# Straightswords # Ashen Warrior Sword
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### In-Game Description --- *Straight sword wielded by ashen warriors. As brittle is it appears. The jagged edge of this tired and worn blade tears into the hides of foes.* ### Availability --- Ashen Warrior (Sword) drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()138/0/0/0/0 (Slash/Thrust)0/671102510/18/0/0 C/C/-/-/-/-50/10/35/35/2520/20/20/2030303.0
### Move Set --- - Same as the Shortsword. + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**forward thrustslong forward thrusts
**Rolling Attack**quick thrustquick thrust
**Running Attack**near-instant horizontal slashforward thrust
### Notes --- - The letter ranks are the same, but the sword scales with Dexterity better than the Longsword does. At 24 STR and 30 DEX, it gives +70 AR compared to the +65 of the latter. Reinforcement also improves scaling for both stats, whereas the common sword only gets better at Strength scaling. - The only real con is the low durability. Stick with thrusting attacks in tight spaces to preserve the blade. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Ashen Warrior Sword +0138/0/0/0/00/67C/C/-/-/-/---
Ashen Warrior Sword +1142/0/0/0/00/70C/C/-/-/-/-1x Titanite Shard500
Ashen Warrior Sword +2146/0/0/0/00/73C/C/-/-/-/-2x Titanite Shard630
Ashen Warrior Sword +3150/0/0/0/00/76C/C/-/-/-/-3x Titanite Shard750
Ashen Warrior Sword +4154/0/0/0/00/80C/C/-/-/-/-1x Large Titanite Shard1,000
Ashen Warrior Sword +5159/0/0/0/00/83C/C/-/-/-/-2x Large Titanite Shard1,130
Ashen Warrior Sword +6163/0/0/0/00/86C/C/-/-/-/-3x Large Titanite Shard1,250
Ashen Warrior Sword +7167/0/0/0/00/90C/C/-/-/-/-1x Titanite Chunk1,500
Ashen Warrior Sword +8171/0/0/0/00/93C/C/-/-/-/-2x Titanite Chunk1,630
Ashen Warrior Sword +9175/0/0/0/00/96C/C/-/-/-/-3x Titanite Chunk1,750
Ashen Warrior Sword +10180/0/0/0/00/100C/B/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Ashen Warrior Sword +0110/83/0/0/00/53D/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +1113/86/0/0/00/56D/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +2116/88/0/0/00/58D/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +3120/91/0/0/00/61C/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +4123/93/0/0/00/63C/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +5126/96/0/0/00/66C/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +6130/98/0/0/00/69C/D/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +7133/101/0/0/00/71C/C/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +8136/103/0/0/00/74C/C/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +9140/106/0/0/00/77C/C/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +10143/108/0/0/00/79C/C/C/-/-/-47.7/28.3/32.7/32.7/22.717.7/17.7/17.7/17.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Ashen Warrior Sword +0110/0/83/0/00/53D/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +1113/0/86/0/00/56D/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +2116/0/88/0/00/58D/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +3120/0/91/0/00/61C/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +4123/0/93/0/00/63C/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +5126/0/96/0/00/66C/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +6130/0/98/0/00/69C/D/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +7133/0/101/0/00/71C/C/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +8136/0/103/0/00/74C/C/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +9140/0/106/0/00/77C/C/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +10143/0/108/0/00/79C/C/-/C/-/-47.7/7.7/53.3/32.7/22.717.7/17.7/17.7/17.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Ashen Warrior Sword +0110/0/0/83/00/53D/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +1113/0/0/86/00/56D/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +2116/0/0/88/00/58D/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +3120/0/0/91/00/61C/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +4123/0/0/93/00/63C/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +5126/0/0/96/00/66C/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +6130/0/0/98/00/69C/D/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +7133/0/0/101/00/71C/C/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +8136/0/0/103/00/74C/C/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +9140/0/0/106/00/77C/C/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +10143/0/0/108/00/79C/C/-/-/C/-47.7/7.7/32.7/53.3/22.717.7/17.7/17.7/17.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Ashen Warrior Sword +0110/0/0/0/830/53D/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +1113/0/0/0/860/56D/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +2116/0/0/0/880/58D/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +3120/0/0/0/910/61C/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +4123/0/0/0/930/63C/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +5126/0/0/0/960/66C/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +6130/0/0/0/980/69C/D/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +7133/0/0/0/1010/71C/C/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +8136/0/0/0/1030/74C/C/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +9140/0/0/0/1060/77C/C/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +10143/0/0/0/1080/79C/C/-/-/-/C47.7/7.7/32.7/32.7/43.317.7/17.7/17.7/17.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Ashen Warrior Sword +0110/0/0/0/096/53D/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +1113/0/0/0/099/56D/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +2116/0/0/0/0101/58D/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +3120/0/0/0/0104/61C/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +4123/0/0/0/0106/63C/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +5126/0/0/0/0108/66C/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +6130/0/0/0/0111/69C/D/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +7133/0/0/0/0113/71C/C/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +8136/0/0/0/0116/74C/C/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +9140/0/0/0/0118/77C/C/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +10143/0/0/0/0121/79C/C/-/-/-/-47.7/7.7/32.7/32.7/22.738.3/17.7/17.7/17.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Ashen Warrior Sword +0115/0/0/0/00/104D/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +1119/0/0/0/00/109D/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +2122/0/0/0/00/114D/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +3126/0/0/0/00/119C/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +4130/0/0/0/00/125C/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +5133/0/0/0/00/130C/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +6137/0/0/0/00/135C/D/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +7140/0/0/0/00/140C/C/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +8144/0/0/0/00/145C/C/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +9147/0/0/0/00/150C/C/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
Bleed Ashen Warrior Sword +10151/0/0/0/00/156C/C/-/-/-/-48.7/8.7/33.7/33.7/18.718.7/30/18.7/18.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Ashen Warrior Sword +0158/0/0/0/00/77E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +1163/0/0/0/00/80E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +2168/0/0/0/00/84E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +3173/0/0/0/00/88E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +4178/0/0/0/00/92E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +5182/0/0/0/00/96E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +6187/0/0/0/00/99E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +7192/0/0/0/00/103E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +8197/0/0/0/00/107E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +9202/0/0/0/00/111E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Ashen Warrior Sword +10207/0/0/0/00/115E/E/-/-/-/-50/10/35/35/2520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Ashen Warrior Sword +0138/0/0/0/00/67E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +1142/0/0/0/00/70E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +2146/0/0/0/00/73E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +3150/0/0/0/00/76E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +4154/0/0/0/00/80E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +5159/0/0/0/00/83E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +6163/0/0/0/00/86E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +7167/0/0/0/00/90E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +8171/0/0/0/00/93E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +9175/0/0/0/00/96E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Ashen Warrior Sword +10180/0/0/0/00/100E/E/C/-/-/-50/10/35/35/2520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Ashen Warrior Sword +069/0/0/0/00/33D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +171/0/0/0/00/35D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +273/0/0/0/00/36D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +375/0/0/0/00/38D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +477/0/0/0/00/40D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +579/0/0/0/00/41D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +681/0/0/0/00/43D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +783/0/0/0/00/45D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +885/0/0/0/00/46D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +987/0/0/0/00/48D/D/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Ashen Warrior Sword +1090/0/0/0/00/50D/D/-/-/-/-50/10/35/35/2520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Black Dragon Sword
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### In-Game Description --- *In legend, this oddly-shaped straight sword is said to be forged from the black dragon's tail.* *As it is told, the black dragon lost its tail to a brave warrior in a magnificent battle, and the tail was later used to forge several legendary weapons.* ### Availability --- Dragon Knight (Sword & Shield) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()120/0/0/0/0 (Slash/Thrust)0/01102020/15/0/0 -/-/-/-/-/-50/10/35/35/2520/20/20/2020604.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**delayed horizontal swipes with good rangediagonal then horizontal slashes
**Rolling Attack**diagonal slash upwardsslower slash
**Running Attack**near-instant diagonal slashslow downward slash
### Notes --- - It's likely that the description is referring to Black Dragon Kalameet from Dark Souls. - Like the Black Dragon Greatsword, the design is reminiscent of Quelaag's Furysword from Dark Souls. - Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element. - It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage. - Can be enchanted. Cannot be buffed with resins. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Black Dragon Sword +0120/0/0/0/00/0-/-/-/-/-/---
Black Dragon Sword +1156/0/0/0/00/0-/-/-/-/-/-1x Petrified Dragon Bone1,450
Black Dragon Sword +2192/0/0/0/00/0-/-/-/-/-/-2x Petrified Dragon Bone1,810
Black Dragon Sword +3228/0/0/0/00/0-/-/-/-/-/-3x Petrified Dragon Bone2,170
Black Dragon Sword +4264/0/0/0/00/0-/-/-/-/-/-4x Petrified Dragon Bone2,890
Black Dragon Sword +5300/0/0/0/00/0-/-/-/-/-/-5x Petrified Dragon Bone3,250
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Black Dragon Sword +084/84/0/0/00/0-/-/-/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Black Dragon Sword +1109/109/0/0/00/0-/-/-/-/-/-
Magic Black Dragon Sword +2134/134/0/0/00/0-/-/-/-/-/-
Magic Black Dragon Sword +3159/159/0/0/00/0-/-/-/-/-/-
Magic Black Dragon Sword +4184/184/0/0/00/0-/-/-/-/-/-
Magic Black Dragon Sword +5210/210/0/0/00/0-/-/-/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Black Dragon Sword +084/0/84/0/00/0-/-/-/-/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Black Dragon Sword +1109/0/109/0/00/0-/-/-/-/-/-
Fire Black Dragon Sword +2134/0/134/0/00/0-/-/-/-/-/-
Fire Black Dragon Sword +3159/0/159/0/00/0-/-/-/-/-/-
Fire Black Dragon Sword +4184/0/184/0/00/0-/-/-/-/-/-
Fire Black Dragon Sword +5210/0/210/0/00/0-/-/-/-/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Black Dragon Sword +084/0/0/84/00/0-/-/-/-/-/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Black Dragon Sword +1109/0/0/109/00/0-/-/-/-/-/-
Lightning Black Dragon Sword +2134/0/0/134/00/0-/-/-/-/-/-
Lightning Black Dragon Sword +3159/0/0/159/00/0-/-/-/-/-/-
Lightning Black Dragon Sword +4184/0/0/184/00/0-/-/-/-/-/-
Lightning Black Dragon Sword +5210/0/0/210/00/0-/-/-/-/-/-
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Black Dragon Sword +084/0/0/0/840/0-/-/-/-/-/-47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Black Dragon Sword +1109/0/0/0/1090/0-/-/-/-/-/-
Dark Black Dragon Sword +2134/0/0/0/1340/0-/-/-/-/-/-
Dark Black Dragon Sword +3159/0/0/0/1590/0-/-/-/-/-/-
Dark Black Dragon Sword +4184/0/0/0/1840/0-/-/-/-/-/-
Dark Black Dragon Sword +5210/0/0/0/2100/0-/-/-/-/-/-
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Black Dragon Sword +084/0/0/0/0112/0-/-/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Black Dragon Sword +1109/0/0/0/0117/0-/-/-/-/-/-
Poison Black Dragon Sword +2134/0/0/0/0123/0-/-/-/-/-/-
Poison Black Dragon Sword +3159/0/0/0/0128/0-/-/-/-/-/-
Poison Black Dragon Sword +4184/0/0/0/0134/0-/-/-/-/-/-
Poison Black Dragon Sword +5210/0/0/0/0140/0-/-/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Black Dragon Sword +084/0/0/0/00/112-/-/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Black Dragon Sword +1109/0/0/0/00/117-/-/-/-/-/-
Bleed Black Dragon Sword +2134/0/0/0/00/123-/-/-/-/-/-
Bleed Black Dragon Sword +3159/0/0/0/00/128-/-/-/-/-/-
Bleed Black Dragon Sword +4184/0/0/0/00/134-/-/-/-/-/-
Bleed Black Dragon Sword +5210/0/0/0/00/140-/-/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Black Dragon Sword +0138/0/0/0/00/0-/-/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Black Dragon Sword +1179/0/0/0/00/0-/-/-/-/-/-
Raw Black Dragon Sword +2220/0/0/0/00/0-/-/-/-/-/-
Raw Black Dragon Sword +3262/0/0/0/00/0-/-/-/-/-/-
Raw Black Dragon Sword +4303/0/0/0/00/0-/-/-/-/-/-
Raw Black Dragon Sword +5345/0/0/0/00/0-/-/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Black Dragon Sword +0120/0/0/0/00/0-/-/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Black Dragon Sword +1156/0/0/0/00/0-/-/D/-/-/-
Enchanted Black Dragon Sword +2192/0/0/0/00/0-/-/D/-/-/-
Enchanted Black Dragon Sword +3228/0/0/0/00/0-/-/D/-/-/-
Enchanted Black Dragon Sword +4264/0/0/0/00/0-/-/D/-/-/-
Enchanted Black Dragon Sword +5300/0/0/0/00/0-/-/D/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Black Dragon Sword +060/0/0/0/00/0-/-/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Black Dragon Sword +178/0/0/0/00/0-/-/-/-/-/-
Mundane Black Dragon Sword +296/0/0/0/00/0-/-/-/-/-/-
Mundane Black Dragon Sword +3114/0/0/0/00/0-/-/-/-/-/-
Mundane Black Dragon Sword +4132/0/0/0/00/0-/-/-/-/-/-
Mundane Black Dragon Sword +5150/0/0/0/00/0-/-/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Blue Flame
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### In-Game Description --- *Straight sword wielded by Leydia apostles. Imbued with a special magic that makes the Blue Flame both a sword and a magic catalyst. Execute a strong attack to emit magic.* *The Leydia apostles, adept at magic, wielded unique weapons but were hunted down as traitors.* *Effect: use sorcery (strong attack)* ### Availability --- - Dual Wielding Swordsman drop - rare. - Leydia Pyromancer drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()86/120/0/0/0 (Slash/Spell)0/01102010013/15/12/- E/D/C/-/-/-50/10/35/35/3520/20/20/2030603.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal upward slashesdiagonal slash then horizontal
**Heavy Attack**cast spellcast spell
**Rolling Attack**thrustthrust
**Running Attack**near-instant diagonal slashslower horizontal slash
### Notes --- - Can be used as a staff. Using the strong attack will cast Sorceries. Can't cast Hexes. - Enchanting Blue Flame with Magic Weapon/Great Magic Weapon/Crystal Magic Weapon increases its Magic Damage, which also increases the damage of Sorceries cast with it. - It uses more stamina to cast than other Spell Tools, probably due to casts counting as a "strong attack". - Like all weapons in the left hand, stamina consumption is higher compared to swings on the right hand. However, unlike staves, the Blue Flame also loses damage on both swings and casts if wielded left-handed. - The Blue Flame can be powerstanced, but strong attacking with the left weapon won't cast a spell, it will just use the powerstanced strong attack. - If used with a weapon with which it can be powerstance in left hand (including required stats), the followup to an attack with lefthand leads to the r1 being the one of standar straightswords (up right to down left). ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Blue Flame +086/120/0/0/00/0E/D/C/-/-/---
Blue Flame +194/132/0/0/00/0E/D/C/-/-/-1x Twinkling Titanite1,420
Blue Flame +2103/144/0/0/00/0E/D/C/-/-/-2x Twinkling Titanite1,770
Blue Flame +3112/156/0/0/00/0E/D/C/-/-/-3x Twinkling Titanite2,120
Blue Flame +4121/168/0/0/00/0E/D/C/-/-/-4x Twinkling Titanite2,830
Blue Flame +5130/180/0/0/00/0E/D/C/-/-/-5x Twinkling Titanite3,180
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Blue Flame +048/124/0/0/00/0E/D/C/-/-/-48.7/20/33.7/33.7/23.718.7/18.7/18.7/18.7
Magic Blue Flame +153/137/0/0/00/0E/D/C/-/-/-48.7/20/33.7/33.7/23.718.7/18.7/18.7/18.7
Magic Blue Flame +258/149/0/0/00/0E/D/C/-/-/-48.7/20/33.7/33.7/23.718.7/18.7/18.7/18.7
Magic Blue Flame +362/162/0/0/00/0E/D/C/-/-/-48.7/20/33.7/33.7/23.718.7/18.7/18.7/18.7
Magic Blue Flame +467/174/0/0/00/0E/D/C/-/-/-48.7/20/33.7/33.7/23.718.7/18.7/18.7/18.7
Magic Blue Flame +572/187/0/0/00/0E/D/B/-/-/-48.7/20/33.7/33.7/23.718.7/18.7/18.7/18.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Blue Flame +073/101/35/0/00/0E/D/C/C/-/-48.7/8.7/45.0/33.7/23.718.7/18.7/18.7/18.7
Fire Blue Flame +180/112/39/0/00/0E/D/C/C/-/-48.7/8.7/45.0/33.7/23.718.7/18.7/18.7/18.7
Fire Blue Flame +288/122/43/0/00/0E/D/C/C/-/-48.7/8.7/45.0/33.7/23.718.7/18.7/18.7/18.7
Fire Blue Flame +395/132/46/0/00/0E/D/C/C/-/-48.7/8.7/45.0/33.7/23.718.7/18.7/18.7/18.7
Fire Blue Flame +4103/142/50/0/00/0E/D/C/C/-/-48.7/8.7/45.0/33.7/23.718.7/18.7/18.7/18.7
Fire Blue Flame +5110/153/53/0/00/0E/D/C/C/-/-48.7/8.7/45.0/33.7/23.718.7/18.7/18.7/18.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Blue Flame +073/101/0/35/00/0E/D/C/-/C/-48.7/8.7/33.7/45.0/23.718.7/18.7/18.7/18.7
Lightning Blue Flame +180/112/0/39/00/0E/D/C/-/C/-48.7/8.7/33.7/45.0/23.718.7/18.7/18.7/18.7
Lightning Blue Flame +288/122/0/43/00/0E/D/C/-/C/-48.7/8.7/33.7/45.0/23.718.7/18.7/18.7/18.7
Lightning Blue Flame +395/132/0/46/00/0E/D/C/-/C/-48.7/8.7/33.7/45.0/23.718.7/18.7/18.7/18.7
Lightning Blue Flame +4103/142/0/50/00/0E/D/C/-/C/-48.7/8.7/33.7/45.0/23.718.7/18.7/18.7/18.7
Lightning Blue Flame +5110/153/0/53/00/0E/D/C/-/C/-48.7/8.7/33.7/45.0/23.718.7/18.7/18.7/18.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Blue Flame +073/101/0/0/350/0E/D/C/-/-/C48.7/8.7/33.7/33.7/35.018.7/18.7/18.7/18.7
Dark Blue Flame +180/112/0/0/390/0E/D/C/-/-/C48.7/8.7/33.7/33.7/35.018.7/18.7/18.7/18.7
Dark Blue Flame +288/122/0/0/430/0E/D/C/-/-/C48.7/8.7/33.7/33.7/35.018.7/18.7/18.7/18.7
Dark Blue Flame +395/132/0/0/460/0E/D/C/-/-/C48.7/8.7/33.7/33.7/35.018.7/18.7/18.7/18.7
Dark Blue Flame +4103/142/0/0/500/0E/D/C/-/-/C48.7/8.7/33.7/33.7/35.018.7/18.7/18.7/18.7
Dark Blue Flame +5110/153/0/0/530/0E/D/C/-/-/C48.7/8.7/33.7/33.7/35.018.7/18.7/18.7/18.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Blue Flame +080/112/0/0/052/0E/D/C/-/-/-48.7/8.7/33.7/33.7/23.730/18.7/18.7/18.7
Poison Blue Flame +188/123/0/0/055/0E/D/B/-/-/-48.7/8.7/33.7/33.7/23.730/18.7/18.7/18.7
Poison Blue Flame +296/134/0/0/058/0E/D/B/-/-/-48.7/8.7/33.7/33.7/23.730/18.7/18.7/18.7
Poison Blue Flame +3105/145/0/0/060/0E/D/B/-/-/-48.7/8.7/33.7/33.7/23.730/18.7/18.7/18.7
Poison Blue Flame +4113/157/0/0/063/0E/D/B/-/-/-48.7/8.7/33.7/33.7/23.730/18.7/18.7/18.7
Poison Blue Flame +5121/168/0/0/065/0E/D/B/-/-/-48.7/8.7/33.7/33.7/23.730/18.7/18.7/18.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Blue Flame +080/112/0/0/00/52E/D/C/-/-/-48.7/8.7/33.7/33.7/23.718.7/30/18.7/18.7
Bleed Blue Flame +188/123/0/0/00/55E/D/B/-/-/-48.7/8.7/33.7/33.7/23.718.7/30/18.7/18.7
Bleed Blue Flame +296/134/0/0/00/58E/D/B/-/-/-48.7/8.7/33.7/33.7/23.718.7/30/18.7/18.7
Bleed Blue Flame +3105/145/0/0/00/60E/D/B/-/-/-48.7/8.7/33.7/33.7/23.718.7/30/18.7/18.7
Bleed Blue Flame +4113/157/0/0/00/63E/D/B/-/-/-48.7/8.7/33.7/33.7/23.718.7/30/18.7/18.7
Bleed Blue Flame +5121/168/0/0/00/65E/D/B/-/-/-48.7/8.7/33.7/33.7/23.718.7/30/18.7/18.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Blue Flame +098/138/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Raw Blue Flame +1109/151/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Raw Blue Flame +2119/165/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Raw Blue Flame +3129/179/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Raw Blue Flame +4139/193/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Raw Blue Flame +5149/207/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Blue Flame +073/107/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Enchanted Blue Flame +194/132/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Enchanted Blue Flame +2103/144/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Enchanted Blue Flame +3112/156/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Enchanted Blue Flame +4121/168/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Enchanted Blue Flame +5130/180/0/0/00/0E/E/C/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Blue Flame +043/60/0/0/00/0E/E/E/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Mundane Blue Flame +147/66/0/0/00/0E/E/E/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Mundane Blue Flame +251/72/0/0/00/0E/E/E/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Mundane Blue Flame +356/78/0/0/00/0E/E/E/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Mundane Blue Flame +460/84/0/0/00/0E/E/E/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
Mundane Blue Flame +565/90/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/35.020.0/20.0/20.0/20.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Broadsword
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### In-Game Description --- *Standard straight sword. This straight sword is sufficient in most respects, and effective in most situations if wielded properly. Those who aspire to master the sword are certain to wield this at some point during their journey.* ### Availability --- - Starting weapon of the Knight class. - Sold by Blacksmith Lenigrast for 1,700 souls. - Dark Stalker drop - uncommon. - Earthen Peak treasure (poison infused). On the inaccessible half of the Manikin archer bridge. Climb to where you would normally drop down to claim Pate's treasure behind the one-way door. Instead of doing that or leaping the gap to the iron chest, look down through the hole in the broken walkway. There is a dark ledge you can survive to fall on. From there, you can drop down onto the sniper perch and claim the weapon. - Brume Tower treasure (upgraded to +7). Take the elevator up at the Foyer bonfire, then jump over a gap. Open the door to a room with an Iron Warrior being healed by an Ashen Idol. The sword is behind one of the doors in this room. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()120/0/0/0/0 (Slash/Thrust)0/01102011/6/0/0 C/D/-/-/-/-50/10/35/35/2520/20/20/2030603.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**delayed horizontal swipes with good rangediagonal then horizontal slashes
**Rolling Attack**diagonal slash upwardsslower slash
**Running Attack**near-instant diagonal slashslow downward slash
### Notes --- - A Longsword variant for strongmen, essentially. - Higher base damage, but shorter reach. Dexterity requirements are relaxed, but the scaling leans hard on Strength. - Cannot do thrusting attacks, but the shorter blade is easier to swing around in tight spaces compared to the Longsword. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Broadsword +0120/0/0/0/00/0C/D/-/-/-/---
Broadsword +1132/0/0/0/00/0C/D/-/-/-/-1x Titanite Shard500
Broadsword +2144/0/0/0/00/0C/D/-/-/-/-2x Titanite Shard630
Broadsword +3156/0/0/0/00/0C/D/-/-/-/-3x Titanite Shard750
Broadsword +4168/0/0/0/00/0C/D/-/-/-/-1x Large Titanite Shard1,000
Broadsword +5180/0/0/0/00/0C/D/-/-/-/-2x Large Titanite Shard1,130
Broadsword +6192/0/0/0/00/0C/D/-/-/-/-3x Large Titanite Shard1,250
Broadsword +7204/0/0/0/00/0C/D/-/-/-/-1x Titanite Chunk1,500
Broadsword +8216/0/0/0/00/0C/D/-/-/-/-2x Titanite Chunk1,630
Broadsword +9228/0/0/0/00/0C/D/-/-/-/-3x Titanite Chunk1,750
Broadsword +10240/0/0/0/00/0B/D/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Broadsword +084/84/0/0/00/0C/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +192/92/0/0/00/0C/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +2100/100/0/0/00/0C/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +3109/109/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +4117/117/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +5126/126/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +6134/134/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +7142/142/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +8151/151/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +9159/159/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Broadsword +10168/168/0/0/00/0C/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Broadsword +084/0/84/0/00/0C/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +192/0/92/0/00/0C/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +2100/0/100/0/00/0C/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +3109/0/109/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +4117/0/117/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +5126/0/126/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +6134/0/134/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +7142/0/142/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +8151/0/151/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +9159/0/159/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Broadsword +10168/0/168/0/00/0C/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Broadsword +084/0/0/84/00/0C/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +192/0/0/92/00/0C/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +2100/0/0/100/00/0C/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +3109/0/0/109/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +4117/0/0/117/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +5126/0/0/126/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +6134/0/0/134/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +7142/0/0/142/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +8151/0/0/151/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +9159/0/0/159/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Broadsword +10168/0/0/168/00/0C/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Broadsword +084/0/0/0/840/0C/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +192/0/0/0/920/0C/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +2100/0/0/0/1000/0C/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +3109/0/0/0/1090/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +4117/0/0/0/1170/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +5126/0/0/0/1260/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +6134/0/0/0/1340/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +7142/0/0/0/1420/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +8151/0/0/0/1510/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +9159/0/0/0/1590/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Broadsword +10168/0/0/0/1680/0C/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Broadsword +084/0/0/0/0112/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword + 192/0/0/0/0114/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +2100/0/0/0/0117/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +3109/0/0/0/0120/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +4117/0/0/0/0123/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +5126/0/0/0/0126/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +6134/0/0/0/0128/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +7142/0/0/0/0131/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +8151/0/0/0/0134/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +9159/0/0/0/0137/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Broadsword +10168/0/0/0/0140/0C/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Broadsword +084/0/0/0/00/112C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +192/0/0/0/00/114C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +2100/0/0/0/00/117C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +3109/0/0/0/00/120C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +4117/0/0/0/00/123C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +5126/0/0/0/00/126C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +6134/0/0/0/00/128C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +7142/0/0/0/00/131C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +8151/0/0/0/00/134C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +9159/0/0/0/00/137C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Broadsword +10168/0/0/0/00/140C/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Broadsword +0138/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +1151/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +2165/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +3179/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +4193/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +5207/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +6220/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +7234/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +8248/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +9262/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Broadsword +10276/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Broadsword +0120/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +1132/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +2144/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +3156/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +4168/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +5180/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +6192/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +7204/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +8216/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +9228/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Broadsword +10240/0/0/0/00/0E/E/C/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Broadsword +060/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +166/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +272/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +378/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +484/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +590/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +696/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +7102/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +8108/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +9114/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Broadsword +10120/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Broken Straight Sword
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### In-Game Description --- *Straight sword with its blade broken near in half. Nearly useless in battle, but "nearly useless" trumps "empty-handed".* ### Availability --- - Starting weapon of the Warrior class. - Sold by Merchant Hag Melentia for 400 souls. - Captive Undead drop - rare. - Forest of Fallen Giants treasure. On a corpse right next to the Heide Knight. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()80/0/0/0/0 (Slash/Thrust)0/0100152/3/0/0 D/-/-/-/-/-20/5/20/20/1015/15/15/155402.0
### Move Set --- Like a Longsword, but does two-handed heavy attacks like the Broadsword instead. ### Notes --- Uses very little stamina per swing. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Broken Straight Sword +080/0/0/0/00/0D/-/-/-/-/---
Broken Straight Sword +188/0/0/0/00/0D/-/-/-/-/-1x Titanite Shard260
Broken Straight Sword +296/0/0/0/00/0D/-/-/-/-/-2x Titanite Shard320
Broken Straight Sword +3104/0/0/0/00/0D/-/-/-/-/-3x Titanite Shard390
Broken Straight Sword +4112/0/0/0/00/0D/-/-/-/-/-1x Large Titanite Shard510
Broken Straight Sword +5120/0/0/0/00/0D/-/-/-/-/-2x Large Titanite Shard580
Broken Straight Sword +6128/0/0/0/00/0D/-/-/-/-/-3x Large Titanite Shard640
Broken Straight Sword +7136/0/0/0/00/0D/-/-/-/-/-1x Titanite Chunk770
Broken Straight Sword +8144/0/0/0/00/0D/-/-/-/-/-2x Titanite Chunk830
Broken Straight Sword +9152/0/0/0/00/0D/-/-/-/-/-3x Titanite Chunk900
Broken Straight Sword +10160/0/0/0/00/0C/-/-/-/-/-1x Titanite Slab1,020
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Broken Straight Sword +056/56/0/0/00/0D/-/C/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +161/61/0/0/00/0D/-/C/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +267/67/0/0/00/0D/-/C/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +372/72/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +478/78/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +584/84/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +689/89/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +795/95/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +8100/100/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +9106/106/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +10112/112/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Broken Straight Sword +056/0/56/0/00/0D/-/-/C/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +161/0/61/0/00/0D/-/-/C/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +267/0/67/0/00/0D/-/-/C/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +372/0/72/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +478/0/78/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +584/0/84/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +689/0/89/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +795/0/95/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +8100/0/100/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +9106/0/106/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +10112/0/112/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Broken Straight Sword +056/0/0/56/00/0D/-/-/-/C/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +161/0/0/61/00/0D/-/-/-/C/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +267/0/0/67/00/0D/-/-/-/C/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +372/0/0/72/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +478/0/0/78/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +584/0/0/84/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +689/0/0/89/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +795/0/0/95/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +8100/0/0/100/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +9106/0/0/106/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +10112/0/0/112/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Broken Straight Sword +056/0/0/0/560/0D/-/-/-/-/C17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +161/0/0/0/610/0D/-/-/-/-/C17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +267/0/0/0/670/0D/-/-/-/-/C17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +372/0/0/0/720/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +478/0/0/0/780/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +584/0/0/0/840/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +689/0/0/0/890/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +795/0/0/0/950/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +8100/0/0/0/1000/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +9106/0/0/0/1060/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +10112/0/0/0/1120/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Broken Straight Sword +056/0/0/0/0112/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +161/0/0/0/0114/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +267/0/0/0/0117/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +372/0/0/0/0120/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +478/0/0/0/0123/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +584/0/0/0/0126/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +689/0/0/0/0128/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +795/0/0/0/0131/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +8100/0/0/0/0134/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +9106/0/0/0/0137/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +10112/0/0/0/0140/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Broken Straight Sword +056/0/0/0/00/112D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +161/0/0/0/00/114D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +267/0/0/0/00/117D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +372/0/0/0/00/120D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +478/0/0/0/00/123D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +584/0/0/0/00/126D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +689/0/0/0/00/128D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +795/0/0/0/00/131D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +8100/0/0/0/00/134D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +9106/0/0/0/00/137D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +10112/0/0/0/00/140D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Broken Straight Sword +092/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +1101/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +2110/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +3119/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +4128/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +5138/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +6147/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +7156/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +8165/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +9174/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +10184/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Broken Straight Sword +080/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +188/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +296/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +3104/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +4112/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +5120/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +6128/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +7136/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +8144/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +9152/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +10160/0/0/0/00/0E/-/C/-/-/-20/5/20/20/1015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Broken Straight Sword +040/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +144/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +248/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +352/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +456/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +560/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +664/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +768/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +872/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +976/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +1080/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Drakekeeper's Sword
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### In-Game Description --- *An extremely sturdy pitch-black straight sword.* *Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worthy enough to be granted audience.* ### Availability --- Drakekeeper (Sword & Shield) drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()122/0/0/0/0 (Slash)0/01002516/8/0/0 C/C/-/-/-/-50/10/35/35/2520/20/20/2030906.0
### Move Set --- Identical to the Broadsword. + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**delayed horizontal swipes with good rangediagonal then horizontal slashes
**Rolling Attack**diagonal slash upwardsslower slash
**Running Attack**near-instant diagonal slashslow downward slash
### Notes --- - Another bigger-and-better variation of the Broadsword with incredible durability. - Very similar to the Varangian Sword, but even longer, harder and heavier. The base damage is marginally smaller and the critical hit performance is worse. - Identical scaling to the Varangian Sword. With 99 DEX, 99 STR and a +10 upgrade level, the scaling adds +150 damage on top of the base 245. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Drakekeeper's Sword +0122/0/0/0/00/0C/C/-/-/-/---
Drakekeeper's Sword +1134/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard500
Drakekeeper's Sword +2146/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard630
Drakekeeper's Sword +3158/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard750
Drakekeeper's Sword +4171/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,000
Drakekeeper's Sword +5183/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,130
Drakekeeper's Sword +6195/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,250
Drakekeeper's Sword +7208/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,500
Drakekeeper's Sword +8220/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,630
Drakekeeper's Sword +9232/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,750
Drakekeeper's Sword +10245/0/0/0/00/0C/C/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Drakekeeper's Sword +085/85/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Drakekeeper's Sword +194/94/0/0/00/0D/D/C/-/-/-
Magic Drakekeeper's Sword +2102/102/0/0/00/0D/D/C/-/-/-
Magic Drakekeeper's Sword +3111/111/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +4119/119/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +5128/128/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +6137/137/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +7145/145/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +8154/154/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +9162/162/0/0/00/0C/D/B/-/-/-
Magic Drakekeeper's Sword +10171/171/0/0/00/0C/D/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Drakekeeper's Sword +085/0/85/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Drakekeeper's Sword +194/0/94/0/00/0D/D/-/C/-/-
Fire Drakekeeper's Sword +2102/0/102/0/00/0D/D/-/C/-/-
Fire Drakekeeper's Sword +3111/0/111/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +4119/0/119/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +5128/0/128/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +6137/0/137/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +7145/0/145/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +8154/0/154/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +9162/0/162/0/00/0C/D/-/B/-/-
Fire Drakekeeper's Sword +10171/0/171/0/00/0C/D/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Drakekeeper's Sword +085/0/0/85/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Drakekeeper's Sword +194/0/0/94/00/0D/D/-/-/C/-
Lightning Drakekeeper's Sword +2102/0/0/102/00/0D/D/-/-/C/-
Lightning Drakekeeper's Sword +3111/0/0/111/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +4119/0/0/119/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +5128/0/0/128/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +6137/0/0/137/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +7145/0/0/145/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +8154/0/0/154/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +9162/0/0/162/00/0C/D/-/-/B/-
Lightning Drakekeeper's Sword +10171/0/0/171/00/0C/D/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Drakekeeper's Sword +085/0/0/0/850/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Drakekeeper's Sword +194/0/0/0/940/0D/D/-/-/-/C
Dark Drakekeeper's Sword +2102/0/0/0/1020/0D/D/-/-/-/C
Dark Drakekeeper's Sword +3111/0/0/0/1110/0C/D/-/-/-/B
Dark Drakekeeper's Sword +4119/0/0/0/1190/0C/D/-/-/-/B
Dark Drakekeeper's Sword +5128/0/0/0/1280/0C/D/-/-/-/B
Dark Drakekeeper's Sword +6137/0/0/0/1370/0C/D/-/-/-/B
Dark Drakekeeper's Sword +7145/0/0/0/1450/0C/D/-/-/-/B
Dark Drakekeeper's Sword +8154/0/0/0/1540/0C/D/-/-/-/B
Dark Drakekeeper's Sword +9162/0/0/0/1620/0C/D/-/-/-/B
Dark Drakekeeper's Sword +10171/0/0/0/1710/0C/D/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Drakekeeper's Sword +085/0/0/0/0112/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Drakekeeper's Sword +194/0/0/0/0114/0D/D/-/-/-/-
Poison Drakekeeper's Sword +2102/0/0/0/0117/0D/D/-/-/-/-
Poison Drakekeeper's Sword +3111/0/0/0/0120/0C/D/-/-/-/-
Poison Drakekeeper's Sword +4119/0/0/0/0123/0C/D/-/-/-/-
Poison Drakekeeper's Sword +5128/0/0/0/0126/0C/D/-/-/-/-
Poison Drakekeeper's Sword +6137/0/0/0/0128/0C/D/-/-/-/-
Poison Drakekeeper's Sword +7145/0/0/0/0131/0C/D/-/-/-/-
Poison Drakekeeper's Sword +8154/0/0/0/0134/0C/D/-/-/-/-
Poison Drakekeeper's Sword +9162/0/0/0/0137/0C/D/-/-/-/-
Poison Drakekeeper's Sword +10171/0/0/0/0140/0C/D/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Drakekeeper's Sword +085/0/0/0/00/112D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Drakekeeper's Sword +194/0/0/0/00/114D/D/-/-/-/-
Bleed Drakekeeper's Sword +2102/0/0/0/00/117D/D/-/-/-/-
Bleed Drakekeeper's Sword +3111/0/0/0/00/120C/D/-/-/-/-
Bleed Drakekeeper's Sword +4119/0/0/0/00/123C/D/-/-/-/-
Bleed Drakekeeper's Sword +5128/0/0/0/00/126C/D/-/-/-/-
Bleed Drakekeeper's Sword +6137/0/0/0/00/128C/D/-/-/-/-
Bleed Drakekeeper's Sword +7145/0/0/0/00/131C/D/-/-/-/-
Bleed Drakekeeper's Sword +8154/0/0/0/00/134C/D/-/-/-/-
Bleed Drakekeeper's Sword +9162/0/0/0/00/137C/D/-/-/-/-
Bleed Drakekeeper's Sword +10171/0/0/0/00/140C/D/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Drakekeeper's Sword +0140/0/0/0/00/0E/E*-/-/-/-*
Raw Drakekeeper's Sword +1154/0/0/0/00/0E/E-/-/-/-
Raw Drakekeeper's Sword +2168/0/0/0/00/0E/E*-/-/-/-*
Raw Drakekeeper's Sword +3182/0/0/0/00/0E/E-/-/-/-
Raw Drakekeeper's Sword +4196/0/0/0/00/0E/E*-/-/-/-*
Raw Drakekeeper's Sword +5211/0/0/0/00/0E/E-/-/-/-
Raw Drakekeeper's Sword +6225/0/0/0/00/0E/E*-/-/-/-*
Raw Drakekeeper's Sword +7239/0/0/0/00/0E/E-/-/-/-
Raw Drakekeeper's Sword +8253/0/0/0/00/0E/E*-/-/-/-*
Raw Drakekeeper's Sword +9267/0/0/0/00/0E/E-/-/-/-
Raw Drakekeeper's Sword +10281/0/0/0/00/0E/E//-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Drakekeeper's Sword +0122/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +1134/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +2146/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +3158/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +4171/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +5183/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +6195/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +7208/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +8220/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +9232/0/0/0/00/0E/E/D/-/-/-
Enchanted Drakekeeper's Sword +10245/0/0/0/00/0E/E/D/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Drakekeeper's Sword +061/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +167/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +273/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +379/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +485/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +591/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +697/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +7104/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +8110/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +9116/0/0/0/00/0D/E/-/-/-/-
Mundane Drakekeeper's Sword +10122/0/0/0/00/0D/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Foot Soldier Sword
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### In-Game Description --- *Inexpensive straight sword. Standard issue for Drangleic foot soldiers. No masterpiece, this weapon won't be used to fend off any truly threatening foe.* ### Availability --- Hollow Infantry (Sword & Shield) drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()115/0/0/0/0 (Slash/Thrust)0/0110257/6/0/0 D/E/-/-/-/-30/5/20/20/1015/15/15/2020202.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**forward thrustslong forward thrusts
**Rolling Attack**quick thrustquick thrust
**Running Attack**near-instant horizontal slashforward thrust
https://www.youtube.com/watch?v=7ePudo2WcLU ### Notes --- - A Shortsword with the length of a longsword and lower stat requirements. - Its base damage is higher than the Shortsword's, but the lower scaling makes the Shortsword perform better even at relatively low strength and dexterity. - It suffers from low durability. Recommend keeping "repair" attuned or using a bracing knuckle ring. - It infuses and buffs well, making it an ideal sidearm for a caster. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Foot Soldier Sword +0115/0/0/00/00/0D/E/-/-/-/---
Foot Soldier Sword +1126/0/0/00/00/0D/E/-/-/-/-1x Titanite Shard500
Foot Soldier Sword +2138/0/0/00/00/0D/E/-/-/-/-2x Titanite Shard630
Foot Soldier Sword +3149/0/0/00/00/0D/E/-/-/-/-3x Titanite Shard750
Foot Soldier Sword +4161/0/0/00/00/0D/E/-/-/-/-1x Large Titanite Shard1,000
Foot Soldier Sword +5172/0/0/00/00/0D/E/-/-/-/-2x Large Titanite Shard1,130
Foot Soldier Sword +6184/0/0/00/00/0D/E/-/-/-/-3x Large Titanite Shard1,250
Foot Soldier Sword +7195/0/0/00/00/0D/E/-/-/-/-1x Titanite Chunk1,500
Foot Soldier Sword +8207/0/0/00/00/0D/E/-/-/-/-2x Titanite Chunk1,630
Foot Soldier Sword +9218/0/0/00/00/0D/E/-/-/-/-3x Titanite Chunk1,750
Foot Soldier Sword +10230/0/0/00/00/0C/E/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Foot Soldier Sword +080/80/0/0/00/0D/E/C/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +188/88/0/0/00/0D/E/C/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +296/96/0/0/00/0D/E/C/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +3104/104/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +4112/112/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +5120/120/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +6128/128/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +7136/136/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +8144/144/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +9152/152/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Foot Soldier Sword +10161/161/0/0/00/0D/E/B/-/-/-27.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Foot Soldier Sword +080/0/80/0/00/0D/E/-/C/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +188/0/88/0/00/0D/E/-/C/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +296/0/96/0/00/0D/E/-/C/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +3104/0/104/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +4112/0/112/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +5120/0/120/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +6128/0/128/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +7136/0/136/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +8144/0/144/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +9152/0/152/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
Fire Foot Soldier Sword +10161/0/161/0/00/0D/E/-/B/-/-27.9/2.9/36.6/17.9/7.912.9/12.9/12.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Foot Soldier Sword +080/0/0/80/00/0D/E/-/-/C/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +188/0/0/88/00/0D/E/-/-/C/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +296/0/0/96/00/0D/E/-/-/C/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +3104/0/0/104/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +4112/0/0/112/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +5120/0/0/120/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +6128/0/0/128/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +7136/0/0/136/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +8144/0/0/144/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +9152/0/0/152/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +10161/0/0/161/00/0D/E/-/-/B/-27.9/2.9/17.9/36.6/7.912.9/12.9/12.9/17.9
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Foot Soldier Sword +080/0/0/0/800/0D/E/-/-/-/C27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +188/0/0/0/880/0D/E/-/-/-/C27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +296/0/0/0/960/0D/E/-/-/-/C27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +3104/0/0/0/1040/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +4112/0/0/0/1120/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +5120/0/0/0/1200/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +6128/0/0/0/1280/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +7136/0/0/0/1360/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +8144/0/0/0/1440/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +9152/0/0/0/1520/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
Dark Foot Soldier Sword +10161/0/0/0/1610/0D/E/-/-/-/B27.9/2.9/17.9/17.9/26.612.9/12.9/12.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Foot Soldier Sword +080/0/0/0/0112/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +188/0/0/0/0114/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +296/0/0/0/0117/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +3104/0/0/0/0120/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +4112/0/0/0/0123/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +5120/0/0/0/0126/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +6128/0/0/0/0128/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +7136/0/0/0/0131/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +8144/0/0/0/0134/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +9152/0/0/0/0137/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
Poison Foot Soldier Sword +10161/0/0/0/0140/0D/E/-/-/-/-27.9/2.9/17.9/17.9/7.931.6/12.9/12.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Foot Soldier Sword +080/0/0/0/00/112D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +188/0/0/0/00/114D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +296/0/0/0/00/117D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +3104/0/0/0/00/120D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +4112/0/0/0/00/123D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +5120/0/0/0/00/126D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +6128/0/0/0/00/128D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +7136/0/0/0/00/131D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +8144/0/0/0/00/134D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +9152/0/0/0/00/137D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +10161/0/0/0/00/140D/E/-/-/-/-27.9/2.9/17.9/17.9/7.912.9/31.6/12.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Foot Soldier Sword +0132/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +1145/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +2158/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +3171/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +4185/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +5198/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +6211/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +7224/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +8238/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +9251/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Raw Foot Soldier Sword +10264/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Foot Soldier Sword +0115/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +1126/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +2138/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +3149/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +4161/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +5172/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +6184/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +7195/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +8207/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +9218/0/0/0/00/0E/E/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Foot Soldier Sword +10230/0/0/0/00/0E/E/C/-/-/-30/5/20/20/1015/15/15/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Foot Soldier Sword +057/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +163/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +269/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +374/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +480/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +586/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +692/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +797/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +8103/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +9109/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Foot Soldier Sword +10115/0/0/0/00/0E/E/-/-/-/-30/5/20/20/1015/15/15/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Fume Sword
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### In-Game Description --- *Straight sword forged from the soul of the fume knight, and imbued with the Dark of Nadalia.* *The exile swordsman Raime had the ability to expunge the black fog, but chose instead to live alongside it, in the company of the child of Dark that haunts his sword.* ### Availability --- Trade Soul of the Fume Knight and 8,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()107/0/0/0/47 (Slash)0/01202515/22/0/0 -/C/-/-/-/C50/10/35/35/3520/20/20/2030403.0
### Moveset --- - Similar to Sun Sword. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Fume Sword +0107/0/0/0/470/0-/C/-/-/-/C--
Fume Sword +1113/0/0/0/510/0-/B/-/-/-/C1x Petrified Dragon Bone1,450
Fume Sword +2120/0/0/0/560/0-/B/-/-/-/C2x Petrified Dragon Bone1,810
Fume Sword +3126/0/0/0/600/0-/A/-/-/-/C3x Petrified Dragon Bone2,170
Fume Sword +4133/0/0/0/650/0-/A/-/-/-/C4x Petrified Dragon Bone2,890
Fume Sword +5140/0/0/0/700/0-/S/-/-/-/C5x Petrified Dragon Bone3,450
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Fume Sword +085/28/0/0/370/0-/D/C/-/-/C47.7/28.3/32.7/32.7/32.717.7/17.7/17.7/17.7
Magic Fume Sword +190/31/0/0/410/0-/C/C/-/-/C47.7/28.3/32.7/32.7/32.717.7/17.7/17.7/17.7
Magic Fume Sword +295/34/0/0/440/0-/C/C/-/-/C47.7/28.3/32.7/32.7/32.717.7/17.7/17.7/17.7
Magic Fume Sword +3101/36/0/0/480/0-/B/C/-/-/C47.7/28.3/32.7/32.7/32.717.7/17.7/17.7/17.7
Magic Fume Sword +4106/39/0/0/520/0-/B/C/-/-/C47.7/28.3/32.7/32.7/32.717.7/17.7/17.7/17.7
Magic Fume Sword +5111/42/0/0/550/0-/A/C/-/-/C47.7/28.3/32.7/32.7/32.717.7/17.7/17.7/17.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Fume Sword +085/0/28/0/370/0-/D/-/C/-/C47.7/7.7/53.3/32.7/32.717.7/17.7/17.7/17.7
Fire Fume Sword +190/0/31/0/410/0-/C/-/C/-/C47.7/7.7/53.3/32.7/32.717.7/17.7/17.7/17.7
Fire Fume Sword +295/0/34/0/440/0-/C/-/C/-/C47.7/7.7/53.3/32.7/32.717.7/17.7/17.7/17.7
Fire Fume Sword +3101/0/36/0/480/0-/B/-/C/-/C47.7/7.7/53.3/32.7/32.717.7/17.7/17.7/17.7
Fire Fume Sword +4106/0/39/0/520/0-/B/-/C/-/C47.7/7.7/53.3/32.7/32.717.7/17.7/17.7/17.7
Fire Fume Sword +5111/0/42/0/550/0-/A/-/C/-/C47.7/7.7/53.3/32.7/32.717.7/17.7/17.7/17.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Fume Sword +085/0/0/28/370/0-/D/-/-/C/C47.7/7.7/32.7/53.3/32.717.7/17.7/17.7/17.7
Lightning Fume Sword +190/0/0/31/410/0-/C/-/-/C/C47.7/7.7/32.7/53.3/32.717.7/17.7/17.7/17.7
Lightning Fume Sword +295/0/0/34/440/0-/C/-/-/C/C47.7/7.7/32.7/53.3/32.717.7/17.7/17.7/17.7
Lightning Fume Sword +3101/0/0/36/480/0-/B/-/-/C/C47.7/7.7/32.7/53.3/32.717.7/17.7/17.7/17.7
Lightning Fume Sword +4106/0/0/39/520/0-/B/-/-/C/C47.7/7.7/32.7/53.3/32.717.7/17.7/17.7/17.7
Lightning Fume Sword +5111/0/0/42/550/0-/A/-/-/C/C47.7/7.7/32.7/53.3/32.717.7/17.7/17.7/17.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Fume Sword +089/0/0/0/730/0-/D/-/-/-/C48.7/8.7/33.7/33.7/4518.7/18.7/18.7/18.7
Dark Fume Sword +195/0/0/0/800/0-/C/-/-/-/C48.7/8.7/33.7/33.7/4518.7/18.7/18.7/18.7
Dark Fume Sword +2100/0/0/0/870/0-/C/-/-/-/C48.7/8.7/33.7/33.7/4518.7/18.7/18.7/18.7
Dark Fume Sword +3106/0/0/0/940/0-/B/-/-/-/C48.7/8.7/33.7/33.7/4518.7/18.7/18.7/18.7
Dark Fume Sword +4112/0/0/0/1020/0-/B/-/-/-/C48.7/8.7/33.7/33.7/4518.7/18.7/18.7/18.7
Dark Fume Sword +5117/0/0/0/1090/0-/A/-/-/-/B48.7/8.7/33.7/33.7/4518.7/18.7/18.7/18.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Fume Sword +085/0/0/0/3796/0-/D/-/-/-/C47.7/7.7/32.7/32.7/32.738.3/17.7/17.7/17.7
Poison Fume Sword +190/0/0/0/41101/0-/C/-/-/-/B47.7/7.7/32.7/32.7/32.738.3/17.7/17.7/17.7
Poison Fume Sword +295/0/0/0/44106/0-/C/-/-/-/B47.7/7.7/32.7/32.7/32.738.3/17.7/17.7/17.7
Poison Fume Sword +3101/0/0/0/48111/0-/B/-/-/-/B47.7/7.7/32.7/32.7/32.738.3/17.7/17.7/17.7
Poison Fume Sword +4106/0/0/0/52116/0-/B/-/-/-/B47.7/7.7/32.7/32.7/32.738.3/17.7/17.7/17.7
Poison Fume Sword +5111/0/0/0/55121/0-/A/-/-/-/B47.7/7.7/32.7/32.7/32.738.3/17.7/17.7/17.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Fume Sword +085/0/0/0/370/96-/D/-/-/-/C47.7/7.7/32.7/32.7/32.717.7/38.3/17.7/17.7
Bleed Fume Sword +190/0/0/0/410/101-/C/-/-/-/B47.7/7.7/32.7/32.7/32.717.7/38.3/17.7/17.7
Bleed Fume Sword +295/0/0/0/440/106-/C/-/-/-/B47.7/7.7/32.7/32.7/32.717.7/38.3/17.7/17.7
Bleed Fume Sword +3101/0/0/0/480/111-/B/-/-/-/B47.7/7.7/32.7/32.7/32.717.7/38.3/17.7/17.7
Bleed Fume Sword +4106/0/0/0/520/116-/B/-/-/-/B47.7/7.7/32.7/32.7/32.717.7/38.3/17.7/17.7
Bleed Fume Sword +5111/0/0/0/550/121-/A/-/-/-/B47.7/7.7/32.7/32.7/32.717.7/38.3/17.7/17.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Fume Sword +0123/0/0/0/540/0-/E/-/-/-/D50/10/35/35/3520/20/20/20
Raw Fume Sword +1130/0/0/0/590/0-/E/-/-/-/D50/10/35/35/3520/20/20/20
Raw Fume Sword +2138/0/0/0/640/0-/E/-/-/-/D50/10/35/35/3520/20/20/20
Raw Fume Sword +3145/0/0/0/690/0-/E/-/-/-/D50/10/35/35/3520/20/20/20
Raw Fume Sword +4153/0/0/0/750/0-/E/-/-/-/D50/10/35/35/3520/20/20/20
Raw Fume Sword +5161/0/0/0/800/0-/D/-/-/-/D50/10/35/35/3520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Fume Sword +0107/0/0/0/470/0-/E/D/-/-/E50/10/35/35/3520/20/20/20
Enchanted Fume Sword +1113/0/0/0/510/0-/E/D/-/-/E50/10/35/35/3520/20/20/20
Enchanted Fume Sword +2120/0/0/0/560/0-/E/D/-/-/E50/10/35/35/3520/20/20/20
Enchanted Fume Sword +3126/0/0/0/600/0-/D/D/-/-/E50/10/35/35/3520/20/20/20
Enchanted Fume Sword +4133/0/0/0/650/0-/D/D/-/-/E50/10/35/35/3520/20/20/20
Enchanted Fume Sword +5140/0/0/0/700/0-/D/C/-/-/D50/10/35/35/3520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Fume Sword +053/0/0/0/230/0-/E/-/-/-/E50/10/35/35/3520/20/20/20
Mundane Fume Sword +156/0/0/0/250/0-/D/-/-/-/E50/10/35/35/3520/20/20/20
Mundane Fume Sword +260/0/0/0/280/0-/D/-/-/-/E50/10/35/35/3520/20/20/20
Mundane Fume Sword +363/0/0/0/300/0-/D/-/-/-/E50/10/35/35/3520/20/20/20
Mundane Fume Sword +466/0/0/0/320/0-/C/-/-/-/E50/10/35/35/3520/20/20/20
Mundane Fume Sword +570/0/0/0/350/0-/C/-/-/-/D50/10/35/35/3520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Heide Knight Sword
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### In-Game Description --- *Straight sword originating in Heide. A special alloy makes it very durable. The composition of the alloy of these swords remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar bradden steel.* ### Availability --- ***Dark Souls 2:*** - Heide Knight (Forest of Fallen Giants only) drop - guaranteed.1 ***Scholar of the First Sin:*** - Heide Knight (Heide's Tower of Flame only) drop - rare.2 ***Dark Souls 2 & Scholar of the First Sin:*** - Roaming Soul Knight Phantom drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed3 Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()75/0/0/50/0 (Slash/Thrust)0/011020114/10/0/0 C/C/-/-/C/-50/30/35/35/2520/20/20/2030704.0No/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal upward slashesdiagonal slash then horizontal
**Heavy Attack**horizontal sweep then thrustdiagonal sweep then horizontal slash
**Rolling Attack**thrustthrust
**Running Attack**near-instant diagonal slashslower horizontal slash
### Notes --- - The knight in Forest of Fallen Giants that drops the weapon **cannot** be respawned with the Company of Champions Covenant. Only using a Bonfire Ascetic on the The Crestfallen's Retreat Bonfire (*Dark Souls 2*) or actually going into a New Game cycle will respawn it. - The knights in Heide's Tower of Flame **will** respawn if you're part of the Company of Champions Convenant (*Scholar of the First Sin*). - With 99 DEX, 99 STR, 99 FTH and fully upgraded the attack is 150+150 physical and 90+80 lightning ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Heide Knight Sword +075/0/0/50/00/0C/C/-/-/C/---
Heide Knight Sword +182/0/0/54/00/0C/C/-/-/C/-1x Titanite Shard500
Heide Knight Sword +290/0/0/58/00/0C/C/-/-/C/-2x Titanite Shard630
Heide Knight Sword +397/0/0/62/00/0C/C/-/-/C/-3x Titanite Shard750
Heide Knight Sword +4105/0/0/66/00/0C/C/-/-/C/-1x Large Titanite Shard1,000
Heide Knight Sword +5112/0/0/70/00/0C/C/-/-/C/-2x Large Titanite Shard1,130
Heide Knight Sword +6120/0/0/74/00/0C/C/-/-/C/-3x Large Titanite Shard1,250
Heide Knight Sword +7127/0/0/78/00/0C/C/-/-/C/-1x Titanite Chunk1,500
Heide Knight Sword +8135/0/0/82/00/0C/C/-/-/C/-2x Titanite Chunk1,630
Heide Knight Sword +9142/0/0/86/00/0C/C/-/-/C/-3x Titanite Chunk1,750
Heide Knight Sword +10150/0/0/90/00/0C/C/-/-/C/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Heide Knight Sword +053/48/0/36/00/0D/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +159/51/0/38/00/0D/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +264/55/0/41/00/0D/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +370/59/0/44/00/0C/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +475/63/0/47/00/0C/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +580/67/0/50/00/0C/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +686/71/0/53/00/0C/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +791/74/0/56/00/0C/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +897/78/0/59/00/0C/D/C/-/C/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +9102/82/0/61/00/0C/D/B/-/B/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
Magic Heide Knight Sword +10107/86/0/64/00/0C/D/B/-/B/-46.6/56.6/31.6/31.6/21.616.6/16.6/16.6/16.6
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Heide Knight Sword +053/0/48/36/00/0D/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +159/0/51/38/00/0D/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +264/0/55/41/00/0D/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +370/0/59/44/00/0C/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +475/0/63/47/00/0C/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +580/0/67/50/00/0C/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +686/0/71/53/00/0C/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +791/0/74/56/00/0C/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +897/0/78/59/00/0C/D/-/C/C/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +9102/0/82/61/00/0C/D/-/B/B/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
Fire Heide Knight Sword +10107/0/86/64/00/0C/D/-/B/B/-46.6/26.6/61.6/31.6/21.616.6/16.6/16.6/16.6
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Heide Knight Sword +063/0/0/78/00/0D/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +169/0/0/84/00/0D/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +275/0/0/90/00/0D/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +381/0/0/96/00/0C/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +488/0/0/102/00/0C/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +594/0/0/109/00/0C/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +6100/0/0/115/00/0C/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +7107/0/0/121/00/0C/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +8113/0/0/127/00/0C/D/-/-/C/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +9119/0/0/134/00/0C/D/-/-/B/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
Lightning Heide Knight Sword +10126/0/0/140/00/0C/D/-/-/B/-48.7/28.7/33.7/45/23.718.7/18.7/18.7/18.7
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Heide Knight Sword +053/0/0/36/480/0D/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +159/0/0/38/510/0D/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +264/0/0/41/550/0D/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +370/0/0/44/590/0C/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +475/0/0/47/630/0C/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +580/0/0/50/670/0C/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +686/0/0/53/710/0C/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +791/0/0/56/740/0C/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +897/0/0/59/780/0C/D/-/-/C/C46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +9102/0/0/61/820/0C/D/-/-/B/B46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
Dark Heide Knight Sword +10107/0/0/64/860/0C/D/-/-/B/B46.6/26.6/31.6/31.6/51.616.6/16.6/16.6/16.6
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Heide Knight Sword +053/0/0/36/0153/0D/D/-/-/C/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +159/0/0/38/0157/0D/D/-/-/C/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +264/0/0/41/0161/0D/D/-/-/C/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +370/0/0/44/0165/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +475/0/0/47/0168/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +580/0/0/50/0172/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +686/0/0/53/0176/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +791/0/0/56/0180/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +897/0/0/59/0184/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +9102/0/0/61/0188/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
Poison Heide Knight Sword +10107/0/0/64/0191/0C/D/-/-/B/-46.6/26.6/31.6/31.6/21.646.6/16.6/16.6/16.6
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Heide Knight Sword +053/0/0/36/00/153D/D/-/-/C/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +159/0/0/38/00/157D/D/-/-/C/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +264/0/0/41/00/161D/D/-/-/C/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +370/0/0/44/00/165C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +475/0/0/47/00/168C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +580/0/0/50/00/172C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +686/0/0/53/00/176C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +791/0/0/56/00/180C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +897/0/0/59/00/184C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +9102/0/0/61/00/188C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
Bleed Heide Knight Sword +10107/0/0/64/00/191C/D/-/-/B/-46.6/26.6/31.6/31.6/21.616.6/46.6/16.6/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Heide Knight Sword +086/0/0/57/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +194/0/0/62/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +2103/0/0/66/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +3112/0/0/71/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +4120/0/0/75/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +5129/0/0/80/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +6138/0/0/85/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +7146/0/0/89/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +8155/0/0/94/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +9163/0/0/98/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
Raw Heide Knight Sword +10172/0/0/103/00/0E/E/-/-/D/-50/30/35/35/2520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Heide Knight Sword +075/0/0/50/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +182/0/0/54/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +290/0/0/58/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +397/0/0/62/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +4105/0/0/66/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +5112/0/0/70/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +6120/0/0/74/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +7127/0/0/78/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +8135/0/0/82/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +9142/0/0/86/00/0E/E/D/-/E/-50/30/35/35/2520/20/20/20
Enchanted Heide Knight Sword +10150/0/0/90/00/0E/E/C/-/D/-50/30/35/35/2520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Heide Knight Sword +037/0/0/25/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +141/0/0/27/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +245/0/0/29/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +348/0/0/31/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +452/0/0/33/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +556/0/0/35/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +660/0/0/37/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +763/0/0/39/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +867/0/0/41/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +971/0/0/43/00/0D/E/-/E/-/-50/30/35/35/2520/20/20/20
Mundane Heide Knight Sword +1075/0/0/45/00/0D/E/-/D/-/-50/30/35/35/2520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set on Bonfire Intensity 2 or higher so it might not drop the weapon. 2. It also has a chance to drop any piece of the Heide Knight Set regardless of Bonfire Intensity so it might not drop the weapon. 3. To Power Stance this weapon, only 16 Strength and 15 Dexterity is required. 4. When two-handing this weapon, only 5 Strength is required.
# Ivory Straight Sword
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### In-Game Description --- *Sword of Fabian, knight of Eleum Loyce. This blade, crafted with ivory ore native to the land, harnesses souls to slash foes.* *Sir Fabian led the knights of Eleum Loyce straight into the depths of chaos to exterminate the terrible things that dwelled there, but not one of the selfless knights returned.* ### Availability --- Trade Soul of Aava, the King's Pet and 8,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()212/0/0/0/0 (Strike)0/0120106/40/0/0 -/-/-/-/-/-20/5/20/20/1015/15/15/1552500.5
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**delayed horizontal swipes with good rangedelayed downward thrust into the ground dealing heavy damage
**Rolling Attack**diagonal slash upwardsslower horizontal slash
**Running Attack**near-instant diagonal slashslower downward slash
### Notes --- - The sword magically extends when it's swung. - Every attack with the sword damages its durability by ten points. This can be lowered down to five with the Bracing Knuckle Ring +2. - Cannot be enchanted. - Cannot be infused. - Very little poise damage when hilt does not connect, making trading very risky. - An attack with this weapon will still deal damage when parried. - The riposte/backstab damage of this weapon is calculated like a dagger, not a straight sword. ### Upgrades --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Ivory Straight Sword +0212/0/0/0/00/0-/-/-/-/-/---
Ivory Straight Sword +1220/0/0/0/00/0-/-/-/-/-/-1x Petrified Dragon Bone1,450
Ivory Straight Sword +2229/0/0/0/00/0-/-/-/-/-/-2x Petrified Dragon Bone1,810
Ivory Straight Sword +3237/0/0/0/00/0-/-/-/-/-/-3x Petrified Dragon Bone2,170
Ivory Straight Sword +4246/0/0/0/00/0-/-/-/-/-/-4x Petrified Dragon Bone2,890
Ivory Straight Sword +5255/0/0/0/00/0-/-/-/-/-/-5x Petrified Dragon Bone3,250
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Longsword
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### In-Game Description --- *Standard straight sword. This straight sword is sufficient in most respects, and effective in most situations if wielded properly. Those who aspire to master the sword are certain to wield this at some point during their journey.* ### Availability --- - Sold by Blacksmith Lenigrast for 1,300 souls. - Dark Stalker drop - uncommon. - Forest of Fallen Giants treasure (Fire infused). Inside a metal chest in a small room off the Flame Salamander tunnel, in the optional courtyard area just before the Cardinal Tower. Mind the ambush. - A reskinned version was temporarily available in the Majula Mansion Chest. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()112/0/0/0/0 (Slash/Thrust)0/01102010/9/0/0 C/C/-/-/-/-50/10/35/35/2520/20/20/2030603
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light**fast diagonal slashesdiagonal slashes
**Heavy**fast circular slashesheavy thrusts
**Rolling**thrustthrust
**Running**very fast slashthrust
### Notes --- With 99 DEX, 99 STR and fully upgraded the attack is 225+150 ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Longsword +0112/0/0/0/00/0C/C/-/-/-/---
Longsword +1123/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard500
Longsword +2134/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard630
Longsword +3145/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard750
Longsword +4157/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,000
Longsword +5168/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,130
Longsword +6179/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,250
Longsword +7191/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,500
Longsword +8202/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,630
Longsword +9213/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,750
Longsword +10225/0/0/0/00/0C(50%)/C(25%)/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Longsword +078/78/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +186/86/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +294/94/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +3102/102/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +4110/110/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +5117/117/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +6125/125/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +7133/133/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +8140/140/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +9149/149/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Longsword +10157/157/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Longsword +078/0/78/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +186/0/86/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +294/0/94/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +3102/0/102/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +4110/0/110/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +5117/0/117/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +6125/0/125/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +7133/0/133/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +8140/0/140/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +9149/0/149/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Longsword +10157/0/157/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Longsword +078/0/0/78/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +186/0/0/86/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +294/0/0/94/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +3102/0/0/102/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +4110/0/0/110/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +5117/0/0/117/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +6125/0/0/125/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +7133/0/0/133/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +8140/0/0/140/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +9149/0/0/149/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Longsword +10157/0/0/157/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Longsword +078/0/0/0/780/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +186/0/0/0/860/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +294/0/0/0/940/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +3102/0/0/0/1020/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +4110/0/0/0/1100/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +5117/0/0/0/1170/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +6125/0/0/0/1250/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +7133/0/0/0/1330/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +8140/0/0/0/1400/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +9149/0/0/0/1490/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Longsword +10157/0/0/0/1570/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Longsword +078/0/0/0/0112/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +186/0/0/0/0114/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +294/0/0/0/0117/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +3102/0/0/0/0120/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +4110/0/0/0/0123/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +5117/0/0/0/0126/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +6125/0/0/0/0128/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +7133/0/0/0/0131/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +8141/0/0/0/0134/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +9149/0/0/0/0137/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Longsword +10157/0/0/0/0140/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Longsword +078/0/0/0/00/112D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +186/0/0/0/00/114D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +294/0/0/0/00/117D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +3102/0/0/0/00/120C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +4110/0/0/0/00/123C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +5117/0/0/0/00/126C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +6125/0/0/0/00/128C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +7133/0/0/0/00/131C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +8141/0/0/0/00/134C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +9149/0/0/0/00/137C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Longsword +10157/0/0/0/00/140C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Longsword +0128/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +1141/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +2154/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +3167/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +4180/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +5193/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +6206/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +7219/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +8232/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +9245/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Longsword +10258/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Longsword +0112/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +1123/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +2134/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +3145/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +4157/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +5168/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +6179/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +7191/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +8202/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +9213/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Longsword +10225/0/0/0/00/0E/E/C/-/-/-50/10/35/35/2520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Longsword +056/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +161/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +267/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +372/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +478/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +584/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +689/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +795/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +8101/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +9106/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Longsword +10112/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Possessed Armor Sword
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### In-Game Description --- *Straight sword wielded by possessed armor. Has a heated blade imbued with fire. These suits of armor were once decorations, until the black fog ruling the tower seized control of them.* ### Availability --- Possessed Armor drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()130/0/67/0/0 (Slash)0/01102520/13/0/0 E/E/-/C/-/-50/10/45/35/2520/20/20/2030505
### Move Set --- Has the one-handed move set of the Axes, but with the Straightswords' light attacks; and the standard Broadsword two-handed move set. **Moveset Demonstration:** https://www.youtube.com/watch?v=RjC7Pkgv-rU ### Notes --- - Two-handed parry is replaced by a fire weapon buff which lasts 25 seconds and consumes 10 durability. - The duration of the special ability **cannot** be slightly boosted with the Lingering Dragoncrest Ring, or the Northwarder Set. - Cannot be enchanted. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Possessed Armor Sword +0130/0/67/0/00/0E/E/-/C/-/---
Possessed Armor Sword +1134/0/70/0/00/0E/E/-/C/-/-1x Titanite Shard680
Possessed Armor Sword +2138/0/73/0/00/0E/E/-/C/-/-2x Titanite Shard850
Possessed Armor Sword +3142/0/76/0/00/0E/E/-/C/-/-3x Titanite Shard1,020
Possessed Armor Sword +4146/0/80/0/00/0E/E/-/C/-/-1x Large Titanite Shard1,350
Possessed Armor Sword +5150/0/83/0/00/0E/E/-/C/-/-2x Large Titanite Shard1,520
Possessed Armor Sword +6154/0/86/0/00/0E/E/-/C/-/-3x Large Titanite Shard1,690
Possessed Armor Sword +7158/0/90/0/00/0E/E/-/C/-/-1x Titanite Chunk2,030
Possessed Armor Sword +8162/0/93/0/00/0E/E/-/C/-/-2x Titanite Chunk2,200
Possessed Armor Sword +9166/0/96/0/00/0E/E/-/C/-/-3x Titanite Chunk2,370
Possessed Armor Sword +10170/0/100/0/00/0E/E/-/C/-/-1x Titanite Slab2,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Possessed Armor Sword +0103/40/53/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +1106/42/56/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +2110/44/58/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +3113/46/61/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +4116/48/63/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +5119/50/66/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +6122/52/69/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +7126/54/71/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +8129/56/74/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +9132/58/77/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
Magic Possessed Armor Sword +10135/60/79/0/00/0E/E/C/C/-/-47.7/28.3/42.7/32.7/22.717.7/17.7/17.7/17.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Possessed Armor Sword +0109/0/104/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +1112/0/109/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +2115/0/114/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +3119/0/119/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +4122/0/125/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +5126/0/130/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +6129/0/135/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +7132/0/140/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +8136/0/145/0/00/0E/E/-/C/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +9139/0/150/0/00/0E/E/-/B/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
Fire Possessed Armor Sword +10142/0/156/0/00/0E/E/-/B/-/-48.7/8.7/55/33.7/23.718.7/18.7/18.7/18.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Possessed Armor Sword +0103/0/53/40/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +1106/0/56/42/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +2110/0/58/44/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +3113/0/61/46/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +4116/0/63/48/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +5119/0/66/50/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +6122/0/69/52/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +7126/0/71/54/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +8129/0/74/56/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +9132/0/77/58/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +10135/0/79/60/00/0E/E/-/C/C/-47.7/7.7/42.7/53.3/22.717.7/17.7/17.7/17.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Possessed Armor Sword +0103/0/53/0/400/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +1106/0/56/0/420/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +2110/0/58/0/440/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +3113/0/61/0/460/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +4116/0/63/0/480/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +5119/0/66/0/500/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +6122/0/69/0/520/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +7126/0/71/0/540/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +8129/0/74/0/560/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +9132/0/77/0/580/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
Dark Possessed Armor Sword +10135/0/79/0/600/0E/E/-/C/-/C47.7/7.7/42.7/32.7/43.317.7/17.7/17.7/17.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Possessed Armor Sword +0103/0/53/0/096/0E/E/-/C/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +1106/0/56/0/099/0E/E/-/C/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +2110/0/58/0/0101/0E/E/-/C/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +3113/0/61/0/0104/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +4116/0/63/0/0106/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +5119/0/66/0/0108/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +6122/0/69/0/0111/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +7126/0/71/0/0113/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +8129/0/74/0/0116/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +9132/0/77/0/0118/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
Poison Possessed Armor Sword +10135/0/79/0/0121/0E/E/-/B/-/-47.7/7.7/42.7/32.7/22.738.3/17.7/17.7/17.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Possessed Armor Sword +0103/0/53/0/00/96E/E/-/C/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +1106/0/56/0/00/99E/E/-/C/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +2110/0/58/0/00/101E/E/-/C/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +3113/0/61/0/00/104E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +4116/0/63/0/00/106E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +5119/0/66/0/00/108E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +6122/0/69/0/00/111E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +7126/0/71/0/00/113E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +8129/0/74/0/00/116E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +9132/0/77/0/00/118E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +10135/0/79/0/00/121E/E/-/B/-/-47.7/7.7/42.7/32.7/22.717.7/38.3/17.7/17.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Possessed Armor Sword +0149/0/77/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +1154/0/80/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +2158/0/84/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +3163/0/88/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +4167/0/92/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +5172/0/96/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +6177/0/99/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +7181/0/103/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +8186/0/107/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +9190/0/111/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
Raw Possessed Armor Sword +10195/0/115/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus. Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Possessed Armor Sword +0130/0/67/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +1134/0/70/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +2138/0/73/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +3142/0/76/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +4146/0/80/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +5150/0/83/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +6154/0/86/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +7158/0/90/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +8162/0/93/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +9166/0/96/0/00/0E/E/D/E/-/-50/10/45/35/2520/20/20/20
Enchanted Possessed Armor Sword +10170/0/100/0/00/0E/E/C/D/-/-50/10/45/35/2520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Possessed Armor Sword +065/0/33/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +167/0/35/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +269/0/36/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +371/0/38/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +473/0/40/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +575/0/41/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +677/0/43/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +779/0/45/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +881/0/46/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +983/0/48/0/00/0E/E/-/E/-/-50/10/45/35/2520/20/20/20
Mundane Possessed Armor Sword +1085/0/50/0/00/0E/E/-/D/-/-50/10/45/35/2520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Puzzling Stone Sword
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### In-Game Description --- *A sword with a segmented blade. When swung, its segments separate and the sword strikes in a whipping slash. Crafted with a rare magnetic stone of remarkable strength only found deep within caves of the Gutter.* ### Availability --- - Dragon's Sanctum treasure. Found in a metal chest in a room unlocked by two buttons in the corridor (can only be activated with projectiles). Preceding room has wall spikes. Video Location - Razorback Nightcrawler (Cave of the Dead) drop - very rare. - Afflicted Graverobber, Ancient Soldier Varg, Cerah the Old Explorer drop - very rare (Note: Drops much more often when you are summoned to another player's world as a phantom). ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()120/0/0/0/0 (Slash/Thrust)0/0120257/6/0/0 E/S/-/-/-/-30/5/20/20/1015/15/15/2020602.0
### Move Set --- + show Move Set - hide Move Set 1H Light Attack: - Slash. 1H Strong Attack - Sword whips forward. Second strong attack extends the weapon and stabs forward. 1H Roll Attack - Slash. 1H Running/Backstep Attack - Slash. 2H Light Attack - Stab. 2H Strong Atack - Sword whips in a wide arc. 2H Roll Attack - Stab. 2H Running/Backstep Attack - Slash. ### Notes --- - Despite its whip-like moveset, it is parryable. - Possibly a reference to the Soul Calibur series of fighting games, as it behaves identically to the "Snake Sword" used by Ivy, one of the main characters of the series. (Parts of its moveset almost identical to Ivy's moveset as well.) - Strong Attack deals more damage if you are close to the opponent. - Can be used in multiple powerstances and copies the moveset of the copied weapons stance. (Tested with clubs, axes, greatswords, rapiers, daggers and lances.) - Despite its low base damage, the DEX scaling bonus is outstanding. At 50 DEX, the AR is (145+149), with Ring of Blades+2 and Flynn's Ring, the AR goes up to (145+249) ### Upgrades ---
FoldUnfold Upgrades Notes Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Puzzling Stone Sword +0120/0/0/0/00/0E/S/-/-/-/---
Puzzling Stone Sword +1125/0/0/0/00/0E/S/-/-/-/-1x Twinkling Titanite1,090
Puzzling Stone Sword +2130/0/0/0/00/0E/S/-/-/-/-2x Twinkling Titanite1,370
Puzzling Stone Sword +3135/0/0/0/00/0E/S/-/-/-/-3x Twinkling Titanite1,640
Puzzling Stone Sword +4140/0/0/0/00/0E/S/-/-/-/-4x Twinkling Titanite2,180
Puzzling Stone Sword +5145/0/0/0/00/0E/S/-/-/-/-5x Twinkling Titanite2,450
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Puzzling Stone Sword +075/92/0/0/00/0E/S/C/-/-/-27.7/23.3/17.7/17.7/7.712.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +178/96/0/0/00/0E/S/C/-/-/-27.7/23.3/17.7/17.7/7.712.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +281/100/0/0/00/0E/S/C/-/-/-27.7/23.3/17.7/17.7/7.712.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +385/103/0/0/00/0E/S/B/-/-/-27.7/23.3/17.7/17.7/7.712.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +488/107/0/0/00/0E/S/B/-/-/-27.7/23.3/17.7/17.7/7.712.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +591/111/0/0/00/0E/S/B/-/-/-27.7/23.3/17.7/17.7/7.712.7/12.7/12.7/17.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Puzzling Stone Sword +075/0/92/0/00/0E/S/-/C/-/-27.7/2.7/38.3/17.7/7.712.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +178/0/96/0/00/0E/S/-/C/-/-27.7/2.7/38.3/17.7/7.712.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +281/0/100/0/00/0E/S/-/C/-/-27.7/2.7/38.3/17.7/7.712.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +385/0/103/0/00/0E/S/-/B/-/-27.7/2.7/38.3/17.7/7.712.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +488/0/107/0/00/0E/S/-/B/-/-27.7/2.7/38.3/17.7/7.712.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +591/0/111/0/00/0E/S/-/B/-/-27.7/2.7/38.3/17.7/7.712.7/12.7/12.7/17.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Puzzling Stone Sword +075/0/0/92/00/0E/S/-/-/C/-27.7/2.7/17.7/38.3/7.712.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +178/0/0/96/00/0E/S/-/-/C/-27.7/2.7/17.7/38.3/7.712.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +281/0/0/100/00/0E/S/-/-/C/-27.7/2.7/17.7/38.3/7.712.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +385/0/0/103/00/0E/S/-/-/B/-27.7/2.7/17.7/38.3/7.712.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +488/0/0/107/00/0E/S/-/-/B/-27.7/2.7/17.7/38.3/7.712.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +591/0/0/111/00/0E/S/-/-/B/-27.7/2.7/17.7/38.3/7.712.7/12.7/12.7/17.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Puzzling Stone Sword +075/0/0/0/920/0E/S/-/-/-/C27.7/2.7/17.7/17.7/28.312.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +178/0/0/0/960/0E/S/-/-/-/C27.7/2.7/17.7/17.7/28.312.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +281/0/0/0/1000/0E/S/-/-/-/C27.7/2.7/17.7/17.7/28.312.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +385/0/0/0/1030/0E/S/-/-/-/B27.7/2.7/17.7/17.7/28.312.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +488/0/0/0/1070/0E/S/-/-/-/B27.7/2.7/17.7/17.7/28.312.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +591/0/0/0/1110/0E/S/-/-/-/B27.7/2.7/17.7/17.7/28.312.7/12.7/12.7/17.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Puzzling Stone Sword +075/0/0/0/0123/0E/S/-/-/-/-27.7/2.7/17.7/17.7/7.733.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +178/0/0/0/0129/0E/S/-/-/-/-27.7/2.7/17.7/17.7/7.733.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +281/0/0/0/0135/0E/S/-/-/-/-27.7/2.7/17.7/17.7/7.733.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +385/0/0/0/0141/0E/S/-/-/-/-27.7/2.7/17.7/17.7/7.733.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +488/0/0/0/0147/0E/S/-/-/-/-27.7/2.7/17.7/17.7/7.733.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +591/0/0/0/0154/0E/S/-/-/-/-27.7/2.7/17.7/17.7/7.733.3/12.7/12.7/17.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Puzzling Stone Sword +075/0/0/0/00/123E/S/-/-/-/-27.7/2.7/17.7/17.7/7.712.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +178/0/0/0/00/129E/S/-/-/-/-27.7/2.7/17.7/17.7/7.712.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +281/0/0/0/00/135E/S/-/-/-/-27.7/2.7/17.7/17.7/7.712.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +385/0/0/0/00/141E/S/-/-/-/-27.7/2.7/17.7/17.7/7.712.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +488/0/0/0/00/147E/S/-/-/-/-27.7/2.7/17.7/17.7/7.712.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +591/0/0/0/00/154E/S/-/-/-/-27.7/2.7/17.7/17.7/7.712.7/33.3/12.7/17.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Puzzling Stone Sword +0138/0/0/0/00/0E/D/-/-/-/-30/5/20/20/1015/15/15/20
Raw Puzzling Stone Sword +1143/0/0/0/00/0E/D/-/-/-/-30/5/20/20/1015/15/15/20
Raw Puzzling Stone Sword +2149/0/0/0/00/0E/D/-/-/-/-30/5/20/20/1015/15/15/20
Raw Puzzling Stone Sword +3155/0/0/0/00/0E/D/-/-/-/-30/5/20/20/1015/15/15/20
Raw Puzzling Stone Sword +4161/0/0/0/00/0E/D/-/-/-/-30/5/20/20/1015/15/15/20
Raw Puzzling Stone Sword +5166/0/0/0/00/0E/D/-/-/-/-30/5/20/20/1015/15/15/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus. Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Puzzling Stone Sword +0120/0/0/0/00/0E/C/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Puzzling Stone Sword +1125/0/0/0/00/0E/C/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Puzzling Stone Sword +2130/0/0/0/00/0E/C/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Puzzling Stone Sword +3135/0/0/0/00/0E/C/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Puzzling Stone Sword +4140/0/0/0/00/0E/C/D/-/-/-30/5/20/20/1015/15/15/20
Enchanted Puzzling Stone Sword +5145/0/0/0/00/0E/C/D/-/-/-30/5/20/20/1015/15/15/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Puzzling Stone Sword +060/0/0/0/00/0E/B/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Puzzling Stone Sword +162/0/0/0/00/0E/B/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Puzzling Stone Sword +265/0/0/0/00/0E/B/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Puzzling Stone Sword +367/0/0/0/00/0E/B/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Puzzling Stone Sword +470/0/0/0/00/0E/B/-/-/-/-30/5/20/20/1015/15/15/20
Mundane Puzzling Stone Sword +572/0/0/0/00/0E/A/-/-/-/-30/5/20/20/1015/15/15/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Red Rust Sword
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### In-Game Description --- *Straight sword of warrior Vengarl of Forossa. This sword is battle-worn and terribly rusted, but remains a deadly weapon owing to its incredible weight. Legend has it that it was built to test the limits of the strength of Forossa knights, until Vengarl swung it about like a wooden plaything, claiming ownership by demonstration.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - One sold, per play-through, by Head of Vengarl for 7,500 souls after you kill his body. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()136/0/0/0/0 (Slash)0/01003023/13/0/0 A/E/-/-/-/-50/10/35/35/2520/20/20/2030808
### Move Set --- - Despite being classified as a straight sword, it has move set of the Axes. This includes power stance. - When in powerstance with this weapon in the right hand and a compatible weapon in the left, the L1 and L2 attacks become those of Hammers'. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Red Rust Sword +0136/0/0/0/00/0A/E/-/-/-/---
Red Rust Sword +1149/0/0/0/00/0A/E/-/-/-/-1x Twinkling Titanite1,090
Red Rust Sword +2163/0/0/0/00/0A/E/-/-/-/-2x Twinkling Titanite1,370
Red Rust Sword +3177/0/0/0/00/0A/E/-/-/-/-3x Twinkling Titanite1,640
Red Rust Sword +4191/0/0/0/00/0A/E/-/-/-/-4x Twinkling Titanite2,180
Red Rust Sword +5205/0/0/0/00/0S/E/-/-/-/-5x Twinkling Titanite2,450
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Red Rust Sword +095/95/0/0/00/0B/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +1104/104/0/0/00/0B/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +2114/114/0/0/00/0B/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +3124/124/0/0/00/0B/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +4133/133/0/0/00/0B/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +5143/143/0/0/00/0B/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Red Rust Sword +095/0/95/0/00/0B/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +1104/0/104/0/00/0B/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +2114/0/114/0/00/0B/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +3124/0/124/0/00/0B/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +4133/0/133/0/00/0B/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +5143/0/143/0/00/0B/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Red Rust Sword +095/0/0/95/00/0B/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +1104/0/0/104/00/0B/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +2114/0/0/114/00/0B/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +3124/0/0/124/00/0B/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +4133/0/0/133/00/0B/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +5143/0/0/143/00/0B/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Red Rust Sword +095/0/0/0/950/0B/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +1104/0/0/0/1040/0B/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +2114/0/0/0/1140/0B/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +3124/0/0/0/1240/0B/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +4133/0/0/0/1330/0B/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +5143/0/0/0/1430/0B/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Red Rust Sword +095/0/0/0/0112/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +1104/0/0/0/0117/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +2114/0/0/0/0123/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +3124/0/0/0/0128/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +4133/0/0/0/0134/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +5143/0/0/0/0140/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Red Rust Sword +095/0/0/0/00/112B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +1104/0/0/0/00/117B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +2114/0/0/0/00/123B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +3124/0/0/0/00/128B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +4133/0/0/0/00/134B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +5143/0/0/0/00/140B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Red Rust Sword +0156/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +1172/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +2188/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +3204/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +4219/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +5235/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Red Rust Sword +0136/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +1149/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +2163/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +3177/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +4191/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +5205/0/0/0/00/0C/E/C/-/-/-50/10/35/35/2520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Red Rust Sword +068/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +174/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +281/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +388/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +495/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +5102/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Shortsword
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### In-Game Description --- *A small straight sword. Longer than a dagger, but still lightweight. Widely used, as it requires no particular strength.* *A reasonable choice that will suffice in many situations, but not the thing to take along if you expect to face any serious challenge.* ### Availability --- - Starting weapon of the Swordsman class (upgraded to +1). - Forest of Fallen Giants treasure. On a corpse located on the ledge above the Heide Knight, past the gap behind the archer. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()100/0/0/0/0 (Slash/Thrust)0/0120207/10/0/0 C/C/-/-/-/-50/10/35/35/2520/20/20/2020602.0
### Move Set --- - Same as the Foot Soldier Sword. ### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Shortsword +0100/0/0/0/00/0C/C/-/-/-/-N/AN/A
Shortsword +1110/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard500
Shortsword +2120/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard630
Shortsword +3130/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard750
Shortsword +4140/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,000
Shortsword +5150/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,130
Shortsword +6160/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,250
Shortsword +7170/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,500
Shortsword +8180/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,630
Shortsword +9190/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,750
Shortsword +10200/0/0/0/00/0C/C/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Shortsword +070/70/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Shortsword +177/77/0/0/00/0D/D/C/-/-/-
Magic Shortsword +284/84/0/0/00/0D/D/C/-/-/-
Magic Shortsword +391/91/0/0/00/0C/D/B/-/-/-
Magic Shortsword +498/98/0/0/00/0C/D/B/-/-/-
Magic Shortsword +5105/105/0/0/00/0C/D/B/-/-/-
Magic Shortsword +6115/115/0/0/00/0C/D/B/-/-/-
Magic Shortsword +7119/119/0/0/00/0C/D/B/-/-/-
Magic Shortsword +8126/126/0/0/00/0C/D/B/-/-/-
Magic Shortsword +9133/133/0/0/00/0C/D/B/-/-/-
Magic Shortsword +10140/140/0/0/00/0C/D/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Shortsword +070/0/70/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Shortsword +177/0/77/0/00/0D/D/-/C/-/-
Fire Shortsword +284/0/84/0/00/0D/D/-/C/-/-
Fire Shortsword +391/0/91/0/00/0C/D/-/B/-/-
Fire Shortsword +498/0/98/0/00/0C/D/-/B/-/-
Fire Shortsword +5105/0/105/0/00/0C/D/-/B/-/-
Fire Shortsword +6115/0/115/0/00/0C/D/-/B/-/-
Fire Shortsword +7119/0/119/0/00/0C/D/-/B/-/-
Fire Shortsword +8126/0/126/0/00/0C/D/-/B/-/-
Fire Shortsword +9133/0/133/0/00/0C/D/-/B/-/-
Fire Shortsword +10140/0/140/0/00/0C/D/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Shortsword +070/0/0/70/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Shortsword +177/0/0/77/00/0D/D/-/-/C/-
Lightning Shortsword +284/0/0/84/00/0D/D/-/-/C/-
Lightning Shortsword +391/0/0/91/00/0C/D/-/-/B/-
Lightning Shortsword +498/0/0/98/00/0C/D/-/-/B/-
Lightning Shortsword +5105/0/0/105/00/0C/D/-/-/B/-
Lightning Shortsword +6115/0/0/115/00/0C/D/-/-/B/-
Lightning Shortsword +7119/0/0/119/00/0C/D/-/-/B/-
Lightning Shortsword +8126/0/0/126/00/0C/D/-/-/B/-
Lightning Shortsword +9133/0/0/133/00/0C/D/-/-/B/-
Lightning Shortsword +10140/0/0/140/00/0C/D/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Shortsword +070/0/0/0/700/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Shortsword +177/0/0/0/770/0D/D/-/-/-/C
Dark Shortsword +284/0/0/0/840/0D/D/-/-/-/C
Dark Shortsword +391/0/0/0/910/0C/D/-/-/-/B
Dark Shortsword +498/0/0/0/980/0C/D/-/-/-/B
Dark Shortsword +5105/0/0/0/1050/0C/D/-/-/-/B
Dark Shortsword +6115/0/0/0/1150/0C/D/-/-/-/B
Dark Shortsword +7119/0/0/0/1190/0C/D/-/-/-/B
Dark Shortsword +8126/0/0/0/1260/0C/D/-/-/-/B
Dark Shortsword +9133/0/0/0/1330/0C/D/-/-/-/B
Dark Shortsword +10140/0/0/0/1400/0C/D/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Shortsword +070/0/0/0/0112/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Shortsword +177/0/0/0/0114/0D/D/-/-/-/-
Poison Shortsword +284/0/0/0/0117/0D/D/-/-/-/-
Poison Shortsword +391/0/0/0/0120/0C/D/-/-/-/-
Poison Shortsword +498/0/0/0/0123/0C/D/-/-/-/-
Poison Shortsword +5105/0/0/0/0126/0C/D/-/-/-/-
Poison Shortsword +6115/0/0/0/0128/0C/D/-/-/-/-
Poison Shortsword +7119/0/0/0/0131/0C/D/-/-/-/-
Poison Shortsword +8126/0/0/0/0134/0C/D/-/-/-/-
Poison Shortsword +9133/0/0/0/0137/0C/D/-/-/-/-
Poison Shortsword +10140/0/0/0/0140/0C/D/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Shortsword +070/0/0/0/00/112D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Shortsword +177/0/0/0/00/114D/D/-/-/-/-
Bleed Shortsword +284/0/0/0/00/117D/D/-/-/-/-
Bleed Shortsword +391/0/0/0/00/120C/D/-/-/-/-
Bleed Shortsword +498/0/0/0/00/123C/D/-/-/-/-
Bleed Shortsword +5105/0/0/0/00/126C/D/-/-/-/-
Bleed Shortsword +6115/0/0/0/00/128C/D/-/-/-/-
Bleed Shortsword +7119/0/0/0/00/131C/D/-/-/-/-
Bleed Shortsword +8126/0/0/0/00/134C/D/-/-/-/-
Bleed Shortsword +9133/0/0/0/00/137C/D/-/-/-/-
Bleed Shortsword +10140/0/0/0/00/140C/D/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Shortsword +0115/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Shortsword +1126/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +2138/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +3149/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +4161/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +5172/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +6184/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +7195/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +8207/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +9218/0/0/0/00/0E/E/-/-/-/-
Raw Shortsword +10230/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Shortsword +0100/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Shortsword +1110/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +2120/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +3130/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +4140/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +5150/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +6160/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +7170/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +8180/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +9190/0/0/0/00/0E/E/D/-/-/-
Enchanted Shortsword +10200/0/0/0/00/0E/E/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Shortsword +050/0/0/0/00/0D/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Shortsword +155/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +260/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +365/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +470/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +575/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +680/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +785/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +890/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +995/0/0/0/00/0D/E/-/-/-/-
Mundane Shortsword +10100/0/0/0/00/0D/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Sun Sword
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### In-Game Description --- *A well-forged long sword. Of unknown origin, and exhibiting no special power, but sturdily crafted. Perhaps it does not live up to its name, but nevertheless, merely wielding this sword seems to cause warmth to well up within one's bosom.* ### Availability --- Reach +2 rank in the Heirs of the Sun covenant. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()87/0/0/0/0 (Slash/Thrust)0/01102015/13/0/0 B/B/-/-/-/-50/10/35/35/2520/20/20/2030603.0
### Move Set --- + show Move Set - hide Move Set Like the Longsword, but the R2 attacks are backwards - one-handed thrusts and two-handed sweeps. Rolling attacks are also forward thrusts. ### Notes --- - The Sun Sword has the most powerful Quality-type scaling in the straight sword category. With 99 DEX, 99 STR and +10 upgrade level, the scaling adds +250 damage on top of the base 175. - Identical in design to Solaire of Astora's Sunlight Straight Sword from Dark Souls. Given the covenant theme, it's probably not a coincidence. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Sun Sword +087/0/0/0/00/0B/B/-/-/---
Sun Sword +195/0/0/0/00/0B/B/-/-/-1x Titanite Shard500
Sun Sword +2104/0/0/0/00/0B/B/-/-/-2x Titanite Shard630
Sun Sword +3113/0/0/0/00/0B/B/-/-/-3x Titanite Shard750
Sun Sword +4122/0/0/0/00/0B/B/-/-/-1x Large Titanite Shard1,000
Sun Sword +5131/0/0/0/00/0B/B/-/-/-2x Large Titanite Shard1,130
Sun Sword +6139/0/0/0/00/0B/B/-/-/-3x Large Titanite Shard1,250
Sun Sword +7148/0/0/0/00/0B/B/-/-/-1x Titanite Chunk1,500
Sun Sword +8157/0/0/0/00/0B/B/-/-/-2x Titanite Chunk1,630
Sun Sword +9166/0/0/0/00/0B/B/-/-/-3x Titanite Chunk1,750
Sun Sword +10175/0/0/0/00/0A/A/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Sun Sword +060/60/0/0/00/0B/C/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Sun Sword +167/67/0/0/00/0B/C/C/-/-/-
Magic Sun Sword +273/73/0/0/00/0B/C/C/-/-/-
Magic Sun Sword +379/79/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +485/85/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +591/91/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +697/97/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +7104/104/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +8110/110/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +9116/116/0/0/00/0B/C/B/-/-/-
Magic Sun Sword +10122/122/0/0/00/0B/C/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Sun Sword +060/0/60/0/00/0B/C/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Sun Sword +167/0/67/0/00/0B/C/-/C/-/-
Fire Sun Sword +273/0/73/0/00/0B/C/-/C/-/-
Fire Sun Sword +379/0/79/0/00/0B/C/-/B/-/-
Fire Sun Sword +485/0/85/0/00/0B/C/-/B/-/-
Fire Sun Sword +591/0/91/0/00/0B/C/-/B/-/-
Fire Sun Sword +697/0/97/0/00/0B/C/-/B/-/-
Fire Sun Sword +7104/0/104/0/00/0B/C/-/B/-/-
Fire Sun Sword +8110/0/110/0/00/0B/C/-/B/-/-
Fire Sun Sword +9116/0/116/0/00/0B/C/-/B/-/-
Fire Sun Sword +10122/0/122/0/00/0B/C/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Sun Sword +060/0/0/60/00/0B/C/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Sun Sword +167/0/0/67/00/0B/C/-/-/C/-
Lightning Sun Sword +273/0/0/73/00/0B/C/-/-/C/-
Lightning Sun Sword +379/0/0/79/00/0B/C/-/-/B/-
Lightning Sun Sword +485/0/0/85/00/0B/C/-/-/B/-
Lightning Sun Sword +591/0/0/91/00/0B/C/-/-/B/-
Lightning Sun Sword +697/0/0/97/00/0B/C/-/-/B/-
Lightning Sun Sword +7104/0/0/104/00/0B/C/-/-/B/-
Lightning Sun Sword +8110/0/0/110/00/0B/C/-/-/B/-
Lightning Sun Sword +9116/0/0/116/00/0B/C/-/-/B/-
Lightning Sun Sword +10122/0/0/122/00/0B/C/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Sun Sword +060/0/0/0/600/0B/C/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Sun Sword +167/0/0/0/670/0B/C/-/-/-/C
Dark Sun Sword +273/0/0/0/730/0B/C/-/-/-/C
Dark Sun Sword +379/0/0/0/790/0B/C/-/-/-/B
Dark Sun Sword +485/0/0/0/850/0B/C/-/-/-/B
Dark Sun Sword +591/0/0/0/910/0B/C/-/-/-/B
Dark Sun Sword +697/0/0/0/970/0B/C/-/-/-/B
Dark Sun Sword +7104/0/0/0/1040/0B/C/-/-/-/B
Dark Sun Sword +8110/0/0/0/1100/0B/C/-/-/-/B
Dark Sun Sword +9116/0/0/0/1160/0B/C/-/-/-/B
Dark Sun Sword +10122/0/0/0/1220/0B/C/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Sun Sword +060/0/0/0/0112/0B/C/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Sun Sword +167/0/0/0/0114/0B/C/-/-/-/-
Poison Sun Sword +273/0/0/0/0117/0B/C/-/-/-/-
Poison Sun Sword +379/0/0/0/0120/0B/C/-/-/-/-
Poison Sun Sword +485/0/0/0/0123/0B/C/-/-/-/-
Poison Sun Sword +591/0/0/0/0126/0B/C/-/-/-/-
Poison Sun Sword +697/0/0/0/0128/0B/C/-/-/-/-
Poison Sun Sword +7104/0/0/0/0131/0B/C/-/-/-/-
Poison Sun Sword +8110/0/0/0/0134/0B/C/-/-/-/-
Poison Sun Sword +9116/0/0/0/0137/0B/C/-/-/-/-
Poison Sun Sword +10122/0/0/0/0140/0B/C/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Sun Sword +060/0/0/0/00/112B/C/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Sun Sword +167/0/0/0/00/114B/C/-/-/-/-
Bleed Sun Sword +273/0/0/0/00/117B/C/-/-/-/-
Bleed Sun Sword +379/0/0/0/00/120B/C/-/-/-/-
Bleed Sun Sword +485/0/0/0/00/123B/C/-/-/-/-
Bleed Sun Sword +591/0/0/0/00/126B/C/-/-/-/-
Bleed Sun Sword +697/0/0/0/00/128B/C/-/-/-/-
Bleed Sun Sword +7104/0/0/0/00/131B/C/-/-/-/-
Bleed Sun Sword +8110/0/0/0/00/134B/C/-/-/-/-
Bleed Sun Sword +9116/0/0/0/00/137B/C/-/-/-/-
Bleed Sun Sword +10122/0/0/0/00/140B/C/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Sun Sword +0100/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Sun Sword +1110/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +2120/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +3130/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +4140/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +5150/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +6160/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +7170/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +8181/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +9191/0/0/0/00/0E/E/-/-/-/-
Raw Sun Sword +10201/0/0/0/00/0D/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Sun Sword +087/0/0/0/00/0D/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Sun Sword +195/0/0/0/00/0D/E/D/-/-/-
Enchanted Sun Sword +2104/0/0/0/00/0D/E/D/-/-/-
Enchanted Sun Sword +3104/0/0/0/00/0D/E/D/-/-/-
Enchanted Sun Sword +4122/0/0/0/00/0D/E/D/-/-/-
Enchanted Sun Sword +5131/0/0/0/00/0D/D/D/-/-/-
Enchanted Sun Sword +6139/0/0/0/00/0D/D/D/-/-/-
Enchanted Sun Sword +7148/0/0/0/00/0D/D/D/-/-/-
Enchanted Sun Sword +8157/0/0/0/00/0D/D/D/-/-/-
Enchanted Sun Sword +9166/0/0/0/00/0D/D/D/-/-/-
Enchanted Sun Sword +10175/0/0/0/00/0D/D/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Sun Sword +043/0/0/0/00/0C/D/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Sun Sword +147/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +252/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +356/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +461/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +565/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +669/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +774/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +878/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +983/0/0/0/00/0C/D/-/-/-/-
Mundane Sun Sword +1087/0/0/0/00/0C/D/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Varangian Sword
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### In-Game Description --- *Straight sword wielded by Varangians and engraved with a skull. A former king launched a campaign to capture these terrors of the high seas, but rather than imprison them, forced them into hard labor at No-man's Wharf. The king, wracked with fear and suspicion, began to see the progenitor of the curse in anything and everything. During his reign, sorcerers in particular suffered dreadful persecution.* ### Availability --- Varangian Sailor (Sword & Shield, Bow) drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()125/0/0/0/0 (Slash)0/01102014/6/0/0 C/C/-/-/-/-50/10/35/35/2020/20/20/2030405
### Move Set --- Identical to the Broadsword. + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**delayed horizontal swipes with good rangediagonal then horizontal slashes
**Rolling Attack**diagonal slash upwardsslower slash
**Running Attack**near-instant diagonal slashslow downward slash
### Notes --- - A hefty Broadsword that packs the swing reach and balanced scaling of the Longsword, but weighs almost twice as much. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Varangian Sword +0125/0/0/0/00/0C/C/-/-/-/---
Varangian Sword +1137/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard500
Varangian Sword +2150/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard630
Varangian Sword +3162/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard750
Varangian Sword +4175/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,000
Varangian Sword +5187/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,130
Varangian Sword +6200/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,250
Varangian Sword +7212/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,500
Varangian Sword +8225/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,630
Varangian Sword +9237/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,750
Varangian Sword +10250/0/0/0/00/0C/C/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Varangian Sword +087/87/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +196/96/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +2105/105/0/0/00/0D/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +3113/113/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +4122/122/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +5131/131/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +6140/140/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +7148/148/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +8157/157/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +9166/166/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Varangian Sword +10175/175/0/0/00/0C/D/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Varangian Sword +087/0/87/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +196/0/96/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +2105/0/105/0/00/0D/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +3113/0/113/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +4122/0/122/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +5131/0/131/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +6140/0/140/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +7148/0/148/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +8157/0/157/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +9166/0/166/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Varangian Sword +10175/0/175/0/00/0C/D/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Varangian Sword +087/0/0/87/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +196/0/0/96/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +2105/0/0/105/00/0D/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +3113/0/0/113/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +4122/0/0/122/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +5131/0/0/131/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +6140/0/0/140/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +7148/0/0/148/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +8157/0/0/157/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +9166/0/0/166/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Varangian Sword +10175/0/0/175/00/0C/D/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Varangian Sword +087/0/0/0/870/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +196/0/0/0/960/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +2105/0/0/0/1050/0D/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +3113/0/0/0/1130/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +4122/0/0/0/1220/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +5131/0/0/0/1310/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +6140/0/0/0/1400/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +7148/0/0/0/1480/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +8157/0/0/0/1570/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +9166/0/0/0/1660/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Varangian Sword +10175/0/0/0/1750/0C/D/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Varangian Sword +087/0/0/0/0112/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +196/0/0/0/0114/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +2105/0/0/0/0117/0D/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +3113/0/0/0/0120/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +4122/0/0/0/0123/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +5131/0/0/0/0126/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +6140/0/0/0/0128/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +7148/0/0/0/0131/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +8157/0/0/0/0134/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +9166/0/0/0/0137/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Varangian Sword +10175/0/0/0/0140/0C/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Varangian Sword +087/0/0/0/00/112D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +196/0/0/0/00/114D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +2105/0/0/0/00/117D/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +3113/0/0/0/00/120C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +4122/0/0/0/00/123C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +5131/0/0/0/00/126C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +6140/0/0/0/00/128C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +7148/0/0/0/00/131C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +8157/0/0/0/00/134C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +9166/0/0/0/00/137C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Varangian Sword +10175/0/0/0/00/140C/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Varangian Sword +0143/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +1158/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +2172/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +3186/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +4201/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +5215/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +6230/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +7244/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +8258/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +9273/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
Raw Varangian Sword +10287/0/0/0/00/0E/E/-/-/-/-50/10/35/35/2020/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus. Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Varangian Sword +0125/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +1137/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +2150/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +3162/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +4175/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +5187/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +6200/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +7212/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +8225/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +9237/0/0/0/00/0E/E/D/-/-/-50/10/35/35/2020/20/20/20
Enchanted Varangian Sword +10250/0/0/0/00/0E/E/C/-/-/-50/10/35/35/2020/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Varangian Sword +062/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +168/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +275/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +381/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +487/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +593/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +6100/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +7106/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +8112/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +9118/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
Mundane Varangian Sword +10125/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2020/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Yellow Quartz Longsword
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### In-Game Description --- *A straight sword affixed with yellow quartz. This longsword was found in the Iron Keep. Breaks easily due to corrosion, but is light and still inflicts very significant damage.* *In the Old Iron King's great iron keep was a vast collection of weapons, erected as a display of strength to the world. But they were lost when the king's conceit doomed the castle to sink into a lake of fire.* ### Availability --- - One sold by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight. - Part of the preorder bonus, received after character creation. Cannot be sold or thrown away. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()110/0/0/0/0 (Slash/Thrust)0/01202013/8/0/0 D/D/-/-/-/-50/10/35/35/2520/20/20/2030302.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**diagonal slashesdiagonal slashes
**Heavy Attack**delayed horizontal swipes with good rangediagonal sweep then horizontal slash
**Rolling Attack**diagonal slash upwardshorizontal slash
**Running Attack**near-instant diagonal slashdownward slash
### Notes --- - An ordinary Longsword encrusted with hard yellow quartz. Scales worse with stats, does slightly less damage, demands more Strength and is twice as brittle, but is lighter to carry and deals more damage on critical hits. - Paired with the Yellow Quartz Shield. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Yellow Quartz Longsword +0110/0/0/0/00/0D/D/-/-/-/---
Yellow Quartz Longsword +1121/0/0/0/00/0D/D/-/-/-/-1x Titanite Shard500
Yellow Quartz Longsword +2132/0/0/0/00/0D/D/-/-/-/-2x Titanite Shard630
Yellow Quartz Longsword +3143/0/0/0/00/0D/D/-/-/-/-3x Titanite Shard750
Yellow Quartz Longsword +4154/0/0/0/00/0C/D/-/-/-/-1x Large Titanite Shard1,000
Yellow Quartz Longsword +5165/0/0/0/00/0C/D/-/-/-/-2x Large Titanite Shard1,130
Yellow Quartz Longsword +6176/0/0/0/00/0C/D/-/-/-/-3x Large Titanite Shard1,250
Yellow Quartz Longsword +7187/0/0/0/00/0C/D/-/-/-/-1x Titanite Chunk1,500
Yellow Quartz Longsword +8198/0/0/0/00/0C/D/-/-/-/-2x Titanite Chunk1,630
Yellow Quartz Longsword +9209/0/0/0/00/0C/D/-/-/-/-3x Titanite Chunk1,750
Yellow Quartz Longsword +10220/0/0/0/00/0C/D/-/-/-/-1x Titanite Slab2,000
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Yellow Quartz Longsword +077/77/0/0/00/0E/D/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Yellow Quartz Longsword +184/84/0/0/00/0D/D/C/-/-/-
Magic Yellow Quartz Longsword +292/92/0/0/00/0D/D/C/-/-/-
Magic Yellow Quartz Longsword +3100/100/0/0/00/0D/D/B/-/-/-
Magic Yellow Quartz Longsword +4107/107/0/0/00/0D/D/B/-/-/-
Magic Yellow Quartz Longsword +5115/115/0/0/00/0D/D/B/-/-/-
Magic Yellow Quartz Longsword +6123/123/0/0/00/0D/D/B/-/-/-
Magic Yellow Quartz Longsword +7130/130/0/0/00/0D/D/B/-/-/-
Magic Yellow Quartz Longsword +8138/138/0/0/00/0D/D/B/-/-/-
Magic Yellow Quartz Longsword +9146/146/0/0/00/0C/D/B/-/-/-
Magic Yellow Quartz Longsword +10154/154/0/0/00/0C/D/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Yellow Quartz Longsword +077/0/77/0/00/0E/D/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Yellow Quartz Longsword +184/0/84/0/00/0D/D/-/C/-/-
Fire Yellow Quartz Longsword +292/0/92/0/00/0D/D/-/C/-/-
Fire Yellow Quartz Longsword +3100/0/100/0/00/0D/D/-/B/-/-
Fire Yellow Quartz Longsword +4107/0/107/0/00/0D/D/-/B/-/-
Fire Yellow Quartz Longsword +5115/0/115/0/00/0D/D/-/B/-/-
Fire Yellow Quartz Longsword +6123/0/123/0/00/0D/D/-/B/-/-
Fire Yellow Quartz Longsword +7130/0/130/0/00/0D/D/-/B/-/-
Fire Yellow Quartz Longsword +8138/0/138/0/00/0D/D/-/B/-/-
Fire Yellow Quartz Longsword +9146/0/146/0/00/0C/D/-/B/-/-
Fire Yellow Quartz Longsword +10154/0/154/0/00/0C/D/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Yellow Quartz Longsword +077/0/0/77/00/0E/D/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Yellow Quartz Longsword +184/0/0/84/00/0D/D/-/-/C/-
Lightning Yellow Quartz Longsword +292/0/0/92/00/0D/D/-/-/C/-
Lightning Yellow Quartz Longsword +3100/0/0/100/00/0D/D/-/-/B/-
Lightning Yellow Quartz Longsword +4107/0/0/107/00/0D/D/-/-/B/-
Lightning Yellow Quartz Longsword +5115/0/0/115/00/0D/D/-/-/B/-
Lightning Yellow Quartz Longsword +6123/0/0/123/00/0D/D/-/-/B/-
Lightning Yellow Quartz Longsword +7130/0/0/130/00/0D/D/-/-/B/-
Lightning Yellow Quartz Longsword +8138/0/0/138/00/0D/D/-/-/B/-
Lightning Yellow Quartz Longsword +9146/0/0/146/00/0C/D/-/-/B/-
Lightning Yellow Quartz Longsword +10154/0/0/154/00/0C/D/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Yellow Quartz Longsword +077/0/0/0/770/0E/D/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Yellow Quartz Longsword +184/0/0/0/840/0D/D/-/-/-/C
Dark Yellow Quartz Longsword +292/0/0/0/920/0D/D/-/-/-/C
Dark Yellow Quartz Longsword +3100/0/0/0/1000/0D/D/-/-/-/B
Dark Yellow Quartz Longsword +4107/0/0/0/1070/0D/D/-/-/-/B
Dark Yellow Quartz Longsword +5115/0/0/0/1150/0D/D/-/-/-/B
Dark Yellow Quartz Longsword +6123/0/0/0/1230/0D/D/-/-/-/B
Dark Yellow Quartz Longsword +7130/0/0/0/1300/0D/D/-/-/-/B
Dark Yellow Quartz Longsword +8138/0/0/0/1380/0D/D/-/-/-/B
Dark Yellow Quartz Longsword +9146/0/0/0/1460/0C/D/-/-/-/B
Dark Yellow Quartz Longsword +10154/0/0/0/1540/0C/D/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Yellow Quartz Longsword +077/0/0/0/0112/0E/D/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Yellow Quartz Longsword +184/0/0/0/0114/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +292/0/0/0/0117/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +3100/0/0/0/0120/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +4107/0/0/0/0123/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +5115/0/0/0/0126/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +6123/0/0/0/0128/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +7130/0/0/0/0131/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +8138/0/0/0/0134/0D/D/-/-/-/-
Poison Yellow Quartz Longsword +9146/0/0/0/0137/0C/D/-/-/-/-
Poison Yellow Quartz Longsword +10154/0/0/0/0140/0C/D/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Yellow Quartz Longsword +077/0/0/0/00/112E/D/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Yellow Quartz Longsword +184/0/0/0/00/114D/D/-/-/-/-
Bleed Yellow Quartz Longsword +292/0/0/0/00/117D/D/-/-/-/-
Bleed Yellow Quartz Longsword +3100/0/0/0/00/120D/D/-/-/-/-
Bleed Yellow Quartz Longsword +4107/0/0/0/00/123D/D/-/-/-/-
Bleed Yellow Quartz Longsword +5115/0/0/0/00/126D/D/-/-/-/-
Bleed Yellow Quartz Longsword +6123/0/0/0/00/128D/D/-/-/-/-
Bleed Yellow Quartz Longsword +7130/0/0/0/00/131D/D/-/-/-/-
Bleed Yellow Quartz Longsword +8138/0/0/0/00/134D/D/-/-/-/-
Bleed Yellow Quartz Longsword +9146/0/0/0/00/137C/D/-/-/-/-
Bleed Yellow Quartz Longsword +10154/0/0/0/00/140C/D/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Yellow Quartz Longsword +0126/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Raw Yellow Quartz Longsword +1139/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +2151/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +3164/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +4177/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +5189/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +6202/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +7215/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +8227/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +9240/0/0/0/00/0E/E/-/-/-/-
Raw Yellow Quartz Longsword +10253/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Yellow Quartz Longsword +0110/0/0/0/00/0E/E/D/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Enchanted Yellow Quartz Longsword +1121/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +2132/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +3143/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +4154/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +5165/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +6176/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +7187/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +8198/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +9209/0/0/0/00/0E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +10220/0/0/0/00/0E/E/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Yellow Quartz Longsword +055/0/0/0/00/0E/E/-/-/-/-50.0/10.0/35.0/35.0/25.020.0/20.0/20.0/20.0
Mundane Yellow Quartz Longsword +160/0/0/0/00/0E/E/-/-/-/-
Mundane Yellow Quartz Longsword +266/0/0/0/00/0E/E/-/-/-/-
Mundane Yellow Quartz Longsword +371/0/0/0/00/0E/E/-/-/-/-
Mundane Yellow Quartz Longsword +477/0/0/0/00/0E/E/-/-/-/-
Mundane Yellow Quartz Longsword +582/0/0/0/00/0E/E/-/-/-/-
Mundane Yellow Quartz Longsword +688/0/0/0/00/0D/E/-/-/-/-
Mundane Yellow Quartz Longsword +793/0/0/0/00/0D/E/-/-/-/-
Mundane Yellow Quartz Longsword +899/0/0/0/00/0D/E/-/-/-/-
Mundane Yellow Quartz Longsword +9104/0/0/0/00/0D/E/-/-/-/-
Mundane Yellow Quartz Longsword +10110/0/0/0/00/0D/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.