87/0/0/0/87 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +1 | 96/0/0/0/96 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +2 | 105/0/0/0/105 | 0/0 | D/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +3 | 113/0/0/0/113 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +4 | 122/0/0/0/122 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +5 | 131/0/0/0/131 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +6 | 140/0/0/0/140 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +7 | 148/0/0/0/148 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +8 | 157/0/0/0/157 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +9 | 166/0/0/0/166 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Varangian Sword +10 | 175/0/0/0/175 | 0/0 | C/D/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Varangian Sword +0 | 87/0/0/0/0 | 112/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +1 | 96/0/0/0/0 | 114/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +2 | 105/0/0/0/0 | 117/0 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +3 | 113/0/0/0/0 | 120/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +4 | 122/0/0/0/0 | 123/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +5 | 131/0/0/0/0 | 126/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +6 | 140/0/0/0/0 | 128/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +7 | 148/0/0/0/0 | 131/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +8 | 157/0/0/0/0 | 134/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +9 | 166/0/0/0/0 | 137/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Varangian Sword +10 | 175/0/0/0/0 | 140/0 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Varangian Sword +0 | 87/0/0/0/0 | 0/112 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +1 | 96/0/0/0/0 | 0/114 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +2 | 105/0/0/0/0 | 0/117 | D/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +3 | 113/0/0/0/0 | 0/120 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +4 | 122/0/0/0/0 | 0/123 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +5 | 131/0/0/0/0 | 0/126 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +6 | 140/0/0/0/0 | 0/128 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +7 | 148/0/0/0/0 | 0/131 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +8 | 157/0/0/0/0 | 0/134 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +9 | 166/0/0/0/0 | 0/137 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Varangian Sword +10 | 175/0/0/0/0 | 0/140 | C/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Varangian Sword +0 | 143/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +1 | 158/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +2 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +3 | 186/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +4 | 201/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +5 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +6 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +7 | 244/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +8 | 258/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +9 | 273/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Raw Varangian Sword +10 | 287/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Varangian Sword +0 | 125/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +1 | 137/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +2 | 150/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +3 | 162/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +4 | 175/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +5 | 187/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +6 | 200/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +7 | 212/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +8 | 225/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +9 | 237/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Enchanted Varangian Sword +10 | 250/0/0/0/0 | 0/0 | E/E/C/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Varangian Sword +0 | 62/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +1 | 68/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +2 | 75/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +3 | 81/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +4 | 87/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +5 | 93/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +6 | 100/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +7 | 106/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +8 | 112/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +9 | 118/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
Mundane Varangian Sword +10 | 125/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
# Yellow Quartz Longsword
### In-Game Description
---
*A straight sword affixed with yellow quartz.
This longsword was found in the Iron Keep.
Breaks easily due to corrosion, but is light
and still inflicts very significant damage.*
*In the Old Iron King's great iron keep
was a vast collection of weapons, erected
as a display of strength to the world.
But they were lost when the king's conceit
doomed the castle to sink into a lake of fire.*
### Availability
---
- One sold by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight.
- Part of the preorder bonus, received after character creation. Cannot be sold or thrown away.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 110/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 20 | 13/8/0/0
D/D/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 30 | 2.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | diagonal slashes | diagonal slashes |
**Heavy Attack** | delayed horizontal swipes with good range | diagonal sweep then horizontal slash |
**Rolling Attack** | diagonal slash upwards | horizontal slash |
**Running Attack** | near-instant diagonal slash | downward slash |
### Notes
---
- An ordinary Longsword encrusted with hard yellow quartz. Scales worse with stats, does slightly less damage, demands more Strength and is twice as brittle, but is lighter to carry and deals more damage on critical hits.
- Paired with the Yellow Quartz Shield.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Yellow Quartz Longsword +0 | 110/0/0/0/0 | 0/0 | D/D/-/-/-/- | - | - |
Yellow Quartz Longsword +1 | 121/0/0/0/0 | 0/0 | D/D/-/-/-/- | 1x Titanite Shard | 500 |
Yellow Quartz Longsword +2 | 132/0/0/0/0 | 0/0 | D/D/-/-/-/- | 2x Titanite Shard | 630 |
Yellow Quartz Longsword +3 | 143/0/0/0/0 | 0/0 | D/D/-/-/-/- | 3x Titanite Shard | 750 |
Yellow Quartz Longsword +4 | 154/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 1,000 |
Yellow Quartz Longsword +5 | 165/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 1,130 |
Yellow Quartz Longsword +6 | 176/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,250 |
Yellow Quartz Longsword +7 | 187/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,500 |
Yellow Quartz Longsword +8 | 198/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,630 |
Yellow Quartz Longsword +9 | 209/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,750 |
Yellow Quartz Longsword +10 | 220/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Slab | 2,000 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Yellow Quartz Longsword +0 | 77/77/0/0/0 | 0/0 | E/D/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Yellow Quartz Longsword +1 | 84/84/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Yellow Quartz Longsword +2 | 92/92/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Yellow Quartz Longsword +3 | 100/100/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Yellow Quartz Longsword +4 | 107/107/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Yellow Quartz Longsword +5 | 115/115/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Yellow Quartz Longsword +6 | 123/123/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Yellow Quartz Longsword +7 | 130/130/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Yellow Quartz Longsword +8 | 138/138/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Yellow Quartz Longsword +9 | 146/146/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Yellow Quartz Longsword +10 | 154/154/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Yellow Quartz Longsword +0 | 77/0/77/0/0 | 0/0 | E/D/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Yellow Quartz Longsword +1 | 84/0/84/0/0 | 0/0 | D/D/-/C/-/- |
Fire Yellow Quartz Longsword +2 | 92/0/92/0/0 | 0/0 | D/D/-/C/-/- |
Fire Yellow Quartz Longsword +3 | 100/0/100/0/0 | 0/0 | D/D/-/B/-/- |
Fire Yellow Quartz Longsword +4 | 107/0/107/0/0 | 0/0 | D/D/-/B/-/- |
Fire Yellow Quartz Longsword +5 | 115/0/115/0/0 | 0/0 | D/D/-/B/-/- |
Fire Yellow Quartz Longsword +6 | 123/0/123/0/0 | 0/0 | D/D/-/B/-/- |
Fire Yellow Quartz Longsword +7 | 130/0/130/0/0 | 0/0 | D/D/-/B/-/- |
Fire Yellow Quartz Longsword +8 | 138/0/138/0/0 | 0/0 | D/D/-/B/-/- |
Fire Yellow Quartz Longsword +9 | 146/0/146/0/0 | 0/0 | C/D/-/B/-/- |
Fire Yellow Quartz Longsword +10 | 154/0/154/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Yellow Quartz Longsword +0 | 77/0/0/77/0 | 0/0 | E/D/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Yellow Quartz Longsword +1 | 84/0/0/84/0 | 0/0 | D/D/-/-/C/- |
Lightning Yellow Quartz Longsword +2 | 92/0/0/92/0 | 0/0 | D/D/-/-/C/- |
Lightning Yellow Quartz Longsword +3 | 100/0/0/100/0 | 0/0 | D/D/-/-/B/- |
Lightning Yellow Quartz Longsword +4 | 107/0/0/107/0 | 0/0 | D/D/-/-/B/- |
Lightning Yellow Quartz Longsword +5 | 115/0/0/115/0 | 0/0 | D/D/-/-/B/- |
Lightning Yellow Quartz Longsword +6 | 123/0/0/123/0 | 0/0 | D/D/-/-/B/- |
Lightning Yellow Quartz Longsword +7 | 130/0/0/130/0 | 0/0 | D/D/-/-/B/- |
Lightning Yellow Quartz Longsword +8 | 138/0/0/138/0 | 0/0 | D/D/-/-/B/- |
Lightning Yellow Quartz Longsword +9 | 146/0/0/146/0 | 0/0 | C/D/-/-/B/- |
Lightning Yellow Quartz Longsword +10 | 154/0/0/154/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Yellow Quartz Longsword +0 | 77/0/0/0/77 | 0/0 | E/D/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Yellow Quartz Longsword +1 | 84/0/0/0/84 | 0/0 | D/D/-/-/-/C |
Dark Yellow Quartz Longsword +2 | 92/0/0/0/92 | 0/0 | D/D/-/-/-/C |
Dark Yellow Quartz Longsword +3 | 100/0/0/0/100 | 0/0 | D/D/-/-/-/B |
Dark Yellow Quartz Longsword +4 | 107/0/0/0/107 | 0/0 | D/D/-/-/-/B |
Dark Yellow Quartz Longsword +5 | 115/0/0/0/115 | 0/0 | D/D/-/-/-/B |
Dark Yellow Quartz Longsword +6 | 123/0/0/0/123 | 0/0 | D/D/-/-/-/B |
Dark Yellow Quartz Longsword +7 | 130/0/0/0/130 | 0/0 | D/D/-/-/-/B |
Dark Yellow Quartz Longsword +8 | 138/0/0/0/138 | 0/0 | D/D/-/-/-/B |
Dark Yellow Quartz Longsword +9 | 146/0/0/0/146 | 0/0 | C/D/-/-/-/B |
Dark Yellow Quartz Longsword +10 | 154/0/0/0/154 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Yellow Quartz Longsword +0 | 77/0/0/0/0 | 112/0 | E/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Yellow Quartz Longsword +1 | 84/0/0/0/0 | 114/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +2 | 92/0/0/0/0 | 117/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +3 | 100/0/0/0/0 | 120/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +4 | 107/0/0/0/0 | 123/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +5 | 115/0/0/0/0 | 126/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +6 | 123/0/0/0/0 | 128/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +7 | 130/0/0/0/0 | 131/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +8 | 138/0/0/0/0 | 134/0 | D/D/-/-/-/- |
Poison Yellow Quartz Longsword +9 | 146/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Yellow Quartz Longsword +10 | 154/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Yellow Quartz Longsword +0 | 77/0/0/0/0 | 0/112 | E/D/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Yellow Quartz Longsword +1 | 84/0/0/0/0 | 0/114 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +2 | 92/0/0/0/0 | 0/117 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +3 | 100/0/0/0/0 | 0/120 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +4 | 107/0/0/0/0 | 0/123 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +5 | 115/0/0/0/0 | 0/126 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +6 | 123/0/0/0/0 | 0/128 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +7 | 130/0/0/0/0 | 0/131 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +8 | 138/0/0/0/0 | 0/134 | D/D/-/-/-/- |
Bleed Yellow Quartz Longsword +9 | 146/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Yellow Quartz Longsword +10 | 154/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Yellow Quartz Longsword +0 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Raw Yellow Quartz Longsword +1 | 139/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +2 | 151/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +3 | 164/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +4 | 177/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +5 | 189/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +6 | 202/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +7 | 215/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +8 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +9 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Yellow Quartz Longsword +10 | 253/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Yellow Quartz Longsword +0 | 110/0/0/0/0 | 0/0 | E/E/D/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Enchanted Yellow Quartz Longsword +1 | 121/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +2 | 132/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +3 | 143/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +4 | 154/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +5 | 165/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +6 | 176/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +7 | 187/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +8 | 198/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +9 | 209/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Yellow Quartz Longsword +10 | 220/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Yellow Quartz Longsword +0 | 55/0/0/0/0 | 0/0 | E/E/-/-/-/- | 50.0/10.0/35.0/35.0/25.0 | 20.0/20.0/20.0/20.0 |
Mundane Yellow Quartz Longsword +1 | 60/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Yellow Quartz Longsword +2 | 66/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Yellow Quartz Longsword +3 | 71/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Yellow Quartz Longsword +4 | 77/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Yellow Quartz Longsword +5 | 82/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Yellow Quartz Longsword +6 | 88/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Yellow Quartz Longsword +7 | 93/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Yellow Quartz Longsword +8 | 99/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Yellow Quartz Longsword +9 | 104/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Yellow Quartz Longsword +10 | 110/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |