Whips

Bloodied Whip

In-Game Description


A blood-stained whip.
A tool made for a purpose forbidden by the gods.

Its effect is augmented by its pointed tip,
but still only marginally effective against
protective covering such as hard armor.

Availability


Torturer (Whip) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash)
0/0 100 20 10/15/0/0

D/C/-/-/-/-
30/10/20/20/30 10/10/10/10 15 60 3

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed, wide circular sweep snap in front of the player

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bloodied Whip +0 125/0/0/0/0 D/C/-/-/-/- - -
Bloodied Whip +1 137/0/0/0/0 D/C/-/-/-/- 1x Titanite Shard 380
Bloodied Whip +2 150/0/0/0/0 D/C/-/-/-/- 2x Titanite Shard 470
Bloodied Whip +3 162/0/0/0/0 D/C/-/-/-/- 3x Titanite Shard 570
Bloodied Whip +4 175/0/0/0/0 D/C/-/-/-/- 1x Large Titanite Shard 750
Bloodied Whip +5 187/0/0/0/0 D/C/-/-/-/- 2x Large Titanite Shard 850
Bloodied Whip +6 200/0/0/0/0 D/C/-/-/-/- 3x Large Titanite Shard 940
Bloodied Whip +7 212/0/0/0/0 D/C/-/-/-/- 1x Titanite Chunk 1,130
Bloodied Whip +8 225/0/0/0/0 D/C/-/-/-/- 2x Titanite Chunk 1,220
Bloodied Whip +9 237/0/0/0/0 D/C/-/-/-/- 3x Titanite Chunk 1,320
Bloodied Whip +10 250/0/0/0/0 D/C/-/-/-/- 1x Titanite Slab 1,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bloodied Whip +0 87/87/0/0/0 0/0 E/D/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Bloodied Whip +1 96/96/0/0/0 0/0 E/D/C/-/-/-
Magic Bloodied Whip +2 105/105/0/0/0 0/0 E/D/C/-/-/-
Magic Bloodied Whip +3 113/113/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +4 122/122/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +5 131/131/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +6 140/140/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +7 148/148/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +8 157/157/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +9 166/166/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +10 175/175/0/0/0 0/0 E/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bloodied Whip +0 87/0/87/0/0 0/0 E/D/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Bloodied Whip +1 96/0/96/0/0 0/0 E/D/-/C/-/-
Fire Bloodied Whip +2 105/0/105/0/0 0/0 E/D/-/C/-/-
Fire Bloodied Whip +3 113/0/113/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +4 122/0/122/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +5 131/0/131/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +6 140/0/140/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +7 148/0/148/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +8 157/0/157/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +9 166/0/166/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +10 175/0/175/0/0 0/0 E/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bloodied Whip +0 87/0/0/87/0 0/0 E/D/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Bloodied Whip +1 96/0/0/96/0 0/0 E/D/-/-/C/-
Lightning Bloodied Whip +2 105/0/0/105/0 0/0 E/D/-/-/C/-
Lightning Bloodied Whip +3 113/0/0/113/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +4 122/0/0/122/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +5 131/0/0/131/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +6 140/0/0/140/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +7 148/0/0/148/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +8 157/0/0/157/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +9 166/0/0/166/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +10 175/0/0/175/0 0/0 E/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bloodied Whip +0 87/0/0/0/87 0/0 E/D/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Bloodied Whip +1 96/0/0/0/96 0/0 E/D/-/-/-/C
Dark Bloodied Whip +2 105/0/0/0/105 0/0 E/D/-/-/-/C
Dark Bloodied Whip +3 113/0/0/0/113 0/0 E/D/-/-/-/B
Dark Bloodied Whip +4 122/0/0/0/122 0/0 E/D/-/-/-/B
Dark Bloodied Whip +5 131/0/0/0/131 0/0 E/D/-/-/-/B
Dark Bloodied Whip +6 140/0/0/0/140 0/0 E/D/-/-/-/B
Dark Bloodied Whip +7 148/0/0/0/148 0/0 E/D/-/-/-/B
Dark Bloodied Whip +8 157/0/0/0/157 0/0 E/D/-/-/-/B
Dark Bloodied Whip +9 166/0/0/0/166 0/0 E/D/-/-/-/B
Dark Bloodied Whip +10 175/0/0/0/175 0/0 E/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bloodied Whip +0 87/0/0/0/0 112/0 E/D/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Bloodied Whip +1 96/0/0/0/0 114/0 E/D/-/-/-/-
Poison Bloodied Whip +2 105/0/0/0/0 117/0 E/D/-/-/-/-
Poison Bloodied Whip +3 113/0/0/0/0 120/0 E/D/-/-/-/-
Poison Bloodied Whip +4 122/0/0/0/0 123/0 E/D/-/-/-/-
Poison Bloodied Whip +5 131/0/0/0/0 126/0 E/D/-/-/-/-
Poison Bloodied Whip +6 140/0/0/0/0 128/0 E/D/-/-/-/-
Poison Bloodied Whip +7 148/0/0/0/0 131/0 E/D/-/-/-/-
Poison Bloodied Whip +8 157/0/0/0/0 134/0 E/D/-/-/-/-
Poison Bloodied Whip +9 166/0/0/0/0 137/0 E/D/-/-/-/-
Poison Bloodied Whip +10 175/0/0/0/0 140/0 E/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bloodied Whip +0 87/0/0/0/0 0/112 E/D/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Bloodied Whip +1 96/0/0/0/0 0/114 E/D/-/-/-/-
Bleed Bloodied Whip +2 105/0/0/0/0 0/117 E/D/-/-/-/-
Bleed Bloodied Whip +3 113/0/0/0/0 0/120 E/D/-/-/-/-
Bleed Bloodied Whip +4 122/0/0/0/0 0/123 E/D/-/-/-/-
Bleed Bloodied Whip +5 131/0/0/0/0 0/126 E/D/-/-/-/-
Bleed Bloodied Whip +6 140/0/0/0/0 0/128 E/D/-/-/-/-
Bleed Bloodied Whip +7 148/0/0/0/0 0/131 E/D/-/-/-/-
Bleed Bloodied Whip +8 157/0/0/0/0 0/134 E/D/-/-/-/-
Bleed Bloodied Whip +9 166/0/0/0/0 0/137 E/D/-/-/-/-
Bleed Bloodied Whip +10 175/0/0/0/0 0/140 E/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bloodied Whip +0 143/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Bloodied Whip +1 158/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +2 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +3 186/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +4 201/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +5 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +6 230/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +7 244/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +8 258/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +9 273/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +10 287/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bloodied Whip +0 125/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Bloodied Whip +1 137/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +2 150/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +3 162/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +4 175/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +5 187/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +6 200/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +7 212/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +8 225/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +9 237/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +10 250/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bloodied Whip +0 62/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Bloodied Whip +1 68/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +2 75/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +3 81/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +4 87/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +5 93/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +6 100/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +7 106/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +8 112/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +9 118/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +10 125/0/0/0/0 0/0 E/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Notched Whip

In-Game Description


A whip covered in spikes.
Shreds skin and causes bleeding.

Very effective against bare flesh, but not
against enemies with armor or like protection.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
102/0/0/0/0

(Slash)
0/133 100 15 12/20/0/0

-/A/-/-/-/-
30/10/20/20/30 10/20/10/10 15 50 2

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Notes


Upgrades


Basic


Standard upgrade path.
Requires:

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Notched Whip +0 102/0/0/0/0 0/133 -/B/-/-/-/- - -
Notched Whip +1 112/0/0/0/0 0/139 -/B/-/-/-/- 1x Titanite Shard 380
Notched Whip +2 122/0/0/0/0 0/146 -/B/-/-/-/- 2x Titanite Shard 470
Notched Whip +3 132/0/0/0/0 0/153 -/B/-/-/-/- 3x Titanite Shard 570
Notched Whip +4 143/0/0/0/0 0/159 -/B/-/-/-/- 1x Large Titanite Shard 750
Notched Whip +5 153/0/0/0/0 0/166 -/B/-/-/-/- 2x Large Titanite Shard 850
Notched Whip +6 163/0/0/0/0 0/173 -/B/-/-/-/- 3x Large Titanite Shard 940
Notched Whip +7 174/0/0/0/0 0/179 -/B/-/-/-/- 1x Titanite Chunk 1,130
Notched Whip +8 184/0/0/0/0 0/186 -/B/-/-/-/- 2x Titanite Chunk 1,220
Notched Whip +9 194/0/0/0/0 0/193 -/B/-/-/-/- 3x Titanite Chunk 1,320
Notched Whip +10 205/0/0/0/0 0/200 -/A/-/-/-/- 1x Titanite Slab 1,500

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Old Whip

In-Game Description


A leather whip that has seen plenty of use.
It appears no different than an ordinary whip,
but is charmed by an ancient blessing
that boosts damage inflicted on Hollows.

The blessing is likely the work of a cleric,
but whether the spell is good or evil is unclear.

Effect: attack boost against Hollows

Availability


Sometimes received for leaving a Petrified Something or a Smooth and Silky Stone in Sparkling Sisters Dyna and Tillo's nest.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
233/0/0/0/0

(Slash)
0/0 100 15 7/20/0/0

E/B/-/-/-/-
30/10/20/20/30 10/10/10/10 15 40 2.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Notes


List of affected enemies (duplicates only listed once)


+ Show list of enemies - Hide list of enemies

Things Betwixt


Forest of Fallen Giants


No-man's Wharf


The Lost Bastille


Sinner's Rise


Huntsman's Copse


Harvest Valley


Iron Keep


Doors of Pharros


Brightstone Cove Tseldora


Grave of Saints


The Gutter


Shrine of Amana


Undead Crypt


Dragon Shrine


Cave of the Dead


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Whip +0 233/0/0/0/0 0/0 E/B/-/-/- - -
Old Whip +1 256/0/0/0/0 0/0 E/B/-/-/- 1x Twinkling Titanite 820
Old Whip +2 279/0/0/0/0 0/0 E/B/-/-/- 2x Twinkling Titanite 1,030
Old Whip +3 303/0/0/0/0 0/0 E/B/-/-/- 3x Twinkling Titanite 1,230
Old Whip +4 326/0/0/0/0 0/0 E/B/-/-/- 4x Twinkling Titanite 1,640
Old Whip +5 350/0/0/0/0 0/0 E/B/-/-/- 5x Twinkling Titanite 1,840

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Whip +0 163/163/0/0/0 0/0 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +1 179/179/0/0/0 0/0 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +2 195/195/0/0/0 0/0 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +3 212/212/0/0/0 0/0 E/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +4 228/228/0/0/0 0/0 E/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +5 245/245/0/0/0 0/0 E/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Whip +0 163/0/163/0/0 0/0 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +1 179/0/179/0/0 0/0 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +2 195/0/195/0/0 0/0 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +3 212/0/212/0/0 0/0 E/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +4 228/0/228/0/0 0/0 E/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +5 245/0/245/0/0 0/0 E/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Whip +0 163/0/0/163/0 0/0 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +1 179/0/0/179/0 0/0 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +2 195/0/0/195/0 0/0 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +3 212/0/0/212/0 0/0 E/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +4 228/0/0/228/0 0/0 E/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +5 245/0/0/245/0 0/0 E/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Whip +0 163/0/0/0/163 0/0 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +1 179/0/0/0/179 0/0 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +2 195/0/0/0/195 0/0 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +3 212/0/0/0/212 0/0 E/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +4 228/0/0/0/228 0/0 E/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +5 245/0/0/0/245 0/0 E/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Whip +0 163/0/0/0/0 112/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +1 179/0/0/0/0 117/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +2 195/0/0/0/0 123/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +3 212/0/0/0/0 128/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +4 228/0/0/0/0 134/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +5 245/0/0/0/0 140/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Whip +0 163/0/0/0/0 0/112 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +1 179/0/0/0/0 0/117 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +2 195/0/0/0/0 0/123 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +3 212/0/0/0/0 0/128 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +4 228/0/0/0/0 0/134 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +5 245/0/0/0/0 0/140 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Whip +0 267/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +1 294/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +2 321/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +3 348/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +4 375/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +5 402/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Whip +0 233/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +1 256/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +2 279/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +3 303/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +4 326/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +5 350/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Whip +0 116/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +1 128/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +2 139/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +3 151/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +4 163/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +5 175/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Spotted Whip

In-Game Description


A whip born from the soul of
the Demon of Song.
Covered with strange spots that
betray its poisonous effects.

The Demon's sonorous voice, in stark
contrast to its hideous form, is surely
intended to lure people close so that
it may devour them.

Availability


Trade Demon of Song Soul and 1500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
78/0/0/0/0

(Slash)
133/0 100 15 9/25/0/0

-/B/-/-/-/-
30/10/20/20/30 20/10/10/10 15 60 2

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Notes


When infused with poison and upgraded to +5, it gains a poison base damage of 287, making it one of the strongest poison dealing weapons in the game.
Can not be buffed with poison pine resin.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Spotted Whip +0 78/0/0/0/0 133/0 -/B/-/-/- - -
Spotted Whip +1 101/0/0/0/0 146/0 -/B/-/-/- 1x Petrified Dragon Bone 840
Spotted Whip +2 105/0/0/0/0 159/0 -/B/-/-/- 2x Petrified Dragon Bone 1,050
Spotted Whip +3 125/0/0/0/0 173/0 -/B/-/-/- 3x Petrified Dragon Bone 1,260
Spotted Whip +4 145/0/0/0/0 186/0 -/B/-/-/- 4x Petrified Dragon Bone 1,680
Spotted Whip +5 195/0/0/0/0 200/0 -/B/-/-/- 5x Petrified Dragon Bone 1,880

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spotted Whip +0 70/24/0/0/0 119/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +1 91/26/0/0/0 131/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +2 112/28/0/0/0 143/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +3 133/31/0/0/0 155/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +4 154/33/0/0/0 167/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +5 175/36/0/0/0 180/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spotted Whip +0 70/0/24/0/0 119/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +1 91/0/26/0/0 131/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +2 112/0/28/0/0 143/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +3 133/0/31/0/0 155/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +4 154/0/33/0/0 167/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +5 175/0/36/0/0 180/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spotted Whip +0 70/0/0/24/0 119/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +1 91/0/0/26/0 131/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +2 112/0/0/28/0 143/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +3 133/0/0/31/0 155/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +4 154/0/0/33/0 167/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +5 175/0/0/36/0 175/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spotted Whip +0 70/0/0/0/24 119/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +1 91/0/0/0/26 131/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +2 112/0/0/0/28 143/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +3 133/0/0/0/31 155/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +4 154/0/0/0/33 167/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +5 175/0/0/0/36 175/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spotted Whip +0 74/0/0/0/0 191/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +1 97/0/0/0/0 210/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +2 119/0/0/0/0 230/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +3 142/0/0/0/0 249/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +4 164/0/0/0/0 268/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +5 187/0/0/0/0 287/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Spotted Whip +0 70/0/0/0/0 119/96 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +1 91/0/0/0/0 131/100 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +2 112/0/0/0/0 143/105 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +3 133/0/0/0/0 155/110 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +4 154/0/0/0/0 167/115 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +5 175/0/0/0/0 180/120 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spotted Whip +0 89/0/0/0/0 152/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +1 116/0/0/0/0 168/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +2 143/0/0/0/0 183/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +3 170/0/0/0/0 199/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +4 197/0/0/0/0 214/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +5 224/0/0/0/0 230/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spotted Whip +0 78/0/0/0/0 133/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +1 101/0/0/0/0 146/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +2 124/0/0/0/0 159/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +3 148/0/0/0/0 173/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +4 171/0/0/0/0 186/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +5 186/0/0/0/0 200/0 -/D/D/-/-/- 30/10/20/20/30 20/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spotted Whip +0 39/0/0/0/0 50/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +1 50/0/0/0/0 73/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +2 62/0/0/0/0 79/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +3 74/0/0/0/0 86/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +4 85/0/0/0/0 93/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +5 93/0/0/0/0 100/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Whip

In-Game Description


A leather whip.
Not normally used on the battlefield.

Very effective against bare flesh, but not
against enemies with armor or like protection.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Slash)
0/0 100 15 6/17/0/0

-/A/-/-/-/-
30/10/20/20/30 10/10/10/10 15 50 1.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Whip +0 105/0/0/0/0 -/B/-/-/-/- - -
Whip +1 115/0/0/0/0 -/B/-/-/-/- 1x Titanite Shard 320
Whip +2 126/0/0/0/0 -/B/-/-/-/- 2x Titanite Shard 400
Whip +3 136/0/0/0/0 -/B/-/-/-/- 3x Titanite Shard 480
Whip +4 147/0/0/0/0 -/B/-/-/-/- 1x Large Titanite Shard 640
Whip +5 157/0/0/0/0 -/B/-/-/-/- 2x Large Titanite Shard 720
Whip +6 168/0/0/0/0 -/B/-/-/-/- 3x Large Titanite Shard 800
Whip +7 178/0/0/0/0 -/B/-/-/-/- 1x Titanite Chunk 960
Whip +8 189/0/0/0/0 -/B/-/-/-/- 2x Titanite Chunk 1,040
Whip +9 199/0/0/0/0 -/B/-/-/-/- 3x Titanite Chunk 1,120
Whip +10 210/0/0/0/0 -/A/-/-/-/- 1x Titanite Slab 1,280

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Whip +0 73/73/0/0/0 0/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +1 80/80/0/0/0 0/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +2 88/88/0/0/0 0/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +3 95/95/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +4 102/102/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +5 110/110/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +6 117/117/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +7 124/124/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +8 132/132/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +9 139/139/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +10 147/147/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Whip +0 73/0/73/0/0 0/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +1 80/0/80/0/0 0/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +2 88/0/88/0/0 0/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +3 95/0/95/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +4 102/0/102/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +5 110/0/110/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +6 117/0/117/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +7 124/0/124/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +8 132/0/132/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +9 139/0/139/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +10 147/0/147/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Whip +0 73/0/0/73/0 0/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +1 80/0/0/80/0 0/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +2 88/0/0/88/0 0/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +3 95/0/0/95/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +4 102/0/0/102/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +5 110/0/0/110/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +6 117/0/0/117/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +7 124/0/0/124/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +8 132/0/0/132/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +9 139/0/0/139/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +10 147/0/0/147/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Whip +0 73/0/0/0/73 0/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +1 80/0/0/0/80 0/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +2 88/0/0/0/88 0/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +3 95/0/0/0/95 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +4 102/0/0/0/102 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +5 110/0/0/0/110 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +6 117/0/0/0/117 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +7 124/0/0/0/124 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +8 132/0/0/0/132 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +9 139/0/0/0/139 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +10 147/0/0/0/147 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Whip +0 73/0/0/0/0 112/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +1 80/0/0/0/0 114/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +2 88/0/0/0/0 117/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +3 95/0/0/0/0 120/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +4 102/0/0/0/0 123/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +5 110/0/0/0/0 126/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +6 117/0/0/0/0 128/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +7 124/0/0/0/0 131/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +8 132/0/0/0/0 134/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +9 139/0/0/0/0 137/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +10 147/0/0/0/0 140/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Whip +0 73/0/0/0/0 0/112 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +1 80/0/0/0/0 0/114 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +2 88/0/0/0/0 0/117 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +3 95/0/0/0/0 0/120 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +4 102/0/0/0/0 0/123 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +5 110/0/0/0/0 0/126 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +6 117/0/0/0/0 0/128 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +7 124/0/0/0/0 0/131 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +8 132/0/0/0/0 0/134 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +9 139/0/0/0/0 0/137 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +10 147/0/0/0/0 0/140 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Whip +0 120/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +1 132/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +2 144/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +3 156/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +4 169/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +5 181/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +6 193/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +7 205/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +8 217/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +9 229/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +10 241/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Whip +0 105/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +1 115/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +2 126/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +3 136/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +4 147/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +5 157/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +6 168/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +7 178/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +8 189/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +9 199/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +10 210/0/0/0/0 0/0 -/D/C/-/-/- 30/10/20/20/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Whip +0 52/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +1 57/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +2 63/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +3 68/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +4 73/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +5 78/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +6 84/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +7 89/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +8 94/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +9 99/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +10 105/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.