# Whips # Bloodied Whip
![]()
### In-Game Description --- *A blood-stained whip. A tool made for a purpose forbidden by the gods.* *Its effect is augmented by its pointed tip, but still only marginally effective against protective covering such as hard armor.* ### Availability --- Torturer (Whip) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()125/0/0/0/0 (Slash)0/01002010/15/0/0 D/C/-/-/-/-30/10/20/20/3010/10/10/1015603
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**snaps far in front of the playersnaps far in front of the player
**Heavy Attack**slightly slower snap in front of the playerslower snaps in front of the player
**Rolling Attack**quick snap in front of the playersnap in front of the player
**Running Attack**delayed, wide circular sweepsnap in front of the player
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Bloodied Whip +0125/0/0/0/0D/C/-/-/-/---
Bloodied Whip +1137/0/0/0/0D/C/-/-/-/-1x Titanite Shard380
Bloodied Whip +2150/0/0/0/0D/C/-/-/-/-2x Titanite Shard470
Bloodied Whip +3162/0/0/0/0D/C/-/-/-/-3x Titanite Shard570
Bloodied Whip +4175/0/0/0/0D/C/-/-/-/-1x Large Titanite Shard750
Bloodied Whip +5187/0/0/0/0D/C/-/-/-/-2x Large Titanite Shard850
Bloodied Whip +6200/0/0/0/0D/C/-/-/-/-3x Large Titanite Shard940
Bloodied Whip +7212/0/0/0/0D/C/-/-/-/-1x Titanite Chunk1,130
Bloodied Whip +8225/0/0/0/0D/C/-/-/-/-2x Titanite Chunk1,220
Bloodied Whip +9237/0/0/0/0D/C/-/-/-/-3x Titanite Chunk1,320
Bloodied Whip +10250/0/0/0/0D/C/-/-/-/-1x Titanite Slab1,500
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Bloodied Whip +087/87/0/0/00/0E/D/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Bloodied Whip +196/96/0/0/00/0E/D/C/-/-/-
Magic Bloodied Whip +2105/105/0/0/00/0E/D/C/-/-/-
Magic Bloodied Whip +3113/113/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +4122/122/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +5131/131/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +6140/140/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +7148/148/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +8157/157/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +9166/166/0/0/00/0E/D/B/-/-/-
Magic Bloodied Whip +10175/175/0/0/00/0E/D/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Bloodied Whip +087/0/87/0/00/0E/D/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Bloodied Whip +196/0/96/0/00/0E/D/-/C/-/-
Fire Bloodied Whip +2105/0/105/0/00/0E/D/-/C/-/-
Fire Bloodied Whip +3113/0/113/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +4122/0/122/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +5131/0/131/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +6140/0/140/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +7148/0/148/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +8157/0/157/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +9166/0/166/0/00/0E/D/-/B/-/-
Fire Bloodied Whip +10175/0/175/0/00/0E/D/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Bloodied Whip +087/0/0/87/00/0E/D/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Bloodied Whip +196/0/0/96/00/0E/D/-/-/C/-
Lightning Bloodied Whip +2105/0/0/105/00/0E/D/-/-/C/-
Lightning Bloodied Whip +3113/0/0/113/00/0E/D/-/-/B/-
Lightning Bloodied Whip +4122/0/0/122/00/0E/D/-/-/B/-
Lightning Bloodied Whip +5131/0/0/131/00/0E/D/-/-/B/-
Lightning Bloodied Whip +6140/0/0/140/00/0E/D/-/-/B/-
Lightning Bloodied Whip +7148/0/0/148/00/0E/D/-/-/B/-
Lightning Bloodied Whip +8157/0/0/157/00/0E/D/-/-/B/-
Lightning Bloodied Whip +9166/0/0/166/00/0E/D/-/-/B/-
Lightning Bloodied Whip +10175/0/0/175/00/0E/D/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Bloodied Whip +087/0/0/0/870/0E/D/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Bloodied Whip +196/0/0/0/960/0E/D/-/-/-/C
Dark Bloodied Whip +2105/0/0/0/1050/0E/D/-/-/-/C
Dark Bloodied Whip +3113/0/0/0/1130/0E/D/-/-/-/B
Dark Bloodied Whip +4122/0/0/0/1220/0E/D/-/-/-/B
Dark Bloodied Whip +5131/0/0/0/1310/0E/D/-/-/-/B
Dark Bloodied Whip +6140/0/0/0/1400/0E/D/-/-/-/B
Dark Bloodied Whip +7148/0/0/0/1480/0E/D/-/-/-/B
Dark Bloodied Whip +8157/0/0/0/1570/0E/D/-/-/-/B
Dark Bloodied Whip +9166/0/0/0/1660/0E/D/-/-/-/B
Dark Bloodied Whip +10175/0/0/0/1750/0E/D/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Bloodied Whip +087/0/0/0/0112/0E/D/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Bloodied Whip +196/0/0/0/0114/0E/D/-/-/-/-
Poison Bloodied Whip +2105/0/0/0/0117/0E/D/-/-/-/-
Poison Bloodied Whip +3113/0/0/0/0120/0E/D/-/-/-/-
Poison Bloodied Whip +4122/0/0/0/0123/0E/D/-/-/-/-
Poison Bloodied Whip +5131/0/0/0/0126/0E/D/-/-/-/-
Poison Bloodied Whip +6140/0/0/0/0128/0E/D/-/-/-/-
Poison Bloodied Whip +7148/0/0/0/0131/0E/D/-/-/-/-
Poison Bloodied Whip +8157/0/0/0/0134/0E/D/-/-/-/-
Poison Bloodied Whip +9166/0/0/0/0137/0E/D/-/-/-/-
Poison Bloodied Whip +10175/0/0/0/0140/0E/D/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Bloodied Whip +087/0/0/0/00/112E/D/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Bloodied Whip +196/0/0/0/00/114E/D/-/-/-/-
Bleed Bloodied Whip +2105/0/0/0/00/117E/D/-/-/-/-
Bleed Bloodied Whip +3113/0/0/0/00/120E/D/-/-/-/-
Bleed Bloodied Whip +4122/0/0/0/00/123E/D/-/-/-/-
Bleed Bloodied Whip +5131/0/0/0/00/126E/D/-/-/-/-
Bleed Bloodied Whip +6140/0/0/0/00/128E/D/-/-/-/-
Bleed Bloodied Whip +7148/0/0/0/00/131E/D/-/-/-/-
Bleed Bloodied Whip +8157/0/0/0/00/134E/D/-/-/-/-
Bleed Bloodied Whip +9166/0/0/0/00/137E/D/-/-/-/-
Bleed Bloodied Whip +10175/0/0/0/00/140E/D/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Bloodied Whip +0143/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Bloodied Whip +1158/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +2172/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +3186/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +4201/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +5215/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +6230/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +7244/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +8258/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +9273/0/0/0/00/0E/E/-/-/-/-
Raw Bloodied Whip +10287/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Bloodied Whip +0125/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Bloodied Whip +1137/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +2150/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +3162/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +4175/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +5187/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +6200/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +7212/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +8225/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +9237/0/0/0/00/0E/E/D/-/-/-
Enchanted Bloodied Whip +10250/0/0/0/00/0E/E/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Bloodied Whip +062/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Bloodied Whip +168/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +275/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +381/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +487/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +593/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +6100/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +7106/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +8112/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +9118/0/0/0/00/0E/E/-/-/-/-
Mundane Bloodied Whip +10125/0/0/0/00/0E/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Notched Whip
![]()
### In-Game Description --- *A whip covered in spikes. Shreds skin and causes bleeding. Very effective against bare flesh, but not against enemies with armor or like protection.* ### Availability --- - Huntsman's Copse - After the second bonfire, crossing over the small bridge leading to the area with the Torturer ambush, it can be seen on a cliff rising up and to the right. - Shulva, Sanctum City - On a corpse near the Pagan Tree. Upgraded to +7. - Brume Tower - Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()102/0/0/0/0 (Slash)0/1331001512/20/0/0 -/A/-/-/-/-30/10/20/20/3010/20/10/1015502
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**snaps far in front of the playersnaps far in front of the player
**Heavy Attack**slightly slower snap in front of the playerslower snaps in front of the player
**Rolling Attack**quick snap in front of the playersnap in front of the player
**Running Attack**delayed wide circular sweepsnap in front of the player
### Notes --- - Cannot be enchanted. - Cannot be infused. ### Upgrades --- #### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectStat BonusesMaterials CostSouls
Notched Whip +0102/0/0/0/00/133-/B/-/-/-/---
Notched Whip +1112/0/0/0/00/139-/B/-/-/-/-1x Titanite Shard380
Notched Whip +2122/0/0/0/00/146-/B/-/-/-/-2x Titanite Shard470
Notched Whip +3132/0/0/0/00/153-/B/-/-/-/-3x Titanite Shard570
Notched Whip +4143/0/0/0/00/159-/B/-/-/-/-1x Large Titanite Shard750
Notched Whip +5153/0/0/0/00/166-/B/-/-/-/-2x Large Titanite Shard850
Notched Whip +6163/0/0/0/00/173-/B/-/-/-/-3x Large Titanite Shard940
Notched Whip +7174/0/0/0/00/179-/B/-/-/-/-1x Titanite Chunk1,130
Notched Whip +8184/0/0/0/00/186-/B/-/-/-/-2x Titanite Chunk1,220
Notched Whip +9194/0/0/0/00/193-/B/-/-/-/-3x Titanite Chunk1,320
Notched Whip +10205/0/0/0/00/200-/A/-/-/-/-1x Titanite Slab1,500
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Old Whip
![]()
### In-Game Description --- *A leather whip that has seen plenty of use. It appears no different than an ordinary whip, but is charmed by an ancient blessing that boosts damage inflicted on Hollows.* *The blessing is likely the work of a cleric, but whether the spell is good or evil is unclear.* *Effect: attack boost against Hollows* ### Availability --- Sometimes received for leaving a Petrified Something or a Smooth and Silky Stone in Sparkling Sisters Dyna and Tillo's nest. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()233/0/0/0/0 (Slash)0/0100157/20/0/0 E/B/-/-/-/-30/10/20/20/3010/10/10/1015402.5
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**snaps far in front of the playersnaps far in front of the player
**Heavy Attack**slightly slower snap in front of the playerslower snaps in front of the player
**Rolling Attack**quick snap in front of the playersnap in front of the player
**Running Attack**delayed wide circular sweepsnap in front of the player
### Notes --- - While extremely powerful for a whip class weapon, the durability is low and degrades very fast. As the whip hits on an area, every element it hit will count individually towards its durability, easily breaking the whip. (In 60 FPS on the PC version of the game, which causes all durability loss to happen twice as often as the 30 FPS console version during the active durability loss frames, the durability loss can be devastating.) - A Bracing Knuckle Ring can counter this side effect, and Repair Powder can be bought limitless after arriving at Drangleic Castle. - Hitting with the tip of the whip does the most damage, and hitting with anything but the tip degrades durability faster. ### List of affected enemies (duplicates only listed once) --- + Show list of enemies - Hide list of enemies #### Things Betwixt --- - Undead Traveler #### Forest of Fallen Giants --- - Hollow Infantry - Hollow Soldier - Old Ironclad Soldier - Heide Knight #### No-man's Wharf --- - Varangian Sailor - Stray Dog #### The Lost Bastille --- - Undead Jailer - Undead Citizen #### Sinner's Rise --- - Enhanced Undead #### Huntsman's Copse --- - Artificial Undead - Rogue #### Harvest Valley --- - Undead Steelworker #### Iron Keep --- - Ironclad Soldier #### Doors of Pharros --- - Primal Knight - Gyrm - Gyrm Warrior - Dog Rat #### Brightstone Cove Tseldora --- - Undead Peasant - Undead Boar - Hollow Mage #### Grave of Saints --- - Corpse Rat #### The Gutter --- - Hunting Dog #### Shrine of Amana --- - Amana Shrine Maiden - Lizardman #### Undead Crypt --- - Vendrick #### Dragon Shrine --- - Dark Priestess #### Cave of the Dead --- - Graverobber, Varg and Cerah ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Old Whip +0233/0/0/0/00/0E/B/-/-/---
Old Whip +1256/0/0/0/00/0E/B/-/-/-1x Twinkling Titanite820
Old Whip +2279/0/0/0/00/0E/B/-/-/-2x Twinkling Titanite1,030
Old Whip +3303/0/0/0/00/0E/B/-/-/-3x Twinkling Titanite1,230
Old Whip +4326/0/0/0/00/0E/B/-/-/-4x Twinkling Titanite1,640
Old Whip +5350/0/0/0/00/0E/B/-/-/-5x Twinkling Titanite1,840
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Old Whip +0163/163/0/0/00/0E/C/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Old Whip +1179/179/0/0/00/0E/C/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Old Whip +2195/195/0/0/00/0E/C/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Old Whip +3212/212/0/0/00/0E/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Old Whip +4228/228/0/0/00/0E/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Old Whip +5245/245/0/0/00/0E/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Old Whip +0163/0/163/0/00/0E/C/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Old Whip +1179/0/179/0/00/0E/C/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Old Whip +2195/0/195/0/00/0E/C/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Old Whip +3212/0/212/0/00/0E/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Old Whip +4228/0/228/0/00/0E/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Old Whip +5245/0/245/0/00/0E/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Old Whip +0163/0/0/163/00/0E/C/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Old Whip +1179/0/0/179/00/0E/C/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Old Whip +2195/0/0/195/00/0E/C/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Old Whip +3212/0/0/212/00/0E/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Old Whip +4228/0/0/228/00/0E/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Old Whip +5245/0/0/245/00/0E/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Old Whip +0163/0/0/0/1630/0E/C/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Old Whip +1179/0/0/0/1790/0E/C/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Old Whip +2195/0/0/0/1950/0E/C/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Old Whip +3212/0/0/0/2120/0E/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Old Whip +4228/0/0/0/2280/0E/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Old Whip +5245/0/0/0/2450/0E/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Old Whip +0163/0/0/0/0112/0E/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Old Whip +1179/0/0/0/0117/0E/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Old Whip +2195/0/0/0/0123/0E/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Old Whip +3212/0/0/0/0128/0E/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Old Whip +4228/0/0/0/0134/0E/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Old Whip +5245/0/0/0/0140/0E/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Old Whip +0163/0/0/0/00/112E/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Old Whip +1179/0/0/0/00/117E/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Old Whip +2195/0/0/0/00/123E/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Old Whip +3212/0/0/0/00/128E/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Old Whip +4228/0/0/0/00/134E/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Old Whip +5245/0/0/0/00/140E/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Old Whip +0267/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Old Whip +1294/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Old Whip +2321/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Old Whip +3348/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Old Whip +4375/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Old Whip +5402/0/0/0/00/0E/E/-/-/-/-30/10/20/20/3010/10/10/10
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Old Whip +0233/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Old Whip +1256/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Old Whip +2279/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Old Whip +3303/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Old Whip +4326/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Old Whip +5350/0/0/0/00/0E/E/D/-/-/-30/10/20/20/3010/10/10/10
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Old Whip +0116/0/0/0/00/0E/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Old Whip +1128/0/0/0/00/0E/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Old Whip +2139/0/0/0/00/0E/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Old Whip +3151/0/0/0/00/0E/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Old Whip +4163/0/0/0/00/0E/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Old Whip +5175/0/0/0/00/0E/D/-/-/-/-30/10/20/20/3010/10/10/10
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Spotted Whip
![]()
### In-Game Description --- *A whip born from the soul of the Demon of Song. Covered with strange spots that betray its poisonous effects. The Demon's sonorous voice, in stark contrast to its hideous form, is surely intended to lure people close so that it may devour them.* ### Availability --- Trade Demon of Song Soul and 1500 souls with Straid of Olaphis. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()78/0/0/0/0 (Slash)133/0100159/25/0/0 -/B/-/-/-/-30/10/20/20/3020/10/10/1015602
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**snaps far in front of the playersnaps far in front of the player
**Heavy Attack**slightly slower snap in front of the playerslower snaps in front of the player
**Rolling Attack**quick snap in front of the playersnap in front of the player
**Running Attack**delayed wide circular sweepsnap in front of the player
### Notes --- When infused with poison and upgraded to +5, it gains a poison base damage of 287, making it one of the strongest poison dealing weapons in the game. Can not be buffed with poison pine resin. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Spotted Whip +078/0/0/0/0133/0-/B/-/-/---
Spotted Whip +1101/0/0/0/0146/0-/B/-/-/-1x Petrified Dragon Bone840
Spotted Whip +2105/0/0/0/0159/0-/B/-/-/-2x Petrified Dragon Bone1,050
Spotted Whip +3125/0/0/0/0173/0-/B/-/-/-3x Petrified Dragon Bone1,260
Spotted Whip +4145/0/0/0/0186/0-/B/-/-/-4x Petrified Dragon Bone1,680
Spotted Whip +5195/0/0/0/0200/0-/B/-/-/-5x Petrified Dragon Bone1,880
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Spotted Whip +070/24/0/0/0119/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.917.9/7.9/7.9/7.9
Magic Spotted Whip +191/26/0/0/0131/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.917.9/7.9/7.9/7.9
Magic Spotted Whip +2112/28/0/0/0143/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.917.9/7.9/7.9/7.9
Magic Spotted Whip +3133/31/0/0/0155/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.917.9/7.9/7.9/7.9
Magic Spotted Whip +4154/33/0/0/0167/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.917.9/7.9/7.9/7.9
Magic Spotted Whip +5175/36/0/0/0180/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.917.9/7.9/7.9/7.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Spotted Whip +070/0/24/0/0119/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.917.9/7.9/7.9/7.9
Fire Spotted Whip +191/0/26/0/0131/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.917.9/7.9/7.9/7.9
Fire Spotted Whip +2112/0/28/0/0143/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.917.9/7.9/7.9/7.9
Fire Spotted Whip +3133/0/31/0/0155/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.917.9/7.9/7.9/7.9
Fire Spotted Whip +4154/0/33/0/0167/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.917.9/7.9/7.9/7.9
Fire Spotted Whip +5175/0/36/0/0180/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.917.9/7.9/7.9/7.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Spotted Whip +070/0/0/24/0119/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.917.9/7.9/7.9/7.9
Lightning Spotted Whip +191/0/0/26/0131/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.917.9/7.9/7.9/7.9
Lightning Spotted Whip +2112/0/0/28/0143/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.917.9/7.9/7.9/7.9
Lightning Spotted Whip +3133/0/0/31/0155/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.917.9/7.9/7.9/7.9
Lightning Spotted Whip +4154/0/0/33/0167/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.917.9/7.9/7.9/7.9
Lightning Spotted Whip +5175/0/0/36/0175/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.917.9/7.9/7.9/7.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Spotted Whip +070/0/0/0/24119/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.617.9/7.9/7.9/7.9
Dark Spotted Whip +191/0/0/0/26131/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.617.9/7.9/7.9/7.9
Dark Spotted Whip +2112/0/0/0/28143/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.617.9/7.9/7.9/7.9
Dark Spotted Whip +3133/0/0/0/31155/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.617.9/7.9/7.9/7.9
Dark Spotted Whip +4154/0/0/0/33167/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.617.9/7.9/7.9/7.9
Dark Spotted Whip +5175/0/0/0/36175/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.617.9/7.9/7.9/7.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Spotted Whip +074/0/0/0/0191/0-/C/-/-/-29.1/9.1/19.1/19.1/29.126.6/9.1/9.1/9.1
Poison Spotted Whip +197/0/0/0/0210/0-/C/-/-/-29.1/9.1/19.1/19.1/29.126.6/9.1/9.1/9.1
Poison Spotted Whip +2119/0/0/0/0230/0-/C/-/-/-29.1/9.1/19.1/19.1/29.126.6/9.1/9.1/9.1
Poison Spotted Whip +3142/0/0/0/0249/0-/C/-/-/-29.1/9.1/19.1/19.1/29.126.6/9.1/9.1/9.1
Poison Spotted Whip +4164/0/0/0/0268/0-/C/-/-/-29.1/9.1/19.1/19.1/29.126.6/9.1/9.1/9.1
Poison Spotted Whip +5187/0/0/0/0287/0-/C/-/-/-29.1/9.1/19.1/19.1/29.126.6/9.1/9.1/9.1
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Spotted Whip +070/0/0/0/0119/96-/C/-/-/-/-27.9/7.9/17.9/17.9/27.917.9/26.6/7.9/7.9
Bleed Spotted Whip +191/0/0/0/0131/100-/C/-/-/-/-27.9/7.9/17.9/17.9/27.917.9/26.6/7.9/7.9
Bleed Spotted Whip +2112/0/0/0/0143/105-/C/-/-/-/-27.9/7.9/17.9/17.9/27.917.9/26.6/7.9/7.9
Bleed Spotted Whip +3133/0/0/0/0155/110-/C/-/-/-/-27.9/7.9/17.9/17.9/27.917.9/26.6/7.9/7.9
Bleed Spotted Whip +4154/0/0/0/0167/115-/C/-/-/-/-27.9/7.9/17.9/17.9/27.917.9/26.6/7.9/7.9
Bleed Spotted Whip +5175/0/0/0/0180/120-/C/-/-/-/-27.9/7.9/17.9/17.9/27.917.9/26.6/7.9/7.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Spotted Whip +089/0/0/0/0152/0-/E/-/-/-/-30/10/20/20/3020/10/10/10
Raw Spotted Whip +1116/0/0/0/0168/0-/E/-/-/-/-30/10/20/20/3020/10/10/10
Raw Spotted Whip +2143/0/0/0/0183/0-/E/-/-/-/-30/10/20/20/3020/10/10/10
Raw Spotted Whip +3170/0/0/0/0199/0-/E/-/-/-/-30/10/20/20/3020/10/10/10
Raw Spotted Whip +4197/0/0/0/0214/0-/E/-/-/-/-30/10/20/20/3020/10/10/10
Raw Spotted Whip +5224/0/0/0/0230/0-/E/-/-/-/-30/10/20/20/3020/10/10/10
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Spotted Whip +078/0/0/0/0133/0-/E/D/-/-/-30/10/20/20/3020/10/10/10
Enchanted Spotted Whip +1101/0/0/0/0146/0-/E/D/-/-/-30/10/20/20/3020/10/10/10
Enchanted Spotted Whip +2124/0/0/0/0159/0-/E/D/-/-/-30/10/20/20/3020/10/10/10
Enchanted Spotted Whip +3148/0/0/0/0173/0-/E/D/-/-/-30/10/20/20/3020/10/10/10
Enchanted Spotted Whip +4171/0/0/0/0186/0-/E/D/-/-/-30/10/20/20/3020/10/10/10
Enchanted Spotted Whip +5186/0/0/0/0200/0-/D/D/-/-/-30/10/20/20/3020/10/10/10
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Spotted Whip +039/0/0/0/050/0-/D/-/-/-/-30/10/20/20/3020/10/10/10
Mundane Spotted Whip +150/0/0/0/073/0-/D/-/-/-/-30/10/20/20/3020/10/10/10
Mundane Spotted Whip +262/0/0/0/079/0-/D/-/-/-/-30/10/20/20/3020/10/10/10
Mundane Spotted Whip +374/0/0/0/086/0-/D/-/-/-/-30/10/20/20/3020/10/10/10
Mundane Spotted Whip +485/0/0/0/093/0-/D/-/-/-/-30/10/20/20/3020/10/10/10
Mundane Spotted Whip +593/0/0/0/0100/0-/D/-/-/-/-30/10/20/20/3020/10/10/10
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
# Whip
![]()
### In-Game Description --- *A leather whip. Not normally used on the battlefield. Very effective against bare flesh, but not against enemies with armor or like protection.* ### Availability --- ***Scholar of the First Sin:*** - Forest of Fallen Giants treasure. In the Soldier's Rest, on top of the corner building with the accessible roof. The whip is on a corpse guarded by three Old Ironclad Soldiers. ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Laddersmith Gilligan for 1.440 souls in Earthen Peak and 1,800 souls in Majula. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()105/0/0/0/0 (Slash)0/0100156/17/0/0 -/A/-/-/-/-30/10/20/20/3010/10/10/1015501.5
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**snaps far in front of the playersnaps far in front of the player
**Heavy Attack**slightly slower snap in front of the playerslower snaps in front of the player
**Rolling Attack**quick snap in front of the playersnap in front of the player
**Running Attack**delayed wide circular sweepsnap in front of the player
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Whip +0105/0/0/0/0-/B/-/-/-/---
Whip +1115/0/0/0/0-/B/-/-/-/-1x Titanite Shard320
Whip +2126/0/0/0/0-/B/-/-/-/-2x Titanite Shard400
Whip +3136/0/0/0/0-/B/-/-/-/-3x Titanite Shard480
Whip +4147/0/0/0/0-/B/-/-/-/-1x Large Titanite Shard640
Whip +5157/0/0/0/0-/B/-/-/-/-2x Large Titanite Shard720
Whip +6168/0/0/0/0-/B/-/-/-/-3x Large Titanite Shard800
Whip +7178/0/0/0/0-/B/-/-/-/-1x Titanite Chunk960
Whip +8189/0/0/0/0-/B/-/-/-/-2x Titanite Chunk1,040
Whip +9199/0/0/0/0-/B/-/-/-/-3x Titanite Chunk1,120
Whip +10210/0/0/0/0-/A/-/-/-/-1x Titanite Slab1,280
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Whip +073/73/0/0/00/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +180/80/0/0/00/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +288/88/0/0/00/0-/C/C/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +395/95/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +4102/102/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +5110/110/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +6117/117/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +7124/124/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +8132/132/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +9139/139/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
Magic Whip +10147/147/0/0/00/0-/C/B/-/-/-27.9/26.6/17.9/17.9/27.97.9/7.9/7.9/7.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Whip +073/0/73/0/00/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +180/0/80/0/00/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +288/0/88/0/00/0-/C/-/C/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +395/0/95/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +4102/0/102/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +5110/0/110/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +6117/0/117/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +7124/0/124/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +8132/0/132/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +9139/0/139/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
Fire Whip +10147/0/147/0/00/0-/C/-/B/-/-27.9/7.9/36.6/17.9/27.97.9/7.9/7.9/7.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Whip +073/0/0/73/00/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +180/0/0/80/00/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +288/0/0/88/00/0-/C/-/-/C/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +395/0/0/95/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +4102/0/0/102/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +5110/0/0/110/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +6117/0/0/117/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +7124/0/0/124/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +8132/0/0/132/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +9139/0/0/139/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
Lightning Whip +10147/0/0/147/00/0-/C/-/-/B/-27.9/7.9/17.9/36.6/27.97.9/7.9/7.9/7.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Whip +073/0/0/0/730/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +180/0/0/0/800/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +288/0/0/0/880/0-/C/-/-/-/C27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +395/0/0/0/950/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +4102/0/0/0/1020/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +5110/0/0/0/1100/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +6117/0/0/0/1170/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +7124/0/0/0/1240/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +8132/0/0/0/1320/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +9139/0/0/0/1390/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
Dark Whip +10147/0/0/0/1470/0-/C/-/-/-/B27.9/7.9/17.9/17.9/46.67.9/7.9/7.9/7.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Whip +073/0/0/0/0112/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +180/0/0/0/0114/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +288/0/0/0/0117/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +395/0/0/0/0120/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +4102/0/0/0/0123/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +5110/0/0/0/0126/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +6117/0/0/0/0128/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +7124/0/0/0/0131/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +8132/0/0/0/0134/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +9139/0/0/0/0137/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
Poison Whip +10147/0/0/0/0140/0-/C/-/-/-/-27.9/7.9/17.9/17.9/27.926.6/7.9/7.9/7.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Whip +073/0/0/0/00/112-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +180/0/0/0/00/114-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +288/0/0/0/00/117-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +395/0/0/0/00/120-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +4102/0/0/0/00/123-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +5110/0/0/0/00/126-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +6117/0/0/0/00/128-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +7124/0/0/0/00/131-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +8132/0/0/0/00/134-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +9139/0/0/0/00/137-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
Bleed Whip +10147/0/0/0/00/140-/C/-/-/-/-27.9/7.9/17.9/17.9/27.97.9/26.6/7.9/7.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Whip +0120/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +1132/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +2144/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +3156/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +4169/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +5181/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +6193/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +7205/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +8217/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +9229/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
Raw Whip +10241/0/0/0/00/0-/E/-/-/-/-30/10/20/20/3010/10/10/10
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Whip +0105/0/0/0/00/0-/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +1115/0/0/0/00/0-/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +2126/0/0/0/00/0-/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +3136/0/0/0/00/0-/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +4147/0/0/0/00/0-/E/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +5157/0/0/0/00/0-/D/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +6168/0/0/0/00/0-/D/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +7178/0/0/0/00/0-/D/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +8189/0/0/0/00/0-/D/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +9199/0/0/0/00/0-/D/D/-/-/-30/10/20/20/3010/10/10/10
Enchanted Whip +10210/0/0/0/00/0-/D/C/-/-/-30/10/20/20/3010/10/10/10
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Whip +052/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +157/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +263/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +368/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +473/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +578/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +684/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +789/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +894/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +999/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
Mundane Whip +10105/0/0/0/00/0-/D/-/-/-/-30/10/20/20/3010/10/10/10
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.