Ultra Greatswords

Aged Smelter Sword

In-Game Description


Ultra greatsword crafted from the soul
of the Smelter Demon.
Its blade is imbued with a great flame.
Use strong attack to unleash its latent power.

When the old iron king acquired the power to grant life
to heaps of iron, he molded a great array of
metallic automatons. The iron monstrosity itself
was perhaps one of the king's puppets.

Effect: special attack (strong attack)

Availability


Trade Smelter Demon Soul and 1,500 souls with Weaponsmith Ornifex after defeating The Smelter Demon in the Iron King DLC.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/100/0/0/0

(Slash/Thrust)
0/0 130 50 40/10/0/0

D/D/C/-/-/-
70/10/50/50/35 25/25/25/25 45 90 22

Move Set


+ show Move Set - hide Move Set

Same as Smelter Sword (Smelter Demon in Iron Keep). The Powerstanced strong atack will launch both swords' special attacks at once.

Notes


Upgrades


Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Aged Smelter Sword +0 140/100/0/0/0 0/0 D/D/C/-/-/- - -
Aged Smelter Sword +1 182/114/0/0/0 0/0 D/D/C/-/-/- 1x Petrified Dragon Bone 1,630
Aged Smelter Sword +2 224/128/0/0/0 0/0 D/D/C/-/-/- 2x Petrified Dragon Bone 2,040
Aged Smelter Sword +3 266/142/0/0/0 0/0 D/D/C/-/-/- 3x Petrified Dragon Bone 2,440
Aged Smelter Sword +4 308/156/0/0/0 0/0 D/D/C/-/-/- 4x Petrified Dragon Bone 3,250
Aged Smelter Sword +5 350/170/0/0/0 0/0 C/D/C/-/-/- 5x Petrified Dragon Bone 3,660

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Black Knight Ultra Greatsword

In-Game Description


Ultra greatsword wielded by knights who
served a lord of light in a long-forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/100/0/0

(Slash/Thrust)
0/0 130 50 30/16/0/13

C/C/-/C/-/-
70/10/50/50/35 25/25/25/25 45 70 18

Move Set


Same as the Zweihander.

+ show Move Set - hide Move Set

1H R1: horizontal sweep
1H R2: forward overhead smash, then backwards overhead smash
1H rolling R1: like R2
1H running R1: circular sweep
2H R1: horizontal sweep
2H R2: thrust directly in front, then circular sweep
2H rolling R1: diagonal horizontal sweep
2H running R1: diagonal home run swing (Knock-up)

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Ultra Greatsword +0 186/0/100/0/0 0/0 C/C/-/C/-/- - -
Black Knight Ultra Greatsword +1 204/0/107/00 0/0 B/C/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Ultra Greatsword +2 223/0/115/0/0 0/0 B/C/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Ultra Greatsword +3 242/0/122/0/0 0/0 B/C/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Ultra Greatsword +4 261/0/130/0/0 0/0 B/C/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Ultra Greatsword +5 280/0/138/0/0 0/0 B/C/-/C/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Ultra Greatsword +0 167/48/90/0/0 0/0 D/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +1 184/51/96/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +2 201/55/103/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +3 218/58/110/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +4 235/62/117/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +5 252/66/124/0/0 0/0 B/D/B/B/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Ultra Greatsword +0 178/0/144/0/0 0/0 D/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +1 196/0/154/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +2 214/0/165/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +3 232/0/176/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +4 250/0/187/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +5 268/0/198/0/0 0/0 B/D/-/B/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Ultra Greatsword +0 167/0/90/48/0 0/0 D/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +1 184/0/96/51/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +2 201/0/103/55/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +3 218/0/110/58/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +4 235/0/117/62/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +5 252/0/124/66/0 0/0 B/D/-/B/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Ultra Greatsword +0 167/0/90/0/48 0/0 D/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +1 184/0/96/0/51 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +2 201/0/103/0/55 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +3 218/0/110/0/58 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +4 235/0/117/0/62 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +5 252/0/124/0/66 0/0 B/D/-/B/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Ultra Greatsword +0 167/0/90/0/0 96/0 D/D/-/C/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +1 184/0/96/0/0 100/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +2 201/0/103/0/0 105/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +3 218/0/110/0/0 110/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +4 235/0/117/0/0 115/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +5 252/0/124/0/0 120/0 B/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Ultra Greatsword +0 167/0/90/0/0 0/96 D/D/-/C/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +1 184/0/96/0/0 0/100 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +2 201/0/103/0/0 0/105 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +3 218/0/110/0/0 0/110 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +4 235/0/117/0/0 0/115 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +5 252/0/124/0/0 0/120 B/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Ultra Greatsword +0 213/0/115/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +1 235/0/123/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +2 257/0/132/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +3 278/0/141/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +4 300/0/149/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +5 322/0/158/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Ultra Greatsword +0 186/0/100/0/0 0/0 E/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +1 204/0/107/0/0 0/0 E/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +2 223/0/115/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +3 242/0/122/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +4 261/0/130/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +5 280/0/138/0/0 0/0 D/E/C/E/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Ultra Greatsword +0 93/0/50/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +1 102/0/53/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +2 111/0/57/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +3 121/0/61/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +4 130/0/65/0/0 0/0 C/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +5 140/0/69/0/0 0/0 C/E/-/D/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Crypt Blacksword

In-Game Description


Ultra greatsword symbolizing guardianship
over the Undead Crypt. The sword has never
seen the light of day, and is steeped in dark.

Availability


Trade Old Dead One Soul and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
148/0/0/0/80

(Slash)
0/0 130 60 40/10/12/12

D/D/-/-/-/A
70/10/50/50/45 25/25/25/25 45 70 24

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360º slash, left to right.
1H Backstep: Vertical strike.

2H R1: Diagonal Slash, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
2H Roll: Special animation, lunges the top of the sword into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry

Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Crypt Blacksword +0 148/0/0/0/80 0/0 D/D/-/-/-/A - -
Crypt Blacksword +1 192/0/0/0/90 0/0 D/D/-/-/-/A 1x Petrified Dragon Bone 1,260
Crypt Blacksword +2 236/0/0/0/100 0/0 D/D/-/-/-/A 2x Petrified Dragon Bone 1,570
Crypt Blacksword +3 281/0/0/0/110 0/0 D/D/-/-/-/A 3x Petrified Dragon Bone 1,880
Crypt Blacksword +4 325/0/0/0/120 0/0 D/D/-/-/-/A 4x Petrified Dragon Bone 2,510
Crypt Blacksword +5 370/0/0/0/130 0/0 D/D/-/-/-/A 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Crypt Blacksword +0 133/88/0/0/72 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +1 173/88/10/0/81 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +2 213/88/0/0/90 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +3 253/88/0/0/99 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +4 293/88/0/0/108 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +5 333/88/0/0/117 0/0 D/D/B/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Crypt Blacksword +0 133/0/88/0/72 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +1 173/0/88/0/81 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +2 213/0/88/0/90 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +3 253/0/88/0/99 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +4 293/0/88/0/108 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +5 333/0/88/0/117 0/0 D/D/-/B/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Crypt Blacksword +0 133/0/0/88/72 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +1 173/0/0/88/81 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +2 213/0/0/88/90 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +3 263/0/0/88/99 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +4 293/0/0/88/108 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +5 333/0/0/88/117 0/0 D/D/-/-/B/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Crypt Blacksword +0 106/0/0/0/134 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +1 138/0/0/0/151 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +2 170/0/0/0/168 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +3 202/0/0/0/184 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +4 234/0/0/0/201 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +5 266/0/0/0/218 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Crypt Blacksword +0 133/0/0/0/72 96/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +1 173/0/0/0/81 100/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +2 213/0/0/0/90 105/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +3 253/0/0/0/99 110/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +4 293/0/0/0/108 115/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +5 333/0/0/0/117 120/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Crypt Blacksword +0 133/0/0/0/72 0/96 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +1 173/0/0/0/81 0/100 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +2 213/0/0/0/90 0/105 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +3 253/0/0/0/99 0/110 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +4 293/0/0/0/108 0/115 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +5 333/0/0/0/117 0/120 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Crypt Blacksword +0 170/0/0/0/92 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +1 221/0/0/0/103 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +2 272/0/0/0/115 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +3 323/0/0/0/126 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +4 374/0/0/0/138 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +5 425/0/0/0/149 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Crypt Blacksword +0 148/0/0/0/80 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +1 192/0/0/0/90 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +2 236/0/0/0/100 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +3 281/0/0/0/110 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +4 325/0/0/0/120 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +5 370/0/0/0/130 0/0 E/E/C/-/-/C 70/10/50/50/45 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Crypt Blacksword +0 74/0/0/0/40 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +1 96/0/0/0/45 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +2 118/0/0/0/50 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +3 140/0/0/0/55 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +4 162/0/0/0/60 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +5 185/0/0/0/65 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Drakekeeper's Ultra Greatsword

In-Game Description


An extremely sturdy pitch-black greatsword.
Colossal warriors staunchly watch over the shrine,
ready to defend its residents, or allow one worthy
enough to be granted audience.

Availability


Drakekeeper (Ultra Greatsword) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash)
0/0 130 50 38/13/0/0

C/D/-/-/-/-
70/10/50/50/35 25/25/25/25 45 70 20

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Ultra Greatsword +0 165/0/0/0/0 0/0 C/D/-/-/- - -
Drakekeeper's Ultra Greatsword +1 181/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Shard 760
Drakekeeper's Ultra Greatsword +2 198/0/0/0/0 0/0 B/D/-/-/- 2x Titanite Shard 950
Drakekeeper's Ultra Greatsword +3 214/0/0/0/0 0/0 B/D/-/-/- 3x Titanite Shard 1,140
Drakekeeper's Ultra Greatsword +4 231/0/0/0/0 0/0 B/D/-/-/- 1x Large Titanite Shard 1,520
Drakekeeper's Ultra Greatsword +5 247/0/0/0/0 0/0 B/D/-/-/- 2x Large Titanite Shard 1,710
Drakekeeper's Ultra Greatsword +6 234/0/0/0/0 0/0 B/D/-/-/- 3x Large Titanite Shard 1,900
Drakekeeper's Ultra Greatsword +7 280/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Chunk 2,280
Drakekeeper's Ultra Greatsword +8 297/0/0/0/0 0/0 A/D/-/-/- 2x Titanite Chunk 2,470
Drakekeeper's Ultra Greatsword +9 313/0/0/0/0 0/0 A/D/-/-/- 3x Titanite Chunk 2,600
Drakekeeper's Ultra Greatsword +10 330/0/0/0/0 0/0 S/D/-/-/- 1x Titanite Slab 3,040

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Ultra Greatsword +0 115/115/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +1 127/127/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +2 138/138/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +3 150/150/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +4 161/161/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +5 173/173/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +6 184/184/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +7 196/196/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +8 207/207/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +9 219/219/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +10 231/231/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Ultra Greatsword +0 115/0/115/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +1 127/0/127/0/0 0/0 C/E/-/C/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +2 138/0/138/0/0 0/0 C/E/-/C/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +3 150/0/150/0/0 0/0 C/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +4 161/0/161/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +5 173/0/173/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +6 184/0/184/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +7 196/0/196/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +8 207/0/207/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +9 219/0/219/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +10 231/0/231/0/0 0/0 A/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Ultra Greatsword +0 115/0/0/115/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +1 127/0/0/127/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +2 138/0/0/138/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +3 150/0/0/150/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +4 161/0/0/161/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +5 173/0/0/173/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +6 184/0/0/184/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +7 196/0/0/196/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +8 207/0/0/207/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +9 219/0/0/219/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +10 231/0/0/231/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Ultra Greatsword +0 115/0/0/0/115 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +1 127/0/0/0/127 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +2 138/0/0/0/138 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +3 150/0/0/0/150 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +4 161/0/0/0/161 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +5 173/0/0/0/173 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +6 184/0/0/0/184 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +7 196/0/0/0/196 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +8 207/0/0/0/207 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +9 219/0/0/0/219 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +10 231/0/0/0/231 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Ultra Greatsword +0 115/0/0/0/0 112/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +1 127/0/0/0/0 114/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +2 138/0/0/0/0 117/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +3 150/0/0/0/0 120/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +4 161/0/0/0/0 123/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +5 173/0/0/0/0 126/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +6 184/0/0/0/0 128/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +7 196/0/0/0/0 131/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +8 207/0/0/0/0 134/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +9 219/0/0/0/0 137/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +10 231/0/0/0/0 140/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Ultra Greatsword +0 115/0/0/0/0 0/112 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +1 127/0/0/0/0 0/114 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +2 138/0/0/0/0 0/117 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +3 150/0/0/0/0 0/120 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +4 161/0/0/0/0 0/123 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +5 173/0/0/0/0 0/126 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +6 184/0/0/0/0 0/128 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +7 196/0/0/0/0 0/131 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +8 207/0/0/0/0 0/134 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +9 219/0/0/0/0 0/137 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +10 231/0/0/0/0 0/140 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Ultra Greatsword +0 189/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +1 208/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +2 227/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +3 246/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +4 265/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +5 284/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +6 303/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +7 322/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +8 341/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +9 360/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +10 379/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Ultra Greatsword +0 165/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +1 181/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +2 198/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +3 214/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +4 231/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +5 247/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +6 264/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +7 280/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +8 297/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +9 313/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +10 330/0/0/0/0 0/0 C/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Ultra Greatsword +0 82/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +1 90/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +2 99/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +3 107/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +4 115/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +5 123/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +6 132/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +7 140/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +8 148/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +9 156/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +10 165/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Drakewing Ultra Greatsword

In-Game Description


A sword decorated with drake wings.
Use strong attack to unleash its latent power.
The blade of this sword is split in two,
and is best swung in smashing motions
rather than slices.

Availability


Trade Guardian Dragon Soul and 1,500 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
142/0/0/0/0

(Slash)
0/0 130 50 20/18/0/0

D/B/-/-/-/-
70/10/50/50/35 25/25/25/25 45 70 12

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Rolling quick downward slam heavy slash diagonally upwards
Running circular slash Home-Run!
Heavy Heavy overhead slam followed by a reverse
overhead slam with able to toss enemies
heavy thrust then circular slash accompanied by
a blast of wind that travels in a straight line

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakewing Ultra Greatsword +0 142/0/0/0/0 0/0 D/B/-/-/-/- - -
Drakewing Ultra Greatsword +1 184/0/0/0/0 0/0 D/B/-/-/-/- 1x Petrified Dragon Bone 1,630
Drakewing Ultra Greatsword +2 227/0/0/0/0 0/0 D/B/-/-/-/- 2x Petrified Dragon Bone 2,040
Drakewing Ultra Greatsword +3 269/0/0/0/0 0/0 D/B/-/-/-/- 3x Petrified Dragon Bone 2,440
Drakewing Ultra Greatsword +4 312/0/0/0/0 0/0 D/B/-/-/-/- 4x Petrified Dragon Bone 3,250
Drakewing Ultra Greatsword +5 355/0/0/0/0 0/0 D/B/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakewing Ultra Greatsword +0 99/99/0/0/0 0/0 D/C/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +1 129/129/0/0/0 0/0 D/C/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +2 159/159/0/0/0 0/0 D/C/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +3 188/188/0/0/0 0/0 D/C/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +4 218/218/0/0/0 0/0 D/C/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +5 248/248/0/0/0 0/0 D/C/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakewing Ultra Greatsword +0 99/0/99/0/0 0/0 D/C/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +1 129/0/129/0/0 0/0 D/C/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +2 159/0/159/0/0 0/0 D/C/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +3 188/0/188/0/0 0/0 D/C/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +4 218/0/218/0/0 0/0 D/C/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +5 248/0/248/0/0 0/0 D/C/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakewing Ultra Greatsword +0 99/0/0/99/0 0/0 D/C/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +1 129/0/0/129/0 0/0 D/C/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +2 159/0/0/159/0 0/0 D/C/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +3 188/0/0/188/0 0/0 D/C/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +4 218/0/0/218/0 0/0 D/C/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +5 248/0/0/248/0 0/0 D/C/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakewing Ultra Greatsword +0 99/0/0/0/99 0/0 D/-/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +1 129/0/0/0/129 0/0 D/-/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +2 159/0/0/0/159 0/0 D/-/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +3 188/0/0/0/188 0/0 D/-/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +4 218/0/0/0/218 0/0 D/-/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +5 248/0/0/0/248 0/0 D/-/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakewing Ultra Greatsword +0 99/0/0/0/0 112/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +1 129/0/0/0/0 117/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +2 159/0/0/0/0 123/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +3 188/0/0/0/0 128/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +4 218/0/0/0/0 134/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +5 248/0/0/0/0 140/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakewing Ultra Greatsword +0 99/0/0/0/0 0/112 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +1 129/0/0/0/0 0/117 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +2 159/0/0/0/0 0/123 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +3 188/0/0/0/0 0/128 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +4 218/0/0/0/0 0/134 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +5 248/0/0/0/0 0/140 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakewing Ultra Greatsword +0 163/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +1 212/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +2 261/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +3 310/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +4 359/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +5 408/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakewing Ultra Greatsword +0 142/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +1 184/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +2 227/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +3 269/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +4 312/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +5 355/0/0/0/0 0/0 E/D/D/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakewing Ultra Greatsword +0 71/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +1 92/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +2 113/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +3 134/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +4 156/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +5 177/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Fume Ultra Greatsword

In-Game Description


Ultra greatsword forged from
the soul of the fume knight, and
imbued with the Dark of Nadalia.

The exile swordsman Raime had the
ability to expunge the black fog,
but chose instead to live alongside it,
in the company of the child of Dark
that haunts his sword.

Availability


Trade Soul of the Fume Knight and 25,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
307/0/0/0/0

(Slash/Thrust)
0/0 110 60 40/30/0/0

S/D/-/-/-/-
80/45/60/60/50 20/20/20/20 60 70 28

Move Set


+ show Move Set - hide Move Set
One-Handed Two-handed
Light Attack Vertical slash into horizontal slash Vertical slashes into the ground then upwards
Strong Attack unique counter-style move that will block attacks then smash shortly after heavy thrust of the Zweihander and Claymore
Rolling Attack circular swing Thrust
Running Attack circular sweep Home-Run swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stability Stat Bonuses Materials Cost Souls
Fume Ultra Greatsword +0 307/0/0/0/0 0/0 60 S/D/-/-/-/- - -
Fume Ultra Greatsword +1 331/0/0/0/0 0/0 60 S/D/-/-/-/- 1x Petrified Dragon Bone 1,630
Fume Ultra Greatsword +2 356/0/0/0/0 0/0 61 S/D/-/-/-/- 2x Petrified Dragon Bone 2,040
Fume Ultra Greatsword +3 380/0/0/0/0 0/0 61 S/D/-/-/-/- 3x Petrified Dragon Bone 2,440
Fume Ultra Greatsword +4 405/0/0/0/0 0/0 62 S/D/-/-/-/- 4x Petrified Dragon Bone 3,250
Fume Ultra Greatsword +5 430/0/0/0/0 0/0 62 S/D/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Fume Ultra Greatsword +0 193/236/0/0/0 0/0 B/E/C/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +1 208/255/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +2 224/274/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +3 239/293/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +4 255/312/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +5 270/331/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Fume Ultra Greatsword +0 193/0/236/0/0 0/0 B/E/-/C/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +1 208/0/255/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +2 224/0/274/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +3 239/0/293/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +4 255/0/312/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +5 270/0/331/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Fume Ultra Greatsword +0 193/0/0/236/0 0/0 B/E/-/-/C/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +1 208/0/0/255/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +2 224/0/0/274/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +3 239/0/0/293/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +4 255/0/0/312/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +5 270/0/0/331/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Fume Ultra Greatsword +0 193/0/0/0/236 0/0 B/E/-/-/-/C 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +1 208/0/0/0/255 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +2 224/0/0/0/274 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +3 239/0/0/0/293 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +4 255/0/0/0/312 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +5 270/0/0/0/331 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Fume Ultra Greatsword +0 193/0/0/0/0 123/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +1 208/0/0/0/0 129/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +2 224/0/0/0/0 135/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +3 239/0/0/0/0 141/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +4 255/0/0/0/0 147/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +5 270/0/0/0/0 154/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Fume Ultra Greatsword +0 193/0/0/0/0 0/123 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +1 208/0/0/0/0 0/129 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +2 224/0/0/0/0 0/135 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +3 239/0/0/0/0 0/141 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +4 255/0/0/0/0 0/147 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +5 270/0/0/0/0 0/154 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Fume Ultra Greatsword +0 353/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +1 381/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +2 409/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +3 437/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +4 466/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +5 494/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Fume Ultra Greatsword +0 307/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +1 331/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +2 356/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +3 380/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +4 405/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +5 430/0/0/0/0 0/0 C/E/C/-/-/- 80/45/60/60/50 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Fume Ultra Greatsword +0 153/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +1 165/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +2 178/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +3 190/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +4 202/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +5 215/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Greatsword

In-Game Description


A straight sword with a very long blade.
One of few ultra greatswords.

No human was intended to wield a sword
of this weight or destructiveness.

Only a few famed warriors have ever
wielded this great blade, for it challenges
the very limits of human ability.

Availability


General Information


Name Damage Counter
Strength
Poise
Damage
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Damage
Reduction
Stability
Greatsword 200/0/0/0/0

(Slash)
130 50 70 22.0 28/10/0/0

C/D/-/-/-/-
0/0

25/25/25/25
70/10/50/50/35 45

Move Set


Notes


Despite the name, the Greatsword is in fact an Ultra Greatsword.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Greatsword +0 200/0/0/0/0 0/0 C/D/-/-/- - -
Greatsword +1 220/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Shard 570
Greatsword +2 240/0/0/0/0 0/0 B/D/-/-/- 2x Titanite Shard 710
Greatsword +3 260/0/0/0/0 0/0 B/D/-/-/- 3x Titanite Shard 850
Greatsword +4 280/0/0/0/0 0/0 B/D/-/-/- 1x Large Titanite Shard 1,130
Greatsword +5 300/0/0/0/0 0/0 A/D/-/-/- 2x Large Titanite Shard 1,270
Greatsword +6 320/0/0/0/0 0/0 A/D/-/-/- 3x Large Titanite Shard 1,410
Greatsword +7 340/0/0/0/0 0/0 A/D/-/-/- 1x Titanite Chunk 1,690
Greatsword +8 360/0/0/0/0 0/0 A/D/-/-/- 2x Titanite Chunk 1,830
Greatsword +9 380/0/0/0/0 0/0 S/D/-/-/- 3x Titanite Chunk 1,970
Greatsword +10 400/0/0/0/0 0/0 S/D/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Greatsword +0 140/140/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +1 154/154/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +2 168/168/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +3 182/182/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +4 196/196/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +5 210/210/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +6 224/224/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +7 238/238/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +8 252/252/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +9 266/266/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +10 280/280/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Greatsword +0 140/0/140/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +1 154/0/154/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +2 168/0/168/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +3 182/0/182/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +4 196/0/196/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +5 210/0/210/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +6 224/0/224/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +7 238/0/238/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +8 252/0/252/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +9 266/0/266/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +10 280/0/280/0/0 0/0 A/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Greatsword +0 140/0/0/140/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +1 154/0/0/154/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +2 168/0/0/168/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +3 182/0/0/182/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +4 196/0/0/196/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +5 210/0/0/210/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +6 224/0/0/224/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +7 238/0/0/238/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +8 252/0/0/252/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +9 266/0/0/266/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +10 280/0/0/280/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Greatsword +0 140/0/0/0/140 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +1 154/0/0/0/154 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +2 168/0/0/0/168 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +3 182/0/0/0/182 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +4 196/0/0/0/196 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +5 210/0/0/0/210 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +6 224/0/0/0/224 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +7 238/0/0/0/238 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +8 252/0/0/0/252 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +9 266/0/0/0/266 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +10 280/0/0/0/280 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Greatsword +0 140/0/0/0/0 112/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +1 154/0/0/0/0 114/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +2 168/0/0/0/0 117/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +3 182/0/0/0/0 120/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +4 196/0/0/0/0 123/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +5 210/0/0/0/0 126/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +6 224/0/0/0/0 128/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +7 238/0/0/0/0 131/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +8 252/0/0/0/0 134/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +9 266/0/0/0/0 137/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +10 280/0/0/0/0 140/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Greatsword +0 140/0/0/0/0 0/112 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +1 154/0/0/0/0 0/114 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +2 168/0/0/0/0 0/117 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +3 182/0/0/0/0 0/120 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +4 196/0/0/0/0 0/123 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +5 210/0/0/0/0 0/126 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +6 224/0/0/0/0 0/128 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +7 238/0/0/0/0 0/131 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +8 252/0/0/0/0 0/134 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +9 266/0/0/0/0 0/137 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +10 280/0/0/0/0 0/140 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Greatsword +0 230/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +1 253/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +2 276/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +3 299/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +4 322/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +5 345/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +6 368/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +7 391/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +8 414/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +9 437/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +10 460/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Greatsword +0 200/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +1 220/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +2 240/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +3 260/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +4 280/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +5 300/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +6 320/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +7 340/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +8 360/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +9 380/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +10 400/0/0/0/0 0/0 C/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Greatsword +0 100/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +1 110/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +2 120/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +3 130/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +4 140/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +5 150/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +6 160/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +7 170/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +8 180/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +9 190/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +10 200/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Ivory King Ultra Greatsword

In-Game Description


Ultra greatsword of the Ivory King of Eleum Loyce.
Wield it with both hands to realize its full strength.

It is said that the Ivory King was once
the highest ranking knight in his home
of Forossa, famed for its god of war.
After taking his crown, they say he was the
first to swing his sword in times of need,
be it for his homeland or his people.

Availability


Trade the Soul of the Ivory King and 5,000 souls with Weaponsmith Ornifex.

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
230/54/0/0/0

(Slash/Thrust)
0/93 130 45 30/30/8/0

D/B/-/-/-/-
70/10/50/50/35 25/25/25/25 45 200 14

Move Set


+ show Move Set - hide Move Set

Right hand:
1H R1 - Horizontal slash
1H R2 - Overhead slash
2H R1 - Horizontal slash with aura
2H R2 - Aura thrust, then slash
1H Roll - Wide slash
2H Roll - Aura slash upwards to the left
1H Backstep - Slow slash
2H Backstep - Wide aura slash
1H and 2H jumping - forward jump and slash
1H running - slow slash
2H running - same as 2H backstep

Left hand: Same moveset.

Power stanced:

When two handing, the sword's attacks will have a magical aura similar to the Burnt Ivory King's buffed greatsword. (Only when you have high enough stats to use the sword.)

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ivory King Ultra Greatsword +0 230/54/0/0/0 0/93 D/B/-/-/-/- - -
Ivory King Ultra Greatsword +1 244/59/0/0/0 0/102 C/B/-/-/-/- 1x Petrified Dragon Bone 1,630
Ivory King Ultra Greatsword +2 258/64/0/0/0 0/111 C/B/-/-/-/- 2x Petrified Dragon Bone 2,040
Ivory King Ultra Greatsword +3 272/69/0/0/0 0/121 C/B/-/-/-/- 3x Petrified Dragon Bone 2,440
Ivory King Ultra Greatsword +4 286/74/0/0/0 0/130 C/B/-/-/-/- 4x Petrified Dragon Bone 3,250
Ivory King Ultra Greatsword +5 300/80/0/0/0 0/140 B/B/E/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ivory King Ultra Greatsword +0 166/66/0/0/0 0/67 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +1 176/72/0/0/0 0/74 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +2 187/79/0/0/0 0/81 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +3 197/85/0/0/0 0/87 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +4 207/92/0/0/0 0/94 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +5 217/99/0/0/0 0/101 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ivory King Ultra Greatsword +0 166/0/66/0/0 0/67 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +1 176/0/72/0/0 0/74 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +2 187/0/79/0/0 0/81 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +3 197/0/85/0/0 0/87 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +4 207/0/92/0/0 0/94 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +5 217/0/99/0/0 0/101 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ivory King Ultra Greatsword +0 166/0/0/66/0 0/67 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +1 176/0/0/72/0 0/74 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +2 187/0/0/79/0 0/81 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +3 197/0/0/85/0 0/87 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +4 207/0/0/92/0 0/94 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +5 217/0/0/99/0 0/101 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ivory King Ultra Greatsword +0 166/0/0/0/66 0/67 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +1 176/0/0/0/72 0/74 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +2 187/0/0/0/79 0/81 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +3 197/0/0/0/85 0/87 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +4 207/0/0/0/92 0/94 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +5 217/0/0/0/99 0/101 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ivory King Ultra Greatsword +0 200/0/0/0/0 105/80 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +1 212/0/0/0/0 110/89 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +2 224/0/0/0/0 116/97 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +3 236/0/0/0/0 121/105 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +4 248/0/0/0/0 126/113 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +5 261/0/0/0/0 132/121 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ivory King Ultra Greatsword +0 124/0/0/0/0 0/172 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +1 131/0/0/0/0 0/190 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +2 139/0/0/0/0 0/207 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +3 146/0/0/0/0 0/225 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +4 154/0/0/0/0 0/242 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +5 162/0/0/0/0 0/260 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ivory King Ultra Greatsword +0 264/0/0/0/0 0/106 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +1 280/0/0/0/0 0/117 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +2 296/0/0/0/0 0/128 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +3 312/0/0/0/0 0/139 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +4 328/0/0/0/0 0/150 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +5 345/0/0/0/0 0/161 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ivory King Ultra Greatsword +0 230/0/0/0/0 0/93 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +1 244/0/0/0/0 0/102 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +2 258/0/0/0/0 0/111 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +3 272/0/0/0/0 0/121 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +4 286/0/0/0/0 0/130 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +5 300/0/0/0/0 0/140 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ivory King Ultra Greatsword +0 115/0/0/0/0 0/46 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +1 122/0/0/0/0 0/51 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +2 129/0/0/0/0 0/55 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +3 136/0/0/0/0 0/60 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +4 143/0/0/0/0 0/65 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +5 150/0/0/0/0 0/70 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

King's Ultra Greatsword

In-Game Description


An ultra-greatsword forged from the soul
of King Vendrick.

Inflicts heavy damage on enemy armor.

Only the King knows whether the depiction
of the Queen is a resentful mockery,
or an affectionate exaltation.

Availability


Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Strike)
0/0 110 65 50/10/0/0

A/E/-/-/-/-
70/10/50/50/35 25/25/25/25 60 100 28

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360º slash, left to right.
1H Backstep: Vertical strike.

2H R1: Diagonal Slash, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
2H Roll: Special animation, lunges the top of the sword into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry

Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.

Notes


Does more damage to the durability of enemy armor than other weapons. According to tests, it does 3 durability damage to enemy Armor/Rings per hit. This is helpful for destroying low durability items like the Third Dragon Ring. That being said, the moveset doesn't lend itself to PvP, excepting the roll+R1 attack, which can surprise enemies. Due to the weapons incredible size, it is difficult to fast roll with, and isn't favored in PvP. For that reason, the enemy armor durability extra damage can be seen as negligible, except in very niche PvP builds that don't prioritize min/maxing stats.
With 99 DEX, 99 STR and fully upgraded the attack is 450+260

Design Speculation


Since we never see Vendrick use the weapon, it's possible the weapon is just a representation of the King's obsession with Nashandra and love for her, despite obvious signs that she is an agent of Dark.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
King's Ultra Greatsword +0 180/0/0/0/0 0/0 A/E/-/-/-/- - -
King's Ultra Greatsword +1 234/0/0/0/0 0/0 A/E/-/-/-/- 1x Petrified Dragon Bone 1,630
King's Ultra Greatsword +2 288/0/0/0/0 0/0 S/E/-/-/-/- 2x Petrified Dragon Bone 2,040
King's Ultra Greatsword +3 342/0/0/0/0 0/0 S/E/-/-/-/- 3x Petrified Dragon Bone 2,440
King's Ultra Greatsword +4 396/0/0/0/0 0/0 S/E/-/-/-/- 4x Petrified Dragon Bone 3,250
King's Ultra Greatsword +5 450/0/0/0/0 0/0 S/E/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic King's Ultra Greatsword +0 126/126/0/0/0 0/0 B/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +1 163/163/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +2 201/201/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +3 239/239/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +4 277/277/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +5 315/315/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire King's Ultra Greatsword +0 126/0/126/0/0 0/0 B/E/-/C/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +1 163/0/163/0/0 0/0 B/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +2 201/0/201/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +3 239/0/239/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +4 277/0/277/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +5 315/0/315/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning King's Ultra Greatsword +0 126/0/0/126/0 0/0 B/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +1 163/0/0/163/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +2 201/0/0/201/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +3 239/0/0/239/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +4 277/0/0/277/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +5 315/0/0/315/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark King's Ultra Greatsword +0 126/0/0/0/126 0/0 B/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +1 163/0/0/0/163 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +2 201/0/0/0/201 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +3 239/0/0/0/239 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +4 277/0/0/0/277 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +5 315/0/0/0/315 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison King's Ultra Greatsword +0 126/0/0/0/0 112/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +1 163/0/0/0/0 117/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +2 201/0/0/0/0 123/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +3 239/0/0/0/0 128/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +4 277/0/0/0/0 134/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +5 315/0/0/0/0 140/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed King's Ultra Greatsword +0 126/0/0/0/0 0/112 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +1 163/0/0/0/0 0/117 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +2 201/0/0/0/0 0/123 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +3 239/0/0/0/0 0/128 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +4 277/0/0/0/0 0/134 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +5 315/0/0/0/0 0/140 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw King's Ultra Greatsword +0 207/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +1 269/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +2 331/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +3 393/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +4 455/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +5 517/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted King's Ultra Greatsword +0 180/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +1 234/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +2 288/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +3 342/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +4 396/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +5 450/0/0/0/0 0/0 C/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane King's Ultra Greatsword +0 90/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +1 117/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +2 144/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +3 171/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +4 198/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +5 225/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Lost Sinner's Sword

In-Game Description


An ultra greatsword forged from the soul of the Lost Sinner.
Its blade saps the life of its wielder.
The true nature of this sword is unknown, even to the
Lost Sinner herself.

Those who choose this sword will share the burden
of the Lost Sinner's misdeeds.

Effect: Attacks also damage player.

Availability


Trade Soul of the Lost Sinner and 5000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
184/0/0/0/0

(Slash/Thrust)
0/0 130 50 24/18/0/0

D/D/-/-/-/-
70/10/50/50/35 25/25/25/25 45 50 12

Move Set


+ show Move Set - hide Move Set
1 Handed Right mirror for 1 Handed Left
Light — Light Vertical slash into horizontal slash
Strong — Strong Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown
Roll — Light Medium speed, good tracking horizontal 360 spin
Backstep or Run — Light circular sweep
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack
2 Handed Right mirror for 2 Handed Left
Light — Light Vertical downwards slash into vertical upwards slash from the floor
Strong — Strong Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam
Roll — Light Heavy thrust
Backstep or Run — Light Diagonal home-run (Launcher)
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack.
Left Light Guard
Left Strong Parry
Power Stance
Left Light — Left Light Diagonal left to right slash with both weapons mirrored into the second attack
Left Strong Overhead slam down with both weapons

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Lost Sinner's Sword +0 184/0/0/0/0 0/0 D/D/-/-/-/- - -
Lost Sinner's Sword +1 239/0/0/0/0 0/0 C/D/-/-/-/- 1x Petrified Dragon Bone 1,630
Lost Sinner's Sword +2 294/0/0/0/0 0/0 C/D/-/-/-/- 2x Petrified Dragon Bone 2,040
Lost Sinner's Sword +3 349/0/0/0/0 0/0 C/D/-/-/-/- 3x Petrified Dragon Bone 2,440
Lost Sinner's Sword +4 404/0/0/0/0 0/0 C/D/-/-/-/- 4x Petrified Dragon Bone 3,250
Lost Sinner's Sword +5 460/0/0/0/0 0/0 B/D/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Lost Sinner's Sword +0 128/128/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +1 167/167/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +2 206/206/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +3 244/244/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +4 283/283/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +5 322/322/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Lost Sinner's Sword +0 128/0/128/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +1 167/0/167/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +2 206/0/206/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +3 244/0/244/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +4 283/0/283/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +5 322/0/322/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Lost Sinner's Sword +0 128/0/0/128/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +1 167/0/0/167/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +2 206/0/0/206/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +3 244/0/0/244/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +4 283/0/0/283/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +5 322/0/0/322/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Lost Sinner's Sword +0 128/0/0/0/128 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +1 167/0/0/0/167 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +2 206/0/0/0/206 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +3 244/0/0/0/244 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +4 283/0/0/0/283 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +5 322/0/0/0/322 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Lost Sinner's Sword +0 128/0/0/0/0 112/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +1 167/0/0/0/0 117/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +2 206/0/0/0/0 123/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +3 244/0/0/0/0 128/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +4 283/0/0/0/0 134/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +5 322/0/0/0/0 140/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Lost Sinner's Sword +0 128/0/0/0/0 0/112 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +1 167/0/0/0/0 0/117 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +2 206/0/0/0/0 0/123 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +3 244/0/0/0/0 0/128 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +4 283/0/0/0/0 0/134 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +5 311/0/0/0/0 0/140 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Lost Sinner's Sword +0 211/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +1 275/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +2 338/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +3 402/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +4 465/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +5 529/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Lost Sinner's Sword +0 184/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +1 239/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +2 294/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +3 349/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +4 404/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +5 460/0/0/0/0 0/0 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Lost Sinner's Sword +0 92/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +1 119/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +2 147/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +3 174/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +4 202/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +5 230/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Old Knight Ultra Greatsword

In-Game Description


An undated ultra greatsword.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight (Ultra Greatsword) drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
175/0/0/0/0

(Slash|Thrust)
0/0 130 60 24/10/0/0

C/E/-/-/-/-
70/10/50/50/35 25/25/25/25 45 30 20

Move Set


Same as the Zweihander.

+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Heavy overhead smash then backward slash heavy thrust then circular slash
Rolling quick downward slam heavy slash diagonally upwards
Running circular slash upward swinging launch

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Ultra Greatsword +0 175/0/0/0/0 0/0 C/E/-/-/-/- - -
Old Knight Ultra Greatsword +1 192/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 570
Old Knight Ultra Greatsword +2 210/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 710
Old Knight Ultra Greatsword +3 227/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 850
Old Knight Ultra Greatsword +4 245/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,130
Old Knight Ultra Greatsword +5 262/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,270
Old Knight Ultra Greatsword +6 280/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,410
Old Knight Ultra Greatsword +7 297/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,690
Old Knight Ultra Greatsword +8 315/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,830
Old Knight Ultra Greatsword +9 322/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,970
Old Knight Ultra Greatsword +10 350/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Ultra Greatsword +0 122/122/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +1 134/134/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +2 147/147/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +3 159/159/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +4 171/171/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +5 183/183/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +6 196/196/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +7 208/208/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +8 220/220/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +9 232/232/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +10 245/245/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Ultra Greatsword +0 122/0/122/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +1 134/0/134/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +2 147/0/147/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +3 159/0/159/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +4 171/0/171/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +5 183/0/183/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +6 196/0/196/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +7 208/0/208/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +8 220/0/220/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +9 232/0/232/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +10 245/0/245/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Ultra Greatsword +0 122/0/0/122/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +1 134/0/0/134/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +2 147/0/0/147/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +3 159/0/0/159/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +4 171/0/0/171/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +5 183/0/0/183/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +6 196/0/0/196/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +7 208/0/0/208/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +8 220/0/0/220/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +9 232/0/0/232/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +10 245/0/0/245/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Ultra Greatsword +0 122/0/0/0/122 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +1 134/0/0/0/134 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +2 147/0/0/0/147 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +3 159/0/0/0/159 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +4 171/0/0/0/171 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +5 183/0/0/0/183 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +6 196/0/0/0/196 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +7 208/0/0/0/208 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +8 220/0/0/0/220 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +9 232/0/0/0/232 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +10 245/0/0/0/245 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Ultra Greatsword +0 122/0/0/0/0 112/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +1 134/0/0/0/0 114/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +2 147/0/0/0/0 117/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +3 159/0/0/0/0 120/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +4 171/0/0/0/0 123/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +5 183/0/0/0/0 126/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +6 196/0/0/0/0 128/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +7 208/0/0/0/0 131/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +8 220/0/0/0/0 134/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +9 232/0/0/0/0 137/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +10 245/0/0/0/0 140/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Ultra Greatsword +0 122/0/0/0/0 0/112 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +1 134/0/0/0/0 0/114 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +2 147/0/0/0/0 0/117 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +3 159/0/0/0/0 0/120 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +4 171/0/0/0/0 0/123 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +5 183/0/0/0/0 0/126 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +6 196/0/0/0/0 0/128 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +7 208/0/0/0/0 0/131 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +8 220/0/0/0/0 0/134 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +9 232/0/0/0/0 0/137 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +10 245/0/0/0/0 0/140 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Ultra Greatsword +0 201/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +1 221/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +2 241/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +3 261/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +4 281/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +5 301/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +6 322/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +7 342/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +8 362/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +9 382/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +10 402/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Ultra Greatsword +0 175/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +1 192/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +2 210/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +3 227/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +4 245/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +5 262/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +6 280/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +7 297/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +8 315/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +9 332/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +10 350/0/0/0/0 0/0 D/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Ultra Greatsword +0 87/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +1 96/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +2 105/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +3 113/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +4 122/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +5 131/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +6 140/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +7 148/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +8 157/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +9 166/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +10 175/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25


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Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Pursuer's Ultra Greatsword

In Game Description


Ultra greatsword of the Pursuer.
Known as the mightiest of the straight
swords, it demands great strength
and dexterity of its wielder.

The Pursuer hunts down those branded by
the curse, as if each Undead soul that he
claims will atone one of his sins.

Availability


Trade Soul of the Pursuer and 1500 souls with Straid of Olaphis

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
156/0/0/0/0

(Slash)
0/0 140 50 30/18/0/0

B/C/-/-/-/-
70/10/50/50/35 25/25/25/25 45 60 18

Move Set


+ show Move Set - hide Move Set
1 Handed Right mirror for 1 Handed Left
Light — Light Vertical slash into horizontal slash
Strong — Strong Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown
Roll — Light Medium speed, good tracking horizontal 360 spin
Backstep or Run — Light circular sweep
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack
2 Handed Right mirror for 2 Handed Left
Light — Light Vertical downwards slash into vertical upwards slash from the floor
Strong — Strong Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam
Roll — Light Heavy thrust
Backstep or Run — Light Diagonal home-run (Launcher)
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack.
Left Light Guard
Left Strong Parry
Power Stance
Left Light — Left Light Diagonal left to right slash with both weapons mirrored into the second attack
Left Strong Overhead slam down with both weapons

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Pursuer's Ultra Greatsword +0 156/0/0/0/0 0/0 B/C/-/-/-/- - -
Pursuer's Ultra Greatsword +1 202/0/0/0/0 0/0 B/C/-/-/-/- 1x Petrified Dragon Bone 1,630
Pursuer's Ultra Greatsword +2 249/0/0/0/0 0/0 A/C/-/-/-/- 2x Petrified Dragon Bone 2,040
Pursuer's Ultra Greatsword +3 296/0/0/0/0 0/0 A/C/-/-/-/- 3x Petrified Dragon Bone 2,440
Pursuer's Ultra Greatsword +4 343/0/0/0/0 0/0 A/C/-/-/-/- 4x Petrified Dragon Bone 3,250
Pursuer's Ultra Greatsword +5 390/0/0/0/0 0/0 A/C/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pursuer's Ultra Greatsword +0 109/109/0/0/0 0/0 B/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +1 141/141/0/0/0 0/0 B/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +2 174/174/0/0/0 0/0 B/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +3 207/207/0/0/0 0/0 B/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +4 240/240/0/0/0 0/0 B/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +5 273/273/0/0/0 0/0 B/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pursuer's Ultra Greatsword +0 109/0/109/0/0 0/0 B/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +1 141/0/141/0/0 0/0 B/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +2 174/0/174/0/0 0/0 B/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +3 207/0/207/0/0 0/0 B/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +4 240/0/240/0/0 0/0 B/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +5 273/0/273/0/0 0/0 B/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pursuer's Ultra Greatsword +0 109/0/0/109/0 0/0 B/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +1 141/0/0/141/0 0/0 B/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +2 174/0/0/174/0 0/0 B/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +3 207/0/0/207/0 0/0 B/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +4 240/0/0/240/0 0/0 B/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +5 273/0/0/273/0 0/0 B/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pursuer's Ultra Greatsword +0 109/0/0/0/109 0/0 B/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +1 141/0/0/0/141 0/0 B/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +2 174/0/0/0/174 0/0 B/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +3 207/0/0/0/207 0/0 B/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +4 240/0/0/0/240 0/0 B/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +5 273/0/0/0/273 0/0 B/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pursuer's Ultra Greatsword +0 109/0/0/0/0 112/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +1 141/0/0/0/0 117/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +2 174/0/0/0/0 123/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +3 207/0/0/0/0 128/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +4 240/0/0/0/0 134/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +5 273/0/0/0/0 140/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Pursuer's Ultra Greatsword +0 109/0/0/0/0 0/112 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +1 141/0/0/0/0 0/117 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +2 174/0/0/0/0 0/123 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +3 207/0/0/0/0 0/128 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +4 240/0/0/0/0 0/134 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +5 273/0/0/0/0 0/140 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pursuer's Ultra Greatsword +0 179/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +1 233/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +2 287/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +3 340/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +4 394/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +5 448/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pursuer's Ultra Greatsword +0 156/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +1 202/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +2 249/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +3 296/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +4 343/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +5 390/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pursuer's Ultra Greatsword +0 78/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +1 101/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +2 124/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +3 148/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +4 171/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +5 195/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Smelter Sword

In-Game Description


An ultra greatsword forged from
the soul of the Smelter Demon.
Its blade bears the strength of terrible flames,
a latent power unleashed by a strong attack.

The earth spouted fire, and a beast arose from
the flames. The short-sighted king was incinerated
by the creature in one swing, and his castle
devoured in a sea of flames.

Availability


Trade Smelter Demon Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
132/0/100/0/0

(Slash)
0/0 130 50 40/10/0/0

D/D/-/C/-/-
70/10/50/50/35 25/25/25/25 45 70 22

Move Set


Notes


Upgrades


Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Smelter Sword +0 132/0/100/0/0 0/0 D/D/-/C/-/- - -
Smelter Sword +1 171/0/110/0/0 0/0 D/D/-/C/-/- 1x Petrified Dragon Bone 1,630
Smelter Sword +2 211/0/120/0/0 0/0 D/D/-/C/-/- 2x Petrified Dragon Bone 2,040
Smelter Sword +3 250/0/130/0/0 0/0 D/D/-/C/-/- 3x Petrified Dragon Bone 2,440
Smelter Sword +4 290/0/140/0/0 0/0 D/D/-/C/-/- 4x Petrified Dragon Bone 3,250
Smelter Sword +5 350/0/170/0/0 0/0 C/D/-/C/-/- 5x Petrified Dragon Bone 3,660

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Zweihander

In-Game Description


A straight sword with a very long blade.
One of few ultra greatswords.

As the name suggests, the Zweihander is held with two hands, but it's weight is such that even wielding it in this manner requires strength worthy of the blade.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Slash)
0/0 130 50 24/12/0/0

D/C/-/-/-/-
70/10/50/50/35 25/25/25/25 45 60 12

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Rolling quick downward slam heavy slash diagonally upwards
Running circular slash Home-Run!
Heavy overhead smash followed by the player turning around and forcing
the sword in the other direction, hitting in front of and behind himself
heavy thrust then circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Zweihander +0 180/0/0/0/0 0/0 D/C/-/-/- - -
Zweihander +1 198/0/0/0/0 0/0 D/C/-/-/- 1x Titanite Shard 570
Zweihander +2 216/0/0/0/0 0/0 D/C/-/-/- 2x Titanite Shard 710
Zweihander +3 234/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Shard 850
Zweihander +4 252/0/0/0/0 0/0 C/C/-/-/- 1x Large Titanite Shard 1,130
Zweihander +5 270/0/0/0/0 0/0 C/C/-/-/- 2x Large Titanite Shard 1,270
Zweihander +6 288/0/0/0/0 0/0 C/C/-/-/- 3x Large Titanite Shard 1,410
Zweihander +7 306/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Chunk 1,690
Zweihander +8 324/0/0/0/0 0/0 C/C/-/-/- 2x Titanite Chunk 1,830
Zweihander +9 342/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Chunk 1,970
Zweihander +10 360/0/0/0/0 0/0 B/C/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Magic Zweihander +0 126/126/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +1 138/138/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +2 151/151/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +3 163/163/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +4 176/176/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +5 189/189/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +6 201/201/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +7 214/214/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +8 226/226/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +9 239/239/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +10 252/252/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Fire Zweihander +0 126/0/126/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +1 138/0/138/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +2 151/0/151/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +3 163/0/163/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +4 176/0/176/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +5 189/0/189/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +6 201/0/201/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +7 214/0/214/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +8 226/0/226/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +9 239/0/239/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +10 252/0/252/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Zweihander +0 126/0/0/126/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +1 138/0/0/138/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +2 151/0/0/151/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +3 163/0/0/163/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +4 176/0/0/176/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +5 189/0/0/189/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +6 201/0/0/201/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +7 214/0/0/214/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +8 226/0/0/226/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +9 239/0/0/239/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +10 252/0/0/252/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Zweihander +0 126/0/0/0/126 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +1 138/0/0/0/138 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +2 151/0/0/0/151 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +3 163/0/0/0/163 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +4 176/0/0/0/176 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +5 189/0/0/0/189 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +6 201/0/0/0/201 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +7 214/0/0/0/214 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +8 226/0/0/0/226 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +9 239/0/0/0/239 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +10 252/0/0/0/252 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Poison Zweihander +0 126/0/0/0/0 112/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +1 138/0/0/0/0 114/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +2 151/0/0/0/0 117/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +3 163/0/0/0/0 120/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +4 176/0/0/0/0 123/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +5 189/0/0/0/0 126/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +6 201/0/0/0/0 128/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +7 214/0/0/0/0 131/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +8 226/0/0/0/0 134/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +9 239/0/0/0/0 137/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +10 252/0/0/0/0 140/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Bleed Zweihander +0 126/0/0/0/0 0/112 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +1 138/0/0/0/0 0/114 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +2 151/0/0/0/0 0/117 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +3 163/0/0/0/0 0/120 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +4 176/0/0/0/0 0/123 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +5 189/0/0/0/0 0/126 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +6 201/0/0/0/0 0/128 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +7 214/0/0/0/0 0/131 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +8 226/0/0/0/0 0/134 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +9 239/0/0/0/0 0/137 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +10 252/0/0/0/0 0/140 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Raw Zweihander +0 207/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +1 227/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +2 248/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +3 269/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +4 289/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +5 310/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +6 331/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +7 351/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +8 372/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +9 393/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +10 414/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Enchanted Zweihander +0 180/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +1 198/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +2 216/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +3 234/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +4 252/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +5 270/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +6 288/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +7 306/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +8 324/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +9 342/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +10 360/0/0/0/0 0/0 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Mundane Zweihander +0 90/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +1 99/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +2 108/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +3 117/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +4 126/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +5 135/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +6 144/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +7 153/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +8 162/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +9 171/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +10 180/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.