# Ultra Greatswords # Aged Smelter Sword
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### In-Game Description --- *Ultra greatsword crafted from the soul of the Smelter Demon. Its blade is imbued with a great flame. Use strong attack to unleash its latent power.* *When the old iron king acquired the power to grant life to heaps of iron, he molded a great array of metallic automatons. The iron monstrosity itself was perhaps one of the king's puppets.* *Effect: special attack (strong attack)* ### Availability --- Trade Smelter Demon Soul and 1,500 souls with Weaponsmith Ornifex after defeating The Smelter Demon in the Iron King DLC. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()140/100/0/0/0 (Slash/Thrust)0/01305040/10/0/0 D/D/C/-/-/-70/10/50/50/3525/25/25/25459022
### Move Set --- + show Move Set - hide Move Set Same as Smelter Sword (Smelter Demon in Iron Keep). The Powerstanced strong atack will launch both swords' special attacks at once. ### Notes --- - Cannot be enchanted. - Cannot be infused. - Similar to Smelter Sword but deals added magic damage instead of fire damage and provides 20 more durability. ### Upgrades --- #### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Aged Smelter Sword +0140/100/0/0/00/0D/D/C/-/-/---
Aged Smelter Sword +1182/114/0/0/00/0D/D/C/-/-/-1x Petrified Dragon Bone1,630
Aged Smelter Sword +2224/128/0/0/00/0D/D/C/-/-/-2x Petrified Dragon Bone2,040
Aged Smelter Sword +3266/142/0/0/00/0D/D/C/-/-/-3x Petrified Dragon Bone2,440
Aged Smelter Sword +4308/156/0/0/00/0D/D/C/-/-/-4x Petrified Dragon Bone3,250
Aged Smelter Sword +5350/170/0/0/00/0C/D/C/-/-/-5x Petrified Dragon Bone3,660
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Black Knight Ultra Greatsword
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### In-Game Description --- *Ultra greatsword wielded by knights who served a lord of light in a long-forgotten age. Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land.* ### Availability --- - Brightstone Cove Tseldora treasure. In the cathedral just before the cave full of spider webs, there will be a locked door requiring the Brightstone Key. Past this door are two small rooms. In the second room is a metal chest containing Great Fireball, a soul item, and the weapon. - Rabid Kobold drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()186/0/100/0/0 (Slash/Thrust)0/01305030/16/0/13 C/C/-/C/-/-70/10/50/50/3525/25/25/25457018
### Move Set --- Same as the Zweihander. + show Move Set - hide Move Set 1H R1: horizontal sweep 1H R2: forward overhead smash, then backwards overhead smash 1H rolling R1: like R2 1H running R1: circular sweep 2H R1: horizontal sweep 2H R2: thrust directly in front, then circular sweep 2H rolling R1: diagonal horizontal sweep 2H running R1: diagonal home run swing (Knock-up) ### Notes --- - Can only be buffed by spells. - In the German version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Großschwert des Schwarzen Ritters. - In the Brazilian version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Espada Grande de Cavaleiro Negro ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Black Knight Ultra Greatsword +0186/0/100/0/00/0C/C/-/C/-/---
Black Knight Ultra Greatsword +1204/0/107/000/0B/C/-/C/-/-1x Twinkling Titanite1,230
Black Knight Ultra Greatsword +2223/0/115/0/00/0B/C/-/C/-/-2x Twinkling Titanite1,540
Black Knight Ultra Greatsword +3242/0/122/0/00/0B/C/-/C/-/-3x Twinkling Titanite1,840
Black Knight Ultra Greatsword +4261/0/130/0/00/0B/C/-/C/-/-4x Twinkling Titanite2,450
Black Knight Ultra Greatsword +5280/0/138/0/00/0B/C/-/C/-/-5x Twinkling Titanite2,760
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Black Knight Ultra Greatsword +0167/48/90/0/00/0D/D/C/C/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +1184/51/96/0/00/0C/D/C/C/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +2201/55/103/0/00/0C/D/C/C/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +3218/58/110/0/00/0C/D/C/C/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +4235/62/117/0/00/0C/D/C/C/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +5252/66/124/0/00/0B/D/B/B/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Black Knight Ultra Greatsword +0178/0/144/0/00/0D/D/-/C/-/-69.1/9.1/56.6/49.1/34.124.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +1196/0/154/0/00/0C/D/-/C/-/-69.1/9.1/56.6/49.1/34.124.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +2214/0/165/0/00/0C/D/-/C/-/-69.1/9.1/56.6/49.1/34.124.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +3232/0/176/0/00/0C/D/-/C/-/-69.1/9.1/56.6/49.1/34.124.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +4250/0/187/0/00/0C/D/-/C/-/-69.1/9.1/56.6/49.1/34.124.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +5268/0/198/0/00/0B/D/-/B/-/-69.1/9.1/56.6/49.1/34.124.1/24.1/24.1/24.1
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Black Knight Ultra Greatsword +0167/0/90/48/00/0D/D/-/C/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +1184/0/96/51/00/0C/D/-/C/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +2201/0/103/55/00/0C/D/-/C/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +3218/0/110/58/00/0C/D/-/C/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +4235/0/117/62/00/0C/D/-/C/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +5252/0/124/66/00/0B/D/-/B/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Black Knight Ultra Greatsword +0167/0/90/0/480/0D/D/-/C/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +1184/0/96/0/510/0C/D/-/C/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +2201/0/103/0/550/0C/D/-/C/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +3218/0/110/0/580/0C/D/-/C/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +4235/0/117/0/620/0C/D/-/C/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +5252/0/124/0/660/0B/D/-/B/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Black Knight Ultra Greatsword +0167/0/90/0/096/0D/D/-/C/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +1184/0/96/0/0100/0C/D/-/B/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +2201/0/103/0/0105/0C/D/-/B/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +3218/0/110/0/0110/0C/D/-/B/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +4235/0/117/0/0115/0C/D/-/B/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +5252/0/124/0/0120/0B/D/-/B/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Black Knight Ultra Greatsword +0167/0/90/0/00/96D/D/-/C/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +1184/0/96/0/00/100C/D/-/B/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +2201/0/103/0/00/105C/D/-/B/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +3218/0/110/0/00/110C/D/-/B/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +4235/0/117/0/00/115C/D/-/B/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +5252/0/124/0/00/120B/D/-/B/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Black Knight Ultra Greatsword +0213/0/115/0/00/0E/E/-/D/-/-70/10/50/50/3525/25/25/25
Raw Black Knight Ultra Greatsword +1235/0/123/0/00/0E/E/-/D/-/-70/10/50/50/3525/25/25/25
Raw Black Knight Ultra Greatsword +2257/0/132/0/00/0E/E/-/D/-/-70/10/50/50/3525/25/25/25
Raw Black Knight Ultra Greatsword +3278/0/141/0/00/0E/E/-/D/-/-70/10/50/50/3525/25/25/25
Raw Black Knight Ultra Greatsword +4300/0/149/0/00/0E/E/-/D/-/-70/10/50/50/3525/25/25/25
Raw Black Knight Ultra Greatsword +5322/0/158/0/00/0E/E/-/D/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Black Knight Ultra Greatsword +0186/0/100/0/00/0E/E/D/E/-/-70/10/50/50/3525/25/25/25
Enchanted Black Knight Ultra Greatsword +1204/0/107/0/00/0E/E/D/E/-/-70/10/50/50/3525/25/25/25
Enchanted Black Knight Ultra Greatsword +2223/0/115/0/00/0D/E/D/E/-/-70/10/50/50/3525/25/25/25
Enchanted Black Knight Ultra Greatsword +3242/0/122/0/00/0D/E/D/E/-/-70/10/50/50/3525/25/25/25
Enchanted Black Knight Ultra Greatsword +4261/0/130/0/00/0D/E/D/E/-/-70/10/50/50/3525/25/25/25
Enchanted Black Knight Ultra Greatsword +5280/0/138/0/00/0D/E/C/E/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Black Knight Ultra Greatsword +093/0/50/0/00/0D/E/-/E/-/-70/10/50/50/3525/25/25/25
Mundane Black Knight Ultra Greatsword +1102/0/53/0/00/0D/E/-/E/-/-70/10/50/50/3525/25/25/25
Mundane Black Knight Ultra Greatsword +2111/0/57/0/00/0D/E/-/E/-/-70/10/50/50/3525/25/25/25
Mundane Black Knight Ultra Greatsword +3121/0/61/0/00/0D/E/-/E/-/-70/10/50/50/3525/25/25/25
Mundane Black Knight Ultra Greatsword +4130/0/65/0/00/0C/E/-/E/-/-70/10/50/50/3525/25/25/25
Mundane Black Knight Ultra Greatsword +5140/0/69/0/00/0C/E/-/D/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Crypt Blacksword
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### In-Game Description --- *Ultra greatsword symbolizing guardianship over the Undead Crypt. The sword has never seen the light of day, and is steeped in dark.* ### Availability --- Trade Old Dead One Soul and 10,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()148/0/0/0/80 (Slash)0/01306040/10/12/12 D/D/-/-/-/A70/10/50/50/4525/25/25/25457024
### Move Set --- + show Move Set - hide Move Set **Single Weapon (right-handed):** 1H R1: Overhead strike. Takes an extra step forward on the second attack. 1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack. 1H Roll: 360º slash, left to right. 1H Backstep: Vertical strike. 2H R1: Diagonal Slash, shoulder to floor. Left to right then right to left. 2H R2: Overhead strike. 2H Roll: Special animation, lunges the top of the sword into the ground. Short range and about identical damage to a standard attack. 2H Backstep: Takes a step forward then overhead strike. 2H L1: Guard. 2H L2: Parry Power-stanced R1: Takes a step forward then overhead strike. Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1. ### Notes --- - With 99 DEX, STR, INT, FTH and fully upgraded the physical attack is 370+110 and dark attack 130+170 - Warning! Tables below have uninfused weapon scaling A in Dark but infused weapon scaling S in Dark, which seems unlikely. (I've checked it: at +3 with 22 INT and FTH it has +105 uninfused with A scaling, +110 infused with anything but Dark and indeed an S scaling (in Dark), and +184 when infused with Dark and an S scaling. The scaling actually does go up. Further testing needs to be done whether it's worth it going for another infuse or Dark has still the highest damage) - Appears to have originally been intended to have some relation to the Drakekeeper weapons (Most noticeably the Drakekeeper's Ultra Greatsword and Drakekeeper's Sword.) as all are pitch black and the Drakekeeper's Sword and Ultra Greatsword have similar golden ornamentation on the blades. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Crypt Blacksword +0148/0/0/0/800/0D/D/-/-/-/A--
Crypt Blacksword +1192/0/0/0/900/0D/D/-/-/-/A1x Petrified Dragon Bone1,260
Crypt Blacksword +2236/0/0/0/1000/0D/D/-/-/-/A2x Petrified Dragon Bone1,570
Crypt Blacksword +3281/0/0/0/1100/0D/D/-/-/-/A3x Petrified Dragon Bone1,880
Crypt Blacksword +4325/0/0/0/1200/0D/D/-/-/-/A4x Petrified Dragon Bone2,510
Crypt Blacksword +5370/0/0/0/1300/0D/D/-/-/-/A5x Petrified Dragon Bone2,820
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Crypt Blacksword +0133/88/0/0/720/0D/D/C/-/-/S67.9/26.6/47.9/47.9/42.922.9/22.9/22.9/22.9
Magic Crypt Blacksword +1173/88/10/0/810/0D/D/C/-/-/S67.9/26.6/47.9/47.9/42.922.9/22.9/22.9/22.9
Magic Crypt Blacksword +2213/88/0/0/900/0D/D/C/-/-/S67.9/26.6/47.9/47.9/42.922.9/22.9/22.9/22.9
Magic Crypt Blacksword +3253/88/0/0/990/0D/D/C/-/-/S67.9/26.6/47.9/47.9/42.922.9/22.9/22.9/22.9
Magic Crypt Blacksword +4293/88/0/0/1080/0D/D/C/-/-/S67.9/26.6/47.9/47.9/42.922.9/22.9/22.9/22.9
Magic Crypt Blacksword +5333/88/0/0/1170/0D/D/B/-/-/S67.9/26.6/47.9/47.9/42.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Crypt Blacksword +0133/0/88/0/720/0D/D/-/C/-/S67.9/7.9/66.6/47.9/42.922.9/22.9/22.9/22.9
Fire Crypt Blacksword +1173/0/88/0/810/0D/D/-/C/-/S67.9/7.9/66.6/47.9/42.922.9/22.9/22.9/22.9
Fire Crypt Blacksword +2213/0/88/0/900/0D/D/-/C/-/S67.9/7.9/66.6/47.9/42.922.9/22.9/22.9/22.9
Fire Crypt Blacksword +3253/0/88/0/990/0D/D/-/C/-/S67.9/7.9/66.6/47.9/42.922.9/22.9/22.9/22.9
Fire Crypt Blacksword +4293/0/88/0/1080/0D/D/-/C/-/S67.9/7.9/66.6/47.9/42.922.9/22.9/22.9/22.9
Fire Crypt Blacksword +5333/0/88/0/1170/0D/D/-/B/-/S67.9/7.9/66.6/47.9/42.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Crypt Blacksword +0133/0/0/88/720/0D/D/-/-/C/S67.9/7.9/47.9/66.6/42.922.9/22.9/22.9/22.9
Lightning Crypt Blacksword +1173/0/0/88/810/0D/D/-/-/C/S67.9/7.9/47.9/66.6/42.922.9/22.9/22.9/22.9
Lightning Crypt Blacksword +2213/0/0/88/900/0D/D/-/-/C/S67.9/7.9/47.9/66.6/42.922.9/22.9/22.9/22.9
Lightning Crypt Blacksword +3263/0/0/88/990/0D/D/-/-/C/S67.9/7.9/47.9/66.6/42.922.9/22.9/22.9/22.9
Lightning Crypt Blacksword +4293/0/0/88/1080/0D/D/-/-/C/S67.9/7.9/47.9/66.6/42.922.9/22.9/22.9/22.9
Lightning Crypt Blacksword +5333/0/0/88/1170/0D/D/-/-/B/S67.9/7.9/47.9/66.6/42.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Crypt Blacksword +0106/0/0/0/1340/0D/D/-/-/-/S68.3/8.3/48.3/48.3/58.323.3/23.3/23.3/23.3
Dark Crypt Blacksword +1138/0/0/0/1510/0D/D/-/-/-/S68.3/8.3/48.3/48.3/58.323.3/23.3/23.3/23.3
Dark Crypt Blacksword +2170/0/0/0/1680/0D/D/-/-/-/S68.3/8.3/48.3/48.3/58.323.3/23.3/23.3/23.3
Dark Crypt Blacksword +3202/0/0/0/1840/0D/D/-/-/-/S68.3/8.3/48.3/48.3/58.323.3/23.3/23.3/23.3
Dark Crypt Blacksword +4234/0/0/0/2010/0D/D/-/-/-/S68.3/8.3/48.3/48.3/58.323.3/23.3/23.3/23.3
Dark Crypt Blacksword +5266/0/0/0/2180/0D/D/-/-/-/S68.3/8.3/48.3/48.3/58.323.3/23.3/23.3/23.3
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Crypt Blacksword +0133/0/0/0/7296/0D/D/-/-/-/S67.9/7.9/47.9/66.6/42.941.6/22.9/22.9/22.9
Poison Crypt Blacksword +1173/0/0/0/81100/0D/D/-/-/-/S67.9/7.9/47.9/66.6/42.941.6/22.9/22.9/22.9
Poison Crypt Blacksword +2213/0/0/0/90105/0D/D/-/-/-/S67.9/7.9/47.9/66.6/42.941.6/22.9/22.9/22.9
Poison Crypt Blacksword +3253/0/0/0/99110/0D/D/-/-/-/S67.9/7.9/47.9/66.6/42.941.6/22.9/22.9/22.9
Poison Crypt Blacksword +4293/0/0/0/108115/0D/D/-/-/-/S67.9/7.9/47.9/66.6/42.941.6/22.9/22.9/22.9
Poison Crypt Blacksword +5333/0/0/0/117120/0D/D/-/-/-/S67.9/7.9/47.9/66.6/42.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Crypt Blacksword +0133/0/0/0/720/96D/D/-/-/-/S67.9/7.9/47.9/66.6/42.922.9/41.6/22.9/22.9
Bleed Crypt Blacksword +1173/0/0/0/810/100D/D/-/-/-/S67.9/7.9/47.9/66.6/42.922.9/41.6/22.9/22.9
Bleed Crypt Blacksword +2213/0/0/0/900/105D/D/-/-/-/S67.9/7.9/47.9/66.6/42.922.9/41.6/22.9/22.9
Bleed Crypt Blacksword +3253/0/0/0/990/110D/D/-/-/-/S67.9/7.9/47.9/66.6/42.922.9/41.6/22.9/22.9
Bleed Crypt Blacksword +4293/0/0/0/1080/115D/D/-/-/-/S67.9/7.9/47.9/66.6/42.922.9/41.6/22.9/22.9
Bleed Crypt Blacksword +5333/0/0/0/1170/120D/D/-/-/-/S67.9/7.9/47.9/66.6/42.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Crypt Blacksword +0170/0/0/0/920/0E/E/-/-/-/B70/10/50/50/4525/25/25/25
Raw Crypt Blacksword +1221/0/0/0/1030/0E/E/-/-/-/B70/10/50/50/4525/25/25/25
Raw Crypt Blacksword +2272/0/0/0/1150/0E/E/-/-/-/B70/10/50/50/4525/25/25/25
Raw Crypt Blacksword +3323/0/0/0/1260/0E/E/-/-/-/B70/10/50/50/4525/25/25/25
Raw Crypt Blacksword +4374/0/0/0/1380/0E/E/-/-/-/B70/10/50/50/4525/25/25/25
Raw Crypt Blacksword +5425/0/0/0/1490/0E/E/-/-/-/B70/10/50/50/4525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Crypt Blacksword +0148/0/0/0/800/0E/E/D/-/-/C70/10/50/50/4525/25/25/25
Enchanted Crypt Blacksword +1192/0/0/0/900/0E/E/D/-/-/C70/10/50/50/4525/25/25/25
Enchanted Crypt Blacksword +2236/0/0/0/1000/0E/E/D/-/-/C70/10/50/50/4525/25/25/25
Enchanted Crypt Blacksword +3281/0/0/0/1100/0E/E/D/-/-/C70/10/50/50/4525/25/25/25
Enchanted Crypt Blacksword +4325/0/0/0/1200/0E/E/D/-/-/C70/10/50/50/4525/25/25/25
Enchanted Crypt Blacksword +5370/0/0/0/1300/0E/E/C/-/-/C70/10/50/50/4525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Crypt Blacksword +074/0/0/0/400/0E/E/-/-/-/C70/10/50/50/4525/25/25/25
Mundane Crypt Blacksword +196/0/0/0/450/0E/E/-/-/-/C70/10/50/50/4525/25/25/25
Mundane Crypt Blacksword +2118/0/0/0/500/0E/E/-/-/-/C70/10/50/50/4525/25/25/25
Mundane Crypt Blacksword +3140/0/0/0/550/0E/E/-/-/-/C70/10/50/50/4525/25/25/25
Mundane Crypt Blacksword +4162/0/0/0/600/0E/E/-/-/-/C70/10/50/50/4525/25/25/25
Mundane Crypt Blacksword +5185/0/0/0/650/0E/E/-/-/-/C70/10/50/50/4525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Drakekeeper's Ultra Greatsword
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### In-Game Description --- *An extremely sturdy pitch-black greatsword. Colossal warriors staunchly watch over the shrine, ready to defend its residents, or allow one worthy enough to be granted audience.* ### Availability --- Drakekeeper (Ultra Greatsword) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()165/0/0/0/0 (Slash)0/01305038/13/0/0 C/D/-/-/-/-70/10/50/50/3525/25/25/25457020
### Move Set --- - Same as the Zweihander. ### Notes --- - Stamina consumption out-classes other Ultra Greatswords that scale primarily with strength and require dexterity fitting of a strength build (which excludes the Drakewing Ultra Greatsword). Despite its shorter range and high weight (compared to the Zweihander for move-set and weight efficiency on a strength build) , it uses noticeably less stamina than other UGS. It's pretty invaluable to a strength build, with S scaling in strength. Also worth mentioning; it's the only UGS for a strength build to get proper damage output, pure physical damage, and a Zweihander move-set , for less weight than the Smelter Sword and the Greatsword. The Zweihander's extremely manageable weight and amazing range, however, put it in a class all its own for those seeking less stat investment in Strength. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Drakekeeper's Ultra Greatsword +0165/0/0/0/00/0C/D/-/-/---
Drakekeeper's Ultra Greatsword +1181/0/0/0/00/0B/D/-/-/-1x Titanite Shard760
Drakekeeper's Ultra Greatsword +2198/0/0/0/00/0B/D/-/-/-2x Titanite Shard950
Drakekeeper's Ultra Greatsword +3214/0/0/0/00/0B/D/-/-/-3x Titanite Shard1,140
Drakekeeper's Ultra Greatsword +4231/0/0/0/00/0B/D/-/-/-1x Large Titanite Shard1,520
Drakekeeper's Ultra Greatsword +5247/0/0/0/00/0B/D/-/-/-2x Large Titanite Shard1,710
Drakekeeper's Ultra Greatsword +6234/0/0/0/00/0B/D/-/-/-3x Large Titanite Shard1,900
Drakekeeper's Ultra Greatsword +7280/0/0/0/00/0B/D/-/-/-1x Titanite Chunk2,280
Drakekeeper's Ultra Greatsword +8297/0/0/0/00/0A/D/-/-/-2x Titanite Chunk2,470
Drakekeeper's Ultra Greatsword +9313/0/0/0/00/0A/D/-/-/-3x Titanite Chunk2,600
Drakekeeper's Ultra Greatsword +10330/0/0/0/00/0S/D/-/-/-1x Titanite Slab3,040
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Drakekeeper's Ultra Greatsword +0115/115/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +1127/127/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +2138/138/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +3150/150/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +4161/161/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +5173/173/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +6184/184/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +7196/196/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +8207/207/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +9219/219/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +10231/231/0/0/00/0A/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Drakekeeper's Ultra Greatsword +0115/0/115/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +1127/0/127/0/00/0C/E/-/C/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +2138/0/138/0/00/0C/E/-/C/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +3150/0/150/0/00/0C/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +4161/0/161/0/00/0B/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +5173/0/173/0/00/0B/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +6184/0/184/0/00/0B/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +7196/0/196/0/00/0B/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +8207/0/207/0/00/0B/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +9219/0/219/0/00/0B/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +10231/0/231/0/00/0A/E/-/B/-/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Drakekeeper's Ultra Greatsword +0115/0/0/115/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +1127/0/0/127/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +2138/0/0/138/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +3150/0/0/150/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +4161/0/0/161/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +5173/0/0/173/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +6184/0/0/184/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +7196/0/0/196/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +8207/0/0/207/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +9219/0/0/219/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +10231/0/0/231/00/0A/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Drakekeeper's Ultra Greatsword +0115/0/0/0/1150/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +1127/0/0/0/1270/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +2138/0/0/0/1380/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +3150/0/0/0/1500/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +4161/0/0/0/1610/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +5173/0/0/0/1730/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +6184/0/0/0/1840/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +7196/0/0/0/1960/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +8207/0/0/0/2070/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +9219/0/0/0/2190/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +10231/0/0/0/2310/0A/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Drakekeeper's Ultra Greatsword +0115/0/0/0/0112/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +1127/0/0/0/0114/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +2138/0/0/0/0117/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +3150/0/0/0/0120/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +4161/0/0/0/0123/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +5173/0/0/0/0126/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +6184/0/0/0/0128/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +7196/0/0/0/0131/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +8207/0/0/0/0134/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +9219/0/0/0/0137/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +10231/0/0/0/0140/0A/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Drakekeeper's Ultra Greatsword +0115/0/0/0/00/112C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +1127/0/0/0/00/114C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +2138/0/0/0/00/117C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +3150/0/0/0/00/120B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +4161/0/0/0/00/123B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +5173/0/0/0/00/126B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +6184/0/0/0/00/128B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +7196/0/0/0/00/131B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +8207/0/0/0/00/134B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +9219/0/0/0/00/137B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +10231/0/0/0/00/140A/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Drakekeeper's Ultra Greatsword +0189/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +1208/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +2227/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +3246/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +4265/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +5284/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +6303/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +7322/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +8341/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +9360/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakekeeper's Ultra Greatsword +10379/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Drakekeeper's Ultra Greatsword +0165/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +1181/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +2198/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +3214/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +4231/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +5247/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +6264/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +7280/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +8297/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +9313/0/0/0/00/0C/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +10330/0/0/0/00/0C/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Drakekeeper's Ultra Greatsword +082/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +190/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +299/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +3107/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +4115/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +5123/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +6132/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +7140/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +8148/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +9156/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakekeeper's Ultra Greatsword +10165/0/0/0/00/0B/E/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Drakewing Ultra Greatsword
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### In-Game Description --- *A sword decorated with drake wings. Use strong attack to unleash its latent power. The blade of this sword is split in two, and is best swung in smashing motions rather than slices.* ### Availability --- Trade Guardian Dragon Soul and 1,500 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()142/0/0/0/0 (Slash)0/01305020/18/0/0 D/B/-/-/-/-70/10/50/50/3525/25/25/25457012
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light**wide horizontal slasheswide horizontal slashes
**Rolling**quick downward slamheavy slash diagonally upwards
**Running**circular slash*Home-Run!*
**Heavy**Heavy overhead slam followed by a reverse overhead slam with able to toss enemiesheavy thrust then circular slash accompanied by a blast of wind that travels in a straight line
### Notes --- - Two-handed strong attack is replaced by a ranged blast of wind that consumes 10 durability. - The blast of wind is based off the weapon's physical damage. This means that lower physical damage (for example: infusing the weapon with an elemental infusion) on the weapon will result in lower damage from the wind blast. - Wings flap open when using the special attack. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Drakewing Ultra Greatsword +0142/0/0/0/00/0D/B/-/-/-/---
Drakewing Ultra Greatsword +1184/0/0/0/00/0D/B/-/-/-/-1x Petrified Dragon Bone1,630
Drakewing Ultra Greatsword +2227/0/0/0/00/0D/B/-/-/-/-2x Petrified Dragon Bone2,040
Drakewing Ultra Greatsword +3269/0/0/0/00/0D/B/-/-/-/-3x Petrified Dragon Bone2,440
Drakewing Ultra Greatsword +4312/0/0/0/00/0D/B/-/-/-/-4x Petrified Dragon Bone3,250
Drakewing Ultra Greatsword +5355/0/0/0/00/0D/B/-/-/-/-5x Petrified Dragon Bone3,660
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Drakewing Ultra Greatsword +099/99/0/0/00/0D/C/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +1129/129/0/0/00/0D/C/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +2159/159/0/0/00/0D/C/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +3188/188/0/0/00/0D/C/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +4218/218/0/0/00/0D/C/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +5248/248/0/0/00/0D/C/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Drakewing Ultra Greatsword +099/0/99/0/00/0D/C/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +1129/0/129/0/00/0D/C/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +2159/0/159/0/00/0D/C/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +3188/0/188/0/00/0D/C/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +4218/0/218/0/00/0D/C/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +5248/0/248/0/00/0D/C/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Drakewing Ultra Greatsword +099/0/0/99/00/0D/C/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +1129/0/0/129/00/0D/C/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +2159/0/0/159/00/0D/C/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +3188/0/0/188/00/0D/C/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +4218/0/0/218/00/0D/C/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +5248/0/0/248/00/0D/C/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Drakewing Ultra Greatsword +099/0/0/0/990/0D/-/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +1129/0/0/0/1290/0D/-/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +2159/0/0/0/1590/0D/-/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +3188/0/0/0/1880/0D/-/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +4218/0/0/0/2180/0D/-/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +5248/0/0/0/2480/0D/-/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Drakewing Ultra Greatsword +099/0/0/0/0112/0D/C/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +1129/0/0/0/0117/0D/C/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +2159/0/0/0/0123/0D/C/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +3188/0/0/0/0128/0D/C/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +4218/0/0/0/0134/0D/C/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +5248/0/0/0/0140/0D/C/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Drakewing Ultra Greatsword +099/0/0/0/00/112D/C/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +1129/0/0/0/00/117D/C/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +2159/0/0/0/00/123D/C/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +3188/0/0/0/00/128D/C/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +4218/0/0/0/00/134D/C/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +5248/0/0/0/00/140D/C/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Drakewing Ultra Greatsword +0163/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakewing Ultra Greatsword +1212/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakewing Ultra Greatsword +2261/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakewing Ultra Greatsword +3310/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakewing Ultra Greatsword +4359/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Drakewing Ultra Greatsword +5408/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Drakewing Ultra Greatsword +0142/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakewing Ultra Greatsword +1184/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakewing Ultra Greatsword +2227/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakewing Ultra Greatsword +3269/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakewing Ultra Greatsword +4312/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Drakewing Ultra Greatsword +5355/0/0/0/00/0E/D/D/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Drakewing Ultra Greatsword +071/0/0/0/00/0E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakewing Ultra Greatsword +192/0/0/0/00/0E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakewing Ultra Greatsword +2113/0/0/0/00/0E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakewing Ultra Greatsword +3134/0/0/0/00/0E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakewing Ultra Greatsword +4156/0/0/0/00/0E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Drakewing Ultra Greatsword +5177/0/0/0/00/0E/D/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Fume Ultra Greatsword
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### In-Game Description --- *Ultra greatsword forged from the soul of the fume knight, and imbued with the Dark of Nadalia. The exile swordsman Raime had the ability to expunge the black fog, but chose instead to live alongside it, in the company of the child of Dark that haunts his sword.* ### Availability --- Trade Soul of the Fume Knight and 25,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()307/0/0/0/0 (Slash/Thrust)0/01106040/30/0/0 S/D/-/-/-/-80/45/60/60/5020/20/20/20607028
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-handed**
**Light Attack**Vertical slash into horizontal slashVertical slashes into the ground then upwards
**Strong Attack**unique counter-style move that will block attacks then smash shortly afterheavy thrust of the Zweihander and Claymore
**Rolling Attack**circular swingThrust
**Running Attack**circular sweepHome-Run swing
- The two-handed parry is replaced by a similar counter attack to the 1-H heavy attack. - These counters are not safe to spam, as they can be guard broken on reaction, but should rather be used in similar fashion to a parry, predicting the opponent's attacks. ### Notes --- - This is the **only** weapon in the game that gains increased stability when it is upgraded. - Deflects weak attacks when blocking with two hands, like a Greatshield. - Cannot be enchanted. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux. EffectsStabilityStat BonusesMaterials CostSouls
Fume Ultra Greatsword +0307/0/0/0/00/060S/D/-/-/-/---
Fume Ultra Greatsword +1331/0/0/0/00/060S/D/-/-/-/-1x Petrified Dragon Bone1,630
Fume Ultra Greatsword +2356/0/0/0/00/061S/D/-/-/-/-2x Petrified Dragon Bone2,040
Fume Ultra Greatsword +3380/0/0/0/00/061S/D/-/-/-/-3x Petrified Dragon Bone2,440
Fume Ultra Greatsword +4405/0/0/0/00/062S/D/-/-/-/-4x Petrified Dragon Bone3,250
Fume Ultra Greatsword +5430/0/0/0/00/062S/D/-/-/-/-5x Petrified Dragon Bone3,660
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Fume Ultra Greatsword +0193/236/0/0/00/0B/E/C/-/-/-77.7/63.3/57.7/57.7/47.727.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +1208/255/0/0/00/0B/E/B/-/-/-77.7/63.3/57.7/57.7/47.727.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +2224/274/0/0/00/0B/E/B/-/-/-77.7/63.3/57.7/57.7/47.727.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +3239/293/0/0/00/0B/E/B/-/-/-77.7/63.3/57.7/57.7/47.727.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +4255/312/0/0/00/0B/E/B/-/-/-77.7/63.3/57.7/57.7/47.727.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +5270/331/0/0/00/0B/E/B/-/-/-77.7/63.3/57.7/57.7/47.727.7/27.7/27.7/27.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Fume Ultra Greatsword +0193/0/236/0/00/0B/E/-/C/-/-77.7/42.7/78.3/57.7/47.727.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +1208/0/255/0/00/0B/E/-/B/-/-77.7/42.7/78.3/57.7/47.727.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +2224/0/274/0/00/0B/E/-/B/-/-77.7/42.7/78.3/57.7/47.727.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +3239/0/293/0/00/0B/E/-/B/-/-77.7/42.7/78.3/57.7/47.727.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +4255/0/312/0/00/0B/E/-/B/-/-77.7/42.7/78.3/57.7/47.727.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +5270/0/331/0/00/0B/E/-/B/-/-77.7/42.7/78.3/57.7/47.727.7/27.7/27.7/27.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Fume Ultra Greatsword +0193/0/0/236/00/0B/E/-/-/C/-77.7/42.7/57.7/78.3/47.727.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +1208/0/0/255/00/0B/E/-/-/B/-77.7/42.7/57.7/78.3/47.727.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +2224/0/0/274/00/0B/E/-/-/B/-77.7/42.7/57.7/78.3/47.727.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +3239/0/0/293/00/0B/E/-/-/B/-77.7/42.7/57.7/78.3/47.727.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +4255/0/0/312/00/0B/E/-/-/B/-77.7/42.7/57.7/78.3/47.727.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +5270/0/0/331/00/0B/E/-/-/B/-77.7/42.7/57.7/78.3/47.727.7/27.7/27.7/27.7
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Fume Ultra Greatsword +0193/0/0/0/2360/0B/E/-/-/-/C77.7/42.7/57.7/57.7/68.327.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +1208/0/0/0/2550/0B/E/-/-/-/B77.7/42.7/57.7/57.7/68.327.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +2224/0/0/0/2740/0B/E/-/-/-/B77.7/42.7/57.7/57.7/68.327.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +3239/0/0/0/2930/0B/E/-/-/-/B77.7/42.7/57.7/57.7/68.327.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +4255/0/0/0/3120/0B/E/-/-/-/B77.7/42.7/57.7/57.7/68.327.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +5270/0/0/0/3310/0B/E/-/-/-/B77.7/42.7/57.7/57.7/68.327.7/27.7/27.7/27.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Fume Ultra Greatsword +0193/0/0/0/0123/0B/E/-/-/-/-77.7/42.7/57.7/57.7/47.748.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +1208/0/0/0/0129/0B/E/-/-/-/-77.7/42.7/57.7/57.7/47.748.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +2224/0/0/0/0135/0B/E/-/-/-/-77.7/42.7/57.7/57.7/47.748.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +3239/0/0/0/0141/0B/E/-/-/-/-77.7/42.7/57.7/57.7/47.748.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +4255/0/0/0/0147/0B/E/-/-/-/-77.7/42.7/57.7/57.7/47.748.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +5270/0/0/0/0154/0B/E/-/-/-/-77.7/42.7/57.7/57.7/47.748.3/27.7/27.7/27.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Fume Ultra Greatsword +0193/0/0/0/00/123B/E/-/-/-/-77.7/42.7/57.7/57.7/47.727.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +1208/0/0/0/00/129B/E/-/-/-/-77.7/42.7/57.7/57.7/47.727.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +2224/0/0/0/00/135B/E/-/-/-/-77.7/42.7/57.7/57.7/47.727.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +3239/0/0/0/00/141B/E/-/-/-/-77.7/42.7/57.7/57.7/47.727.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +4255/0/0/0/00/147B/E/-/-/-/-77.7/42.7/57.7/57.7/47.727.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +5270/0/0/0/00/154B/E/-/-/-/-77.7/42.7/57.7/57.7/47.727.7/48.3/27.7/27.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Fume Ultra Greatsword +0353/0/0/0/00/0D/E/-/-/-/-80/45/60/60/5020/20/20/20
Raw Fume Ultra Greatsword +1381/0/0/0/00/0D/E/-/-/-/-80/45/60/60/5020/20/20/20
Raw Fume Ultra Greatsword +2409/0/0/0/00/0D/E/-/-/-/-80/45/60/60/5020/20/20/20
Raw Fume Ultra Greatsword +3437/0/0/0/00/0D/E/-/-/-/-80/45/60/60/5020/20/20/20
Raw Fume Ultra Greatsword +4466/0/0/0/00/0D/E/-/-/-/-80/45/60/60/5020/20/20/20
Raw Fume Ultra Greatsword +5494/0/0/0/00/0D/E/-/-/-/-80/45/60/60/5020/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Fume Ultra Greatsword +0307/0/0/0/00/0C/E/D/-/-/-80/45/60/60/5020/20/20/20
Enchanted Fume Ultra Greatsword +1331/0/0/0/00/0C/E/D/-/-/-80/45/60/60/5020/20/20/20
Enchanted Fume Ultra Greatsword +2356/0/0/0/00/0C/E/D/-/-/-80/45/60/60/5020/20/20/20
Enchanted Fume Ultra Greatsword +3380/0/0/0/00/0C/E/D/-/-/-80/45/60/60/5020/20/20/20
Enchanted Fume Ultra Greatsword +4405/0/0/0/00/0C/E/D/-/-/-80/45/60/60/5020/20/20/20
Enchanted Fume Ultra Greatsword +5430/0/0/0/00/0C/E/C/-/-/-80/45/60/60/5020/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Fume Ultra Greatsword +0153/0/0/0/00/0C/E/-/-/-/-80/45/60/60/5020/20/20/20
Mundane Fume Ultra Greatsword +1165/0/0/0/00/0C/E/-/-/-/-80/45/60/60/5020/20/20/20
Mundane Fume Ultra Greatsword +2178/0/0/0/00/0C/E/-/-/-/-80/45/60/60/5020/20/20/20
Mundane Fume Ultra Greatsword +3190/0/0/0/00/0C/E/-/-/-/-80/45/60/60/5020/20/20/20
Mundane Fume Ultra Greatsword +4202/0/0/0/00/0C/E/-/-/-/-80/45/60/60/5020/20/20/20
Mundane Fume Ultra Greatsword +5215/0/0/0/00/0C/E/-/-/-/-80/45/60/60/5020/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Greatsword
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### In-Game Description --- *A straight sword with a very long blade. One of few ultra greatswords. No human was intended to wield a sword of this weight or destructiveness. Only a few famed warriors have ever wielded this great blade, for it challenges the very limits of human ability.* ### Availability --- - Sold by Head of Vengarl - No-man's Wharf treasure, in the same room as Lonesome Gavlan - Greatsword Phantom (upgraded to +3) drop - Royal Guard (Greatsword) drop ### General Information ---
NameDamageCounter StrengthPoise DamageDurabilityWeightStats Needed Stat BonusesAux Effects Aux Effects ReductionDamage ReductionStability
Greatsword200/0/0/0/0 (Slash)130507022.028/10/0/0 C/D/-/-/-/-0/0 25/25/25/2570/10/50/50/3545
### Move Set --- ### Notes --- Despite the name, the Greatsword is in fact an Ultra Greatsword. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls Cost
Greatsword +0200/0/0/0/00/0C/D/-/-/---
Greatsword +1220/0/0/0/00/0B/D/-/-/-1x Titanite Shard570
Greatsword +2240/0/0/0/00/0B/D/-/-/-2x Titanite Shard710
Greatsword +3260/0/0/0/00/0B/D/-/-/-3x Titanite Shard850
Greatsword +4280/0/0/0/00/0B/D/-/-/-1x Large Titanite Shard1,130
Greatsword +5300/0/0/0/00/0A/D/-/-/-2x Large Titanite Shard1,270
Greatsword +6320/0/0/0/00/0A/D/-/-/-3x Large Titanite Shard1,410
Greatsword +7340/0/0/0/00/0A/D/-/-/-1x Titanite Chunk1,690
Greatsword +8360/0/0/0/00/0A/D/-/-/-2x Titanite Chunk1,830
Greatsword +9380/0/0/0/00/0S/D/-/-/-3x Titanite Chunk1,970
Greatsword +10400/0/0/0/00/0S/D/-/-/-1x Titanite Slab2,250
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Greatsword +0140/140/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +1154/154/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +2168/168/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +3182/182/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +4196/196/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +5210/210/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +6224/224/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +7238/238/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +8252/252/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +9266/266/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Greatsword +10280/280/0/0/00/0A/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Greatsword +0140/0/140/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +1154/0/154/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +2168/0/168/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +3182/0/182/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +4196/0/196/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +5210/0/210/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +6224/0/224/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +7238/0/238/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +8252/0/252/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +9266/0/266/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Greatsword +10280/0/280/0/00/0A/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Greatsword +0140/0/0/140/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +1154/0/0/154/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +2168/0/0/168/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +3182/0/0/182/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +4196/0/0/196/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +5210/0/0/210/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +6224/0/0/224/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +7238/0/0/238/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +8252/0/0/252/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +9266/0/0/266/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Greatsword +10280/0/0/280/00/0A/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Greatsword +0140/0/0/0/1400/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +1154/0/0/0/1540/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +2168/0/0/0/1680/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +3182/0/0/0/1820/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +4196/0/0/0/1960/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +5210/0/0/0/2100/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +6224/0/0/0/2240/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +7238/0/0/0/2380/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +8252/0/0/0/2520/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +9266/0/0/0/2660/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Greatsword +10280/0/0/0/2800/0A/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Greatsword +0140/0/0/0/0112/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +1154/0/0/0/0114/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +2168/0/0/0/0117/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +3182/0/0/0/0120/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +4196/0/0/0/0123/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +5210/0/0/0/0126/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +6224/0/0/0/0128/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +7238/0/0/0/0131/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +8252/0/0/0/0134/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +9266/0/0/0/0137/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Greatsword +10280/0/0/0/0140/0A/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Greatsword +0140/0/0/0/00/112C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +1154/0/0/0/00/114C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +2168/0/0/0/00/117C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +3182/0/0/0/00/120C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +4196/0/0/0/00/123B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +5210/0/0/0/00/126B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +6224/0/0/0/00/128B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +7238/0/0/0/00/131B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +8252/0/0/0/00/134B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +9266/0/0/0/00/137B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Greatsword +10280/0/0/0/00/140A/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Greatsword +0230/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +1253/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +2276/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +3299/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +4322/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +5345/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +6368/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +7391/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +8414/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +9437/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Greatsword +10460/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Greatsword +0200/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +1220/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +2240/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +3260/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +4280/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +5300/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +6320/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +7340/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +8360/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +9380/0/0/0/00/0C/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Greatsword +10400/0/0/0/00/0C/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Greatsword +0100/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +1110/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +2120/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +3130/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +4140/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +5150/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +6160/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +7170/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +8180/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +9190/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Greatsword +10200/0/0/0/00/0B/E/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Ivory King Ultra Greatsword
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### In-Game Description --- *Ultra greatsword of the Ivory King of Eleum Loyce. Wield it with both hands to realize its full strength. It is said that the Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.* ### Availability --- Trade the Soul of the Ivory King and 5,000 souls with Weaponsmith Ornifex. ### General Information ---
NameDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()230/54/0/0/0 (Slash/Thrust)0/931304530/30/8/0 D/B/-/-/-/-70/10/50/50/3525/25/25/254520014
### Move Set --- + show Move Set - hide Move Set Right hand: 1H R1 - Horizontal slash 1H R2 - Overhead slash 2H R1 - Horizontal slash with aura 2H R2 - Aura thrust, then slash 1H Roll - Wide slash 2H Roll - Aura slash upwards to the left 1H Backstep - Slow slash 2H Backstep - Wide aura slash 1H and 2H jumping - forward jump and slash 1H running - slow slash 2H running - same as 2H backstep Left hand: Same moveset. Power stanced: When two handing, the sword's attacks will have a magical aura similar to the Burnt Ivory King's buffed greatsword. (Only when you have high enough stats to use the sword.) ### Notes --- - Every two handed attack with the sword damages its durability by ten points. This can be lowered down to five with the Bracing Knuckle Ring +2. - Prior to Calibrations 1.12, you could begin certain swings, then perform a roll cancel, causing the magical aura to hit your opponent while rolling into them. This was fixed by adding a delay before the magical aura appears on certain hits. - The information in the weapon path tables is actually incorrect, as the Ivory King Ultra Greatsword has innate magic damage. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Ivory King Ultra Greatsword +0230/54/0/0/00/93D/B/-/-/-/---
Ivory King Ultra Greatsword +1244/59/0/0/00/102C/B/-/-/-/-1x Petrified Dragon Bone1,630
Ivory King Ultra Greatsword +2258/64/0/0/00/111C/B/-/-/-/-2x Petrified Dragon Bone2,040
Ivory King Ultra Greatsword +3272/69/0/0/00/121C/B/-/-/-/-3x Petrified Dragon Bone2,440
Ivory King Ultra Greatsword +4286/74/0/0/00/130C/B/-/-/-/-4x Petrified Dragon Bone3,250
Ivory King Ultra Greatsword +5300/80/0/0/00/140B/B/E/-/-/-5x Petrified Dragon Bone3,660
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Ivory King Ultra Greatsword +0166/66/0/0/00/67D/C/C/-/-/-67.7/28.3/47.7/47.7/32.722.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +1176/72/0/0/00/74D/C/C/-/-/-67.7/28.3/47.7/47.7/32.722.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +2187/79/0/0/00/81D/C/C/-/-/-67.7/28.3/47.7/47.7/32.722.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +3197/85/0/0/00/87C/C/C/-/-/-67.7/28.3/47.7/47.7/32.722.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +4207/92/0/0/00/94C/C/C/-/-/-67.7/28.3/47.7/47.7/32.722.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +5217/99/0/0/00/101C/C/C/-/-/-67.7/28.3/47.7/47.7/32.722.7/22.7/22.7/22.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Ivory King Ultra Greatsword +0166/0/66/0/00/67D/C/-/C/-/-67.7/7.7/68.3/47.7/32.722.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +1176/0/72/0/00/74D/C/-/C/-/-67.7/7.7/68.3/47.7/32.722.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +2187/0/79/0/00/81D/C/-/C/-/-67.7/7.7/68.3/47.7/32.722.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +3197/0/85/0/00/87C/C/-/C/-/-67.7/7.7/68.3/47.7/32.722.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +4207/0/92/0/00/94C/C/-/C/-/-67.7/7.7/68.3/47.7/32.722.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +5217/0/99/0/00/101C/C/-/C/-/-67.7/7.7/68.3/47.7/32.722.7/22.7/22.7/22.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Ivory King Ultra Greatsword +0166/0/0/66/00/67D/C/-/-/C/-67.7/7.7/47.7/68.3/32.722.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +1176/0/0/72/00/74D/C/-/-/C/-67.7/7.7/47.7/68.3/32.722.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +2187/0/0/79/00/81D/C/-/-/C/-67.7/7.7/47.7/68.3/32.722.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +3197/0/0/85/00/87C/C/-/-/C/-67.7/7.7/47.7/68.3/32.722.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +4207/0/0/92/00/94C/C/-/-/C/-67.7/7.7/47.7/68.3/32.722.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +5217/0/0/99/00/101C/C/-/-/C/-67.7/7.7/47.7/68.3/32.722.7/22.7/22.7/22.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Ivory King Ultra Greatsword +0166/0/0/0/660/67D/C/-/-/-/C67.7/7.7/47.7/47.7/53.322.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +1176/0/0/0/720/74D/C/-/-/-/C67.7/7.7/47.7/47.7/53.322.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +2187/0/0/0/790/81D/C/-/-/-/C67.7/7.7/47.7/47.7/53.322.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +3197/0/0/0/850/87C/C/-/-/-/C67.7/7.7/47.7/47.7/53.322.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +4207/0/0/0/920/94C/C/-/-/-/C67.7/7.7/47.7/47.7/53.322.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +5217/0/0/0/990/101C/C/-/-/-/C67.7/7.7/47.7/47.7/53.322.7/22.7/22.7/22.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Ivory King Ultra Greatsword +0200/0/0/0/0105/80D/C/-/-/-/-67.7/7.7/47.7/47.7/32.743.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +1212/0/0/0/0110/89D/C/-/-/-/-67.7/7.7/47.7/47.7/32.743.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +2224/0/0/0/0116/97D/C/-/-/-/-67.7/7.7/47.7/47.7/32.743.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +3236/0/0/0/0121/105C/C/-/-/-/-67.7/7.7/47.7/47.7/32.743.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +4248/0/0/0/0126/113C/C/-/-/-/-67.7/7.7/47.7/47.7/32.743.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +5261/0/0/0/0132/121C/C/-/-/-/-67.7/7.7/47.7/47.7/32.743.3/22.7/22.7/22.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Ivory King Ultra Greatsword +0124/0/0/0/00/172D/C/-/-/-/-67.7/7.7/47.7/47.7/32.722.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +1131/0/0/0/00/190D/C/-/-/-/-67.7/7.7/47.7/47.7/32.722.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +2139/0/0/0/00/207D/C/-/-/-/-67.7/7.7/47.7/47.7/32.722.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +3146/0/0/0/00/225C/C/-/-/-/-67.7/7.7/47.7/47.7/32.722.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +4154/0/0/0/00/242C/C/-/-/-/-67.7/7.7/47.7/47.7/32.722.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +5162/0/0/0/00/260C/C/-/-/-/-67.7/7.7/47.7/47.7/32.722.7/43.3/22.7/22.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Ivory King Ultra Greatsword +0264/0/0/0/00/106E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Ivory King Ultra Greatsword +1280/0/0/0/00/117E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Ivory King Ultra Greatsword +2296/0/0/0/00/128E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Ivory King Ultra Greatsword +3312/0/0/0/00/139E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Ivory King Ultra Greatsword +4328/0/0/0/00/150E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Ivory King Ultra Greatsword +5345/0/0/0/00/161E/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Ivory King Ultra Greatsword +0230/0/0/0/00/93E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Ivory King Ultra Greatsword +1244/0/0/0/00/102E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Ivory King Ultra Greatsword +2258/0/0/0/00/111E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Ivory King Ultra Greatsword +3272/0/0/0/00/121E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Ivory King Ultra Greatsword +4286/0/0/0/00/130E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Ivory King Ultra Greatsword +5300/0/0/0/00/140E/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Ivory King Ultra Greatsword +0115/0/0/0/00/46E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Ivory King Ultra Greatsword +1122/0/0/0/00/51E/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Ivory King Ultra Greatsword +2129/0/0/0/00/55D/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Ivory King Ultra Greatsword +3136/0/0/0/00/60D/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Ivory King Ultra Greatsword +4143/0/0/0/00/65D/D/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Ivory King Ultra Greatsword +5150/0/0/0/00/70D/D/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# King's Ultra Greatsword
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### In-Game Description --- *An ultra-greatsword forged from the soul of King Vendrick. Inflicts heavy damage on enemy armor. Only the King knows whether the depiction of the Queen is a resentful mockery, or an affectionate exaltation.* ### Availability --- Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()180/0/0/0/0 (Strike)0/01106550/10/0/0 A/E/-/-/-/-70/10/50/50/3525/25/25/256010028
### Move Set --- + show Move Set - hide Move Set **Single Weapon (right-handed):** 1H R1: Overhead strike. Takes an extra step forward on the second attack. 1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack. 1H Roll: 360º slash, left to right. 1H Backstep: Vertical strike. 2H R1: Diagonal Slash, shoulder to floor. Left to right then right to left. 2H R2: Overhead strike. 2H Roll: Special animation, lunges the top of the sword into the ground. Short range and about identical damage to a standard attack. 2H Backstep: Takes a step forward then overhead strike. 2H L1: Guard. 2H L2: Parry Power-stanced R1: Takes a step forward then overhead strike. Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1. ### Notes --- Does more damage to the durability of enemy armor than other weapons. According to tests, it does 3 durability damage to enemy Armor/Rings per hit. This is helpful for destroying low durability items like the Third Dragon Ring. That being said, the moveset doesn't lend itself to PvP, excepting the roll+R1 attack, which can surprise enemies. Due to the weapons incredible size, it is difficult to fast roll with, and isn't favored in PvP. For that reason, the enemy armor durability extra damage can be seen as negligible, except in very niche PvP builds that don't prioritize min/maxing stats. With 99 DEX, 99 STR and fully upgraded the attack is 450+260 ### Design Speculation --- Since we never see Vendrick use the weapon, it's possible the weapon is just a representation of the King's obsession with Nashandra and love for her, despite obvious signs that she is an agent of Dark. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
King's Ultra Greatsword +0180/0/0/0/00/0A/E/-/-/-/---
King's Ultra Greatsword +1234/0/0/0/00/0A/E/-/-/-/-1x Petrified Dragon Bone1,630
King's Ultra Greatsword +2288/0/0/0/00/0S/E/-/-/-/-2x Petrified Dragon Bone2,040
King's Ultra Greatsword +3342/0/0/0/00/0S/E/-/-/-/-3x Petrified Dragon Bone2,440
King's Ultra Greatsword +4396/0/0/0/00/0S/E/-/-/-/-4x Petrified Dragon Bone3,250
King's Ultra Greatsword +5450/0/0/0/00/0S/E/-/-/-/-5x Petrified Dragon Bone3,660
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic King's Ultra Greatsword +0126/126/0/0/00/0B/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +1163/163/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +2201/201/0/0/00/0A/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +3239/239/0/0/00/0A/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +4277/277/0/0/00/0A/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +5315/315/0/0/00/0A/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire King's Ultra Greatsword +0126/0/126/0/00/0B/E/-/C/-/-67.9/7.9/26.6/47.9/32.922.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +1163/0/163/0/00/0B/E/-/B/-/-67.9/7.9/26.6/47.9/32.922.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +2201/0/201/0/00/0A/E/-/B/-/-67.9/7.9/26.6/47.9/32.922.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +3239/0/239/0/00/0A/E/-/B/-/-67.9/7.9/26.6/47.9/32.922.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +4277/0/277/0/00/0A/E/-/B/-/-67.9/7.9/26.6/47.9/32.922.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +5315/0/315/0/00/0A/E/-/B/-/-67.9/7.9/26.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning King's Ultra Greatsword +0126/0/0/126/00/0B/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +1163/0/0/163/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +2201/0/0/201/00/0A/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +3239/0/0/239/00/0A/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +4277/0/0/277/00/0A/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +5315/0/0/315/00/0A/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark King's Ultra Greatsword +0126/0/0/0/1260/0B/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +1163/0/0/0/1630/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +2201/0/0/0/2010/0A/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +3239/0/0/0/2390/0A/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +4277/0/0/0/2770/0A/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +5315/0/0/0/3150/0A/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison King's Ultra Greatsword +0126/0/0/0/0112/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +1163/0/0/0/0117/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +2201/0/0/0/0123/0A/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +3239/0/0/0/0128/0A/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +4277/0/0/0/0134/0A/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +5315/0/0/0/0140/0A/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed King's Ultra Greatsword +0126/0/0/0/00/112B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +1163/0/0/0/00/117B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +2201/0/0/0/00/123A/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +3239/0/0/0/00/128A/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +4277/0/0/0/00/134A/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +5315/0/0/0/00/140A/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw King's Ultra Greatsword +0207/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw King's Ultra Greatsword +1269/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw King's Ultra Greatsword +2331/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw King's Ultra Greatsword +3393/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw King's Ultra Greatsword +4455/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw King's Ultra Greatsword +5517/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted King's Ultra Greatsword +0180/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted King's Ultra Greatsword +1234/0/0/0/00/0C/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted King's Ultra Greatsword +2288/0/0/0/00/0C/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted King's Ultra Greatsword +3342/0/0/0/00/0C/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted King's Ultra Greatsword +4396/0/0/0/00/0C/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted King's Ultra Greatsword +5450/0/0/0/00/0C/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane King's Ultra Greatsword +090/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane King's Ultra Greatsword +1117/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane King's Ultra Greatsword +2144/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane King's Ultra Greatsword +3171/0/0/0/00/0B/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane King's Ultra Greatsword +4198/0/0/0/00/0B/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane King's Ultra Greatsword +5225/0/0/0/00/0B/E/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Lost Sinner's Sword
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### In-Game Description --- *An ultra greatsword forged from the soul of the Lost Sinner. Its blade saps the life of its wielder. The true nature of this sword is unknown, even to the Lost Sinner herself. Those who choose this sword will share the burden of the Lost Sinner's misdeeds. Effect: Attacks also damage player.* ### Availability --- Trade Soul of the Lost Sinner and 5000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()184/0/0/0/0 (Slash/Thrust)0/01305024/18/0/0 D/D/-/-/-/-70/10/50/50/3525/25/25/25455012
### Move Set --- + show Move Set - hide Move Set
**1 Handed Right**mirror for 1 Handed Left
**Light — Light**Vertical slash into horizontal slash
**Strong — Strong**Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown
**Roll — Light**Medium speed, good tracking horizontal 360 spin
**Backstep or Run — Light**circular sweep
**Forward + Light**Guard break.
**Forward + Strong**Jumping Slam Attack
**2 Handed Right**mirror for 2 Handed Left
**Light — Light**Vertical downwards slash into vertical upwards slash from the floor
**Strong — Strong**Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam
**Roll — Light**Heavy thrust
**Backstep or Run — Light**Diagonal home-run (Launcher)
**Forward + Light**Guard break.
**Forward + Strong**Jumping Slam Attack.
**Left Light**Guard
**Left Strong**Parry
**Power Stance**
**Left Light — Left Light**Diagonal left to right slash with both weapons mirrored into the second attack
**Left Strong**Overhead slam down with both weapons
### Notes --- - With a weight of 12.0, the Lost Sinner's Sword is one of the lightest ultra greatswords, along with the Drakewing Ultra Greatsword and the Zweihander. - This weapon scales negatively with sin up to 30, in addition to regular scaling. This sin modifier lowers the total AR linearly to be 0 at 30 sin, meaning at 0 sin it has regular scaling, then each point of sin reduces the scaling by the same amount until at 30 sin the scaling is equal to the base damage but negative, resulting in a total AR of 0. However, despite the AR reaching 0 on screen, the sword will still have an effective AR equal to its base damage. Thus, Raw upgrade path is recommended for high levels of sin. - Confirmed ways to affect the sin scaling: - Killing NPCs will increase your sin by 1 and lower the scaling. - Killing another player as a Black Phantom using a Cracked Red Eye Orb will increase your sin by 1 and lower the scaling. - Being defeated by a Blue Phantom will lower your sin by 1 and increase the scaling. - Even at maximum strength and dexterity, only 8 sin will put the scaling into the negatives. So, due to the fact that Blue Phantom can only invade you once you reach 10 points of sin, there is no way to increase the scaling again if you are between 0-9 points, except by invading a Way of Blue member and then being killed by a Blue Sentinel who comes to assist them. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Lost Sinner's Sword +0184/0/0/0/00/0D/D/-/-/-/---
Lost Sinner's Sword +1239/0/0/0/00/0C/D/-/-/-/-1x Petrified Dragon Bone1,630
Lost Sinner's Sword +2294/0/0/0/00/0C/D/-/-/-/-2x Petrified Dragon Bone2,040
Lost Sinner's Sword +3349/0/0/0/00/0C/D/-/-/-/-3x Petrified Dragon Bone2,440
Lost Sinner's Sword +4404/0/0/0/00/0C/D/-/-/-/-4x Petrified Dragon Bone3,250
Lost Sinner's Sword +5460/0/0/0/00/0B/D/-/-/-/-5x Petrified Dragon Bone3,660
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Lost Sinner's Sword +0128/128/0/0/00/0D/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +1167/167/0/0/00/0D/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +2206/206/0/0/00/0D/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +3244/244/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +4283/283/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +5322/322/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Lost Sinner's Sword +0128/0/128/0/00/0D/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +1167/0/167/0/00/0D/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +2206/0/206/0/00/0D/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +3244/0/244/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +4283/0/283/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +5322/0/322/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Lost Sinner's Sword +0128/0/0/128/00/0D/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +1167/0/0/167/00/0D/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +2206/0/0/206/00/0D/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +3244/0/0/244/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +4283/0/0/283/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +5322/0/0/322/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Lost Sinner's Sword +0128/0/0/0/1280/0D/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +1167/0/0/0/1670/0D/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +2206/0/0/0/2060/0D/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +3244/0/0/0/2440/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +4283/0/0/0/2830/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +5322/0/0/0/3220/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Lost Sinner's Sword +0128/0/0/0/0112/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +1167/0/0/0/0117/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +2206/0/0/0/0123/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +3244/0/0/0/0128/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +4283/0/0/0/0134/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +5322/0/0/0/0140/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Lost Sinner's Sword +0128/0/0/0/00/112D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +1167/0/0/0/00/117D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +2206/0/0/0/00/123D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +3244/0/0/0/00/128C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +4283/0/0/0/00/134C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +5311/0/0/0/00/140C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Lost Sinner's Sword +0211/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Lost Sinner's Sword +1275/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Lost Sinner's Sword +2338/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Lost Sinner's Sword +3402/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Lost Sinner's Sword +4465/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Lost Sinner's Sword +5529/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Lost Sinner's Sword +0184/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Lost Sinner's Sword +1239/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Lost Sinner's Sword +2294/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Lost Sinner's Sword +3349/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Lost Sinner's Sword +4404/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Lost Sinner's Sword +5460/0/0/0/00/0E/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Lost Sinner's Sword +092/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Lost Sinner's Sword +1119/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Lost Sinner's Sword +2147/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Lost Sinner's Sword +3174/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Lost Sinner's Sword +4202/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Lost Sinner's Sword +5230/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Old Knight Ultra Greatsword
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### In-Game Description --- *An undated ultra greatsword. Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* ### Availability --- Old Knight (Ultra Greatsword) drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()175/0/0/0/0 (Slash|Thrust)0/01306024/10/0/0 C/E/-/-/-/-70/10/50/50/3525/25/25/25453020
### Move Set --- Same as the Zweihander. + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light**wide horizontal slasheswide horizontal slashes
**Heavy**overhead smash then backward slashheavy thrust then circular slash
**Rolling**quick downward slamheavy slash diagonally upwards
**Running**circular slashupward swinging launch
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Old Knight Ultra Greatsword +0175/0/0/0/00/0C/E/-/-/-/---
Old Knight Ultra Greatsword +1192/0/0/0/00/0C/E/-/-/-/-1x Titanite Shard570
Old Knight Ultra Greatsword +2210/0/0/0/00/0C/E/-/-/-/-2x Titanite Shard710
Old Knight Ultra Greatsword +3227/0/0/0/00/0B/E/-/-/-/-3x Titanite Shard850
Old Knight Ultra Greatsword +4245/0/0/0/00/0B/E/-/-/-/-1x Large Titanite Shard1,130
Old Knight Ultra Greatsword +5262/0/0/0/00/0B/E/-/-/-/-2x Large Titanite Shard1,270
Old Knight Ultra Greatsword +6280/0/0/0/00/0B/E/-/-/-/-3x Large Titanite Shard1,410
Old Knight Ultra Greatsword +7297/0/0/0/00/0B/E/-/-/-/-1x Titanite Chunk1,690
Old Knight Ultra Greatsword +8315/0/0/0/00/0B/E/-/-/-/-2x Titanite Chunk1,830
Old Knight Ultra Greatsword +9322/0/0/0/00/0B/E/-/-/-/-3x Titanite Chunk1,970
Old Knight Ultra Greatsword +10350/0/0/0/00/0B/E/-/-/-/-1x Titanite Slab2,250
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Old Knight Ultra Greatsword +0122/122/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +1134/134/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +2147/147/0/0/00/0C/E/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +3159/159/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +4171/171/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +5183/183/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +6196/196/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +7208/208/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +8220/220/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +9232/232/0/0/00/0C/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +10245/245/0/0/00/0B/E/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Old Knight Ultra Greatsword +0122/0/122/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +1134/0/134/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +2147/0/147/0/00/0C/E/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +3159/0/159/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +4171/0/171/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +5183/0/183/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +6196/0/196/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +7208/0/208/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +8220/0/220/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +9232/0/232/0/00/0C/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +10245/0/245/0/00/0B/E/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Old Knight Ultra Greatsword +0122/0/0/122/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +1134/0/0/134/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +2147/0/0/147/00/0C/E/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +3159/0/0/159/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +4171/0/0/171/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +5183/0/0/183/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +6196/0/0/196/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +7208/0/0/208/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +8220/0/0/220/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +9232/0/0/232/00/0C/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +10245/0/0/245/00/0B/E/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Old Knight Ultra Greatsword +0122/0/0/0/1220/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +1134/0/0/0/1340/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +2147/0/0/0/1470/0C/E/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +3159/0/0/0/1590/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +4171/0/0/0/1710/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +5183/0/0/0/1830/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +6196/0/0/0/1960/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +7208/0/0/0/2080/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +8220/0/0/0/2200/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +9232/0/0/0/2320/0C/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +10245/0/0/0/2450/0B/E/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Old Knight Ultra Greatsword +0122/0/0/0/0112/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +1134/0/0/0/0114/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +2147/0/0/0/0117/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +3159/0/0/0/0120/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +4171/0/0/0/0123/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +5183/0/0/0/0126/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +6196/0/0/0/0128/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +7208/0/0/0/0131/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +8220/0/0/0/0134/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +9232/0/0/0/0137/0C/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +10245/0/0/0/0140/0B/E/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Old Knight Ultra Greatsword +0122/0/0/0/00/112C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +1134/0/0/0/00/114C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +2147/0/0/0/00/117C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +3159/0/0/0/00/120C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +4171/0/0/0/00/123C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +5183/0/0/0/00/126C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +6196/0/0/0/00/128C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +7208/0/0/0/00/131C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +8220/0/0/0/00/134C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +9232/0/0/0/00/137C/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +10245/0/0/0/00/140B/E/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Old Knight Ultra Greatsword +0201/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +1221/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +2241/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +3261/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +4281/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +5301/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +6322/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +7342/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +8362/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +9382/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Old Knight Ultra Greatsword +10402/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Old Knight Ultra Greatsword +0175/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +1192/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +2210/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +3227/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +4245/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +5262/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +6280/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +7297/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +8315/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +9332/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Old Knight Ultra Greatsword +10350/0/0/0/00/0D/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Old Knight Ultra Greatsword +087/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +196/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +2105/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +3113/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +4122/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +5131/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +6140/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +7148/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +8157/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +9166/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Old Knight Ultra Greatsword +10175/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
back to top --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Pursuer's Ultra Greatsword
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### In Game Description --- *Ultra greatsword of the Pursuer. Known as the mightiest of the straight swords, it demands great strength and dexterity of its wielder. The Pursuer hunts down those branded by the curse, as if each Undead soul that he claims will atone one of his sins.* ### Availability --- Trade Soul of the Pursuer and 1500 souls with Straid of Olaphis ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()156/0/0/0/0 (Slash)0/01405030/18/0/0 B/C/-/-/-/-70/10/50/50/3525/25/25/25456018
### Move Set --- + show Move Set - hide Move Set
**1 Handed Right**mirror for 1 Handed Left
**Light — Light**Vertical slash into horizontal slash
**Strong — Strong**Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown
**Roll — Light**Medium speed, good tracking horizontal 360 spin
**Backstep or Run — Light**circular sweep
**Forward + Light**Guard break.
**Forward + Strong**Jumping Slam Attack
**2 Handed Right**mirror for 2 Handed Left
**Light — Light**Vertical downwards slash into vertical upwards slash from the floor
**Strong — Strong**Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam
**Roll — Light**Heavy thrust
**Backstep or Run — Light**Diagonal home-run (Launcher)
**Forward + Light**Guard break.
**Forward + Strong**Jumping Slam Attack.
**Left Light**Guard
**Left Strong**Parry
**Power Stance**
**Left Light — Left Light**Diagonal left to right slash with both weapons mirrored into the second attack
**Left Strong**Overhead slam down with both weapons
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Pursuer's Ultra Greatsword +0156/0/0/0/00/0B/C/-/-/-/---
Pursuer's Ultra Greatsword +1202/0/0/0/00/0B/C/-/-/-/-1x Petrified Dragon Bone1,630
Pursuer's Ultra Greatsword +2249/0/0/0/00/0A/C/-/-/-/-2x Petrified Dragon Bone2,040
Pursuer's Ultra Greatsword +3296/0/0/0/00/0A/C/-/-/-/-3x Petrified Dragon Bone2,440
Pursuer's Ultra Greatsword +4343/0/0/0/00/0A/C/-/-/-/-4x Petrified Dragon Bone3,250
Pursuer's Ultra Greatsword +5390/0/0/0/00/0A/C/-/-/-/-5x Petrified Dragon Bone3,660
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Pursuer's Ultra Greatsword +0109/109/0/0/00/0B/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +1141/141/0/0/00/0B/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +2174/174/0/0/00/0B/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +3207/207/0/0/00/0B/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +4240/240/0/0/00/0B/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +5273/273/0/0/00/0B/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Pursuer's Ultra Greatsword +0109/0/109/0/00/0B/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +1141/0/141/0/00/0B/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +2174/0/174/0/00/0B/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +3207/0/207/0/00/0B/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +4240/0/240/0/00/0B/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +5273/0/273/0/00/0B/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Pursuer's Ultra Greatsword +0109/0/0/109/00/0B/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +1141/0/0/141/00/0B/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +2174/0/0/174/00/0B/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +3207/0/0/207/00/0B/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +4240/0/0/240/00/0B/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +5273/0/0/273/00/0B/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Pursuer's Ultra Greatsword +0109/0/0/0/1090/0B/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +1141/0/0/0/1410/0B/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +2174/0/0/0/1740/0B/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +3207/0/0/0/2070/0B/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +4240/0/0/0/2400/0B/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +5273/0/0/0/2730/0B/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Pursuer's Ultra Greatsword +0109/0/0/0/0112/0B/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +1141/0/0/0/0117/0B/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +2174/0/0/0/0123/0B/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +3207/0/0/0/0128/0B/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +4240/0/0/0/0134/0B/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +5273/0/0/0/0140/0B/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Pursuer's Ultra Greatsword +0109/0/0/0/00/112B/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +1141/0/0/0/00/117B/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +2174/0/0/0/00/123B/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +3207/0/0/0/00/128B/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +4240/0/0/0/00/134B/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +5273/0/0/0/00/140B/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Pursuer's Ultra Greatsword +0179/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Pursuer's Ultra Greatsword +1233/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Pursuer's Ultra Greatsword +2287/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Pursuer's Ultra Greatsword +3340/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Pursuer's Ultra Greatsword +4394/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Pursuer's Ultra Greatsword +5448/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Pursuer's Ultra Greatsword +0156/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Pursuer's Ultra Greatsword +1202/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Pursuer's Ultra Greatsword +2249/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Pursuer's Ultra Greatsword +3296/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Pursuer's Ultra Greatsword +4343/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Pursuer's Ultra Greatsword +5390/0/0/0/00/0D/E/D/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Pursuer's Ultra Greatsword +078/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Pursuer's Ultra Greatsword +1101/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Pursuer's Ultra Greatsword +2124/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Pursuer's Ultra Greatsword +3148/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Pursuer's Ultra Greatsword +4171/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Pursuer's Ultra Greatsword +5195/0/0/0/00/0C/E/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Smelter Sword
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### In-Game Description --- *An ultra greatsword forged from the soul of the Smelter Demon. Its blade bears the strength of terrible flames, a latent power unleashed by a strong attack.* *The earth spouted fire, and a beast arose from the flames. The short-sighted king was incinerated by the creature in one swing, and his castle devoured in a sea of flames.* ### Availability --- Trade Smelter Demon Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()132/0/100/0/0 (Slash)0/01305040/10/0/0 D/D/-/C/-/-70/10/50/50/3525/25/25/25457022
### Move Set --- - Has the same move set as the Zweihander, but with fiery heavy attacks. ### Notes --- - Heavy attacks explode with fire where the blade hits the ground. This attack will drain 10 points from the weapon's durability. - The fiery effect remains briefly if the heavy attacks are cancelled with a roll or back step. - Chained heavy attacks all create a fiery blast. - When power stanced, strong attacks will retain the fiery blast regardless of the new moveset. - Cannot be enchanted. - Cannot be infused. ### Upgrades --- #### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Smelter Sword +0132/0/100/0/00/0D/D/-/C/-/---
Smelter Sword +1171/0/110/0/00/0D/D/-/C/-/-1x Petrified Dragon Bone1,630
Smelter Sword +2211/0/120/0/00/0D/D/-/C/-/-2x Petrified Dragon Bone2,040
Smelter Sword +3250/0/130/0/00/0D/D/-/C/-/-3x Petrified Dragon Bone2,440
Smelter Sword +4290/0/140/0/00/0D/D/-/C/-/-4x Petrified Dragon Bone3,250
Smelter Sword +5350/0/170/0/00/0C/D/-/C/-/-5x Petrified Dragon Bone3,660
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Zweihander
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### In-Game Description --- *A straight sword with a very long blade. One of few ultra greatswords. As the name suggests, the Zweihander is held with two hands, but it's weight is such that even wielding it in this manner requires strength worthy of the blade.* ### Availability --- - Iron Keep treasure. In a metal chest directly opposite to the Smelter Demon boss fog gate. - Parasite spider drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()180/0/0/0/0 (Slash)0/01305024/12/0/0 D/C/-/-/-/-70/10/50/50/3525/25/25/25456012
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light**wide horizontal slasheswide horizontal slashes
**Rolling**quick downward slamheavy slash diagonally upwards
**Running**circular slash*Home-Run!*
**Heavy**overhead smash followed by the player turning around and forcing the sword in the other direction, hitting in front of and behind himselfheavy thrust then circular slash
### Notes --- - With a weight of 12 units, the Zweihander is one of the lightest ultra greatswords, along with the Drakewing Ultra Greatsword and the Lost Sinner's Sword. - It is also one of the longest of the Ultra Greatswords, behind only the Greatsword and the Fume Ultra Greatsword. - With 99 DEX, 99 STR and fully upgraded the attack is 360+160 ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Zweihander +0180/0/0/0/00/0D/C/-/-/---
Zweihander +1198/0/0/0/00/0D/C/-/-/-1x Titanite Shard570
Zweihander +2216/0/0/0/00/0D/C/-/-/-2x Titanite Shard710
Zweihander +3234/0/0/0/00/0C/C/-/-/-3x Titanite Shard850
Zweihander +4252/0/0/0/00/0C/C/-/-/-1x Large Titanite Shard1,130
Zweihander +5270/0/0/0/00/0C/C/-/-/-2x Large Titanite Shard1,270
Zweihander +6288/0/0/0/00/0C/C/-/-/-3x Large Titanite Shard1,410
Zweihander +7306/0/0/0/00/0C/C/-/-/-1x Titanite Chunk1,690
Zweihander +8324/0/0/0/00/0C/C/-/-/-2x Titanite Chunk1,830
Zweihander +9342/0/0/0/00/0C/C/-/-/-3x Titanite Chunk1,970
Zweihander +10360/0/0/0/00/0B/C/-/-/-1x Titanite Slab2,250
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Zweihander +0126/126/0/0/00/0D/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +1138/138/0/0/00/0D/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +2151/151/0/0/00/0D/D/C/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +3163/163/0/0/00/0D/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +4176/176/0/0/00/0D/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +5189/189/0/0/00/0D/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +6201/201/0/0/00/0D/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +7214/214/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +8226/226/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +9239/239/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
Magic Zweihander +10252/252/0/0/00/0C/D/B/-/-/-67.9/26.6/47.9/47.9/32.922.9/22.9/22.9/22.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Zweihander +0126/0/126/0/00/0D/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +1138/0/138/0/00/0D/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +2151/0/151/0/00/0D/D/-/C/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +3163/0/163/0/00/0D/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +4176/0/176/0/00/0D/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +5189/0/189/0/00/0D/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +6201/0/201/0/00/0D/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +7214/0/214/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +8226/0/226/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +9239/0/239/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
Fire Zweihander +10252/0/252/0/00/0C/D/-/B/-/-67.9/7.9/66.6/47.9/32.922.9/22.9/22.9/22.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Zweihander +0126/0/0/126/00/0D/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +1138/0/0/138/00/0D/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +2151/0/0/151/00/0D/D/-/-/C/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +3163/0/0/163/00/0D/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +4176/0/0/176/00/0D/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +5189/0/0/189/00/0D/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +6201/0/0/201/00/0D/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +7214/0/0/214/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +8226/0/0/226/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +9239/0/0/239/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
Lightning Zweihander +10252/0/0/252/00/0C/D/-/-/B/-67.9/7.9/47.9/66.6/32.922.9/22.9/22.9/22.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Zweihander +0126/0/0/0/1260/0D/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +1138/0/0/0/1380/0D/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +2151/0/0/0/1510/0D/D/-/-/-/C67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +3163/0/0/0/1630/0D/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +4176/0/0/0/1760/0D/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +5189/0/0/0/1890/0D/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +6201/0/0/0/2010/0D/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +7214/0/0/0/2140/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +8226/0/0/0/2260/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +9239/0/0/0/2390/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
Dark Zweihander +10252/0/0/0/2520/0C/D/-/-/-/B67.9/7.9/47.9/47.9/51.622.9/22.9/22.9/22.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Zweihander +0126/0/0/0/0112/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +1138/0/0/0/0114/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +2151/0/0/0/0117/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +3163/0/0/0/0120/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +4176/0/0/0/0123/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +5189/0/0/0/0126/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +6201/0/0/0/0128/0D/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +7214/0/0/0/0131/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +8226/0/0/0/0134/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +9239/0/0/0/0137/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
Poison Zweihander +10252/0/0/0/0140/0C/D/-/-/-/-67.9/7.9/47.9/47.9/32.941.6/22.9/22.9/22.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Zweihander +0126/0/0/0/00/112D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +1138/0/0/0/00/114D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +2151/0/0/0/00/117D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +3163/0/0/0/00/120D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +4176/0/0/0/00/123D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +5189/0/0/0/00/126D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +6201/0/0/0/00/128D/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +7214/0/0/0/00/131C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +8226/0/0/0/00/134C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +9239/0/0/0/00/137C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
Bleed Zweihander +10252/0/0/0/00/140C/D/-/-/-/-67.9/7.9/47.9/47.9/32.922.9/41.6/22.9/22.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Zweihander +0207/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +1227/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +2248/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +3269/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +4289/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +5310/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +6331/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +7351/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +8372/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +9393/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Raw Zweihander +10414/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Zweihander +0180/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +1198/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +2216/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +3234/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +4252/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +5270/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +6288/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +7306/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +8324/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +9342/0/0/0/00/0E/E/D/-/-/-70/10/50/50/3525/25/25/25
Enchanted Zweihander +10360/0/0/0/00/0E/E/C/-/-/-70/10/50/50/3525/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Zweihander +090/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +199/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +2108/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +3117/0/0/0/00/0E/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +4126/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +5135/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +6144/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +7153/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +8162/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +9171/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
Mundane Zweihander +10180/0/0/0/00/0D/E/-/-/-/-70/10/50/50/3525/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.