Weapons

Axes

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit Axe 155/0/0/0/0

(Slash)
30 120 50 5.0 18/5/0/0

C/-/-/-/-/-
No-man’s Wharf treasure.

Parasite Spider drop.
Titanite -
Battle Axe 125/0/0/0/0

(Slash)
30 120 60 4.0 15/5/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Titanite -
Bound Hand Axe 90/0/0/0/0

Bleed 67

(Slash)
25 110 60 3.5 15/7/0/0

C/-/-/-/-/-
Sold by Chancellor Wellager. Titanite -
Butcher’s Knife 112/0/0/0/0

(Slash)
40 100 40 16.0 25/8/0/0

A/-/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Rotten.
Petrified Dragon Bone Life steal.
Dragonslayer’s Crescent Axe 133/0/0/30/0

(Slash)
30 130 60 7.0 18/12/0/0

C/E/-/-/C/-
Shaded Woods treasure. Twinkling Titanite -
Gyrm Axe 190/0/0/0/0

(Slash)
30 110 80 18.0 28/6/0/0

B/E/-/-/-/-
Doors of Pharros treasure.
Gyrm Warrior drop.
Titanite -
Hand Axe 120/0/0/0/0

(Slash)
25 110 50 2.0 9/3/0/0

D/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Infantry Axe 100/0/0/0/0

(Slash)
25 110 50 3.5 13/4/0/0

E/E/-/-/-/-
Hollow Infantry drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Bows and Greatbows

Icon Name Damage Poise Damage Counter Strength Durability Weight Shot Range Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Alonne Greatbow 130/0/0/0/0

(Projectile/Strike)
15 100 70 8.0 50 20/25/0/0

C/C/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.

Brume Tower treasure (+5 upgraded).
Titanite -
Bell Keeper Bow 55/0/0/0/0

(Projectile/Strike)
5 100 70 0.5 50 4/11/0/0

C/B/-/-/-/-
Enhanced Undead drop.
Titanite -
Bow of Want 40/0/0/40/0

(Projectile/Strike)
5 100 70 2 50 9/20/0/18

C/A/-/-/C/-
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
Petrified Dragon Bone Has a special attack.
Composite Bow 82/0/0/0/0

(Projectile/Strike)
5 100 60 2.0 35 14/18/0/0

C/C/-/-/-/-
Sold by Weaponsmith Ornifex.
Titanite -
Dragonrider Bow 72/80/0/0/0

(Projectile/Strike)
5 100 40 3.0 35 20/18/0/0

B/D/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Dragonslayer Greatbow 116/0/0/0/0

(Projectile/Strike)
15 100 70 10 50 30/20/0/0

B/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Old King Soul.
Petrified Dragon Bone -
Hunter's Blackbow 77/0/0/0/0

(Projectile/Strike)
5 100 70 2 60 9/25/0/0

E/S/-/-/-/-
Drangleic Castle treasure.
Titanite -
Long Bow 75/0/0/0/0

(Projectile/Strike)
5 100 60 2 50 10/16/0/0

D/A/-/-/-/-
Armored Skeleton drop.

Sold by Steady Hand McDuff.

Shulva, Sanctum City treasure (+7 upgraded).
Titanite -
Possessed Armor Greatbow 153/0/0/0/40

(Projectile/Strike)
15 100 70 10.0 50 25/40/0/0

D/B/-/-/-/C
Possessed Armor drop.

Titanite DLC item.
Sea Bow 72/0/0/0/0

(Projectile/Strike)
5 100 60 2.0 65 16/15/0/0

C/C/-/-/-/-
Varangian Sailor drop.
Titanite -
Short Bow 65/0/0/0/0

(Projectile/Strike)
5 100 60 1.0 45 7/12/0/0

D/A/-/-/-/-
Majula treasure.

Iron Keep treasure (Lightning-infused).

Rogue drop.

Hollow Infantry drop.
Titanite -
Twin Headed Greatbow 185/0/0/0/0

(Projectile/Strike)
15 100 70 15.0 60 45/15/0/0

A/-/-/-/-/-
Frozen Eleum Loyce treasure.
Twinkling Titanite DLC item

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Claws

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Claws 77/0/0/0/0

Bleed 80

(Slash)
10 120 30 1.0 9/10/0/0

E/B/-/-/-/-
Sold by Laddersmith Gilligan.
Titanite -
Manikin Claws 75/0/0/0/0

(Slash)
10 120 50 1.5 9/18/0/0

C/C/-/-/-/-
Manikin (Dual-wielding Claws) drop.
Titanite -
Malformed Claws 65/0/0/0/0

(Slash)
10 140 50 1.5 16/14/0/0

C/D/-/-/-/-
Suspicious Shadow drop.
Titanite Strong attack pierces shield.
Work Hook 20/0/0/0/0

Bleed 67

(Strike)
10 120 40 1.0 6/10/0/0

D/-/-/-/-/-
Earthern Peak Mimic drop.
Titanite DEX +5
ADP -3

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Crossbows

Icon Name Damage Range Poise Damage Counter Damage Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Avelyn 85/0/0/0/0

(Projectile/Strike)
35 10 100 60 6.0 25/15/0/0

-/-/-/-/-/-
Undead Crypt treasure.

Invader Bowman Guthry drop(uncommon).
Titanite Fires three successive bolts.
Heavy Crossbow 145/0/0/0/0

(Projectile/Strike)
40 10 100 70 4.0 20/6/0/0

-/-/-/-/-/-
Sold by Weaponsmith Ornifex.

Earthen Peak treasure.

Royal Swordsman (Crossbow) drop.

Catarina Knight drop (+5 upgraded).
Titanite -
Light Crossbow 125/0/0/0/0

(Projectile/Strike)
35 10 100 60 3.0 13/4/0/0

-/-/-/-/-/-
Forest of Fallen Giants treasure.

Sold by Steady Hand McDuff.
Titanite -
Sanctum Crossbow 169/0/0/0/0

(Projectile/Strike)
40 10 100 45 3.0 13/4/10/10

-/-/-/-/-/C
Dragon's Sanctum treasure.

Sanctum Knight drop.
Titanite Strong Attack fires
a 'Dark Orb-like' bolt.

DLC item.
Sanctum Repeating Crossbow 76/0/0/0/0

(Projectile/Strike)
40 10 100 35 10.0 25/15/10/10

-/-/-/-/-/C
Sanctum Knight drop. Titanite Fires three successive bolts.

Strong Attack fires
many 'Dark Orb-like' bolts.

DLC item.
Shield Crossbow 112/0/0/0/0

(Projectile/Strike)
45 10 100 60 8 19/10/0/0

-/-/-/-/-/-
Traded by Straid of Olaphis
for Executioner's Chariot Soul.
Petrified Dragon Bone Blocks while shooting.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

Notes



Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Curved Greatswords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Arced Sword 144/0/0/0/0

(Slash/Thrust)
45 110 70 14 26/16/0/0

C/B/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Curved Dragon Greatsword 160/0/0/0/0

(Slash/Thrust)
45 110 60 18 30/18/0/0

B/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Ancient Dragon Soul.
Petrified Dragon Bone Strong Attack unleashes
wave of wind.
Curved Nil Greatsword 207/0/0/0/0

(Slash/Thrust)
45 110 50 17 28/26/0/0

A/C/-/-/-/-
Frozen Eleum Loyce Treasure Twinkling Titanite DLC item.
Murakumo 190/0/0/0/0

(Slash/Thrust)
45 110 70 12 20/20/0/0

E/B/-/-/-/-
Sold by Weaponsmith Ornifex. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Curved Swords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Eleum Loyce 137/0/0/0/0

Bleed 40

(Slash/Thrust)
20 110 55 3.5 18*/27/0/11

E/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Alsanna, Silent Oracle.

Petrified Dragon Bone Strong Attack can heal the wielder or friendly phantom/host.

DLC item.
Falchion 120/0/0/0/0

Bleed 53

(Slash)
20 110 45 2.5 9*/13/0/0

E/B/-/-/-/-
Belfry Luna treasure (enchanted).

Armored Skeleton drop.

Skeleton drop.

Sold by Blacksmith Lenigrast.

Titanite -
Manikin Sabre 122/0/0/0/0

Bleed 64

(Slash)
15 110 45 2.5 6*/19/0/0

D/B/-/-/-/-
Manikin (Curved Sword) drop

Titanite -
Melu Scimitar 125/0/0/0/0

(Slash)
15 100 50 4 12*/9/0/0

D/C/-/-/-/-
Laddersmith Gilligan drop/gift.

Titanite -
Monastery Scimitar 95/0/0/0/0

(Slash)
15 110 40 1.5 9*/22/0/0

D/B/-/-/-/-
Painting Guardian Phantom drop.

Titanite -
Red Rust Scimitar 180/0/0/0/0

(Slash)
25 100 60 6.0 18*/15/0/0

C/E/-/-/-/-
Sold by Head of Vengarl.

Twinkling Titanite -
Scimitar 110/0/0/0/0

(Slash)
20 120 40 1.5 7*/16/0/0

E/B/-/-/-/-
The Lost Bastille treasure.

Varangian Sailor (Dual Swords) drop.
Titanite -
Shotel 100/0/0/0/0

(Slash)
15 110 45 2.5 10*/16/0/0

E/C/-/-/-/-
Black Gulch treasure.

Invader Rhoy the Explorer drop.

Titanite Strong Attack pierces shields.
Spider Fang 84/0/0/0/0

(Slash)
10 110 40 2 10*/25/0/0

E/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.

Petrified Dragon Bone Strong Attack launches a ball
that slows enemies.
Warped Sword 100/0/0/0/0

(Slash)
25 130 50 3.5 15*/25/0/0

E/A/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.

Petrified Dragon Bone -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Daggers

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit's Knife 65/0/0/0/0

Bleed 67

(Slash/Thrust)
10 130 60 1.0 3/11/0/0

D/-/-/-/-/-
Huntsman's Copse treasure.

Hollow Infantry drop.
Titanite -
Black Flamestone Dagger 70/0/0/0/0

(Slash/Thrust)
5 130 50 4.0 10*/12/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Blue Dagger 76/0/0/0/0

(Slash/Thrust)
10 130 60 0.5 6/14/0/0

E/C/-/-/-/-
Fume sorcerer drop.
Twinkling Titanite DLC item.

Increases spell damage by ~5%,
but decreases elemental resists by 200.
Broken Thief Sword 60/0/0/0/0

(Slash/Thrust)
20 100 30 1 9/5/0/0

D/-/-/-/-/-
Heide's Tower of Flame treasure.

Rogue (Bow & Dual Daggers) drop.
Titanite -
Dagger 57/0/0/0/0

(Slash/Thrust)
10 150 60 0.5 2*/6/0/0

E/B/-/-/-/-
Things Betwixt treasure.

Explorer and Sorcerer class starting item.
Titanite -
Manikin Knife 52/0/0/0/0

(Slash/Thrust)
10 150 80 1 6/14/0/0

D/C/-/-/-/-
Manikin(Bow & Dagger) drop. Titanite -
Mytha's Bent Blade 40/0/0/0/0

Poison 67

(Slash/Thrust)
10 150 40 0.5 5*/20/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Mytha, the Baneful Queen Soul.
Petrified Dragon Bone -
Parrying Dagger 40/0/0/0/0

(Slash/Thrust)
10 120 60 0.5 4*/9/0/0

E/A/-/-/-/-
The Lost Bastille treasure.

Parasite Spider drop.
Titanite -
Retainer's Short Sword 53/60/0/0/0

(Slash/Thrust)
10 110 30 1.0 11/15/15/0

E/E/D/-/-/-
Retainer drop.
Titanite DLC item.
Royal Dirk 100/0/0/0/0

(Slash/Thrust)
10 140 90 2.0 11*/15/0/0

D/B/-/-/-/-
Chancellor Wellager gift. Twinkling Titanite -
Shadow Dagger 60/0/0/0/0

(Slash/Thrust)
10 130 60 1.5 4*/16/0/0

C/D/-/-/-/-
Suspicious Shadow drop. Titanite -
Thief Dagger 72/0/0/0/0

(Slash/Thrust)
10 110 30 0.5 2*/7/0/0

E/-/-/-/-/-
Rogue (Bow & Dual Daggers) drop. Titanite -
Umbral Dagger 53/0/0/0/0

(Slash/Thrust)
10 130 30 2.0 12*/20/0/0

-/S/-/-/-/-
Fume Sorcerer drop. Twinkling Titanite DLC item.

Increased backstab damage.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Fists

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bone Fist 14/0/0/0/0

(Strike)
30 150 80 1.0 15/30/0/0

A/B/-/-/-/-
Frozen Eleum Loyce treasure
Ice Stallion drop.
Twinkling Titanite Special moveset

DLC item
Caestus 45/0/0/0/0

(Strike)
15 130 60 0.5 10/7/0/0/0

A/B/-/-/-/-
Goblin (Bare fists)

Merchant Hag Melentia
Titanite -
Fist ?/0/0/0/0

(Strike)
? ? 0 0/0/0/0

-/-/-/-
All Classes default Cannot upgrade -
Vanquisher's Fists 200/0/0/0/0

(Strike)
? ? 0.2 0/0/0/0

B/C/-/-
Company of Champions rank 3 reward. Cannot upgrade Takes a ring slot instead of a weapon slot.

Allows powerstance bare Fist.

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Great Hammers

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Archdrake Mace 110/0/0/0/0

(Strike/Thrust)
60 100 60 6 20*/16/0/0

C/D/-/-/-/-
Lindelt Cleric drop. Titanite -
Demon’s Great Hammer 300/0/0/0/0

(Strike)
60 100 70 26 50*/8/0/0

B/-/-/-/-/-
Dyna & Tillo trade item. Twinkling Titanite -
Dragon Tooth 313/0/0/0/0

(Strike)
60 100 70 20 50*/10/0/0

D/-/-/-/-/-
Dragon Aerie treasure.
Belfry Luna treasure.**
Twinkling Titanite Increases Fire/Magic
resistances by 50.
Drakekeeper’s Great Hammer 225/0/0/0/0

(Strike)
60 100 90 20 50*/10/0/0

B/-/-/-/-/-
Drakekeeper (Greathammer) drop. Titanite -
Drakekeeper’s Warpick 200/0/0/0/0

(Strike)
35 100 70 20 40*/14/0/0

B/-/-/-/-/-
Drakekeeper (Warpick) drop. Titanite -
Giant Warrior Club 260/0/0/0/0

(Strike)
60 100 50 30 60*/6/0/0

C/-/-/-/-/-
Memory of Vammar treasure. Titanite -
Great Club 210/0/0/0/0

(Strike)
60 100 70 15 28/4/0/0

B/-/-/-/-/-
The Gutter treasure. Titanite -
Gyrm Great Hammer 225/0/0/0/0

(Strike)
60 100 80 20 40/4/0/0

C/-/-/-/-/-
Gyrm Warrior drop. Titanite -
Iron King Hammer 112/0/50/0/0

(Strike)
60 100 80 24 50/8/0/0

C/D/-/C/-/-
Traded by Weaponsmith Ornifex
for Old Iron King Soul.
Petrified Dragon Bone -
Large Club 180/0/0/0/0

(Strike)
60 100 70 12 26/4/0/0

A/-/-/-/-/-
The Lost Bastille treasure.
Frozen Eleum Loyce treasure (+8).
Titanite -
Malformed Shell 286/0/0/0/0

(Strike)
60 100 50 18 35/8/0/0

-/-/-/-/-/-
Aldia's Keep treasure. Twinkling Titanite -
Malformed Skull 260/0/0/0/0
Bleed 56
(Strike)
60 100 20 12.0 35/7/0/0

-/-/-/-/-/-
Enhanced Undead drop (Sinner's Rise). Titanite -
Old Knight Hammer 250/0/0/0/0

(Strike)
65 100 30 18 30/6/0/0

-/-/-/-/-/-
Drangleic Castle treasure.

Old Knight (Greathammer) drop.
Titanite -
Pickaxe 150/0/0/0/0

(Thrust)
50 150 60 8 22/8/0/0

B/-/-/-/-/-
Brightstone Cove Tseldora special treasure.
(See page for details)
Titanite -
Sacred Chime Hammer 152/0/0/0/50

(Strike)
60 100 70 22 40/12/12/12

C/-/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Velstadt.
Petrified Dragon Bone Strong Attack casts Affinity.
Sanctum Mace 307/0/0/0/0
Poison 59
(Strike)
50 100 30 17 35/6/0/0

B/-/-/-/-/-
Shulva, Sanctum City treasure.

Sanctum Soldier drop.
Titanite Poisons yourself too.

DLC item.
Smelter Hammer 384/0/0/0/0
(Strike)
60 100 300 35 70/6/0/0

C/-/-/-/-/-
Iron Warrior drop. Titanite DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * Scholar of the First Sin Update.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Greataxes

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit Greataxe 185/0/0/0/0

(Slash)
45 110 60 10 28*/8/0/0

D/E/-/-/-/-
The Gutter treasure. Titanite -
Black Dragon Greataxe 156/0/0/0/0

(Slash)
45 110 70 12 35*/15/0/0

-/-/-/-/-/-
Dragon Knight (Greataxe) drop. Petrified Dragon Bone -
Black Knight Greataxe 226/0/80/0/0

(Slash)
50 110 60 20 40*/18/8/10

C/D/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crescent Axe 140/50/0/0/0

(Slash)
30 110 60 12 25*/14/0/0

C/C/E/-/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Drakekeeper’s Greataxe 190/0/0/0/0

(Slash)
50 110 90 16 40*/14/0/0

B/E/-/-/-/-
Dragon Shrine treasure.

Rabid Kobold drop.
Titanite -
Giant Stone Axe 160/0/0/0/0

(Slash)
50 100 70 25 45*/8/0/0

D/-/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Last Giant.
Petrified Dragon Bone -
Greataxe 195/0/0/0/0

(Slash)
50 110 80 15 32/10/0/0

C/E/-/-/-/-
Sold by Steady Hand McDuff.

Melinda the Butcher drop (+3 Raw infused).
Titanite -
Gyrm Greataxe 205/0/0/0/0

(Slash)
50 110 80 24 50*/8/0/0

B/E/-/-/-/-
Gyrm Warrior drop.

Lonesome Gavlan drop/gift.
Titanite -
Lion Greataxe 145/0/0/0/0

(Slash)
45 110 60 12 30*/8/0/0

C/C/-/-/-/-
Lion Clan Warrior drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Greatswords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bastard Sword 140/0/0/0/0

(Slash/Thrust)
35 120 60 6 20*/11/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Greatsword) drop.

Sold by Steady Hand McDuff.
Titanite -
Black Dragon Greatsword 136/0/0/0/0

(Slash/Thrust)
35 100 70 9 25*/16/0/0

-/-/-/-/-/-
Invader Dragonfang Villard drop.

Rank 3 reward in Dragon Remnants.
Petrified Dragon Bone -
Black Knight Greatsword 186/0/50/0/0

(Slash/Thrust)
35 110 70 12 28*/20/8/12

C/E/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Bluemoon Greatsword 187/0/0/0/0

(Slash)
35 110 30 15 28*/10/0/0

-/-/-/-/-/-
Benhart of Jugo drop/gift. Titanite -
Charred Loyce Greatsword 138/0/60/0/0

(Slash/Thrust)
35 110 49 9 25*/28/0/0

C/C/-/-/-/-
Charred Loyce Knight drop. Twinkling Titanite -
Claymore 145/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/13/0/0

C/C/-/- /-/-
Sold by Head of Vengarl. Titanite -
Defender Greatsword 80/0/0/30/0

(Slash/Thrust)
35 110 60 12 20*/12/0/15

C/D/-/-/C/-
Traded by Weaponsmith Ornifex
for Throne Defender Soul.
Petrified Dragon Bone 2h parry coats weapon
with Lightning.
Drangleic Sword 180/0/0/0/0

(Slash/Thrust)
35 120 70 9 25/20/0/0

C/A/-/-/-/-
Forest of Fallen Giants treasure.

Twinkling Titanite -
Drakeblood Greatsword 165/34/0/34/0

(Slash/Thrust)
35 140 60 6 20/18/0/0

E/A/-/-/-/-
Dragon's Sanctum treasure.

Petrified Dragon Bone -
Flamberge 125/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 60 7 16*/15/0/0

D/C/-/-/-/-
Sold by Chancellor Wellager.

Titanite -
Greatsword of the Forlorn 169/0/0/0/54

(Slash/Thrust)
35 110 65 9 20/15/10/10

C/D/-/-/-/C
Sold by Straid of Olaphis.

Twinkling Titanite -
Key to the Embedded 220/0/0/0/0

(Slash/Thrust)
35 150 60 4 15*/20/0/0

D/A/-/-/-/-
Demon of Song drop.

Cannot be upgraded. -
Loyce Greatsword 176/0/0/0/0

(Slash/Thrust)
35 110 60 8 25*/28/0/0

D/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Lud, the King's Pet.
Twinkling Titanite -
Majestic Greatsword 243/0/0/0/0

(Slash/Thrust)
35 130 60 9 25*/25/20/20

C/D/-/-/-/-
Brume Tower treasure.

Twinkling Titanite Unique moveset when wielded
in the left hand.
Mastodon Greatsword 150/0/0/0/0

(Slash/Thrust)
40 100 70 16 30*/12/0/0

B/E/-/-/-/-
Drangleic Castle treasure.

Parasite Spider drop.
Titanite -
Mirrah Greatsword 125/0/0/0/0

(Slash/Thrust)
35 120 60 7 16*/20/0/0

C/A/-/-/-/-
Lucatiel of Mirrah gift.

Sold by Merchant Hag Melentia
if Lucatiel of Mirrah is dead.
Titanite -
Moonlight Greatsword 0/152/0/0/0

(Slash/Thrust)
35 120 60 8 18*/18/18/0

-/-/A/-/-/-
Traded by Weaponsmith Ornifex
for Old Paledrake Soul.
Petrified Dragon Bone Strong Attack fires
magical projectile.
Old Knight Greatsword 140/0/0/0/0

(Slash/Thrust)
40 100 30 13 25*/12/0/0

B/E/-/-/-/-
Old Knight (Sword & Shield) drop.

Titanite -
Old Mirrah Greatsword 110/0/0/0/0/0

(Slash/Thrust)
35 120 20 7 16*/33/0/0

C/S/-/-/-/-
Aslatiel of Mirrah drop.

Titanite -
Royal Greatsword 135/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 70 6 20*/15/0/0

C/D/-/-/-/-
Royal Swordsman drop.

Titanite -
Ruler's Sword 112/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/20/16/16

C/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Damage increases along with
number of souls you hold.
Thorned Greatsword 84/0/0/50/0

(Slash/Thrust)
35 110 85 8 20*/15/0/14

C/C/-/-/C/-
Traded by Weaponsmith Ornifex
for Looking Glass Knight Soul.
Petrified Dragon Bone Strong attack launches
spear of energy.
Watcher Greatsword 74/60/0/0/0

(Slash/Thrust)
35 110 50 7 18*/16/15/0

E/D/B/-/-/-
Traded by Weaponsmith Ornifex
for Throne Watcher Soul.
Petrified Dragon Bone 2h parry coats weapon
with Magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Halberds

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Special Note
Black Knight Halberd 213/0/100/0/0

(Slash)
35 120 70 14 17/26/0/9

D/B/-/C/-/-
Shaded Woods treasure.

Rabid Kobold drop.
Twinkling Titanite -
Blue Knight’s Halberd 233/0/0/0/0

(Slash)
35 120 60 12 18/20/0/0

C/B/-/-/-/-
Blue Sentinel Targray drop. Twinkling Titanite -
Dragonrider’s Halberd 100/90/0/0/0

(Slash)
30 120 70 12 18/17/0/0

C/C/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Halberd 175/0/0/0/0

(Slash/Thrust)
35 120 70 6 20/14/0/0

D/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Halberd) drop.

Ashen Warrior (Halberd) drop.

Sold by Blue Sentinel Targray.
Titanite -
Helix Halberd 186/0/0/0/0

(Slash/Thrust)
35 120 70 9 16/20/0/0

-/D/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
Lucerne 162/0/0/0/0

(Slash/Thrust)
35 120 60 6.5 18/14/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager. Titanite -
Mastodon Halberd 205/0/0/0/0

(Slash/Thrust)
40 120 70 19 26/15/0/0

B/-/-/-/-/-
Primal Knight drop. Titanite -
Old Knight Halberd 180/0/0/0/0

(Slash)
45 120 20 15 16/20/0/0

E/B/-/-/-/-
Heide's Tower of Flame treasure. Titanite -
Old Knight Pike 190/0/0/0/0

(Slash)
35 120 20 16 20/20/0/0

B/E/-/-/-/-
Harvest Valley treasure. Titanite -
Roaring Halberd 124/0/0/0/100

(Slash/Thrust)
35 120 40 16 16/12/12/12

-/B/-/-/-/C
Traded by Straid of Olaphis
for Skeleton Lord's Soul.
Petrified Dragon Bone -
Santier’s Spear 233/0/0/0/0

(Slash)
35 120 500 16 20/22/0/0

-/-/-/-/-/-
Doors of Pharros treasure. Twinkling Titanite Changes when broken.
Scythe 165/0/0/0/0

(Slash)
35 120 60 5 20/11/0/0

D/D/-/-/-/-
Sold by Steady Hand McDuff.

Shaded Woods treasure (Dark infused).
Titanite -
Syan’s Halberd 165/0/0/0/0

(Slash/Thrust)
35 120 60 12 20/25/0/0

D/A/-/-/-/-
Royal Guard drop. Titanite -
Wrathful Axe 275/0/0/0/0

(Slash)
35 120 60 15 20/22/-/28

B/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Elana, Squalid Queen.
Petrified Dragon Bone Two-handed parry casts Dark magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Hammers

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aldia Hammer 120/0/0/0/0

(Thrust)
20 120 60 3.5 18*/12/0/0

C/D/-/-/-/-
Dragon Acolyte drop. Titanite -
Barbed Club 108/0/0/0/0

Bleed 67

(Strike)
25 120 60 5 20/18/0/0

C/C/-/-/-/-
Traded with Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Black Dragon Warpick 132/0/0/0/0

(Thrust)
25 120 70 6 20/15/0/0

-/-/-/-/-/-
Dragon Knight (Warpick) drop. Petrified Dragon Bone -
Blacksmith's Hammer 145/0/0/0/0

(Strike)
40 100 60 5 15/7/0/0

D/-/-/-/-/-
Spend 8,000 souls on
Blacksmith Lenigrast's
reinforcement service.
Titanite -
Club 105/0/0/0/0

(Strike)
25 120 40 4 12/3/0/0

A/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Craftsman Hammer 166/0/0/0/0

(Strike)
30 130 80 3 20/10/0/0

B/-/-/-/-/-
The Lost Bastille treasure. Twinkling Titanite -
Handmaid's Ladle 20/0/0/0/0

(Strike)
10 100 10 0.2 6/5/0/0

-/-/-/-/-/-
Housekeeper Milibeth gift. Titanite VIT +1
END +1
DEX -1
Homunculus Mace 145/0/0/0/0

(Strike)
25 120 60 6 14/9/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Mace 120/0/0/0/0

(Strike)
30 120 60 4.0 12/5/0/0

B/E/-/-/-/-
Sold by Blacksmith Lenigrast. Titanite -
Mace of the Insolent 50/0/0/30/30

(Strike)
25 120 60 4 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure. Titanite Can cast
miracles and hexes.
Morning Star 110/0/0/0/0

Bleed 67

(Strike)
30 120 60 4.0 15/7/0/0

C/-/-/-/-/-
Majula treasure.

Huntsman's Copse treasure.

Sold by Blue Sentinel Targray.
Titanite -
Reinforced Club 130/0/0/0/0

(Strike)
25 120 40 4 16/3/0/0

B/-/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Katanas

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Berserker Blade 160/0/0/0/0

(Slash/Thrust)
20 150 40 6 18*/18/0/0

D/B/-/-/-/-
Mad Warrior drop.

Prowlers drop.
Twinkling Titanite -
Blacksteel Katana 95/0/0/0/0

(Slash/Thrust)
20 150 40 8.0 14*/25/0/0

-/A/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.
Titanite -
Bewitched Alonne Sword 150/0/0/0/0

Bleed 53

(Slash/Thrust)
20 150 30 9 22/30/0/0

-/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Sir Alonne.
Petrified Dragon Bone 2h parry buffs weapon
but damages user.
Chaos Blade 100/0/0/0/0

(Slash/Thrust)
20 160 50 6 12/25/0/0

-/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Old Witch Soul.
Petrified Dragon Bone Drains user's life with
every successful hit.
Darkdrift 130/0/0/0/0

(Slash/Thrust)
15 130 20 3 12*/28/0/0

-/C/-/-/-/-
Grave Warden Agdayne gift.

Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead.
Titanite Strong Attack pierces
through shields.
Manslayer 153/0/0/0/0

Poison 67

(Slash/Thrust)
20 150 40 6 11*/18/0/0

E/B/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
Uchigatana 115/0/0/0/0

(Slash/Thrust)
20 150 40 5.0 10*/16/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff. Titanite -
Washing Pole 120/0/0/0/0

(Slash/Thrust)
20 130 20 10.0 18/20/0/0

E/B/-/-/-/-
Dragon Shrine treasure.

Twin Pursuers drop (Bonfire Intensity 3+).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Lances

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Chariot Lance 124/0/0/0/0

Bleed 67

(Thrust)
35 160 70 16 30/18/0/0

B/E/-/-/-/-
Traded by Straid of Olaphis
for Executioner's Chariot Soul.
Petrified Dragon Bone -
Grand Lance 170/0/0/0/0

(Thrust)
35 160 70 12 22*/18/0/0

C/C/-/-/-/-
Memory of Orro treasure. Titanite -
Heide Greatlance 135/0/0/70/0

(Thrust)
30 160 50 10 20*/16/0/0

C/E/-/-/C/-
Heide Knight drop
(Shrine of Winter, Bonfire Intensity 2+).
Titanite -
Heide Lance 153/0/0/60/0

(Thrust)
30 160 60 8.0 18/12/0/0

C/E/-/-/C/-
Heide Knight drop
(Shrine of Winter, Bonfire Intensity 1).
Twinkling Titanite -
Rampart Golem Lance 153/67/0/0/0

(Thrust/Strike)
35 160 40 16.0 35/20/0/0

C/-/D/-/-/-
Rampart Golem drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Pyromancy Flames


Icon Name Damage Casting
Speed
Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Pyromancy Flame 125 (no upgrades)
250 (fully upgraded)

(Spell/Strike)
100 50 0.0 -/-/-/-

-/-/-/-/A/-
No-man's Wharf treasure.
Fire Seed -
Dark Pyromancy Flame 150 (no upgrades)
300 (fully upgraded)

(Spell/Strike)
100 60 0.0 -/-/-/-

-/-/-/-/S/-
The Gutter treasure.
Fire Seed Spell power scales
with Hollowing.

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Reapers

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bone Scythe 130/0/0/0/0

(Slash)
15 110 50 10 28*/20/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Covetous Demon Soul.
Petrified Dragon Bone -
Crescent Sickle 90/60/0/0/0

(Slash)
15 110 50 8 12*/19/12/0

E/C/C/-/-/-
Rank 2 Brotherhood of Blood reward.

Sold by Chancellor Wellager in NG++.
Titanite -
Full Moon Sickle 135/0/0/0/0

Bleed 107

(Slash)
15 110 60 8 20*/18/0/0

D/B/-/-/-/-
Artificial Undead drop.

Crescent Sickle Phantom drop.
Titanite -
Great Machete 100/0/0/0/0

(Slash)
15 110 30 6 18/16/0/0

C/D/-/-/-/-
Undead Jailer drop.
Titanite -
Great Scythe 140/0/0/0/0

(Slash)
15 110 60 5 12/14/0/0

E/B/-/-/-/-
Sold by Titchy Gren.

Parasite Spider drop.
Titanite -
Scythe of Nahr Alma 93/0/0/0/90

(Slash)
15 110 50 5 14/12/12/12

D/B/-/-/-/C
Sold by Merchant Hag Melentia when
Titchy Gren is dead.
Twinkling Titanite -
Scythe of the Forlorn 161/0/0/0/47

(Slash)
15 110 55 11 15/20/10/10

D/B/-/-/-/C
Sold by Straid of Olaphis.
Twinkling Titanite -
Scythe of Want 104/0/0/0/120

(Slash)
15 110 60 12 14/20/18/18

C/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
Petrified Dragon Bone Unique 2h Strong Attack.
Silverblack Sickle 80/0/0/0/60

(Slash)
20 110 60 4 15*/10/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Sacred Chimes


Icon Name Damage Casting
Speed
Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
Archdrake Chime 0/0/0/105/105 120 30 0.5 0/0/0/22

-/-/-/-/B/B
Sold by Felkin the Outcast.
-
Black Witch's Staff 0/110/110/110/110 120 30 2.5 0/0/20/20

-/-/A/C/C/A
Leydia Witch drop.
Usable with sorceries,
miracles, and hexes.
Caitha's Chime 0/0/0/0/125 145 30 0.5 0/0/18/22

-/-/-/-/-/A
Drangleic Castle treasure.

Astrologist drop.
Cannot cast miracles.
Chime of Screams 0/0/0/158/158 25 30 0.5 0/0/0/26

-/-/-/-/B/B
Traded by Weaponsmith Ornifex for
Soul of Nadalia, Bride of Ash.
Increases Faith, more
the lower your Faith is.

Slowest catalyst in the game.

DLC item.
Chime of Want 0/0/0/100/100 130 30 0.5 0/0/15/40

-/-/-/-/A/S
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
-
Clerics's Sacred Chime 0/0/0/90/90 140 30 0.5 0/0/0/10

-/-/-/-/B/C
Starting weapon of the Cleric class.

Majula treasure.

Sold by Licia of Lindeldt.
-
Disc Chime 0/0/0/90/90 100 40 2.0 0/0/0/18

-/-/-/-/B/E
Grave of Saints treasure.
A shield that can cast
miracles and hexes.

Increases miracle power by 3%.
Dragon Chime 0/0/0/166/166 145 30 0.5 0/0/0/50

-/-/-/-/S/B
Darkdiver Grandahl drop/gift.
-
Idol's Chime 0/0/0/150/150 105 30 0.5 0/0/0/25

-/-/-/-/D/A
Licia of Lindeldt drop/gift.
-
Mace of the Insolent 55/0/0/30/30 100 60 4.0 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure.
Priest's Chime 0/0/0/95/95 120 30 0.5 0/0/0/18

-/-/-/-/A/D
The Lost Bastille treasure.
-
Protective Chime 0/0/0/110/110 140 30 1.0 0/0/0/25

-/-/-/-/C/C
Iron Keep treasure.
-
Sanctum Shield 0/120/0/80/120 100 30 2.0 6/7/18/18

-/-/C/-/C/C
Dragon's Sanctum treasure.
A shield that can cast
sorceries, miracles, and hexes.

DLC item.
Witchtree Bellvine 0/0/0/100/100 100 30 0.5 0/0/0/15

-/-/-/-/A/C
Majula pit treasure.
-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Spears

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Channeler's Trident 120/0/0/0/0

(Thrust)
20 130 40 4.0 11/15/0/0

E/B/-/-/-/-
Possible reward when trading with
Dyna and Tillo in Things Betwixt.
Titanite 2h Strong Attack is a buff.
Dragonslayer Spear 72/0/0/60/0

(Thrust/Strike)
20 130 60 10 16/25/0/14

E/B/-/-/C/-
Traded by Weaponsmith Ornifex
for Old Dragonslayer Soul.
Petrified Dragon Bone Strong Attack launches Lightning.
Gargoyle Bident 104/0/0/0/0

(Thrust)
20 140 60 12 22/15/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Belfry Gargoyle Soul.
Petrified Dragon Bone -
Heide Spear 105/0/0/90/0

(Thrust)
20 130 60 8 12/25/0/0

D/C/-/-/C/-
Heide Knight drop (the Lost Bastille). Titanite -
Partizan 115/0/0/0/0

(Thrust/Strike)
20 130 60 4.5 12/20/0/0

E/S/-/-/-/-
Sold by Weaponsmith Ornifex.

Brume Tower treasure (+6 upgraded).
Titanite -
Pate's Spear 180/0/0/0/0

(Thrust)
20 130 50 6 11/27/0/0

E/B/-/-/-/-
Mild Mannered Pate drop/gift. Twinkling Titanite -
Pike 95/0/0/0/0

(Thrust)
20 130 50 8 12/16/0/0

C/B/-/-/-/-
Earthen Peak treasure. Titanite -
Pilgrim's Spontoon 0/120/0/0/120

(Thrust)
15 130 40 3.5 11/12/30/30

-/-/C/-/-/C
Brume Tower treasure. Titanite A spear that can cast sorceries and hexes.

DLC item.
Silverblack Spear 75/0/0/0/60

(Thrust)
20 130 50 6 9/16/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -
Spear 105/0/0/0/0

(Thrust)
20 130 50 3.5 9/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Spitfire Spear 64/0/50/0/0

(Thrust)
20 130 40 10 10/18/0/0

E/E/-/C/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches fireball.
Stone Soldier Spear 95/0/0/0/0

(Thrust)
20 130 50 7 16/20/0/0

C/A/-/-/-/-
Stone Soldier drop. Titanite -
Winged Spear 120/0/0/0/0

(Thrust)
20 130 50 4.5 11/18/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff.

Vorgol the Sinner drop.

Hollow Soldier drop.

Mimic drop (Iron Keep, Lightning infused).
Found on a corpse in Frozen Eleum Loyce (+7).
Titanite -
Yorgh's Spear 214/0/0/0/0

(Thrust/Slash)
20 140 90 19 30/25/0/0

C/B/-/-/-/-
Traded by Weaponsmith Ornifex for Soul of Sinh, the Slumbering Dragon. Petrified Dragon Bone Increases status resistances,
decreases elemental resistances.

DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Staves


Icon Name Damage
Casting
Speed
Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Archdrake Staff 0/95/0/0/70

(Spell/Strike)
125 40 3.5 -/-/18/15

-/-/B/-/-/B
Sold by Felkin the Outcast.
Titanite -
Azal's Staff 0/133/0/0/133

(Spell/Strike)
30 4 4.0 -/-/35/18

-/-/S/-/-/S
Frozen Eleum Loyce treasure.
Twinkling Titanite Low durability.

DLC item.
Bat Staff 0/102/0/0/102

Poison 107

(Spell/Strike)
125 30 2.0 -/-/25/-

-/-/C/-/-/B
Hollow Mage drop.
Titanite Melee attacks with the staff
inflict poison damage.
Black Witch's Staff 0/110/110/110/110

(Spell/Strike)
120 30 2.5 -/-/20/20

-/-/A/C/C/A
Leydia Witch drop.
Titanite Usable with sorceries,
miracles, and hexes.
Blue Flame 86/120/0/0/0

(Slash/Spell)
100 60 3.0 13/15/12/-

E/D/C/-/-/-
Leydia Pyromancer drop.
Twinkling Titanite A sword that can cast sorceries.
Bone Staff 0/95/0/0/95

(Spell/Strike)
100 50 4.5 -/-/20/-

-/-/D/-/-/A
The Lost Bastille treasure. Titanite -
Lizard Staff 0/110/0/0/40

(Spell/Strike)
120 30 2.0 -/-/18/-

-/-/A/-/-/C
Necromancer drop.
Titanite -
Olenford's Staff 0/140/0/0/140

(Spell/Strike)
120 30 2.0 -/-/40/-

-/-/B/-/-/A
Undead Crypt treasure. Twinkling Titanite -
Pilgrim's Spontoon 0/120/0/0/120

(Thrust/Spell)
100 40 3.5 11/12/30/30

-/-/C/-/-/C
Brume Tower treasure.
Titanite A spear that can cast
sorceries and hexes.

DLC item.
Retainer Staff 0/230/0/0/230

(Spell/Strike)
80 50 2.5 -/-/18/-

-/-/-/-/-/-
Retainer drop.
Titanite DLC item.
Sanctum Shield 0/120/0/80/120

(Strike/Spell)
100 30 2.0 6/7/18/18

-/-/C/-/C/C
Dragon's Sanctum treasure.
Titanite A shield that can cast
sorceries, miracles, and hexes.

DLC item.
Sorcerer's Staff 0/112/0/0/112

(Spell/Strike)
135 30 2.0 -/-/10/-

-/-/C/-/-/C
Starting item for the Sorcerer class.

Forest of Fallen Giants treasure.

Sold by Carhillion of the Fold.
Titanite -
Sorcerer's Twinblade 0/67/0/0/67

(Slash/Spell)
100 100 10.0 11/20/20/6

E/E/C/-/-/-
Frozen Eleum Loyce treasure.
Titanite A twinblade that
can cast sorceries.

DLC item.
Staff of Amana 0/115/0/0/115

(Spell/Strike)
100 45 3.0 -/-/35/-

-/-/S/-/-/C
Amana Shrine Maiden drop. Titanite Damage modifier while human.
Staff of Wisdom 0/180/0/0/0

(Spell/Strike)
110 50 3.0 -/-/50/-

-/-/S/-/-/-
Dragon Shrine treasure.
Twinkling Titanite Cannot cast hexes.
Sunset Staff 0/106/0/0/60

(Spell/Strike)
105 30 2.0 -/-/22/18

-/-/A/-/-/S
Felkin the Outcast drop/gift.

Aldia's Keep treasure.
Twinkling Titanite -
Transgressor's Staff 0/80/0/0/40

(Spell/Strike)
120 50 3.0 -/-/15/12

-/-/B/-/-/A
Sold by Chancellor Wellager.

Black Armour Edition/preorder bonus.
Titanite -
Witchtree Branch 0/125/0/0/125

(Spell/Strike)
140 30 1.0 -/-/16/-

-/-/C/-/-/B
Treasure in Majula pit.
Titanite -

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Straightswords

Icon Name Damage Counter Strength Durability Poise Damage Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Ashen Warrior Sword 138/0/0/0/0

Bleed 67

(Slash/Thrust)
110 30 25 3.0 10*/18/0/0

C/C/-/-/-/-
Ashen Warrior (Sword) drop. Titanite DLC item.
Black Dragon Sword 120/0/0/0/0

(Slash/Thrust)
110 70 20 4.0 20*/15/0/0

-/-/-/-/-/-
Dragon Knight (Sword) drop. Petrified Dragon Bone -
Blue Flame 73/107/0/0/0

(Slash/Thrust)
110 60 20 3.0 13*/15/12/0

E/D/C/-/-/-
Leydia Pyromancer drop. Twinkling Titanite Strong Attack casts sorceries.
Broadsword 120/0/0/0/0

(Slash/Thrust)
110 60 20 3.0 11*/6/0/0

C/D/-/-/-/-
Starting weapon of the Knight class.

Sold by Blacksmith Lenigrast.

Dark Stalker drop.

Earthen Peak treasure (poison infused)

Brume Tower treasure (+7 upgraded).
Titanite -
Broken Straight Sword 80/0/0/0/0

(Slash/Thrust)
100 40 15 2.0 2*/3/0/0

D/-/-/-/-/-
Starting weapon of the Warrior class.

Sold by Merchant Hag Melentia.

Captive Undead drop.

Forest of Fallen Giants treasure.
Titanite -
Drakekeeper’s Sword 122/0/0/0/0

(Slash)
100 70 25 6.0 16*/8/0/0

C/C/-/-/-/-
Drakekeeper (Sword) drop. Titanite -
Foot Soldier Sword 115/0/0/0/0

(Slash/Thrust)
110 20 25 2.0 7*/6/0/0

D/E/-/-/-/-
Hollow Infantry (Sword & Shield) drop. Titanite -
Fume Sword 107/0/0/0/47


(Slash/Thrust)
120 40 25 3.0 15*/22/0/0

-/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone DLC item.
Heide Knight Sword 75/0/0/50/0

(Slash/Thrust)
110 70 20 4.0 11*/10/0/0

C/C/-/-/C/-
Heide Knight drop (Forest of Fallen Giants). Titanite -
Ivory Straight Sword 212/0/0/0/0

(Strike)
120 250 10 0.5 6*/40/0/0

-/-/-/-/-/-
Traded by Weaponsmith Ornifex. Petrified Dragon bone Every attack consumes 10 durability.

DLC item.
Longsword 112/0/0/0/0

(Normal)
110 60 20 3.0 10*/9/0/0

C/C/-/-/-/-
Dark Stalker drop.

Forest of Fallen Giants treasure (Fire infused).

Sold by Blacksmith Lenigrast.
Titanite -
Possessed Armor Sword 130/0/67/0/0

(Slash)
110 50 25 5.0 20*/13/0/0

E/E/-/C/-/-
Possessed Armor drop. Titanite Parry buffs weapon
with fire.

DLC item.
Puzzling Stone Sword 120/0/0/0/0

(Normal)
120 60 25 2.0 7*/6/0/0

E/S/-/-/-/-
Dragon's Sanctum treasure. Twinkling Titanite Strong Attacks extend
weapon like a whip.

DLC item.
Red Rust Sword 136/0/0/0/0

(Slash)
100 80 30 8.0 23*/13/0/0

A/E/-/-/-/-
Sold by Head of Vengarl. Twinkling Titanite -
Shortsword 100/0/0/0/0

(Normal)
120 60 20 2.0 7*/10/0/0

C/C/-/-/-/-
Starting weapon of the Swordsman class.

Forest of Fallen Giants treasure.
Titanite -
Sun Sword 87/0/0/0/0

(Slash/Thrust)
110 80 20 3.0 15*/13/0/0

B/B/-/-/-/-
Rank 2 reward in Heirs of the Sun. Titanite -
Varangian Sword 125/0/0/0/0

(Slash/Thrust)
110 40 20 5.0 14*/6/0/0

C/C/-/-/-/-
Varangian Sailor (Sword) drop. Titanite -
Yellow Quartz Longsword 110/0/0/0/0

(Slash/Thrust)
120 30 20 2.0 13*/8/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

back to top


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Thrusting Swords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Black Scorpion Stinger 200/0/0/0/0

Poison 67

(Thrust)
10 100 30 2 10*/18/0/0

-/-/-/-/-/-
Mimic drop (Doors of Pharros). Twinkling Titanite -
Chaos Rapier 73/0/60/0/0

(Thrust)
10 140 45 1.5 7*/14/13/13

-/B/-/B/-/-
Enhanced Undead drop (Aldia's Keep). Twinkling Titanite -
Espada Ropera 115/0/0/0/0

(Thrust)
10 140 80 2 11*/18/0/0

E/A/-/-/-/-
Chancellor Wellager gift. Titanite -
Estoc 105/0/0/0/0

(Thrust/Slash)
20 120 45 3.0 12*/12/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Hollow Soldier (Thrusting Sword) drop.
Titanite -
Ice Rapier 169/0/0/0/0

Bleed 40

(Thrust)
10 140 50 1.5 13*/15/0/0

D/B/-/-/-/-
Spellsword drop. Twinkling Titanite Strong attack is an ice blast
that consumes durability.

DLC item.
Mail Breaker 75/0/0/0/0

(Thrust)
15 140 45 0.5 5*/12/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Parasite Spider drop.
Titanite Strong Attack pierces shields.
Rapier 110/0/0/0/0

(Thrust)
10 140 45 1.5 5*/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Ricard’s Rapier 80/0/0/0/0

(Thrust)
10 140 45 2 8*/25/0/0

-/A/-/-/-/-
Huntsman's Copse treasure.

Parasite Spider drop.
Titanite Very fast attacks.
Spider's Silk 78/0/0/0/0

(Thrust)
10 110 30 0.5 5*/20/0/0

-/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.
Petrified Dragon Bone Strong Attack pierces shields.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Twinblades

Icon Name Damage Counter Strength Poise Damage Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Curved Twinblade 113/0/0/0/0

Bleed 27

(Slash/Thrust)
110 25 125 10 16/20/0/0

E/B/-/-/-/-
Sold by Chancellor Wellager.

Rank 1 reward in Brotherhood of Blood.
Twinkling Titanite -
Dragonrider Twinblade 74/80/0/0/0

(Slash/Thrust)
120 25 120 18.0 20/22/0/0

D/C/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Red Iron Twinblade 170/0/0/0/0

(Slash/Thrust)
120 30 175 14 26/20/0/0

B/-/-/-/-/-
Shrine of Amana treasure. Titanite -
Sorcerer's Twinblade 0/67/0/0/67

(Slash/Spell)
120 15 100 10 11/20/20/6

E/E/-/-/-/-
Frozen Eleum Loyce treasure. Titanite Strong Attack casts sorceries.
Stone Twinblade 90/0/0/0/0

(Slash/Thrust)
120 25 120 10 18/22/0/0

B/D/-/-/-/-
Stone Knight drop. Titanite -
Twinblade 75/0/0/0/0

(Slash/Thrust)
120 25 150 8.0 14/26/0/0

C/C/-/-/-/-
The Lost Bastille treasure.

Sold by Weaponsmith Ornifex.

Memory of the Old Iron King treasure
(+7 upgraded).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Ultra Greatswords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aged Smelter Sword 140/100/0/0/0

(Slash/Thrust)
50 130 70 22 40*/10/0/0

D/D/C/-/-/-
Traded by Weaponsmith Ornifex
for Iron King DLC
Petrified Dragon Bone Strong Attack creates
a small magic eruption.
Black Knight Ultra Greatsword 186/0/100/0/0

(Slash)
50 130 70 20 30*/16/0/13

C/C/-/C/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crypt Blacksword 148/0/0/0/80

(Slash)
60 130 70 24 40*/10/12/12

D/D/-/-/-/A
Traded by Weaponsmith Ornifex
for Old Dead One Soul.
Petrified Dragon Bone -
Drakekeeper's Ultra Greatsword 165/0/0/0/0

(Slash)
50 130 70 20 38*/13/0/0

C/D/-/-/-/-
Drakekeeper (Ultra Greatsword) drop.
Titanite -
Drakewing Ultra Greatsword 142/0/0/0/0

(Slash)
50 130 70 12 20*/18/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches
ball of energy.
Fume Ultra Greatsword 307/0/0/0/0

(Slash/Thrust)
60 110 70 28 40*/30/0/0

S/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone Unique attacks that can block.

DLC item.
Greatsword 200/0/0/0/0

(Slash)
50 130 70 22 28*/10/0/0

C/D/-/-/-/-
No-Man's Wharf treasure.

Greatsword Phantom drop.

Royal Guard (Ultra Greatsword) drop.

Sold by Head of Vengarl.
Titanite -
Ivory King Ultra Greatsword 230/0/0/0/0

Bleed 93

(Slash/Thrust)
45 130 200 14 30*/30/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Ivory King.
Petrified Dragon Bone When two handing, has magic buff
similar to that of Burnt Ivory King.
King's Ultra Greatsword 180/0/0/0/0

(Strike)
65 110 100 28 50*/10/0/0

A/E/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Bonus durability damage
to enemy armor.
Lost Sinner's Sword 184/0/0/0/0

(Slash/Thrust)
50 130 50 12 24*/18/0/0

D/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Lost Sinner.
Petrified Dragon Bone Damage lowers with sin.
Old Knight Ultra Greatsword 175/0/0/0/0

(Slash/Thrust)
60 130 30 20 24*/10/0/0

C/E/-/-/-/-
Old Knight (Ultra Greatsword) drop.
Titanite -
Pursuer's Ultra Greatsword 156/0/0/0/0

(Slash)
50 140 60 18 30*/18/0/0

B/C/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Pursuer.
Petrified Dragon Bone -
Smelter Sword 132/0/100/0/0

(Slash)
50 130 70 22 40*/10/0/0

D/D/-/C/-/-
Traded by Straid of Olaphis
for Smelter Demon Soul
Petrified Dragon Bone Strong Attack creates
a small fire eruption.
Zweihander 180/0/0/0/0

(Slash)
50 130 60 12 24*/12/0/0

D/C/-/-/-/-
Iron Keep treasure.

Parasite Spider drop.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Weapons Tabview

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit's Knife 65/0/0/0/0

Bleed 67

(Slash/Thrust)
10 130 60 1.0 3/11/0/0

D/-/-/-/-/-
Huntsman's Copse treasure.

Hollow Infantry drop.
Titanite -
Black Flamestone Dagger 70/0/0/0/0

(Slash/Thrust)
5 130 50 4.0 10*/12/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Blue Dagger 76/0/0/0/0

(Slash/Thrust)
10 130 60 0.5 6/14/0/0

E/C/-/-/-/-
Fume sorcerer drop.
Twinkling Titanite DLC item.

Increases spell damage by ~5%,
but decreases elemental resists by 200.
Broken Thief Sword 60/0/0/0/0

(Slash/Thrust)
20 100 30 1 9/5/0/0

D/-/-/-/-/-
Heide's Tower of Flame treasure.

Rogue (Bow & Dual Daggers) drop.
Titanite -
Dagger 57/0/0/0/0

(Slash/Thrust)
10 150 60 0.5 2*/6/0/0

E/B/-/-/-/-
Things Betwixt treasure.

Explorer and Sorcerer class starting item.
Titanite -
Manikin Knife 52/0/0/0/0

(Slash/Thrust)
10 150 80 1 6/14/0/0

D/C/-/-/-/-
Manikin(Bow & Dagger) drop. Titanite -
Mytha's Bent Blade 40/0/0/0/0

Poison 67

(Slash/Thrust)
10 150 40 0.5 5*/20/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Mytha, the Baneful Queen Soul.
Petrified Dragon Bone -
Parrying Dagger 40/0/0/0/0

(Slash/Thrust)
10 120 60 0.5 4*/9/0/0

E/A/-/-/-/-
The Lost Bastille treasure.

Parasite Spider drop.
Titanite -
Retainer's Short Sword 53/60/0/0/0

(Slash/Thrust)
10 110 30 1.0 11/15/15/0

E/E/D/-/-/-
Retainer drop.
Titanite DLC item.
Royal Dirk 100/0/0/0/0

(Slash/Thrust)
10 140 90 2.0 11*/15/0/0

D/B/-/-/-/-
Chancellor Wellager gift. Twinkling Titanite -
Shadow Dagger 60/0/0/0/0

(Slash/Thrust)
10 130 60 1.5 4*/16/0/0

C/D/-/-/-/-
Suspicious Shadow drop. Titanite -
Thief Dagger 72/0/0/0/0

(Slash/Thrust)
10 110 30 0.5 2*/7/0/0

E/-/-/-/-/-
Rogue (Bow & Dual Daggers) drop. Titanite -
Umbral Dagger 53/0/0/0/0

(Slash/Thrust)
10 130 30 2.0 12*/20/0/0

-/S/-/-/-/-
Fume Sorcerer drop. Twinkling Titanite DLC item.

Increased backstab damage.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Counter Strength Durability Poise Damage Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Ashen Warrior Sword 138/0/0/0/0

Bleed 67

(Slash/Thrust)
110 30 25 3.0 10*/18/0/0

C/C/-/-/-/-
Ashen Warrior (Sword) drop. Titanite DLC item.
Black Dragon Sword 120/0/0/0/0

(Slash/Thrust)
110 70 20 4.0 20*/15/0/0

-/-/-/-/-/-
Dragon Knight (Sword) drop. Petrified Dragon Bone -
Blue Flame 73/107/0/0/0

(Slash/Thrust)
110 60 20 3.0 13*/15/12/0

E/D/C/-/-/-
Leydia Pyromancer drop. Twinkling Titanite Strong Attack casts sorceries.
Broadsword 120/0/0/0/0

(Slash/Thrust)
110 60 20 3.0 11*/6/0/0

C/D/-/-/-/-
Starting weapon of the Knight class.

Sold by Blacksmith Lenigrast.

Dark Stalker drop.

Earthen Peak treasure (poison infused)

Brume Tower treasure (+7 upgraded).
Titanite -
Broken Straight Sword 80/0/0/0/0

(Slash/Thrust)
100 40 15 2.0 2*/3/0/0

D/-/-/-/-/-
Starting weapon of the Warrior class.

Sold by Merchant Hag Melentia.

Captive Undead drop.

Forest of Fallen Giants treasure.
Titanite -
Drakekeeper’s Sword 122/0/0/0/0

(Slash)
100 70 25 6.0 16*/8/0/0

C/C/-/-/-/-
Drakekeeper (Sword) drop. Titanite -
Foot Soldier Sword 115/0/0/0/0

(Slash/Thrust)
110 20 25 2.0 7*/6/0/0

D/E/-/-/-/-
Hollow Infantry (Sword & Shield) drop. Titanite -
Fume Sword 107/0/0/0/47


(Slash/Thrust)
120 40 25 3.0 15*/22/0/0

-/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone DLC item.
Heide Knight Sword 75/0/0/50/0

(Slash/Thrust)
110 70 20 4.0 11*/10/0/0

C/C/-/-/C/-
Heide Knight drop (Forest of Fallen Giants). Titanite -
Ivory Straight Sword 212/0/0/0/0

(Strike)
120 250 10 0.5 6*/40/0/0

-/-/-/-/-/-
Traded by Weaponsmith Ornifex. Petrified Dragon bone Every attack consumes 10 durability.

DLC item.
Longsword 112/0/0/0/0

(Normal)
110 60 20 3.0 10*/9/0/0

C/C/-/-/-/-
Dark Stalker drop.

Forest of Fallen Giants treasure (Fire infused).

Sold by Blacksmith Lenigrast.
Titanite -
Possessed Armor Sword 130/0/67/0/0

(Slash)
110 50 25 5.0 20*/13/0/0

E/E/-/C/-/-
Possessed Armor drop. Titanite Parry buffs weapon
with fire.

DLC item.
Puzzling Stone Sword 120/0/0/0/0

(Normal)
120 60 25 2.0 7*/6/0/0

E/S/-/-/-/-
Dragon's Sanctum treasure. Twinkling Titanite Strong Attacks extend
weapon like a whip.

DLC item.
Red Rust Sword 136/0/0/0/0

(Slash)
100 80 30 8.0 23*/13/0/0

A/E/-/-/-/-
Sold by Head of Vengarl. Twinkling Titanite -
Shortsword 100/0/0/0/0

(Normal)
120 60 20 2.0 7*/10/0/0

C/C/-/-/-/-
Starting weapon of the Swordsman class.

Forest of Fallen Giants treasure.
Titanite -
Sun Sword 87/0/0/0/0

(Slash/Thrust)
110 80 20 3.0 15*/13/0/0

B/B/-/-/-/-
Rank 2 reward in Heirs of the Sun. Titanite -
Varangian Sword 125/0/0/0/0

(Slash/Thrust)
110 40 20 5.0 14*/6/0/0

C/C/-/-/-/-
Varangian Sailor (Sword) drop. Titanite -
Yellow Quartz Longsword 110/0/0/0/0

(Slash/Thrust)
120 30 20 2.0 13*/8/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

back to top


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bastard Sword 140/0/0/0/0

(Slash/Thrust)
35 120 60 6 20*/11/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Greatsword) drop.

Sold by Steady Hand McDuff.
Titanite -
Black Dragon Greatsword 136/0/0/0/0

(Slash/Thrust)
35 100 70 9 25*/16/0/0

-/-/-/-/-/-
Invader Dragonfang Villard drop.

Rank 3 reward in Dragon Remnants.
Petrified Dragon Bone -
Black Knight Greatsword 186/0/50/0/0

(Slash/Thrust)
35 110 70 12 28*/20/8/12

C/E/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Bluemoon Greatsword 187/0/0/0/0

(Slash)
35 110 30 15 28*/10/0/0

-/-/-/-/-/-
Benhart of Jugo drop/gift. Titanite -
Charred Loyce Greatsword 138/0/60/0/0

(Slash/Thrust)
35 110 49 9 25*/28/0/0

C/C/-/-/-/-
Charred Loyce Knight drop. Twinkling Titanite -
Claymore 145/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/13/0/0

C/C/-/- /-/-
Sold by Head of Vengarl. Titanite -
Defender Greatsword 80/0/0/30/0

(Slash/Thrust)
35 110 60 12 20*/12/0/15

C/D/-/-/C/-
Traded by Weaponsmith Ornifex
for Throne Defender Soul.
Petrified Dragon Bone 2h parry coats weapon
with Lightning.
Drangleic Sword 180/0/0/0/0

(Slash/Thrust)
35 120 70 9 25/20/0/0

C/A/-/-/-/-
Forest of Fallen Giants treasure.

Twinkling Titanite -
Drakeblood Greatsword 165/34/0/34/0

(Slash/Thrust)
35 140 60 6 20/18/0/0

E/A/-/-/-/-
Dragon's Sanctum treasure.

Petrified Dragon Bone -
Flamberge 125/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 60 7 16*/15/0/0

D/C/-/-/-/-
Sold by Chancellor Wellager.

Titanite -
Greatsword of the Forlorn 169/0/0/0/54

(Slash/Thrust)
35 110 65 9 20/15/10/10

C/D/-/-/-/C
Sold by Straid of Olaphis.

Twinkling Titanite -
Key to the Embedded 220/0/0/0/0

(Slash/Thrust)
35 150 60 4 15*/20/0/0

D/A/-/-/-/-
Demon of Song drop.

Cannot be upgraded. -
Loyce Greatsword 176/0/0/0/0

(Slash/Thrust)
35 110 60 8 25*/28/0/0

D/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Lud, the King's Pet.
Twinkling Titanite -
Majestic Greatsword 243/0/0/0/0

(Slash/Thrust)
35 130 60 9 25*/25/20/20

C/D/-/-/-/-
Brume Tower treasure.

Twinkling Titanite Unique moveset when wielded
in the left hand.
Mastodon Greatsword 150/0/0/0/0

(Slash/Thrust)
40 100 70 16 30*/12/0/0

B/E/-/-/-/-
Drangleic Castle treasure.

Parasite Spider drop.
Titanite -
Mirrah Greatsword 125/0/0/0/0

(Slash/Thrust)
35 120 60 7 16*/20/0/0

C/A/-/-/-/-
Lucatiel of Mirrah gift.

Sold by Merchant Hag Melentia
if Lucatiel of Mirrah is dead.
Titanite -
Moonlight Greatsword 0/152/0/0/0

(Slash/Thrust)
35 120 60 8 18*/18/18/0

-/-/A/-/-/-
Traded by Weaponsmith Ornifex
for Old Paledrake Soul.
Petrified Dragon Bone Strong Attack fires
magical projectile.
Old Knight Greatsword 140/0/0/0/0

(Slash/Thrust)
40 100 30 13 25*/12/0/0

B/E/-/-/-/-
Old Knight (Sword & Shield) drop.

Titanite -
Old Mirrah Greatsword 110/0/0/0/0/0

(Slash/Thrust)
35 120 20 7 16*/33/0/0

C/S/-/-/-/-
Aslatiel of Mirrah drop.

Titanite -
Royal Greatsword 135/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 70 6 20*/15/0/0

C/D/-/-/-/-
Royal Swordsman drop.

Titanite -
Ruler's Sword 112/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/20/16/16

C/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Damage increases along with
number of souls you hold.
Thorned Greatsword 84/0/0/50/0

(Slash/Thrust)
35 110 85 8 20*/15/0/14

C/C/-/-/C/-
Traded by Weaponsmith Ornifex
for Looking Glass Knight Soul.
Petrified Dragon Bone Strong attack launches
spear of energy.
Watcher Greatsword 74/60/0/0/0

(Slash/Thrust)
35 110 50 7 18*/16/15/0

E/D/B/-/-/-
Traded by Weaponsmith Ornifex
for Throne Watcher Soul.
Petrified Dragon Bone 2h parry coats weapon
with Magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aged Smelter Sword 140/100/0/0/0

(Slash/Thrust)
50 130 70 22 40*/10/0/0

D/D/C/-/-/-
Traded by Weaponsmith Ornifex
for Iron King DLC
Petrified Dragon Bone Strong Attack creates
a small magic eruption.
Black Knight Ultra Greatsword 186/0/100/0/0

(Slash)
50 130 70 20 30*/16/0/13

C/C/-/C/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crypt Blacksword 148/0/0/0/80

(Slash)
60 130 70 24 40*/10/12/12

D/D/-/-/-/A
Traded by Weaponsmith Ornifex
for Old Dead One Soul.
Petrified Dragon Bone -
Drakekeeper's Ultra Greatsword 165/0/0/0/0

(Slash)
50 130 70 20 38*/13/0/0

C/D/-/-/-/-
Drakekeeper (Ultra Greatsword) drop.
Titanite -
Drakewing Ultra Greatsword 142/0/0/0/0

(Slash)
50 130 70 12 20*/18/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches
ball of energy.
Fume Ultra Greatsword 307/0/0/0/0

(Slash/Thrust)
60 110 70 28 40*/30/0/0

S/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone Unique attacks that can block.

DLC item.
Greatsword 200/0/0/0/0

(Slash)
50 130 70 22 28*/10/0/0

C/D/-/-/-/-
No-Man's Wharf treasure.

Greatsword Phantom drop.

Royal Guard (Ultra Greatsword) drop.

Sold by Head of Vengarl.
Titanite -
Ivory King Ultra Greatsword 230/0/0/0/0

Bleed 93

(Slash/Thrust)
45 130 200 14 30*/30/0/0

D/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Ivory King.
Petrified Dragon Bone When two handing, has magic buff
similar to that of Burnt Ivory King.
King's Ultra Greatsword 180/0/0/0/0

(Strike)
65 110 100 28 50*/10/0/0

A/E/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Bonus durability damage
to enemy armor.
Lost Sinner's Sword 184/0/0/0/0

(Slash/Thrust)
50 130 50 12 24*/18/0/0

D/D/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Lost Sinner.
Petrified Dragon Bone Damage lowers with sin.
Old Knight Ultra Greatsword 175/0/0/0/0

(Slash/Thrust)
60 130 30 20 24*/10/0/0

C/E/-/-/-/-
Old Knight (Ultra Greatsword) drop.
Titanite -
Pursuer's Ultra Greatsword 156/0/0/0/0

(Slash)
50 140 60 18 30*/18/0/0

B/C/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Pursuer.
Petrified Dragon Bone -
Smelter Sword 132/0/100/0/0

(Slash)
50 130 70 22 40*/10/0/0

D/D/-/C/-/-
Traded by Straid of Olaphis
for Smelter Demon Soul
Petrified Dragon Bone Strong Attack creates
a small fire eruption.
Zweihander 180/0/0/0/0

(Slash)
50 130 60 12 24*/12/0/0

D/C/-/-/-/-
Iron Keep treasure.

Parasite Spider drop.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Arced Sword 144/0/0/0/0

(Slash/Thrust)
45 110 70 14 26/16/0/0

C/B/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Curved Dragon Greatsword 160/0/0/0/0

(Slash/Thrust)
45 110 60 18 30/18/0/0

B/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Ancient Dragon Soul.
Petrified Dragon Bone Strong Attack unleashes
wave of wind.
Curved Nil Greatsword 207/0/0/0/0

(Slash/Thrust)
45 110 50 17 28/26/0/0

A/C/-/-/-/-
Frozen Eleum Loyce Treasure Twinkling Titanite DLC item.
Murakumo 190/0/0/0/0

(Slash/Thrust)
45 110 70 12 20/20/0/0

E/B/-/-/-/-
Sold by Weaponsmith Ornifex. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Eleum Loyce 137/0/0/0/0

Bleed 40

(Slash/Thrust)
20 110 55 3.5 18*/27/0/11

E/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Alsanna, Silent Oracle.

Petrified Dragon Bone Strong Attack can heal the wielder or friendly phantom/host.

DLC item.
Falchion 120/0/0/0/0

Bleed 53

(Slash)
20 110 45 2.5 9*/13/0/0

E/B/-/-/-/-
Belfry Luna treasure (enchanted).

Armored Skeleton drop.

Skeleton drop.

Sold by Blacksmith Lenigrast.

Titanite -
Manikin Sabre 122/0/0/0/0

Bleed 64

(Slash)
15 110 45 2.5 6*/19/0/0

D/B/-/-/-/-
Manikin (Curved Sword) drop

Titanite -
Melu Scimitar 125/0/0/0/0

(Slash)
15 100 50 4 12*/9/0/0

D/C/-/-/-/-
Laddersmith Gilligan drop/gift.

Titanite -
Monastery Scimitar 95/0/0/0/0

(Slash)
15 110 40 1.5 9*/22/0/0

D/B/-/-/-/-
Painting Guardian Phantom drop.

Titanite -
Red Rust Scimitar 180/0/0/0/0

(Slash)
25 100 60 6.0 18*/15/0/0

C/E/-/-/-/-
Sold by Head of Vengarl.

Twinkling Titanite -
Scimitar 110/0/0/0/0

(Slash)
20 120 40 1.5 7*/16/0/0

E/B/-/-/-/-
The Lost Bastille treasure.

Varangian Sailor (Dual Swords) drop.
Titanite -
Shotel 100/0/0/0/0

(Slash)
15 110 45 2.5 10*/16/0/0

E/C/-/-/-/-
Black Gulch treasure.

Invader Rhoy the Explorer drop.

Titanite Strong Attack pierces shields.
Spider Fang 84/0/0/0/0

(Slash)
10 110 40 2 10*/25/0/0

E/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.

Petrified Dragon Bone Strong Attack launches a ball
that slows enemies.
Warped Sword 100/0/0/0/0

(Slash)
25 130 50 3.5 15*/25/0/0

E/A/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.

Petrified Dragon Bone -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Berserker Blade 160/0/0/0/0

(Slash/Thrust)
20 150 40 6 18*/18/0/0

D/B/-/-/-/-
Mad Warrior drop.

Prowlers drop.
Twinkling Titanite -
Blacksteel Katana 95/0/0/0/0

(Slash/Thrust)
20 150 40 8.0 14*/25/0/0

-/A/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.
Titanite -
Bewitched Alonne Sword 150/0/0/0/0

Bleed 53

(Slash/Thrust)
20 150 30 9 22/30/0/0

-/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Sir Alonne.
Petrified Dragon Bone 2h parry buffs weapon
but damages user.
Chaos Blade 100/0/0/0/0

(Slash/Thrust)
20 160 50 6 12/25/0/0

-/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Old Witch Soul.
Petrified Dragon Bone Drains user's life with
every successful hit.
Darkdrift 130/0/0/0/0

(Slash/Thrust)
15 130 20 3 12*/28/0/0

-/C/-/-/-/-
Grave Warden Agdayne gift.

Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead.
Titanite Strong Attack pierces
through shields.
Manslayer 153/0/0/0/0

Poison 67

(Slash/Thrust)
20 150 40 6 11*/18/0/0

E/B/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
Uchigatana 115/0/0/0/0

(Slash/Thrust)
20 150 40 5.0 10*/16/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff. Titanite -
Washing Pole 120/0/0/0/0

(Slash/Thrust)
20 130 20 10.0 18/20/0/0

E/B/-/-/-/-
Dragon Shrine treasure.

Twin Pursuers drop (Bonfire Intensity 3+).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Black Scorpion Stinger 200/0/0/0/0

Poison 67

(Thrust)
10 100 30 2 10*/18/0/0

-/-/-/-/-/-
Mimic drop (Doors of Pharros). Twinkling Titanite -
Chaos Rapier 73/0/60/0/0

(Thrust)
10 140 45 1.5 7*/14/13/13

-/B/-/B/-/-
Enhanced Undead drop (Aldia's Keep). Twinkling Titanite -
Espada Ropera 115/0/0/0/0

(Thrust)
10 140 80 2 11*/18/0/0

E/A/-/-/-/-
Chancellor Wellager gift. Titanite -
Estoc 105/0/0/0/0

(Thrust/Slash)
20 120 45 3.0 12*/12/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Hollow Soldier (Thrusting Sword) drop.
Titanite -
Ice Rapier 169/0/0/0/0

Bleed 40

(Thrust)
10 140 50 1.5 13*/15/0/0

D/B/-/-/-/-
Spellsword drop. Twinkling Titanite Strong attack is an ice blast
that consumes durability.

DLC item.
Mail Breaker 75/0/0/0/0

(Thrust)
15 140 45 0.5 5*/12/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Parasite Spider drop.
Titanite Strong Attack pierces shields.
Rapier 110/0/0/0/0

(Thrust)
10 140 45 1.5 5*/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Ricard’s Rapier 80/0/0/0/0

(Thrust)
10 140 45 2 8*/25/0/0

-/A/-/-/-/-
Huntsman's Copse treasure.

Parasite Spider drop.
Titanite Very fast attacks.
Spider's Silk 78/0/0/0/0

(Thrust)
10 110 30 0.5 5*/20/0/0

-/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.
Petrified Dragon Bone Strong Attack pierces shields.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit Axe 155/0/0/0/0

(Slash)
30 120 50 5.0 18/5/0/0

C/-/-/-/-/-
No-man’s Wharf treasure.

Parasite Spider drop.
Titanite -
Battle Axe 125/0/0/0/0

(Slash)
30 120 60 4.0 15/5/0/0

C/D/-/-/-/-
Sold by Blacksmith Lenigrast.

Titanite -
Bound Hand Axe 90/0/0/0/0

Bleed 67

(Slash)
25 110 60 3.5 15/7/0/0

C/-/-/-/-/-
Sold by Chancellor Wellager. Titanite -
Butcher’s Knife 112/0/0/0/0

(Slash)
40 100 40 16.0 25/8/0/0

A/-/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Rotten.
Petrified Dragon Bone Life steal.
Dragonslayer’s Crescent Axe 133/0/0/30/0

(Slash)
30 130 60 7.0 18/12/0/0

C/E/-/-/C/-
Shaded Woods treasure. Twinkling Titanite -
Gyrm Axe 190/0/0/0/0

(Slash)
30 110 80 18.0 28/6/0/0

B/E/-/-/-/-
Doors of Pharros treasure.
Gyrm Warrior drop.
Titanite -
Hand Axe 120/0/0/0/0

(Slash)
25 110 50 2.0 9/3/0/0

D/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Infantry Axe 100/0/0/0/0

(Slash)
25 110 50 3.5 13/4/0/0

E/E/-/-/-/-
Hollow Infantry drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bandit Greataxe 185/0/0/0/0

(Slash)
45 110 60 10 28*/8/0/0

D/E/-/-/-/-
The Gutter treasure. Titanite -
Black Dragon Greataxe 156/0/0/0/0

(Slash)
45 110 70 12 35*/15/0/0

-/-/-/-/-/-
Dragon Knight (Greataxe) drop. Petrified Dragon Bone -
Black Knight Greataxe 226/0/80/0/0

(Slash)
50 110 60 20 40*/18/8/10

C/D/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Crescent Axe 140/50/0/0/0

(Slash)
30 110 60 12 25*/14/0/0

C/C/E/-/-/-
Brightstone Cove Tseldora treasure.

Rabid Kobold drop.
Twinkling Titanite -
Drakekeeper’s Greataxe 190/0/0/0/0

(Slash)
50 110 90 16 40*/14/0/0

B/E/-/-/-/-
Dragon Shrine treasure.

Rabid Kobold drop.
Titanite -
Giant Stone Axe 160/0/0/0/0

(Slash)
50 100 70 25 45*/8/0/0

D/-/-/-/-/-
Traded by Straid of Olaphis
for Soul of the Last Giant.
Petrified Dragon Bone -
Greataxe 195/0/0/0/0

(Slash)
50 110 80 15 32/10/0/0

C/E/-/-/-/-
Sold by Steady Hand McDuff.

Melinda the Butcher drop (+3 Raw infused).
Titanite -
Gyrm Greataxe 205/0/0/0/0

(Slash)
50 110 80 24 50*/8/0/0

B/E/-/-/-/-
Gyrm Warrior drop.

Lonesome Gavlan drop/gift.
Titanite -
Lion Greataxe 145/0/0/0/0

(Slash)
45 110 60 12 30*/8/0/0

C/C/-/-/-/-
Lion Clan Warrior drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Aldia Hammer 120/0/0/0/0

(Thrust)
20 120 60 3.5 18*/12/0/0

C/D/-/-/-/-
Dragon Acolyte drop. Titanite -
Barbed Club 108/0/0/0/0

Bleed 67

(Strike)
25 120 60 5 20/18/0/0

C/C/-/-/-/-
Traded with Straid of Olaphis
for Flexile Sentry Soul.
Petrified Dragon Bone -
Black Dragon Warpick 132/0/0/0/0

(Thrust)
25 120 70 6 20/15/0/0

-/-/-/-/-/-
Dragon Knight (Warpick) drop. Petrified Dragon Bone -
Blacksmith's Hammer 145/0/0/0/0

(Strike)
40 100 60 5 15/7/0/0

D/-/-/-/-/-
Spend 8,000 souls on
Blacksmith Lenigrast's
reinforcement service.
Titanite -
Club 105/0/0/0/0

(Strike)
25 120 40 4 12/3/0/0

A/-/-/-/-/-
Sold by Merchant Hag Melentia. Titanite -
Craftsman Hammer 166/0/0/0/0

(Strike)
30 130 80 3 20/10/0/0

B/-/-/-/-/-
The Lost Bastille treasure. Twinkling Titanite -
Handmaid's Ladle 20/0/0/0/0

(Strike)
10 100 10 0.2 6/5/0/0

-/-/-/-/-/-
Housekeeper Milibeth gift. Titanite VIT +1
END +1
DEX -1
Homunculus Mace 145/0/0/0/0

(Strike)
25 120 60 6 14/9/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
Mace 120/0/0/0/0

(Strike)
30 120 60 4.0 12/5/0/0

B/E/-/-/-/-
Sold by Blacksmith Lenigrast. Titanite -
Mace of the Insolent 50/0/0/30/30

(Strike)
25 120 60 4 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure. Titanite Can cast
miracles and hexes.
Morning Star 110/0/0/0/0

Bleed 67

(Strike)
30 120 60 4.0 15/7/0/0

C/-/-/-/-/-
Majula treasure.

Huntsman's Copse treasure.

Sold by Blue Sentinel Targray.
Titanite -
Reinforced Club 130/0/0/0/0

(Strike)
25 120 40 4 16/3/0/0

B/-/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Archdrake Mace 110/0/0/0/0

(Strike/Thrust)
60 100 60 6 20*/16/0/0

C/D/-/-/-/-
Lindelt Cleric drop. Titanite -
Demon’s Great Hammer 300/0/0/0/0

(Strike)
60 100 70 26 50*/8/0/0

B/-/-/-/-/-
Dyna & Tillo trade item. Twinkling Titanite -
Dragon Tooth 313/0/0/0/0

(Strike)
60 100 70 20 50*/10/0/0

D/-/-/-/-/-
Dragon Aerie treasure.
Belfry Luna treasure.**
Twinkling Titanite Increases Fire/Magic
resistances by 50.
Drakekeeper’s Great Hammer 225/0/0/0/0

(Strike)
60 100 90 20 50*/10/0/0

B/-/-/-/-/-
Drakekeeper (Greathammer) drop. Titanite -
Drakekeeper’s Warpick 200/0/0/0/0

(Strike)
35 100 70 20 40*/14/0/0

B/-/-/-/-/-
Drakekeeper (Warpick) drop. Titanite -
Giant Warrior Club 260/0/0/0/0

(Strike)
60 100 50 30 60*/6/0/0

C/-/-/-/-/-
Memory of Vammar treasure. Titanite -
Great Club 210/0/0/0/0

(Strike)
60 100 70 15 28/4/0/0

B/-/-/-/-/-
The Gutter treasure. Titanite -
Gyrm Great Hammer 225/0/0/0/0

(Strike)
60 100 80 20 40/4/0/0

C/-/-/-/-/-
Gyrm Warrior drop. Titanite -
Iron King Hammer 112/0/50/0/0

(Strike)
60 100 80 24 50/8/0/0

C/D/-/C/-/-
Traded by Weaponsmith Ornifex
for Old Iron King Soul.
Petrified Dragon Bone -
Large Club 180/0/0/0/0

(Strike)
60 100 70 12 26/4/0/0

A/-/-/-/-/-
The Lost Bastille treasure.
Frozen Eleum Loyce treasure (+8).
Titanite -
Malformed Shell 286/0/0/0/0

(Strike)
60 100 50 18 35/8/0/0

-/-/-/-/-/-
Aldia's Keep treasure. Twinkling Titanite -
Malformed Skull 260/0/0/0/0
Bleed 56
(Strike)
60 100 20 12.0 35/7/0/0

-/-/-/-/-/-
Enhanced Undead drop (Sinner's Rise). Titanite -
Old Knight Hammer 250/0/0/0/0

(Strike)
65 100 30 18 30/6/0/0

-/-/-/-/-/-
Drangleic Castle treasure.

Old Knight (Greathammer) drop.
Titanite -
Pickaxe 150/0/0/0/0

(Thrust)
50 150 60 8 22/8/0/0

B/-/-/-/-/-
Brightstone Cove Tseldora special treasure.
(See page for details)
Titanite -
Sacred Chime Hammer 152/0/0/0/50

(Strike)
60 100 70 22 40/12/12/12

C/-/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Velstadt.
Petrified Dragon Bone Strong Attack casts Affinity.
Sanctum Mace 307/0/0/0/0
Poison 59
(Strike)
50 100 30 17 35/6/0/0

B/-/-/-/-/-
Shulva, Sanctum City treasure.

Sanctum Soldier drop.
Titanite Poisons yourself too.

DLC item.
Smelter Hammer 384/0/0/0/0
(Strike)
60 100 300 35 70/6/0/0

C/-/-/-/-/-
Iron Warrior drop. Titanite DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * Scholar of the First Sin Update.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Channeler's Trident 120/0/0/0/0

(Thrust)
20 130 40 4.0 11/15/0/0

E/B/-/-/-/-
Possible reward when trading with
Dyna and Tillo in Things Betwixt.
Titanite 2h Strong Attack is a buff.
Dragonslayer Spear 72/0/0/60/0

(Thrust/Strike)
20 130 60 10 16/25/0/14

E/B/-/-/C/-
Traded by Weaponsmith Ornifex
for Old Dragonslayer Soul.
Petrified Dragon Bone Strong Attack launches Lightning.
Gargoyle Bident 104/0/0/0/0

(Thrust)
20 140 60 12 22/15/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Belfry Gargoyle Soul.
Petrified Dragon Bone -
Heide Spear 105/0/0/90/0

(Thrust)
20 130 60 8 12/25/0/0

D/C/-/-/C/-
Heide Knight drop (the Lost Bastille). Titanite -
Partizan 115/0/0/0/0

(Thrust/Strike)
20 130 60 4.5 12/20/0/0

E/S/-/-/-/-
Sold by Weaponsmith Ornifex.

Brume Tower treasure (+6 upgraded).
Titanite -
Pate's Spear 180/0/0/0/0

(Thrust)
20 130 50 6 11/27/0/0

E/B/-/-/-/-
Mild Mannered Pate drop/gift. Twinkling Titanite -
Pike 95/0/0/0/0

(Thrust)
20 130 50 8 12/16/0/0

C/B/-/-/-/-
Earthen Peak treasure. Titanite -
Pilgrim's Spontoon 0/120/0/0/120

(Thrust)
15 130 40 3.5 11/12/30/30

-/-/C/-/-/C
Brume Tower treasure. Titanite A spear that can cast sorceries and hexes.

DLC item.
Silverblack Spear 75/0/0/0/60

(Thrust)
20 130 50 6 9/16/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -
Spear 105/0/0/0/0

(Thrust)
20 130 50 3.5 9/12/0/0

D/B/-/-/-/-
Sold by Blacksmith Lenigrast.

Goblin drop.
Titanite -
Spitfire Spear 64/0/50/0/0

(Thrust)
20 130 40 10 10/18/0/0

E/E/-/C/-/-
Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
Petrified Dragon Bone Strong Attack launches fireball.
Stone Soldier Spear 95/0/0/0/0

(Thrust)
20 130 50 7 16/20/0/0

C/A/-/-/-/-
Stone Soldier drop. Titanite -
Winged Spear 120/0/0/0/0

(Thrust)
20 130 50 4.5 11/18/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff.

Vorgol the Sinner drop.

Hollow Soldier drop.

Mimic drop (Iron Keep, Lightning infused).
Found on a corpse in Frozen Eleum Loyce (+7).
Titanite -
Yorgh's Spear 214/0/0/0/0

(Thrust/Slash)
20 140 90 19 30/25/0/0

C/B/-/-/-/-
Traded by Weaponsmith Ornifex for Soul of Sinh, the Slumbering Dragon. Petrified Dragon Bone Increases status resistances,
decreases elemental resistances.

DLC item.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Special Note
Black Knight Halberd 213/0/100/0/0

(Slash)
35 120 70 14 17/26/0/9

D/B/-/C/-/-
Shaded Woods treasure.

Rabid Kobold drop.
Twinkling Titanite -
Blue Knight’s Halberd 233/0/0/0/0

(Slash)
35 120 60 12 18/20/0/0

C/B/-/-/-/-
Blue Sentinel Targray drop. Twinkling Titanite -
Dragonrider’s Halberd 100/90/0/0/0

(Slash)
30 120 70 12 18/17/0/0

C/C/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Halberd 175/0/0/0/0

(Slash/Thrust)
35 120 70 6 20/14/0/0

D/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Halberd) drop.

Ashen Warrior (Halberd) drop.

Sold by Blue Sentinel Targray.
Titanite -
Helix Halberd 186/0/0/0/0

(Slash/Thrust)
35 120 70 9 16/20/0/0

-/D/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
Lucerne 162/0/0/0/0

(Slash/Thrust)
35 120 60 6.5 18/14/0/0

C/E/-/-/-/-
Sold by Chancellor Wellager. Titanite -
Mastodon Halberd 205/0/0/0/0

(Slash/Thrust)
40 120 70 19 26/15/0/0

B/-/-/-/-/-
Primal Knight drop. Titanite -
Old Knight Halberd 180/0/0/0/0

(Slash)
45 120 20 15 16/20/0/0

E/B/-/-/-/-
Heide's Tower of Flame treasure. Titanite -
Old Knight Pike 190/0/0/0/0

(Slash)
35 120 20 16 20/20/0/0

B/E/-/-/-/-
Harvest Valley treasure. Titanite -
Roaring Halberd 124/0/0/0/100

(Slash/Thrust)
35 120 40 16 16/12/12/12

-/B/-/-/-/C
Traded by Straid of Olaphis
for Skeleton Lord's Soul.
Petrified Dragon Bone -
Santier’s Spear 233/0/0/0/0

(Slash)
35 120 500 16 20/22/0/0

-/-/-/-/-/-
Doors of Pharros treasure. Twinkling Titanite Changes when broken.
Scythe 165/0/0/0/0

(Slash)
35 120 60 5 20/11/0/0

D/D/-/-/-/-
Sold by Steady Hand McDuff.

Shaded Woods treasure (Dark infused).
Titanite -
Syan’s Halberd 165/0/0/0/0

(Slash/Thrust)
35 120 60 12 20/25/0/0

D/A/-/-/-/-
Royal Guard drop. Titanite -
Wrathful Axe 275/0/0/0/0

(Slash)
35 120 60 15 20/22/-/28

B/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Elana, Squalid Queen.
Petrified Dragon Bone Two-handed parry casts Dark magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bone Scythe 130/0/0/0/0

(Slash)
15 110 50 10 28*/20/0/0

A/-/-/-/-/-
Traded by Straid of Olaphis
for Covetous Demon Soul.
Petrified Dragon Bone -
Crescent Sickle 90/60/0/0/0

(Slash)
15 110 50 8 12*/19/12/0

E/C/C/-/-/-
Rank 2 Brotherhood of Blood reward.

Sold by Chancellor Wellager in NG++.
Titanite -
Full Moon Sickle 135/0/0/0/0

Bleed 107

(Slash)
15 110 60 8 20*/18/0/0

D/B/-/-/-/-
Artificial Undead drop.

Crescent Sickle Phantom drop.
Titanite -
Great Machete 100/0/0/0/0

(Slash)
15 110 30 6 18/16/0/0

C/D/-/-/-/-
Undead Jailer drop.
Titanite -
Great Scythe 140/0/0/0/0

(Slash)
15 110 60 5 12/14/0/0

E/B/-/-/-/-
Sold by Titchy Gren.

Parasite Spider drop.
Titanite -
Scythe of Nahr Alma 93/0/0/0/90

(Slash)
15 110 50 5 14/12/12/12

D/B/-/-/-/C
Sold by Merchant Hag Melentia when
Titchy Gren is dead.
Twinkling Titanite -
Scythe of the Forlorn 161/0/0/0/47

(Slash)
15 110 55 11 15/20/10/10

D/B/-/-/-/C
Sold by Straid of Olaphis.
Twinkling Titanite -
Scythe of Want 104/0/0/0/120

(Slash)
15 110 60 12 14/20/18/18

C/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
Petrified Dragon Bone Unique 2h Strong Attack.
Silverblack Sickle 80/0/0/0/60

(Slash)
20 110 60 4 15*/10/8/8

C/C/-/-/-/C
Grave Warden drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Chariot Lance 124/0/0/0/0

Bleed 67

(Thrust)
35 160 70 16 30/18/0/0

B/E/-/-/-/-
Traded by Straid of Olaphis
for Executioner's Chariot Soul.
Petrified Dragon Bone -
Grand Lance 170/0/0/0/0

(Thrust)
35 160 70 12 22*/18/0/0

C/C/-/-/-/-
Memory of Orro treasure. Titanite -
Heide Greatlance 135/0/0/70/0

(Thrust)
30 160 50 10 20*/16/0/0

C/E/-/-/C/-
Heide Knight drop
(Shrine of Winter, Bonfire Intensity 2+).
Titanite -
Heide Lance 153/0/0/60/0

(Thrust)
30 160 60 8.0 18/12/0/0

C/E/-/-/C/-
Heide Knight drop
(Shrine of Winter, Bonfire Intensity 1).
Twinkling Titanite -
Rampart Golem Lance 153/67/0/0/0

(Thrust/Strike)
35 160 40 16.0 35/20/0/0

C/-/D/-/-/-
Rampart Golem drop. Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Counter Strength Poise Damage Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Curved Twinblade 113/0/0/0/0

Bleed 27

(Slash/Thrust)
110 25 125 10 16/20/0/0

E/B/-/-/-/-
Sold by Chancellor Wellager.

Rank 1 reward in Brotherhood of Blood.
Twinkling Titanite -
Dragonrider Twinblade 74/80/0/0/0

(Slash/Thrust)
120 25 120 18.0 20/22/0/0

D/C/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Red Iron Twinblade 170/0/0/0/0

(Slash/Thrust)
120 30 175 14 26/20/0/0

B/-/-/-/-/-
Shrine of Amana treasure. Titanite -
Sorcerer's Twinblade 0/67/0/0/67

(Slash/Spell)
120 15 100 10 11/20/20/6

E/E/-/-/-/-
Frozen Eleum Loyce treasure. Titanite Strong Attack casts sorceries.
Stone Twinblade 90/0/0/0/0

(Slash/Thrust)
120 25 120 10 18/22/0/0

B/D/-/-/-/-
Stone Knight drop. Titanite -
Twinblade 75/0/0/0/0

(Slash/Thrust)
120 25 150 8.0 14/26/0/0

C/C/-/-/-/-
The Lost Bastille treasure.

Sold by Weaponsmith Ornifex.

Memory of the Old Iron King treasure
(+7 upgraded).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bloodied Whip 125/0/0/0/0

(Slash)
20 100 60 3 10/15/0/0

D/C/-/-/-/-
Torturer drop. Titanite -
Notched Whip 75/0/0/0/0

Bleed 133

(Slash)
15 100 50 2 12/20/0/0

-/B/-/-/-/-
Huntsman's Copse treasure.

Shulva, Sanctum City treasure (+7 upgraded).
Titanite -
Old Whip 233/0/0/0/0

(Slash)
15 100 40 2.5 7/20/0/0

E/B/-/-/-/-
Dyna and Tillo trade item. Twinkling Titanite Damage boost against Hollows.
Spotted Whip 66/0/0/0/0

Poison 133

(Slash)
15 100 60 2 9/25/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Demon of Song Soul.
Petrified Dragon Bone -
Whip 105/0/0/0/0

(Slash)
15 100 50 1.5 6/17/0/0

-/B/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Claws 77/0/0/0/0

Bleed 80

(Slash)
10 120 30 1.0 9/10/0/0

E/B/-/-/-/-
Sold by Laddersmith Gilligan.
Titanite -
Manikin Claws 75/0/0/0/0

(Slash)
10 120 50 1.5 9/18/0/0

C/C/-/-/-/-
Manikin (Dual-wielding Claws) drop.
Titanite -
Malformed Claws 65/0/0/0/0

(Slash)
10 140 50 1.5 16/14/0/0

C/D/-/-/-/-
Suspicious Shadow drop.
Titanite Strong attack pierces shield.
Work Hook 20/0/0/0/0

Bleed 67

(Strike)
10 120 40 1.0 6/10/0/0

D/-/-/-/-/-
Earthern Peak Mimic drop.
Titanite DEX +5
ADP -3

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bone Fist 14/0/0/0/0

(Strike)
30 150 80 1.0 15/30/0/0

A/B/-/-/-/-
Frozen Eleum Loyce treasure
Ice Stallion drop.
Twinkling Titanite Special moveset

DLC item
Caestus 45/0/0/0/0

(Strike)
15 130 60 0.5 10/7/0/0/0

A/B/-/-/-/-
Goblin (Bare fists)

Merchant Hag Melentia
Titanite -
Fist ?/0/0/0/0

(Strike)
? ? 0 0/0/0/0

-/-/-/-
All Classes default Cannot upgrade -
Vanquisher's Fists 200/0/0/0/0

(Strike)
? ? 0.2 0/0/0/0

B/C/-/-
Company of Champions rank 3 reward. Cannot upgrade Takes a ring slot instead of a weapon slot.

Allows powerstance bare Fist.

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Poise Damage Counter Strength Durability Weight Shot Range Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Alonne Greatbow 130/0/0/0/0

(Projectile/Strike)
15 100 70 8.0 50 20/25/0/0

C/C/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.

Brume Tower treasure (+5 upgraded).
Titanite -
Bell Keeper Bow 55/0/0/0/0

(Projectile/Strike)
5 100 70 0.5 50 4/11/0/0

C/B/-/-/-/-
Enhanced Undead drop.
Titanite -
Bow of Want 40/0/0/40/0

(Projectile/Strike)
5 100 70 2 50 9/20/0/18

C/A/-/-/C/-
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
Petrified Dragon Bone Has a special attack.
Composite Bow 82/0/0/0/0

(Projectile/Strike)
5 100 60 2.0 35 14/18/0/0

C/C/-/-/-/-
Sold by Weaponsmith Ornifex.
Titanite -
Dragonrider Bow 72/80/0/0/0

(Projectile/Strike)
5 100 40 3.0 35 20/18/0/0

B/D/C/-/-/-
Traded by Straid of Olaphis
for Dragonrider Soul.
Petrified Dragon Bone -
Dragonslayer Greatbow 116/0/0/0/0

(Projectile/Strike)
15 100 70 10 50 30/20/0/0

B/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Old King Soul.
Petrified Dragon Bone -
Hunter's Blackbow 77/0/0/0/0

(Projectile/Strike)
5 100 70 2 60 9/25/0/0

E/S/-/-/-/-
Drangleic Castle treasure.
Titanite -
Long Bow 75/0/0/0/0

(Projectile/Strike)
5 100 60 2 50 10/16/0/0

D/A/-/-/-/-
Armored Skeleton drop.

Sold by Steady Hand McDuff.

Shulva, Sanctum City treasure (+7 upgraded).
Titanite -
Possessed Armor Greatbow 153/0/0/0/40

(Projectile/Strike)
15 100 70 10.0 50 25/40/0/0

D/B/-/-/-/C
Possessed Armor drop.

Titanite DLC item.
Sea Bow 72/0/0/0/0

(Projectile/Strike)
5 100 60 2.0 65 16/15/0/0

C/C/-/-/-/-
Varangian Sailor drop.
Titanite -
Short Bow 65/0/0/0/0

(Projectile/Strike)
5 100 60 1.0 45 7/12/0/0

D/A/-/-/-/-
Majula treasure.

Iron Keep treasure (Lightning-infused).

Rogue drop.

Hollow Infantry drop.
Titanite -
Twin Headed Greatbow 185/0/0/0/0

(Projectile/Strike)
15 100 70 15.0 60 45/15/0/0

A/-/-/-/-/-
Frozen Eleum Loyce treasure.
Twinkling Titanite DLC item

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Icon Name Damage Range Poise Damage Counter Damage Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Avelyn 85/0/0/0/0

(Projectile/Strike)
35 10 100 60 6.0 25/15/0/0

-/-/-/-/-/-
Undead Crypt treasure.

Invader Bowman Guthry drop(uncommon).
Titanite Fires three successive bolts.
Heavy Crossbow 145/0/0/0/0

(Projectile/Strike)
40 10 100 70 4.0 20/6/0/0

-/-/-/-/-/-
Sold by Weaponsmith Ornifex.

Earthen Peak treasure.

Royal Swordsman (Crossbow) drop.

Catarina Knight drop (+5 upgraded).
Titanite -
Light Crossbow 125/0/0/0/0

(Projectile/Strike)
35 10 100 60 3.0 13/4/0/0

-/-/-/-/-/-
Forest of Fallen Giants treasure.

Sold by Steady Hand McDuff.
Titanite -
Sanctum Crossbow 169/0/0/0/0

(Projectile/Strike)
40 10 100 45 3.0 13/4/10/10

-/-/-/-/-/C
Dragon's Sanctum treasure.

Sanctum Knight drop.
Titanite Strong Attack fires
a 'Dark Orb-like' bolt.

DLC item.
Sanctum Repeating Crossbow 76/0/0/0/0

(Projectile/Strike)
40 10 100 35 10.0 25/15/10/10

-/-/-/-/-/C
Sanctum Knight drop. Titanite Fires three successive bolts.

Strong Attack fires
many 'Dark Orb-like' bolts.

DLC item.
Shield Crossbow 112/0/0/0/0

(Projectile/Strike)
45 10 100 60 8 19/10/0/0

-/-/-/-/-/-
Traded by Straid of Olaphis
for Executioner's Chariot Soul.
Petrified Dragon Bone Blocks while shooting.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

Notes



Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Whips

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bloodied Whip 125/0/0/0/0

(Slash)
20 100 60 3 10/15/0/0

D/C/-/-/-/-
Torturer drop. Titanite -
Notched Whip 75/0/0/0/0

Bleed 133

(Slash)
15 100 50 2 12/20/0/0

-/B/-/-/-/-
Huntsman's Copse treasure.

Shulva, Sanctum City treasure (+7 upgraded).
Titanite -
Old Whip 233/0/0/0/0

(Slash)
15 100 40 2.5 7/20/0/0

E/B/-/-/-/-
Dyna and Tillo trade item. Twinkling Titanite Damage boost against Hollows.
Spotted Whip 66/0/0/0/0

Poison 133

(Slash)
15 100 60 2 9/25/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Demon of Song Soul.
Petrified Dragon Bone -
Whip 105/0/0/0/0

(Slash)
15 100 50 1.5 6/17/0/0

-/B/-/-/-/-
Sold by Laddersmith Gilligan. Titanite -

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Axes

Axes

Bandit Axe

In-Game Description


An axe of bandits of the Forossan outskirts.
Very sturdily built for the armament of a bandit.

When Forossa fell to war, its citizens were left
landless, and entirely to their own devices.
Many were reduced to thievery, while Forossan
knights were scattered to other lands as sellswords

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
155/0/0/0/0

(Slash)
0/0 120 30 18/5/0/0

C/-/-/-/-/-
55/10/30/30/30 15/15/15/15 30 50 5.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Bandit Axe +0 155/0/0/0/0 0/0 C/-/-/-/-/- - -
Bandit Axe +1 170/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Shard 520
Bandit Axe +2 186/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Shard 650
Bandit Axe +3 201/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Shard 780
Bandit Axe +4 217/0/0/0/0 0/0 C/-/-/-/-/- 1x Large Titanite Shard 1,030
Bandit Axe +5 232/0/0/0/0 0/0 C/-/-/-/-/- 2x Large Titanite Shard 1,160
Bandit Axe +6 248/0/0/0/0 0/0 C/-/-/-/-/- 3x Large Titanite Shard 1,290
Bandit Axe +7 263/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Chunk 1,550
Bandit Axe +8 279/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Chunk 1,680
Bandit Axe +9 294/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Chunk 1,810
Bandit Axe +10 310/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Slab 2,060

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bandit Axe +0 108/108/0/0/0 0/0 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +1 119/119/0/0/0 0/0 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +2 130/130/0/0/0 0/0 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +3 141/141/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +4 151/151/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +5 162/162/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +6 173/173/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +7 184/184/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +8 195/195/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +9 206/206/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Axe +10 217/217/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bandit Axe +0 108/0/108/0/0 0/0 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +1 119/0/119/0/0 0/0 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +2 130/0/130/0/0 0/0 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +3 141/0/141/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +4 151/0/151/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +5 162/0/162/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +6 173/0/173/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +7 184/0/184/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +8 195/0/195/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +9 206/0/206/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Axe +10 217/0/217/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bandit Axe +0 108/0/0/108/0 0/0 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +1 119/0/0/119/0 0/0 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +2 130/0/0/130/0 0/0 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +3 141/0/0/141/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +4 151/0/0/151/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +5 162/0/0/162/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +6 173/0/0/173/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +7 184/0/0/184/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +8 195/0/0/195/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +9 206/0/0/206/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Axe +10 217/0/0/217/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bandit Axe +0 108/0/0/0/108 0/0 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +1 119/0/0/0/119 0/0 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +2 130/0/0/0/130 0/0 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +3 141/0/0/0/141 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +4 151/0/0/0/151 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +5 162/0/0/0/162 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +6 173/0/0/0/173 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +7 184/0/0/0/184 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +8 195/0/0/0/195 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +9 206/0/0/0/206 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Axe +10 217/0/0/0/217 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bandit Axe +0 108/0/0/0/0 112/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +1 119/0/0/0/0 114/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +2 130/0/0/0/0 117/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +3 141/0/0/0/0 120/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +4 151/0/0/0/0 123/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +5 162/0/0/0/0 126/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +6 173/0/0/0/0 128/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +7 184/0/0/0/0 131/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +8 195/0/0/0/0 134/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +9 206/0/0/0/0 137/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Axe +10 217/0/0/0/0 140/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bandit Axe +0 108/0/0/0/0 0/112 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +1 119/0/0/0/0 0/114 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +2 130/0/0/0/0 0/117 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +3 141/0/0/0/0 0/120 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +4 151/0/0/0/0 0/123 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +5 162/0/0/0/0 0/126 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +6 173/0/0/0/0 0/128 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +7 184/0/0/0/0 0/131 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +8 195/0/0/0/0 0/134 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +9 206/0/0/0/0 0/137 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Axe +10 217/0/0/0/0 0/140 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bandit Axe +0 178/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +1 196/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +2 213/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +3 231/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +4 249/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +5 267/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +6 285/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +7 303/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +8 320/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +9 338/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Axe +10 356/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bandit Axe +0 155/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +1 170/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +2 186/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +3 201/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +4 217/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +5 232/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +6 248/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +7 263/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +8 279/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +9 294/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Axe +10 310/0/0/0/0 0/0 E/-/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bandit Axe +0 77/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +1 85/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +2 93/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +3 100/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +4 108/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +5 116/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +6 124/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +7 131/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +8 139/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +9 147/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Axe +10 155/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Battle Axe

In-Game Description


An axe crafted for battle.

Axes generally deal more damage than
swords, but each swing leaves
its wielder vulnerable. One is
tempted to swing axes with wild
abandon, but in fact their effective
manipulation demands caution and
precise timing.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
140/0/0/0/0

(Slash)
0/0 120 30 15/5/0/0

C/D/-/-/-/-
55/10/30/30/30 15/15/15/15 30 60 4.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Battle Axe +0 140/0/0/0/0 0/0 C/D/-/-/-/- - -
Battle Axe +1 154/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 520
Battle Axe +2 168/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 650
Battle Axe +3 182/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 780
Battle Axe +4 196/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,030
Battle Axe +5 210/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,160
Battle Axe +6 224/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,290
Battle Axe +7 238/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,550
Battle Axe +8 252/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,680
Battle Axe +9 266/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,810
Battle Axe +10 280/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,060

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Battle Axe +0 98/98/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +1 107/107/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +2 117/117/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +3 127/127/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +4 137/137/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +5 147/147/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +6 156/156/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +7 166/166/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +8 176/176/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +9 186/186/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Battle Axe +10 196/196/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Battle Axe +0 98/0/98/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +1 107/0/107/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +2 117/0/117/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +3 127/0/127/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +4 137/0/137/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +5 147/0/147/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +6 156/0/156/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +7 166/0/166/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +8 176/0/176/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +9 186/0/186/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Battle Axe +10 196/0/196/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Battle Axe +0 98/0/0/98/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +1 107/0/0/107/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +2 117/0/0/117/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +3 127/0/0/127/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +4 137/0/0/137/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +5 147/0/0/147/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +6 156/0/0/156/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +7 166/0/0/166/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +8 176/0/0/176/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +9 186/0/0/186/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Battle Axe +10 196/0/0/196/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Battle Axe +0 98/0/0/0/98 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +1 107/0/0/0/107 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +2 117/0/0/0/117 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +3 127/0/0/0/127 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +4 137/0/0/0/137 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +5 147/0/0/0/147 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +6 156/0/0/0/156 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +7 166/0/0/0/166 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +8 176/0/0/0/176 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +9 186/0/0/0/186 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Battle Axe +10 196/0/0/0/196 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Battle Axe +0 98/0/0/0/0 112/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +1 107/0/0/0/0 114/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +2 117/0/0/0/0 117/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +3 127/0/0/0/0 120/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +4 137/0/0/0/0 123/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +5 147/0/0/0/0 126/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +6 156/0/0/0/0 128/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +7 166/0/0/0/0 131/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +8 176/0/0/0/0 134/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +9 186/0/0/0/0 137/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Battle Axe +10 196/0/0/0/0 140/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Battle Axe +0 98/0/0/0/0 0/112 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +1 107/0/0/0/0 0/114 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +2 117/0/0/0/0 0/117 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +3 127/0/0/0/0 0/120 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +4 137/0/0/0/0 0/123 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +5 147/0/0/0/0 0/126 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +6 156/0/0/0/0 0/128 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +7 166/0/0/0/0 0/131 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +8 176/0/0/0/0 0/134 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +9 186/0/0/0/0 0/137 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Lacerating Battle Axe +10 196/0/0/0/0 0/140 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Battle Axe +0 161/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +1 177/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +2 193/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +3 209/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +4 225/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +5 241/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +6 257/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +7 273/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +8 289/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +9 305/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Battle Axe +10 322/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Battle Axe +0 140/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +1 154/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +2 168/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +3 182/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +4 196/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +5 210/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +6 224/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +7 238/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +8 252/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +9 266/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Battle Axe +10 280/0/0/0/0 0/0 E/E/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Battle Axe +0 70/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +1 77/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +2 84/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +3 91/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +4 98/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +5 105/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +6 112/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +7 119/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +8 126/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +9 133/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Battle Axe +10 140/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Bound Hand Axe

In-Game Description


An axe with an unusual design.
Found in the Undead Purgatory.
The chains and spikes wrapped around the
axe cause bleeding, but weaken the axe's
effectiveness when slashing.

Accessories that are added to a weapon
for the sole purpose of tormenting foes
can often detract from the weapon's
natural effectiveness.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
90/0/0/0/0

(Slash)
0/67 110 25 15/7/0/0

C/-/-/-/-/-
55/10/30/30/30 15/25/15/15 30 60 3.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Material Souls
Bound Hand Axe +0 90/0/0/0/0 0/67 B/-/-/-/- - -
Bound Hand Axe +1 99/0/0/0/0 0/70 B/-/-/-/- 1x Titanite Shard 520
Bound Hand Axe +2 108/0/0/0/0 0/73 B/-/-/-/- 2x Titanite Shard 650
Bound Hand Axe +3 117/0/0/0/0 0/76 B/-/-/-/- 3x Titanite Shard 780
Bound Hand Axe +4 126/0/0/0/0 0/80 B/-/-/-/- 1x Large Titanite Shard 1,030
Bound Hand Axe +5 135/0/0/0/0 0/83 B/-/-/-/- 2x Large Titanite Shard 1,160
Bound Hand Axe +6 144/0/0/0/0 0/86 B/-/-/-/- 3x Large Titanite Shard 1,290
Bound Hand Axe +7 153/0/0/0/0 0/90 A/-/-/-/- 1x Titanite Chunk 1,550
Bound Hand Axe +8 162/0/0/0/0 0/93 A/-/-/-/- 2x Titanite Chunk 1,680
Bound Hand Axe +9 171/0/0/0/0 0/96 A/-/-/-/- 3x Titanite Chunk 1,810
Bound Hand Axe +10 180/0/0/0/0 0/100 A/-/-/-/- 1x Titanite Slab 2,060

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bound Hand Axe +0 81/20/0/0/0 0/60 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +1 89/21/0/0/0 0/63 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +2 97/22/0/0/0 0/66 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +3 105/23/0/0/0 0/69 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +4 113/24/0/0/0 0/72 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +5 121/25/0/0/0 0/75 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +6 129/26/0/0/0 0/78 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +7 137/27/0/0/0 0/81 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +8 145/28/0/0/0 0/84 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +9 153/29/0/0/0 0/87 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9
Magic Bound Hand Axe +10 162/30/0/0/0 0/90 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/22.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bound Hand Axe +0 81/0/20/0/0 0/60 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +1 89/0/21/0/0 0/63 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +2 97/0/22/0/0 0/66 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +3 105/0/23/0/0 0/69 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +4 113/0/24/0/0 0/72 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +5 121/0/25/0/0 0/75 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +6 129/0/26/0/0 0/78 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +7 137/0/27/0/0 0/81 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +8 145/0/28/0/0 0/84 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +9 153/0/29/0/0 0/87 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9
Fire Bound Hand Axe +10 162/0/30/0/0 0/90 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/22.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bound Hand Axe +0 81/0/0/20/0 0/60 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +1 89/0/0/21/0 0/63 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +2 97/0/0/22/0 0/66 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +3 105/0/0/23/0 0/69 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +4 113/0/0/24/0 0/72 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +5 121/0/0/25/0 0/75 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +6 129/0/0/26/0 0/78 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +7 137/0/0/27/0 0/81 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +8 145/0/0/28/0 0/84 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +9 153/0/0/29/0 0/87 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9
Lightning Bound Hand Axe +10 162/0/0/30/0 0/90 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/22.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bound Hand Axe +0 81/0/0/0/20 0/60 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +1 89/0/0/0/21 0/63 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +2 97/0/0/0/22 0/66 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +3 105/0/0/0/23 0/69 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +4 113/0/0/0/24 0/72 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +5 121/0/0/0/25 0/75 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +6 129/0/0/0/26 0/78 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +7 137/0/0/0/27 0/81 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +8 145/0/0/0/28 0/84 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +9 153/0/0/0/29 0/87 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9
Dark Bound Hand Axe +10 162/0/0/0/30 0/90 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/22.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bound Hand Axe +0 81/0/0/0/0 96/60 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +1 89/0/0/0/0 98/63 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +2 97/0/0/0/0 100/66 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +3 105/0/0/0/0 103/69 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +4 113/0/0/0/0 105/72 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +5 121/0/0/0/0 108/75 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +6 129/0/0/0/0 110/78 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +7 137/0/0/0/0 112/81 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +8 145/0/0/0/0 115/84 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +9 153/0/0/0/0 117/87 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9
Poison Bound Hand Axe +10 162/0/0/0/0 120/90 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/22.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bound Hand Axe +0 86/0/0/0/0 0/96 C/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +1 95/0/0/0/0 0/101 C/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +2 103/0/0/0/0 0/105 C/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +3 112/0/0/0/0 0/110 C/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +4 120/0/0/0/0 0/115 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +5 129/0/0/0/0 0/120 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +6 138/0/0/0/0 0/124 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +7 146/0/0/0/0 0/129 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +8 155/0/0/0/0 0/134 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +9 164/0/0/0/0 0/139 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1
Bleed Bound Hand Axe +10 172/0/0/0/0 0/143 B/-/-/-/- 54.1/9.1/29.1/29.1/29.1 14.1/31.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bound Hand Axe +0 103/0/0/0/0 0/77 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +1 113/0/0/0/0 0/80 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +2 124/0/0/0/0 0/84 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +3 134/0/0/0/0 0/88 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +4 144/0/0/0/0 0/92 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +5 155/0/0/0/0 0/96 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +6 165/0/0/0/0 0/99 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +7 175/0/0/0/0 0/103 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +8 186/0/0/0/0 0/107 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +9 196/0/0/0/0 0/111 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bound Hand Axe +10 207/0/0/0/0 0/115 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bound Hand Axe +0 90/0/0/0/0 0/67 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +1 99/0/0/0/0 0/70 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +2 108/0/0/0/0 0/73 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +3 117/0/0/0/0 0/76 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +4 126/0/0/0/0 0/80 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +5 135/0/0/0/0 0/83 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +6 144/0/0/0/0 0/86 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +7 153/0/0/0/0 0/90 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +8 162/0/0/0/0 0/93 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +9 171/0/0/0/0 0/96 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bound Hand Axe +10 180/0/0/0/0 0/100 D/-/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bound Hand Axe +0 45/0/0/0/0 0/33 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +1 49/0/0/0/0 0/35 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +2 54/0/0/0/0 0/36 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +3 58/0/0/0/0 0/38 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +4 63/0/0/0/0 0/40 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +5 67/0/0/0/0 0/41 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +6 72/0/0/0/0 0/43 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +7 76/0/0/0/0 0/45 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +8 81/0/0/0/0 0/46 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +9 85/0/0/0/0 0/48 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bound Hand Axe +10 90/0/0/0/0 0/50 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Butcher's Knife

In-Game Description


An oddly large butcher's knife.

Not your standard weapon, but certainly
deadly enough to be utilized as one.
Absorbs the HP of foes. Who in
their right mind would create such
a thing? Perhaps it is best not to
dwell on how it was likely used
in the past.

Effect: HP absorb

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
112/0/0/0/0

(Slash)
0/0 100 40 25/8/0/0

A/-/-/-/-/-
55/10/30/30/30 15/15/15/15 40 40 16.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Butcher's Knife +0 112/0/0/0/0 0/0 A/-/-/-/-/- - -
Butcher's Knife +1 145/0/0/0/0 0/0 A/-/-/-/-/- 1x Petrified Dragon Bone 1,150
Butcher's Knife +2 179/0/0/0/0 0/0 A/-/-/-/-/- 2x Petrified Dragon Bone 1,440
Butcher's Knife +3 212/0/0/0/0 0/0 A/-/-/-/-/- 3x Petrified Dragon Bone 1,730
Butcher's Knife +4 246/0/0/0/0 0/0 A/-/-/-/-/- 4x Petrified Dragon Bone 2,300
Butcher's Knife +5 280/0/0/0/0 0/0 A(97.5%)/-/-/-/-/- 5x Petrified Dragon Bone 2,590

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Butcher's Knife +0 78/78/0/0/0 0/0 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Butcher's Knife +1 101/101/0/0/0 0/0 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Butcher's Knife +2 125/125/0/0/0 0/0 B/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Butcher's Knife +3 148/148/0/0/0 0/0 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Butcher's Knife +4 172/172/0/0/0 0/0 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Butcher's Knife +5 196/196/0/0/0 0/0 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Butcher's Knife +0 78/0/78/0/0 0/0 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Butcher's Knife +1 101/0/101/0/0 0/0 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Butcher's Knife +2 125/0/125/0/0 0/0 B/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Butcher's Knife +3 148/0/148/0/0 0/0 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Butcher's Knife +4 172/0/172/0/0 0/0 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Butcher's Knife +5 196/0/196/0/0 0/0 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Butcher's Knife +0 78/0/0/78/0 0/0 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Butcher's Knife +1 101/0/0/101/0 0/0 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Butcher's Knife +2 125/0/0/125/0 0/0 B/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Butcher's Knife +3 148/0/0/148/0 0/0 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Butcher's Knife +4 172/0/0/172/0 0/0 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Butcher's Knife +5 196/0/0/196/0 0/0 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Butcher's Knife +0 78/0/0/0/78 0/0 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Butcher's Knife +1 101/0/0/0/101 0/0 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Butcher's Knife +2 125/0/0/0/125 0/0 B/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Butcher's Knife +3 148/0/0/0/148 0/0 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Butcher's Knife +4 172/0/0/0/172 0/0 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Butcher's Knife +5 196/0/0/0/196 0/0 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Butcher's Knife +0 78/0/0/0/0 112/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Butcher's Knife +1 101/0/0/0/0 117/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Butcher's Knife +2 125/0/0/0/0 123/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Butcher's Knife +3 148/0/0/0/0 128/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Butcher's Knife +4 172/0/0/0/0 134/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Butcher's Knife +5 196/0/0/0/0 140/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Butcher's Knife +0 78/0/0/0/0 0/112 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Butcher's Knife +1 101/0/0/0/0 0/117 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Butcher's Knife +2 125/0/0/0/0 0/123 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Butcher's Knife +3 148/0/0/0/0 0/128 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Butcher's Knife +4 172/0/0/0/0 0/134 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Butcher's Knife +5 196/0/0/0/0 0/140 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Butcher's Knife +0 128/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Butcher's Knife +1 167/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Butcher's Knife +2 206/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Butcher's Knife +3 244/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Butcher's Knife +4 283/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Butcher's Knife +5 322/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Butcher's Knife +0 112/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Butcher's Knife +1 145/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Butcher's Knife +2 179/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Butcher's Knife +3 212/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Butcher's Knife +4 246/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Butcher's Knife +5 280/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Butcher's Knife +0 56/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Butcher's Knife +1 72/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Butcher's Knife +2 89/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Butcher's Knife +3 106/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Butcher's Knife +4 123/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Butcher's Knife +5 140/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Dragonslayer's Crescent Axe

In-game Description


The beloved black axe of the gallant
Shieldless Lothian, formerly of Forossa.

No warrior matched the ferocity of unbeatable
Lothian, but he abruptly retired from the
battlefield and was never heard from again.
Some say that he grew tired of the frailty
of human foes, and set off to slay the
legendary dragon.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
133/0/0/30/0

(Slash)
0/0 130 30 18/12/0/0

C/E/-/-/C/-
55/10/30/30/30 15/15/15/15 30 60 7.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragonslayer's Crescent Axe +0 133/0/0/30/0 0/0 C/E/-/-/C/- - -
Dragonslayer's Crescent Axe +1 146/0/0/36/0 0/0 C/E/-/-/C/- 1x Twinkling Titanite 1,130
Dragonslayer's Crescent Axe +2 159/0/0/42/0 0/0 C/E/-/-/C/- 2x Twinkling Titanite 1,410
Dragonslayer's Crescent Axe +3 173/0/0/48/0 0/0 C/E/-/-/C/- 3x Twinkling Titanite 1,690
Dragonslayer's Crescent Axe +4 186/0/0/54/0 0/0 C/E/-/-/C/- 4x Twinkling Titanite 2,250
Dragonslayer's Crescent Axe +5 200/0/0/60/0 0/0 C/E/-/-/C/- 5x Twinkling Titanite 2,530

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dragonslayer's Crescent Axe +0 119/18/0/27/0 0/0 C/E/C/-/C/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +1 131/21/0/32/0 0/0 C/E/C/-/C/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +2 143/25/0/37/0 0/0 C/E/C/-/C/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +3 155/28/0/43/0 0/0 C/E/C/-/C/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +4 167/32/0/48/0 0/0 C/E/C/-/C/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Dragonslayer's Crescent Axe +5 180/36/0/54/0 0/0 C/E/C/-/C/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dragonslayer's Crescent Axe +0 119/0/18/27/0 0/0 C/E/-/C/C/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +1 131/0/21/32/0 0/0 C/E/-/C/C/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +2 143/0/25/37/0 0/0 C/E/-/C/C/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +3 155/0/28/43/0 0/0 C/E/-/C/C/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +4 167/0/32/48/0 0/0 C/E/-/C/C/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Dragonslayer's Crescent Axe +5 180/0/36/54/0 0/0 C/E/-/C/C/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dragonslayer's Crescent Axe +0 127/0/0/43/0 0/0 C/E/-/-/C/- 54.1/9.1/29.1/36.6/29.1 14.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +1 140/0/0/51/0 0/0 C/E/-/-/C/- 54.1/9.1/29.1/36.6/29.1 14.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +2 153/0/0/60/0 0/0 C/E/-/-/C/- 54.1/9.1/29.1/36.6/29.1 14.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +3 166/0/0/69/0 0/0 C/E/-/-/C/- 54.1/9.1/29.1/36.6/29.1 14.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +4 179/0/0/77/0 0/0 C/E/-/-/C/- 54.1/9.1/29.1/36.6/29.1 14.1/14.1/14.1/14.1
Lightning Dragonslayer's Crescent Axe +5 192/0/0/86/0 0/0 C/E/-/-/C/- 54.1/9.1/29.1/36.6/29.1 14.1/14.1/14.1/14.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dragonslayer's Crescent Axe +0 119/0/0/27/18 0/0 C/E/-/-/C/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +1 131/0/0/32/21 0/0 C/E/-/-/C/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +2 143/0/0/37/25 0/0 C/E/-/-/C/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +3 155/0/0/43/28 0/0 C/E/-/-/C/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +4 167/0/0/48/32 0/0 C/E/-/-/C/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Dragonslayer's Crescent Axe +5 180/0/0/54/36 0/0 C/E/-/-/C/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dragonslayer's Crescent Axe +0 119/0/0/27/0 96/0 C/E/-/-/C/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +1 131/0/0/32/0 100/0 C/E/-/-/C/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +2 143/0/0/37/0 105/0 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +3 155/0/0/43/0 110/0 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +4 167/0/0/48/0 115/0 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Dragonslayer's Crescent Axe +5 180/0/0/54/0 120/0 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Dragonslayer's Crescent Axe +0 119/0/0/27/0 0/96 C/E/-/-/C/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +1 131/0/0/32/0 0/100 C/E/-/-/C/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +2 143/0/0/37/0 0/105 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +3 155/0/0/43/0 0/110 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +4 167/0/0/48/0 0/115 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Dragonslayer's Crescent Axe +5 180/0/0/54/0 0/120 C/E/-/-/B/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dragonslayer's Crescent Axe +0 152/0/0/34/0 0/0 E/E/-/-/D/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +1 168/0/0/41/0 0/0 E/E/-/-/D/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +2 183/0/0/48/0 0/0 E/E/-/-/D/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +3 199/0/0/55/0 0/0 E/E/-/-/D/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +4 214/0/0/62/0 0/0 E/E/-/-/D/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Dragonslayer's Crescent Axe +5 230/0/0/69/0 0/0 E/E/-/-/D/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dragonslayer's Crescent Axe +0 133/0/0/30/0 0/0 E/E/D/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +1 146/0/0/36/0 0/0 E/E/D/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +2 159/0/0/42/0 0/0 E/E/D/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +3 173/0/0/48/0 0/0 E/E/D/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +4 186/0/0/54/0 0/0 E/E/D/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Dragonslayer's Crescent Axe +5 200/0/0/60/0 0/0 E/E/D/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dragonslayer's Crescent Axe +0 66/0/0/15/0 0/0 D/E/-/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +1 73/0/0/18/0 0/0 D/E/-/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +2 79/0/0/21/0 0/0 D/E/-/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +3 86/0/0/24/0 0/0 D/E/-/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +4 93/0/0/27/0 0/0 D/E/-/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Dragonslayer's Crescent Axe +5 100/0/0/30/0 0/0 D/E/-/-/E/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Gyrm Axe

In-game Description


An axe used by the nomadic Gyrm.

At first glance this axe appears
crude, but with further examination
one sees the fine craftsmanship
of Gyrm blacksmiths. Quite heavy
for a human, but flung about with
reckless abandon by the Gyrm.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
190/0/0/0/0

(Slash)
0/0 110 30 28/6/0/0

B/E/-/-/-/-
55/10/30/30/30 15/15/15/15 30 120 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360º slash, left to right.
1H Backstep: Vertical strike.

2H R1: Diagonal strike, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
1H Roll: Special animation, lunges the top of the axe into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry

Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Gyrm Axe +0 190/0/0/0/0 0/0 B/E/-/-/- - -
Gyrm Axe +1 209/0/0/0/0 0/0 B/E/-/-/- 1x Titanite Shard 520
Gyrm Axe +2 228/0/0/0/0 0/0 A/E/-/-/- 2x Titanite Shard 650
Gyrm Axe +3 247/0/0/0/0 0/0 A/E/-/-/- 3x Titanite Shard 780
Gyrm Axe +4 266/0/0/0/0 0/0 A/E/-/-/- 1x Large Titanite Shard 1,030
Gyrm Axe +5 285/0/0/0/0 0/0 A/E/-/-/- 2x Large Titanite Shard 1,160
Gyrm Axe +6 304/0/0/0/0 0/0 A/E/-/-/- 3x Large Titanite Shard 1,290
Gyrm Axe +7 323/0/0/0/0 0/0 A/E/-/-/- 1x Titanite Chunk 1,550
Gyrm Axe +8 342/0/0/0/0 0/0 A/E/-/-/- 2x Titanite Chunk 1,680
Gyrm Axe +9 361/0/0/0/0 0/0 A/E/-/-/- 3x Titanite Chunk 1,810
Gyrm Axe +10 380/0/0/0/0 0/0 A/E/-/-/- 1x Titanite Slab 2,060

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Gyrm Axe +0 133/133/0/0/0 0/0 B/E/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +1 146/146/0/0/0 0/0 B/E/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +2 159/159/0/0/0 0/0 B/E/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +3 172/172/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +4 186/186/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +5 199/199/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +6 212/212/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +7 226/226/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +8 239/239/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +9 252/252/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Axe +10 266/266/0/0/0 0/0 B/E/B/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Gyrm Axe +0 133/0/133/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +1 146/0/146/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +2 159/0/159/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +3 172/0/172/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +4 186/0/186/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +5 199/0/199/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +6 212/0/212/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +7 226/0/226/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +8 239/0/239/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +9 252/0/252/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Axe +10 266/0/266/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Gyrm Axe +0 133/0/0/133/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +1 146/0/0/146/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +2 159/0/0/159/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +3 172/0/0/172/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +4 186/0/0/186/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +5 199/0/0/199/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +6 212/0/0/212/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +7 226/0/0/226/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +8 239/0/0/239/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +9 252/0/0/252/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Axe +10 266/0/0/266/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Gyrm Axe +0 133/0/0/0/133 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +1 146/0/0/0/146 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +2 159/0/0/0/159 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +3 172/0/0/0/172 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +4 186/0/0/0/186 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +5 199/0/0/0/199 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +6 212/0/0/0/212 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +7 226/0/0/0/226 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +8 239/0/0/0/239 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +9 252/0/0/0/252 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Axe +10 266/0/0/0/266 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Gyrm Axe +0 133/0/0/0/0 112/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +1 146/0/0/0/0 114/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +2 159/0/0/0/0 117/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +3 172/0/0/0/0 120/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +4 186/0/0/0/0 123/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +5 199/0/0/0/0 126/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +6 212/0/0/0/0 128/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +7 226/0/0/0/0 131/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +8 239/0/0/0/0 134/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +9 252/0/0/0/0 137/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Axe +10 266/0/0/0/0 140/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Gyrm Axe +0 133/0/0/0/0 0/112 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +1 146/0/0/0/0 0/114 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +2 159/0/0/0/0 0/117 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +3 172/0/0/0/0 0/120 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +4 186/0/0/0/0 0/123 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +5 199/0/0/0/0 0/126 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +6 212/0/0/0/0 0/128 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +7 226/0/0/0/0 0/131 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +8 239/0/0/0/0 0/134 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +9 252/0/0/0/0 0/137 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Axe +10 266/0/0/0/0 0/140 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Gyrm Axe +0 218/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +1 240/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +2 262/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +3 284/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +4 305/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +5 327/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +6 349/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +7 371/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +8 393/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +9 415/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Gyrm Axe +10 437/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Gyrm Axe +0 190/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +1 209/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +2 228/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +3 247/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +4 266/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +5 285/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +6 304/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +7 323/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +8 342/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +9 361/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Gyrm Axe +10 380/0/0/0/0 0/0 D/E/C/-/-/- 55/10/30/30/30 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Gyrm Axe +0 95/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +1 104/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +2 114/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +3 123/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +4 133/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +5 142/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +6 152/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +7 161/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +8 171/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +9 180/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Gyrm Axe +10 190/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Hand Axe

In-Game Description


A crude hand axe.

More of a tool than a weapon.
Its short range necessitates close-range,
and therefore perilous, combat.
Does a respectable amount of damage, however,
considering its relatively light weight.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
135/0/0/0/0

(Slash)
0/0 110 25 9/3/0/0

C/-/-/-/-/-
55/10/30/30/30 15/15/15/15 20 50 2.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Material Cost Souls
Hand Axe +0 135/0/0/0/0 0/0 C/-/-/-/-/- - -
Hand Axe +1 148/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Shard 310
Hand Axe +2 162/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Shard 390
Hand Axe +3 175/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Shard 470
Hand Axe +4 189/0/0/0/0 0/0 C/-/-/-/-/- 1x Large Titanite Shard 620
Hand Axe +5 202/0/0/0/0 0/0 C/-/-/-/-/- 2x Large Titanite Shard 700
Hand Axe +6 216/0/0/0/0 0/0 C/-/-/-/-/- 3x Large Titanite Shard 780
Hand Axe +7 229/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Chunk 930
Hand Axe +8 243/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Chunk 1,010
Hand Axe +9 256/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Chunk 1,090
Hand Axe +10 270/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Slab 1,240

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Hand Axe +0 94/94/0/0/0 0/0 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +1 ?/?/0/0/0 0/0 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +2 ?/?/0/0/0 0/0 C/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +3 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +4 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +5 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +6 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +7 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +8 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +9 ?/?/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Hand Axe +10 189/189/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Hand Axe +0 94/0/94/0/0 0/0 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +1 ?/0/?/0/0 0/0 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +2 ?/0/?/0/0 0/0 C/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +3 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +4 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +5 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +6 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +7 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +8 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +9 ?/0/?/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Hand Axe +10 189/0/189/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Hand Axe +0 94/0/0/94/0 0/0 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +1 ?/0/0/?/0 0/0 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +2 ?/0/0/?/0 0/0 C/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +3 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +4 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +5 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +6 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +7 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +8 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +9 ?/0/0/?/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Hand Axe +10 189/0/0/189/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Hand Axe +0 94/0/0/0/94 0/0 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +1 ?/0/0/0/? 0/0 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +2 ?/0/0/0/? 0/0 C/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +3 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +4 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +5 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +6 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +7 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +8 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +9 ?/0/0/0/? 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Hand Axe +10 189/0/0/0/189 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Hand Axe +0 94/0/0/0/0 112/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +1 ?/0/0/0/0 114/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +2 ?/0/0/0/0 117/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +3 ?/0/0/0/0 120/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +4 ?/0/0/0/0 123/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +5 ?/0/0/0/0 126/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +6 ?/0/0/0/0 128/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +7 ?/0/0/0/0 131/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +8 ?/0/0/0/0 134/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +9 ?/0/0/0/0 137/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Hand Axe +10 189/0/0/0/0 140/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Hand Axe +0 94/0/0/0/0 0/112 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +1 ?/0/0/0/0 0/114 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +2 ?/0/0/0/0 0/117 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +3 ?/0/0/0/0 0/120 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +4 ?/0/0/0/0 0/123 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +5 ?/0/0/0/0 0/126 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +6 ?/0/0/0/0 0/128 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +7 ?/0/0/0/0 0/131 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +8 ?/0/0/0/0 0/134 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +9 ?/0/0/0/0 0/137 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Hand Axe +10 189/0/0/0/0 0/140 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Hand Axe +0 155/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +1 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +2 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +3 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +4 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +5 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +6 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +7 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +8 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +9 ?/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Hand Axe +10 310/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Hand Axe +0 135/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +1 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +2 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +3 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +4 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +5 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +6 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +7 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +8 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +9 ?/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Hand Axe +10 270/0/0/0/0 0/0 E/-/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Hand Axe +0 67/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +1 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +2 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +3 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +4 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +5 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +6 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +7 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +8 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +9 ?/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Hand Axe +10 135/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Axes

Infantry Axe

In-Game Description


An axe wielded by Drangleic infantry.

A makeshift, crude weapon that deals an
underwhelming amount of damage.

Availability


Hollow Infantry (Axe) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash)
0/0 110 30 9/1/0/0

C/D/-/-/-/-
55/10/30/30/30 15/15/15/15 20 30 3.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
1 Handed
Light — Light Diagonal slash into vertical slash
Heavy — Heavy Overhead vertical chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead chop

2 Handed
Light Alternating vertical slashes
Heavy — Heavy Diagonal chop into diagonal chop
Roll — Light Overhead vertical chop
Backstep or Run — Light Fast vertical wide slash
Forward + Light Guard break
Forward + Heavy Jumping overhead chop
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal slash
Heavy (left hand) Dual diagonal slash followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Infantry Axe +0 100/0/0/0/0 0/0 C/D/-/-/- - -
Infantry Axe +1 110/0/0/0/0 0/0 C/D/-/-/- 1x Titanite Shard 310
Infantry Axe +2 120/0/0/0/0 0/0 C/D/-/-/- 2x Titanite Shard 390
Infantry Axe +3 130/0/0/0/0 0/0 C/D/-/-/- 3x Titanite Shard 470
Infantry Axe +4 140/0/0/0/0 0/0 C/D/-/-/- 1x Large Titanite Shard 620
Infantry Axe +5 150/0/0/0/0 0/0 C/D/-/-/- 2x Large Titanite Shard 700
Infantry Axe +6 160/0/0/0/0 0/0 C/D/-/-/- 3x Large Titanite Shard 780
Infantry Axe +7 170/0/0/0/0 0/0 C/D/-/-/- 1x Titanite Chunk 930
Infantry Axe +8 180/0/0/0/0 0/0 C/D/-/-/- 2x Titanite Chunk 1,010
Infantry Axe +9 190/0/0/0/0 0/0 C/D/-/-/- 3x Titanite Chunk 1,090
Infantry Axe +10 200/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Slab 1,240

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Infantry Axe +0 70/70/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +1 77/77/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +2 84/84/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +3 91/91/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +4 98/98/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +5 105/105/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +6 112/112/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +7 119/119/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +8 126/126/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +9 133/133/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Infantry Axe +10 140/140/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Infantry Axe +0 70/0/70/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +1 77/0/77/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +2 84/0/84/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +3 91/0/91/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +4 98/0/98/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +5 105/0/105/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +6 112/0/112/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +7 119/0/119/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +8 126/0/126/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +9 133/0/133/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Infantry Axe +10 140/0/140/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Infantry Axe +0 70/0/0/70/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +1 77/0/0/77/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +2 84/0/0/84/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +3 91/0/0/91/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +4 98/0/0/98/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +5 105/0/0/105/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +6 112/0/0/112/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +7 119/0/0/119/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +8 126/0/0/126/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +9 133/0/0/133/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Infantry Axe +10 140/0/0/140/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Infantry Axe +0 70/0/0/0/70 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +1 77/0/0/0/77 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +2 84/0/0/0/84 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +3 91/0/0/0/91 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +4 98/0/0/0/98 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +5 105/0/0/0/105 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +6 112/0/0/0/112 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +7 119/0/0/0/119 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +8 126/0/0/0/126 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +9 133/0/0/0/133 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Infantry Axe +10 140/0/0/0/140 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Infantry Axe +0 70/0/0/0/0 112/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +1 77/0/0/0/0 114/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +2 84/0/0/0/0 117/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +3 91/0/0/0/0 120/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +4 98/0/0/0/0 123/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +5 105/0/0/0/0 126/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +6 112/0/0/0/0 128/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +7 119/0/0/0/0 131/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +8 126/0/0/0/0 134/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +9 133/0/0/0/0 137/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Infantry Axe +10 140/0/0/0/0 140/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Infantry Axe +0 70/0/0/0/0 0/112 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +1 77/0/0/0/0 0/114 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +2 84/0/0/0/0 0/117 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +3 91/0/0/0/0 0/120 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +4 98/0/0/0/0 0/123 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +5 105/0/0/0/0 0/126 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +6 112/0/0/0/0 0/128 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +7 119/0/0/0/0 0/131 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +8 126/0/0/0/0 0/134 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +9 133/0/0/0/0 0/137 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Infantry Axe +10 140/0/0/0/0 0/140 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Infantry Axe +0 115/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +1 126/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +2 138/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +3 149/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +4 161/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +5 172/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +6 184/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +7 195/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +8 207/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +9 218/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Infantry Axe +10 230/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Infantry Axe +0 100/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +1 110/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +2 120/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +3 130/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +4 140/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +5 150/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +6 160/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +7 170/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +8 180/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +9 190/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Infantry Axe +10 200/0/0/0/0 0/0 E/E/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Infantry Axe +0 50/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +1 55/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +2 60/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +3 65/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +4 70/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +5 75/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +6 80/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +7 85/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +8 90/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +9 95/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Infantry Axe +10 100/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Bows and Greatbows

Bows and Greatbows

Alonne Greatbow

In-Game Description


Unique bow equipped by Alonne Knights.

This very powerful bow uses greatarrows,
but each draw of the string requires a great
deal of time, leaving the shooter vulnerable.

In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands.

Most of them were charlatans, but among
the riff-raff was an unusual knight from
the far east. He trained the Iron King's men
in the sword, in obeisance to his new lord.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
130/0/0/0/0

(Projectile/Strike)
100 15 50 201/25/0/0

C/C/-/-/-/-
0/0/0/0/0 10 70 8.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Alonne Greatbow +0 130/0/0/0/0 C/C/-/- - -
Alonne Greatbow +1 143/0/0/0/0 C/C/-/- 1x Titanite Shard 850
Alonne Greatbow +2 156/0/0/0/0 C/C/-/- 2x Titanite Shard 1,060
Alonne Greatbow +3 169/0/0/0/0 C/C/-/- 3x Titanite Shard 1,270
Alonne Greatbow +4 182/0/0/0/0 C/C/-/- 1x Large Titanite Shard 1,690
Alonne Greatbow +5 195/0/0/0/0 C/C/-/- 2x Large Titanite Shard 1,900
Alonne Greatbow +6 208/0/0/0/0 C/C/-/- 3x Large Titanite Shard 2,110
Alonne Greatbow +7 221/0/0/0/0 C/C/-/- 1x Titanite Chunk 2,540
Alonne Greatbow +8 234/0/0/0/0 C/C/-/- 2x Titanite Chunk 2,750
Alonne Greatbow +9 247/0/0/0/0 C/C/-/- 3x Titanite Chunk 2,960
Alonne Greatbow +10 260/0/0/0/0 C/C/-/- 1x Titanite Slab 3,380

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Alonne Greatbow +0 91/91/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +1 100/100/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +2 109/109/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +3 118/118/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +4 127/127/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +5 136/136/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +6 145/145/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +7 154/154/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +8 163/163/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +9 172/172/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Alonne Greatbow +10 182/182/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Alonne Greatbow +0 91/0/91/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +1 100/0/100/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +2 109/0/109/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +3 118/0/118/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +4 127/0/127/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +5 136/0/136/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +6 145/0/145/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +7 154/0/154/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +8 163/0/163/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +9 172/0/172/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Alonne Greatbow +10 182/0/182/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Alonne Greatbow +0 91/0/0/91/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Alonne Greatbow +1 100/0/0/100/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Alonne Greatbow +2 109/0/0/109/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Alonne Greatbow +3 118/0/0/118/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +4 127/0/0/127/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +5 136/0/0/136/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +6 145/0/0/145/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +7 154/0/0/154/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +8 163/0/0/163/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +9 172/0/0/172/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Alonne Greatbow +10 182/0/0/182/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Alonne Greatbow +0 91/0/0/0/91 D/D/-/-/-/C 0/0/0/0/16.6
Dark Alonne Greatbow +1 100/0/0/0/100 D/D/-/-/-/C 0/0/0/0/16.6
Dark Alonne Greatbow +2 109/0/0/0/109 D/D/-/-/-/C 0/0/0/0/16.6
Dark Alonne Greatbow +3 118/0/0/0/118 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +4 127/0/0/0/127 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +5 136/0/0/0/136 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +6 145/0/0/0/145 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +7 154/0/0/0/154 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +8 163/0/0/0/163 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +9 172/0/0/0/172 C/D/-/-/-/B 0/0/0/0/16.6
Dark Alonne Greatbow +10 182/0/0/0/182 C/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Alonne Greatbow +0 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +1 164/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +2 179/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +3 194/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +4 209/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +5 224/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +6 239/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +7 254/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +8 269/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +9 284/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Alonne Greatbow +10 299/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Alonne Greatbow +0 130/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +1 143/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +2 156/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +3 169/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +4 182/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +5 195/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +6 208/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +7 221/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +8 234/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +9 247/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Alonne Greatbow +10 260/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Alonne Greatbow +0 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +1 71/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +2 78/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +3 84/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +4 91/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +5 97/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +6 104/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +7 110/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +8 117/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +9 123/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Alonne Greatbow +10 130/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.
Bows and Greatbows

Bell Keeper Bow

In-Game Description


Wooden bow used by bell keepers.
Very light, and requiring hardly any strength.

The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.

They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
55/0/0/0/0

(Projectile/Strike)
100 5 50 41/11/0/0

D/B/-/-/-/-
0/0/0/0/0 10 70 0.5

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bell Keeper Bow +0 55/0/0/0/0 D/B/-/-/-/- - -
Bell Keeper Bow +1 60/0/0/0/0 D/B/-/-/-/- 1x Titanite Shard 470
Bell Keeper Bow +2 66/0/0/0/0 D/B/-/-/-/- 2x Titanite Shard 580
Bell Keeper Bow +3 71/0/0/0/0 D/B/-/-/-/- 3x Titanite Shard 700
Bell Keeper Bow +4 77/0/0/0/0 D/B/-/-/-/- 1x Large Titanite Shard 930
Bell Keeper Bow +5 82/0/0/0/0 D/B/-/-/-/- 2x Large Titanite Shard 1,050
Bell Keeper Bow +6 88/0/0/0/0 D/B/-/-/-/- 3x Large Titanite Shard 1,160
Bell Keeper Bow +7 93/0/0/0/0 D/B/-/-/-/- 1x Titanite Chunk 1,390
Bell Keeper Bow +8 99/0/0/0/0 D/B/-/-/-/- 2x Titanite Chunk 1,510
Bell Keeper Bow +9 104/0/0/0/0 D/B/-/-/-/- 3x Titanite Chunk 1,620
Bell Keeper Bow +10 110/0/0/0/0 D/B/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Bell Keeper Bow +0 38/38/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +1 42/42/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +2 46/46/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +3 50/50/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +4 53/53/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +5 57/57/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +6 61/61/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +7 65/65/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +8 69/69/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +9 73/73/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +10 77/77/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Bell Keeper Bow +0 38/0/38/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +1 42/0/42/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +2 46/0/46/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +3 50/0/50/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +4 53/0/53/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +5 57/0/57/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +6 61/0/61/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +7 65/0/65/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +8 69/0/69/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +9 73/0/73/0/0 E/C/-/B/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +10 77/0/77/0/0 E/C/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Bell Keeper Bow +0 38/0/0/38/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +1 42/0/0/42/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +2 46/0/0/46/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +3 50/0/0/50/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +4 53/0/0/53/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +5 57/0/0/57/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +6 61/0/0/61/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +7 65/0/0/65/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +8 69/0/0/69/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +9 73/0/0/73/0 E/C/-/-/B/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +10 77/0/0/77/0 E/C/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Bell Keeper Bow +0 38/0/0/0/38 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +1 42/0/0/0/42 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +2 46/0/0/0/46 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +3 50/0/0/0/50 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +4 53/0/0/0/53 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +5 57/0/0/0/57 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +6 61/0/0/0/61 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +7 65/0/0/0/65 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +8 69/0/0/0/69 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +9 73/0/0/0/73 E/C/-/-/-/B 0/0/0/0/16.6
Dark Bell Keeper Bow +10 77/0/0/0/77 E/C/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Bell Keeper Bow +0 63/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +1 69/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +2 75/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +3 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +4 88/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +5 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +6 101/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +7 107/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +8 113/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +9 120/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +10 126/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Bell Keeper Bow +0 55/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +1 60/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +2 66/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +3 71/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +4 77/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +5 82/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +6 88/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +7 93/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +8 99/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +9 104/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +10 110/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Bell Keeper Bow +0 27/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +1 30/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +2 33/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +3 35/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +4 38/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +5 41/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +6 44/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +7 46/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +8 49/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +9 53/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +10 55/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 2 Strength is required to wield this weapon.
Bows and Greatbows

Bow of Want

In-Game Description


A bow created from the soul of Nashandra.

The old one of the Abyss was reborn in death,
split into minuscule fragments, and spread
across the land.

Light and Dark are two sides of the same coin,
much like the soul and the curse. The beings
who presented themselves to those in search
of kinghood were drawn to their awesome strength.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
40/0/0/40/0

(Projectile/Strike)
100 5 50 91/20/0/18

C/A/-/-/C/-
0/0/0/0/0 10 70 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bow of Want +0 40/0/0/40/0 C/A/-/C/- - -
Bow of Want +1 52/0/0/58/0 C/A/-/C/- 1x Petrified Dragon Bone 1,340
Bow of Want +2 64/0/0/76/0 C/A/-/C/- 2x Petrified Dragon Bone 1,670
Bow of Want +3 76/0/0/94/0 C/A/-/C/- 3x Petrified Dragon Bone 2,010
Bow of Want +4 88/0/0/112/0 C/A/-/C/- 4x Petrified Dragon Bone 2,680
Bow of Want +5 100/0/0/130/0 C/A/-/C/- 5x Petrified Dragon Bone 3,010

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Bow of Want +0 36/24/0/36/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +1 46/34/0/52/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +2 57/45/0/68/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +3 68/56/0/84/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +4 79/67/0/100/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0
Magic Bow of Want +5 90/78/0/117/0 D/B/C/-/C/- 0.0/16.6/0.0/0.0/0.0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Bow of Want +0 36/0/24/36/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +1 46/0/34/52/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +2 57/0/45/68/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +3 68/0/56/84/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +4 79/0/67/100/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0
Fire Bow of Want +5 90/0/78/117/0 D/B/-/C/C/- 0.0/0.0/16.6/0.0/0.0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Bow of Want +0 24/0/0/72/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +1 31/0/0/104/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +2 38/0/0/136/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +3 45/0/0/169/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +4 52/0/0/201/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0
Lightning Bow of Want +5 60/0/0/234/0 D/B/-/-/C/- 0.0/0.0/0.0/16.6/0.0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Bow of Want +0 36/0/0/36/24 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +1 46/0/0/52/34 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +2 57/0/0/68/45 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +3 68/0/0/84/56 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +4 79/0/0/100/67 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6
Dark Bow of Want +5 90/0/0/117/78 D/B/-/-/C/C 0.0/0.0/0.0/0.0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Bow of Want +0 46/0/0/46/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +1 59/0/0/66/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +2 73/0/0/87/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +3 87/0/0/108/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +4 101/0/0/128/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0
Raw Bow of Want +5 115/0/0/149/0 E/E/-/-/D/- 0.0/0.0/0.0/0.0/0.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Bow of Want +0 40/0/0/40/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +1 52/0/0/58/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +2 64/0/0/76/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +3 76/0/0/94/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +4 88/0/0/112/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0
Enchanted Bow of Want +5 100/0/0/130/0 E/D/D/-/E/- 0.0/0.0/0.0/0.0/0.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Bow of Want +0 20/0/0/20/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +1 26/0/0/29/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +2 32/0/0/38/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +3 38/0/0/47/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +4 44/0/0/56/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0
Mundane Bow of Want +5 50/0/0/65/0 D/C/-/-/E/- 0.0/0.0/0.0/0.0/0.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.
Bows and Greatbows

Composite Bow

In-Game Description


A bow crafted from various materials.

Inflicts more damage than ordinary bows,
but has a shorter ranger making it unfit
for sniping.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
82/0/0/0/0

(Projectile/Strike)
100 5 35 141/18/0/0

C/C/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Composite Bow +0 82/0/0/0/0 C/C/-/-/-/- - -
Composite Bow +1 90/0/0/0/0 C/C/-/-/-/- 1x Titanite Shard 630
Composite Bow +2 98/0/0/0/0 C/C/-/-/-/- 2x Titanite Shard 790
Composite Bow +3 106/0/0/0/0 C/C/-/-/-/- 3x Titanite Shard 940
Composite Bow +4 115/0/0/0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,250
Composite Bow +5 123/0/0/0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,410
Composite Bow +6 131/0/0/0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,570
Composite Bow +7 140/0/0/0/0 C/C/-/-/-/- 1x Titanite Chunk 1,880
Composite Bow +8 148/0/0/0/0 C/C/-/-/-/- 2x Titanite Chunk 2,030
Composite Bow +9 156/0/0/0/0 C/C/-/-/-/- 3x Titanite Chunk 2,190
Composite Bow +10 165/0/0/0/0 C/C/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Composite Bow +0 57/57/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +1 63/63/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +2 69/69/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +3 74/74/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +4 80/80/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +5 86/86/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +6 92/92/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +7 98/98/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +8 103/103/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +9 109/109/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +10 115/115/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Composite Bow +0 57/0/57/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +1 63/0/63/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +2 69/0/69/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +3 74/0/74/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +4 80/0/80/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +5 86/0/86/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +6 92/0/92/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +7 98/0/98/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +8 103/0/103/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +9 109/0/109/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +10 115/0/115/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Composite Bow +0 57/0/0/57/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +1 63/0/0/63/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +2 69/0/0/69/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +3 74/0/0/74/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +4 80/0/0/80/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +5 86/0/0/86/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +6 92/0/0/92/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +7 98/0/0/98/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +8 103/0/0/103/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +9 109/0/0/109/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +10 115/0/0/115/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Composite Bow +0 57/0/0/0/57 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +1 63/0/0/0/63 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +2 69/0/0/0/69 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +3 74/0/0/0/74 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +4 80/0/0/0/80 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +5 86/0/0/0/86 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +6 92/0/0/0/92 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +7 98/0/0/0/98 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +8 103/0/0/0/103 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +9 109/0/0/0/109 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +10 115/0/0/0/115 D/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Composite Bow +0 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +1 103/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +2 113/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +3 122/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +4 132/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +5 142/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +6 151/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +7 161/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +8 170/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +9 180/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +10 189/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Composite Bow +0 82/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +1 90/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +2 98/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +3 106/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +4 115/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +5 123/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +6 131/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +7 140/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +8 148/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +9 156/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +10 165/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Composite Bow +0 41/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +1 45/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +2 49/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +3 53/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +4 57/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +5 61/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +6 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +7 70/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +8 74/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +9 78/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +10 82/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 7 Strength is required to wield this weapon.
Bows and Greatbows

Dragonrider Bow

In-Game Description


Bow wielded by Dragonriders,
King Vendrick's royal guard.
Merely drawing this bow requires inhuman
strength, but each shot has deadly potential.

Demands great skill of its wielder, and thus
Served to test the worthiness of those
who aspired to join the Dragonriders.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
72/80/0/0/0

(Projectile/Strike)
100 5 35 201/18/0/0

B/D/C/-/-/-
0/0/0/0/0 10 40 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Dragonrider Bow +0 72/80/0/0/0 B/D/C/-/-/- - -
Dragonrider Bow +1 93/84/0/0/0 B/D/C/-/-/- 1x Petrified Dragon Bone 1,040
Dragonrider Bow +2 115/88/0/0/0 B/D/C/-/-/- 2x Petrified Dragon Bone 1,290
Dragonrider Bow +3 136/92/0/0/0 B/D/C/-/-/- 3x Petrified Dragon Bone 1,550
Dragonrider Bow +4 158/96/0/0/0 B/D/C/-/-/- 4x Petrified Dragon Bone 2,070
Dragonrider Bow +5 180/100/0/0/0 B/D/C/-/-/- 5x Petrified Dragon Bone 2,320

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Dragonrider Bow +0 69/115/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +1 89/120/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +2 110/126/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +3 131/132/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +4 152/138/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0
Magic Dragonrider Bow +5 172/144/0/0/0 B/E/C/-/-/- 0/6.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Dragonrider Bow +0 64/72/48/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +1 84/75/50/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +2 103/79/52/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +3 123/82/55/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +4 142/86/57/0/0 B/E/C/C/-/- 0/0/16.6/0/0
Fire Dragonrider Bow +5 162/90/60/0/0 B/E/C/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Dragonrider Bow +0 64/72/0/48/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +1 84/75/0/50/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +2 103/79/0/52/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +3 123/82/0/55/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +4 142/86/0/57/0 B/E/C/-/C/- 0/0/0/16.6/0
Lightning Dragonrider Bow +5 162/90/0/60/0 B/E/C/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Dragonrider Bow +0 64/72/0/0/48 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +1 84/75/0/0/50 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +2 103/79/0/0/52 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +3 123/82/0/0/55 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +4 142/86/0/0/57 B/E/C/-/-/C 0/0/0/0/16.6
Dark Dragonrider Bow +5 162/90/0/0/60 B/E/C/-/-/C 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Dragonrider Bow +0 82/92/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +1 107/96/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +2 132/101/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +3 157/105/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +4 182/110/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Raw Dragonrider Bow +5 207/115/0/0/0 E/E/D/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Dragonrider Bow +0 72/80/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +1 93/84/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +2 115/88/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +3 136/92/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +4 158/96/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonrider Bow +5 180/100/0/0/0 D/E/D/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Dragonrider Bow +0 36/40/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +1 46/42/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +2 57/44/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +3 68/46/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +4 79/48/0/0/0 C/E/E/-/-/- 0/0/0/0/0
Mundane Dragonrider Bow +5 90/50/0/0/0 C/E/E/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.
Bows and Greatbows

Dragonslayer Greatbow

In-Game Description


A greatbow said to be used to down
ancient dragons flying high above the clouds.
Extremely large for a mere bow, and more
destructive than any ranged weapon imaginable.

Shooting this bow first requires the grounding
of its stabilizing anchor, which takes time and
leaves the shooter vulnerable. Also requires
greatarrows.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
116/0/0/0/0

(Projectile/Strike)
100 15 50 301/20/0/0

B/C/-/-/-/-
0/0/0/0/0 10 70 10.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Dragonslayer Greatbow +1 116/0/0/0/0 B/C/-/-/-/- - -
Dragonslayer Greatbow +1 150/0/0/0/0 B/C/-/-/-/- 1x Petrified Dragon Bone 1,810
Dragonslayer Greatbow +2 185/0/0/0/0 B/C/-/-/-/- 2x Petrified Dragon Bone 2,260
Dragonslayer Greatbow +3 220/0/0/0/0 B/C/-/-/-/- 3x Petrified Dragon Bone 2,710
Dragonslayer Greatbow +4 255/0/0/0/0 B/C/-/-/-/- 4x Petrified Dragon Bone 3,610
Dragonslayer Greatbow +5 290/0/0/0/0 B/C/-/-/-/- 5x Petrified Dragon Bone 4,070

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Dragonslayer Greatbow +0 81/81/0/0/0 B/D/C/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +1 105/105/0/0/0 B/D/C/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +2 129/129/0/0/0 B/D/C/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +3 154/154/0/0/0 B/D/B/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +4 178/178/0/0/0 B/D/B/-/-/- 0/16.6/0/0/0
Magic Dragonslayer Greatbow +5 203/203/0/0/0 B/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Dragonslayer Greatbow +0 81/0/81/0/0 B/D/-/C/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +1 105/0/105/0/0 B/D/-/C/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +2 129/0/129/0/0 B/D/-/C/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +3 154/0/154/0/0 B/D/-/B/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +4 178/0/178/0/0 B/D/-/B/-/- 0/0/16.6/0/0
Fire Dragonslayer Greatbow +5 203/0/203/0/0 B/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Dragonslayer Greatbow +0 81/0/0/81/0 B/D/-/-/C/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +1 105/0/0/105/0 B/D/-/-/C/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +2 129/0/0/129/0 B/D/-/-/C/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +3 154/0/0/154/0 B/D/-/-/B/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +4 178/0/0/178/0 B/D/-/-/B/- 0/0/0/16.6/0
Lightning Dragonslayer Greatbow +5 203/0/0/203/0 B/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Dragonslayer Greatbow +0 81/0/0/0/81 B/D/-/-/-/C 0/0/0/0/16.6
Dark Dragonslayer Greatbow +1 105/0/0/0/105 B/D/-/-/-/C 0/0/0/0/16.6
Dark Dragonslayer Greatbow +2 129/0/0/0/129 B/D/-/-/-/C 0/0/0/0/16.6
Dark Dragonslayer Greatbow +3 154/0/0/0/154 B/D/-/-/-/B 0/0/0/0/16.6
Dark Dragonslayer Greatbow +4 178/0/0/0/178 B/D/-/-/-/B 0/0/0/0/16.6
Dark Dragonslayer Greatbow +5 203/0/0/0/203 B/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Dragonslayer Greatbow +0 133/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +1 173/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +2 213/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +3 253/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +4 293/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Dragonslayer Greatbow +5 333/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Dragonslayer Greatbow +0 116/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +1 150/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +2 185/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +3 220/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +4 255/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0
Enchanted Dragonslayer Greatbow +5 290/0/0/0/0 D/E/D/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Dragonslayer Greatbow +0 58/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +1 75/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +2 92/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +3 110/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +4 127/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0
Mundane Dragonslayer Greatbow +5 145/0/0/0/0 C/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 15 Strength is required to wield this weapon.
Bows and Greatbows

Hunter's Blackbow

In-Game Description


A black bow designed for long distances.
Difficult to handle at first, and requiring
some amount of practice to master.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
77/0/0/0/0

(Projectile/Strike)
100 5 60 91/25/0/0

E/S/-/-/-/-
0/0/0/0/0 10 70 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Hunter's Blackbow +0 77/0/0/0/0 E/S/-/-/-/- - -
Hunter's Blackbow +1 84/0/0/0/0 E/S/-/-/-/- 1x Titanite Shard 630
Hunter's Blackbow +2 92/0/0/0/0 E/S/-/-/-/- 2x Titanite Shard 790
Hunter's Blackbow +3 100/0/0/0/0 E/S/-/-/-/- 3x Titanite Shard 940
Hunter's Blackbow +4 108/0/0/0/0 E/S/-/-/-/- 1x Large Titanite Shard 1,250
Hunter's Blackbow +5 116/0/0/0/0 E/S/-/-/-/- 2x Large Titanite Shard 1,410
Hunter's Blackbow +6 123/0/0/0/0 E/S/-/-/-/- 3x Large Titanite Shard 1,570
Hunter's Blackbow +7 131/0/0/0/0 E/S/-/-/-/- 1x Titanite Chunk 1,880
Hunter's Blackbow +8 139/0/0/0/0 E/S/-/-/-/- 2x Titanite Chunk 2,030
Hunter's Blackbow +9 147/0/0/0/0 E/S/-/-/-/- 3x Titanite Chunk 2,190
Hunter's Blackbow +10 155/0/0/0/0 E/S/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Hunter's Blackbow +0 53/53/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +1 59/59/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +2 64/64/0/0/0 E/A/C/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +3 70/70/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +4 75/75/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +5 81/81/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +6 86/86/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +7 92/92/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +8 97/97/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +9 103/103/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0
Magic Hunter's Blackbow +10 108/108/0/0/0 E/A/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Hunter's Blackbow +0 53/0/53/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +1 59/0/59/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +2 64/0/64/0/0 E/A/-/C/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +3 70/0/70/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +4 75/0/75/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +5 81/0/81/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +6 86/0/86/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +7 92/0/92/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +8 97/0/97/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +9 103/0/103/0/0 E/A/-/B/-/- 0/0/16.6/0/0
Fire Hunter's Blackbow +10 108/0/108/0/0 E/A/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Hunter's Blackbow +0 53/0/0/53/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +1 59/0/0/59/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +2 64/0/0/64/0 E/A/-/-/C/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +3 70/0/0/70/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +4 75/0/0/75/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +5 81/0/0/81/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +6 86/0/0/86/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +7 92/0/0/92/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +8 97/0/0/97/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +9 103/0/0/103/0 E/A/-/-/B/- 0/0/0/16.6/0
Lightning Hunter's Blackbow +10 108/0/0/108/0 E/A/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Hunter's Blackbow +0 53/0/0/0/53 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +1 59/0/0/0/59 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +2 64/0/0/0/64 E/A/-/-/-/C 0/0/0/0/16.6
Dark Hunter's Blackbow +3 70/0/0/0/70 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +4 75/0/0/0/75 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +5 81/0/0/0/81 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +6 86/0/0/0/86 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +7 92/0/0/0/92 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +8 97/0/0/0/97 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +9 103/0/0/0/103 E/A/-/-/-/B 0/0/0/0/16.6
Dark Hunter's Blackbow +10 108/0/0/0/108 E/A/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Hunter's Blackbow +0 88/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +1 97/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +2 106/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +3 115/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +4 124/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +5 133/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +6 142/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +7 151/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +8 160/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +9 169/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Raw Hunter's Blackbow +10 178/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Hunter's Blackbow +0 77/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +1 84/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +2 92/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +3 100/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +4 108/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +5 116/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +6 123/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +7 131/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +8 139/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +9 147/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Hunter's Blackbow +10 155/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Hunter's Blackbow +0 38/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +1 42/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +2 46/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +3 50/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +4 54/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +5 58/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +6 61/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +7 65/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +8 69/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +9 73/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Hunter's Blackbow +10 78/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 4 Strength is required to wield this weapon.
Bows and Greatbows

Long Bow

In Game Description


A standard bow used by hunters.
Equip arrows to use.

Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing blood first.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
75/0/0/0/0

(Projectile/Strike)
100 5 50 101/16/0/0

D/A/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Long Bow +0 75/0/0/0/0 D/A/-/-/-/- - -
Long Bow +1 82/0/0/0/0 D/A/-/-/-/- 1x Titanite Shard 470
Long Bow +2 90/0/0/0/0 D/A/-/-/-/- 2x Titanite Shard 580
Long Bow +3 97/0/0/0/0 D/A/-/-/-/- 3x Titanite Shard 700
Long Bow +4 105/0/0/0/0 D/A/-/-/-/- 1x Large Titanite Shard 930
Long Bow +5 112/0/0/0/0 D/A/-/-/-/- 2x Large Titanite Shard 1,050
Long Bow +6 120/0/0/0/0 D/A/-/-/-/- 3x Large Titanite Shard 1,160
Long Bow +7 127/0/0/0/0 D/A/-/-/-/- 1x Titanite Chunk 1,390
Long Bow +8 135/0/0/0/0 D/A/-/-/-/- 2x Titanite Chunk 1,510
Long Bow +9 142/0/0/0/0 D/A/-/-/-/- 3x Titanite Chunk 1,620
Long Bow +10 150/0/0/0/0 D/A/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Long Bow +0 52/52/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Long Bow +1 57/57/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Long Bow +2 63/63/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Long Bow +3 68/68/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +4 73/73/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +5 78/78/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +6 84/84/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +7 89/89/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +8 94/94/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +9 99/99/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Long Bow +10 105/105/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Long Bow +0 52/0/52/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Long Bow +1 57/0/57/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Long Bow +2 63/0/63/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Long Bow +3 68/0/68/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +4 73/0/73/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +5 78/0/78/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +6 84/0/84/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +7 89/0/89/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +8 94/0/94/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +9 99/0/99/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Long Bow +10 105/0/105/0/0 E/B/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Long Bow +0 52/0/0/52/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Long Bow +1 57/0/0/57/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Long Bow +2 63/0/0/63/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Long Bow +3 68/0/0/68/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +4 73/0/0/73/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +5 78/0/0/78/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +6 84/0/0/84/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +7 89/0/0/89/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +8 94/0/0/94/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +9 99/0/0/99/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Long Bow +10 105/0/0/105/0 E/B/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Long Bow +0 52/0/0/0/52 E/B/-/-/-/C 0/0/0/0/16.6
Dark Long Bow +1 57/0/0/0/57 E/B/-/-/-/C 0/0/0/0/16.6
Dark Long Bow +2 63/0/0/0/63 E/B/-/-/-/C 0/0/0/0/16.6
Dark Long Bow +3 68/0/0/0/68 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +4 73/0/0/0/73 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +5 78/0/0/0/78 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +6 84/0/0/0/84 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +7 89/0/0/0/89 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +8 94/0/0/0/94 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +9 99/0/0/0/99 E/B/-/-/-/B 0/0/0/0/16.6
Dark Long Bow +10 105/0/0/0/105 E/B/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Long Bow +0 86/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +1 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +2 103/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +3 112/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +4 120/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +5 129/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +6 138/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +7 146/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +8 155/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +9 163/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Long Bow +10 172/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Long Bow +0 75/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +1 82/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +2 90/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +3 97/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +4 105/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +5 112/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +6 120/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +7 127/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +8 135/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +9 142/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Long Bow +10 150/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Long Bow +0 37/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +1 41/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +2 45/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +3 48/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +4 52/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +5 56/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +6 60/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +7 63/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +8 67/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +9 71/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Long Bow +10 75/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 5 Strength is required to wield this weapon.
Bows and Greatbows

Possessed Armor Greatbow

In-Game Description


Greatbow wielded by possessed armor.
Crafted with multiple layers of iron,
resulting in almost excessive sturdiness.

These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
153/0/0/0/40

(Projectile/Strike)
100 15 50 251/40/0/0

D/B/-/-/-/C
0/0/0/0/0 10 70 10.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Possessed Armor Greatbow +0 153/0/0/0/40 D/B/-/-/-/C - -
Possessed Armor Greatbow +1 157/0/0/0/42 D/B/-/-/-/C 1x Titanite Shard 850
Possessed Armor Greatbow +2 162/0/0/0/44 D/B/-/-/-/C 2x Titanite Shard 1,060
Possessed Armor Greatbow +3 167/0/0/0/46 D/B/-/-/-/C 3x Titanite Shard 1,270
Possessed Armor Greatbow +4 171/0/0/0/48 D/B/-/-/-/C 1x Large Titanite Shard 1,690
Possessed Armor Greatbow +5 176/0/0/0/50 D/B/-/-/-/C 2x Large Titanite Shard 1,900
Possessed Armor Greatbow +6 181/0/0/0/52 D/B/-/-/-/C 3x Large Titanite Shard 2,110
Possessed Armor Greatbow +7 185/0/0/0/54 D/B/-/-/-/C 1x Titanite Chunk 2,540
Possessed Armor Greatbow +8 190/0/0/0/56 D/B/-/-/-/C 2x Titanite Chunk 2,750
Possessed Armor Greatbow +9 195/0/0/0/58 D/B/-/-/-/C 3x Titanite Chunk 2,960
Possessed Armor Greatbow +10 200/0/0/0/60 D/A/-/-/-/C 1x Titanite Slab 3,380

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Possessed Armor Greatbow +0 133/26/0/0/34 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +1 137/27/0/0/36 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +2 141/29/0/0/38 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +3 145/30/0/0/40 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +4 149/31/0/0/41 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +5 153/33/0/0/43 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +6 157/34/0/0/45 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +7 161/35/0/0/46 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +8 165/36/0/0/48 E/C/C/-/-/C 0/18.3/0/0/0
Magic Possessed Armor Greatbow +9 169/38/0/0/50 E/C/B/-/-/B 0/18.3/0/0/0
Magic Possessed Armor Greatbow +10 174/39/0/0/52 E/C/B/-/-/B 0/18.3/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Possessed Armor Greatbow +0 133/0/26/0/34 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +1 137/0/27/0/36 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +2 141/0/29/0/38 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +3 145/0/30/0/40 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +4 149/0/31/0/41 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +5 153/0/33/0/43 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +6 157/0/34/0/45 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +7 161/0/35/0/46 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +8 165/0/36/0/48 E/C/-/C/-/C 0/0/18.3/0/0
Fire Possessed Armor Greatbow +9 169/0/38/0/50 E/C/-/B/-/B 0/0/18.3/0/0
Fire Possessed Armor Greatbow +10 174/0/39/0/52 E/C/-/B/-/B 0/0/18.3/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Possessed Armor Greatbow +0 133/0/0/26/34 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +1 137/0/0/27/36 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +2 141/0/0/29/38 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +3 145/0/0/30/40 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +4 149/0/0/31/41 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +5 153/0/0/33/43 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +6 157/0/0/34/45 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +7 161/0/0/35/46 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +8 165/0/0/36/48 E/C/-/-/C/C 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +9 169/0/0/38/50 E/C/-/-/B/B 0/0/0/18.3/0
Lightning Possessed Armor Greatbow +10 174/0/0/39/52 E/C/-/-/B/B 0/0/0/18.3/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Possessed Armor Greatbow +0 128/0/0/0/78 E/C/-/-/-/C 0/0/0/0/13.3
Dark Possessed Armor Greatbow +1 132/0/0/0/82 E/C/-/-/-/C 0/0/0/0/13.3
Dark Possessed Armor Greatbow +2 136/0/0/0/86 E/C/-/-/-/C 0/0/0/0/13.3
Dark Possessed Armor Greatbow +3 140/0/0/0/90 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +4 144/0/0/0/94 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +5 148/0/0/0/98 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +6 152/0/0/0/101 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +7 156/0/0/0/105 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +8 160/0/0/0/109 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +9 164/0/0/0/113 E/C/-/-/-/B 0/0/0/0/13.3
Dark Possessed Armor Greatbow +10 167/0/0/0/117 E/C/-/-/-/B 0/0/0/0/13.3

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Possessed Armor Greatbow +0 175/0/0/0/46 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +1 181/0/0/0/48 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +2 186/0/0/0/50 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +3 192/0/0/0/52 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +4 197/0/0/0/55 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +5 202/0/0/0/57 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +6 208/0/0/0/59 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +7 213/0/0/0/62 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +8 219/0/0/0/64 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +9 224/0/0/0/66 E/E/-/-/-/D 0/0/0/0/0
Raw Possessed Armor Greatbow +10 230/0/0/0/69 E/E/-/-/-/D 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Possessed Armor Greatbow +0 153/0/0/0/40 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +1 157/0/0/0/42 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +2 162/0/0/0/44 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +3 167/0/0/0/46 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +4 171/0/0/0/48 E/E/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +5 176/0/0/0/50 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +6 181/0/0/0/52 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +7 185/0/0/0/54 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +8 190/0/0/0/56 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +9 195/0/0/0/58 E/D/D/-/-/E 0/0/0/0/0
Enchanted Possessed Armor Greatbow +10 200/0/0/0/60 E/D/C/-/-/D 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Possessed Armor Greatbow +0 76/0/0/0/20 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +1 78/0/0/0/21 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +2 81/0/0/0/22 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +3 83/0/0/0/23 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +4 85/0/0/0/24 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +5 88/0/0/0/25 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +6 90/0/0/0/26 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +7 92/0/0/0/27 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +8 95/0/0/0/28 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +9 97/0/0/0/29 E/D/-/-/-/E 0/0/0/0/0
Mundane Possessed Armor Greatbow +10 100/0/0/0/30 E/D/-/-/-/D 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 12 Strength is required to wield this weapon.
Bows and Greatbows

Sea Bow

In-Game Description


A bow built for sea-faring marine warriors.
Has an extended range for hunting down
sea monsters from afar.

A great sea lies to the north of Drangleic,
and beyond that is an unexplored continent
that is home to things inhuman.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
72/0/0/0/0

(Projectile/Strike)
100 5 65 161/15/0/0

C/C/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sea Bow +0 72/0/0/0/0 C/C/-/- - -
Sea Bow +1 79/0/0/0/0 C/C/-/- 1x Titanite Shard 470
Sea Bow +2 86/0/0/0/0 C/C/-/- 2x Titanite Shard 580
Sea Bow +3 93/0/0/0/0 C/C/-/- 3x Titanite Shard 700
Sea Bow +4 101/0/0/0/0 C/C/-/- 1x Large Titanite Shard 930
Sea Bow +5 108/0/0/0/0 C/C/-/- 2x Large Titanite Shard 1,050
Sea Bow +6 115/0/0/0/0 C/C/-/- 3x Large Titanite Shard 1,160
Sea Bow +7 123/0/0/0/0 C/C/-/- 1x Titanite Chunk 1,390
Sea Bow +8 130/0/0/0/0 C/C/-/- 2x Titanite Chunk 1,510
Sea Bow +9 137/0/0/0/0 C/C/-/- 3x Titanite Chunk 1,620
Sea Bow +10 145/0/0/0/0 C/C/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sea Bow +0 50/50/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +1 55/55/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +2 60/60/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +3 65/65/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +4 70/70/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +5 75/75/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +6 81/81/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +7 86/86/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +8 91/91/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +9 96/96/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +10 101/101/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sea Bow +0 50/0/50/0/0 D/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +1 55/0/55/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Sea Bow +2 60/0/60/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Sea Bow +3 65/0/65/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +4 70/0/70/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +5 75/0/75/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +6 81/0/81/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +7 86/0/86/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +8 91/0/91/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +9 96/0/96/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +10 101/0/101/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sea Bow +0 50/0/0/50/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +1 55/0/0/55/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +2 60/0/0/60/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +3 65/0/0/65/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +4 70/0/0/70/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +5 75/0/0/75/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +6 81/0/0/81/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +7 86/0/0/86/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +8 91/0/0/91/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +9 96/0/0/96/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +10 101/0/0/101/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sea Bow +0 50/0/0/0/50 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +1 55/0/0/0/55 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +2 60/0/0/0/60 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +3 65/0/0/0/65 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +4 70/0/0/0/70 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +5 75/0/0/0/75 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +6 81/0/0/0/81 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +7 86/0/0/0/86 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +8 91/0/0/0/91 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +9 96/0/0/0/96 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +10 101/0/0/0/101 C/D/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sea Bow +0 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +1 91/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +2 99/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +3 107/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +4 116/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +5 124/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +6 133/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +7 141/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +8 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +9 158/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +10 166/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sea Bow +0 72/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +1 79/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +2 86/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +3 93/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +4 101/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +5 108/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +6 115/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +7 123/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +8 130/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +9 137/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +10 145/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sea Bow +0 36/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +1 39/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +2 43/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +3 46/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +4 50/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +5 54/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +6 57/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +7 61/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +8 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +9 68/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +10 72/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 8 Strength is required to wield this weapon.
Bows and Greatbows

Short Bow

In-Game Description


The type of small bow used by hunters in
training. Equip arrows to use.

Equip up to two types of arrows to give
yourself immediate options in battle.

Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
65/0/0/0/0

(Projectile/Strike)
100 5 45 71/12/0/0

D/A/-/-/-/-
0/0/0/0/0 10 60 1.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Short Bow +0 65/0/0/0/0 D/A/-/-/-/- - -
Short Bow +1 71/0/0/0/0 D/A/-/-/-/- 1x Titanite Shard 400
Short Bow +2 78/0/0/0/0 D/A/-/-/-/- 2x Titanite Shard 500
Short Bow +3 84/0/0/0/0 D/A/-/-/-/- 3x Titanite Shard 590
Short Bow +4 91/0/0/0/0 D/A/-/-/-/- 1x Large Titanite Shard 790
Short Bow +5 97/0/0/0/0 D/A/-/-/-/- 2x Large Titanite Shard 890
Short Bow +6 104/0/0/0/0 D/A/-/-/-/- 3x Large Titanite Shard 990
Short Bow +7 110/0/0/0/0 D/A/-/-/-/- 1x Titanite Chunk 1,180
Short Bow +8 117/0/0/0/0 D/A/-/-/-/- 2x Titanite Chunk 1,280
Short Bow +9 123/0/0/0/0 D/A/-/-/-/- 3x Titanite Chunk 1,380
Short Bow +10 130/0/0/0/0 D/A/-/-/-/- 1x Titanite Slab 1,560

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Short Bow +0 45/45/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Short Bow +1 50/50/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Short Bow +2 54/54/0/0/0 E/B/C/-/-/- 0/16.6/0/0/0
Magic Short Bow +3 59/59/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +4 63/63/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +5 68/68/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +6 72/72/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +7 77/77/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +8 81/81/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +9 86/86/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0
Magic Short Bow +10 91/91/0/0/0 E/B/B/-/-/- 0/16.6/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Short Bow +0 45/0/45/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Short Bow +1 50/0/50/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Short Bow +2 54/0/54/0/0 E/B/-/C/-/- 0/0/16.6/0/0
Fire Short Bow +3 59/0/59/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +4 63/0/63/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +5 68/0/68/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +6 72/0/72/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +7 77/0/77/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +8 81/0/81/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +9 86/0/86/0/0 E/B/-/B/-/- 0/0/16.6/0/0
Fire Short Bow +10 91/0/91/0/0 E/B/-/B/-/- 0/0/16.6/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Short Bow +0 45/0/0/45/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Short Bow +1 50/0/0/50/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Short Bow +2 54/0/0/54/0 E/B/-/-/C/- 0/0/0/16.6/0
Lightning Short Bow +3 59/0/0/59/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +4 63/0/0/63/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +5 68/0/0/68/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +6 72/0/0/72/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +7 77/0/0/77/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +8 81/0/0/81/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +9 86/0/0/86/0 E/B/-/-/B/- 0/0/0/16.6/0
Lightning Short Bow +10 91/0/0/91/0 E/B/-/-/B/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Short Bow +0 45/0/0/0/45 E/B/-/-/-/C 0/0/0/0/16.6
Dark Short Bow +1 50/0/0/0/50 E/B/-/-/-/C 0/0/0/0/16.6
Dark Short Bow +2 54/0/0/0/54 E/B/-/-/-/C 0/0/0/0/16.6
Dark Short Bow +3 59/0/0/0/59 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +4 63/0/0/0/63 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +5 68/0/0/0/68 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +6 72/0/0/0/72 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +7 77/0/0/0/77 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +8 81/0/0/0/81 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +9 86/0/0/0/86 E/B/-/-/-/B 0/0/0/0/16.6
Dark Short Bow +10 91/0/0/0/91 E/B/-/-/-/B 0/0/0/0/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Short Bow +0 74/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +1 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +2 89/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +3 97/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +4 104/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +5 112/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +6 119/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +7 127/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +8 134/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +9 142/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Short Bow +10 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Short Bow +0 65/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +1 71/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +2 78/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +3 84/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +4 91/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +5 97/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +6 104/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +7 110/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +8 117/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +9 123/0/0/0/0 E/D/D/-/-/- 0/0/0/0/0
Enchanted Short Bow +10 130/0/0/0/0 E/D/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Short Bow +0 32/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +1 35/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +2 39/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +3 42/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +4 45/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +5 48/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +6 52/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +7 55/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +8 58/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +9 61/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0
Mundane Short Bow +10 65/0/0/0/0 E/C/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 3 Strength is required to wield this weapon.
Bows and Greatbows

Twin-headed Greatbow

In-Game Description


A greatbow made of animal bone.
The fine craftmanship suggests that
it originates in Lanafir.

The unusual design appears to have
ceremonial implications, but may simply
be intended to intimidate foes.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
185/0/0/0/0

(Projectile/Strike)
100 15 60 451/15/0/0

A/-/-/-/-/-
0/0/0/0/0 10 70 15.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Twin-headed Greatbow +0 185/0/0/0/0 A/-/-/-/-/- - -
Twin-headed Greatbow +1 200/0/0/0/0 S/-/-/-/-/- 1x Twinkling Titanite 1,370
Twin-headed Greatbow +2 215/0/0/0/0 S/-/-/-/-/- 2x Twinkling Titanite 1,710
Twin-headed Greatbow +3 230/0/0/0/0 S/-/-/-/-/- 3x Twinkling Titanite 2,050
Twin-headed Greatbow +4 245/0/0/0/0 S/-/-/-/-/- 4x Twinkling Titanite 2,730
Twin-headed Greatbow +5 260/0/0/0/0 S/-/-/-/-/- 5x Twinkling Titanite 3,070

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Twin-headed Greatbow +0 116/142/0/0/0 B/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +1 126/154/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +2 135/165/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +3 144/177/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +4 154/188/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +5 163/200/0/0/0 S/-/S/-/-/- 0/18.3/0/0/0

Fire


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Twin-headed Greatbow +0 116/0/142/0/0 B/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +1 126/0/154/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +2 135/0/165/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +3 144/0/177/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +4 154/0/188/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +5 163/0/200/0/0 S/-/-/S/-/- 0/0/18.3/0/0

Lightning


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Twin-headed Greatbow +0 116/0/0/142/0 B/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +1 126/0/0/154/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +2 135/0/0/165/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +3 144/0/0/177/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +4 154/0/0/188/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +5 163/0/0/200/0 S/-/-/-/S/- 0/0/0/18.3/0

Dark


Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Twin-headed Greatbow +0 116/0/0/0/142 B/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +1 126/0/0/0/154 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +2 135/0/0/0/165 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +3 144/0/0/0/177 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +4 154/0/0/0/188 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +5 163/0/0/0/200 S/-/-/-/-/S 0/0/0/0/18.3

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Twin-headed Greatbow +0 212/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +1 230/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +2 247/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +3 264/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +4 281/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +5 299/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Twin-headed Greatbow +0 185/0/0/0/0 D/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +1 200/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +2 215/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +3 230/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +4 245/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +5 260/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Twin-headed Greatbow +0 92/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +1 100/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +2 107/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +3 115/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +4 122/0/0/0/0 B/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +5 130/0/0/0/0 B/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 22 Strength is required to wield this weapon.

Claws

Claws

Claws

In-Game Description


A weapon that attaches to the hands.
The wearer attacks in a scratching motion
with these three-pronged claws.

Claws inflict deep wounds and
cause bleeding.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
77/0/0/0/0

(Slash)
0/80 120 10 9/10/0/0

E/B/-/-/-/-
30/10/20/20/30 10/10/10/10 5 30 1.0 No/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
R1 — R1 slash to the left then right slash to the right then left
R2 — R2 downward slash followed by jumping attack downward slash followed by circular slash
Roll — R1 uppercut delayed circular slash
Backstep or Run — R1 haymaker bigger haymaker
Forward + R1 jumping attack jumping attack

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Claws +0 77/0/0/0/0 0/88 E/B/-/-/-/- - -
Claws +1 84/0/0/0/0 0/92 E/B/-/-/-/- 1x Titanite Shard 280
Claws +2 92/0/0/0/0 0/96 E/B/-/-/-/- 2x Titanite Shard 350
Claws +3 100/0/0/0/0 0/101 E/B/-/-/-/- 3x Titanite Shard 420
Claws +4 108/0/0/0/0 0/105 E/B/-/-/-/- 1x Large Titanite Shard 550
Claws +5 116/0/0/0/0 0/110 E/B/-/-/-/- 2x Large Titanite Shard 620
Claws +6 123/0/0/0/0 0/114 E/B/-/-/-/- 3x Large Titanite Shard 690
Claws +7 131/0/0/0/0 0/118 E/B/-/-/-/- 1x Titanite Chunk 830
Claws +8 139/0/0/0/0 0/123 E/B/-/-/-/- 2x Titanite Chunk 900
Claws +9 147/0/0/0/0 0/127 E/B/-/-/-/- 3x Titanite Chunk 970
Claws +10 155/0/0/0/0 0/132 E/A/-/-/-/- 1x Titanite Slab 1,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Claws +0 57/38/0/0/0 0/66 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +1 63/42/0/0/0 0/69 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +2 69/46/0/0/0 0/72 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +3 75/50/0/0/0 0/75 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +4 81/54/0/0/0 0/79 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +5 87/58/0/0/0 0/82 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +6 92/61/0/0/0 0/85 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +7 98/65/0/0/0 0/89 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +8 104/69/0/0/0 0/92 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +9 110/73/0/0/0 0/95 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Claws +10 116/77/0/0/0 0/99 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Claws +0 57/0/38/0/0 0/66 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +1 63/0/42/0/0 0/69 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +2 69/0/46/0/0 0/72 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +3 75/0/50/0/0 0/75 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +4 81/0/54/0/0 0/79 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +5 87/0/58/0/0 0/82 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +6 92/0/61/0/0 0/85 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +7 98/0/65/0/0 0/89 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +8 104/0/69/0/0 0/92 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +9 110/0/73/0/0 0/95 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Claws +10 116/0/77/0/0 0/99 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Claws +0 57/0/0/38/0 0/66 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +1 63/0/0/42/0 0/69 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +2 69/0/0/46/0 0/72 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +3 75/0/0/50/0 0/75 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +4 81/0/0/54/0 0/79 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +5 87/0/0/58/0 0/82 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +6 92/0/0/61/0 0/85 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +7 98/0/0/65/0 0/89 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +8 104/0/0/69/0 0/92 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +9 110/0/0/73/0 0/95 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Claws +10 116/0/0/77/0 0/99 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Claws +0 57/0/0/0/38 0/66 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +1 63/0/0/0/42 0/69 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +2 69/0/0/0/46 0/72 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +3 75/0/0/0/50 0/75 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +4 81/0/0/0/54 0/79 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +5 87/0/0/0/58 0/82 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +6 92/0/0/0/61 0/85 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +7 98/0/0/0/65 0/89 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +8 104/0/0/0/69 0/92 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +9 110/0/0/0/73 0/95 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Claws +10 116/0/0/0/77 0/99 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical poison, and bleed damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Claws +0 69/0/0/0/0 96/79 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +1 76/0/0/0/0 98/83 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +2 83/0/0/0/0 100/87 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +3 90/0/0/0/0 103/91 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +4 97/0/0/0/0 105/95 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +5 104/0/0/0/0 108/99 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +6 111/0/0/0/0 110/102 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +7 118/0/0/0/0 112/106 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +8 125/0/0/0/0 115/110 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +9 132/0/0/0/0 117/114 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Claws +10 139/0/0/0/0 120/118 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Claws +0 73/0/0/0/0 0/126 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +1 81/0/0/0/0 0/133 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +2 88/0/0/0/0 0/139 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +3 96/0/0/0/0 0/145 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +4 103/0/0/0/0 0/152 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +5 111/0/0/0/0 0/158 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +6 118/0/0/0/0 0/164 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +7 126/0/0/0/0 0/171 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +8 133/0/0/0/0 0/177 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +9 141/0/0/0/0 0/183 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Claws +10 148/0/0/0/0 0/190 E/C/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Claws +0 88/0/0/0/0 0/101 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +1 97/0/0/0/0 0/106 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +2 106/0/0/0/0 0/111 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +3 115/0/0/0/0 0/116 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +4 124/0/0/0/0 0/121 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +5 133/0/0/0/0 0/126 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +6 142/0/0/0/0 0/131 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +7 151/0/0/0/0 0/136 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +8 160/0/0/0/0 0/141 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +9 169/0/0/0/0 0/146 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Claws +10 178/0/0/0/0 0/151 E/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Claws +0 77/0/0/0/0 0/88 E/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +1 84/0/0/0/0 0/92 E/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +2 92/0/0/0/0 0/96 E/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +3 100/0/0/0/0 0/101 E/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +4 108/0/0/0/0 0/105 E/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +5 116/0/0/0/0 0/110 E/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +6 123/0/0/0/0 0/114 E/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +7 131/0/0/0/0 0/118 E/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +8 139/0/0/0/0 0/123 E/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +9 147/0/0/0/0 0/127 E/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Claws +10 155/0/0/0/0 0/132 E/D/C/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Claws +0 38/0/0/0/0 0/44 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +1 42/0/0/0/0 0/46 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +2 46/0/0/0/0 0/48 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +3 50/0/0/0/0 0/50 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +4 54/0/0/0/0 0/52 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +5 58/0/0/0/0 0/55 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +6 61/0/0/0/0 0/57 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +7 65/0/0/0/0 0/59 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +8 69/0/0/0/0 0/61 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +9 73/0/0/0/0 0/63 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Claws +10 77/0/0/0/0 0/66 E/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Claws

Malformed Claws

In-Game Description


One of the malformed weapons developed
in Aldia. Appears to be a crustacean pincer,
but its precise origins are unclear.
Use strong attack to inflict damage even upon
foes with raised shields.

The peculiar figure known as Lord Aldia
attempted to uncover the secrets of life itself,
and viewed the Undead as a key to this mystery.

Effect: shield piercing (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
65/0/0/0/0

(Slash)
0/0 140 10 16/14/0/0

C/D/-/-/-/-
40/15/25/25/35 10/10/10/10 5 50 1.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light slash to the left then right slash to the right then left
Heavy downward slash followed by jumping attack downward slash followed by circular slash
Rolling uppercut delayed circular slash
Running delayed horizontal slash delayed horizontal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Malformed Claws +0 65/0/0/0/0 0/0 C/D/-/-/-/- - -
Malformed Claws +1 71/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 280
Malformed Claws +2 78/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 350
Malformed Claws +3 84/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 420
Malformed Claws +4 91/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 550
Malformed Claws +5 97/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 620
Malformed Claws +6 104/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 690
Malformed Claws +7 110/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 830
Malformed Claws +8 117/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 900
Malformed Claws +9 123/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 970
Malformed Claws +10 130/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 1,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Malformed Claws +0 45/45/0/0/0 0/0 C/E/C/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +1 50/50/0/0/0 0/0 C/E/C/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +2 54/54/0/0/0 0/0 C/E/C/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +3 59/59/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +4 63/63/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +5 68/68/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +6 72/72/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +7 77/77/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +8 81/81/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +9 86/86/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9
Magic Malformed Claws +10 91/91/0/0/0 0/0 C/E/B/-/-/- 37.9/31.6/22.9/22.9/22.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Malformed Claws +0 45/0/45/0/0 0/0 C/E/-/C/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +1 50/0/50/0/0 0/0 C/E/-/C/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +2 54/0/54/0/0 0/0 C/E/-/C/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +3 59/0/59/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +4 63/0/63/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +5 68/0/68/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +6 72/0/72/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +7 77/0/77/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +8 81/0/81/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +9 86/0/86/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9
Fire Malformed Claws +10 91/0/91/0/0 0/0 C/E/-/B/-/- 37.9/12.9/41.6/22.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Malformed Claws +0 45/0/0/45/0 0/0 C/E/-/-/C/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +1 50/0/0/50/0 0/0 C/E/-/-/C/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +2 54/0/0/54/0 0/0 C/E/-/-/C/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +3 59/0/0/59/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +4 63/0/0/63/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +5 68/0/0/68/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +6 72/0/0/72/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +7 77/0/0/77/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +8 81/0/0/81/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +9 86/0/0/86/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9
Lightning Malformed Claws +10 91/0/0/91/0 0/0 C/E/-/-/B/- 37.9/12.9/22.9/41.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Malformed Claws +0 45/0/0/0/45 0/0 C/E/-/-/-/C 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +1 50/0/0/0/50 0/0 C/E/-/-/-/C 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +2 54/0/0/0/54 0/0 C/E/-/-/-/C 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +3 59/0/0/0/59 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +4 63/0/0/0/63 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +5 68/0/0/0/68 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +6 72/0/0/0/72 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +7 77/0/0/0/77 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +8 81/0/0/0/81 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +9 86/0/0/0/86 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9
Dark Malformed Claws +10 91/0/0/0/91 0/0 C/E/-/-/-/B 37.9/12.9/22.9/22.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Malformed Claws +0 45/0/0/0/0 112/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +1 50/0/0/0/0 114/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +2 54/0/0/0/0 117/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +3 59/0/0/0/0 120/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +4 63/0/0/0/0 123/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +5 68/0/0/0/0 126/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +6 72/0/0/0/0 128/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +7 77/0/0/0/0 131/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +8 81/0/0/0/0 134/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +9 86/0/0/0/0 137/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9
Poison Malformed Claws +10 91/0/0/0/0 140/0 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Malformed Claws +0 45/0/0/0/0 0/112 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +1 50/0/0/0/0 0/114 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +2 54/0/0/0/0 0/117 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +3 59/0/0/0/0 0/120 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +4 63/0/0/0/0 0/123 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +5 68/0/0/0/0 0/126 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +6 72/0/0/0/0 0/128 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +7 77/0/0/0/0 0/131 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +8 81/0/0/0/0 0/134 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +9 86/0/0/0/0 0/137 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9
Bleed Malformed Claws +10 91/0/0/0/0 0/140 C/E/-/-/-/- 37.9/12.9/22.9/22.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Malformed Claws +0 74/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +1 82/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +2 89/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +3 97/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +4 104/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +5 112/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +6 119/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +7 127/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +8 134/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +9 142/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Raw Malformed Claws +10 149/0/0/0/0 0/0 E/E/-/-/-/- 40/15/25/25/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Malformed Claws +0 65/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +1 71/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +2 78/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +3 84/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +4 91/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +5 97/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +6 104/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +7 110/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +8 117/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +9 123/0/0/0/0 0/0 E/E/D/-/-/- 40/15/25/25/35 10/10/10/10
Enchanted Malformed Claws +10 130/0/0/0/0 0/0 E/E/C/-/-/- 40/15/25/25/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Malformed Claws +0 32/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +1 35/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +2 39/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +3 42/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +4 45/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +5 48/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +6 52/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +7 55/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +8 58/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +9 61/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10
Mundane Malformed Claws +10 65/0/0/0/0 0/0 D/E/-/-/-/- 40/15/25/25/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Claws

Manikin Claws

In-Game Description


Claws used by the manikins of Harvest Valley.

The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.

Availability


Dark Souls 2 & Scholar of the First Sin:

Manikin (Claws) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
75/0/0/0/0

(Strike)
0/0 120 10 9/18/0/0

C/C/-/-/-/-
30/10/20/20/30 10/10/10/10 5 50 1.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
R1 — R1 slash to the left then right slash to the right then left
R2 — R2 downward slash followed by jumping attack downward slash followed by circular slash
Roll — R1 uppercut delayed circular slash
Backstep or Run — R1 haymaker bigger haymaker
Forward + R1 jumping attack jumping attack

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Manikin Claws +0 75/0/0/0/0 0/0 C/C/-/-/-/- - -
Manikin Claws +1 82/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 280
Manikin Claws +2 90/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 350
Manikin Claws +3 97/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 420
Manikin Claws +4 105/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 550
Manikin Claws +5 112/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 620
Manikin Claws +6 120/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 690
Manikin Claws +7 127/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 830
Manikin Claws +8 135/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 900
Manikin Claws +9 142/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 970
Manikin Claws +10 150/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 1,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Manikin Claws +0 67/45/0/0/0 0/? D/D/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +1 ?/?/0/0/0 0/? D/D/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +2 ?/?/0/0/0 0/? D/D/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +3 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +4 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +5 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +6 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +7 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +8 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +9 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Manikin Claws +10 ?/?/0/0/0 0/? C/D/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Manikin Claws +0 67/0/45/0/0 0/? D/D/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +1 ?/0/?/0/0 0/? D/D/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +2 ?/0/?/0/0 0/? D/D/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +3 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +4 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +5 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +6 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +7 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +8 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +9 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Manikin Claws +10 ?/0/?/0/0 0/? C/D/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Manikin Claws +0 67/0/0/45/0 0/? D/D/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +1 ?/0/0/?/0 0/? D/D/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +2 ?/0/0/?/0 0/? D/D/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +3 |= ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +4 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +5 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +6 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +7 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +8 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +9 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Manikin Claws +10 ?/0/0/?/0 0/? C/D/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Manikin Claws +0 67/0/0/0/45 0/? D/D/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +1 ?/0/0/0/? 0/? D/D/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +2 ?/0/0/0/? 0/? D/D/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +3 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +4 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +5 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +6 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +7 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +8 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +9 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Manikin Claws +10 ?/0/0/0/? 0/? C/D/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical and poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Manikin Claws +0 81/0/0/0/0 38/72 D/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +1 ?/0/0/0/0 ?/? D/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +2 ?/0/0/0/0 ?/? D/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +3 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +4 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +5 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +6 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +7 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +8 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +9 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1
Poison Manikin Claws +10 ?/0/0/0/0 ?/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 16.6/9.1/9.1/9.1

Bleed


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical and bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Manikin Claws +0 71/0/0/0/0 0/96 D/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +1 ?/0/0/0/0 0/? D/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +2 ?/0/0/0/0 0/? D/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +3 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +4 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +5 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +6 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +7 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +8 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +9 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1
Bleed Manikin Claws +10 ?/0/0/0/0 0/? C/D/-/-/-/- 29.1/9.1/19.1/19.1/29.1 9.1/16.6/9.1/9.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Manikin Claws +0 86/0/0/0/0 0/77 E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +1 94/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +2 103/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +3 112/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +4 120/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +5 129/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +6 138/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +7 146/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +8 155/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +9 163/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Raw Manikin Claws +10 172/0/0/0/0 0/? E/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Manikin Claws +0 75/0/0/0/0 0/67 E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +1 82/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +2 90/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +3 97/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +4 105/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +5 112/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +6 120/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +7 127/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +8 135/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +9 142/0/0/0/0 0/? E/E/D/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Enchanted Manikin Claws +10 150/0/0/0/0 0/? E/E/C/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Manikin Claws +0 37/0/0/0/0 0/33 D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +1 41/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +2 45/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +3 48/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +4 52/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +5 56/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +6 60/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +7 63/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +8 67/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +9 71/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9
Mundane Manikin Claws +10 75/0/0/0/0 0/? D/E/-/-/-/- 27.9/7.9/17.9/17.9/27.6 7.9/7.9/7.9/7.9

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Claws

Work Hook

In-Game Description


A hook that covers the hand.

Clearly not intended as a weapon,
but certainly sharp enough to
shred an enemy's skin.

Availability


Dark Souls 2 & Scholar of the First Sin:

Mimic (Earthen Peak) drop - guaranteed.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
20/0/0/0/0

(Slash)
0/67 120 10 6/10/0/0

D/-/-/-/-/-
30/10/20/20/30 10/10/10/10 5 40 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light slash to the left then right slash to the right then left
Heavy downward slash followed by jumping attack downward slash followed by circular slash
Rolling uppercut delayed circular slash
Running delayed horizontal slash delayed horizontal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Work Hook +0 20/0/0/0/0 0/67 D/-/-/-/-/- - -
Work Hook +1 22/0/0/0/0 0/70 D/-/-/-/-/- 1x Titanite Shard 280
Work Hook +2 24/0/0/0/0 0/73 D/-/-/-/-/- 2x Titanite Shard 350
Work Hook +3 26/0/0/0/0 0/76 D/-/-/-/-/- 3x Titanite Shard 420
Work Hook +4 28/0/0/0/0 0/80 D/-/-/-/-/- 1x Large Titanite Shard 550
Work Hook +5 30/0/0/0/0 0/83 D/-/-/-/-/- 2x Large Titanite Shard 620
Work Hook +6 32/0/0/0/0 0/86 D/-/-/-/-/- 3x Large Titanite Shard 690
Work Hook +7 34/0/0/0/0 0/90 D/-/-/-/-/- 1x Titanite Chunk 830
Work Hook +8 36/0/0/0/0 0/93 D/-/-/-/-/- 2x Titanite Chunk 900
Work Hook +9 38/0/0/0/0 0/96 D/-/-/-/-/- 3x Titanite Chunk 970
Work Hook +10 40/0/0/0/0 0/100 C/-/-/-/-/- 1x Titanite Slab 1,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Work Hook +0 18/3/0/0/0 0/60 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +1 19/4/0/0/0 0/63 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +2 21/4/0/0/0 0/66 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +3 23/4/0/0/0 0/69 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +4 25/4/0/0/0 0/72 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +5 27/4/0/0/0 0/75 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +6 28/5/0/0/0 0/78 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +7 30/5/0/0/0 0/81 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +8 32/5/0/0/0 0/84 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +9 34/5/0/0/0 0/87 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1
Magic Work Hook +10 35/5/0/0/0 0/90 D/-/C/-/-/- 29.1/16.1/19.1/19.1/29.1 9.1/9.1/9.1/9.1

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Work Hook +0 18/0/3/0/0 0/60 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +1 19/0/4/0/0 0/63 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +2 21/0/4/0/0 0/66 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +3 23/0/4/0/0 0/69 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +4 25/0/4/0/0 0/72 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +5 27/0/4/0/0 0/75 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +6 28/0/5/0/0 0/78 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +7 30/0/5/0/0 0/81 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +8 32/0/5/0/0 0/84 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +9 34/0/5/0/0 0/87 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1
Fire Work Hook +10 35/0/5/0/0 0/90 D/-/-/C/-/- 29.1/9.1/26.6/19.1/29.1 9.1/9.1/9.1/9.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Work Hook +0 18/0/0/3/0 0/60 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +1 19/0/0/4/0 0/63 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +2 21/0/0/4/0 0/66 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +3 23/0/0/4/0 0/69 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +4 25/0/0/4/0 0/72 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +5 27/0/0/4/0 0/75 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +6 28/0/0/5/0 0/78 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +7 30/0/0/5/0 0/81 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +8 32/0/0/5/0 0/84 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +9 34/0/0/5/0 0/87 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1
Lightning Work Hook +10 35/0/0/5/0 0/90 D/-/-/-/C/- 29.1/9.1/19.1/26.6/29.1 9.1/9.1/9.1/9.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Work Hook +0 18/0/0/0/3 0/60 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +1 19/0/0/0/4 0/63 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +2 21/0/0/0/4 0/66 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +3 23/0/0/0/4 0/69 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +4 25/0/0/0/4 0/72 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +5 27/0/0/0/4 0/75 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +6 28/0/0/0/5 0/78 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +7 30/0/0/0/5 0/81 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +8 32/0/0/0/5 0/84 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +9 34/0/0/0/5 0/87 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1
Dark Work Hook +10 35/0/0/0/5 0/90 D/-/-/-/-/C 29.1/9.1/19.1/19.1/36.6 9.1/9.1/9.1/9.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Work Hook +0 18/0/0/0/0 96/60 D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +1 19/0/0/0/0 98/63 D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +2 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +3 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +4 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +5 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +6 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +7 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +8 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +9 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Work Hook +10 ?/0/0/0/0 ?/? D/-/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Work Hook +0 19/0/0/0/0 0/96 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +1 21/0/0/0/0 0/101 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +2 23/0/0/0/0 0/105 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +3 24/0/0/0/0 0/110 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +4 26/0/0/0/0 0/115 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +5 28/0/0/0/0 0/120 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +6 30/0/0/0/0 0/124 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +7 32/0/0/0/0 0/129 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +8 34/0/0/0/0 0/134 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +9 36/0/0/0/0 0/139 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1
Bleed Work Hook +10 38/0/0/0/0 0/143 D/-/-/-/-/- 29.1/9.1/19.1/19.1/29.9 9.1/16.6/9.1/9.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Work Hook +0 23/0/0/0/0 0/77 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +1 25/0/0/0/0 0/80 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +2 27/0/0/0/0 0/84 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +3 29/0/0/0/0 0/88 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +4 32/0/0/0/0 0/92 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +5 34/0/0/0/0 0/96 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +6 36/0/0/0/0 0/99 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +7 39/0/0/0/0 0/103 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +8 41/0/0/0/0 0/107 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +9 43/0/0/0/0 0/111 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Work Hook +10 46/0/0/0/0 0/115 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Work Hook +0 20/0/0/0/0 0/67 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +1 22/0/0/0/0 0/70 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +2 24/0/0/0/0 0/73 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +3 26/0/0/0/0 0/76 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +4 28/0/0/0/0 0/80 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +5 30/0/0/0/0 0/83 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +6 32/0/0/0/0 0/86 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +7 34/0/0/0/0 0/90 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +8 36/0/0/0/0 0/93 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +9 38/0/0/0/0 0/96 E/-/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Work Hook +10 40/0/0/0/0 0/100 E/-/C/-/-/- 30/10/20/20/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Work Hook +0 10/0/0/0/0 0/33 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +1 11/0/0/0/0 0/35 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +2 12/0/0/0/0 0/36 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +3 13/0/0/0/0 0/38 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +4 14/0/0/0/0 0/40 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +5 15/0/0/0/0 0/41 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +6 16/0/0/0/0 0/43 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +7 17/0/0/0/0 0/45 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +8 18/0/0/0/0 0/46 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +9 19/0/0/0/0 0/48 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Work Hook +10 20/0/0/0/0 0/50 E/-/-/-/-/- 30/10/20/20/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Crossbows

Crossbows

Avelyn

In-Game Description


An extremely rare rapid-firing crossbow.

Fire three successive bolts. Inflict heavy
damage by making all 3 shots count.

Fiorenza, the richest merchant in all of Volgen,
recreated this lost weapon after reading of it
in an old book.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
85/0/0/0/0

(Projectile/Strike)
100 10 35 25/15/0/0

-/-/-/-/-/-
0/0/0/0/0 10 40 6.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Avelyn +0 85/0/0/0/0 -/-/-/-/-/- - -
Avelyn +1 93/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard 810
Avelyn +2 102/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 1,020
Avelyn +3 110/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 1,220
Avelyn +4 119/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,620
Avelyn +5 127/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,830
Avelyn +6 136/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 2,030
Avelyn +7 144/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 2,340
Avelyn +8 153/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 2,640
Avelyn +9 161/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 2,840
Avelyn +10 170/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 3,240

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Avelyn +0 42/42/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +1 46/46/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +2 51/51/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +3 55/55/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +4 59/59/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +5 63/63/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +6 68/68/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +7 72/72/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +8 76/76/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +9 80/80/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Avelyn +10 85/85/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Avelyn +0 42/0/42/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +1 46/0/46/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +2 51/0/51/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +3 55/0/55/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +4 59/0/59/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +5 63/0/63/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +6 68/0/68/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +7 72/0/72/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +8 76/0/76/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +9 80/0/80/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Avelyn +10 85/0/85/0/0 -/-/-/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Avelyn +0 42/0/0/42/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +1 46/0/0/46/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +2 51/0/0/51/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +3 55/0/0/55/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +4 59/0/0/59/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +5 63/0/0/63/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +6 68/0/0/68/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +7 72/0/0/72/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +8 76/0/0/76/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +9 80/0/0/80/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Avelyn +10 85/0/0/85/0 -/-/-/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Avelyn +0 42/0/0/0/42 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +1 46/0/0/0/46 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +2 51/0/0/0/51 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +3 55/0/0/0/55 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +4 59/0/0/0/59 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +5 63/0/0/0/63 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +6 68/0/0/0/68 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +7 72/0/0/0/72 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +8 76/0/0/0/76 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +9 80/0/0/0/80 -/-/-/-/-/C 0/0/0/0/16.6
Dark Avelyn +10 85/0/0/0/85 -/-/-/-/-/C 0/0/0/0/16.6

Raw


Reduces: Nothing.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Avelyn +0 93/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +1 102/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +2 112/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +3 121/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +4 130/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +5 140/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +6 149/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +7 158/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +8 168/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +9 177/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Avelyn +10 187/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Avelyn +0 85/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +1 93/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +2 102/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +3 110/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +4 119/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +5 127/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +6 136/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +7 144/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +8 153/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +9 161/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Avelyn +10 170/0/0/0/0 -/-/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Avelyn +0 12/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +1 14/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +2 15/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +3 16/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +4 17/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +5 19/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +6 20/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +7 21/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +8 22/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +9 24/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Avelyn +10 25/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Crossbows

Heavy Crossbow

In-Game Description


A large crossbow that deals heavy damage.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.

Equip up to two types of bolts to give
yourself immediate options in battle.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
145/0/0/0/0

(Projectile/Strike)
100 10 40 20/6/0/0

-/-/-/-/-/-
0/0/0/0/0 10 70 4.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Heavy Crossbow +0 145/0/0/0/0 -/-/-/-/-/- - -
Heavy Crossbow +1 159/0/0/0/0 -/-/-/-/-/- 1x [Titanite Shard 470
Heavy Crossbow +2 174/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 580
Heavy Crossbow +3 188/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 700
Heavy Crossbow +4 203/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 930
Heavy Crossbow +5 217/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,050
Heavy Crossbow +6 232/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,160
Heavy Crossbow +7 246/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 1,390
Heavy Crossbow +8 261/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 1,510
Heavy Crossbow +9 275/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 1,620
Heavy Crossbow +10 290/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Heavy Crossbow +0 72/72/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +1 79/79/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +2 87/87/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +3 94/94/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +4 101/101/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +5 108/108/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +6 116/116/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +7 123/123/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +8 130/130/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +9 137/137/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Heavy Crossbow +10 145/145/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Heavy Crossbow +0 72/0/72/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +1 79/0/79/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +2 87/0/87/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +3 94/0/94/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +4 101/0/101/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +5 108/0/108/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +6 116/0/116/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +7 123/0/123/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +8 130/0/130/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +9 137/0/137/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Heavy Crossbow +10 145/0/145/0/0 -/-/-/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Heavy Crossbow +0 72/0/0/72/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +1 79/0/0/79/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +2 87/0/0/87/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +3 94/0/0/94/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +4 101/0/0/101/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +5 108/0/0/108/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +6 116/0/0/116/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +7 123/0/0/123/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +8 130/0/0/130/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +9 137/0/0/137/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Heavy Crossbow +10 145/0/0/145/0 -/-/-/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Heavy Crossbow +0 72/0/0/0/72 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +1 79/0/0/0/79 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +2 87/0/0/0/87 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +3 94/0/0/0/94 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +4 101/0/0/0/101 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +5 108/0/0/0/108 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +6 116/0/0/0/116 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +7 123/0/0/0/123 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +8 130/0/0/0/130 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +9 137/0/0/0/137 -/-/-/-/-/C 0/0/0/0/16.6
Dark Heavy Crossbow +10 145/0/0/0/145 -/-/-/-/-/C 0/0/0/0/16.6

Raw


Reduces: Nothing.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Heavy Crossbow +0 159/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +1 175/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +2 191/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +3 207/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +4 223/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +5 239/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +6 255/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +7 271/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +8 287/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +9 303/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Heavy Crossbow +10 319/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Heavy Crossbow +0 145/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +1 159/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +2 174/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +3 188/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +4 203/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +5 217/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +6 232/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +7 246/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +8 261/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +9 275/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Heavy Crossbow +10 290/0/0/0/0 -/-/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Heavy Crossbow +0 21/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +1 23/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +2 26/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +3 28/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +4 30/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +5 32/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +6 34/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +7 36/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +8 39/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +9 41/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Heavy Crossbow +10 43/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Crossbows

Light Crossbow

In-Game Description


A standard crossbow.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.

Equip up to two types of bolts to give
yourself immediate options in battle.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
125/0/0/0/0

(Projectile/Strike)
100 10 35 13/4/0/0

-/-/-/-/-/-
0/0/0/0/0 10 60 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Light Crossbow +0 125/0/0/0/0 -/-/-/-/-/- - -
Light Crossbow +1 137/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard 400
Light Crossbow +2 150/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 500
Light Crossbow +3 162/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 590
Light Crossbow +4 175/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 790
Light Crossbow +5 187/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 890
Light Crossbow +6 200/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 990
Light Crossbow +7 212/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 1,180
Light Crossbow +8 225/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 1,280
Light Crossbow +9 237/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 1,380
Light Crossbow +10 250/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 1,580

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Light Crossbow +0 62/62/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +1 68/68/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +2 75/75/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +3 81/81/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +4 87/87/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +5 93/93/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +6 100/100/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +7 106/106/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +8 112/112/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +9 118/118/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0
Magic Light Crossbow +10 125/125/0/0/0 -/-/C/-/-/- 0/16.6/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Light Crossbow +0 62/0/62/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +1 68/0/68/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +2 75/0/75/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +3 81/0/81/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +4 87/0/87/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +5 93/0/93/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +6 100/0/100/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +7 106/0/106/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +8 112/0/112/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +9 118/0/118/0/0 -/-/-/C/-/- 0/0/16.6/0/0
Fire Light Crossbow +10 125/0/125/0/0 -/-/-/C/-/- 0/0/16.6/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Light Crossbow +0 62/0/0/62/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +1 68/0/0/68/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +2 75/0/0/75/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +3 81/0/0/81/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +4 87/0/0/87/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +5 93/0/0/93/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +6 100/0/0/100/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +7 106/0/0/106/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +8 112/0/0/112/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +9 118/0/0/118/0 -/-/-/-/C/- 0/0/0/16.6/0
Lightning Light Crossbow +10 125/0/0/125/0 -/-/-/-/C/- 0/0/0/16.6/0

Dark


Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Light Crossbow +0 62/0/0/0/62 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +1 68/0/0/0/68 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +2 75/0/0/0/75 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +3 81/0/0/0/81 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +4 87/0/0/0/87 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +5 93/0/0/0/93 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +6 100/0/0/0/100 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +7 106/0/0/0/106 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +8 112/0/0/0/112 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +9 118/0/0/0/118 -/-/-/-/-/C 0/0/0/0/16.6
Dark Light Crossbow +10 125/0/0/0/125 -/-/-/-/-/C 0/0/0/0/16.6

Raw


Reduces: Nothing.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Light Crossbow +0 137/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +1 151/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +2 165/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +3 178/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +4 192/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +5 206/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +6 220/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +7 233/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +8 247/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +9 261/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Light Crossbow +10 275/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Light Crossbow +0 125/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +1 137/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +2 150/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +3 162/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +4 175/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +5 187/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +6 200/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +7 212/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +8 225/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +9 237/0/0/0/0 -/-/D/-/-/- 0/0/0/0/0
Enchanted Light Crossbow +10 250/0/0/0/0 -/-/C/-/-/- 0/0/0/0/0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Light Crossbow +0 18/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +1 20/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +2 22/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +3 24/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +4 26/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +5 28/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +6 30/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +7 31/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +8 33/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +9 35/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Light Crossbow +10 37/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Crossbows

Sanctum Crossbow

In-Game Description


Crossbow wielded by sanctum knights.
Strong attack fires dark bolts.

These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
169/0/0/0/0

(Projectile/Strike)
100 10 40 13/4/10/10

-/-/-/-/-/C
0/0/0/0/0 10 45 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sanctum Crossbow +0 169/0/0/0/0 -/-/-/-/-/C - -
Sanctum Crossbow +1 174/0/0/0/0 -/-/-/-/-/C 1x Titanite Shard 630
Sanctum Crossbow +2 179/0/0/0/0 -/-/-/-/-/C 2x Titanite Shard 790
Sanctum Crossbow +3 184/0/0/0/0 -/-/-/-/-/C 3x Titanite Shard 940
Sanctum Crossbow +4 189/0/0/0/0 -/-/-/-/-/C 1x Large Titanite Shard 1,250
Sanctum Crossbow +5 194/0/0/0/0 -/-/-/-/-/C 2x Large Titanite Shard 1,410
Sanctum Crossbow +6 199/0/0/0/0 -/-/-/-/-/C 3x Large Titanite Shard 1,570
Sanctum Crossbow +7 204/0/0/0/0 -/-/-/-/-/C 1x Titanite Chunk 1,880
Sanctum Crossbow +8 209/0/0/0/0 -/-/-/-/-/C 2x Titanite Chunk 2,040
Sanctum Crossbow +9 214/0/0/0/0 -/-/-/-/-/C 3x Titanite Chunk 2,190
Sanctum Crossbow +10 220/0/0/0/0 -/-/-/-/-/C 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sanctum Crossbow +0 143/44/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +1 147/46/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +2 152/48/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +3 156/50/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +4 160/52/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +5 165/55/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +6 169/57/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +7 173/59/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +8 178/61/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +9 182/63/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Crossbow +10 186/65/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sanctum Crossbow +0 143/0/44/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +1 147/0/46/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +2 152/0/48/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +3 156/0/50/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +4 160/0/52/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +5 165/0/55/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +6 169/0/57/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +7 173/0/59/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +8 178/0/61/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +9 182/0/63/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Crossbow +10 186/0/65/0/0 -/-/-/C/-/C 0/0/10.0/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sanctum Crossbow +0 143/0/0/44/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +1 147/0/0/46/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +2 152/0/0/48/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +3 156/0/0/50/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +4 160/0/0/52/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +5 165/0/0/55/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +6 169/0/0/57/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +7 173/0/0/59/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +8 178/0/0/61/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +9 182/0/0/63/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Crossbow +10 186/0/0/65/0 -/-/-/-/C/C 0/0/0/10.0/0

Dark


Reduces: Physical base damage.
Adds/Increases: Special attack damage, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sanctum Crossbow +0 118/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +1 121/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +2 125/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +3 129/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +4 132/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +5 136/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +6 139/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +7 143/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +8 146/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +9 150/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Crossbow +10 154/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sanctum Crossbow +0 185/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +1 191/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +2 197/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +3 202/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +4 208/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +5 213/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +6 219/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +7 225/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +8 230/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +9 236/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Crossbow +10 242/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sanctum Crossbow +0 169/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +1 174/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +2 179/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +3 184/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +4 189/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +5 194/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +6 199/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +7 204/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +8 209/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +9 214/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Crossbow +10 220/0/0/0/0 -/-/C/-/-/D 0/0/0/0/0

Mundane


Reduces: Physical base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sanctum Crossbow +0 25/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +1 26/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +2 26/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +3 27/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +4 28/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +5 29/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +6 29/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +7 30/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +8 31/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +9 32/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Crossbow +10 33/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Crossbows

Sanctum Repeating Crossbow

In-Game Description


Repeating crossbow wielded by sanctum knights.
Strong attack fires dark bolts.

These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.

Availability


Dark Souls 2 & Scholar of the First Sin:

Sanctum Knight drop - rare.

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
76/0/0/0/0

(Projectile/Strike)
100 10 40 20/15/10/10

-/-/-/-/-/C
0/0/0/0/0 10 35 10.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sanctum Repeating Crossbow +0 76/0/0/0/0 -/-/-/-/-/C - -
Sanctum Repeating Crossbow +1 78/0/0/0/0 -/-/-/-/-/C 1x Titanite Shard 630
Sanctum Repeating Crossbow +2 80/0/0/0/0 -/-/-/-/-/C 2x Titanite Shard 790
Sanctum Repeating Crossbow +3 83/0/0/0/0 -/-/-/-/-/C 3x Titanite Shard 940
Sanctum Repeating Crossbow +4 85/0/0/0/0 -/-/-/-/-/C 1x Large Titanite Shard 1,250
Sanctum Repeating Crossbow +5 88/0/0/0/0 -/-/-/-/-/C 2x Large Titanite Shard 1,410
Sanctum Repeating Crossbow +6 90/0/0/0/0 -/-/-/-/-/C 3x Large Titanite Shard 1,570
Sanctum Repeating Crossbow +7 92/0/0/0/0 -/-/-/-/-/C 1x Titanite Chunk 1,880
Sanctum Repeating Crossbow +8 95/0/0/0/0 -/-/-/-/-/C 2x Titanite Chunk 2,040
Sanctum Repeating Crossbow +9 97/0/0/0/0 -/-/-/-/-/C 3x Titanite Chunk 2,190
Sanctum Repeating Crossbow +10 100/0/0/0/0 -/-/-/-/-/C 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sanctum Repeating Crossbow +0 64/20/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +1 66/21/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +2 68/22/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +3 70/23/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +4 72/24/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +5 74/25/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +6 76/26/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +7 78/27/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +8 80/28/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +9 82/29/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0
Magic Sanctum Repeating Crossbow +10 85/29/0/0/0 -/-/C/-/-/C 0/10.0/0/0/0

Fire


Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sanctum Repeating Crossbow +0 64/0/20/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +1 66/0/21/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +2 68/0/22/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +3 70/0/23/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +4 72/0/24/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +5 74/0/25/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +6 76/0/26/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +7 78/0/27/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +8 80/0/28/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +9 82/0/29/0/0 -/-/-/C/-/C 0/0/10.0/0/0
Fire Sanctum Repeating Crossbow +10 85/0/29/0/0 -/-/-/C/-/C 0/0/10.0/0/0

Lightning


Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sanctum Repeating Crossbow +0 64/0/0/20/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +1 66/0/0/21/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +2 68/0/0/22/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +3 70/0/0/23/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +4 72/0/0/24/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +5 74/0/0/25/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +6 76/0/0/26/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +7 78/0/0/27/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +8 80/0/0/28/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +9 82/0/0/29/0 -/-/-/-/C/C 0/0/0/10.0/0
Lightning Sanctum Repeating Crossbow +10 85/0/0/29/0 -/-/-/-/C/C 0/0/0/10.0/0

Dark


Reduces: Physical base damage.
Adds/Increases: Special attack damage, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sanctum Repeating Crossbow +0 53/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +1 54/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +2 56/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +3 58/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +4 59/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +5 61/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +6 63/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +7 64/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +8 66/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +9 68/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0
Dark Sanctum Repeating Crossbow +10 70/0/0/0/0 -/-/-/-/-/C 0/0/0/0/10.0

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sanctum Repeating Crossbow +0 83/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +1 86/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +2 88/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +3 91/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +4 94/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +5 96/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +6 99/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +7 102/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +8 104/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +9 107/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0
Raw Sanctum Repeating Crossbow +10 110/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sanctum Repeating Crossbow +0 76/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +1 78/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +2 80/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +3 83/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +4 85/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +5 88/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +6 90/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +7 92/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +8 95/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +9 97/0/0/0/0 -/-/D/-/-/E 0/0/0/0/0
Enchanted Sanctum Repeating Crossbow +10 100/0/0/0/0 -/-/C/-/-/D 0/0/0/0/0

Mundane


Reduces: Physical base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sanctum Repeating Crossbow +0 11/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +1 11/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +2 12/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +3 12/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +4 12/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +5 13/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +6 13/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +7 13/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +8 14/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +9 14/0/0/0/0 -/-/-/-/-/E 0/0/0/0/0
Mundane Sanctum Repeating Crossbow +10 15/0/0/0/0 -/-/-/-/-/D 0/0/0/0/0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Crossbows

Shield Crossbow

In-Game Description


Crossbow created from the soul
of the Executioner's Chariot.
Iron plate serves as a shield while firing.

The merciless chariot inflicted agony upon
others with utter impunity, and the crossbow
created from its soul strives to protect
from possible retribution.

Effect: guard while firing

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
112/0/0/0/0

(Projectile/Strike)
100 10 45 19/10/0/0

-/-/-/-/-/-
100/65/55/55/45 45/45/45/45 30 60 8.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Shield Crossbow +0 112/0/0/0/0 -/-/-/-/-/- - -
Shield Crossbow +1 145/0/0/0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,040
Shield Crossbow +2 179/0/0/0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,290
Shield Crossbow +3 212/0/0/0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 1,550
Shield Crossbow +4 246/0/0/0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 2,070
Shield Crossbow +5 280/0/0/0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 2,320

Infusions


Magic


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Magic Shield Crossbow +0 56/56/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +1 72/72/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +2 89/89/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +3 106/106/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +4 123/123/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9
Magic Shield Crossbow +5 140/140/0/0/0 -/-/C/-/-/- 97.9/81.6/52.9/52.9/42.9 42.9/42.9/42.9/42.9

Fire


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Fire Shield Crossbow +0 56/0/56/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +1 72/0/72/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +2 89/0/89/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +3 106/0/106/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +4 123/0/123/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9
Fire Shield Crossbow +5 140/0/140/0/0 -/-/-/C/-/- 97.9/62.9/71.6/52.9/42.9 42.9/42.9/42.9/42.9

Lightning


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Lightning Shield Crossbow +0 56/0/0/56/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +1 72/0/0/72/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +2 89/0/0/89/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +3 106/0/0/106/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +4 123/0/0/123/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9
Lightning Shield Crossbow +5 140/0/0/140/0 -/-/-/-/C/- 97.9/62.9/52.9/71.6/42.9 42.9/42.9/42.9/42.9

Dark


Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Dark Shield Crossbow +0 56/0/0/0/56 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +1 72/0/0/0/72 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +2 89/0/0/0/89 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +3 106/0/0/0/106 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +4 123/0/0/0/123 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9
Dark Shield Crossbow +5 140/0/0/0/140 -/-/-/-/-/C 97.9/62.9/52.9/52.9/61.6 42.9/42.9/42.9/42.9

Raw


Reduces: Nothing.
Adds/Increases: Physical base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Raw Shield Crossbow +0 123/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +1 160/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +2 197/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +3 234/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +4 271/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Raw Shield Crossbow +5 308/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0

Enchanted


Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Enchanted Shield Crossbow +0 112/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +1 145/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +2 179/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +3 212/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +4 246/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Enchanted Shield Crossbow +5 280/0/0/0/0 -/-/D/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0

Mundane


Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Aux Effects Reduction
Mundane Shield Crossbow +0 16/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +1 21/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +2 26/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +3 31/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +4 36/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0
Mundane Shield Crossbow +5 42/0/0/0/0 -/-/-/-/-/- 100.0/65.0/55.0/55.0/45.0 45.0/45.0/45.0/45.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Curved Greatswords

Curved Greatswords

Arced Sword

In-Game Description


A curved greatsword forged from
the soul of the Flexile Sentry.
There is something unsettling, and at the
same time beautiful, about its long curved blade.

The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.

The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
144/0/0/0/0

(Slash)
0/0 110 45 26/16/0/0

C/B/-/-/-/-
60/10/40/40/30 20/20/20/20 40 70 14.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light Attack slash to the left then right slash at a steep diagonal downward and to the left then right
Rolling Attack quick downward smash delayed circular slash
Running Attack delayed circular slash heavy circular slash
Heavy Attack downward smashes downward smash followed by circular slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Arced Sword +0 144/0/0/0/0 0/0 C/B/-/-/-/- - -
Arced Sword +1 187/0/0/0/0 0/0 C/A/-/-/-/- 1x Petrified Dragon Bone 1,260
Arced Sword +2 232/0/0/0/0 0/0 C/A/-/-/-/- 2x Petrified Dragon Bone 1,570
Arced Sword +3 273/0/0/0/0 0/0 C/A/-/-/-/- 3x Petrified Dragon Bone 1,880
Arced Sword +4 316/0/0/0/0 0/0 C/A/-/-/-/- 4x Petrified Dragon Bone 2,510
Arced Sword +5 360/0/0/0/0 0/0 C/A/-/-/-/- 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Arced Sword +0 100/100/0/0/0 0/0 D/C/C/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +1 131/131/0/0/0 0/0 D/C/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +2 161/161/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +3 191/191/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +4 221/221/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9
Magic Arced Sword +5 252/252/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/27.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Arced Sword +0 100/0/100/0/0 0/0 D/C/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +1 131/0/131/0/0 0/0 D/C/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +2 161/0/161/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +3 191/0/191/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +4 221/0/221/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Arced Sword +5 252/0/252/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Arced Sword +0 100/0/0/100/0 0/0 D/C/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +1 131/0/0/131/0 0/0 D/C/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +2 161/0/0/161/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +3 191/0/0/191/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +4 221/0/0/221/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Arced Sword +5 252/0/0/252/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Arced Sword +0 100/0/0/0/100 0/0 D/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +1 131/0/0/0/131 0/0 D/C/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +2 161/0/0/0/161 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +3 191/0/0/0/191 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +4 221/0/0/0/221 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Arced Sword +5 252/0/0/0/252 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Arced Sword +0 100/0/0/0/0 112/0 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +1 131/0/0/0/0 117/0 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +2 161/0/0/0/0 123/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +3 191/0/0/0/0 128/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +4 221/0/0/0/0 134/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Arced Sword +5 252/0/0/0/0 140/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Arced Sword +0 100/0/0/0/0 0/112 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +1 131/0/0/0/0 0/117 D/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +2 161/0/0/0/0 0/123 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +3 191/0/0/0/0 0/128 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +4 221/0/0/0/0 0/134 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Arced Sword +5 252/0/0/0/0 0/140 D/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Arced Sword +0 165/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +1 215/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +2 264/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +3 314/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +4 364/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Arced Sword +5 414/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Arced Sword +0 144/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +1 187/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +2 230/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +3 273/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +4 316/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Arced Sword +5 360/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Arced Sword +0 72/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +1 93/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +2 115/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +3 136/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +4 158/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Arced Sword +5 180/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Greatswords

Curved Dragon Greatsword

In-Game Description


A curved greatsword forged from
the soul of the Ancient Dragon.

In the Age of Ancients, the world was unformed,
shrouded by fog. A land of grey crags, archtrees,
and everlasting dragons.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
160/0/0/0/0

(Slash)
0/0 110 45 30/18/0/0

B/S/-/-/-/-
60/10/40/40/30 30/30/30/30 40 60 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light Attack the Greatswords' horizontal slash to the left then right slash at a steep diagonal downward and to the left then right
Rolling Attack quick downward smash delayed circular slash
Running Attack delayed circular slash heavy circular slash
Heavy Attack downward smash accompanied by gusts of wind slower downward smash accompanied by three gusts of wind

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Curved Dragon Greatsword +0 160/0/0/0/0 B/S/-/-/- - -
Curved Dragon Greatsword +1 208/0/0/0/0 B/S/-/-/- 1x Petrified Dragon Bone 1,630
Curved Dragon Greatsword +2 256/0/0/0/0 B/S/-/-/- 2x Petrified Dragon Bone 2,040
Curved Dragon Greatsword +3 304/0/0/0/0 B/S/-/-/- 3x Petrified Dragon Bone 2,440
Curved Dragon Greatsword +4 352/0/0/0/0 B/S/-/-/- 4x Petrified Dragon Bone 3,250
Curved Dragon Greatsword +5 400/0/0/0/0 B/S/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Curved Dragon Greatsword +0 156/67/0/0/0 0/0 C/A/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +1 203/87/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +2 250/107/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +3 297/197/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +4 344/147/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Curved Dragon Greatsword +5 392/167/0/0/0 0/0 C/A/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Curved Dragon Greatsword +0 156/0/67/0/0 0/0 C/A/-/C/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +1 203/0/87/0/0 0/0 C/A/-/B/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +2 250/0/107/0/0 0/0 C/A/-/B/-/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +3 297/0/127/0/0 0/0 C/A/-/B/-/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +4 344/0/127/0/0 0/0 C/A/-/B/-/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7
Fire Curved Dragon Greatsword +5 392/0/167/0/0 0/0 C/A/-/B/-/- 58.7/8.7/50/38.7/28.7 18.7/18.7/18.7/18.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Curved Dragon Greatsword +0 156/0/0/67/0 0/0 C/A/-/-/C/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +1 203/0/0/87/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +2 250/0/0/107/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +3 297/0/0/127/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +4 344/0/0/144/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7
Lightning Curved Dragon Greatsword +5 392/0/0/167/0 0/0 C/A/-/-/B/- 58.7/8.7/38.7/50/28.7 18.7/18.7/18.7/18.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Curved Dragon Greatsword +0 156/0/0/0/67 0/0 C/A/-/-/-/C 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +1 203/0/0/0/87 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +2 250/0/0/0/107 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +3 297/0/0/0/127 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +4 344/0/0/0/144 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7
Dark Curved Dragon Greatsword +5 392/0/0/0/167 0/0 C/A/-/-/-/B 58.7/8.7/38.7/38.7/40 18.7/18.7/18.7/18.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Curved Dragon Greatsword +0 156/0/0/0/0 67/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +1 203/0/0/0/0 70/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +2 250/0/0/0/0 73/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +3 297/0/0/0/0 77/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +4 344/0/0/0/0 80/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7
Poison Curved Dragon Greatsword +5 392/0/0/0/0 83/0 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 30/18.7/18.7/18.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Curved Dragon Greatsword +0 156/0/0/0/0 0/67 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +1 203/0/0/0/0 0/70 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +2 250/0/0/0/0 0/73 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +3 297/0/0/0/0 0/77 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +4 344/0/0/0/0 0/80 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7
Bleed Curved Dragon Greatsword +5 392/0/0/0/0 0/83 C/A/-/-/-/- 58.7/8.7/38.7/38.7/28.7 18.7/30/18.7/18.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Curved Dragon Greatsword +0 184/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +1 239/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +2 294/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +3 349/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +4 404/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Dragon Greatsword +5 460/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Curved Dragon Greatsword +0 160/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +1 208/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +2 256/0/0/0/0 0/0 D/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +3 304/0/0/0/0 0/0 D/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +4 352/0/0/0/0 0/0 D/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Dragon Greatsword +5 400/0/0/0/0 0/0 D/D/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Curved Dragon Greatsword +0 80/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +1 104/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +2 128/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +3 152/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +4 176/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Dragon Greatsword +5 200/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Greatswords

Curved Nil Greatsword

In-Game Description


A great curved sword with an ominous blade.
One of the forbidden weapons sealed away
by the Ivory King.

Formed by rock, tree, and the remnants
of a most peculiar soul.

It is said that the farther its wielder travels,
the deadlier the blade becomes.

Availability


Dark Souls 2 & Scholar of the First Sin:

Frozen Eleum Loyce treasure. Inside a metal chest blocked by three Facsimile Giants after the Inner Wall bonfire.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
207/0/0/0/0

(Slash)
0/0 110 45 28/26/0/0

A/C/-/-/-/-
60/10/40/40/30 20/20/20/20 40 50 17.0 No/No

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Curved Nil Greatsword +0 207/0/0/0/0 A/C/-/-/-/- - -
Curved Nil Greatsword +1 223/0/0/0/0 A/C/-/-/-/- 1x Twinkling Titanite 1,590
Curved Nil Greatsword +2 240/0/0/0/0 A/C/-/-/-/- 2x Twinkling Titanite 1,990
Curved Nil Greatsword +3 256/0/0/0/0 A/C/-/-/-/- 3x Twinkling Titanite 2,390
Curved Nil Greatsword +4 273/0/0/0/0 A/C/-/-/-/- 4x Twinkling Titanite 3,180
Curved Nil Greatsword +5 290/0/0/0/0 S/B/-/-/-/- 5x Twinkling Titanite 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Curved Nil Greatsword +0 130/159/0/0/0 0/0 B/D/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +1 140/172/0/0/0 0/0 B/D/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +2 151/184/0/0/0 0/0 B/D/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +3 161/197/0/0/0 0/0 B/C/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +4 172/210/0/0/0 0/0 B/C/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7
Magic Curved Nil Greatsword +5 182/223/0/0/0 0/0 B/C/S/-/-/- 57.7/28.3/37.7/37.7/27.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Curved Nil Greatsword +0 130/0/159/0/0 0/0 B/D/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +1 140/0/172/0/0 0/0 B/D/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +2 151/0/184/0/0 0/0 B/D/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +3 161/0/197/0/0 0/0 B/C/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +4 172/0/210/0/0 0/0 B/C/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7
Fire Curved Nil Greatsword +5 182/0/223/0/0 0/0 B/C/-/S/-/- 57.7/7.7/58.3/37.7/27.7 17.7/17.7/17.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Curved Nil Greatsword +0 130/0/0/159/0 0/0 B/D/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +1 140/0/0/172/0 0/0 B/D/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +2 151/0/0/184/0 0/0 B/D/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +3 161/0/0/197/0 0/0 B/C/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +4 172/0/0/210/0 0/0 B/C/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7
Lightning Curved Nil Greatsword +5 182/0/0/223/0 0/0 B/C/-/-/S/- 57.7/7.7/37.7/58.3/27.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Curved Nil Greatsword +0 130/0/0/0/159 0/0 B/D/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +1 140/0/0/0/172 0/0 B/D/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +2 151/0/0/0/184 0/0 B/D/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +3 161/0/0/0/197 0/0 B/C/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +4 172/0/0/0/210 0/0 B/C/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7
Dark Curved Nil Greatsword +5 182/0/0/0/223 0/0 B/C/-/-/-/S 57.7/7.7/37.7/37.7/48.3 17.7/17.7/17.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Curved Nil Greatsword +0 130/0/0/0/0 123/0 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +1 140/0/0/0/0 129/0 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +2 151/0/0/0/0 135/0 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +3 161/0/0/0/0 141/0 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +4 172/0/0/0/0 147/0 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7
Poison Curved Nil Greatsword +5 182/0/0/0/0 154/0 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Curved Nil Greatsword +0 130/0/0/0/0 0/123 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +1 140/0/0/0/0 0/129 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +2 151/0/0/0/0 0/135 B/D/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +3 161/0/0/0/0 0/141 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +4 172/0/0/0/0 0/147 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7
Lacerating Curved Nil Greatsword +5 182/0/0/0/0 0/154 B/C/-/-/-/- 57.7/7.7/37.7/37.7/27.7 17.7/38.3/17.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Curved Nil Greatsword +0 238/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +1 257/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +2 276/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +3 295/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +4 314/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Curved Nil Greatsword +5 333/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Curved Nil Greatsword +0 207/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +1 223/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +2 240/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +3 256/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +4 273/0/0/0/0 0/0 D/E/A/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Curved Nil Greatsword +5 290/0/0/0/0 0/0 C/E/A/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Curved Nil Greatsword +0 103/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +1 111/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +2 120/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +3 128/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +4 136/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Curved Nil Greatsword +5 145/0/0/0/0 0/0 C/D/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Greatswords

Murakumo

In-Game Description


A curved greatsword said to have been
brought to this land by a foreign warrior.
Hold with both hands to make parrying possible.

The exquisitely crafted wide blade makes
deadly use of both its weight and smooth
slicing action. A tough training regimen is
required to master this sword.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
190/0/0/0/0

(Slash)
0/0 110 45 20/20/0/0

E/B/-/-/-/-
60/10/40/40/30 20/20/20/20 40 70 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-handed Two-handed
Light Attack slash to the left then right slash at a steep diagonal downward and to the left then right
Rolling Attack quick downward smash delayed circular slash
Running Attack delayed circular slash heavy circular slash
Heavy Attack downward smashes downward smash followed by circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Murakumo +0 190/0/0/0/0 0/0 E/B/-/-/- - -
Murakumo +1 209/0/0/0/0 0/0 E/B/-/-/- 1x Titanite Shard 570
Murakumo +2 228/0/0/0/0 0/0 E/A/-/-/- 2x Titanite Shard 710
Murakumo +3 247/0/0/0/0 0/0 E/A/-/-/- 3x Titanite Shard 850
Murakumo +4 266/0/0/0/0 0/0 E/A/-/-/- 1x Large Titanite Shard 1,130
Murakumo +5 285/0/0/0/0 0/0 E/A/-/-/- 2x Large Titanite Shard 1,270
Murakumo +6 304/0/0/0/0 0/0 E/A/-/-/- 3x Large Titanite Shard 1,410
Murakumo +7 323/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Chunk 1,690
Murakumo +8 342/0/0/0/0 0/0 E/A/-/-/- 2x Titanite Chunk 1,830
Murakumo +9 361/0/0/0/0 0/0 E/A/-/-/- 3x Titanite Chunk 1,970
Murakumo +10 380/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Murakumo +0 133/133/0/0/0 0/0 E/C/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +1 146/146/0/0/0 0/0 E/C/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +2 159/159/0/0/0 0/0 E/C/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +3 172/172/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +4 186/186/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +5 199/199/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +6 212/212/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +7 226/226/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +8 239/239/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +9 252/252/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Murakumo +10 266/266/0/0/0 0/0 E/B/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Murakumo +0 133/0/133/0/0 0/0 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +1 146/0/146/0/0 0/0 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +2 159/0/159/0/0 0/0 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +3 172/0/172/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +4 186/0/186/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +5 199/0/199/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +6 212/0/212/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +7 226/0/226/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +8 239/0/239/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +9 252/0/252/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Murakumo +10 266/0/266/0/0 0/0 E/B/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Murakumo +0 133/0/0/133/0 0/0 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +1 146/0/0/146/0 0/0 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +2 159/0/0/159/0 0/0 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +3 172/0/0/172/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +4 186/0/0/186/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +5 199/0/0/199/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +6 212/0/0/212/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +7 226/0/0/226/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +8 239/0/0/239/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +9 252/0/0/252/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Murakumo +10 266/0/0/266/0 0/0 E/B/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Murakumo +0 133/0/0/0/133 0/0 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +1 146/0/0/0/146 0/0 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +2 159/0/0/0/159 0/0 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +3 172/0/0/0/172 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +4 186/0/0/0/186 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +5 199/0/0/0/199 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +6 212/0/0/0/212 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +7 226/0/0/0/226 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +8 239/0/0/0/239 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +9 252/0/0/0/252 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Murakumo +10 266/0/0/0/266 0/0 E/B/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Murakumo +0 133/0/0/0/0 112/0 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +1 146/0/0/0/0 114/0 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +2 159/0/0/0/0 117/0 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +3 172/0/0/0/0 120/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +4 186/0/0/0/0 123/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +5 199/0/0/0/0 126/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +6 212/0/0/0/0 128/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +7 226/0/0/0/0 131/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +8 239/0/0/0/0 134/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +9 252/0/0/0/0 137/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Murakumo +10 266/0/0/0/0 140/0 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Murakumo +0 133/0/0/0/0 0/112 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +1 146/0/0/0/0 0/114 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +2 159/0/0/0/0 0/117 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +3 172/0/0/0/0 0/120 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +4 186/0/0/0/0 0/123 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +5 199/0/0/0/0 0/126 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +6 212/0/0/0/0 0/128 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +7 226/0/0/0/0 0/131 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +8 239/0/0/0/0 0/134 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +9 252/0/0/0/0 0/137 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Murakumo +10 266/0/0/0/0 0/140 E/B/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Murakumo +0 218/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +1 240/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +2 262/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +3 284/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +4 305/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +5 327/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +6 349/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +7 371/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +8 393/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +9 415/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Murakumo +10 437/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Murakumo +0 190/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +1 209/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +2 228/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +3 247/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +4 266/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +5 285/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +6 304/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +7 323/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +8 342/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +9 361/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Murakumo +10 380/0/0/0/0 0/0 E/D/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Murakumo +0 95/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +1 104/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +2 114/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +3 123/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +4 133/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +5 142/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +6 152/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +7 161/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +8 171/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +9 180/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Murakumo +10 190/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Curved Swords

Curved Swords

Eleum Loyce

In-Game Description


Curved sword forged from the soul of Alsanna.
Formed by two curious blades,
this sword can restore an ally's HP
with a hit from its strong attack.

The enigmatic Alsanna quietly found a place
at the Ivory King's side, and when his strength
was fully drained, he conferred this sword,
inscribed with the name of the land, to her.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
137/0/0/0/0

(Slash/Thrust)
0/40 110 20 18/27/0/11

E/S/-/-/-/-
45/10/30/30/20 15/15/15/15 30 55 3.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack step forward and thrust that can heal for a small amount step forward and two-handed thrust that can heal for a small amount
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Eleum Loyce +0 137/0/0/0/0 0/40 E/S/-/-/-/- - -
Eleum Loyce +1 142/0/0/0/0 0/44 E/S/-/-/-/- 1x Petrified Dragon Bone 1,410
Eleum Loyce +2 148/0/0/0/0 0/48 E/S/-/-/-/- 2x Petrified Dragon Bone 1,760
Eleum Loyce +3 153/0/0/0/0 0/52 E/S/-/-/-/- 3x Petrified Dragon Bone 2,120
Eleum Loyce +4 159/0/0/0/0 0/56 E/S/-/-/-/- 4x Petrified Dragon Bone 2,820
Eleum Loyce +5 165/0/0/0/0 0/60 E/S/-/-/-/- 5x Petrified Dragon Bone 3,170

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Eleum Loyce +0 119/90/0/0/0 0/34 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +1 124/94/0/0/0 0/38 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +2 128/97/0/0/0 0/41 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +3 133/101/0/0/0 0/45 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +4 138/105/0/0/0 0/48 E/S/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Eleum Loyce +5 143/108/0/0/0 0/52 E/S/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Eleum Loyce +0 119/0/90/0/0 0/34 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +1 124/0/94/0/0 0/38 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +2 128/0/97/0/0 0/41 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +3 133/0/101/0/0 0/45 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +4 138/0/105/0/0 0/48 E/S/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Eleum Loyce +5 143/0/108/0/0 0/52 E/S/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Eleum Loyce +0 119/0/0/90/0 0/34 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +1 124/0/0/94/0 0/38 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +2 128/0/0/97/0 0/41 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +3 133/0/0/101/0 0/45 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +4 138/0/0/105/0 0/48 E/S/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Eleum Loyce +5 143/0/0/108/0 0/52 E/S/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Eleum Loyce +0 119/0/0/0/90 0/34 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +1 124/0/0/0/94 0/38 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +2 128/0/0/0/97 0/41 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +3 133/0/0/0/101 0/45 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +4 138/0/0/0/105 0/48 E/S/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Eleum Loyce +5 143/0/0/0/108 0/52 E/S/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Eleum Loyce +0 119/0/0/0/0 105/34 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +1 124/0/0/0/0 110/38 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +2 128/0/0/0/0 116/41 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +3 133/0/0/0/0 121/45 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +4 138/0/0/0/0 126/48 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Eleum Loyce +5 143/0/0/0/0 132/52 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Eleum Loyce +0 73/0/0/0/0 0/74 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +1 77/0/0/0/0 0/81 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +2 80/0/0/0/0 0/89 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +3 83/0/0/0/0 0/96 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +4 86/0/0/0/0 0/104 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Eleum Loyce +5 89/0/0/0/0 0/111 E/S/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Eleum Loyce +0 157/0/0/0/0 0/46 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +1 163/0/0/0/0 0/50 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +2 170/0/0/0/0 0/55 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +3 176/0/0/0/0 0/59 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +4 183/0/0/0/0 0/64 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Eleum Loyce +5 189/0/0/0/0 0/69 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Eleum Loyce +0 137/0/0/0/0 0/40 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +1 142/0/0/0/0 0/44 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +2 148/0/0/0/0 0/48 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +3 153/0/0/0/0 0/52 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +4 159/0/0/0/0 0/56 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Eleum Loyce +5 165/0/0/0/0 0/60 E/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Eleum Loyce +0 68/0/0/0/0 0/20 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +1 71/0/0/0/0 0/22 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +2 74/0/0/0/0 0/24 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +3 76/0/0/0/0 0/26 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +4 79/0/0/0/0 0/28 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Eleum Loyce +5 82/0/0/0/0 0/30 E/A/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Falchion

In-Game Description


A standard curved sword.

Each slash of a curved sword does
less damage than a straight sword, but can deal
a series of hits in flowing succession.

The sharp blade is effective at causing bleeding,
but is soon dulled. Beware when facing
rock-solid foes.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
120/0/0/0/0

(Slash)
0/53 110 20 9/13/0/0

E/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 2.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spin and horizontal slash in front with excellent tracking delayed upward slash then spin and horizontal slash in front with excellent tracking
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Falchion +0 120/0/0/0/0 0/53 E/B/-/-/- - -
Falchion +1 132/0/0/0/0 0/55 E/B/-/-/- 1x Titanite Shard 490
Falchion +2 144/0/0/0/0 0/58 E/B/-/-/- 2x Titanite Shard 610
Falchion +3 156/0/0/0/0 0/61 E/B/-/-/- 3x Titanite Shard 740
Falchion +4 168/0/0/0/0 0/63 E/B/-/-/- 1x Large Titanite Shard 980
Falchion +5 180/0/0/0/0 0/66 E/B/-/-/- 2x Large Titanite Shard 1,100
Falchion +6 192/0/0/0/0 0/69 E/B/-/-/- 3x Large Titanite Shard 1,220
Falchion +7 204/0/0/0/0 0/71 E/B/-/-/- 1x Titanite Chunk 1,470
Falchion +8 216/0/0/0/0 0/74 E/B/-/-/- 2x Titanite Chunk 1,590
Falchion +9 228/0/0/0/0 0/77 E/B/-/-/- 3x Titanite Chunk 1,700
Falchion +10 240/0/0/0/0 0/80 E/A/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Falchion +0 90/67/0/0/0 0/39 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +1 99/70/0/0/0 0/41 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +2 108/73/0/0/0 0/43 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +3 117/76/0/0/0 0/45 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +4 126/80/0/0/0 0/47 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +5 135/83/0/0/0 0/49 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +6 144/86/0/0/0 0/51 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +7 153/90/0/0/0 0/53 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +8 162/93/0/0/0 0/55 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +9 171/96/0/0/0 0/57 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Falchion +10 180/100/0/0/0 0/60 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Falchion +0 90/0/67/0/0 0/39 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +1 99/0/70/0/0 0/41 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +2 108/0/73/0/0 0/43 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +3 117/0/76/0/0 0/45 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +4 126/0/80/0/0 0/47 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +5 135/0/83/0/0 0/49 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +6 144/0/86/0/0 0/51 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +7 153/0/90/0/0 0/53 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +8 162/0/93/0/0 0/55 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +9 171/0/96/0/0 0/57 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Falchion +10 180/0/100/0/0 0/60 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Falchion +0 90/0/0/67/0 0/39 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +1 99/0/0/70/0 0/41 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +2 108/0/0/73/0 0/43 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +3 117/0/0/76/0 0/45 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +4 126/0/0/80/0 0/47 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +5 135/0/0/83/0 0/49 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +6 144/0/0/86/0 0/51 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +7 153/0/0/90/0 0/53 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +8 162/0/0/93/0 0/55 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +9 171/0/0/96/0 0/57 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Falchion +10 180/0/0/100/0 0/60 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Falchion +0 90/0/0/0/67 0/39 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +1 99/0/0/0/70 0/41 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +2 108/0/0/0/73 0/43 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +3 117/0/0/0/76 0/45 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +4 126/0/0/0/80 0/47 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +5 135/0/0/0/83 0/49 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +6 144/0/0/0/86 0/51 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +7 153/0/0/0/90 0/53 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +8 162/0/0/0/93 0/55 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +9 171/0/0/0/96 0/57 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Falchion +10 180/0/0/0/100 0/60 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Falchion +0 108/0/0/0/0 96/47 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +1 118/0/0/0/0 98/50 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +2 129/0/0/0/0 100/52 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +3 140/0/0/0/0 103/54 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +4 151/0/0/0/0 105/57 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +5 162/0/0/0/0 108/59 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +6 172/0/0/0/0 110/62 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +7 183/0/0/0/0 112/64 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +8 194/0/0/0/0 115/67 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +9 205/0/0/0/0 117/69 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Falchion +10 216/0/0/0/0 120/72 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Falchion +0 115/0/0/0/0 0/76 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +1 126/0/0/0/0 0/80 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +2 138/0/0/0/0 0/84 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +3 149/0/0/0/0 0/87 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +4 161/0/0/0/0 0/91 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +5 172/0/0/0/0 0/95 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +6 184/0/0/0/0 0/99 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +7 195/0/0/0/0 0/103 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +8 207/0/0/0/0 0/107 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +9 218/0/0/0/0 0/111 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Falchion +10 230/0/0/0/0 0/115 E/C/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Falchion +0 138/0/0/0/0 0/60 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +1 151/0/0/0/0 0/64 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +2 165/0/0/0/0 0/67 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +3 179/0/0/0/0 0/70 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +4 193/0/0/0/0 0/73 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +5 207/0/0/0/0 0/76 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +6 220/0/0/0/0 0/79 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +7 234/0/0/0/0 0/82 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +8 248/0/0/0/0 0/85 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +9 262/0/0/0/0 0/88 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Falchion +10 276/0/0/0/0 0/92 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Falchion +0 120/0/0/0/0 0/53 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +1 132/0/0/0/0 0/55 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +2 144/0/0/0/0 0/58 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +3 156/0/0/0/0 0/61 E/E/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +4 168/0/0/0/0 0/63 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +5 180/0/0/0/0 0/66 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +6 192/0/0/0/0 0/69 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +7 204/0/0/0/0 0/71 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +8 216/0/0/0/0 0/74 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +9 228/0/0/0/0 0/77 E/D/D/-/- 45/10/30/30/20 15/15/15/15
Enchanted Falchion +10 240/0/0/0/0 0/80 E/D/C/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Falchion +0 60/0/0/0/0 0/26 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +1 66/0/0/0/0 0/27 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +2 72/0/0/0/0 0/29 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +3 78/0/0/0/0 0/30 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +4 84/0/0/0/0 0/31 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +5 90/0/0/0/0 0/33 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +6 96/0/0/0/0 0/34 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +7 102/0/0/0/0 0/35 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +8 108/0/0/0/0 0/37 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +9 114/0/0/0/0 0/38 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Falchion +10 120/0/0/0/0 0/40 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Manikin Sabre

In-Game Description


Small curved sword of the
manikins of Harvest Valley.

The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
122/0/0/0/0

(Slash)
0/67 110 15 6/19/0/0

D/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 2.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slash then steep upward slash steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spinning slash that hits twice steep upward slash then spin into horizontal slash
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Manikin Sabre +0 122/0/0/0/0 0/67 D/B/-/-/-/- - -
Manikin Sabre +1 134/0/0/0/0 0/70 D/B/-/-/-/- 1x Titanite Shard 490
Manikin Sabre +2 146/0/0/0/0 0/73 D/B/-/-/-/- 2x Titanite Shard 610
Manikin Sabre +3 158/0/0/0/0 0/76 D/B/-/-/-/- 3x Titanite Shard 740
Manikin Sabre +4 171/0/0/0/0 0/80 D/B/-/-/-/- 1x Large Titanite Shard 980
Manikin Sabre +5 183/0/0/0/0 0/83 D/B/-/-/-/- 2x Large Titanite Shard 1,100
Manikin Sabre +6 195/0/0/0/0 0/86 D/B/-/-/-/- 3x Large Titanite Shard 1,220
Manikin Sabre +7 208/0/0/0/0 0/90 D/B/-/-/-/- 1x Titanite Chunk 1,470
Manikin Sabre +8 220/0/0/0/0 0/93 D/B/-/-/-/- 2x Titanite Chunk 1,590
Manikin Sabre +9 232/0/0/0/0 0/96 D/B/-/-/-/- 3x Titanite Chunk 1,710
Manikin Sabre +10 245/0/0/0/0 0/100 D/B/-/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Manikin Sabre +0 109/73/0/0/0 0/60 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +1 120/80/0/0/0 0/63 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +2 131/87/0/0/0 0/66 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +3 143/95/0/0/0 0/69 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +4 154/102/0/0/0 0/72 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +5 165/110/0/0/0 0/75 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +6 176/117/0/0/0 0/78 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +7 187/124/0/0/0 0/81 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +8 198/132/0/0/0 0/84 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +9 209/139/0/0/0 0/87 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Manikin Sabre +10 220/147/0/0/0 0/90 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Manikin Sabre +0 109/0/73/0/0 0/60 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +1 120/0/80/0/0 0/63 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +2 131/0/87/0/0 0/66 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +3 143/0/95/0/0 0/69 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +4 154/0/102/0/0 0/72 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +5 165/0/110/0/0 0/75 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +6 176/0/117/0/0 0/78 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +7 187/0/124/0/0 0/81 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +8 198/0/132/0/0 0/84 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +9 209/0/139/0/0 0/87 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Manikin Sabre +10 220/0/147/0/0 0/90 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Manikin Sabre +0 109/0/0/73/0 0/60 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +1 120/0/0/80/0 0/63 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +2 131/0/0/87/0 0/66 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +3 143/0/0/95/0 0/69 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +4 154/0/0/102/0 0/72 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +5 165/0/0/110/0 0/75 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +6 176/0/0/117/0 0/78 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +7 187/0/0/124/0 0/81 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +8 198/0/0/132/0 0/84 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +9 209/0/0/139/0 0/87 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Manikin Sabre +10 220/0/0/147/0 0/90 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Manikin Sabre +0 109/0/0/0/73 0/60 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +1 120/0/0/0/80 0/63 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +2 131/0/0/0/87 0/66 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +3 143/0/0/0/95 0/69 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +4 154/0/0/0/102 0/72 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +5 165/0/0/0/110 0/75 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +6 176/0/0/0/117 0/78 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +7 187/0/0/0/124 0/81 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +8 198/0/0/0/132 0/84 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +9 209/0/0/0/139 0/87 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Manikin Sabre +10 220/0/0/0/171 0/90 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Manikin Sabre +0 109/0/0/0/0 96/60 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +1 120/0/0/0/0 98/63 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +2 131/0/0/0/0 100/66 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +3 143/0/0/0/0 103/69 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +4 154/0/0/0/0 105/72 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +5 165/0/0/0/0 108/75 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +6 176/0/0/0/0 110/78 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +7 187/0/0/0/0 112/81 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +8 198/0/0/0/0 115/84 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +9 209/0/0/0/0 117/87 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Manikin Sabre +10 220/0/0/0/0 120/90 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Manikin Sabre +0 117/0/0/0/0 0/96 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +1 128/0/0/0/0 0/101 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +2 140/0/0/0/0 0/105 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +3 152/0/0/0/0 0/110 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +4 164/0/0/0/0 0/115 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +5 176/0/0/0/0 0/120 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +6 187/0/0/0/0 0/124 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +7 199/0/0/0/0 0/129 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +8 211/0/0/0/0 0/134 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +9 223/0/0/0/0 0/139 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1
Bleed Manikin Sabre +10 235/0/0/0/0 0/143 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/21.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Manikin Sabre +0 140/0/0/0/0 0/77 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +1 154/0/0/0/0 0/80 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +2 168/0/0/0/0 0/84 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +3 182/0/0/0/0 0/88 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +4 196/0/0/0/0 0/92 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +5 211/0/0/0/0 0/96 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +6 225/0/0/0/0 0/99 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +7 239/0/0/0/0 0/103 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +8 253/0/0/0/0 0/107 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +9 267/0/0/0/0 0/111 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Manikin Sabre +10 281/0/0/0/0 0/115 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Manikin Sabre +0 122/0/0/0/0 0/67 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +1 134/0/0/0/0 0/70 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +2 146/0/0/0/0 0/73 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +3 158/0/0/0/0 0/76 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +4 171/0/0/0/0 0/80 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +5 183/0/0/0/0 0/83 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +6 195/0/0/0/0 0/86 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +7 208/0/0/0/0 0/90 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +8 220/0/0/0/0 0/93 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +9 232/0/0/0/0 0/96 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Manikin Sabre +10 245/0/0/0/0 0/100 E/E/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Manikin Sabre +0 61/0/0/0/0 0/33 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +1 67/0/0/0/0 0/35 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +2 73/0/0/0/0 0/36 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +3 79/0/0/0/0 0/38 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +4 85/0/0/0/0 0/40 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +5 91/0/0/0/0 0/41 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +6 97/0/0/0/0 0/43 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +7 104/0/0/0/0 0/45 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +8 110/0/0/0/0 0/46 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +9 116/0/0/0/0 0/48 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Manikin Sabre +10 122/0/0/0/0 0/50 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Melu Scimitar

In-Game Description


Scimitar of Laddersmith Gilligan.

Nothing notable about this weapon,
except perhaps the luxurious jewels
embedded in the hilt. If your aim is
to appear dazzling on the battlefield,
this might just do just the trick.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
125/0/0/0/0

(Slash)
0/0 100 15 12/9/0/0

D/C/-/-/-/-
45/10/30/30/20 15/15/15/15 30 75 4.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spin and horizontal slash in front with excellent tracking delayed upward slash then spin and horizontal slash in front with excellent tracking
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Melu Scimitar +0 125/0/0/0/0/0/0 D/C/-/-/-/- - -
Melu Scimitar +1 137/0/0/0/0/0/0 D/C/-/-/-/- 1x Titanite Shard 490
Melu Scimitar +2 150/0/0/0/0/0/0 D/C/-/-/-/- 2x Titanite Shard 610
Melu Scimitar +3 162/0/0/0/0/0/0 D/C/-/-/-/- 3x Titanite Shard 740
Melu Scimitar +4 175/0/0/0/0/0/0 D/C/-/-/-/- 1x Large Titanite Shard 980
Melu Scimitar +5 187/0/0/0/0/0/0 D/C/-/-/-/- 2x Large Titanite Shard 1,100
Melu Scimitar +6 200/0/0/0/0/0/0 D/C/-/-/-/- 3x Large Titanite Shard 1,220
Melu Scimitar +7 212/0/0/0/0/0/0 D/C/-/-/-/- 1x Titanite Chunk 1,470
Melu Scimitar +8 225/0/0/0/0/0/0 D/C/-/-/-/- 2x Titanite Chunk 1,590
Melu Scimitar +9 237/0/0/0/0/0/0 D/C/-/-/-/- 3x Titanite Chunk 1,710
Melu Scimitar +10 250/0/0/0/0/0/0 D/C/-/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Melu Scimitar +0 87/87/0/0/0 0/0 E/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +1 96/96/0/0/0 0/0 E/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +2 105/105/0/0/0 0/0 E/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +3 113/113/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +4 122/122/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +5 131/131/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +6 140/140/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +7 148/148/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +8 157/157/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +9 166/166/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Melu Scimitar +10 175/175/0/0/0 0/0 E/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Melu Scimitar +0 87/0/87/0/0 0/0 E/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +1 96/0/96/0/0 0/0 E/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +2 105/0/105/0/0 0/0 E/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +3 113/0/113/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +4 122/0/122/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +5 131/0/131/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +6 140/0/140/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +7 148/0/148/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +8 157/0/157/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +9 166/0/166/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Melu Scimitar +10 175/0/175/0/0 0/0 E/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Melu Scimitar +0 87/0/0/87/0 0/0 E/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +1 96/0/0/96/0 0/0 E/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +2 105/0/0/105/0 0/0 E/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +3 113/0/0/113/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +4 122/0/0/122/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +5 131/0/0/131/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +6 140/0/0/140/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +7 148/0/0/148/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +8 157/0/0/157/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +9 166/0/0/166/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Melu Scimitar +10 175/0/0/175/0 0/0 E/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Melu Scimitar +0 87/0/0/0/87 0/0 E/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +1 96/0/0/0/96 0/0 E/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +2 105/0/0/0/105 0/0 E/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +3 113/0/0/0/113 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +4 122/0/0/0/122 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +5 131/0/0/0/131 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +6 140/0/0/0/140 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +7 148/0/0/0/148 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +8 157/0/0/0/157 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +9 166/0/0/0/166 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Melu Scimitar +10 175/0/0/0/175 0/0 E/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Melu Scimitar +0 87/0/0/0/0 112/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +1 96/0/0/0/0 114/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +2 105/0/0/0/0 117/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +3 113/0/0/0/0 120/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +4 122/0/0/0/0 123/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +5 131/0/0/0/0 126/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +6 140/0/0/0/0 128/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +7 148/0/0/0/0 131/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +8 157/0/0/0/0 134/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +9 166/0/0/0/0 137/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Melu Scimitar +10 175/0/0/0/0 140/0 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Melu Scimitar +0 87/0/0/0/0 0/112 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +1 96/0/0/0/0 0/114 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +2 105/0/0/0/0 0/117 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +3 113/0/0/0/0 0/120 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +4 122/0/0/0/0 0/123 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +5 131/0/0/0/0 0/126 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +6 140/0/0/0/0 0/128 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +7 148/0/0/0/0 0/131 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +8 157/0/0/0/0 0/134 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +9 166/0/0/0/0 0/137 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Melu Scimitar +10 175/0/0/0/0 0/140 E/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Melu Scimitar +0 143/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +1 158/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +2 172/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +3 186/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +4 201/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +5 215/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +6 230/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +7 244/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +8 258/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +9 273/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Melu Scimitar +10 287/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Melu Scimitar +0 125/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +1 137/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +2 150/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +3 162/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +4 175/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +5 187/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +6 200/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +7 212/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +8 225/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +9 237/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Melu Scimitar +10 250/0/0/0/0 0/0 E/E/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Melu Scimitar +0 62/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +1 68/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +2 75/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +3 81/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +4 87/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +5 93/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +6 100/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +7 106/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +8 112/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +9 118/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Melu Scimitar +10 125/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Monastery Scimitar

In-Game Description


Crafted at the Lindelt Monastery to replicate
an ancient, sacred scimitar characterized by
its uniquely shaped tip.

When a true master wields this scimitar,
their graceful chained attacks are described
as mystical dances, and their deadly slashes
as lingering nightmares.

Availability


Painting Guardian Phantom drop - rare.

General Information


Name Damage Counter
Strength
Poise
Damage
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Damage
Reduction
Stability
Monastery Scimitar 95/0/0/0/0

(Slash)
110 15 40 1.5 9/22/0/0

D/B/-/-/-/-
0/0

15/15/15/15
45/10/30/30/20 30

Move Set


Notes


This weapon's parry frames seem to start the instant you parry; there is no almost delay, if any.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Material Souls Cost
Monastery Scimitar +0 95/0/0/0/0 0/0 E/A/-/-/-/- - -
Monastery Scimitar +1 104/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Shard 490
Monastery Scimitar +2 114/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 610
Monastery Scimitar +3 123/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 740
Monastery Scimitar +4 133/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 980
Monastery Scimitar +5 142/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 1,100
Monastery Scimitar +6 152/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,220
Monastery Scimitar +7 161/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Chunk 1,470
Monastery Scimitar +8 171/0/0/0/0 0/0 E/S/-/-/-/- 2x Titanite Chunk 1,590
Monastery Scimitar +9 180/0/0/0/0 0/0 E/S/-/-/-/- 3x Titanite Chunk 1,710
Monastery Scimitar +10 190/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Monastery Scimitar +0 66/66/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +1 73/73/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +2 79/79/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +3 86/86/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +4 93/93/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +5 99/99/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +6 106/106/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +7 113/113/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +8 119/119/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +9 126/126/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Monastery Scimitar +10 133/133/0/0/0 0/0 E/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Monastery Scimitar +0 66/0/66/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +1 73/0/73/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +2 79/0/79/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +3 86/0/86/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +4 93/0/93/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +5 99/0/99/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +6 106/0/106/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +7 113/0/113/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +8 119/0/119/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +9 126/0/126/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Monastery Scimitar +10 133/0/133/0/0 0/0 E/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Monastery Scimitar +0 66/0/0/66/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +1 73/0/0/73/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +2 79/0/0/79/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +3 86/0/0/86/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +4 93/0/0/93/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +5 99/0/0/99/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +6 106/0/0/106/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +7 113/0/0/113/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +8 119/0/0/119/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +9 126/0/0/126/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Monastery Scimitar +10 133/0/0/133/0 0/0 E/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Monastery Scimitar +0 66/0/0/0/66 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +1 73/0/0/0/73 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +2 79/0/0/0/79 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +3 86/0/0/0/86 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +4 93/0/0/0/93 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +5 99/0/0/0/99 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +6 106/0/0/0/106 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +7 113/0/0/0/113 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +8 119/0/0/0/119 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +9 126/0/0/0/126 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Monastery Scimitar +10 133/0/0/0/133 0/0 E/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Monastery Scimitar +0 66/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +1 73/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +2 79/0/0/0/0 117/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +3 86/0/0/0/0 120/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +4 93/0/0/0/0 123/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +5 99/0/0/0/0 126/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +6 106/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +7 113/0/0/0/0 131/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +8 119/0/0/0/0 134/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +9 126/0/0/0/0 137/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Monastery Scimitar +10 133/0/0/0/0 140/0 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Monastery Scimitar +0 66/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +1 73/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +2 79/0/0/0/0 0/117 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +3 86/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +4 93/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +5 99/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +6 106/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +7 113/0/0/0/0 0/131 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +8 119/0/0/0/0 0/134 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +9 126/0/0/0/0 0/137 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Monastery Scimitar +10 133/0/0/0/0 0/140 E/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Monastery Scimitar +0 109/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +1 120/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +2 131/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +3 142/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +4 152/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +5 163/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +6 174/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +7 185/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +8 196/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +9 207/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Monastery Scimitar +10 218/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Monastery Scimitar +0 95/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +1 104/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +2 114/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +3 123/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +4 133/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +5 142/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +6 152/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +7 161/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +8 171/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +9 180/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Monastery Scimitar +10 190/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Monastery Scimitar +0 47/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +1 52/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +2 57/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +3 61/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +4 66/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +5 71/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +6 76/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +7 80/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +8 85/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +9 90/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Monastery Scimitar +10 95/0/0/0/0 0/0 E/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Red Rust Scimitar

In-Game Description


Curved sword of warrior Vengarl of Forossa.

This sword is battle-worn and terribly rusted,
but remains a deadly weapon owning to
its incredible weight.

Legend has it that it was built to test the
limits of the strength of Forossa Knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
180/0/0/0/0

(Slash)
0/0 100 25 18/15/0/0

C/E/-/-/-/-
45/10/30/30/20 15/15/15/15 30 60 6.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spin and horizontal slash in front with excellent tracking delayed upward slash then spin and horizontal slash in front with excellent tracking
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Red Rust Scimitar +0 180/0/0/0/0/0 0/0 C/E/-/-/-/- - -
Red Rust Scimitar +1 198/0/0/0/0/0 0/0 C/E/-/-/-/- 1x Twinkling Titanite 1,070
Red Rust Scimitar +2 216/0/0/0/0/0 0/0 C/E/-/-/-/- 2x Twinkling Titanite 1,330
Red Rust Scimitar +3 234/0/0/0/0/0 0/0 C/E/-/-/-/- 3x Twinkling Titanite 1,600
Red Rust Scimitar +4 252/0/0/0/0/0 0/0 C/E/-/-/-/- 4x Twinkling Titanite 2,130
Red Rust Scimitar +5 270/0/0/0/0/0 0/0 C/E/-/-/-/- 5x Twinkling Titanite 2,390

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Red Rust Scimitar +0 126/126/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +1 138/138/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +2 151/151/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +3 163/163/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +4 176/176/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +5 189/189/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Red Rust Scimitar +0 126/0/126/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +1 138/0/138/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +2 151/0/151/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +3 163/0/163/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +4 176/0/176/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +5 189/0/189/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Red Rust Scimitar +0 126/0/0/126/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +1 138/0/0/138/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +2 151/0/0/151/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +3 163/0/0/163/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +4 176/0/0/176/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +5 189/0/0/189/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Red Rust Scimitar +0 126/0/0/0/126 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +1 138/0/0/0/138 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +2 151/0/0/0/151 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +3 163/0/0/0/163 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +4 176/0/0/0/176 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +5 189/0/0/0/189 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Red Rust Scimitar +0 126/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +1 138/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +2 151/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +3 163/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +4 176/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +5 189/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Red Rust Scimitar +0 126/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +1 138/0/0/0/0 0/117 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +2 151/0/0/0/0 0/123 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +3 163/0/0/0/0 0/128 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +4 176/0/0/0/0 0/134 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +5 189/0/0/0/0 0/140 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Red Rust Scimitar +0 207/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +1 227/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +2 248/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +3 269/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +4 289/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +5 310/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Red Rust Scimitar +0 180/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +1 198/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +2 216/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +3 234/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +4 252/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +5 270/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Red Rust Scimitar +0 90/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +1 99/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +2 108/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +3 117/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +4 126/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +5 135/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Scimitar

In Game Description


A small curved sword with a narrow blade.

The rapid slashing of the lightweight scimitar
hardly allows the victim to catch a breath.
Has a sharp blade, but is rather ineffective
against armor and hard skin.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
110/0/0/0/0

(Slash)
0/0 120 20 7/16/0/0

E/B/-/-/-/-
45/10/30/30/20 15/25/15/15 30 40 1.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slash then steep upward slash steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spinning slash that hits twice steep upward slash then spin into horizontal slash
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scimitar +0 110/0/0/0/0 0/0 E/B/-/-/- - -
Scimitar +1 121/0/0/0/0 0/0 E/B/-/-/- 1x Titanite Shard 490
Scimitar +2 132/0/0/0/0 0/0 E/B/-/-/- 2x Titanite Shard 610
Scimitar +3 143/0/0/0/0 0/0 E/B/-/-/- 3x Titanite Shard 740
Scimitar +4 154/0/0/0/0 0/0 E/B/-/-/- 1x Large Titanite Shard 980
Scimitar +5 165/0/0/0/0 0/0 E/B/-/-/- 2x Large Titanite Shard 1,100
Scimitar +6 176/0/0/0/0 0/0 E/B/-/-/- 3x Large Titanite Shard 1,220
Scimitar +7 187/0/0/0/0 0/0 E/B/-/-/- 1x Titanite Chunk 1,470
Scimitar +8 198/0/0/0/0 0/0 E/B/-/-/- 2x Titanite Chunk 1,590
Scimitar +9 209/0/0/0/0 0/0 E/B/-/-/- 3x Titanite Chunk 1,710
Scimitar +10 220/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scimitar +0 77/77/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +1 84/84/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +2 92/92/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +3 100/100/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +4 107/107/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +5 115/115/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +6 123/123/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +7 130/130/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +8 138/138/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +9 146/146/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9
Magic Scimitar +10 154/154/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/22.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scimitar +0 77/0/77/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +1 84/0/84/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +2 92/0/92/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +3 100/0/100/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +4 107/0/107/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +5 115/0/115/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +6 123/0/123/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +7 130/0/130/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +8 138/0/138/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +9 146/0/146/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9
Fire Scimitar +10 154/0/154/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/22.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scimitar +0 77/0/0/77/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +1 84/0/0/84/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +2 92/0/0/92/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +3 100/0/0/100/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +4 107/0/0/107/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +5 115/0/0/115/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +6 123/0/0/123/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +7 130/0/0/130/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +8 138/0/0/138/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +9 146/0/0/146/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9
Lightning Scimitar +10 154/0/0/154/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/22.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scimitar +0 77/0/0/0/77 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +1 84/0/0/0/84 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +2 92/0/0/0/92 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +3 100/0/0/0/100 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +4 107/0/0/0/107 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +5 115/0/0/0/115 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +6 123/0/0/0/123 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +7 130/0/0/0/130 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +8 138/0/0/0/138 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +9 146/0/0/0/146 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9
Dark Scimitar +10 154/0/0/0/154 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/22.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scimitar +0 77/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +1 84/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +2 92/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +3 100/0/0/0/0 120/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +4 107/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +5 115/0/0/0/0 126/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +6 123/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +7 130/0/0/0/0 131/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +8 138/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +9 146/0/0/0/0 137/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Scimitar +10 154/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Scimitar +0 77/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +1 84/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +2 92/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +3 100/0/0/0/0 0/120 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +4 107/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +5 115/0/0/0/0 0/126 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +6 123/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +7 130/0/0/0/0 0/131 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +8 138/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +9 146/0/0/0/0 0/137 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9
Lacerating Scimitar +10 154/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/41.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scimitar +0 126/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +1 139/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +2 151/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +3 164/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +4 177/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +5 189/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +6 202/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +7 215/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +8 227/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +9 240/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Scimitar +10 253/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scimitar +0 110/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +1 121/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +2 132/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +3 143/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +4 154/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +5 165/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +6 176/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +7 187/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +8 198/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +9 209/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Scimitar +10 220/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scimitar +0 55/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +1 60/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +2 66/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +3 71/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +4 77/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +5 82/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +6 88/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +7 93/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +8 99/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +9 104/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Scimitar +10 110/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Shotel

In-Game Description


A uniquely-shaped curved sword.
The name of it's creator is unknown,
but he was clearly a true craftsman.

The curved blade is designed to reach around
the opponent's shield to deal damage.
Use the strong attack to utilize.

Effect: shield piercing (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash)
0/0 110 15 10/16/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 2.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal downward slash to the left then horizontal slash to the right steep diagonal downward slash to the left then right
Heavy Attack diagonal downward slash then back up diagonal downward slash then back up
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

https://www.youtube.com/watch?v=B3jzljREbPo

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Shotel +0 100/0/0/0/0 0/0 D/A/-/-/- - -
Shotel +1 110/0/0/0/0 0/0 D/A/-/-/- 1x Titanite Shard 490
Shotel +2 120/0/0/0/0 0/0 D/A/-/-/- 2x Titanite Shard 610
Shotel +3 130/0/0/0/0 0/0 D/A/-/-/- 3x Titanite Shard 740
Shotel +4 140/0/0/0/0 0/0 D/A/-/-/- 1x Large Titanite Shard 980
Shotel +5 150/0/0/0/0 0/0 D/A/-/-/- 2x Large Titanite Shard 1,100
Shotel +6 160/0/0/0/0 0/0 D/A/-/-/- 3x Large Titanite Shard 1,220
Shotel +7 170/0/0/0/0 0/0 D/A/-/-/- 1x Titanite Chunk 1,470
Shotel +8 180/0/0/0/0 0/0 D/A/-/-/- 2x Titanite Chunk 1,590
Shotel +9 190/0/0/0/0 0/0 D/A/-/-/- 3x Titanite Chunk 1,710
Shotel +10 200/0/0/0/0 0/0 D/A/-/-/- 1x Titanite Slab 1,950

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Shotel +0 70/70/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +1 77/77/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +2 84/84/0/0/0 0/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +3 91/91/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +4 98/98/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +5 105/105/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +6 112/112/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +7 119/119/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +8 126/126/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +9 133/133/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shotel +10 140/140/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Shotel +0 70/0/70/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +1 77/0/77/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +2 84/0/84/0/0 0/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +3 91/0/91/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +4 98/0/98/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +5 105/0/105/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +6 112/0/112/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +7 119/0/119/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +8 126/0/126/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +9 133/0/133/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shotel +10 140/0/140/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Shotel +0 70/0/0/70/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +1 78/0/0/78/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +2 84/0/0/84/0 0/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +3 91/0/0/91/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +4 98/0/0/98/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +5 105/0/0/105/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +6 112/0/0/112/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +7 119/0/0/119/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +8 126/0/0/126/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +9 133/0/0/133/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shotel +10 140/0/0/140/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Shotel +0 70/0/0/0/70 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +1 77/0/0/0/77 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +2 84/0/0/0/84 0/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +3 91/0/0/0/91 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +4 98/0/0/0/98 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +5 105/0/0/0/105 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +6 112/0/0/0/112 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +7 119/0/0/0/119 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +8 126/0/0/0/126 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +9 133/0/0/0/133 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shotel +10 140/0/0/0/140 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Shotel +0 70/0/0/0/0 112/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +1 77/0/0/0/0 114/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +2 84/0/0/0/0 117/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +3 91/0/0/0/0 120/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +4 98/0/0/0/0 123/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +5 105/0/0/0/0 126/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +6 112/0/0/0/0 128/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +7 119/0/0/0/0 131/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +8 126/0/0/0/0 134/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +9 133/0/0/0/0 137/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shotel +10 140/0/0/0/0 140/0 E/B/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Shotel +0 70/0/0/0/0 0/112 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +1 77/0/0/0/0 0/114 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +2 84/0/0/0/0 0/117 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +3 91/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +4 98/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +5 105/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +6 112/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +7 119/0/0/0/0 0/131 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +8 126/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +9 133/0/0/0/0 0/137 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shotel +10 140/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Shotel +0 115/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +1 126/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +2 138/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +3 149/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +4 161/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +5 172/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +6 184/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +7 195/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +8 207/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +9 218/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Shotel +10 230/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Shotel +0 100/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +1 110/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +2 120/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +3 130/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +4 140/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +5 150/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +6 160/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +7 170/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +8 180/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +9 190/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Shotel +10 200/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Shotel +0 50/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +1 55/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +2 60/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +3 65/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +4 70/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +5 75/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +6 80/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +7 85/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +8 90/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +9 95/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Shotel +10 100/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Spider Fang

In-Game Description


Curved sword forged from
the soul of the Duke's Dear Freja.
Its blade is coated with a sticky silk
that is cast with each strong attack,
slowing enemy movement.

Supposedly, the duke himself, an eccentric soul
fascinated with spiders, went on to take a
form that was far from human.

Effect: movement slowdown (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
84/0/0/0/0

(Slash)
0/0 110 10 10/25/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 30 40 2.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Spider Fang +0 84/0/0/0/0 E/A/-/-/-/- - -
Spider Fang +1 109/0/0/0/0 E/A/-/-/-/- 1x Petrified Dragon Bone 1,410
Spider Fang +2 134/0/0/0/0 E/A/-/-/-/- 2x Petrified Dragon Bone 1,760
Spider Fang +3 159/0/0/0/0 E/A/-/-/-/- 3x Petrified Dragon Bone 2,120
Spider Fang +4 184/0/0/0/0 E/A/-/-/-/- 4x Petrified Dragon Bone 2,820
Spider Fang +5 210/0/0/0/0 E/A/-/-/-/- 5x Petrified Dragon Bone 3,170

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spider Fang +0 58/58/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +1 76/76/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +2 94/94/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +3 111/111/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +4 129/129/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider Fang +5 147/147/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spider Fang +0 58/0/58/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +1 78/0/76/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +2 94/0/94/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +3 111/0/111/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +4 129/0/129/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider Fang +5 147/0/147/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spider Fang +0 58/0/0/58/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +1 76/0/0/76/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +2 94/0/0/94/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +3 111/0/0/111/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +4 129/0/0/129/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider Fang +5 147/0/0/147/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spider Fang +0 58/0/0/0/58 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +1 76/0/0/0/76 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +2 94/0/0/0/94 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +3 111/0/0/0/111 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +4 129/0/0/0/129 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider Fang +5 147/0/0/0/147 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spider Fang +0 58/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +1 76/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +2 94/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +3 111/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +4 129/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider Fang +5 147/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Spider Fang +0 58/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +1 76/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +2 94/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +3 111/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +4 129/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider Fang +5 147/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spider Fang +0 96/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +1 125/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +2 154/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +3 183/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +4 212/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider Fang +5 241/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spider Fang +0 84/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +1 109/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +2 134/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +3 159/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +4 184/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider Fang +5 210/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spider Fang +0 42/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +1 54/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +2 67/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +3 79/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +4 92/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider Fang +5 105/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Curved Swords

Warped Sword

In-Game Description


A curved sword forged from the soul
of the Flexile Sentry. Once straight,
but later twisted to reflect its warped owner.

The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.

The majority of them drowned or starved,
but a few hardy survivors made land
o the south, and imparted their knowledge
of sorcery to the people there.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash)
0/0 130 25 15/25/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 30 50 3.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack steep diagonal upward then downward slashes steep diagonal downward slash to the left then right
Heavy Attack delayed upward slash then spinning slash that hits twice
Rolling Attack spin and horizontal slash in front spin and diagonal slash in front
Running Attack quick, spinning two-hit attack quick upward slash

Move Set Demonstration: https://www.youtube.com/watch?v=sCMP7rIhaQY

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Warped Sword +0 100/0/0/0/0 0/0 E/A/-/-/-/- - -
Warped Sword +1 130/0/0/0/0 0/0 E/A/-/-/-/- 1x Petrified Dragon Bone 1,090
Warped Sword +2 160/0/0/0/0 0/0 E/A/-/-/-/- 2x Petrified Dragon Bone 1,360
Warped Sword +3 190/0/0/0/0 0/0 E/A/-/-/-/- 3x Petrified Dragon Bone 1,630
Warped Sword +4 220/0/0/0/0 0/0 E/A/-/-/-/- 4x Petrified Dragon Bone 2,180
Warped Sword +5 250/0/0/0/0 0/0 E/A/-/-/-/- 5x Petrified Dragon Bone 2,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Warped Sword +0 70/70/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +1 91/91/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +2 112/112/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +3 133/133/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +4 154/154/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Warped Sword +5 175/175/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Warped Sword +0 70/0/70/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +1 91/0/91/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +2 112/0/112/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +3 133/0/133/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +4 154/0/154/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Warped Sword +5 175/0/175/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Warped Sword +0 70/0/0/70/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +1 91/0/0/91/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +2 112/0/0/112/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +3 133/0/0/133/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +4 154/0/0/154/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Warped Sword +5 175/0/0/175/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Warped Sword +0 70/0/0/0/70 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +1 91/0/0/0/91 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +2 112/0/0/0/112 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +3 133/0/0/0/133 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +4 154/0/0/0/154 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Warped Sword +5 175/0/0/0/175 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Warped Sword +0 70/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +1 91/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +2 112/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +3 133/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +4 154/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Warped Sword +5 175/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Warped Sword +0 70/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +1 91/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +2 112/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +3 133/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +4 154/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Warped Sword +5 175/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Warped Sword +0 115/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +1 149/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +2 184/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +3 218/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +4 253/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Warped Sword +5 287/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Warped Sword +0 100/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +1 130/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +2 160/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +3 190/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +4 220/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Warped Sword +5 250/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Warped Sword +0 50/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +1 65/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +2 80/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +3 95/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +4 110/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Warped Sword +5 125/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Daggers

Daggers

Bandit's Knife

In-Game Description


A knife with a slightly broad single edge.
Its tip is shaped to leave a wound that
won't easily close.

Designed for unsavory work,
and beloved by those of unsavory ilk.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
65/0/0/0/0

(Slash/Thrust)
0/67 130 10 3/11/0/0

D/-/-/-/-/-
45/10/30/30/20 15/25/15/15 15 60 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks strong diagonal swipes downward then upward swipes
Rolling Attack upward swipe downward diagonal swipe
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bandit's Knife +0 65/0/0/0/0 0/67 D/-/-/-/-/- - -
Bandit's Knife +1 71/0/0/0/0 0/70 D/-/-/-/-/- 1x Titanite Shard 430
Bandit's Knife +2 78/0/0/0/0 0/73 D/-/-/-/-/- 2x Titanite Shard 540
Bandit's Knife +3 84/0/0/0/0 0/76 D/-/-/-/-/- 3x Titanite Shard 640
Bandit's Knife +4 91/0/0/0/0 0/80 D/-/-/-/-/- 1x Large Titanite Shard 850
Bandit's Knife +5 97/0/0/0/0 0/83 D/-/-/-/-/- 2x Large Titanite Shard 960
Bandit's Knife +6 104/0/0/0/0 0/86 D/-/-/-/-/- 3x Large Titanite Shard 1,070
Bandit's Knife +7 110/0/0/0/0 0/90 D/-/-/-/-/- 1x Titanite Chunk 1,280
Bandit's Knife +8 117/0/0/0/0 0/93 D/-/-/-/-/- 2x Titanite Chunk 1,390
Bandit's Knife +9 123/0/0/0/0 0/96 C/-/-/-/-/- 3x Titanite Chunk 1,490
Bandit's Knife +10 130/0/0/0/0 0/100 C/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bandit's Knife +0 58/12/0/0/0 0/60 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +1 64/14/0/0/0 0/63 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +2 70/15/0/0/0 0/66 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +3 76/16/0/0/0 0/69 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +4 81/18/0/0/0 0/72 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +5 87/19/0/0/0 0/75 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +6 93/20/0/0/0 0/78 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +7 99/22/0/0/0 0/81 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +8 105/23/0/0/0 0/84 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +9 111/24/0/0/0 0/87 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +10 117/25/0/0/0 0/90 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bandit's Knife +0 58/0/12/0/0 0/60 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +1 64/0/14/0/0 0/63 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +2 70/0/15/0/0 0/66 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +3 76/0/16/0/0 0/69 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +4 81/0/18/0/0 0/72 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +5 87/0/19/0/0 0/75 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +6 93/0/20/0/0 0/78 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +7 99/0/22/0/0 0/81 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +8 105/0/23/0/0 0/84 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +9 111/0/24/0/0 0/87 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +10 117/0/25/0/0 0/90 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bandit's Knife +0 58/0/0/12/0 0/60 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +1 64/0/0/14/0 0/63 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +2 70/0/0/15/0 0/66 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +3 76/0/0/16/0 0/69 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +4 81/0/0/18/0 0/72 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +5 87/0/0/19/0 0/75 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +6 93/0/0/20/0 0/78 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +7 99/0/0/22/0 0/81 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +8 105/0/0/23/0 0/84 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +9 111/0/0/24/0 0/87 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +10 117/0/0/25/0 0/90 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bandit's Knife +0 58/0/0/0/12 0/60 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +1 64/0/0/0/14 0/63 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +2 70/0/0/0/15 0/66 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +3 76/0/0/0/16 0/69 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +4 81/0/0/0/18 0/72 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +5 87/0/0/0/19 0/75 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +6 93/0/0/0/20 0/78 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +7 99/0/0/0/22 0/81 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +8 105/0/0/0/23 0/84 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +9 111/0/0/0/24 0/87 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +10 117/0/0/0/25 0/90 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bandit's Knife +0 58/0/0/0/00 96/60 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +1 64/0/0/0/0 98/63 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +2 70/0/0/0/0 100/66 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +3 76/0/0/0/0 103/69 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +4 81/0/0/0/0 105/72 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +5 87/0/0/0/0 108/75 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +6 93/0/0/0/0 110/78 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +7 99/0/0/0/0 112/81 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +8 105/0/0/0/0 115/84 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +9 111/0/0/0/0 117/87 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +10 117/0/0/0/0 120/90 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bandit's Knife +0 62/0/0/0/0 0/96 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +1 68/0/0/0/0 0/101 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +2 74/0/0/0/0 0/105 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +3 81/0/0/0/0 0/110 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +4 87/0/0/0/0 0/115 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +5 93/0/0/0/0 0/120 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +6 99/0/0/0/0 0/124 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +7 106/0/0/0/0 0/129 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +8 112/0/0/0/0 0/134 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +9 118/0/0/0/0 0/139 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +10 124/0/0/0/0 0/143 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bandit's Knife +0 74/0/0/0/0 0/77 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +1 82/0/0/0/0 0/80 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +2 89/0/0/0/0 0/84 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +3 97/0/0/0/0 0/88 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +4 104/0/0/0/0 0/92 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +5 112/0/0/0/0 0/96 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +6 119/0/0/0/0 0/99 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +7 127/0/0/0/0 0/103 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +8 134/0/0/0/0 0/107 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +9 142/0/0/0/0 0/111 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +10 149/0/0/0/0 0/115 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bandit's Knife +0 65/0/0/0/0 0/67 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +1 71/0/0/0/0 0/70 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +2 78/0/0/0/0 0/73 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +3 84/0/0/0/0 0/76 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +4 91/0/0/0/0 0/80 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +5 97/0/0/0/0 0/83 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +6 104/0/0/0/0 0/86 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +7 110/0/0/0/0 0/90 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +8 117/0/0/0/0 0/93 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +9 123/0/0/0/0 0/96 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +10 130/0/0/0/0 0/100 E/-/C/-/-/- 45/10/30/30/20 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bandit's Knife +0 32/0/0/0/0 0/33 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +1 35/0/0/0/0 0/35 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +2 39/0/0/0/0 0/36 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +3 42/0/0/0/0 0/38 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +4 45/0/0/0/0 0/40 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +5 48/0/0/0/0 0/41 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +6 52/0/0/0/0 0/43 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +7 55/0/0/0/0 0/45 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +8 58/0/0/0/0 0/46 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +9 61/0/0/0/0 0/48 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +10 65/0/0/0/0 0/50 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Black Flamestone Dagger

In-Game Description


A dagger affixed with a black crystal.
Found deep inside the Gutter, in the Black Gulch.
Heavier than a standard dagger, but with a
fine crystal that gives it a smoother slice.

Some of the more determined souls exiled
to the Gutter sought to scale the walls of the
forsaken place and walk the earth once again,
but failed, and wasted away mired in misery and
resentment.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
70/0/0/0/0

(Slash/Thrust)
0/0 130 5 10/12/0/0

D/D/-/-/-/-
45/10/30/30/20 15/15/15/15 15 50 4.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack upward slash then downward fast horizontal slashes
Heavy Attack wide horizontal slash then thrust forward thrusts
Rolling Attack fast forward thrust fast forward thrust
Running Attack near-instant horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Material Souls
Black Flamestone Dagger +0 70/0/0/0/0 0/0 D/D/-/-/-/- - -
Black Flamestone Dagger +1 77/0/0/0/0 0/0 D/D/-/-/-/- 1x Titanite Shard 430
Black Flamestone Dagger +2 84/0/0/0/0 0/0 D/D/-/-/-/- 2x Titanite Shard 540
Black Flamestone Dagger +3 91/0/0/0/0 0/0 D/D/-/-/-/- 3x Titanite Shard 640
Black Flamestone Dagger +4 98/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 850
Black Flamestone Dagger +5 105/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 960
Black Flamestone Dagger +6 112/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,070
Black Flamestone Dagger +7 119/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,280
Black Flamestone Dagger +8 126/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,390
Black Flamestone Dagger +9 133/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,490
Black Flamestone Dagger +10 140/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Flamestone Dagger +0 49/49/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +1 53/53/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +2 58/58/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +3 63/63/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +4 68/68/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +5 73/73/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +6 78/78/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +7 83/83/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +8 88/88/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +9 93/93/0/0/0 0/0 C/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Black Flamestone Dagger +10 98/98/0/0/0 0/0 C/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Flamestone Dagger +0 49/0/49/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +1 53/0/53/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +2 58/0/58/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +3 63/0/63/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +4 68/0/68/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +5 73/0/73/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +6 78/0/78/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +7 83/0/83/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +8 88/0/88/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +9 93/0/93/0/0 0/0 C/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Black Flamestone Dagger +10 98/0/98/0/0 0/0 C/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Flamestone Dagger +0 49/0/0/49/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +1 53/0/0/53/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +2 58/0/0/58/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +3 63/0/0/63/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +4 68/0/0/68/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +5 73/0/0/73/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +6 78/0/0/78/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +7 83/0/0/83/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +8 88/0/0/88/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +9 93/0/0/93/0 0/0 C/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Black Flamestone Dagger +10 98/0/0/98/0 0/0 C/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Flamestone Dagger +0 49/0/0/0/49 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +1 53/0/0/0/53 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +2 58/0/0/0/58 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +3 63/0/0/0/63 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +4 68/0/0/0/68 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +5 73/0/0/0/73 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +6 78/0/0/0/78 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +7 83/0/0/0/83 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +8 88/0/0/0/88 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +9 93/0/0/0/93 0/0 C/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Black Flamestone Dagger +10 98/0/0/0/98 0/0 C/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Flamestone Dagger +0 49/0/0/0/0 112/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +1 53/0/0/0/0 114/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +2 58/0/0/0/0 117/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +3 63/0/0/0/0 120/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +4 68/0/0/0/0 123/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +5 73/0/0/0/0 126/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +6 78/0/0/0/0 128/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +7 83/0/0/0/0 131/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +8 88/0/0/0/0 134/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +9 93/0/0/0/0 137/0 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Black Flamestone Dagger +10 98/0/0/0/0 140/0 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Flamestone Dagger +0 49/0/0/0/0 0/112 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +1 53/0/0/0/0 0/114 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +2 58/0/0/0/0 0/117 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +3 63/0/0/0/0 0/120 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +4 68/0/0/0/0 0/123 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +5 73/0/0/0/0 0/126 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +6 78/0/0/0/0 0/128 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +7 83/0/0/0/0 0/131 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +8 88/0/0/0/0 0/134 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +9 93/0/0/0/0 0/137 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Black Flamestone Dagger +10 98/0/0/0/0 0/140 C/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Flamestone Dagger +0 80/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +1 88/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +2 96/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +3 104/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +4 112/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +5 120/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +6 128/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +7 136/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +8 144/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +9 152/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Black Flamestone Dagger +10 161/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Flamestone Dagger +0 70/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +1 77/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +2 84/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +3 91/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +4 98/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +5 105/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +6 112/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +7 119/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +8 126/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +9 133/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Black Flamestone Dagger +10 140/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Flamestone Dagger +0 35/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +1 38/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +2 42/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +3 45/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +4 49/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +5 52/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +6 56/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +7 59/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +8 63/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +9 66/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Black Flamestone Dagger +10 70/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Blue Dagger

In-Game Description


Dagger used by fume sorcerers
when a battle draws too close for comfort.

An ordinary-looking dagger laced with magic.
Strengthens spells, but also increases
vulnerability to them.

Availability


Dark Souls 2 & Scholar of the First Sin:

Fume Sorcerer drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
76/0/0/0/0

(Slash/Thrust)
0/0 0 10 6/14/0/0

E/C/-/-/-/-
45/10/30/30/20 15/15/15/15 15 60 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes (opposite order of standard dagger) quick horizontal swipes
Heavy Attacks wide alternating slashes extending thrusts
Rolling Attack upward swipe poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Blue Dagger +0 76/0/0/0/0 0/0 E/C/-/-/-/- - -
Blue Dagger +1 80/0/0/0/0 0/0 E/C/-/-/-/- 1x Twinkling Titanite 1,200
Blue Dagger +2 85/0/0/0/0 0/0 E/C/-/-/-/- 2x Twinkling Titanite 1,500
Blue Dagger +3 90/0/0/0/0 0/0 E/C/-/-/-/- 3x Twinkling Titanite 1,800
Blue Dagger +4 95/0/0/0/0 0/0 E/C/-/-/-/- 4x Twinkling Titanite 2,400
Blue Dagger +5 100/0/0/0/0 0/0 E/C/-/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blue Dagger +0 47/26/0/0/0 0/0 E/D/C/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +1 50/28/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +2 53/31/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +3 56/33/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +4 59/36/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Blue Dagger +5 63/38/0/0/0 0/0 E/D/B/-/-/- 42.7/28.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blue Dagger +0 47/0/26/0/0 0/0 E/D/-/C/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +1 50/0/28/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +2 53/0/31/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +3 56/0/33/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +4 59/0/36/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Blue Dagger +5 63/0/38/0/0 0/0 E/D/-/B/-/- 42.7/7.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blue Dagger +0 47/0/0/26/0 0/0 E/D/-/-/C/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +1 50/0/0/28/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +2 53/0/0/31/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +3 56/0/0/33/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +4 59/0/0/36/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Blue Dagger +5 63/0/0/38/0 0/0 E/D/-/-/B/- 42.7/7.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blue Dagger +0 47/0/0/0/26 0/0 E/D/-/-/-/C 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +1 50/0/0/0/28 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +2 53/0/0/0/31 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +3 56/0/0/0/33 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +4 59/0/0/0/36 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Blue Dagger +5 63/0/0/0/38 0/0 E/D/-/-/-/B 42.7/7.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blue Dagger +0 47/0/0/0/0 123/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +1 50/0/0/0/0 129/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +2 53/0/0/0/0 135/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +3 56/0/0/0/0 141/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +4 59/0/0/0/0 147/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Blue Dagger +5 63/0/0/0/0 154/0 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blue Dagger +0 47/0/0/0/0 0/123 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +1 50/0/0/0/0 0/129 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +2 53/0/0/0/0 0/135 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +3 56/0/0/0/0 0/141 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +4 59/0/0/0/0 0/147 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Bleed Blue Dagger +5 63/0/0/0/0 0/154 E/D/-/-/-/- 42.7/7.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blue Dagger +0 87/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +1 92/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +2 98/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +3 103/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +4 109/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Blue Dagger +5 115/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blue Dagger +0 76/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +1 80/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +2 85/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +3 90/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +4 95/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Blue Dagger +5 100/0/0/0/0 0/0 E/E/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blue Dagger +0 11/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +1 12/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +2 12/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +3 13/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +4 14/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Blue Dagger +5 15/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Broken Thief Sword

In-Game Description


A broken straight sword.
Handled as a dagger due to its length.

This inexpensive sword is terribly worn
but nevertheless a favorite amongst thieves.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
60/0/0/0/0

(Slash/Thrust)
0/0 100 20 9/5/0/0

D/-/-/-/-/-
45/10/30/30/20 15/15/15/15 5 30 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack
Heavy Attack
Rolling Attack
Running Attack

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Broken Thief Sword +0 60/0/0/0/0 0/0 D/-/-/-/-/- - -
Broken Thief Sword +1 66/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Shard 430
Broken Thief Sword +2 72/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Shard 540
Broken Thief Sword +3 78/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Shard 640
Broken Thief Sword +4 84/0/0/0/0 0/0 D/-/-/-/-/- 1x Large Titanite Shard 850
Broken Thief Sword +5 90/0/0/0/0 0/0 D/-/-/-/-/- 2x Large Titanite Shard 960
Broken Thief Sword +6 96/0/0/0/0 0/0 D/-/-/-/-/- 3x Large Titanite Shard 1,070
Broken Thief Sword +7 102/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Chunk 1,280
Broken Thief Sword +8 108/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Chunk 1,390
Broken Thief Sword +9 114/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Chunk 1,490
Broken Thief Sword +10 120/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Broken Thief Sword +0 42/42/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +1 46/46/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +2 50/50/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +3 54/54/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +4 58/58/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +5 63/63/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +6 67/67/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +7 71/71/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +8 75/75/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +9 79/79/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Broken Thief Sword +10 84/84/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Broken Thief Sword +0 42/0/42/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +1 46/0/46/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +2 50/0/50/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +3 54/0/54/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +4 58/0/58/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +5 63/0/63/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +6 67/0/67/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +7 71/0/71/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +8 75/0/75/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +9 79/0/79/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Broken Thief Sword +10 84/0/84/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Broken Thief Sword +0 42/0/0/42/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +1 46/0/0/46/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +2 50/0/0/50/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +3 54/0/0/54/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +4 58/0/0/58/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +5 63/0/0/63/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +6 67/0/0/67/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +7 71/0/0/71/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +8 75/0/0/75/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +9 79/0/0/79/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Broken Thief Sword +10 84/0/0/84/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Broken Thief Sword +0 42/0/0/0/42 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +1 46/0/0/0/46 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +2 50/0/0/0/50 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +3 54/0/0/0/54 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +4 58/0/0/0/58 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +5 63/0/0/0/63 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +6 67/0/0/0/67 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +7 71/0/0/0/71 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +8 75/0/0/0/75 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +9 79/0/0/0/79 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Broken Thief Sword +10 84/0/0/0/84 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Broken Thief Sword +0 42/0/0/0/0 112/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +1 46/0/0/0/0 114/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +2 50/0/0/0/0 117/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +3 54/0/0/0/0 120/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +4 58/0/0/0/0 123/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +5 63/0/0/0/0 126/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +6 67/0/0/0/0 128/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +7 71/0/0/0/0 131/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +8 75/0/0/0/0 134/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +9 79/0/0/0/0 137/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Broken Thief Sword +10 84/0/0/0/0 140/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Broken Thief Sword +0 42/0/0/0/0 0/112 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +1 46/0/0/0/0 0/114 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +2 50/0/0/0/0 0/117 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +3 54/0/0/0/0 0/120 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +4 58/0/0/0/0 0/123 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +5 63/0/0/0/0 0/126 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +6 67/0/0/0/0 0/128 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +7 71/0/0/0/0 0/131 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +8 75/0/0/0/0 0/134 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +9 79/0/0/0/0 0/137 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Broken Thief Sword +10 84/0/0/0/0 0/140 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Broken Thief Sword +0 69/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +1 75/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +2 82/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +3 89/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +4 96/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +5 103/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +6 110/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +7 117/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +8 124/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +9 131/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Broken Thief Sword +10 138/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Broken Thief Sword +0 60/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +1 66/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +2 72/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +3 78/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +4 84/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +5 90/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +6 96/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +7 102/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +8 108/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +9 114/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Broken Thief Sword +10 120/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Broken Thief Sword +0 30/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +1 33/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +2 36/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +3 39/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +4 42/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +5 45/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +6 48/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +7 51/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +8 54/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +9 57/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Broken Thief Sword +10 60/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Dagger

In-Game Description


A standard dagger.

Has only modest attack and short reach,
but can be jabbed in rapid succession.

With a powerful critical attack, this is
a potent weapon in the hands of the capable.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
57/0/0/0/0

(Slash/Thrust)
0/0 150 10 2/6/0/0

E/B/-/-/-/-
45/10/30/30/20 15/15/15/15 15 60 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks quick pokes extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dagger +0 57/0/0/0/0 0/0 E/B/-/-/-/- - -
Dagger +1 62/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 370
Dagger +2 68/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Shard 460
Dagger +3 74/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Shard 550
Dagger +4 80/0/0/0/0 0/0 E/B/-/-/-/- 1x Large Titanite Shard 730
Dagger +5 86/0/0/0/0 0/0 E/B/-/-/-/- 2x Large Titanite Shard 820
Dagger +6 91/0/0/0/0 0/0 E/B/-/-/-/- 3x Large Titanite Shard 910
Dagger +7 97/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Chunk 1,090
Dagger +8 103/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Chunk 1,180
Dagger +9 109/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Chunk 1,270
Dagger +10 115/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 1,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dagger +0 39/39/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +1 43/43/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +2 48/48/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +3 52/52/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +4 56/56/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +5 60/60/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +6 64/64/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +7 68/68/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +8 72/72/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +9 76/76/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Dagger +10 80/80/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dagger +0 39/0/39/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +1 43/0/43/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +2 48/0/48/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +3 52/0/52/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +4 56/0/56/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +5 60/0/60/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +6 64/0/64/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +7 68/0/68/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +8 72/0/72/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +9 76/0/76/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Dagger +10 80/0/80/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dagger +0 39/0/0/39/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +1 43/0/0/43/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +2 48/0/0/48/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +3 52/0/0/52/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +4 56/0/0/56/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +5 60/0/0/60/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +6 64/0/0/64/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +7 68/0/0/68/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +8 72/0/0/72/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +9 76/0/0/76/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Dagger +10 80/0/0/80/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dagger +0 39/0/0/0/39 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +1 43/0/0/0/43 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +2 48/0/0/0/48 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +3 52/0/0/0/52 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +4 56/0/0/0/56 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +5 60/0/0/0/60 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +6 64/0/0/0/64 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +7 68/0/0/0/68 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +8 72/0/0/0/72 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +9 76/0/0/0/76 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Dagger +10 80/0/0/0/80 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dagger +0 39/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +1 43/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +2 48/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +3 52/0/0/0/0 120/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +4 56/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +5 60/0/0/0/0 126/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +6 64/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +7 68/0/0/0/0 131/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +8 72/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +9 76/0/0/0/0 137/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Dagger +10 80/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Dagger +0 39/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +1 43/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +2 48/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +3 52/0/0/0/0 0/120 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +4 56/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +5 60/0/0/0/0 0/126 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +6 64/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +7 68/0/0/0/0 0/131 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +8 72/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +9 76/0/0/0/0 0/137 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Dagger +10 80/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dagger +0 65/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +1 72/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +2 78/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +3 85/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +4 92/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +5 98/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +6 105/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +7 112/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +8 118/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +9 125/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Dagger +10 132/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dagger +0 57/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +1 62/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +2 68/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +3 74/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +4 80/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +5 86/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +6 91/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +7 97/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +8 103/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +9 109/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Dagger +10 115/0/0/0/0 0/0 E/D/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dagger +0 28/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +1 31/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +2 34/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +3 37/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +4 40/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +5 43/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +6 45/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +7 48/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +8 51/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +9 54/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Dagger +10 57/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Manikin Knife

In-Game Description


Knife of the manikins of Harvest Valley.

The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.

Availability


Dark Souls 2 & Scholar of the First Sin:

Manikin (Dagger) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
52/0/0/0/0

(Slash/Thrust)
0/53 150 10 6/14/0/0

D/C/-/-/-/-
45/10/30/30/20 15/15/15/15 15 80 1.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks quick pokes extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Manikin Knife +0 52/0/0/0/0 0/53 D/C/-/-/-/- - -
Manikin Knife +1 57/0/0/0/0 0/55 D/C/-/-/-/- 1x Titanite Shard 580
Manikin Knife +2 62/0/0/0/0 0/58 D/C/-/-/-/- 2x Titanite Shard 720
Manikin Knife +3 67/0/0/0/0 0/61 D/C/-/-/-/- 3x Titanite Shard 870
Manikin Knife +4 73/0/0/0/0 0/63 D/C/-/-/-/- 1x Large Titanite Shard 1,150
Manikin Knife +5 78/0/0/0/0 0/66 D/C/-/-/-/- 2x Large Titanite Shard 1,300
Manikin Knife +6 83/0/0/0/0 0/69 D/C/-/-/-/- 3x Large Titanite Shard 1,440
Manikin Knife +7 89/0/0/0/0 0/71 D/C/-/-/-/- 1x Titanite Chunk 1,730
Manikin Knife +8 94/0/0/0/0 0/74 D/C/-/-/-/- 2x Titanite Chunk 1,870
Manikin Knife +9 99/0/0/0/0 0/77 D/C/-/-/-/- 3x Titanite Chunk 2,010
Manikin Knife +10 105/0/0/0/0 0/80 D/C/-/-/-/- 1x Titanite Slab 2,300

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Manikin Knife +0 53/18/0/0/0 0/54 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +1 58/20/0/0/0 0/56 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +2 63/22/0/0/0 0/59 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +3 69/24/0/0/0 0/62 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +4 74/26/0/0/0 0/65 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +5 80/28/0/0/0 0/67 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +6 85/30/0/0/0 0/70 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +7 90/32/0/0/0 0/73 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +8 96/33/0/0/0 0/76 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +9 101/35/0/0/0 0/78 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Manikin Knife +10 107/37/0/0/0 0/81 E/D/C/-/-/- 43.7/20.0/28.7/28.7/18.7 13.7/13.7/13.7/13.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Manikin Knife +0 53/0/18/0/0 0/54 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +1 58/0/20/0/0 0/56 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +2 63/0/22/0/0 0/59 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +3 69/0/24/0/0 0/62 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +4 74/0/26/0/0 0/65 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +5 80/0/28/0/0 0/67 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +6 85/0/30/0/0 0/70 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +7 90/0/32/0/0 0/73 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +8 96/0/33/0/0 0/76 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +9 101/0/35/0/0 0/78 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7
Fire Manikin Knife +10 107/0/37/0/0 0/81 E/D/-/C/-/- 43.7/8.7/40/28.7/18.7 13.7/13.7/13.7/13.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Manikin Knife +0 53/0/0/18/0 0/54 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +1 58/0/0/20/0 0/56 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +2 63/0/0/22/0 0/59 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +3 69/0/0/24/0 0/62 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +4 74/0/0/26/0 0/65 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +5 80/0/0/28/0 0/67 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +6 85/0/0/30/0 0/70 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +7 90/0/0/32/0 0/73 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +8 96/0/0/33/0 0/76 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +9 101/0/0/35/0 0/78 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7
Lightning Manikin Knife +10 107/0/0/37/0 0/81 E/D/-/-/C/- 43.7/8.7/28.7/40/18.7 13.7/13.7/13.7/13.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Manikin Knife +0 53/0/0/0/18 0/54 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +1 58/0/0/0/20 0/56 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +2 63/0/0/0/22 0/59 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +3 69/0/0/0/24 0/62 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +4 74/0/0/0/26 0/65 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +5 80/0/0/0/28 0/67 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +6 85/0/0/0/30 0/70 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +7 90/0/0/0/32 0/73 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +8 96/0/0/0/33 0/76 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +9 101/0/0/0/35 0/78 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7
Dark Manikin Knife +10 107/0/0/0/37 0/81 E/D/-/-/-/C 43.7/8.7/28.7/28.7/30 13.7/13.7/13.7/13.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Manikin Knife +0 53/0/0/0/0 57/54 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +1 58/0/0/0/0 59/56 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +2 63/0/0/0/0 60/59 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +3 69/0/0/0/0 61/62 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +4 74/0/0/0/0 63/65 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +5 80/0/0/0/0 64/67 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +6 85/0/0/0/0 66/70 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +7 90/0/0/0/0 67/73 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +8 96/0/0/0/0 69/76 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +9 101/0/0/0/0 70/78 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7
Poison Manikin Knife +10 107/0/0/0/0 71/81 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 25/13.7/13.7/13.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Manikin Knife +0 43/0/0/0/0 0/82 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +1 48/0/0/0/0 0/86 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +2 52/0/0/0/0 0/91 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +3 57/0/0/0/0 0/95 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +4 61/0/0/0/0 0/99 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +5 65/0/0/0/0 0/103 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +6 70/0/0/0/0 0/107 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +7 74/0/0/0/0 0/112 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +8 79/0/0/0/0 0/116 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +9 83/0/0/0/0 0/12' E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7
Bleed Manikin Knife +10 88/0/0/0/0 0/124 E/D/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25/13.7/13.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Manikin Knife +0 59/0/0/0/0 0/60 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +1 65/0/0/0/0 0/64 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +2 71/0/0/0/0 0/67 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +3 78/0/0/0/0 0/70 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +4 84/0/0/0/0 0/73 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +5 90/0/0/0/0 0/76 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +6 96/0/0/0/0 0/79 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +7 102/0/0/0/0 0/82 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +8 108/0/0/0/0 0/85 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +9 114/0/0/0/0 0/88 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Manikin Knife +10 120/0/0/0/0 0/92 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Manikin Knife +0 52/0/0/0/0 0/53 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +1 57/0/0/0/0 0/55 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +2 62/0/0/0/0 0/58 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +3 67/0/0/0/0 0/61 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +4 73/0/0/0/0 0/63 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +5 78/0/0/0/0 0/66 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +6 83/0/0/0/0 0/69 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +7 89/0/0/0/0 0/71 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +8 94/0/0/0/0 0/74 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +9 99/0/0/0/0 0/77 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Manikin Knife +10 105/0/0/0/0 0/80 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Manikin Knife +0 26/0/0/0/0 0/26 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +1 28/0/0/0/0 0/27 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +2 31/0/0/0/0 0/29 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +3 33/0/0/0/0 0/30 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +4 36/0/0/0/0 0/31 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +5 39/0/0/0/0 0/33 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +6 41/0/0/0/0 0/34 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +7 44/0/0/0/0 0/35 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +8 47/0/0/0/0 0/37 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +9 49/0/0/0/0 0/38 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Manikin Knife +10 52/0/0/0/0 0/40 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Mytha's Bent Blade

In-Game Description


Dagger forged from the soul of Mytha,
the Baneful Queen, Coated with a potent poison.

Mytha was the fairest queen in the land,
until something unhinged her.
Was it the poison found deep within the earth,
or the passion that consumed her heart?

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
40/0/0/0/0

(Slash/Thrust)
67/0 150 10 5/20/0/0

-/B/-/-/-/-
45/10/30/30/20 65/15/15/15 15 40 0.5 No/No

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick diagonal swipes
Heavy Attacks the player turns the dagger around in his hand and stabs twice to the left the player turns the dagger around in his hands and stabs forward, then turns it around again and stabs forward
Rolling Attack thrust thrust
Running Attack quick diagonal slash quick diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mytha's Bent Blade +0 40/0/0/0/0 67/0 -/B/-/-/-/- - -
Mytha's Bent Blade +1 52/0/0/0/0 73/0 -/B/-/-/-/- 1x Petrified Dragon Bone 950
Mytha's Bent Blade +2 64/0/0/0/0 80/0 -/B/-/-/-/- 2x Petrified Dragon Bone 1,190
Mytha's Bent Blade +3 76/0/0/0/0 86/0 -/B/-/-/-/- 3x Petrified Dragon Bone 1,430
Mytha's Bent Blade +4 88/0/0/0/0 93/0 -/B/-/-/-/- 4x Petrified Dragon Bone 1,900
Mytha's Bent Blade +5 100/0/0/0/0 100/0 -/B/-/-/-/- 5x Petrified Dragon Bone 2,140

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Parrying Dagger

In-Game Description


Unlike standard weapons, this dagger is
intended for parrying.

Accomplishments are forever out of reach
to those who constantly fear failure.
A true warrior hones his body and mind,
and peers far beyond immediate hardship.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
40/0/0/0/0

(Slash/Thrust)
0/0 120 10 4/9/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 15 60 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick thrusts quick thrusts
Heavy Attacks parry extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Parrying Dagger +0 40/0/0/0/0 0/0 E/A/-/-/-/- - -
Parrying Dagger +1 44/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Shard 430
Parrying Dagger +2 48/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 540
Parrying Dagger +3 52/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 640
Parrying Dagger +4 56/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 850
Parrying Dagger +5 60/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 960
Parrying Dagger +6 64/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,070
Parrying Dagger +7 68/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Chunk 1,280
Parrying Dagger +8 72/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Chunk 1,390
Parrying Dagger +9 76/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Chunk 1,490
Parrying Dagger +10 80/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Parrying Dagger +0 28/28/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +1 30/30/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +2 33/33/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +3 36/36/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +4 39/39/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +5 42/42/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +6 44/44/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +7 47/47/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +8 50/50/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +9 53/53/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Parrying Dagger +10 56/56/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Parrying Dagger +0 28/0/28/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +1 30/0/30/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +2 33/0/33/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +3 36/0/36/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +4 39/0/39/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +5 42/0/42/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +6 44/0/44/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +7 47/0/47/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +8 50/0/50/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +9 53/0/53/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Parrying Dagger +10 56/0/56/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Parrying Dagger +0 28/0/0/28/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +1 30/0/0/30/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +2 33/0/0/33/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +3 36/0/0/36/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +4 39/0/0/39/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +5 42/0/0/42/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +6 44/0/0/44/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +7 47/0/0/47/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +8 50/0/0/50/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +9 53/0/0/53/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Parrying Dagger +10 56/0/0/56/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Parrying Dagger +0 28/0/0/0/28 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +1 30/0/0/0/30 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +2 33/0/0/0/33 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +3 36/0/0/0/36 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +4 39/0/0/0/39 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +5 42/0/0/0/42 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +6 44/0/0/0/44 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +7 47/0/0/0/47 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +8 50/0/0/0/50 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +9 53/0/0/0/53 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Parrying Dagger +10 56/0/0/0/56 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Parrying Dagger +0 28/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +1 30/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +2 33/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +3 36/0/0/0/0 120/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +4 39/0/0/0/0 123/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +5 42/0/0/0/0 126/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +6 44/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +7 47/0/0/0/0 131/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +8 50/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +9 53/0/0/0/0 137/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Parrying Dagger +10 56/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Parrying Dagger +0 28/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +1 30/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +2 33/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +3 36/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +4 39/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +5 42/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +6 44/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +7 47/0/0/0/0 0/131 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +8 50/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +9 53/0/0/0/0 0/137 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Parrying Dagger +10 56/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Parrying Dagger +0 46/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +1 50/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +2 55/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +3 59/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +4 64/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +5 69/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +6 73/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +7 78/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +8 82/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +9 87/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Parrying Dagger +10 92/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Parrying Dagger +0 40/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +1 44/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +2 48/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +3 52/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +4 56/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +5 60/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +6 64/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +7 68/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +8 72/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +9 76/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Parrying Dagger +10 80/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Parrying Dagger +0 20/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +1 22/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +2 24/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +3 26/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +4 28/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +5 30/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +6 32/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +7 34/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +8 36/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +9 38/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Parrying Dagger +10 40/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Retainer's Short Sword

In-Game Description


Short sword wielded by retainers
in the Garrison Ward.

Long ago, the retainers attended to the
priestesses, but with their disappearance,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


Dark Souls 2 & Scholar of the First Sin:

Retainer drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
53/60/0/0/0

(Slash/Thrust)
0/0 110 10 5/15/19/0

E/E/D/-/-/-
45/30/30/30/20 15/15/15/15 15 30 1.0 Yes/Yes

Move Set


Has the standard moveset of the Dagger.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Retainer's Short Sword +0 53/60/0/0/0 E/E/D/-/-/- - -
Retainer's Short Sword +1 54/63/0/0/0 E/E/D/-/-/- 1x Titanite Shard 430
Retainer's Short Sword +2 56/66/0/0/0 E/E/D/-/-/- 2x Titanite Shard 540
Retainer's Short Sword +3 58/69/0/0/0 E/E/D/-/-/- 3x Titanite Shard 640
Retainer's Short Sword +4 59/72/0/0/0 E/E/D/-/-/- 1x Large Titanite Shard 850
Retainer's Short Sword +5 61/75/0/0/0 E/E/D/-/-/- 2x Large Titanite Shard 960
Retainer's Short Sword +6 63/78/0/0/0 E/E/D/-/-/- 3x Large Titanite Shard 1,070
Retainer's Short Sword +7 64/81/0/0/0 E/E/D/-/-/- 1x Titanite Chunk 1,280
Retainer's Short Sword +8 66/84/0/0/0 E/E/D/-/-/- 2x Titanite Chunk 1,390
Retainer's Short Sword +9 68/87/0/0/0 E/E/D/-/-/- 3x Titanite Chunk 1,490
Retainer's Short Sword +10 70/90/0/0/0 E/E/D/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Retainer's Short Sword +0 38/100/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +1 39/105/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +2 40/110/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +3 41/116/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +4 43/120/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +5 44/126/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +6 45/131/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +7 46/136/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +8 47/141/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +9 49/146/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3
Magic Retainer's Short Sword +10 50/151/0/0/0 0/0 E/E/D/-/-/- 43.3/43.3/28.3/28.3/18.3 13.3/13.3/13.3/13.3

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Retainer's Short Sword +0 38/43/33/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +1 39/45/34/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +2 40/47/36/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +3 42/50/37/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +4 43/52/39/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +5 44/54/41/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +6 45/56/42/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +7 47/58/44/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +8 48/60/46/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +9 49/63/47/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Retainer's Short Sword +10 50/65/49/0/0 0/0 E/E/D/D/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Retainer's Short Sword +0 38/43/0/33/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +1 39/45/0/34/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +2 40/47/0/36/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +3 42/50/0/37/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +4 43/52/0/39/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +5 44/54/0/41/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +6 45/56/0/42/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +7 47/58/0/44/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +8 48/60/0/46/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +9 49/63/0/47/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Retainer's Short Sword +10 50/65/0/49/0 0/0 E/E/D/-/D/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Retainer's Short Sword +0 38/43/0/0/33 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +1 39/45/0/0/34 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +2 40/47/0/0/36 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +3 42/50/0/0/37 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +4 43/52/0/0/39 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +5 44/54/0/0/41 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +6 45/56/0/0/42 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +7 47/58/0/0/44 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +8 48/60/0/0/46 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +9 49/63/0/0/47 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Retainer's Short Sword +10 50/65/0/0/49 0/0 E/E/D/-/-/D 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Retainer's Short Sword +0 46/52/0/0/0 105/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +1 47/54/0/0/0 108/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +2 49/57/0/0/0 110/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +3 50/60/0/0/0 113/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +4 52/62/0/0/0 116/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +5 53/65/0/0/0 118/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +6 54/67/0/0/0 128/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +7 56/70/0/0/0 124/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +8 57/73/0/0/0 126/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +9 59/75/0/0/0 129/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Retainer's Short Sword +10 60/78/0/0/0 132/0 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Retainer's Short Sword +0 46/52/0/0/0 0/105 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +1 47/54/0/0/0 0/108 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +2 49/57/0/0/0 0/110 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +3 50/60/0/0/0 0/113 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +4 52/62/0/0/0 0/116 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +5 53/65/0/0/0 0/118 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +6 54/67/0/0/0 0/128 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +7 56/70/0/0/0 0/124 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +8 57/73/0/0/0 0/126 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +9 59/75/0/0/0 0/129 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7
Lacerating Retainer's Short Sword +10 60/78/0/0/0 0/132 E/E/D/-/-/- 42.7/27.7/27.7/27.7/17.7 12.7/33.3/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Retainer's Short Sword +0 60/69/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +1 62/72/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +2 64/75/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +3 66/79/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +4 68/82/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +5 70/86/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +6 72/89/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +7 74/93/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +8 76/96/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +9 78/100/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Retainer's Short Sword +10 80/103/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Retainer's Short Sword +0 53/60/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +1 54/63/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +2 56/66/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +3 58/69/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +4 59/72/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +5 61/75/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +6 63/78/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +7 64/81/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +8 66/84/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +9 68/87/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Retainer's Short Sword +10 70/90/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Retainer's Short Sword +0 7/9/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +1 8/9/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +2 8/9/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +3 8/10/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +4 8/10/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +5 9/11/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +6 9/11/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +7 9/12/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +8 9/12/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +9 10/13/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Retainer's Short Sword +10 10/13/0/0/0 0/0 E/E/E/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Royal Dirk

In-Game Description


A dagger fashioned from rare geisteel,
boasting an unusually long blade.

Geisteel was a precious alloy created in the
eastern land of Mirrah, its composition long
kept secret from foreign lands.

That is, until Chancellor Wellager was ordered
by King Vendrick to grant the gifted blacksmith
Llewellyn a lifetime contract, whatever the cost,
in order to introduce the rare alloy to Drangleic.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
100/0/0/0/0

(Slash/Thrust)
0/0 140 10 11/15/0/0

D/B/-/-/-/-
45/10/30/30/20 15/15/15/15 15 90 2.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack upward slash then downward fast horizontal slashes
Heavy Attack wide horizontal slash then thrust forward thrusts
Rolling Attack fast forward thrust fast forward thrust
Running Attack near-instant horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Royal Dirk +0 100/0/0/0/0 0/0 D/B/-/-/-/- - -
Royal Dirk +1 110/0/0/0/0 0/0 D/B/-/-/-/- 1x Twinkling Titanite 930
Royal Dirk +2 120/0/0/0/0 0/0 D/B/-/-/-/- 2x Twinkling Titanite 1,160
Royal Dirk +3 130/0/0/0/0 0/0 D/B/-/-/-/- 3x Twinkling Titanite 1,390
Royal Dirk +4 140/0/0/0/0 0/0 D/B/-/-/-/- 4x Twinkling Titanite 1,860
Royal Dirk +5 150/0/0/0/0 0/0 D/B/-/-/-/- 5x Twinkling Titanite 2,090

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Royal Dirk +0 70/70/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +1 77/77/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +2 84/84/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +3 91/91/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +4 98/98/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Royal Dirk +5 105/105/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Royal Dirk +0 70/0/70/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +1 77/0/77/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +2 84/0/84/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +3 91/0/91/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +4 98/0/98/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Royal Dirk +5 105/0/105/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Royal Dirk +0 70/0/0/70/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +1 77/0/0/77/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +2 84/0/0/84/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +3 91/0/0/91/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +4 98/0/0/98/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Royal Dirk +5 105/0/0/105/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Royal Dirk +0 70/0/0/0/70 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +1 77/0/0/0/77 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +2 84/0/0/0/84 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +3 91/0/0/0/91 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +4 98/0/0/0/98 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Royal Dirk +5 105/0/0/0/105 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Royal Dirk +0 70/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +1 77/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +2 84/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +3 91/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +4 98/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Royal Dirk +5 105/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Royal Dirk +0 70/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +1 77/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +2 84/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +3 91/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +4 98/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Royal Dirk +5 105/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Royal Dirk +0 115/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +1 126/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +2 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +3 149/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +4 161/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Royal Dirk +5 171/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Royal Dirk +0 100/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +1 110/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +2 120/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +3 130/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +4 140/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Royal Dirk +5 150/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Royal Dirk +0 50/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +1 55/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +2 60/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +3 65/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +4 70/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Royal Dirk +5 75/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Shadow Dagger

In-Game Description


Dagger used by those who lurk in the shadows.
Formed by bending a sword into the
shape of a dagger.

In Mirrah, the land of knights, there exists
an order of shadow knights who carry out
assassinations in the cover of darkness.

Those who fled even the order of shadow
knights had rejected all forms of honor,
and resorted to unseemly mercenary work.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
60/0/0/0/0

(Slash/Thrust)
0/0 130 10 4/16/0/0

C/D/-/-/-/-
45/10/30/30/20 15/15/15/15 20 60 1.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks quick pokes extending thrusts
Rolling Attack poke poke
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Shadow Dagger +0 60/0/0/0/0 0/0 C/D/-/-/-/- - -
Shadow Dagger +1 66/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 430
Shadow Dagger +2 72/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 540
Shadow Dagger +3 78/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 640
Shadow Dagger +4 84/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 850
Shadow Dagger +5 90/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 960
Shadow Dagger +6 96/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,070
Shadow Dagger +7 102/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,280
Shadow Dagger +8 108/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,390
Shadow Dagger +9 114/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,490
Shadow Dagger +10 120/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Shadow Dagger +0 42/42/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +1 46/46/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +2 50/50/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +3 54/54/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +4 58/58/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +5 63/63/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +6 67/67/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +7 71/71/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +8 75/75/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +9 79/79/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Shadow Dagger +10 84/84/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Shadow Dagger +0 42/0/42/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +1 46/0/46/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +2 50/0/50/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +3 54/0/54/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +4 58/0/58/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +5 63/0/63/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +6 67/0/67/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +7 71/0/71/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +8 75/0/75/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +9 79/0/79/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Shadow Dagger +10 84/0/84/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Shadow Dagger +0 42/0/0/42/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +1 46/0/0/46/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +2 50/0/0/50/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +3 54/0/0/54/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +4 58/0/0/58/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +5 63/0/0/63/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +6 67/0/0/67/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +7 71/0/0/71/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +8 75/0/0/75/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +9 79/0/0/79/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Shadow Dagger +10 84/0/0/84/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Shadow Dagger +0 42/0/0/0/42 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +1 46/0/0/0/46 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +2 50/0/0/0/50 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +3 54/0/0/0/54 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +4 58/0/0/0/58 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +5 63/0/0/0/63 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +6 67/0/0/0/67 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +7 71/0/0/0/71 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +8 75/0/0/0/75 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +9 79/0/0/0/79 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Shadow Dagger +10 84/0/0/0/84 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Shadow Dagger +0 42/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +1 46/0/0/0/0 114/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +2 50/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +3 54/0/0/0/0 120/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +4 58/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +5 63/0/0/0/0 126/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +6 67/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +7 71/0/0/0/0 131/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +8 75/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +9 79/0/0/0/0 137/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Shadow Dagger +10 84/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Shadow Dagger +0 42/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +1 46/0/0/0/0 0/114 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +2 50/0/0/0/0 0/117 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +3 54/0/0/0/0 0/120 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +4 58/0/0/0/0 0/123 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +5 63/0/0/0/0 0/126 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +6 67/0/0/0/0 0/128 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +7 71/0/0/0/0 0/131 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +8 75/0/0/0/0 0/134 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +9 79/0/0/0/0 0/137 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Shadow Dagger +10 84/0/0/0/0 0/140 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Shadow Dagger +0 69/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +1 75/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +2 82/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +3 89/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +4 96/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +5 103/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +6 110/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +7 117/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +8 124/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +9 131/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Shadow Dagger +10 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Shadow Dagger +0 60/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +1 66/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +2 72/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +3 78/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +4 84/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +5 90/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +6 96/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +7 102/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +8 108/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +9 114/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Shadow Dagger +10 120/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Shadow Dagger +0 30/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +1 33/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +2 36/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +3 39/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +4 42/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +5 45/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +6 48/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +7 51/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +8 54/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +9 57/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Shadow Dagger +10 60/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Thief Dagger

In-Game Description


Dagger with a crooked tip.

A common accessory of thieves,
shoddily crafted and without much bite.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
72/0/0/0/0

(Slash/Thrust)
0/0 110 10 2/7/0/0

E/-/-/-/-/-
45/10/30/30/20 15/15/15/15 15 30 0.5 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks quick horizontal swipes quick horizontal swipes
Heavy Attacks strong diagonal swipes downward then upward swipes
Rolling Attack upward swipe downward diagonal swipe
Running Attack very quick horizontal slash quick downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Thief Dagger +0 79/0/0/0/0 0/0 E/-/-/-/-/- - -
Thief Dagger +1 86/0/0/0/0 0/0 E/-/-/-/-/- 1x Titanite Shard 430
Thief Dagger +2 94/0/0/0/0 0/0 E/-/-/-/-/- 2x Titanite Shard 540
Thief Dagger +3 102/0/0/0/0 0/0 E/-/-/-/-/- 3x Titanite Shard 640
Thief Dagger +4 110/0/0/0/0 0/0 E/-/-/-/-/- 1x Large Titanite Shard 850
Thief Dagger +5 118/0/0/0/0 0/0 E/-/-/-/-/- 2x Large Titanite Shard 960
Thief Dagger +6 126/0/0/0/0 0/0 E/-/-/-/-/- 3x Large Titanite Shard 1,070
Thief Dagger +7 134/0/0/0/0 0/0 E/-/-/-/-/- 1x Titanite Chunk 1,280
Thief Dagger +8 142/0/0/0/0 0/0 E/-/-/-/-/- 2x Titanite Chunk 1,390
Thief Dagger +9 150/0/0/0/0 0/0 E/-/-/-/-/- 3x Titanite Chunk 1,490
Thief Dagger +10 158/0/0/0/0 0/0 E/-/-/-/-/- 1x Titanite Slab 1,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Thief Dagger +0 55/55/0/0/0 0/0 E/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +1 60/60/0/0/0 0/0 E/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +2 66/66/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +3 71/71/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +4 77/77/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +5 82/82/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +6 88/88/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +7 94/94/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +8 99/99/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +9 105/105/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Thief Dagger +10 110/110/0/0/0 0/0 E/-/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Thief Dagger +0 55/0/55/0/0 0/0 E/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +1 60/0/60/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +2 66/0/66/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +3 71/0/71/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +4 77/0/77/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +5 82/0/82/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +6 88/0/88/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +7 94/0/94/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +8 99/0/99/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +9 105/0/105/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Thief Dagger +10 110/0/110/0/0 0/0 E/-/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Thief Dagger +0 55/0/0/55/0 0/0 E/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +1 60/0/0/60/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +2 66/0/0/66/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +3 71/0/0/71/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +4 77/0/0/77/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +5 82/0/0/82/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +6 88/0/0/88/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +7 94/0/0/94/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +8 99/0/0/99/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +9 105/0/0/105/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Thief Dagger +10 110/0/0/110/0 0/0 E/-/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Thief Dagger +0 55/0/0/0/55 0/0 E/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +1 60/0/0/0/60 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +2 66/0/0/0/66 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +3 71/0/0/0/71 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +4 77/0/0/0/77 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +5 82/0/0/0/82 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +6 88/0/0/0/88 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +7 94/0/0/0/94 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +8 99/0/0/0/99 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +9 105/0/0/0/105 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Thief Dagger +10 110/0/0/0/110 0/0 E/-/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Thief Dagger +0 55/0/0/0/0 112/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +1 60/0/0/0/0 114/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +2 66/0/0/0/0 117/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +3 71/0/0/0/0 120/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +4 77/0/0/0/0 123/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +5 82/0/0/0/0 126/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +6 88/0/0/0/0 128/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +7 94/0/0/0/0 131/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +8 99/0/0/0/0 134/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +9 105/0/0/0/0 137/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Thief Dagger +10 110/0/0/0/0 140/0 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Thief Dagger +0 55/0/0/0/0 0/112 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +1 60/0/0/0/0 0/114 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +2 66/0/0/0/0 0/117 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +3 71/0/0/0/0 0/120 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +4 77/0/0/0/0 0/123 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +5 82/0/0/0/0 0/126 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +6 88/0/0/0/0 0/128 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +7 94/0/0/0/0 0/131 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +8 99/0/0/0/0 0/134 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +9 105/0/0/0/0 0/137 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Thief Dagger +10 110/0/0/0/0 0/140 E/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Thief Dagger +0 90/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +1 99/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +2 109/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +3 118/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +4 127/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +5 136/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +6 145/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +7 154/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +8 163/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +9 172/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Thief Dagger +10 181/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Thief Dagger +0 79/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +1 86/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +2 94/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +3 102/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +4 110/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +5 118/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +6 126/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +7 134/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +8 142/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +9 150/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Thief Dagger +10 158/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Thief Dagger +0 39/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +1 43/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +2 47/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +3 51/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +4 55/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +5 59/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +6 63/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +7 67/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +8 71/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +9 75/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Thief Dagger +10 79/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Daggers

Umbral Dagger

In-Game Description


A sharp dagger.

Crafted to facilitate assassinations
with a focused backstab.
One true strike with this blade,
and your work will be done.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
53/0/0/0/0

(Slash/Thrust)
0/0 130 10 12/20/0/0

-/S/-/-/-/-
45/10/30/30/20 15/15/15/15 15 30 2.0 Yes/Yes

Move Set


Has the move set of Mytha's Bent Blade (thrusting heavy attacks) but with the slashing two-handed roll attack of the Bandit's Knife.

Notes


Upgrades


FoldUnfold Upgrades Basic

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Umbral Dagger +0 53/0/0/0/0 0/0 -/S/-/-/-/- - -
Umbral Dagger +1 56/0/0/0/0 0/0 -/S/-/-/-/- 1x Twinkling Titanite 1,200
Umbral Dagger +2 59/0/0/0/0 0/0 -/S/-/-/-/- 2x Twinkling Titanite 1,500
Umbral Dagger +3 63/0/0/0/0 0/0 -/S/-/-/-/- 3x Twinkling Titanite 1,800
Umbral Dagger +4 66/0/0/0/0 0/0 -/S/-/-/-/- 4x Twinkling Titanite 2,400
Umbral Dagger +5 70/0/0/0/0 0/0 -/S/-/-/-/- 5x Twinkling Titanite 2,700

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Fists

Fists

Bone Fist

In-Game Description


Bone that is bound to the fist.
Used to enhance hand-to-hand combat.
Salvaged from a malformed creature.


Enables one to fight with inhuman strength,
as if the very spirit of the bone's malicious
owner has taken control.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
14/0/0/0/0

(Strike)
0/0 150 30 15/30/0/0

A/B/-/-/-/-
30/10/20/20/30 10/10/10/10 5 80 1.0 Yes/Yes

Move Set


+ Show move-set - Hide move-set + Move Set Videos - Hide move-set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bone Fist +0 14/0/0/0/0 0/0 A/B/-/-/-/- - -
Bone Fist +1 15/0/0/0/0 0/0 A/B/-/-/-/- 1x Twinkling Titanite 550
Bone Fist +2 16/0/0/0/0 0/0 A/B/-/-/-/- 2x Twinkling Titanite 690
Bone Fist +3 17/0/0/0/0 0/0 A/B/-/-/-/- 3x Twinkling Titanite 820
Bone Fist +4 18/0/0/0/0 0/0 A/B/-/-/-/- 4x Twinkling Titanite 1,090
Bone Fist +5 20/0/0/0/0 0/0 S/A/-/-/-/- 5x Twinkling Titanite 1,230

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bone Fist +0 8/10/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +1 9/22/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +2 10/34/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +3 11/45/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +4 11/57/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7
Magic Bone Fist +5 12/69/0/0/0 0/0 B/C/S/-/-/- 27.7/28.3/17.7/17.7/27.7 7.7/7.7/7.7/7.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bone Fist +0 8/0/10/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +1 9/0/22/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +2 10/0/34/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +3 11/0/45/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +4 11/0/57/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7
Fire Bone Fist +5 12/0/69/0/0 0/0 B/C/-/S/-/- 27.7/7.7/38.3/17.7/27.7 7.7/7.7/7.7/7.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bone Fist +0 8/0/0/10/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +1 9/0/0/22/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +2 10/0/0/34/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +3 11/0/0/45/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +4 11/0/0/57/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7
Lightning Bone Fist +5 12/0/0/69/0 0/0 B/C/-/-/S/- 27.7/7.7/17.7/28.3/27.7 7.7/7.7/7.7/7.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bone Fist +0 8/0/0/0/10 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +1 9/0/0/0/22 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +2 10/0/0/0/34 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +3 11/0/0/0/45 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +4 11/0/0/0/57 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7
Dark Bone Fist +5 12/0/0/0/69 0/0 B/C/-/-/-/S 27.7/7.7/17.7/17.7/48.3 7.7/7.7/7.7/7.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bone Fist +0 8/0/0/0/0 61/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +1 9/0/0/0/0 64/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +2 10/0/0/0/0 67/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +3 11/0/0/0/0 70/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +4 11/0/0/0/0 73/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7
Poison Bone Fist +5 12/0/0/0/0 77/0 B/C/-/-/-/- 27.7/7.7/17.7/17.7/27.7 28.3/7.7/7.7/7.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bone Fist +0 16/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +1 17/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +2 18/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +3 20/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +4 21/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Bone Fist +5 23/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bone Fist +0 14/0/0/0/0 0/0 D/E/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +1 15/0/0/0/0 0/0 D/E/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +2 16/0/0/0/0 0/0 D/E/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +3 17/0/0/0/0 0/0 D/D/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +4 18/0/0/0/0 0/0 D/D/A/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Bone Fist +5 20/0/0/0/0 0/0 D/D/S/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bone Fist +0 7/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +1 7/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +2 8/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +3 8/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +4 9/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Bone Fist +5 10/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Fists

Caestus

In-Game Description


Weapon used to strike with one's fists.
The thick leather covering bears iron studs,
and protects the hands while augmenting
their striking power.

Attacks with the fists are solely dependent on
one's strength. With this weapon, any encounter
becomes a brawl.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
45/0/0/0/0

(Strike)
0/0 130 15 10/7/0/0

A/B/-/-/-/-
30/10/20/20/30 10/10/10/10 5 60 0.5 Yes/Yes

Move Set


+ Show move-set - Hide move-set
R1 — R1 — R1 (L1 — L1 — L1) Right hook punch into slower right hook into fast right hook. (Left hand instead)
R2 — R2 Downward blow into uppercut.
R1 after L1 (L1 after R2) Uppercut.
L2 Parry.
Roll — R1 (Roll — L1) Uppercut.
Backstep or Run — R1/L1 Running hook.
Forward + R1 (Forward + L1) Arm bash. Guard break.
Dual wield L1 One-two punch
Dual wield L2 Double lariat with a strong downward blow at the end

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Caestus +0 45/0/0/0/0 0/0 A/B/-/-/-/- - -
Caestus +1 49/0/0/0/0 0/0 A/B/-/-/-/- 1x Titanite Shard 250
Caestus +2 54/0/0/0/0 0/0 A/B/-/-/-/- 2x Titanite Shard 320
Caestus +3 58/0/0/0/0 0/0 A/B/-/-/-/- 3x Titanite Shard 380
Caestus +4 63/0/0/0/0 0/0 A/B/-/-/-/- 1x Large Titanite Shard 500
Caestus +5 67/0/0/0/0 0/0 A/B/-/-/-/- 2x Large Titanite Shard 570
Caestus +6 72/0/0/0/0 0/0 A/B/-/-/-/- 3x Large Titanite Shard 630
Caestus +7 76/0/0/0/0 0/0 A/B/-/-/-/- 1x Titanite Chunk 750
Caestus +8 81/0/0/0/0 0/0 A/B/-/-/-/- 2x Titanite Chunk 820
Caestus +9 85/0/0/0/0 0/0 A/B/-/-/-/- 3x Titanite Chunk 880
Caestus +10 90/0/0/0/0 0/0 A/A/-/-/-/- 1x Titanite Slab 1,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Caestus +0 31/31/0/0/0 0/0 B/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +1 34/34/0/0/0 0/0 B/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +2 37/37/0/0/0 0/0 B/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +3 40/40/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +4 44/44/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +5 47/47/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +6 50/50/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +7 53/53/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +8 56/56/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +9 59/59/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Caestus +10 63/63/0/0/0 0/0 B/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Caestus +0 31/0/31/0/0 0/0 B/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +1 34/0/34/0/0 0/0 B/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +2 37/0/37/0/0 0/0 B/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +3 40/0/40/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +4 44/0/44/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +5 47/0/47/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +6 50/0/50/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +7 53/0/53/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +8 56/0/56/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +9 59/0/59/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Caestus +10 63/0/63/0/0 0/0 B/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Caestus +0 31/0/0/31/0 0/0 B/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +1 34/0/0/34/0 0/0 B/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +2 37/0/0/37/0 0/0 B/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +3 40/0/0/40/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +4 44/0/0/44/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +5 47/0/0/47/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +6 50/0/0/50/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +7 53/0/0/53/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +8 56/0/0/56/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +9 59/0/0/59/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Caestus +10 63/0/0/63/0 0/0 B/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Caestus +0 31/0/0/0/31 0/0 B/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +1 34/0/0/0/34 0/0 B/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +2 37/0/0/0/37 0/0 B/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +3 40/0/0/0/40 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +4 44/0/0/0/44 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +5 47/0/0/0/47 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +6 50/0/0/0/50 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +7 53/0/0/0/53 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +8 56/0/0/0/56 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +9 59/0/0/0/59 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Caestus +10 63/0/0/0/63 0/0 B/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Caestus +0 31/0/0/0/0 112/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +1 34/0/0/0/0 114/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +2 37/0/0/0/0 117/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +3 40/0/0/0/0 120/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +4 44/0/0/0/0 123/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +5 47/0/0/0/0 126/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +6 50/0/0/0/0 128/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +7 53/0/0/0/0 131/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +8 56/0/0/0/0 134/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +9 59/0/0/0/0 137/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Caestus +10 63/0/0/0/0 140/0 B/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Caestus +0 51/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +1 56/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +2 62/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +3 67/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +4 72/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +5 77/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +6 82/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +7 87/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +8 93/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +9 98/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Raw Caestus +10 103/0/0/0/0 0/0 D/E/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Caestus +0 45/0/0/0/0 0/0 D/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +1 49/0/0/0/0 0/0 D/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +2 54/0/0/0/0 0/0 D/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +3 58/0/0/0/0 0/0 D/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +4 63/0/0/0/0 0/0 D/E/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +5 67/0/0/0/0 0/0 D/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +6 72/0/0/0/0 0/0 D/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +7 76/0/0/0/0 0/0 D/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +8 81/0/0/0/0 0/0 D/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +9 85/0/0/0/0 0/0 D/D/D/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Enchanted Caestus +10 90/0/0/0/0 0/0 D/D/C/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Caestus +0 22/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +1 24/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +2 27/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +3 29/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +4 31/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +5 33/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +6 36/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +7 38/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +8 40/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +9 42/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0
Mundane Caestus +10 45/0/0/0/0 0/0 C/D/-/-/-/- 30.0/10.0/20.0/20.0/30.0 10.0/10.0/10.0/10.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Fists

Fist

In-Game Description


No in-game description given.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
10/0/0/0/0

(Strike)
0/0 ? ? 0/0/0/0

C/D/-/-/-/-
? ? ? 0 No/No



Vanquisher's Seal Equipped

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
200/0/0/0/0

(Strike)
0/0 ? ? 0/0/0/0

B/C/-/-/-/-
? ? ? 0 No/No

Move Set


+ Show move-set - Hide move-set

1H Light Attack - Quick diagonal hook that can be followed up with a horizonal hook.
1H Strong Attack - Overhead diagonal hook that can be followed up with an uppercut.
1H Roll Attack - Quick uppercut.
1H Running/Backstep Attack - Dashing diagonal hook.

2H Light Attack - Rising diagonal double knuckle that can be used repeatedly.
2H Strong Attack - Overhead double knuckle that can be followed up with a spinning diagonal double knuckle.
2H Roll Attack - Spinning diagonal double knuckle.
2H Running/Backstep Attack - Dashing horizontal hook.

Powerstance (Only with the Vanquisher's Seal equipped)
L1 One-two punch.
L2 Double lariat with a strong downward blow at the end.

Notes



Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Great Hammers

Great Hammers

Archdrake Mace

In-Game Description


A mace normally issued to clerics
of the Archdrake sect of Lindelt.

The land of Lindelt is governed by
stringent laws, and those who dare defy
them are punished without mercy.

It is often the sinful who seek piety,
spurred only by a selfish desire for salvation.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
125/0/0/0/0

(Strike/Thrust)
0/0 100 60 202/16/0/0

B/D/-/-/-/-
45/10/30/30/40 15/15/15/15 30 60 6.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Archdrake Mace +0 125/0/0/0/0 0/0 B/D/-/-/-/- - -
Archdrake Mace +1 137/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Shard 550
Archdrake Mace +2 150/0/0/0/0 0/0 B/D/-/-/-/- 2x Titanite Shard 690
Archdrake Mace +3 162/0/0/0/0 0/0 B/D/-/-/-/- 3x Titanite Shard 830
Archdrake Mace +4 175/0/0/0/0 0/0 B/D/-/-/-/- 1x Large Titanite Shard 1,100
Archdrake Mace +5 187/0/0/0/0 0/0 B/D/-/-/-/- 2x Large Titanite Shard 1,240
Archdrake Mace +6 200/0/0/0/0 0/0 B/D/-/-/-/- 3x Large Titanite Shard 1,380
Archdrake Mace +7 212/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Chunk 1,650
Archdrake Mace +8 225/0/0/0/0 0/0 B/D/-/-/-/- 2x Titanite Chunk 1,730
Archdrake Mace +9 237/0/0/0/0 0/0 B/D/-/-/-/- 3x Titanite Chunk 1,980
Archdrake Mace +10 250/0/0/0/0 0/0 A/D/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Archdrake Mace +0 87/87/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +1 96/96/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +2 105/105/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +3 113/113/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +4 122/122/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +5 131/131/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +6 140/140/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +7 148/148/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +8 157/157/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +9 166/166/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Archdrake Mace +10 175/175/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Archdrake Mace +0 87/0/87/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +1 96/0/96/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +2 105/0/105/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +3 113/0/113/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +4 122/0/122/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +5 131/0/131/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +6 140/0/140/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +7 148/0/148/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +8 157/0/157/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +9 166/0/166/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Archdrake Mace +10 175/0/175/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Archdrake Mace +0 87/0/0/87/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +1 96/0/0/96/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +2 105/0/0/105/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +3 113/0/0/113/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +4 122/0/0/122/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +5 131/0/0/131/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +6 140/0/0/140/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +7 148/0/0/148/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +8 157/0/0/157/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +9 166/0/0/166/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Archdrake Mace +10 175/0/0/175/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Archdrake Mace +0 87/0/0/0/87 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +1 96/0/0/0/96 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +2 105/0/0/0/105 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +3 113/0/0/0/113 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +4 122/0/0/0/122 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +5 131/0/0/0/131 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +6 140/0/0/0/140 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +7 148/0/0/0/148 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +8 157/0/0/0/157 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +9 166/0/0/0/166 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Archdrake Mace +10 175/0/0/0/175 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Archdrake Mace +0 87/0/0/0/0 112/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +1 96/0/0/0/0 114/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +2 105/0/0/0/0 117/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +3 113/0/0/0/0 120/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +4 122/0/0/0/0 123/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +5 131/0/0/0/0 126/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +6 140/0/0/0/0 128/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +7 148/0/0/0/0 131/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +8 157/0/0/0/0 134/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +9 166/0/0/0/0 137/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Archdrake Mace +10 175/0/0/0/0 140/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Archdrake Mace +0 143/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +1 158/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +2 172/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +3 186/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +4 201/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +5 215/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +6 230/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +7 244/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +8 258/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +9 273/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Archdrake Mace +10 287/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Archdrake Mace +0 125/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +1 137/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +2 150/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +3 162/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +4 175/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +5 187/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +6 200/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +7 212/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +8 225/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +9 237/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Archdrake Mace +10 250/0/0/0/0 0/0 D/E/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Archdrake Mace +0 62/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +1 68/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +2 75/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +3 81/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +4 87/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +5 93/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +6 100/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +7 106/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +8 112/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +9 118/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Archdrake Mace +10 125/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 30 Strength and 24 Dexterity is required. 2. When two-handing this weapon, only 10 Strength is required.
Great Hammers

Demon's Great Hammer

In-Game Description


Great hammer made of unknown materials.
Perhaps it is stone, or even wood.

The origins of its name are unclear.
Its tremendous weight suggests that it
was never intended for humans.
Perhaps it was an offering to the
demons that appear in legend.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
300/0/0/0/0

(Strike)
0/0 100 60 502/8/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 26.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Demon's Great Hammer +0 300/0/0/0/0 B/-/-/- - -
Demon's Great Hammer +1 330/0/0/0/0 B/-/-/- 1x Twinkling Titanite 1,200
Demon's Great Hammer +2 360/0/0/0/0 B/-/-/- 2x Twinkling Titanite 1,500
Demon's Great Hammer +3 390/0/0/0/0 A/-/-/- 3x Twinkling Titanite 1,800
Demon's Great Hammer +4 420/0/0/0/0 A/-/-/- 4x Twinkling Titanite 2,400
Demon's Great Hammer +5 450/0/0/0/0 A/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Demon's Great Hammer +0 210/210/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +1 231/231/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +2 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +3 273/273/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +4 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Demon's Great Hammer +5 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Demon's Great Hammer +0 210/0/210/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +1 231/0/231/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +2 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +3 273/0/273/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +4 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Demon's Great Hammer +5 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Demon's Great Hammer +0 210/0/0/210/0 0/0 B/-/-/-/C/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +1 231/0/0/231/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +2 252/0/0/252/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +3 273/0/0/273/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +4 294/0/0/294/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Demon's Great Hammer +5 315/0/0/315/0 0/0 B/-/-/-/B/- 44.1/9.1/29.1/36.6/39.1 14.1/14.1/14.1/14.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Demon's Great Hammer +0 210/0/0/0/210 0/0 B/-/-/-/-/C 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +1 231/0/0/0/231 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +2 252/0/0/0/252 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +3 273/0/0/0/273 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +4 294/0/0/0/294 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Demon's Great Hammer +5 315/0/0/0/315 0/0 B/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Demon's Great Hammer +0 210/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +1 231/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +2 252/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +3 273/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +4 294/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Demon's Great Hammer +5 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Demon's Great Hammer +0 345/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +1 379/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +2 414/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +3 448/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +4 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Demon's Great Hammer +5 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Demon's Great Hammer +0 300/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +1 330/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +2 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +3 390/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +4 420/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Demon's Great Hammer +5 450/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Demon's Great Hammer +0 150/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +1 165/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +2 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +3 195/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +4 210/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Demon's Great Hammer +5 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 75 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.
Great Hammers

Dragon Tooth

In-Game Description


A giant dragon tooth used as a great hammer.
As solid as a boulder, this tooth is said
to be taken from a dragon, but the truth
of this claim is unclear.

What is certain is that it bears some mystical
power, and its wielder gains resistance to
magic and fire.

Effect: resistance to magic and fire

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
313/0/0/0/0

(Strike)
0/0 100 60 502/10/0/0

D/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragon Tooth +0 313/0/0/0/0 0/0 D/-/-/-/-/- - -
Dragon Tooth +1 344/0/0/0/0 0/0 C/-/-/-/-/- 1x Twinkling Titanite 1,560
Dragon Tooth +2 375/0/0/0/0 0/0 B/-/-/-/-/- 2x Twinkling Titanite 1,950
Dragon Tooth +3 407/0/0/0/0 0/0 B/-/-/-/-/- 3x Twinkling Titanite 2,330
Dragon Tooth +4 438/0/0/0/0 0/0 B/-/-/-/-/- 4x Twinkling Titanite 3,110
Dragon Tooth +5 470/0/0/0/0 0/0 A/-/-/-/-/- 5x Twinkling Titanite 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dragon Tooth +0 219/219/0/0/0 0/0 D/-/C/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +1 241/241/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +2 263/263/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +3 285/285/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +4 307/307/0/0/0 0/0 C/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Dragon Tooth +5 329/329/0/0/0 0/0 B/-/B/-/-/- 42.9/36.6/37.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dragon Tooth +0 219/0/219/0/0 0/0 D/-/-/C/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +1 241/0/241/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +2 263/0/263/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +3 285/0/285/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +4 307/0/307/0/0 0/0 C/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Dragon Tooth +5 329/0/329/0/0 0/0 B/-/-/B/-/- 42.9/17.9/56.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dragon Tooth +0 219/0/0/219/0 0/0 D/-/-/-/C/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +1 241/0/0/241/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +2 263/0/0/263/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +3 285/0/0/285/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +4 307/0/0/307/0 0/0 C/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Dragon Tooth +5 329/0/0/329/0 0/0 B/-/-/-/B/- 42.9/17.9/37.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dragon Tooth +0 219/0/0/0/219 0/0 D/-/-/-/-/C 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +1 241/0/0/0/241 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +2 263/0/0/0/263 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +3 285/0/0/0/285 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +4 307/0/0/0/307 0/0 C/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Dragon Tooth +5 329/0/0/0/329 0/0 B/-/-/-/-/B 42.9/17.9/37.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dragon Tooth +0 219/0/0/0/0 112/0 D/-/-/-/-/- 42.9/17.9/37.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +1 241/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +2 263/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +3 285/0/0/0/0 128/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +4 307/0/0/0/0 134/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Dragon Tooth +5 329/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dragon Tooth +0 359/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +1 396/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +2 432/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +3 468/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +4 504/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Raw Dragon Tooth +5 540/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dragon Tooth +0 313/0/0/0/0 0/0 E/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +1 344/0/0/0/0 0/0 E/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +2 375/0/0/0/0 0/0 E/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +3 407/0/0/0/0 0/0 D/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +4 438/0/0/0/0 0/0 D/-/D/-/-/- 45/20/40/30/40 15/15/15/15
Enchanted Dragon Tooth +5 470/0/0/0/0 0/0 D/-/C/-/-/- 45/20/40/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dragon Tooth +0 156/0/0/0/0 0/0 E/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +1 172/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +2 187/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +3 203/0/0/0/0 0/0 D/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +4 219/0/0/0/0 0/0 C/-/-/-/-/- 45/20/40/30/40 15/15/15/15
Mundane Dragon Tooth +5 235/0/0/0/0 0/0 C/-/-/-/-/- 45/20/40/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

I'm pretty sure that Belfry Luna also has a Dragon Tooth (at least in Scholar of the First Sin).

—~~~~

Footnotes 1. To Power Stance this weapon, only 75 Strength and 15 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.
Great Hammers

Drakekeeper's Great Hammer

In-Game Description


An extremely sturdy pitch-black great hammer.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
225/0/0/0/0

(Strike)
0/0 100 60 502/10/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 90 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Great Hammer +0 225/0/0/0/0 0/0 B/-/-/-/-/- - -
Drakekeeper's Great Hammer +1 247/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Drakekeeper's Great Hammer +2 270/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 690
Drakekeeper's Great Hammer +3 292/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 830
Drakekeeper's Great Hammer +4 315/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 1,100
Drakekeeper's Great Hammer +5 337/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 1,240
Drakekeeper's Great Hammer +6 360/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,380
Drakekeeper's Great Hammer +7 382/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Drakekeeper's Great Hammer +8 405/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,730
Drakekeeper's Great Hammer +9 427/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,980
Drakekeeper's Great Hammer +10 450/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Great Hammer +0 157/157/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +1 173/173/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +2 189/189/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +3 204/204/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +4 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +5 236/236/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +6 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +7 267/267/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +8 283/283/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +9 299/299/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Great Hammer +10 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Great Hammer +0 157/0/157/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +1 173/0/173/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +2 189/0/189/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +3 204/0/204/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +4 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +5 236/0/236/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +6 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +7 267/0/267/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +8 283/0/283/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +9 299/0/299/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Great Hammer +10 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Great Hammer +0 157/0/0/157/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +1 173/0/0/173/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +2 189/0/0/189/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +3 204/0/0/204/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +4 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +5 236/0/0/236/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +6 252/0/0/252/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +7 267/0/0/267/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +8 283/0/0/283/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +9 299/0/0/299/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Great Hammer +10 315/0/0/315/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Great Hammer +0 157/0/0/0/157 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +1 173/0/0/0/173 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +2 189/0/0/0/189 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +3 204/0/0/0/204 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +4 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +5 236/0/0/0/236 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +6 252/0/0/0/252 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +7 267/0/0/0/267 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +8 283/0/0/0/283 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +9 299/0/0/0/299 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Great Hammer +10 315/0/0/0/315 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Great Hammer +0 157/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +1 173/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +2 189/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +3 204/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +4 220/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +5 236/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +6 252/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +7 267/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +8 283/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +9 299/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Great Hammer +10 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Great Hammer +0 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +1 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +2 310/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +3 336/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +4 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +5 388/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +6 414/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +7 439/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +8 465/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +9 491/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Great Hammer +10 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Great Hammer +0 225/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +1 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +2 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +3 292/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +4 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +5 337/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +6 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +7 382/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +8 405/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +9 427/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Great Hammer +10 450/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Great Hammer +0 112/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +1 123/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +2 135/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +3 146/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +4 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +5 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +6 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +7 191/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +8 202/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +9 213/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Great Hammer +10 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 75 Strength and 15 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.
Great Hammers

Drakekeeper's Warpick

In-Game Description


An extremely sturdy pitch-black war hammer.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
210/0/0/0/0

(Strike)
0/0 100 35 402/14/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 90 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal swing overhead swing followed by horizontal swing
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Warpick +0 210/0/0/0/0 0/0 B/-/-/-/-/- - -
Drakekeeper's Warpick +1 231/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 570
Drakekeeper's Warpick +2 252/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 710
Drakekeeper's Warpick +3 273/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 850
Drakekeeper's Warpick +4 294/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 1,130
Drakekeeper's Warpick +5 315/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 1,270
Drakekeeper's Warpick +6 336/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,410
Drakekeeper's Warpick +7 357/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,690
Drakekeeper's Warpick +8 378/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,830
Drakekeeper's Warpick +9 399/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,970
Drakekeeper's Warpick +10 420/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Warpick +0 147/147/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +1 161/161/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +2 176/176/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +3 191/191/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +4 205/205/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +5 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +6 235/235/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +7 249/249/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +8 264/264/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +9 279/279/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Warpick +10 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Warpick +0 147/0/147/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +1 161/0/161/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +2 176/0/176/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +3 191/0/191/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +4 205/0/205/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +5 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +6 235/0/235/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +7 249/0/249/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +8 264/0/264/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +9 279/0/279/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Warpick +10 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Warpick +0 147/0/0/147/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +1 161/0/0/161/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +2 176/0/0/176/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +3 191/0/0/191/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +4 205/0/0/205/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +5 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +6 235/0/0/235/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +7 249/0/0/249/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +8 264/0/0/264/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +9 279/0/0/279/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Warpick +10 294/0/0/294/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Warpick +0 147/0/0/0/147 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +1 161/0/0/0/161 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +2 176/0/0/0/176 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +3 191/0/0/0/191 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +4 205/0/0/0/205 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +5 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +6 235/0/0/0/235 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +7 249/0/0/0/249 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +8 264/0/0/0/264 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +9 279/0/0/0/279 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Warpick +10 294/0/0/0/294 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Warpick +0 147/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +1 161/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +2 176/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +3 191/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +4 205/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +5 220/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +6 235/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +7 249/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +8 264/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +9 279/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Warpick +10 294/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Warpick +0 147/0/0/0/0 0/112 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +1 161/0/0/0/0 0/114 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +2 176/0/0/0/0 0/117 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +3 191/0/0/0/0 0/120 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +4 205/0/0/0/0 0/123 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +5 220/0/0/0/0 0/126 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +6 235/0/0/0/0 0/128 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +7 249/0/0/0/0 0/131 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +8 264/0/0/0/0 0/134 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +9 279/0/0/0/0 0/137 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Warpick +10 294/0/0/0/0 0/140 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Warpick +0 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +1 265/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +2 289/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +3 313/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +4 338/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +5 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +6 386/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +7 410/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +8 434/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +9 458/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Drakekeeper's Warpick +10 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Warpick +0 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +1 231/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +2 252/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +3 273/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +4 294/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +5 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +6 336/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +7 357/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +8 378/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +9 399/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Drakekeeper's Warpick +10 420/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Warpick +0 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +1 115/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +2 126/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +3 136/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +4 147/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +5 157/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +6 168/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +7 178/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +8 189/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +9 199/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Drakekeeper's Warpick +10 210/0/0/0/0 0/0 -/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 21 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.
Great Hammers

Giant Warrior Club

In-Game Description


Club of the Giants that besieged Drangleic.
Nothing more than a boulder bound to a
tree, but a very powerful, if primitive, weapon.

King Vendrick, in adherence to Queen
Nashandra's counsel, led his armies north
in an effort to subjugate the Giants, and
claim their powerful souls for his own.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
260/0/0/0/0

(Strike)
0/0 100 60 602/6/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 50 30.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack slow downward smash twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Giant Warrior Club +0 260/0/0/0/0 0/0 C/-/-/-/-/- - -
Giant Warrior Club +1 286/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Giant Warrior Club +2 312/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Giant Warrior Club +3 338/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Giant Warrior Club +4 364/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Giant Warrior Club +5 390/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Giant Warrior Club +6 416/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Giant Warrior Club +7 442/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Giant Warrior Club +8 468/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,730
Giant Warrior Club +9 494/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,980
Giant Warrior Club +10 520/0/0/0/0 0/0 A(95%)/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Giant Warrior Club +0 182/182/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +1 200/200/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +2 218/218/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +3 236/236/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +4 254/254/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +5 273/273/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +6 291/291/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +7 309/309/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +8 327/327/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +9 345/345/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Giant Warrior Club +10 364/364/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Giant Warrior Club +0 182/0/182/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +1 200/0/200/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +2 218/0/218/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +3 236/0/236/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +4 254/0/254/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +5 273/0/273/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +6 291/0/291/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +7 309/0/309/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +8 327/0/327/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +9 345/0/345/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Giant Warrior Club +10 364/0/364/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Giant Warrior Club +0 182/0/0/182/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +1 200/0/0/200/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +2 218/0/0/218/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +3 236/0/0/236/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +4 254/0/0/254/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +5 273/0/0/273/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +6 291/0/0/291/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +7 309/0/0/309/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +8 327/0/0/327/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +9 345/0/0/345/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Giant Warrior Club +10 364/0/0/364/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Giant Warrior Club +0 182/0/0/0/182 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +1 200/0/0/0/200 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +2 218/0/0/0/218 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +3 236/0/0/0/236 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +4 254/0/0/0/254 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +5 273/0/0/0/273 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +6 291/0/0/0/291 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +7 309/0/0/0/309 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +8 327/0/0/0/327 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +9 345/0/0/0/345 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Giant Warrior Club +10 364/0/0/0/364 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Giant Warrior Club +0 182/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +1 200/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +2 218/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +3 236/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +4 254/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +5 273/0/0/0/0 126/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +6 291/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +7 309/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +8 327/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +9 345/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Giant Warrior Club +10 364/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Giant Warrior Club +0 299/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +1 328/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +2 358/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +3 388/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +4 418/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +5 448/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +6 478/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +7 508/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +8 538/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +9 568/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Giant Warrior Club +10 598/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Giant Warrior Club +0 260/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +1 286/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +2 312/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +3 338/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +4 364/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +5 390/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +6 416/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +7 442/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +8 468/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +9 494/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Giant Warrior Club +10 520/0/0/0/0 0/0 D/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Giant Warrior Club +0 130/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +1 143/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +2 156/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +3 169/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +4 182/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +5 195/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +6 208/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +7 221/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +8 234/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +9 247/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Giant Warrior Club +10 260/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 90 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 30 Strength is required.
Great Hammers

Great Club

In-Game Description


A giant wooden club made from the
branches of a towering tree.

Designed to smash foes. Simple but
terribly effective against common shields.

Availability


Dark Souls 2:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
210/0/0/0/0

(Strike)
0/0 100 60 282/4/0/0

B/-/-/-/-/-
45/10/30/30/40 25/25/25/25 30 70 15.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Club +0 210/0/0/0/0 0/0 B/-/-/-/- - -
Great Club +1 231/0/0/0/0 0/0 B/-/-/-/- 1x Titanite Shard 750
Great Club +2 252/0/0/0/0 0/0 A/-/-/-/- 2x Titanite Shard 930
Great Club +3 273/0/0/0/0 0/0 A/-/-/-/- 3x Titanite Shard 1,120
Great Club +4 294/0/0/0/0 0/0 A/-/-/-/- 1x Large Titanite Shard 1,490
Great Club +5 315/0/0/0/0 0/0 A/-/-/-/- 2x Large Titanite Shard 1,680
Great Club +6 336/0/0/0/0 0/0 A/-/-/-/- 3x Large Titanite Shard 1,860
Great Club +7 357/0/0/0/0 0/0 A/-/-/-/- 1x Titanite Chunk 2,230
Great Club +8 378/0/0/0/0 0/0 A/-/-/-/- 2x Titanite Chunk 2,420
Great Club +9 399/0/0/0/0 0/0 A/-/-/-/- 3x Titanite Chunk 2,600
Great Club +10 420/0/0/0/0 0/0 A(95%)/-/-/-/- 1x Titanite Slab 2,970

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Club +0 147/147/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +1 161/161/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +2 176/176/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +3 191/191/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +4 205/205/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +5 220/220/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +6 235/235/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +7 249/249/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +8 264/264/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +9 279/279/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Great Club +10 294/294/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Club +0 147/0/147/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +1 161/0/161/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +2 176/0/176/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +3 191/0/191/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +4 205/0/205/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +5 220/0/220/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +6 235/0/235/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +7 249/0/249/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +8 264/0/264/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +9 279/0/279/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Great Club +10 294/0/294/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Club +0 147/0/0/147/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +1 161/0/0/161/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +2 176/0/0/176/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +3 191/0/0/191/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +4 205/0/0/205/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +5 220/0/0/220/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +6 235/0/0/235/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +7 249/0/0/249/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +8 264/0/0/264/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +9 279/0/0/279/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Great Club +10 294/0/0/294/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Club +0 147/0/0/0/147 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +1 161/0/0/0/161 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +2 176/0/0/0/176 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +3 191/0/0/0/191 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +4 205/0/0/0/205 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +5 220/0/0/0/220 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +6 235/0/0/0/235 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +7 249/0/0/0/249 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +8 264/0/0/0/264 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +9 279/0/0/0/279 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Great Club +10 294/0/0/0/294 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Club +0 147/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +1 161/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +2 176/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +3 191/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +4 205/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +5 220/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +6 235/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +7 249/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +8 264/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +9 279/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Great Club +10 294/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Club +0 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +1 265/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +2 289/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +3 313/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +4 338/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +5 362/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +6 386/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +7 410/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +8 434/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +9 458/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Raw Great Club +10 483/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Club +0 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +1 231/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +2 252/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +3 273/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +4 294/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +5 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +6 336/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +7 357/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +8 378/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +9 399/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 25/25/25/25
Enchanted Great Club +10 420/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Club +0 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +1 115/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +2 126/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +3 136/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +4 147/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +5 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +6 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +7 178/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +8 189/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +9 199/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25
Mundane Great Club +10 210/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 42 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 14 Strength is required.
Great Hammers

Gyrm Great Hammer

In-Game Description


A great hammer used by the nomadic Gyrm.

A makeshift weapon created
from a blacksmith's anvil.
As heavy as it appears.

Crafted rather shoddily, but each hit landed
is certain to inflict serious damage.

Availability


Dark Souls 2 & Scholar of the First Sin:

Gyrm Warrior (Great Hammer) drop - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
225/0/0/0/0

(Strike)
0/0 100 60 402/4/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 80 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack short ranged downward smashes horizontal swing followed by overhead pancaking smash
Heavy Attack wide sweep twice-hitting spin, followed by overhead smash
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Gyrm Great Hammer +0 225/0/0/0/0 0/0 C/-/-/-/-/- - -
Gyrm Great Hammer +1 247/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Gyrm Great Hammer +2 270/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Gyrm Great Hammer +3 292/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Gyrm Great Hammer +4 315/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Gyrm Great Hammer +5 337/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Gyrm Great Hammer +6 360/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Gyrm Great Hammer +7 382/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Gyrm Great Hammer +8 405/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,790
Gyrm Great Hammer +9 427/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,930
Gyrm Great Hammer +10 450/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Gyrm Great Hammer +0 157/157/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +1 173/173/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +2 189/189/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +3 204/204/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +4 220/220/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +5 236/236/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +6 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +7 267/267/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +8 283/283/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +9 299/299/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +10 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Gyrm Great Hammer +0 157/0/157/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +1 173/0/173/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +2 189/0/189/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +3 204/0/204/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +4 220/0/220/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +5 236/0/236/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +6 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +7 267/0/267/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +8 283/0/283/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +9 299/0/299/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +10 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Gyrm Great Hammer +0 157/0/0/157/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +1 173/0/0/173/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +2 189/0/0/189/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +3 204/0/0/204/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +4 220/0/0/220/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +5 236/0/0/236/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +6 252/0/0/252/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +7 267/0/0/267/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +8 283/0/0/283/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +9 299/0/0/299/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +10 315/0/0/315/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Gyrm Great Hammer +0 157/0/0/0/157 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +1 173/0/0/0/173 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +2 189/0/0/0/189 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +3 204/0/0/0/204 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +4 220/0/0/0/220 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +5 236/0/0/0/236 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +6 252/0/0/0/252 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +7 267/0/0/0/267 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +8 283/0/0/0/283 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +9 299/0/0/0/299 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +10 315/0/0/0/315 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Gyrm Great Hammer +0 157/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +1 173/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +2 189/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +3 204/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +4 220/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +5 236/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +6 252/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +7 267/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +8 283/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +9 299/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +10 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Gyrm Great Hammer +0 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +1 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +2 310/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +3 336/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +4 362/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +5 388/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +6 414/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +7 439/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +8 465/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +9 491/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +10 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Gyrm Great Hammer +0 225/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +1 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +2 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +3 292/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +4 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +5 337/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +6 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +7 382/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +8 405/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +9 427/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +10 450/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Gyrm Great Hammer +0 112/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +1 123/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +2 135/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +3 145/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +4 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +5 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +6 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +7 191/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +8 202/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +9 213/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +10 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.
Great Hammers

Iron King Hammer

In-Game Description


Great hammer forged from the soul of
the Old Iron King.
The tip is formed of molten rock.

The corpse of the Old Iron King became
the vessel that bred Ichorous Earth.

The heavy rock tip is formed of cooled
magma, with a still-smoldering core.
Strong attack releases its inner power.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
112/0/50/0/0

(Strike)
0/0 100 60 502/8/0/0

C/D/-/C/-/-
45/10/30/30/40 15/15/15/15 30 80 24.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings, reversing direction
Heavy Attack fiery slow downward smash fiery slow overhead smash
Rolling Attack upward swipe diagonal swing
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Iron King Hammer +0 112/0/50/0/0 0/0 C/D/-/C/-/- - -
Iron King Hammer +1 145/0/76/0/0 0/0 B/D/-/C/-/- 1x Petrified Dragon Bone 1,590
Iron King Hammer +2 179/0/102/0/0 0/0 B/D/-/C/-/- 2x Petrified Dragon Bone 1,990
Iron King Hammer +3 212/0/128/0/0 0/0 A/D/-/C/-/- 3x Petrified Dragon Bone 2,390
Iron King Hammer +4 246/0/154/0/0 0/0 A/D/-/C/-/- 4x Petrified Dragon Bone 3,180
Iron King Hammer +5 280/0/180/0/0 0/0 A/D/-/C/-/- 5x Petrified Dragon Bone 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT and FTH stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Iron King Hammer +0 100/30/45/0/0 0/0 C/D/C/C/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +1 131/45/68/0/0 0/0 C/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +2 161/61/91/0/0 0/0 C/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +3 191/76/115/0/0 0/0 B/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +4 221/92/138/0/0 0/0 B/D/C/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Iron King Hammer +5 252/108/162/0/0 0/0 B/D/B/B/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base physical damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Iron King Hammer +0 107/0/72/0/0 0/0 C/D/-/C/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +1 139/0/109/0/0 0/0 C/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +2 172/0/146/0/0 0/0 C/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +3 204/0/184/0/0 0/0 B/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +4 236/0/221/0/0 0/0 B/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1
Fire Iron King Hammer +5 268/0/259/0/0 0/0 B/D/-/B/-/- 44.1/9.1/36.6/29.1/39.1 14.1/14.1/14.1/14.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, INT and FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Iron King Hammer +0 100/0/45/30/0 0/0 C/D/-/C/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +1 131/0/68/45/0 0/0 C/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +2 161/0/91/61/0 0/0 C/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +3 191/0/115/76/0 0/0 B/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +4 221/0/138/92/0 0/0 B/D/-/B/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Iron King Hammer +5 252/0/162/108/0 0/0 B/D/-/B/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Iron King Hammer +0 100/0/45/0/30 0/0 C/D/-/C/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +1 131/0/68/0/45 0/0 C/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +2 161/0/91/0/61 0/0 C/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +3 191/0/115/0/76 0/0 B/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +4 221/0/138/0/92 0/0 B/D/-/B/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Iron King Hammer +5 252/0/162/0/108 0/0 B/D/-/B/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, INT and FTH stat bonus, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Iron King Hammer +0 100/0/45/0/0 96/0 C/D/-/C/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +1 131/0/68/0/0 100/0 C/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +2 161/0/91/0/0 105/0 C/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +3 191/0/115/0/0 110/0 B/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +4 221/0/138/0/0 115/0 B/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Iron King Hammer +5 252/0/162/0/0 120/0 B/D/-/B/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Iron King Hammer +0 128/0/57/0/0 0/0 E/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +1 167/0/87/0/0 0/0 E/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +2 206/0/117/0/0 0/0 E/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +3 244/0/147/0/0 0/0 D/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +4 283/0/177/0/0 0/0 D/E/-/C/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Iron King Hammer +5 322/0/207/0/0 0/0 D/E/-/C/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Iron King Hammer +0 112/0/50/0/0 0/0 E/E/D/E/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +1 145/0/76/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +2 179/0/102/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +3 212/0/128/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +4 146/0/154/0/0 0/0 D/E/D/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Iron King Hammer +5 280/0/180/0/0 0/0 D/E/C/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Iron King Hammer +0 56/0/25/0/0 0/0 D/E/-/E/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +1 72/0/38/0/0 0/0 D/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +2 89/0/51/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +3 106/0/64/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +4 123/0/77/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Iron King Hammer +5 140/0/90/0/0 0/0 C/E/-/D/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, at least 75 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.
Great Hammers

Large Club

In-Game Description


A large wooden club.

Not an elegant weapon by any means,
but a beastly thing with plenty of weight
to easily break a shielded defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
180/0/0/0/0

(Strike)
0/0 100 60 262/4/0/0

A/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 70 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Same as the Great Club.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Large Club +0 180/0/0/0/0 0/0 A/-/-/-/- - -
Large Club +1 198/0/0/0/0 0/0 A/-/-/-/- 1x Titanite Shard 550
Large Club +2 216/0/0/0/0 0/0 S/-/-/-/- 2x Titanite Shard 690
Large Club +3 234/0/0/0/0 0/0 S/-/-/-/- 3x Titanite Shard 830
Large Club +4 252/0/0/0/0 0/0 S/-/-/-/- 1x Large Titanite Shard 1,100
Large Club +5 270/0/0/0/0 0/0 S/-/-/-/- 2x Large Titanite Shard 1,240
Large Club +6 288/0/0/0/0 0/0 S/-/-/-/- 3x Large Titanite Shard 1,380
Large Club +7 306/0/0/0/0 0/0 S/-/-/-/- 1x Titanite Chunk 1,650
Large Club +8 324/0/0/0/0 0/0 S/-/-/-/- 2x Titanite Chunk 1,790
Large Club +9 342/0/0/0/0 0/0 S/-/-/-/- 3x Titanite Chunk 1,930
Large Club +10 360/0/0/0/0 0/0 S(120%)/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Large Club +0 126/126/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +1 138/138/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +2 151/151/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +3 163/163/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +4 176/176/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +5 189/189/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +6 201/201/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +7 214/214/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +8 226/226/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +9 239/239/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Large Club +10 252/252/0/0/0 0/0 A/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Large Club +0 126/0/126/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +1 138/0/138/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +2 151/0/151/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +3 163/0/163/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +4 176/0/176/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +5 189/0/189/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +6 201/0/201/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +7 214/0/214/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +8 226/0/226/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +9 239/0/239/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Large Club +10 252/0/252/0/0 0/0 A/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Large Club +0 126/0/0/126/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +1 138/0/0/138/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +2 151/0/0/151/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +3 163/0/0/163/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +4 176/0/0/176/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +5 189/0/0/189/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +6 201/0/0/201/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +7 214/0/0/214/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +8 226/0/0/226/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +9 239/0/0/239/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Large Club +10 252/0/0/252/0 0/0 A/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Large Club +0 126/0/0/0/126 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +1 138/0/0/0/138 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +2 151/0/0/0/151 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +3 163/0/0/0/163 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +4 176/0/0/0/176 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +5 189/0/0/0/189 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +6 201/0/0/0/201 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +7 214/0/0/0/214 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +8 226/0/0/0/226 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +9 239/0/0/0/239 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Large Club +10 252/0/0/0/252 0/0 A/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Large Club +0 126/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +1 138/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +2 151/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +3 163/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +4 176/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +5 189/0/0/0/0 126/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +6 201/0/0/0/0 128/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +7 214/0/0/0/0 131/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +8 226/0/0/0/0 134/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +9 239/0/0/0/0 137/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Large Club +10 252/0/0/0/0 140/0 A/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Large Club +0 207/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +1 227/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +2 248/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +3 269/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +4 289/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +5 310/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +6 331/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +7 351/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +8 372/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +9 393/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Large Club +10 414/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Large Club +0 180/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +1 198/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +2 216/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +3 234/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +4 252/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +5 270/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +6 288/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +7 306/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +8 324/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +9 342/0/0/0/0 0/0 C/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Large Club +10 360/0/0/0/0 0/0 C/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Large Club +0 90/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +1 99/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +2 108/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +3 117/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +4 126/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +5 135/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +6 144/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +7 153/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +8 162/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +9 171/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Large Club +10 180/0/0/0/0 0/0 B/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 39 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 13 Strength is required.
Great Hammers

Malformed Shell

In-Game Description


One of the malformed weapons developed
in Aldia. Swung like a great hammer.
Appears to be a fragment of a giant shell,
but its precise origins are unknown.

The peculiar figure known as Lord Aldia
attempted to uncover the secrets of life itself,
and viewed the Undead as a key to this mystery.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
286/0/0/0/0

(Strike)
0/0 100 60 352/8/0/0

D/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 50 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Malformed Shell +0 286/0/0/0/0 0/0 D/-/-/-/-/- - -
Malformed Shell +1 314/0/0/0/0 0/0 C/-/-/-/-/- 1x Twinkling Titanite 1,200
Malformed Shell +2 343/0/0/0/0 0/0 C/-/-/-/-/- 2x Twinkling Titanite 1,500
Malformed Shell +3 372/0/0/0/0 0/0 C/-/-/-/-/- 3x Twinkling Titanite 1,800
Malformed Shell +4 401/0/0/0/0 0/0 C/-/-/-/-/- 4x Twinkling Titanite 2,400
Malformed Shell +5 430/0/0/0/0 0/0 A/-/-/-/-/- 5x Twinkling Titanite 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Malformed Shell +0 200/200/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +1 220/220/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +2 240/240/0/0/0 0/0 D/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +3 260/260/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +4 280/280/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Shell +5 301/301/0/0/0 0/0 D/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Malformed Shell +0 200/0/200/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +1 220/0/220/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +2 240/0/240/0/0 0/0 D/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +3 260/0/260/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +4 280/0/280/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Shell +5 301/0/301/0/0 0/0 D/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Malformed Shell +0 200/0/0/200/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +1 220/0/0/220/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +2 240/0/0/240/0 0/0 D/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +3 260/0/0/260/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +4 280/0/0/280/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Shell +5 301/0/0/301/0 0/0 D/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Malformed Shell +0 200/0/0/0/200 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +1 220/0/0/0/220 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +2 240/0/0/0/240 0/0 D/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +3 260/0/0/0/260 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +4 280/0/0/0/280 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Shell +5 301/0/0/0/301 0/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Malformed Shell +0 200/0/0/0/0 112/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +1 220/0/0/0/0 117/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +2 240/0/0/0/0 123/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +3 260/0/0/0/0 128/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +4 280/0/0/0/0 134/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Malformed Shell +5 301/0/0/0/0 140/0 D/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Malformed Shell +0 328/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +1 362/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +2 395/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +3 428/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +4 461/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Shell +5 494/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Malformed Shell +0 286/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +1 314/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +2 343/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +3 372/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +4 401/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Shell +5 430/0/0/0/0 0/0 E/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Malformed Shell +0 143/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +1 157/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +2 171/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +3 186/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +4 200/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Shell +5 215/0/0/0/0 0/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.
Great Hammers

Malformed Skull

In-Game Description


The skull of some unidentified creature.
Swung as a great hammer to use as a weapon.

Possibly the skull of a dragon.
A good choice, likely too rare to
be swung about willy-nilly.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
260/0/0/0/0

(Strike)
0/56 100 60 352/7/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 20 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Malformed Skull +0 260/0/0/0/0 0/56 -/-/-/-/- - -
Malformed Skull +1 286/0/0/0/0 0/57 -/-/-/-/- 1x Titanite Shard 550
Malformed Skull +2 312/0/0/0/0 0/58 -/-/-/-/- 2x Titanite Shard 690
Malformed Skull +3 338/0/0/0/0 0/60 -/-/-/-/- 3x Titanite Shard 830
Malformed Skull +4 364/0/0/0/0 0/61 -/-/-/-/- 1x Large Titanite Shard 1,100
Malformed Skull +5 390/0/0/0/0 0/63 -/-/-/-/- 2x Large Titanite Shard 1,240
Malformed Skull +6 416/0/0/0/0 0/64 -/-/-/-/- 3x Large Titanite Shard 1,380
Malformed Skull +7 442/0/0/0/0 0/65 -/-/-/-/- 1x Titanite Chunk 1,650
Malformed Skull +8 468/0/0/0/0 0/67 -/-/-/-/- 2x Titanite Chunk 1,730
Malformed Skull +9 494/0/0/0/0 0/68 -/-/-/-/- 3x Titanite Chunk 1,980
Malformed Skull +10 520/0/0/0/0 0/70 -/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Malformed Skull +0 195/130/0/0/0 0/42 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +1 214/143/0/0/0 0/43 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +2 234/153/0/0/0 0/44 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +3 253/169/0/0/0 0/45 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +4 273/182/0/0/0 0/46 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +5 292/195/0/0/0 0/47 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +6 312/208/0/0/0 0/48 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +7 331/221/0/0/0 0/49 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +8 351/234/0/0/0 0/50 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +9 370/247/0/0/0 0/51 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Malformed Skull +10 390/260/0/0/0 0/52 -/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Malformed Skull +0 195/130/0/0/0 0/42 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +1 214/143/0/0/0 0/43 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +2 234/153/0/0/0 0/44 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +3 253/169/0/0/0 0/45 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +4 273/182/0/0/0 0/46 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +5 292/195/0/0/0 0/47 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +6 312/208/0/0/0 0/48 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +7 331/221/0/0/0 0/49 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +8 351/234/0/0/0 0/50 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +9 370/247/0/0/0 0/51 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Malformed Skull +10 390/260/0/0/0 0/52 -/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Malformed Skull +0 195/130/0/0/0 0/42 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +1 214/143/0/0/0 0/43 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +2 234/153/0/0/0 0/44 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +3 253/169/0/0/0 0/45 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +4 273/182/0/0/0 0/46 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +5 292/195/0/0/0 0/47 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +6 312/208/0/0/0 0/48 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +7 331/221/0/0/0 0/49 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +8 351/234/0/0/0 0/50 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +9 370/247/0/0/0 0/51 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Malformed Skull +10 390/260/0/0/0 0/52 -/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Malformed Skull +0 195/130/0/0/0 0/42 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +1 214/143/0/0/0 0/43 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +2 234/153/0/0/0 0/44 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +3 253/169/0/0/0 0/45 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +4 273/182/0/0/0 0/46 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +5 292/195/0/0/0 0/47 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +6 312/208/0/0/0 0/48 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +7 331/221/0/0/0 0/49 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +8 351/234/0/0/0 0/50 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +9 370/247/0/0/0 0/51 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Malformed Skull +10 390/260/0/0/0 0/52 -/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Malformed Skull +0 234/0/0/0/0 96/50 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +1 257/0/0/0/0 98/51 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +2 280/0/0/0/0 100/52 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +3 304/0/0/0/0 103/54 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +4 327/0/0/0/0 105/55 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +5 351/0/0/0/0 108/56 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +6 374/0/0/0/0 110/57 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +7 397/0/0/0/0 112/59 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +8 421/0/0/0/0 115/60 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +9 444/0/0/0/0 117/61 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9
Poison Malformed Skull +10 468/0/0/0/0 120/63 -/-/-/-/-/- 42.9/7.9/27.9/27.9/31.6 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Malformed Skull +0 299/0/0/0/0 0/64 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +1 328/0/0/0/0 0/66 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +2 358/0/0/0/0 0/67 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +3 388/0/0/0/0 0/69 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +4 418/0/0/0/0 0/70 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +5 448/0/0/0/0 0/72 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +6 478/0/0/0/0 0/74 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +7 508/0/0/0/0 0/75 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +8 538/0/0/0/0 0/77 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +9 568/0/0/0/0 0/78 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Malformed Skull +10 598/0/0/0/0 0/80 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Malformed Skull +0 260/0/0/0/0 0/56 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +1 286/0/0/0/0 0/57 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +2 312/0/0/0/0 0/58 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +3 338/0/0/0/0 0/60 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +4 364/0/0/0/0 0/61 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +5 390/0/0/0/0 0/63 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +6 416/0/0/0/0 0/64 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +7 442/0/0/0/0 0/65 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +8 468/0/0/0/0 0/67 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +9 494/0/0/0/0 0/68 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Malformed Skull +10 520/0/0/0/0 0/70 -/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Malformed Skull +0 130/0/0/0/0 0/28 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +1 143/0/0/0/0 0/28 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +2 156/0/0/0/0 0/29 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +3 169/0/0/0/0 0/30 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +4 182/0/0/0/0 0/30 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +5 195/0/0/0/0 0/31 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +6 208/0/0/0/0 0/32 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +7 221/0/0/0/0 0/32 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +8 234/0/0/0/0 0/33 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +9 247/0/0/0/0 0/34 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Malformed Skull +10 260/0/0/0/0 0/35 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 10 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.
Great Hammers

Old Knight Hammer

In-Game Description


An undated great hammer.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
250/0/0/0/0

(Strike)
0/0 100 65 302/6/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 30 18.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings
Heavy Attack horizontal swing followed by overhead smash downward smash followed by a twice-hitting spin
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Hammer +0 250/0/0/0/0 0/0 -/-/-/-/-/- - -
Old Knight Hammer +1 275/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Shard 550
Old Knight Hammer +2 300/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Shard 690
Old Knight Hammer +3 325/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Shard 830
Old Knight Hammer +4 350/0/0/0/0 0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,100
Old Knight Hammer +5 375/0/0/0/0 0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,240
Old Knight Hammer +6 400/0/0/0/0 0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,380
Old Knight Hammer +7 425/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Chunk 1,650
Old Knight Hammer +8 450/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Chunk 1,790
Old Knight Hammer +9 475/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Chunk 1,930
Old Knight Hammer +10 500/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Hammer +0 175/175/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +1 192/192/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +2 210/210/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +3 227/227/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +4 245/245/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +5 262/262/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +6 280/280/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +7 297/297/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +8 315/315/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +9 332/332/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +10 350/350/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Hammer +0 175/0/175/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +1 192/0/192/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +2 210/0/210/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +3 227/0/227/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +4 245/0/245/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +5 262/0/262/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +6 280/0/280/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +7 297/0/297/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +8 315/0/315/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +9 332/0/332/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +10 350/0/350/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Hammer +0 175/0/0/175/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +1 192/0/0/192/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +2 210/0/0/210/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +3 227/0/0/227/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +4 245/0/0/245/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +5 262/0/0/262/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +6 280/0/0/280/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +7 297/0/0/297/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +8 315/0/0/315/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +9 332/0/0/332/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +10 350/0/0/350/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Hammer +0 175/0/0/0/175 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +1 192/0/0/0/192 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +2 210/0/0/0/210 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +3 227/0/0/0/227 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +4 245/0/0/0/245 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +5 262/0/0/0/262 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +6 280/0/0/0/280 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +7 297/0/0/0/297 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +8 315/0/0/0/315 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +9 332/0/0/0/332 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +10 350/0/0/0/350 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Hammer +0 175/0/0/0/0 112/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +1 192/0/0/0/0 114/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +2 210/0/0/0/0 117/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +3 227/0/0/0/0 120/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +4 245/0/0/0/0 123/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +5 262/0/0/0/0 126/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +6 280/0/0/0/0 128/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +7 297/0/0/0/0 131/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +8 315/0/0/0/0 134/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +9 332/0/0/0/0 137/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +10 350/0/0/0/0 140/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Hammer +0 287/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +1 316/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +2 345/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +3 373/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +4 402/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +5 431/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +6 460/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +7 488/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +8 517/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +9 546/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +10 575/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Hammer +0 250/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +1 275/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +2 300/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +3 325/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +4 350/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +5 375/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +6 400/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +7 425/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +8 450/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +9 475/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +10 500/0/0/0/0 0/0 -/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Hammer +0 125/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +1 137/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +2 150/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +3 162/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +4 175/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +5 187/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +6 200/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +7 212/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +8 225/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +9 237/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +10 250/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 45 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 15 Strength is required.
Great Hammers

Pickaxe

In-Game Description


A pickaxe used for mining.
Not intended as a weapon,
but packs a powerful punch.

This tool, designed to crush hard rock,
can easily puncture weaker forms of armor.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
150/0/0/0/0

(Thrust)
0/0 150 50 222/8/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 60 8.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Heavy vertical swing Vertical swing - Back swing
Heavy Attack vertical swing - 180 turn vertical swing
Rolling Attack
Running Attack

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Pickaxe +0 150/0/0/0/0 0/0 C/-/-/-/-/- - -
Pickaxe +1 165/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 520
Pickaxe +2 180/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 650
Pickaxe +3 195/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 770
Pickaxe +4 210/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,030
Pickaxe +5 225/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,160
Pickaxe +6 240/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,290
Pickaxe +7 255/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,540
Pickaxe +8 270/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,670
Pickaxe +9 285/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,800
Pickaxe +10 300/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pickaxe +0 105/105/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +1 115/115/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +2 126/126/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +3 136/136/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +4 147/147/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +5 157/157/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +6 168/168/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +7 178/178/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +8 189/189/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +9 199/199/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Pickaxe +10 210/210/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pickaxe +0 105/0/105/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +1 115/0/115/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +2 126/0/126/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +3 136/0/136/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +4 147/0/147/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +5 157/0/157/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +6 168/0/168/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +7 178/0/178/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +8 189/0/189/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +9 199/0/199/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Pickaxe +10 210/0/210/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pickaxe +0 105/0/0/105/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +1 115/0/0/115/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +2 126/0/0/126/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +3 136/0/0/136/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +4 147/0/0/147/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +5 157/0/0/157/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +6 168/0/0/168/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +7 178/0/0/178/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +8 189/0/0/189/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +9 199/0/0/199/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Pickaxe +10 210/0/0/210/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pickaxe +0 105/0/0/0/105 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +1 115/0/0/0/115 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +2 126/0/0/0/126 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +3 136/0/0/0/136 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +4 147/0/0/0/147 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +5 157/0/0/0/157 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +6 168/0/0/0/168 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +7 178/0/0/0/178 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +8 189/0/0/0/189 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +9 199/0/0/0/199 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Pickaxe +10 210/0/0/0/210 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pickaxe +0 105/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +1 115/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +2 126/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +3 136/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +4 147/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +5 157/0/0/0/0 126/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +6 168/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +7 178/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +8 189/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +9 199/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Pickaxe +10 210/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pickaxe +0 172/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +1 189/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +2 207/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +3 224/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +4 241/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +5 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +6 276/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +7 293/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +8 310/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +9 327/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Pickaxe +10 345/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pickaxe +0 150/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +1 165/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +2 180/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +3 195/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +4 210/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +5 225/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +6 240/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +7 255/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +8 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +9 285/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Pickaxe +10 300/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pickaxe +0 75/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +1 82/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +2 90/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +3 97/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +4 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +5 112/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +6 120/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +7 127/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +8 135/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +9 142/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Pickaxe +10 150/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 33 Strength and 12 Dexterity is required. 2. When two-handing this weapon, only 11 Strength is required.
Great Hammers

Sacred Chime Hammer

In-Game Description


Great hammer of the Royal Aegis.
The power of this hammer's blessing has
not faded completely, despite its being
exposed to the dark of the Undead Crypt.
Unleash its latent power with a strong attack.

Sir Velstadt, known as the Royal Aegis,
gave himself to the King in both life and death.

Effect: special attack (strong attack)

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
152/0/0/0/50

(Strike)
0/0 100 60 402/12/12/12

C/-/-/-/-/C
45/10/30/30/40 15/15/15/15 30 70 22.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward smashes horizontal swings, reversing direction
Heavy Attack slow downward smash, followed by quick L-R slam special attack (see notes)
Rolling Attack upward swipe diagonal swing
Running Attack wide horizontal sweep quick downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sacred Chime Hammer +0 152/0/0/0/50 0/0 C/-/-/-/-/C - -
Sacred Chime Hammer +1 197/0/0/0/70 0/0 C/-/-/-/-/C 1x Petrified Dragon Bone 1,590
Sacred Chime Hammer +2 243/0/0/0/90 0/0 C/-/-/-/-/C 2x Petrified Dragon Bone 1,990
Sacred Chime Hammer +3 288/0/0/0/110 0/0 B/-/-/-/-/C 3x Petrified Dragon Bone 2,390
Sacred Chime Hammer +4 334/0/0/0/130 0/0 B/-/-/-/-/C 4x Petrified Dragon Bone 3,180
Sacred Chime Hammer +5 380/0/0/0/150 0/0 B/-/-/-/-/B 5x Petrified Dragon Bone 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sacred Chime Hammer +0 136/30/0/0/45 0/0 D/-/C/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +1 177/42/0/0/63 0/0 C/-/C/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +2 218/54/0/0/81 0/0 C/-/C/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +3 259/66/0/0/99 0/0 C/-/B/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +4 300/78/0/0/117 0/0 C/-/B/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Sacred Chime Hammer +5 342/90/0/0/135 0/0 C/-/B/-/-/B 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sacred Chime Hammer +0 136/0/30/0/45 0/0 D/-/-/C/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +1 177/0/42/0/63 0/0 C/-/-/C/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +2 218/0/54/0/81 0/0 C/-/-/C/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +3 259/0/66/0/99 0/0 C/-/-/B/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +4 300/0/78/0/117 0/0 C/-/-/B/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Sacred Chime Hammer +5 342/0/90/0/135 0/0 C/-/-/B/-/B 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sacred Chime Hammer +0 136/0/0/30/45 0/0 D/-/-/-/C/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +1 177/0/0/42/63 0/0 C/-/-/-/C/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +2 218/0/0/54/81 0/0 C/-/-/-/C/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +3 259/0/0/66/99 0/0 C/-/-/-/B/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +4 300/0/0/78/117 0/0 C/-/-/-/B/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Sacred Chime Hammer +5 342/0/0/90/135 0/0 C/-/-/-/B/B 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sacred Chime Hammer +0 145/0/0/0/72 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +1 189/0/0/0/100 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +2 233/0/0/0/129 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +3 277/0/0/0/158 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +4 321/0/0/0/187 0/0 C/-/-/-/-/B 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Sacred Chime Hammer +5 364/0/0/0/215 0/0 B/-/-/-/-/A 44.1/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sacred Chime Hammer +0 136/0/0/0/45 96/0 D/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +1 177/0/0/0/63 100/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +2 218/0/0/0/81 105/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +3 259/0/0/0/99 110/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +4 300/0/0/0/117 115/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Sacred Chime Hammer +5 342/0/0/0/135 120/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sacred Chime Hammer +0 174/0/0/0/57 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +1 227/0/0/0/80 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +2 279/0/0/0/103 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +3 332/0/0/0/126 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +4 384/0/0/0/149 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15
Raw Sacred Chime Hammer +5 437/0/0/0/172 0/0 E/-/-/-/-/C 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sacred Chime Hammer +0 152/0/0/0/50 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +1 197/0/0/0/70 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +2 243/0/0/0/90 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +3 288/0/0/0/110 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +4 334/0/0/0/130 0/0 D/-/D/-/-/D 45/10/30/30/40 15/15/15/15
Enchanted Sacred Chime Hammer +5 380/0/0/0/150 0/0 E/-/D/-/-/D 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sacred Chime Hammer +0 76/0/0/0/25 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +1 98/0/0/0/35 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +2 121/0/0/0/45 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +3 144/0/0/0/55 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +4 167/0/0/0/65 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15
Mundane Sacred Chime Hammer +5 190/0/0/0/75 0/0 D/-/-/-/-/D 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 18 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.
Great Hammers

Sanctum Mace

In-Game Description


A mace wielded by sanctum soldiers.

This mace was corrupted by poison
when Sinh, the slumbering dragon, awoke.

A mere mortal would be asphyxiated
by the poison emitted when wielding
this mace, but for the noxious sanctum
soldiers, this fact matters none.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
307/0/0/0/0

(Strike)
59/0 100 50 352/6/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 30 17.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sanctum Mace+0 307/0/0/0/0 59/0 B/-/-/-/-/- - -
Sanctum Mace+1 316/0/0/0/0 61/0 B/-/-/-/-/- 1x Titanite Shard 750
Sanctum Mace+2 325/0/0/0/0 64/0 A/-/-/-/-/- 2x Titanite Shard 930
Sanctum Mace+3 334/0/0/0/0 67/0 A/-/-/-/-/- 3x Titanite Shard 1,120
Sanctum Mace+4 344/0/0/0/0 70/0 A/-/-/-/-/- 1x Large Titanite Shard 1,490
Sanctum Mace+5 353/0/0/0/0 73/0 A/-/-/-/-/- 2x Large Titanite Shard 1,680
Sanctum Mace+6 362/0/0/0/0 76/0 A/-/-/-/-/- 3x Large Titanite Shard 1,860
Sanctum Mace+7 372/0/0/0/0 79/0 A/-/-/-/-/- 1x Titanite Chunk 2,230
Sanctum Mace+8 381/0/0/0/0 82/0 A/-/-/-/-/- 2x Titanite Chunk 2,420
Sanctum Mace+9 390/0/0/0/0 85/0 A/-/-/-/-/- 3x Titanite Chunk 2,600
Sanctum Mace+10 400/0/0/0/0 88/0 A/-/-/-/-/- 1x Titanite Slab 2,970

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sanctum Mace +0 260/40/0/0/0 50/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +1 268/42/0/0/0 52/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +2 276/44/0/0/0 55/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +3 284/46/0/0/0 57/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +4 292/48/0/0/0 60/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +5 300/50/0/0/0 62/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +6 308/52/0/0/0 64/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +7 316/54/0/0/0 67/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +8 324/56/0/0/0 69/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +9 332/58/0/0/0 72/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7
Magic Sanctum Mace +10 340/59/0/0/0 74/0 B/-/C/-/-/- 43.7/20.0/28.7/28.7/38.7 13.7/13.7/13.7/13.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sanctum Mace +0 260/0/40/0/0 50/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +1 268/0/42/0/0 52/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +2 276/0/44/0/0 55/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +3 284/0/46/0/0 57/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +4 292/0/48/0/0 60/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +5 300/0/50/0/0 62/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +6 308/0/52/0/0 64/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +7 316/0/54/0/0 67/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +8 324/0/56/0/0 69/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +9 332/0/58/0/0 72/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7
Fire Sanctum Mace +10 340/0/59/0/0 74/0 B/-/-/C/-/- 43.7/8.7/40.0/28.7/38.7 13.7/13.7/13.7/13.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sanctum Mace +0 260/0/0/40/0 50/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +1 268/0/0/42/0 52/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +2 276/0/0/44/0 55/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +3 284/0/0/46/0 57/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +4 292/0/0/48/0 60/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +5 300/0/0/50/0 62/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +6 308/0/0/52/0 64/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +7 316/0/0/54/0 67/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +8 324/0/0/56/0 69/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +9 332/0/0/58/0 72/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7
Lightning Sanctum Mace +10 340/0/0/59/0 74/0 B/-/-/-/C/- 43.7/8.7/28.7/40.0/38.7 13.7/13.7/13.7/13.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sanctum Mace +0 260/0/0/0/40 50/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +1 268/0/0/0/42 52/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +2 276/0/0/0/44 55/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +3 284/0/0/0/46 57/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +4 292/0/0/0/48 60/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +5 300/0/0/0/50 62/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +6 308/0/0/0/52 64/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +7 316/0/0/0/54 67/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +8 324/0/0/0/56 69/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +9 332/0/0/0/58 72/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7
Dark Sanctum Mace +10 340/0/0/0/59 74/0 B/-/-/-/-/C 43.7/8.7/28.7/28.7/50.0 13.7/13.7/13.7/13.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sanctum Mace +0 165/0/0/0/0 109/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +1 170/0/0/0/0 115/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +2 175/0/0/0/0 120/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +3 180/0/0/0/0 125/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +4 185/0/0/0/0 131/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +5 190/0/0/0/0 136/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +6 195/0/0/0/0 142/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +7 200/0/0/0/0 147/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +8 205/0/0/0/0 152/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +9 210/0/0/0/0 158/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Sanctum Mace +10 215/0/0/0/0 163/0 B/-/-/-/-/- 42.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sanctum Mace +0 353/0/0/0/0 67/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +1 363/0/0/0/0 71/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +2 374/0/0/0/0 74/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +3 385/0/0/0/0 77/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +4 395/0/0/0/0 81/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +5 406/0/0/0/0 84/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +6 417/0/0/0/0 87/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +7 427/0/0/0/0 91/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +8 438/0/0/0/0 94/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +9 449/0/0/0/0 97/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Sanctum Mace +10 460/0/0/0/0 101/0 D/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sanctum Mace +0 307/0/0/0/0 59/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +1 316/0/0/0/0 61/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +2 325/0/0/0/0 64/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +3 334/0/0/0/0 67/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +4 344/0/0/0/0 70/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +5 353/0/0/0/0 73/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +6 362/0/0/0/0 76/0 D/-/D/-/-/- 45.0/10.0/ 30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +7 372/0/0/0/0 79/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +8 381/0/0/0/0 82/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +9 390/0/0/0/0 85/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Sanctum Mace +10 400/0/0/0/0 88/0 D/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sanctum Mace +0 153/0/0/0/0 29/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +1 158/0/0/0/0 30/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +2 162/0/0/0/0 32/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +3 167/0/0/0/0 33/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +4 172/0/0/0/0 35/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +5 176/0/0/0/0 36/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +6 181/0/0/0/0 38/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +7 186/0/0/0/0 39/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +8 190/0/0/0/0 41/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +9 195/0/0/0/0 42/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Sanctum Mace +10 200/0/0/0/0 44/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.
Great Hammers

Smelter Hammer

In-Game Description


Weapon wielded by the iron warriors
that wander Brume Tower.

Appears to have once been an axe,
but in this terribly melted state it is little more
than a great lump that crushes its foes
by virtue of its sheer weight.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
384/0/0/0/0

(Strike)
0/0 100 60 702/6/0/0

B/-/-/-/-/-
50/10/30/30/40 15/15/15/15 40 300 35.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack standard downward smashes horizontal swipe followed by a double-hitting spin
Heavy Attack unique over-the-shoulder smash unique overhead smash followed by upward lunge which hits in front of and behind the player
Rolling Attack standard upward swipe unique upward lunge which hits in front of and behind the player
Running Attack unique leaping attack unique leaping attack that hits once lightly for no damage and then a second time where it lands for heavy damage

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Smelter Hammer +0 384/0/0/0/0 0/0 C/-/-/-/-/- - -
Smelter Hammer +1 395/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Smelter Hammer +2 407/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Smelter Hammer +3 418/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Smelter Hammer +4 430/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Smelter Hammer +5 442/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Smelter Hammer +6 453/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Smelter Hammer +7 465/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Smelter Hammer +8 476/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,790
Smelter Hammer +9 488/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,930
Smelter Hammer +10 500/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Smelter Hammer +0 241/295/0/0/0 0/0 C/-/C/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +1 249/296/0/0/0 0/0 C/-/C/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +2 256/298/0/0/0 0/0 C/-/C/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +3 263/299/0/0/0 0/0 C/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +4 271/300/0/0/0 0/0 C/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +5 278/301/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +6 285/303/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +7 293/304/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +8 300/305/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +9 307/306/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7
Magic Smelter Hammer +10 315/308/0/0/0 0/0 B/-/B/-/-/- 47.7/28.3/27.7/27.7/37.7 12.7/12.7/12.7/12.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Smelter Hammer +0 241/0/295/0/0 0/0 C/-/-/C/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +1 249/0/296/0/0 0/0 C/-/-/C/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +2 256/0/298/0/0 0/0 C/-/-/C/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +3 263/0/299/0/0 0/0 C/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +4 271/0/300/0/0 0/0 C/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +5 278/0/301/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +6 285/0/303/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +7 293/0/304/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +8 300/0/305/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +9 307/0/306/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7
Fire Smelter Hammer +10 315/0/308/0/0 0/0 B/-/-/B/-/- 47.7/7.7/48.3/27.7/37.7 12.7/12.7/12.7/12.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Smelter Hammer +0 241/0/0/295/0 0/0 C/-/-/-/C/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +1 249/0/0/296/0 0/0 C/-/-/-/C/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +2 256/0/0/298/0 0/0 C/-/-/-/C/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +3 263/0/0/299/0 0/0 C/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +4 271/0/0/300/0 0/0 C/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +5 278/0/0/301/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +6 285/0/0/303/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +7 293/0/0/304/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +8 300/0/0/305/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +9 307/0/0/306/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7
Lightning Smelter Hammer +10 315/0/0/308/0 0/0 B/-/-/-/B/- 47.7/7.7/27.7/48.3/37.7 12.7/12.7/12.7/12.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Smelter Hammer +0 241/0/0/0/295 0/0 C/-/-/-/-/C 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +1 249/0/0/0/296 0/0 C/-/-/-/-/C 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +2 256/0/0/0/298 0/0 C/-/-/-/-/C 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +3 263/0/0/0/299 0/0 C/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +4 271/0/0/0/300 0/0 C/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +5 278/0/0/0/301 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +6 285/0/0/0/303 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +7 293/0/0/0/304 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +8 300/0/0/0/305 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +9 307/0/0/0/306 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7
Dark Smelter Hammer +10 315/0/0/0/308 0/0 B/-/-/-/-/B 47.7/7.7/27.7/27.7/58.3 12.7/12.7/12.7/12.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Smelter Hammer +0 241/0/0/0/0 123/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +1 249/0/0/0/0 126/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +2 256/0/0/0/0 129/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +3 263/0/0/0/0 132/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +4 271/0/0/0/0 135/0 C/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +5 278/0/0/0/0 138/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +6 285/0/0/0/0 141/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +7 293/0/0/0/0 144/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +8 300/0/0/0/0 147/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +9 307/0/0/0/0 150/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7
Poison Smelter Hammer +10 315/0/0/0/0 154/0 B/-/-/-/-/- 47.7/7.7/27.7/27.7/37.7 33.3/12.7/12.7/12.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Smelter Hammer +0 441/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +1 454/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +2 468/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +3 481/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +4 494/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +5 508/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +6 521/0/0/0/0 0/0 E/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +7 534/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +8 548/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +9 561/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Raw Smelter Hammer +10 575/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Smelter Hammer +0 384/0/0/0/0 0/0 E/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +1 395/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +2 407/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +3 418/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +4 430/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +5 442/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +6 453/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +7 465/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +8 476/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +9 488/0/0/0/0 0/0 D/-/D/-/-/- 50/10/30/30/40 15/15/15/15
Enchanted Smelter Hammer +10 500/0/0/0/0 0/0 D/-/C/-/-/- 50/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Smelter Hammer +0 192/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +1 197/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +2 203/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +3 209/0/0/0/0 0/0 D/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +4 215/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +5 221/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +6 226/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +7 232/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +8 238/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +9 244/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15
Mundane Smelter Hammer +10 250/0/0/0/0 0/0 C/-/-/-/-/- 50/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Powerstance this weapon, only 99 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 35 Strength is required.

Greataxes

Greataxes

Bandit Greataxe

In-Game Description


A greataxe of bandits of the Forossan outskirts.
Very sturdily built for the armament of a bandit.

When Forossa fell to war, it's citizens were left
landless, and entirely to their own devices.
Many were reduced to thievery, while Forossan
knights scattered to other lands as sellswords.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
185/0/0/0/0

(Slash)
0/0 110 45 28/8/0/0

D/E/-/-/-/-
55/10/30/30/30 15/15/15/15 40 60 10.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack horizontal slashes short ranged diagonal slashes
Heavy Attack overhead slash slow overhead slash
Rolling Attack full swing full swing
Running Attack quick overhead slash quick overhead slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Bandit Greataxe +0 185/0/0/0/0 0/0 D/E/-/-/-/- - -
Bandit Greataxe +1 203/0/0/0/0 0/0 D/E/-/-/-/- 1x Titanite Shard 480
Bandit Greataxe +2 222/0/0/0/0 0/0 D/E/-/-/-/- 2x Titanite Shard 600
Bandit Greataxe +3 240/0/0/0/0 0/0 D/E/-/-/-/- 3x Titanite Shard 720
Bandit Greataxe +4 259/0/0/0/0 0/0 D/E/-/-/-/- 1x Large Titanite Shard 960
Bandit Greataxe +5 277/0/0/0/0 0/0 D/E/-/-/-/- 2x Large Titanite Shard 1,080
Bandit Greataxe +6 296/0/0/0/0 0/0 D/E/-/-/-/- 3x Large Titanite Shard 1,200
Bandit Greataxe +7 314/0/0/0/0 0/0 D/E/-/-/-/- 1x Titanite Chunk 1,440
Bandit Greataxe +8 333/0/0/0/0 0/0 D/E/-/-/-/- 2x Titanite Chunk 1,560
Bandit Greataxe +9 351/0/0/0/0 0/0 D/E/-/-/-/- 3x Titanite Chunk 1,680
Bandit Greataxe +10 370/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Slab 1,920

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bandit Greataxe +0 129/129/0/0/0 0/0 D/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +1 142/142/0/0/0 0/0 D/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +2 155/155/0/0/0 0/0 D/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +3 168/168/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +4 181/181/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +5 194/194/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +6 207/207/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +7 220/220/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +8 233/233/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +9 246/246/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Bandit Greataxe +10 259/259/0/0/0 0/0 D/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bandit Greataxe +0 129/0/129/0/0 0/0 D/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +1 142/0/142/0/0 0/0 D/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +2 155/0/155/0/0 0/0 D/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +3 168/0/168/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +4 181/0/181/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +5 194/0/194/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +6 207/0/207/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +7 220/0/220/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +8 233/0/233/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +9 246/0/246/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Bandit Greataxe +10 259/0/259/0/0 0/0 D/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bandit Greataxe +0 129/0/0/129/0 0/0 D/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +1 142/0/0/142/0 0/0 D/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +2 155/0/0/155/0 0/0 D/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +3 168/0/0/168/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +4 181/0/0/181/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +5 194/0/0/194/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +6 207/0/0/207/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +7 220/0/0/220/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +8 233/0/0/233/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +9 246/0/0/246/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Bandit Greataxe +10 259/0/0/259/0 0/0 D/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bandit Greataxe +0 129/0/0/0/129 0/0 D/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +1 142/0/0/0/142 0/0 D/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +2 155/0/0/0/155 0/0 D/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +3 168/0/0/0/168 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +4 181/0/0/0/181 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +5 194/0/0/0/194 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +6 207/0/0/0/207 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +7 220/0/0/0/220 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +8 233/0/0/0/233 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +9 246/0/0/0/246 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Bandit Greataxe +10 259/0/0/0/259 0/0 D/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bandit Greataxe +0 129/0/0/0/0 112/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +1 142/0/0/0/0 114/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +2 155/0/0/0/0 117/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +3 168/0/0/0/0 120/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +4 181/0/0/0/0 123/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +5 194/0/0/0/0 126/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +6 207/0/0/0/0 128/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +7 220/0/0/0/0 131/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +8 233/0/0/0/0 134/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +9 246/0/0/0/0 137/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Bandit Greataxe +10 259/0/0/0/0 140/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bandit Greataxe +0 129/0/0/0/0 0/112 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +1 142/0/0/0/0 0/114 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +2 155/0/0/0/0 0/117 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +3 168/0/0/0/0 0/120 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +4 181/0/0/0/0 0/123 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +5 194/0/0/0/0 0/126 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +6 207/0/0/0/0 0/128 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +7 220/0/0/0/0 0/131 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +8 233/0/0/0/0 0/134 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +9 246/0/0/0/0 0/137 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Bandit Greataxe +10 259/0/0/0/0 0/140 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bandit Greataxe +0 212/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +1 234/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +2 255/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +3 276/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +4 297/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +5 319/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +6 340/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +7 361/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +8 382/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +9 404/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Bandit Greataxe +10 425/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bandit Greataxe +0 185/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +1 203/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +2 222/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +3 240/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +4 259/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +5 277/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +6 296/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +7 314/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +8 333/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +9 351/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Bandit Greataxe +10 370/0/0/0/0 0/0 E/E/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bandit Greataxe +0 92/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +1 101/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +2 111/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +3 120/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +4 129/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +5 138/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +6 148/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +7 157/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +8 166/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +9 175/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Bandit Greataxe +10 185/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greataxes

Black Dragon Greataxe

In-Game Description


In legend, this oddly shaped greataxe
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
164/0/0/0/0

(Slash)
0/0 110 45 352/15/0/0

-/-/-/-/-/-
55/10/30/30/30 15/15/15/15 40 70 12.0 No/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack horizontal slashes short ranged diagonal slashes
Heavy Attack overhead slash slow overhead slash
Rolling Attack full swing full swing
Running Attack quick overhead slash quick overhead slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Dragon Greataxe +0 164/0/0/0/0 0/0 -/-/-/-/-/- - -
Black Dragon Greataxe +1 213/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,630
Black Dragon Greataxe +2 262/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 2,040
Black Dragon Greataxe +3 311/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,440
Black Dragon Greataxe +4 360/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 3,250
Black Dragon Greataxe +5 410/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Dragon Greataxe +0 114/114/0/0/0 0/0 -/-/-/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Dragon Greataxe +1 149/149/0/0/0 0/0 -/-/-/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Dragon Greataxe +2 183/183/0/0/0 0/0 -/-/-/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Dragon Greataxe +3 218/218/0/0/0 0/0 -/-/-/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Dragon Greataxe +4 252/252/0/0/0 0/0 -/-/-/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Dragon Greataxe +5 287/287/0/0/0 0/0 -/-/-/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Dragon Greataxe +0 114/0/114/0/0 0/0 -/-/-/-/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Black Dragon Greataxe +1 149/0/149/0/0 0/0 -/-/-/-/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Black Dragon Greataxe +2 183/0/183/0/0 0/0 -/-/-/-/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Black Dragon Greataxe +3 218/0/218/0/0 0/0 -/-/-/-/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Black Dragon Greataxe +4 252/0/252/0/0 0/0 -/-/-/-/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Black Dragon Greataxe +5 287/0/287/0/0 0/0 -/-/-/-/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Dragon Greataxe +0 114/0/0/114/0 0/0 -/-/-/-/-/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Greataxe +1 149/0/0/149/0 0/0 -/-/-/-/-/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Greataxe +2 183/0/0/183/0 0/0 -/-/-/-/-/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Greataxe +3 218/0/0/218/0 0/0 -/-/-/-/-/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Greataxe +4 252/0/0/252/0 0/0 -/-/-/-/-/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Greataxe +5 287/0/0/287/0 0/0 -/-/-/-/-/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Dragon Greataxe +0 114/0/0/0/114 0/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Dragon Greataxe +1 149/0/0/0/149 0/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Dragon Greataxe +2 183/0/0/0/183 0/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Dragon Greataxe +3 218/0/0/0/218 0/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Dragon Greataxe +4 252/0/0/0/252 0/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Dragon Greataxe +5 287/0/0/0/287 0/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Dragon Greataxe +0 114/0/0/0/0 112/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Dragon Greataxe +1 149/0/0/0/0 117/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Dragon Greataxe +2 183/0/0/0/0 123/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Dragon Greataxe +3 218/0/0/0/0 128/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Dragon Greataxe +4 252/0/0/0/0 134/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Dragon Greataxe +5 287/0/0/0/0 140/0 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Dragon Greataxe +0 114/0/0/0/0 0/114 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Dragon Greataxe +1 149/0/0/0/0 0/117 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Dragon Greataxe +2 183/0/0/0/0 0/123 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Dragon Greataxe +3 218/0/0/0/0 0/128 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Dragon Greataxe +4 252/0/0/0/0 0/134 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Dragon Greataxe +5 287/0/0/0/0 0/140 -/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Dragon Greataxe +0 188/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Dragon Greataxe +1 245/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Dragon Greataxe +2 301/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Dragon Greataxe +3 358/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Dragon Greataxe +4 414/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Dragon Greataxe +5 471/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Dragon Greataxe +0 164/0/0/0/0 0/0 -/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Greataxe +1 213/0/0/0/0 0/0 -/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Greataxe +2 262/0/0/0/0 0/0 -/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Greataxe +3 311/0/0/0/0 0/0 -/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Greataxe +4 360/0/0/0/0 0/0 -/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Greataxe +5 410/0/0/0/0 0/0 -/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Dragon Greataxe +0 82/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Greataxe +1 106/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Greataxe +2 131/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Greataxe +3 155/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Greataxe +4 180/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Greataxe +5 205/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 52 Strength and 22 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.
Greataxes

Black Knight Greataxe

In-Game Description


Greataxe Wielded by knights who served
a lord of light in a long forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
226/0/80/0/0

(Slash)
0/0 110 50 40/18/8/10

C/D/-/C/-/-
55/10/30/30/30 15/15/15/15 40 60 20.0 No/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack wide horizontal slashes diagonal upward then downward slashes
Heavy Attack downward smashes heavy downward smashes
Rolling Attack fully circular slash fully circular slash
Running Attack downward smash downward smash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Greataxe +0 226/0/80/0/0 0/0 C/D/-/C/-/- - -
Black Knight Greataxe +1 248/0/88/0/0 0/0 B/D/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Greataxe +2 271/0/96/0/0 0/0 B/D/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Greataxe +3 294/0/104/0/0 0/0 B/D/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Greataxe +4 317/0/112/0/0 0/0 B/D/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Greataxe +5 340/0/120/0/0 0/0 A/D/-/C/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Greataxe +0 203/48/72/0/0 0/0 C/E/C/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Knight Greataxe +1 223/52/79/0/0 0/0 C/E/C/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Knight Greataxe +2 244/57/86/0/0 0/0 C/E/C/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Knight Greataxe +3 264/62/93/0/0 0/0 C/E/C/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Knight Greataxe +4 285/67/100/0/0 0/0 C/E/C/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Black Knight Greataxe +5 306/72/108/0/0 0/0 B/E/C/C/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Greataxe +0 216/0/115/0/0 0/0 C/E/-/C/-/- 54.1/9.1/36.6/29.1/29.1 14.1/14.1/14.1/14.1
Fire Black Knight Greataxe +1 238/0/126/0/0 0/0 C/E/-/C/-/- 54.1/9.1/36.6/29.1/29.1 14.1/14.1/14.1/14.1
Fire Black Knight Greataxe +2 260/0/138/0/0 0/0 C/E/-/C/-/- 54.1/9.1/36.6/29.1/29.1 14.1/14.1/14.1/14.1
Fire Black Knight Greataxe +3 282/0/149/0/0 0/0 C/E/-/C/-/- 54.1/9.1/36.6/29.1/29.1 14.1/14.1/14.1/14.1
Fire Black Knight Greataxe +4 304/0/161/0/0 0/0 C/E/-/C/-/- 54.1/9.1/36.6/29.1/29.1 14.1/14.1/14.1/14.1
Fire Black Knight Greataxe +5 326/0/172/0/0 0/0 B/E/-/C/-/- 54.1/9.1/36.6/29.1/29.1 14.1/14.1/14.1/14.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Greataxe +0 203/0/72/48/0 0/0 C/E/-/C/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Knight Greataxe +1 223/0/79/52/0 0/0 C/E/-/C/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Knight Greataxe +2 244/0/86/57/0 0/0 C/E/-/C/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Knight Greataxe +3 264/0/93/62/0 0/0 C/E/-/C/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Knight Greataxe +4 285/0/100/67/0 0/0 C/E/-/C/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Black Knight Greataxe +5 306/0/108/72/0 0/0 B/E/-/C/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Greataxe +0 203/0/72/0/48 0/0 C/E/-/C/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Knight Greataxe +1 223/0/79/0/52 0/0 C/E/-/C/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Knight Greataxe +2 244/0/86/0/57 0/0 C/E/-/C/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Knight Greataxe +3 264/0/93/0/62 0/0 C/E/-/C/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Knight Greataxe +4 285/0/100/0/67 0/0 C/E/-/C/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Black Knight Greataxe +5 306/0/108/0/72 0/0 B/E/-/C/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Greataxe +0 203/0/72/0/0 96/0 C/E/-/C/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Knight Greataxe +1 223/0/79/0/0 100/0 C/E/-/C/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Knight Greataxe +2 244/0/86/0/0 105/0 C/E/-/C/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Knight Greataxe +3 264/0/93/0/0 110/0 C/E/-/B/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Knight Greataxe +4 285/0/100/0/0 115/0 C/E/-/B/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Black Knight Greataxe +5 306/0/108/0/0 120/0 B/E/-/B/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Greataxe +0 203/0/72/0/0 0/96 C/E/-/C/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Knight Greataxe +1 223/0/79/0/0 0/100 C/E/-/C/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Knight Greataxe +2 244/0/86/0/0 0/105 C/E/-/C/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Knight Greataxe +3 264/0/93/0/0 0/110 C/E/-/B/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Knight Greataxe +4 285/0/100/0/0 0/115 C/E/-/B/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Black Knight Greataxe +5 306/0/108/0/0 0/120 B/E/-/B/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Greataxe +0 259/0/92/0/0 0/0 E/E/-/D/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Knight Greataxe +1 286/0/101/0/0 0/0 E/E/-/D/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Knight Greataxe +2 312/0/110/0/0 0/0 E/E/-/D/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Knight Greataxe +3 338/0/119/0/0 0/0 E/E/-/D/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Knight Greataxe +4 364/0/128/0/0 0/0 E/E/-/D/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Black Knight Greataxe +5 391/0/138/0/0 0/0 E/E/-/D/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Greataxe +0 226/0/80/0/0 0/0 E/E/D/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Knight Greataxe +1 248/0/88/0/0 0/0 D/E/D/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Knight Greataxe +2 271/0/96/0/0 0/0 D/E/D/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Knight Greataxe +3 294/0/104/0/0 0/0 D/E/D/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Knight Greataxe +4 317/0/112/0/0 0/0 D/E/D/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Black Knight Greataxe +5 340/0/120/0/0 0/0 D/E/D/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Greataxe +0 113/0/40/0/0 0/0 D/E/-/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Knight Greataxe +1 124/0/44/0/0 0/0 D/E/-/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Knight Greataxe +2 135/0/48/0/0 0/0 D/E/-/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Knight Greataxe +3 147/0/52/0/0 0/0 D/E/-/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Knight Greataxe +4 158/0/56/0/0 0/0 C/E/-/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Black Knight Greataxe +5 170/0/60/0/0 0/0 C/E/-/E/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greataxes

Crescent Axe

In-Game Description


A bronze greataxe with a crescent-shaped blade.
Its long handle gives the weapon great reach.

One senses that this axe was once imbued
with a sacred power, but only traces of it
remain.

Perhaps those who blessed this axe
are no longer with us.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
140/50/0/0/0

(Slash)
0/0 110 30 25/14/0/0

C/C/E/-/-/-
55/20/30/30/30 15/15/15/15 30 60 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack upward slash, then horizontal swing wide diagonal swings
Heavy Attack slow downward slash, then swing heavy downward slash, then swing
Rolling Attack quick overhead slash overhead slash
Running Attack very fast downward slash triple spin attack

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Crescent Axe +0 140/50/0/0/0 0/0 C/C/E/-/-/- - -
Crescent Axe +1 154/56/0/0/0 0/0 C/C/E/-/-/- 1x Twinkling Titanite 840
Crescent Axe +2 168/68/0/0/0 0/0 C/C/E/-/-/- 2x Twinkling Titanite 1,040
Crescent Axe +3 182/68/0/0/0 0/0 C/C/E/-/-/- 3x Twinkling Titanite 1,250
Crescent Axe +4 196/74/0/0/0 0/0 C/C/E/-/-/- 4x Twinkling Titanite 1,670
Crescent Axe +5 210/80/0/0/0 0/0 B/C/E/-/-/- 5x Twinkling Titanite 1,870

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Crescent Axe +0 134/72/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +1 147/80/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +2 161/89/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +3 174/97/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +4 188/106/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +5 201/115/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Crescent Axe +0 126/45/30/0/0 0/0 C/D/D/C/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +1 138/50/33/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +2 151/55/37/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +3 163/61/40/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +4 176/66/44/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +5 189/72/48/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Crescent Axe +0 126/45/0/30/0 0/0 C/D/D/-/C/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +1 138/50/0/33/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +2 151/55/0/37/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +3 163/61/0/40/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +4 176/66/0/44/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +5 189/72/0/48/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Crescent Axe +0 126/45/0/0/30 0/0 C/D/D/-/-C 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +1 138/50/0/0/33 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +2 151/55/0/0/37 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +3 163/61/0/0/40 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +4 176/66/0/0/44 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +5 189/72/0/0/48 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Crescent Axe +0 126/45/0/0/0 96/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +1 138/50/0/0/0 100/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +2 151/55/0/0/0 105/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +3 163/61/0/0/0 110/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +4 176/66/0/0/0 115/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +5 189/72/0/0/0 120/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Crescent Axe +0 126/45/0/0/0 0/96 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +1 138/50/0/0/0 0/100 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +2 151/55/0/0/0 0/105 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +3 163/61/0/0/0 0/110 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +4 176/66/0/0/0 0/115 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +5 189/72/0/0/0 0/120 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Crescent Axe +0 161/57/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +1 177/64/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +2 193/71/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +3 209/78/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +4 225/85/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +5 241/92/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Crescent Axe +0 140/50/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +1 154/56/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +2 168/62/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +3 182/68/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +4 196/74/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +5 210/80/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Crescent Axe +0 70/25/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +1 77/28/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +2 84/31/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +3 91/34/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +4 98/37/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +5 105/40/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greataxes

Drakekeeper's Greataxe

In-Game Description


An extremely sturdy pitch-black greataxe.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
190/0/0/0/0

(Slash)
0/0 110 50 40/14/0/0

B/E/-/-/-/-
55/10/30/30/30 15/15/15/15 40 90 16.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack over-the-shoulder downward smashes horizontal swings to the right then left
Heavy Attack overhead smash wide, fast semi-circular sweep with long recovery followed by a twice-hitting spin
Rolling Attack circular swing quick smash into the ground with the top of the ax, causing a shock wave
Running Attack quick downward smash quick downward smash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Greataxe +0 190/0/0/0/0 0/0 B/E/-/-/-/- - -
Drakekeeper's Greataxe +1 209/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 570
Drakekeeper's Greataxe +2 228/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Shard 710
Drakekeeper's Greataxe +3 247/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Shard 850
Drakekeeper's Greataxe +4 266/0/0/0/0 0/0 A/E/-/-/-/- 1x Large Titanite Shard 1,130
Drakekeeper's Greataxe +5 285/0/0/0/0 0/0 A/E/-/-/-/- 2x Large Titanite Shard 1,270
Drakekeeper's Greataxe +6 304/0/0/0/0 0/0 A/E/-/-/-/- 3x Large Titanite Shard 1,410
Drakekeeper's Greataxe +7 323/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Chunk 1,690
Drakekeeper's Greataxe +8 342/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Chunk 1,830
Drakekeeper's Greataxe +9 361/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Chunk 1,970
Drakekeeper's Greataxe +10 380/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Greataxe +0 133/133/0/0/0 0/0 B/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +1 146/146/0/0/0 0/0 B/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +2 159/159/0/0/0 0/0 B/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +3 172/172/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +4 186/186/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +5 199/199/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +6 212/212/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +7 226/226/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +8 239/239/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +9 252/252/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Drakekeeper's Greataxe +10 266/266/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Greataxe +0 133/0/133/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +1 146/0/146/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +2 159/0/159/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +3 172/0/172/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +4 186/0/186/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +5 199/0/199/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +6 212/0/212/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +7 226/0/226/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +8 239/0/239/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +9 252/0/252/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Drakekeeper's Greataxe +10 266/0/266/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Greataxe +0 133/0/0/133/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +1 146/0/0/146/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +2 159/0/0/159/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +3 172/0/0/172/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +4 186/0/0/186/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +5 199/0/0/199/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +6 212/0/0/212/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +7 226/0/0/226/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +8 239/0/0/239/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +9 252/0/0/252/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Drakekeeper's Greataxe +10 266/0/0/266/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Greataxe +0 133/0/0/0/133 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +1 146/0/0/0/146 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +2 159/0/0/0/159 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +3 172/0/0/0/172 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +4 186/0/0/0/186 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +5 199/0/0/0/199 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +6 212/0/0/0/212 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +7 226/0/0/0/226 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +8 239/0/0/0/239 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +9 252/0/0/0/252 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Drakekeeper's Greataxe +10 266/0/0/0/266 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Greataxe +0 133/0/0/0/0 112/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +1 146/0/0/0/0 114/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +2 159/0/0/0/0 117/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +3 172/0/0/0/0 120/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +4 186/0/0/0/0 123/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +5 199/0/0/0/0 126/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +6 212/0/0/0/0 128/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +7 226/0/0/0/0 131/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +8 239/0/0/0/0 134/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +9 252/0/0/0/0 137/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Drakekeeper's Greataxe +10 266/0/0/0/0 140/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Greataxe +0 133/0/0/0/0 0/112 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +1 146/0/0/0/0 0/114 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +2 159/0/0/0/0 0/117 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +3 172/0/0/0/0 0/120 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +4 186/0/0/0/0 0/123 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +5 199/0/0/0/0 0/126 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +6 212/0/0/0/0 0/128 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +7 226/0/0/0/0 0/131 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +8 239/0/0/0/0 0/134 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +9 252/0/0/0/0 0/137 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Drakekeeper's Greataxe +10 266/0/0/0/0 0/140 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Greataxe +0 218/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +1 240/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +2 262/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +3 284/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +4 305/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +5 327/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +6 349/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +7 371/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +8 393/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +9 415/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Drakekeeper's Greataxe +10 437/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Greataxe +0 190/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +1 209/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +2 228/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +3 247/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +4 266/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +5 285/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +6 304/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +7 323/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +8 342/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +9 361/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Drakekeeper's Greataxe +10 380/0/0/0/0 0/0 D/E/C/-/-/- 55/10/30/30/30 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Greataxe +0 95/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +1 104/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +2 114/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +3 123/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +4 133/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +5 142/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +6 152/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +7 161/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +8 171/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +9 180/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Drakekeeper's Greataxe +10 190/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greataxes

Giant Stone Axe

In-Game Description


Greataxe forged from the Last Giant's Soul.

This weapon resembles a primitive stone tool,
but is quite powerful owing to its immense size.

King Vendrick disappeared as of the war with
the Giants reached its ferocious peak, leaving his castle1
Some swear that upon hearing the news,
the Queen's face remained as still as her portrait.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
160/0/0/0/0

(Slash)
0/0 100 55 45/8/0/0

D/-/-/-/-/-
55/10/30/30/30 15/15/15/15 40 70 25.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack over-the-shoulder downward smashes horizontal swings to the right then left
Heavy Attack overhead smash slow overhead smash
Rolling Attack circular swing quick smash into the ground with the top of the ax, causing a shock wave
Running Attack quick downward smash quick downward smash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Giant Stone Axe +0 165/0/0/0/0 0/0 D/-/-/-/-/- - -
Giant Stone Axe +1 214/0/0/0/0 0/0 C/-/-/-/-/- 1x Petrified Dragon Bone 1,630
Giant Stone Axe +2 264/0/0/0/0 0/0 B/-/-/-/-/- 2x Petrified Dragon Bone 2,040
Giant Stone Axe +3 314/0/0/0/0 0/0 B/-/-/-/-/- 3x Petrified Dragon Bone 2,440
Giant Stone Axe +4 364/0/0/0/0 0/0 A/-/-/-/-/- 4x Petrified Dragon Bone 3,250
Giant Stone Axe +5 414/0/0/0/0 0/0 A/-/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Giant Stone Axe +0 115/115/0/0/0 0/0 D/-/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Giant Stone Axe +1 150/150/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Giant Stone Axe +2 185/185/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Giant Stone Axe +3 220/220/0/0/0 0/0 C/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Giant Stone Axe +4 254/254/0/0/0 0/0 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Giant Stone Axe +5 289/289/0/0/0 0/0 B/-/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Giant Stone Axe +0 115/0/115/0/0 0/0 D/-/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Giant Stone Axe +1 150/0/150/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Giant Stone Axe +2 185/0/185/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Giant Stone Axe +3 220/0/220/0/0 0/0 C/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Giant Stone Axe +4 254/0/254/0/0 0/0 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Giant Stone Axe +5 289/0/289/0/0 0/0 B/-/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Giant Stone Axe +0 115/0/0/115/0 0/0 D/-/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Giant Stone Axe +1 150/0/0/150/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Giant Stone Axe +2 185/0/0/185/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Giant Stone Axe +3 220/0/0/220/0 0/0 C/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Giant Stone Axe +4 254/0/0/254/0 0/0 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Giant Stone Axe +5 289/0/0/289/0 0/0 B/-/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Giant Stone Axe +0 115/0/0/0/115 0/0 D/-/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Giant Stone Axe +1 150/0/0/0/150 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Giant Stone Axe +2 185/0/0/0/185 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Giant Stone Axe +3 220/0/0/0/220 0/0 C/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Giant Stone Axe +4 254/0/0/0/254 0/0 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Giant Stone Axe +5 289/0/0/0/289 0/0 B/-/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Giant Stone Axe +0 115/0/0/0/0 112/0 D/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Giant Stone Axe +1 150/0/0/0/0 117/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Giant Stone Axe +2 185/0/0/0/0 123/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Giant Stone Axe +3 220/0/0/0/0 128/0 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Giant Stone Axe +4 254/0/0/0/0 134/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Giant Stone Axe +5 289/0/0/0/0 140/0 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Giant Stone Axe +0 115/0/0/0/0 0/112 D/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Giant Stone Axe +1 150/0/0/0/0 0/117 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Giant Stone Axe +2 185/0/0/0/0 0/123 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Giant Stone Axe +3 220/0/0/0/0 0/128 C/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Giant Stone Axe +4 254/0/0/0/0 0/134 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Giant Stone Axe +5 289/0/0/0/0 0/140 B/-/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Giant Stone Axe +0 189/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Giant Stone Axe +1 247/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Giant Stone Axe +2 304/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Giant Stone Axe +3 361/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Giant Stone Axe +4 418/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Giant Stone Axe +5 476/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Giant Stone Axe +0 165/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Giant Stone Axe +1 214/0/0/0/0 0/0 E/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Giant Stone Axe +2 264/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Giant Stone Axe +3 314/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Giant Stone Axe +4 364/0/0/0/0 0/0 D/-/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Giant Stone Axe +5 414/0/0/0/0 0/0 D/-/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Giant Stone Axe +0 82/0/0/0/0 0/0 E/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Giant Stone Axe +1 107/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Giant Stone Axe +2 132/0/0/0/0 0/0 D/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Giant Stone Axe +3 157/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Giant Stone Axe +4 182/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Giant Stone Axe +5 207/0/0/0/0 0/0 C/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. Display error. Sentence should read: 'King Vendrick disappeared as of the war with
the Giants reached its ferocious peak, leaving his castle and people in turmoil.'
Greataxes

Greataxe

In-Game Description


A greataxe wielded with both hands.

This greataxe, crafted with a gigantic, weighty
blade, is designed to inflict heavy damage,
and requires inhuman strength to handle.

Each swing of the greataxe requires the full
force of the body, leaving the wielder wide open.
Mastering this weapon will require the
most thorough training of both body and mind.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
195/0/0/0/0

(Slash)
0/0 110 50 32/10/0/0

C/E/-/-/-/-
55/10/30/30/30 15/15/15/15 40 80 15.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack over-the-shoulder downward smashes horizontal swings to the right then left
Heavy Attack overhead smash slow overhead smash
Rolling Attack circular swing quick smash into the ground with the top of the ax, causing a shock wave
Running Attack quick downward smash quick downward smash

Upgrades


FoldUnfold Table of Contents Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Greataxe +0 195/0/0/0/0 0/0 C/E/-/-/-/- - -
Greataxe +1 214/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 570
Greataxe +2 234/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 710
Greataxe +3 253/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 850
Greataxe +4 273/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,130
Greataxe +5 292/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,270
Greataxe +6 312/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,410
Greataxe +7 331/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,690
Greataxe +8 351/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,830
Greataxe +9 370/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,970
Greataxe +10 390/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Greataxe +0 136/136/0/0/0 0/0 D/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +1 150/150/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +2 163/163/0/0/0 0/0 C/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +3 177/177/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +4 191/191/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +5 204/204/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +6 218/218/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +7 232/232/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +8 245/245/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +9 259/259/0/0/0 0/0 C/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Greataxe +10 273/273/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Greataxe +0 136/0/136/0/0 0/0 D/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +1 150/0/150/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +2 163/0/163/0/0 0/0 C/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +3 177/0/177/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +4 191/0/191/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +5 204/0/204/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +6 218/0/218/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +7 232/0/232/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +8 245/0/245/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +9 259/0/259/0/0 0/0 C/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Greataxe +10 273/0/273/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Greataxe +0 136/0/0/136/0 0/0 D/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +1 150/0/0/150/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +2 163/0/0/163/0 0/0 C/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +3 177/0/0/177/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +4 191/0/0/191/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +5 204/0/0/204/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +6 218/0/0/218/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +7 232/0/0/232/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +8 245/0/0/245/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +9 259/0/0/259/0 0/0 C/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Greataxe +10 273/0/0/273/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Greataxe +0 136/0/0/0/136 0/0 D/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +1 150/0/0/0/150 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +2 163/0/0/0/163 0/0 C/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +3 177/0/0/0/177 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +4 191/0/0/0/191 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +5 204/0/0/0/204 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +6 218/0/0/0/218 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +7 232/0/0/0/232 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +8 245/0/0/0/245 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +9 259/0/0/0/259 0/0 C/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Greataxe +10 273/0/0/0/273 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Greataxe +0 136/0/0/0/0 112/0 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +1 150/0/0/0/0 114/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +2 163/0/0/0/0 117/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +3 177/0/0/0/0 120/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +4 191/0/0/0/0 123/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +5 204/0/0/0/0 126/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +6 218/0/0/0/0 128/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +7 232/0/0/0/0 131/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +8 245/0/0/0/0 134/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +9 259/0/0/0/0 137/0 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Greataxe +10 273/0/0/0/0 140/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Greataxe +0 136/0/0/0/0 0/112 D/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +1 150/0/0/0/0 0/114 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +2 163/0/0/0/0 0/117 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +3 177/0/0/0/0 0/120 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +4 191/0/0/0/0 0/123 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +5 204/0/0/0/0 0/126 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +6 218/0/0/0/0 0/128 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +7 232/0/0/0/0 0/131 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +8 245/0/0/0/0 0/134 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +9 259/0/0/0/0 0/137 C/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Greataxe +10 273/0/0/0/0 0/140 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Greataxe +0 224/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +1 246/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +2 269/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +3 291/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +4 313/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +5 336/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +6 358/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +7 381/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +8 403/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +9 426/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Raw Greataxe +10 448/0/0/0/0 0/0 E/E/-/-/-/- 55/10/30/30/30 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Greataxe +0 195/0/0/0/0 0/0 E/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +1 214/0/0/0/0 0/0 E/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +2 234/0/0/0/0 0/0 E/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +3 253/0/0/0/0 0/0 E/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +4 273/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +5 292/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +6 312/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +7 331/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +8 351/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +9 370/0/0/0/0 0/0 D/E/D/-/-/- 55/10/30/30/30 15/15/15/15
Enchanted Greataxe +10 390/0/0/0/0 0/0 D/E/C/-/-/- 55/10/30/30/30 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Greataxe +0 97/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +1 107/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +2 117/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +3 126/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +4 136/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +5 146/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +6 156/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +7 165/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +8 175/0/0/0/0 0/0 D/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +9 185/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15
Mundane Greataxe +10 195/0/0/0/0 0/0 C/E/-/-/-/- 55/10/30/30/30 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greataxes

Gyrm Greataxe

In-Game Description


A greataxe used by the nomadic Gyrm.

At first glance this greataxe appears crude,
but with further examination one sees the
fine craftsmanship of Gyrm blacksmiths.
Quite heavy for a human, but swung about
with reckless abandon by the Gyrm.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
205/0/0/0/0

(Slash)
0/0 110 55 50/8/0/0

B/E/-/-/-/-
55/10/30/30/30 15/15/15/15 40 140 24.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack horizontal slashes short ranged diagonal slashes
Heavy Attack overhead slash slow overhead slash
Rolling Attack full swing full swing
Running Attack quick overhead slash quick overhead slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Gyrm Greataxe +0 205/0/0/0/0 0/0 B/E/-/-/-/- - -
Gyrm Greataxe +1 225/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 570
Gyrm Greataxe +2 246/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Shard 710
Gyrm Greataxe +3 266/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Shard 850
Gyrm Greataxe +4 287/0/0/0/0 0/0 A/E/-/-/-/- 1x Large Titanite Shard 1,130
Gyrm Greataxe +5 307/0/0/0/0 0/0 A/E/-/-/-/- 2x Large Titanite Shard 1,270
Gyrm Greataxe +6 328/0/0/0/0 0/0 A/E/-/-/-/- 3x Large Titanite Shard 1,410
Gyrm Greataxe +7 348/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Chunk 1,690
Gyrm Greataxe +8 369/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Chunk 1,830
Gyrm Greataxe +9 389/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Chunk 1,970
Gyrm Greataxe +10 410/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Gyrm Greataxe +0 143/143/0/0/0 0/0 B/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +1 ?/?/0/0/0 0/0 B/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +2 ?/?/0/0/0 0/0 B/E/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +3 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +4 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +5 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +6 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +7 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +8 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +9 ?/?/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Gyrm Greataxe +10 287/287/0/0/0 0/0 B/E/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Gyrm Greataxe +0 143/0/143/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +1 ?/0/?/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +2 ?/0/?/0/0 0/0 B/E/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +3 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +4 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +5 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +6 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +7 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +8 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +9 ?/0/?/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Gyrm Greataxe +10 287/0/287/0/0 0/0 B/E/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Gyrm Greataxe +0 143/0/0/143/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +1 ?/0/0/?/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +2 ?/0/0/?/0 0/0 B/E/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +3 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +4 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +5 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +6 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +7 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +8 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +9 ?/0/0/?/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Gyrm Greataxe +10 287/0/0/287/0 0/0 B/E/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Gyrm Greataxe +0 143/0/0/0/143 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +1 ?/0/0/0/? 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +2 ?/0/0/0/? 0/0 B/E/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +3 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +4 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +5 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +6 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +7 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +8 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +9 ?/0/0/0/? 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Gyrm Greataxe +10 287/0/0/0/287 0/0 B/E/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Gyrm Greataxe +0 143/0/0/0/0 112/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +1 ?/0/0/0/0 114/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +2 ?/0/0/0/0 117/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +3 ?/0/0/0/0 120/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +4 ?/0/0/0/0 123/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +5 ?/0/0/0/0 126/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +6 ?/0/0/0/0 128/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +7 ?/0/0/0/0 131/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +8 ?/0/0/0/0 134/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +9 ?/0/0/0/0 137/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Gyrm Greataxe +10 287/0/0/0/0 140/0 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Gyrm Greataxe +0 143/0/0/0/0 0/112 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +1 ?/0/0/0/0 0/114 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +2 ?/0/0/0/0 0/117 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +3 ?/0/0/0/0 0/120 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +4 ?/0/0/0/0 0/123 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +5 ?/0/0/0/0 0/126 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +6 ?/0/0/0/0 0/128 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +7 ?/0/0/0/0 0/131 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +8 ?/0/0/0/0 0/134 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +9 ?/0/0/0/0 0/137 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Gyrm Greataxe +10 287/0/0/0/0 0/140 B/E/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Gyrm Greataxe +0 235/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +1 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +2 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +3 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +4 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +5 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +6 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +7 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +8 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +9 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Gyrm Greataxe +10 471/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Gyrm Greataxe +0 205/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +1 225/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +2 246/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +3 266/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +4 287/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +5 307/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +6 328/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +7 348/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +8 368/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +9 389/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Gyrm Greataxe +10 410/0/0/0/0 0/0 D/E/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Gyrm Greataxe +0 102/0/0/0/0 0/0 C/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +1 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +2 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +3 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +4 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +5 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +6 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +7 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +8 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +9 ?/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Gyrm Greataxe +10 205/0/0/0/0 0/0 -/-/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greataxes

Lion Greataxe

In-Game Description


Greataxe wielded by Lion Clan warriors.

The finely-crafted blade cuts smoothly,
evidence that the lion clansmen
are much more than vulgar beasts.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
155/0/0/0/0

(Slash)
0/0 110 45 30/8/0/0

C/C/-/-/-/-
55/10/30/30/30 15/15/15/15 40 60 12.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack horizontal slashes short ranged diagonal slashes
Heavy Attack overhead slash slow overhead slash
Rolling Attack full swing full swing
Running Attack quick overhead slash quick overhead slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Lion Greataxe +0 155/0/0/0/0 0/0 C/C/-/-/-/- - -
Lion Greataxe +1 170/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 570
Lion Greataxe +2 186/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 710
Lion Greataxe +3 201/0/0/0/0 0/0 B/C/-/-/-/- 3x Titanite Shard 850
Lion Greataxe +4 217/0/0/0/0 0/0 B/C/-/-/-/- 1x Large Titanite Shard 1,130
Lion Greataxe +5 232/0/0/0/0 0/0 B/C/-/-/-/- 2x Large Titanite Shard 1,270
Lion Greataxe +6 248/0/0/0/0 0/0 B/C/-/-/-/- 3x Large Titanite Shard 1,410
Lion Greataxe +7 263/0/0/0/0 0/0 B/C/-/-/-/- 1x Titanite Chunk 1,690
Lion Greataxe +8 279/0/0/0/0 0/0 B/C/-/-/-/- 2x Titanite Chunk 1,830
Lion Greataxe +9 294/0/0/0/0 0/0 B/C/-/-/-/- 3x Titanite Chunk 1,970
Lion Greataxe +10 310/0/0/0/0 0/0 B/C/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Lion Greataxe +0 108/108/0/0/0 0/0 D/D/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +1 ?/?/0/0/0 0/0 C/D/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +2 ?/?/0/0/0 0/0 C/D/C/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +3 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +4 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +5 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +6 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +7 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +8 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +9 ?/?/0/0/0 0/0 C/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9
Magic Lion Greataxe +10 ?/?/0/0/0 0/0 B/D/B/-/-/- 52.9/26.6/27.9/27.9/27.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Lion Greataxe +0 108/0/108/0/0 0/0 D/D/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +1 ?/0/?/0/0 0/0 C/D/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +2 ?/0/?/0/0 0/0 C/D/-/C/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +3 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +4 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +5 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +6 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +7 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +8 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +9 ?/0/?/0/0 0/0 C/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Lion Greataxe +10 ?/0/?/0/0 0/0 B/D/-/B/-/- 52.9/7.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Lion Greataxe +0 108/0/0/108/0 0/0 D/D/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +1 ?/0/0/?/0 0/0 C/D/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +2 ?/0/0/?/0 0/0 C/D/-/-/C/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +3 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +4 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +5 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +6 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +7 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +8 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +9 ?/0/0/?/0 0/0 C/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Lion Greataxe +10 ?/0/0/?/0 0/0 B/D/-/-/B/- 52.9/7.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Lion Greataxe +0 108/0/0/0/108 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +1 ?/0/0/0/? 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +2 ?/0/0/0/? 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +3 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +4 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +5 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +6 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +7 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +8 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +9 ?/0/0/0/? 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Lion Greataxe +10 ?/0/0/0/? 0/0 B/D/-/-/-/B 52.9/7.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Lion Greataxe +0 108/0/0/0/0 112/0 D/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +1 ?/0/0/0/0 114/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +2 ?/0/0/0/0 117/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +3 ?/0/0/0/0 120/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +4 ?/0/0/0/0 123/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +5 ?/0/0/0/0 126/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +6 ?/0/0/0/0 128/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +7 ?/0/0/0/0 131/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +8 ?/0/0/0/0 134/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +9 ?/0/0/0/0 137/0 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Lion Greataxe +10 ?/0/0/0/0 140/0 B/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Lion Greataxe +0 108/0/0/0/0 0/112 D/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +1 ?/0/0/0/0 0/114 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +2 ?/0/0/0/0 0/117 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +3 ?/0/0/0/0 0/120 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +4 ?/0/0/0/0 0/123 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +5 ?/0/0/0/0 0/126 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +6 v/0/0/0/0 0/128 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +7 ?/0/0/0/0 0/131 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +8 ?/0/0/0/0 0/134 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +9 ?/0/0/0/0 0/137 C/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Lion Greataxe +10 ?/0/0/0/0 0/140 B/D/-/-/-/- 52.9/7.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Lion Greataxe +0 178/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +1 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +2 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +3 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +4 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +5 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +6 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +7 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +8 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +9 ?/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Lion Greataxe +10 356/0/0/0/0 0/0 E/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Lion Greataxe +0 155/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +1 ?/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +2 ?/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +3 ?/0/0/0/0 0/0 E/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +4 ?/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +5 ?/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +6 ?/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +7 ?/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +8 ?/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +9 ?/0/0/0/0 0/0 D/E/D/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Lion Greataxe +10 ?/0/0/0/0 0/0 D/E/C/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Lion Greataxe +0 77/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +1 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +2 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +3 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +4 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +5 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +6 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +7 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +8 ?/0/0/0/0 0/0 D/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +9 ?/0/0/0/0 0/0 C/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Lion Greataxe +10 ?/0/0/0/0 0/0 C/E/-/-/-/- 55.0/10.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Greatswords

Greatswords

Bastard Sword

In-Game Description


A standard greatsword.

Heavy greatswords are designed to
be wielded two-handed.

Normally swung in large arcs and effective
against multiple foes, be wary that such attacks
leave the wielder wide open.

Availability


Dark Souls 2:

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/11/0/0

C/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings Upward horizontal swings
Heavy Attack Overhead slash then swing Circular swing, then upward swing
Rolling Attack Forward thrust Circular swing
Running Attack Circular swing Circular swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bastard Sword +0 140/0/0/0/0 0/0 C/C/-/-/- - -
Bastard Sword +1 154/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Shard 540
Bastard Sword +2 168/0/0/0/0 0/0 C/C/-/-/- 2x Titanite Shard 680
Bastard Sword +3 182/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Shard 810
Bastard Sword +4 196/0/0/0/0 0/0 C/C/-/-/- 1x Large Titanite Shard 1,080
Bastard Sword +5 210/0/0/0/0 0/0 C/C/-/-/- 2x Large Titanite Shard 1,210
Bastard Sword +6 224/0/0/0/0 0/0 C/C/-/-/- 3x Large Titanite Shard 1,350
Bastard Sword +7 238/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Chunk 1,620
Bastard Sword +8 252/0/0/0/0 0/0 C/C/-/-/- 2x Titanite Chunk 1,750
Bastard Sword +9 266/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Chunk 1,890
Bastard Sword +10 280/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bastard Sword +0 98/98/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +1 107/107/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +2 117/117/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +3 127/127/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +4 137/137/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +5 147/147/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +6 156/156/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +7 166/166/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +8 176/176/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +9 186/186/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bastard Sword +10 196/196/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bastard Sword +0 98/0/98/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +1 107/0/107/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +2 117/0/117/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +3 127/0/127/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +4 137/0/137/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +5 147/0/147/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +6 156/0/156/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +7 166/0/166/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +8 176/0/176/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +9 186/0/186/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bastard Sword +10 196/0/196/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bastard Sword +0 98/0/0/98/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +1 107/0/0/107/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +2 117/0/0/117/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +3 127/0/0/127/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +4 137/0/0/137/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +5 147/0/0/147/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +6 156/0/0/156/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +7 166/0/0/166/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +8 176/0/0/176/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +9 186/0/0/186/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bastard Sword +10 196/0/0/196/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bastard Sword +0 98/0/0/0/98 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +1 107/0/0/0/107 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +2 117/0/0/0/117 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +3 127/0/0/0/127 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +4 137/0/0/0/137 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +5 147/0/0/0/147 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +6 156/0/0/0/156 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +7 166/0/0/0/166 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +8 176/0/0/0/176 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +9 186/0/0/0/186 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bastard Sword +10 196/0/0/0/196 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bastard Sword +0 98/0/0/0/0 112/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +1 107/0/0/0/0 114/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +2 117/0/0/0/0 117/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +3 127/0/0/0/0 120/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +4 137/0/0/0/0 123/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +5 147/0/0/0/0 126/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +6 156/0/0/0/0 128/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +7 161/0/0/0/0 131/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +8 176/0/0/0/0 134/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +9 186/0/0/0/0 137/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bastard Sword +10 196/0/0/0/0 140/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Bastard Sword +0 98/0/0/0/0 0/112 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +1 107/0/0/0/0 0/114 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +2 117/0/0/0/0 0/117 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +3 127/0/0/0/0 0/120 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +4 137/0/0/0/0 0/123 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +5 147/0/0/0/0 0/126 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +6 156/0/0/0/0 0/128 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +7 161/0/0/0/0 0/131 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +8 176/0/0/0/0 0/134 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +9 186/0/0/0/0 0/137 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bastard Sword +10 196/0/0/0/0 0/140 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bastard Sword +0 161/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +1 177/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +2 193/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +3 209/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +4 225/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +5 241/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +6 257/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +7 273/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +8 289/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +9 305/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bastard Sword +10 322/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bastard Sword +0 140/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +1 154/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +2 168/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +3 182/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +4 196/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +5 210/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +6 224/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +7 238/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +8 252/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +9 266/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bastard Sword +10 280/0/0/0/0 0/0 E/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bastard Sword +0 70/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +1 77/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +2 84/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +3 91/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +4 98/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +5 105/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +6 112/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +7 119/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +8 126/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +9 133/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bastard Sword +10 140/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Black Dragon Greatsword

In-Game Description


In legend, this oddly-shaped long sword
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
136/0/0/0/0

(Slash/Thrust)
0/0 100 35 25/16/0/0

-/-/-/-/-/-
60/10/40/40/20 20/20/20/20 40 70 9.0

Move Set


Mix of the Bastard Sword and Claymore move sets.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Dragon Greatsword +0 136/0/0/0/0 0/0 -/-/-/-/-/- - -
Black Dragon Greatsword +1 176/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,560
Black Dragon Greatsword +2 217/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,950
Black Dragon Greatsword +3 258/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,330
Black Dragon Greatsword +4 299/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 3,110
Black Dragon Greatsword +5 340/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Dragon Greatsword +0 95/95/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +1 123/123/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +2 152/152/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +3 180/180/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +4 209/209/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Dragon Greatsword +5 238/238/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Dragon Greatsword +0 95/0/95/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +1 123/0/123/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +2 152/0/152/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +3 180/0/180/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +4 209/0/209/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Black Dragon Greatsword +5 238/0/238/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Dragon Greatsword +0 95/0/0/95/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +1 123/0/0/123/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +2 152/0/0/152/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +3 180/0/0/180/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +4 209/0/0/209/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Greatsword +5 238/0/0/238/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Dragon Greatsword +0 95/0/0/0/95 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +1 123/0/0/0/123 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +2 152/0/0/0/152 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +3 180/0/0/0/180 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +4 209/0/0/0/209 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Dragon Greatsword +5 238/0/0/0/238 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Dragon Greatsword +0 95/0/0/0/0 112/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +1 123/0/0/0/0 117/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +2 152/0/0/0/0 123/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +3 180/0/0/0/0 128/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +4 209/0/0/0/0 134/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Dragon Greatsword +5 238/0/0/0/0 140/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Dragon Greatsword +0 95/0/0/0/0 0/112 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +1 123/0/0/0/0 0/117 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +2 152/0/0/0/0 0/123 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +3 180/0/0/0/0 0/128 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +4 209/0/0/0/0 0/134 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Greatsword +5 238/0/0/0/0 0/140 -/-/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Dragon Greatsword +0 156/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +1 203/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +2 250/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +3 297/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +4 344/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Black Dragon Greatsword +5 391/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Dragon Greatsword +0 136/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +1 176/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +2 217/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +3 258/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +4 299/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Greatsword +5 340/0/0/0/0 0/0 -/-/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Dragon Greatsword +0 68/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +1 88/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +2 108/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +3 129/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +4 149/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Greatsword +5 170/0/0/0/0 0/0 -/-/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Black Knight Greatsword

In-Game Description


Greatsword wielded by knights who served a lord of light
in a long-forgotten age.

Even after their flesh was charred by flame, they remained
as strong as ever and stood watch, challenging visitors to their land.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/50/0/0

(Slash)
0/0 110 35 28/20/8/12

C/E/-/C/-/-
60/10/40/40/20 20/20/20/20 40 70 12

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: Downward slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: Parry

Power Stance:

Notes


Can only be buffed by spells.
In the German version, the Black Knight Ultra Greatsword and the Black Knight Greatsword have the same name: Großschwert des Schwarzen Ritters.
This weapon is a Black Knight Sword from the original Dark Souls, with a different guard.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Greatsword +0 186/0/50/0/0 0/0 C/E/-/C/-/- - -
Black Knight Greatsword +1 204/0/56/0/0 0/0 C/E/-/C/-/- 1x Twinkling Titanite 1,180
Black Knight Greatsword +2 223/0/62/0/0 0/0 C/E/-/C/-/- 2x Twinkling Titanite 1,470
Black Knight Greatsword +3 242/0/68/0/0 0/0 C/E/-/C/-/- 3x Twinkling Titanite 1,760
Black Knight Greatsword +4 261/0/74/0/0 0/0 C/E/-/C/-/- 4x Twinkling Titanite 2,350
Black Knight Greatsword +5 280/0/80/0/0 0/0 C/E/-/C/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Greatsword +0 167/30/45/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +1 184/33/50/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +2 201/37/55/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +3 218/40/61/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +4 235/44/66/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Black Knight Greatsword +5 252/48/72/0/0 0/0 C/E/C/C/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Greatsword +0 178/0/72/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +1 196/0/80/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +2 214/0/89/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +3 232/0/97/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +4 250/0/106/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1
Fire Black Knight Greatsword +5 268/0/115/0/0 0/0 C/E/-/C/-/- 57.9/9.1/46.6/39.1/19.1 19.1/19.1/19.1/19.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Greatsword +0 167/0/45/30/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +1 184/0/50/33/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +2 201/0/55/37/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +3 218/0/61/40/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +4 235/0/66/44/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Black Knight Greatsword +5 252/0/72/48/0 0/0 C/E/-/C/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Greatsword +0 167/0/45/0/30 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +1 184/0/50/0/33 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +2 201/0/55/0/37 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +3 218/0/61/0/40 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +4 235/0/66/0/44 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Black Knight Greatsword +5 252/0/72/0/48 0/0 C/E/-/C/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Greatsword +0 167/0/45/0/0 96/0 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +1 184/0/50/0/0 100/0 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +2 201/0/55/0/0 105/0 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +3 218/0/61/0/0 110/0 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +4 235/0/66/0/0 115/0 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Black Knight Greatsword +5 252/0/72/0/0 120/0 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Greatsword +0 167/0/45/0/0 0/96 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +1 184/0/50/0/0 0/100 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +2 201/0/55/0/0 0/105 C/E/-/C/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +3 218/0/61/0/0 0/110 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +4 235/0/66/0/0 0/115 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Black Knight Greatsword +5 252/0/72/0/0 0/120 C/E/-/B/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Greatsword +0 213/0/57/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +1 235/0/64/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +2 257/0/71/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +3 278/0/78/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +4 300/0/85/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20
Raw Black Knight Greatsword +5 322/0/92/0/0 0/0 E/E/-/D/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Greatsword +0 186/0/50/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +1 204/0/56/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +2 223/0/62/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +3 242/0/68/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +4 261/0/74/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20
Enchanted Black Knight Greatsword +5 280/0/80/0/0 0/0 E/E/D/E/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Greatsword +0 93/0/25/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +1 102/0/28/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +2 111/0/31/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +3 121/0/34/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +4 130/0/37/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20
Mundane Black Knight Greatsword +5 140/0/40/0/0 0/0 D/E/-/E/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Bluemoon Greatsword

In-Game Description


The blade of this greatsword shines like
the brilliant rays of the moon. In the oldest
legends, rarely spoken of today, it is said that
the sword was born of a great white being.

Then, what explains this lifeless weapon?
Perhaps there has been some mistake…

Availability


Acquired from Benhart of Jugo after completing his quest line and then talking to him or by killing him.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
187/0/0/0/0

(Slash/Thrust)
0/0 110 35 28/10/0/0

-/-/-/-/-/-
60/10/40/40/20 20/20/20/20 40 30 15.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings Upward horizontal swings
Heavy Attack Overhead slash then swing Full swing, then upward swing
Rolling Attack Forward thrust Full swing
Running Attack Full swing Slow full swing

Notes


It is recommended that you infuse this weapon with Raw, if you aren't going to infuse it with anything else, as it has no scaling.

Despite looking like the Large Sword of Moonlight from Demon's Souls, it is actually a replica of it with no special qualities. Talking to Magerold of Lanafir and Maughlin the Armourer proves it is indeed a fake.

+ show Magerold Dialogue - hide Magerold Dialogue

"Hey, You know that odd fellow, with the hulking blue sword?
He talks really highly of it, but I got a feeling it's a fake.
I didn't want to disappoint him, so I just sort of talked around it.
Let me just say, there are lots of "legendary swords" out there."

+ show Maughlin Dialogue - hide Maughlin Dialogue

Without the sword in your inventory
"Have you seen that warrior lugging that giant blue sword about?
I'm no expert, but that appears to be a fine specimen.
The monstrous thing has a peculiar design, quite unlike anything found in Volgen.
If you should speak to him, would you ask him if he won't sell it?
I'd have to take another look, but I'm confident I could offer quite a price."

With the sword in your inventory
"That sword that you've got… May I, um, have a look at it?
Hmm, it's…yeah…it's interesting, it's…
Oh, no, I'm afrai…sorry, I'm afraid this is a fake. It's not worth much at all.
The original must be somewhere, I would imagine."

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bluemoon Greatsword +0 187/0/0/0/0 0/0 -/-/-/-/-/- - -
Bluemoon Greatsword +1 205/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Shard 540
Bluemoon Greatsword +2 224/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Shard 680
Bluemoon Greatsword +3 243/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Shard 810
Bluemoon Greatsword +4 262/0/0/0/0 0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,080
Bluemoon Greatsword +5 281/0/0/0/0 0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,210
Bluemoon Greatsword +6 299/0/0/0/0 0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,350
Bluemoon Greatsword +7 318/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Chunk 1,620
Bluemoon Greatsword +8 337/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Chunk 1,750
Bluemoon Greatsword +9 356/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Chunk 1,890
Bluemoon Greatsword+10 375/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bluemoon Greatsword +0 130/130/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +1 144/144/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +2 157/157/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +3 170/170/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +4 183/183/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +5 196/196/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +6 209/209/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +7 223/223/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +8 236/236/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +9 249/249/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Bluemoon Greatsword +10 262/262/0/0/0 0/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bluemoon Greatsword +0 130/0/130/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +1 144/0/144/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +2 157/0/157/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +3 170/0/170/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +4 183/0/183/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +5 196/0/196/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +6 209/0/209/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +7 223/0/223/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +8 236/0/236/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +9 249/0/249/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Bluemoon Greatsword +10 262/0/262/0/0 0/0 -/-/-/-/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bluemoon Greatsword +0 130/0/0/130/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +1 144/0/0/144/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +2 157/0/0/157/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +3 170/0/0/170/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +4 183/0/0/183/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +5 196/0/0/196/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +6 209/0/0/209/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +7 223/0/0/223/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +8 236/0/0/236/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +9 249/0/0/249/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Bluemoon Greatsword +10 262/0/0/262/0 0/0 -/-/-/-/-/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bluemoon Greatsword +0 130/0/0/0/130 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +1 144/0/0/0/144 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +2 157/0/0/0/157 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +3 170/0/0/0/170 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +4 183/0/0/0/183 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +5 196/0/0/0/196 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +6 209/0/0/0/209 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +7 223/0/0/0/223 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +8 236/0/0/0/236 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +9 249/0/0/0/249 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Bluemoon Greatsword +10 262/0/0/0/262 0/0 -/-/-/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bluemoon Greatsword +0 130/0/0/0/0 112/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +1 144/0/0/0/0 114/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +2 157/0/0/0/0 117/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +3 170/0/0/0/0 120/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +4 183/0/0/0/0 123/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +5 196/0/0/0/0 126/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +6 209/0/0/0/0 128/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +7 223/0/0/0/0 131/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +8 236/0/0/0/0 134/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +9 249/0/0/0/0 137/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Bluemoon Greatsword +10 262/0/0/0/0 140/0 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Bluemoon Greatsword +0 130/0/0/0/0 0/112 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +1 144/0/0/0/0 0/114 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +2 157/0/0/0/0 0/117 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +3 170/0/0/0/0 0/120 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +4 183/0/0/0/0 0/123 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +5 196/0/0/0/0 0/126 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +6 209/0/0/0/0 0/128 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +7 223/0/0/0/0 0/131 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +8 236/0/0/0/0 0/134 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +9 249/0/0/0/0 0/137 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Bluemoon Greatsword +10 262/0/0/0/0 0/140 -/-/-/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bluemoon Greatsword +0 215/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +1 236/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +2 258/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +3 279/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +4 301/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +5 323/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +6 344/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +7 366/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +8 388/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +9 409/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Bluemoon Greatsword +10 431/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bluemoon Greatsword +0 187/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +1 205/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +2 224/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +3 243/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +4 262/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +5 281/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +6 299/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +7 318/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +8 337/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +9 356/0/0/0/0 0/0 -/-/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Bluemoon Greatsword +10 375/0/0/0/0 0/0 -/-/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bluemoon Greatsword +0 93/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +1 102/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +2 112/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +3 121/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +4 131/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +5 140/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +6 149/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +7 159/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +8 168/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +9 178/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Bluemoon Greatsword +10 187/0/0/0/0 0/0 -/-/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Charred Loyce Greatsword

In-Game Description


A charred greatsword of the Knights of Loyce,
its blade burned black by flame.

These Knights of Loyce lacked all sense of self,
and were driven only by the urge to expunge
any who might disturb the flame, even
former compatriots.

Availability


Charred Loyce Knight drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
138/0/60/0/0

(Slash/Thrust)
0/0 110 35 25/28/0/0

D/B/-/D/-/-
60/10/60/40/20 20/20/20/20 40 40 9

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings Upward horizontal swings
Heavy Attack Overhead slash then swing Full swing, then upward swing
Rolling Attack Forward thrust Full swing
Running Attack Full swing Slow full swing

Notes


Pose differently (than other greatswords) when wielding 2-handed (similar to 2-handed straight sword/katana/dagger).

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Charred Loyce Greatsword +0 138/0/60/0/0 D/B/-/D/-/- - -
Charred Loyce Greatsword +1 146/0/66/0/0 D/B/-/D/-/- 1x Twinkling Titanite 1,180
Charred Loyce Greatsword +2 154/0/72/0/0 D/B/-/D/-/- 2x Twinkling Titanite 1,470
Charred Loyce Greatsword +3 163/0/78/0/0 D/B/-/D/-/- 3x Twinkling Titanite 1,760
Charred Loyce Greatsword +4 171/0/84/0/0 D/B/-/D/-/- 4x Twinkling Titanite 2,350
Charred Loyce Greatsword +5 180/0/90/0/0 C/B/-/C/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Charred Loyce Greatsword +0 140/46/60/0/0 0/0 D/C/C/C/-/- 57.7/28.3/57.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Charred Loyce Greatsword +1 148/50/66/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +2 157/55/72/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +3 165/60/79/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +4 174/64/85/0/0 0/0 D/C/C/C/-/-
Magic Charred Loyce Greatsword +5 182/69/91/0/0 0/0 D/C/C/C/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Charred Loyce Greatsword +0 135/0/109/0/0 0/0 D/C/-/C/-/- 58.7/8.7/70.0/38.7/18.7 18.7/18.7/18.7/18.7
Fire Charred Loyce Greatsword +1 143/0/120/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +2 151/0/131/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +3 159/0/141/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +4 168/0/152/0/0 0/0 D/C/-/C/-/-
Fire Charred Loyce Greatsword +5 176/0/163/0/0 0/0 D/C/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Charred Loyce Greatsword +0 140/0/60/46/0 0/0 D/C/-/C/C/- 57.7/7.7/57.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Charred Loyce Greatsword +1 148/0/66/50/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +2 157/0/73/55/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +3 165/0/79/60/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +4 174/0/85/64/0 0/0 D/C/-/C/C/-
Lightning Charred Loyce Greatsword +5 182/0/91/69/0 0/0 D/C/-/C/C/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Charred Loyce Greatsword +0 140/0/60/0/46 0/0 D/C/-/C/-/C 57.7/7.7/57.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Charred Loyce Greatsword +1 148/0/66/0/50 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +2 157/0/73/0/55 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +3 165/0/79/0/60 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +4 174/0/85/0/64 0/0 D/C/-/C/-/C
Dark Charred Loyce Greatsword +5 182/0/91/0/69 0/0 D/C/-/C/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Charred Loyce Greatsword+0 140/0/60/0/0 123/0 D/C/-/B/-/- 57.7/7.7/57.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Charred Loyce Greatsword +1 148/0/66/0/0 129/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +2 157/0/73/0/0 135/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +3 165/0/79/0/0 141/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +4 174/0/85/0/0 147/0 D/C/-/B/-/-
Poison Charred Loyce Greatsword +5 182/0/91/0/0 154/0 D/C/-/B/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Charred Loyce Greatsword+0 140/0/60/0/0 0/123 D/C/-/B/-/- 57.7/7.7/57.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Charred Loyce Greatsword +1 148/0/66/0/0 0/129 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +2 157/0/73/0/0 0/135 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +3 165/0/79/0/0 0/141 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +4 174/0/85/0/0 0/147 D/C/-/B/-/-
Bleed Charred Loyce Greatsword +5 182/0/91/0/0 0/154 D/C/-/B/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Charred Loyce Greatsword +0 158/0/69/0/0 0/0 E/E/-/D/-/- 60/10/60/40/20 20/20/20/20
Raw Charred Loyce Greatsword +1 168/0/75/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +2 178/0/82/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +3 187/0/89/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +4 197/0/96/0/0 0/0 E/E/-/D/-/-
Raw Charred Loyce Greatsword +5 207/0/103/0/0 0/0 E/E/-/D/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Charred Loyce Greatsword +0 138/0/60/0/0 0/0 E/E/D/E/-/- 60/10/60/40/20 20/20/20/20
Enchanted Charred Loyce Greatsword +1 146/0/66/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +2 154/0/72/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +3 163/0/78/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +4 171/0840/0/0 0/0 E/E/D/E/-/-
Enchanted Charred Loyce Greatsword +5 180/0/90/0/0 0/0 E/E/D/E/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Charred Loyce Greatsword +0 69/0/30/0/0 0/0 E/D/-/E/-/- 60/10/60/40/20 20/20/20/20
Mundane Charred Loyce Greatsword +1 73/0/33/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +2 77/0/36/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +3 81/0/39/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +4 85/0/42/0/0 0/0 E/D/-/E/-/-
Mundane Charred Loyce Greatsword +5 90/0/45/0/0 0/0 E/D/-/E/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Claymore

In-Game Description


A very large greatsword.
Very heavy, and designed for use with both
hands.


Allows for broad attacks that are effective
against multiple foes. Requires great strength
and experience to handle effectively.

Availability


Sold by Head of Vengarl for 4,300 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
145/0/0/0/0

(Slash/Thrust)
0/0 110 35 20/13/0/0

C/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Heavy thrust then circular slash heavy thrust then circular slash
Rolling thrust downward slash
Running circular slash circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Claymore +0 145/0/0/0/0 0/0 C/C/-/-/-/- - -
Claymore +1 159/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 540
Claymore +2 174/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 680
Claymore +3 188/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 810
Claymore +4 203/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,080
Claymore +5 217/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,210
Claymore +6 232/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,350
Claymore +7 246/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,620
Claymore +8 261/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,750
Claymore +9 275/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,890
Claymore +10 290/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Claymore +0 101/101/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.39/17.9/17.9
Magic Claymore +1 111/111/0/0/0 0/0 D/D/C/-/-/-
Magic Claymore +2 121/121/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +3 131/131/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +4 142/142/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +5 152/152/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +6 162/162/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +7 172/172/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +8 182/182/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +9 192/192/0/0/0 0/0 C/D/B/-/-/-
Magic Claymore +10 203/203/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Claymore +0 101/0/101/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.39/17.9/17.9
Fire Claymore +1 111/0/111/0/0 0/0 D/D/-/C/-/-
Fire Claymore +2 121/0/121/0/0 0/0 C/D/-/B/-/-
Fire Claymore +3 131/0/131/0/0 0/0 C/D/-/B/-/-
Fire Claymore +4 142/0/142/0/0 0/0 C/D/-/B/-/-
Fire Claymore +5 152/0/152/0/0 0/0 C/D/-/B/-/-
Fire Claymore +6 162/0/162/0/0 0/0 C/D/-/B/-/-
Fire Claymore +7 172/0/172/0/0 0/0 C/D/-/B/-/-
Fire Claymore +8 182/0/182/0/0 0/0 C/D/-/B/-/-
Fire Claymore +9 192/0/192/0/0 0/0 C/D/-/B/-/-
Fire Claymore +10 203/0/203/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Claymore +0 101/0/0/101/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Claymore +1 111/0/0/111/0 0/0 D/D/-/-/C/-
Lightning Claymore +2 121/0/0/121/0 0/0 C/D/-/-/B/-
Lightning Claymore +3 131/0/0/131/0 0/0 C/D/-/-/B/-
Lightning Claymore +4 142/0/0/142/0 0/0 C/D/-/-/B/-
Lightning Claymore +5 152/0/0/152/0 0/0 C/D/-/-/B/-
Lightning Claymore +6 162/0/0/162/0 0/0 C/D/-/-/B/-
Lightning Claymore +7 172/0/0/172/0 0/0 C/D/-/-/B/-
Lightning Claymore +8 182/0/0/182/0 0/0 C/D/-/-/B/-
Lightning Claymore +9 192/0/0/192/0 0/0 C/D/-/-/B/-
Lightning Claymore +10 203/0/0/203/0 0/0 C/D/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Claymore +0 101/0/0/0/101 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.39/17.9/17.9
Dark Claymore +1 111/0/0/0/111 0/0 D/D/-/-/-/C
Dark Claymore +2 121/0/0/0/121 0/0 C/D/-/-/-/B
Dark Claymore +3 131/0/0/0/131 0/0 C/D/-/-/-/B
Dark Claymore +4 142/0/0/0/142 0/0 C/D/-/-/-/B
Dark Claymore +5 152/0/0/0/152 0/0 C/D/-/-/-/B
Dark Claymore +6 162/0/0/0/162 0/0 C/D/-/-/-/B
Dark Claymore +7 172/0/0/0/172 0/0 C/D/-/-/-/B
Dark Claymore +8 182/0/0/0/182 0/0 C/D/-/-/-/B
Dark Claymore +9 192/0/0/0/192 0/0 C/D/-/-/-/B
Dark Claymore +10 203/0/0/0/203 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Claymore +0 101/0/0/0/0 112/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.39/17.9/17.9
Poison Claymore +1 111/0/0/0/0 114/0 C/D/-/-/-/-
Poison Claymore +2 121/0/0/0/0 117/0 C/D/-/-/-/-
Poison Claymore +3 131/0/0/0/0 120/0 C/D/-/-/-/-
Poison Claymore +4 142/0/0/0/0 123/0 C/D/-/-/-/-
Poison Claymore +5 152/0/0/0/0 126/0 C/D/-/-/-/-
Poison Claymore +6 162/0/0/0/0 128/0 C/D/-/-/-/-
Poison Claymore +7 172/0/0/0/0 131/0 C/D/-/-/-/-
Poison Claymore +8 182/0/0/0/0 134/0 C/D/-/-/-/-
Poison Claymore +9 192/0/0/0/0 137/0 C/D/-/-/-/-
Poison Claymore +10 203/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Claymore +0 101/0/0/0/0 0/112 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Claymore +1 111/0/0/0/0 0/114 C/D/-/-/-/-
Bleed Claymore +2 121/0/0/0/0 0/117 C/D/-/-/-/-
Bleed Claymore +3 132/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Claymore +4 142/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Claymore +5 152/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Claymore +6 162/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Claymore +7 172/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Claymore +8 182/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Claymore +9 192/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Claymore +10 203/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Claymore +0 166/0/0/0/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Claymore +1 182/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +2 200/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +3 216/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +4 233/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +5 249/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +6 266/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +7 283/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +8 300/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +9 316/0/0/0/0 0/0 E/E/-/-/-/-
Raw Claymore +10 333/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Claymore +0 145/0/0/0/0 0/0 E/E/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Claymore +1 159/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +2 174/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +3 188/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +4 203/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Claymore +5 217/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +6 232/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +7 246/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +8 261/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +9 275/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Claymore +10 290/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Claymore +0 72/0/0/0/0 0/0 D/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Claymore +1 79/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +2 87/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +3 94/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +4 101/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +5 108/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +6 116/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +7 123/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +8 130/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +9 137/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Claymore +10 145/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Defender Greatsword

In-Game Description


Greatsword wielded by the Throne Defender.
Unleash its true power to enwreath in magic.

The defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Trade Throne Defender Soul and 3,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
80/0/0/30/0

(Slash/Thrust)
0/0 110 35 20/12/0/15

C/D/-/-/C/-
60/10/40/40/20 20/20/20/20 40 50 12.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack Horizontal swings downward, then upward vertical slashes
Heavy Attack thrust then swing Circular swing, then upward swing
Rolling Attack Forward thrust Circular swing
Running Attack Circular swing Circular swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Defender Greatsword +0 80/0/0/30/0 0/0 C/D/-/-/C/- - -
Defender Greatsword +1 104/0/0/40/0 0/0 C/D/-/-/C/- 1x Petrified Dragon Bone 1,560
Defender Greatsword +2 128/0/0/50/0 0/0 C/D/-/-/C/- 2x Petrified Dragon Bone 1,950
Defender Greatsword +3 152/0/0/60/0 0/0 C/D/-/-/C/- 3x Petrified Dragon Bone 2,330
Defender Greatsword +4 176/0/0/70/0 0/0 C/D/-/-/C/- 4x Petrified Dragon Bone 3,110
Defender Greatsword +5 200/0/0/80/0 0/0 C/D/-/-/C/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Defender Greatsword +0 72/18/0/27/0 0/0 D/E/C/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +1 93/24/0/36/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +2 115/30/0/45/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +3 136/36/0/54/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +4 158/42/0/63/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Defender Greatsword +5 180/48/0/72/0 0/0 C/E/B/-/B/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Defender Greatsword +0 72/0/18/27/0 0/0 D/E/-/C/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +1 93/0/24/36/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +2 115/0/30/45/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +3 136/0/36/54/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +4 158/0/42/63/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Defender Greatsword +5 180/0/48/72/0 0/0 C/E/-/B/B/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Defender Greatsword +0 76/0/0/43/0 0/0 D/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +1 99/0/0/57/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +2 122/0/0/72/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +3 145/0/0/86/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +4 168/0/0/100/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1
Lightning Defender Greatsword +5 192/0/0/115/0 0/0 C/E/-/-/B/- 59.1/9.1/39.1/46.6/19.1 19.1/19.1/19.1/19.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Defender Greatsword +0 72/0/0/27/18 0/0 D/E/-/-/B/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +1 93/0/0/36/24 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +2 115/0/0/45/30 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +3 136/0/0/54/36 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +4 158/0/0/63/42 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Defender Greatsword +5 180/0/0/72/48 0/0 C/E/-/-/B/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Defender Greatsword +0 72/0/0/27/0 96/0 D/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +1 93/0/0/36/0 100/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +2 115/0/0/45/0 105/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +3 136/0/0/54/0 110/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +4 158/0/0/63/0 115/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Defender Greatsword +5 180/0/0/72/0 120/0 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Defender Greatsword +0 72/0/0/27/0 0/96 D/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +1 93/0/0/36/0 0/100 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +2 115/0/0/45/0 0/105 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +3 136/0/0/54/0 0/110 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +4 158/0/0/63/0 0/115 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Defender Greatsword +5 180/0/0/72/0 0/120 C/E/-/-/B/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Defender Greatsword +0 92/0/0/34/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +1 119/0/0/46/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +2 147/0/0/57/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +3 174/0/0/69/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +4 202/0/0/80/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20
Raw Defender Greatsword +5 230/0/0/92/0 0/0 E/E/-/-/C/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Defender Greatsword +0 80/0/0/30/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +1 104/0/0/40/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +2 128/0/0/50/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +3 152/0/0/60/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +4 176/0/0/60/0 0/0 E/E/D/-/D/- 60/10/40/40/20 20/20/20/20
Enchanted Defender Greatsword +5 200/0/0/80/0 0/0 E/E/C/-/D/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Defender Greatsword +0 40/0/0/15/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +1 52/0/0/20/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +2 64/0/0/25/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +3 76/0/0/30/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +4 88/0/0/35/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20
Mundane Defender Greatsword +5 100/0/0/40/0 0/0 D/E/-/-/D/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Drakeblood Greatsword

In-Game Description


Greatsword wielded by the Drakeblood Knights,
led by the honorable Sir Yorgh. The insignia
chiseled upon its hilt symbolizes dragon's blood.

To the Drakeblood Knights, fresh dragon blood
was sacrosanct. They believed that by obtaining it,
they could achieve a true understanding of life,
transcending their own banal existence.

Availability


Dragon's Sanctum treasure. From the Lair of the Imperfect bonfire, head to the cliff with the dragon stone contraption, then head to the elevator room. Found on a corpse to the left of the elevator room.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/34/0/34/0

(Slash/Thrust)
0/0 140 35 20/18/0/0

E/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust -> circular slash delayed circular slash -> thrust
Rolling thrust circular slash
Running circular slash circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path. These values are confirmed.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakeblood Greatsword +0 165/34/0/34/0 0/0 E/A/-/-/-/- - -
Drakeblood Greatsword +1 178/37/0/37/0 0/0 E/A/-/-/-/- 1x Petrified Dragon Bone 1,200
Drakeblood Greatsword +2 191/40/0/40/0 0/0 E/A/-/-/-/- 2x Petrified Dragon Bone 1,500
Drakeblood Greatsword +3 205/43/0/43/0 0/0 E/A/-/-/-/- 3x Petrified Dragon Bone 1,800
Drakeblood Greatsword +4 218/46/0/46/0 0/0 E/A/-/-/-/- 4x Petrified Dragon Bone 2,400
Drakeblood Greatsword +5 232/50/0/50/0 0/0 E/S/-/-/-/- 5x Petrified Dragon Bone 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakeblood Greatsword +0 153/48/0/31/0 0/0 E/B/C/-/-/- 58.7/20.0/38.7/38.7/18.7 18.7/18.7/18.7/18.7
Magic Drakeblood Greatsword +1 166/52/0/34/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +2 178/57/0/37/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +3 191/61/0/40/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +4 203/66/0/43/0 0/0 E/B/C/-/-/-
Magic Drakeblood Greatsword +5 216/71/0/46/0 0/0 E/A/C/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakeblood Greatsword +0 147/29/20/29/0 0/0 E/B/-/C/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Drakeblood Greatsword +1 159/32/22/32/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +2 172/35/24/35/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +3 184/38/26/38/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +4 196/41/28/41/0 0/0 E/B/-/C/-/-
Fire Drakeblood Greatsword +5 208/44/30/44/0 0/0 E/A/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakeblood Greatsword +0 153/31/0/48/0 0/0 E/B/-/-/C/- 58.7/8.7/38.7/50.0/18.7 18.7/18.7/18.7/18.7
Lightning Drakeblood Greatsword +1 166/34/0/52/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +2 178/37/0/57/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +3 191/40/0/61/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +4 203/43/0/66/0 0/0 E/B/-/-/C/-
Lightning Drakeblood Greatsword +5 216/46/0/71/0 0/0 E/A/-/-/C/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakeblood Greatsword +0 147/29/0/29/20 0/0 E/B/-/-/-/C 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Drakeblood Greatsword +1 159/32/0/32/22 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +2 172/35/0/35/24 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +3 184/38/0/38/26 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +4 196/41/0/41/28 0/0 E/B/-/-/-/C
Dark Drakeblood Greatsword +5 208/44/0/44/30 0/0 E/A/-/-/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakeblood Greatsword +0 147/29/0/29/0 96/0 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Drakeblood Greatsword +1 159/32/0/32/0 101/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +2 172/35/0/35/0 106/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +3 184/38/0/38/0 111/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +4 196/41/0/41/0 116/0 E/B/-/-/-/-
Poison Drakeblood Greatsword +5 208/44/0/44/0 121/0 E/A/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakeblood Greatsword +0 147/29/0/29/0 0/96 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Drakeblood Greatsword +1 159/32/0/32/0 0/101 E/B/-/-/-/-
Bleed Drakeblood Greatsword +2 172/35/0/35/0 0/106 E/B/-/-/-/-
Bleed Drakeblood Greatsword +3 184/38/0/38/0 0/111 E/B/-/-/-/-
Bleed Drakeblood Greatsword +4 196/41/0/41/0 0/116 E/B/-/-/-/-
Bleed Drakeblood Greatsword +5 208/44/0/44/0 0/121 E/A/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakeblood Greatsword +0 189/38/0/38/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Drakeblood Greatsword +1 204/42/0/42/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +2 219/46/0/46/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +3 235/49/0/49/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +4 250/53/0/53/0 0/0 E/E/-/-/-/-
Raw Drakeblood Greatsword +5 266/57/0/57/0 0/0 E/D/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

These values are only confirmed at +5.

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakeblood Greatsword +0 150/34/0/34/0 0/0 E/D/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Drakeblood Greatsword +1 162/37/0/37/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +2 174/40/0/40/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +3 186/43/0/43/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +4 198/46/0/46/0 0/0 E/D/D/-/-/-
Enchanted Drakeblood Greatsword +5 232/50/0/50/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

These values are only confirmed at +5.

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakeblood Greatsword +0 75/17/0/17/0 0/0 E/C/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Drakeblood Greatsword +1 81/18/0/18/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +2 87/20/0/20/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +3 93/21/0/21/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +4 99/23/0/23/0 0/0 E/C/-/-/-/-
Mundane Drakeblood Greatsword +5 116/25/0/25/0 0/0 E/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Drangleic Sword

In-Game Description


Greatsword of Drummond, Royal Army Captain.
An old and unadorned sword, perhaps,
but the pride and joy of the venerable captain.

An heirloom passed from grandfather to father,
and then from father to son. Drummond,
and those before him, used this sword to
repel those who would threaten their great land.

Availability


Forest of Fallen Giants treasure. On a ledge shortly after defeating the Pursuer boss.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Slash/Thrust)
0/0 120 35 25/20/0/0

C/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 70 9.0

Move Set


1H Light Attack - Lateral horizontal sweeps. Can hit multiple enemies.
1H Strong Attack - Forward thrust, followed by a 360 turn and horizontal slash, followed by another forward thrust.
2H Light Attack - Oblique downward slashes.
2H Strong Attack - A slower, more powerful horizontal slash with a flourish at the end.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drangleic Sword +0 180/0/0/0/0 0/0 C/A/-/-/-/- - -
Drangleic Sword +1 198/0/0/0/0 0/0 C/A/-/-/-/- 1x Twinkling Titanite 1,180
Drangleic Sword +2 216/0/0/0/0 0/0 C/A/-/-/-/- 2x Twinkling Titanite 1,470
Drangleic Sword +3 234/0/0/0/0 0/0 C/A/-/-/-/- 3x Twinkling Titanite 1,760
Drangleic Sword +4 252/0/0/0/0 0/0 C/A/-/-/-/- 4x Twinkling Titanite 2,350
Drangleic Sword +5 270/0/0/0/0 0/0 C/A/-/-/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drangleic Sword +0 126/126/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +1 138/138/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +2 151/151/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +3 163/163/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +4 176/176/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Drangleic Sword +5 189/189/0/0/0 0/0 D/B/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drangleic Sword +0 126/0/126/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +1 138/0/138/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +2 151/0/151/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +3 163/0/163/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +4 176/0/176/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Drangleic Sword +5 189/0/189/0/0 0/0 D/B/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drangleic Sword +0 126/0/0/126/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +1 138/0/0/138/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +2 151/0/0/151/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +3 163/0/0/163/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +4 176/0/0/176/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Drangleic Sword +5 189/0/0/189/0 0/0 D/B/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drangleic Sword +0 126/0/0/0/126 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +1 138/0/0/0/138 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +2 151/0/0/0/151 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +3 163/0/0/0/163 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +4 176/0/0/0/176 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Drangleic Sword +5 189/0/0/0/189 0/0 D/B/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drangleic Sword +0 126/0/0/0/0 112/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +1 138/0/0/0/0 117/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +2 151/0/0/0/0 123/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +3 163/0/0/0/0 128/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +4 176/0/0/0/0 134/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Drangleic Sword +5 189/0/0/0/0 140/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drangleic Sword +0 126/0/0/0/0 0/112 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +1 138/0/0/0/0 0/117 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +2 151/0/0/0/0 0/123 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +3 163/0/0/0/0 0/128 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +4 176/0/0/0/0 0/134 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Drangleic Sword +5 189/0/0/0/0 0/140 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drangleic Sword +0 207/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +1 227/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +2 248/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +3 269/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +4 289/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Drangleic Sword +5 310/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drangleic Sword +0 180/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +1 198/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +2 216/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +3 234/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +4 252/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Drangleic Sword +5 270/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drangleic Sword +0 90/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +1 99/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +2 108/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +3 117/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +4 126/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Drangleic Sword +5 135/0/0/0/0 0/0 D/C/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Flamberge

In-Game Description


A greatsword with an undulating blade.
This unique shape is designed to pare the flesh,
and is highly effective at causing bleeding.

Flamberge literally means "flame blade,"
but it also seems to bear a certain creature's
likeness.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash/Thrust)
0/67 110 35 16/15/0/0

D/C/-/-/-/-
60/10/40/40/20 20/30/20/20 40 60 7.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attacks wide swings diagonal chops
Strong Attacks Thrust then circular slash delayed wide sweeps
Running Attack Circular slash Circular slash
Rolling Attack thrust quick overhead chop

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Flamberge+0 125/0/0/0/0 0/67 D/C/-/-/- - -
Flamberge+1 137/0/0/0/0 0/70 D/C/-/-/- 1x Titanite Shard 540
Flamberge+2 150/0/0/0/0 0/73 D/C/-/-/- 2x Titanite Shard 680
Flamberge+3 162/0/0/0/0 0/76 D/B/-/-/- 3x Titanite Shard 810
Flamberge+4 175/0/0/0/0 0/80 D/B/-/-/- 1x Large Titanite Shard 1,080
Flamberge+5 187/0/0/0/0 0/83 D/B/-/-/- 2x Large Titanite Shard 1,210
Flamberge+6 200/0/0/0/0 0/86 D/A/-/-/- 3x Large Titanite Shard 1,350
Flamberge+7 212/0/0/0/0 0/90 D/A/-/-/- 1x Titanite Chunk 1,620
Flamberge+8 225/0/0/0/0 0/93 D/A/-/-/- 2x Titanite Chunk 1,750
Flamberge+9 237/0/0/0/0 0/96 D/S/-/-/- 3x Titanite Chunk 1,890
Flamberge+10 250/0/0/0/0 0/100 D/S/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Flamberge +0 105/48/0/0/0 0/56 E/D/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +1 115/50/0/0/0 0/59 E/D/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +2 126/52/0/0/0 0/61 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +3 136/55/0/0/0 0/64 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +4 147/57/0/0/0 0/67 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +5 157/60/0/0/0 0/70 E/C/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +6 168/62/0/0/0 0/72 E/B/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +7 178/64/0/0/0 0/75 E/B/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +8 189/67/0/0/0 0/78 E/B/C/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +9 199/69/0/0/0 0/81 E/B/B/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5
Magic Flamberge +10 210/72/0/0/0 0/84 E/A/B/-/-/- 57.5/30/37.5/37.5/17.5 17.5/27.5/17.5/17.5

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Flamberge +0 105/0/48/0/0 0/56 E/D/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +1 115/0/50/0/0 0/59 E/D/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +2 126/0/52/0/0 0/61 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +3 136/0/55/0/0 0/64 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +4 147/0/57/0/0 0/67 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +5 157/0/60/0/0 0/70 E/C/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +6 168/0/62/0/0 0/72 E/B/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +7 178/0/64/0/0 0/75 E/B/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +8 189/0/67/0/0 0/78 E/B/-/C/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +9 199/0/69/0/0 0/81 E/B/-/B/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5
Fire Flamberge +10 210/0/72/0/0 0/84 E/A/-/B/-/- 57.5/7.5/60/37.5/17.5 17.5/27.5/17.5/17.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Flamberge +0 105/0/0/48/0 0/56 E/D/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +1 115/0/0/50/0 0/59 E/D/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +2 126/0/0/52/0 0/61 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +3 136/0/0/55/0 0/64 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +4 147/0/0/57/0 0/67 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +5 157/0/0/60/0 0/70 E/C/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +6 168/0/0/62/0 0/72 E/B/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +7 178/0/0/64/0 0/75 E/B/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +8 189/0/0/67/0 0/78 E/B/-/-/C/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +9 199/0/0/69/0 0/81 E/B/-/-/B/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5
Lightning Flamberge +10 210/0/0/72/0 0/84 E/A/-/-/B/- 57.5/7.5/37.5/60/17.5 17.5/27.5/17.5/17.5

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Flamberge +0 105/0/0/0/48 0/56 E/D/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +1 115/0/0/0/50 0/59 E/D/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +2 126/0/0/0/52 0/61 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +3 136/0/0/0/55 0/64 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +4 147/0/0/0/57 0/67 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +5 157/0/0/0/60 0/70 E/C/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +6 168/0/0/0/62 0/72 E/B/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +7 178/0/0/0/64 0/75 E/B/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +8 189/0/0/0/67 0/78 E/B/-/-/-/C 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +9 199/0/0/0/69 0/81 E/B/-/-/-/B 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5
Dark Flamberge +10 210/0/0/0/72 0/84 E/A/-/-/-/B 57.5/7.5/37.5/37.5/40 17.5/27.5/17.5/17.5

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Flamberge +0 112/0/0/0/0 96/60 E/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +1 123/0/0/0/0 98/63 E/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +2 135/0/0/0/0 100/66 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +3 146/0/0/0/0 103/69 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +4 157/0/0/0/0 105/72 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +5 168/0/0/0/0 108/75 E/C/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +6 180/0/0/0/0 110/78 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +7 191/0/0/0/0 112/81 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +8 202/0/0/0/0 115/84 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +9 213/0/0/0/0 117/87 E/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Flamberge +10 225/0/0/0/0 120/90 E/A/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Flamberge+0 119/0/0/0/0 0/96 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+1 131/0/0/0/0 0/101 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+2 143/0/0/0/0 0/105 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+3 156/0/0/0/0 0/110 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+4 168/0/0/0/0 0/115 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+5 180/0/0/0/0 0/120 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+6 192/0/0/0/0 0/124 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+7 204/0/0/0/0 0/129 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+8 215/0/0/0/0 0/134 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+9 227/0/0/0/0 0/139 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Flamberge+10 239/0/0/0/0 0/143 E/D/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Flamberge +0 143/0/0/0/0 0/77 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +1 158/0/0/0/0 0/80 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +2 172/0/0/0/0 0/84 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +3 186/0/0/0/0 0/88 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +4 201/0/0/0/0 0/92 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +5 215/0/0/0/0 0/96 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +6 230/0/0/0/0 0/99 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +7 244/0/0/0/0 0/103 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +8 258/0/0/0/0 0/107 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +9 273/0/0/0/0 0/111 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Flamberge +10 287/0/0/0/0 0/115 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Flamberge +0 125/0/0/0/0 0/67 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +1 137/0/0/0/0 0/70 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +2 150/0/0/0/0 0/73 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +3 162/0/0/0/0 0/76 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +4 175/0/0/0/0 0/80 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +5 187/0/0/0/0 0/83 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +6 200/0/0/0/0 0/86 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +7 212/0/0/0/0 0/90 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +8 225/0/0/0/0 0/93 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +9 237/0/0/0/0 0/96 E/D/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Flamberge +10 250/0/0/0/0 0/100 E/D/C/-/-/- 60/10/40/40/20 20/30/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Flamberge +0 62/0/0/0/0 0/33 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +1 68/0/0/0/0 0/35 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +2 75/0/0/0/0 0/36 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +3 81/0/0/0/0 0/38 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +4 87/0/0/0/0 0/40 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +5 93/0/0/0/0 0/41 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +6 100/0/0/0/0 0/43 E/D/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +7 106/0/0/0/0 0/45 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +8 112/0/0/0/0 0/46 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +9 118/0/0/0/0 0/48 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Flamberge +10 125/0/0/0/0 0/50 E/C/-/-/-/- 60/10/40/40/20 20/30/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Greatsword of the Forlorn

In-Game Description


Greatsword of the Forlorn, who wander the land of the Undead.

The King's elder brother Aldia sought to overcome the curse through means unalike his sibling's.

The Forlorn were born of Aldia's sinful infatuation.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
169/0/0/0/54

(Slash/Thrust)
0/112 110 35 20/15/10/10

C/D/-/-/-/C
60/20/40/20/40 30/30/20/40 40 65 9.0

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H, R1: Slash: from right to left.
1H, R1 after Rolling: Forward Thrust: with lunge.
1H, R1 after Back-stepping: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
1H, R2: Overhead Smash: slow, starting from the back and arcing overhead to strike straight in front.
2H, R1: Slash: from right to left.
2H, R1 after Rolling: Spinning Slash: slow, with a lunge, starting from the right and spinning around backwards, ending with a slash to the right.
2H, R1 after Back-stepping: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
2H, R2: Spinning Slash: slow, starting from the right and spinning around backwards, ending with a slash to the right.
2H, L1: Block
2H, L2: Parry

Power Stance:

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Greatsword of the Forlorn +0 169/0/0/0/54 0/112 C/D/-/-/-/C - -
Greatsword of the Forlorn +1 179/0/0/0/59 0/117 C/D/-/-/-/C 1x Twinkling Titanite 1,520
Greatsword of the Forlorn +2 189/0/0/0/64 0/123 C/D/-/-/-/C 2x Twinkling Titanite 1,900
Greatsword of the Forlorn +3 199/0/0/0/69 0/128 C/D/-/-/-/C 3x Twinkling Titanite 2,280
Greatsword of the Forlorn +4 209/0/0/0/74 0/134 C/D/-/-/-/C 4x Twinkling Titanite 3,040
Greatsword of the Forlorn +5 220/0/0/0/80 0/140 C/D/-/-/-/C 5x Twinkling Titanite 3,420

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Greatsword of the Forlorn +0 140/40/0/0/45 0/93 D/D/C/-/-/C - -
Magic Greatsword of the Forlorn +1 149/44/0/0/49 0/98 D/D/C/-/-/C 1x Twinkling Titanite 1,520
Magic Greatsword of the Forlorn +2 157/48/0/0/53 0/102 D/D/C/-/-/C 2x Twinkling Titanite 1,900
Magic Greatsword of the Forlorn +3 166/52/0/0/57 0/107 D/D/C/-/-/C 3x Twinkling Titanite 2,280
Magic Greatsword of the Forlorn +4 174/56/0/0/62 0/112 D/D/C/-/-/C 4x Twinkling Titanite 3,040
Magic Greatsword of the Forlorn +5 183/60/0/0/66 0/116 D/D/C/-/-/C 5x Twinkling Titanite 3,420

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Greatsword of the Forlorn +0 140/0/40/0/45 0/93 D/D/-/C/-/C - -
Fire Greatsword of the Forlorn +1 149/0/44/0/49 0/98 D/D/-/C/-/C 1x Twinkling Titanite 1,520
Fire Greatsword of the Forlorn +2 157/0/48/0/53 0/102 D/D/-/C/-/C 2x Twinkling Titanite 1,900
Fire Greatsword of the Forlorn +3 166/0/52/0/57 0/107 D/D/-/C/-/C 3x Twinkling Titanite 2,280
Fire Greatsword of the Forlorn +4 174/0/56/0/62 0/112 D/D/-/C/-/C 4x Twinkling Titanite 3,040
Fire Greatsword of the Forlorn +5 183/0/60/0/66 0/116 D/D/-/C/-/C 5x Twinkling Titanite 3,420

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Greatsword of the Forlorn +0 140/0/0/40/45 0/93 D/D/-/-/C/C - -
Lightning Greatsword of the Forlorn +1 149/0/0/44/49 0/98 D/D/-/-/C/C 1x Twinkling Titanite 1,520
Lightning Greatsword of the Forlorn +2 157/0/0/48/53 0/102 D/D/-/-/C/C 2x Twinkling Titanite 1,900
Lightning Greatsword of the Forlorn +3 166/0/0/52/57 0/107 D/D/-/-/C/C 3x Twinkling Titanite 2,280
Lightning Greatsword of the Forlorn +4 174/0/0/56/62 0/112 D/D/-/-/C/C 4x Twinkling Titanite 3,040
Lightning Greatsword of the Forlorn +5 183/0/0/60/66 0/116 D/D/-/-/C/C 5x Twinkling Titanite 3,420

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Greatsword of the Forlorn +0 147/0/0/0/67 0/98 D/D/-/-/-/C - -
Dark Greatsword of the Forlorn +1 156/0/0/0/74 0/102 D/D/-/-/-/C 1x Twinkling Titanite 1,520
Dark Greatsword of the Forlorn +2 165/0/0/0/80 0/107 D/D/-/-/-/C 2x Twinkling Titanite 1,900
Dark Greatsword of the Forlorn +3 174/0/0/0/87 0/112 D/D/-/-/-/C 3x Twinkling Titanite 2,280
Dark Greatsword of the Forlorn +4 183/0/0/0/93 0/117 D/D/-/-/-/C 4x Twinkling Titanite 3,040
Dark Greatsword of the Forlorn +5 192/0/0/0/100 0/122 D/D/-/-/-/C 5x Twinkling Titanite 3,420

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Greatsword of the Forlorn +0 169/0/0/0/54 96/112 D/D/-/-/-/B - -
Poison Greatsword of the Forlorn +1 179/0/0/0/59 100/117 D/D/-/-/-/B 1x Twinkling Titanite 1,520
Poison Greatsword of the Forlorn +2 189/0/0/0/64 105/123 D/D/-/-/-/B 2x Twinkling Titanite 1,900
Poison Greatsword of the Forlorn +3 199/0/0/0/69 110/128 D/D/-/-/-/B 3x Twinkling Titanite 2,280
Poison Greatsword of the Forlorn +4 209/0/0/0/74 115/134 D/D/-/-/-/B 4x Twinkling Titanite 3,040
Poison Greatsword of the Forlorn +5 220/0/0/0/80 120/140 D/D/-/-/-/B 5x Twinkling Titanite 3,420

Bleed


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base damage, base dark damage, Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Greatsword of the Forlorn +0 172/0/0/0/55 0/174 D/D/-/-/-/B - -
Bleed Greatsword of the Forlorn +1 182/0/0/0/60 0/183 D/D/-/-/-/B 1x Twinkling Titanite 1,520
Bleed Greatsword of the Forlorn +2 193/0/0/0/65 0/192 D/D/-/-/-/B 2x Twinkling Titanite 1,900
Bleed Greatsword of the Forlorn +3 203/0/0/0/70 0/200 D/D/-/-/-/B 3x Twinkling Titanite 2,280
Bleed Greatsword of the Forlorn +4 213/0/0/0/76 0/209 D/D/-/-/-/B 4x Twinkling Titanite 3,040
Bleed Greatsword of the Forlorn +5 224/0/0/0/81 0/218 D/D/-/-/-/B 5x Twinkling Titanite 3,420

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Greatsword of the Forlorn +0 194/0/0/0/62 0/128 E/E/-/-/-/D - -
Raw Greatsword of the Forlorn +1 206/0/0/0/68 0/135 E/E/-/-/-/D 1x Twinkling Titanite 1,520
Raw Greatsword of the Forlorn +2 217/0/0/0/74 0/141 E/E/-/-/-/D 2x Twinkling Titanite 1,900
Raw Greatsword of the Forlorn +3 229/0/0/0/80 0/148 E/E/-/-/-/D 3x Twinkling Titanite 2,280
Raw Greatsword of the Forlorn +4 241/0/0/0/86 0/154 E/E/-/-/-/D 4x Twinkling Titanite 3,040
Raw Greatsword of the Forlorn +5 253/0/0/0/92 0/161 E/E/-/-/-/D 5x Twinkling Titanite 3,420

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Greatsword of the Forlorn +0 169/0/0/0/54 0/112 E/E/D/-/-/D - -
Enchanted Greatsword of the Forlorn +1 179/0/0/0/59 0/117 E/E/D/-/-/D 1x Twinkling Titanite 1,520
Enchanted Greatsword of the Forlorn +2 189/0/0/0/64 0/123 E/E/D/-/-/D 2x Twinkling Titanite 1,900
Enchanted Greatsword of the Forlorn +3 199/0/0/0/69 0/128 E/E/D/-/-/D 3x Twinkling Titanite 2,280
Enchanted Greatsword of the Forlorn +4 209/0/0/0/74 0/134 E/E/D/-/-/D 4x Twinkling Titanite 3,040
Enchanted Greatsword of the Forlorn +5 220/0/0/0/80 0/140 E/E/D/-/-/D 5x Twinkling Titanite 3,420

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Greatsword of the Forlorn +0 84/0/0/0/27 0/56 D/E/-/-/-/D - -
Mundane Greatsword of the Forlorn +1 89/0/0/0/29 0/58 D/E/-/-/-/D 1x Twinkling Titanite 1,520
Mundane Greatsword of the Forlorn +2 94/0/0/0/32 0/61 D/E/-/-/-/D 2x Twinkling Titanite 1,900
Mundane Greatsword of the Forlorn +3 99/0/0/0/34 0/64 D/E/-/-/-/D 3x Twinkling Titanite 2,280
Mundane Greatsword of the Forlorn +4 104/0/0/0/37 0/67 D/E/-/-/-/D 4x Twinkling Titanite 3,040
Mundane Greatsword of the Forlorn +5 110/0/0/0/40 0/70 D/E/-/-/-/D 5x Twinkling Titanite 3,420

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Key to the Embedded

In-Game Description


Sword that opens the Embedded's door.
Shaped like a weapon, but is in fact a key.

Plunge the key into the Embedded
to bring a rhapsodic end to his fate.

The once-human Embedded, realizing that he
could never resist the temptation of the flesh,
bound himself eternally with chains. Since then,
he has awaited the day that somebody will
find this key, and bury it within his bosom.

Availability


Demon of Song drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
220/0/0/0/0

(Slash\Thrust)
0/0 150 35 15/20/0/0

D/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 4.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust then circular slash twisted circular swings
Rolling thrust downward slash
Running circular slash circular slash

Notes



Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Loyce Greatsword

In-Game Description


Greatsword of the Knights of Loyce.

The Knights of Loyce were commanded
to strike down each malformed terror that
arose from Chaos, and they would not
hesitate even if it were their own king.

Availability


Trade the Soul of Lud, the King's Pet and 3,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
176/0/0/0/0

(Slash/Thrust)
0/0 110 35 25/28/0/0

E/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Loyce Greatsword +0 176/0/0/0/0 0/0 E/C/-/-/-/- - -
Loyce Greatsword +1 186/0/0/0/0 0/0 E/A/-/-/-/- 1x Twinkling Titanite 1,180
Loyce Greatsword +2 197/0/0/0/0 0/0 E/S/-/-/-/- 2x Twinkling Titanite 1,470
Loyce Greatsword +3 208/0/0/0/0 0/0 E/S/-/-/-/- 3x Twinkling Titanite 1,760
Loyce Greatsword +4 219/0/0/0/0 0/0 E/S/-/-/-/- 4x Twinkling Titanite 2,350
Loyce Greatsword +5 230/0/0/0/0 0/0 E/S/-/-/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Loyce Greatsword +0 110/118/0/0/0 0/0 E/D/C/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +1 117/130/0/0/0 0/0 E/B/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +2 124/141/0/0/0 0/0 E/A/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +3 131/153/0/0/0 0/0 E/A/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +4 138/165/0/0/0 0/0 E/S/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7
Magic Loyce Greatsword +5 144/177/0/0/0 0/0 E/S/B/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Loyce Greatsword +0 110/0/118/0/0 0/0 E/D/-/C/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +1 117/0/130/0/0 0/0 E/B/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +2 124/0/141/0/0 0/0 E/A/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +3 131/0/153/0/0 0/0 E/A/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +4 138/0/165/0/0 0/0 E/S/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7
Fire Loyce Greatsword +5 144/0/177/0/0 0/0 E/S/-/B/-/- 57.7/7.7/58.3/37.7/17.7 17.7/17.7/17.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Loyce Greatsword +0 110/0/0/118/0 0/0 E/D/-/-/C/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +1 117/0/0/130/0 0/0 E/B/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +2 124/0/0/141/0 0/0 E/A/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +3 131/0/0/153/0 0/0 E/A/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +4 138/0/0/165/0 0/0 E/S/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7
Lightning Loyce Greatsword +5 144/0/0/177/0 0/0 E/S/-/-/B/- 57.7/7.7/37.7/58.3/17.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Loyce Greatsword +0 110/0/0/0/118 0/0 E/D/-/-/-/C 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +1 117/0/0/0/130 0/0 E/B/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +2 124/0/0/0/141 0/0 E/A/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +3 131/0/0/0/153 0/0 E/A/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +4 138/0/0/0/165 0/0 E/S/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7
Dark Loyce Greatsword +5 144/0/0/0/177 0/0 E/S/-/-/-/B 57.7/7.7/37.7/37.7/38.3 17.7/17.7/17.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Loyce Greatsword +0 110/0/0/0/0 123/0 E/D/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +1 117/0/0/0/0 129/0 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +2 124/0/0/0/0 135/0 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +3 131/0/0/0/0 141/0 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +4 138/0/0/0/0 147/0 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7
Poison Loyce Greatsword +5 144/0/0/0/0 154/0 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Loyce Greatsword +0 110/0/0/0/0 0/123 E/D/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +1 117/0/0/0/0 0/129 E/B/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +2 124/0/0/0/0 0/135 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +3 131/0/0/0/0 0/141 E/A/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +4 138/0/0/0/0 0/147 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7
Bleed Loyce Greatsword +5 144/0/0/0/0 0/154 E/S/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7/38.3/17.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Loyce Greatsword +0 202/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +1 214/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +2 227/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +3 239/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +4 252/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Loyce Greatsword +5 264/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Loyce Greatsword +0 176/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +1 186/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +2 197/0/0/0/0 0/0 E/D/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +3 208/0/0/0/0 0/0 E/C/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +4 219/0/0/0/0 0/0 E/C/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Loyce Greatsword +5 230/0/0/0/0 0/0 E/B/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Loyce Greatsword +0 88/0/0/0/0 0/0 E/D/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +1 93/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +2 98/0/0/0/0 0/0 E/C/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +3 104/0/0/0/0 0/0 E/B/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +4 109/0/0/0/0 0/0 E/B/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Loyce Greatsword +5 115/0/0/0/0 0/0 E/A/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Majestic Greatsword

In-Game Description


An ancient greatsword of unknown origin.
This sword was passed down through
generations, until it reached Gordin,
wandering knight of Forossa,
and was lost upon his death.

Uncannily, every last one of the prominent
swordsmen who inherited this weapon
was left-handed.

Availability


Treasure in Brume Tower.
Inside a metal chest at the bottom of a side tower where Maldron the Assassin invades. From the Foyer bonfire, backtrack to the outside section. Go down the stairs and cross the huge chain.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
241/0/0/0/0

(Slash/Thrust)
0/0 130 35 25/25/20/20

C/D/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 9.0

Move Set


+ show Move Set - hide Move Set (Right handed)
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Rolling thrust downward slash
Running circular slash circular slash
Heavy thrust then circular slash heavy thrust then circular slash
(Left handed)
One-Handed Two-Handed
Light wide horizontal slashes |wide horizontal slashes
Heavy delayed double clockwise slashes, knockdown on second hit thrust then circular slash
Rolling thrust circular slash
Running circular slash circular slash
Right hand Strong full body flip then downward slash

Video: Moveset

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Majestic Greatsword +0 241/0/0/0/0 0/0 C/D/-/-/-/- - -
Majestic Greatsword +1 250/0/0/0/0 0/0 C/D/-/-/-/- 1x Twinkling Titanite 1,180
Majestic Greatsword +2 260/0/0/0/0 0/0 C/D/-/-/-/- 2x Twinkling Titanite 1,470
Majestic Greatsword +3 270/0/0/0/0 0/0 C/D/-/-/-/- 3x Twinkling Titanite 1,760
Majestic Greatsword +4 280/0/0/0/0 0/0 C/D/-/-/-/- 4x Twinkling Titanite 2,350
Majestic Greatsword +5 290/0/0/0/0 0/0 B/D/-/-/-/- 5x Twinkling Titanite 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Majestic Greatsword +0 151/185/0/0/0 0/0 C/E/C/-/-/- 57.7/28.3/37.7/37.7/17.7 17.7 /17.7 /17.7 /17.7
Magic Majestic Greatsword +1 158/188/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +2 164/191/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +3 170/194/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +4 176/197/0/0/0 0/0 C/E/B/-/-/-
Magic Majestic Greatsword +5 182/200/0/0/0 0/0 C/E/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Majestic Greatsword +0 151/0/185/0/0 0/0 C/E/-/C/-/- 57.7/7.7/58.3/37.7/17.7 17.7 /17.7 /17.7 /17.7
Fire Majestic Greatsword +1 158/0/188/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +2 164/0/191/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +3 170/0/194/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +4 176/0/197/0/0 0/0 C/E/-/B/-/-
Fire Majestic Greatsword +5 182/0/200/0/0 0/0 C/E/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Majestic Greatsword +0 151/0/0/185/0 0/0 C/E/-/-/C/- 57.7/7.7/37.7/58.3/17.7 17.7 /17.7 /17.7 /17.7
Lightning Majestic Greatsword +1 158/0/0/188/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +2 164/0/0/191/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +3 170/0/0/194/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +4 176/0/0/197/0 0/0 C/E/-/-/B/-
Lightning Majestic Greatsword +5 182/0/0/200/0 0/0 C/E/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Majestic Greatsword +0 151/0/0/0/185 0/0 C/E/-/-/-/C 57.7/7.7/37.7/37.7/38.3 17.7 /17.7 /17.7 /17.7
Dark Majestic Greatsword +1 158/0/0/0/188 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +2 164/0/0/0/191 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +3 170/0/0/0/194 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +4 176/0/0/0/197 0/0 C/E/-/-/-/B
Dark Majestic Greatsword +5 182/0/0/0/200 0/0 C/E/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Majestic Greatsword +0 151/0/0/0/0 123/0 C/E/-/-/-/- 57.7/7.7/37.7/37.7/17.7 38.3/17.7 /17.7 /17.7
Poison Majestic Greatsword +1 158/0/0/0/0 129/0 C/E/-/-/-/-
Poison Majestic Greatsword +2 164/0/0/0/0 135/0 C/E/-/-/-/-
Poison Majestic Greatsword +3 170/0/0/0/0 141/0 C/E/-/-/-/-
Poison Majestic Greatsword +4 176/0/0/0/0 147/0 C/E/-/-/-/-
Poison Majestic Greatsword +5 182/0/0/0/0 154/0 C/E/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Majestic Greatsword +0 151/0/0/0/0 0/123 C/E/-/-/-/- 57.7/7.7/37.7/37.7/17.7 17.7 /38.3/17.7 /17.7
Bleed Majestic Greatsword +1 158/0/0/0/0 0/129 C/E/-/-/-/-
Bleed Majestic Greatsword +2 164/0/0/0/0 0/135 C/E/-/-/-/-
Bleed Majestic Greatsword +3 170/0/0/0/0 0/141 C/E/-/-/-/-
Bleed Majestic Greatsword +4 176/0/0/0/0 0/147 C/E/-/-/-/-
Bleed Majestic Greatsword +5 182/0/0/0/0 0/154 C/E/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Majestic Greatsword +0 277/0/0/0/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Majestic Greatsword +1 288/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +2 299/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +3 310/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +4 322/0/0/0/0 0/0 E/E/-/-/-/-
Raw Majestic Greatsword +5 333/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Majestic Greatsword +0 241/0/0/0/0 0/0 E/E/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Majestic Greatsword +1 250/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +2 260/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +3 270/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +4 280/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Majestic Greatsword +5 290/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Majestic Greatsword +0 120/0/0/0/0 0/0 D/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Majestic Greatsword +1 125/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +2 130/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +3 135/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +4 140/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Majestic Greatsword +5 145/0/0/0/0 0/0 D/E/-/-/-/-

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Greatswords

Mastodon Greatsword

In-Game Description


Greatsword of the Primal Knights
that defend Drangleic Castle.
The brutish and mighty Primal Knights
swing this sword like a feather-light twig,
but to the ordinary warrior it is a chore
to even hold up, owing to its great weight.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
150/0/0/0/0

(Slash/Thrust)
0/0 100 40 30/12/0/0

B/E/-/-/-/-
60/10/40/40/20 20/20/20/20 40 70 16

Move Set


same as the Bastard Sword.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mastodon Greatsword +0 150/0/0/0/0 0/0 B/E/-/-/-/- - -
Mastodon Greatsword +1 165/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 540
Mastodon Greatsword +2 180/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Shard 680
Mastodon Greatsword +3 195/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 810
Mastodon Greatsword +4 210/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,080
Mastodon Greatsword +5 225/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,210
Mastodon Greatsword +6 240/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,350
Mastodon Greatsword +7 255/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,620
Mastodon Greatsword +8 270/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,750
Mastodon Greatsword +9 285/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,890
Mastodon Greatsword +10 300/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Slab 2,150

Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mastodon Greatsword +0 105/105/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +1 115/115/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +2 126/126/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +3 136/136/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +4 147/147/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +5 157/157/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +6 168/168/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +7 178/178/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +8 189/189/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +9 199/199/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mastodon Greatsword +10 210/210/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mastodon Greatsword +0 105/0/105/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +1 115/0/115/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +2 126/0/126/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +3 136/0/136/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +4 147/0/147/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +5 157/0/157/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +6 168/0/168/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +7 178/0/178/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +8 189/0/189/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +9 199/0/199/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mastodon Greatsword +10 210/0/210/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mastodon Greatsword +0 105/0/0/105/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +1 115/0/0/115/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +2 126/0/0/126/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +3 136/0/0/136/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +4 147/0/0/147/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +5 157/0/0/157/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +6 168/0/0/168/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +7 178/0/0/178/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +8 189/0/0/189/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +9 199/0/0/199/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mastodon Greatsword +10 210/0/0/210/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mastodon Greatsword +0 105/0/0/0/105 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +1 115/0/0/0/115 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +2 126/0/0/0/126 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +3 136/0/0/0/136 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +4 147/0/0/0/147 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +5 157/0/0/0/157 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +6 168/0/0/0/168 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +7 178/0/0/0/178 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +8 189/0/0/0/189 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +9 199/0/0/0/199 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mastodon Greatsword +10 210/0/0/0/210 0/0 B/E/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mastodon Greatsword +0 105/0/0/0/0 112/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +1 115/0/0/0/0 114/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +2 126/0/0/0/0 117/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +3 136/0/0/0/0 120/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +4 147/0/0/0/0 123/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +5 157/0/0/0/0 126/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +6 168/0/0/0/0 128/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +7 178/0/0/0/0 131/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +8 189/0/0/0/0 134/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +9 199/0/0/0/0 137/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mastodon Greatsword +10 210/0/0/0/0 140/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mastodon Greatsword +0 105/0/0/0/0 0/112 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +1 115/0/0/0/0 0/114 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +2 126/0/0/0/0 0/117 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +3 136/0/0/0/0 0/120 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +4 147/0/0/0/0 0/123 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +5 157/0/0/0/0 0/126 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +6 168/0/0/0/0 0/128 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +7 178/0/0/0/0 0/131 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +8 189/0/0/0/0 0/134 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +9 199/0/0/0/0 0/137 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mastodon Greatsword +10 210/0/0/0/0 0/140 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mastodon Greatsword +0 172/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +1 189/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +2 207/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +3 224/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +4 241/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +5 258/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +6 276/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +7 293/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +8 310/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +9 327/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Mastodon Greatsword +10 345/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mastodon Greatsword +0 150/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +1 165/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +2 180/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +3 195/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +4 210/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +5 225/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +6 240/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +7 255/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +8 270/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +9 285/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Mastodon Greatsword +10 300/0/0/0/0 0/0 D/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mastodon Greatsword +0 75/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +1 82/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +2 90/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +3 97/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +4 105/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +5 112/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +6 120/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +7 127/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +8 135/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +9 142/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Mastodon Greatsword +10 150/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Mirrah Greatsword

In-Game Description


Greatsword issued to the proud knights
of Mirrah's official order.
This one was wielded by Lucatiel.

This greatsword demands advanced skill
in a rare and unique sword technique.

A tiny message is inscribed in the blade,
a promise to someone special.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/20/0/0

C/A/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 7.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mirrah Greatsword +0 125/0/0/0/0 0/0 C/A/-/-/-/- - -
Mirrah Greatsword +1 137/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Shard 540
Mirrah Greatsword +2 150/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Shard 680
Mirrah Greatsword +3 162/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Shard 810
Mirrah Greatsword +4 175/0/0/0/0 0/0 C/A/-/-/-/- 1x Large Titanite Shard 1,080
Mirrah Greatsword +5 187/0/0/0/0 0/0 C/A/-/-/-/- 2x Large Titanite Shard 1,210
Mirrah Greatsword +6 200/0/0/0/0 0/0 C/A/-/-/-/- 3x Large Titanite Shard 1,350
Mirrah Greatsword +7 212/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Chunk 1,620
Mirrah Greatsword +8 225/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Chunk 1,750
Mirrah Greatsword +9 237/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Chunk 1,890
Mirrah Greatsword +10 250/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mirrah Greatsword +0 87/87/0/0/0 0/0 D/B/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Mirrah Greatsword +1 96/96/0/0/0 0/0 D/B/C/-/-/-
Magic Mirrah Greatsword +2 105/105/0/0/0 0/0 D/B/C/-/-/-
Magic Mirrah Greatsword +3 113/113/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +4 122/122/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +5 131/131/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +6 140/140/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +7 148/148/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +8 157/157/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +9 166/166/0/0/0 0/0 D/B/B/-/-/-
Magic Mirrah Greatsword +10 175/175/0/0/0 0/0 D/B/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mirrah Greatsword +0 87/0/87/0/0 0/0 D/B/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Mirrah Greatsword +1 96/0/96/0/0 0/0 D/B/-/C/-/-
Fire Mirrah Greatsword +2 105/0/105/0/0 0/0 D/B/-/C/-/-
Fire Mirrah Greatsword +3 113/0/113/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +4 122/0/122/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +5 131/0/131/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +6 140/0/140/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +7 148/0/148/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +8 157/0/157/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +9 166/0/166/0/0 0/0 D/B/-/B/-/-
Fire Mirrah Greatsword +10 175/0/175/0/0 0/0 D/B/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mirrah Greatsword +0 87/0/0/87/0 0/0 D/B/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Mirrah Greatsword +1 96/0/0/96/0 0/0 D/B/-/-/C/-
Lightning Mirrah Greatsword +2 105/0/0/105/0 0/0 D/B/-/-/C/-
Lightning Mirrah Greatsword +3 113/0/0/113/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +4 122/0/0/122/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +5 131/0/0/131/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +6 140/0/0/140/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +7 148/0/0/148/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +8 157/0/0/157/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +9 166/0/0/166/0 0/0 D/B/-/-/B/-
Lightning Mirrah Greatsword +10 175/0/0/175/0 0/0 D/B/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mirrah Greatsword +0 87/0/0/0/87 0/0 D/B/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Mirrah Greatsword +1 96/0/0/0/96 0/0 D/B/-/-/-/C
Dark Mirrah Greatsword +2 105/0/0/0/105 0/0 D/B/-/-/-/C
Dark Mirrah Greatsword +3 113/0/0/0/113 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +4 122/0/0/0/122 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +5 131/0/0/0/131 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +6 140/0/0/0/140 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +7 148/0/0/0/148 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +8 157/0/0/0/157 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +9 166/0/0/0/166 0/0 D/B/-/-/-/B
Dark Mirrah Greatsword +10 175/0/0/0/175 0/0 D/B/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mirrah Greatsword +0 87/0/0/0/0 112/0 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Mirrah Greatsword +1 96/0/0/0/0 114/0 D/B/-/-/-/-
Poison Mirrah Greatsword +2 105/0/0/0/0 117/0 D/B/-/-/-/-
Poison Mirrah Greatsword +3 113/0/0/0/0 120/0 D/B/-/-/-/-
Poison Mirrah Greatsword +4 122/0/0/0/0 123/0 D/B/-/-/-/-
Poison Mirrah Greatsword +5 131/0/0/0/0 126/0 D/B/-/-/-/-
Poison Mirrah Greatsword +6 140/0/0/0/0 128/0 D/B/-/-/-/-
Poison Mirrah Greatsword +7 148/0/0/0/0 131/0 D/B/-/-/-/-
Poison Mirrah Greatsword +8 157/0/0/0/0 134/0 D/B/-/-/-/-
Poison Mirrah Greatsword +9 166/0/0/0/0 137/0 D/B/-/-/-/-
Poison Mirrah Greatsword +10 175/0/0/0/0 140/0 D/B/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mirrah Greatsword +0 87/0/0/0/0 0/112 D/B/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Mirrah Greatsword +1 96/0/0/0/0 0/114 D/B/-/-/-/-
Bleed Mirrah Greatsword +2 105/0/0/0/0 0/117 D/B/-/-/-/-
Bleed Mirrah Greatsword +3 113/0/0/0/0 0/120 D/B/-/-/-/-
Bleed Mirrah Greatsword +4 122/0/0/0/0 0/123 D/B/-/-/-/-
Bleed Mirrah Greatsword +5 131/0/0/0/0 0/126 D/B/-/-/-/-
Bleed Mirrah Greatsword +6 140/0/0/0/0 0/128 D/B/-/-/-/-
Bleed Mirrah Greatsword +7 148/0/0/0/0 0/131 D/B/-/-/-/-
Bleed Mirrah Greatsword +8 157/0/0/0/0 0/134 D/B/-/-/-/-
Bleed Mirrah Greatsword +9 166/0/0/0/0 0/137 D/B/-/-/-/-
Bleed Mirrah Greatsword +10 175/0/0/0/0 0/140 D/B/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mirrah Greatsword +0 143/0/0/0/0 0/0 E/E/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Mirrah Greatsword +1 158/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +2 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +3 186/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +4 201/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +5 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +6 230/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +7 244/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +8 258/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +9 273/0/0/0/0 0/0 E/E/-/-/-/-
Raw Mirrah Greatsword +10 287/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mirrah Greatsword +0 125/0/0/0/0 0/0 E/D/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Mirrah Greatsword +1 137/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +2 150/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +3 162/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +4 175/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +5 187/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +6 200/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +7 212/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +8 225/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +9 237/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Mirrah Greatsword +10 250/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mirrah Greatsword +0 62/0/0/0/0 0/0 D/C/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Mirrah Greatsword +1 68/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +2 75/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +3 81/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +4 87/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +5 93/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +6 100/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +7 106/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +8 112/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +9 118/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Mirrah Greatsword +10 125/0/0/0/0 0/0 D/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Moonlight Greatsword

In-Game Description


The blade of this greatsword shines like the brilliant rays of the moon.
In the oldest legends, rarely spoken of today,
it is said that the sword was born of a great white being.
The strong attack unleashes its strength, launching a wave of moonlight.

Effect: special attack (strong attack)

Availability


Trade Old Paledrake Soul and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/152/0/0/0

(Slash/Thrust)
0/0 120 35 18/18/18/0

-/-/A/-/-/-
60/10/40/40/20 20/20/20/20 40 75 8.0

Move Set


1H Normal: Horizontal slash x2
1H Strong: Horizontal slash with magic projection, vertical slash with magic projection
2H Normal: Vertical slash x2
2H Strong: Vertical slash with magic projection, horizontal slash with magic projection
1H Rolling: Stab
2H Rolling: Vertical slash
1H Running: Horizontal slash
2H Running: Horizontal slash

NOTE: All heavy attacks with magical projections cost 10 durability, one handed or two handed. This can be reduced to 5 with the use of a Bracing Knuckle Ring+2.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Moonlight Greatsword +0 0/152/0/0/0 0/0 -/-/A/-/-/- - -
Moonlight Greatsword +1 0/197/0/0/0 0/0 -/-/A/-/-/- 1x Petrified Dragon Bone 1,560
Moonlight Greatsword +2 0/243/0/0/0 0/0 -/-/A/-/-/- 2x Petrified Dragon Bone 1,950
Moonlight Greatsword +3 0/288/0/0/0 0/0 -/-/A/-/-/- 3x Petrified Dragon Bone 2,330
Moonlight Greatsword +4 0/334/0/0/0 0/0 -/-/A/-/-/- 4x Petrified Dragon Bone 3,110
Moonlight Greatsword +5 0/380/0/0/0 0/0 -/-/A/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Moonlight Greatsword +0 0/121/0/0/0 0/0 -/-/S/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Magic Moonlight Greatsword +1 0/158/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +2 0/194/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +3 0/231/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +4 0/267/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +5 0/304/0/0/0 0/0 -/-/S/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Moonlight Greatsword +0 0/91/60/0/0 0/0 -/-/S/B/-/- 58.3/8.3/53.3/38.3/18.3 18.3/18.3/18.3/18.3
Fire Moonlight Greatsword +1 0/118/79/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +2 0/145/97/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +3 0/173/115/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +4 0/200/133/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +5 0/227/151/0/0 0/0 -/-/S/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Moonlight Greatsword +0 0/76/0/76/0 0/0 -/-/S/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Moonlight Greatsword +1 0/98/0/98/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +2 0/121/0/121/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +3 0/144/0/144/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +4 0/167/0/167/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +5 0/190/0/190/0 0/0 -/-/S/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Moonlight Greatsword +0 0/76/0/0/76 0/0 -/-/S/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Moonlight Greatsword +1 0/98/0/0/98 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +2 0/121/0/0/121 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +3 0/144/0/0/144 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +4 0/167/0/0/167 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +5 0/190/0/0/190 0/0 -/-/S/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Moonlight Greatsword +0 0/76/0/0/0 80/0 -/-/S/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Moonlight Greatsword +1 0/98/0/0/0 84/0 -/-/S/-/-/-
Poison Moonlight Greatsword +2 0/121/0/0/0 88/0 -/-/S/-/-/-
Poison Moonlight Greatsword +3 0/144/0/0/0 92/0 -/-/S/-/-/-
Poison Moonlight Greatsword +4 0/167/0/0/0 96/0 -/-/S/-/-/-
Poison Moonlight Greatsword +5 0/190/0/0/0 100/0 -/-/S/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Moonlight Greatsword +0 0/76/0/0/0 0/80 -/-/S/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Moonlight Greatsword +1 0/98/0/0/0 0/84 -/-/S/-/-/-
Lacerating Moonlight Greatsword +2 0/121/0/0/0 0/88 -/-/S/-/-/-
Lacerating Moonlight Greatsword +3 0/144/0/0/0 0/92 -/-/S/-/-/-
Lacerating Moonlight Greatsword +4 0/167/0/0/0 0/96 -/-/S/-/-/-
Lacerating Moonlight Greatsword +5 0/190/0/0/0 0/100 -/-/S/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Moonlight Greatsword +0 0/174/0/0/0 0/0 -/-/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Moonlight Greatsword +1 0/227/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +2 0/279/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +3 0/332/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +4 0/384/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +5 0/437/0/0/0 0/0 -/-/C/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Moonlight Greatsword +0 152/0/0/0/0 0/0 -/-/A/-/-/- 93.3/5.8/35.8/35.8/15.8 15.8/15.8/15.8/15.8
Enchanted Moonlight Greatsword +1 197/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +2 243/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +3 288/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +4 334/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +5 380/0/0/0/0 0/0 -/-/A/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Moonlight Greatsword +0 0/76/0/0/0 0/0 -/-/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Moonlight Greatsword +1 0/98/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +2 0/121/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +3 0/144/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +4 0/167/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +5 0/190/0/0/0 0/0 -/-/C/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Old Knight Greatsword

In-Game Description


An old undated greasword.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight (Sword & Shield) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Slash/Thrust)
0/0 100 60 17/12/0/0

B/E/-/-/-/-
60/10/40/40/20 20/20/20/20 40 30 13

Move Set


Same as the Bastard Sword.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Greatsword +0 140/0/0/0/0 0/0 B/E/-/-/- - -
Old Knight Greatsword +1 154/0/0/0/0 0/0 B/E/-/-/- 1x Titanite Shard 540
Old Knight Greatsword +2 168/0/0/0/0 0/0 B/E/-/-/- 2x Titanite Shard 680
Old Knight Greatsword +3 182/0/0/0/0 0/0 B/E/-/-/- 3x Titanite Shard 810
Old Knight Greatsword +4 196/0/0/0/0 0/0 B/E/-/-/- 1x Large Titanite Shard 1,080
Old Knight Greatsword +5 210/0/0/0/0 0/0 B/E/-/-/- 2x Large Titanite Shard 1,210
Old Knight Greatsword +6 224/0/0/0/0 0/0 B/E/-/-/- 3x Large Titanite Shard 1,350
Old Knight Greatsword +7 238/0/0/0/0 0/0 B/E/-/-/- 1x Titanite Chunk 1,620
Old Knight Greatsword +8 252/0/0/0/0 0/0 B/E/-/-/- 2x Titanite Chunk 1,750
Old Knight Greatsword +9 266/0/0/0/0 0/0 B/E/-/-/- 3x Titanite Chunk 1,890
Old Knight Greatsword +10 280/0/0/0/0 0/0 A/E/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Greatsword +0 98/98/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +1 107/107/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +2 117/117/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +3 127/127/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +4 137/137/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +5 147/147/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +6 156/156/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +7 166/166/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +8 176/176/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +9 186/186/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Knight Greatsword +10 196/196/0/0/0 0/0 B/E/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Greatsword +0 98/0/98/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +1 107/0/107/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +2 117/0/117/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +3 127/0/127/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +4 137/0/137/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +5 147/0/147/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +6 156/0/156/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +7 166/0/166/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +8 176/0/176/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +9 186/0/186/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Knight Greatsword +10 196/0/196/0/0 0/0 B/E/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Greatsword +0 98/0/0/98/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +1 107/0/0/107/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +2 117/0/0/117/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +3 127/0/0/127/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +4 137/0/0/137/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +5 147/0/0/147/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +6 156/0/0/156/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +7 166/0/0/166/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +8 176/0/0/176/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +9 186/0/0/186/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Knight Greatsword +10 196/0/0/196/0 0/0 B/E/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Greatsword +0 98/0/0/0/98 0/0 B/E/-/-/-/C 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +1 107/0/0/0/107 0/0 B/E/-/-/-/C 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +2 117/0/0/0/117 0/0 B/E/-/-/-/C 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +3 127/0/0/0/127 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +4 137/0/0/0/137 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +5 147/0/0/0/147 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +6 156/0/0/0/156 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +7 166/0/0/0/166 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +8 176/0/0/0/176 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +9 186/0/0/0/186 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9
Dark Old Knight Greatsword +10 196/0/0/0/196 0/0 B/E/-/-/-/B 57.9/7.9/37.9/17.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Greatsword +0 98/0/0/0/0 112/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +1 107/0/0/0/0 114/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +2 117/0/0/0/0 117/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +3 127/0/0/0/0 120/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +4 137/0/0/0/0 123/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +5 147/0/0/0/0 126/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +6 156/0/0/0/0 128/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +7 166/0/0/0/0 131/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +8 176/0/0/0/0 134/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +9 186/0/0/0/0 137/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Knight Greatsword +10 196/0/0/0/0 140/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Greatsword +0 98/0/0/0/0 0/112 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +1 107/0/0/0/0 0/114 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +2 117/0/0/0/0 0/117 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +3 127/0/0/0/0 0/120 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +4 137/0/0/0/0 0/123 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +5 147/0/0/0/0 0/126 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +6 156/0/0/0/0 0/128 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +7 166/0/0/0/0 0/131 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +8 176/0/0/0/0 0/134 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +9 186/0/0/0/0 0/137 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Knight Greatsword +10 196/0/0/0/0 0/140 B/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Greatsword +0 161/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +1 177/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +2 193/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +3 209/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +4 225/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +5 241/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +6 257/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +7 273/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +8 289/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +9 305/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Old Knight Greatsword +10 322/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Greatsword +0 140/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +1 154/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +2 168/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +3 182/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +4 196/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +5 210/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +6 224/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +7 238/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +8 252/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +9 266/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Old Knight Greatsword +10 280/0/0/0/0 0/0 D/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Greatsword +0 70/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +1 77/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +2 84/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +3 91/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +4 98/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +5 105/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +6 112/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +7 119/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +8 126/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +9 133/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Old Knight Greatsword +10 140/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Old Mirrah Greatsword

In-Game Description


Greatsword issued to the proud knights of
Mirrah's official order.

This greatsword demands advanced skill
in a rare and unique sword technique.

A tiny message is inscribed in the blade,
a promise to someone special.

Availability


Invader Aslatiel of Mirrah drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
110/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/33/0/0

C/S/-/-/-/-
60/10/40/40/20 20/20/20/20 40 20 7.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Mirrah Greatsword +0 110/0/0/0/0 0/0 C/S/-/-/-/- - -
Old Mirrah Greatsword +1 121/0/0/0/0 0/0 C/S/-/-/-/- 1x Titanite Shard 540
Old Mirrah Greatsword +2 132/0/0/0/0 0/0 C/S/-/-/-/- 2x Titanite Shard 680
Old Mirrah Greatsword +3 143/0/0/0/0 0/0 C/S/-/-/-/- 3x Titanite Shard 810
Old Mirrah Greatsword +4 154/0/0/0/0 0/0 C/S/-/-/-/- 1x Large Titanite Shard 1,080
Old Mirrah Greatsword +5 165/0/0/0/0 0/0 C/S/-/-/-/- 2x Large Titanite Shard 1,210
Old Mirrah Greatsword +6 176/0/0/0/0 0/0 C/S/-/-/-/- 3x Large Titanite Shard 1,350
Old Mirrah Greatsword +7 187/0/0/0/0 0/0 C/S/-/-/-/- 1x Titanite Chunk 1,620
Old Mirrah Greatsword +8 198/0/0/0/0 0/0 C/S/-/-/-/- 2x Titanite Chunk 1,750
Old Mirrah Greatsword +9 209/0/0/0/0 0/0 C/S/-/-/-/- 3x Titanite Chunk 1,890
Old Mirrah Greatsword +10 220/0/0/0/0 0/0 C/S/-/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Mirrah Greatsword +0 77/77/0/0/0 0/0 D/A/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Old Mirrah Greatsword +1 84/84/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +2 92/92/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +3 100/100/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +4 107/107/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +5 115/115/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +6 123/123/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +7 130/130/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +8 138/138/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +9 146/146/0/0/0 0/0 D/A/C/-/-/-
Magic Old Mirrah Greatsword +10 154/154/0/0/0 0/0 D/A/C/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Mirrah Greatsword +0 77/0/77/0/0 0/0 D/A/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Old Mirrah Greatsword +1 84/0/84/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +2 92/0/92/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +3 100/0/100/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +4 107/0/107/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +5 115/0/115/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +6 123/0/123/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +7 130/0/130/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +8 138/0/138/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +9 146/0/146/0/0 0/0 D/A/-/C/-/-
Fire Old Mirrah Greatsword +10 154/0/154/0/0 0/0 D/A/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Mirrah Greatsword +0 77/0/0/77/0 0/0 D/A/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Old Mirrah Greatsword +1 84/0/0/84/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +2 92/0/0/92/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +3 100/0/0/100/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +4 107/0/0/107/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +5 115/0/0/115/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +6 123/0/0/123/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +7 130/0/0/130/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +8 138/0/0/138/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +9 146/0/0/146/0 0/0 D/A/-/-/C/-
Lightning Old Mirrah Greatsword +10 154/0/0/154/0 0/0 D/A/-/-/C/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Mirrah Greatsword +0 77/0/0/0/77 0/0 D/A/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Old Mirrah Greatsword +1 84/0/0/0/84 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +2 92/0/0/0/92 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +3 100/0/0/0/100 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +4 107/0/0/0/107 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +5 115/0/0/0/115 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +6 123/0/0/0/123 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +7 130/0/0/0/130 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +8 138/0/0/0/138 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +9 146/0/0/0/146 0/0 D/A/-/-/-/C
Dark Old Mirrah Greatsword +10 154/0/0/0/154 0/0 D/A/-/-/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Mirrah Greatsword +0 77/0/0/0/0 112/0 D/A/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Old Mirrah Greatsword +1 84/0/0/0/0 114/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +2 92/0/0/0/0 117/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +3 100/0/0/0/0 120/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +4 107/0/0/0/0 123/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +5 115/0/0/0/0 126/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +6 123/0/0/0/0 128/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +7 130/0/0/0/0 131/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +8 138/0/0/0/0 134/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +9 146/0/0/0/0 137/0 D/A/-/-/-/-
Poison Old Mirrah Greatsword +10 154/0/0/0/0 140/0 D/A/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Mirrah Greatsword +0 77/0/0/0/0 0/112 D/A/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Old Mirrah Greatsword +1 84/0/0/0/0 0/114 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +2 92/0/0/0/0 0/117 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +3 100/0/0/0/0 0/120 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +4 107/0/0/0/0 0/123 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +5 115/0/0/0/0 0/126 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +6 123/0/0/0/0 0/128 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +7 130/0/0/0/0 0/131 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +8 138/0/0/0/0 0/134 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +9 146/0/0/0/0 0/137 D/A/-/-/-/-
Bleed Old Mirrah Greatsword +10 154/0/0/0/0 0/140 D/A/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Mirrah Greatsword +0 126/0/0/0/0 0/0 E/D/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Old Mirrah Greatsword +1 139/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +2 151/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +3 164/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +4 177/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +5 189/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +6 202/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +7 215/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +8 227/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +9 240/0/0/0/0 0/0 E/D/-/-/-/-
Raw Old Mirrah Greatsword +10 253/0/0/0/0 0/0 E/D/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Mirrah Greatsword +0 110/0/0/0/0 0/0 E/D/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Old Mirrah Greatsword +1 121/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +2 132/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +3 143/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +4 154/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +5 165/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +6 176/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +7 187/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +8 198/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +9 209/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Old Mirrah Greatsword +10 220/0/0/0/0 0/0 E/D/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Mirrah Greatsword +0 55/0/0/0/0 0/0 D/C/-/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Old Mirrah Greatsword +1 60/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +2 66/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +3 71/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +4 77/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +5 82/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +6 88/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +7 93/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +8 99/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +9 104/0/0/0/0 0/0 D/C/-/-/-/-
Mundane Old Mirrah Greatsword +10 110/0/0/0/0 0/0 D/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Royal Greatsword

In-Game Description


Greatsword of the royal swordsmen.

Its undulating blade draws blood from
its foes. Despite the magnificence of this weapon,
it was terribly inadequate in the war against
the mighty Giants.

Availability


Royal Swordsman drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
135/0/0/0/0

(Slash/Thrust)
0/67 110 35 20/15/0/0

C/D/-/-/-/-
60/10/40/40/20 20/30/20/20 40 70 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust then circular slash twisted circular swings
Rolling thrust downward slash
Running circular slash circular slash

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Royal Greatsword +0 135/0/0/0/0 0/67 C/D/-/-/- - -
Royal Greatsword +1 148/0/0/0/0 0/70 C/D/-/-/- 1x Titanite Shard 540
Royal Greatsword +2 162/0/0/0/0 0/73 C/D/-/-/- 2x Titanite Shard 680
Royal Greatsword +3 175/0/0/0/0 0/76 C/D/-/-/- 3x Titanite Shard 810
Royal Greatsword +4 189/0/0/0/0 0/80 C/D/-/-/- 1x Large Titanite Shard 1,080
Royal Greatsword +5 202/0/0/0/0 0/83 C/D/-/-/- 2x Large Titanite Shard 1,210
Royal Greatsword +6 216/0/0/0/0 0/86 C/D/-/-/- 3x Large Titanite Shard 1,350
Royal Greatsword +7 229/0/0/0/0 0/90 C/D/-/-/- 1x Titanite Chunk 1,620
Royal Greatsword +8 243/0/0/0/0 0/93 C/D/-/-/- 2x Titanite Chunk 1,750
Royal Greatsword +9 256/0/0/0/0 0/96 C/D/-/-/- 3x Titanite Chunk 1,890
Royal Greatsword +10 270/0/0/0/0 0/100 B/D/-/-/- 1x Titanite Slab 2,150

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Royal Greatsword +0 101/60/0/0/0 0/50 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +1 111/64/0/0/0 0/52 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +2 121/68/0/0/0 0/55 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +3 131/72/0/0/0 0/57 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +4 141/76/0/0/0 0/60 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +5 151/80/0/0/0 0/62 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +6 162/84/0/0/0 0/65 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +7 172/88/0/0/0 0/67 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +8 182/92/0/0/0 0/70 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +9 192/96/0/0/0 0/72 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9
Magic Royal Greatsword +10 202/100/0/0/0 0/75 C/E/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/27.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Royal Greatsword +0 101/0/60/0/0 0/50 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +1 111/0/64/0/0 0/52 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +2 121/0/68/0/0 0/55 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +3 131/0/72/0/0 0/57 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +4 141/0/76/0/0 0/60 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +5 151/0/80/0/0 0/62 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +6 162/0/84/0/0 0/65 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +7 172/0/88/0/0 0/67 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +8 182/0/92/0/0 0/70 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +9 192/0/96/0/0 0/72 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9
Fire Royal Greatsword +10 202/0/100/0/0 0/75 C/E/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/27.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Royal Greatsword +0 101/0/0/60/0 0/50 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +1 111/0/0/64/0 0/52 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +2 121/0/0/68/0 0/55 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +3 131/0/0/72/0 0/57 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +4 141/0/0/76/0 0/60 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +5 151/0/0/80/0 0/62 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +6 162/0/0/84/0 0/65 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +7 172/0/0/88/0 0/67 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +8 182/0/0/92/0 0/70 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +9 192/0/0/96/0 0/72 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9
Lightning Royal Greatsword +10 202/0/0/100/0 0/75 C/E/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/27.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Royal Greatsword +0 101/0/0/0/60 0/50 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +1 111/0/0/0/64 0/52 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +2 121/0/0/0/68 0/55 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +3 131/0/0/0/72 0/57 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +4 141/0/0/0/76 0/60 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +5 151/0/0/0/80 0/62 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +6 162/0/0/0/84 0/65 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +7 172/0/0/0/88 0/67 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +8 182/0/0/0/92 0/70 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +9 192/0/0/0/96 0/72 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9
Dark Royal Greatsword +10 202/0/0/0/100 0/75 C/E/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/27.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Royal Greatsword +0 121/0/0/0/0 96/60 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +1 133/0/0/0/0 98/63 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +2 145/0/0/0/0 100/66 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +3 157/0/0/0/0 103/69 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +4 170/0/0/0/0 105/72 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +5 182/0/0/0/0 108/75 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +6 194/0/0/0/0 110/78 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +7 206/0/0/0/0 112/81 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +8 218/0/0/0/0 115/84 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +9 230/0/0/0/0 117/87 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9
Poison Royal Greatsword +10 243/0/0/0/0 120/90 C/E/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Royal Greatsword +0 129/0/0/0/0 0/96 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +1 142/0/0/0/0 0/101 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +2 155/0/0/0/0 0/105 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +3 168/0/0/0/0 0/110 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +4 181/0/0/0/0 0/115 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +5 194/0/0/0/0 0/120 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +6 207/0/0/0/0 0/124 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +7 220/0/0/0/0 0/129 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +8 233/0/0/0/0 0/134 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +9 246/0/0/0/0 0/139 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1
Bleed Royal Greatsword +10 259/0/0/0/0 0/143 C/E/-/-/-/- 59.1/9.1/39.1/39.1/19.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Royal Greatsword +0 155/0/0/0/0 0/77 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +1 170/0/0/0/0 0/80 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +2 186/0/0/0/0 0/84 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +3 201/0/0/0/0 0/88 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +4 217/0/0/0/0 0/92 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +5 232/0/0/0/0 0/96 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +6 248/0/0/0/0 0/99 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +7 263/0/0/0/0 0/103 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +8 279/0/0/0/0 0/107 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +9 294/0/0/0/0 0/111 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Raw Royal Greatsword +10 310/0/0/0/0 0/115 E/E/-/-/-/- 60/10/40/40/20 20/30/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Royal Greatsword +0 135/0/0/0/0 0/67 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +1 148/0/0/0/0 0/70 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +2 162/0/0/0/0 0/73 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +3 175/0/0/0/0 0/76 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +4 189/0/0/0/0 0/80 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +5 202/0/0/0/0 0/83 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +6 216/0/0/0/0 0/86 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +7 229/0/0/0/0 0/90 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +8 243/0/0/0/0 0/93 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +9 256/0/0/0/0 0/96 E/E/D/-/-/- 60/10/40/40/20 20/30/20/20
Enchanted Royal Greatsword +10 270/0/0/0/0 0/100 E/E/C/-/-/- 60/10/40/40/20 20/30/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Royal Greatsword +0 67/0/0/0/0 0/33 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +1 74/0/0/0/0 0/35 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +2 81/0/0/0/0 0/36 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +3 87/0/0/0/0 0/38 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +4 94/0/0/0/0 0/40 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +5 101/0/0/0/0 0/41 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +6 108/0/0/0/0 0/43 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +7 114/0/0/0/0 0/45 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +8 121/0/0/0/0 0/46 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +9 128/0/0/0/0 0/48 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20
Mundane Royal Greatsword +10 135/0/0/0/0 0/50 D/E/-/-/-/- 60/10/40/40/20 20/30/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Ruler's Sword

In-Game Description


Greatsword of Vendrick, King of Drangleic.
The strength of this sword is relative to
the number of souls possessed by its wielder.

One fragment of Dark, having taken human shape,
became obsessed with the King's soul.
Impelled by its own cravings, it sought souls,
and strove to make the strength of the Giants
its own.

Effect: attack boosted by souls held

Availability


Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
112/0/0/0/0

(Slash/Thrust)
0/0 110 35 20/20/16/16

C/C/-/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes diagonal swings
Heavy thrust then circular slash twisted circular swings
Rolling thrust downward slash
Running circular slash circular slash

Notes


Souls Held 0 250,000 500,000 750,000 1,000,000
Souls Scaling -44 -12.125 19.75 51.625 83.5
Strength Scaling 43% 48.5% 54% 59.5% 65%
Dexterity Scaling 22% 24.5% 27% 29.5% 32%
Total Scaling at 40/40 47 90.075 133.16 176.225 219.3
AR at +5 and 40/40 327 370 413 456 500**
AR at +5 and 50/50 N/A N/A N/A NA 515**
AR at +5 and 99/99 N/A N/A N/A NA 559**

The Ring of Blades is affected in the same way as the Mundane infusion, increasing in effectiveness by 50% at 1,000,000 souls. Tested and confirmed in game.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ruler's Sword +0 112/0/0/0/0 0/0 C/C/-/-/-/- - -
Ruler's Sword +1 145/0/0/0/0 0/0 C/C/-/-/-/- 1x Petrified Dragon Bone 1,560
Ruler's Sword +2 179/0/0/0/0 0/0 C/C/-/-/-/- 2x Petrified Dragon Bone 1,950
Ruler's Sword +3 212/0/0/0/0 0/0 C/C/-/-/-/- 3x Petrified Dragon Bone 2,330
Ruler's Sword +4 246/0/0/0/0 0/0 C/C/-/-/-/- 4x Petrified Dragon Bone 3,110
Ruler's Sword +5 280/0/0/0/0 0/0 C/C/-/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ruler's Sword +0 78/78/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +1 101/101/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +2 125/125/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +3 148/148/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +4 172/172/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Ruler's Sword +5 196/196/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ruler's Sword +0 78/0/78/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +1 101/0/101/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +2 125/0/125/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +3 148/0/148/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +4 172/0/172/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Ruler's Sword +5 196/0/196/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ruler's Sword +0 78/0/0/78/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +1 101/0/0/101/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +2 125/0/0/125/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +3 148/0/0/148/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +4 172/0/0/172/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Ruler's Sword +5 196/0/0/196/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ruler's Sword +0 78/0/0/0/78 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +1 101/0/0/0/101 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +2 125/0/0/0/125 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +3 148/0/0/0/148 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +4 172/0/0/0/172 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Ruler's Sword +5 196/0/0/0/196 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ruler's Sword +0 78/0/0/0/0 112/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +1 101/0/0/0/0 117/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +2 125/0/0/0/0 123/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +3 148/0/0/0/0 128/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +4 172/0/0/0/0 134/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Ruler's Sword +5 196/0/0/0/0 140/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ruler's Sword +0 78/0/0/0/0 0/112 D/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +1 101/0/0/0/0 0/117 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +2 125/0/0/0/0 0/123 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +3 148/0/0/0/0 0/128 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +4 172/0/0/0/0 0/134 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Bleed Ruler's Sword +5 196/0/0/0/0 0/140 C/D/-/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ruler's Sword +0 128/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +1 167/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +2 206/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +3 244/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +4 283/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Raw Ruler's Sword +5 322/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ruler's Sword +0 112/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +1 145/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +2 179/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +3 212/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +4 246/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/20 20/20/20/20
Enchanted Ruler's Sword +5 280/0/0/0/0 0/0 E/E/C/-/-/- 60/10/40/40/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ruler's Sword +0 56/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +1 72/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +2 89/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +3 106/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +4 123/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20
Mundane Ruler's Sword +5 140/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Thorned Greatsword

In-Game Description


A greatsword forged from the soul of the Looking Glass Knight.
Strong attack unleashes its latent power.

Fearing something wicked, the King fled the castle and never returned.
But his warrior forever true to his command, stands ready
to expunge those who would challenge him.

Effect: special attack (strong attack)

Availability


Trade Looking Glass Knight Soul and 3,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
84/0/0/50/0

(Slash/Thrust)
0/0 110 35 20/15/0/14

C/C/-/-/C/-
60/10/40/40/20 20/20/20/20 40 85 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack horizontal swings diagonal downward swing then upward
Heavy Attack overhead slash launching lightning bolt forward thrust launching lightning bolt
Rolling Attack forward thrust overhead swing
Running Attack circular swing circular swing

Notes


Strong attacks consume extra durability.

Upgrades


FoldUnfold Upgrades Special Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Special


Special upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Petrified Dragon Bone Souls Cost
Thorned Greatsword +0 84/0/0/50/0 0/0 C/C/-/-/C/- - -
Thorned Greatsword +1 109/0/0/56/0 0/0 C/C/-/-/C/- 1 1,560
Thorned Greatsword +2 134/0/0/62/0 0/0 C/C/-/-/C/- 2 1,950
Thorned Greatsword +3 159/0/0/68/0 0/0 C/C/-/-/C/- 3 2,330
Thorned Greatsword +4 184/0/0/74/0 0/0 C/C/-/-/C/- 4 3,110
Thorned Greatsword +5 210/0/0/80/0 0/0 C/C/-/-/C/- 5 3,560

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Thorned Greatsword +0 64/43/0/38/0 0/0 D/D/C/-/C/- 57.9/26.6/37.9/37.9/17.9 17.9/17.9/17.9/17.9
Magic Thorned Greatsword +1 83/55/0/43/0 0/0 D/D/C/-/C/-
Magic Thorned Greatsword +2 103/68/0/47/0 0/0 D/D/C/-/C/-
Magic Thorned Greatsword +3 122/81/0/52/0 0/0 C/D/C/-/C/-
Magic Thorned Greatsword +4 142/94/0/56/0 0/0 C/D/C/-/C/-
Magic Thorned Greatsword +5 161/107/0/61/0 0/0 C/D/C/-/C/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Thorned Greatsword +0 64/0/43/38/0 0/0 D/D/-/C/C/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Thorned Greatsword +1 83/0/55/43/0 0/0 D/D/-/C/C/-
Fire Thorned Greatsword +2 103/0/68/47/0 0/0 D/D/-/C/C/-
Fire Thorned Greatsword +3 122/0/81/52/0 0/0 C/D/-/C/C/-
Fire Thorned Greatsword +4 142/0/94/56/0 0/0 C/D/-/C/C/-
Fire Thorned Greatsword +5 161/0/107/61/0 0/0 C/D/-/C/C/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Thorned Greatsword +0 78/0/0/70/0 0/0 D/D/-/-/C/- 59.1/9.1/39.1/46.6/19.1 17.9/17.9/17.9/17.9
Lightning Thorned Greatsword +1 102/0/0/78/0 0/0 D/D/-/-/C/-
Lightning Thorned Greatsword +2 126/0/0/87/0 0/0 D/D/-/-/C/-
Lightning Thorned Greatsword +3 150/0/0/95/0 0/0 C/D/-/-/C/-
Lightning Thorned Greatsword +4 173/0/0/104/0 0/0 C/D/-/-/C/-
Lightning Thorned Greatsword +5 197/0/0/112/0 0/0 C/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Thorned Greatsword +0 64/0/0/38/43 0/0 D/D/-/-/C/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Thorned Greatsword +1 83/0/0/43/55 0/0 D/D/-/-/C/C
Dark Thorned Greatsword +2 103/0/0/47/68 0/0 D/D/-/-/C/C
Dark Thorned Greatsword +3 122/0/0/52/81 0/0 C/D/-/-/C/C
Dark Thorned Greatsword +4 142/0/0/56/94 0/0 C/D/-/-/C/C
Dark Thorned Greatsword +5 161/0/0/61/107 0/0 C/D/-/-/C/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Thorned Greatsword +0 64/0/0/45/0 96/0 D/D/-/-/C/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Thorned Greatsword +1 98/0/0/50/0 100/0 D/D/-/-/-/-
Poison Thorned Greatsword +2 120/0/0/55/0 105/0 D/D/-/-/C/-
Poison Thorned Greatsword +3 143/0/0/61/0 110/0 C/D/-/-/B/-
Poison Thorned Greatsword +4 166/0/0/66/0 115/0 C/D/-/-/B/-
Poison Thorned Greatsword +5 189/0/0/72/0 120/0 C/D/-/-/B/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Thorned Greatsword +0 64/0/0/45/0 0/96 D/D/-/-/C/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Thorned Greatsword +1 98/0/0/50/0 0/100 D/D/-/-/-/-
Lacerating Thorned Greatsword +2 120/0/0/55/0 0/105 D/D/-/-/C/-
Lacerating Thorned Greatsword +3 143/0/0/61/0 0/110 C/D/-/-/B/-
Lacerating Thorned Greatsword +4 166/0/0/66/0 0/115 C/D/-/-/B/-
Lacerating Thorned Greatsword +5 189/0/0/72/0 0/120 C/D/-/-/B/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Thorned Greatsword +0 96/0/0/57/0 0/0 E/E/-/-/D/- 60.0/10.0/40.0/40.0/20.0 20.020.0/20.0/20.0
Raw Thorned Greatsword +1 125/0/0/64/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +2 154/0/0/71/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +3 183/0/0/78/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +4 212/0/0/85/0 0/0 E/E/-/-/D/-
Raw Thorned Greatsword +5 241/0/0/92/0 0/0 E/E/-/-/D/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Thorned Greatsword +0 84/0/0/50/0 0/0 E/E/D/-/E/- 60.0/10.0/40.0/40.0/20.0 20.020.0/20.0/20.0
Enchanted Thorned Greatsword +1 109/0/0/56/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +2 134/0/0/62/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +3 159/0/0/68/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +4 184/0/0/74/0 0/0 E/E/D/-/E/-
Enchanted Thorned Greatsword +5 210/0/0/80/0 0/0 E/E/D/-/E/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Thorned Greatsword +0 42/0/0/25/0 0/0 D/E/-/-/E/- 60.0/10.0/40.0/40.0/20.0 60.0/10.0/40.0/40.0/20.0
Mundane Thorned Greatsword +1 54/0/0/28/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +2 67/0/0/31/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +3 79/0/0/34/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +4 92/0/0/37/0 0/0 D/E/-/-/E/-
Mundane Thorned Greatsword +5 105/0/0/40/0 0/0 D/E/-/-/E/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Greatswords

Watcher Greatsword

In-Game Description


Greatsword wielded by the Throne Watcher.
Unleash its true power to enwreath in magic.

The Watcher has stood by the throne for ages.
Will his wait be worth the while?

Availability


Trade Throne Watcher Soul and 3,000 souls with Weaponsmith Ornifex

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
74/60/0/0/0

(Slash/Thrust)
0/0 110 35 18/16/15/0

E/D/B/-/-/-
60/10/40/40/20 20/20/20/20 40 50 7.0

Move Set


Single Weapon (right-handed):
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: 360º slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: Special Ability, temporary weapon buff.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Watcher Greatsword +0 74/60/0/0/0 0/0 E/D/B/-/-/- - -
Watcher Greatsword +1 96/78/0/0/0 0/0 E/D/B/-/-/- 1x Petrified Dragon Bone 1,560
Watcher Greatsword +2 118/96/0/0/0 0/0 E/D/B/-/-/- 2x Petrified Dragon Bone 1,950
Watcher Greatsword +3 140/114/0/0/0 0/0 E/D/B/-/-/- 3x Petrified Dragon Bone 2,330
Watcher Greatsword +4 162/132/0/0/0 0/0 E/D/B/-/-/- 4x Petrified Dragon Bone 3,110
Watcher Greatsword +5 185/150/0/0/0 0/0 E/D/B/-/-/- 5x Petrified Dragon Bone 3,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Watcher Greatsword +0 59/71/0/0/0 0/0 E/D/B/-/-/- 59.1/16.6/39.1/39.1 19.1/19.1/19.1/19.1
Magic Watcher Greatsword +1 76/93/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +2 94/115/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +3 112/136/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +4 130/158/0/0/0 0/0 E/D/B/-/-/-
Magic Watcher Greatsword +5 147/179/0/0/0 0/0 E/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Watcher Greatsword +0 55/45/30/0/0 0/0 E/D/A/C/-/- 57.9/7.9/56.6/37.9/17.9 17.9/17.9/17.9/17.9
Fire Watcher Greatsword +1 72/58/39/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +2 88/72/48/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +3 105/85/57/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +4 122/99/66/0/0 0/0 E/D/A/C/-/-
Fire Watcher Greatsword +5 138/112/75/0/0 0/0 E/D/A/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Watcher Greatsword +0 55/45/0/30/0 0/0 E/D/A/-/C/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Watcher Greatsword +1 72/58/0/39/0 0/0 E/D/A/-/C/-
Lightning Watcher Greatsword +2 88/72/0/48/0 0/0 E/D/A/-/C/-
Lightning Watcher Greatsword +3 105/85/0/57/0 0/0 E/D/S/-/B/-
Lightning Watcher Greatsword +4 122/99/0/66/0 0/0 E/D/S/-/B/-
Lightning Watcher Greatsword +5 138/112/0/75/0 0/0 E/D/S/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Watcher Greatsword +0 55/45/0/0/30 0/0 E/D/A/-/-/C 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Watcher Greatsword +1 72/58/0/0/39 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +2 88/72/0/0/48 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +3 105/85/0/0/57 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +4 122/99/0/0/66 0/0 E/D/A/-/-/C
Dark Watcher Greatsword +5 138/112/0/0/75 0/0 E/D/A/-/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Watcher Greatsword +0 66/54/0/0/0 96/0 E/D/A/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Watcher Greatsword +1 86/70/0/0/0 100/0 E/D/A/-/-/-
Poison Watcher Greatsword +2 106/86/0/0/0 105/0 E/D/A/-/-/-
Poison Watcher Greatsword +3 126/102/0/0/0 110/0 E/D/S/-/-/-
Poison Watcher Greatsword +4 146/118/0/0/0 115/0 E/D/S/-/-/-
Poison Watcher Greatsword +5 166/135/0/0/0 120/0 E/D/S/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Watcher Greatsword +0 66/54/0/0/0 0/96 E/D/A/-/-/- 57.9/7.9/37.9/37.9/36.6 17.9/36.6/17.9/17.9
Bleed Watcher Greatsword +1 86/70/0/0/0 0/100 E/D/A/-/-/-
Bleed Watcher Greatsword +2 106/86/0/0/0 0/105 E/D/A/-/-/-
Bleed Watcher Greatsword +3 126/102/0/0/0 0/110 E/D/S/-/-/-
Bleed Watcher Greatsword +4 146/118/0/0/0 0/115 E/D/S/-/-/-
Bleed Watcher Greatsword +5 166/135/0/0/0 0/120 E/D/S/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Watcher Greatsword +0 85/69/0/0/0 0/0 E/E/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Watcher Greatsword +1 110/89/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +2 136/110/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +3 161/131/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +4 187/151/0/0/0 0/0 E/E/C/-/-/-
Raw Watcher Greatsword +5 212/172/0/0/0 0/0 E/E/C/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Watcher Greatsword +0 74/60/0/0/0 0/0 E/E/B/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Enchanted Watcher Greatsword +1 96/78/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +2 118/96/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +3 140/114/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +4 162/132/0/0/0 0/0 E/E/B/-/-/-
Enchanted Watcher Greatsword +5 185/150/0/0/0 0/0 E/E/B/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Watcher Greatsword +0 37/30/0/0/0 0/0 E/E/D/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Watcher Greatsword +1 48/39/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +2 59/48/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +3 70/57/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +4 81/66/0/0/0 0/0 E/E/D/-/-/-
Mundane Watcher Greatsword +5 92/75/0/0/0 0/0 E/E/D/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Halberds

Halberds

Black Knight Halberd

In-Game Description


Halberd wielded by knights who served
a lord of light in a long-forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
213/0/100/0/0

(Slash)
0/0 120 35 17/26/0/9

D/B/-/C/-/-
40/10/30/30/35 10/10/10/10 40 70 14.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by thrust overhead swings
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Halberd +0 213/0/100/0/0 0/0 D/B/-/C/-/- - -
Black Knight Halberd +1 234/0/109/0/0 0/0 D/B/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Halberd +2 255/0/118/0/0 0/0 D/B/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Halberd +3 277/0/127/0/0 0/0 D/B/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Halberd +4 298/0/136/0/0 0/0 D/B/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Halberd +5 320/0/145/0/0 0/0 D/B/-/C/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Halberd +0 191/54/90/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +1 210/58/98/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +2 230/63/106/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +3 249/68/114/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +4 268/73/122/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +5 288/78/130/0/0 0/0 E/C/C/C/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Halberd +0 204/0/144/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +1 225/0/156/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +2 245/0/169/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +3 266/0/182/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +4 286/0/195/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +5 307/0/208/0/0 0/0 E/C/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Halberd +0 191/0/90/54/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +1 210/0/98/58/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +2 230/0/106/63/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +3 249/0/114/68/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +4 268/0/122/73/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +5 288/0/130/78/0 0/0 E/C/-/C/C/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Halberd +0 204/0/90/0/54 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +1 210/0/98/0/58 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +2 230/0/106/0/63 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +3 249/0/114/0/68 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +4 268/0/122/0/73 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +5 288/0/130/0/78 0/0 E/C/-/C/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Halberd +0 191/0/90/0/0 96/0 E/C/-/C/-/-
Poison Black Knight Halberd +1 210/0/98/0/0 100/0 E/C/-/C/-/-
Poison Black Knight Halberd +2 230/0/106/0/0 105/0 E/C/-/C/-/-
Poison Black Knight Halberd +3 249/0/114/0/0 110/0 E/C/-/B/-/-
Poison Black Knight Halberd +4 268/0/122/0/0 115/0 E/C/-/B/-/-
Poison Black Knight Halberd +5 288/0/130/0/0 120/0 E/C/-/B/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Halberd +0 191/0/90/0/0 0/96 E/C/-/C/-/-
Bleed Black Knight Halberd +1 210/0/98/0/0 0/100 E/C/-/C/-/-
Bleed Black Knight Halberd +2 230/0/106/0/0 0/105 E/C/-/C/-/-
Bleed Black Knight Halberd +3 249/0/114/0/0 0/110 E/C/-/B/-/-
Bleed Black Knight Halberd +4 268/0/122/0/0 0/115 E/C/-/B/-/-
Bleed Black Knight Halberd +5 288/0/130/0/0 0/120 E/C/-/B/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Halberd +0 244/0/115/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +1 269/0/125/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +2 294/0/135/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +3 318/0/146/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +4 343/0/156/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +5 368/0/166/0/0 0/0 E/E/-/D/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Halberd +0 213/0/100/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +1 234/0/109/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +2 255/0/118/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +3 277/0/127/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +4 298/0/136/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +5 320/0/145/0/0 0/0 E/D/D/E/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Halberd +0 106/0/50/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +1 117/0/53/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +2 127/0/59/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +3 138/0/63/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +4 149/0/68/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +5 160/0/72/0/0 0/0 E/D/-/E/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Blue Knight's Halberd

In-Game Description


Halberd of Targray, Knight of the Blue.
A fitting weapon for a shepherd of lost souls.

Those who put faith in an absolute good
also believe in the existence of true
evil. But to others, the distinction between
the two can be quite unclear.

Availability


Blue Sentinel Targray drop.

Notes


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
233/0/0/0/0

(Slash)
0/0 120 35 18/20/0/0

C/B/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 12.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by thrust overhead swing then horizontal
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blue Knight's Halberd +0 233/0/0/0/0 0/0 C/B/-/-/-/- - -
Blue Knight's Halberd +1 256/0/0/0/0 0/0 C/B/-/-/-/- 1x Twinkling Titanite 1,230
Blue Knight's Halberd +2 279/0/0/0/0 0/0 C/B/-/-/-/- 2x Twinkling Titanite 1,540
Blue Knight's Halberd +3 303/0/0/0/0 0/0 C/B/-/-/-/- 3x Twinkling Titanite 1,840
Blue Knight's Halberd +4 326/0/0/0/0 0/0 C/B/-/-/-/- 4x Twinkling Titanite 2,450
Blue Knight's Halberd +5 350/0/0/0/0 0/0 C/B/-/-/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blue Knight's Halberd +0 228/97/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +1 251/107/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +2 274/117/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +3 297/127/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +4 320/137/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +5 343/146/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blue Knight's Halberd +0 228/0/97/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +1 251/0/107/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +2 274/0/117/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +3 297/0/127/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +4 320/0/137/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +5 343/0/146/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blue Knight's Halberd +0 228/0/0/97/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +1 251/0/0/107/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +2 274/0/0/117/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +3 297/0/0/127/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +4 320/0/0/137/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +5 343/0/0/146/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blue Knight's Halberd +0 228/0/0/0/97 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +1 251/0/0/0/107 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +2 274/0/0/0/117 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +3 297/0/0/0/127 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +4 320/0/0/0/137 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +5 343/0/0/0/146 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blue Knight's Halberd +0 228/0/0/0/0 67/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +1 251/0/0/0/0 70/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +2 274/0/0/0/0 73/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +3 297/0/0/0/0 77/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +4 320/0/0/0/0 80/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +5 343/0/0/0/0 83/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blue Knight's Halberd +0 228/0/0/0/0 0/67 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +1 251/0/0/0/0 0/70 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +2 274/0/0/0/0 0/73 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +3 297/0/0/0/0 0/77 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +4 320/0/0/0/0 0/80 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +5 343/0/0/0/0 0/83 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blue Knight's Halberd +0 267/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +1 294/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +2 321/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +3 348/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +4 375/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +5 402/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blue Knight's Halberd +0 233/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +1 256/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +2 279/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +3 303/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +4 326/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +5 350/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blue Knight's Halberd +0 116/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +1 128/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +2 139/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +3 151/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +4 163/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +5 175/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Dragonrider's Halberd

In-Game Description


Halberd of the Dragonriders,
King Vendrick's royal guard.
A highly versatile weapon that can slash,
sweep, and thrust when wielded nimbly,
and is also imbued with magic.

Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.

Availability


Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
100/90/0/0/0

(Slash/Thrust)
0/0 120 35 18/17/0/0

C/C/C/-/-/-
40/30/30/30/35 10/10/10/10 40 70 12

Move Set


Same as the Black Knight Halberd.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragonrider's Halberd +0 100/90/0/0/0 0/0 C/C/C/-/-/- - -
Dragonrider's Halberd +1 130/96/0/0/0 0/0 C/C/C/-/-/- 1x Petrified Dragon Bone 1,260
Dragonrider's Halberd +2 160/102/0/0/0 0/0 B/C/C/-/-/- 2x Petrified Dragon Bone 1,570
Dragonrider's Halberd +3 190/108/0/0/0 0/0 B/C/C/-/-/- 3x Petrified Dragon Bone 1,880
Dragonrider's Halberd +4 220/114/0/0/0 0/0 B/C/C/-/-/- 4x Petrified Dragon Bone 2,510
Dragonrider's Halberd +5 250/120/0/0/0 0/0 B/C/C/-/-/- 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Dragonrider's Halberd +0 90/135/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +1 117/144/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +2 144/153/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +3 171/162/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +4 198/171/0/0/0 0/0 C/D/C/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9
Magic Dragonrider's Halberd +5 225/180/0/0/0 0/0 C/D/B/-/-/- 38.9/38.3/28.9/28.9/33.9 8.9/8.9/8.9/8.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Dragonrider's Halberd +0 90/81/54/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +1 117/86/57/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +2 144/91/61/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +3 171/97/64/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +4 198/102/68/0/0 0/0 C/D/C/C/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Dragonrider's Halberd +5 225/108/72/0/0 0/0 B/D/B/B/-/- 37.9/27.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Dragonrider's Halberd +0 90/81/0/54/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +1 117/86/0/57/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +2 144/91/0/61/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +3 171/97/0/64/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +4 198/102/0/68/0 0/0 C/D/C/-/C/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Dragonrider's Halberd +5 225/108/0/72/0 0/0 B/D/B/-/B/- 37.9/27.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Dragonrider's Halberd +0 90/81/0/0/54 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +1 117/86/0/0/57 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +2 144/91/0/0/61 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +3 171/97/0/0/64 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +4 198/102/0/0/68 0/0 C/D/C/-/-/C 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Dragonrider's Halberd +5 225/108/0/0/72 0/0 B/D/B/-/-/B 37.9/27.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Dragonrider's Halberd +0 90/81/0/0/0 96/0 D/D/C/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +1 117/86/0/0/0 100/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +2 144/91/0/0/0 105/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +3 171/97/0/0/0 110/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +4 198/102/0/0/0 115/0 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Dragonrider's Halberd +5 225/108/0/0/0 120/0 B/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Dragonrider's Halberd +0 90/81/0/0/0 0/96 D/D/C/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +1 117/86/0/0/0 0/100 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +2 144/91/0/0/0 0/105 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +3 171/97/0/0/0 0/110 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +4 198/102/0/0/0 0/115 C/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Dragonrider's Halberd +5 225/108/0/0/0 0/120 B/D/B/-/-/- 37.9/27.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Dragonrider's Halberd +0 115/103/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +1 149/110/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +2 184/117/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +3 218/124/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +4 253/131/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Raw Dragonrider's Halberd +5 287/138/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Dragonrider's Halberd +0 100/90/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +1 130/96/0/0/0 0/0 E/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +2 160/102/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +3 190/108/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +4 220/114/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10
Enchanted Dragonrider's Halberd +5 250/120/0/0/0 0/0 D/E/D/-/-/- 40/30/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Dragonrider's Halberd +0 50/45/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +1 65/48/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +2 80/51/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +3 95/54/0/0/0 0/0 D/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +4 110/57/0/0/0 0/0 C/E/E/-/-/- 40/30/30/30/35 10/10/10/10
Mundane Dragonrider's Halberd +5 125/60/0/0/0 0/0 C/E/D/-/-/- 40/30/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Halberd

In-Game Description


Halberds are combinations of axes and spears
with unique bladed tips.

Can be used in spear-like thrust attacks,
or in axe-like sweeping attacks.

The halberd challenges a warrior's skills,
but can be a very effective weapon when
it's two functions are applied properly.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
175/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/14/0/0

D/C/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 6.0

Move Set


+ show Move Set - hide Move Set
1 Handed Right mirror for 1 Handed Left
Light — Light Overhead chop into thrust attack.
Strong — Strong Overhead chop into heavy left-to-right horizontal swing
Roll — Light Fast right-to-up swing.
Backstep or Run — Light Overhead chop.
Forward + Light Guard break.
Forward + Strong Jumping thrust attack.
2 Handed Right mirror for 2 Handed Left
Light — Light Overhead chop into right-to-left horizontal swing.
Strong 2 clockwise spin attacks.
Roll — Light Fast narrow left-to-right horizontal swing.
Backstep or Run — Light 3 clockwise spin attacks.
Forward + Light Guard break.
Forward + Strong Jumping thrust attack.
Left Light or Strong Guard
Power Stance
Left Light Overhead chop with both weapons
Left Strong Overhead chop with both weapons

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Halberd +0 175/0/0/0/0 0/0 D/C/-/-/-/- - -
Halberd +1 192/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 570
Halberd +2 210/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 710
Halberd +3 227/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 850
Halberd +4 245/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,130
Halberd +5 262/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,270
Halberd +6 280/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,410
Halberd +7 297/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,690
Halberd +8 315/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,830
Halberd +9 332/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,970
Halberd +10 350/0/0/0/0 0/0 B/C/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Halberd +0 122/122/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Halberd +1 134/134/0/0/0 0/0 D/D/C/-/-/-
Magic Halberd +2 147/147/0/0/0 0/0 D/D/C/-/-/-
Magic Halberd +3 159/159/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +4 171/171/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +5 183/183/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +6 196/196/0/0/0 0/0 D/D/B/-/-/-
Magic Halberd +7 208/208/0/0/0 0/0 C/D/B/-/-/-
Magic Halberd +8 220/220/0/0/0 0/0 C/D/B/-/-/-
Magic Halberd +9 232/232/0/0/0 0/0 C/D/B/-/-/-
Magic Halberd +10 245/245/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Halberd +0 122/0/122/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Halberd +1 134/0/134/0/0 0/0 D/D/-/C/-/-
Fire Halberd +2 147/0/147/0/0 0/0 D/D/-/C/-/-
Fire Halberd +3 159/0/159/0/0 0/0 D/D/-/B/-/-
Fire Halberd +4 171/0/171/0/0 0/0 D/D/-/B/-/-
Fire Halberd +5 183/0/183/0/0 0/0 D/D/-/B/-/-
Fire Halberd +6 196/0/196/0/0 0/0 D/D/-/B/-/-
Fire Halberd +7 208/0/208/0/0 0/0 C/D/-/B/-/-
Fire Halberd +8 220/0/220/0/0 0/0 C/D/-/B/-/-
Fire Halberd +9 232/0/232/0/0 0/0 C/D/-/B/-/-
Fire Halberd +10 245/0/245/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Halberd +0 122/0/0/122/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Halberd +1 134/0/0/134/0 0/0 D/D/-/-/C/-
Lightning Halberd +2 147/0/0/147/0 0/0 D/D/-/-/C/-
Lightning Halberd +3 159/0/0/159/0 0/0 D/D/-/-/B/-
Lightning Halberd +4 171/0/0/171/0 0/0 D/D/-/-/B/-
Lightning Halberd +5 183/0/0/183/0 0/0 D/D/-/-/B/-
Lightning Halberd +6 196/0/0/196/0 0/0 D/D/-/-/B/-
Lightning Halberd +7 208/0/0/208/0 0/0 C/D/-/-/B/-
Lightning Halberd +8 220/0/0/220/0 0/0 C/D/-/-/B/-
Lightning Halberd +9 232/0/0/232/0 0/0 C/D/-/-/B/-
Lightning Halberd +10 245/0/0/245/0 0/0 C/D/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Halberd +0 122/0/0/0/122 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Halberd +1 134/0/0/0/134 0/0 D/D/-/-/-/C
Dark Halberd +2 147/0/0/0/147 0/0 D/D/-/-/-/C
Dark Halberd +3 159/0/0/0/159 0/0 D/D/-/-/-/B
Dark Halberd +4 171/0/0/0/171 0/0 D/D/-/-/-/B
Dark Halberd +5 183/0/0/0/183 0/0 D/D/-/-/-/B
Dark Halberd +6 196/0/0/0/196 0/0 D/D/-/-/-/B
Dark Halberd +7 208/0/0/0/208 0/0 C/D/-/-/-/B
Dark Halberd +8 220/0/0/0/220 0/0 C/D/-/-/-/B
Dark Halberd +9 232/0/0/0/232 0/0 C/D/-/-/-/B
Dark Halberd +10 245/0/0/0/245 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Halberd +0 122/0/0/0/0 112/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Halberd +1 134/0/0/0/0 114/0 D/D/-/-/-/-
Poison Halberd +2 147/0/0/0/0 117/0 D/D/-/-/-/-
Poison Halberd +3 159/0/0/0/0 120/0 D/D/-/-/-/-
Poison Halberd +4 171/0/0/0/0 123/0 D/D/-/-/-/-
Poison Halberd +5 183/0/0/0/0 126/0 D/D/-/-/-/-
Poison Halberd +6 196/0/0/0/0 128/0 D/D/-/-/-/-
Poison Halberd +7 208/0/0/0/0 131/0 C/D/-/-/-/-
Poison Halberd +8 220/0/0/0/0 134/0 C/D/-/-/-/-
Poison Halberd +9 232/0/0/0/0 137/0 C/D/-/-/-/-
Poison Halberd +10 245/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Halberd +0 122/0/0/0/0 0/112 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Halberd +1 134/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Halberd +2 147/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Halberd +3 159/0/0/0/0 0/120 D/D/-/-/-/-
Bleed Halberd +4 171/0/0/0/0 0/123 D/D/-/-/-/-
Bleed Halberd +5 183/0/0/0/0 0/126 D/D/-/-/-/-
Bleed Halberd +6 196/0/0/0/0 0/128 D/D/-/-/-/-
Bleed Halberd +7 208/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Halberd +8 220/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Halberd +9 232/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Halberd +10 245/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Halberd +0 201/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/35.0 10.0/10.0/10.0/10.0
Raw Halberd +1 221/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +2 241/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +3 261/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +4 281/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +5 301/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +6 322/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +7 342/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +8 362/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +9 382/0/0/0/0 0/0 E/E/-/-/-/-
Raw Halberd +10 402/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Halberd +0 175/0/0/0/0 0/0 E/E/D/-/-/- 40.0/10.0/30.0/30.0/35.0 10.0/10.0/10.0/10.0
Enchanted Halberd +1 192/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +2 210/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +3 227/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +4 245/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +5 262/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +6 280/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +7 297/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +8 315/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +9 332/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Halberd +10 350/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Halberd +0 87/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/35.0 10.0/10.0/10.0/10.0
Mundane Halberd +1 96/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Halberd +2 105/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Halberd +3 113/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Halberd +4 122/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +5 131/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +6 140/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +7 148/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +8 157/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +9 166/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Halberd +10 175/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Helix Halberd

In-Game Description


A halberd with a helix-shaped handle,
headed with a double blade, A complex design,
some would say excessively so, that hides
a spear within its handle.

Although it's precise origins are unclear,
its construction appears to utilize
techniques from the lost land of Olaphis.

Availability


Shrine of Amana treasure. Shortly past the Crumbled Ruins bonfire. Hug the left wall as you progress and you will find a Pharros Contraption underwater near two pillars by the left wall.
It opens a secret room with a chest containing this Halberd.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/20/0/0

-/D/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 9.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal sweep overhead swing then horizontal
Heavy Attack thrust forward thrust
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Helix Halberd +0 186/0/0/0/0 0/0 -/D/-/-/-/- - -
Helix Halberd +1 204/0/0/0/0 0/0 -/C/-/-/-/- 1x Twinkling Titanite 1,230
Helix Halberd +2 223/0/0/0/0 0/0 -/B/-/-/-/- 2x Twinkling Titanite 1,540
Helix Halberd +3 242/0/0/0/0 0/0 -/B/-/-/-/- 3x Twinkling Titanite 1,840
Helix Halberd +4 261/0/0/0/0 0/0 -/A/-/-/-/- 4x Twinkling Titanite 2,450
Helix Halberd +5 280/0/0/0/0 0/0 -/A/-/-/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Helix Halberd +0 111/111/0/0/0 0/0 -/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +1 122/122/0/0/0 0/0 -/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +2 134/134/0/0/0 0/0 -/C/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +3 145/145/0/0/0 0/0 -/C/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +4 156/156/0/0/0 0/0 -/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +5 168/168/0/0/0 0/0 -/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Helix Halberd +0 111/0/111/0/0 0/0 -/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +1 122/0/122/0/0 0/0 -/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +2 134/0/134/0/0 0/0 -/C/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +3 145/0/145/0/0 0/0 -/C/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +4 156/0/156/0/0 0/0 -/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +5 168/0/168/0/0 0/0 -/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Helix Halberd +0 111/0/0/111/0 0/0 -/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +1 122/0/0/122/0 0/0 -/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +2 134/0/0/134/0 0/0 -/C/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +3 145/0/0/145/0 0/0 -/C/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +4 156/0/0/156/0 0/0 -/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +5 168/0/0/168/0 0/0 -/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Helix Halberd +0 111/0/0/0/111 0/0 -/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +1 122/0/0/0/122 0/0 -/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +2 134/0/0/0/134 0/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +3 145/0/0/0/145 0/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +4 156/0/0/0/156 0/0 -/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +5 168/0/0/0/168 0/0 -/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Helix Halberd +0 111/0/0/0/0 96/0 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +1 122/0/0/0/0 100/0 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +2 134/0/0/0/0 105/0 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +3 145/0/0/0/0 110/0 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +4 156/0/0/0/0 115/0 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +5 168/0/0/0/0 120/0 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Helix Halberd +0 111/0/0/0/0 0/96 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +1 122/0/0/0/0 0/100 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +2 134/0/0/0/0 0/105 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +3 145/0/0/0/0 0/110 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +4 156/0/0/0/0 0/115 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +5 168/0/0/0/0 0/120 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Helix Halberd +0 213/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +1 235/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +2 257/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +3 278/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +4 300/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +5 322/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Helix Halberd +0 186/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +1 204/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +2 223/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +3 242/0/0/0/0 0/0 -/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +4 261/0/0/0/0 0/0 -/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +5 280/0/0/0/0 0/0 -/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Helix Halberd +0 93/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +1 102/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +2 111/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +3 121/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +4 130/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +5 140/0/0/0/0 0/0 -/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Lucerne

In-Game Description


A halberd characterized by a sharp beaked spike.

This weapon is swung down upon foes like
a pickaxe, utilizing its own weight in a powerful
attack. Can break through a shielded guard
and deal damage.

Effect: shield piercing (strong attack)

Availability


Sold by Chancellor Wellager for 4800 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
162/0/0/0/0

(Slash/Thrust)
0/0 120 35 18/14/0/0

C/E/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 6.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by thrust overhead swings
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Lucerne +0 162/0/0/0/0 0/0 C/E/-/-/-/- - -
Lucerne +1 178/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 480
Lucerne +2 194/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 600
Lucerne +3 210/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 720
Lucerne +4 227/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 960
Lucerne +5 243/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,080
Lucerne +6 259/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,200
Lucerne +7 276/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,440
Lucerne +8 292/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,560
Lucerne +9 308/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,680
Lucerne +10 325/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 1,920

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Lucerne +0 113/113/0/0/0 0/0 D/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +1 124/124/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +2 136/136/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +3 147/147/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +4 159/159/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +5 170/170/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +6 181/181/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +7 193/193/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +8 204/204/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +9 216/216/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Lucerne +10 227/227/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Lucerne +0 113/0/113/0/0 0/0 D/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +1 124/0/124/0/0 0/0 C/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +2 136/0/136/0/0 0/0 C/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +3 147/0/147/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +4 159/0/159/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +5 170/0/170/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +6 181/0/181/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +7 193/0/193/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +8 204/0/204/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +9 216/0/216/0/0 0/0 C/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Lucerne +10 227/0/227/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Lucerne +0 113/0/0/113/0 0/0 D/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +1 124/0/0/124/0 0/0 C/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +2 136/0/0/136/0 0/0 C/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +3 147/0/0/147/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +4 159/0/0/159/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +5 170/0/0/170/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +6 181/0/0/181/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +7 193/0/0/193/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +8 204/0/0/204/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +9 216/0/0/216/0 0/0 C/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Lucerne +10 227/0/0/227/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Lucerne +0 113/0/0/0/113 0/0 D/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +1 124/0/0/0/124 0/0 C/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +2 136/0/0/0/136 0/0 C/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +3 147/0/0/0/147 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +4 159/0/0/0/159 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +5 170/0/0/0/170 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +6 181/0/0/0/181 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +7 193/0/0/0/193 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +8 204/0/0/0/204 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +9 216/0/0/0/216 0/0 C/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Lucerne +10 227/0/0/0/227 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Lucerne +0 113/0/0/0/0 112/0 D/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +1 124/0/0/0/0 114/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +2 136/0/0/0/0 117/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +3 147/0/0/0/0 120/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +4 159/0/0/0/0 123/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +5 170/0/0/0/0 126/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +6 181/0/0/0/0 128/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +7 193/0/0/0/0 131/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +8 204/0/0/0/0 134/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +9 216/0/0/0/0 137/0 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Lucerne +10 227/0/0/0/0 140/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Lucerne +0 113/0/0/0/0 0/112 D/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +1 124/0/0/0/0 0/114 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +2 136/0/0/0/0 0/117 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +3 147/0/0/0/0 0/120 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +4 159/0/0/0/0 0/123 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +5 170/0/0/0/0 0/126 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +6 181/0/0/0/0 0/128 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +7 193/0/0/0/0 0/131 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +8 204/0/0/0/0 0/134 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +9 216/0/0/0/0 0/137 C/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Lacerating Lucerne +10 227/0/0/0/0 0/140 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Lucerne +0 186/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +1 205/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +2 223/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +3 242/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +4 261/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +5 280/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +6 298/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +7 317/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +8 336/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +9 355/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Lucerne +10 373/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Lucerne +0 162/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +1 178/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +2 194/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +3 210/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +4 227/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +5 243/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +6 259/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +7 276/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +8 292/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +9 308/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Lucerne +10 325/0/0/0/0 0/0 D/E/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Lucerne +0 81/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +1 89/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +2 97/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +3 105/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +4 113/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +5 121/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +6 129/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +7 138/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +8 146/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +9 154/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Lucerne +10 162/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Mastodon Halberd

In-Game Description


Halberd of the Primal Knights
that defend Drangleic castle.

The brutish and mighty Primal Knights
wield this halberd like a feather-light twig,
but to the ordinary warrior it is a chore to even hold up,
owing to its great weight.

Terrible experiments were said to have taken place
in a hidden manor in Drangleic.
The mastermind presiding over the deeds
was thought to be Lord Aldia.

Availability


Primal Knight drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
205/0/0/0/0

(Slash/Thrust)
0/0 120 45 26/15/0/0

B/-/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 19.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mastodon Halberd +0 205/0/0/0/0 0/0 B/-/-/-/-/- - -
Mastodon Halberd +1 225/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Shard ?
Mastodon Halberd +2 246/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 710
Mastodon Halberd +3 266/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 850
Mastodon Halberd +4 287/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 1,130
Mastodon Halberd +5 307/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 1,270
Mastodon Halberd +6 328/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,410
Mastodon Halberd +7 348/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,690
Mastodon Halberd +8 369/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,830
Mastodon Halberd +9 389/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,970
Mastodon Halberd +10 410/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mastodon Halberd +0 143/143/0/0/0 0/0 B/-/C/-/-/-
Magic Mastodon Halberd +1 157/157/0/0/0 0/0 B/-/C/-/-/-
Magic Mastodon Halberd +2 172/172/0/0/0 0/0 B/-/C/-/-/-
Magic Mastodon Halberd +3 186/186/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +4 200/200/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +5 215/215/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +6 229/229/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +7 243/243/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +8 258/258/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +9 272/272/0/0/0 0/0 B/-/B/-/-/-
Magic Mastodon Halberd +10 287/287/0/0/0 0/0 B/-/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mastodon Halberd +0 143/0/143/0/0 0/0 B/-/-/C/-/-
Fire Mastodon Halberd +1 157/0/157/0/0 0/0 B/-/-/C/-/-
Fire Mastodon Halberd +2 172/0/172/0/0 0/0 B/-/-/C/-/-
Fire Mastodon Halberd +3 186/0/186/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +4 200/0/200/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +5 215/0/215/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +6 229/0/229/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +7 243/0/243/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +8 258/0/258/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +9 272/0/272/0/0 0/0 B/-/-/B/-/-
Fire Mastodon Halberd +10 287/0/287/0/0 0/0 B/-/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mastodon Halberd +0 143/0/0/143/0 0/0 B/-/-/-/C/-
Lightning Mastodon Halberd +1 157/0/0/157/0 0/0 B/-/-/-/C/-
Lightning Mastodon Halberd +2 172/0/0/172/0 0/0 B/-/-/-/C/-
Lightning Mastodon Halberd +3 186/0/0/186/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +4 200/0/0/200/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +5 215/0/0/215/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +6 229/0/0/229/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +7 243/0/0/243/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +8 258/0/0/258/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +9 272/0/0/272/0 0/0 B/-/-/-/B/-
Lightning Mastodon Halberd +10 287/0/0/287/0 0/0 B/-/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mastodon Halberd +0 143/0/0/0/143 0/0 B/-/-/-/-/C
Dark Mastodon Halberd +1 157/0/0/0/157 0/0 B/-/-/-/-/C
Dark Mastodon Halberd +2 172/0/0/0/172 0/0 B/-/-/-/-/C
Dark Mastodon Halberd +3 186/0/0/0/186 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +4 200/0/0/0/200 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +5 215/0/0/0/215 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +6 229/0/0/0/229 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +7 243/0/0/0/243 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +8 258/0/0/0/258 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +9 272/0/0/0/272 0/0 B/-/-/-/-/B
Dark Mastodon Halberd +10 287/0/0/0/287 0/0 B/-/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mastodon Halberd +0 143/0/0/0/0 112/0 B/-/-/-/-/-
Poison Mastodon Halberd +1 157/0/0/0/0 114/0 B/-/-/-/-/-
Poison Mastodon Halberd +2 172/0/0/0/0 117/0 B/-/-/-/-/-
Poison Mastodon Halberd +3 186/0/0/0/0 120/0 B/-/-/-/-/-
Poison Mastodon Halberd +4 200/0/0/0/0 123/0 B/-/-/-/-/-
Poison Mastodon Halberd +5 215/0/0/0/0 126/0 B/-/-/-/-/-
Poison Mastodon Halberd +6 229/0/0/0/0 128/0 B/-/-/-/-/-
Poison Mastodon Halberd +7 243/0/0/0/0 131/0 B/-/-/-/-/-
Poison Mastodon Halberd +8 258/0/0/0/0 134/0 B/-/-/-/-/-
Poison Mastodon Halberd +9 272/0/0/0/0 137/0 B/-/-/-/-/-
Poison Mastodon Halberd +10 287/0/0/0/0 140/0 B/-/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mastodon Halberd +0 143/0/0/0/0 0/112 B/-/-/-/-/-
Bleed Mastodon Halberd +1 157/0/0/0/0 0/114 B/-/-/-/-/-
Bleed Mastodon Halberd +2 172/0/0/0/0 0/117 B/-/-/-/-/-
Bleed Mastodon Halberd +3 186/0/0/0/0 0/120 B/-/-/-/-/-
Bleed Mastodon Halberd +4 200/0/0/0/0 0/123 B/-/-/-/-/-
Bleed Mastodon Halberd +5 215/0/0/0/0 0/126 B/-/-/-/-/-
Bleed Mastodon Halberd +6 229/0/0/0/0 0/128 B/-/-/-/-/-
Bleed Mastodon Halberd +7 243/0/0/0/0 0/131 B/-/-/-/-/-
Bleed Mastodon Halberd +8 258/0/0/0/0 0/134 B/-/-/-/-/-
Bleed Mastodon Halberd +9 272/0/0/0/0 0/137 B/-/-/-/-/-
Bleed Mastodon Halberd +10 287/0/0/0/0 0/140 B/-/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mastodon Halberd +0 235/0/0/0/0 0/0 E/-/-/-/-/-
Raw Mastodon Halberd +1 259/0/0/0/0 0/0 E/-/-/-/-/-
Raw Mastodon Halberd +2 282/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +3 306/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +4 330/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +5 353/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +6 377/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +7 400/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +8 424/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +9 447/0/0/0/0 0/0 D/-/-/-/-/-
Raw Mastodon Halberd +10 471/0/0/0/0 0/0 D/-/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mastodon Halberd +0 205/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +1 225/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +2 246/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +3 266/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +4 287/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +5 307/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +6 328/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +7 348/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +8 369/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +9 389/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Mastodon Halberd +10 410/0/0/0/0 0/0 D/-/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mastodon Halberd +0 102/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +1 112/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +2 123/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +3 133/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +4 143/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +5 153/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +6 164/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +7 174/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +8 184/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +9 194/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Mastodon Halberd +10 205/0/0/0/0 0/0 C/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Old Knight Halberd

In-Game Description


An undated halberd.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Dark Souls II and Scholar of the First Sin: Heide's Tower of Flame treasure. It's in the tunnel just after the Tower of Flame bonfire. When you reach the first Old Knight, go straight ahead instead of turning down the stairs. There are some bodies with loot in the niche at the end.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Slash)
0/0 120 45 16/20/0/0

C/A/-/-/-/-
40/10/30/30/30 10/10/10/10 40 20 15.0

Move Set


Standard non-pointy halberd moveset.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Halberd +0 180/0/0/0/0 0/0 C/A/-/-/-/- - -
Old Knight Halberd +1 198/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Shard 570
Old Knight Halberd +2 216/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Shard 710
Old Knight Halberd +3 234/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Shard 850
Old Knight Halberd +4 252/0/0/0/0 0/0 C/A/-/-/-/- 1x Large Titanite Shard 1,130
Old Knight Halberd +5 270/0/0/0/0 0/0 C/A/-/-/-/- 2x Large Titanite Shard 1,270
Old Knight Halberd +6 288/0/0/0/0 0/0 C/A/-/-/-/- 3x Large Titanite Shard 1,410
Old Knight Halberd +7 306/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Chunk 1,690
Old Knight Halberd +8 324/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Chunk 1,830
Old Knight Halberd +9 342/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Chunk 1,970
Old Knight Halberd +10 360/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Halberd +0 126/126/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +1 138/138/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +2 151/151/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +3 163/163/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +4 176/176/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +5 189/189/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +6 201/201/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +7 214/214/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +8 226/226/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +9 239/239/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Halberd +10 252/252/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Halberd +0 126/0/126/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +1 138/0/138/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +2 151/0/151/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +3 163/0/163/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +4 176/0/176/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +5 189/0/189/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +6 201/0/201/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +7 214/0/214/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +8 226/0/226/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +9 239/0/239/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Halberd +10 252/0/252/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Halberd +0 126/0/0/126/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +1 138/0/0/138/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +2 151/0/0/151/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +3 163/0/0/163/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +4 176/0/0/176/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +5 189/0/0/189/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +6 201/0/0/201/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +7 214/0/0/214/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +8 226/0/0/226/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +9 239/0/0/239/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Halberd +10 252/0/0/252/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Halberd +0 126/0/0/0/126 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +1 138/0/0/0/138 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +2 151/0/0/0/151 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +3 163/0/0/0/163 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +4 176/0/0/0/176 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +5 189/0/0/0/189 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +6 201/0/0/0/201 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +7 214/0/0/0/214 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +8 226/0/0/0/226 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +9 239/0/0/0/239 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Halberd +10 252/0/0/0/252 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Halberd +0 126/0/0/0/0 112/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +1 138/0/0/0/0 114/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +2 151/0/0/0/0 117/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +3 163/0/0/0/0 120/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +4 176/0/0/0/0 123/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +5 189/0/0/0/0 126/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +6 201/0/0/0/0 128/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +7 214/0/0/0/0 131/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +8 226/0/0/0/0 134/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +9 239/0/0/0/0 137/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Halberd +10 252/0/0/0/0 140/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Halberd +0 126/0/0/0/0 0/112 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +1 138/0/0/0/0 0/114 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +2 151/0/0/0/0 0/117 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +3 163/0/0/0/0 0/120 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +4 176/0/0/0/0 0/123 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +5 189/0/0/0/0 0/126 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +6 201/0/0/0/0 0/128 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +7 214/0/0/0/0 0/131 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +8 226/0/0/0/0 0/134 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +9 239/0/0/0/0 0/137 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Halberd +10 252/0/0/0/0 0/140 D/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Halberd +0 207/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +1 227/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +2 248/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +3 269/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +4 289/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +5 310/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +6 331/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +7 351/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +8 372/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +9 393/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Halberd +10 414/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Halberd +0 180/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +1 198/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +2 216/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +3 234/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +4 252/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +5 270/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +6 288/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +7 306/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +8 324/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +9 342/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Halberd +10 360/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Halberd +0 90/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +1 99/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +2 108/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +3 117/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +4 126/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +5 135/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +6 144/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +7 153/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +8 162/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +9 171/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Halberd +10 180/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Old Knight Pike

In-Game Description


An undated pike.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Harvest Valley treasure. From the The Mines bonfire go to the right in to the open area. From there go left and follow the passage that goes slightly upwards.
Follow that path until you stand in front of a wall made out of planks. Behind there is an enemy that will smash the wall if you attack it. Behind that enemy there is a similar wall.
You have to use him and bait him into attacking you to smash that wall as well. There you find the item on one of the corpses.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
190/0/0/0/0

(Slash)
0/0 120 35 20/16/0/0

B/E/-/-/-/-
40/10/30/30/35 10/10/10/10 40 20 16.0

Move Set


Standard non-pointy halberd moveset.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Pike +0 190/0/0/0/0 0/0 B/E/-/-/-/- - -
Old Knight Pike +1 209/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 570
Old Knight Pike +2 228/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Shard 710
Old Knight Pike +3 247/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Shard 850
Old Knight Pike +4 266/0/0/0/0 0/0 A/E/-/-/-/- 1x Large Titanite Shard 1,130
Old Knight Pike +5 285/0/0/0/0 0/0 A/E/-/-/-/- 2x Large Titanite Shard 1,270
Old Knight Pike +6 304/0/0/0/0 0/0 A/E/-/-/-/- 3x Large Titanite Shard 1,410
Old Knight Pike +7 323/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Chunk 1,690
Old Knight Pike +8 342/0/0/0/0 0/0 A/E/-/-/-/- 2x Titanite Chunk 1,830
Old Knight Pike +9 361/0/0/0/0 0/0 A/E/-/-/-/- 3x Titanite Chunk 1,970
Old Knight Pike +10 380/0/0/0/0 0/0 A/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Pike +0 133/133/0/0/0 0/0 B/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +1 146/146/0/0/0 0/0 B/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +2 159/159/0/0/0 0/0 B/E/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +3 172/172/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +4 186/186/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +5 199/199/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +6 212/212/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +7 226/226/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +8 239/239/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +9 252/252/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Old Knight Pike +10 266/266/0/0/0 0/0 B/E/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Pike +0 133/0/133/0/0 0/0 B/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +1 146/0/146/0/0 0/0 B/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +2 159/0/159/0/0 0/0 B/E/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +3 172/0/172/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +4 186/0/186/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +5 199/0/199/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +6 212/0/212/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +7 226/0/226/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +8 239/0/239/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +9 252/0/252/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Old Knight Pike +10 266/0/266/0/0 0/0 B/E/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Pike +0 133/0/0/133/0 0/0 B/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +1 146/0/0/146/0 0/0 B/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +2 159/0/0/159/0 0/0 B/E/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +3 172/0/0/172/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +4 186/0/0/186/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +5 199/0/0/199/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +6 212/0/0/212/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +7 226/0/0/226/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +8 239/0/0/239/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +9 252/0/0/252/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Old Knight Pike +10 266/0/0/266/0 0/0 B/E/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Pike +0 133/0/0/0/133 0/0 B/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +1 146/0/0/0/146 0/0 B/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +2 159/0/0/0/159 0/0 B/E/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +3 172/0/0/0/172 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +4 186/0/0/0/186 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +5 199/0/0/0/199 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +6 212/0/0/0/212 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +7 226/0/0/0/226 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +8 239/0/0/0/239 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +9 252/0/0/0/252 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Old Knight Pike +10 266/0/0/0/266 0/0 B/E/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Pike +0 133/0/0/0/0 112/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +1 146/0/0/0/0 114/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +2 159/0/0/0/0 117/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +3 172/0/0/0/0 120/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +4 186/0/0/0/0 123/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +5 199/0/0/0/0 126/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +6 212/0/0/0/0 128/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +7 226/0/0/0/0 131/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +8 239/0/0/0/0 134/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +9 252/0/0/0/0 137/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Old Knight Pike +10 266/0/0/0/0 140/0 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Pike +0 133/0/0/0/0 0/112 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +1 146/0/0/0/0 0/114 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +2 159/0/0/0/0 0/117 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +3 172/0/0/0/0 0/120 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +4 186/0/0/0/0 0/123 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +5 199/0/0/0/0 0/126 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +6 212/0/0/0/0 0/128 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +7 226/0/0/0/0 0/131 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +8 239/0/0/0/0 0/134 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +9 252/0/0/0/0 0/137 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Old Knight Pike +10 266/0/0/0/0 0/140 B/E/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Pike +0 218/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +1 240/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +2 262/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +3 284/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +4 305/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +5 327/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +6 349/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +7 371/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +8 393/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +9 415/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Old Knight Pike +10 437/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Pike +0 190/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +1 209/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +2 228/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +3 247/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +4 266/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +5 285/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +6 304/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +7 323/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +8 342/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +9 361/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Old Knight Pike +10 380/0/0/0/0 0/0 D/E/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Pike +0 95/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +1 104/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +2 114/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +3 123/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +4 133/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +5 142/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +6 152/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +7 161/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +8 171/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +9 180/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Old Knight Pike +10 190/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Roaring Halberd

In-Game Description


Halberd forged from the soul of a Skeleton Lord.
Imbued with the power of dark.

The unsettling skull carved into this halberd
recalls the final moments of the Skeleton Lord
from whom it was created.

Availability


Trade Skeleton Lord's Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
124/0/0/0/100

(Slash/Thrust)
0/0 120 35 16/12/12/12

-/B/-/-/-/C
40/10/30/30/45 10/10/10/10 40 40 16.0

Move Set


Same as Halberd.

Notes


Upgrades


FoldUnfold Upgrades Basic Infusions Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Roaring Halberd +0 124/0/0/0/100 0/0 -/B/-/-/-/C - -
Roaring Halberd +1 161/0/0/0/122 0/0 -/B/-/-/-/C 1x Petrified Dragon Bone 1,260
Roaring Halberd +2 198/0/0/0/144 0/0 -/B/-/-/-/C 2x Petrified Dragon Bone 1,570
Roaring Halberd +3 235/0/0/0/166 0/0 -/B/-/-/-/C 3x Petrified Dragon Bone 1,880
Roaring Halberd +4 272/0/0/0/188 0/0 -/B/-/-/-/C 4x Petrified Dragon Bone 2,510
Roaring Halberd +5 310/0/0/0/210 0/0 -/A/-/-/-/C 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Roaring Halberd +0 102/55/0/0/82 0/0 -/C/C/-/-/C 37.9/26.6/27.9/27.9/42.9 7.9/7.9/7.9/7.9
Magic Roaring Halberd +1 132/67/0/0/100 0/0 -/C/C/-/-/C
Magic Roaring Halberd +2 163/79/0/0/118 0/0 -/C/C/-/-/C
Magic Roaring Halberd +3 194/91/0/0/136 0/0 -/C/C/-/-/C
Magic Roaring Halberd +4 225/103/0/0/155 0/0 -/C/C/-/-/C
Magic Roaring Halberd +5 255/116/0/0/173 0/0 -/C/C/-/-/C

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Roaring Halberd +0 102/0/55/0/82 0/0 -/C/-/C/-/C 37.9/7.9/46.6/27.9/42.9 7.9/7.9/7.9/7.9
Fire Roaring Halberd +1 132/0/67/0/100 0/0 -/C/-/C/-/C
Fire Roaring Halberd +2 163/0/79/0/118 0/0 -/C/-/C/-/C
Fire Roaring Halberd +3 194/0/91/0/136 0/0 -/C/-/C/-/C
Fire Roaring Halberd +4 225/0/103/0/155 0/0 -/C/-/C/-/C
Fire Roaring Halberd +5 255/0/116/0/173 0/0 -/C/-/C/-/C

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Roaring Halberd +0 102/0/0/55/82 0/0 -/C/-/-/C/C 37.9/7.9/27.9/46.6/42.9 7.9/7.9/7.9/7.9
Lightning Roaring Halberd +1 132/0/0/67/100 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +2 163/0/0/79/118 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +3 194/0/0/91/136 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +4 225/0/0/103/155 0/0 -/C/-/-/C/C
Lightning Roaring Halberd +5 255/0/0/116/173 0/0 -/C/-/-/C/C

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Roaring Halberd +0 109/0/0/0/131 0/0 -/C/-/-/-/C 39.1/9.1/29.1/29.1/51.6 9.1/9.1/9.1/9.1
Dark Roaring Halberd +1 141/0/0/0/161 0/0 -/C/-/-/-/C
Dark Roaring Halberd +2 174/0/0/0/190 0/0 -/C/-/-/-/C
Dark Roaring Halberd +3 207/0/0/0/219 0/0 -/C/-/-/-/C
Dark Roaring Halberd +4 240/0/0/0/248 0/0 -/C/-/-/-/C
Dark Roaring Halberd +5 272/0/0/0/277 0/0 -/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Roaring Halberd +0 111/0/0/0/90 96/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/42.9 26.6/7.9/7.9/7.9
Poison Roaring Halberd +1 145/0/0/0/109 100/0 -/C/-/-/-/C
Poison Roaring Halberd +2 178/0/0/0/129 105/0 -/C/-/-/-/C
Poison Roaring Halberd +3 212/0/0/0/149 110/0 -/C/-/-/-/B
Poison Roaring Halberd +4 245/0/0/0/169 115/0 -/C/-/-/-/B
Poison Roaring Halberd +5 279/0/0/0/189 120/0 -/C/-/-/-/B

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Roaring Halberd +0 111/0/0/0/90 0/96 -/C/-/-/-/C 37.9/7.9/27.9/27.9/42.9 7.9/26.6/7.9/7.9
Bleed Roaring Halberd +1 145/0/0/0/109 0/100 -/C/-/-/-/C
Bleed Roaring Halberd +2 178/0/0/0/129 0/105 -/C/-/-/-/C
Bleed Roaring Halberd +3 212/0/0/0/149 0/110 -/C/-/-/-/B
Bleed Roaring Halberd +4 245/0/0/0/169 0/115 -/C/-/-/-/B
Bleed Roaring Halberd +5 279/0/0/0/189 0/120 -/C/-/-/-/B

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Roaring Halberd +0 142/0/0/0/115 0/0 -/E/-/-/-/D 40.0/10.0/30.0/30.0/45.0 10.0/10.0/10.0/10.0
Raw Roaring Halberd +1 185/0/0/0/140 0/0 -/E/-/-/-/D
Raw Roaring Halberd +2 227/0/0/0/165 0/0 -/E/-/-/-/D
Raw Roaring Halberd +3 270/0/0/0/190 0/0 -/E/-/-/-/D
Raw Roaring Halberd +4 312/0/0/0/216 0/0 -/E/-/-/-/D
Raw Roaring Halberd +5 356/0/0/0/241 0/0 -/E/-/-/-/D

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Roaring Halberd +0 124/0/0/0/100 0/0 -/E/D/-/-/E 40.0/10.0/30.0/30.0/45.0 10.0/10.0/10.0/10.0
Enchanted Roaring Halberd +1 161/0/0/0/122 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +2 198/0/0/0/144 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +3 235/0/0/0/166 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +4 272/0/0/0/188 0/0 -/E/D/-/-/E
Enchanted Roaring Halberd +5 310/0/0/0/210 0/0 -/D/D/-/-/E

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Roaring Halberd +0 62/0/0/0/50 0/0 -/D/-/-/-/E 40.0/10.0/30.0/30.0/45.0 40.0/10.0/30.0/30.0/45.0
Mundane Roaring Halberd +1 80/0/0/0/61 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +2 99/0/0/0/72 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +3 117/0/0/0/83 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +4 136/0/0/0/94 0/0 -/D/-/-/-/E
Mundane Roaring Halberd +5 155/0/0/0/105 0/0 -/D/-/-/-/E

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Santier's Spear

Broken

In-Game Description


A spear that was embedded in a stone statue.

According to an old local legend, a great spear
was used to defeat Santier, the walking statue.
Perhaps this is that very spear…

But it will be difficult to utilize such a thing
in the manner of a spear. Your only choice is
to swing it around, and smite foes about the
head.

Availability


Doors of Pharros treasure. In the initial area past the Gyrm's Respite bonfire, behind a large three-sectioned door.
Use a Pharros Lockstone on the ground one directly in front of the door to lower the bottom panel and allow access to the room. The Primal Knight guarding the metal chest will be unable to come through the door providing an easy kill.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight


Broken & Unbroken
233/0/0/0/0

(Slash)
0/0 120 35 20/22/0/0

-/-/-/-/-/-
40/10/30/30/35 10/10/10/10 40 500 (Unbroken)

0 (Broken)
16 (Unbroken)

12 (Broken)

Move Set


+ show Move Set - hide Move Set (Unbroken)
One-Handed Two-Handed
Light Attack overhead slash then thrust overhead slash then horizontal
Heavy Attack slow overhead slash then horizontal very delayed horizontal swing, then spin into overhead
Rolling Attack diagonal slash diagonal slash
Running Attack delayed horizontal slash three clockwise slashes
(Broken)
One-Handed Two-Handed
Light Attack forward thrust three spin slashes, then two more
Heavy Attack overhead swing then horizontal delayed horizontal overhead swing, then two full spins
Rolling Attack three quick spin slashes diagonal slash
Running Attack double vertical downward slashes three clockwise slashes

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Santier's Spear +0 233/0/0/0/0 0/0 -/-/-/-/-/- - -
Santier's Spear +1 256/0/0/0/0 0/0 -/-/-/-/-/- 1x Twinkling Titanite 1,590
Santier's Spear +2 279/0/0/0/0 0/0 -/-/-/-/-/- 2x Twinkling Titanite 1,990
Santier's Spear +3 303/0/0/0/0 0/0 -/-/-/-/-/- 3x Twinkling Titanite 2,390
Santier's Spear +4 326/0/0/0/0 0/0 -/-/-/-/-/- 4x Twinkling Titanite 3,180
Santier's Spear +5 350/0/0/0/0 0/0 -/-/-/-/-/- 5x Twinkling Titanite 3,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Santier's Spear +0 116/116/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +1 128/128/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +2 139/139/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +3 151/151/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +4 163/163/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Santier's Spear +5 175/175/0/0/0 0/0 -/-/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Santier's Spear +0 116/0/116/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +1 128/0/128/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +2 139/0/139/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +3 151/0/151/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +4 163/0/163/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Santier's Spear +5 175/0/175/0/0 0/0 -/-/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Santier's Spear +0 116/0/0/116/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +1 128/0/0/128/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +2 139/0/0/139/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +3 151/0/0/151/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +4 163/0/0/163/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Santier's Spear +5 175/0/0/175/0 0/0 -/-/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Santier's Spear +0 116/0/0/0/116 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +1 128/0/0/0/128 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +2 139/0/0/0/139 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +3 151/0/0/0/151 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +4 163/0/0/0/163 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Santier's Spear +5 175/0/0/0/175 0/0 -/-/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Santier's Spear +0 139/0/0/0/0 96/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +1 153/0/0/0/0 100/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +2 167/0/0/0/0 105/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +3 181/0/0/0/0 110/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +4 195/0/0/0/0 115/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Santier's Spear +5 210/0/0/0/0 120/0 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Santier's Spear +0 139/0/0/0/0 0/96 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +1 153/0/0/0/0 0/100 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +2 167/0/0/0/0 0/105 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +3 181/0/0/0/0 0/110 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +4 195/0/0/0/0 0/115 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Santier's Spear +5 210/0/0/0/0 0/120 -/-/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Santier's Spear +0 256/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +1 282/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +2 307/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +3 333/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +4 359/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Santier's Spear +5 385/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Santier's Spear +0 233/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +1 256/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +2 279/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +3 303/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +4 326/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Santier's Spear +5 350/0/0/0/0 0/0 -/-/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Santier's Spear +0 34/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +1 38/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +2 41/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +3 45/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +4 48/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Santier's Spear +5 52/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Scythe

In-Game Description


A scythe fitted with a large custom blade.

Has an extended slashing reach when
swung broadly, but beware, these
attacks make the wielder very vulnerable.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash)
0/0 120 35 20/11/0/0

D/D/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 5.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by horizontal swing overhead swing followed by horizontal swing
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe +0 165/0/0/0/0 0/0 D/D/-/-/-/- - -
Scythe +1 181/0/0/0/0 0/0 D/D/-/-/-/- 1x Titanite Shard 570
Scythe +2 198/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 710
Scythe +3 214/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 850
Scythe +4 231/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,130
Scythe +5 247/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,270
Scythe +6 264/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,410
Scythe +7 280/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,690
Scythe +8 297/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,830
Scythe +9 313/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,970
Scythe +10 330/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe +0 115/115/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +1 127/127/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +2 138/138/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +3 150/150/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +4 161/161/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +5 173/173/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +6 184/184/0/0/0 0/0 D/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +7 196/196/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +8 207/207/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +9 219/219/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Scythe +10 231/231/0/0/0 0/0 C/D/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe +0 115/0/115/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +1 127/0/127/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +2 138/0/138/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +3 150/0/150/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +4 161/0/161/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +5 173/0/173/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +6 184/0/184/0/0 0/0 D/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +7 196/0/196/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +8 207/0/207/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +9 219/0/219/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Scythe +10 231/0/231/0/0 0/0 C/D/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe +0 115/0/0/115/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +1 127/0/0/127/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +2 138/0/0/138/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +3 150/0/0/150/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +4 161/0/0/161/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +5 173/0/0/173/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +6 184/0/0/184/0 0/0 D/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +7 196/0/0/196/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +8 207/0/0/207/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +9 219/0/0/219/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Scythe +10 231/0/0/231/0 0/0 C/D/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe +0 115/0/0/0/115 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +1 127/0/0/0/127 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +2 138/0/0/0/138 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +3 150/0/0/0/150 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +4 161/0/0/0/161 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +5 173/0/0/0/173 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +6 184/0/0/0/184 0/0 D/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +7 196/0/0/0/196 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +8 207/0/0/0/207 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +9 219/0/0/0/219 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Scythe +10 231/0/0/0/231 0/0 C/D/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe +0 115/0/0/0/0 112/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +1 127/0/0/0/0 114/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +2 138/0/0/0/0 117/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +3 150/0/0/0/0 120/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +4 161/0/0/0/0 123/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +5 173/0/0/0/0 126/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +6 184/0/0/0/0 128/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +7 196/0/0/0/0 131/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +8 207/0/0/0/0 134/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +9 219/0/0/0/0 137/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Scythe +10 231/0/0/0/0 140/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe +0 115/0/0/0/0 0/112 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +1 127/0/0/0/0 0/114 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +2 138/0/0/0/0 0/117 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +3 150/0/0/0/0 0/120 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +4 161/0/0/0/0 0/123 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +5 173/0/0/0/0 0/126 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +6 184/0/0/0/0 0/128 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +7 196/0/0/0/0 0/131 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +8 207/0/0/0/0 0/134 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +9 219/0/0/0/0 0/137 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Scythe +10 231/0/0/0/0 0/140 D/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe +0 189/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +1 208/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +2 227/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +3 246/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +4 265/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +5 284/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +6 303/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +7 322/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +8 341/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +9 360/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Scythe +10 379/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe +0 165/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +1 181/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +2 198/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +3 214/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +4 231/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +5 247/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +6 264/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +7 264/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +8 280/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +9 297/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Scythe +10 313/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe +0 82/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +1 90/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +2 99/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +3 107/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +4 115/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +5 123/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +6 132/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +7 140/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +8 148/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +9 156/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Scythe +10 165/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Syan's Halberd

In-Game Description


Replica of the halberd of the loyal knight Syan.
A meticulously-crafted, distinguished weapon.

Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giant's invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


Royal Guard (Halberd) drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/25/0/0

D/A/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 12

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack thrusts thrusts
Heavy Attack slow overhead smack followed by wide horizontal sweep wide horizontal sweep followed by a quick thrust
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Notes


Has the thrusting light attacks of the Halberd of Dark Souls.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Syan's Halberd +0 165/0/0/0/0 0/0 D/A/-/-/-/- - -
Syan's Halberd +1 181/0/0/0/0 0/0 D/A/-/-/-/- 1x Titanite Shard 760
Syan's Halberd +2 198/0/0/0/0 0/0 D/A/-/-/-/- 2x Titanite Shard 950
Syan's Halberd +3 214/0/0/0/0 0/0 D/A/-/-/-/- 3x Titanite Shard 1,140
Syan's Halberd +4 231/0/0/0/0 0/0 D/A/-/-/-/- 1x Large Titanite Shard 1,520
Syan's Halberd +5 247/0/0/0/0 0/0 D/A/-/-/-/- 2x Large Titanite Shard 1,710
Syan's Halberd +6 264/0/0/0/0 0/0 D/A/-/-/-/- 3x Large Titanite Shard 1,900
Syan's Halberd +7 280/0/0/0/0 0/0 D/A/-/-/-/- 1x Titanite Chunk 2,280
Syan's Halberd +8 297/0/0/0/0 0/0 D/A/-/-/-/- 2x Titanite Chunk 2,470
Syan's Halberd +9 313/0/0/0/0 0/0 D/A/-/-/-/- 3x Titanite Chunk 2,660
Syan's Halberd +10 330/0/0/0/0 0/0 D/A/-/-/-/- 1x Titanite Slab 3,040

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Syan's Halberd +0 115/115/0/0/0 0/0 E/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +1 127/127/0/0/0 0/0 E/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +2 138/138/0/0/0 0/0 E/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +3 150/150/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +4 161/161/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +5 173/173/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +6 184/184/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +7 196/196/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +8 207/207/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +9 219/219/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Syan's Halberd +10 231/231/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Syan's Halberd +0 115/0/115/0/0 0/0 E/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +1 127/0/127/0/0 0/0 E/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +2 138/0/138/0/0 0/0 E/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +3 150/0/150/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +4 161/0/161/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +5 173/0/173/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +6 184/0/184/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +7 196/0/196/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +8 207/0/207/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +9 219/0/219/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Syan's Halberd +10 231/0/231/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Syan's Halberd +0 115/0/0/115/0 0/0 E/B/-/-/C/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +1 127/0/0/127/0 0/0 E/B/-/-/C/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +2 138/0/0/138/0 0/0 E/B/-/-/C/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +3 150/0/0/150/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +4 161/0/0/161/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +5 173/0/0/173/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +6 184/0/0/184/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +7 196/0/0/196/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +8 207/0/0/207/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +9 219/0/0/219/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9
Lightning Syan's Halberd +10 231/0/0/231/0 0/0 E/B/-/-/B/- 37.9/46.6/7.9/27.9/32.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Syan's Halberd +0 115/0/0/0/115 0/0 E/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +1 127/0/0/0/127 0/0 E/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +2 138/0/0/0/138 0/0 E/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +3 150/0/0/0/150 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +4 161/0/0/0/161 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +5 173/0/0/0/173 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +6 184/0/0/0/184 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +7 196/0/0/0/196 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +8 207/0/0/0/207 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +9 219/0/0/0/219 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Syan's Halberd +10 231/0/0/0/231 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Syan's Halberd +0 115/0/0/0/0 112/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +1 127/0/0/0/0 114/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +2 138/0/0/0/0 117/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +3 150/0/0/0/0 120/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +4 161/0/0/0/0 123/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +5 173/0/0/0/0 126/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +6 184/0/0/0/0 128/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +7 196/0/0/0/0 131/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +8 207/0/0/0/0 134/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +9 219/0/0/0/0 137/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Syan's Halberd +10 231/0/0/0/0 140/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Syan's Halberd +0 115/0/0/0/0 0/112 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +1 127/0/0/0/0 0/114 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +2 138/0/0/0/0 0/117 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +3 150/0/0/0/0 0/120 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +4 161/0/0/0/0 0/123 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +5 173/0/0/0/0 0/126 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +6 184/0/0/0/0 0/128 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +7 196/0/0/0/0 0/131 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +8 207/0/0/0/0 0/134 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +9 219/0/0/0/0 0/137 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Syan's Halberd +10 231/0/0/0/0 0/140 E/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Syan's Halberd +0 189/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +1 208/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +2 227/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +3 246/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +4 265/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +5 284/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +6 303/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +7 322/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +8 341/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +9 360/0/0/0/0 0/0 -/-/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Syan's Halberd +10 379/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Syan's Halberd +0 165/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +1 181/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +2 198/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +3 214/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +4 231/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +5 247/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +6 264/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +7 280/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +8 297/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +9 313/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Syan's Halberd +10 330/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Syan's Halberd +0 82/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +1 90/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +2 99/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +3 107/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +4 115/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +5 123/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +6 132/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +7 140/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +8 148/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +9 156/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Syan's Halberd +10 165/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Halberds

Wrathful Axe

In-Game Description


An armament forged from the soul of
Elana, child of Dark.
Use strong attack to unleash its latent power.

When the Abyss dissipated, the things
that called it home were fragmented
and scattered across the realm.
Eventually, these pieces regained form,
in ways that hinted at humanity's true nature.

Availability


Trade Soul of Elana, Squalid Queen and 24,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
275/0/0/0/0

(Slash/Thrust)
0/0 120 35 20/22/0/28

B/C/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 15.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing followed by a wide horizontal sweep overhead swings
Heavy Attack slow overhead smack followed by wide horizontal sweep a spinning attack that hits twice
Rolling Attack wide diagonal sweep from the right quick diagonal slash
Running Attack wide horizontal sweep from the right a spinning attack that hits three times

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Wrathful Axe +0 275/0/0/0/0 0/0 B/C/-/-/-/- - -
Wrathful Axe +1 286/0/0/0/0 0/0 B/C/-/-/-/- 1x Petrified Dragon Bone 1,630
Wrathful Axe +2 297/0/0/0/0 0/0 B/C/-/-/-/- 2x Petrified Dragon Bone 2,040
Wrathful Axe +3 308/0/0/0/0 0/0 B/C/-/-/-/- 3x Petrified Dragon Bone 2,440
Wrathful Axe +4 319/0/0/0/0 0/0 B/C/-/-/-/- 4x Petrified Dragon Bone 3,250
Wrathful Axe +5 330/0/0/0/0 0/0 A/C/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Wrathful Axe +0 173/211/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +1 180/220/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +2 187/228/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +3 194/237/0/0/0 0/0 B/D/C/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +4 200/245/0/0/0 0/0 B/D/B/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7
Magic Wrathful Axe +5 207/254/0/0/0 0/0 B/D/B/-/-/- 37.7/28.3/27.7/27.7/32.7 7.7/7.7/7.7/7.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Wrathful Axe +0 173/0/211/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +1 180/0/220/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +2 187/0/228/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +3 194/0/237/0/0 0/0 B/D/-/C/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +4 200/0/245/0/0 0/0 B/D/-/B/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7
Fire Wrathful Axe +5 207/0/254/0/0 0/0 B/D/-/B/-/- 37.7/7.7/48.3/27.7/32.7 7.7/7.7/7.7/7.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Wrathful Axe +0 173/0/0/211/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +1 180/0/0/220/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +2 187/0/0/228/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +3 194/0/0/237/0 0/0 B/D/-/-/C/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +4 200/0/0/245/0 0/0 B/D/-/-/B/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7
Lightning Wrathful Axe +5 207/0/0/254/0 0/0 B/D/-/-/B/- 37.7/7.7/27.7/48.3/32.7 7.7/7.7/7.7/7.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Wrathful Axe +0 173/0/0/0/211 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +1 180/0/0/0/220 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +2 187/0/0/0/228 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +3 194/0/0/0/237 0/0 B/D/-/-/-/C 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +4 200/0/0/0/245 0/0 B/D/-/-/-/B 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7
Dark Wrathful Axe +5 207/0/0/0/254 0/0 B/D/-/-/-/B 37.7/7.7/27.7/27.7/53.3 7.7/7.7/7.7/7.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Wrathful Axe +0 173/0/0/0/0 123/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +1 180/0/0/0/0 129/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +2 187/0/0/0/0 135/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +3 194/0/0/0/0 141/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +4 200/0/0/0/0 147/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7
Poison Wrathful Axe +5 207/0/0/0/0 154/0 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 28.3/7.7/7.7/7.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Wrathful Axe +0 173/0/0/0/0 0/123 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +1 180/0/0/0/0 0/129 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +2 187/0/0/0/0 0/135 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +3 194/0/0/0/0 0/141 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +4 200/0/0/0/0 0/147 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7
Bleed Wrathful Axe +5 207/0/0/0/0 0/154 B/D/-/-/-/- 37.7/7.7/27.7/27.7/32.7 7.7/28.3/7.7/7.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Wrathful Axe +0 316/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +1 328/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +2 341/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +3 354/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +4 366/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Wrathful Axe +5 379/0/0/0/0 0/0 D/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Wrathful Axe +0 275/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +1 286/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +2 297/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +3 308/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +4 319/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Wrathful Axe +5 330/0/0/0/0 0/0 D/E/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Wrathful Axe +0 137/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +1 143/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +2 148/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +3 154/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +4 159/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Wrathful Axe +5 165/0/0/0/0 0/0 C/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Hammers

Hammers

Aldia Hammer

In-Game Description


Hammer used by Aldian acolytes.
Not used as a weapon, but as an instrument
to dissect the bodies of the victims of
their experimentation.

They say that Lord Aldia was the King's
elder brother and helped found Drangleic,
but he later lost interest in the land's fortunes.

Availability


Dragon Acolyte drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Thrust)
0/0 120 20 18/16/0/0

C/C/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 3.5

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Aldia Hammer +0 120/0/0/0/0 0/0 C/C/-/-/-/- - -
Aldia Hammer +1 132/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 520
Aldia Hammer +2 144/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 650
Aldia Hammer +3 156/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 770
Aldia Hammer +4 168/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,030
Aldia Hammer +5 180/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,160
Aldia Hammer +6 192/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,290
Aldia Hammer +7 204/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,540
Aldia Hammer +8 216/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,670
Aldia Hammer +9 228/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,800
Aldia Hammer +10 240/0/0/0/0 0/0 B/C/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Aldia Hammer +0 84/84/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +1 92/92/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +2 100/100/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +3 109/109/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +4 117/117/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +5 126/126/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +6 134/134/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +7 142/142/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +8 151/151/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +9 159/159/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Aldia Hammer +10 168/168/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Aldia Hammer +0 84/0/84/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +1 92/0/92/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +2 100/0/100/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +3 109/0/109/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +4 117/0/117/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +5 126/0/126/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +6 134/0/134/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +7 142/0/142/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +8 151/0/151/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +9 159/0/159/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Aldia Hammer +10 168/0/168/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Aldia Hammer +0 84/0/0/84/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +1 92/0/0/92/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +2 100/0/0/100/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +3 109/0/0/109/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +4 117/0/0/117/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +5 126/0/0/126/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +6 134/0/0/134/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +7 142/0/0/142/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +8 151/0/0/151/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +9 159/0/0/159/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Aldia Hammer +10 168/0/0/168/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Aldia Hammer +0 84/0/0/0/84 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +1 92/0/0/0/92 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +2 100/0/0/0/100 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +3 109/0/0/0/109 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +4 117/0/0/0/117 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +5 126/0/0/0/126 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +6 134/0/0/0/134 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +7 142/0/0/0/142 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +8 151/0/0/0/151 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +9 159/0/0/0/159 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Aldia Hammer +10 168/0/0/0/168 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Aldia Hammer +0 84/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +1 92/0/0/0/0 114/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +2 100/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +3 109/0/0/0/0 120/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +4 117/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +5 126/0/0/0/0 126/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +6 134/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +7 142/0/0/0/0 131/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +8 151/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +9 159/0/0/0/0 137/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Aldia Hammer +10 168/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Aldia Hammer +0 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +1 151/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +2 165/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +3 179/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +4 193/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +5 207/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +6 220/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +7 234/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +8 248/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +9 262/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Aldia Hammer +10 276/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Aldia Hammer +0 120/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +1 132/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +2 144/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +3 156/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +4 168/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +5 180/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +6 192/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +7 204/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +8 216/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +9 228/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Aldia Hammer +10 240/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Aldia Hammer +0 60/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +1 66/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +2 72/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +3 78/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +4 84/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +5 90/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +6 96/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +7 102/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +8 108/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +9 114/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Aldia Hammer +10 120/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Barbed Club

In-Game Description


A club forged from the soul of the
Flexile Sentry. The spikes covering its length
are as vile as the sentry itself.

The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.

The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.

Availability


Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
108/0/0/0/0

(Strike)
0/67 120 25 20/18/0/0

C/C/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 5.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Barbed Club +0 108/0/0/0/0 0/67 C/C/-/-/-/- - -
Barbed Club +1 140/0/0/0/0 0/73 C/C/-/-/-/- 1x Petrified Dragon Bone 1,150
Barbed Club +2 172/0/0/0/0 0/80 C/C/-/-/-/- 2x Petrified Dragon Bone 1,430
Barbed Club +3 205/0/0/0/0 0/86 C/C/-/-/-/- 3x Petrified Dragon Bone 1,720
Barbed Club +4 237/0/0/0/0 0/93 C/C/-/-/-/- 4x Petrified Dragon Bone 2,290
Barbed Club +5 270/0/0/0/0 0/100 C/C/-/-/-/- 5x Petrified Dragon Bone 2,570

Infusions


Magic


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Barbed Club +0 81/54/0/0/0 0/50 D/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +1 105/70/0/0/0 0/55 D/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +2 129/86/0/0/0 0/60 D/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +3 153/102/0/0/0 0/65 C/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +4 178/118/0/0/0 0/70 C/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Barbed Club +5 202/135/0/0/0 0/75 C/D/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Barbed Club +0 81/0/54/0/0 0/50 D/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +1 105/0/70/0/0 0/55 D/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +2 129/0/86/0/0 0/60 D/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +3 153/0/102/0/0 0/65 C/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +4 178/0/118/0/0 0/70 C/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Barbed Club +5 202/0/135/0/0 0/75 C/D/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Barbed Club +0 81/0/0/54/0 0/50 D/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +1 105/0/0/70/0 0/55 D/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +2 129/0/0/86/0 0/60 D/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +3 153/0/0/102/0 0/65 C/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +4 178/0/0/118/0 0/70 C/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Barbed Club +5 202/0/0/135/0 0/75 C/D/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Barbed Club +0 81/0/0/0/54 0/50 D/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +1 105/0/0/0/70 0/55 D/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +2 129/0/0/0/86 0/60 D/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +3 153/0/0/0/102 0/65 C/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +4 178/0/0/0/118 0/70 C/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Barbed Club +5 202/0/0/0/135 0/75 C/D/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Barbed Club +0 97/0/0/0/0 96/60 D/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +1 126/0/0/0/0 100/66 D/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +2 155/0/0/0/0 105/72 D/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +3 184/0/0/0/0 110/78 C/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +4 213/0/0/0/0 115/84 C/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Barbed Club +5 243/0/0/0/0 120/90 C/D/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Barbed Club +0 124/0/0/0/0 0/77 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +1 161/0/0/0/0 0/84 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +2 198/0/0/0/0 0/92 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +3 235/0/0/0/0 0/99 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +4 273/0/0/0/0 0/107 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Barbed Club +5 310/0/0/0/0 0/115 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Barbed Club +0 108/0/0/0/0 0/67 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +1 140/0/0/0/0 0/73 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +2 172/0/0/0/0 0/80 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +3 205/0/0/0/0 0/86 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +4 237/0/0/0/0 0/93 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Barbed Club +5 270/0/0/0/0 0/100 E/E/D/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Barbed Club +0 54/0/0/0/0 0/33 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +1 70/0/0/0/0 0/36 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +2 86/0/0/0/0 0/40 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +3 102/0/0/0/0 0/43 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +4 118/0/0/0/0 0/46 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Barbed Club +5 135/0/0/0/0 0/50 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Black Dragon Warpick

In-Game Description


In legend, this oddly-shaped war hammer
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Availability


Dragon Knight (Warpick & Shield) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
132/0/0/0/0

(Thrust)
0/0 120 25 20/15/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 40 70 6.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Dragon Warpick +0 132/0/0/0/0 0/0 -/-/-/-/-/- - -
Black Dragon Warpick +1 171/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,480
Black Dragon Warpick +2 211/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,850
Black Dragon Warpick +3 250/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,220
Black Dragon Warpick +4 290/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 2,960
Black Dragon Warpick +5 330/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,330

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Dragon Warpick +0 92/92/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +1 120/120/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +2 147/147/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +3 175/175/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +4 203/203/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Black Dragon Warpick +5 231/231/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Dragon Warpick +0 92/0/92/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +1 120/0/120/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +2 147/0/147/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +3 175/0/175/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +4 203/0/203/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Black Dragon Warpick +5 231/0/231/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Dragon Warpick +0 92/0/0/92/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +1 120/0/0/120/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +2 147/0/0/147/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +3 175/0/0/175/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +4 203/0/0/203/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Black Dragon Warpick +5 231/0/0/231/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Dragon Warpick +0 92/0/0/0/92 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +1 120/0/0/0/120 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +2 147/0/0/0/147 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +3 175/0/0/0/175 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +4 203/0/0/0/203 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Black Dragon Warpick +5 231/0/0/0/231 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Dragon Warpick +0 92/0/0/0/0 112/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +1 120/0/0/0/0 117/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +2 147/0/0/0/0 123/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +3 175/0/0/0/0 128/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +4 203/0/0/0/0 134/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Black Dragon Warpick +5 231/0/0/0/0 140/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Dragon Warpick +0 151/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +1 197/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +2 242/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +3 288/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +4 333/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Black Dragon Warpick +5 379/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Dragon Warpick +0 132/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +1 171/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +2 211/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +3 250/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +4 290/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Black Dragon Warpick +5 330/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Dragon Warpick +0 66/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +1 85/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +2 105/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +3 125/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +4 145/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Black Dragon Warpick +5 165/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Blacksmith's Hammer

In-Game Description


An ordinary hammer used by a blacksmith.

Can be used as a hammer, but not to
any great effect, as it was made to shape
weapons, not serve as one.

Availability


Acquired from Blacksmith Lenigrast after spending 8,000 souls on reinforcements or by killing him.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
145/0/0/0/0

(Strike)
0/0 100 40 15/7/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 60 5.0

Move Set


Same as the Club.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blacksmith's Hammer +0 145/0/0/0/0 0/0 C/-/-/-/-/- - -
Blacksmith's Hammer +1 159/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Shard 440
Blacksmith's Hammer +2 174/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Shard 550
Blacksmith's Hammer +3 188/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Shard 660
Blacksmith's Hammer +4 203/0/0/0/0 0/0 C/-/-/-/-/- 1x Large Titanite Shard 880
Blacksmith's Hammer +5 217/0/0/0/0 0/0 C/-/-/-/-/- 2x Large Titanite Shard 990
Blacksmith's Hammer +6 232/0/0/0/0 0/0 C/-/-/-/-/- 3x Large Titanite Shard 1,090
Blacksmith's Hammer +7 246/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Chunk 1,310
Blacksmith's Hammer +8 261/0/0/0/0 0/0 C/-/-/-/-/- 2x Titanite Chunk 1,420
Blacksmith's Hammer +9 275/0/0/0/0 0/0 C/-/-/-/-/- 3x Titanite Chunk 1,530
Blacksmith's Hammer +10 290/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Slab 1,750

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blacksmith's Hammer +0 101/101/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +1 111/111/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +2 121/121/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +3 131/131/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +4 142/142/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +5 152/152/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +6 162/162/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +7 172/172/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +8 182/182/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +9 192/192/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Blacksmith's Hammer +10 203/203/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blacksmith's Hammer +0 101/0/101/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +1 111/0/111/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +2 121/0/121/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +3 131/0/131/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +4 142/0/142/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +5 152/0/152/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +6 162/0/162/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +7 172/0/172/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +8 182/0/182/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +9 192/0/192/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Blacksmith's Hammer +10 203/0/203/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blacksmith's Hammer +0 101/0/0/101/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +1 111/0/0/111/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +2 121/0/0/121/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +3 131/0/0/131/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +4 142/0/0/142/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +5 152/0/0/152/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +6 162/0/0/162/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +7 172/0/0/172/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +8 182/0/0/182/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +9 192/0/0/192/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Blacksmith's Hammer +10 203/0/0/203/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blacksmith's Hammer +0 101/0/0/0/101 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +1 111/0/0/0/111 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +2 121/0/0/0/121 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +3 131/0/0/0/131 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +4 142/0/0/0/142 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +5 152/0/0/0/152 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +6 162/0/0/0/162 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +7 172/0/0/0/172 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +8 182/0/0/0/182 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +9 192/0/0/0/192 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Blacksmith's Hammer +10 203/0/0/0/203 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blacksmith's Hammer +0 101/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +1 111/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +2 121/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +3 131/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +4 142/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +5 152/0/0/0/0 126/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +6 162/0/0/0/0 128/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +7 172/0/0/0/0 131/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +8 182/0/0/0/0 134/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +9 192/0/0/0/0 137/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Blacksmith's Hammer +10 203/0/0/0/0 140/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blacksmith's Hammer +0 166/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +1 183/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +2 200/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +3 216/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +4 233/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +5 250/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +6 266/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +7 283/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +8 300/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +9 316/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Blacksmith's Hammer +10 333/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blacksmith's Hammer +0 145/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +1 159/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +2 174/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +3 188/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +4 203/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +5 217/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +6 232/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +7 246/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +8 261/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +9 275/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Blacksmith's Hammer +10 290/0/0/0/0 0/0 E/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blacksmith's Hammer +0 72/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +1 79/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +2 87/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +3 94/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +4 101/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +5 108/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +6 116/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +7 123/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +8 130/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +9 137/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Blacksmith's Hammer +10 145/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Club

In-Game Description


A wooden club.

A primitive weapon, to be certain,
but quite powerful, so much so that
it can break the guard of a shield.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Strike)
0/0 120 25 12/3/0/0

A/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 50 3

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward strike, then swing downward then upward diagonal swing
Heavy Attack slow downward strike heavy downward strike then swing
Rolling Attack quick overhead strike overhead strike
Running Attack downward strike downward strike

Power Stance (PS) L1: Double Club Swing; a simple double swing. Two clubs swung at the same time, with same motion.
Power Stance (PS) L2: 2 -1 Combo; a double swing followed by a single swing.
Note: This move (PSL2) does a TON of poise damage. When combined with the Stone Ring, a series of PSL2 strikes can keep many bosses in perpetual poise stun until death. List to follow..

Notes


Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Club +0 105/0/0/0/0 0/0 A/-/-/-/-/- - -
Club +1 115/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Shard 440
Club +2 126/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Shard 550
Club +3 136/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Shard 660
Club +4 147/0/0/0/0 0/0 A/-/-/-/-/- 1x Large Titanite Shard 880
Club +5 157/0/0/0/0 0/0 A/-/-/-/-/- 2x Large Titanite Shard 990
Club +6 168/0/0/0/0 0/0 A/-/-/-/-/- 3x Large Titanite Shard 1,090
Club +7 178/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,310
Club +8 189/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,420
Club +9 199/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,530
Club +10 210/0/0/0/0 0/0 S/-/-/-/-/- 1x Titanite Slab 1,750

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Club +0 73/73/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +1 80/80/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +2 88/88/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +3 95/95/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +4 102/102/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +5 110/110/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +6 117/117/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +7 124/124/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +8 132/132/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +9 139/139/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Club +10 147/147/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Club +0 73/0/73/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +1 80/0/80/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +2 88/0/88/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +3 95/0/95/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +4 102/0/102/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +5 110/0/110/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +6 117/0/117/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +7 124/0/124/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +8 132/0/132/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +9 139/0/139/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Club +10 147/0/147/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Club +0 73/0/0/73/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +1 80/0/0/80/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +2 88/0/0/88/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +3 95/0/0/95/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +4 102/0/0/102/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +5 110/0/0/110/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +6 117/0/0/117/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +7 124/0/0/124/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +8 132/0/0/132/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +9 139/0/0/139/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Club +10 147/0/0/147/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Club +0 73/0/0/0/73 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +1 80/0/0/0/80 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +2 88/0/0/0/88 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +3 95/0/0/0/95 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +4 102/0/0/0/102 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +5 110/0/0/0/110 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +6 117/0/0/0/117 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +7 124/0/0/0/124 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +8 132/0/0/0/132 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +9 139/0/0/0/139 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Club +10 147/0/0/0/147 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Club +0 73/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +1 80/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +2 88/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +3 95/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +4 102/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +5 110/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +6 117/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +7 124/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +8 132/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +9 139/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Club +10 147/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Club +0 120/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +1 132/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +2 144/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +3 156/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +4 169/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +5 181/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +6 193/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +7 205/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +8 217/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +9 229/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Club +10 241/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Club +0 105/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +1 115/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +2 126/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +3 136/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +4 147/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +5 157/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +6 168/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +7 178/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +8 189/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +9 199/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Club +10 210/0/0/0/0 0/0 C/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Club +0 52/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +1 57/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +2 63/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +3 68/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +4 73/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +5 78/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +6 84/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +7 89/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +8 94/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +9 99/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Club +10 105/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Craftsman's Hammer

In-Game Description


An old smithing hammer.

Looks like a typical hammer,
but is in fact incredibly sturdy.
Some say it was the hammer used long ago
by a famed blacksmith of yore.

Availability


The Lost Bastille treasure. In the metal chest under Steady Hand McDuff. In order to move him, you need to light the sconce in his room.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
166/0/0/0/0

(Strike)
0/0 130 30 20/10/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 80 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward strike, then swing downward then upward diagonal swing
Heavy Attack slow downward strike heavy downward strike then swing
Rolling Attack quick overhead strike overhead strike
Running Attack downward strike downward strike

Notes


The design is similar to the Blacksmith Hammer (it could very well be the exact same one that Andre of Astora uses, as the description highly suggests) from the first Dark Souls.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Craftsman's Hammer +0 166/0/0/0/0 0/0 B/-/-/-/-/- - -
Craftsman's Hammer +1 182/0/0/0/0 0/0 B/-/-/-/-/- 1x Twinkling Titanite 830
Craftsman's Hammer +2 199/0/0/0/0 0/0 B/-/-/-/-/- 2x Twinkling Titanite 1,040
Craftsman's Hammer +3 216/0/0/0/0 0/0 B/-/-/-/-/- 3x Twinkling Titanite 1,240
Craftsman's Hammer +4 233/0/0/0/0 0/0 B/-/-/-/-/- 4x Twinkling Titanite 1,660
Craftsman's Hammer +5 250/0/0/0/0 0/0 B(78%)/-/-/-/-/- 5x Twinkling Titanite 1,860

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Craftsman's Hammer +0 116/116/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Craftsman's Hammer +1 127/127/0/0/0 0/0 B/-/C/-/-/-
Magic Craftsman's Hammer +2 139/139/0/0/0 0/0 B/-/C/-/-/-
Magic Craftsman's Hammer +3 151/151/0/0/0 0/0 B/-/B/-/-/-
Magic Craftsman's Hammer +4 163/163/0/0/0 0/0 B/-/B/-/-/-
Magic Craftsman's Hammer +5 175/175/0/0/0 0/0 B/-/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Craftsman's Hammer +0 116/0/116/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Craftsman's Hammer +1 127/0/127/0/0 0/0 B/-/-/C/-/-
Fire Craftsman's Hammer +2 139/0/139/0/0 0/0 B/-/-/C/-/-
Fire Craftsman's Hammer +3 151/0/151/0/0 0/0 B/-/-/B/-/-
Fire Craftsman's Hammer +4 163/0/163/0/0 0/0 B/-/-/B/-/-
Fire Craftsman's Hammer +5 175/0/175/0/0 0/0 B/-/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Craftsman's Hammer +0 116/0/0/116/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Craftsman's Hammer +1 127/0/0/127/0 0/0 B/-/-/-/C/-
Lightning Craftsman's Hammer +2 139/0/0/139/0 0/0 B/-/-/-/C/-
Lightning Craftsman's Hammer +3 151/0/0/151/0 0/0 B/-/-/-/B/-
Lightning Craftsman's Hammer +4 163/0/0/163/0 0/0 B/-/-/-/B/-
Lightning Craftsman's Hammer +5 175/0/0/175/0 0/0 B/-/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Craftsman's Hammer +0 116/0/0/0/116 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Craftsman's Hammer +1 127/0/0/0/127 0/0 B/-/-/-/-/C
Dark Craftsman's Hammer +2 139/0/0/0/139 0/0 B/-/-/-/-/C
Dark Craftsman's Hammer +3 151/0/0/0/151 0/0 B/-/-/-/-/B
Dark Craftsman's Hammer +4 163/0/0/0/163 0/0 B/-/-/-/-/B
Dark Craftsman's Hammer +5 175/0/0/0/175 0/0 B/-/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Craftsman's Hammer +0 116/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Craftsman's Hammer +1 127/0/0/0/0 117/0 B/-/-/-/-/-
Poison Craftsman's Hammer +2 139/0/0/0/0 123/0 B/-/-/-/-/-
Poison Craftsman's Hammer +3 151/0/0/0/0 128/0 B/-/-/-/-/-
Poison Craftsman's Hammer +4 163/0/0/0/0 134/0 B/-/-/-/-/-
Poison Craftsman's Hammer +5 174/0/0/0/0 140/0 B/-/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Craftsman's Hammer +0 190/0/0/0/0 0/0 E/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Craftsman's Hammer +1 210/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +2 229/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +3 248/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +4 268/0/0/0/0 0/0 E/-/-/-/-/-
Raw Craftsman's Hammer +5 287/0/0/0/0 0/0 E/-/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Craftsman's Hammer +0 166/0/0/0/0 0/0 D/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Craftsman's Hammer +1 182/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +2 199/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +3 216/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +4 233/0/0/0/0 0/0 D/-/D/-/-/-
Enchanted Craftsman's Hammer +5 250/0/0/0/0 0/0 D/-/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Craftsman's Hammer +0 83/0/0/0/0 0/0 C/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Craftsman's Hammer +1 91/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +2 99/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +3 108/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +4 116/0/0/0/0 0/0 C/-/-/-/-/-
Mundane Craftsman's Hammer +5 125/0/0/0/0 0/0 C/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Handmaid's Ladle

In-Game Description


An ordinary kitchen ladle.

He who chooses this as a weapon either
faces extenuating circumstances or has
an odd sense of humor. If you care for
your life, leave this one in the kitchen.

Availability


Acquired from Housekeeper Milibeth after killing the two Ogres near the coffin on the beach in Things Betwixt.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
20/0/0/0/0

(Strike)
0/0 130 10 6/5/0/0

-/-/-/-/-/-
25/5/20/20/10 10/10/10/10 10 10 0.2

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal swings diagonal swing then return
Heavy Attack diagonal swing then horizontal slow diagonal swing then horizontal
Rolling Attack overhead swing spinning horizontal swing
Running Attack small hop then downward swing quick downward swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Handmaid's Ladle +0 20/0/0/0/0 -/-/-/-/-/- - -
Handmaid's Ladle +1 22/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard 310
Handmaid's Ladle +2 24/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard 390
Handmaid's Ladle +3 26/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard 470
Handmaid's Ladle +4 28/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard 620
Handmaid's Ladle +5 30/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard 700
Handmaid's Ladle +6 32/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard 770
Handmaid's Ladle +7 34/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk 930
Handmaid's Ladle +8 36/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk 1,000
Handmaid's Ladle +9 38/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk 1,080
Handmaid's Ladle +10 40/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab 1,230

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Handmaid's Ladle +0 14/14/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +1 15/15/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +2 16/16/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +3 18/18/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +4 19/19/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +5 21/21/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +6 22/22/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +7 23/23/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +8 25/25/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +9 26/26/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9
Magic Handmaid's Ladle +10 28/28/0/0/0 0/0 -/-/-/-/-/- 22.9/21.6/17.9/17.9/7.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Handmaid's Ladle +0 14/0/14/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +1 15/0/15/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +2 16/0/16/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +3 18/0/18/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +4 19/0/19/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +5 21/0/21/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +6 22/0/22/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +7 23/0/23/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +8 25/0/25/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +9 26/0/26/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9
Fire Handmaid's Ladle +10 28/0/28/0/0 0/0 -/-/-/-/-/- 22.9/2.9/36.6/17.9/7.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Handmaid's Ladle +0 14/0/0/14/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +1 15/0/0/15/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +2 16/0/0/16/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +3 18/0/0/18/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +4 19/0/0/19/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +5 21/0/0/21/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +6 22/0/0/22/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +7 23/0/0/23/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +8 25/0/0/25/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +9 26/0/0/26/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9
Lightning Handmaid's Ladle +10 28/0/0/28/0 0/0 -/-/-/-/-/- 22.9/2.9/17.9/36.6/7.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Handmaid's Ladle +0 14/0/0/0/14 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +1 15/0/0/0/15 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +2 16/0/0/0/16 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +3 18/0/0/0/18 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +4 19/0/0/0/19 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +5 21/0/0/0/21 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +6 22/0/0/0/22 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +7 23/0/0/0/23 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +8 25/0/0/0/25 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +9 26/0/0/0/26 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9
Dark Handmaid's Ladle +10 28/0/0/0/28 0/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/26.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Handmaid's Ladle +0 14/0/0/0/0 112/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +1 15/0/0/0/0 114/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +2 16/0/0/0/0 117/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +3 18/0/0/0/0 120/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +4 19/0/0/0/0 123/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +5 21/0/0/0/0 126/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +6 22/0/0/0/0 128/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +7 23/0/0/0/0 131/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +8 25/0/0/0/0 134/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +9 26/0/0/0/0 137/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9
Poison Handmaid's Ladle +10 28/0/0/0/0 140/0 -/-/-/-/-/- 22.9/2.9/17.9/17.9/7.9 26.6/7.9/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Handmaid's Ladle +0 23/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +1 25/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +2 27/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +3 29/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +4 32/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +5 34/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +6 36/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +7 39/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +8 41/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +9 43/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Raw Handmaid's Ladle +10 46/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Handmaid's Ladle +0 20/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +1 22/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +2 24/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +3 26/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +4 28/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +5 30/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +6 32/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +7 34/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +8 36/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +9 38/0/0/0/0 0/0 -/-/D/-/-/- 25/5/20/20/10 10/10/10/10
Enchanted Handmaid's Ladle +10 40/0/0/0/0 0/0 -/-/C/-/-/- 25/5/20/20/10 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Handmaid's Ladle +0 10/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +1 11/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +2 12/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +3 13/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +4 14/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +5 15/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +6 16/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +7 17/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +8 18/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +9 19/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10
Mundane Handmaid's Ladle +10 20/0/0/0/0 0/0 -/-/-/-/-/- 25/5/20/20/10 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Homunculus Mace

In-Game Description


A pole with lumps attached to it.
Found in the manor in Aldia.
Heavier than a standard mace, but with more
effective striking owing to its hard lumps.

In the far eastern outskirts of Drangleic lies an
old manor that is now long forgotten.
As it should be, for the things that lurk there
are better left unknown.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
145/0/0/0/0

(Strike)
0/0 120 25 14/9/0/0

C/E/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack downward strike, then swing downward then upward diagonal swing
Heavy Attack slow downward strike heavy downward strike then swing
Rolling Attack quick overhead strike overhead strike
Running Attack downward strike downward strike

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Homunculus Mace +0 145/0/0/0/0 0/0 C/E/-/-/-/- - -
Homunculus Mace +1 159/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 520
Homunculus Mace +2 174/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 650
Homunculus Mace +3 188/0/0/0/0 0/0 C/E/-/-/-/- 3x Titanite Shard 770
Homunculus Mace +4 203/0/0/0/0 0/0 C/E/-/-/-/- 1x Large Titanite Shard 1,030
Homunculus Mace +5 217/0/0/0/0 0/0 C/E/-/-/-/- 2x Large Titanite Shard 1,160
Homunculus Mace +6 232/0/0/0/0 0/0 C/E/-/-/-/- 3x Large Titanite Shard 1,290
Homunculus Mace +7 246/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Chunk 1,540
Homunculus Mace +8 261/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Chunk 1,670
Homunculus Mace +9 275/0/0/0/0 0/0 C/E/-/-/-/- 3x Titanite Chunk 1,800
Homunculus Mace +10 290/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Homunculus Mace +0 101/101/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +1 111/111/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +2 121/121/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +3 131/131/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +4 142/142/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +5 152/152/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +6 162/162/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +7 172/172/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +8 182/182/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +9 192/192/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Homunculus Mace +10 203/203/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Homunculus Mace +0 101/0/101/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +1 111/0/111/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +2 121/0/121/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +3 131/0/131/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +4 142/0/142/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +5 152/0/152/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +6 162/0/162/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +7 172/0/172/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +8 182/0/182/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +9 192/0/192/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Homunculus Mace +10 203/0/203/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Homunculus Mace +0 101/0/0/101/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +1 111/0/0/111/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +2 121/0/0/121/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +3 131/0/0/131/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +4 142/0/0/142/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +5 152/0/0/152/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +6 162/0/0/162/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +7 172/0/0/172/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +8 182/0/0/182/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +9 192/0/0/192/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Homunculus Mace +10 203/0/0/203/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Homunculus Mace +0 101/0/0/0/91 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +1 111/0/0/0/111 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +2 121/0/0/0/121 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +3 131/0/0/0/131 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +4 142/0/0/0/142 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +5 152/0/0/0/152 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +6 162/0/0/0/162 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +7 172/0/0/0/172 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +8 182/0/0/0/182 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +9 192/0/0/0/192 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Homunculus Mace +10 203/0/0/0/203 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Homunculus Mace +0 101/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +1 111/0/0/0/0 114/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +2 121/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +3 131/0/0/0/0 120/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +4 142/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +5 152/0/0/0/0 126/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +6 162/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +7 172/0/0/0/0 131/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +8 182/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +9 192/0/0/0/0 137/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Homunculus Mace +10 203/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Homunculus Mace +0 166/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +1 183/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +2 200/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +3 216/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +4 233/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +5 250/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +6 266/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +7 283/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +8 300/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +9 316/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Homunculus Mace +10 333/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Homunculus Mace +0 145/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +1 159/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +2 174/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +3 188/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +4 203/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +5 217/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +6 232/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +7 246/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +8 261/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +9 275/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Homunculus Mace +10 290/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/40 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Homunculus Mace +0 72/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +1 79/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +2 87/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +3 94/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +4 101/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +5 108/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +6 116/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +7 123/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +8 130/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +9 137/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Homunculus Mace +10 145/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Mace of the Insolent

In-Game Description


The mace of formerly high-ranking clerics.
It is combined with a sacred chime, and can
cast miracles and hexes with strong attack.

The clerics held venerated positions once,
but now, their souls wander aimlessly
in the depths of a murky darkness.

Effect: use miracle and hex (strong attack)

Availability


Undead Crypt treasure. Drop down the hole after fighting the two Imperious Knights. The mace is located on a corpse right beside a gravestone close to the exit of this room.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
50/0/0/30/30

(Strike/Spell)
0/0 120 25 100 15/10/-/10

D/C/-/-/E/D
45/10/30/30/40 15/15/15/15 40 60 4.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Mace of the Insolent +0 50/0/0/30/30 D/C/-/-/E/D - -
Mace of the Insolent +1 55/0/0/36/43 D/C/-/-/E/D 1x Titanite Shard 700
Mace of the Insolent +2 60/0/0/42/56 D/C/-/-/E/D 2x Titanite Shard 870
Mace of the Insolent +3 65/0/0/48/69 D/C/-/-/E/D 3x Titanite Shard 1,040
Mace of the Insolent +4 70/0/0/54/82 D/C/-/-/E/D 1x Large Titanite Shard 1,390
Mace of the Insolent +5 75/0/0/60/95 D/C/-/-/E/D 2x Large Titanite Shard 1,560
Mace of the Insolent +6 80/0/0/66/108 D/C/-/-/E/D 3x Large Titanite Shard 1,730
Mace of the Insolent +7 85/0/0/72/121 D/C/-/-/E/D 1x Titanite Chunk 2,080
Mace of the Insolent +8 90/0/0/78/134 D/C/-/-/E/D 2x Titanite Chunk 2,250
Mace of the Insolent +9 95/0/0/84/147 D/C/-/-/E/D 3x Titanite Chunk 2,430
Mace of the Insolent +10 100/0/0/90/160 D/C/-/-/E/D 1x Titanite Slab 2,770

Infusions


Magic


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT and FTH stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mace of the Insolent +0 45/16/0/27/27 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +1 50/17/0/33/39 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +2 55/18/0/38/51 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +3 59/19/0/44/63 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +4 64/20/0/49/75 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +5 68/22/0/55/87 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +6 73/23/0/60/99 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +7 77/24/0/66/110 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +8 82/25/0/71/122 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +9 87/26/0/77/134 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace of the Insolent +10 91/27/0/82/146 0/0 E/D/C/-/E/D 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mace of the Insolent +0 45/0/16/27/27 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +1 50/0/17/33/39 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +2 55/0/18/38/51 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +3 59/0/19/44/63 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +4 64/0/20/49/75 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +5 68/0/22/55/87 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +6 73/0/23/60/99 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +7 77/0/24/66/110 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +8 82/0/25/71/122 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +9 87/0/26/77/134 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace of the Insolent +10 91/0/27/82/146 0/0 E/D/-/C/E/D 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mace of the Insolent +0 49/0/0/39/29 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +1 54/0/0/47/42 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +2 59/0/0/55/55 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +3 64/0/0/63/68 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +4 69/0/0/71/81 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +5 74/0/0/79/94 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +6 79/0/0/87/106 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +7 84/0/0/95/119 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +8 89/0/0/102/132 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +9 94/0/0/110/145 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1
Lightning Mace of the Insolent +10 99/0/0/118/158 0/0 E/D/-/-/E/D 42.9/9.1/27.9/36.6/39.1 14.1/14.1/14.1/14.1

Dark


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, lightning, and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mace of the Insolent +0 49/0/0/29/39 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +1 54/0/0/35/56 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +2 59/0/0/41/73 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +3 64/0/0/47/91 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +4 69/0/0/53/108 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +5 74/0/0/59/125 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +6 79/0/0/65/142 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +7 84/0/0/71/159 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +8 89/0/0/77/176 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +9 94/0/0/83/194 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1
Dark Mace of the Insolent +10 99/0/0/89/211 0/0 E/D/-/-/E/D 42.9/9.1/29.1/29.1/46.6 14.1/14.1/14.1/14.1

Poison


Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, INT and FTH stat bonus, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mace of the Insolent +0 45/0/0/27/27 88/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +1 50/0/0/33/39 90/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +2 55/0/0/38/51 92/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +3 59/0/0/44/63 94/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +4 64/0/0/49/75 96/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +5 68/0/0/55/87 99/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +6 73/0/0/60/99 101/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +7 77/0/0/66/110 103/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +8 82/0/0/71/122 105/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +9 87/0/0/77/134 107/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace of the Insolent +10 91/0/0/82/146 110/0 E/D/-/-/E/D 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mace of the Insolent +0 57/0/0/34/34 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +1 63/0/0/41/49 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +2 69/0/0/48/64 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +3 74/0/0/55/79 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +4 80/0/0/62/94 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +5 86/0/0/69/109 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +6 92/0/0/75/124 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +7 97/0/0/82/139 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +8 103/0/0/89/154 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +9 109/0/0/96/169 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Raw Mace of the Insolent +10 115/0/0/103/184 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mace of the Insolent +0 50/0/0/30/30 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +1 55/0/0/36/43 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +2 60/0/0/42/56 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +3 65/0/0/48/69 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +4 70/0/0/54/82 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +5 75/0/0/60/95 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +6 80/0/0/66/108 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +7 85/0/0/72/121 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +8 90/0/0/78/134 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +9 95/0/0/84/147 0/0 E/E/D/-/E/E 45/10/30/30/40 15/15/15/15
Enchanted Mace of the Insolent +10 100/0/0/90/160 0/0 E/E/C/-/E/E 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mace of the Insolent +0 25/0/0/15/15 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +1 27/0/0/18/21 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +2 30/0/0/21/28 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +3 32/0/0/24/34 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +4 35/0/0/27/41 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +5 37/0/0/30/47 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +6 40/0/0/33/54 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +7 42/0/0/36/60 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +8 45/0/0/39/67 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +9 47/0/0/42/73 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15
Mundane Mace of the Insolent +10 50/0/0/45/80 0/0 E/E/-/-/E/E 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Mace

In-Game Description


A club fitted with a head
crafted for battle.

The mace is the archetypal blunt weapon.
It has a primitive appearance, but also
many advantages, including the ability to
break the guard of a shield.

Keep the proper distance from your foe,
and this can be a very effective weapon.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Strike)
0/0 120 30 12/5/0/0

B/E/-/-/-/-
45/10/30/30/40 15/15/15/15 40 60 4

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Mace +0 120/0/0/0/0 0/0 B/E/-/-/-/- - -
Mace +1 132/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Shard 520
Mace +2 144/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Shard 650
Mace +3 156/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 770
Mace +4 168/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,030
Mace +5 180/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,160
Mace +6 192/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,290
Mace +7 204/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,540
Mace +8 216/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,670
Mace +9 228/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,800
Mace +10 240/0/0/0/0 0/0 A(80%)/E(10%)/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mace +0 84/84/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +1 92/92/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +2 100/100/0/0/0 0/0 B/E/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +3 109/109/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +4 117/117/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +5 126/126/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +6 134/134/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +7 142/142/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +8 151/151/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +9 159/159/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Mace +10 168/168/0/0/0 0/0 B/E/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mace +0 84/0/84/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +1 92/0/92/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +2 100/0/100/0/0 0/0 B/E/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +3 109/0/109/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +4 117/0/117/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +5 126/0/126/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +6 134/0/134/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +7 142/0/142/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +8 151/0/151/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +9 159/0/159/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Mace +10 168/0/168/0/0 0/0 B/E/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mace +0 84/0/0/84/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +1 92/0/0/92/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +2 100/0/0/100/0 0/0 B/E/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +3 109/0/0/109/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +4 117/0/0/117/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +5 126/0/0/126/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +6 134/0/0/134/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +7 142/0/0/142/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +8 151/0/0/151/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +9 159/0/0/159/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Mace +10 168/0/0/168/0 0/0 B/E/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mace +0 84/0/0/0/84 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +1 92/0/0/0/92 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +2 100/0/0/0/100 0/0 B/E/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +3 109/0/0/0/109 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +4 117/0/0/0/117 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +5 126/0/0/0/126 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +6 134/0/0/0/134 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +7 142/0/0/0/142 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +8 151/0/0/0/151 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +9 159/0/0/0/159 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Mace +10 168/0/0/0/168 0/0 B/E/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mace +0 84/0/0/0/0 112/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +1 92/0/0/0/0 114/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +2 100/0/0/0/0 117/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +3 109/0/0/0/0 120/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +4 117/0/0/0/0 123/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +5 126/0/0/0/0 126/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +6 134/0/0/0/0 128/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +7 142/0/0/0/0 131/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +8 151/0/0/0/0 134/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +9 159/0/0/0/0 137/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Mace +10 168/0/0/0/0 140/0 B/E/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mace +0 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +1 151/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +2 165/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +3 179/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +4 193/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +5 207/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +6 220/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +7 234/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +8 248/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +9 262/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Mace +10 276/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mace +0 120/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +1 132/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +2 144/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +3 156/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +4 168/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +5 180/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +6 192/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +7 204/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +8 216/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +9 228/0/0/0/0 0/0 D/E/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Mace +10 240/0/0/0/0 0/0 D/E/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mace +0 60/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +1 66/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +2 72/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +3 78/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +4 84/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +5 90/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +6 96/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +7 102/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +8 108/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +9 114/0/0/0/0 0/0 C/E/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Mace +10 120/0/0/0/0 0/0 C/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Morning Star

In-Game Description


A club fitted with a spiked head.

The spikes of this blunt weapon cause bleeding.
Normally wielded by clerics, but clearly intended
to draw blood.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
110/0/0/0/0

(Strike)
0/67 120 30 15/7/0/0

C/-/-/-/-/-
45/10/30/30/40 15/25/15/15 40 60 4.0

Move Set


+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Morning Star +0 110/0/0/0/0 0/67 C/-/-/-/-/- - -
Morning Star +1 121/0/0/0/0 0/70 B/-/-/-/-/- 1x Titanite Shard 520
Morning Star +2 132/0/0/0/0 0/73 B/-/-/-/-/- 2x Titanite Shard 650
Morning Star +3 143/0/0/0/0 0/76 B/-/-/-/-/- 3x Titanite Shard 770
Morning Star +4 154/0/0/0/0 0/80 B/-/-/-/-/- 1x Large Titanite Shard 1,030
Morning Star +5 165/0/0/0/0 0/83 B/-/-/-/-/- 2x Large Titanite Shard 1,160
Morning Star +6 176/0/0/0/0 0/86 B/-/-/-/-/- 3x Large Titanite Shard 1,290
Morning Star +7 187/0/0/0/0 0/90 B/-/-/-/-/- 1x Titanite Chunk 1,540
Morning Star +8 198/0/0/0/0 0/93 A/-/-/-/-/- 2x Titanite Chunk 1,670
Morning Star +9 209/0/0/0/0 0/96 A/-/-/-/-/- 3x Titanite Chunk 1,800
Morning Star +10 220/0/0/0/0 0/100 A/-/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Morning Star +0 99/66/0/0/0 0/60 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +1 108/72/0/0/0 0/63 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +2 118/79/0/0/0 0/66 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +3 128/85/0/0/0 0/69 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +4 138/92/0/0/0 0/72 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +5 148/99/0/0/0 0/75 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +6 158/105/0/0/0 0/78 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +7 168/112/0/0/0 0/81 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +8 178/118/0/0/0 0/84 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +9 188/125/0/0/0 0/87 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9
Magic Morning Star +10 198/132/0/0/0 0/90 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/22.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Morning Star +0 99/0/66/0/0 0/60 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +1 108/0/72/0/0 0/63 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +2 118/0/79/0/0 0/66 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +3 128/0/85/0/0 0/69 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +4 138/0/92/0/0 0/72 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +5 148/0/99/0/0 0/75 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +6 158/0/105/0/0 0/78 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +7 168/0/112/0/0 0/81 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +8 178/0/118/0/0 0/84 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +9 188/0/125/0/0 0/87 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9
Fire Morning Star +10 198/0/132/0/0 0/90 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/22.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Morning Star +0 99/0/0/66/0 0/60 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +1 108/0/0/72/0 0/63 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +2 118/0/0/79/0 0/66 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +3 128/0/0/85/0 0/69 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +4 138/0/0/92/0 0/72 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +5 148/0/0/99/0 0/75 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +6 158/0/0/105/0 0/78 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +7 168/0/0/112/0 0/81 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +8 178/0/0/118/0 0/84 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +9 188/0/0/125/0 0/87 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9
Lightning Morning Star +10 198/0/0/132/0 0/90 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/22.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Morning Star +0 99/0/0/0/66 0/60 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +1 108/0/0/0/72 0/63 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +2 118/0/0/0/79 0/66 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +3 128/0/0/0/85 0/69 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +4 138/0/0/0/92 0/72 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +5 148/0/0/0/99 0/75 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +6 158/0/0/0/105 0/78 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +7 168/0/0/0/112 0/81 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +8 178/0/0/0/118 0/84 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +9 188/0/0/0/125 0/87 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9
Dark Morning Star +10 198/0/0/0/132 0/90 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/22.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Morning Star +0 99/0/0/0/0 96/60 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +1 108/0/0/0/0 98/63 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +2 118/0/0/0/0 100/66 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +3 128/0/0/0/0 103/69 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +4 138/0/0/0/0 105/72 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +5 148/0/0/0/0 108/75 C/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +6 158/0/0/0/0 110/78 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +7 168/0/0/0/0 112/81 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +8 178/0/0/0/0 115/84 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +9 188/0/0/0/0 117/87 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9
Poison Morning Star +10 198/0/0/0/0 120/90 B/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/22.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Morning Star +0 126/0/0/0/0 0/77 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +1 139/0/0/0/0 0/80 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +2 151/0/0/0/0 0/84 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +3 164/0/0/0/0 0/88 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +4 177/0/0/0/0 0/92 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +5 189/0/0/0/0 0/96 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +6 202/0/0/0/0 0/99 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +7 215/0/0/0/0 0/103 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +8 227/0/0/0/0 0/107 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +9 240/0/0/0/0 0/111 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Morning Star +10 253/0/0/0/0 0/115 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Morning Star +0 110/0/0/0/0 0/67 E/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +1 121/0/0/0/0 0/70 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +2 132/0/0/0/0 0/73 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +3 143/0/0/0/0 0/76 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +4 154/0/0/0/0 0/80 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +5 165/0/0/0/0 0/83 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +6 176/0/0/0/0 0/86 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +7 187/0/0/0/0 0/90 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +8 198/0/0/0/0 0/93 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +9 209/0/0/0/0 0/96 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Morning Star +10 220/0/0/0/0 0/100 D/-/C/-/-/- 45/10/30/30/40 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Morning Star +0 55/0/0/0/0 0/33 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +1 60/0/0/0/0 0/35 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +2 66/0/0/0/0 0/36 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +3 71/0/0/0/0 0/38 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +4 77/0/0/0/0 0/40 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +5 82/0/0/0/0 0/41 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +6 88/0/0/0/0 0/43 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +7 93/0/0/0/0 0/45 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +8 99/0/0/0/0 0/46 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +9 104/0/0/0/0 0/48 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Morning Star +10 110/0/0/0/0 0/50 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Hammers

Reinforced Club

In-Game Description


A wooden club headed with nails.

Designed as a deadlier club,
and certainly offers a stronger attack,
but this club also seems quick to fall apart,
perhaps due to its shoddy craftsmanship.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Strike)
0/0 120 25 16/3/0/0

B/-/-/-/-/-
45/10/30/30/40 15/15/15/15 20 20 4.0

Move Set


Identical to the Mace.

+ show Move Set - hide Move Set
1 Handed
Light Diagonal swipe uppercut into diagonal overhead swipe
Heavy — Heavy Diagonal overhead swipe into spin and horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Wide horizontal swipe
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe

2 Handed
Light Diagonal swipe into diagonal uppercut swipe
Heavy — Heavy Heavy diagonal swipe into heavy horizontal swipe
Roll — Light Overhead vertical chop
Backstep or Run — Light Overhead diagonal chop
Forward + Light Guard break
Forward + Heavy Jumping overhead downwards swipe
Light (left hand) Guard
Heavy (left hand) Parry

Power Stance
Light (left hand) Dual diagonal swipe
Heavy (left hand) Dual diagonal swipe followed by right handed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Reinforced Club +0 130/0/0/0/0 0/0 B/-/-/-/-/- - -
Reinforced Club +1 143/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 520
Reinforced Club +2 156/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 650
Reinforced Club +3 169/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 770
Reinforced Club +4 182/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,030
Reinforced Club +5 195/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,160
Reinforced Club +6 208/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,290
Reinforced Club +7 221/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Chunk 1,540
Reinforced Club +8 234/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Chunk 1,670
Reinforced Club +9 247/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Chunk 1,800
Reinforced Club +10 260/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Reinforced Club +0 91/91/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +1 100/100/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +2 109/109/0/0/0 0/0 B/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +3 118/118/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +4 127/127/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +5 136/136/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +6 145/145/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +7 154/154/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +8 163/163/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +9 172/172/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Reinforced Club +10 182/182/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Reinforced Club +0 91/0/91/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +1 100/0/100/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +2 109/0/109/0/0 0/0 B/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +3 118/0/118/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +4 127/0/127/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +5 136/0/136/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +6 145/0/145/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +7 154/0/154/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +8 163/0/163/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +9 172/0/172/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Reinforced Club +10 182/0/182/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Reinforced Club +0 91/0/0/91/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +1 100/0/0/100/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +2 109/0/0/109/0 0/0 B/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +3 118/0/0/118/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +4 127/0/0/127/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +5 136/0/0/136/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +6 145/0/0/145/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +7 154/0/0/154/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +8 163/0/0/163/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +9 172/0/0/172/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Reinforced Club +10 182/0/0/182/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Reinforced Club +0 91/0/0/0/91 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +1 100/0/0/0/100 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +2 109/0/0/0/109 0/0 B/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +3 118/0/0/0/118 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +4 127/0/0/0/127 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +5 136/0/0/0/136 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +6 145/0/0/0/145 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +7 154/0/0/0/154 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +8 163/0/0/0/163 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +9 172/0/0/0/172 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Reinforced Club +10 182/0/0/0/182 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Reinforced Club +0 91/0/0/0/0 112/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +1 100/0/0/0/0 114/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +2 109/0/0/0/0 117/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +3 118/0/0/0/0 120/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +4 127/0/0/0/0 123/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +5 136/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +6 145/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +7 154/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +8 163/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +9 172/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Reinforced Club +10 182/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Reinforced Club +0 149/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +1 164/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +2 179/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +3 194/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +4 209/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +5 224/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +6 239/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +7 254/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +8 269/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +9 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Raw Reinforced Club +10 299/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Reinforced Club +0 130/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +1 143/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +2 156/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +3 169/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +4 182/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +5 195/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +6 208/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +7 221/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +8 234/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +9 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/25/15/15
Enchanted Reinforced Club +10 260/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/25/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Reinforced Club +0 65/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +1 71/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +2 78/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +3 84/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +4 91/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +5 97/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +6 104/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +7 110/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +8 117/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +9 123/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15
Mundane Reinforced Club +10 130/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/25/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Katanas

Katanas

Berserker Blade

In-Game Description


The katana of a berserker, by its name.

The thick, shiny black blade cuts exquisitely.
Its origins and owner are unknown, but at some
point the blade became known by this name.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
160/0/0/0/0

(Slash/Thrust)
0/0 150 20 18/18/0/0

D/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 40 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light diagonal slashes diagonal slashes
Rolling wide slash wide slash
Running lunging thrust lunging thrust
Heavy thrust to wide slash delayed overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Berserker Blade +0 160/0/0/0/0 0/0 D/B/-/-/-/- - -
Berserker Blade +1 176/0/0/0/0 0/0 D/B/-/-/-/- 1x Twinkling Titanite 850
Berserker Blade +2 192/0/0/0/0 0/0 D/B/-/-/-/- 2x Twinkling Titanite 1,060
Berserker Blade +3 208/0/0/0/0 0/0 D/B/-/-/-/- 3x Twinkling Titanite 1,270
Berserker Blade +4 224/0/0/0/0 0/0 D/B/-/-/-/- 4x Twinkling Titanite 1,700
Berserker Blade +5 240/0/0/0/0 0/0 D/B/-/-/-/- 5x Twinkling Titanite 1,910

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Berserker Blade +0 112/112/0/0/0 0/0 D/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Berserker Blade +1 123/123/0/0/0 0/0 D/C/C/-/-/-
Magic Berserker Blade +2 134/134/0/0/0 0/0 D/C/C/-/-/-
Magic Berserker Blade +3 145/145/0/0/0 0/0 D/C/B/-/-/-
Magic Berserker Blade +4 156/156/0/0/0 0/0 D/C/B/-/-/-
Magic Berserker Blade +5 168/168/0/0/0 0/0 D/C/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Berserker Blade +0 112/0/112/0/0 0/0 D/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Berserker Blade +1 123/0/123/0/0 0/0 D/C/-/C/-/-
Fire Berserker Blade +2 134/0/134/0/0 0/0 D/C/-/C/-/-
Fire Berserker Blade +3 145/0/145/0/0 0/0 D/C/-/B/-/-
Fire Berserker Blade +4 156/0/156/0/0 0/0 D/C/-/B/-/-
Fire Berserker Blade +5 168/0/168/0/0 0/0 D/C/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Berserker Blade +0 112/0/0/112/0 0/0 D/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Berserker Blade +1 123/0/0/123/0 0/0 D/C/-/-/C/-
Lightning Berserker Blade +2 134/0/0/134/0 0/0 D/C/-/-/C/-
Lightning Berserker Blade +3 145/0/0/145/0 0/0 D/C/-/-/B/-
Lightning Berserker Blade +4 156/0/0/156/0 0/0 D/C/-/-/B/-
Lightning Berserker Blade +5 168/0/0/168/0 0/0 D/C/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Berserker Blade +0 112/0/0/0/112 0/0 D/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Berserker Blade +1 123/0/0/0/123 0/0 D/C/-/-/-/C
Dark Berserker Blade +2 134/0/0/0/134 0/0 D/C/-/-/-/C
Dark Berserker Blade +3 145/0/0/0/145 0/0 D/C/-/-/-/B
Dark Berserker Blade +4 156/0/0/0/156 0/0 D/C/-/-/-/B
Dark Berserker Blade +5 168/0/0/0/168 0/0 D/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Berserker Blade +0 112/0/0/0/0 112/0 D/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Berserker Blade +1 123/0/0/0/0 117/0 D/C/-/-/-/-
Poison Berserker Blade +2 134/0/0/0/0 123/0 D/C/-/-/-/-
Poison Berserker Blade +3 145/0/0/0/0 128/0 D/C/-/-/-/-
Poison Berserker Blade +4 156/0/0/0/0 134/0 D/C/-/-/-/-
Poison Berserker Blade +5 168/0/0/0/0 140/0 D/C/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Berserker Blade +0 112/0/0/0/0 0/112 D/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Berserker Blade +1 123/0/0/0/0 0/117 D/C/-/-/-/-
Bleed Berserker Blade +2 134/0/0/0/0 0/123 D/C/-/-/-/-
Bleed Berserker Blade +3 145/0/0/0/0 0/128 D/C/-/-/-/-
Bleed Berserker Blade +4 156/0/0/0/0 0/134 D/C/-/-/-/-
Bleed Berserker Blade +5 168/0/0/0/0 0/140 D/C/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Berserker Blade +0 184/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Berserker Blade +1 202/0/0/0/0 0/0 E/E/-/-/-/-
Raw Berserker Blade +2 220/0/0/0/0 0/0 E/E/-/-/-/-
Raw Berserker Blade +3 239/0/0/0/0 0/0 E/E/-/-/-/-
Raw Berserker Blade +4 257/0/0/0/0 0/0 E/E/-/-/-/-
Raw Berserker Blade +5 276/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Berserker Blade +0 160/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Berserker Blade +1 176/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Berserker Blade +2 192/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Berserker Blade +3 208/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Berserker Blade +4 224/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Berserker Blade +5 240/0/0/0/0 0/0 E/D/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Berserker Blade +0 80/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Berserker Blade +1 88/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Berserker Blade +2 96/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Berserker Blade +3 104/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Berserker Blade +4 112/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Berserker Blade +5 120/0/0/0/0 0/0 E/D/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Katanas

Bewitched Alonne Sword

In-Game Description


Katana forged from the soul of Sir Alonne.
The captivating, undulating design serves to
enhance this weapon's mystical allure.

Alonne came from the east, and soon became
the Iron King's most trusted knight.
When he departed, the Old Iron King bequeathed
Sir Alonne's name to his iron warriors.

Availability


Trade Soul of Sir Alonne and 18,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
150/0/0/0/0

(Slash/Thrust)
0/53 150 20 22/30/0/0

-/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 30 9.0

Move Set


+ show Move Set - hide Move Set

Moveset Demonstration: https://www.youtube.com/watch?v=F4rRf8CCfC0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Bewitched Alonne Sword +0 150/0/0/0/0 0/53 -/B/-/-/-/- - -
Bewitched Alonne Sword +1 156/0/0/0/0 0/58 -/A/-/-/-/- 1x Petrified Dragon Bone 1,170
Bewitched Alonne Sword +2 162/0/0/0/0 0/63 -/S/-/-/-/- 2x Petrified Dragon Bone 1,470
Bewitched Alonne Sword +3 168/0/0/0/0 0/69 -/S/-/-/-/- 3x Petrified Dragon Bone 1,760
Bewitched Alonne Sword +4 174/0/0/0/0 0/74 -/S/-/-/-/- 4x Petrified Dragon Bone 2,340
Bewitched Alonne Sword +5 180/0/0/0/0 0/80 -/S/-/-/-/- 5x Petrified Dragon Bone 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bewitched Alonne Sword +0 135/90/0/0/0 0/47 -/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Bewitched Alonne Sword +1 140/93/0/0/0 0/52 -/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Bewitched Alonne Sword +2 145/97/0/0/0 0/57 -/A/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Bewitched Alonne Sword +3 151/100/0/0/0 0/62 -/A/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Bewitched Alonne Sword +4 156/104/0/0/0 0/67 -/S/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Bewitched Alonne Sword +5 162/108/0/0/0 0/72 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bewitched Alonne Sword +0 135/0/90/0/0 0/47 -/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Bewitched Alonne Sword +1 140/0/93/0/0 0/52 -/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Bewitched Alonne Sword +2 145/0/97/0/0 0/57 -/A/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Bewitched Alonne Sword +3 151/0/100/0/0 0/62 -/A/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Bewitched Alonne Sword +4 156/0/104/0/0 0/67 -/S/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Bewitched Alonne Sword +5 162/0/108/0/0 0/72 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bewitched Alonne Sword +0 135/0/0/90/0 0/47 -/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Bewitched Alonne Sword +1 140/0/0/93/0 0/52 -/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Bewitched Alonne Sword +2 145/0/0/97/0 0/57 -/A/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Bewitched Alonne Sword +3 151/0/0/100/0 0/62 -/A/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Bewitched Alonne Sword +4 156/0/0/104/0 0/67 -/S/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Bewitched Alonne Sword +5 162/0/0/108/0 0/72 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bewitched Alonne Sword +0 135/0/0/0/90 0/47 -/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Bewitched Alonne Sword +1 140/0/0/0/93 0/52 -/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Bewitched Alonne Sword +2 145/0/0/0/97 0/57 -/A/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Bewitched Alonne Sword +3 151/0/0/0/100 0/62 -/A/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Bewitched Alonne Sword +4 156/0/0/0/104 0/67 -/S/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Bewitched Alonne Sword +5 162/0/0/0/108 0/72 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bewitched Alonne Sword +0 135/0/0/0/0 96/47 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Bewitched Alonne Sword +1 140/0/0/0/0 100/52 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Bewitched Alonne Sword +2 145/0/0/0/0 105/57 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Bewitched Alonne Sword +3 151/0/0/0/0 110/62 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Bewitched Alonne Sword +4 156/0/0/0/0 115/67 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Bewitched Alonne Sword +5 162/0/0/0/0 120/72 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bewitched Alonne Sword +0 126/0/0/0/0 0/82 -/C/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7
Bleed Bewitched Alonne Sword +1 131/0/0/0/0 0/91 -/B/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7
Bleed Bewitched Alonne Sword +2 136/0/0/0/0 0/99 -/A/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7
Bleed Bewitched Alonne Sword +3 141/0/0/0/0 0/107 -/A/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7
Bleed Bewitched Alonne Sword +4 146/0/0/0/0 0/116 -/S/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7
Bleed Bewitched Alonne Sword +5 151/0/0/0/0 0/124 -/S/-/-/-/- 43.7/8.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bewitched Alonne Sword +0 172/0/0/0/0 0/60 -/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Bewitched Alonne Sword +1 179/0/0/0/0 0/67 -/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Bewitched Alonne Sword +2 186/0/0/0/0 0/73 -/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Bewitched Alonne Sword +3 193/0/0/0/0 0/79 -/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Bewitched Alonne Sword +4 200/0/0/0/0 0/85 -/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Bewitched Alonne Sword +5 207/0/0/0/0 0/92 -/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bewitched Alonne Sword +0 150/0/0/0/0 0/53 -/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Bewitched Alonne Sword +1 156/0/0/0/0 0/58 -/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Bewitched Alonne Sword +2 162/0/0/0/0 0/63 -/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Bewitched Alonne Sword +3 168/0/0/0/0 0/69 -/C/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Bewitched Alonne Sword +4 174/0/0/0/0 0/74 -/C/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Bewitched Alonne Sword +5 180/0/0/0/0 0/80 -/C/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bewitched Alonne Sword +0 75/0/0/0/0 0/26 -/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Bewitched Alonne Sword +1 78/0/0/0/0 0/29 -/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Bewitched Alonne Sword +2 81/0/0/0/0 0/31 -/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Bewitched Alonne Sword +3 84/0/0/0/0 0/34 -/B/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Bewitched Alonne Sword +4 87/0/0/0/0 0/37 -/B/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Bewitched Alonne Sword +5 90/0/0/0/0 0/40 -/A/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. Tested on wet/dry enemies in Doors of Pharros.
Katanas

Blacksteel Katana

In-Game Description


Blacksteel katana wielded by Alonne Knights.
One of the sturdiest types of katana,
preferred by masters of the quick-draw.

In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands.

Most of them were charlatans, but among
the riff-raff was an unusual knight from
the far east. He trained the Iron King's men
in the sword, in obeisance to his new lord.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
95/0/0/0/0

(Slash/Thrust)
0/0 150 20 14/25/0/0

-/A/-/-/-/-
45/10/30/30/20 15/25/15/15 30 40 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light diagonal slashes diagonal slashes
Rolling wide slash wide slash
Running lunging thrust lunging thrust
Heavy delayed wide slash (quickdraw/iaijutsu) then thrust slower wide slash (quickdraw/iaijutsu) then thrust

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blacksteel Katana +0 95/0/0/0/0 0/0 -/A/-/-/-/- - -
Blacksteel Katana +1 104/0/0/0/0 0/0 -/A/-/-/-/- 1x Titanite Shard 530
Blacksteel Katana +2 114/0/0/0/0 0/0 -/S/-/-/-/- 2x Titanite Shard 660
Blacksteel Katana +3 123/0/0/0/0 0/0 -/S/-/-/-/- 3x Titanite Shard 790
Blacksteel Katana +4 133/0/0/0/0 0/0 -/S/-/-/-/- 1x Large Titanite Shard 1,050
Blacksteel Katana +5 142/0/0/0/0 0/0 -/S/-/-/-/- 2x Large Titanite Shard 1,190
Blacksteel Katana +6 152/0/0/0/0 0/0 -/S/-/-/-/- 3x Large Titanite Shard 1,320
Blacksteel Katana +7 161/0/0/0/0 0/0 -/S/-/-/-/- 1x Titanite Chunk 1,580
Blacksteel Katana +8 171/0/0/0/0 0/0 -/S/-/-/-/- 2x Titanite Chunk 1,710
Blacksteel Katana +9 180/0/0/0/0 0/0 -/S/-/-/-/- 3x Titanite Chunk 1,840
Blacksteel Katana +10 190/0/0/0/0 0/0 -/S/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blacksteel Katana +0 86/46/0/0/0 0/0 -/B/C/-/-/- 43.5/21.6/28.5/28.5/18.5 13.5/23.5/13.5/13.5
Magic Blacksteel Katana +1 95/51/0/0/0 0/0 -/B/C/-/-/-
Magic Blacksteel Katana +2 103/55/0/0/0 0/0 -/A/C/-/-/-
Magic Blacksteel Katana +3 112/60/0/0/0 0/0 -/A/B/-/-/-
Magic Blacksteel Katana +4 121/65/0/0/0 0/0 -/A/B/-/-/-
Magic Blacksteel Katana +5 129/69/0/0/0 0/0 -/A/B/-/-/-
Magic Blacksteel Katana +6 138/74/0/0/0 0/0 -/S/B/-/-/-
Magic Blacksteel Katana +7 146/79/0/0/0 0/0 -/S/B/-/-/-
Magic Blacksteel Katana +8 155/83/0/0/0 0/0 -/S/B/-/-/-
Magic Blacksteel Katana +9 164/88/0/0/0 0/0 -/S/B/-/-/-
Magic Blacksteel Katana +10 172/93/0/0/0 0/0 -/S/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blacksteel Katana +0 86/0/46/0/0 0/0 -/B/-/C/-/- 43.5/8.5/41.6/28.5/18.5 13.5/23.5/13.5/13.5
Fire Blacksteel Katana +1 95/0/51/0/0 0/0 -/B/-/C/-/-
Fire Blacksteel Katana +2 103/0/55/0/0 0/0 -/A/-/C/-/-
Fire Blacksteel Katana +3 112/0/60/0/0 0/0 -/A/-/B/-/-
Fire Blacksteel Katana +4 121/0/65/0/0 0/0 -/A/-/B/-/-
Fire Blacksteel Katana +5 129/0/69/0/0 0/0 -/A/-/B/-/-
Fire Blacksteel Katana +6 138/0/74/0/0 0/0 -/S/-/B/-/-
Fire Blacksteel Katana +7 146/0/79/0/0 0/0 -/S/-/B/-/-
Fire Blacksteel Katana +8 155/0/83/0/0 0/0 -/S/-/B/-/-
Fire Blacksteel Katana +9 164/0/88/0/0 0/0 -/S/-/B/-/-
Fire Blacksteel Katana +10 172/0/93/0/0 0/0 -/S/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blacksteel Katana +0 86/0/0/46/0 0/0 -/B/-/-/C/- 43.5/8.5/28.5/41.6/18.5 13.5/23.5/13.5/13.5
Lightning Blacksteel Katana +1 95/0/0/51/0 0/0 -/B/-/-/C/-
Lightning Blacksteel Katana +2 103/0/0/55/0 0/0 -/A/-/-/C/-
Lightning Blacksteel Katana +3 112/0/0/60/0 0/0 -/A/-/-/B/-
Lightning Blacksteel Katana +4 121/0/0/65/0 0/0 -/A/-/-/B/-
Lightning Blacksteel Katana +5 129/0/0/69/0 0/0 -/A/-/-/B/-
Lightning Blacksteel Katana +6 138/0/0/74/0 0/0 -/S/-/-/B/-
Lightning Blacksteel Katana +7 146/0/0/79/0 0/0 -/S/-/-/B/-
Lightning Blacksteel Katana +8 155/0/0/83/0 0/0 -/S/-/-/B/-
Lightning Blacksteel Katana +9 164/0/0/88/0 0/0 -/S/-/-/B/-
Lightning Blacksteel Katana +10 172/0/0/93/0 0/0 -/S/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blacksteel Katana +0 86/0/0/0/46 0/0 -/B/-/-/-/C 43.5/8.5/28.5/28.5/31.6 13.5/23.5/13.5/13.5
Dark Blacksteel Katana +1 95/0/0/0/51 0/0 -/B/-/-/-/C
Dark Blacksteel Katana +2 103/0/0/0/55 0/0 -/A/-/-/-/C
Dark Blacksteel Katana +3 112/0/0/0/60 0/0 -/A/-/-/-/B
Dark Blacksteel Katana +4 121/0/0/0/65 0/0 -/A/-/-/-/B
Dark Blacksteel Katana +5 129/0/0/0/69 0/0 -/A/-/-/-/B
Dark Blacksteel Katana +6 138/0/0/0/74 0/0 -/S/-/-/-/B
Dark Blacksteel Katana +7 146/0/0/0/79 0/0 -/S/-/-/-/B
Dark Blacksteel Katana +8 155/0/0/0/83 0/0 -/S/-/-/-/B
Dark Blacksteel Katana +9 164/0/0/0/88 0/0 -/S/-/-/-/B
Dark Blacksteel Katana +10 172/0/0/0/93 0/0 -/S/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blacksteel Katana +0 86/0/0/0/0 78/0 -/B/-/-/-/- 43.5/8.5/28.5/28.5/18.5 26.6/23.5/13.5/13.5
Poison Blacksteel Katana +1 95/0/0/0/0 80/0 -/B/-/-/-/-
Poison Blacksteel Katana +2 103/0/0/0/0 82/0 -/A/-/-/-/-
Poison Blacksteel Katana +3 112/0/0/0/0 84/0 -/A/-/-/-/-
Poison Blacksteel Katana +4 121/0/0/0/0 86/0 -/A/-/-/-/-
Poison Blacksteel Katana +5 129/0/0/0/0 88/0 -/A/-/-/-/-
Poison Blacksteel Katana +6 138/0/0/0/0 90/0 -/S/-/-/-/-
Poison Blacksteel Katana +7 146/0/0/0/0 92/0 -/S/-/-/-/-
Poison Blacksteel Katana +8 155/0/0/0/0 94/0 -/S/-/-/-/-
Poison Blacksteel Katana +9 164/0/0/0/0 96/0 -/S/-/-/-/-
Poison Blacksteel Katana +10 172/0/0/0/0 98/0 -/S/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blacksteel Katana +0 86/0/0/0/0 0/78 -/B/-/-/-/- 43.5/8.5/28.5/28.5/18.5 13.5/36.6/13.5/13.5
Bleed Blacksteel Katana +1 95/0/0/0/0 0/80 -/B/-/-/-/-
Bleed Blacksteel Katana +2 103/0/0/0/0 0/82 -/A/-/-/-/-
Bleed Blacksteel Katana +3 112/0/0/0/0 0/84 -/A/-/-/-/-
Bleed Blacksteel Katana +4 121/0/0/0/0 0/86 -/A/-/-/-/-
Bleed Blacksteel Katana +5 129/0/0/0/0 0/88 -/A/-/-/-/-
Bleed Blacksteel Katana +6 138/0/0/0/0 0/90 -/S/-/-/-/-
Bleed Blacksteel Katana +7 146/0/0/0/0 0/92 -/S/-/-/-/-
Bleed Blacksteel Katana +8 155/0/0/0/0 0/94 -/S/-/-/-/-
Bleed Blacksteel Katana +9 164/0/0/0/0 0/96 -/S/-/-/-/-
Bleed Blacksteel Katana +10 172/0/0/0/0 0/98 -/S/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blacksteel Katana +0 109/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/25.0/15.0/15.0
Raw Blacksteel Katana +1 120/0/0/0/0 0/0 -/E/-/-/-/-
Raw Blacksteel Katana +2 131/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +3 142/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +4 152/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +5 163/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +6 174/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +7 185/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +8 196/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +9 207/0/0/0/0 0/0 -/D/-/-/-/-
Raw Blacksteel Katana +10 218/0/0/0/0 0/0 -/C/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blacksteel Katana +0 95/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/25.0/15.0/15.0
Enchanted Blacksteel Katana +1 104/0/0/0/0 0/0 -/D/D/-/-/-
Enchanted Blacksteel Katana +2 114/0/0/0/0 0/0 -/D/D/-/-/-
Enchanted Blacksteel Katana +3 123/0/0/0/0 0/0 -/D/D/-/-/-
Enchanted Blacksteel Katana +4 133/0/0/0/0 0/0 -/C/D/-/-/-
Enchanted Blacksteel Katana +5 142/0/0/0/0 0/0 -/C/D/-/-/-
Enchanted Blacksteel Katana +6 152/0/0/0/0 0/0 -/C/D/-/-/-
Enchanted Blacksteel Katana +7 161/0/0/0/0 0/0 -/C/D/-/-/-
Enchanted Blacksteel Katana +8 171/0/0/0/0 0/0 -/C/D/-/-/-
Enchanted Blacksteel Katana +9 180/0/0/0/0 0/0 -/C/D/-/-/-
Enchanted Blacksteel Katana +10 190/0/0/0/0 0/0 -/B/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blacksteel Katana +0 47/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/25.0/15.0/15.0
Mundane Blacksteel Katana +1 52/0/0/0/0 0/0 -/C/-/-/-/-
Mundane Blacksteel Katana +2 57/0/0/0/0 0/0 -/C/-/-/-/-
Mundane Blacksteel Katana +3 61/0/0/0/0 0/0 -/C/-/-/-/-
Mundane Blacksteel Katana +4 66/0/0/0/0 0/0 -/B/-/-/-/-
Mundane Blacksteel Katana +5 71/0/0/0/0 0/0 -/B/-/-/-/-
Mundane Blacksteel Katana +6 76/0/0/0/0 0/0 -/B/-/-/-/-
Mundane Blacksteel Katana +7 80/0/0/0/0 0/0 -/B/-/-/-/-
Mundane Blacksteel Katana +8 85/0/0/0/0 0/0 -/A/-/-/-/-
Mundane Blacksteel Katana +9 90/0/0/0/0 0/0 -/A/-/-/-/-
Mundane Blacksteel Katana +10 95/0/0/0/0 0/0 -/A/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Katanas

Chaos Blade

In-Game Description


A katana of unknown origin.
Damage to foes also damages its owner.

The peculiar pattern upon the blade suggests
the sinister nature of this cursed blade.
It is an alluring vortex, and a lonely soul.

Effect: attacks also damage player.

Availability


Trade Old Witch Soul and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
100/0/0/0/0

(Slash/Thrust)
0/0 160 20 12/25/0/0

-/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 50 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light diagonal slashes diagonal slashes
Rolling wide slash wide slash
Running lunging thrust lunging thrust
Heavy thrust then wide slash wide slash from the left followed by overhead chop

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Chaos Blade +0 100/0/0/0/0 0/0 -/B/-/-/-/- - -
Chaos Blade +1 130/0/0/0/0 0/0 -/A/-/-/-/- 1x Petrified Dragon Bone 1,170
Chaos Blade +2 160/0/0/0/0 0/0 -/S/-/-/-/- 2x Petrified Dragon Bone 1,470
Chaos Blade +3 190/0/0/0/0 0/0 -/S/-/-/-/- 3x Petrified Dragon Bone 1,760
Chaos Blade +4 220/0/0/0/0 0/0 -/S/-/-/-/- 4x Petrified Dragon Bone 2,340
Chaos Blade +5 250/0/0/0/0 0/0 -/S/-/-/-/- 5x Petrified Dragon Bone 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Chaos Blade +0 70/70/0/0/0 0/0 -/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Chaos Blade +1 91/91/0/0/0 0/0 -/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Chaos Blade +2 112/112/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Chaos Blade +3 133/133/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Chaos Blade +4 154/154/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Chaos Blade +5 175/175/0/0/0 0/0 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Chaos Blade +0 70/0/70/0/0 0/0 -/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Chaos Blade +1 91/0/91/0/0 0/0 -/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Chaos Blade +2 112/0/112/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Chaos Blade +3 133/0/133/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Chaos Blade +4 154/0/154/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Chaos Blade +5 175/0/175/0/0 0/0 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Chaos Blade +0 70/0/0/70/0 0/0 -/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Chaos Blade +1 91/0/0/91/0 0/0 -/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Chaos Blade +2 112/0/0/112/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Chaos Blade +3 133/0/0/133/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Chaos Blade +4 154/0/0/154/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Chaos Blade +5 175/0/0/175/0 0/0 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Chaos Blade +0 70/0/0/0/70 0/0 -/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Chaos Blade +1 91/0/0/0/91 0/0 -/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Chaos Blade +2 112/0/0/0/112 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Chaos Blade +3 133/0/0/0/133 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Chaos Blade +4 154/0/0/0/154 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Chaos Blade +5 175/0/0/0/175 0/0 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Chaos Blade +0 70/0/0/0/0 112/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Blade +1 91/0/0/0/0 117/0 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Blade +2 112/0/0/0/0 123/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Blade +3 133/0/0/0/0 128/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Blade +4 154/0/0/0/0 134/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Blade +5 175/0/0/0/0 140/0 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Chaos Blade +0 70/0/0/0/0 0/112 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Blade +1 91/0/0/0/0 0/117 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Blade +2 112/0/0/0/0 0/123 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Blade +3 133/0/0/0/0 0/128 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Blade +4 154/0/0/0/0 0/134 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Blade +5 175/0/0/0/0 0/140 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Chaos Blade +0 115/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Blade +1 149/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Blade +2 184/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Blade +3 218/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Blade +4 253/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Blade +5 287/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Chaos Blade +0 100/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Blade +1 130/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Blade +2 160/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Blade +3 190/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Blade +4 220/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Blade +5 250/0/0/0/0 0/0 -/C/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Chaos Blade +0 50/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Blade +1 65/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Blade +2 80/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Blade +3 95/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Blade +4 110/0/0/0/0 0/0 -/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Blade +5 125/0/0/0/0 0/0 -/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Katanas

Darkdrift

In-Game Description


Katana of Grave Warden Agdayne.
Has a crystal-clear blade and a strong attack
that slices through enemy shields.

The katana was originally wielded by
the one who gave us the first death,
and still exists imperfectly between planes.

Effect: shield piercing (strong attack)

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
130/0/0/0/0

(Slash/Thrust)
0/0 130 15 12/28/0/0

-/C/-/-/-/-
45/10/30/30/20 15/15/15/15 30 20 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light diagonal slashes diagonal slashes
Rolling wide slash wide slash
Running lunging thrust lunging thrust
Heavy thrust then wide slash wide diagonal slash followed by overhead chop

https://www.youtube.com/watch?v=p5xjGo6K82M

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Darkdrift +0 130/0/0/0/0 0/0 -/C/-/-/-/- - -
Darkdrift +1 143/0/0/0/0 0/0 -/C/-/-/-/- 1x Titanite Shard 920
Darkdrift +2 156/0/0/0/0 0/0 -/C/-/-/-/- 2x Titanite Shard 1,150
Darkdrift +3 169/0/0/0/0 0/0 -/C/-/-/-/- 3x Titanite Shard 1,380
Darkdrift +4 182/0/0/0/0 0/0 -/B/-/-/-/- 1x Large Titanite Shard 1,840
Darkdrift +5 195/0/0/0/0 0/0 -/B/-/-/-/- 2x Large Titanite Shard 2,070
Darkdrift +6 208/0/0/0/0 0/0 -/B/-/-/-/- 3x Large Titanite Shard 2,300
Darkdrift +7 221/0/0/0/0 0/0 -/B/-/-/-/- 1x Titanite Chunk 2,760
Darkdrift +8 234/0/0/0/0 0/0 -/A/-/-/-/- 2x Titanite Chunk 2,990
Darkdrift +9 247/0/0/0/0 0/0 -/A/-/-/-/- 3x Titanite Chunk 3,220
Darkdrift +10 260/0/0/0/0 0/0 -/A/-/-/-/- 1x Titanite Slab 3,680

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Darkdrift +0 91/91/0/0/0 0/0 -/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +1 100/100/0/0/0 0/0 -/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +2 109/109/0/0/0 0/0 -/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +3 118/118/0/0/0 0/0 -/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +4 127/127/0/0/0 0/0 -/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +5 136/136/0/0/0 0/0 -/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +6 145/145/0/0/0 0/0 -/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +7 154/154/0/0/0 0/0 -/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +8 163/163/0/0/0 0/0 -/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +9 172/172/0/0/0 0/0 -/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Darkdrift +10 182/182/0/0/0 0/0 -/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Darkdrift +0 91/0/91/0/0 0/0 -/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +1 100/0/100/0/0 0/0 -/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +2 109/0/109/0/0 0/0 -/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +3 118/0/118/0/0 0/0 -/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +4 127/0/127/0/0 0/0 -/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +5 136/0/136/0/0 0/0 -/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +6 145/0/145/0/0 0/0 -/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +7 154/0/154/0/0 0/0 -/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +8 163/0/163/0/0 0/0 -/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +9 172/0/172/0/0 0/0 -/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Darkdrift +10 182/0/182/0/0 0/0 -/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Darkdrift +0 91/0/0/91/0 0/0 -/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +1 100/0/0/100/0 0/0 -/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +2 109/0/0/109/0 0/0 -/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +3 118/0/0/118/0 0/0 -/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +4 127/0/0/127/0 0/0 -/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +5 136/0/0/136/0 0/0 -/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +6 145/0/0/145/0 0/0 -/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +7 154/0/0/154/0 0/0 -/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +8 163/0/0/163/0 0/0 -/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +9 172/0/0/172/0 0/0 -/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Darkdrift +10 182/0/0/182/0 0/0 -/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Darkdrift +0 91/0/0/0/91 0/0 -/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +1 100/0/0/0/100 0/0 -/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +2 109/0/0/0/109 0/0 -/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +3 118/0/0/0/118 0/0 -/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +4 127/0/0/0/127 0/0 -/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +5 136/0/0/0/136 0/0 -/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +6 145/0/0/0/145 0/0 -/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +7 154/0/0/0/154 0/0 -/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +8 163/0/0/0/163 0/0 -/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +9 172/0/0/0/172 0/0 -/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Darkdrift +10 182/0/0/0/182 0/0 -/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Darkdrift +0 91/0/0/0/0 112/0 -/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +1 100/0/0/0/0 114/0 -/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +2 108/0/0/0/0 117/0 -/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +3 118/0/0/0/0 120/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +4 127/0/0/0/0 123/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +5 136/0/0/0/0 126/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +6 145/0/0/0/0 128/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +7 154/0/0/0/0 131/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +8 163/0/0/0/0 134/0 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +9 172/0/0/0/0 137/0 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Darkdrift +10 182/0/0/0/0 140/0 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Darkdrift +0 91/0/0/0/0 0/112 -/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +1 100/0/0/0/0 0/114 -/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +2 108/0/0/0/0 0/117 -/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +3 118/0/0/0/0 0/120 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +4 127/0/0/0/0 0/123 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +5 136/0/0/0/0 0/126 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +6 145/0/0/0/0 0/128 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +7 154/0/0/0/0 0/131 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +8 163/0/0/0/0 0/134 -/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +9 172/0/0/0/0 0/137 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Darkdrift +10 182/0/0/0/0 0/140 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Darkdrift +0 149/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +1 164/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +2 179/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +3 194/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +4 209/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +5 224/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +6 239/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +7 254/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +8 269/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +9 284/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Darkdrift +10 299/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Darkdrift +0 130/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +1 143/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +2 156/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +3 169/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +4 182/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +5 195/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +6 208/0/0/0/0 0/0 -/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +7 221/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +8 234/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +9 247/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Darkdrift +10 260/0/0/0/0 0/0 -/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Darkdrift +0 65/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +1 71/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +2 78/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +3 84/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +4 91/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +5 97/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +6 104/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +7 110/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +8 117/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +9 123/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Darkdrift +10 130/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Katanas

Manslayer

In-Game Description


A katana with a terribly worn blade.
Appears useless, but is in fact coated
with deadly poison.

This sword has claimed countless victims,
and the bloodstains upon its blade have
turned to poison.

Availability


Shrine of Amana treasure.

  1. From the Rise of the Dead bonfire, head up the circular staircase to a large door (Note: You can only open the door if you're hollowed and you have interacted with the second Milfanito).
  2. Go through the door and run along the cliff until you reach a room with a flaming altar and similar circular staircase, head down the stairs until you're outside again on a smaller set of straight stairs.
  3. There will be a metal chest submerged in the water on the left side on these stairs containing the Manslayer.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
153/0/0/0/0

(Slash/Thrust)
67/0 150 20 11/18/0/0

E/B/-/-/-/-
45/10/30/30/20 35/15/15/15 30 40 6

Move Set


Same as the Uchigatana.

Notes


It can only be enchanted by these spells (items won't work); Magic Weapon, Great Magic Weapon, Crystal Magic Weapon, Sunlight Blade, Resonant Weapon or Flame Weapon.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Manslayer +0 153/0/0/0/0 67/0 E/B/-/-/-/- - -
Manslayer +1 168/0/0/0/0 73/0 E/B/-/-/-/- 1x Twinkling Titanite 1,150
Manslayer +2 183/0/0/0/0 80/0 E/A/-/-/-/- 2x Twinkling Titanite 1,430
Manslayer +3 199/0/0/0/0 56/0 E/A/-/-/-/- 3x Twinkling Titanite 1,720
Manslayer +4 214/0/0/0/0 93/0 E/A/-/-/-/- 4x Twinkling Titanite 2,290
Manslayer +5 230/0/0/0/0 100/0 E/A/-/-/-/- 5x Twinkling Titanite 2,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Manslayer +0 114/67/0/0/0 50/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/12.9/12.9/12.9
Magic Manslayer +1 126/73/0/0/0 55/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/12.9/12.9/12.9
Magic Manslayer +2 137/80/0/0/0 60/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/12.9/12.9/12.9
Magic Manslayer +3 149/86/0/0/0 65/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/12.9/12.9/12.9
Magic Manslayer +4 160/93/0/0/0 70/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/12.9/12.9/12.9
Magic Manslayer +5 172/100/0/0/0 75/0 E/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Manslayer +0 114/0/67/0/0 50/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/12.9/12.9/12.9
Fire Manslayer +1 126/0/73/0/0 55/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/12.9/12.9/12.9
Fire Manslayer +2 137/0/80/0/0 60/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/12.9/12.9/12.9
Fire Manslayer +3 149/0/86/0/0 65/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/12.9/12.9/12.9
Fire Manslayer +4 160/0/93/0/0 70/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/12.9/12.9/12.9
Fire Manslayer +5 172/0/100/0/0 75/0 E/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Manslayer +0 114/0/0/67/0 50/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/12.9/12.9/12.9
Lightning Manslayer +1 126/0/0/73/0 55/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/12.9/12.9/12.9
Lightning Manslayer +2 137/0/0/80/0 60/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/12.9/12.9/12.9
Lightning Manslayer +3 149/0/0/86/0 65/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/12.9/12.9/12.9
Lightning Manslayer +4 160/0/0/93/0 70/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/12.9/12.9/12.9
Lightning Manslayer +5 172/0/0/100/0 75/0 E/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Manslayer +0 114/0/0/0/67 50/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/12.9/12.9/12.9
Dark Manslayer +1 126/0/0/0/73 55/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/12.9/12.9/12.9
Dark Manslayer +2 137/0/0/0/80 60/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/12.9/12.9/12.9
Dark Manslayer +3 149/0/0/0/86 65/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/12.9/12.9/12.9
Dark Manslayer +4 160/0/0/0/93 70/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/12.9/12.9/12.9
Dark Manslayer +5 172/0/0/0/100 75/0 E/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Manslayer +0 146/0/0/0/0 96/0 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Manslayer +1 161/0/0/0/0 105/0 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Manslayer +2 176/0/0/0/0 115/0 E/C/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Manslayer +3 191/0/0/0/0 124/0 E/B/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Manslayer +4 206/0/0/0/0 134/0 E/B/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Manslayer +5 220/0/0/0/0 143/0 E/B/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Manslayer +0 137/0/0/0/0 60/96 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Manslayer +1 151/0/0/0/0 66/100 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Manslayer +2 165/0/0/0/0 72/105 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Manslayer +3 179/0/0/0/0 78/110 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Manslayer +4 193/0/0/0/0 84/115 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Manslayer +5 207/0/0/0/0 90/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Manslayer +0 175/0/0/0/0 77/0 E/E/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Manslayer +1 193/0/0/0/0 84/0 E/E/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Manslayer +2 211/0/0/0/0 92/0 E/E/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Manslayer +3 229/0/0/0/0 99/0 E/E/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Manslayer +4 246/0/0/0/0 107/0 E/E/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Manslayer +5 264/0/0/0/0 115/0 E/E/-/-/-/- 45/10/30/30/20 35/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Manslayer +0 153/0/0/0/0 67/0 E/E/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Manslayer +1 168/0/0/0/0 73/0 E/E/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Manslayer +2 183/0/0/0/0 80/0 E/E/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Manslayer +3 199/0/0/0/0 86/0 E/E/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Manslayer +4 214/0/0/0/0 93/0 E/E/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Manslayer +5 230/0/0/0/0 100/0 E/D/C/-/-/- 45/10/30/30/20 35/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Manslayer +0 76/0/0/0/0 33/0 E/D/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Manslayer +1 ?/0/0/0/0 ?/0 E/D/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Manslayer +2 ?/0/0/0/0 ?/0 E/D/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Manslayer +3 99/0/0/0/0 43/0 E/D/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Manslayer +4 107/0/0/0/0 46/0 E/D/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Manslayer +5 115/0/0/0/0 50/0 E/C/-/-/-/- 45/10/30/30/20 35/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Katanas

Uchigatana

In-Game Description


A katana of unknown origin.
Crafted with a peculiar yet refined technique.

The finely-sharpened blade of a katana
slices with unmistakable smoothness,
but should be wielded with caution, as its
delicate constitution means it's easily worn.

Availability


One sold by Steady Hand McDuff for 5,000 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
115/0/0/0/0

(Slash/Thrust)
0/0 150 20 10/16/0/0

E/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 40 5.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light diagonal slashes diagonal slashes
Rolling wide slash wide slash
Running lunging thrust lunging thrust
Heavy thrust then semicircular slash diagonal slash down and to the left then wide horizontal slash to the right

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Uchigatana +0 115/0/0/0/0 0/0 E/B/-/-/-/- - -
Uchigatana +1 126/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 530
Uchigatana +2 138/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 660
Uchigatana +3 149/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 790
Uchigatana +4 161/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 1,050
Uchigatana +5 172/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 1,190
Uchigatana +6 184/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,320
Uchigatana +7 195/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Chunk 1,580
Uchigatana +8 207/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Chunk 1,710
Uchigatana +9 218/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Chunk 1,840
Uchigatana +10 230/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Uchigatana +0 80/80/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +1 88/88/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +2 96/96/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +3 104/104/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +4 112/112/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +5 120/120/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +6 128/128/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +7 136/136/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +8 144/144/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +9 152/152/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Uchigatana +10 161/161/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Uchigatana +0 80/0/80/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +1 88/0/88/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +2 96/0/96/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +3 104/0/104/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +4 112/0/112/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +5 120/0/120/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +6 128/0/128/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +7 136/0/136/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +8 144/0/144/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +9 152/0/152/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Uchigatana +10 161/0/161/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Uchigatana +0 80/0/0/80/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +1 88/0/0/88/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +2 96/0/0/96/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +3 104/0/0/104/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +4 112/0/0/112/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +5 1200/0/120/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +6 128/0/0/128/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +7 136/0/0/136/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +8 144/0/0/144/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +9 152/0/0/152/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Uchigatana +10 161/0/0/161/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Uchigatana +0 80/0/0/0/80 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +1 88/0/0/0/88 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +2 96/0/0/0/96 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +3 104/0/0/0/104 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +4 112/0/0/0/112 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +5 120/0/0/0/120 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +6 128/0/0/0/128 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +7 136/0/0/0/136 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +8 144/0/0/0/144 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +9 152/0/0/0/152 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Uchigatana +10 161/0/0/0/161 0/0 E/B/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Uchigatana +0 80/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +1 88/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +2 96/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +3 104/0/0/0/0 120/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +4 112/0/0/0/0 123/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +5 120/0/0/0/0 126/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +6 128/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +7 136/0/0/0/0 131/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +8 144/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +9 152/0/0/0/0 137/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Uchigatana +10 161/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Uchigatana +0 80/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +1 88/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +2 96/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +3 104/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +4 112/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +5 120/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +6 128/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +7 136/0/0/0/0 0/131 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +8 144/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +9 152/0/0/0/0 0/137 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Uchigatana +10 161/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Uchigatana +0 132/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +1 145/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +2 158/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +3 171/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +4 185/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +5 198/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +6 211/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +7 224/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +8 238/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +9 251/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Uchigatana +10 264/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Uchigatana +0 115/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +1 126/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +2 138/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +3 149/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +4 161/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +5 172/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +6 184/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +7 195/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +8 207/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +9 218/0/0/0/0 0/0 E/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Uchigatana +10 230/0/0/0/0 0/0 E/D/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Uchigatana +0 57/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +1 63/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +2 69/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +3 74/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +4 80/0/0/0/0 0/0 E/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +5 86/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +6 92/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +7 97/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +8 103/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +9 109/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Uchigatana +10 115/0/0/0/0 0/0 E/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Katanas

Washing Pole

In-Game Description


A katana of unknown origin.
Crafted with a peculiar yet refined technique.

The extremely long blade allows for strikes
from great distance, but its construction
makes it extremely fragile.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Slash/Thrust)
0/0 130 20 18/20/0/0

E/B/-/-/-/-
45/10/30/30/20 15/15/15/15 30 20 10

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light diagonal slashes diagonal slashes
Heavy thrust then wide slash very wide horizontal slashes
Rolling quick upward wide slash quick wide slash
Running lunging thrust lunging thrust

Notes


The name of the sword is probably a reference to the sword of the famous samurai Sasaki Kojirō.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Washing Pole +0 120/0/0/0/0 0/0 E/B/-/-/-/- - -
Washing Pole +1 132/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 530
Washing Pole +2 144/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 660
Washing Pole +3 156/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 790
Washing Pole +4 168/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 1,050
Washing Pole +5 180/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 1,190
Washing Pole +6 192/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,320
Washing Pole +7 204/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Chunk 1,580
Washing Pole +8 216/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Chunk 1,710
Washing Pole +9 228/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Chunk 1,840
Washing Pole +10 240/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Washing Pole +0 84/84/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +1 92/92/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +2 100/100/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +3 109/109/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +4 117/117/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +5 126/126/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +6 134/134/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +7 142/142/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +8 151/151/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +9 159/159/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Washing Pole +10 168/168/0/0/0 0/0 E/B/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Washing Pole +0 84/0/84/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +1 92/0/92/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +2 100/0/100/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +3 109/0/109/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +4 117/0/117/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +5 126/0/126/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +6 134/0/134/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +7 142/0/142/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +8 151/0/151/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +9 159/0/159/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Washing Pole +10 168/0/168/0/0 0/0 E/B/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Washing Pole +0 84/0/0/84/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +1 92/0/0/92/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +2 100/0/0/100/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +3 109/0/0/109/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +4 117/0/0/117/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +5 126/0/0/126/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +6 134/0/0/134/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +7 142/0/0/142/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +8 151/0/0/151/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +9 159/0/0/159/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Washing Pole +10 168/0/0/168/0 0/0 E/B/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Washing Pole +0 84/0/0/0/84 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +1 92/0/0/0/92 0/0 E/C/-/-/C/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +2 100/0/0/0/100 0/0 E/C/-/-/C/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +3 109/0/0/0/109 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +4 117/0/0/0/117 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +5 126/0/0/0/126 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +6 134/0/0/0/134 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +7 142/0/0/0/142 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +8 151/0/0/0/151 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +9 159/0/0/0/159 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Washing Pole +10 168/0/0/0/168 0/0 E/B/-/-/B/- 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Washing Pole +0 84/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +1 92/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +2 100/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +3 109/0/0/0/0 120/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +4 117/0/0/0/0 123/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +5 126/0/0/0/0 126/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +6 134/0/0/0/0 128/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +7 142/0/0/0/0 131/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +8 151/0/0/0/0 134/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +9 159/0/0/0/0 137/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Washing Pole +10 168/0/0/0/0 140/0 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Washing Pole +0 84/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +1 92/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +2 100/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +3 109/0/0/0/0 0/120 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +4 117/0/0/0/0 0/123 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +5 126/0/0/0/0 0/126 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +6 134/0/0/0/0 0/128 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +7 142/0/0/0/0 0/131 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +8 151/0/0/0/0 0/134 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +9 159/0/0/0/0 0/137 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Washing Pole +10 168/0/0/0/0 0/140 E/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Washing Pole +0 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +1 151/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +2 165/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +3 179/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +4 193/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +5 207/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +6 220/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +7 234/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +8 248/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +9 262/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Washing Pole +10 276/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Washing Pole +0 120/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +1 132/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +2 144/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +3 156/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +4 168/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +5 180/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +6 192/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +7 204/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +8 216/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +9 228/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Washing Pole +10 240/0/0/0/0 0/0 E/D/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Washing Pole +0 60/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +1 66/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +2 72/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +3 78/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +4 84/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +5 90/0/0/0/0 0/0 E/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +6 96/0/0/0/0 0/0 E/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +7 102/0/0/0/0 0/0 E/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +8 108/0/0/0/0 0/0 E/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +9 114/0/0/0/0 0/0 E/C/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Washing Pole +10 120/0/0/0/0 0/0 E/C/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Lances

Lances

Chariot Lance

In-Game Description


Lance forged from the soul of
the Executioner's Chariot.
Its cross-shaped blade causes bleeding.

The perverse design of this spear mirrors
the chariot from which it came, a merciless
creation that endlessly tortured Undead.

Availability


Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
124/0/0/0/0

(Thrust)
0/67 160 35 30/18/0/0

B/E/-/-/-/-
40/10/30/30/30 30/30/10/10 15 70 16.0

Move Set


Standard lance moveset of the Grand Lance.

Notes


Upgrades


FoldUnfold Upgrades Basic

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Chariot Lance +0 124/0/0/0/0 0/67 B/E/-/-/-/- - -
Chariot Lance +1 161/0/0/0/0 0/73 B/E/-/-/-/- 1x Petrified Dragon Bone 1290
Chariot Lance +2 198/0/0/0/0 0/80 B/E/-/-/-/- 2x Petrified Dragon Bone 1610
Chariot Lance +3 235/0/0/0/0 0/86 B/E/-/-/-/- 3x Petrified Dragon Bone 1930
Chariot Lance +4 272/0/0/0/0 0/93 B/E/-/-/-/- 4x Petrified Dragon Bone 2570
Chariot Lance +5 310/0/0/0/0 0/100 A/E/-/-/-/- 5x Petrified Dragon Bone 2890

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Lances

Grand Lance

In-Game Description


A lance fashioned from rare geisteel.
Designed for high-ranking Drangleic knights,
hence the decorative design.

Geisteel equipment is of the finest make,
but geisteel is so rare that very few of
these weapons were actually used in combat.

Availability


Dark Souls II


Memory of Orro treasure. From the start, take the left doorway to the roof. Pass the giants and soldiers there will be a crane with a prop holding the wheel in position,
break the prop and drop onto the lowered platform. Proceed through the hole in the wall, leading to another giant and two metal chests, one of which contains the Grand Lance
As you position your character towards the 'drop', the trick is to make your guy FACE the right edge of the opening as much as possible.
Then just do a simple roll forward (towards the right edge as you fall). Once you've landed on the wooden plank platform, you have to do a run jump.

Scholar of the First Sin


On a corpse next to the door that leads to the Memory of Jeigh nearby a wooden chest in the Forest of Fallen Giants, behind the door opened with the Soldier Key obtained from the The Last Giant.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
170/0/0/0/0

(Thrust/Strike)
0/0 160 35 22/18/0/0

C/C/-/-/-/-
40/10/30/30/30 10/10/10/10 15 105 12.0

Move Set


+ show Move Set - hide Move Set

One-handed R1/RB: Heavy thrusting attack. (2-hit combo)

One-handed R2/RT: Running thrusting attack. Hits multiple times if caught with the full move. If used after attack it will use a strong sweeping slice. (2-hit combo)

Two-handed R1/RB: Heavy thrusting attack.

Two-handed R2/RT: Running thrusting attack which can cause knockdown. If used after attack it will do a short poke.

Notes


Upgrades


FoldUnfold Upgrades Dark Souls II Scholar of the First Sin Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Grand Lance +0 170/0/0/0/0 0/0 C/C/-/-/-/- - -
Grand Lance +1 187/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 780
Grand Lance +2 204/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 980
Grand Lance +3 221/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 1,170
Grand Lance +4 238/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,560
Grand Lance +5 255/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,750
Grand Lance +6 272/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,950
Grand Lance +7 289/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 2,330
Grand Lance +8 306/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 2,530
Grand Lance +9 323/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 2,720
Grand Lance +10 340/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 3,110

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Grand Lance +0 119/119/0/0/0 0/0 D/D/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Grand Lance +1 130/130/0/0/0 0/0 D/D/C/-/-/-
Magic Grand Lance +2 142/142/0/0/0 0/0 D/D/C/-/-/-
Magic Grand Lance +3 154/154/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +4 166/166/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +5 178/178/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +6 190/190/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +7 202/202/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +8 214/214/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +9 226/226/0/0/0 0/0 C/D/B/-/-/-
Magic Grand Lance +10 238/238/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Grand Lance +0 119/0/119/0/0 0/0 D/D/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Grand Lance +1 130/0/130/0/0 0/0 D/D/-/C/-/-
Fire Grand Lance +2 142/0/142/0/0 0/0 D/D/-/C/-/-
Fire Grand Lance +3 154/0/154/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +4 166/0/166/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +5 178/0/178/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +6 190/0/190/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +7 202/0/202/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +8 214/0/214/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +9 226/0/226/0/0 0/0 C/D/-/B/-/-
Fire Grand Lance +10 238/0/238/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Grand Lance +0 119/0/0/119/0 0/0 D/D/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Grand Lance +1 130/0/0/130/0 0/0 D/D/-/-/C/-
Lightning Grand Lance +2 142/0/0/142/0 0/0 D/D/-/-/C/-
Lightning Grand Lance +3 154/0/0/154/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +4 166/0/0/166/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +5 178/0/0/178/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +6 190/0/0/190/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +7 202/0/0/202/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +8 214/0/0/214/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +9 226/0/0/226/0 0/0 C/D/-/-/B/-
Lightning Grand Lance +10 238/0/0/238/0 0/0 C/D/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Grand Lance +0 119/0/0/0/119 0/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Grand Lance +1 130/0/0/0/130 0/0 D/D/-/-/-/C
Dark Grand Lance +2 142/0/0/0/142 0/0 D/D/-/-/-/C
Dark Grand Lance +3 154/0/0/0/154 0/0 C/D/-/-/-/B
Dark Grand Lance +4 166/0/0/0/166 0/0 C/D/-/-/-/B
Dark Grand Lance +5 178/0/0/0/178 0/0 C/D/-/-/-/B
Dark Grand Lance +6 190/0/0/0/190 0/0 C/D/-/-/-/B
Dark Grand Lance +7 202/0/0/0/202 0/0 C/D/-/-/-/B
Dark Grand Lance +8 214/0/0/0/214 0/0 C/D/-/-/-/B
Dark Grand Lance +9 226/0/0/0/226 0/0 C/D/-/-/-/B
Dark Grand Lance +10 238/0/0/0/238 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Grand Lance +0 119/0/0/0/0 112/0 D/D/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Grand Lance +1 130/0/0/0/0 114/0 D/D/-/-/-/-
Poison Grand Lance +2 142/0/0/0/0 117/0 D/D/-/-/-/-
Poison Grand Lance +3 154/0/0/0/0 120/0 C/D/-/-/-/-
Poison Grand Lance +4 166/0/0/0/0 123/0 C/D/-/-/-/-
Poison Grand Lance +5 178/0/0/0/0 126/0 C/D/-/-/-/-
Poison Grand Lance +6 190/0/0/0/0 128/0 C/D/-/-/-/-
Poison Grand Lance +7 202/0/0/0/0 131/0 C/D/-/-/-/-
Poison Grand Lance +8 214/0/0/0/0 134/0 C/D/-/-/-/-
Poison Grand Lance +9 226/0/0/0/0 137/0 C/D/-/-/-/-
Poison Grand Lance +10 238/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Grand Lance +0 119/0/0/0/0 0/112 D/D/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Grand Lance +1 130/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Grand Lance +2 142/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Grand Lance +3 154/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Grand Lance +4 166/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Grand Lance +5 178/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Grand Lance +6 190/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Grand Lance +7 202/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Grand Lance +8 214/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Grand Lance +9 226/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Grand Lance +10 238/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Grand Lance +0 195/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Grand Lance +1 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +2 234/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +3 254/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +4 273/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +5 293/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +6 312/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +7 332/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +8 351/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +9 371/0/0/0/0 0/0 E/E/-/-/-/-
Raw Grand Lance +10 391/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Grand Lance +0 170/0/0/0/0 0/0 E/E/D/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Grand Lance +1 187/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +2 204/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +3 221/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +4 238/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +5 255/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +6 272/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +7 289/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +8 306/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +9 323/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Grand Lance +10 340/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Grand Lance +0 85/0/0/0/0 0/0 D/E/-/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Grand Lance +1 93/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +2 102/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +3 110/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +4 119/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +5 127/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +6 136/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +7 144/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +8 153/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +9 161/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Grand Lance +10 170/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Lances

Heide Greatlance

In-Game Description


A lance originating in Heide.
A special alloy makes it very durable.
The tip of the lance has been extended.

The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.

Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.

Availability1


Dark Souls 2:

Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed2
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
135/0/0/70/0

(Thrust)
0/0 160 30 203/16/0/0

C/E/-/-/C/-
40/10/30/30/30 10/10/10/10 15 50 10.0 No/Yes

Move Set


Standard lance moveset of the Grand Lance.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Heide Greatlance +0 135/0/0/70/0 0/0 C/E/-/-/C/- - -
Heide Greatlance +1 148/0/0/71/0 0/0 C/E/-/-/C/- 1x Titanite Shard 580
Heide Greatlance +2 162/0/0/72/0 0/0 C/E/-/-/C/- 2x Titanite Shard 720
Heide Greatlance +3 175/0/0/73/0 0/0 C/E/-/-/C/- 3x Titanite Shard 870
Heide Greatlance +4 189/0/0/74/0 0/0 C/E/-/-/C/- 1x Large Titanite Shard 1,150
Heide Greatlance +5 202/0/0/75/0 0/0 C/E/-/-/C/- 2x Large Titanite Shard 1,300
Heide Greatlance +6 216/0/0/76/0 0/0 C/E/-/-/C/- 3x Large Titanite Shard 1,440
Heide Greatlance +7 229/0/0/77/0 0/0 C/E/-/-/C/- 1x Titanite Chunk 1,730
Heide Greatlance +8 243/0/0/78/0 0/0 C/E/-/-/C/- 2x Titanite Chunk 1,870
Heide Greatlance +9 256/0/0/79/0 0/0 C/E/-/-/C/- 3x Titanite Chunk 2,020
Heide Greatlance +10 270/0/0/80/0 0/0 B/E/-/-/C/- 1x Titanite Slab 2,300

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Heide Greatlance +0 121/42/0/63/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +1 133/42/0/63/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +2 145/43/0/64/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +3 157/43/0/65/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +4 170/44/0/66/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +5 182/45/0/67/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +6 194/45/0/68/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +7 206/46/0/69/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +8 218/46/0/70/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +9 230/47/0/71/0 0/0 C/E/B/-/B/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Greatlance +10 243/48/0/72/0 0/0 C/E/B/-/B/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Heide Greatlance +0 121/0/42/63/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +1 133/0/42/63/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +2 145/0/43/64/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +3 157/0/43/65/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +4 170/0/44/66/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +5 182/0/45/67/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +6 194/0/45/68/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +7 206/0/46/69/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +8 218/0/46/70/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +9 230/0/47/71/0 0/0 C/E/-/B/B/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Greatlance +10 243/0/48/72/0 0/0 C/E/-/B/B/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Heide Greatlance +0 129/0/0/100/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +1 142/0/0/102/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +2 155/0/0/103/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +3 168/0/0/105/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +4 181/0/0/106/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +5 194/0/0/107/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +6 207/0/0/109/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +7 220/0/0/110/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +8 233/0/0/112/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +9 246/0/0/113/0 0/0 C/E/-/-/B/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Greatlance +10 259/0/0/115/0 0/0 C/E/-/-/B/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Heide Greatlance +0 121/0/0/63/42 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +1 133/0/0/63/42 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +2 145/0/0/64/43 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +3 157/0/0/65/43 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +4 170/0/0/66/44 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +5 182/0/0/67/45 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +6 194/0/0/68/45 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +7 206/0/0/69/46 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +8 218/0/0/70/46 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +9 230/0/0/71/47 0/0 C/E/-/-/B/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Greatlance +10 243/0/0/72/48 0/0 C/E/-/-/B/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Heide Greatlance +0 121/0/0/63/0 96/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +1 133/0/0/63/0 98/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +2 154/0/0/64/0 100/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +3 157/0/0/65/0 103/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +4 170/0/0/66/0 105/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +5 182/0/0/67/0 108/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +6 194/0/0/68/0 110/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +7 206/0/0/69/0 112/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +8 218/0/0/70/0 115/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +9 230/0/0/71/0 117/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Greatlance +10 243/0/0/72/0 120/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Heide Greatlance +0 121/0/0/63/0 0/96 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +1 133/0/0/63/0 0/98 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +2 145/0/0/64/0 0/100 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +3 157/0/0/65/0 0/103 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +4 170/0/0/66/0 0/105 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +5 182/0/0/67/0 0/108 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +6 194/0/0/68/0 0/110 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +7 206/0/0/69/0 0/112 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +8 218/0/0/70/0 0/115 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +9 230/0/0/71/0 0/117 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Greatlance +10 243/0/0/72/0 0/120 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Heide Greatlance +0 155/0/0/80/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +1 170/0/0/81/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +2 186/0/0/82/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +3 201/0/0/83/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +4 217/0/0/85/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +5 232/0/0/86/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +6 248/0/0/87/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +7 263/0/0/88/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +8 279/0/0/89/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +9 294/0/0/90/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Greatlance +10 310/0/0/92/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Heide Greatlance +0 135/0/0/70/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +1 148/0/0/71/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +2 162/0/0/72/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +3 175/0/0/73/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +4 189/0/0/74/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +5 202/0/0/75/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +6 216/0/0/76/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +7 229/0/0/77/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +8 243/0/0/78/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +9 256/0/0/79/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Greatlance +10 270/0/0/80/0 0/0 E/E/C/-/D/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Heide Greatlance +0 67/0/0/35/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +1 74/0/0/35/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +2 81/0/0/36/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +3 87/0/0/36/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +4 94/0/0/37/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +5 101/0/0/37/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +6 108/0/0/38/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +7 114/0/0/38/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +8 121/0/0/39/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +9 128/0/0/39/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Greatlance +10 135/0/0/40/0 0/0 D/E/-/-/D/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set or the Heide Lance so it might not drop the weapon. 2. To Power Stance this weapon, only 30 Strength and 24 Dexterity is required. 3. When two-handing this weapon, only 10 Strength is required.
Lances

Heide Lance

In-Game Description


A lance originating in Heide.
A special alloy makes it very durable.

The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.

Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.

Availability1


Dark Souls 2:

Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed2
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
153/0/0/60/0

(Thrust)
0/0 160 30 183/12/0/0

C/E/-/-/C/-
40/10/30/30/30 10/10/10/10 15 60 8.0 No/Yes

Move Set


Standard lance moveset of the Grand Lance.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Heide Lance +0 153/0/0/60/0 0/0 C/E/-/-/C/- - -
Heide Lance +1 168/0/0/68/0 0/0 C/E/-/-/C/- 1x Twinkling Titanite 1,260
Heide Lance +2 183/0/0/76/0 0/0 C/E/-/-/C/- 2x Twinkling Titanite 1,570
Heide Lance +3 199/0/0/84/0 0/0 C/E/-/-/C/- 3x Twinkling Titanite 1,880
Heide Lance +4 214/0/0/92/0 0/0 C/E/-/-/C/- 4x Twinkling Titanite 2,510
Heide Lance +5 230/0/0/100/0 0/0 C/E/-/-/C/- 5x Twinkling Titanite 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Heide Lance +0 137/36/0/54/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Lance +1 151/40/0/61/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Lance +2 165/45/0/68/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Lance +3 179/50/0/75/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Lance +4 193/55/0/82/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Lance +5 207/60/0/90/0 0/0 C/E/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Heide Lance +0 137/0/36/54/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Lance +1 151/0/40/61/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Lance +2 165/0/45/68/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Lance +3 179/0/50/75/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Lance +4 193/0/55/82/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Lance +5 207/0/60/90/0 0/0 C/E/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Heide Lance +0 146/0/0/86/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Lance +1 161/0/0/97/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Lance +2 176/0/0/109/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Lance +3 191/0/0/120/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Lance +4 206/0/0/132/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Lance +5 220/0/0/144/0 0/0 C/E/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Heide Lance +0 137/0/0/36/54 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Lance +1 151/0/0/40/61 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Lance +2 165/0/0/45/68 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Lance +3 179/0/0/50/75 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Lance +4 193/0/0/55/82 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Lance +5 207/0/0/60/90 0/0 C/E/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Heide Lance +0 137/0/0/54/0 96/0 C/E/-/-/C/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Lance +1 151/0/0/61/0 100/0 C/E/-/-/C/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Lance +2 165/0/0/68/0 105/0 C/E/-/-/C/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Lance +3 179/0/0/75/0 110/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Lance +4 193/0/0/82/0 115/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Lance +5 207/0/0/90/0 120/0 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Heide Lance +0 137/0/0/54/0 0/96 C/E/-/-/C/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Lance +1 151/0/0/61/0 0/100 C/E/-/-/C/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Lance +2 165/0/0/68/0 0/105 C/E/-/-/C/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Lance +3 179/0/0/75/0 0/110 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Lance +4 193/0/0/82/0 0/115 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Lance +5 207/0/0/90/0 0/120 C/E/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Heide Lance +0 175/0/0/69/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Lance +1 193/0/0/78/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Lance +2 211/0/0/87/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Lance +3 229/0/0/96/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Lance +4 246/0/0/105/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10
Raw Heide Lance +5 264/0/0/115/0 0/0 E/E/-/-/D/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Heide Lance +0 153/0/0/60/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Lance +1 168/0/0/68/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Lance +2 183/0/0/76/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Lance +3 199/0/0/84/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Lance +4 214/0/0/92/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10
Enchanted Heide Lance +5 230/0/0/100/0 0/0 E/E/D/-/E/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Heide Lance +0 76/0/0/30/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Lance +1 84/0/0/34/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Lance +2 91/0/0/38/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Lance +3 99/0/0/42/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Lance +4 107/0/0/46/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10
Mundane Heide Lance +5 115/0/0/50/0 0/0 D/E/-/-/E/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set or the Heide Greatlance on Bonfire Intensity 2 or higher so it might not drop the weapon. 2. To Power Stance this weapon, only 27 Strength and 18 Dexterity is required. 3. When two-handing this weapon, only 9 Strength is required.
Lances

Rampart Golem Lance

In-Game Description


Lance wielded by the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open the place turned frigid and lifeless,
but the golems remainde dutifully on guard.

Availability


Rampart Golem drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
153/67/0/0/0

(Thrust/Strike)
0/0 160 35 35/20/0/0

C/-/D/-/-/-
40/20/30/30/30 10/10/10/10 15 40 16

Move Set


Standard lance moveset of the Grand Lance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Rampart Golem Lance +0 153/67/0/0/0 0/0 C/-/D/-/-/- - -
Rampart Golem Lance +1 157/70/0/0/0 0/0 B/-/D/-/-/- 1x Titanite Shard 580
Rampart Golem Lance +2 162/73/0/0/0 0/0 B/-/D/-/-/- 2x Titanite Shard 720
Rampart Golem Lance +3 167/76/0/0/0 0/0 B/-/D/-/-/- 3x Titanite Shard 870
Rampart Golem Lance +4 171/80/0/0/0 0/0 B/-/D/-/-/- 1x Large Titanite Shard 1,150
Rampart Golem Lance +5 176/73/0/0/0 0/0 B/-/D/-/-/- 2x Large Titanite Shard 1,300
Rampart Golem Lance +6 181/86/0/0/0 0/0 B/-/D/-/-/- 3x Large Titanite Shard 1,440
Rampart Golem Lance +7 185/90/0/0/0 0/0 A/-/D/-/-/- 1x Titanite Chunk 1,730
Rampart Golem Lance +8 190/93/0/0/0 0/0 A/-/D/-/-/- 2x Titanite Chunk 1,870
Rampart Golem Lance +9 195/96/0/0/0 0/0 A/-/D/-/-/- 3x Titanite Chunk 2,020
Rampart Golem Lance +10 200/100/0/0/0 0/0 A/-/C/-/-/- 1x Titanite Slab 2,300

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Rampart Golem Lance +0 128/131/0/0/0 0/0 C/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +1 132/137/0/0/0 0/0 C/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +2 136/144/0/0/0 0/0 C/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +3 140/150/0/0/0 0/0 C/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +4 144/157/0/0/0 0/0 C/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +5 148/163/0/0/0 0/0 B/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +6 152/170/0/0/0 0/0 B/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +7 156/176/0/0/0 0/0 B/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +8 160/183/0/0/0 0/0 B/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +9 164/189/0/0/0 0/0 B/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3
Magic Rampart Golem Lance +10 167/196/0/0/0 0/0 B/-/C/-/-/- 38.3/33.3/28.3/28.3/28.3 8.3/8.3/8.3/8.3

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Rampart Golem Lance +0 133/58/44/0/0 0/0 C/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +1 137/61/46/0/0 0/0 C/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +2 141/64/48/0/0 0/0 C/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +3 145/66/50/0/0 0/0 C/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +4 149/69/52/0/0 0/0 C/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +5 153/72/55/0/0 0/0 B/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +6 157/75/57/0/0 0/0 B/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +7 161/78/59/0/0 0/0 B/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +8 165/81/61/0/0 0/0 B/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +9 169/84/63/0/0 0/0 B/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Rampart Golem Lance +10 174/87/66/0/0 0/0 B/-/C/C/-/- 37.7/17.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Rampart Golem Lance +0 133/58/0/44/0 0/0 C/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +1 137/61/0/46/0 0/0 C/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +2 141/64/0/48/0 0/0 C/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +3 145/66/0/50/0 0/0 C/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +4 149/69/0/52/0 0/0 C/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +5 153/72/0/55/0 0/0 B/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +6 157/75/0/57/0 0/0 B/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +7 161/78/0/59/0 0/0 B/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +8 165/81/0/61/0 0/0 B/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +9 169/84/0/63/0 0/0 B/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7
Lightning Rampart Golem Lance +10 174/87/0/66/0 0/0 B/-/C/-/C/- 37.7/17.7/27.7/48.3/27.7 7.7/7.7/7.7/7.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Rampart Golem Lance +0 133/58/0/0/44 0/0 C/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +1 137/61/0/0/46 0/0 C/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +2 141/64/0/0/48 0/0 C/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +3 145/66/0/0/50 0/0 C/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +4 149/69/0/0/52 0/0 C/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +5 153/72/0/0/55 0/0 B/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +6 157/75/0/0/57 0/0 B/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +7 161/78/0/0/59 0/0 B/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +8 165/81/0/0/61 0/0 B/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +9 169/84/0/0/63 0/0 B/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Rampart Golem Lance +10 174/87/0/0/66 0/0 B/-/C/-/-/C 37.7/17.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Rampart Golem Lance +0 133/58/0/0/0 105/0 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +1 137/61/0/0/0 108/0 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +2 141/64/0/0/0 110/0 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +3 145/66/0/0/0 113/0 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +4 149/69/0/0/0 116/0 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +5 153/72/0/0/0 118/0 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +6 157/75/0/0/0 121/0 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +7 161/78/0/0/0 124/0 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +8 165/81/0/0/0 126/0 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +9 169/84/0/0/0 129/0 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Rampart Golem Lance +10 174/87/0/0/0 132/0 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Rampart Golem Lance +0 133/58/0/0/0 0/105 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +1 137/61/0/0/0 0/108 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +2 141/64/0/0/0 0/110 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +3 145/66/0/0/0 0/113 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +4 149/69/0/0/0 0/116 C/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +5 153/72/0/0/0 0/118 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +6 157/75/0/0/0 0/121 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +7 161/78/0/0/0 0/124 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +8 165/81/0/0/0 0/126 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +9 169/84/0/0/0 0/129 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7
Bleed Rampart Golem Lance +10 174/87/0/0/0 0/132 B/-/C/-/-/- 37.7/17.7/27.7/27.7/27.7 7.7/28.3/7.7/7.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Rampart Golem Lance +0 175/77/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +1 181/80/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +2 186/84/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +3 192/88/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +4 197/92/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +5 202/96/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +6 208/99/0/0/0 0/0 E/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +7 213/103/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +8 219/107/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +9 224/111/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Raw Rampart Golem Lance +10 230/115/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Rampart Golem Lance +0 153/67/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +1 157/70/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +2 162/73/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +3 167/76/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +4 171/80/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +5 176/83/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +6 181/86/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +7 185/90/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +8 190/93/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +9 195/96/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10
Enchanted Rampart Golem Lance +10 200/100/0/0/0 0/0 D/-/D/-/-/- 40/20/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Rampart Golem Lance +0 76/33/0/0/0 0/0 D/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +1 78/35/0/0/0 0/0 D/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +2 81/36/0/0/0 0/0 D/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +3 83/38/0/0/0 0/0 D/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +4 85/40/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +5 88/41/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +6 90/43/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +7 92/45/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +8 95/46/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +9 97/48/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10
Mundane Rampart Golem Lance +10 100/50/0/0/0 0/0 C/-/E/-/-/- 40/20/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Pyromancy Flames

Pyromancy Flames

Dark Pyromancy Flame

In-Game Description


A flame catalyst used by pyromancers.
Pyromancers use this flame to produce
various fire arts.

The flame rewards those with a thirst for power.
The more Hollowed one is, the stronger its effect.

Effect: Spell power scales with Hollowing

Availability


Treasure in the Gutter.
Go to the Upper Gutter bonfire and continue through the level until you are at the area where you fall into a room and you need to cross a small gap into another room with a dog and some enemies, before you enter the room with the dog look right on the path, there are some vases, break them for the Dark Pyromancy Flame.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/150/0/0

(Spell/Strike)
0/0 100 5 100 -/-/-/-

-/-/-/S/-/-
25/5/30/20/20 5/5/5/5 0 60 0.0

Notes


Upgrades


Upgrade with Fire Seeds at Rosabeth of Melfia or at Carhillion of the Fold.

Name Damage Stat Bonuses Upgrade Requirements Souls
Dark Pyromancy Flame +0 0/0/150/0/0 -/-/-/S/-/- N/A N/A
Dark Pyromancy Flame +1 0/0/165/0/0 -/-/-/S/-/- 1x Fire Seed 1,350
Dark Pyromancy Flame +2 0/0/180/0/0 -/-/-/S/-/- 1x Fire Seed 1,690
Dark Pyromancy Flame +3 0/0/195/0/0 -/-/-/S/-/- 1x Fire Seed 2,030
Dark Pyromancy Flame +4 0/0/210/0/0 -/-/-/S/-/- 1x Fire Seed 2,700
Dark Pyromancy Flame +5 0/0/225/0/0 -/-/-/S/-/- 1x Fire Seed 3,040
Dark Pyromancy Flame +6 0/0/240/0/0 -/-/-/S/-/- 1x Fire Seed 3,380
Dark Pyromancy Flame +7 0/0/255/0/0 -/-/-/S/-/- 1x Fire Seed 4,050
Dark Pyromancy Flame +8 0/0/270/0/0 -/-/-/S/-/- 1x Fire Seed 4,390
Dark Pyromancy Flame +9 0/0/285/0/0 -/-/-/S/-/- 1x Fire Seed 4,730
Dark Pyromancy Flame +10 0/0/300/0/0 -/-/-/S/-/- 1x Fire Seed 5,400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Pyromancy Flames

Pyromancy Flame

In-Game Description


A flame catalyst used by pyromancers.
Pyromancers rouse this flame to produce
various fire arts.

Equip pyromancy flame to produce pyromancy.
Attune pyromancies at a bonfire.

The strength of a pyromancy depends on the
strength of one's pyromancy flame, which can
be improved through reinforcement.

Availability


No-man's Wharf treasure. Inside a chest after the Flexile Sentry boss fight, before touching the contraption.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/125/0/0

(Spell/Strike)
0/0 100 5 100 -/-/-/-

-/-/-/A/-/-
25/5/30/20/20 5/5/5/5 0 50 0.0

Notes


Upgrades


Upgrade with Fire Seeds at Rosabeth of Melfia or at Carhillion of the Fold.

Name Damage Stat Bonuses Upgrade Requirements Souls
Pyromancy Flame +0 0/0/125/0/0 -/-/-/A/-/- N/A N/A
Pyromancy Flame +1 0/0/137/0/0 -/-/-/A/-/- 1x Fire Seed 1,000
Pyromancy Flame +2 0/0/150/0/0 -/-/-/A/-/- 1x Fire Seed 1,250
Pyromancy Flame +3 0/0/162/0/0 -/-/-/A/-/- 1x Fire Seed 1,500
Pyromancy Flame +4 0/0/175/0/0 -/-/-/S/-/- 1x Fire Seed 2,000
Pyromancy Flame +5 0/0/187/0/0 -/-/-/S/-/- 1x Fire Seed 2,250
Pyromancy Flame +6 0/0/200/0/0 -/-/-/S/-/- 1x Fire Seed 2,500
Pyromancy Flame +7 0/0/212/0/0 -/-/-/S/-/- 1x Fire Seed 3,000
Pyromancy Flame +8 0/0/225/0/0 -/-/-/S/-/- 1x Fire Seed 3,250
Pyromancy Flame +9 0/0/237/0/0 -/-/-/S/-/- 1x Fire Seed 3,500
Pyromancy Flame +10 0/0/250/0/0 -/-/-/S/-/- 1x Fire Seed 4,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Reapers

Reapers

Bone Scythe

In-Game Description


Scythe forged from the soul of
the Covetous Demon.

The curved spine of the Covetous Demon is
as hard as rock, and rather than slicing
through flesh, this weapon seems to grind it
apart.

That thing that ended up as a monstrous fiend,
what was it to begin with, and why did it never
leave the queen? Perhaps it was entranced
by some perversion of love.

Availability


Trade Covetous Demon Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
130/0/0/0/0

(Slash)
0/0 110 15 28/20/0/0

A/-/-/-/-/-
40/10/20/20/45 20/20/20/20 20 40 10

Move Set


Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bone Scythe +0 130/0/0/0/0 0/0 A/-/-/-/- - -
Bone Scythe +1 169/0/0/0/0 0/0 A/-/-/-/- 1x Petrified Dragon Bone 1,150
Bone Scythe +2 208/0/0/0/0 0/0 A/-/-/-/- 2x Petrified Dragon Bone 1,430
Bone Scythe +3 247/0/0/0/0 0/0 A/-/-/-/- 3x Petrified Dragon Bone 1,720
Bone Scythe +4 286/0/0/0/0 0/0 A/-/-/-/- 4x Petrified Dragon Bone 2,290
Bone Scythe +5 325/0/0/0/0 0/0 A/-/-/-/- 5x Petrified Dragon Bone 2,570

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bone Scythe +0 91/91/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +1 118/118/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +2 145/145/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +3 172/172/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +4 200/200/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Bone Scythe +5 227/227/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bone Scythe +0 91/0/91/0/0 0/0 B/-/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +1 118/0/118/0/0 0/0 B/-/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +2 145/0/145/0/0 0/0 B/-/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +3 172/0/172/0/0 0/0 B/-/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +4 200/0/200/0/0 0/0 B/-/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Bone Scythe +5 227/0/227/0/0 0/0 B/-/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bone Scythe +0 91/0/0/91/0 0/0 B/-/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +1 118/0/0/118/0 0/0 B/-/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +2 145/0/0/145/0 0/0 B/-/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +3 172/0/0/172/0 0/0 B/-/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +4 200/0/0/200/0 0/0 B/-/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Bone Scythe +5 227/0/0/227/0 0/0 B/-/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bone Scythe +0 91/0/0/0/91 0/0 B/-/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +1 118/0/0/0/118 0/0 B/-/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +2 145/0/0/0/145 0/0 B/-/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +3 172/0/0/0/172 0/0 B/-/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +4 200/0/0/0/200 0/0 B/-/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Bone Scythe +5 227/0/0/0/227 0/0 B/-/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bone Scythe +0 91/0/0/0/0 112/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +1 118/0/0/0/0 117/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +2 145/0/0/0/0 123/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +3 172/0/0/0/0 128/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +4 200/0/0/0/0 134/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Bone Scythe +5 227/0/0/0/0 140/0 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bone Scythe +0 91/0/0/0/0 0/112 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +1 118/0/0/0/0 0/117 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +2 145/0/0/0/0 0/123 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +3 172/0/0/0/0 0/128 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +4 200/0/0/0/0 0/134 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Bone Scythe +5 227/0/0/0/0 0/140 B/-/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bone Scythe +0 149/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +1 194/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +2 239/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +3 284/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +4 328/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Bone Scythe +5 373/0/0/0/0 0/0 D/-/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bone Scythe +0 130/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +1 169/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +2 208/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +3 247/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +4 286/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Bone Scythe +5 325/0/0/0/0 0/0 D/-/D/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bone Scythe +0 65/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +1 84/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +2 104/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +3 123/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +4 143/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Bone Scythe +5 162/0/0/0/0 0/0 C/-/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Crescent Sickle

In-Game Description


A sickle with a crescent-shaped blade.

This sickle, enchanted by magic,
is not intended as a weapon,
but rather a ceremonial instrument.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
90/60/0/0/0

(Slash)
0/0 110 15 12/19/12/0

E/C/C/-/-/-
40/30/20/20/45 20/20/20/20 20 50 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead slash, then pull back horizontal swing then pull back
Heavy Attack overhead pull back then horizontal swing short swing then overhead
Rolling Attack quick sweep quick diagonal slash
Running Attack delayed horizontal slash delayed diagonal slash

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Crescent Sickle +0 90/60/0/0/0 0/0 E/C/C/-/-/- - -
Crescent Sickle +1 99/66/0/0/0 0/0 E/C/C/-/-/- 1x Titanite Shard 520
Crescent Sickle +2 108/72/0/0/0 0/0 E/C/C/-/-/- 2x Titanite Shard 650
Crescent Sickle +3 117/78/0/0/0 0/0 E/C/C/-/-/- 3x Titanite Shard 770
Crescent Sickle +4 126/84/0/0/0 0/0 E/C/C/-/-/- 1x Large Titanite Shard 1,030
Crescent Sickle +5 135/90/0/0/0 0/0 E/C/C/-/-/- 2x Large Titanite Shard 1,160
Crescent Sickle +6 144/96/0/0/0 0/0 E/C/C/-/-/- 3x Large Titanite Shard 1,290
Crescent Sickle +7 153/102/0/0/0 0/0 E/C/C/-/-/- 1x Titanite Chunk 1,540
Crescent Sickle +8 162/108/0/0/0 0/0 E/C/C/-/-/- 2x Titanite Chunk 1,670
Crescent Sickle +9 171/114/0/0/0 0/0 E/C/C/-/-/- 3x Titanite Chunk 1,800
Crescent Sickle +10 180/120/0/0/0 0/0 E/C/C/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Crescent Sickle +0 64/100/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +1 71/110/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +2 77/120/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +3 84/131/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +4 90/141/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +5 97/151/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +6 103/161/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +7 110/171/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +8 116/181/0/0/0 0/0 E/D/C/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +9 123/191/0/0/0 0/0 E/D/B/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3
Magic Crescent Sickle +10 129/201/0/0/0 0/0 E/D/B/-/-/- 38.3/43.3/18.3/18.3/43.3 18.3/18.3/18.3/18.3

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Crescent Sickle +0 70/46/50/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +1 77/51/55/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +2 84/56/60/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +3 91/60/65/0/0 0/0 E/D/C/C/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +4 98/65/70/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +5 105/70/75/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +6 112/74/80/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +7 119/79/85/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +8 126/84/90/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +9 133/88/95/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17
Fire Crescent Sickle +10 140/93/100/0/0 0/0 E/D/B/B/-/- 37/27/43.3/17/42 17/17/17/17

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Crescent Sickle +0 70/46/0/50/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +1 77/51/0/55/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +2 84/56/0/60/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +3 91/60/0/65/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +4 98/65/0/70/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +5 105/70/0/75/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +6 112/74/0/80/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +7 119/79/0/85/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +8 126/84/0/90/0 0/0 E/D/C/-/C/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +9 133/88/0/95/0 0/0 E/D/B/-/B/- 37/27/17/43.3/42 17/17/17/17
Lightning Crescent Sickle +10 140/93/0/100/0 0/0 E/D/B/-/B/- 37/27/17/43.3/42 17/17/17/17

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Crescent Sickle +0 70/46/0/0/50 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +1 77/51/0/0/55 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +2 84/56/0/0/60 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +3 91/60/0/0/65 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +4 98/65/0/0/70 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +5 105/70/0/0/75 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +6 112/74/0/0/80 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +7 119/79/0/0/85 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +8 126/84/0/0/90 0/0 E/D/C/-/-/C 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +9 133/88/0/0/95 0/0 E/D/B/-/-/B 37/27/17/17/68.3 17/17/17/17
Dark Crescent Sickle +10 140/93/0/0/100 0/0 E/D/B/-/-/B 37/27/17/17/68.3 17/17/17/17

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Crescent Sickle +0 81/54/0/0/0 96/0 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +1 89/59/0/0/0 98/0 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +2 97/64/0/0/0 100/0 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +3 105/70/0/0/0 103/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +4 113/75/0/0/0 105/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +5 121/81/0/0/0 108/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +6 129/86/0/0/0 110/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +7 137/91/0/0/0 112/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +8 145/97/0/0/0 115/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +9 153/102/0/0/0 117/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Crescent Sickle +10 162/108/0/0/0 120/0 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Crescent Sickle +0 81/54/0/0/0 0/96 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +1 89/59/0/0/0 0/98 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +2 97/64/0/0/0 0/100 E/D/C/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +3 105/70/0/0/0 0/103 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +4 113/75/0/0/0 0/105 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +5 121/81/0/0/0 0/108 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +6 129/86/0/0/0 0/110 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +7 137/91/0/0/0 0/112 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +8 145/97/0/0/0 0/115 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +9 153/102/0/0/0 0/117 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Crescent Sickle +10 162/108/0/0/0 0/120 E/D/B/-/-/- 37.9/27.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Crescent Sickle +0 103/69/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +1 113/75/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +2 124/82/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +3 134/89/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +4 144/96/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +5 155/103/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +6 165/110/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +7 175/117/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +8 186/124/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +9 196/131/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Raw Crescent Sickle +10 207/138/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Crescent Sickle +0 90/60/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +1 99/66/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +2 108/72/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +3 117/78/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +4 126/84/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +5 135/90/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +6 144/96/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +7 153/102/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +8 162/108/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +9 171/114/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20
Enchanted Crescent Sickle +10 180/120/0/0/0 0/0 E/E/C/-/-/- 40/30/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Crescent Sickle +0 45/30/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +1 49/33/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +2 54/36/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +3 58/39/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +4 63/42/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +5 67/45/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +6 72/48/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +7 76/51/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +8 81/54/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +9 85/57/0/0/0 0/0 E/E/E/-/-/- 40/30/20/20/45 20/20/20/20
Mundane Crescent Sickle +10 90/60/0/0/0 0/0 E/E/D/-/-/- 40/30/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Full Moon Sickle

In-Game Description


A large sickle with a round blade.

The thin blade, fortified with bradden steel,
slices with a fine smoothness.
Hooks into flesh, then rips it apart to cause bleeding.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
135/0/0/0/0

(Slash)
0/107 110 20 20/18/0/0

D/B/-/-/-/-
40/10/20/20/45 20/30/20/20 20 90 8.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead slash, then pull back horizontal swing then pull back
Heavy Attack overhead pull back then horizontal swing short swing then overhead
Rolling Attack quick sweep quick diagonal slash
Running Attack delayed horizontal slash delayed diagonal slash

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Full Moon Sickle +0 135/0/0/0/0 0/107 D/B/-/-/-/- - -
Full Moon Sickle +1 148/0/0/0/0 0/112 D/B/-/-/-/- 1x Titanite Shard 520
Full Moon Sickle +2 162/0/0/0/0 0/117 D/B/-/-/-/- 2x Titanite Shard 650
Full Moon Sickle +3 175/0/0/0/0 0/122 D/B/-/-/-/- 3x Titanite Shard 770
Full Moon Sickle +4 189/0/0/0/0 0/128 D/B/-/-/-/- 1x Large Titanite Shard 1,030
Full Moon Sickle +5 202/0/0/0/0 0/133 D/B/-/-/-/- 2x Large Titanite Shard 1,160
Full Moon Sickle +6 216/0/0/0/0 0/138 D/B/-/-/-/- 3x Large Titanite Shard 1,290
Full Moon Sickle +7 229/0/0/0/0 0/144 D/B/-/-/-/- 1x Titanite Chunk 1,540
Full Moon Sickle +8 243/0/0/0/0 0/149 D/B/-/-/-/- 2x Titanite Chunk 1,670
Full Moon Sickle +9 256/0/0/0/0 0/154 D/B/-/-/-/- 3x Titanite Chunk 1,800
Full Moon Sickle +10 270/0/0/0/0 0/160 D/B/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Full Moon Sickle +0 121/84/0/0/0 0/96 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +1 133/88/0/0/0 0/101 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +2 145/92/0/0/0 0/105 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +3 157/96/0/0/0 0/110 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +4 170/100/0/0/0 0/115 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +5 182/105/0/0/0 0/120 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +6 194/109/0/0/0 0/124 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +7 206/113/0/0/0 0/129 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +8 218/117/0/0/0 0/134 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +9 230/121/0/0/0 0/139 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9
Magic Full Moon Sickle +10 243/126/0/0/0 0/144 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/27.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Full Moon Sickle +0 121/0/84/0/0 0/96 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +1 133/0/88/0/0 0/101 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +2 145/0/92/0/0 0/105 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +3 157/0/96/0/0 0/110 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +4 170/0/100/0/0 0/115 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +5 182/0/105/0/0 0/120 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +6 194/0/109/0/0 0/124 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +7 206/0/113/0/0 0/129 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +8 218/0/117/0/0 0/134 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +9 230/0/121/0/0 0/139 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9
Fire Full Moon Sickle +10 243/0/126/0/0 0/144 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/27.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Full Moon Sickle +0 121/0/0/84/0 0/96 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +1 133/0/0/88/0 0/101 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +2 145/0/0/92/0 0/105 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +3 157/0/0/96/0 0/110 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +4 170/0/0/100/0 0/115 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +5 182/0/0/105/0 0/120 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +6 194/0/0/109/0 0/124 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +7 206/0/0/113/0 0/129 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +8 218/0/0/117/0 0/134 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +9 230/0/0/121/0 0/139 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9
Lightning Full Moon Sickle +10 243/0/0/126/0 0/144 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/27.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Full Moon Sickle +0 121/0/0/0/84 0/96 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +1 133/0/0/0/88 0/101 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +2 145/0/0/0/92 0/105 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +3 157/0/0/0/96 0/110 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +4 170/0/0/0/100 0/115 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +5 182/0/0/0/105 0/120 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +6 194/0/0/0/109 0/124 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +7 206/0/0/0/113 0/129 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +8 218/0/0/0/117 0/134 E/C/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +9 230/0/0/0/121 0/139 E/C/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9
Dark Full Moon Sickle +10 243/0/0/0/126 0/144 E/C/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/27.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Full Moon Sickle +0 121/0/0/0/0 96/96 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +1 133/0/0/0/0 98/101 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +2 145/0/0/0/0 100/105 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +3 157/0/0/0/0 103/110 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +4 170/0/0/0/0 105/115 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +5 182/0/0/0/0 108/120 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +6 194/0/0/0/0 110/124 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +7 206/0/0/0/0 112/129 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +8 218/0/0/0/0 115/134 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +9 230/0/0/0/0 117/139 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9
Poison Full Moon Sickle +10 243/0/0/0/0 120/144 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Full Moon Sickle +0 129/0/0/0/0 0/154 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +1 142/0/0/0/0 0/161 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +2 155/0/0/0/0 0/169 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +3 168/0/0/0/0 0/176 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +4 181/0/0/0/0 0/184 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +5 194/0/0/0/0 0/192 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +6 207/0/0/0/0 0/199 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +7 220/0/0/0/0 0/207 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +8 233/0/0/0/0 0/215 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +9 246/0/0/0/0 0/222 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1
Bleed Full Moon Sickle +10 259/0/0/0/0 0/230 E/C/-/-/-/- 39.1/9.1/19.1/19.1/44.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Full Moon Sickle +0 155/0/0/0/0 0/123 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +1 170/0/0/0/0 0/129 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +2 186/0/0/0/0 0/135 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +3 201/0/0/0/0 0/141 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +4 217/0/0/0/0 0/147 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +5 232/0/0/0/0 0/153 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +6 248/0/0/0/0 0/159 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +7 263/0/0/0/0 0/165 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +8 279/0/0/0/0 0/171 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +9 294/0/0/0/0 0/177 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Full Moon Sickle +10 310/0/0/0/0 0/184 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Full Moon Sickle +0 135/0/0/0/0 0/107 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +1 148/0/0/0/0 0/112 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +2 162/0/0/0/0 0/117 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +3 175/0/0/0/0 0/122 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +4 189/0/0/0/0 0/128 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +5 202/0/0/0/0 0/133 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +6 216/0/0/0/0 0/138 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +7 229/0/0/0/0 0/144 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +8 243/0/0/0/0 0/149 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +9 256/0/0/0/0 0/154 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Full Moon Sickle +10 270/0/0/0/0 0/160 E/E/C/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Full Moon Sickle +0 67/0/0/0/0 0/53 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +1 74/0/0/0/0 0/56 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +2 81/0/0/0/0 0/58 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +3 87/0/0/0/0 0/61 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +4 94/0/0/0/0 0/64 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +5 101/0/0/0/0 0/66 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +6 108/0/0/0/0 0/69 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +7 114/0/0/0/0 0/72 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +8 121/0/0/0/0 0/74 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +9 128/0/0/0/0 0/77 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Full Moon Sickle +10 135/0/0/0/0 0/80 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Great Machete

In-Game Description


Created by strapping a large blade to a hilt.
A crude makeshift weapon with low durability.

Primitive weapons can be more effective
at evoking fear than more advanced efforts.
Perhaps this is why the wielder chose this
fearsome creation.

Availability


Undead Jailer drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash)
0/0 110 15 18/16/0/0

C/D/-/-/-/-
40/10/20/20/45 20/20/20/20 20 30 6.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead slash, then pull back horizontal swing then pull back
Heavy Attack overhead pull back then horizontal swing short swing then overhead
Rolling Attack quick sweep quick diagonal slash
Running Attack delayed horizontal slash delayed diagonal slash

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Machete +0 125/0/0/0/0 0/0 C/D/-/-/-/- - -
Great Machete +1 137/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 520
Great Machete +2 150/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 650
Great Machete +3 162/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 770
Great Machete +4 175/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,030
Great Machete +5 187/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,160
Great Machete +6 200/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,290
Great Machete +7 212/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,540
Great Machete +8 225/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,670
Great Machete +9 237/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,800
Great Machete +10 250/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Machete +0 87/87/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +1 96/96/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +2 105/105/0/0/0 0/0 C/E/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +3 113/113/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +4 122/122/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +5 131/131/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +6 140/140/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +7 148/148/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +8 157/157/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +9 166/166/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Machete +10 175/175/0/0/0 0/0 C/E/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Machete +0 87/0/87/0/0 0/0 C/E/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +1 96/0/96/0/0 0/0 C/E/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +2 105/0/105/0/0 0/0 C/E/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +3 113/0/113/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +4 122/0/122/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +5 131/0/131/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +6 140/0/140/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +7 148/0/148/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +8 157/0/157/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +9 166/0/166/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Machete +10 175/0/175/0/0 0/0 C/E/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Machete +0 87/0/0/70/0 0/0 C/E/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +1 96/0/0/77/0 0/0 C/E/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +2 105/0/0/84/0 0/0 C/E/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +3 113/0/0/113/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +4 122/0/0/122/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +5 131/0/0/131/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +6 140/0/0/140/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +7 148/0/0/148/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +8 157/0/0/157/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +9 166/0/0/166/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Machete +10 175/0/0/175/0 0/0 C/E/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Machete +0 87/0/0/0/87 0/0 C/E/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +1 96/0/0/0/96 0/0 C/E/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +2 105/0/0/0/105 0/0 C/E/-/-/-/C 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +3 113/0/0/0/113 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +4 122/0/0/0/122 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +5 131/0/0/0/131 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +6 140/0/0/0/140 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +7 148/0/0/0/148 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +8 157/0/0/0/157 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +9 166/0/0/0/166 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Machete +10 175/0/0/0/175 0/0 C/E/-/-/-/B 37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Machete +0 87/0/0/0/0 112/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +1 96/0/0/0/0 114/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +2 105/0/0/0/0 117/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +3 113/0/0/0/0 120/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +4 122/0/0/0/0 123/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +5 131/0/0/0/0 126/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +6 140/0/0/0/0 128/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +7 148/0/0/0/0 131/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +8 157/0/0/0/0 134/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +9 166/0/0/0/0 137/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Machete +10 175/0/0/0/0 140/0 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Great Machete +0 87/0/0/0/0 0/112 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +1 96/0/0/0/0 0/114 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +2 105/0/0/0/0 0/117 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +3 113/0/0/0/0 0/120 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +4 122/0/0/0/0 0/123 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +5 131/0/0/0/0 0/126 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +6 140/0/0/0/0 0/128 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +7 148/0/0/0/0 0/131 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +8 157/0/0/0/0 0/134 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +9 166/0/0/0/0 0/137 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Machete +10 175/0/0/0/0 0/140 C/E/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Machete +0 143/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +1 158/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +2 172/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +3 186/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +4 201/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +5 215/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +6 230/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +7 244/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +8 258/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +9 273/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Machete +10 287/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Machete +0 125/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +1 137/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +2 150/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +3 162/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +4 175/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +5 187/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +6 200/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +7 212/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +8 225/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +9 237/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Machete +10 250/0/0/0/0 0/0 E/E/C/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Machete +0 62/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +1 68/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +2 75/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +3 81/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +4 87/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +5 93/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +6 100/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +7 106/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +8 112/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +9 118/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Machete +10 125/0/0/0/0 0/0 D/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Great Scythe

In-Game Description


A great scythe used to harvest grain.

Normally used as a farm tool, not a weapon.
It feels almost as if there were power in its
giant blade, perhaps drawn from the fears of
those hunted by this fearsome thing.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/0/0/0/0

(Slash)
0/0 110 15 12/14/0/0

E/B/-/-/-/-
40/10/20/20/45 20/20/20/20 20 60 5.0

Move Set


+ show Move Set - hide Move Set

R1: Vertical overhead slash followed by an angled pulling slash.
R2: Vertical, overhead, pulling slash followed by a horizontal slash.

Two Handed R1: Vertical overhead slash followed by an angled pulling slash.
Two Handed R2: Stepping horizontal slash followed by a one-handed overhead slash.

Running R1: Running horizontal slash.
Running Two-Handed R1: Running horizontal slash.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Great Scythe +0 140/0/0/0/0 0/0 E/B/-/-/-/- - -
Great Scythe +1 154/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 440
Great Scythe +2 168/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Shard 550
Great Scythe +3 182/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Shard 660
Great Scythe +4 196/0/0/0/0 0/0 E/B/-/-/-/- 1x Large Titanite Shard 880
Great Scythe +5 210/0/0/0/0 0/0 E/B/-/-/-/- 2x Large Titanite Shard 990
Great Scythe +6 224/0/0/0/0 0/0 E/B/-/-/-/- 3x Large Titanite Shard 1,090
Great Scythe +7 238/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Chunk 1,310
Great Scythe +8 252/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Chunk 1,420
Great Scythe +9 266/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Chunk 1,530
Great Scythe +10 280/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 1,750

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Great Scythe +0 98/98/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +1 107/107/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +2 117/117/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +3 127/127/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +4 137/137/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +5 147/147/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +6 156/156/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +7 166/166/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +8 176/176/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +9 186/186/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9
Magic Great Scythe +10 196/196/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/17.9/17.9/42.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Great Scythe +0 98/0/98/0/0 0/0 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +1 107/0/107/0/0 0/0 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +2 117/0/117/0/0 0/0 E/C/-/C/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +3 127/0/127/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +4 137/0/137/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +5 147/0/147/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +6 156/0/156/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +7 166/0/166/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +8 176/0/176/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +9 186/0/186/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9
Fire Great Scythe +10 196/0/196/0/0 0/0 E/C/-/B/-/- 37.9/7.9/36.6/17.9/42.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Great Scythe +0 98/0/0/98/0 0/0 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +1 107/0/0/107/0 0/0 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +2 117/0/0/117/0 0/0 E/C/-/-/C/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +3 127/0/0/127/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +4 137/0/0/137/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +5 147/0/0/147/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +6 156/0/0/156/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +7 166/0/0/166/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +8 176/0/0/176/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +9 186/0/0/186/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9
Lightning Great Scythe +10 196/0/0/196/0 0/0 E/C/-/-/B/- 37.9/7.9/17.9/36.6/42.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Great Scythe +0 98/0/0/0/98 0/0 E/C/-/-/-/C =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +1 107/0/0/0/107 0/0 E/C/-/-/-/C =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +2 117/0/0/0/117 0/0 E/C/-/-/-/C =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +3 127/0/0/0/127 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +4 137/0/0/0/137 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +5 147/0/0/0/147 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +6 156/0/0/0/156 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +7 166/0/0/0/166 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +8 176/0/0/0/176 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +9 186/0/0/0/186 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9
Dark Great Scythe +10 196/0/0/0/196 0/0 E/C/-/-/-/B =37.9/7.9/17.9/17.9/61.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Great Scythe +0 98/0/0/0/0 112/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +1 107/0/0/0/0 114/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +2 117/0/0/0/0 117/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +3 127/0/0/0/0 120/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +4 137/0/0/0/0 123/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +5 147/0/0/0/0 126/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +6 156/0/0/0/0 128/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +7 166/0/0/0/0 131/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +8 176/0/0/0/0 134/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +9 186/0/0/0/0 137/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9
Poison Great Scythe +10 196/0/0/0/0 140/0 E/C/-/-/-/- =37.9/7.9/17.9/17.9/42.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Great Scythe +0 98/0/0/0/0 0/112 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +1 107/0/0/0/0 0/114 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +2 117/0/0/0/0 0/117 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +3 127/0/0/0/0 0/120 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +4 137/0/0/0/0 0/123 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +5 147/0/0/0/0 0/126 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +6 156/0/0/0/0 0/128 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +7 166/0/0/0/0 0/131 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +8 176/0/0/0/0 0/134 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +9 186/0/0/0/0 0/137 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9
Bleed Great Scythe +10 196/0/0/0/0 0/140 E/C/-/-/-/- 37.9/7.9/17.9/17.9/42.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Great Scythe +0 161/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +1 177/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +2 193/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +3 209/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +4 225/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +5 241/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +6 257/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +7 273/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +8 289/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +9 305/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20
Raw Great Scythe +10 322/0/0/0/0 0/0 E/E/-/-/-/- 40/10/20/20/45 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Great Scythe +0 140/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +1 154/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +2 168/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +3 182/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +4 196/0/0/0/0 0/0 E/E/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +5 210/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +6 224/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +7 238/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +8 252/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +9 266/0/0/0/0 0/0 E/D/D/-/-/- 40/10/20/20/45 20/20/20/20
Enchanted Great Scythe +10 280/0/0/0/0 0/0 E/D/C/-/-/- 40/10/20/20/45 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Great Scythe +0 70/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +1 77/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +2 84/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +3 91/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +4 98/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +5 105/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +6 112/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +7 119/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +8 126/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +9 133/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20
Mundane Great Scythe +10 140/0/0/0/0 0/0 E/D/-/-/-/- 40/10/20/20/45 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Scythe of Nahr Alma

In-Game Description


The scythe used by Titchy Gren, and
by believers in Nahr Alma, god of blood.

Normally used only in ceremonies.
Imbued with the power of dark.

This is no place for talk of such things, however.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
93/0/0/0/90

(Slash)
0/0 110 15 14/12/12/12

D/B/-/-/-/C
40/10/20/20/60 20/20/20/20 20 50 5

Move Set


Same as the Great Scythe.

Notes


Like all Reapers, it will completely negate blocking when attacking from a specific distance.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of Nahr Alma +0 93/0/0/0/90 0/0 D/B/-/-/-/C - -
Scythe of Nahr Alma +1 102/0/0/0/92 0/0 D/B/-/-/-/C 1x Twinkling Titanite 1,120
Scythe of Nahr Alma +2 111/0/0/0/94 0/0 D/B/-/-/-/C 2x Twinkling Titanite 1,400
Scythe of Nahr Alma +3 121/0/0/0/96 0/0 D/B/-/-/-/C 3x Twinkling Titanite 1,680
Scythe of Nahr Alma +4 130/0/0/0/98 0/0 D/B/-/-/-/C 4x Twinkling Titanite 2,240
Scythe of Nahr Alma +5 140/0/0/0/100 0/0 D/B/-/-/-/C 5x Twinkling Titanite 2,520

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe of Nahr Alma +0 78/64/0/0/75 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +1 88/66/0/0/77 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +2 93/67/0/0/78 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +3 101/69/0/0/80 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +4 109/70/0/0/82 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5
Magic Scythe of Nahr Alma +5 117/72/0/0/84 0/0 E/C/C/-/-/C 37.5/30/17.5/17.5/57.5 17.5/17.5/17.5/17.5

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe of Nahr Alma +0 78/0/64/0/75 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +1 88/0/66/0/77 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +2 93/0/67/0/78 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +3 101/0/69/0/80 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +4 109/0/70/0/82 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5
Fire Scythe of Nahr Alma +5 117/0/72/0/84 0/0 E/C/-/C/-/C 37.5/7.5/40/17.5/57.5 17.5/17.5/17.5/17.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe of Nahr Alma +0 78/0/0/64/75 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +1 88/0/0/66/77 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +2 93/0/0/67/78 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +3 101/0/0/69/80 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +4 109/0/0/70/82 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5
Lightning Scythe of Nahr Alma +5 117/0/0/72/84 0/0 E/C/-/-/C/C 37.5/7.5/17.5/40/57.5 17.5/17.5/17.5/17.5

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe of Nahr Alma +0 78/0/0/0/140 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +1 88/0/0/0/143 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +2 93/0/0/0/146 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +3 101/0/0/0/149 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +4 109/0/0/0/152 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7
Dark Scythe of Nahr Alma +5 117/0/0/0/156 0/0 E/C/-/-/-/C 38.7/8.7/18.7/18.7/70 18.7/18.7/18.7/18.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe of Nahr Alma +0 83/0/0/0/81 96/0 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +1 92/0/0/0/82 100/0 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +2 100/0/0/0/84 105/0 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +3 109/0/0/0/86 110/0 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +4 117/0/0/0/88 115/0 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9
Poison Scythe of Nahr Alma +5 126/0/0/0/90 120/0 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe of Nahr Alma +0 83/0/0/0/81 0/96 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +1 92/0/0/0/82 0/100 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +2 100/0/0/0/84 0/105 E/C/-/-/-/C 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +3 109/0/0/0/86 0/110 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +4 117/0/0/0/88 0/115 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9
Bleed Scythe of Nahr Alma +5 126/0/0/0/90 0/120 E/C/-/-/-/B 37.9/7.9/17.9/17.9/57.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe of Nahr Alma +0 106/0/0/0/103 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +1 117/0/0/0/105 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +2 128/0/0/0/108 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +3 139/0/0/0/110 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +4 150/0/0/0/112 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20
Raw Scythe of Nahr Alma +5 161/0/0/0/115 0/0 E/E/-/-/-/D 40/10/20/20/60 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe of Nahr Alma +0 93/0/0/0/90 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +1 102/0/0/0/92 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +2 111/0/0/0/94 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +3 121/0/0/0/96 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +4 130/0/0/0/98 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20
Enchanted Scythe of Nahr Alma +5 140/0/0/0/100 0/0 E/E/D/-/-/E 40/10/20/20/60 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe of Nahr Alma +0 46/0/0/0/45 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +1 51/0/0/0/46 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +2 55/0/0/0/47 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +3 60/0/0/0/48 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +4 65/0/0/0/49 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20
Mundane Scythe of Nahr Alma +5 70/0/0/0/50 0/0 E/D/-/-/-/E 40/10/20/20/60 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Scythe of the Forlorn

In-Game Description


Scythe of the Forlorn,
who wander the land of the Undead.

The King's elder brother Aldia sought to
overcome the curse through means
unalike his sibling's.

The Forlorn were born of
Aldia's sinful infatuation.

Availability


Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
161/0/0/0/47

(Slash)
0/112 110 15 15/20/10/10

D/A/-/-/-/C
40/10/30/10/30 0/0/0/0 20 55 11.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of the Forlorn +0 161/0/0/0/47 0/112 D/A/-/-/-/C - -
Scythe of the Forlorn +1 170/0/0/0/51 0/117 D/A/-/-/-/C 1x Twinkling Titanite 1,450
Scythe of the Forlorn +2 180/0/0/0/56 0/123 D/A/-/-/-/C 2x Twinkling Titanite 1,810
Scythe of the Forlorn +3 190/0/0/0/60 0/128 D/A/-/-/-/C 3x Twinkling Titanite 2,170
Scythe of the Forlorn +4 200/0/0/0/65 0/134 D/A/-/-/-/C 4x Twinkling Titanite 2,900
Scythe of the Forlorn +5 210/0/0/0/70 0/140 D/A/-/-/-/C 5x Twinkling Titanite 3,260

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Scythe of the Forlorn +0 134/37/0/0/39 0/93 E/C/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +1 142/40/0/0/42 0/98 E/C/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +2 150/44/0/0/46 0/102 E/C/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +3 158/47/0/0/50 0/107 E/B/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +4 166/51/0/0/54 0/112 E/B/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9
Magic Scythe of the Forlorn +5 175/55/0/0/58 0/116 E/B/C/-/-/C 37.9/26.6/27.9/7.9/27.9 27.9/27.9/17.9/37.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Scythe of the Forlorn +0 134/0/37/0/39 0/93 E/C/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +1 142/0/40/0/42 0/98 E/C/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +2 150/0/44/0/46 0/102 E/C/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +3 158/0/47/0/50 0/107 E/B/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +4 166/0/51/0/54 0/112 E/B/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9
Fire Scythe of the Forlorn +5 175/0/55/0/58 0/116 E/B/-/C/-/C 37.9/7.9/46.6/7.9/27.9 27.9/27.9/27.9/17.9/37.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Scythe of the Forlorn +0 134/0/0/37/39 0/93 E/C/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +1 142/0/0/40/42 0/98 E/C/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +2 150/0/0/44/46 0/102 E/C/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +3 158/0/0/47/50 0/107 E/B/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +4 166/0/0/51/54 0/112 E/B/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9
Lightning Scythe of the Forlorn +5 175/0/0/55/58 0/116 E/B/-/-/C/C 37.9/7.9/27.9/26.6/27.9 27.9/27.9/17.9/37.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Scythe of the Forlorn +0 140/0/0/0/58 0/98 E/C/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +1 149/0/0/0/64 0/102 E/C/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +2 158/0/0/0/70 0/107 E/C/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +3 166/0/0/0/76 0/112 E/B/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +4 175/0/0/0/81 0/117 E/B/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9
Dark Scythe of the Forlorn +5 183/0/0/0/87 0/122 E/B/-/-/-/C 38.9/8.9/28.9/8.9/38.9 28.9/28.9/18.9/38.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Scythe of the Forlorn +0 161/0/0/0/47 96/112 E/C/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +1 170/0/0/0/51 100/117 E/C/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +2 180/0/0/0/56 105/123 E/C/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +3 190/0/0/0/60 110/128 E/B/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +4 200/0/0/0/65 115/134 E/B/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9
Poison Scythe of the Forlorn +5 210/0/0/0/70 120/140 E/B/-/-/-/B 37.9/7.9/27.9/7.9/27.9 46.6/27.9/17.9/37.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Scythe of the Forlorn +0 154/0/0/0/45 0/188 E/C/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +1 163/0/0/0/49 0/197 E/C/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +2 173/0/0/0/53 0/206 E/C/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +3 182/0/0/0/58 0/216 E/B/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +4 192/0/0/0/62 0/225 E/B/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3
Bleed Scythe of the Forlorn +5 201/0/0/0/67 0/235 E/B/-/-/-/B 38.3/8.3/28.3/8.3/28.3 28.3/43.3/18.3/38.3

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Scythe of the Forlorn +0 185/0/0/0/54 0/128 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +1 196/0/0/0/59 0/135 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +2 207/0/0/0/64 0/141 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +3 218/0/0/0/69 0/148 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +4 230/0/0/0/75 0/154 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Raw Scythe of the Forlorn +5 241/0/0/0/80 0/161 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Scythe of the Forlorn +0 161/0/0/0/47 0/112 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +1 170/0/0/0/51 0/117 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +2 180/0/0/0/56 0/123 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +3 190/0/0/0/60 0/128 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +4 200/0/0/0/65 0/134 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Enchanted Scythe of the Forlorn +5 210/0/0/0/70 0/140 E/D/D/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Scythe of the Forlorn +0 80/0/0/0/23 0/56 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +1 85/0/0/0/25 0/58 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +2 90/0/0/0/28 0/61 E/E/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +3 95/0/0/0/30 0/64 E/D/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +4 100/0/0/0/32 0/67 E/D/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0
Mundane Scythe of the Forlorn +5 105/0/0/0/35 0/70 E/D/-/-/-/D 40.0/10.0/30.0/10.0/30.0 30.0/30.0/20.0/40.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Scythe of Want

In-Game Description


A Scythe born from the soul of Nashandra.

The old one of the Abyss was reborn in death,
split into minuscule fragments, and spread
across the land. After regaining their shapes,
they crawled forth, yearning for strong souls,
in search of greater power.

Availability


Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
104/0/0/0/120

(Slash)
0/0 110 15 14/20/18/18

D/B/-/-/-/C
40/10/20/20/45 20/20/20/20 20 60 12.0

Move Set


Notes


Upgrades


Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of Want +0 104/0/0/0/120 0/0 D/B/-/-/-/C - -
Scythe of Want +1 135/0/0/0/136 0/0 D/B/-/-/-/C 1x Petrified Dragon Bone 1,480
Scythe of Want +2 166/0/0/0/152 0/0 D/B/-/-/-/C 2x Petrified Dragon Bone 1,850
Scythe of Want +3 197/0/0/0/168 0/0 D/B/-/-/-/C 3x Petrified Dragon Bone 2,220
Scythe of Want +4 228/0/0/0/184 0/0 D/B/-/-/-/C 4x Petrified Dragon Bone 2,960
Scythe of Want +5 260/0/0/0/200 0/0 D/B/-/-/-/C 5x Petrified Dragon Bone 3,330

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Reapers

Silverblack Sickle

In-Game Description


A silver-black sickle imbued with the
power of dark. The large arced blade
reaches around shields and inflicts damage.

The grave wardens vowed to ensure the
tranquility of those who slumber in the
Undead Crypt. If one dares disturb them,
the grave wardens make no allowance for
stature or riches, and will readily bury them
along with the others.

Effect: shield piercing (strong attack)

Availability


Grave Warden (Reaper) drop in Undead Crypt - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
80/0/0/0/60

(Slash)
0/0 110 20 15/10/8/8

C/C/-/-/-/C
55/10/30/30/40 15/15/15/15 20 60 4.0

Move Set


Similar to Hand Axe. Has more forward motion than most scythes as it lacks the pullback attacks of Great Scythe, Scythe of Want, etc

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Silverblack Sickle +0 80/0/0/0/60 0/0 C/C/-/-/-/C - -
Silverblack Sickle +1 88/0/0/0/64 0/0 C/C/-/-/-/C 1x Titanite Shard 520
Silverblack Sickle +2 96/0/0/0/69 0/0 C/C/-/-/-/C 2x Titanite Shard 650
Silverblack Sickle +3 104/0/0/0/73 0/0 C/C/-/-/-/C 3x Titanite Shard 770
Silverblack Sickle +4 112/0/0/0/78 0/0 C/C/-/-/-/C 1x Large Titanite Shard 1,030
Silverblack Sickle +5 120/0/0/0/82 0/0 C/C/-/-/-/C 2x Large Titanite Shard 1,160
Silverblack Sickle +6 128/0/0/0/87 0/0 C/C/-/-/-/C 3x Large Titanite Shard 1,290
Silverblack Sickle +7 136/0/0/0/91 0/0 C/C/-/-/-/C 1x Titanite Chunk 1,540
Silverblack Sickle +8 144/0/0/0/96 0/0 C/C/-/-/-/C 2x Titanite Chunk 1,670
Silverblack Sickle +9 152/0/0/0/100 0/0 C/C/-/-/-/C 3x Titanite Chunk 1,800
Silverblack Sickle +10 160/0/0/0/105 0/0 C/C/-/-/-/C 1x Titanite Slab 2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Silverblack Sickle +0 67/43/0/0/50 0/0 D/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +1 73/46/0/0/54 0/0 D/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +2 80/49/0/0/57 0/0 D/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +3 87/52/0/0/61 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +4 94/56/0/0/65 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +5 100/59/0/0/69 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +6 107/62/0/0/73 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +7 114/65/0/0/76 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +8 120/69/0/0/80 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +9 127/72/0/0/84 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5
Magic Silverblack Sickle +10 134/75/0/0/88 0/0 C/D/C/-/-/C 52.5/30.0/27.5/27.5/37.5 12.5/12.5/12.5/12.5

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Silverblack Sickle +0 67/0/43/0/50 0/0 D/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +1 73/0/46/0/54 0/0 D/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +2 80/0/49/0/57 0/0 D/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +3 87/0/52/0/61 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +4 94/0/56/0/65 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +5 100/0/59/0/69 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +6 107/0/62/0/73 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +7 114/0/65/0/76 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +8 120/0/69/0/80 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +9 127/0/72/0/84 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5
Fire Silverblack Sickle +10 134/0/75/0/88 0/0 C/D/-/C/-/C 52.5/7.5/50.0/27.5/37.5 12.5/12.5/12.5/12.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Silverblack Sickle +0 67/0/0/43/50 0/0 D/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +1 73/0/0/46/54 0/0 D/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +2 80/0/0/49/57 0/0 D/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +3 87/0/0/52/61 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +4 94/0/0/56/65 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +5 100/0/0/59/69 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +6 107/0/0/62/73 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +7 114/0/0/65/76 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +8 120/0/0/69/80 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +9 127/0/0/72/84 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5
Lightning Silverblack Sickle +10 134/0/0/75/88 0/0 C/D/-/-/C/C 52.5/7.5/27.5/50.0/37.5 12.5/12.5/12.5/12.5

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Silverblack Sickle +0 48/0/0/0/108 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +1 52/0/0/0/116 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +2 57/0/0/0/124 0/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +3 62/0/0/0/132 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +4 67/0/0/0/140 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +5 72/0/0/0/148 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +6 76/0/0/0/156 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +7 81/0/0/0/164 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +8 86/0/0/0/172 0/0 C/D/-/-/-/C 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +9 91/0/0/0/180 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Silverblack Sickle +10 96/0/0/0/189 0/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Silverblack Sickle +0 72/0/0/0/54 96/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +1 79/0/0/0/58 98/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +2 86/0/0/0/62 100/0 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +3 93/0/0/0/66 103/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +4 100/0/0/0/70 105/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +5 108/0/0/0/74 108/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +6 115/0/0/0/78 110/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +7 122/0/0/0/82 112/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +8 129/0/0/0/86 115/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +9 136/0/0/0/90 117/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Silverblack Sickle +10 144/0/0/0/94 120/0 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Silverblack Sickle +0 72/0/0/0/54 0/96 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +1 79/0/0/0/58 0/98 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +2 86/0/0/0/62 0/100 D/D/-/-/-/C 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +3 93/0/0/0/66 0/103 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +4 100/0/0/0/70 0/105 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +5 108/0/0/0/74 0/108 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +6 115/0/0/0/78 0/110 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +7 122/0/0/0/82 0/112 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +8 129/0/0/0/86 0/115 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +9 136/0/0/0/90 0/117 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9
Bleed Silverblack Sickle +10 144/0/0/0/94 0/120 C/D/-/-/-/B 52.9/7.9/27.9/27.9/37.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Silverblack Sickle +0 92/0/0/0/69 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +1 101/0/0/0/74 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +2 110/0/0/0/79 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +3 119/0/0/0/84 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +4 128/0/0/0/89 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +5 138/0/0/0/94 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +6 147/0/0/0/100 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +7 156/0/0/0/105 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +8 165/0/0/0/110 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +9 174/0/0/0/115 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15
Raw Silverblack Sickle +10 184/0/0/0/120 0/0 E/E/-/-/-/D 55/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Silverblack Sickle +0 80/0/0/0/60 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +1 88/0/0/0/64 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +2 96/0/0/0/69 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +3 104/0/0/0/73 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +4 112/0/0/0/78 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +5 120/0/0/0/82 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +6 128/0/0/0/87 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +7 136/0/0/0/91 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +8 144/0/0/0/96 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +9 152/0/0/0/100 0/0 E/E/D/-/-/E 55/10/30/30/40 15/15/15/15
Enchanted Silverblack Sickle +10 160/0/0/0/105 0/0 E/E/C/-/-/D 55/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Silverblack Sickle +0 40/0/0/0/30 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +1 44/0/0/0/32 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +2 48/0/0/0/34 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +3 52/0/0/0/36 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +4 56/0/0/0/39 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +5 60/0/0/0/41 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +6 64/0/0/0/43 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +7 68/0/0/0/45 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +8 72/0/0/0/48 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +9 76/0/0/0/50 0/0 D/E/-/-/-/E 55/10/30/30/40 15/15/15/15
Mundane Silverblack Sickle +10 80/0/0/0/52 0/0 D/E/-/-/-/D 55/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Sacred Chimes

Sacred Chimes

Archdrake Chime

In-Game Description


Chime of members of
the Archdrake sect of Lindelt.
A chime for miracles and hexes.

The land of Lindelt is governed by
stringent laws, and those who dare defy
them are punished without mercy.

It is often the sinful who seek piety,
spurred only by a selfish desire for salvation.

Availability


Sold by Felkin the Outcast for 4,000 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/105/105

(Spell/Strike)
0/0 100 5 120 -/-/-/22

-/-/-/-/B/B
25/20/20/30/20 5/5/5/5 5 30 0.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Archdrake Chime +0 0/0/0/105/105 -/-/-/-/B/B - -
Archdrake Chime +1 0/0/0/115/115 -/-/-/-/B/B 1x Titanite Shard 500
Archdrake Chime +2 0/0/0/126/126 -/-/-/-/B/B 2x Titanite Shard 630
Archdrake Chime +3 0/0/0/136/136 -/-/-/-/B/B 3x Titanite Shard 750
Archdrake Chime +4 0/0/0/147/147 -/-/-/-/B/B 1x Large Titanite Shard 1000
Archdrake Chime +5 0/0/0/157/157 -/-/-/-/B/B 2x Large Titanite Shard 1130
Archdrake Chime +6 0/0/0/168/168 -/-/-/-/B/B 3x Large Titanite Shard 1250
Archdrake Chime +7 0/0/0/178/178 -/-/-/-/B/B 1x Titanite Chunk 1500
Archdrake Chime +8 0/0/0/189/189 -/-/-/-/B/B 2x Titanite Chunk 1630
Archdrake Chime +9 0/0/0/199/199 -/-/-/-/B/B 3x Titanite Chunk 1750
Archdrake Chime +10 0/0/0/210/210 -/-/-/-/B/B 1x Titanite Slab 2000

Infusions


Lightning


Lightning infusion.
Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Archdrake Chime +0 0/0/0/120/89 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +1 0/0/0/132/98 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +2 0/0/0/144/107 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +3 0/0/0/156/116 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +4 0/0/0/169/124 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +5 0/0/0/181/133 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +6 0/0/0/193/142 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +7 0/0/0/205/151 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +8 0/0/0/217/160 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +9 0/0/0/229/169 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Archdrake Chime +10 0/0/0/241/178 -/-/-/-/B/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3

Dark


Dark infusion.
Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Archdrake Chime +0 0/0/0/89/120 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +1 0/0/0/98/132 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +2 0/0/0/107/144 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +3 0/0/0/116/156 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +4 0/0/0/124/169 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +5 0/0/0/133/181 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +6 0/0/0/142/193 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +7 0/0/0/151/205 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +8 0/0/0/160/217 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +9 0/0/0/169/229 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Archdrake Chime +10 0/0/0/178/241 -/-/-/-/B/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Caitha's Chime

In-Game Description


Sacred chime blessed by Caitha,
goddess of tears.

Hex-dedicated catalyst.
Cannot be used to cast miracles.

Caitha, the goddess of tears, is known as a
compassionate being that is with us in
times of tragedy, but some believe that she
is a demoness that guides us toward misfortune.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/0/125

(Spell/Strike)
0/0 100 5 145 -/-/18/22

-/-/-/-/-/A
25/20/20/30/30 5/5/5/5 5 30 0.5

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Caitha's Chime +0 0/0/0/0/125 -/-/-/-/-/A N/A N/A
Caitha's Chime +1 0/0/0/0/137 -/-/-/-/-/A 1x Titanite Shard 500
Caitha's Chime +2 0/0/0/0/150 -/-/-/-/-/A 2x Titanite Shard 630
Caitha's Chime +3 0/0/0/0/162 -/-/-/-/-/A 3x Titanite Shard 750
Caitha's Chime +4 0/0/0/0/175 -/-/-/-/-/A 1x Large Titanite Shard 1000
Caitha's Chime +5 0/0/0/0/187 -/-/-/-/-/A 2x Large Titanite Shard 1130
Caitha's Chime +6 0/0/0/0/200 -/-/-/-/-/A 3x Large Titanite Shard 1250
Caitha's Chime +7 0/0/0/0/212 -/-/-/-/-/A 1x Titanite Chunk 1500
Caitha's Chime +8 0/0/0/0/225 -/-/-/-/-/A 2x Titanite Chunk 1630
Caitha's Chime +9 0/0/0/0/237 -/-/-/-/-/A 3x Titanite Chunk 1750
Caitha's Chime +10 0/0/0/0/250 -/-/-/-/-/S 1x Titanite Slab 2000

Infusions


Lightning


Name Damage Stat Bonuses
Lightning Caitha's Chime +0 0/0/0/18/106 -/-/-/-/-/A
Lightning Caitha's Chime +1 0/0/0/20/116 -/-/-/-/-/A
Lightning Caitha's Chime +2 0/0/0/22/127 -/-/-/-/-/A
Lightning Caitha's Chime +3 0/0/0/24/138 -/-/-/-/-/A
Lightning Caitha's Chime +4 0/0/0/26/148 -/-/-/-/-/A
Lightning Caitha's Chime +5 0/0/0/28/159 -/-/-/-/-/A
Lightning Caitha's Chime +6 0/0/0/29/170 -/-/-/-/-/A
Lightning Caitha's Chime +7 0/0/0/31/180 -/-/-/-/-/A
Lightning Caitha's Chime +8 0/0/0/33/191 -/-/-/-/-/A
Lightning Caitha's Chime +9 0/0/0/35/201 -/-/-/-/-/A
Lightning Caitha's Chime +10 0/0/0/37/212 -/-/-/-/-/S

Dark


Name Damage Stat Bonuses
Dark Caitha's Chime +0 0/0/0/0/143 -/-/-/-/-/A
Dark Caitha's Chime +1 0/0/0/0/158 -/-/-/-/-/A
Dark Caitha's Chime +2 0/0/0/0/172 -/-/-/-/-/A
Dark Caitha's Chime +3 0/0/0/0/186 -/-/-/-/-/A
Dark Caitha's Chime +4 0/0/0/0/201 -/-/-/-/-/A
Dark Caitha's Chime +5 0/0/0/0/215 -/-/-/-/-/A
Dark Caitha's Chime +6 0/0/0/0/230 -/-/-/-/-/A
Dark Caitha's Chime +7 0/0/0/0/244 -/-/-/-/-/A
Dark Caitha's Chime +8 0/0/0/0/258 -/-/-/-/-/A
Dark Caitha's Chime +9 0/0/0/0/273 -/-/-/-/-/A
Dark Caitha's Chime +10 0/0/0/0/287 -/-/-/-/-/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Chime of Screams

In-Game Description


Sacred chime forged from
the soul of Nadalia, Bride of Ash.
Nothing appears sacred about the frightful
design of this chime, but it does have the
benefit of raising one's faith.

The oozing, frozen iron forming the bell
seems to anticipate a scream.

Availability


Trade the completed Soul of Nadalia, Bride of Ash and 20,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/158/158

(Spell/Strike)
0/0 110 15 25 -/-/-/26

-/-/-/-/B/B
25/20/20/30/20 5/5/5/5 5 30 0.5

Notes


Stat Increases


Base FTH Value Increase
4-6 8
7-15 7
16-24 6
25-33 5
34-42 4
43-51 3
52-97 2
98 1
99 0

Upgrades


FoldUnfold Upgrades Basic Lightning Dark

Basic


Boss upgrade path.
Requires Petrified Dragon Bone.

Name Damage Stat Bonuses Petrified Dragon Bone Souls Cost
Chime of Screams +0 0/0/0/158/158 -/-/-/-/B/B 0 -
Chime of Screams +1 0/0/0/164/164 -/-/-/-/B/B 1 1450
Chime of Screams +2 0/0/0/170/170 -/-/-/-/B/B 2 1810
Chime of Screams +3 0/0/0/177/177 -/-/-/-/B/B 3 2170
Chime of Screams +4 0/0/0/183/183 -/-/-/-/B/B 4 2890
Chime of Screams +5 0/0/0/190/190 -/-/-/-/B/B 5 3250

Infusions


Lightning


Requires:

Name Damage Stat Bonuses
Lightning Chime of Screams +0 0/0/0/181/134 -/-/-/-/B/B
Lightning Chime of Screams +1 0/0/0/189/139 -/-/-/-/B/B
Lightning Chime of Screams +2 0/0/0/196/145 -/-/-/-/B/B
Lightning Chime of Screams +3 0/0/0/203/150 -/-/-/-/B/B
Lightning Chime of Screams +4 0/0/0/211/156 -/-/-/-/B/B
Lightning Chime of Screams +5 0/0/0/218/161 -/-/-/-/B/B

Dark


Requires

Name Damage Stat Bonuses
Dark Chime of Screams +0 0/0/0/134/181 -/-/-/-/B/B
Dark Chime of Screams +1 0/0/0/139/189 -/-/-/-/B/B
Dark Chime of Screams +2 0/0/0/145/196 -/-/-/-/B/B
Dark Chime of Screams +3 0/0/0/150/203 -/-/-/-/B/B
Dark Chime of Screams +4 0/0/0/156/211 -/-/-/-/B/B
Dark Chime of Screams +5 0/0/0/161/218 -/-/-/-/B/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Chime of Want

In-Game Description


Sacred chime created from the soul of
Nashandra.

The old one of the Abyss was reborn in death,
split into miniscule fragments, and spread
across the land.

After taking their shapes, they courted monarchs
of considerable power, which they desired
to make their own.

Availability


Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/100/100

(Spell/Strike)
0/0 100 5 130 -/-/15/40

-/-/-/-/A/S
25/20/20/30/20 5/5/5/5 5 30 0.5

Notes


Upgrades


FoldUnfold Upgrades Basic Lightning Dark

Basic


Boss upgrade path.
Requires Petrified Dragon Bone.

Name Damage Stat Bonuses Petrified Dragon Bone Souls Cost
Chime of Want +0 0/0/0/100/100 -/-/-/-/A/S N/A N/A
Chime of Want +1 0/0/0/122/130 -/-/-/-/A/S 1 1,450
Chime of Want +2 0/0/0/144/160 -/-/-/-/A/S 2 1,810
Chime of Want +3 0/0/0/166/190 -/-/-/-/A/S 3 2,170
Chime of Want +4 0/0/0/188/220 -/-/-/-/A/S 4 2,890
Chime of Want +5 0/0/0/210/250 -/-/-/-/A/S 5 3,250

Infusions


Lightning


Requires:

Name Damage Stat Bonuses
Lightning Chime of Want +0 0/0/0/115/85 -/-/-/-/A/S
Lightning Chime of Want +1 0/0/0/140/110 -/-/-/-/A/S
Lightning Chime of Want +2 0/0/0/165/136 -/-/-/-/A/S
Lightning Chime of Want +3 0/0/0/190/161 -/-/-/-/A/S
Lightning Chime of Want +4 0/0/0/216/186 -/-/-/-/A/S
Lightning Chime of Want +5 0/0/0/241/212 -/-/-/-/A/S

Dark


Requires

Name Damage Stat Bonuses
Dark Chime of Want +0 0/0/0/85/115 -/-/-/-/A/S
Dark Chime of Want +1 0/0/0/103/149 -/-/-/-/A/S
Dark Chime of Want +2 0/0/0/122/183 -/-/-/-/A/S
Dark Chime of Want +3 0/0/0/141/218 -/-/-/-/A/S
Dark Chime of Want +4 0/0/0/159/253 -/-/-/-/A/S
Dark Chime of Want +5 0/0/0/178/287 -/-/-/-/A/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Cleric's Sacred Chime

In-Game Description


Most clerics receive this as their first
sacred chime. A catalyst for miracles and hexes.

To use miracles, equip a sacred chime
and attune a miracle at a bonfire.
The strength of most miracles is
affected by the caster's faith.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/90/90

(Spell/Strike)
0/0 100 5 140 -/-/-/10

-/-/-/-/B/C
25/20/20/30/20 5/5/5/5 5 30 0.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls
Cleric's Sacred Chime +0 0/0/0/90/90 -/-/-/-/B/C N/A N/A
Cleric's Sacred Chime +1 0/0/0/99/97 -/-/-/-/B/C 1x Titanite Shard 430
Cleric's Sacred Chime +2 0/0/0/108/104 -/-/-/-/B/C 2x Titanite Shard 540
Cleric's Sacred Chime +3 0/0/0/117/111 -/-/-/-/B/C 3x Titanite Shard 640
Cleric's Sacred Chime +4 0/0/0/126/118 -/-/-/-/B/C 1x Large Titanite Shard 850
Cleric's Sacred Chime +5 0/0/0/135/125 -/-/-/-/B/C 2x Large Titanite Shard 960
Cleric's Sacred Chime +6 0/0/0/144/132 -/-/-/-/B/C 3x Large Titanite Shard 1070
Cleric's Sacred Chime +7 0/0/0/153/139 -/-/-/-/B/C 1x Titanite Chunk 1280
Cleric's Sacred Chime +8 0/0/0/162/146 -/-/-/-/B/C 2x Titanite Chunk 1390
Cleric's Sacred Chime +9 0/0/0/171/153 -/-/-/-/B/C 3x Titanite Chunk 1490
Cleric's Sacred Chime +10 0/0/0/180/160 -/-/-/-/B/B 1x Titanite Slab 1700

Infusion


Lightning


Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Cleric's Sacred Chime +0 0/0/0/107/71 -/-/-/-/B/C 24.1/19.1/19.1/36.6/19.1 4.1/4.1/4.1/4.1
Lightning Cleric's Sacred Chime +1 0/0/0/118/77 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +2 0/0/0/129/83 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +3 0/0/0/140/88 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +4 0/0/0/151/94 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +5 0/0/0/161/99 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +6 0/0/0/172/105 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +7 0/0/0/183/111 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +8 0/0/0/194/116 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +9 0/0/0/205/122 -/-/-/-/B/C
Lightning Cleric's Sacred Chime +10 0/0/0/215/127 -/-/-/-/B/B

Dark


Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Cleric's Sacred Chime +0 0/0/0/71/107 -/-/-/-/B/C 24.1/19.1/19.1/29.1/26.6 4.1/4.1/4.1/4.1
Dark Cleric's Sacred Chime +1 0/0/0/79/116 -/-/-/-/B/C
Dark Cleric's Sacred Chime +2 0/0/0/86/124 -/-/-/-/B/C
Dark Cleric's Sacred Chime +3 0/0/0/93/133 -/-/-/-/B/C
Dark Cleric's Sacred Chime +4 0/0/0/100/141 -/-/-/-/B/C
Dark Cleric's Sacred Chime +5 0/0/0/107/149 -/-/-/-/B/C
Dark Cleric's Sacred Chime +6 0/0/0/115/158 -/-/-/-/B/C
Dark Cleric's Sacred Chime +7 0/0/0/122/166 -/-/-/-/B/C
Dark Cleric's Sacred Chime +8 0/0/0/129/175 -/-/-/-/B/C
Dark Cleric's Sacred Chime +9 0/0/0/136/183 -/-/-/-/B/C
Dark Cleric's Sacred Chime +10 0/0/0/143/191 -/-/-/-/B/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Disc Chime

In-Game Description


A rare sacred chime of unknown origin.
Can be used as a shield.

This chime, likely brought here by a visiting saint,
slightly augments the effects of miracles.
Use strong attack to emit miracles and hexes.

Effect: use miracles and hexes (strong attack)

Availability


Grave of Saints treasure.
After the Royal Rat Vanguard boss fight, past the the Rat King, drop down using the sticking-out coffins to a stone bridge. You'll spot the treasure at the edge of the room, to the left of a chest. A running jump will get you there.

You can also get this on the way to the The Gutter from The Pit. After making your way all the way to lowest archway, you will encounter a room with a bridge. Across the bridge is a chest with the Ash knuckle Ring.
You can jump from the side with the chest to the ledge with the Chime. It is a tricky jump, but so is the one from Grave of Saints (and you need not kill any bosses). Beware that when you fall in the area below the bridge you will be ambushed by exploding Undead Citizens. Take a swig off your estus flask the second your feet hit the ground and be ready for them to come at you from both tunnels.

Technically, this item seems to be in The Pit, since you never receive the "Grave of Saints" area transition message when entering this area from The Pit. However, The Pit isn't even an official "level" so, maybe this is still technically Majula?

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/90/90

(Spell/Strike)
0/0 110 15 100 -/-/-/18

-/-/-/-/B/E
80/40/35/85/65 20/20/20/20 50 40 2.0

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Disc Chime +0 0/0/0/90/90 0/0 -/-/-/-/B/E - -
Disc Chime +1 0/0/0/99/99 0/0 -/-/-/-/B/E 1x Titanite Shard 680
Disc Chime +2 0/0/0/108/108 0/0 -/-/-/-/B/E 2x Titanite Shard 850
Disc Chime +3 0/0/0/117/117 0/0 -/-/-/-/B/E 3x Titanite Shard 1,020
Disc Chime +4 0/0/0/126/126 0/0 -/-/-/-/B/E 1x Large Titanite Shard 1,350
Disc Chime +5 0/0/0/135/135 0/0 -/-/-/-/B/E 2x Large Titanite Shard 1,520
Disc Chime +6 0/0/0/144/144 0/0 -/-/-/-/B/E 3x Large Titanite Shard 1,690
Disc Chime +7 0/0/0/153/153 0/0 -/-/-/-/B/E 1x Titanite Chunk 2,030
Disc Chime +8 0/0/0/162/162 0/0 -/-/-/-/B/E 2x Titanite Chunk 2,200
Disc Chime +9 0/0/0/171/171 0/0 -/-/-/-/B/E 3x Titanite Chunk 2,370
Disc Chime +10 0/0/0/180/180 0/0 -/-/-/-/A/E 1x Titanite Slab 2,700

Infusions


Lightning


Lightning infusion.
Requires

Name Damage Aux Effects Stat Bonuses Damage Reduction Aux Effects Reduction
Lightning Disc Chime +0 0/0/0/103/76 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +1 0/0/0/113/84 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +2 0/0/0/124/91 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +3 0/0/0/134/99 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +4 0/0/0/144/107 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +5 0/0/0/155/114 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +6 0/0/0/165/122 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +7 0/0/0/175/130 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +8 0/0/0/186/137 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +9 0/0/0/196/145 0/0 -/-/-/-/B/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3
Lightning Disc Chime +10 0/0/0/207/153 0/0 -/-/-/-/A/E 79.3/39.3/34.3/90/64.3 19.3/19.3/19.3/19.3

Dark


Dark infusion.
Requires

Name Damage Aux Effects Stat Bonuses Damage Reduction Aux Effects Reduction
Dark Disc Chime +0 0/0/0/76/103 0/0 -/-/-/-/B/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +1 0/0/0/84/113 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +2 0/0/0/91/124 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +3 0/0/0/99/134 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +4 0/0/0/107/144 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +5 0/0/0/114/155 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +6 0/0/0/122/165 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +7 0/0/0/130/175 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +8 0/0/0/137/186 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +9 0/0/0/145/196 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3
Dark Disc Chime +10 0/0/0/153/207 0/0 -/-/-/-/A/E 79.3/39.3/34.3/84.3/70 19.3/19.3/19.3/19.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Sacred Chimes

Dragon Chime

In-Game Description


A sacred chime shaped as a dragon.
A catalyst for miracles and hexes.

This chime sat long in the Dark Chasm,
but still one senses a sublime purity.
Only those with the deepest faith can
wield this chime, but they will be rewarded
with greatly amplified spells.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/166/166

(Spell/Strike)
0/0 100 5 145 -/-/-/50

-/-/-/-/S/B
25/20/20/30/20 5/5/5/5 5 30 1.0

Notes


Upgrades


Basic


Special upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Twinkling Titanite Souls
Dragon Chime +0 0/0/0/166/166 -/-/-/-/S/B N/A N/A
Dragon Chime +1 0/0/0/182/172 -/-/-/-/S/B 1 1090
Dragon Chime +2 0/0/0/199/179 -/-/-/-/S/B 2 1370
Dragon Chime +3 0/0/0/216/186 -/-/-/-/S/B 3 1640
Dragon Chime +4 0/0/0/233/193 -/-/-/-/S/B 4 2180
Dragon Chime +5 0/0/0/250/200 -/-/-/-/S/B 5 2450

Infusions


Lightning


Requires Boltstone and 2000 souls

Name Damage Stat Bonuses
Lightning Dragon Chime +0 0/0/0/190/141 -/-/-/-/S/B
Lightning Dragon Chime +1 0/0/0/210/146 -/-/-/-/S/B
Lightning Dragon Chime +2 0/0/0/229/152 -/-/-/-/S/B
Lightning Dragon Chime +3 0/0/0/248/158 -/-/-/-/S/B
Lightning Dragon Chime +4 0/0/0/268/164 -/-/-/-/S/B
Lightning Dragon Chime +5 0/0/0/287/170 -/-/-/-/S/B

Dark


Name Damage Stat Bonuses
Dark Dragon Chime +0 0/0/0/141/190 -/-/-/-/S/B
Dark Dragon Chime +1 0/0/0/155/198 -/-/-/-/S/B
Dark Dragon Chime +2 0/0/0/169/206 -/-/-/-/S/B
Dark Dragon Chime +3 0/0/0/183/214 -/-/-/-/S/B
Dark Dragon Chime +4 0/0/0/198/222 -/-/-/-/S/B
Dark Dragon Chime +5 0/0/0/212/230 -/-/-/-/S/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Idol's Chime

In-Game Description


Sacred chime of Licia of Lindelt.
a catalyst for miracles and hexes.

In any town there will be a few folk with
unusual urges. They either endeavor to resist
these urges, or act upon them out of the view
of others. The world is not so welcoming they
may bare their souls true.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/150/150

(Spell/Strike)
0/0 100 5 105 -/-/-/25

-/-/-/-/D/A
25/20/20/30/20 5/5/5/5 5 30 0.5

Upgrades


Basic


Special upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Twinkling Titanite Souls Cost
Idol's Chime +0 0/0/0/150/150 -/-/-/-/D/A N/A
Idol's Chime +1 0/0/0/164/165 -/-/-/-/D/A 1 1420
Idol's Chime +2 0/0/0/178/180 -/-/-/-/D/A 2 1770
Idol's Chime +3 0/0/0/192/195 -/-/-/-/D/A 3 2120
Idol's Chime +4 0/0/0/206/210 -/-/-/-/D/A 4 2830
Idol's Chime +5 0/0/0/220/225 -/-/-/-/D/A 5 3180

Infusions


Lightning


Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Idol's Chime +0 0/0/0/172/127 -/-/-/-/D/A 24.3/19.3/35.0/19.3 4.3/4.3/4.3/4.3
Lightning Idol's Chime +1 0/0/0/189/139 -/-/-/-/D/A
Lightning Idol's Chime +2 0/0/0/207/151 -/-/-/-/D/A
Lightning Idol's Chime +3 0/0/0/224/163 -/-/-/-/D/A
Lightning Idol's Chime +4 0/0/0/241/176 -/-/-/-/D/A
Lightning Idol's Chime +5 0/0/0/258/186 -/-/-/-/D/A

Dark


Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Idol's Chime +0 0/0/0/127/172 -/-/-/-/D/A 24.3/19.3/19.3/29.3 4.3/4.3/4.3/4.3
Dark Idol's Chime +1 0/0/0/139/189 -/-/-/-/D/A
Dark Idol's Chime +2 0/0/0/151/207 -/-/-/-/D/A
Dark Idol's Chime +3 0/0/0/163/224 -/-/-/-/D/A
Dark Idol's Chime +4 0/0/0/176/241 -/-/-/-/D/A
Dark Idol's Chime +5 0/0/0/186/258 -/-/-/-/D/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Priest's Chime

In-Game Description


Sacred chime granted to high-ranking clerics.
A catalyst for miracles and hexes.

Drangleic was the home of many clerics,
but King Vendrick held a lukewarm opinion of
their powers, and kept them only as attendants
to ceremony. In this sense, Drangleic was
not the place for a cleric with any ambition.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/95/95

(Spell/Strike)
0/0 100 5 120 -/-/-/18

-/-/-/-/A/D
25/20/20/30/20 5/5/5/5 5 30 0.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Material Cost Souls Cost
Priest's Chime +0 0/0/0/95/95 -/-/-/-/A/D N/A N/A
Priest's Chime +1 0/0/0/104/104 -/-/-/-/A/D 1x Titanite Shard 500
Priest's Chime +2 0/0/0/114/114 -/-/-/-/A/D 2x Titanite Shard 630
Priest's Chime +3 0/0/0/123/123 -/-/-/-/A/D 3x Titanite Shard 750
Priest's Chime +4 0/0/0/133/133 -/-/-/-/A/D 1x Large Titanite Shard 1000
Priest's Chime +5 0/0/0/142/142 -/-/-/-/A/D 2x Large Titanite Shard 1130
Priest's Chime +6 0/0/0/152/152 -/-/-/-/A/D 3x Large Titanite Shard 1250
Priest's Chime +7 0/0/0/161/161 -/-/-/-/A/D 1x Titanite Chunk 1500
Priest's Chime +8 0/0/0/171/171 -/-/-/-/A/D 2x Titanite Chunk 1630
Priest's Chime +9 0/0/0/180/180 -/-/-/-/A/D 3x Titanite Chunk 1750
Priest's Chime +10 0/0/0/190/190 -/-/-/-/S/C 1x Titanite Slab 2000

Lightning


Lightning infusion.
Requires

Name Damage Stat Bonuses
Lightning Priest's Chime +0 0/0/0/109/80 -/-/-/-/A/D
Lightning Priest's Chime +1 0/0/0/120/88 -/-/-/-/A/D
Lightning Priest's Chime +2 0/0/0/131/96 -/-/-/-/A/D
Lightning Priest's Chime +3 0/0/0/142/104 -/-/-/-/A/D
Lightning Priest's Chime +4 0/0/0/152/113 -/-/-/-/A/D
Lightning Priest's Chime +5 0/0/0/163/121 -/-/-/-/A/D
Lightning Priest's Chime +6 0/0/0/174/129 -/-/-/-/A/D
Lightning Priest's Chime +7 0/0/0/185/137 -/-/-/-/A/D
Lightning Priest's Chime +8 0/0/0/196/145 -/-/-/-/A/D
Lightning Priest's Chime +9 0/0/0/207/153 -/-/-/-/A/D
Lightning Priest's Chime +10 0/0/0/218/161 -/-/-/-/S/C

Dark


Dark infusion.
Requires

Name Damage Stat Bonuses
Dark Priest's Chime +0 0/0/0/80/109 -/-/-/-/A/D
Dark Priest's Chime +1 0/0/0/88/120 -/-/-/-/A/D
Dark Priest's Chime +2 0/0/0/96/131 -/-/-/-/A/D
Dark Priest's Chime +3 0/0/0/104/142 -/-/-/-/A/D
Dark Priest's Chime +4 0/0/0/113/152 -/-/-/-/A/D
Dark Priest's Chime +5 0/0/0/121/163 -/-/-/-/A/D
Dark Priest's Chime +6 0/0/0/129/174 -/-/-/-/A/D
Dark Priest's Chime +7 0/0/0/137/185 -/-/-/-/A/D
Dark Priest's Chime +8 0/0/0/145/196 -/-/-/-/A/D
Dark Priest's Chime +9 0/0/0/153/207 -/-/-/-/A/D
Dark Priest's Chime +10 0/0/0/161/218 -/-/-/-/S/C

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Protective Chime

In-Game Description


Sacred chime commonly used
by clerics of Lindelt.
A catalyst for miracles and hexes.

A sacred chime serves to conduct the
power of miracles, but in the past, something
entirely different served the same purpose.

Availability


Iron Keep treasure. Go through Belfry Sol and take the ladder down at the end, pass the corner and open the illusory wall on your right.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/110/110

(Spell/Strike)
0/0 100 5 140 -/-/-/25

-/-/-/-/C/C
25/20/20/30/20 5/5/5/5 5 30 1.0

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Material Cost Souls Cost
Protective Chime +0 0/0/0/110/110 -/-/-/-/C/C N/A N/A
Protective Chime +1 0/0/0/121/121 -/-/-/-/C/C 1x Titanite Shard 500
Protective Chime +2 0/0/0/132/132 -/-/-/-/C/C 2x Titanite Shard 630
Protective Chime +3 0/0/0/143/143 -/-/-/-/C/C 3x Titanite Shard 750
Protective Chime +4 0/0/0/154/154 -/-/-/-/C/C 1x Large Titanite Shard 1000
Protective Chime +5 0/0/0/165/165 -/-/-/-/C/C 2x Large Titanite Shard 1130
Protective Chime +6 0/0/0/176/176 -/-/-/-/C/C 3x Large Titanite Shard 1250
Protective Chime +7 0/0/0/187/187 -/-/-/-/C/C 1x Titanite Chunk 1500
Protective Chime +8 0/0/0/198/198 -/-/-/-/C/C 2x Titanite Chunk 1630
Protective Chime +9 0/0/0/209/209 -/-/-/-/C/C 3x Titanite Chunk 1750
Protective Chime +10 0/0/0/220/220 -/-/-/-/B/C 1x Titanite Slab 2000

Lightning


Lightning infusion.
Requires

Name Damage Stat Bonuses
Lightning Protective Chime +0 0/0/0/126/93/0/0 -/-/-/-/C/C
Lightning Protective Chime +1 0/0/0/139/102/0/0 -/-/-/-/C/C
Lightning Protective Chime +2 0/0/0/151/112/0/0 -/-/-/-/C/C
Lightning Protective Chime +3 0/0/0/164/121/0/0 -/-/-/-/C/C
Lightning Protective Chime +4 0/0/0/177/130/0/0 -/-/-/-/C/C
Lightning Protective Chime +5 0/0/0/189/140/0/0 -/-/-/-/C/C
Lightning Protective Chime +6 0/0/0/202/149/0/0 -/-/-/-/C/C
Lightning Protective Chime +7 0/0/0/215/158/0/0 -/-/-/-/C/C
Lightning Protective Chime +8 0/0/0/227/168/0/0 -/-/-/-/C/C
Lightning Protective Chime +9 0/0/0/240/177/0/0 -/-/-/-/C/C
Lightning Protective Chime +10 0/0/0/253/186/0/0 -/-/-/-/B/C

Dark


Dark infusion.
Requires

Name Damage Stat Bonuses
Dark Protective Chime +0 0/0/0/93/126/0/0 -/-/-/-/C/C
Dark Protective Chime +1 0/0/0/102/139/0/0 -/-/-/-/C/C
Dark Protective Chime +2 0/0/0/112/151/0/0 -/-/-/-/C/C
Dark Protective Chime +3 0/0/0/121/164/0/0 -/-/-/-/C/C
Dark Protective Chime +4 0/0/0/130/177/0/0 -/-/-/-/C/C
Dark Protective Chime +5 0/0/0/140/189/0/0 -/-/-/-/C/C
Dark Protective Chime +6 0/0/0/149/202/0/0 -/-/-/-/C/C
Dark Protective Chime +7 0/0/0/158/215/0/0 -/-/-/-/C/C
Dark Protective Chime +8 0/0/0/168/227/0/0 -/-/-/-/C/C
Dark Protective Chime +9 0/0/0/177/240/0/0 -/-/-/-/C/C
Dark Protective Chime +10 0/0/0/186/253/0/0 -/-/-/-/B/C

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Sacred Chimes

Witchtree Bellvine

In-Game Description


Witchtree bellvine that sprout among old
growth. A catalyst for miracles and hexes.

Clerics who were ostracized devised this
as an alternative catalyst for casting miracles.

Most clerics who are stripped of their status
are good-for-nothings, but among them are
powerful spell casters who represented
real threats to the establishment.

Although not a proper catalyst,
the bellvine is quite powerful.

Availability


Majula treasure, inside the Pit. Choose the 12,000 souls ladder from Laddersmith Gilligan and climb down. Climb the other ladder on that landing. Unlock the door using the Forgotten Key. The chime is in the center of three chests along with the Witchtree Branch.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/0/0/100/100

(Spell/Strike)
0/0 100 5 100 -/-/-/15

-/-/-/-/A/C
25/20/20/30/20 5/5/5/5 5 30 0.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Witchtree Bellvine +0 0/0/0/100/100 -/-/-/-/A/C - -
Witchtree Bellvine +1 0/0/0/110/110 -/-/-/-/A/C 1x Titanite Shard 680
Witchtree Bellvine +2 0/0/0/120/120 -/-/-/-/A/C 2x Titanite Shard 850
Witchtree Bellvine +3 0/0/0/130/130 -/-/-/-/A/C 3x Titanite Shard 1,020
Witchtree Bellvine +4 0/0/0/140/140 -/-/-/-/A/C 1x Large Titanite Shard 1,350
Witchtree Bellvine +5 0/0/0/150/150 -/-/-/-/A/C 2x Large Titanite Shard 1,520
Witchtree Bellvine +6 0/0/0/160/160 -/-/-/-/A/C 3x Large Titanite Shard 1,690
Witchtree Bellvine +7 0/0/0/170/170 -/-/-/-/A/C 1x Titanite Chunk 2,030
Witchtree Bellvine +8 0/0/0/180/180 -/-/-/-/A/C 2x Titanite Chunk 2,200
Witchtree Bellvine +9 0/0/0/190/190 -/-/-/-/A/C 3x Titanite Chunk 2,370
Wtchtree Bellvine +10 0/0/0/200/200 -/-/-/-/A/B 1x Titanite Slab 2,700

Infusions


Lightning


Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Witchtree Bellvine +0 0/0/0/115/85 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +1 0/0/0/126/93 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +2 0/0/0/138/101 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +3 0/0/0/149/110 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +4 0/0/0/161/118 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +5 0/0/0/172/127 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +6 0/0/0/184/136 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +7 0/0/0/195/144 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +8 0/0/0/207/153 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +9 0/0/0/218/161 -/-/-/-/A/C 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3
Lightning Witchtree Bellvine +10 0/0/0/230/170 -/-/-/-/A/B 24.3/19.3/19.3/35/19.3 4.3/4.3/4.3/4.3

Dark


Requires

Name Damage Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Witchtree Bellvine +0 0/0/0/85/115 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +1 0/0/0/93/126 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +2 0/0/0/101/138 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +3 0/0/0/110/149 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +4 0/0/0/118/161 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +5 0/0/0/127/172 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +6 0/0/0/136/184 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +7 0/0/0/144/195 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +8 0/0/0/153/207 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +9 0/0/0/161/218 -/-/-/-/A/C 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Bellvine +10 0/0/0/170/230 -/-/-/-/A/B 24.3/19.3/19.3/29.3/25 4.3/4.3/4.3/4.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Spears

Spears

Channeler's Trident

In-Game Description


A trident wielded by an old sorcerer.
The tip is sharpened so smoothly
that it suggests a degree of madness.

Use strong attack to perform a power-
channeling dance, the madness of which
boosts the morale of nearby allies.

Effect: attack boost (Two-handed strong attack)

Availability


Sometimes received for leaving a Petrified Something or a Smooth and Silky Stone in Sparkling Sisters Dyna and Tillo's nest.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Thrust)
0/0 130 20 11/15/0/0

E/B/-/-/-/-
40/10/30/30/30 10/10/10/10 40 40 4.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light thrust (no lunge on followup) same as 1h
Rolling thrust with spinning spear head, hits multiple times same as 1h
Running lunging thrust lunging thrust
Heavy thrust with spinning spear head, hits multiple times dance/buff

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Channeler's Trident +0 120/0/0/0/0 0/0 E/B/-/-/-/- - -
Channeler's Trident +1 132/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 710
Channeler's Trident +2 144/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Shard 890
Channeler's Trident +3 156/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Shard 1,070
Channeler's Trident +4 168/0/0/0/0 0/0 E/B/-/-/-/- 1x Large Titanite Shard 1,420
Channeler's Trident +5 180/0/0/0/0 0/0 E/B/-/-/-/- 2x Large Titanite Shard 1,600
Channeler's Trident +6 192/0/0/0/0 0/0 E/B/-/-/-/- 3x Large Titanite Shard 1,780
Channeler's Trident +7 204/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Chunk 2,130
Channeler's Trident +8 216/0/0/0/0 0/0 E/B/-/-/-/- 2x Titanite Chunk 2,310
Channeler's Trident +9 228/0/0/0/0 0/0 E/B/-/-/-/- 3x Titanite Chunk 2,490
Channeler's Trident +10 240/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 2,840

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Channeler's Trident +0 84/84/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +1 92/92/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +2 100/100/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +3 109/109/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +4 117/117/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +5 126/126/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +6 134/134/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +7 142/142/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +8 151/151/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +9 159/159/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Channeler's Trident +10 168/168/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Channeler's Trident +0 84/0/84/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +1 92/0/92/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +2 100/0/100/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +3 109/0/109/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +4 117/0/117/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +5 126/0/126/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +6 134/0/134/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +7 142/0/142/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +8 151/0/151/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +9 159/0/159/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Channeler's Trident +10 168/0/168/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Channeler's Trident +0 84/0/0/84/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +1 92/0/0/92/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +2 100/0/0/100/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +3 109/0/0/109/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +4 117/0/0/117/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +5 126/0/0/126/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +6 134/0/0/134/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +7 142/0/0/142/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +8 151/0/0/151/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +9 159/0/0/159/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Channeler's Trident +10 168/0/0/168/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Channeler's Trident +0 84/0/0/0/84 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +1 92/0/0/0/92 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +2 100/0/0/0/100 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +3 109/0/0/0/109 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +4 117/0/0/0/117 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +5 126/0/0/0/126 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +6 134/0/0/0/134 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +7 142/0/0/0/142 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +8 151/0/0/0/151 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +9 159/0/0/0/159 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Channeler's Trident +10 168/0/0/0/168 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Channeler's Trident +0 84/0/0/0/0 112/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +1 92/0/0/0/0 114/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +2 100/0/0/0/0 117/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +3 109/0/0/0/0 120/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +4 117/0/0/0/0 123/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +5 126/0/0/0/0 126/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +6 134/0/0/0/0 128/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +7 142/0/0/0/0 131/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +8 151/0/0/0/0 134/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +9 159/0/0/0/0 137/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Channeler's Trident +10 168/0/0/0/0 140/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Channeler's Trident +0 84/0/0/0/0 0/112 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +1 92/0/0/0/0 0/114 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +2 100/0/0/0/0 0/117 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +3 109/0/0/0/0 0/120 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +4 117/0/0/0/0 0/123 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +5 126/0/0/0/0 0/126 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +6 134/0/0/0/0 0/128 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +7 142/0/0/0/0 0/131 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +8 151/0/0/0/0 0/134 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +9 159/0/0/0/0 0/137 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Channeler's Trident +10 168/0/0/0/0 0/140 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Channeler's Trident +0 138/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +1 151/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +2 165/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +3 179/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +4 193/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +5 207/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +6 220/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +7 234/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +8 248/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +9 262/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Channeler's Trident +10 276/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Channeler's Trident +0 120/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +1 132/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +2 144/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +3 156/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +4 168/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +5 180/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +6 192/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +7 204/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +8 216/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +9 228/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Channeler's Trident +10 240/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Channeler's Trident +0 60/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +1 66/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +2 72/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +3 78/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +4 84/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +5 90/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +6 96/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +7 102/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +8 108/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +9 114/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Channeler's Trident +10 120/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Dragonslayer Spear

In-Game Description


A ranseur forged from the soul of
the Old Dragonslayer.

The spear of the knight known as the
Dragonslayer was imbued with the
power of lightning, and shattered the
stone scales of dragons.
Strong attack unleashes its latent power.

Effect: lightning, special attack (strong attack)

Availability


Trade Old Dragonslayer Soul and 1,500 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
72/0/0/60/0

(Thrust)
0/0 130 20 16/25/0/14

E/B/-/-/C/-
40/10/30/40/30 10/10/10/10 25 60 10.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack quick thrusts quick thrusts
Heavy Attack thrusts that shoot lightning bolts thrusts that shoot lightning bolts
Rolling Attack quick downward swipe quick upward slash
Running Attack thrust thrust

Notes


Upgrades


FoldUnfold Upgrades Basic

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragonslayer Spear +0 72/0/0/60/0 0/0 E/B/-/-/C/- - -
Dragonslayer Spear +1 93/0/0/69/0 0/0 E/A/-/-/C/- 1x Petrified Dragon Bone 1,520
Dragonslayer Spear +2 115/0/0/78/0 0/0 E/A/-/-/C/- 2x Petrified Dragon Bone 1,900
Dragonslayer Spear +3 136/0/0/87/0 0/0 E/A/-/-/C/- 3x Petrified Dragon Bone 2,280
Dragonslayer Spear +4 158/0/0/96/0 0/0 E/A/-/-/C/- 4x Petrified Dragon Bone 3,040
Dragonslayer Spear +5 180/0/0/105/0 0/0 E/A/-/-/C/- 5x Petrified Dragon Bone 3,420

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Gargoyle Bident

In-Game Description


A two-pronged spear that imitates a weapon
mentioned in an ancient text.

Gargoyles are said to guard castles and forts
from ill fortune, and they have appeared in many
forms in all the great lands throughout history.

Some of them are so meticulously crafted
that they look as if they might come to life.

Availability


Trade Belfry Gargoyle Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
104/0/0/0/0

(Thrust/Strike)
0/0 140 20 22/15/0/0

A/-/-/-/-/-
40/10/30/30/30 10/10/10/10 25 60 12.0

Move Set


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Gargoyle Bident+0 104/0/0/0/0 0/0 A/-/-/-/-/- - -
Gargoyle Bident+1 135/0/0/0/0 0/0 A/-/-/-/-/- 1x Petrified Dragon Bone 1,520
Gargoyle Bident+2 166/0/0/0/0 0/0 A/-/-/-/-/- 2x Petrified Dragon Bone 1,900
Gargoyle Bident+3 197/0/0/0/0 0/0 A/-/-/-/-/- 3x Petrified Dragon Bone 2,280
Gargoyle Bident+4 228/0/0/0/0 0/0 A/-/-/-/-/- 4x Petrified Dragon Bone 3,040
Gargoyle Bident+5 260/0/0/0/0 0/0 A(97.5%)/-/-/-/-/- 5x Petrified Dragon Bone 3,420

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Gargoyle Bident +0 72/72/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Gargoyle Bident +1 94/94/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Gargoyle Bident +2 116/116/0/0/0 0/0 B/-/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Gargoyle Bident +3 138/138/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Gargoyle Bident +4 160/160/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Gargoyle Bident +5 182/182/0/0/0 0/0 B/-/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Gargoyle Bident +0 72/0/72/0/0 0/0 B/-/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Gargoyle Bident +1 94/0/94/0/0 0/0 B/-/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Gargoyle Bident +2 116/0/116/0/0 0/0 B/-/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Gargoyle Bident +3 138/0/138/0/0 0/0 B/-/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Gargoyle Bident +4 160/0/160/0/0 0/0 B/-/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Gargoyle Bident +5 182/0/182/0/0 0/0 B/-/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Gargoyle Bident +0 72/0/0/72/0 0/0 B/-/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Gargoyle Bident +1 94/0/0/94/0 0/0 B/-/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Gargoyle Bident +2 116/0/0/116/0 0/0 B/-/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Gargoyle Bident +3 138/0/0/138/0 0/0 B/-/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Gargoyle Bident +4 160/0/0/160/0 0/0 B/-/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Gargoyle Bident +5 182/0/0/182/0 0/0 B/-/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Gargoyle Bident +0 72/0/0/0/72 0/0 B/-/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Gargoyle Bident +1 94/0/0/0/94 0/0 B/-/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Gargoyle Bident +2 116/0/0/0/116 0/0 B/-/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Gargoyle Bident +3 138/0/0/0/138 0/0 B/-/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Gargoyle Bident +4 160/0/0/0/160 0/0 B/-/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Gargoyle Bident +5 182/0/0/0/182 0/0 B/-/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Gargoyle Bident +0 72/0/0/0/0 112/0 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Gargoyle Bident +1 94/0/0/0/0 117/0 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Gargoyle Bident +2 116/0/0/0/0 123/0 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Gargoyle Bident +3 138/0/0/0/0 128/0 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Gargoyle Bident +4 160/0/0/0/0 134/0 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Gargoyle Bident +5 182/0/0/0/0 140/0 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Gargoyle Bident +0 72/0/0/0/0 0/112 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Gargoyle Bident +1 94/0/0/0/0 0/117 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Gargoyle Bident +2 116/0/0/0/0 0/123 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Gargoyle Bident +3 138/0/0/0/0 0/128 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Gargoyle Bident +4 160/0/0/0/0 0/134 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Gargoyle Bident +5 182/0/0/0/0 0/140 B/-/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Gargoyle Bident +0 119/0/0/0/0 0/0 E/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Gargoyle Bident +1 155/0/0/0/0 0/0 E/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Gargoyle Bident +2 191/0/0/0/0 0/0 E/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Gargoyle Bident +3 227/0/0/0/0 0/0 E/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Gargoyle Bident +4 263/0/0/0/0 0/0 E/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Gargoyle Bident +5 299/0/0/0/0 0/0 E/-/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Gargoyle Bident +0 104/0/0/0/0 0/0 D/-/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Gargoyle Bident +1 135/0/0/0/0 0/0 D/-/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Gargoyle Bident +2 166/0/0/0/0 0/0 D/-/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Gargoyle Bident +3 197/0/0/0/0 0/0 D/-/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Gargoyle Bident +4 228/0/0/0/0 0/0 D/-/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Gargoyle Bident +5 260/0/0/0/0 0/0 D/-/D/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Gargoyle Bident +0 52/0/0/0/0 0/0 C/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Gargoyle Bident +1 67/0/0/0/0 0/0 C/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Gargoyle Bident +2 83/0/0/0/0 0/0 C/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Gargoyle Bident +3 98/0/0/0/0 0/0 C/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Gargoyle Bident +4 114/0/0/0/0 0/0 C/-/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Gargoyle Bident +5 130/0/0/0/0 0/0 C/-/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Heide Spear

In-Game Description


A spear originating in Heide.
A special alloy makes it very durable.

The composition of the alloy of these spears
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.

Availability1


Dark Souls 2:

Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed2
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
105/0/0/90/0

(Thrust)
0/0 130 20 123/25/0/0

D/C/-/-/C/-
40/10/30/30/30 10/10/10/10 25 60 8.0 No/Yes

Move Set


+ show Move Set - hide Move Set

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Heide Spear +0 105/0/0/90/0 0/0 D/C/-/-/C/- - -
Heide Spear +1 115/0/0/91/0 0/0 D/C/-/-/C/- 1x Titanite Shard 710
Heide Spear +2 126/0/0/92/0 0/0 D/C/-/-/C/- 2x Titanite Shard 890
Heide Spear +3 136/0/0/93/0 0/0 D/C/-/-/C/- 3x Titanite Shard 1,070
Heide Spear +4 147/0/0/94/0 0/0 D/C/-/-/C/- 1x Large Titanite Shard 1,420
Heide Spear +5 157/0/0/95/0 0/0 D/C/-/-/C/- 2x Large Titanite Shard 1,600
Heide Spear +6 168/0/0/96/0 0/0 D/C/-/-/C/- 3x Large Titanite Shard 1,780
Heide Spear +7 178/0/0/97/0 0/0 D/C/-/-/C/- 1x Titanite Chunk 2,130
Heide Spear +8 189/0/0/98/0 0/0 D/C/-/-/C/- 2x Titanite Chunk 2,310
Heide Spear +9 199/0/0/99/0 0/0 D/C/-/-/C/- 3x Titanite Chunk 2,490
Heide Spear +10 210/0/0/100/0 0/0 D/C/-/-/C/- 1x Titanite Slab 2,840

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Heide Spear +0 94/54/0/81/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +1 103/54/0/81/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +2 113/55/0/82/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +3 122/55/0/83/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +4 132/56/0/84/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +5 141/57/0/85/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +6 151/57/0/86/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +7 160/58/0/87/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +8 170/58/0/88/0 0/0 E/D/C/-/C/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +9 179/59/0/89/0 0/0 E/D/B/-/B/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Heide Spear +10 189/60/0/90/0 0/0 E/D/B/-/B/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Heide Spear +0 94/0/54/81/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +1 103/0/54/81/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +2 113/0/55/82/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +3 122/0/55/83/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +4 132/0/56/84/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +5 141/0/57/85/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +6 151/0/57/86/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +7 160/0/58/87/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +8 170/0/58/88/0 0/0 E/D/-/C/C/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +9 179/0/59/89/0 0/0 E/D/-/B/B/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Heide Spear +10 189/0/60/90/0 0/0 E/D/-/B/B/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Heide Spear +0 100/0/0/129/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +1 110/0/0/131/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +2 120/0/0/132/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +3 131/0/0/133/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +4 141/0/0/135/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +5 151/0/0/136/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +6 161/0/0/138/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +7 171/0/0/139/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +8 181/0/0/141/0 0/0 E/D/-/-/C/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +9 191/0/0/142/0 0/0 E/D/-/-/B/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1
Lightning Heide Spear +10 201/0/0/144/0 0/0 E/D/-/-/B/- 39.1/9.1/29.1/36.6/29.1 9.1/9.1/9.1/9.1

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Heide Spear +0 94/0/0/81/54 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +1 103/0/0/81/54 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +2 113/0/0/82/55 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +3 122/0/0/83/55 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +4 132/0/0/84/56 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +5 141/0/0/85/57 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +6 151/0/0/86/57 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +7 160/0/0/87/58 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +8 170/0/0/88/58 0/0 E/D/-/-/C/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +9 179/0/0/89/59 0/0 E/D/-/-/B/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Heide Spear +10 189/0/0/90/60 0/0 E/D/-/-/B/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Heide Spear +0 94/0/0/81/0 96/0 E/D/-/-/C/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +1 103/0/0/81/0 98/0 E/D/-/-/C/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +2 113/0/0/82/0 100/0 E/D/-/-/C/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +3 122/0/0/83/0 103/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +4 132/0/0/84/0 105/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +5 141/0/0/85/0 108/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +6 151/0/0/86/0 110/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +7 160/0/0/87/0 112/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +8 170/0/0/88/0 115/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +9 179/0/0/89/0 117/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Heide Spear +10 189/0/0/90/0 120/0 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Heide Spear +0 94/0/0/81/0 0/96 E/D/-/-/C/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +1 103/0/0/81/0 0/98 E/D/-/-/C/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +2 113/0/0/82/0 0/100 E/D/-/-/C/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +3 122/0/0/83/0 0/103 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +4 132/0/0/84/0 0/105 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +5 141/0/0/85/0 0/108 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +6 151/0/0/86/0 0/110 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +7 160/0/0/87/0 0/112 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +8 170/0/0/88/0 0/115 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +9 179/0/0/89/0 0/117 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Heide Spear +10 189/0/0/90/0 0/120 E/D/-/-/B/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Heide Spear +0 120/0/0/103/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +1 132/0/0/104/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +2 144/0/0/105/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +3 156/0/0/106/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +4 169/0/0/108/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +5 181/0/0/109/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +6 193/0/0/110/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +7 205/0/0/111/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +8 217/0/0/112/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +9 229/0/0/113/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Heide Spear +10 241/0/0/115/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Heide Spear +0 105/0/0/90/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +1 115/0/0/91/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +2 126/0/0/92/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +3 136/0/0/93/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +4 147/0/0/94/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +5 157/0/0/95/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +6 168/0/0/96/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +7 178/0/0/97/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +8 189/0/0/98/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +9 199/0/0/99/0 0/0 E/E/D/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Heide Spear +10 210/0/0/100/0 0/0 E/E/C/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Heide Spear +0 52/0/0/45/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +1 57/0/0/45/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +2 63/0/0/46/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +3 68/0/0/46/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +4 73/0/0/47/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +5 78/0/0/47/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +6 84/0/0/48/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +7 89/0/0/48/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +8 94/0/0/49/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +9 99/0/0/49/0 0/0 E/E/-/-/E/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Heide Spear +10 105/0/0/50/0 0/0 E/E/-/-/D/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set on Bonfire Intensity 2 or higher so it might not drop the weapon. 2. To Power Stance this weapon, only 18 Strength and 37 Dexterity is required. 3. When two-handing this weapon, only 6 Strength is required.
Spears

Partizan

In-Game Description


A spear with a broad blade.
The blade is widened and given extra weight
to allow for slashing.

The broader attacks of the partizan, however,
make it less effective in narrow spaces.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
115/0/0/0/0

(Thrust/Strike)
0/0 130 20 12/20/0/0

E/S/-/-/-/-
40/10/30/30/30 10/10/10/10 25 60 4.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack quick thrusts quick thrusts
Heavy Attack wide sweep followed by thrust wide sweep followed by thrust
Rolling Attack quick downward swipe quick upward slash
Running Attack thrust thrust

Moveset Demonstration: https://www.youtube.com/watch?v=cNA5nlbs174

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Partizan +0 115/0/0/0/0 0/0 E/S/-/-/-/- - -
Partizan +1 126/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Shard 710
Partizan +2 138/0/0/0/0 0/0 E/S/-/-/-/- 2x Titanite Shard 890
Partizan +3 149/0/0/0/0 0/0 E/S/-/-/-/- 3x Titanite Shard 1,070
Partizan +4 161/0/0/0/0 0/0 E/S/-/-/-/- 1x Large Titanite Shard 1,420
Partizan +5 172/0/0/0/0 0/0 E/S/-/-/-/- 2x Large Titanite Shard 1,600
Partizan +6 184/0/0/0/0 0/0 E/S/-/-/-/- 3x Large Titanite Shard 1,780
Partizan +7 195/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Chunk 2,130
Partizan +8 207/0/0/0/0 0/0 E/S/-/-/-/- 2x Titanite Chunk 2,310
Partizan +9 218/0/0/0/0 0/0 E/S/-/-/-/- 3x Titanite Chunk 2,490
Partizan +10 230/0/0/0/0 0/0 E/S/-/-/-/- 1x Titanite Slab 2,840

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Partizan +0 80/80/0/0/0 0/0 E/A/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +1 88/88/0/0/0 0/0 E/A/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +2 96/96/0/0/0 0/0 E/A/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +3 104/104/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +4 112/112/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +5 120/120/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +6 128/128/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +7 136/136/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +8 144/144/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +9 152/152/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Partizan +10 161/161/0/0/0 0/0 E/A/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Partizan +0 80/0/80/0/0 0/0 E/A/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +1 88/0/88/0/0 0/0 E/A/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +2 96/0/96/0/0 0/0 E/A/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +3 104/0/104/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +4 112/0/112/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +5 120/0/120/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +6 128/0/128/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +7 136/0/136/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +8 144/0/144/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +9 152/0/152/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Partizan +10 161/0/161/0/0 0/0 E/A/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Partizan +0 80/0/0/80/0 0/0 E/A/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +1 88/0/0/88/0 0/0 E/A/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +2 96/0/0/96/0 0/0 E/A/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +3 104/0/0/104/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +4 112/0/0/112/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +5 120/0/0/120/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +6 128/0/0/128/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +7 136/0/0/136/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +8 144/0/0/144/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +9 152/0/0/152/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Partizan +10 161/0/0/161/0 0/0 E/A/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Partizan +0 80/0/0/0/80 0/0 E/A/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +1 88/0/0/0/88 0/0 E/A/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +2 96/0/0/0/96 0/0 E/A/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +3 104/0/0/0/104 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +4 112/0/0/0/112 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +5 120/0/0/0/120 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +6 128/0/0/0/128 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +7 136/0/0/0/136 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +8 144/0/0/0/144 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +9 152/0/0/0/152 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Partizan +10 161/0/0/0/161 0/0 E/A/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Partizan +0 80/0/0/0/0 112/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +1 88/0/0/0/0 114/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +2 96/0/0/0/0 117/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +3 104/0/0/0/0 120/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +4 112/0/0/0/0 123/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +5 120/0/0/0/0 126/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +6 128/0/0/0/0 128/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +7 136/0/0/0/0 131/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +8 144/0/0/0/0 134/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +9 152/0/0/0/0 137/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Partizan +10 161/0/0/0/0 140/0 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Partizan +0 80/0/0/0/0 0/112 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +1 88/0/0/0/0 0/114 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +2 96/0/0/0/0 0/117 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +3 104/0/0/0/0 0/120 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +4 112/0/0/0/0 0/123 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +5 120/0/0/0/0 0/126 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +6 128/0/0/0/0 0/128 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +7 136/0/0/0/0 0/131 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +8 144/0/0/0/0 0/134 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +9 152/0/0/0/0 0/137 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Partizan +10 161/0/0/0/0 0/140 E/A/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Partizan +0 132/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +1 145/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +2 158/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +3 171/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +4 185/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +5 198/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +6 211/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +7 224/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +8 238/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +9 251/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Partizan +10 264/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Partizan +0 115/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +1 126/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +2 138/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +3 149/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +4 161/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +5 172/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +6 184/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +7 195/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +8 207/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +9 218/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Partizan +10 230/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Partizan +0 57/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +1 63/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +2 69/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +3 74/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +4 80/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +5 86/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +6 92/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +7 97/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +8 103/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +9 109/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Partizan +10 115/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Pate's Spear

In-Game Description


A long spear wielded by Pate.
This appears to be a very ordinary spear,
but seems to have accumulated power over
the course of countless battles.

It is not always advisable to stand out.
Especially if you have something to hide.

Availability


Acquired from Mild Mannered Pate by summoning him for the Last Giant fight (Note: you both have to survive), then talk to him at his location in Earthen Peak or by killing him.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Thrust)
0/0 130 20 11/27/0/0

E/B/-/-/-/-
40/10/30/30/30 10/10/10/10 25 50 6

Move Set


Same as the Pike.

+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack quick thrusts quick thrusts
Heavy Attack delayed multi-hitting thrust followed by quick thrust The Lances' multi-hitting thrust followed by quick thrust
Rolling Attack quick downward swipe quick upward slash
Running Attack the Lances' multi-hitting thrust the Lances' multi-hitting thrust

*The one-handed backstep attack is **not the same as the running attack, it is the standard spear quick thrust.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Pate's Spear +0 180/0/0/0/0 0/0 E/B/-/-/-/- - -
Pate's Spear +1 198/0/0/0/0 0/0 E/B/-/-/-/- 1x Twinkling Titanite 1,150
Pate's Spear +2 216/0/0/0/0 0/0 E/B/-/-/-/- 2x Twinkling Titanite 1,430
Pate's Spear +3 234/0/0/0/0 0/0 E/B/-/-/-/- 3x Twinkling Titanite 1,720
Pate's Spear +4 252/0/0/0/0 0/0 E/B/-/-/-/- 4x Twinkling Titanite 2,290
Pate's Spear +5 270/0/0/0/0 0/0 E/B/-/-/-/- 5x Twinkling Titanite 2,580

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pate's Spear +0 126/126/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pate's Spear +1 138/138/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pate's Spear +2 151/151/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pate's Spear +3 163/163/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pate's Spear +4 176/176/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pate's Spear +5 189/189/0/0/0 0/0 E/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pate's Spear +0 126/0/126/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pate's Spear +1 138/0/138/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pate's Spear +2 151/0/151/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pate's Spear +3 163/0/163/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pate's Spear +4 176/0/176/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pate's Spear +5 189/0/189/0/0 0/0 E/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pate's Spear +0 126/0/0/126/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pate's Spear +1 138/0/0/138/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pate's Spear +2 151/0/0/151/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pate's Spear +3 163/0/0/163/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pate's Spear +4 176/0/0/176/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pate's Spear +5 189/0/0/189/0 0/0 E/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pate's Spear +0 126/0/0/0/126 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pate's Spear +1 138/0/0/0/138 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pate's Spear +2 151/0/0/0/151 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pate's Spear +3 163/0/0/0/163 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pate's Spear +4 176/0/0/0/176 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pate's Spear +5 189/0/0/0/189 0/0 E/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pate's Spear +0 126/0/0/0/0 112/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pate's Spear +1 138/0/0/0/0 117/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pate's Spear +2 151/0/0/0/0 123/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pate's Spear +3 163/0/0/0/0 128/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pate's Spear +4 176/0/0/0/0 134/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pate's Spear +5 189/0/0/0/0 140/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Pate's Spear +0 126/0/0/0/0 0/112 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pate's Spear +1 138/0/0/0/0 0/117 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pate's Spear +2 151/0/0/0/0 0/123 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pate's Spear +3 163/0/0/0/0 0/128 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pate's Spear +4 176/0/0/0/0 0/134 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pate's Spear +5 189/0/0/0/0 0/140 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pate's Spear +0 207/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Pate's Spear +1 227/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Pate's Spear +2 248/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Pate's Spear +3 269/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Pate's Spear +4 289/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Pate's Spear +5 310/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pate's Spear +0 180/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Pate's Spear +1 198/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Pate's Spear +2 216/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Pate's Spear +3 234/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Pate's Spear +4 252/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Pate's Spear +5 270/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pate's Spear +0 90/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Pate's Spear +1 99/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Pate's Spear +2 108/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Pate's Spear +3 117/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Pate's Spear +4 126/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Pate's Spear +5 135/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Pike

In-Game Description


A spear with an extended pole.
Offers a very long reach, even for a spear,
allowing for attacks from safer distances.

Traditionally a weapon of regimental rather
than single combat due to its unwieldiness.
However, if you can manage to effectively
step around an opponent, they will hardly
have a chance to hit back.

Availability


Earthen Peak treasure. In the big room with the two Manikin archers, there is a lower walkway on the far right wall with a wooden chest that contains the weapon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
95/0/0/0/0

(Thrust)
0/0 130 20 12/16/0/0

C/B/-/-/-/-
40/10/30/30/30 10/10/10/10 25 50 8.0

Move Set


+ show Move Set - hide Move Set
One-handed
R1 - R1 Basic thrusts
R2 Multi-hit charge then heavy thrust
Backstep - R1 Long thrust
Run- R1 Multi-hit charge
Forward + R1 Guard Break
Forward + R2 Jumping downward thrust
Roll - R1 Overhead chop
Left hand Same as right hand
Two-handed
R1 - R1 Basic thrusts
R2 Delayed strong thrust
Backstep/Run - R1 Long multi-hit charge
Forward + R1 Guard break
Forward + R2 Jumping downward thrust
Roll - R1 Uppercut

Notes


The pike is the longest spear in the game; whether it has the longest hitbox has yet to be confirmed however.1

Scaling


+10 Basic
Strength 50%
Dexterity 45%

Scaling values as above represent the percentage of their corresponding stat BNS that's applied as bonus AR to a weapon.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Pike +0 95/0/0/0/0 0/0 C/B/-/-/-/- - -
Pike +1 104/0/0/0/0 0/0 C/B/-/-/-/- 1x Titanite Shard 530
Pike +2 114/0/0/0/0 0/0 C/B/-/-/-/- 2x Titanite Shard 660
Pike +3 123/0/0/0/0 0/0 C/B/-/-/-/- 3x Titanite Shard 790
Pike +4 133/0/0/0/0 0/0 C/B/-/-/-/- 1x Large Titanite Shard 1,050
Pike +5 142/0/0/0/0 0/0 C/B/-/-/-/- 2x Large Titanite Shard 1,190
Pike +6 152/0/0/0/0 0/0 C/B/-/-/-/- 3x Large Titanite Shard 1,320
Pike +7 161/0/0/0/0 0/0 C/B/-/-/-/- 1x Titanite Chunk 1,580
Pike +8 171/0/0/0/0 0/0 C/B/-/-/-/- 2x Titanite Chunk 1,710
Pike +9 180/0/0/0/0 0/0 C/B/-/-/-/- 3x Titanite Chunk 1,840
Pike +10 190/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pike +0 66/66/0/0/0 0/0 D/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Pike +1 73/73/0/0/0 0/0 D/C/C/-/-/-
Magic Pike +2 79/79/0/0/0 0/0 D/C/C/-/-/-
Magic Pike +3 86/86/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +4 93/93/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +5 99/99/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +6 106/106/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +7 113/113/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +8 119/119/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +9 126/126/0/0/0 0/0 C/C/B/-/-/-
Magic Pike +10 133/133/0/0/0 0/0 C/C/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pike +0 66/0/66/0/0 0/0 D/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Pike +1 73/0/73/0/0 0/0 D/C/-/C/-/-
Fire Pike +2 79/0/79/0/0 0/0 D/C/-/C/-/-
Fire Pike +3 86/0/86/0/0 0/0 C/C/-/B/-/-
Fire Pike +4 93/0/93/0/0 0/0 C/C/-/B/-/-
Fire Pike +5 99/0/99/0/0 0/0 C/C/-/B/-/-
Fire Pike +6 106/0/106/0/0 0/0 C/C/-/B/-/-
Fire Pike +7 113/0/113/0/0 0/0 C/C/-/B/-/-
Fire Pike +8 119/0/119/0/0 0/0 C/C/-/B/-/-
Fire Pike +9 126/0/126/0/0 0/0 C/C/-/B/-/-
Fire Pike +10 133/0/133/0/0 0/0 C/C/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pike +0 66/0/0/66/0 0/0 D/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Pike +1 73/0/0/73/0 0/0 D/C/-/-/C/-
Lightning Pike +2 79/0/0/79/0 0/0 D/C/-/-/C/-
Lightning Pike +3 86/0/0/86/0 0/0 C/C/-/-/B/-
Lightning Pike +4 93/0/0/93/0 0/0 C/C/-/-/B/-
Lightning Pike +5 99/0/0/99/0 0/0 C/C/-/-/B/-
Lightning Pike +6 106/0/0/106/0 0/0 C/C/-/-/B/-
Lightning Pike +7 113/0/0/113/0 0/0 C/C/-/-/B/-
Lightning Pike +8 119/0/0/119/0 0/0 C/C/-/-/B/-
Lightning Pike +9 126/0/0/126/0 0/0 C/C/-/-/B/-
Lightning Pike +10 133/0/0/133/0 0/0 C/C/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pike +0 66/0/0/0/66 0/0 D/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Pike +1 73/0/0/0/73 0/0 D/C/-/-/-/C
Dark Pike +2 79/0/0/0/79 0/0 D/C/-/-/-/C
Dark Pike +3 86/0/0/0/86 0/0 C/C/-/-/-/B
Dark Pike +4 93/0/0/0/93 0/0 C/C/-/-/-/B
Dark Pike +5 99/0/0/0/99 0/0 C/C/-/-/-/B
Dark Pike +6 106/0/0/0/106 0/0 C/C/-/-/-/B
Dark Pike +7 113/0/0/0/113 0/0 C/C/-/-/-/B
Dark Pike +8 119/0/0/0/119 0/0 C/C/-/-/-/B
Dark Pike +9 126/0/0/0/126 0/0 C/C/-/-/-/B
Dark Pike +10 133/0/0/0/133 0/0 C/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pike +0 66/0/0/0/0 112/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Pike +1 73/0/0/0/0 114/0 D/C/-/-/-/-
Poison Pike +2 79/0/0/0/0 117/0 D/C/-/-/-/-
Poison Pike +3 86/0/0/0/0 120/0 C/C/-/-/-/-
Poison Pike +4 93/0/0/0/0 123/0 C/C/-/-/-/-
Poison Pike +5 99/0/0/0/0 126/0 C/C/-/-/-/-
Poison Pike +6 106/0/0/0/0 128/0 C/C/-/-/-/-
Poison Pike +7 113/0/0/0/0 131/0 C/C/-/-/-/-
Poison Pike +8 119/0/0/0/0 134/0 C/C/-/-/-/-
Poison Pike +9 126/0/0/0/0 137/0 C/C/-/-/-/-
Poison Pike +10 133/0/0/0/0 140/0 C/C/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Pike +0 66/0/0/0/0 0/112 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Pike +1 73/0/0/0/0 0/114 D/C/-/-/-/-
Bleed Pike +2 79/0/0/0/0 0/117 D/C/-/-/-/-
Bleed Pike +3 86/0/0/0/0 0/120 C/C/-/-/-/-
Bleed Pike +4 93/0/0/0/0 0/123 C/C/-/-/-/-
Bleed Pike +5 99/0/0/0/0 0/126 C/C/-/-/-/-
Bleed Pike +6 106/0/0/0/0 0/128 C/C/-/-/-/-
Bleed Pike +7 113/0/0/0/0 0/131 C/C/-/-/-/-
Bleed Pike +8 119/0/0/0/0 0/134 C/C/-/-/-/-
Bleed Pike +9 126/0/0/0/0 0/137 C/C/-/-/-/-
Bleed Pike +10 133/0/0/0/0 0/140 C/C/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pike +0 109/0/0/0/0 0/0 E/E/-/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Pike +1 120/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +2 131/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +3 142/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +4 152/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +5 163/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +6 174/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +7 185/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +8 196/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +9 207/0/0/0/0 0/0 E/E/-/-/-/-
Raw Pike +10 218/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pike +0 95/0/0/0/0 0/0 E/E/D/-/-/- 40.0/10.0/30.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Pike +1 104/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +2 114/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +3 123/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +4 133/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Pike +5 142/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +6 152/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +7 161/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +8 171/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +9 180/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Pike +10 190/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pike +0 47/0/0/0/0 0/0 D/D/-/-/-/- 40.0/10.0/30.0/30.0/30.0 40.0/10.0/30.0/30.0/30.0
Mundane Pike +1 52/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +2 57/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +3 61/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +4 66/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +5 71/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +6 76/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +7 80/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +8 85/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +9 90/0/0/0/0 0/0 D/D/-/-/-/-
Mundane Pike +10 95/0/0/0/0 0/0 D/D/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. http://fextralife.com/forums/t39462/spear-length/#p684326
Spears

Pilgrim's Spontoon

In-Game Description


Spontoon used by warriors on pilgrimage.
Rather worn from the long journey
it has doubtless seen.

A spear which also doubles as
a catalyst for sorceries, making it an
ideal choice for light-footed pilgrims.

Effect: use sorcery (strong attack)

Availability


Brume Tower treasure. From the Upper Floor bonfire head into the main room with the moving platforms and go right to the moving platform (across the gap is a room with four doors and an Iron Warrior).
Ride the platform down, while facing the wall and looking right. At the very bottom of the platforms movement is a small ledge with a short hallway, jump into it to find the weapon in a metal chest.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/120/0/0/120

(Thrust/Spell)
0/0 130 15 100 11/12/30/30

-/-/C/-/-/C
40/30/30/30/20 10/10/10/10 25 40 3.5

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Dark

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Pilgrim's Spontoon +0 0/120/0/0/120 -/-/C/-/-/C - -
Pilgrim's Spontoon +1 0/126/0/0/126 -/-/C/-/-/C 1x Titanite Shard 680
Pilgrim's Spontoon +2 0/132/0/0/132 -/-/C/-/-/C 2x Titanite Shard 850
Pilgrim's Spontoon +3 0/138/0/0/138 -/-/C/-/-/C 3x Titanite Shard 1,020
Pilgrim's Spontoon +4 0/144/0/0/144 -/-/C/-/-/C 1x Large Titanite Shard 1,350
Pilgrim's Spontoon +5 0/150/0/0/150 -/-/C/-/-/C 2x Large Titanite Shard 1,520
Pilgrim's Spontoon +6 0/156/0/0/156 -/-/C/-/-/C 3x Large Titanite Shard 1,690
Pilgrim's Spontoon +7 0/162/0/0/162 -/-/C/-/-/C 1x Titanite Chunk 2,030
Pilgrim's Spontoon +8 0/168/0/0/168 -/-/C/-/-/C 2x Titanite Chunk 2,200
Pilgrim's Spontoon +9 0/174/0/0/174 -/-/C/-/-/C 3x Titanite Chunk 2,370
Pilgrim's Spontoon +10 0/180/0/0/180 -/-/C/-/-/C 1x Titanite Slab 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pilgrim's Spontoon +0 0/124/0/0/91 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +1 0/130/0/0/96 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +2 0/136/0/0/100 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +3 0/142/0/0/105 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +4 0/149/0/0/110 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +5 0/155/0/0/114 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +6 0/161/0/0/119 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +7 0/167/0/0/123 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +8 0/173/0/0/128 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +9 0/180/0/0/133 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +10 0/186/0/0/137 -/-/B/-/-/B 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pilgrim's Spontoon +0 0/91/0/0/124 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +1 0/96/0/0/130 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +2 0/100/0/0/136 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +3 0/105/0/0/142 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +4 0/110/0/0/149 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +5 0/114/0/0/155 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +6 0/119/0/0/161 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +7 0/123/0/0/167 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +8 0/128/0/0/173 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +9 0/133/0/0/180 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +10 0/137/0/0/186 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Silverblack Spear

In-Game Description


A silver-black spear imbued with the
power of dark.

The grave wardens vowed to ensure the
tranquility of those who slumber in the Undead Crypt.
If one dares disturb them, the grave wardens
make no allowance for stature or riches,
and will readily bury them along with the others.

Availability


Grave Warden (Spear & Shield) drop - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
75/0/0/0/60

(Thrust/Strike)
0/0 130 20 9/16/8/8

C/C/-/-/-/C
40/10/30/30/40 10/10/10/10 25 50 6.0

Move Set


https://www.youtube.com/watch?v=pj2G51WJUis

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Silverblack Spear +0 75/0/0/0/60 0/0 C/C/-/-/-/C - -
Silverblack Spear +1 82/0/0/0/65 0/0 C/C/-/-/-/C 1x Titanite Shard 530
Silverblack Spear +2 90/0/0/0/70 0/0 C/C/-/-/-/C 2x Titanite Shard 660
Silverblack Spear +3 97/0/0/0/75 0/0 C/C/-/-/-/C 3x Titanite Shard 790
Silverblack Spear +4 105/0/0/0/80 0/0 C/C/-/-/-/C 1x Large Titanite Shard 1,050
Silverblack Spear +5 112/0/0/0/85 0/0 C/C/-/-/-/C 2x Large Titanite Shard 1,190
Silverblack Spear +6 120/0/0/0/90 0/0 C/C/-/-/-/C 3x Large Titanite Shard 1,320
Silverblack Spear +7 127/0/0/0/95 0/0 C/C/-/-/-/C 1x Titanite Chunk 1,580
Silverblack Spear +8 135/0/0/0/100 0/0 C/C/-/-/-/C 2x Titanite Chunk 1,710
Silverblack Spear +9 142/0/0/0/105 0/0 C/C/-/-/-/C 3x Titanite Chunk 1,840
Silverblack Spear +10 150/0/0/0/110 0/0 C/C/-/-/-/C 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Silverblack Spear +0 67/36/0/0/54 0/0 D/D/C/-/-/C 37.9/26.6/27.9/27.9/37.9 7.9/7.9/7.9/7.9
Magic Silverblack Spear +1 74/39/0/0/58 0/0 D/D/C/-/-/C
Magic Silverblack Spear +2 81/42/0/0/63 0/0 D/D/C/-/-/C
Magic Silverblack Spear +3 87/45/0/0/67 0/0 D/D/B/-/-/B
Magic Silverblack Spear +4 94/48/0/0/72 0/0 D/D/B/-/-/B
Magic Silverblack Spear +5 101/51/0/0/76 0/0 D/D/B/-/-/B
Magic Silverblack Spear +6 108/54/0/0/81 0/0 D/D/B/-/-/B
Magic Silverblack Spear +7 114/57/0/0/85 0/0 D/D/B/-/-/B
Magic Silverblack Spear +8 121/60/0/0/90 0/0 D/D/B/-/-/B
Magic Silverblack Spear +9 128/63/0/0/94 0/0 D/D/B/-/-/B
Magic Silverblack Spear +10 135/66/0/0/99 0/0 D/D/B/-/-/B

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Silverblack Spear +0 67/0/36/0/54 0/0 D/D/-/C/-/C 37.9/7.9/46.6/27.9/37.9 7.9/7.9/7.9/7.9
Fire Silverblack Spear +1 74/0/39/0/58 0/0 D/D/-/C/-/C
Fire Silverblack Spear +2 81/0/42/0/63 0/0 D/D/-/C/-/C
Fire Silverblack Spear +3 87/0/45/0/67 0/0 D/D/-/B/-/B
Fire Silverblack Spear +4 94/0/48/0/72 0/0 D/D/-/B/-/B
Fire Silverblack Spear +5 101/0/51/0/76 0/0 D/D/-/B/-/B
Fire Silverblack Spear +6 108/0/54/0/81 0/0 D/D/-/B/-/B
Fire Silverblack Spear +7 114/0/57/0/85 0/0 D/D/-/B/-/B
Fire Silverblack Spear +8 121/0/60/0/90 0/0 D/D/-/B/-/B
Fire Silverblack Spear +9 128/0/63/0/94 0/0 D/D/-/B/-/B
Fire Silverblack Spear +10 135/0/66/0/99 0/0 D/D/-/B/-/B

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Silverblack Spear +0 67/0/0/36/54 0/0 D/D/-/-/C/C 37.9/7.9/27.9/46.6/37.9 7.9/7.9/7.9/7.9
Lightning Silverblack Spear +1 74/0/0/39/58 0/0 D/D/-/-/C/C
Lightning Silverblack Spear +2 81/0/0/42/63 0/0 D/D/-/-/C/C
Lightning Silverblack Spear +3 87/0/0/45/67 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +4 94/0/0/48/72 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +5 101/0/0/51/76 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +6 108/0/0/54/81 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +7 114/0/0/57/85 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +8 121/0/0/60/90 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +9 128/0/0/63/94 0/0 D/D/-/-/B/B
Lightning Silverblack Spear +10 135/0/0/66/99 0/0 D/D/-/-/B/B

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Silverblack Spear +0 71/0/0/0/86 0/0 D/D/-/-/-/C 39.1/9.1/29.1/29.1/46.6 9.1/9.1/9.1/9.1
Dark Silverblack Spear +1 79/0/0/0/93 0/0 D/D/-/-/-/C
Dark Silverblack Spear +2 86/0/0/0/100 0/0 D/D/-/-/-/C
Dark Silverblack Spear +3 93/0/0/0/107 0/0 D/D/-/-/-/B
Dark Silverblack Spear +4 100/0/0/0/115 0/0 D/D/-/-/-/B
Dark Silverblack Spear +5 107/0/0/0/122 0/0 D/D/-/-/-/B
Dark Silverblack Spear +6 115/0/0/0/129 0/0 D/D/-/-/-/B
Dark Silverblack Spear +7 122/0/0/0/136 0/0 D/D/-/-/-/B
Dark Silverblack Spear +8 129/0/0/0/144 0/0 D/D/-/-/-/B
Dark Silverblack Spear +9 136/0/0/0/151 0/0 D/D/-/-/-/B
Dark Silverblack Spear +10 143/0/0/0/158 0/0 D/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Silverblack Spear +0 67/0/0/0/54 96/0 D/D/-/-/-/C 37.9/7.9/27.9/27.9/37.9 26.6/7.9/7.9/7.9
Poison Silverblack Spear +1 74/0/0/0/58 98/0 D/D/-/-/-/C
Poison Silverblack Spear +2 81/0/0/0/63 100/0 D/D/-/-/-/C
Poison Silverblack Spear +3 87/0/0/0/67 103/0 D/D/-/-/-/B
Poison Silverblack Spear +4 94/0/0/0/72 105/0 D/D/-/-/-/B
Poison Silverblack Spear +5 101/0/0/0/76 108/0 D/D/-/-/-/B
Poison Silverblack Spear +6 108/0/0/0/81 110/0 D/D/-/-/-/B
Poison Silverblack Spear +7 114/0/0/0/85 112/0 D/D/-/-/-/B
Poison Silverblack Spear +8 121/0/0/0/90 115/0 D/D/-/-/-/B
Poison Silverblack Spear +9 128/0/0/0/94 117/0 D/D/-/-/-/B
Poison Silverblack Spear +10 135/0/0/0/99 120/0 D/D/-/-/-/B

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Silverblack Spear +0 67/0/0/0/54 0/96 D/D/-/-/-/C 37.9/7.9/27.9/27.9/37.9 7.9/26.6/7.9/7.9
Bleed Silverblack Spear +1 74/0/0/0/58 0/98 D/D/-/-/-/C
Bleed Silverblack Spear +2 81/0/0/0/63 0/100 D/D/-/-/-/C
Bleed Silverblack Spear +3 87/0/0/0/67 0/103 D/D/-/-/-/B
Bleed Silverblack Spear +4 94/0/0/0/72 0/105 D/D/-/-/-/B
Bleed Silverblack Spear +5 101/0/0/0/76 0/108 D/D/-/-/-/B
Bleed Silverblack Spear +6 108/0/0/0/81 0/110 D/D/-/-/-/B
Bleed Silverblack Spear +7 114/0/0/0/85 0/112 D/D/-/-/-/B
Bleed Silverblack Spear +8 121/0/0/0/90 0/115 D/D/-/-/-/B
Bleed Silverblack Spear +9 128/0/0/0/94 0/117 D/D/-/-/-/B
Bleed Silverblack Spear +10 135/0/0/0/99 0/120 D/D/-/-/-/B

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Silverblack Spear +0 86/0/0/0/69 0/0 E/E/-/-/-/D 40.0/10.0/30.0/30.0/40.0 10.0/10.0/10.0/10.0
Raw Silverblack Spear +1 94/0/0/0/74 0/0 E/E/-/-/-/D
Raw Silverblack Spear +2 103/0/0/0/80 0/0 E/E/-/-/-/D
Raw Silverblack Spear +3 112/0/0/0/86 0/0 E/E/-/-/-/D
Raw Silverblack Spear +4 120/0/0/0/92 0/0 E/E/-/-/-/D
Raw Silverblack Spear +5 129/0/0/0/97 0/0 E/E/-/-/-/D
Raw Silverblack Spear +6 138/0/0/0/103 0/0 E/E/-/-/-/D
Raw Silverblack Spear +7 146/0/0/0/109 0/0 E/E/-/-/-/D
Raw Silverblack Spear +8 155/0/0/0/115 0/0 E/E/-/-/-/D
Raw Silverblack Spear +9 163/0/0/0/120 0/0 E/E/-/-/-/D
Raw Silverblack Spear +10 172/0/0/0/126 0/0 E/E/-/-/-/D

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Silverblack Spear +0 75/0/0/0/60 0/0 E/E/D/-/-/E 40.0/10.0/30.0/30.0/40.0 10.0/10.0/10.0/10.0
Enchanted Silverblack Spear +1 82/0/0/0/65 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +2 90/0/0/0/70 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +3 97/0/0/0/75 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +4 105/0/0/0/80 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +5 112/0/0/0/85 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +6 120/0/0/0/90 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +7 127/0/0/0/95 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +8 135/0/0/0/100 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +9 142/0/0/0/105 0/0 E/E/D/-/-/E
Enchanted Silverblack Spear +10 150/0/0/0/110 0/0 E/E/C/-/-/D

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Silverblack Spear +0 37/0/0/0/30 0/0 E/E/-/-/-/E 40.0/10.0/30.0/30.0/40.0 10.0/10.0/10.0/10.0
Mundane Silverblack Spear +1 41/0/0/0/32 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +2 45/0/0/0/35 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +3 48/0/0/0/37 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +4 52/0/0/0/40 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +5 56/0/0/0/42 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +6 60/0/0/0/45 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +7 63/0/0/0/47 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +8 67/0/0/0/50 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +9 71/0/0/0/52 0/0 E/E/-/-/-/E
Mundane Silverblack Spear +10 75/0/0/0/55 0/0 D/E/-/-/-/D

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Spear

In-Game Description


A standard spear.

Spears allow one to attack a foe from
a distance, and while holding up a shield.

Thrusting attacks are effective even against
opponents with strong defense, but they have
a narrow point of contact and won't effectively
break through a shielded defense.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Thrust/Strike)
0/0 130 20 9/12/0/0

D/B/-/-/-/-
40/10/30/30/30 10/10/10/10 25 50 3.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack quick thrusts quick thrusts
Heavy Attack wide sweep followed by thrust wide sweep followed by thrust
Rolling Attack quick downward swipe quick upward slash
Running Attack thrust thrust

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Spear +0 105/0/0/0/0 0/0 D/B/-/-/-/- - -
Spear +1 115/0/0/0/0 0/0 D/B/-/-/-/- 1x Titanite Shard 530
Spear +2 126/0/0/0/0 0/0 D/B/-/-/-/- 2x Titanite Shard 660
Spear +3 136/0/0/0/0 0/0 D/B/-/-/-/- 3x Titanite Shard 790
Spear +4 147/0/0/0/0 0/0 D/B/-/-/-/- 1x Large Titanite Shard 1,050
Spear +5 157/0/0/0/0 0/0 D/B/-/-/-/- 2x Large Titanite Shard 1,190
Spear +6 168/0/0/0/0 0/0 D/B/-/-/-/- 3x Large Titanite Shard 1,320
Spear +7 178/0/0/0/0 0/0 D/B/-/-/-/- 1x Titanite Chunk 1,580
Spear +8 189/0/0/0/0 0/0 D/B/-/-/-/- 2x Titanite Chunk 1,710
Spear +9 199/0/0/0/0 0/0 D/B/-/-/-/- 3x Titanite Chunk 1,840
Spear +10 210/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spear +0 73/73/0/0/0 0/0 D/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +1 80/80/0/0/0 0/0 D/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +2 88/88/0/0/0 0/0 D/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +3 95/95/0/0/0 0/0 D/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +4 102/102/0/0/0 0/0 E/D/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +5 110/110/0/0/0 0/0 E/D/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +6 117/117/0/0/0 0/0 D/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +7 124/124/0/0/0 0/0 D/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +8 132/132/0/0/0 0/0 D/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +9 139/139/0/0/0 0/0 D/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spear +10 147/147/0/0/0 0/0 D/C/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spear +0 73/0/73/0/0 0/0 D/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +1 80/0/80/0/0 0/0 D/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +2 88/0/88/0/0 0/0 D/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +3 95/0/95/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +4 102/0/102/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +5 110/0/110/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +6 117/0/117/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +7 124/0/124/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +8 132/0/132/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +9 139/0/139/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Spear +10 147/0/147/0/0 0/0 D/C/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spear +0 73/0/0/73/0 0/0 D/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +1 80/0/0/80/0 0/0 D/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +2 88/0/0/88/0 0/0 D/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +3 95/0/0/95/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +4 102/0/0/102/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +5 110/0/0/110/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +6 117/0/0/117/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +7 124/0/0/124/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +8 132/0/0/132/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +9 139/0/0/139/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spear +10 147/0/0/147/0 0/0 D/C/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spear +0 73/0/0/0/73 0/0 D/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +1 80/0/0/0/80 0/0 D/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +2 88/0/0/0/88 0/0 D/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +3 95/0/0/0/95 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +4 102/0/0/0/102 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +5 110/0/0/0/110 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +6 117/0/0/0/117 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +7 124/0/0/0/124 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +8 132/0/0/0/132 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +9 139/0/0/0/139 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spear +10 147/0/0/0/147 0/0 D/C/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spear +0 73/0/0/0/0 112/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +1 80/0/0/0/0 114/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +2 88/0/0/0/0 117/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +3 95/0/0/0/0 120/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +4 102/0/0/0/0 123/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +5 110/0/0/0/0 126/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +6 117/0/0/0/0 128/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +7 124/0/0/0/0 131/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +8 132/0/0/0/0 134/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +9 139/0/0/0/0 137/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spear +10 147/0/0/0/0 140/0 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Spear +0 73/0/0/0/0 0/112 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +1 80/0/0/0/0 0/114 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +2 88/0/0/0/0 0/117 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +3 95/0/0/0/0 0/120 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +4 102/0/0/0/0 0/123 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +5 110/0/0/0/0 0/126 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +6 117/0/0/0/0 0/128 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +7 124/0/0/0/0 0/131 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +8 132/0/0/0/0 0/134 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +9 139/0/0/0/0 0/137 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Lacerating Spear +10 147/0/0/0/0 0/140 D/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spear +0 120/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +1 132/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +2 144/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +3 156/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +4 169/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +5 181/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +6 193/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +7 205/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +8 217/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +9 229/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Spear +10 241/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spear +0 105/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +1 115/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +2 126/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +3 136/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +4 147/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +5 157/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +6 168/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +7 178/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +8 189/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +9 199/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Spear +10 210/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spear +0 52/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +1 57/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +2 63/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +3 68/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +4 73/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +5 78/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +6 84/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +7 89/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +8 94/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +9 99/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Spear +10 105/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Spitfire Spear

In-Game Description


A spear said to have been forged in Aldia.
Contains the power of a great flame,
which is unleashed in a strong attack.

The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments,
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.

Availability


Trade Guardian Dragon Soul and 1,500 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
64/0/50/0/0

(Thrust)
0/0 130 20 10/18/0/0

E/E/-/C/-/-
40/10/40/30/30 10/10/10/10 25 65 10.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light thrust (no lunge on followup) same as 1h
Rolling thrust thrust
Running lunging thrust lunging thrust
Heavy slow thrust, see notes same as 1h

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Spitfire Spear +0 64/0/50/0/0 0/0 E/E/-/C/-/- - -
Spitfire Spear +1 83/0/56/0/0 0/0 E/E/-/C/-/- 1x Petrified Dragon Bone 1,170
Spitfire Spear +2 102/0/62/0/0 0/0 E/E/-/C/-/- 2x Petrified Dragon Bone 1,470
Spitfire Spear +3 121/0/68/0/0 0/0 E/E/-/C/-/- 3x Petrified Dragon Bone 1,760
Spitfire Spear +4 140/0/74/0/0 0/0 E/E/-/C/-/- 4x Petrified Dragon Bone 2,340
Spitfire Spear +5 160/0/80/0/0 0/0 E/E/-/C/-/- 5x Petrified Dragon Bone 2,640

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spitfire Spear +0 57/30/45/0/0 0/0 E/E/C/C/-/- 37.9/26.6/37.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Spitfire Spear +1 74/33/50/0/0 0/0 E/E/C/C/-/-
Magic Spitfire Spear +2 92/37/55/0/0 0/0 E/E/C/C/-/-
Magic Spitfire Spear +3 109/40/61/0/0 0/0 E/E/C/C/-/-
Magic Spitfire Spear +4 126/44/66/0/0 0/0 E/E/C/C/-/-
Magic Spitfire Spear +5 144/48/72/0/0 0/0 E/E/C/C/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spitfire Spear +0 61/0/72/0/0 0/0 E/E/-/C/-/- 39.1/9.1/46.6/29.1/29.1 9.1/9.1/9.1/9.1
Fire Spitfire Spear +1 79/0/80/0/0 0/0 E/E/-/C/-/-
Fire Spitfire Spear +2 98/0/89/0/0 0/0 E/E/-/C/-/-
Fire Spitfire Spear +3 116/0/97/0/0 0/0 E/E/-/C/-/-
Fire Spitfire Spear +4 135/0/106/0/0 0/0 E/E/-/C/-/-
Fire Spitfire Spear +5 153/0/115/0/0 0/0 E/E/-/C/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spitfire Spear +0 57/0/45/30/0 0/0 E/E/-/C/C/- 37.9/7.9/37.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Spitfire Spear +1 74/0/50/33/0 0/0 E/E/-/C/C/-
Lightning Spitfire Spear +2 92/0/55/37/0 0/0 E/E/-/C/C/-
Lightning Spitfire Spear +3 109/0/61/40/0 0/0 E/E/-/C/C/-
Lightning Spitfire Spear +4 126/0/66/44/0 0/0 E/E/-/C/C/-
Lightning Spitfire Spear +5 144/0/72/48/0 0/0 E/E/-/C/C/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spitfire Spear +0 57/0/45/0/30 0/0 E/E/-/C/-/C 37.9/7.9/37.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Spitfire Spear +1 74/0/50/0/33 0/0 E/E/-/C/-/C
Dark Spitfire Spear +2 92/0/55/0/37 0/0 E/E/-/C/-/C
Dark Spitfire Spear +3 109/0/61/0/40 0/0 E/E/-/C/-/C
Dark Spitfire Spear +4 126/0/66/0/44 0/0 E/E/-/C/-/C
Dark Spitfire Spear +5 144/0/72/0/48 0/0 E/E/-/C/-/C

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spitfire Spear +0 57/0/45/0/0 96/0 E/E/-/C/-/- 37.9/7.9/37.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Spitfire Spear +1 74/0/50/0/0 100/0 E/E/-/C/-/-
Poison Spitfire Spear +2 92/0/55/0/0 105/0 E/E/-/C/-/-
Poison Spitfire Spear +3 109/0/61/0/0 110/0 E/E/-/C/-/-
Poison Spitfire Spear +4 126/0/66/0/0 115/0 E/E/-/C/-/-
Poison Spitfire Spear +5 144/0/72/0/0 120/0 E/E/-/C/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Spitfire Spear +0 57/0/45/0/0 0/96 E/E/-/C/-/- 37.9/7.9/37.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Spitfire Spear +1 74/0/50/0/0 0/100 E/E/-/C/-/-
Bleed Spitfire Spear +2 92/0/55/0/0 0/105 E/E/-/C/-/-
Bleed Spitfire Spear +3 109/0/61/0/0 0/110 E/E/-/C/-/-
Bleed Spitfire Spear +4 126/0/66/0/0 0/115 E/E/-/C/-/-
Bleed Spitfire Spear +5 144/0/72/0/0 0/120 E/E/-/C/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spitfire Spear +0 73/0/57/0/0 0/0 E/E/-/D/-/- 40.0/10.0/40.0/30.0/30.0 10.0/10.0/10.0/10.0
Raw Spitfire Spear +1 95/0/64/0/0 0/0 E/E/-/D/-/-
Raw Spitfire Spear +2 117/0/71/0/0 0/0 E/E/-/D/-/-
Raw Spitfire Spear +3 139/0/78/0/0 0/0 E/E/-/D/-/-
Raw Spitfire Spear +4 161/0/85/0/0 0/0 E/E/-/D/-/-
Raw Spitfire Spear +5 184/0/92/0/0 0/0 E/E/-/D/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spitfire Spear +0 64/0/50/0/0 0/0 E/E/D/E/-/- 40.0/10.0/40.0/30.0/30.0 10.0/10.0/10.0/10.0
Enchanted Spitfire Spear +1 83/0/56/0/0 0/0 E/E/D/E/-/-
Enchanted Spitfire Spear +2 102/0/62/0/0 0/0 E/E/D/E/-/-
Enchanted Spitfire Spear +3 121/0/68/0/0 0/0 E/E/D/E/-/-
Enchanted Spitfire Spear +4 140/0/74/0/0 0/0 E/E/D/E/-/-
Enchanted Spitfire Spear +5 160/0/80/0/0 0/0 E/E/D/E/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spitfire Spear +0 32/0/25/0/0 0/0 E/E/-/E/-/- 40.0/10.0/40.0/30.0/30.0 10.0/10.0/10.0/10.0
Mundane Spitfire Spear +1 41/0/28/0/0 0/0 E/E/-/E/-/-
Mundane Spitfire Spear +2 51/0/31/0/0 0/0 E/E/-/E/-/-
Mundane Spitfire Spear +3 60/0/34/0/0 0/0 E/E/-/E/-/-
Mundane Spitfire Spear +4 70/0/37/0/0 0/0 E/E/-/E/-/-
Mundane Spitfire Spear +5 80/0/40/0/0 0/0 E/E/-/E/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Stone Soldier Spear

In-Game Description


Spear of the castle stone soldiers.

Sir Velstadt could always be found at
the King's side, and followed him upon his exit.
The knights in his service waited patiently
for his return, until they turned to stone.

Availability


Stone Soldier drop - rare

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
95/0/0/0/0

(Thrust)
0/0 130 20 16/20/0/0

C/A/-/-/-/-
40/10/30/30/30 10/10/10/10 25 50 7

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack quick thrusts quick thrusts
Heavy Attack thrusts thrusts
Rolling Attack quick downward swipe quick upward slash
Running Attack thrust thrust

https://www.youtube.com/watch?v=ckM_7Tr2wCg

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Stone Soldier Spear +0 95/0/0/0/0 0/0 C/A/-/-/-/- - -
Stone Soldier Spear +1 104/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Shard 530
Stone Soldier Spear +2 0/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Shard 660
Stone Soldier Spear +3 0/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Shard 790
Stone Soldier Spear +4 0/0/0/0/0 0/0 C/A/-/-/-/- 1x Large Titanite Shard 1,050
Stone Soldier Spear +5 0/0/0/0/0 0/0 C/A/-/-/-/- 2x Large Titanite Shard 1,190
Stone Soldier Spear +6 0/0/0/0/0 0/0 C/A/-/-/-/- 3x Large Titanite Shard 1,320
Stone Soldier Spear +7 0/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Chunk 1,580
Stone Soldier Spear +8 0/0/0/0/0 0/0 C/A/-/-/-/- 2x Titanite Chunk 1,710
Stone Soldier Spear +9 0/0/0/0/0 0/0 C/A/-/-/-/- 3x Titanite Chunk 1,840
Stone Soldier Spear +10 190/0/0/0/0 0/0 C/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Stone Soldier Spear +0 66/66/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +1 73/73/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +2 79/79/0/0/0 0/0 D/B/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +3 86/86/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +4 93/93/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +5 99/99/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +6 106/106/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +7 113/113/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +8 119/119/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +9 126/126/0/0/0 0/0 D/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Stone Soldier Spear +10 133/133/0/0/0 0/0 C/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Stone Soldier Spear +0 66/0/66/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +1 73/0/73/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +2 79/0/79/0/0 0/0 D/B/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +3 86/0/86/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +4 93/0/93/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +5 99/0/99/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +6 106/0/106/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +7 113/0/113/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +8 119/0/119/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +9 126/0/126/0/0 0/0 D/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Stone Soldier Spear +10 133/0/133/0/0 0/0 C/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Stone Soldier Spear +0 66/0/0/66/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +1 73/0/0/73/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +2 79/0/0/79/0 0/0 D/B/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +3 86/0/0/86/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +4 93/0/0/93/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +5 99/0/0/99/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +6 106/0/0/106/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +7 113/0/0/113/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +8 119/0/0/119/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +9 126/0/0/126/0 0/0 D/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Stone Soldier Spear +10 133/0/0/133/0 0/0 C/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Stone Soldier Spear +0 66/0/0/0/66 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +1 73/0/0/0/73 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +2 79/0/0/0/79 0/0 D/B/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +3 86/0/0/0/86 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +4 93/0/0/0/93 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +5 99/0/0/0/99 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +6 106/0/0/0/106 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +7 113/0/0/0/113 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +8 119/0/0/0/119 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +9 126/0/0/0/126 0/0 D/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Stone Soldier Spear +10 133/0/0/0/133 0/0 C/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Stone Soldier Spear +0 66/0/0/0/0 112/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +1 73/0/0/0/0 114/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +2 79/0/0/0/0 117/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +3 86/0/0/0/0 120/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +4 93/0/0/0/0 123/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +5 99/0/0/0/0 126/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +6 106/0/0/0/0 128/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +7 113/0/0/0/0 131/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +8 119/0/0/0/0 134/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +9 126/0/0/0/0 137/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Stone Soldier Spear +10 133/0/0/0/0 140/0 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Stone Soldier Spear +0 59/0/0/0/0 0/112 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +1 73/0/0/0/0 0/114 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +2 79/0/0/0/0 0/117 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +3 86/0/0/0/0 0/120 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +4 93/0/0/0/0 0/123 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +5 99/0/0/0/0 0/126 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +6 106/0/0/0/0 0/128 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +7 113/0/0/0/0 0/131 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +8 119/0/0/0/0 0/134 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +9 126/0/0/0/0 0/137 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Stone Soldier Spear +10 133/0/0/0/0 0/140 D/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Stone Soldier Spear +0 109/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +1 120/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +2 131/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +3 142/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +4 152/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +5 163/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +6 174/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +7 185/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +8 196/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +9 207/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Stone Soldier Spear +10 218/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Stone Soldier Spear +0 95/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +1 104/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +2 114/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +3 123/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +4 133/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +5 142/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +6 152/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +7 161/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +8 171/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +9 180/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Stone Soldier Spear +10 190/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Stone Soldier Spear +0 47/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +1 52/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +2 57/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +3 61/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +4 66/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +5 71/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +6 76/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +7 80/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +8 85/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +9 90/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Stone Soldier Spear +10 95/0/0/0/0 0/0 D/C/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Winged Spear

In-Game Description


A long-hilted spear that boasts considerable reach,
and can be used from behind a raised shield.

It takes its name from the wing-like protrusions
beneath the blade, which allow the spear
to be pulled more easily from pierced foes.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Thrust/Strike)
0/0 130 20 11/18/0/0

E/B/-/-/-/-
40/10/30/30/30 10/10/10/10 25 50 4.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack quick thrusts quick thrusts
Heavy Attack thrusts thrusts
Rolling Attack quick downward swipe quick upward slash
Running Attack thrust thrust

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Winged Spear +0 120/0/0/0/0 0/0 E/B/-/-/-/- - -
Winged Spear +1 132/0/0/0/0 0/0 E/B/-/-/-/- 1x Titanite Shard 530
Winged Spear +2 144/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Shard 660
Winged Spear +3 156/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Shard 790
Winged Spear +4 168/0/0/0/0 0/0 E/A/-/-/-/- 1x Large Titanite Shard 1,050
Winged Spear +5 180/0/0/0/0 0/0 E/A/-/-/-/- 2x Large Titanite Shard 1,190
Winged Spear +6 192/0/0/0/0 0/0 E/A/-/-/-/- 3x Large Titanite Shard 1,320
Winged Spear +7 204/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Chunk 1,580
Winged Spear +8 216/0/0/0/0 0/0 E/A/-/-/-/- 2x Titanite Chunk 1,710
Winged Spear +9 228/0/0/0/0 0/0 E/A/-/-/-/- 3x Titanite Chunk 1,840
Winged Spear +10 240/0/0/0/0 0/0 E/A/-/-/-/- 1x Titanite Slab 2,100

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Winged Spear +0 84/84/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +1 92/92/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +2 100/100/0/0/0 0/0 E/C/C/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +3 109/109/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +4 117/117/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +5 126/126/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +6 134/134/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +7 142/142/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +8 151/151/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +9 159/159/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9
Magic Winged Spear +10 168/168/0/0/0 0/0 E/B/B/-/-/- 37.9/26.6/27.9/27.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Winged Spear +0 84/0/84/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +1 92/0/92/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +2 100/0/100/0/0 0/0 E/C/-/C/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +3 109/0/109/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +4 117/0/117/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +5 126/0/126/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +6 134/0/134/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +7 142/0/142/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +8 151/0/151/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +9 159/0/159/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9
Fire Winged Spear +10 168/0/168/0/0 0/0 E/B/-/B/-/- 37.9/7.9/46.6/27.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Winged Spear +0 84/0/0/84/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +1 92/0/0/92/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +2 100/0/0/100/0 0/0 E/C/-/-/C/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +3 109/0/0/109/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +4 117/0/0/117/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +5 126/0/0/126/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +6 134/0/0/134/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +7 142/0/0/142/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +8 151/0/0/151/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +9 159/0/0/159/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9
Lightning Winged Spear +10 168/0/0/168/0 0/0 E/B/-/-/B/- 37.9/7.9/27.9/46.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Winged Spear +0 84/0/0/0/84 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +1 92/0/0/0/92 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +2 100/0/0/0/100 0/0 E/C/-/-/-/C 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +3 109/0/0/0/109 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +4 117/0/0/0/117 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +5 126/0/0/0/126 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +6 134/0/0/0/134 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +7 142/0/0/0/142 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +8 151/0/0/0/151 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +9 159/0/0/0/159 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9
Dark Winged Spear +10 168/0/0/0/168 0/0 E/B/-/-/-/B 37.9/7.9/27.9/27.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Winged Spear +0 84/0/0/0/0 112/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +1 92/0/0/0/0 114/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +2 100/0/0/0/0 117/0 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +3 109/0/0/0/0 120/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +4 117/0/0/0/0 123/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +5 126/0/0/0/0 126/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +6 134/0/0/0/0 128/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +7 142/0/0/0/0 131/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +8 151/0/0/0/0 134/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +9 159/0/0/0/0 137/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9
Poison Winged Spear +10 168/0/0/0/0 140/0 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Winged Spear +0 84/0/0/0/0 0/112 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +1 92/0/0/0/0 0/114 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +2 100/0/0/0/0 0/117 E/C/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +3 109/0/0/0/0 0/120 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +4 117/0/0/0/0 0/123 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +5 126/0/0/0/0 0/126 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +6 134/0/0/0/0 0/128 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +7 142/0/0/0/0 0/131 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +8 151/0/0/0/0 0/134 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +9 159/0/0/0/0 0/137 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9
Bleed Winged Spear +10 168/0/0/0/0 0/140 E/B/-/-/-/- 37.9/7.9/27.9/27.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Winged Spear +0 138/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +1 151/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +2 165/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +3 179/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +4 193/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +5 207/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +6 220/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +7 234/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +8 248/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +9 262/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Winged Spear +10 276/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Winged Spear +0 120/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +1 132/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +2 144/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +3 156/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +4 168/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +5 180/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +6 192/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +7 204/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +8 216/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +9 228/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Winged Spear +10 240/0/0/0/0 0/0 E/D/C/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Winged Spear +0 60/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +1 66/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +2 72/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +3 78/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +4 84/0/0/0/0 0/0 E/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +5 90/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +6 96/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +7 102/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +8 108/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +9 114/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Winged Spear +10 120/0/0/0/0 0/0 E/C/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Spears

Yorgh's Spear

In-Game Description


Spear wielded by Sir Yorgh during his
invasion of the Sanctum City.

After his defeat of the Sunken King,
Sir Yorgh pierced Sinh, the slumbering dragon,
with this spear to claim its blood.

But Sinh immediately awoke, spewing
a poisonous fog that blanketed the
city in death, and Sir Yorgh disappeared
into the Eternal Sanctum.

Availability


Trade Soul of Sinh, the Slumbering Dragon and 14000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
214/0/0/0/0

(Thrust/Slash)
0/0 140 20 30/25/0/0

C/B/-/-/-/-
40/10/30/30/30 10/10/10/10 25 90 19.0

Move Set


+ show Move Set - hide Move Set

1H Light Attack - Stab. Second attack leads to a running stab.
1H Strong Attack - Horizontal slash. Second attack is a downward strike.
1H Roll Attack - Stab.
1H Running/Backstep Attack - Downward strike.

2H Light Attack - Stab. Second attack is a quick double slash.
2H Strong Attack - Spinning attack. Second strong attack adds an extra spin.
2H Roll Attack - Horizontal slash.
2H Running/Backstep Attack - Running stab.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Yorgh's Spear +0 214/0/0/0/0 0/0 C/B/-/-/-/- - -
Yorgh's Spear +1 231/0/0/0/0 0/0 C/B/-/-/-/- 1x Petrified Dragon Bone 1,520
Yorgh's Spear +2 248/0/0/0/0 0/0 C/B/-/-/-/- 2x Petrified Dragon Bone 1,900
Yorgh's Spear +3 265/0/0/0/0 0/0 C/B/-/-/-/- 3x Petrified Dragon Bone 2,280
Yorgh's Spear +4 282/0/0/0/0 0/0 C/B/-/-/-/- 4x Petrified Dragon Bone 3,040
Yorgh's Spear +5 300/0/0/0/0 0/0 B/B/-/-/-/- 5x Petrified Dragon Bone 3,420

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Yorgh's Spear +0 134/164/0/0/0 0/0 C/C/C/-/-/- 37.7/28.3/27.7/27.7/27.7 7.7/7.7/7.7/7.7
Magic Yorgh's Spear +1 145/178/0/0/0 0/0 C/C/C/-/-/- 37.7/28.3/27.7/27.7/27.7 7.7/7.7/7.7/7.7
Magic Yorgh's Spear +2 156/191/0/0/0 0/0 C/C/C/-/-/- 37.7/28.3/27.7/27.7/27.7 7.7/7.7/7.7/7.7
Magic Yorgh's Spear +3 167/204/0/0/0 0/0 C/C/B/-/-/- 37.7/28.3/27.7/27.7/27.7 7.7/7.7/7.7/7.7
Magic Yorgh's Spear +4 178/217/0/0/0 0/0 C/C/B/-/-/- 37.7/28.3/27.7/27.7/27.7 7.7/7.7/7.7/7.7
Magic Yorgh's Spear +5 189/231/0/0/0 0/0 C/C/B/-/-/- 37.7/28.3/27.7/27.7/27.7 7.7/7.7/7.7/7.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Yorgh's Spear +0 134/0/164/0/0 0/0 C/C/-/C/-/- 37.7/7.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Yorgh's Spear +1 145/0/178/0/0 0/0 C/C/-/C/-/- 37.7/7.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Yorgh's Spear +2 156/0/191/0/0 0/0 C/C/-/C/-/- 37.7/7.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Yorgh's Spear +3 167/0/204/0/0 0/0 C/C/-/B/-/- 37.7/7.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Yorgh's Spear +4 178/0/217/0/0 0/0 C/C/-/B/-/- 37.7/7.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7
Fire Yorgh's Spear +5 189/0/231/0/0 0/0 C/C/-/B/-/- 37.7/7.7/48.3/27.7/27.7 7.7/7.7/7.7/7.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Yorgh's Spear +0 134/0/0/164/0 0/0 C/C/-/-/C/- 37.7/7.7/27.7/48.3/27.7 =7.7/7.7/7.7/7.7
Lightning Yorgh's Spear +1 145/0/0/178/0 0/0 C/C/-/-/C/- 37.7/7.7/27.7/48.3/27.7 =7.7/7.7/7.7/7.7
Lightning Yorgh's Spear +2 156/0/0/191/0 0/0 C/C/-/-/C/- 37.7/7.7/27.7/48.3/27.7 =7.7/7.7/7.7/7.7
Lightning Yorgh's Spear +3 167/0/0/204/0 0/0 C/C/-/-/B/- 37.7/7.7/27.7/48.3/27.7 =7.7/7.7/7.7/7.7
Lightning Yorgh's Spear +4 178/0/0/217/0 0/0 C/C/-/-/B/- 37.7/7.7/27.7/48.3/27.7 =7.7/7.7/7.7/7.7
Lightning Yorgh's Spear +5 189/0/0/231/0 0/0 C/C/-/-/B/- 37.7/7.7/27.7/48.3/27.7 =7.7/7.7/7.7/7.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Yorgh's Spear +0 134/0/0/0/164 0/0 C/C/-/-/-/C 37.7/7.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Yorgh's Spear +1 145/0/0/0/178 0/0 C/C/-/-/-/C 37.7/7.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Yorgh's Spear +2 156/0/0/0/191 0/0 C/C/-/-/-/C 37.7/7.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Yorgh's Spear +3 167/0/0/0/204 0/0 C/C/-/-/-/B 37.7/7.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Yorgh's Spear +4 178/0/0/0/217 0/0 C/C/-/-/-/B 37.7/7.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7
Dark Yorgh's Spear +5 189/0/0/0/231 0/0 C/C/-/-/-/B 37.7/7.7/27.7/27.7/48.3 7.7/7.7/7.7/7.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Yorgh's Spear +0 134/0/0/0/0 123/0 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Yorgh's Spear +1 145/0/0/0/0 129/0 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Yorgh's Spear +2 156/0/0/0/0 135/0 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Yorgh's Spear +3 167/0/0/0/0 141/0 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Yorgh's Spear +4 178/0/0/0/0 147/0 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7
Poison Yorgh's Spear +5 189/0/0/0/0 154/0 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 28.3/7.7/7.7/7.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Yorgh's Spear +0 134/0/0/0/0 0/123 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 7,7/28.3/7.7/7.7
Bleed Yorgh's Spear +1 145/0/0/0/0 0/129 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 7,7/28.3/7.7/7.7
Bleed Yorgh's Spear +2 156/0/0/0/0 0/135 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 7,7/28.3/7.7/7.7
Bleed Yorgh's Spear +3 167/0/0/0/0 0/141 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 7,7/28.3/7.7/7.7
Bleed Yorgh's Spear +4 178/0/0/0/0 0/147 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 7,7/28.3/7.7/7.7
Bleed Yorgh's Spear +5 189/0/0/0/0 0/154 C/C/-/-/-/- 37.7/7.7/27.7/27.7/27.7 7,7/28.3/7.7/7.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Yorgh's Spear +0 246/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Yorgh's Spear +1 265/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Yorgh's Spear +2 285/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Yorgh's Spear +3 305/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Yorgh's Spear +4 325/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10
Raw Yorgh's Spear +5 345/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Yorgh's Spear +0 214/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Yorgh's Spear +1 231/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Yorgh's Spear +2 248/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Yorgh's Spear +3 265/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Yorgh's Spear +4 282/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10
Enchanted Yorgh's Spear +5 300/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Yorgh's Spear +0 107/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Yorgh's Spear +1 115/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Yorgh's Spear +2 124/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Yorgh's Spear +3 132/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Yorgh's Spear +4 141/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/30 10/10/10/10
Mundane Yorgh's Spear +5 150/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Staves

Staves

Archdrake Staff

In-Game Description


Staff of members of
the Archdrake sect of Lindelt.
A catalyst for sorceries and hexes.

In Lindelt, known for its clerics
and their miracles, sorcery is
believed to be a profane practice.
But as with anything, such beliefs
are part faith and part front,
and this staff was born of that hypocrisy.

Availability


Sold by Felkin the Outcast for 4,000 souls.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/95/0/0/70

(Spell/Strike)
0/0 100 10 125 -/-/18/15

-/-/B/-/-/B
25/30/20/20/20 5/5/5/5 15 40 3.5

Upgrades


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Material Costs Souls Cost
Archdrake Staff +0 0/96/0/0/70 -/-/B/-/-/B N/A N/A
Archdrake Staff +1 0/104/0/0/86 -/-/B/-/-/B 1x Titanite Shard 500
Archdrake Staff +2 0/114/0/0/102 -/-/B/-/-/B 2x Titanite Shard 630
Archdrake Staff +3 0/123/0/0/118 -/-/B/-/-/B 3x Titanite Shard 750
Archdrake Staff +4 0/133/0/0/134 -/-/B/-/-/B 1x Large Titanite Shard 1000
Archdrake Staff +5 0/142/0/0/150 -/-/B/-/-/B 2x Large Titanite Shard 1130
Archdrake Staff +6 0/152/0/0/166 -/-/B/-/-/B 3x Large Titanite Shard 1250
Archdrake Staff +7 0/161/0/0/182 -/-/B/-/-/B 1x Titanite Chunk 1500
Archdrake Staff +8 0/171/0/0/198 -/-/B/-/-/B 2x Titanite Chunk 1630
Archdrake Staff +9 0/180/0/0/214 -/-/B/-/-/B 3x Titanite Chunk 1750
Archdrake Staff +10 0/190/0/0/230 -/-/A/-/-/A 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Archdrake Staff +0 0/109/0/0/59 -/-/B/-/-/B
Magic Archdrake Staff +1 0/120/0/0/73 -/-/B/-/-/B
Magic Archdrake Staff +2 0/131/0/0/86 -/-/B/-/-/B
Magic Archdrake Staff +3 0/142/0/0/100 -/-/B/-/-/B
Magic Archdrake Staff +4 0/152/0/0/113 -/-/B/-/-/B
Magic Archdrake Staff +5 0/163/0/0/127 -/-/B/-/-/B
Magic Archdrake Staff +6 0/174/0/0/141 -/-/B/-/-/B
Magic Archdrake Staff +7 0/185/0/0/154 -/-/B/-/-/B
Magic Archdrake Staff +8 0/196/0/0/168 -/-/B/-/-/B
Magic Archdrake Staff +9 0/207/0/0/181 -/-/B/-/-/B
Magic Archdrake Staff +10 0/218/0/0/195 -/-/A/-/-/A

Dark


Requires:

Name Damage Stat Bonuses
Dark Archdrake Staff +0 0/80/0/0/80 -/-/B/-/-/B
Dark Archdrake Staff +1 0/88/0/0/98 -/-/B/-/-/B
Dark Archdrake Staff +2 0/96/0/0/117 -/-/B/-/-/B
Dark Archdrake Staff +3 0/104/0/0/135 -/-/B/-/-/B
Dark Archdrake Staff +4 0/113/0/0/154 -/-/B/-/-/B
Dark Archdrake Staff +5 0/121/0/0/172 -/-/B/-/-/B
Dark Archdrake Staff +6 0/129/0/0/190 -/-/B/-/-/B
Dark Archdrake Staff +7 0/137/0/0/209 -/-/B/-/-/B
Dark Archdrake Staff +8 0/145/0/0/227 -/-/B/-/-/B
Dark Archdrake Staff +9 0/153/0/0/246 -/-/B/-/-/B
Dark Archdrake Staff +10 0/161/0/0/264 -/-/A/-/-/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Azal's Staff

In-Game Description


Staff of Azal, sage of Forossa.

Rather roughly crafted, but
imbued with the magic of Azal.
Greatly intensifies spells, but also
drastically reduces spell usages.

This staff, unfit for the inexperienced,
is evidence of the sage Azal's prowess.

Availability


Frozen Eleum Loyce treasure. On a corpse located on the giant broken bridge.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/133/0/0/133

(Spell/Strike)
0/0 100 15 30 -/-/35/18

-/-/S/-/-/S
25/30/20/20/20 5/5/5/5 15 4 4.0

Notes


Upgrades


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Azal's Staff +0 0/133/0/0/133 -/-/S/-/-/S - -
Azal's Staff +1 0/138/0/0/138 -/-/S/-/-/S 1x Twinkling Titanite 1,090
Azal's Staff +2 0/143/0/0/143 -/-/S/-/-/S 2x Twinkling Titanite 1,370
Azal's Staff +3 0/149/0/0/149 -/-/S/-/-/S 3x Twinkling Titanite 1,640
Azal's Staff +4 0/154/0/0/154 -/-/S/-/-/S 4x Twinkling Titanite 2,180
Azal's Staff +5 0/160/0/0/160 -/-/S/-/-/S 5x Twinkling Titanite 2,450

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Bat Staff

In-Game Description


Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.

The bat affixed to its tip is a simple charm.
It has no bearing on the staffs powers,
but the germs on the cadaver poison
foes upon contact in strike attacks.

Availability


Dropped by Hollow Mages in Brightstone Cove Tseldora (rare).

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/102/0/0/102

(Spell/Strike)
107/0 100 10 125 -/-/25/-

-/-/C/-/-/B
25/30/20/20/20 10/5/5/5 15 30 2.0

Notes


Upgrades


Basic


Requires Titanite.

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Bat Staff +0 0/102/0/0/102 107/0 -/C/-/-/-/B N/A N/A
Bat Staff +1 0/112/0/0/112 112/0 -/C/-/-/-/B 1x Titanite Shard 500
Bat Staff +2 0/122/0/0/122 117/0 -/C/-/-/-/B 2x Titanite Shard 630
Bat Staff +3 0/132/0/0/132 122/0 -/C/-/-/-/B 3x Titanite Shard 750
Bat Staff +4 0/143/0/0/143 128/0 -/C/-/-/-/B 1x Large Titanite Shard 1000
Bat Staff +5 0/153/0/0/153 133/0 -/C/-/-/-/B 2x Large Titanite Shard 1130
Bat Staff +6 0/163/0/0/163 138/0 -/C/-/-/-/B 3x Large Titanite Shard 1250
Bat Staff +7 0/174/0/0/174 144/0 -/C/-/-/-/B 1x Titanite Chunk 1500
Bat Staff +8 0/184/0/0/184 149/0 -/C/-/-/-/B 2x Titanite Chunk 1630
Bat Staff +9 0/194/0/0/194 154/0 -/C/-/-/-/B 3x Titanite Chunk 1750
Bat Staff +10 0/205/0/0/205 160/0 -/B/-/-/-/A 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Aux. Effects Stat Bonuses
Magic Bat Staff +0 0/117/0/0/94 98/0 -/-/C/-/-/B
Magic Bat Staff +1 0/129/0/0/103 103/0 -/-/C/-/-/B
Magic Bat Staff +2 0/140/0/0/113 108/0 -/-/C/-/-/B
Magic Bat Staff +3 0/152/0/0/122 113/0 -/-/C/-/-/B
Magic Bat Staff +4 0/164/0/0/132 118/0 -/-/C/-/-/B
Magic Bat Staff +5 0/176/0/0/141 123/0 -/-/C/-/-/B
Magic Bat Staff +6 0/188/0/0/151 128/0 -/-/C/-/-/B
Magic Bat Staff +7 0/200/0/0/161 133/0 -/-/C/-/-/B
Magic Bat Staff +8 0/212/0/0/170 138/0 -/-/C/-/-/B
Magic Bat Staff +9 0/223/0/0/180 143/0 -/-/C/-/-/B
Magic Bat Staff +10 0/235/0/0/189 148/0 -/-/B/-/-/A

Dark


Requires:

Name Damage Aux. Effects Stat Bonuses
Dark Bat Staff +0 0/94/0/0/117 98/0 -/-/C/-/-/B
Dark Bat Staff +1 0/103/0/0/129 103/0 -/-/C/-/-/B
Dark Bat Staff +2 0/113/0/0/140 108/0 -/-/C/-/-/B
Dark Bat Staff +3 0/122/0/0/152 113/0 -/-/C/-/-/B
Dark Bat Staff +4 0/132/0/0/164 118/0 -/-/C/-/-/B
Dark Bat Staff +5 0/141/0/0/176 123/0 -/-/C/-/-/B
Dark Bat Staff +6 0/151/0/0/188 128/0 -/-/C/-/-/B
Dark Bat Staff +7 0/161/0/0/200 133/0 -/-/C/-/-/B
Dark Bat Staff +8 0/170/0/0/212 138/0 -/-/C/-/-/B
Dark Bat Staff +9 0/180/0/0/223 143/0 -/-/C/-/-/B
Dark Bat Staff +10 0/189/0/0/235 148/0 -/-/B/-/-/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Black Witch's Staff

In-Game Description


Staff used by Leydia witches.
Imbued with a special magic, making it
a catalyst for sorceries, miracles, and hexes.

Leydia apostles are adept at magic, and wielded
unique weapons, but were deemed
blasphemous and slaughtered.

Effect: use sorceries, miracles, and hexes

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/110/110/110/110

(Spell/Strike)
0/0 100 10 120 -/-/20/20

-/-/A/C/C/A
25/30/20/20/20 5/5/5/5 15 30 2.5

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Black Witch's Staff +0 0/110/110/110/110 -/-/A/C/C/A N/A N/A
Black Witch's Staff +1 0/121/121/121/121 -/-/A/C/C/A 1x Titanite Shard 880
Black Witch's Staff +2 0/132/132/132/132 -/-/A/C/C/A 2x Titanite Shard 1,100
Black Witch's Staff +3 0/143/143/143/143 -/-/A/C/C/A 3x Titanite Shard 1,320
Black Witch's Staff +4 0/154/154/154/154 -/-/A/C/C/A 1x Large Titanite Shard 1,750
Black Witch's Staff +5 0/165/165/165/165 -/-/A/C/C/A 2x Large Titanite Shard 1,970
Black Witch's Staff +6 0/176/176/176/176 -/-/A/C/C/A 3x Large Titanite Shard 2,190
Black Witch's Staff +7 0/187/187/187/187 -/-/A/C/C/A 1x Titanite Chunk 2,630
Black Witch's Staff +8 0/198/198/198/198 -/-/A/C/C/A 2x Titanite Chunk 2,850
Black Witch's Staff +9 0/209/209/209/209 -/-/A/C/C/A 3x Titanite Chunk 3,070
Black Witch's Staff +10 0/220/220/220/220 -/-/A/C/B/A 1x Titanite Slab 3,500

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Black Witch's Staff +0 0/131/102/102/102 -/-/A/C/C/A
Magic Black Witch's Staff +1 0/145/112/112/112 -/-/A/C/C/A
Magic Black Witch's Staff +2 0/158/123/123/123 -/-/A/C/C/A
Magic Black Witch's Staff +3 0/171/133/133/133 -/-/A/C/C/A
Magic Black Witch's Staff +4 0/184/143/143/143 -/-/A/C/C/A
Magic Black Witch's Staff +5 0/197/154/154/154 -/-/A/C/C/A
Magic Black Witch's Staff +6 0/211/164/164/164 -/-/A/C/C/A
Magic Black Witch's Staff +7 0/224/174/174/174 -/-/A/C/C/A
Magic Black Witch's Staff +8 0/237/184/184/184 -/-/A/C/C/A
Magic Black Witch's Staff +9 0/250/195/195/195 -/-/A/C/C/A
Magic Black Witch's Staff +10 0/263/205/205/205 -/-/A/C/B/A

Dark


Requires:

Name Damage Stat Bonuses
Dark Black Witch's Staff +0 0/102/102/102/131 -/-/A/C/C/A
Dark Black Witch's Staff +1 0/112/112/112/145 -/-/A/C/C/A
Dark Black Witch's Staff +2 0/123/123/123/158 -/-/A/C/C/A
Dark Black Witch's Staff +3 0/133/133/133/171 -/-/A/C/C/A
Dark Black Witch's Staff +4 0/143/143/143/184 -/-/A/C/C/A
Dark Black Witch's Staff +5 0/154/154/154/197 -/-/A/C/C/A
Dark Black Witch's Staff +6 0/164/164/164/211 -/-/A/C/C/A
Dark Black Witch's Staff +7 0/174/174/174/224 -/-/A/C/C/A
Dark Black Witch's Staff +8 0/184/184/184/237 -/-/A/C/C/A
Dark Black Witch's Staff +9 0/195/195/195/250 -/-/A/C/C/A
Dark Black Witch's Staff +10 0/205/205/205/263 -/-/A/C/B/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes 1. Works for both staff and chime hexes
Staves

Bone Staff

In-Game Description


Staff crafted with animal bones.
A catalyst for sorceries and hexes.

Properly trained sorcerers receive
their first staff from their master after
reaching a certain level of accomplishment.
Those without proper training must
devise something of their own making.

Availability


The Lost Bastille treasure, in the room with several chests and a Pharros contraption.
From the Exile Holding Cells bonfire go to the end of the wall and drop down to the courtyard where the wall is broken. To your right there are planks of wood covering a hole in the wall. Hit the planks to break them. In the room there is a wooden door that requires the Antiquated Key. Through the door there is a yard with a few dogs and another building. Inside that building you'll find the staff.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/95/0/0/95

(Spell/Strike)
0/0 110 15 100 -/-/20/-

-/-/D/-/-/A
25/30/20/20/20 5/5/5/5 20 50 4.5

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Bone Staff +0 0/95/0/0/95 0/0 -/-/D/-/-/A - -
Bone Staff +1 0/104/0/0/104 0/0 -/-/D/-/-/A 1x Titanite Shard 500
Bone Staff +2 0/114/0/0/114 0/0 -/-/D/-/-/A 2x Titanite Shard 630
Bone Staff +3 0/123/0/0/123 0/0 -/-/D/-/-/A 3x Titanite Shard 750
Bone Staff +4 0/133/0/0/133 0/0 -/-/D/-/-/A 1x Large Titanite Shard 1,000
Bone Staff +5 0/142/0/0/142 0/0 -/-/D/-/-/A 2x Large Titanite Shard 1,130
Bone Staff +6 0/152/0/0/152 0/0 -/-/D/-/-/A 3x Large Titanite Shard 1,250
Bone Staff +7 0/161/0/0/161 0/0 -/-/D/-/-/A 1x Titanite Chunk 1,500
Bone Staff +8 0/171/0/0/171 0/0 -/-/D/-/-/A 2x Titanite Chunk 1,630
Bone Staff +9 0/180/0/0/180 0/0 -/-/D/-/-/A 3x Titanite Chunk 1,750
Bone Staff +10 0/190/0/0/190 0/0 -/-/C/-/-/S 1x Titanite Slab 2,000

Infusions


Magic


Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bone Staff +0 0/109/0/0/80 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +1 0/120/0/0/88 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +2 0/131/0/0/96 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +3 0/142/0/0/104 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +4 0/152/0/0/113 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +5 0/163/0/0/121 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +6 0/174/0/0/129 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +7 0/185/0/0/137 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +8 0/196/0/0/145 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +9 0/207/0/0/153 0/0 -/-/D/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Bone Staff +10 0/218/0/0/161 0/0 -/-/C/-/-/S 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3

Dark


Requires

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bone Staff +0 0/80/0/0/109 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +1 0/88/0/0/120 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +2 0/96/0/0/131 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +3 0/104/0/0/142 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +4 0/113/0/0/152 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +5 0/121/0/0/163 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +6 0/129/0/0/174 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +7 0/137/0/0/185 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +8 0/145/0/0/196 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +9 0/153/0/0/207 0/0 -/-/D/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Bone Staff +10 0/161/0/0/218 0/0 -/-/C/-/-/S 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Lizard Staff

In-Game Description


Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.

The lizard affixed to its tip is a simple charm
and has no bearing to the staff's powers.

Availability


Necromancer drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/110/0/0/40

(Spell/Strike)
0/0 100 10 120 -/-/18/-

-/-/A/-/-/C
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Lizard Staff +0 0/110/0/0/40 -/-/A/-/-/C N/A N/A
Lizard Staff +1 0/121/0/0/56 -/-/A/-/-/C 1x Titanite Shard 500
Lizard Staff +2 0/132/0/0/72 -/-/A/-/-/C 2x Titanite Shard 630
Lizard Staff +3 0/143/0/0/88 -/-/A/-/-/C 3x Titanite Shard 750
Lizard Staff +4 0/154/0/0/104 -/-/A/-/-/C 1x Large Titanite Shard 1000
Lizard Staff +5 0/165/0/0/120 -/-/A/-/-/C 2x Large Titanite Shard 1130
Lizard Staff +6 0/176/0/0/136 -/-/A/-/-/C 3x Large Titanite Shard 1250
Lizard Staff +7 0/187/0/0/152 -/-/A/-/-/C 1x Titanite Chunk 1500
Lizard Staff +8 0/198/0/0/168 -/-/A/-/-/C 2x Titanite Chunk 1630
Lizard Staff +9 0/209/0/0/184 -/-/A/-/-/C 3x Titanite Chunk 1750
Lizard Staff +10 0/220/0/0/200 -/-/S/-/-/B 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Lizard Staff +0 0/126/0/0/34 -/-/A/-/-/C
Magic Lizard Staff +1 0/139/0/0/47 -/-/A/-/-/C
Magic Lizard Staff +2 0/151/0/0/61 -/-/A/-/-/C
Magic Lizard Staff +3 0/164/0/0/74 -/-/A/-/-/C
Magic Lizard Staff +4 0/177/0/0/88 -/-/A/-/-/C
Magic Lizard Staff +5 0/189/0/0/101 -/-/A/-/-/C
Magic Lizard Staff +6 0/202/0/0/115 -/-/A/-/-/C
Magic Lizard Staff +7 0/215/0/0/129 -/-/A/-/-/C
Magic Lizard Staff +8 0/227/0/0/142 -/-/A/-/-/C
Magic Lizard Staff +9 0/240/0/0/156 -/-/A/-/-/C
Magic Lizard Staff +10 0/253/0/0/170 -/-/S/-/-/B

Dark


Requires

Name Damage Stat Bonuses
Dark Lizard Staff +0 0/93/0/046 -/-/A/-/-/C
Dark Lizard Staff +1 0/102/0/0/64 -/-/A/-/-/C
Dark Lizard Staff +2 0/112/0/0/82 -/-/A/-/-/C
Dark Lizard Staff +3 0/121/0/0/101 -/-/A/-/-/C
Dark Lizard Staff +4 0/130/0/0/119 -/-/A/-/-/C
Dark Lizard Staff +5 0/140/0/0/138 -/-/A/-/-/C
Dark Lizard Staff +6 0/149/0/0/156 -/-/A/-/-/C
Dark Lizard Staff +7 0/158/0/0/174 -/-/A/-/-/C
Dark Lizard Staff +8 0/168/0/0/193 -/-/A/-/-/C
Dark Lizard Staff +9 0/177/0/0/211 -/-/A/-/-/C
Dark Lizard Staff +10 0/186/0/0/230 -/-/S/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Olenford's Staff

In-Game Description


Staff of Olenford the sorcerer.
A catalyst for sorceries and hexes.

Olenford, revered as the father of sorcery
in Melfia, sought knowledge that surpassed
mankind's ken, and so ventured into the
Undead Crypt, and did away with his humanity.

Some hold the theory that Melfian sorceries
and pyromancies originated within the
boundaries of Drangleic, in ages past.

Availability


Undead Crypt treasure, behind the Pharros contraption in the room with the bell-ringing hollows.

General Information


It appears similar to Logan's Catalyst from the first game, but coated in Dark.

Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/140/0/0/140

(Spell/Strike)
0/0 100 10 120 -/-/40/-

-/-/B/-/-/A
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Olenford's Staff +0 0/140/0/0/140 -/-/B/-/-/A - -
Olenford's Staff +1 0/154/0/0/162 -/-/B/-/-/A 1x Twinkling Titanite 1,420
Olenford's Staff +2 0/168/0/0/184 -/-/B/-/-/A 2x Twinkling Titanite 1,770
Olenford's Staff +3 0/182/0/0/206 -/-/B/-/-/A 3x Twinkling Titanite 2,120
Olenford's Staff +4 0/196/0/0/228 -/-/B/-/-/A 4x Twinkling Titanite 2,830
Olenford's Staff +5 0/210/0/0/250 -/-/B/-/-/A 5x Twinkling Titanite 3,180

Magic


Requires Faintstone and 2000 souls

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Olenford's Staff +0 0/161/0/0/118 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +1 0/186/0/0/130 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +2 0/211/0/0/142 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +3 0/236/0/0/154 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +4 0/262/0/0/166 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Olenford's Staff +5 0/287/0/0/178 -/-/B/-/-/A 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3

Dark


Requires Darknight Stone and 2000 souls

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Olenford's Staff +0 0/118/0/0/161 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +1 0/130/0/0/186 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +2 0/142/0/0/211 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +3 0/154/0/0/236 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +4 0/166/0/0/262 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Olenford's Staff +5 0/178/0/0/287 -/-/B/-/-/A 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Retainer Staff

In-Game Description


Staff wielded by the retainers
in the cathedral city.

Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/230/0/0/230

(Spell/Strike)
0/0 100 15 80 -/-/18/-

-/-/-/-/-/-
25/30/20/20/20 5/5/5/5 20 50 2.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls
Retainer Staff +0 0/230/0/0/230 -/-/-/-/-/- - -
Retainer Staff +1 0/237/0/0/237 -/-/-/-/-/- 1x Titanite Shard 680
Retainer Staff +2 0/244/0/0/244 -/-/-/-/-/- 2x Titanite Shard 850
Retainer Staff +3 0/251/0/0/251 -/-/-/-/-/- 3x Titanite Shard 1,020
Retainer Staff +4 0/258/0/0/258 -/-/-/-/-/- 1x Large Titanite Shard 1,350
Retainer Staff +5 0/265/0/0/265 -/-/-/-/-/- 2x Large Titanite Shard 1,520
Retainer Staff +6 0/272/0/0/272 -/-/-/-/-/- 3x Large Titanite Shard 1,690
Retainer Staff +7 0/279/0/0/279 -/-/-/-/-/- 1x Titanite Chunk 2,030
Retainer Staff +8 0/286/0/0/286 -/-/-/-/-/- 2x Titanite Chunk 2,200
Retainer Staff +9 0/293/0/0/293 -/-/-/-/-/- 3x Titanite Chunk 2,370
Retainer Staff +10 0/300/0/0/300 -/-/-/-/-/- 1x Titanite Slab 2,700

Infusions


Magic


Requires Faintstone and 2,000 souls.

Name Damage Stat Bonuses
Magic Retainer Staff +0 0/260/0/0/153 -/-/-/-/-/-
Magic Retainer Staff +1 0/268/0/0/157 -/-/-/-/-/-
Magic Retainer Staff +2 0/276/0/0/162 -/-/-/-/-/-
Magic Retainer Staff +3 0/284/0/0/167 -/-/-/-/-/-
Magic Retainer Staff +4 0/292/0/0/171 -/-/-/-/-/-
Magic Retainer Staff +5 0/300/0/0/176 -/-/-/-/-/-
Magic Retainer Staff +6 0/308/0/0/181 -/-/-/-/-/-
Magic Retainer Staff +7 0/316/0/0/185 -/-/-/-/-/-
Magic Retainer Staff +8 0/324/0/0/190 -/-/-/-/-/-
Magic Retainer Staff +9 0/332/0/0/195 -/-/-/-/-/-
Magic Retainer Staff +10 0/340/0/0/199 -/-/-/-/-/-

Dark


Requires Darknight Stone and 2,000 souls.

Name Damage Stat Bonuses
Dark Retainer Staff +0 0/153/0/0/260 -/-/-/-/-/-
Dark Retainer Staff +1 0/157/0/0/268 -/-/-/-/-/-
Dark Retainer Staff +2 0/162/0/0/276 -/-/-/-/-/-
Dark Retainer Staff +3 0/167/0/0/284 -/-/-/-/-/-
Dark Retainer Staff +4 0/171/0/0/292 -/-/-/-/-/-
Dark Retainer Staff +5 0/176/0/0/300 -/-/-/-/-/-
Dark Retainer Staff +6 0/181/0/0/308 -/-/-/-/-/-
Dark Retainer Staff +7 0/185/0/0/316 -/-/-/-/-/-
Dark Retainer Staff +8 0/190/0/0/324 -/-/-/-/-/-
Dark Retainer Staff +9 0/195/0/0/332 -/-/-/-/-/-
Dark Retainer Staff +10 0/199/0/0/340 -/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Sorcerer's Staff

In-Game Description


The first staff of most sorcerers.
A catalyst for sorceries and hexes.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/112/0/0/112

(Spell/Strike)
0/0 100 10 135 -/-/10/-

-/-/C/-/-/C
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Sorcerer's Staff +0 0/112/0/0/112 -/-/C/-/-/C - -
Sorcerer's Staff +1 0/123/0/0/123 -/-/C/-/-/C 1x Titanite Shard 430
Sorcerer's Staff +2 0/134/0/0/134 -/-/C/-/-/C 2x Titanite Shard 540
Sorcerer's Staff +3 0/145/0/0/145 -/-/C/-/-/C 3x Titanite Shard 640
Sorcerer's Staff +4 0/157/0/0/157 -/-/C/-/-/C 1x Large Titanite Shard 850
Sorcerer's Staff +5 0/168/0/0/168 -/-/C/-/-/C 2x Large Titanite Shard 960
Sorcerer's Staff +6 0/179/0/0/179 -/-/C/-/-/C 3x Large Titanite Shard 1,070
Sorcerer's Staff +7 0/191/0/0/191 -/-/C/-/-/C 1x Titanite Chunk 1,280
Sorcerer's Staff +8 0/202/0/0/202 -/-/C/-/-/C 2x Titanite Chunk 1,390
Sorcerer's Staff +9 0/213/0/0/213 -/-/C/-/-/C 3x Titanite Chunk 1,490
Sorcerer's Staff +10 0/225/0/0/225 -/-/B/-/-/B 1x Titanite Slab 1,700

Infusions


Magic


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sorcerer’s Staff +0 0/128/0/0/95 -/-/C/-/-/C 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Sorcerer’s Staff +1 0/141/0/0/104 -/-/C/-/-/C
Magic Sorcerer’s Staff +2 0/154/0/0/114 -/-/C/-/-/C
Magic Sorcerer’s Staff +3 0/167/0/0/124 -/-/C/-/-/C
Magic Sorcerer’s Staff +4 0/180/0/0/133 -/-/C/-/-/C
Magic Sorcerer’s Staff +5 0/193/0/0/143 -/-/C/-/-/C
Magic Sorcerer’s Staff +6 0/206/0/0/152 -/-/C/-/-/C
Magic Sorcerer’s Staff +7 0/219/0/0/162 -/-/C/-/-/C
Magic Sorcerer’s Staff +8 0/232/0/0/172 -/-/C/-/-/C
Magic Sorcerer’s Staff +9 0/245/0/0/181 -/-/C/-/-/C
Magic Sorcerer’s Staff +10 0/258/0/0/191 -/-/B/-/-/B

Dark


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sorcerer’s Staff +0 0/95/0/0/128 -/-/C/-/-/C 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Sorcerer’s Staff +1 0/104/0/0/141 -/-/C/-/-/C
Dark Sorcerer’s Staff +2 0/114/0/0/154 -/-/C/-/-/C
Dark Sorcerer’s Staff +3 0/124/0/0/167 -/-/C/-/-/C
Dark Sorcerer’s Staff +4 0/133/0/0/180 -/-/C/-/-/C
Dark Sorcerer’s Staff +5 0/143/0/0/193 -/-/C/-/-/C
Dark Sorcerer’s Staff +6 0/152/0/0/206 -/-/C/-/-/C
Dark Sorcerer’s Staff +7 0/162/0/0/219 -/-/C/-/-/C
Dark Sorcerer’s Staff +8 0/172/0/0/232 -/-/C/-/-/C
Dark Sorcerer’s Staff +9 0/181/0/0/245 -/-/C/-/-/C
Dark Sorcerer’s Staff +10 0/191/0/0/258 -/-/B/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Staff of Amana

In-Game Description


Staff held by a priestess of Amana.
A ritual staff that was not intended for
use in battle, but nevertheless it functions
as a catalyst for sorceries and hexes.

The Demon was contained within the
shrine by sacred rituals, but over time the
tradition was lost, and the Demon set free.
It gained knowledge, and learned to lure
humans into its lair using song.

Effect: spell damage modifier while human

Availability


Dropped by Amana Shrine Maidens in Shrine of Amana. (rare)

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/115/0/0/115

(Spell/Strike)
0/0 100 10 100 -/-/35/-

-/-/S/-/-/C
25/30/20/20/20 5/5/5/5 15 45 3.0

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls
Staff of Amana +0 0/115/0/0/115 -/-/S/-/-/C N/A N/A
Staff of Amana +1 0/126/0/0/126 -/-/S/-/-/C 1x Titanite Shard 680
Staff of Amana +2 0/138/0/0/138 -/-/S/-/-/C 2x Titanite Shard 850
Staff of Amana +3 0/149/0/0/149 -/-/S/-/-/C 3x Titanite Shard 1020
Staff of Amana +4 0/161/0/0/161 -/-/S/-/-/C 1x Large Titanite Shard 1350
Staff of Amana +5 0/172/0/0/172 -/-/S/-/-/C 2x Large Titanite Shard 1520
Staff of Amana +6 0/184/0/0/184 -/-/S/-/-/C 3x Large Titanite Shard 1690
Staff of Amana +7 0/195/0/0/195 -/-/S/-/-/C 1x Titanite Chunk 2030
Staff of Amana +8 0/207/0/0/207 -/-/S/-/-/C 2x Titanite Chunk 2200
Staff of Amana +9 0/218/0/0/218 -/-/S/-/-/C 3x Titanite Chunk 2370
Staff of Amana +10 0/230/0/0/230 -/-/S/-/-/B 1x Titanite Slab 2700

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Staff of Amana +0 0/132/0/0/97 -/-/S/-/-/C
Magic Staff of Amana +1 0/145/0/0/107 -/-/S/-/-/C
Magic Staff of Amana +2 0/158/0/0/117 -/-/S/-/-/C
Magic Staff of Amana +3 0/171/0/0/127 -/-/S/-/-/C
Magic Staff of Amana +4 0/185/0/0/136 -/-/S/-/-/C
Magic Staff of Amana +5 0/198/0/0/146 -/-/S/-/-/C
Magic Staff of Amana +6 0/211/0/0/156 -/-/S/-/-/C
Magic Staff of Amana +7 0/224/0/0/166 -/-/S/-/-/C
Magic Staff of Amana +8 0/238/0/0/175 -/-/S/-/-/C
Magic Staff of Amana +9 0/251/0/0/185 -/-/S/-/-/C
Magic Staff of Amana +10 0/264/0/0/195 -/-/S/-/-/B

Dark


Requires:

Name Damage Stat Bonuses
Dark Staff of Amana +0 0/97/0/0/132 -/-/S/-/-/C
Dark Staff of Amana +1 0/107/0/0/145 -/-/S/-/-/C
Dark Staff of Amana +2 0/117/0/0/158 -/-/S/-/-/C
Dark Staff of Amana +3 0/127/0/0/171 -/-/S/-/-/C
Dark Staff of Amana +4 0/136/0/0/185 -/-/S/-/-/C
Dark Staff of Amana +5 0/146/0/0/198 -/-/S/-/-/C
Dark Staff of Amana +6 0/156/0/0/211 -/-/S/-/-/C
Dark Staff of Amana +7 0/166/0/0/224 -/-/S/-/-/C
Dark Staff of Amana +8 0/175/0/0/238 -/-/S/-/-/C
Dark Staff of Amana +9 0/185/0/0/251 -/-/S/-/-/C
Dark Staff of Amana +10 0/194/0/0/264 -/-/S/-/-/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Staff of Wisdom

In-Game Description


Staff of the lost land of Olaphis.
Sorcery-dedicated catalyst.
Cannot be used to cast hexes.

The crystal at the tip of the staff
greatly augments spell strength.

Already a finely-crafted staff,
made even more effective by its crystal,
the brilliance of which has been polished
over time with powerful magic.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/180/0/0/0

(Spell/Strike)
0/0 110 15 110 -/-/50/-

-/-/S/-/-/-
25/30/20/20/20 5/5/5/5 20 50 3.0

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Dark

Basic


Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Staff of Wisdom +0 0/180/0/0/0 -/-/S/-/-/- - -
Staff of Wisdom +1 0/198/0/0/0 -/-/S/-/-/- 1x Twinkling Titanite 1,420
Staff of Wisdom +2 0/216/0/0/0 -/-/S/-/-/- 2x Twinkling Titanite 1,770
Staff of Wisdom +3 0/234/0/0/0 -/-/S/-/-/- 3x Twinkling Titanite 2,120
Staff of Wisdom +4 0/252/0/0/0 -/-/S/-/-/- 4x Twinkling Titanite 2,830
Staff of Wisdom +5 0/270/0/0/0 -/-/S/-/-/- 5x Twinkling Titanite 3,180

Infusions


Magic


Reduces: Damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Staff of Wisdom +0 0/198/0/0/0 -/-/S/-/-/- 24.5/33.3/19.5/19.5/19.5 4.5/4.5/4.5/4.5
Magic Staff of Wisdom +1 0/217/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +2 0/237/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +3 0/257/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +4 0/277/0/0/0 -/-/S/-/-/-
Magic Staff of Wisdom +5 0/297/0/0/0 -/-/S/-/-/-

Dark


Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Staff of Wisdom +0 0/162/0/0/17 -/-/S/-/-/C 24.5/29.5/19.5/19.5/23.3 4.5/4.5/4.5/4.5
Dark Staff of Wisdom +1 0/178/0/0/19 -/-/S/-/-/C
Dark Staff of Wisdom +2 0/194/0/0/21 -/-/S/-/-/C
Dark Staff of Wisdom +3 0/210/0/0/23 -/-/S/-/-/C
Dark Staff of Wisdom +4 0/226/0/0/25 -/-/S/-/-/C
Dark Staff of Wisdom +5 0/243/0/0/26 -/-/S/-/-/C

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Sunset Staff

In-Game Description


A staff said to have been forged in Aldia.
A catalyst for sorceries and hexes.
Particularly powerful for casting hexes.

The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments.
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/106/0/0/60

(Spell/Strike)
0/0 100 15 105 -/-/22/18

-/-/A/-/-/S
25/30/20/20/20 5/5/5/5 15 30 2.0

Upgrades


Special upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Twinkling Titanite Souls
Sunset Staff +0 0/106/0/0/60 -/-/A/-/-/S 0 N/A
Sunset Staff +1 0/116/0/0/106 -/-/A/-/-/S 1 1420
Sunset Staff +2 0/127/0/0/152 -/-/A/-/-/S 2 1770
Sunset Staff +3 0/138/0/0/198 -/-/A/-/-/S 3 2120
Sunset Staff +4 0/149/0/0/244 -/-/A/-/-/S 4 2830
Sunset Staff +5 0/160/0/0/290 -/-/A/-/-/S 5 3180

Infusions


Magic


Requires Faintstone and 2,000 souls

Name Damage Stat Bonuses
Magic Sunset Staff +0 0/116/0/0/54 -/-/A/-/-/S
Magic Sunset Staff +1 0/128/0/0/95 -/-/A/-/-/S
Magic Sunset Staff +2 0/140/0/0/136 -/-/A/-/-/S
Magic Sunset Staff +3 0/152/0/0/178 -/-/A/-/-/S
Magic Sunset Staff +4 0/164/0/0/219 -/-/A/-/-/S
Magic Sunset Staff +5 0/176/0/0/261 -/-/A/-/-/S

Dark


Requires Darknight Stone and 2,000 souls

Name Damage Stat Bonuses
Dark Sunset Staff +0 0/95/0/0/66 -/-/A/-/-/S
Dark Sunset Staff +1 0/105/0/0/116 -/-/A/-/-/S
Dark Sunset Staff +2 0/114/0/0/167 -/-/A/-/-/S
Dark Sunset Staff +3 0/124/0/0/217 -/-/A/-/-/S
Dark Sunset Staff +4 0/134/0/0/268 -/-/A/-/-/S
Dark Sunset Staff +5 0/144/0/0/319 -/-/A/-/-/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Transgressor's Staff

In-Game Description


A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
A catalyst for sorceries and hexes.

No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/80/0/0/40

(Spell/Strike)
0/0 100 10 120 -/-/15/12

-/-/B/-/-/A
25/30/20/20/30 5/5/5/5 15 50 3.0

Notes


Upgrades


Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Transgressor's Staff +0 0/80/0/0/40 -/-/B/-/-/A N/A N/A
Transgressor's Staff +1 0/88/0/0/57 -/-/B/-/-/A 1x Titanite Shard 500
Transgressor's Staff +2 0/96/0/0/74 -/-/B/-/-/A 2x Titanite Shard 630
Transgressor's Staff +3 0/104/0/0/91 -/-/B/-/-/A 3x Titanite Shard 750
Transgressor's Staff +4 0/112/0/0/108 -/-/B/-/-/A 1x Large Titanite Shard 1000
Transgressor's Staff +5 0/120/0/0/125 -/-/B/-/-/A 2x Large Titanite Shard 1130
Transgressor's Staff +6 0/128/0/0/142 -/-/B/-/-/A 3x Large Titanite Shard 1250
Transgressor's Staff +7 0/136/0/0/159 -/-/B/-/-/A 1x Titanite Chunk 1500
Transgressor's Staff +8 0/144/0/0/176 -/-/B/-/-/A 2x Titanite Chunk 1630
Transgressor's Staff +9 0/152/0/0/193 -/-/B/-/-/A 3x Titanite Chunk 1750
Transgressor's Staff +10 0/160/0/0/210 -/-/B/-/-/S 1x Titanite Slab 2000

Infusions


Magic


Requires:

Name Damage Stat Bonuses
Magic Transgressor's Staff +0 0/92/0/0/34 -/-/B/-/-/A
Magic Transgressor's Staff +1 0/101/0/0/48 -/-/B/-/-/A
Magic Transgressor's Staff +2 0/110/0/0/62 -/-/B/-/-/A
Magic Transgressor's Staff +3 0/119/0/0/77 -/-/B/-/-/A
Magic Transgressor's Staff +4 0/128/0/0/91 -/-/B/-/-/A
Magic Transgressor's Staff +5 0/138/0/0/106 -/-/B/-/-/A
Magic Transgressor's Staff +6 0/147/0/0/120 -/-/B/-/-/A
Magic Transgressor's Staff +7 0/156/0/0/135 -/-/B/-/-/A
Magic Transgressor's Staff +8 0/165/0/0/149 -/-/B/-/-/A
Magic Transgressor's Staff +9 0/174/0/0/164 -/-/B/-/-/A
Magic Transgressor's Staff +10 0/184/0/0/178 -/-/B/-/-/S

Dark


Requires:

Name Damage Stat Bonuses
Dark Transgressor's Staff +0 0/68/0/0/46 -/-/B/-/-/B
Dark Transgressor's Staff +1 0/74/0/0/65 -/-/B/-/-/A
Dark Transgressor's Staff +2 0/81/0/0/85 -/-/B/-/-/A
Dark Transgressor's Staff +3 0/88/0/0/104 -/-/B/-/-/A
Dark Transgressor's Staff +4 0/95/0/0/124 -/-/B/-/-/A
Dark Transgressor's Staff +5 0/101/0/0/143 -/-/B/-/-/A
Dark Transgressor's Staff +6 0/108/0/0/163 -/-/B/-/-/A
Dark Transgressor's Staff +7 0/115/0/0/182 -/-/B/-/-/A
Dark Transgressor's Staff +8 0/122/0/0/202 -/-/B/-/-/A
Dark Transgressor's Staff +9 0/129/0/0/221 -/-/B/-/-/A
Dark Transgressor's Staff +10 0/136/0/0/241 -/-/B/-/-/S

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Staves

Witchtree Branch

In-Game Description


Branch of a forest-wandering witchtree.
A catalyst for sorceries and hexes.

Now it is used as a weapon, but this was
originally a part of a witchtree.

Availability


Located in a chest down the Pit in Majula. The Forgotten Key is required to access the door where the item can be found in the middle chest alongside Witchtree Bellvine.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/125/0/0/125

(Spell/Strike)
0/0 100 10 140 -/-/16/-

-/-/C/-/-/B
25/30/20/20/20 5/5/5/5 15 30 1.0

Basic


Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Witchtree Branch +0 0/125/0/0/125 -/-/C/-/-/B - -
Witchtree Branch +1 0/137/0/0/137 -/-/C/-/-/B 1x Titanite Shard 500
Witchtree Branch +2 0/150/0/0/150 -/-/C/-/-/B 2x Titanite Shard 630
Witchtree Branch +3 0/162/0/0/162 -/-/C/-/-/B 3x Titanite Shard 750
Witchtree Branch +4 0/175/0/0/175 -/-/C/-/-/B 1x Large Titanite Shard 1,000
Witchtree Branch +5 0/187/0/0/187 -/-/C/-/-/B 2x Large Titanite Shard 1,130
Witchtree Branch +6 0/200/0/0/200 -/-/C/-/-/B 3x Large Titanite Shard 1,250
Witchtree Branch +7 0/212/0/0/212 -/-/C/-/-/B 1x Titanite Chunk 1,500
Witchtree Branch +8 0/225/0/0/225 -/-/C/-/-/B 2x Titanite Chunk 1,630
Witchtree Branch +9 0/237/0/0/237 -/-/C/-/-/B 3x Titanite Chunk 1,750
Witchtree Branch +10 0/250/0/0/250 -/-/B/-/-/A 1x Titanite Slab 2,000

Infusions


Magic


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Witchtree Branch +0 0/143/0/0/106 -/-/C/-/-/B 24.3/35/19.3/19.3/19.3 4.3/4.3/4.3/4.3
Magic Witchtree Branch +1 0/158/0/0/116 -/-/C/-/-/B
Magic Witchtree Branch +2 0/172/0/0/127 -/-/C/-/-/B
Magic Witchtree Branch +3 0/186/0/0/138 -/-/C/-/-/B
Magic Witchtree Branch +4 0/201/0/0/148 -/-/C/-/-/B
Magic Witchtree Branch +5 0/215/0/0/159 -/-/C/-/-/B
Magic Witchtree Branch +6 0/230/0/0/170 -/-/C/-/-/B
Magic Witchtree Branch +7 0/244/0/0/180 -/-/C/-/-/B
Magic Witchtree Branch +8 0/258/0/0/191 -/-/C/-/-/B
Magic Witchtree Branch +9 0/273/0/0/201 -/-/C/-/-/B
Magic Witchtree Branch +10 0/287/0/0/212 -/-/B/-/-/A

Dark


Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Witchtree Branch +0 0/106/0/0/143 -/-/C/-/-/B 24.3/29.3/19.3/19.3/25 4.3/4.3/4.3/4.3
Dark Witchtree Branch +1 0/116/0/0/158 -/-/C/-/-/B
Dark Witchtree Branch +2 0/127/0/0/172 -/-/C/-/-/B
Dark Witchtree Branch +3 0/138/0/0/186 -/-/C/-/-/B
Dark Witchtree Branch +4 0/148/0/0/201 -/-/C/-/-/B
Dark Witchtree Branch +5 0/159/0/0/215 -/-/C/-/-/B
Dark Witchtree Branch +6 0/170/0/0/230 -/-/C/-/-/B
Dark Witchtree Branch +7 0/180/0/0/244 -/-/C/-/-/B
Dark Witchtree Branch +8 0/191/0/0/258 -/-/C/-/-/B
Dark Witchtree Branch +9 0/201/0/0/273 -/-/C/-/-/B
Dark Witchtree Branch +10 0/212/0/0/287 -/-/B/-/-/A

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Straightswords

Straightswords

Ashen Warrior Sword

In-Game Description


Straight sword wielded by ashen warriors.
As brittle is it appears.

The jagged edge of this tired and worn blade
tears into the hides of foes.

Availability


Ashen Warrior (Sword) drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
138/0/0/0/0

(Slash/Thrust)
0/67 110 25 10/18/0/0

C/C/-/-/-/-
50/10/35/35/25 20/20/20/20 30 30 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack forward thrusts long forward thrusts
Rolling Attack quick thrust quick thrust
Running Attack near-instant horizontal slash forward thrust

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Ashen Warrior Sword +0 138/0/0/0/0 0/67 C/C/-/-/-/- - -
Ashen Warrior Sword +1 142/0/0/0/0 0/70 C/C/-/-/-/- 1x Titanite Shard 500
Ashen Warrior Sword +2 146/0/0/0/0 0/73 C/C/-/-/-/- 2x Titanite Shard 630
Ashen Warrior Sword +3 150/0/0/0/0 0/76 C/C/-/-/-/- 3x Titanite Shard 750
Ashen Warrior Sword +4 154/0/0/0/0 0/80 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Ashen Warrior Sword +5 159/0/0/0/0 0/83 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Ashen Warrior Sword +6 163/0/0/0/0 0/86 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Ashen Warrior Sword +7 167/0/0/0/0 0/90 C/C/-/-/-/- 1x Titanite Chunk 1,500
Ashen Warrior Sword +8 171/0/0/0/0 0/93 C/C/-/-/-/- 2x Titanite Chunk 1,630
Ashen Warrior Sword +9 175/0/0/0/0 0/96 C/C/-/-/-/- 3x Titanite Chunk 1,750
Ashen Warrior Sword +10 180/0/0/0/0 0/100 C/B/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ashen Warrior Sword +0 110/83/0/0/0 0/53 D/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +1 113/86/0/0/0 0/56 D/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +2 116/88/0/0/0 0/58 D/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +3 120/91/0/0/0 0/61 C/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +4 123/93/0/0/0 0/63 C/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +5 126/96/0/0/0 0/66 C/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +6 130/98/0/0/0 0/69 C/D/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +7 133/101/0/0/0 0/71 C/C/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +8 136/103/0/0/0 0/74 C/C/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +9 140/106/0/0/0 0/77 C/C/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Ashen Warrior Sword +10 143/108/0/0/0 0/79 C/C/C/-/-/- 47.7/28.3/32.7/32.7/22.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ashen Warrior Sword +0 110/0/83/0/0 0/53 D/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +1 113/0/86/0/0 0/56 D/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +2 116/0/88/0/0 0/58 D/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +3 120/0/91/0/0 0/61 C/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +4 123/0/93/0/0 0/63 C/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +5 126/0/96/0/0 0/66 C/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +6 130/0/98/0/0 0/69 C/D/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +7 133/0/101/0/0 0/71 C/C/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +8 136/0/103/0/0 0/74 C/C/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +9 140/0/106/0/0 0/77 C/C/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7
Fire Ashen Warrior Sword +10 143/0/108/0/0 0/79 C/C/-/C/-/- 47.7/7.7/53.3/32.7/22.7 17.7/17.7/17.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ashen Warrior Sword +0 110/0/0/83/0 0/53 D/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +1 113/0/0/86/0 0/56 D/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +2 116/0/0/88/0 0/58 D/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +3 120/0/0/91/0 0/61 C/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +4 123/0/0/93/0 0/63 C/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +5 126/0/0/96/0 0/66 C/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +6 130/0/0/98/0 0/69 C/D/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +7 133/0/0/101/0 0/71 C/C/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +8 136/0/0/103/0 0/74 C/C/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +9 140/0/0/106/0 0/77 C/C/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Ashen Warrior Sword +10 143/0/0/108/0 0/79 C/C/-/-/C/- 47.7/7.7/32.7/53.3/22.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ashen Warrior Sword +0 110/0/0/0/83 0/53 D/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +1 113/0/0/0/86 0/56 D/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +2 116/0/0/0/88 0/58 D/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +3 120/0/0/0/91 0/61 C/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +4 123/0/0/0/93 0/63 C/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +5 126/0/0/0/96 0/66 C/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +6 130/0/0/0/98 0/69 C/D/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +7 133/0/0/0/101 0/71 C/C/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +8 136/0/0/0/103 0/74 C/C/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +9 140/0/0/0/106 0/77 C/C/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Ashen Warrior Sword +10 143/0/0/0/108 0/79 C/C/-/-/-/C 47.7/7.7/32.7/32.7/43.3 17.7/17.7/17.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ashen Warrior Sword +0 110/0/0/0/0 96/53 D/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +1 113/0/0/0/0 99/56 D/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +2 116/0/0/0/0 101/58 D/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +3 120/0/0/0/0 104/61 C/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +4 123/0/0/0/0 106/63 C/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +5 126/0/0/0/0 108/66 C/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +6 130/0/0/0/0 111/69 C/D/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +7 133/0/0/0/0 113/71 C/C/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +8 136/0/0/0/0 116/74 C/C/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +9 140/0/0/0/0 118/77 C/C/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Ashen Warrior Sword +10 143/0/0/0/0 121/79 C/C/-/-/-/- 47.7/7.7/32.7/32.7/22.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ashen Warrior Sword +0 115/0/0/0/0 0/104 D/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +1 119/0/0/0/0 0/109 D/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +2 122/0/0/0/0 0/114 D/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +3 126/0/0/0/0 0/119 C/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +4 130/0/0/0/0 0/125 C/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +5 133/0/0/0/0 0/130 C/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +6 137/0/0/0/0 0/135 C/D/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +7 140/0/0/0/0 0/140 C/C/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +8 144/0/0/0/0 0/145 C/C/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +9 147/0/0/0/0 0/150 C/C/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7
Bleed Ashen Warrior Sword +10 151/0/0/0/0 0/156 C/C/-/-/-/- 48.7/8.7/33.7/33.7/18.7 18.7/30/18.7/18.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ashen Warrior Sword +0 158/0/0/0/0 0/77 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +1 163/0/0/0/0 0/80 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +2 168/0/0/0/0 0/84 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +3 173/0/0/0/0 0/88 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +4 178/0/0/0/0 0/92 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +5 182/0/0/0/0 0/96 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +6 187/0/0/0/0 0/99 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +7 192/0/0/0/0 0/103 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +8 197/0/0/0/0 0/107 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +9 202/0/0/0/0 0/111 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Ashen Warrior Sword +10 207/0/0/0/0 0/115 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ashen Warrior Sword +0 138/0/0/0/0 0/67 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +1 142/0/0/0/0 0/70 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +2 146/0/0/0/0 0/73 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +3 150/0/0/0/0 0/76 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +4 154/0/0/0/0 0/80 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +5 159/0/0/0/0 0/83 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +6 163/0/0/0/0 0/86 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +7 167/0/0/0/0 0/90 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +8 171/0/0/0/0 0/93 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +9 175/0/0/0/0 0/96 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Ashen Warrior Sword +10 180/0/0/0/0 0/100 E/E/C/-/-/- 50/10/35/35/25 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ashen Warrior Sword +0 69/0/0/0/0 0/33 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +1 71/0/0/0/0 0/35 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +2 73/0/0/0/0 0/36 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +3 75/0/0/0/0 0/38 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +4 77/0/0/0/0 0/40 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +5 79/0/0/0/0 0/41 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +6 81/0/0/0/0 0/43 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +7 83/0/0/0/0 0/45 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +8 85/0/0/0/0 0/46 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +9 87/0/0/0/0 0/48 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Ashen Warrior Sword +10 90/0/0/0/0 0/50 D/D/-/-/-/- 50/10/35/35/25 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Black Dragon Sword

In-Game Description


In legend, this oddly-shaped straight sword
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Availability


Dragon Knight (Sword & Shield) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Slash/Thrust)
0/0 110 20 20/15/0/0

-/-/-/-/-/-
50/10/35/35/25 20/20/20/20 20 60 4.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range diagonal then horizontal slashes
Rolling Attack diagonal slash upwards slower slash
Running Attack near-instant diagonal slash slow downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Dragon Sword +0 120/0/0/0/0 0/0 -/-/-/-/-/- - -
Black Dragon Sword +1 156/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,450
Black Dragon Sword +2 192/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,810
Black Dragon Sword +3 228/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,170
Black Dragon Sword +4 264/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 2,890
Black Dragon Sword +5 300/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Dragon Sword +0 84/84/0/0/0 0/0 -/-/-/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Black Dragon Sword +1 109/109/0/0/0 0/0 -/-/-/-/-/-
Magic Black Dragon Sword +2 134/134/0/0/0 0/0 -/-/-/-/-/-
Magic Black Dragon Sword +3 159/159/0/0/0 0/0 -/-/-/-/-/-
Magic Black Dragon Sword +4 184/184/0/0/0 0/0 -/-/-/-/-/-
Magic Black Dragon Sword +5 210/210/0/0/0 0/0 -/-/-/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Dragon Sword +0 84/0/84/0/0 0/0 -/-/-/-/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Black Dragon Sword +1 109/0/109/0/0 0/0 -/-/-/-/-/-
Fire Black Dragon Sword +2 134/0/134/0/0 0/0 -/-/-/-/-/-
Fire Black Dragon Sword +3 159/0/159/0/0 0/0 -/-/-/-/-/-
Fire Black Dragon Sword +4 184/0/184/0/0 0/0 -/-/-/-/-/-
Fire Black Dragon Sword +5 210/0/210/0/0 0/0 -/-/-/-/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Dragon Sword +0 84/0/0/84/0 0/0 -/-/-/-/-/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Black Dragon Sword +1 109/0/0/109/0 0/0 -/-/-/-/-/-
Lightning Black Dragon Sword +2 134/0/0/134/0 0/0 -/-/-/-/-/-
Lightning Black Dragon Sword +3 159/0/0/159/0 0/0 -/-/-/-/-/-
Lightning Black Dragon Sword +4 184/0/0/184/0 0/0 -/-/-/-/-/-
Lightning Black Dragon Sword +5 210/0/0/210/0 0/0 -/-/-/-/-/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Dragon Sword +0 84/0/0/0/84 0/0 -/-/-/-/-/- 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Black Dragon Sword +1 109/0/0/0/109 0/0 -/-/-/-/-/-
Dark Black Dragon Sword +2 134/0/0/0/134 0/0 -/-/-/-/-/-
Dark Black Dragon Sword +3 159/0/0/0/159 0/0 -/-/-/-/-/-
Dark Black Dragon Sword +4 184/0/0/0/184 0/0 -/-/-/-/-/-
Dark Black Dragon Sword +5 210/0/0/0/210 0/0 -/-/-/-/-/-

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Dragon Sword +0 84/0/0/0/0 112/0 -/-/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Black Dragon Sword +1 109/0/0/0/0 117/0 -/-/-/-/-/-
Poison Black Dragon Sword +2 134/0/0/0/0 123/0 -/-/-/-/-/-
Poison Black Dragon Sword +3 159/0/0/0/0 128/0 -/-/-/-/-/-
Poison Black Dragon Sword +4 184/0/0/0/0 134/0 -/-/-/-/-/-
Poison Black Dragon Sword +5 210/0/0/0/0 140/0 -/-/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Dragon Sword +0 84/0/0/0/0 0/112 -/-/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Black Dragon Sword +1 109/0/0/0/0 0/117 -/-/-/-/-/-
Bleed Black Dragon Sword +2 134/0/0/0/0 0/123 -/-/-/-/-/-
Bleed Black Dragon Sword +3 159/0/0/0/0 0/128 -/-/-/-/-/-
Bleed Black Dragon Sword +4 184/0/0/0/0 0/134 -/-/-/-/-/-
Bleed Black Dragon Sword +5 210/0/0/0/0 0/140 -/-/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Dragon Sword +0 138/0/0/0/0 0/0 -/-/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Black Dragon Sword +1 179/0/0/0/0 0/0 -/-/-/-/-/-
Raw Black Dragon Sword +2 220/0/0/0/0 0/0 -/-/-/-/-/-
Raw Black Dragon Sword +3 262/0/0/0/0 0/0 -/-/-/-/-/-
Raw Black Dragon Sword +4 303/0/0/0/0 0/0 -/-/-/-/-/-
Raw Black Dragon Sword +5 345/0/0/0/0 0/0 -/-/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Dragon Sword +0 120/0/0/0/0 0/0 -/-/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Black Dragon Sword +1 156/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Black Dragon Sword +2 192/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Black Dragon Sword +3 228/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Black Dragon Sword +4 264/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Black Dragon Sword +5 300/0/0/0/0 0/0 -/-/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Dragon Sword +0 60/0/0/0/0 0/0 -/-/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Black Dragon Sword +1 78/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Black Dragon Sword +2 96/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Black Dragon Sword +3 114/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Black Dragon Sword +4 132/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Black Dragon Sword +5 150/0/0/0/0 0/0 -/-/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Blue Flame

In-Game Description


Straight sword wielded by Leydia apostles.
Imbued with a special magic that makes the
Blue Flame both a sword and a magic catalyst.
Execute a strong attack to emit magic.

The Leydia apostles, adept at magic, wielded
unique weapons but were hunted down as
traitors.

Effect: use sorcery (strong attack)

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
86/120/0/0/0

(Slash/Spell)
0/0 110 20 100 13/15/12/-

E/D/C/-/-/-
50/10/35/35/35 20/20/20/20 30 60 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal upward slashes diagonal slash then horizontal
Heavy Attack cast spell cast spell
Rolling Attack thrust thrust
Running Attack near-instant diagonal slash slower horizontal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blue Flame +0 86/120/0/0/0 0/0 E/D/C/-/-/- - -
Blue Flame +1 94/132/0/0/0 0/0 E/D/C/-/-/- 1x Twinkling Titanite 1,420
Blue Flame +2 103/144/0/0/0 0/0 E/D/C/-/-/- 2x Twinkling Titanite 1,770
Blue Flame +3 112/156/0/0/0 0/0 E/D/C/-/-/- 3x Twinkling Titanite 2,120
Blue Flame +4 121/168/0/0/0 0/0 E/D/C/-/-/- 4x Twinkling Titanite 2,830
Blue Flame +5 130/180/0/0/0 0/0 E/D/C/-/-/- 5x Twinkling Titanite 3,180

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blue Flame +0 48/124/0/0/0 0/0 E/D/C/-/-/- 48.7/20/33.7/33.7/23.7 18.7/18.7/18.7/18.7
Magic Blue Flame +1 53/137/0/0/0 0/0 E/D/C/-/-/- 48.7/20/33.7/33.7/23.7 18.7/18.7/18.7/18.7
Magic Blue Flame +2 58/149/0/0/0 0/0 E/D/C/-/-/- 48.7/20/33.7/33.7/23.7 18.7/18.7/18.7/18.7
Magic Blue Flame +3 62/162/0/0/0 0/0 E/D/C/-/-/- 48.7/20/33.7/33.7/23.7 18.7/18.7/18.7/18.7
Magic Blue Flame +4 67/174/0/0/0 0/0 E/D/C/-/-/- 48.7/20/33.7/33.7/23.7 18.7/18.7/18.7/18.7
Magic Blue Flame +5 72/187/0/0/0 0/0 E/D/B/-/-/- 48.7/20/33.7/33.7/23.7 18.7/18.7/18.7/18.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blue Flame +0 73/101/35/0/0 0/0 E/D/C/C/-/- 48.7/8.7/45.0/33.7/23.7 18.7/18.7/18.7/18.7
Fire Blue Flame +1 80/112/39/0/0 0/0 E/D/C/C/-/- 48.7/8.7/45.0/33.7/23.7 18.7/18.7/18.7/18.7
Fire Blue Flame +2 88/122/43/0/0 0/0 E/D/C/C/-/- 48.7/8.7/45.0/33.7/23.7 18.7/18.7/18.7/18.7
Fire Blue Flame +3 95/132/46/0/0 0/0 E/D/C/C/-/- 48.7/8.7/45.0/33.7/23.7 18.7/18.7/18.7/18.7
Fire Blue Flame +4 103/142/50/0/0 0/0 E/D/C/C/-/- 48.7/8.7/45.0/33.7/23.7 18.7/18.7/18.7/18.7
Fire Blue Flame +5 110/153/53/0/0 0/0 E/D/C/C/-/- 48.7/8.7/45.0/33.7/23.7 18.7/18.7/18.7/18.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blue Flame +0 73/101/0/35/0 0/0 E/D/C/-/C/- 48.7/8.7/33.7/45.0/23.7 18.7/18.7/18.7/18.7
Lightning Blue Flame +1 80/112/0/39/0 0/0 E/D/C/-/C/- 48.7/8.7/33.7/45.0/23.7 18.7/18.7/18.7/18.7
Lightning Blue Flame +2 88/122/0/43/0 0/0 E/D/C/-/C/- 48.7/8.7/33.7/45.0/23.7 18.7/18.7/18.7/18.7
Lightning Blue Flame +3 95/132/0/46/0 0/0 E/D/C/-/C/- 48.7/8.7/33.7/45.0/23.7 18.7/18.7/18.7/18.7
Lightning Blue Flame +4 103/142/0/50/0 0/0 E/D/C/-/C/- 48.7/8.7/33.7/45.0/23.7 18.7/18.7/18.7/18.7
Lightning Blue Flame +5 110/153/0/53/0 0/0 E/D/C/-/C/- 48.7/8.7/33.7/45.0/23.7 18.7/18.7/18.7/18.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blue Flame +0 73/101/0/0/35 0/0 E/D/C/-/-/C 48.7/8.7/33.7/33.7/35.0 18.7/18.7/18.7/18.7
Dark Blue Flame +1 80/112/0/0/39 0/0 E/D/C/-/-/C 48.7/8.7/33.7/33.7/35.0 18.7/18.7/18.7/18.7
Dark Blue Flame +2 88/122/0/0/43 0/0 E/D/C/-/-/C 48.7/8.7/33.7/33.7/35.0 18.7/18.7/18.7/18.7
Dark Blue Flame +3 95/132/0/0/46 0/0 E/D/C/-/-/C 48.7/8.7/33.7/33.7/35.0 18.7/18.7/18.7/18.7
Dark Blue Flame +4 103/142/0/0/50 0/0 E/D/C/-/-/C 48.7/8.7/33.7/33.7/35.0 18.7/18.7/18.7/18.7
Dark Blue Flame +5 110/153/0/0/53 0/0 E/D/C/-/-/C 48.7/8.7/33.7/33.7/35.0 18.7/18.7/18.7/18.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blue Flame +0 80/112/0/0/0 52/0 E/D/C/-/-/- 48.7/8.7/33.7/33.7/23.7 30/18.7/18.7/18.7
Poison Blue Flame +1 88/123/0/0/0 55/0 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 30/18.7/18.7/18.7
Poison Blue Flame +2 96/134/0/0/0 58/0 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 30/18.7/18.7/18.7
Poison Blue Flame +3 105/145/0/0/0 60/0 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 30/18.7/18.7/18.7
Poison Blue Flame +4 113/157/0/0/0 63/0 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 30/18.7/18.7/18.7
Poison Blue Flame +5 121/168/0/0/0 65/0 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 30/18.7/18.7/18.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blue Flame +0 80/112/0/0/0 0/52 E/D/C/-/-/- 48.7/8.7/33.7/33.7/23.7 18.7/30/18.7/18.7
Bleed Blue Flame +1 88/123/0/0/0 0/55 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 18.7/30/18.7/18.7
Bleed Blue Flame +2 96/134/0/0/0 0/58 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 18.7/30/18.7/18.7
Bleed Blue Flame +3 105/145/0/0/0 0/60 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 18.7/30/18.7/18.7
Bleed Blue Flame +4 113/157/0/0/0 0/63 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 18.7/30/18.7/18.7
Bleed Blue Flame +5 121/168/0/0/0 0/65 E/D/B/-/-/- 48.7/8.7/33.7/33.7/23.7 18.7/30/18.7/18.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blue Flame +0 98/138/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Raw Blue Flame +1 109/151/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Raw Blue Flame +2 119/165/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Raw Blue Flame +3 129/179/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Raw Blue Flame +4 139/193/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Raw Blue Flame +5 149/207/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blue Flame +0 73/107/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Enchanted Blue Flame +1 94/132/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Enchanted Blue Flame +2 103/144/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Enchanted Blue Flame +3 112/156/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Enchanted Blue Flame +4 121/168/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Enchanted Blue Flame +5 130/180/0/0/0 0/0 E/E/C/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blue Flame +0 43/60/0/0/0 0/0 E/E/E/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Mundane Blue Flame +1 47/66/0/0/0 0/0 E/E/E/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Mundane Blue Flame +2 51/72/0/0/0 0/0 E/E/E/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Mundane Blue Flame +3 56/78/0/0/0 0/0 E/E/E/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Mundane Blue Flame +4 60/84/0/0/0 0/0 E/E/E/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0
Mundane Blue Flame +5 65/90/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/35.0 20.0/20.0/20.0/20.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Broadsword

In-Game Description


Standard straight sword.

This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master
the sword are certain to wield this at some
point during their journey.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Slash/Thrust)
0/0 110 20 11/6/0/0

C/D/-/-/-/-
50/10/35/35/25 20/20/20/20 30 60 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range diagonal then horizontal slashes
Rolling Attack diagonal slash upwards slower slash
Running Attack near-instant diagonal slash slow downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Broadsword +0 120/0/0/0/0 0/0 C/D/-/-/-/- - -
Broadsword +1 132/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 500
Broadsword +2 144/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 630
Broadsword +3 156/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 750
Broadsword +4 168/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,000
Broadsword +5 180/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,130
Broadsword +6 192/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,250
Broadsword +7 204/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,500
Broadsword +8 216/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,630
Broadsword +9 228/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,750
Broadsword +10 240/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Broadsword +0 84/84/0/0/0 0/0 C/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +1 92/92/0/0/0 0/0 C/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +2 100/100/0/0/0 0/0 C/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +3 109/109/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +4 117/117/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +5 126/126/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +6 134/134/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +7 142/142/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +8 151/151/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +9 159/159/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Broadsword +10 168/168/0/0/0 0/0 C/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Broadsword +0 84/0/84/0/0 0/0 C/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +1 92/0/92/0/0 0/0 C/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +2 100/0/100/0/0 0/0 C/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +3 109/0/109/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +4 117/0/117/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +5 126/0/126/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +6 134/0/134/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +7 142/0/142/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +8 151/0/151/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +9 159/0/159/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Broadsword +10 168/0/168/0/0 0/0 C/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Broadsword +0 84/0/0/84/0 0/0 C/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +1 92/0/0/92/0 0/0 C/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +2 100/0/0/100/0 0/0 C/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +3 109/0/0/109/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +4 117/0/0/117/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +5 126/0/0/126/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +6 134/0/0/134/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +7 142/0/0/142/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +8 151/0/0/151/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +9 159/0/0/159/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Broadsword +10 168/0/0/168/0 0/0 C/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Broadsword +0 84/0/0/0/84 0/0 C/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +1 92/0/0/0/92 0/0 C/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +2 100/0/0/0/100 0/0 C/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +3 109/0/0/0/109 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +4 117/0/0/0/117 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +5 126/0/0/0/126 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +6 134/0/0/0/134 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +7 142/0/0/0/142 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +8 151/0/0/0/151 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +9 159/0/0/0/159 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Broadsword +10 168/0/0/0/168 0/0 C/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Broadsword +0 84/0/0/0/0 112/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword + 1 92/0/0/0/0 114/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +2 100/0/0/0/0 117/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +3 109/0/0/0/0 120/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +4 117/0/0/0/0 123/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +5 126/0/0/0/0 126/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +6 134/0/0/0/0 128/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +7 142/0/0/0/0 131/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +8 151/0/0/0/0 134/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +9 159/0/0/0/0 137/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Broadsword +10 168/0/0/0/0 140/0 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Broadsword +0 84/0/0/0/0 0/112 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +1 92/0/0/0/0 0/114 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +2 100/0/0/0/0 0/117 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +3 109/0/0/0/0 0/120 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +4 117/0/0/0/0 0/123 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +5 126/0/0/0/0 0/126 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +6 134/0/0/0/0 0/128 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +7 142/0/0/0/0 0/131 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +8 151/0/0/0/0 0/134 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +9 159/0/0/0/0 0/137 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Broadsword +10 168/0/0/0/0 0/140 C/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Broadsword +0 138/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +1 151/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +2 165/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +3 179/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +4 193/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +5 207/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +6 220/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +7 234/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +8 248/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +9 262/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Broadsword +10 276/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Broadsword +0 120/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +1 132/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +2 144/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +3 156/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +4 168/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +5 180/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +6 192/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +7 204/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +8 216/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +9 228/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Broadsword +10 240/0/0/0/0 0/0 E/E/C/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Broadsword +0 60/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +1 66/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +2 72/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +3 78/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +4 84/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +5 90/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +6 96/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +7 102/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +8 108/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +9 114/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Broadsword +10 120/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Broken Straight Sword

In-Game Description


Straight sword with its blade broken near in half.

Nearly useless in battle, but "nearly useless"
trumps "empty-handed".

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
80/0/0/0/0

(Slash/Thrust)
0/0 100 15 2/3/0/0

D/-/-/-/-/-
20/5/20/20/10 15/15/15/15 5 40 2.0

Move Set


Like a Longsword, but does two-handed heavy attacks like the Broadsword instead.

Notes


Uses very little stamina per swing.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Broken Straight Sword +0 80/0/0/0/0 0/0 D/-/-/-/-/- - -
Broken Straight Sword +1 88/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Shard 260
Broken Straight Sword +2 96/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Shard 320
Broken Straight Sword +3 104/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Shard 390
Broken Straight Sword +4 112/0/0/0/0 0/0 D/-/-/-/-/- 1x Large Titanite Shard 510
Broken Straight Sword +5 120/0/0/0/0 0/0 D/-/-/-/-/- 2x Large Titanite Shard 580
Broken Straight Sword +6 128/0/0/0/0 0/0 D/-/-/-/-/- 3x Large Titanite Shard 640
Broken Straight Sword +7 136/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Chunk 770
Broken Straight Sword +8 144/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Chunk 830
Broken Straight Sword +9 152/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Chunk 900
Broken Straight Sword +10 160/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Slab 1,020

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Broken Straight Sword +0 56/56/0/0/0 0/0 D/-/C/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +1 61/61/0/0/0 0/0 D/-/C/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +2 67/67/0/0/0 0/0 D/-/C/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +3 72/72/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +4 78/78/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +5 84/84/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +6 89/89/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +7 95/95/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +8 100/100/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +9 106/106/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +10 112/112/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Broken Straight Sword +0 56/0/56/0/0 0/0 D/-/-/C/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +1 61/0/61/0/0 0/0 D/-/-/C/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +2 67/0/67/0/0 0/0 D/-/-/C/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +3 72/0/72/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +4 78/0/78/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +5 84/0/84/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +6 89/0/89/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +7 95/0/95/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +8 100/0/100/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +9 106/0/106/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +10 112/0/112/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Broken Straight Sword +0 56/0/0/56/0 0/0 D/-/-/-/C/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +1 61/0/0/61/0 0/0 D/-/-/-/C/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +2 67/0/0/67/0 0/0 D/-/-/-/C/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +3 72/0/0/72/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +4 78/0/0/78/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +5 84/0/0/84/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +6 89/0/0/89/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +7 95/0/0/95/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +8 100/0/0/100/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +9 106/0/0/106/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +10 112/0/0/112/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Broken Straight Sword +0 56/0/0/0/56 0/0 D/-/-/-/-/C 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +1 61/0/0/0/61 0/0 D/-/-/-/-/C 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +2 67/0/0/0/67 0/0 D/-/-/-/-/C 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +3 72/0/0/0/72 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +4 78/0/0/0/78 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +5 84/0/0/0/84 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +6 89/0/0/0/89 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +7 95/0/0/0/95 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +8 100/0/0/0/100 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +9 106/0/0/0/106 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +10 112/0/0/0/112 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Broken Straight Sword +0 56/0/0/0/0 112/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +1 61/0/0/0/0 114/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +2 67/0/0/0/0 117/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +3 72/0/0/0/0 120/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +4 78/0/0/0/0 123/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +5 84/0/0/0/0 126/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +6 89/0/0/0/0 128/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +7 95/0/0/0/0 131/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +8 100/0/0/0/0 134/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +9 106/0/0/0/0 137/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +10 112/0/0/0/0 140/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Broken Straight Sword +0 56/0/0/0/0 0/112 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +1 61/0/0/0/0 0/114 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +2 67/0/0/0/0 0/117 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +3 72/0/0/0/0 0/120 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +4 78/0/0/0/0 0/123 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +5 84/0/0/0/0 0/126 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +6 89/0/0/0/0 0/128 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +7 95/0/0/0/0 0/131 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +8 100/0/0/0/0 0/134 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +9 106/0/0/0/0 0/137 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +10 112/0/0/0/0 0/140 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Broken Straight Sword +0 92/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +1 101/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +2 110/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +3 119/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +4 128/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +5 138/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +6 147/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +7 156/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +8 165/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +9 174/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +10 184/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Broken Straight Sword +0 80/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +1 88/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +2 96/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +3 104/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +4 112/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +5 120/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +6 128/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +7 136/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +8 144/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +9 152/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +10 160/0/0/0/0 0/0 E/-/C/-/-/- 20/5/20/20/10 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Broken Straight Sword +0 40/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +1 44/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +2 48/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +3 52/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +4 56/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +5 60/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +6 64/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +7 68/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +8 72/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +9 76/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +10 80/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Drakekeeper's Sword

In-Game Description


An extremely sturdy pitch-black straight sword.

Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.

Availability


Drakekeeper (Sword & Shield) drop - rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
122/0/0/0/0

(Slash)
0/0 100 25 16/8/0/0

C/C/-/-/-/-
50/10/35/35/25 20/20/20/20 30 90 6.0

Move Set


Identical to the Broadsword.

+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range diagonal then horizontal slashes
Rolling Attack diagonal slash upwards slower slash
Running Attack near-instant diagonal slash slow downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Sword +0 122/0/0/0/0 0/0 C/C/-/-/-/- - -
Drakekeeper's Sword +1 134/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 500
Drakekeeper's Sword +2 146/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 630
Drakekeeper's Sword +3 158/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 750
Drakekeeper's Sword +4 171/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Drakekeeper's Sword +5 183/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Drakekeeper's Sword +6 195/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Drakekeeper's Sword +7 208/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,500
Drakekeeper's Sword +8 220/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,630
Drakekeeper's Sword +9 232/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,750
Drakekeeper's Sword +10 245/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Sword +0 85/85/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Drakekeeper's Sword +1 94/94/0/0/0 0/0 D/D/C/-/-/-
Magic Drakekeeper's Sword +2 102/102/0/0/0 0/0 D/D/C/-/-/-
Magic Drakekeeper's Sword +3 111/111/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +4 119/119/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +5 128/128/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +6 137/137/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +7 145/145/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +8 154/154/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +9 162/162/0/0/0 0/0 C/D/B/-/-/-
Magic Drakekeeper's Sword +10 171/171/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Sword +0 85/0/85/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Drakekeeper's Sword +1 94/0/94/0/0 0/0 D/D/-/C/-/-
Fire Drakekeeper's Sword +2 102/0/102/0/0 0/0 D/D/-/C/-/-
Fire Drakekeeper's Sword +3 111/0/111/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +4 119/0/119/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +5 128/0/128/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +6 137/0/137/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +7 145/0/145/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +8 154/0/154/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +9 162/0/162/0/0 0/0 C/D/-/B/-/-
Fire Drakekeeper's Sword +10 171/0/171/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Sword +0 85/0/0/85/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Drakekeeper's Sword +1 94/0/0/94/0 0/0 D/D/-/-/C/-
Lightning Drakekeeper's Sword +2 102/0/0/102/0 0/0 D/D/-/-/C/-
Lightning Drakekeeper's Sword +3 111/0/0/111/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +4 119/0/0/119/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +5 128/0/0/128/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +6 137/0/0/137/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +7 145/0/0/145/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +8 154/0/0/154/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +9 162/0/0/162/0 0/0 C/D/-/-/B/-
Lightning Drakekeeper's Sword +10 171/0/0/171/0 0/0 C/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Sword +0 85/0/0/0/85 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Drakekeeper's Sword +1 94/0/0/0/94 0/0 D/D/-/-/-/C
Dark Drakekeeper's Sword +2 102/0/0/0/102 0/0 D/D/-/-/-/C
Dark Drakekeeper's Sword +3 111/0/0/0/111 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +4 119/0/0/0/119 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +5 128/0/0/0/128 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +6 137/0/0/0/137 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +7 145/0/0/0/145 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +8 154/0/0/0/154 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +9 162/0/0/0/162 0/0 C/D/-/-/-/B
Dark Drakekeeper's Sword +10 171/0/0/0/171 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Sword +0 85/0/0/0/0 112/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Drakekeeper's Sword +1 94/0/0/0/0 114/0 D/D/-/-/-/-
Poison Drakekeeper's Sword +2 102/0/0/0/0 117/0 D/D/-/-/-/-
Poison Drakekeeper's Sword +3 111/0/0/0/0 120/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +4 119/0/0/0/0 123/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +5 128/0/0/0/0 126/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +6 137/0/0/0/0 128/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +7 145/0/0/0/0 131/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +8 154/0/0/0/0 134/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +9 162/0/0/0/0 137/0 C/D/-/-/-/-
Poison Drakekeeper's Sword +10 171/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Sword +0 85/0/0/0/0 0/112 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Drakekeeper's Sword +1 94/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Drakekeeper's Sword +2 102/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Drakekeeper's Sword +3 111/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Drakekeeper's Sword +4 119/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Drakekeeper's Sword +5 128/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Drakekeeper's Sword +6 137/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Drakekeeper's Sword +7 145/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Drakekeeper's Sword +8 154/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Drakekeeper's Sword +9 162/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Drakekeeper's Sword +10 171/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Sword +0 140/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +1 154/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +2 168/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +3 182/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +4 196/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +5 211/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +6 225/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +7 239/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +8 253/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +9 267/0/0/0/0 0/0 E/E-/-/-/-
Raw Drakekeeper's Sword +10 281/0/0/0/0 0/0 E/E//-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Sword +0 122/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +1 134/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +2 146/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +3 158/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +4 171/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +5 183/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +6 195/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +7 208/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +8 220/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +9 232/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Drakekeeper's Sword +10 245/0/0/0/0 0/0 E/E/D/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Sword +0 61/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +1 67/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +2 73/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +3 79/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +4 85/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +5 91/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +6 97/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +7 104/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +8 110/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +9 116/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Drakekeeper's Sword +10 122/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Foot Soldier Sword

In-Game Description


Inexpensive straight sword.
Standard issue for Drangleic foot soldiers.

No masterpiece, this weapon won't be used to
fend off any truly threatening foe.

Availability


Hollow Infantry (Sword & Shield) drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
115/0/0/0/0

(Slash/Thrust)
0/0 110 25 7/6/0/0

D/E/-/-/-/-
30/5/20/20/10 15/15/15/20 20 20 2.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack forward thrusts long forward thrusts
Rolling Attack quick thrust quick thrust
Running Attack near-instant horizontal slash forward thrust

https://www.youtube.com/watch?v=7ePudo2WcLU

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Foot Soldier Sword +0 115/0/0/00/0 0/0 D/E/-/-/-/- - -
Foot Soldier Sword +1 126/0/0/00/0 0/0 D/E/-/-/-/- 1x Titanite Shard 500
Foot Soldier Sword +2 138/0/0/00/0 0/0 D/E/-/-/-/- 2x Titanite Shard 630
Foot Soldier Sword +3 149/0/0/00/0 0/0 D/E/-/-/-/- 3x Titanite Shard 750
Foot Soldier Sword +4 161/0/0/00/0 0/0 D/E/-/-/-/- 1x Large Titanite Shard 1,000
Foot Soldier Sword +5 172/0/0/00/0 0/0 D/E/-/-/-/- 2x Large Titanite Shard 1,130
Foot Soldier Sword +6 184/0/0/00/0 0/0 D/E/-/-/-/- 3x Large Titanite Shard 1,250
Foot Soldier Sword +7 195/0/0/00/0 0/0 D/E/-/-/-/- 1x Titanite Chunk 1,500
Foot Soldier Sword +8 207/0/0/00/0 0/0 D/E/-/-/-/- 2x Titanite Chunk 1,630
Foot Soldier Sword +9 218/0/0/00/0 0/0 D/E/-/-/-/- 3x Titanite Chunk 1,750
Foot Soldier Sword +10 230/0/0/00/0 0/0 C/E/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Foot Soldier Sword +0 80/80/0/0/0 0/0 D/E/C/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +1 88/88/0/0/0 0/0 D/E/C/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +2 96/96/0/0/0 0/0 D/E/C/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +3 104/104/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +4 112/112/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +5 120/120/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +6 128/128/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +7 136/136/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +8 144/144/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +9 152/152/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Foot Soldier Sword +10 161/161/0/0/0 0/0 D/E/B/-/-/- 27.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Foot Soldier Sword +0 80/0/80/0/0 0/0 D/E/-/C/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +1 88/0/88/0/0 0/0 D/E/-/C/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +2 96/0/96/0/0 0/0 D/E/-/C/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +3 104/0/104/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +4 112/0/112/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +5 120/0/120/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +6 128/0/128/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +7 136/0/136/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +8 144/0/144/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +9 152/0/152/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9
Fire Foot Soldier Sword +10 161/0/161/0/0 0/0 D/E/-/B/-/- 27.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Foot Soldier Sword +0 80/0/0/80/0 0/0 D/E/-/-/C/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +1 88/0/0/88/0 0/0 D/E/-/-/C/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +2 96/0/0/96/0 0/0 D/E/-/-/C/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +3 104/0/0/104/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +4 112/0/0/112/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +5 120/0/0/120/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +6 128/0/0/128/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +7 136/0/0/136/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +8 144/0/0/144/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +9 152/0/0/152/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9
Lightning Foot Soldier Sword +10 161/0/0/161/0 0/0 D/E/-/-/B/- 27.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Foot Soldier Sword +0 80/0/0/0/80 0/0 D/E/-/-/-/C 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +1 88/0/0/0/88 0/0 D/E/-/-/-/C 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +2 96/0/0/0/96 0/0 D/E/-/-/-/C 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +3 104/0/0/0/104 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +4 112/0/0/0/112 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +5 120/0/0/0/120 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +6 128/0/0/0/128 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +7 136/0/0/0/136 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +8 144/0/0/0/144 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +9 152/0/0/0/152 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9
Dark Foot Soldier Sword +10 161/0/0/0/161 0/0 D/E/-/-/-/B 27.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Foot Soldier Sword +0 80/0/0/0/0 112/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +1 88/0/0/0/0 114/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +2 96/0/0/0/0 117/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +3 104/0/0/0/0 120/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +4 112/0/0/0/0 123/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +5 120/0/0/0/0 126/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +6 128/0/0/0/0 128/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +7 136/0/0/0/0 131/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +8 144/0/0/0/0 134/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +9 152/0/0/0/0 137/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9
Poison Foot Soldier Sword +10 161/0/0/0/0 140/0 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Foot Soldier Sword +0 80/0/0/0/0 0/112 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +1 88/0/0/0/0 0/114 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +2 96/0/0/0/0 0/117 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +3 104/0/0/0/0 0/120 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +4 112/0/0/0/0 0/123 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +5 120/0/0/0/0 0/126 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +6 128/0/0/0/0 0/128 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +7 136/0/0/0/0 0/131 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +8 144/0/0/0/0 0/134 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +9 152/0/0/0/0 0/137 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9
Bleed Foot Soldier Sword +10 161/0/0/0/0 0/140 D/E/-/-/-/- 27.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Foot Soldier Sword +0 132/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +1 145/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +2 158/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +3 171/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +4 185/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +5 198/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +6 211/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +7 224/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +8 238/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +9 251/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Foot Soldier Sword +10 264/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Foot Soldier Sword +0 115/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +1 126/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +2 138/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +3 149/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +4 161/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +5 172/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +6 184/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +7 195/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +8 207/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +9 218/0/0/0/0 0/0 E/E/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Foot Soldier Sword +10 230/0/0/0/0 0/0 E/E/C/-/-/- 30/5/20/20/10 15/15/15/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Foot Soldier Sword +0 57/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +1 63/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +2 69/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +3 74/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +4 80/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +5 86/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +6 92/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +7 97/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +8 103/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +9 109/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Foot Soldier Sword +10 115/0/0/0/0 0/0 E/E/-/-/-/- 30/5/20/20/10 15/15/15/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Fume Sword

In-Game Description


Straight sword forged from
the soul of the fume knight, and
imbued with the Dark of Nadalia.

The exile swordsman Raime had the
ability to expunge the black fog,
but chose instead to live alongside it,
in the company of the child of Dark
that haunts his sword.

Availability


Trade Soul of the Fume Knight and 8,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
107/0/0/0/47

(Slash)
0/0 120 25 15/22/0/0

-/C/-/-/-/C
50/10/35/35/35 20/20/20/20 30 40 3.0

Moveset


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Fume Sword +0 107/0/0/0/47 0/0 -/C/-/-/-/C - -
Fume Sword +1 113/0/0/0/51 0/0 -/B/-/-/-/C 1x Petrified Dragon Bone 1,450
Fume Sword +2 120/0/0/0/56 0/0 -/B/-/-/-/C 2x Petrified Dragon Bone 1,810
Fume Sword +3 126/0/0/0/60 0/0 -/A/-/-/-/C 3x Petrified Dragon Bone 2,170
Fume Sword +4 133/0/0/0/65 0/0 -/A/-/-/-/C 4x Petrified Dragon Bone 2,890
Fume Sword +5 140/0/0/0/70 0/0 -/S/-/-/-/C 5x Petrified Dragon Bone 3,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Fume Sword +0 85/28/0/0/37 0/0 -/D/C/-/-/C 47.7/28.3/32.7/32.7/32.7 17.7/17.7/17.7/17.7
Magic Fume Sword +1 90/31/0/0/41 0/0 -/C/C/-/-/C 47.7/28.3/32.7/32.7/32.7 17.7/17.7/17.7/17.7
Magic Fume Sword +2 95/34/0/0/44 0/0 -/C/C/-/-/C 47.7/28.3/32.7/32.7/32.7 17.7/17.7/17.7/17.7
Magic Fume Sword +3 101/36/0/0/48 0/0 -/B/C/-/-/C 47.7/28.3/32.7/32.7/32.7 17.7/17.7/17.7/17.7
Magic Fume Sword +4 106/39/0/0/52 0/0 -/B/C/-/-/C 47.7/28.3/32.7/32.7/32.7 17.7/17.7/17.7/17.7
Magic Fume Sword +5 111/42/0/0/55 0/0 -/A/C/-/-/C 47.7/28.3/32.7/32.7/32.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Fume Sword +0 85/0/28/0/37 0/0 -/D/-/C/-/C 47.7/7.7/53.3/32.7/32.7 17.7/17.7/17.7/17.7
Fire Fume Sword +1 90/0/31/0/41 0/0 -/C/-/C/-/C 47.7/7.7/53.3/32.7/32.7 17.7/17.7/17.7/17.7
Fire Fume Sword +2 95/0/34/0/44 0/0 -/C/-/C/-/C 47.7/7.7/53.3/32.7/32.7 17.7/17.7/17.7/17.7
Fire Fume Sword +3 101/0/36/0/48 0/0 -/B/-/C/-/C 47.7/7.7/53.3/32.7/32.7 17.7/17.7/17.7/17.7
Fire Fume Sword +4 106/0/39/0/52 0/0 -/B/-/C/-/C 47.7/7.7/53.3/32.7/32.7 17.7/17.7/17.7/17.7
Fire Fume Sword +5 111/0/42/0/55 0/0 -/A/-/C/-/C 47.7/7.7/53.3/32.7/32.7 17.7/17.7/17.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Fume Sword +0 85/0/0/28/37 0/0 -/D/-/-/C/C 47.7/7.7/32.7/53.3/32.7 17.7/17.7/17.7/17.7
Lightning Fume Sword +1 90/0/0/31/41 0/0 -/C/-/-/C/C 47.7/7.7/32.7/53.3/32.7 17.7/17.7/17.7/17.7
Lightning Fume Sword +2 95/0/0/34/44 0/0 -/C/-/-/C/C 47.7/7.7/32.7/53.3/32.7 17.7/17.7/17.7/17.7
Lightning Fume Sword +3 101/0/0/36/48 0/0 -/B/-/-/C/C 47.7/7.7/32.7/53.3/32.7 17.7/17.7/17.7/17.7
Lightning Fume Sword +4 106/0/0/39/52 0/0 -/B/-/-/C/C 47.7/7.7/32.7/53.3/32.7 17.7/17.7/17.7/17.7
Lightning Fume Sword +5 111/0/0/42/55 0/0 -/A/-/-/C/C 47.7/7.7/32.7/53.3/32.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Fume Sword +0 89/0/0/0/73 0/0 -/D/-/-/-/C 48.7/8.7/33.7/33.7/45 18.7/18.7/18.7/18.7
Dark Fume Sword +1 95/0/0/0/80 0/0 -/C/-/-/-/C 48.7/8.7/33.7/33.7/45 18.7/18.7/18.7/18.7
Dark Fume Sword +2 100/0/0/0/87 0/0 -/C/-/-/-/C 48.7/8.7/33.7/33.7/45 18.7/18.7/18.7/18.7
Dark Fume Sword +3 106/0/0/0/94 0/0 -/B/-/-/-/C 48.7/8.7/33.7/33.7/45 18.7/18.7/18.7/18.7
Dark Fume Sword +4 112/0/0/0/102 0/0 -/B/-/-/-/C 48.7/8.7/33.7/33.7/45 18.7/18.7/18.7/18.7
Dark Fume Sword +5 117/0/0/0/109 0/0 -/A/-/-/-/B 48.7/8.7/33.7/33.7/45 18.7/18.7/18.7/18.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Fume Sword +0 85/0/0/0/37 96/0 -/D/-/-/-/C 47.7/7.7/32.7/32.7/32.7 38.3/17.7/17.7/17.7
Poison Fume Sword +1 90/0/0/0/41 101/0 -/C/-/-/-/B 47.7/7.7/32.7/32.7/32.7 38.3/17.7/17.7/17.7
Poison Fume Sword +2 95/0/0/0/44 106/0 -/C/-/-/-/B 47.7/7.7/32.7/32.7/32.7 38.3/17.7/17.7/17.7
Poison Fume Sword +3 101/0/0/0/48 111/0 -/B/-/-/-/B 47.7/7.7/32.7/32.7/32.7 38.3/17.7/17.7/17.7
Poison Fume Sword +4 106/0/0/0/52 116/0 -/B/-/-/-/B 47.7/7.7/32.7/32.7/32.7 38.3/17.7/17.7/17.7
Poison Fume Sword +5 111/0/0/0/55 121/0 -/A/-/-/-/B 47.7/7.7/32.7/32.7/32.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Fume Sword +0 85/0/0/0/37 0/96 -/D/-/-/-/C 47.7/7.7/32.7/32.7/32.7 17.7/38.3/17.7/17.7
Bleed Fume Sword +1 90/0/0/0/41 0/101 -/C/-/-/-/B 47.7/7.7/32.7/32.7/32.7 17.7/38.3/17.7/17.7
Bleed Fume Sword +2 95/0/0/0/44 0/106 -/C/-/-/-/B 47.7/7.7/32.7/32.7/32.7 17.7/38.3/17.7/17.7
Bleed Fume Sword +3 101/0/0/0/48 0/111 -/B/-/-/-/B 47.7/7.7/32.7/32.7/32.7 17.7/38.3/17.7/17.7
Bleed Fume Sword +4 106/0/0/0/52 0/116 -/B/-/-/-/B 47.7/7.7/32.7/32.7/32.7 17.7/38.3/17.7/17.7
Bleed Fume Sword +5 111/0/0/0/55 0/121 -/A/-/-/-/B 47.7/7.7/32.7/32.7/32.7 17.7/38.3/17.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Fume Sword +0 123/0/0/0/54 0/0 -/E/-/-/-/D 50/10/35/35/35 20/20/20/20
Raw Fume Sword +1 130/0/0/0/59 0/0 -/E/-/-/-/D 50/10/35/35/35 20/20/20/20
Raw Fume Sword +2 138/0/0/0/64 0/0 -/E/-/-/-/D 50/10/35/35/35 20/20/20/20
Raw Fume Sword +3 145/0/0/0/69 0/0 -/E/-/-/-/D 50/10/35/35/35 20/20/20/20
Raw Fume Sword +4 153/0/0/0/75 0/0 -/E/-/-/-/D 50/10/35/35/35 20/20/20/20
Raw Fume Sword +5 161/0/0/0/80 0/0 -/D/-/-/-/D 50/10/35/35/35 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Fume Sword +0 107/0/0/0/47 0/0 -/E/D/-/-/E 50/10/35/35/35 20/20/20/20
Enchanted Fume Sword +1 113/0/0/0/51 0/0 -/E/D/-/-/E 50/10/35/35/35 20/20/20/20
Enchanted Fume Sword +2 120/0/0/0/56 0/0 -/E/D/-/-/E 50/10/35/35/35 20/20/20/20
Enchanted Fume Sword +3 126/0/0/0/60 0/0 -/D/D/-/-/E 50/10/35/35/35 20/20/20/20
Enchanted Fume Sword +4 133/0/0/0/65 0/0 -/D/D/-/-/E 50/10/35/35/35 20/20/20/20
Enchanted Fume Sword +5 140/0/0/0/70 0/0 -/D/C/-/-/D 50/10/35/35/35 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Fume Sword +0 53/0/0/0/23 0/0 -/E/-/-/-/E 50/10/35/35/35 20/20/20/20
Mundane Fume Sword +1 56/0/0/0/25 0/0 -/D/-/-/-/E 50/10/35/35/35 20/20/20/20
Mundane Fume Sword +2 60/0/0/0/28 0/0 -/D/-/-/-/E 50/10/35/35/35 20/20/20/20
Mundane Fume Sword +3 63/0/0/0/30 0/0 -/D/-/-/-/E 50/10/35/35/35 20/20/20/20
Mundane Fume Sword +4 66/0/0/0/32 0/0 -/C/-/-/-/E 50/10/35/35/35 20/20/20/20
Mundane Fume Sword +5 70/0/0/0/35 0/0 -/C/-/-/-/D 50/10/35/35/35 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Heide Knight Sword

In-Game Description


Straight sword originating in Heide.
A special alloy makes it very durable.

The composition of the alloy of these swords
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.

Availability


Dark Souls 2:

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed3
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
75/0/0/50/0

(Slash/Thrust)
0/0 110 20 114/10/0/0

C/C/-/-/C/-
50/30/35/35/25 20/20/20/20 30 70 4.0 No/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal upward slashes diagonal slash then horizontal
Heavy Attack horizontal sweep then thrust diagonal sweep then horizontal slash
Rolling Attack thrust thrust
Running Attack near-instant diagonal slash slower horizontal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Heide Knight Sword +0 75/0/0/50/0 0/0 C/C/-/-/C/- - -
Heide Knight Sword +1 82/0/0/54/0 0/0 C/C/-/-/C/- 1x Titanite Shard 500
Heide Knight Sword +2 90/0/0/58/0 0/0 C/C/-/-/C/- 2x Titanite Shard 630
Heide Knight Sword +3 97/0/0/62/0 0/0 C/C/-/-/C/- 3x Titanite Shard 750
Heide Knight Sword +4 105/0/0/66/0 0/0 C/C/-/-/C/- 1x Large Titanite Shard 1,000
Heide Knight Sword +5 112/0/0/70/0 0/0 C/C/-/-/C/- 2x Large Titanite Shard 1,130
Heide Knight Sword +6 120/0/0/74/0 0/0 C/C/-/-/C/- 3x Large Titanite Shard 1,250
Heide Knight Sword +7 127/0/0/78/0 0/0 C/C/-/-/C/- 1x Titanite Chunk 1,500
Heide Knight Sword +8 135/0/0/82/0 0/0 C/C/-/-/C/- 2x Titanite Chunk 1,630
Heide Knight Sword +9 142/0/0/86/0 0/0 C/C/-/-/C/- 3x Titanite Chunk 1,750
Heide Knight Sword +10 150/0/0/90/0 0/0 C/C/-/-/C/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Heide Knight Sword +0 53/48/0/36/0 0/0 D/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +1 59/51/0/38/0 0/0 D/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +2 64/55/0/41/0 0/0 D/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +3 70/59/0/44/0 0/0 C/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +4 75/63/0/47/0 0/0 C/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +5 80/67/0/50/0 0/0 C/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +6 86/71/0/53/0 0/0 C/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +7 91/74/0/56/0 0/0 C/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +8 97/78/0/59/0 0/0 C/D/C/-/C/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +9 102/82/0/61/0 0/0 C/D/B/-/B/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6
Magic Heide Knight Sword +10 107/86/0/64/0 0/0 C/D/B/-/B/- 46.6/56.6/31.6/31.6/21.6 16.6/16.6/16.6/16.6

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Heide Knight Sword +0 53/0/48/36/0 0/0 D/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +1 59/0/51/38/0 0/0 D/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +2 64/0/55/41/0 0/0 D/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +3 70/0/59/44/0 0/0 C/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +4 75/0/63/47/0 0/0 C/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +5 80/0/67/50/0 0/0 C/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +6 86/0/71/53/0 0/0 C/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +7 91/0/74/56/0 0/0 C/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +8 97/0/78/59/0 0/0 C/D/-/C/C/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +9 102/0/82/61/0 0/0 C/D/-/B/B/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6
Fire Heide Knight Sword +10 107/0/86/64/0 0/0 C/D/-/B/B/- 46.6/26.6/61.6/31.6/21.6 16.6/16.6/16.6/16.6

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Heide Knight Sword +0 63/0/0/78/0 0/0 D/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +1 69/0/0/84/0 0/0 D/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +2 75/0/0/90/0 0/0 D/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +3 81/0/0/96/0 0/0 C/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +4 88/0/0/102/0 0/0 C/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +5 94/0/0/109/0 0/0 C/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +6 100/0/0/115/0 0/0 C/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +7 107/0/0/121/0 0/0 C/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +8 113/0/0/127/0 0/0 C/D/-/-/C/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +9 119/0/0/134/0 0/0 C/D/-/-/B/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7
Lightning Heide Knight Sword +10 126/0/0/140/0 0/0 C/D/-/-/B/- 48.7/28.7/33.7/45/23.7 18.7/18.7/18.7/18.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Heide Knight Sword +0 53/0/0/36/48 0/0 D/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +1 59/0/0/38/51 0/0 D/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +2 64/0/0/41/55 0/0 D/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +3 70/0/0/44/59 0/0 C/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +4 75/0/0/47/63 0/0 C/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +5 80/0/0/50/67 0/0 C/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +6 86/0/0/53/71 0/0 C/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +7 91/0/0/56/74 0/0 C/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +8 97/0/0/59/78 0/0 C/D/-/-/C/C 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +9 102/0/0/61/82 0/0 C/D/-/-/B/B 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6
Dark Heide Knight Sword +10 107/0/0/64/86 0/0 C/D/-/-/B/B 46.6/26.6/31.6/31.6/51.6 16.6/16.6/16.6/16.6

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Heide Knight Sword +0 53/0/0/36/0 153/0 D/D/-/-/C/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +1 59/0/0/38/0 157/0 D/D/-/-/C/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +2 64/0/0/41/0 161/0 D/D/-/-/C/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +3 70/0/0/44/0 165/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +4 75/0/0/47/0 168/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +5 80/0/0/50/0 172/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +6 86/0/0/53/0 176/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +7 91/0/0/56/0 180/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +8 97/0/0/59/0 184/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +9 102/0/0/61/0 188/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6
Poison Heide Knight Sword +10 107/0/0/64/0 191/0 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 46.6/16.6/16.6/16.6

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Heide Knight Sword +0 53/0/0/36/0 0/153 D/D/-/-/C/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +1 59/0/0/38/0 0/157 D/D/-/-/C/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +2 64/0/0/41/0 0/161 D/D/-/-/C/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +3 70/0/0/44/0 0/165 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +4 75/0/0/47/0 0/168 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +5 80/0/0/50/0 0/172 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +6 86/0/0/53/0 0/176 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +7 91/0/0/56/0 0/180 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +8 97/0/0/59/0 0/184 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +9 102/0/0/61/0 0/188 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6
Bleed Heide Knight Sword +10 107/0/0/64/0 0/191 C/D/-/-/B/- 46.6/26.6/31.6/31.6/21.6 16.6/46.6/16.6/16.6

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Heide Knight Sword +0 86/0/0/57/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +1 94/0/0/62/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +2 103/0/0/66/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +3 112/0/0/71/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +4 120/0/0/75/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +5 129/0/0/80/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +6 138/0/0/85/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +7 146/0/0/89/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +8 155/0/0/94/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +9 163/0/0/98/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20
Raw Heide Knight Sword +10 172/0/0/103/0 0/0 E/E/-/-/D/- 50/30/35/35/25 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Heide Knight Sword +0 75/0/0/50/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +1 82/0/0/54/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +2 90/0/0/58/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +3 97/0/0/62/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +4 105/0/0/66/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +5 112/0/0/70/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +6 120/0/0/74/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +7 127/0/0/78/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +8 135/0/0/82/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +9 142/0/0/86/0 0/0 E/E/D/-/E/- 50/30/35/35/25 20/20/20/20
Enchanted Heide Knight Sword +10 150/0/0/90/0 0/0 E/E/C/-/D/- 50/30/35/35/25 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Heide Knight Sword +0 37/0/0/25/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +1 41/0/0/27/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +2 45/0/0/29/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +3 48/0/0/31/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +4 52/0/0/33/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +5 56/0/0/35/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +6 60/0/0/37/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +7 63/0/0/39/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +8 67/0/0/41/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +9 71/0/0/43/0 0/0 D/E/-/E/-/- 50/30/35/35/25 20/20/20/20
Mundane Heide Knight Sword +10 75/0/0/45/0 0/0 D/E/-/D/-/- 50/30/35/35/25 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. It also has a chance to drop any piece of the Heide Knight Set on Bonfire Intensity 2 or higher so it might not drop the weapon. 2. It also has a chance to drop any piece of the Heide Knight Set regardless of Bonfire Intensity so it might not drop the weapon. 3. To Power Stance this weapon, only 16 Strength and 15 Dexterity is required. 4. When two-handing this weapon, only 5 Strength is required.
Straightswords

Ivory Straight Sword

In-Game Description


Sword of Fabian, knight of Eleum Loyce.
This blade, crafted with ivory ore native
to the land, harnesses souls to slash foes.

Sir Fabian led the knights of Eleum Loyce
straight into the depths of chaos to exterminate
the terrible things that dwelled there,
but not one of the selfless knights returned.

Availability


Trade Soul of Aava, the King's Pet and 8,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
212/0/0/0/0

(Strike)
0/0 120 10 6/40/0/0

-/-/-/-/-/-
20/5/20/20/10 15/15/15/15 5 250 0.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range delayed downward thrust into the ground dealing heavy damage
Rolling Attack diagonal slash upwards slower horizontal slash
Running Attack near-instant diagonal slash slower downward slash

Notes


Upgrades


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ivory Straight Sword +0 212/0/0/0/0 0/0 -/-/-/-/-/- - -
Ivory Straight Sword +1 220/0/0/0/0 0/0 -/-/-/-/-/- 1x Petrified Dragon Bone 1,450
Ivory Straight Sword +2 229/0/0/0/0 0/0 -/-/-/-/-/- 2x Petrified Dragon Bone 1,810
Ivory Straight Sword +3 237/0/0/0/0 0/0 -/-/-/-/-/- 3x Petrified Dragon Bone 2,170
Ivory Straight Sword +4 246/0/0/0/0 0/0 -/-/-/-/-/- 4x Petrified Dragon Bone 2,890
Ivory Straight Sword +5 255/0/0/0/0 0/0 -/-/-/-/-/- 5x Petrified Dragon Bone 3,250

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Longsword

In-Game Description


Standard straight sword.

This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master the
sword are certain to wield this at some point
during their journey.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
112/0/0/0/0

(Slash/Thrust)
0/0 110 20 10/9/0/0

C/C/-/-/-/-
50/10/35/35/25 20/20/20/20 30 60 3

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light fast diagonal slashes diagonal slashes
Heavy fast circular slashes heavy thrusts
Rolling thrust thrust
Running very fast slash thrust

Notes


With 99 DEX, 99 STR and fully upgraded the attack is 225+150

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux. Effects Stat Bonuses Materials Cost Souls
Longsword +0 112/0/0/0/0 0/0 C/C/-/-/-/- - -
Longsword +1 123/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 500
Longsword +2 134/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 630
Longsword +3 145/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 750
Longsword +4 157/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Longsword +5 168/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Longsword +6 179/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Longsword +7 191/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,500
Longsword +8 202/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,630
Longsword +9 213/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,750
Longsword +10 225/0/0/0/0 0/0 C(50%)/C(25%)/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Longsword +0 78/78/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +1 86/86/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +2 94/94/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +3 102/102/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +4 110/110/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +5 117/117/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +6 125/125/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +7 133/133/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +8 140/140/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +9 149/149/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Longsword +10 157/157/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Longsword +0 78/0/78/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +1 86/0/86/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +2 94/0/94/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +3 102/0/102/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +4 110/0/110/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +5 117/0/117/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +6 125/0/125/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +7 133/0/133/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +8 140/0/140/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +9 149/0/149/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Longsword +10 157/0/157/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Longsword +0 78/0/0/78/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +1 86/0/0/86/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +2 94/0/0/94/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +3 102/0/0/102/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +4 110/0/0/110/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +5 117/0/0/117/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +6 125/0/0/125/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +7 133/0/0/133/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +8 140/0/0/140/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +9 149/0/0/149/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Longsword +10 157/0/0/157/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Longsword +0 78/0/0/0/78 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +1 86/0/0/0/86 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +2 94/0/0/0/94 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +3 102/0/0/0/102 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +4 110/0/0/0/110 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +5 117/0/0/0/117 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +6 125/0/0/0/125 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +7 133/0/0/0/133 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +8 140/0/0/0/140 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +9 149/0/0/0/149 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Longsword +10 157/0/0/0/157 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Longsword +0 78/0/0/0/0 112/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +1 86/0/0/0/0 114/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +2 94/0/0/0/0 117/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +3 102/0/0/0/0 120/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +4 110/0/0/0/0 123/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +5 117/0/0/0/0 126/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +6 125/0/0/0/0 128/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +7 133/0/0/0/0 131/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +8 141/0/0/0/0 134/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +9 149/0/0/0/0 137/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Longsword +10 157/0/0/0/0 140/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Longsword +0 78/0/0/0/0 0/112 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +1 86/0/0/0/0 0/114 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +2 94/0/0/0/0 0/117 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +3 102/0/0/0/0 0/120 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +4 110/0/0/0/0 0/123 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +5 117/0/0/0/0 0/126 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +6 125/0/0/0/0 0/128 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +7 133/0/0/0/0 0/131 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +8 141/0/0/0/0 0/134 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +9 149/0/0/0/0 0/137 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Longsword +10 157/0/0/0/0 0/140 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Longsword +0 128/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +1 141/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +2 154/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +3 167/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +4 180/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +5 193/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +6 206/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +7 219/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +8 232/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +9 245/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Longsword +10 258/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Longsword +0 112/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +1 123/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +2 134/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +3 145/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +4 157/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +5 168/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +6 179/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +7 191/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +8 202/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +9 213/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Longsword +10 225/0/0/0/0 0/0 E/E/C/-/-/- 50/10/35/35/25 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Longsword +0 56/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +1 61/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +2 67/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +3 72/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +4 78/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +5 84/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +6 89/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +7 95/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +8 101/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +9 106/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Longsword +10 112/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Possessed Armor Sword

In-Game Description


Straight sword wielded by possessed armor.
Has a heated blade imbued with fire.

These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.

Availability


Possessed Armor drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
130/0/67/0/0

(Slash)
0/0 110 25 20/13/0/0

E/E/-/C/-/-
50/10/45/35/25 20/20/20/20 30 50 5

Move Set


Has the one-handed move set of the Axes, but with the Straightswords' light attacks; and the standard Broadsword two-handed move set.

Moveset Demonstration: https://www.youtube.com/watch?v=RjC7Pkgv-rU

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Possessed Armor Sword +0 130/0/67/0/0 0/0 E/E/-/C/-/- - -
Possessed Armor Sword +1 134/0/70/0/0 0/0 E/E/-/C/-/- 1x Titanite Shard 680
Possessed Armor Sword +2 138/0/73/0/0 0/0 E/E/-/C/-/- 2x Titanite Shard 850
Possessed Armor Sword +3 142/0/76/0/0 0/0 E/E/-/C/-/- 3x Titanite Shard 1,020
Possessed Armor Sword +4 146/0/80/0/0 0/0 E/E/-/C/-/- 1x Large Titanite Shard 1,350
Possessed Armor Sword +5 150/0/83/0/0 0/0 E/E/-/C/-/- 2x Large Titanite Shard 1,520
Possessed Armor Sword +6 154/0/86/0/0 0/0 E/E/-/C/-/- 3x Large Titanite Shard 1,690
Possessed Armor Sword +7 158/0/90/0/0 0/0 E/E/-/C/-/- 1x Titanite Chunk 2,030
Possessed Armor Sword +8 162/0/93/0/0 0/0 E/E/-/C/-/- 2x Titanite Chunk 2,200
Possessed Armor Sword +9 166/0/96/0/0 0/0 E/E/-/C/-/- 3x Titanite Chunk 2,370
Possessed Armor Sword +10 170/0/100/0/0 0/0 E/E/-/C/-/- 1x Titanite Slab 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Possessed Armor Sword +0 103/40/53/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +1 106/42/56/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +2 110/44/58/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +3 113/46/61/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +4 116/48/63/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +5 119/50/66/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +6 122/52/69/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +7 126/54/71/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +8 129/56/74/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +9 132/58/77/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7
Magic Possessed Armor Sword +10 135/60/79/0/0 0/0 E/E/C/C/-/- 47.7/28.3/42.7/32.7/22.7 17.7/17.7/17.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Possessed Armor Sword +0 109/0/104/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +1 112/0/109/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +2 115/0/114/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +3 119/0/119/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +4 122/0/125/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +5 126/0/130/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +6 129/0/135/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +7 132/0/140/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +8 136/0/145/0/0 0/0 E/E/-/C/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +9 139/0/150/0/0 0/0 E/E/-/B/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7
Fire Possessed Armor Sword +10 142/0/156/0/0 0/0 E/E/-/B/-/- 48.7/8.7/55/33.7/23.7 18.7/18.7/18.7/18.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Possessed Armor Sword +0 103/0/53/40/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +1 106/0/56/42/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +2 110/0/58/44/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +3 113/0/61/46/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +4 116/0/63/48/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +5 119/0/66/50/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +6 122/0/69/52/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +7 126/0/71/54/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +8 129/0/74/56/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +9 132/0/77/58/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7
Lightning Possessed Armor Sword +10 135/0/79/60/0 0/0 E/E/-/C/C/- 47.7/7.7/42.7/53.3/22.7 17.7/17.7/17.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Possessed Armor Sword +0 103/0/53/0/40 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +1 106/0/56/0/42 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +2 110/0/58/0/44 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +3 113/0/61/0/46 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +4 116/0/63/0/48 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +5 119/0/66/0/50 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +6 122/0/69/0/52 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +7 126/0/71/0/54 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +8 129/0/74/0/56 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +9 132/0/77/0/58 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7
Dark Possessed Armor Sword +10 135/0/79/0/60 0/0 E/E/-/C/-/C 47.7/7.7/42.7/32.7/43.3 17.7/17.7/17.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Possessed Armor Sword +0 103/0/53/0/0 96/0 E/E/-/C/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +1 106/0/56/0/0 99/0 E/E/-/C/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +2 110/0/58/0/0 101/0 E/E/-/C/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +3 113/0/61/0/0 104/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +4 116/0/63/0/0 106/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +5 119/0/66/0/0 108/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +6 122/0/69/0/0 111/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +7 126/0/71/0/0 113/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +8 129/0/74/0/0 116/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +9 132/0/77/0/0 118/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7
Poison Possessed Armor Sword +10 135/0/79/0/0 121/0 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 38.3/17.7/17.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Possessed Armor Sword +0 103/0/53/0/0 0/96 E/E/-/C/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +1 106/0/56/0/0 0/99 E/E/-/C/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +2 110/0/58/0/0 0/101 E/E/-/C/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +3 113/0/61/0/0 0/104 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +4 116/0/63/0/0 0/106 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +5 119/0/66/0/0 0/108 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +6 122/0/69/0/0 0/111 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +7 126/0/71/0/0 0/113 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +8 129/0/74/0/0 0/116 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +9 132/0/77/0/0 0/118 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7
Bleed Possessed Armor Sword +10 135/0/79/0/0 0/121 E/E/-/B/-/- 47.7/7.7/42.7/32.7/22.7 17.7/38.3/17.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Possessed Armor Sword +0 149/0/77/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +1 154/0/80/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +2 158/0/84/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +3 163/0/88/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +4 167/0/92/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +5 172/0/96/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +6 177/0/99/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +7 181/0/103/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +8 186/0/107/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +9 190/0/111/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20
Raw Possessed Armor Sword +10 195/0/115/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Possessed Armor Sword +0 130/0/67/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +1 134/0/70/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +2 138/0/73/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +3 142/0/76/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +4 146/0/80/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +5 150/0/83/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +6 154/0/86/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +7 158/0/90/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +8 162/0/93/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +9 166/0/96/0/0 0/0 E/E/D/E/-/- 50/10/45/35/25 20/20/20/20
Enchanted Possessed Armor Sword +10 170/0/100/0/0 0/0 E/E/C/D/-/- 50/10/45/35/25 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Possessed Armor Sword +0 65/0/33/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +1 67/0/35/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +2 69/0/36/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +3 71/0/38/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +4 73/0/40/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +5 75/0/41/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +6 77/0/43/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +7 79/0/45/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +8 81/0/46/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +9 83/0/48/0/0 0/0 E/E/-/E/-/- 50/10/45/35/25 20/20/20/20
Mundane Possessed Armor Sword +10 85/0/50/0/0 0/0 E/E/-/D/-/- 50/10/45/35/25 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Puzzling Stone Sword

In-Game Description


A sword with a segmented blade.
When swung, its segments separate
and the sword strikes in a whipping slash.

Crafted with a rare magnetic stone of
remarkable strength only found deep within
caves of the Gutter.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
120/0/0/0/0

(Slash/Thrust)
0/0 120 25 7/6/0/0

E/S/-/-/-/-
30/5/20/20/10 15/15/15/20 20 60 2.0

Move Set


+ show Move Set - hide Move Set

1H Light Attack: - Slash.
1H Strong Attack - Sword whips forward. Second strong attack extends the weapon and stabs forward.
1H Roll Attack - Slash.
1H Running/Backstep Attack - Slash.

2H Light Attack - Stab.
2H Strong Atack - Sword whips in a wide arc.
2H Roll Attack - Stab.
2H Running/Backstep Attack - Slash.

Notes


Upgrades


FoldUnfold Upgrades Notes Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Puzzling Stone Sword +0 120/0/0/0/0 0/0 E/S/-/-/-/- - -
Puzzling Stone Sword +1 125/0/0/0/0 0/0 E/S/-/-/-/- 1x Twinkling Titanite 1,090
Puzzling Stone Sword +2 130/0/0/0/0 0/0 E/S/-/-/-/- 2x Twinkling Titanite 1,370
Puzzling Stone Sword +3 135/0/0/0/0 0/0 E/S/-/-/-/- 3x Twinkling Titanite 1,640
Puzzling Stone Sword +4 140/0/0/0/0 0/0 E/S/-/-/-/- 4x Twinkling Titanite 2,180
Puzzling Stone Sword +5 145/0/0/0/0 0/0 E/S/-/-/-/- 5x Twinkling Titanite 2,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Puzzling Stone Sword +0 75/92/0/0/0 0/0 E/S/C/-/-/- 27.7/23.3/17.7/17.7/7.7 12.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +1 78/96/0/0/0 0/0 E/S/C/-/-/- 27.7/23.3/17.7/17.7/7.7 12.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +2 81/100/0/0/0 0/0 E/S/C/-/-/- 27.7/23.3/17.7/17.7/7.7 12.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +3 85/103/0/0/0 0/0 E/S/B/-/-/- 27.7/23.3/17.7/17.7/7.7 12.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +4 88/107/0/0/0 0/0 E/S/B/-/-/- 27.7/23.3/17.7/17.7/7.7 12.7/12.7/12.7/17.7
Magic Puzzling Stone Sword +5 91/111/0/0/0 0/0 E/S/B/-/-/- 27.7/23.3/17.7/17.7/7.7 12.7/12.7/12.7/17.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Puzzling Stone Sword +0 75/0/92/0/0 0/0 E/S/-/C/-/- 27.7/2.7/38.3/17.7/7.7 12.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +1 78/0/96/0/0 0/0 E/S/-/C/-/- 27.7/2.7/38.3/17.7/7.7 12.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +2 81/0/100/0/0 0/0 E/S/-/C/-/- 27.7/2.7/38.3/17.7/7.7 12.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +3 85/0/103/0/0 0/0 E/S/-/B/-/- 27.7/2.7/38.3/17.7/7.7 12.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +4 88/0/107/0/0 0/0 E/S/-/B/-/- 27.7/2.7/38.3/17.7/7.7 12.7/12.7/12.7/17.7
Fire Puzzling Stone Sword +5 91/0/111/0/0 0/0 E/S/-/B/-/- 27.7/2.7/38.3/17.7/7.7 12.7/12.7/12.7/17.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Puzzling Stone Sword +0 75/0/0/92/0 0/0 E/S/-/-/C/- 27.7/2.7/17.7/38.3/7.7 12.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +1 78/0/0/96/0 0/0 E/S/-/-/C/- 27.7/2.7/17.7/38.3/7.7 12.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +2 81/0/0/100/0 0/0 E/S/-/-/C/- 27.7/2.7/17.7/38.3/7.7 12.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +3 85/0/0/103/0 0/0 E/S/-/-/B/- 27.7/2.7/17.7/38.3/7.7 12.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +4 88/0/0/107/0 0/0 E/S/-/-/B/- 27.7/2.7/17.7/38.3/7.7 12.7/12.7/12.7/17.7
Lightning Puzzling Stone Sword +5 91/0/0/111/0 0/0 E/S/-/-/B/- 27.7/2.7/17.7/38.3/7.7 12.7/12.7/12.7/17.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Puzzling Stone Sword +0 75/0/0/0/92 0/0 E/S/-/-/-/C 27.7/2.7/17.7/17.7/28.3 12.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +1 78/0/0/0/96 0/0 E/S/-/-/-/C 27.7/2.7/17.7/17.7/28.3 12.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +2 81/0/0/0/100 0/0 E/S/-/-/-/C 27.7/2.7/17.7/17.7/28.3 12.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +3 85/0/0/0/103 0/0 E/S/-/-/-/B 27.7/2.7/17.7/17.7/28.3 12.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +4 88/0/0/0/107 0/0 E/S/-/-/-/B 27.7/2.7/17.7/17.7/28.3 12.7/12.7/12.7/17.7
Dark Puzzling Stone Sword +5 91/0/0/0/111 0/0 E/S/-/-/-/B 27.7/2.7/17.7/17.7/28.3 12.7/12.7/12.7/17.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Puzzling Stone Sword +0 75/0/0/0/0 123/0 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 33.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +1 78/0/0/0/0 129/0 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 33.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +2 81/0/0/0/0 135/0 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 33.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +3 85/0/0/0/0 141/0 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 33.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +4 88/0/0/0/0 147/0 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 33.3/12.7/12.7/17.7
Poison Puzzling Stone Sword +5 91/0/0/0/0 154/0 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 33.3/12.7/12.7/17.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Puzzling Stone Sword +0 75/0/0/0/0 0/123 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 12.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +1 78/0/0/0/0 0/129 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 12.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +2 81/0/0/0/0 0/135 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 12.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +3 85/0/0/0/0 0/141 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 12.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +4 88/0/0/0/0 0/147 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 12.7/33.3/12.7/17.7
Bleed Puzzling Stone Sword +5 91/0/0/0/0 0/154 E/S/-/-/-/- 27.7/2.7/17.7/17.7/7.7 12.7/33.3/12.7/17.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Puzzling Stone Sword +0 138/0/0/0/0 0/0 E/D/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Puzzling Stone Sword +1 143/0/0/0/0 0/0 E/D/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Puzzling Stone Sword +2 149/0/0/0/0 0/0 E/D/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Puzzling Stone Sword +3 155/0/0/0/0 0/0 E/D/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Puzzling Stone Sword +4 161/0/0/0/0 0/0 E/D/-/-/-/- 30/5/20/20/10 15/15/15/20
Raw Puzzling Stone Sword +5 166/0/0/0/0 0/0 E/D/-/-/-/- 30/5/20/20/10 15/15/15/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Puzzling Stone Sword +0 120/0/0/0/0 0/0 E/C/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Puzzling Stone Sword +1 125/0/0/0/0 0/0 E/C/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Puzzling Stone Sword +2 130/0/0/0/0 0/0 E/C/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Puzzling Stone Sword +3 135/0/0/0/0 0/0 E/C/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Puzzling Stone Sword +4 140/0/0/0/0 0/0 E/C/D/-/-/- 30/5/20/20/10 15/15/15/20
Enchanted Puzzling Stone Sword +5 145/0/0/0/0 0/0 E/C/D/-/-/- 30/5/20/20/10 15/15/15/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Puzzling Stone Sword +0 60/0/0/0/0 0/0 E/B/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Puzzling Stone Sword +1 62/0/0/0/0 0/0 E/B/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Puzzling Stone Sword +2 65/0/0/0/0 0/0 E/B/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Puzzling Stone Sword +3 67/0/0/0/0 0/0 E/B/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Puzzling Stone Sword +4 70/0/0/0/0 0/0 E/B/-/-/-/- 30/5/20/20/10 15/15/15/20
Mundane Puzzling Stone Sword +5 72/0/0/0/0 0/0 E/A/-/-/-/- 30/5/20/20/10 15/15/15/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Red Rust Sword

In-Game Description


Straight sword of warrior Vengarl of Forossa.

This sword is battle-worn and terribly rusted,
but remains a deadly weapon owing to
its incredible weight.

Legend has it that it was built to test the
limits of the strength of Forossa knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
136/0/0/0/0

(Slash)
0/0 100 30 23/13/0/0

A/E/-/-/-/-
50/10/35/35/25 20/20/20/20 30 80 8

Move Set


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Red Rust Sword +0 136/0/0/0/0 0/0 A/E/-/-/-/- - -
Red Rust Sword +1 149/0/0/0/0 0/0 A/E/-/-/-/- 1x Twinkling Titanite 1,090
Red Rust Sword +2 163/0/0/0/0 0/0 A/E/-/-/-/- 2x Twinkling Titanite 1,370
Red Rust Sword +3 177/0/0/0/0 0/0 A/E/-/-/-/- 3x Twinkling Titanite 1,640
Red Rust Sword +4 191/0/0/0/0 0/0 A/E/-/-/-/- 4x Twinkling Titanite 2,180
Red Rust Sword +5 205/0/0/0/0 0/0 S/E/-/-/-/- 5x Twinkling Titanite 2,450

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Red Rust Sword +0 95/95/0/0/0 0/0 B/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +1 104/104/0/0/0 0/0 B/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +2 114/114/0/0/0 0/0 B/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +3 124/124/0/0/0 0/0 B/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +4 133/133/0/0/0 0/0 B/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +5 143/143/0/0/0 0/0 B/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Red Rust Sword +0 95/0/95/0/0 0/0 B/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +1 104/0/104/0/0 0/0 B/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +2 114/0/114/0/0 0/0 B/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +3 124/0/124/0/0 0/0 B/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +4 133/0/133/0/0 0/0 B/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +5 143/0/143/0/0 0/0 B/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Red Rust Sword +0 95/0/0/95/0 0/0 B/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +1 104/0/0/104/0 0/0 B/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +2 114/0/0/114/0 0/0 B/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +3 124/0/0/124/0 0/0 B/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +4 133/0/0/133/0 0/0 B/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +5 143/0/0/143/0 0/0 B/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Red Rust Sword +0 95/0/0/0/95 0/0 B/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +1 104/0/0/0/104 0/0 B/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +2 114/0/0/0/114 0/0 B/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +3 124/0/0/0/124 0/0 B/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +4 133/0/0/0/133 0/0 B/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +5 143/0/0/0/143 0/0 B/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Red Rust Sword +0 95/0/0/0/0 112/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +1 104/0/0/0/0 117/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +2 114/0/0/0/0 123/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +3 124/0/0/0/0 128/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +4 133/0/0/0/0 134/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +5 143/0/0/0/0 140/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Red Rust Sword +0 95/0/0/0/0 0/112 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +1 104/0/0/0/0 0/117 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +2 114/0/0/0/0 0/123 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +3 124/0/0/0/0 0/128 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +4 133/0/0/0/0 0/134 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +5 143/0/0/0/0 0/140 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Red Rust Sword +0 156/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +1 172/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +2 188/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +3 204/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +4 219/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +5 235/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Red Rust Sword +0 136/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +1 149/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +2 163/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +3 177/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +4 191/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +5 205/0/0/0/0 0/0 C/E/C/-/-/- 50/10/35/35/25 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Red Rust Sword +0 68/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +1 74/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +2 81/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +3 88/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +4 95/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +5 102/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Shortsword

In-Game Description


A small straight sword.
Longer than a dagger, but still lightweight.
Widely used, as it requires no particular strength.

A reasonable choice that will suffice in many
situations, but not the thing to take along if you
expect to face any serious challenge.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
100/0/0/0/0

(Slash/Thrust)
0/0 120 20 7/10/0/0

C/C/-/-/-/-
50/10/35/35/25 20/20/20/20 20 60 2.0

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Basic upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Shortsword +0 100/0/0/0/0 0/0 C/C/-/-/-/- N/A N/A
Shortsword +1 110/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 500
Shortsword +2 120/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 630
Shortsword +3 130/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 750
Shortsword +4 140/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Shortsword +5 150/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Shortsword +6 160/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Shortsword +7 170/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,500
Shortsword +8 180/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,630
Shortsword +9 190/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,750
Shortsword +10 200/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Shortsword +0 70/70/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Shortsword +1 77/77/0/0/0 0/0 D/D/C/-/-/-
Magic Shortsword +2 84/84/0/0/0 0/0 D/D/C/-/-/-
Magic Shortsword +3 91/91/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +4 98/98/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +5 105/105/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +6 115/115/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +7 119/119/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +8 126/126/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +9 133/133/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +10 140/140/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Shortsword +0 70/0/70/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Shortsword +1 77/0/77/0/0 0/0 D/D/-/C/-/-
Fire Shortsword +2 84/0/84/0/0 0/0 D/D/-/C/-/-
Fire Shortsword +3 91/0/91/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +4 98/0/98/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +5 105/0/105/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +6 115/0/115/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +7 119/0/119/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +8 126/0/126/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +9 133/0/133/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +10 140/0/140/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Shortsword +0 70/0/0/70/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Shortsword +1 77/0/0/77/0 0/0 D/D/-/-/C/-
Lightning Shortsword +2 84/0/0/84/0 0/0 D/D/-/-/C/-
Lightning Shortsword +3 91/0/0/91/0 0/0 C/D/-/-/B/-
Lightning Shortsword +4 98/0/0/98/0 0/0 C/D/-/-/B/-
Lightning Shortsword +5 105/0/0/105/0 0/0 C/D/-/-/B/-
Lightning Shortsword +6 115/0/0/115/0 0/0 C/D/-/-/B/-
Lightning Shortsword +7 119/0/0/119/0 0/0 C/D/-/-/B/-
Lightning Shortsword +8 126/0/0/126/0 0/0 C/D/-/-/B/-
Lightning Shortsword +9 133/0/0/133/0 0/0 C/D/-/-/B/-
Lightning Shortsword +10 140/0/0/140/0 0/0 C/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Shortsword +0 70/0/0/0/70 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Shortsword +1 77/0/0/0/77 0/0 D/D/-/-/-/C
Dark Shortsword +2 84/0/0/0/84 0/0 D/D/-/-/-/C
Dark Shortsword +3 91/0/0/0/91 0/0 C/D/-/-/-/B
Dark Shortsword +4 98/0/0/0/98 0/0 C/D/-/-/-/B
Dark Shortsword +5 105/0/0/0/105 0/0 C/D/-/-/-/B
Dark Shortsword +6 115/0/0/0/115 0/0 C/D/-/-/-/B
Dark Shortsword +7 119/0/0/0/119 0/0 C/D/-/-/-/B
Dark Shortsword +8 126/0/0/0/126 0/0 C/D/-/-/-/B
Dark Shortsword +9 133/0/0/0/133 0/0 C/D/-/-/-/B
Dark Shortsword +10 140/0/0/0/140 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Shortsword +0 70/0/0/0/0 112/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Shortsword +1 77/0/0/0/0 114/0 D/D/-/-/-/-
Poison Shortsword +2 84/0/0/0/0 117/0 D/D/-/-/-/-
Poison Shortsword +3 91/0/0/0/0 120/0 C/D/-/-/-/-
Poison Shortsword +4 98/0/0/0/0 123/0 C/D/-/-/-/-
Poison Shortsword +5 105/0/0/0/0 126/0 C/D/-/-/-/-
Poison Shortsword +6 115/0/0/0/0 128/0 C/D/-/-/-/-
Poison Shortsword +7 119/0/0/0/0 131/0 C/D/-/-/-/-
Poison Shortsword +8 126/0/0/0/0 134/0 C/D/-/-/-/-
Poison Shortsword +9 133/0/0/0/0 137/0 C/D/-/-/-/-
Poison Shortsword +10 140/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Shortsword +0 70/0/0/0/0 0/112 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Shortsword +1 77/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Shortsword +2 84/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Shortsword +3 91/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Shortsword +4 98/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Shortsword +5 105/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Shortsword +6 115/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Shortsword +7 119/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Shortsword +8 126/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Shortsword +9 133/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Shortsword +10 140/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Shortsword +0 115/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Shortsword +1 126/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +2 138/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +3 149/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +4 161/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +5 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +6 184/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +7 195/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +8 207/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +9 218/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +10 230/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Shortsword +0 100/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Shortsword +1 110/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +2 120/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +3 130/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +4 140/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +5 150/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +6 160/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +7 170/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +8 180/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +9 190/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +10 200/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Shortsword +0 50/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Shortsword +1 55/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +2 60/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +3 65/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +4 70/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +5 75/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +6 80/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +7 85/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +8 90/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +9 95/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +10 100/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Sun Sword

In-Game Description


A well-forged long sword.
Of unknown origin, and exhibiting
no special power, but sturdily crafted.

Perhaps it does not live up to its name,
but nevertheless, merely wielding this sword
seems to cause warmth to well up within
one's bosom.

Availability


Reach +2 rank in the Heirs of the Sun covenant.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
87/0/0/0/0

(Slash/Thrust)
0/0 110 20 15/13/0/0

B/B/-/-/-/-
50/10/35/35/25 20/20/20/20 30 60 3.0

Move Set


+ show Move Set - hide Move Set

Like the Longsword, but the R2 attacks are backwards - one-handed thrusts and two-handed sweeps. Rolling attacks are also forward thrusts.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sun Sword +0 87/0/0/0/0 0/0 B/B/-/-/- - -
Sun Sword +1 95/0/0/0/0 0/0 B/B/-/-/- 1x Titanite Shard 500
Sun Sword +2 104/0/0/0/0 0/0 B/B/-/-/- 2x Titanite Shard 630
Sun Sword +3 113/0/0/0/0 0/0 B/B/-/-/- 3x Titanite Shard 750
Sun Sword +4 122/0/0/0/0 0/0 B/B/-/-/- 1x Large Titanite Shard 1,000
Sun Sword +5 131/0/0/0/0 0/0 B/B/-/-/- 2x Large Titanite Shard 1,130
Sun Sword +6 139/0/0/0/0 0/0 B/B/-/-/- 3x Large Titanite Shard 1,250
Sun Sword +7 148/0/0/0/0 0/0 B/B/-/-/- 1x Titanite Chunk 1,500
Sun Sword +8 157/0/0/0/0 0/0 B/B/-/-/- 2x Titanite Chunk 1,630
Sun Sword +9 166/0/0/0/0 0/0 B/B/-/-/- 3x Titanite Chunk 1,750
Sun Sword +10 175/0/0/0/0 0/0 A/A/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sun Sword +0 60/60/0/0/0 0/0 B/C/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Sun Sword +1 67/67/0/0/0 0/0 B/C/C/-/-/-
Magic Sun Sword +2 73/73/0/0/0 0/0 B/C/C/-/-/-
Magic Sun Sword +3 79/79/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +4 85/85/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +5 91/91/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +6 97/97/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +7 104/104/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +8 110/110/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +9 116/116/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +10 122/122/0/0/0 0/0 B/C/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sun Sword +0 60/0/60/0/0 0/0 B/C/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Sun Sword +1 67/0/67/0/0 0/0 B/C/-/C/-/-
Fire Sun Sword +2 73/0/73/0/0 0/0 B/C/-/C/-/-
Fire Sun Sword +3 79/0/79/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +4 85/0/85/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +5 91/0/91/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +6 97/0/97/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +7 104/0/104/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +8 110/0/110/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +9 116/0/116/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +10 122/0/122/0/0 0/0 B/C/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sun Sword +0 60/0/0/60/0 0/0 B/C/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Sun Sword +1 67/0/0/67/0 0/0 B/C/-/-/C/-
Lightning Sun Sword +2 73/0/0/73/0 0/0 B/C/-/-/C/-
Lightning Sun Sword +3 79/0/0/79/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +4 85/0/0/85/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +5 91/0/0/91/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +6 97/0/0/97/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +7 104/0/0/104/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +8 110/0/0/110/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +9 116/0/0/116/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +10 122/0/0/122/0 0/0 B/C/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sun Sword +0 60/0/0/0/60 0/0 B/C/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Sun Sword +1 67/0/0/0/67 0/0 B/C/-/-/-/C
Dark Sun Sword +2 73/0/0/0/73 0/0 B/C/-/-/-/C
Dark Sun Sword +3 79/0/0/0/79 0/0 B/C/-/-/-/B
Dark Sun Sword +4 85/0/0/0/85 0/0 B/C/-/-/-/B
Dark Sun Sword +5 91/0/0/0/91 0/0 B/C/-/-/-/B
Dark Sun Sword +6 97/0/0/0/97 0/0 B/C/-/-/-/B
Dark Sun Sword +7 104/0/0/0/104 0/0 B/C/-/-/-/B
Dark Sun Sword +8 110/0/0/0/110 0/0 B/C/-/-/-/B
Dark Sun Sword +9 116/0/0/0/116 0/0 B/C/-/-/-/B
Dark Sun Sword +10 122/0/0/0/122 0/0 B/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sun Sword +0 60/0/0/0/0 112/0 B/C/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Sun Sword +1 67/0/0/0/0 114/0 B/C/-/-/-/-
Poison Sun Sword +2 73/0/0/0/0 117/0 B/C/-/-/-/-
Poison Sun Sword +3 79/0/0/0/0 120/0 B/C/-/-/-/-
Poison Sun Sword +4 85/0/0/0/0 123/0 B/C/-/-/-/-
Poison Sun Sword +5 91/0/0/0/0 126/0 B/C/-/-/-/-
Poison Sun Sword +6 97/0/0/0/0 128/0 B/C/-/-/-/-
Poison Sun Sword +7 104/0/0/0/0 131/0 B/C/-/-/-/-
Poison Sun Sword +8 110/0/0/0/0 134/0 B/C/-/-/-/-
Poison Sun Sword +9 116/0/0/0/0 137/0 B/C/-/-/-/-
Poison Sun Sword +10 122/0/0/0/0 140/0 B/C/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Sun Sword +0 60/0/0/0/0 0/112 B/C/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Sun Sword +1 67/0/0/0/0 0/114 B/C/-/-/-/-
Bleed Sun Sword +2 73/0/0/0/0 0/117 B/C/-/-/-/-
Bleed Sun Sword +3 79/0/0/0/0 0/120 B/C/-/-/-/-
Bleed Sun Sword +4 85/0/0/0/0 0/123 B/C/-/-/-/-
Bleed Sun Sword +5 91/0/0/0/0 0/126 B/C/-/-/-/-
Bleed Sun Sword +6 97/0/0/0/0 0/128 B/C/-/-/-/-
Bleed Sun Sword +7 104/0/0/0/0 0/131 B/C/-/-/-/-
Bleed Sun Sword +8 110/0/0/0/0 0/134 B/C/-/-/-/-
Bleed Sun Sword +9 116/0/0/0/0 0/137 B/C/-/-/-/-
Bleed Sun Sword +10 122/0/0/0/0 0/140 B/C/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sun Sword +0 100/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Sun Sword +1 110/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +2 120/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +3 130/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +4 140/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +5 150/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +6 160/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +7 170/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +8 181/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +9 191/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +10 201/0/0/0/0 0/0 D/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sun Sword +0 87/0/0/0/0 0/0 D/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Sun Sword +1 95/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +2 104/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +3 104/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +4 122/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +5 131/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +6 139/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +7 148/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +8 157/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +9 166/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +10 175/0/0/0/0 0/0 D/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sun Sword +0 43/0/0/0/0 0/0 C/D/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Sun Sword +1 47/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +2 52/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +3 56/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +4 61/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +5 65/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +6 69/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +7 74/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +8 78/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +9 83/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +10 87/0/0/0/0 0/0 C/D/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Varangian Sword

In-Game Description


Straight sword wielded by Varangians
and engraved with a skull.

A former king launched a campaign to
capture these terrors of the high seas,
but rather than imprison them, forced
them into hard labor at No-man's Wharf.

The king, wracked with fear and suspicion,
began to see the progenitor of the curse in
anything and everything. During his reign,
sorcerers in particular suffered dreadful
persecution.

Availability


Varangian Sailor (Sword & Shield, Bow) drop - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash)
0/0 110 20 14/6/0/0

C/C/-/-/-/-
50/10/35/35/20 20/20/20/20 30 40 5

Move Set


Identical to the Broadsword.

+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range diagonal then horizontal slashes
Rolling Attack diagonal slash upwards slower slash
Running Attack near-instant diagonal slash slow downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Varangian Sword +0 125/0/0/0/0 0/0 C/C/-/-/-/- - -
Varangian Sword +1 137/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 500
Varangian Sword +2 150/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 630
Varangian Sword +3 162/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 750
Varangian Sword +4 175/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Varangian Sword +5 187/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Varangian Sword +6 200/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Varangian Sword +7 212/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,500
Varangian Sword +8 225/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,630
Varangian Sword +9 237/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,750
Varangian Sword +10 250/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Varangian Sword +0 87/87/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +1 96/96/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +2 105/105/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +3 113/113/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +4 122/122/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +5 131/131/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +6 140/140/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +7 148/148/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +8 157/157/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +9 166/166/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Varangian Sword +10 175/175/0/0/0 0/0 C/D/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Varangian Sword +0 87/0/87/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +1 96/0/96/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +2 105/0/105/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +3 113/0/113/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +4 122/0/122/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +5 131/0/131/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +6 140/0/140/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +7 148/0/148/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +8 157/0/157/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +9 166/0/166/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Varangian Sword +10 175/0/175/0/0 0/0 C/D/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Varangian Sword +0 87/0/0/87/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +1 96/0/0/96/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +2 105/0/0/105/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +3 113/0/0/113/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +4 122/0/0/122/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +5 131/0/0/131/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +6 140/0/0/140/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +7 148/0/0/148/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +8 157/0/0/157/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +9 166/0/0/166/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Varangian Sword +10 175/0/0/175/0 0/0 C/D/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Varangian Sword +0 87/0/0/0/87 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +1 96/0/0/0/96 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +2 105/0/0/0/105 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +3 113/0/0/0/113 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +4 122/0/0/0/122 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +5 131/0/0/0/131 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +6 140/0/0/0/140 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +7 148/0/0/0/148 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +8 157/0/0/0/157 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +9 166/0/0/0/166 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Varangian Sword +10 175/0/0/0/175 0/0 C/D/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Varangian Sword +0 87/0/0/0/0 112/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +1 96/0/0/0/0 114/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +2 105/0/0/0/0 117/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +3 113/0/0/0/0 120/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +4 122/0/0/0/0 123/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +5 131/0/0/0/0 126/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +6 140/0/0/0/0 128/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +7 148/0/0/0/0 131/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +8 157/0/0/0/0 134/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +9 166/0/0/0/0 137/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Varangian Sword +10 175/0/0/0/0 140/0 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Varangian Sword +0 87/0/0/0/0 0/112 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +1 96/0/0/0/0 0/114 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +2 105/0/0/0/0 0/117 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +3 113/0/0/0/0 0/120 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +4 122/0/0/0/0 0/123 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +5 131/0/0/0/0 0/126 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +6 140/0/0/0/0 0/128 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +7 148/0/0/0/0 0/131 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +8 157/0/0/0/0 0/134 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +9 166/0/0/0/0 0/137 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Varangian Sword +10 175/0/0/0/0 0/140 C/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Varangian Sword +0 143/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +1 158/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +2 172/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +3 186/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +4 201/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +5 215/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +6 230/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +7 244/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +8 258/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +9 273/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Raw Varangian Sword +10 287/0/0/0/0 0/0 E/E/-/-/-/- 50/10/35/35/20 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Varangian Sword +0 125/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +1 137/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +2 150/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +3 162/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +4 175/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +5 187/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +6 200/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +7 212/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +8 225/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +9 237/0/0/0/0 0/0 E/E/D/-/-/- 50/10/35/35/20 20/20/20/20
Enchanted Varangian Sword +10 250/0/0/0/0 0/0 E/E/C/-/-/- 50/10/35/35/20 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Varangian Sword +0 62/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +1 68/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +2 75/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +3 81/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +4 87/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +5 93/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +6 100/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +7 106/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +8 112/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +9 118/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20
Mundane Varangian Sword +10 125/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/20 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Straightswords

Yellow Quartz Longsword

In-Game Description


A straight sword affixed with yellow quartz.
This longsword was found in the Iron Keep.
Breaks easily due to corrosion, but is light
and still inflicts very significant damage.

In the Old Iron King's great iron keep
was a vast collection of weapons, erected
as a display of strength to the world.
But they were lost when the king's conceit
doomed the castle to sink into a lake of fire.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
110/0/0/0/0

(Slash/Thrust)
0/0 120 20 13/8/0/0

D/D/-/-/-/-
50/10/35/35/25 20/20/20/20 30 30 2.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack diagonal slashes diagonal slashes
Heavy Attack delayed horizontal swipes with good range diagonal sweep then horizontal slash
Rolling Attack diagonal slash upwards horizontal slash
Running Attack near-instant diagonal slash downward slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Yellow Quartz Longsword +0 110/0/0/0/0 0/0 D/D/-/-/-/- - -
Yellow Quartz Longsword +1 121/0/0/0/0 0/0 D/D/-/-/-/- 1x Titanite Shard 500
Yellow Quartz Longsword +2 132/0/0/0/0 0/0 D/D/-/-/-/- 2x Titanite Shard 630
Yellow Quartz Longsword +3 143/0/0/0/0 0/0 D/D/-/-/-/- 3x Titanite Shard 750
Yellow Quartz Longsword +4 154/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 1,000
Yellow Quartz Longsword +5 165/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,130
Yellow Quartz Longsword +6 176/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,250
Yellow Quartz Longsword +7 187/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,500
Yellow Quartz Longsword +8 198/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,630
Yellow Quartz Longsword +9 209/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,750
Yellow Quartz Longsword +10 220/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Slab 2,000

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Yellow Quartz Longsword +0 77/77/0/0/0 0/0 E/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Yellow Quartz Longsword +1 84/84/0/0/0 0/0 D/D/C/-/-/-
Magic Yellow Quartz Longsword +2 92/92/0/0/0 0/0 D/D/C/-/-/-
Magic Yellow Quartz Longsword +3 100/100/0/0/0 0/0 D/D/B/-/-/-
Magic Yellow Quartz Longsword +4 107/107/0/0/0 0/0 D/D/B/-/-/-
Magic Yellow Quartz Longsword +5 115/115/0/0/0 0/0 D/D/B/-/-/-
Magic Yellow Quartz Longsword +6 123/123/0/0/0 0/0 D/D/B/-/-/-
Magic Yellow Quartz Longsword +7 130/130/0/0/0 0/0 D/D/B/-/-/-
Magic Yellow Quartz Longsword +8 138/138/0/0/0 0/0 D/D/B/-/-/-
Magic Yellow Quartz Longsword +9 146/146/0/0/0 0/0 C/D/B/-/-/-
Magic Yellow Quartz Longsword +10 154/154/0/0/0 0/0 C/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Yellow Quartz Longsword +0 77/0/77/0/0 0/0 E/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Yellow Quartz Longsword +1 84/0/84/0/0 0/0 D/D/-/C/-/-
Fire Yellow Quartz Longsword +2 92/0/92/0/0 0/0 D/D/-/C/-/-
Fire Yellow Quartz Longsword +3 100/0/100/0/0 0/0 D/D/-/B/-/-
Fire Yellow Quartz Longsword +4 107/0/107/0/0 0/0 D/D/-/B/-/-
Fire Yellow Quartz Longsword +5 115/0/115/0/0 0/0 D/D/-/B/-/-
Fire Yellow Quartz Longsword +6 123/0/123/0/0 0/0 D/D/-/B/-/-
Fire Yellow Quartz Longsword +7 130/0/130/0/0 0/0 D/D/-/B/-/-
Fire Yellow Quartz Longsword +8 138/0/138/0/0 0/0 D/D/-/B/-/-
Fire Yellow Quartz Longsword +9 146/0/146/0/0 0/0 C/D/-/B/-/-
Fire Yellow Quartz Longsword +10 154/0/154/0/0 0/0 C/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Yellow Quartz Longsword +0 77/0/0/77/0 0/0 E/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Yellow Quartz Longsword +1 84/0/0/84/0 0/0 D/D/-/-/C/-
Lightning Yellow Quartz Longsword +2 92/0/0/92/0 0/0 D/D/-/-/C/-
Lightning Yellow Quartz Longsword +3 100/0/0/100/0 0/0 D/D/-/-/B/-
Lightning Yellow Quartz Longsword +4 107/0/0/107/0 0/0 D/D/-/-/B/-
Lightning Yellow Quartz Longsword +5 115/0/0/115/0 0/0 D/D/-/-/B/-
Lightning Yellow Quartz Longsword +6 123/0/0/123/0 0/0 D/D/-/-/B/-
Lightning Yellow Quartz Longsword +7 130/0/0/130/0 0/0 D/D/-/-/B/-
Lightning Yellow Quartz Longsword +8 138/0/0/138/0 0/0 D/D/-/-/B/-
Lightning Yellow Quartz Longsword +9 146/0/0/146/0 0/0 C/D/-/-/B/-
Lightning Yellow Quartz Longsword +10 154/0/0/154/0 0/0 C/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Yellow Quartz Longsword +0 77/0/0/0/77 0/0 E/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Yellow Quartz Longsword +1 84/0/0/0/84 0/0 D/D/-/-/-/C
Dark Yellow Quartz Longsword +2 92/0/0/0/92 0/0 D/D/-/-/-/C
Dark Yellow Quartz Longsword +3 100/0/0/0/100 0/0 D/D/-/-/-/B
Dark Yellow Quartz Longsword +4 107/0/0/0/107 0/0 D/D/-/-/-/B
Dark Yellow Quartz Longsword +5 115/0/0/0/115 0/0 D/D/-/-/-/B
Dark Yellow Quartz Longsword +6 123/0/0/0/123 0/0 D/D/-/-/-/B
Dark Yellow Quartz Longsword +7 130/0/0/0/130 0/0 D/D/-/-/-/B
Dark Yellow Quartz Longsword +8 138/0/0/0/138 0/0 D/D/-/-/-/B
Dark Yellow Quartz Longsword +9 146/0/0/0/146 0/0 C/D/-/-/-/B
Dark Yellow Quartz Longsword +10 154/0/0/0/154 0/0 C/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Yellow Quartz Longsword +0 77/0/0/0/0 112/0 E/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Yellow Quartz Longsword +1 84/0/0/0/0 114/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +2 92/0/0/0/0 117/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +3 100/0/0/0/0 120/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +4 107/0/0/0/0 123/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +5 115/0/0/0/0 126/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +6 123/0/0/0/0 128/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +7 130/0/0/0/0 131/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +8 138/0/0/0/0 134/0 D/D/-/-/-/-
Poison Yellow Quartz Longsword +9 146/0/0/0/0 137/0 C/D/-/-/-/-
Poison Yellow Quartz Longsword +10 154/0/0/0/0 140/0 C/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Yellow Quartz Longsword +0 77/0/0/0/0 0/112 E/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Yellow Quartz Longsword +1 84/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +2 92/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +3 100/0/0/0/0 0/120 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +4 107/0/0/0/0 0/123 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +5 115/0/0/0/0 0/126 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +6 123/0/0/0/0 0/128 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +7 130/0/0/0/0 0/131 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +8 138/0/0/0/0 0/134 D/D/-/-/-/-
Bleed Yellow Quartz Longsword +9 146/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Yellow Quartz Longsword +10 154/0/0/0/0 0/140 C/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Yellow Quartz Longsword +0 126/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Yellow Quartz Longsword +1 139/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +2 151/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +3 164/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +4 177/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +5 189/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +6 202/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +7 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +8 227/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +9 240/0/0/0/0 0/0 E/E/-/-/-/-
Raw Yellow Quartz Longsword +10 253/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Yellow Quartz Longsword +0 110/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Yellow Quartz Longsword +1 121/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +2 132/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +3 143/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +4 154/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +5 165/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +6 176/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +7 187/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +8 198/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +9 209/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Yellow Quartz Longsword +10 220/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Yellow Quartz Longsword +0 55/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Yellow Quartz Longsword +1 60/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Yellow Quartz Longsword +2 66/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Yellow Quartz Longsword +3 71/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Yellow Quartz Longsword +4 77/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Yellow Quartz Longsword +5 82/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Yellow Quartz Longsword +6 88/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Yellow Quartz Longsword +7 93/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Yellow Quartz Longsword +8 99/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Yellow Quartz Longsword +9 104/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Yellow Quartz Longsword +10 110/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Thrusting Swords

Thrusting Swords

Black Scorpion Stinger

In-Game Description


Manscorpion Tark's thrusting sword.

The scorpion pincer guard contains poison,
which is injected into foes pierced by the blade.

Tark's past is a thing obscure.
But then again, do any of us know who we are,
let alone what we may have been?

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
200/0/0/0/0

(Thrust)
67/0 100 10 10/18/0/0

-/-/-/-/-/-
45/10/30/30/20 35/15/15/15 20 30 2.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes pokes
Heavy Attack pokes thrusts
Rolling Attack quick poke poke
Running Attack poke thrust

Video Showcase

Notes


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Scorpion Stinger +0 200/0/0/0/0 67/0 -/-/-/-/- - -
Black Scorpion Stinger +1 220/0/0/0/0 73/0 -/-/-/-/- 1x Twinkling Titanite 1,010
Black Scorpion Stinger +2 240/0/0/0/0 80/0 -/-/-/-/- 2x Twinkling Titanite 1,260
Black Scorpion Stinger +3 260/0/0/0/0 86/0 -/-/-/-/- 3x Twinkling Titanite 1,520
Black Scorpion Stinger +4 280/0/0/0/0 93/0 -/-/-/-/- 4x Twinkling Titanite 2,020
Black Scorpion Stinger +5 300/0/0/0/0 100/0 -/-/-/-/- 5x Twinkling Titanite 2,270

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Scorpion Stinger +0 150/40/0/0/0 50/0 -/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Magic Black Scorpion Stinger +1 165/44/0/0/0 55/0 -/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Magic Black Scorpion Stinger +2 180/48/0/0/0 60/0 -/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Magic Black Scorpion Stinger +3 195/52/0/0/0 65/0 -/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Magic Black Scorpion Stinger +4 210/56/0/0/0 70/0 -/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Magic Black Scorpion Stinger +5 225/60/0/0/0 75/0 -/-/C/-/-/- 42.9/26.6/27.9/27.9/17.9 32.9/31.6/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Scorpion Stinger +0 150/0/40/0/0 50/0 -/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/31.6/12.9/12.9
Fire Black Scorpion Stinger +1 165/0/44/0/0 55/0 -/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/31.6/12.9/12.9
Fire Black Scorpion Stinger +2 180/0/48/0/0 60/0 -/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/31.6/12.9/12.9
Fire Black Scorpion Stinger +3 195/0/52/0/0 65/0 -/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/31.6/12.9/12.9
Fire Black Scorpion Stinger +4 210/0/56/0/0 70/0 -/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/31.6/12.9/12.9
Fire Black Scorpion Stinger +5 225/0/60/0/0 75/0 -/-/-/C/-/- 42.9/7.9/46.6/27.9/17.9 32.9/31.6/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Scorpion Stinger +0 150/0/0/40/0 50/0 -/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/31.6/12.9/12.9
Lightning Black Scorpion Stinger +1 165/0/0/44/0 55/0 -/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/31.6/12.9/12.9
Lightning Black Scorpion Stinger +2 180/0/0/48/0 60/0 -/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/31.6/12.9/12.9
Lightning Black Scorpion Stinger +3 195/0/0/52/0 65/0 -/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/31.6/12.9/12.9
Lightning Black Scorpion Stinger +4 210/0/0/56/0 70/0 -/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/31.6/12.9/12.9
Lightning Black Scorpion Stinger +5 225/0/0/60/0 75/0 -/-/-/-/C/- 42.9/7.9/27.9/46.6/17.9 32.9/31.6/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Scorpion Stinger +0 150/0/0/0/40 50/0 -/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/31.6/12.9/12.9
Dark Black Scorpion Stinger +1 165/0/0/0/44 55/0 -/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/31.6/12.9/12.9
Dark Black Scorpion Stinger +2 180/0/0/0/48 60/0 -/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/31.6/12.9/12.9
Dark Black Scorpion Stinger +3 195/0/0/0/52 65/0 -/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/31.6/12.9/12.9
Dark Black Scorpion Stinger +4 210/0/0/0/56 70/0 -/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/31.6/12.9/12.9
Dark Black Scorpion Stinger +5 225/0/0/0/60 75/0 -/-/-/-/-/C 42.9/7.9/27.9/27.9/36.6 32.9/31.6/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Scorpion Stinger +0 192/0/0/0/0 96/0 -/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Black Scorpion Stinger +1 211/0/0/0/0 105/0 -/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Black Scorpion Stinger +2 230/0/0/0/0 115/0 -/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Black Scorpion Stinger +3 249/0/0/0/0 124/0 -/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Black Scorpion Stinger +4 268/0/0/0/0 134/0 -/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1
Poison Black Scorpion Stinger +5 287/0/0/0/0 143/0 -/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 41.6/14.1/14.1/14.1

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Scorpion Stinger +0 180/0/0/0/0 60/96 -/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Black Scorpion Stinger +1 198/0/0/0/0 66/100 -/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Black Scorpion Stinger +2 216/0/0/0/0 72/105 -/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Black Scorpion Stinger +3 234/0/0/0/0 78/110 -/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Black Scorpion Stinger +4 252/0/0/0/0 84/115 -/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9
Bleed Black Scorpion Stinger +5 270/0/0/0/0 90/120 -/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 32.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Scorpion Stinger +0 230/0/0/0/0 77/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Black Scorpion Stinger +1 253/0/0/0/0 84/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Black Scorpion Stinger +2 276/0/0/0/0 92/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Black Scorpion Stinger +3 299/0/0/0/0 99/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Black Scorpion Stinger +4 322/0/0/0/0 107/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Raw Black Scorpion Stinger +5 345/0/0/0/0 115/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Scorpion Stinger +0 200/0/0/0/0 67/0 -/-/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Black Scorpion Stinger +1 220/0/0/0/0 73/0 -/-/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Black Scorpion Stinger +2 240/0/0/0/0 80/0 -/-/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Black Scorpion Stinger +3 260/0/0/0/0 86/0 -/-/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Black Scorpion Stinger +4 280/0/0/0/0 93/0 -/-/D/-/-/- 45/10/30/30/20 35/15/15/15
Enchanted Black Scorpion Stinger +5 300/0/0/0/0 100/0 -/-/D/-/-/- 45/10/30/30/20 35/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Scorpion Stinger +0 100/0/0/0/0 33/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Black Scorpion Stinger +1 110/0/0/0/0 36/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Black Scorpion Stinger +2 120/0/0/0/0 40/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Black Scorpion Stinger +3 130/0/0/0/0 43/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Black Scorpion Stinger +4 140/0/0/0/0 46/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15
Mundane Black Scorpion Stinger +5 150/0/0/0/0 50/0 -/-/-/-/-/- 45/10/30/30/20 35/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Chaos Rapier

In-Game Description


Rapier of darkness and chaos.

Once, a brilliant young sorcerer cast away his
earthly desires, devoting himself entirely to the
Dark that bewitched him.

Nebulous, inky and serene, the Dark holds an
allure matched only by the fear it strikes
in men's hearts. Could it be nature,
holding a mirror to mankind?

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
73/0/60/0/0

(Thrust)
0/0 140 10 7/14/13/13

-/B/-/B/-/-
45/10/45/30/20 15/15/15/15 20 45 1.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack parry heavy thrusts
Rolling Attack quick poke poke
Running Attack poke poke

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Chaos Rapier +0 73/0/60/0/0 0/0 -/B/-/B/-/- - -
Chaos Rapier +1 80/0/70/0/0 0/0 -/B/-/B/-/- 1x Twinkling Titanite 1,310
Chaos Rapier +2 87/0/80/0/0 0/0 -/B/-/B/-/- 2x Twinkling Titanite 1,640
Chaos Rapier +3 95/0/90/0/0 0/0 -/B/-/B/-/- 3x Twinkling Titanite 1,960
Chaos Rapier +4 102/0/100/0/0 0/0 -/B/-/B/-/- 4x Twinkling Titanite 2,620
Chaos Rapier +5 110/0/110/0/0 0/0 -/A/-/B/-/- 5x Twinkling Titanite 2,940

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Chaos Rapier +0 62/17/50/0/0 0/0 -/C/C/B/-/- 43.7/20.0/43.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Chaos Rapier +1 68/20/59/0/0 0/0 -/C/C/B/-/- 43.7/20.0/43.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Chaos Rapier +2 74/23/68/0/0 0/0 -/C/C/B/-/- 43.7/20.0/43.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Chaos Rapier +3 80/26/76/0/0 0/0 -/C/C/B/-/- 43.7/20.0/43.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Chaos Rapier +4 87/29/85/0/0 0/0 -/C/C/B/-/- 43.7/20.0/43.7/28.7/18.7 13.7/13.7/13.7/13.7
Magic Chaos Rapier +5 93/32/93/0/0 0/0 -/C/C/B/-/- 43.7/20.0/43.7/28.7/18.7 13.7/13.7/13.7/13.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Chaos Rapier +0 65/0/66/0/0 0/0 -/C/-/B/-/- 44.5/9.5/48.3/29.5/19.5 14.5/14.5/14.5/14.5
Fire Chaos Rapier +1 72/0/77/0/0 0/0 -/C/-/B/-/- 44.5/9.5/48.3/29.5/19.5 14.5/14.5/14.5/14.5
Fire Chaos Rapier +2 79/0/88/0/0 0/0 -/C/-/B/-/- 44.5/9.5/48.3/29.5/19.5 14.5/14.5/14.5/14.5
Fire Chaos Rapier +3 85/0/99/0/0 0/0 -/C/-/B/-/- 44.5/9.5/48.3/29.5/19.5 14.5/14.5/14.5/14.5
Fire Chaos Rapier +4 92/0/110/0/0 0/0 -/C/-/B/-/- 44.5/9.5/48.3/29.5/19.5 14.5/14.5/14.5/14.5
Fire Chaos Rapier +5 99/0/121/0/0 0/0 -/C/-/B/-/- 44.5/9.5/48.3/29.5/19.5 14.5/14.5/14.5/14.5

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Chaos Rapier +0 62/0/50/17/0 0/0 -/C/-/B/C/- 43.7/8.7/43.7/40.0/18.7 13.7/13.7/13.7/13.7
Lightning Chaos Rapier +1 68/0/59/20/0 0/0 -/C/-/B/C/- 43.7/8.7/43.7/40.0/18.7 13.7/13.7/13.7/13.7
Lightning Chaos Rapier +2 74/0/68/23/0 0/0 -/C/-/B/C/- 43.7/8.7/43.7/40.0/18.7 13.7/13.7/13.7/13.7
Lightning Chaos Rapier +3 80/0/76/26/0 0/0 -/C/-/B/C/- 43.7/8.7/43.7/40.0/18.7 13.7/13.7/13.7/13.7
Lightning Chaos Rapier +4 87/0/85/29/0 0/0 -/C/-/B/C/- 43.7/8.7/43.7/40.0/18.7 13.7/13.7/13.7/13.7
Lightning Chaos Rapier +5 93/0/93/32/0 0/0 -/C/-/B/C/- 43.7/8.7/43.7/40.0/18.7 13.7/13.7/13.7/13.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Chaos Rapier +0 62/0/50/0/17 0/0 -/C/-/B/-/C 43.7/8.7/43.7/28.7/18.7/30.0 13.7/13.7/13.7/13.7
Dark Chaos Rapier +1 68/0/59/0/20 0/0 -/C/-/B/-/C 43.7/8.7/43.7/28.7/18.7/30.0 13.7/13.7/13.7/13.7
Dark Chaos Rapier +2 74/0/68/0/23 0/0 -/C/-/B/-/C 43.7/8.7/43.7/28.7/18.7/30.0 13.7/13.7/13.7/13.7
Dark Chaos Rapier +3 80/0/76/0/26 0/0 -/C/-/B/-/C 43.7/8.7/43.7/28.7/18.7/30.0 13.7/13.7/13.7/13.7
Dark Chaos Rapier +4 87/0/85/0/29 0/0 -/C/-/B/-/C 43.7/8.7/43.7/28.7/18.7/30.0 13.7/13.7/13.7/13.7
Dark Chaos Rapier +5 93/0/93/0/32 0/0 -/C/-/B/-/C 43.7/8.7/43.7/28.7/18.7/30.0 13.7/13.7/13.7/13.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Chaos Rapier +0 65/0/54/0/0 96/0 -/C/-/A/-/- 42.9/7.9/42.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Rapier +1 72/0/63/0/0 100/0 -/C/-/A/-/- 42.9/7.9/42.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Rapier +2 79/0/72/0/0 105/0 -/C/-/A/-/- 42.9/7.9/42.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Rapier +3 85/0/81/0/0 110/0 -/C/-/S/-/- 42.9/7.9/42.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Rapier +4 92/0/90/0/0 115/0 -/C/-/S/-/- 42.9/7.9/42.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Chaos Rapier +5 99/0/99/0/0 120/0 -/C/-/S/-/- 42.9/7.9/42.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Chaos Rapier +0 65/0/54/0/0 0/96 -/C/-/A/-/- 42.9/7.9/42.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Rapier +1 72/0/63/0/0 0/100 -/C/-/A/-/- 42.9/7.9/42.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Rapier +2 79/0/72/0/0 0/105 -/C/-/A/-/- 42.9/7.9/42.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Rapier +3 85/0/81/0/0 0/110 -/C/-/S/-/- 42.9/7.9/42.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Rapier +4 92/0/90/0/0 0/115 -/C/-/S/-/- 42.9/7.9/42.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Chaos Rapier +5 99/0/99/0/0 0/120 -/C/-/S/-/- 42.9/7.9/42.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Chaos Rapier +0 83/0/69/0/0 0/0 -/E/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Rapier +1 92/0/80/0/0 0/0 -/E/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Rapier +2 100/0/92/0/0 0/0 -/E/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Rapier +3 109/0/103/0/0 0/0 -/E/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Rapier +4 117/0/115/0/0 0/0 -/E/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Chaos Rapier +5 126/0/126/0/0 0/0 -/E/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Chaos Rapier +0 73/0/60/0/0 0/0 -/E/D/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Rapier +1 80/0/70/0/0 0/0 -/E/D/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Rapier +2 87/0/80/0/0 0/0 -/E/D/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Rapier +3 95/0/90/0/0 0/0 -/E/D/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Rapier +4 102/0/100/0/0 0/0 -/E/D/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Chaos Rapier +5 110/0/110/0/0 0/0 -/D/C/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Chaos Rapier +0 36/0/30/0/0 0/0 -/D/-/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Rapier +1 40/0/35/0/0 0/0 -/D/-/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Rapier +2 43/0/40/0/0 0/0 -/D/-/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Rapier +3 47/0/45/0/0 0/0 -/D/-/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Rapier +4 51/0/50/0/0 0/0 -/D/-/D/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Chaos Rapier +5 55/0/55/0/0 0/0 -/D/-/C/-/- 45.0/10.0/45.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Espada Ropera

In-Game Description


Thrusting sword of Chancellor Wellager.
Forged with rare geisteel.

A masterpiece of the great blacksmith
Llewelyn that he brought along as a gift
when he left Mirrah for Drangleic.

Availability


Acquired from Chancellor Wellager after obtaining the Giant's Kinship.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
117/0/0/0/0

(Thrust)
0/0 140 10 11/18/0/0

E/A/-/-/-/-
45/10/30/30/20 15/15/15/15 20 80 2.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack parry heavy thrusts
Rolling Attack quick poke poke
Running Attack poke poke

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Espada Ropera +0 117/0/0/0/0 0/0 E/A/-/-/- - -
Espada Ropera +1 128/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Shard 630
Espada Ropera +2 140/0/0/0/0 0/0 E/A/-/-/- 2x Titanite Shard 940
Espada Ropera +3 152/0/0/0/0 0/0 E/A/-/-/- 3x Titanite Shard 1,040
Espada Ropera +4 164/0/0/0/0 0/0 E/A/-/-/- 1x Large Titanite Shard 1,250
Espada Ropera +5 176/0/0/0/0 0/0 E/A/-/-/- 2x Large Titanite Shard 1,410
Espada Ropera +6 187/0/0/0/0 0/0 E/A/-/-/- 3x Large Titanite Shard 1,570
Espada Ropera +7 199/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Chunk 1,880
Espada Ropera +8 211/0/0/0/0 0/0 E/A/-/-/- 2x Titanite Chunk 2,030
Espada Ropera +9 223/0/0/0/0 0/0 E/A/-/-/- 3x Titanite Chunk 2,190
Espada Ropera +10 235/0/0/0/0 0/0 E/A/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Espada Ropera +0 80/80/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Espada Ropera +1 88/88/0/0/0 0/0 E/C/C/-/-/-
Magic Espada Ropera +2 96/96/0/0/0 0/0 E/C/C/-/-/-
Magic Espada Ropera +3 104/136/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +4 112/112/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +5 120/120/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +6 128/128/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +7 136/136/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +8 144/144/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +9 152/152/0/0/0 0/0 E/B/B/-/-/-
Magic Espada Ropera +10 161/161/0/0/0 0/0 E/B/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Espada Ropera +0 80/0/80/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Espada Ropera +1 88/0/88/0/0 0/0 E/C/-/C/-/-
Fire Espada Ropera +2 96/0/96/0/0 0/0 E/C/-/C/-/-
Fire Espada Ropera +3 104/0/136/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +4 112/0/112/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +5 120/0/120/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +6 128/0/128/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +7 136/0/136/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +8 144/0/144/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +9 152/0/152/0/0 0/0 E/B/-/B/-/-
Fire Espada Ropera +10 164/0/164/0/0 0/0 E/B/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Espada Ropera +0 80/0/0/80/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Espada Ropera +1 88/0/0/88/0 0/0 E/C/-/-/C/-
Lightning Espada Ropera +2 96/0/0/96/0 0/0 E/C/-/-/C/-
Lightning Espada Ropera +3 104/0/0/136/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +4 112/0/0/112/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +5 120/0/0/120/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +6 128/0/0/128/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +7 136/0/0/136/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +8 144/0/0/144/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +9 152/0/0/152/0 0/0 E/B/-/-/B/-
Lightning Espada Ropera +10 161/0/0/161/0 0/0 E/B/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Espada Ropera +0 80/0/0/0/80 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Espada Ropera +1 88/0/0/0/88 0/0 E/C/-/-/-/C
Dark Espada Ropera +2 96/0/0/0/96 0/0 E/C/-/-/-/C
Dark Espada Ropera +3 104/0/0/0/136 0/0 E/B/-/-/-/B
Dark Espada Ropera +4 112/0/0/0/112 0/0 E/B/-/-/-/B
Dark Espada Ropera +5 120/0/0/0/120 0/0 E/B/-/-/-/B
Dark Espada Ropera +6 128/0/0/0/128 0/0 E/B/-/-/-/B
Dark Espada Ropera +7 136/0/0/0/136 0/0 E/B/-/-/-/B
Dark Espada Ropera +8 144/0/0/0/144 0/0 E/B/-/-/-/B
Dark Espada Ropera +9 152/0/0/0/152 0/0 E/B/-/-/-/B
Dark Espada Ropera +10 161/0/0/0/161 0/0 E/B/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Espada Ropera +0 80/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Espada Ropera +1 88/0/0/0/0 114/0 E/C/-/-/-/-
Poison Espada Ropera +2 96/0/0/0/0 117/0 E/C/-/-/-/-
Poison Espada Ropera +3 104/0/0/0/0 120/0 E/B/-/-/-/-
Poison Espada Ropera +4 112/0/0/0/0 123/0 E/B/-/-/-/-
Poison Espada Ropera +5 120/0/0/0/0 126/0 E/B/-/-/-/-
Poison Espada Ropera +6 128/0/0/0/0 128/0 E/B/-/-/-/-
Poison Espada Ropera +7 136/0/0/0/0 131/0 E/B/-/-/-/-
Poison Espada Ropera +8 144/0/0/0/0 134/0 E/B/-/-/-/-
Poison Espada Ropera +9 152/0/0/0/0 137/0 E/B/-/-/-/-
Poison Espada Ropera +10 161/0/0/0/0 140/0 E/B/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Espada Ropera +0 80/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Espada Ropera +1 88/0/0/0/0 0/114 E/C/-/-/-/-
Bleed Espada Ropera +2 96/0/0/0/0 0/117 E/C/-/-/-/-
Bleed Espada Ropera +3 104/0/0/0/0 0/120 E/B/-/-/-/-
Bleed Espada Ropera +4 112/0/0/0/0 0/123 E/B/-/-/-/-
Bleed Espada Ropera +5 120/0/0/0/0 0/126 E/B/-/-/-/-
Bleed Espada Ropera +6 128/0/0/0/0 0/128 E/B/-/-/-/-
Bleed Espada Ropera +7 136/0/0/0/0 0/131 E/B/-/-/-/-
Bleed Espada Ropera +8 144/0/0/0/0 0/134 E/B/-/-/-/-
Bleed Espada Ropera +9 152/0/0/0/0 0/137 E/B/-/-/-/-
Bleed Espada Ropera +10 161/0/0/0/0 0/140 E/B/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Espada Ropera +0 132/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Espada Ropera +1 145/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +2 158/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +3 171/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +4 185/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +5 198/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +6 211/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +7 224/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +8 238/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +9 251/0/0/0/0 0/0 E/E/-/-/-/-
Raw Espada Ropera +10 264/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Espada Ropera +0 115/0/0/0/0 0/0 E/D/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Espada Ropera +1 126/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +2 138/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +3 149/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +4 161/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +5 172/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +6 184/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +7 195/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +8 207/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +9 218/0/0/0/0 0/0 E/D/D/-/-/-
Enchanted Espada Ropera +10 230/0/0/0/0 0/0 E/D/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Espada Ropera +0 57/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Espada Ropera +1 63/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +2 69/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +3 74/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +4 80/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +5 86/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +6 92/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +7 97/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +8 103/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +9 109/0/0/0/0 0/0 E/D/-/-/-/-
Mundane Espada Ropera +10 115/0/0/0/0 0/0 E/C/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Estoc

In-Game Description


A large thrusting sword with a blade.

The sturdy, slender long blade is designed
to pierce the armor of enemies, and its
strong attack can even inflict damage upon
foes hiding behind shields.


Though primarily a thrusting sword, its blade
can also be used to slash your enemy.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Thrust/Slash)
0/0 120 20 12/12/0/0

C/D/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 3.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack quick sweep then thrust heavy thrusts
Rolling Attack quick poke poke
Running Attack poke poke

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Estoc +0 105/0/0/0/0 0/0 C/D/-/-/-/- - -
Estoc +1 115/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Shard 470
Estoc +2 126/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Shard 580
Estoc +3 136/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Shard 700
Estoc +4 147/0/0/0/0 0/0 C/D/-/-/-/- 1x Large Titanite Shard 930
Estoc +5 157/0/0/0/0 0/0 C/D/-/-/-/- 2x Large Titanite Shard 1,050
Estoc +6 168/0/0/0/0 0/0 C/D/-/-/-/- 3x Large Titanite Shard 1,160
Estoc +7 178/0/0/0/0 0/0 C/D/-/-/-/- 1x Titanite Chunk 1,390
Estoc +8 189/0/0/0/0 0/0 C/D/-/-/-/- 2x Titanite Chunk 1,510
Estoc +9 199/0/0/0/0 0/0 C/D/-/-/-/- 3x Titanite Chunk 1,620
Estoc +10 210/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Estoc +0 73/73/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Estoc +1 80/80/0/0/0 0/0 C/E/C/-/-/-
Magic Estoc +2 88/88/0/0/0 0/0 C/E/C/-/-/-
Magic Estoc +3 95/95/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +4 102/102/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +5 110/110/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +6 117/117/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +7 124/124/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +8 132/132/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +9 139/139/0/0/0 0/0 C/E/B/-/-/-
Magic Estoc +10 147/147/0/0/0 0/0 C/E/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Estoc +0 73/0/73/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Estoc +1 80/0/80/0/0 0/0 C/E/-/C/-/-
Fire Estoc +2 88/0/88/0/0 0/0 C/E/-/C/-/-
Fire Estoc +3 95/0/95/0/0 0/0 C/E/-/B/-/-
Fire Estoc +4 102/0/102/0/0 0/0 C/E/-/B/-/-
Fire Estoc +5 110/0/110/0/0 0/0 C/E/-/B/-/-
Fire Estoc +6 117/0/117/0/0 0/0 C/E/-/B/-/-
Fire Estoc +7 124/0/124/0/0 0/0 C/E/-/B/-/-
Fire Estoc +8 132/0/132/0/0 0/0 C/E/-/B/-/-
Fire Estoc +9 139/0/139/0/0 0/0 C/E/-/B/-/-
Fire Estoc +10 147/0/147/0/0 0/0 C/E/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Estoc +0 73/0/0/73/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Estoc +1 80/0/0/80/0 0/0 C/E/-/-/C/-
Lightning Estoc +2 88/0/0/88/0 0/0 C/E/-/-/C/-
Lightning Estoc +3 95/0/0/95/0 0/0 C/E/-/-/B/-
Lightning Estoc +4 102/0/0/102/0 0/0 C/E/-/-/B/-
Lightning Estoc +5 110/0/0/110/0 0/0 C/E/-/-/B/-
Lightning Estoc +6 117/0/0/117/0 0/0 C/E/-/-/B/-
Lightning Estoc +7 124/0/0/124/0 0/0 C/E/-/-/B/-
Lightning Estoc +8 132/0/0/132/0 0/0 C/E/-/-/B/-
Lightning Estoc +9 139/0/0/139/0 0/0 C/E/-/-/B/-
Lightning Estoc +10 147/0/0/147/0 0/0 C/E/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Estoc +0 73/0/0/0/73 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Estoc +1 80/0/0/0/80 0/0 C/E/-/-/-/C
Dark Estoc +2 88/0/0/0/88 0/0 C/E/-/-/-/C
Dark Estoc +3 95/0/0/0/95 0/0 C/E/-/-/-/B
Dark Estoc +4 102/0/0/0/102 0/0 C/E/-/-/-/B
Dark Estoc +5 110/0/0/0/110 0/0 C/E/-/-/-/B
Dark Estoc +6 117/0/0/0/117 0/0 C/E/-/-/-/B
Dark Estoc +7 124/0/0/0/124 0/0 C/E/-/-/-/B
Dark Estoc +8 132/0/0/0/132 0/0 C/E/-/-/-/B
Dark Estoc +9 139/0/0/0/139 0/0 C/E/-/-/-/B
Dark Estoc +10 147/0/0/0/147 0/0 C/E/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Estoc +0 73/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Estoc +1 80/0/0/0/0 114/0 C/E/-/-/-/-
Poison Estoc +2 88/0/0/0/0 117/0 C/E/-/-/-/-
Poison Estoc +3 95/0/0/0/0 120/0 C/E/-/-/-/-
Poison Estoc +4 102/0/0/0/0 123/0 C/E/-/-/-/-
Poison Estoc +5 110/0/0/0/0 126/0 C/E/-/-/-/-
Poison Estoc +6 117/0/0/0/0 128/0 C/E/-/-/-/-
Poison Estoc +7 124/0/0/0/0 131/0 C/E/-/-/-/-
Poison Estoc +8 132/0/0/0/0 134/0 C/E/-/-/-/-
Poison Estoc +9 139/0/0/0/0 137/0 C/E/-/-/-/-
Poison Estoc +10 147/0/0/0/0 140/0 C/E/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Estoc +0 73/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Estoc +1 80/0/0/0/0 0/114 C/E/-/-/-/-
Bleed Estoc +2 88/0/0/0/0 0/117 C/E/-/-/-/-
Bleed Estoc +3 95/0/0/0/0 0/120 C/E/-/-/-/-
Bleed Estoc +4 102/0/0/0/0 0/123 C/E/-/-/-/-
Bleed Estoc +5 110/0/0/0/0 0/126 C/E/-/-/-/-
Bleed Estoc +6 117/0/0/0/0 0/128 C/E/-/-/-/-
Bleed Estoc +7 124/0/0/0/0 0/131 C/E/-/-/-/-
Bleed Estoc +8 132/0/0/0/0 0/134 C/E/-/-/-/-
Bleed Estoc +9 139/0/0/0/0 0/137 C/E/-/-/-/-
Bleed Estoc +10 147/0/0/0/0 0/140 C/E/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Estoc +0 120/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Estoc +1 132/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +2 114/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +3 156/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +4 169/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +5 181/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +6 193/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +7 205/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +8 217/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +9 229/0/0/0/0 0/0 E/E/-/-/-/-
Raw Estoc +10 241/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Estoc +0 105/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Estoc +1 115/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +2 126/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +3 136/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +4 147/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +5 157/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +6 168/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +7 178/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +8 189/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +9 199/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Estoc +10 210/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Estoc +0 52/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Estoc +1 57/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +2 63/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +3 68/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +4 73/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +5 78/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +6 84/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +7 89/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +8 94/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +9 99/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Estoc +10 105/0/0/0/0 0/0 D/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Ice Rapier

In-Game Description


Rapier wielded by sorcerers of Eleum Loyce.
Imbued with a magic that is released
with a strong attack.

A great protective wall was erected to
protect Eleum Loyce from the encroaching
chaos, and these sorcerers were among its
defenders.

Effect: special attack (strong attack)

Availability


Spellsword drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
169/0/0/0/0

(Thrust)
0/40 140 10 13/15/0/0

D/B/-/-/-/-
45/30/30/30/20 15/15/15/15 30 50 1.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack launches delayed beam of ice launches delayed beam of ice
Rolling Attack quick poke poke
Running Attack poke poke

https://www.youtube.com/watch?v=R-mYLAEYvJo

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ice Rapier +0 169/0/0/0/0 0/40 D/B/-/-/-/- - -
Ice Rapier +1 179/0/0/0/0 0/44 D/B/-/-/-/- 1x Twinkling Titanite 1,010
Ice Rapier +2 189/0/0/0/0 0/48 D/B/-/-/-/- 2x Twinkling Titanite 1,260
Ice Rapier +3 199/0/0/0/0 0/52 D/B/-/-/-/- 3x Twinkling Titanite 1,520
Ice Rapier +4 209/0/0/0/0 0/56 D/B/-/-/-/- 4x Twinkling Titanite 2,020
Ice Rapier +5 220/0/0/0/0 0/60 D/B/-/-/-/- 5x Twinkling Titanite 2,270

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ice Rapier +0 147/111/0/0/0 0/34 E/C/C/-/-/- 42.7/48.3/27.7/27.7/17.7 12.7/12.7/12.7/12.7
Magic Ice Rapier +1 155/118/0/0/0 0/38 E/C/C/-/-/-
Magic Ice Rapier +2 164/125/0/0/0 0/41 E/C/C/-/-/-
Magic Ice Rapier +3 173/131/0/0/0 0/45 E/C/C/-/-/-
Magic Ice Rapier +4 182/138/0/0/0 0/48 E/C/C/-/-/-
Magic Ice Rapier +5 191/145/0/0/0 0/52 E/C/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ice Rapier +0 147/0/111/0/0 0/34 E/C/-/C/-/- 42.7/27.7/48.3/27.7/17.7 12.7/12.7/12.7/12.7
Fire Ice Rapier +1 155/0/118/0/0 0/38 E/C/-/C/-/-
Fire Ice Rapier +2 164/0/125/0/0 0/41 E/C/-/C/-/-
Fire Ice Rapier +3 173/0/131/0/0 0/45 E/C/-/C/-/-
Fire Ice Rapier +4 182/0/138/0/0 0/48 E/C/-/C/-/-
Fire Ice Rapier +5 191/0/145/0/0 0/52 E/C/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ice Rapier +0 147/0/0/111/0 0/34 E/C/-/-/C/- 42.7/27.7/27.7/48.3/17.7 12.7/12.7/12.7/12.7
Lightning Ice Rapier +1 155/0/0/118/0 0/38 E/C/-/-/C/-
Lightning Ice Rapier +2 164/0/0/125/0 0/41 E/C/-/-/C/-
Lightning Ice Rapier +3 173/0/0/131/0 0/45 E/C/-/-/C/-
Lightning Ice Rapier +4 182/0/0/138/0 0/48 E/C/-/-/C/-
Lightning Ice Rapier +5 191/0/0/145/0 0/52 E/C/-/-/B/-

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ice Rapier +0 147/0/0/0/111 0/34 E/C/-/-/-/C 42.7/27.7/27.7/27.7/38.3 12.7/12.7/12.7/12.7
Dark Ice Rapier +1 155/0/0/0/118 0/38 E/C/-/-/-/C
Dark Ice Rapier +2 164/0/0/0/125 0/41 E/C/-/-/-/C
Dark Ice Rapier +3 173/0/0/0/131 0/45 E/C/-/-/-/C
Dark Ice Rapier +4 182/0/0/0/138 0/48 E/C/-/-/-/C
Dark Ice Rapier +5 191/0/0/0/145 0/52 E/C/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ice Rapier +0 147/0/0/0/0 105/34 E/C/-/-/-/- 42.7/27.7/27.7/27.7/17.7 33.3/12.7/12.7/12.7
Poison Ice Rapier +1 155/0/0/0/0 110/38 E/C/-/-/-/-
Poison Ice Rapier +2 164/0/0/0/0 116/41 E/C/-/-/-/-
Poison Ice Rapier +3 173/0/0/0/0 121/45 E/C/-/-/-/-
Poison Ice Rapier +4 182/0/0/0/0 126/48 E/C/-/-/-/-
Poison Ice Rapier +5 191/0/0/0/0 132/52 E/C/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ice Rapier +0 141/0/0/0/0 0/62 E/C/-/-/-/- 43.7/28.7/28.7/28.7/18.7 13.7/25.0/13.7/13.7
Bleed Ice Rapier +1 150/0/0/0/0 0/68 E/C/-/-/-/-
Bleed Ice Rapier +2 159/0/0/0/0 0/74 E/C/-/-/-/-
Bleed Ice Rapier +3 167/0/0/0/0 0/81 E/C/-/-/-/-
Bleed Ice Rapier +4 176/0/0/0/0 0/87 E/C/-/-/-/-
Bleed Ice Rapier +5 184/0/0/0/0 0/93 E/C/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ice Rapier +0 195/0/0/0/0 0/46 E/E/-/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ice Rapier +1 206/0/0/0/0 0/50 E/E/-/-/-/-
Raw Ice Rapier +2 217/0/0/0/0 0/55 E/E/-/-/-/-
Raw Ice Rapier +3 229/0/0/0/0 0/59 E/E/-/-/-/-
Raw Ice Rapier +4 241/0/0/0/0 0/64 E/E/-/-/-/-
Raw Ice Rapier +5 253/0/0/0/0 0/69 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ice Rapier +0 169/0/0/0/0 0/40 E/E/D/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ice Rapier +1 179/0/0/0/0 0/44 E/E/D/-/-/-
Enchanted Ice Rapier +2 189/0/0/0/0 0/48 E/E/D/-/-/-
Enchanted Ice Rapier +3 199/0/0/0/0 0/52 E/E/D/-/-/-
Enchanted Ice Rapier +4 209/0/0/0/0 0/56 E/E/D/-/-/-
Enchanted Ice Rapier +5 220/0/0/0/0 0/60 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ice Rapier +0 84/0/0/0/0 0/20 E/D/-/-/-/- 45.0/30.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ice Rapier +1 89/0/0/0/0 0/22 E/D/-/-/-/-
Mundane Ice Rapier +2 94/0/0/0/0 0/24 E/D/-/-/-/-
Mundane Ice Rapier +3 99/0/0/0/0 0/26 E/D/-/-/-/-
Mundane Ice Rapier +4 104/0/0/0/0 0/28 E/D/-/-/-/-
Mundane Ice Rapier +5 110/0/0/0/0 0/30 E/D/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Mail Breaker

In-Game Description


A slightly stubby thrusting sword.
Has a sharp, sturdy blade designed for thrusting.

The Mail Breaker has a limited reach,
but a powerful critical attack.
Effective against foes donning thick armor
or with naturally hard skin.

Effect: shield piercing (strong attack)

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
75/0/0/0/0

(Thrust)
0/0 140 15 5/12/0/0

C/C/-/-/-/-
45/10/30/30/20 15/15/15/15 30 45 0.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes pokes
Heavy Attack pokes thrusts
Rolling Attack quick poke poke
Running Attack poke thrust

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Material Souls Cost
Mail Breaker +0 75/0/0/0/0 0/0 C/C/-/-/-/- - -
Mail Breaker +1 82/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 470
Mail Breaker +2 90/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 580
Mail Breaker +3 97/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 700
Mail Breaker +4 105/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 930
Mail Breaker +5 112/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,050
Mail Breaker +6 120/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,160
Mail Breaker +7 127/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,390
Mail Breaker +8 135/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,510
Mail Breaker +9 142/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,620
Mail Breaker +10 150/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Mail Breaker +0 52/52/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +1 57/57/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +2 63/63/0/0/0 0/0 D/D/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +3 68/68/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +4 73/73/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +5 78/78/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +6 84/84/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +7 89/89/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +8 94/94/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +9 99/99/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Mail Breaker +10 105/105/0/0/0 0/0 D/D/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Mail Breaker +0 52/0/52/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +1 57/0/57/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +2 63/0/63/0/0 0/0 D/D/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +3 68/0/68/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +4 73/0/73/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +5 78/0/78/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +6 84/0/84/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +7 89/0/89/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +8 94/0/94/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +9 99/0/99/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Mail Breaker +10 105/0/105/0/0 0/0 D/D/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Mail Breaker +0 52/0/0/52/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +1 57/0/0/57/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +2 63/0/0/63/0 0/0 D/D/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +3 68/0/0/68/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +4 73/0/0/73/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +5 78/0/0/78/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +6 84/0/0/84/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +7 89/0/0/89/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +8 94/0/0/94/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +9 99/0/0/99/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Mail Breaker +10 105/0/0/105/0 0/0 D/D/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Mail Breaker +0 52/0/0/0/52 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +1 57/0/0/0/57 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +2 63/0/0/0/63 0/0 D/D/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +3 68/0/0/0/68 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +4 73/0/0/0/73 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +5 78/0/0/0/78 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +6 84/0/0/0/84 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +7 89/0/0/0/89 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +8 94/0/0/0/94 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +9 99/0/0/0/99 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Mail Breaker +10 105/0/0/0/105 0/0 D/D/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Mail Breaker +0 52/0/0/0/0 112/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +1 57/0/0/0/0 114/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +2 63/0/0/0/0 117/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +3 68/0/0/0/0 120/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +4 73/0/0/0/0 123/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +5 78/0/0/0/0 126/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +6 84/0/0/0/0 128/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +7 89/0/0/0/0 131/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +8 94/0/0/0/0 134/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +9 99/0/0/0/0 137/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Mail Breaker +10 105/0/0/0/0 140/0 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Mail Breaker +0 52/0/0/0/0 0/112 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +1 57/0/0/0/0 0/114 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +2 63/0/0/0/0 0/117 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +3 68/0/0/0/0 0/120 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +4 73/0/0/0/0 0/123 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +5 78/0/0/0/0 0/126 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +6 84/0/0/0/0 0/128 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +7 89/0/0/0/0 0/131 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +8 94/0/0/0/0 0/134 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +9 99/0/0/0/0 0/137 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Mail Breaker +10 105/0/0/0/0 0/140 D/D/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Mail Breaker +0 86/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +1 94/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +2 103/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +3 112/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +4 120/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +5 129/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +6 138/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +7 146/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +8 155/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +9 163/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Mail Breaker +10 172/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Mail Breaker +0 75/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +1 82/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +2 90/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +3 97/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +4 105/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +5 112/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +6 120/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +7 127/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +8 135/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +9 142/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Mail Breaker +10 150/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Mail Breaker +0 37/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +1 41/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +2 45/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +3 48/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +4 52/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +5 56/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +6 60/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +7 63/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +8 67/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +9 71/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Mail Breaker +10 75/0/0/0/0 0/0 D/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Rapier

In-Game Description


A standard thrusting sword.

Thrusting swords are light swords with fine tips
that can be used while holding up a shield,
and are effective for parrying.

Use quick thrusts to damage hard-skinned foes.
Also effective when fighting in narrow spaces.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
115/0/0/0/0

(Thrust)
0/0 140 10 5/12/0/0

D/B/-/-/-/-
45/10/30/30/20 15/15/15/15 20 45 1.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack parry heavy thrusts
Rolling Attack quick poke poke
Running Attack poke poke

Notes


Can be used to parry one-handed by using the strong attack.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Rapier +0 115/0/0/0/0 0/0 D/B/-/-/-/- - -
Rapier +1 126/0/0/0/0 0/0 D/B/-/-/-/- 1x Titanite Shard 370
Rapier +2 138/0/0/0/0 0/0 D/B/-/-/-/- 2x Titanite Shard 470
Rapier +3 149/0/0/0/0 0/0 D/B/-/-/-/- 3x Titanite Shard 580
Rapier +4 161/0/0/0/0 0/0 D/B/-/-/-/- 1x Large Titanite Shard 700
Rapier +5 172/0/0/0/0 0/0 D/B/-/-/-/- 2x Large Titanite Shard 930
Rapier +6 184/0/0/0/0 0/0 D/B/-/-/-/- 3x Large Titanite Shard 1,160
Rapier +7 195/0/0/0/0 0/0 D/B/-/-/-/- 1x Titanite Chunk 1,390
Rapier +8 207/0/0/0/0 0/0 D/B/-/-/-/- 2x Titanite Chunk 1,510
Rapier +9 218/0/0/0/0 0/0 D/B/-/-/-/- 3x Titanite Chunk 1,620
Rapier +10 230/0/0/0/0 0/0 D/B/-/-/-/- 1x Titanite Slab 1,850

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Rapier +0 80/80/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +1 88/88/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +2 96/96/0/0/0 0/0 E/C/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +3 104/104/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +4 112/112/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +5 120/120/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +6 128/128/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +7 136/136/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +8 144/144/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +9 152/152/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Rapier +10 161/161/0/0/0 0/0 E/C/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Rapier +0 80/0/80/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +1 88/0/88/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +2 96/0/96/0/0 0/0 E/C/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +3 104/0/104/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +4 112/0/112/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +5 120/0/120/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +6 128/0/128/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +7 136/0/136/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +8 144/0/144/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +9 152/0/152/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Rapier +10 161/0/161/0/0 0/0 E/C/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Rapier +0 80/0/0/80/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +1 88/0/0/88/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +2 96/0/0/96/0 0/0 E/C/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +3 104/0/0/104/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +4 112/0/0/112/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +5 120/0/0/120/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +6 128/0/0/128/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +7 136/0/0/136/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +8 144/0/0/144/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +9 152/0/0/152/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Rapier +10 161/0/0/161/0 0/0 E/C/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Rapier +0 80/0/0/0/80 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +1 88/0/0/0/88 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +2 96/0/0/0/96 0/0 E/C/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +3 104/0/0/0/104 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +4 112/0/0/0/112 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +5 120/0/0/0/120 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +6 128/0/0/0/128 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +7 136/0/0/0/136 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +8 144/0/0/0/144 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +9 152/0/0/0/152 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Rapier +10 161/0/0/0/161 0/0 E/C/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Rapier +0 80/0/0/0/0 112/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +1 88/0/0/0/0 114/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +2 96/0/0/0/0 117/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +3 104/0/0/0/0 120/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +4 112/0/0/0/0 123/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +5 120/0/0/0/0 126/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +6 128/0/0/0/0 128/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +7 136/0/0/0/0 131/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +8 144/0/0/0/0 134/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +9 152/0/0/0/0 137/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Rapier +10 161/0/0/0/0 140/0 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Rapier +0 80/0/0/0/0 0/112 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +1 88/0/0/0/0 0/114 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +2 96/0/0/0/0 0/117 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +3 104/0/0/0/0 0/120 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +4 112/0/0/0/0 0/123 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +5 120/0/0/0/0 0/126 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +6 128/0/0/0/0 0/128 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +7 136/0/0/0/0 0/131 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +8 144/0/0/0/0 0/134 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +9 152/0/0/0/0 0/137 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Rapier +10 161/0/0/0/0 0/140 E/C/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Rapier +0 132/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +1 145/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +2 158/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +3 171/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +4 185/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +5 198/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +6 211/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +7 224/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +8 238/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +9 251/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15
Raw Rapier +10 264/0/0/0/0 0/0 E/E/-/-/-/- 45/10/30/30/20 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Rapier +0 115/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +1 126/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +2 138/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +3 149/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +4 161/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +5 172/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +6 184/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +7 195/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +8 207/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +9 218/0/0/0/0 0/0 E/E/D/-/-/- 45/10/30/30/20 15/15/15/15
Enchanted Rapier +10 230/0/0/0/0 0/0 E/E/C/-/-/- 45/10/30/30/20 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Rapier +0 57/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +1 63/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +2 69/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +3 74/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +4 80/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +5 86/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +6 92/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +7 97/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +8 103/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +9 109/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15
Mundane Rapier +10 115/0/0/0/0 0/0 E/D/-/-/-/- 45/10/30/30/20 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Ricard's Rapier

In-Game Description


An exquisitely decorated rapier.
Said to belong to a prince who appears
in an ancient tale.

There are numerous variations of the story
of the prince who wandered the lands and
eventually became Undead.
The majority of these tales end in tragedy,
but there are some exceptions.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
80/0/0/0/0

(Thrust)
0/0 140 10 8/25/0/0

-/A/-/-/-/-
45/10/30/30/20 15/15/15/15 20 45 2.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes thrusts
Heavy Attack delayed series of three pokes, followed by five quick pokes, then a thrust heavy series of thrusts
Rolling Attack quick poke poke
Running Attack poke poke

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ricard's Rapier +0 80/0/0/0/0 0/0 -/A/-/-/-/- - -
Ricard's Rapier +1 88/0/0/0/0 0/0 -/A/-/-/-/- 1x Titanite Shard 630
Ricard's Rapier +2 96/0/0/0/0 0/0 -/S/-/-/-/- 2x Titanite Shard 790
Ricard's Rapier +3 104/0/0/0/0 0/0 -/S/-/-/-/- 3x Titanite Shard 940
Ricard's Rapier +4 112/0/0/0/0 0/0 -/S/-/-/-/- 1x Large Titanite Shard 1,250
Ricard's Rapier +5 120/0/0/0/0 0/0 -/S/-/-/-/- 2x Large Titanite Shard 1,410
Ricard's Rapier +6 128/0/0/0/0 0/0 -/S/-/-/-/- 3x Large Titanite Shard 1,570
Ricard's Rapier +7 136/0/0/0/0 0/0 -/S/-/-/-/- 1x Titanite Chunk 1,880
Ricard's Rapier +8 144/0/0/0/0 0/0 -/S/-/-/-/- 2x Titanite Chunk 2,030
Ricard's Rapier +9 152/0/0/0/0 0/0 -/S/-/-/-/- 3x Titanite Chunk 2,190
Ricard's Rapier +10 160/0/0/0/0 0/0 -/S/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ricard's Rapier +0 56/56/0/0/0 0/0 -/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +1 61/61/0/0/0 0/0 -/B/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +2 67/67/0/0/0 0/0 -/A/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +3 72/72/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +4 78/78/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +5 84/84/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +6 89/89/0/0/0 0/0 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +7 95/95/0/0/0 0/0 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +8 100/100/0/0/0 0/0 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +9 106/106/0/0/0 0/0 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Ricard's Rapier +10 112/112/0/0/0 0/0 -/S/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ricard's Rapier +0 56/0/56/0/0 0/0 -/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +1 61/0/61/0/0 0/0 -/B/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +2 67/0/67/0/0 0/0 -/A/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +3 72/0/72/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +4 78/0/78/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +5 84/0/84/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +6 89/0/89/0/0 0/0 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +7 95/0/95/0/0 0/0 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +8 100/0/100/0/0 0/0 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +9 106/0/106/0/0 0/0 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Ricard's Rapier +10 112/0/112/0/0 0/0 -/S/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ricard's Rapier +0 56/0/0/56/0 0/0 -/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +1 61/0/0/61/0 0/0 -/B/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +2 67/0/0/67/0 0/0 -/A/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +3 72/0/0/72/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +4 78/0/0/78/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +5 84/0/0/84/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +6 89/0/0/89/0 0/0 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +7 95/0/0/95/0 0/0 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +8 100/0/0/100/0 0/0 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +9 106/0/0/106/0 0/0 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Ricard's Rapier +10 112/0/0/112/0 0/0 -/S/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ricard's Rapier +0 56/0/0/0/56 0/0 -/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +1 61/0/0/0/61 0/0 -/B/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +2 67/0/0/0/67 0/0 -/A/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +3 72/0/0/0/72 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +4 78/0/0/0/78 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +5 84/0/0/0/84 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +6 89/0/0/0/89 0/0 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +7 95/0/0/0/95 0/0 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +8 100/0/0/0/100 0/0 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +9 106/0/0/0/106 0/0 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Ricard's Rapier +10 112/0/0/0/112 0/0 -/S/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ricard's Rapier +0 56/0/0/0/0 112/0 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +1 61/0/0/0/0 114/0 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +2 67/0/0/0/0 117/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +3 72/0/0/0/0 120/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +4 78/0/0/0/0 123/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +5 84/0/0/0/0 126/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +6 89/0/0/0/0 128/0 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +7 95/0/0/0/0 131/0 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +8 100/0/0/0/0 134/0 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +9 106/0/0/0/0 137/0 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Ricard's Rapier +10 112/0/0/0/0 140/0 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ricard's Rapier +0 56/0/0/0/0 0/112 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +1 61/0/0/0/0 0/114 -/B/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +2 67/0/0/0/0 0/117 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +3 72/0/0/0/0 0/120 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +4 78/0/0/0/0 0/123 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +5 84/0/0/0/0 0/126 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +6 89/0/0/0/0 0/128 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +7 95/0/0/0/0 0/131 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +8 100/0/0/0/0 0/134 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +9 106/0/0/0/0 0/137 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Ricard's Rapier +10 112/0/0/0/0 0/140 -/S/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ricard's Rapier +0 92/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +1 101/0/0/0/0 0/0 -/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +2 110/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +3 119/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +4 128/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +5 138/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +6 147/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +7 156/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +8 165/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +9 174/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Ricard's Rapier +10 184/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ricard's Rapier +0 80/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +1 88/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +2 96/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +3 104/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +4 112/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +5 120/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +6 128/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +7 136/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +8 144/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +9 152/0/0/0/0 0/0 -/C/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Ricard's Rapier +10 160/0/0/0/0 0/0 -/B/C/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ricard's Rapier +0 40/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +1 44/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +2 48/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +3 52/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +4 56/0/0/0/0 0/0 -/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +5 60/0/0/0/0 0/0 -/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +6 64/0/0/0/0 0/0 -/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +7 68/0/0/0/0 0/0 -/B/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +8 72/0/0/0/0 0/0 -/A/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +9 76/0/0/0/0 0/0 -/A/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Ricard's Rapier +10 80/0/0/0/0 0/0 -/A/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Thrusting Swords

Spider's Silk

In-Game Description


Thrusting sword forged from the soul
of the Duke's Dear Freja.
Its needle-like blade can easily pierce the
seams of the toughest armor.

Supposedly, the duke himself, an eccentric soul
fascinated with spiders, went on to take a form
that was far from human.

Effect: shield piercing (strong attack)

Availability


Trade Soul of the Duke's Dear Freja and 1,500 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
78/0/0/0/0

(Thrust)
0/0 110 10 5/20/0/0

-/S/-/-/-/-
45/10/30/30/20 15/15/15/15 10 30 0.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack pokes pokes
Heavy Attack pokes thrusts
Rolling Attack quick poke poke
Running Attack poke thrust

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Spider's Silk +0 78/0/0/0/0 0/0 -/S/-/-/- - -
Spider's Silk +1 101/0/0/0/0 0/0 -/S/-/-/- 1x Petrified Dragon Bone 1,340
Spider's Silk +2 124/0/0/0/0 0/0 -/S/-/-/- 2x Petrified Dragon Bone 1,670
Spider's Silk +3 148/0/0/0/0 0/0 -/S/-/-/- 3x Petrified Dragon Bone 2,010
Spider's Silk +4 171/0/0/0/0 0/0 -/S/-/-/- 4x Petrified Dragon Bone 2,680
Spider's Silk +5 195/0/0/0/0 0/0 -/S/-/-/- 5x Petrified Dragon Bone 3,010

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spider's Silk +0 54/50/0/0/0 0/0 -/A/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider's Silk +1 78/65/0/0/0 0/0 -/A/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider's Silk +2 87/80/0/0/0 0/0 -/A/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider's Silk +3 103/95/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider's Silk +4 120/120/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Spider's Silk +5 136/136/0/0/0 0/0 -/A/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spider's Silk +0 55/0/50/0/0 0/0 -/A/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider's Silk +1 78/0/65/0/0 0/0 -/A/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider's Silk +2 87/0/80/0/0 0/0 -/A/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider's Silk +3 103/0/95/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider's Silk +4 120/0/120/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Spider's Silk +5 136/0/136/0/0 0/0 -/A/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spider's Silk +0 54/0/0/50/0 0/0 -/A/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider's Silk +1 78/0/0/65/0 0/0 -/A/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider's Silk +2 87/0/0/80/0 0/0 -/A/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider's Silk +3 103/0/0/95/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider's Silk +4 120/0/0/120/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Spider's Silk +5 136/0/0/136/0 0/0 -/A/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spider's Silk +0 54/0/0/0/50 0/0 -/A/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider's Silk +1 78/0/0/0/65 0/0 -/A/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider's Silk +2 87/0/0/0/80 0/0 -/A/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider's Silk +3 103/0/0/0/95 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider's Silk +4 120/0/0/0/120 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Spider's Silk +5 136/0/0/0/136 0/0 -/A/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spider's Silk +0 54/0/0/0/0 112/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider's Silk +1 78/0/0/0/0 117/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider's Silk +2 87/0/0/0/0 123/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider's Silk +3 103/0/0/0/0 128/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider's Silk +4 120/0/0/0/0 134/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Spider's Silk +5 136/0/0/0/0 140/0 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Spider's Silk +0 54/0/0/0/0 0/112 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider's Silk +1 78/0/0/0/0 0/117 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider's Silk +2 87/0/0/0/0 0/123 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider's Silk +3 103/0/0/0/0 0/128 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider's Silk +4 120/0/0/0/0 0/134 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Spider's Silk +5 136/0/0/0/0 0/140 -/A/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spider's Silk +0 89/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider's Silk +1 116/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider's Silk +2 143/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider's Silk +3 170/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider's Silk +4 197/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Spider's Silk +5 224/0/0/0/0 0/0 -/D/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spider's Silk +0 78/0/0/0/0 0/0 -/D/D/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider's Silk +1 101/0/0/0/0 0/0 -/D/D/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider's Silk +2 124/0/0/0/0 0/0 -/D/D/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider's Silk +3 148/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider's Silk +4 171/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Spider's Silk +5 195/0/0/0/0 0/0 -/D/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spider's Silk +0 39/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider's Silk +1 50/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider's Silk +2 62/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider's Silk +3 74/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider's Silk +4 85/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Spider's Silk +5 97/0/0/0/0 0/0 -/C/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Twinblades

Twinblades

Curved Twinblade

In-Game Description


A twinblade imported from a foreign land.
The razor-sharp blades cause bleeding,
but as a result, are easily worn and dulled.

When wielded by a master, this dual-tipped
blade is an unparalleled weapon that hardly
allows a foe the opportunity to retaliate.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
113/0/0/0/0

(Slash/Thrust)
0/27 110 25 16/20/0/0

E/B/-/-/-/-
60/10/40/40/30 20/30/20/30 30 125 10

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack alternating upward slashes three spin slashes, then two more
Heavy Attack overhead swing then horizontal very delayed horizontal swing, then spin into overhead
Rolling Attack three quick spin slashes quick spinning slash
Running Attack delayed horizontal slash quick spinning diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Curved Twinblade +0 113/0/0/0/0 0/27 E/B/-/-/-/- - -
Curved Twinblade +1 124/0/0/0/0 0/29 E/B/-/-/-/- 1 1,370
Curved Twinblade +2 135/0/0/0/0 0/32 E/B/-/-/-/- 2 1,710
Curved Twinblade +3 147/0/0/0/0 0/34 E/B/-/-/-/- 3 2,050
Curved Twinblade +4 158/0/0/0/0 0/37 E/B/-/-/-/- 4 2,730
Curved Twinblade +5 170/0/0/0/0 0/40 E/B/-/-/-/- 5 3,070

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Curved Twinblade +0 84/56/0/0/0 0/20 E/C/C/-/-/- 57.9/26.6/17.9/17.9/27.9 17.9/27.9/17.9/17.9
Magic Curved Twinblade +1 93/62/0/0/0 0/22 E/C/C/-/-/- 57.9/26.6/17.9/17.9/27.9 17.9/27.9/17.9/17.9
Magic Curved Twinblade +2 101/67/0/0/0 0/24 E/C/C/-/-/- 57.9/26.6/17.9/17.9/27.9 17.9/27.9/17.9/17.9
Magic Curved Twinblade +3 110/73/0/0/0 0/26 E/C/C/-/-/- 57.9/26.6/17.9/17.9/27.9 17.9/27.9/17.9/17.9
Magic Curved Twinblade +4 118/79/0/0/0 0/28 E/C/C/-/-/- 57.9/26.6/17.9/17.9/27.9 17.9/27.9/17.9/17.9
Magic Curved Twinblade +5 127/85/0/0/0 0/30 E/C/C/-/-/- 57.9/26.6/17.9/17.9/27.9 17.9/27.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Curved Twinblade +0 84/0/56/0/0 0/20 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/27.9/17.9/17.9
Fire Curved Twinblade +1 93/0/62/0/0 0/22 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/27.9/17.9/17.9
Fire Curved Twinblade +2 101/0/67/0/0 0/24 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/27.9/17.9/17.9
Fire Curved Twinblade +3 110/0/73/0/0 0/26 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/27.9/17.9/17.9
Fire Curved Twinblade +4 118/0/79/0/0 0/28 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/27.9/17.9/17.9
Fire Curved Twinblade +5 127/0/85/0/0 0/30 E/C/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/27.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Curved Twinblade +0 84/0/0/56/0 0/20 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/27.9/17.9/17.9
Lightning Curved Twinblade +1 93/0/0/62/0 0/22 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/27.9/17.9/17.9
Lightning Curved Twinblade +2 101/0/0/67/0 0/24 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/27.9/17.9/17.9
Lightning Curved Twinblade +3 110/0/0/73/0 0/26 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/27.9/17.9/17.9
Lightning Curved Twinblade +4 118/0/0/79/0 0/28 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/27.9/17.9/17.9
Lightning Curved Twinblade +5 127/0/0/85/0 0/30 E/C/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/27.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Curved Twinblade +0 84/0/0/0/56 0/20 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/27.9/17.9/17.9
Dark Curved Twinblade +1 93/0/0/0/62 0/22 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/27.9/17.9/17.9
Dark Curved Twinblade +2 101/0/0/0/67 0/24 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/27.9/17.9/17.9
Dark Curved Twinblade +3 110/0/0/0/73 0/26 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/27.9/17.9/17.9
Dark Curved Twinblade +4 118/0/0/0/79 0/28 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/27.9/17.9/17.9
Dark Curved Twinblade +5 127/0/0/0/85 0/30 E/C/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/27.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Curved Twinblade +0 101/0/0/0/0 96/24 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/27.9/17.9/17.9
Poison Curved Twinblade +1 111/0/0/0/0 100/26 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/27.9/17.9/17.9
Poison Curved Twinblade +2 122/0/0/0/0 105/28 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/27.9/17.9/17.9
Poison Curved Twinblade +3 132/0/0/0/0 110/31 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/27.9/17.9/17.9
Poison Curved Twinblade +4 142/0/0/0/0 115/33 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/27.9/17.9/17.9
Poison Curved Twinblade +5 153/0/0/0/0 120/36 E/C/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/27.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Curved Twinblade +0 108/0/0/0/0 0/38 E/C/-/-/-/- 59.1/9.1/39.1/39.1/29.1 19.1/36.6/19.1/19.1
Bleed Curved Twinblade +1 119/0/0/0/0 0/42 E/C/-/-/-/- 59.1/9.1/39.1/39.1/29.1 19.1/36.6/19.1/19.1
Bleed Curved Twinblade +2 130/0/0/0/0 0/46 E/C/-/-/-/- 59.1/9.1/39.1/39.1/29.1 19.1/36.6/19.1/19.1
Bleed Curved Twinblade +3 141/0/0/0/0 0/50 E/C/-/-/-/- 59.1/9.1/39.1/39.1/29.1 19.1/36.6/19.1/19.1
Bleed Curved Twinblade +4 152/0/0/0/0 0/53 E/C/-/-/-/- 59.1/9.1/39.1/39.1/29.1 19.1/36.6/19.1/19.1
Bleed Curved Twinblade +5 163/0/0/0/0 0/57 E/C/-/-/-/- 59.1/9.1/39.1/39.1/29.1 19.1/36.6/19.1/19.1

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Curved Twinblade +0 129/0/0/0/0 0/31 E/E/-/-/-/- 60/10/40/40/30 20/30/20/20
Raw Curved Twinblade +1 143/0/0/0/0 0/34 E/E/-/-/-/- 60/10/40/40/30 20/30/20/20
Raw Curved Twinblade +2 156/0/0/0/0 0/37 E/E/-/-/-/- 60/10/40/40/30 20/30/20/20
Raw Curved Twinblade +3 169/0/0/0/0 0/40 E/E/-/-/-/- 60/10/40/40/30 20/30/20/20
Raw Curved Twinblade +4 182/0/0/0/0 0/43 E/E/-/-/-/- 60/10/40/40/30 20/30/20/20
Raw Curved Twinblade +5 195/0/0/0/0 0/46 E/E/-/-/-/- 60/10/40/40/30 20/30/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Curved Twinblade +0 113/0/0/0/0 0/27 E/E/D/-/-/- 60/10/40/40/30 20/30/20/20
Enchanted Curved Twinblade +1 124/0/0/0/0 0/29 E/E/D/-/-/- 60/10/40/40/30 20/30/20/20
Enchanted Curved Twinblade +2 135/0/0/0/0 0/32 E/E/D/-/-/- 60/10/40/40/30 20/30/20/20
Enchanted Curved Twinblade +3 147/0/0/0/0 0/34 E/E/D/-/-/- 60/10/40/40/30 20/30/20/20
Enchanted Curved Twinblade +4 158/0/0/0/0 0/37 E/E/D/-/-/- 60/10/40/40/30 20/30/20/20
Enchanted Curved Twinblade +5 170/0/0/0/0 0/40 E/D/D/-/-/- 60/10/40/40/30 20/30/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Curved Twinblade +0 56/0/0/0/0 0/13 E/D/-/-/-/- 60/10/40/40/30 20/30/20/20
Mundane Curved Twinblade +1 62/0/0/0/0 0/14 E/D/-/-/-/- 60/10/40/40/30 20/30/20/20
Mundane Curved Twinblade +2 67/0/0/0/0 0/16 E/D/-/-/-/- 60/10/40/40/30 20/30/20/20
Mundane Curved Twinblade +3 73/0/0/0/0 0/17 E/D/-/-/-/- 60/10/40/40/30 20/30/20/20
Mundane Curved Twinblade +4 79/0/0/0/0 0/18 E/D/-/-/-/- 60/10/40/40/30 20/30/20/20
Mundane Curved Twinblade +5 85/0/0/0/0 0/20 E/D/-/-/-/- 60/10/40/40/30 20/30/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Twinblades

Dragonrider Twinblade

In-Game Description


Twinblade of the Dragonriders,
King Vendrick's royal guard.
Twinblades are wielded with an unusual
technique. This one strikes hard, but is very
heavy.

Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.

Availability


Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
74/80/0/0/0

(Slash/Thrust)
0/0 120 25 20/22/0/0

D/C/C/-/-/-
60/10/40/40/30 20/20/20/20 30 120 18

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack alternating upward slashes three spin slashes, then two more
Heavy Attack overhead swing then horizontal very delayed horizontal swing, then spin into overhead
Rolling Attack three quick spin slashes quick spinning slash
Running Attack delayed horizontal slash quick spinning diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Dragonrider Twinblade +0 74/80/0/0/0 0/0 D/C/C/-/-/- - -
Dragonrider Twinblade +1 96/86/0/0/0 0/0 D/C/C/-/-/- 1x Petrified Dragon Bone 1,400
Dragonrider Twinblade +2 118/92/0/0/0 0/0 D/C/C/-/-/- 2x Petrified Dragon Bone 1,750
Dragonrider Twinblade +3 140/98/0/0/0 0/0 D/C/C/-/-/- 3x Petrified Dragon Bone 2,090
Dragonrider Twinblade +4 162/104/0/0/0 0/0 D/C/C/-/-/- 4x Petrified Dragon Bone 2,790
Dragonrider Twinblade +5 185/110/0/0/0 0/0 D/C/C/-/-/- 5x Petrified Dragon Bone 3,140

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Magic Dragonrider Twinblade +0 56/114/0/0/0 0/0 E/D/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Dragonrider Twinblade +1 74/122/0/0/0 0/0 E/D/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Dragonrider Twinblade +2 91/131/0/0/0 0/0 E/D/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Dragonrider Twinblade +3 108/140/0/0/0 0/0 E/D/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Dragonrider Twinblade +4 125/148/0/0/0 0/0 E/D/C/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7
Magic Dragonrider Twinblade +5 142/157/0/0/0 0/0 E/D/B/-/-/- 58.7/20/38.7/38.7/28.7 18.7/18.7/18.7/18.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Fire Dragonrider Twinblade +0 61/66/44/0/0 0/0 E/D/C/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Dragonrider Twinblade +1 79/70/47/0/0 0/0 E/D/C/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Dragonrider Twinblade +2 97/75/50/0/0 0/0 E/D/C/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Dragonrider Twinblade +3 115/80/53/0/0 0/0 E/D/C/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Dragonrider Twinblade +4 134/85/57/0/0 0/0 E/D/C/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Dragonrider Twinblade +5 152/90/60/0/0 0/0 E/D/B/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Dragonrider Twinblade +0 61/66/0/44/0 0/0 E/D/C/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Dragonrider Twinblade +1 79/70/0/47/0 0/0 E/D/C/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Dragonrider Twinblade +2 97/75/0/50/0 0/0 E/D/C/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Dragonrider Twinblade +3 115/80/0/53/0 0/0 E/D/C/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Dragonrider Twinblade +4 134/85/0/57/0 0/0 E/D/C/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Dragonrider Twinblade +5 152/90/0/60/0 0/0 E/D/B/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Dragonrider Twinblade +0 61/66/0/0/44 0/0 E/D/C/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Dragonrider Twinblade +1 79/70/0/0/47 0/0 E/D/C/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Dragonrider Twinblade +2 97/75/0/0/50 0/0 E/D/C/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Dragonrider Twinblade +3 115/80/0/0/53 0/0 E/D/C/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Dragonrider Twinblade +4 134/85/0/0/57 0/0 E/D/C/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Dragonrider Twinblade +5 152/90/0/0/60 0/0 E/D/B/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Poison Dragonrider Twinblade +0 66/72/0/0/0 96/0 E/D/C/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Dragonrider Twinblade +1 86/77/0/0/0 100/0 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Dragonrider Twinblade +2 106/82/0/0/0 105/0 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Dragonrider Twinblade +3 126/88/0/0/0 110/0 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Dragonrider Twinblade +4 146/93/0/0/0 115/0 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Dragonrider Twinblade +5 166/99/0/0/0 120/0 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Bleed Dragonrider Twinblade +0 66/72/0/0/0 0/96 E/D/C/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Dragonrider Twinblade +1 86/77/0/0/0 0/100 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Dragonrider Twinblade +2 106/82/0/0/0 0/105 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Dragonrider Twinblade +3 126/88/0/0/0 0/110 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Dragonrider Twinblade +4 146/93/0/0/0 0/115 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Dragonrider Twinblade +5 166/99/0/0/0 0/120 E/D/B/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Raw Dragonrider Twinblade +0 85/92/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Raw Dragonrider Twinblade +1 110/98/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Raw Dragonrider Twinblade +2 136/105/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Raw Dragonrider Twinblade +3 161/112/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Raw Dragonrider Twinblade +4 187/119/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Raw Dragonrider Twinblade +5 212/126/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Enchanted Dragonrider Twinblade +0 74/80/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Dragonrider Twinblade +1 96/86/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Dragonrider Twinblade +2 118/92/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Dragonrider Twinblade +3 140/98/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Dragonrider Twinblade +4 162/104/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Dragonrider Twinblade +5 185/110/0/0/0 0/0 E/E/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Mundane Dragonrider Twinblade +0 37/40/0/0/0 0/0 E/E/E/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Dragonrider Twinblade +1 40/43/0/0/0 0/0 E/E/E/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Dragonrider Twinblade +2 59/46/0/0/0 0/0 E/E/E/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Dragonrider Twinblade +3 70/49/0/0/0 0/0 E/E/E/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Dragonrider Twinblade +4 81/52/0/0/0 0/0 E/E/E/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Dragonrider Twinblade +5 92/55/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Twinblades

Red Iron Twinblade

In-Game Description


A twinblade with heavy blades on each end.
More suited to smashing foes than slashing them.
Requires a great deal of muscle to wield artfully.

The twinblade closely imitates the design of
a foreign-made weapon that has blades affixed
to both ends of its hilt.

Availability


Shrine of Amana treasure. Just after the Rhoy's Resting Place bonfire, it will be on a corpse in the open area where Peculiar Kindalur invades.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
170/0/0/0/0

(Slash/Thrust)
0/0 120 30 26/20/0/0

B/-/-/-/-/-
60/10/40/40/30 20/20/20/20 30 175 14

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack overhead swing then three quick spin slashes horizontal slash then three spin slashes
Heavy Attack forward thrust then slash very delayed horizontal swing, then two circular swings
Rolling Attack quick upward slash horizontal slash
Running Attack quick spin slash quick diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Red Iron Twinblade +0 170/0/0/0/0 0/0 B/-/-/-/-/- - -
Red Iron Twinblade +1 187/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 850
Red Iron Twinblade +2 204/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 1,060
Red Iron Twinblade +3 221/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 1,270
Red Iron Twinblade +4 238/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,690
Red Iron Twinblade +5 255/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,900
Red Iron Twinblade +6 272/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 2,100
Red Iron Twinblade +7 289/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Chunk 2,540
Red Iron Twinblade +8 306/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Chunk 2,750
Red Iron Twinblade +9 323/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Chunk 2,960
Red Iron Twinblade +10 340/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 3,380

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Red Iron Twinblade +0 119/119/0/0/0 0/0 B/-/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +1 130/130/0/0/0 0/0 B/-/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +2 142/142/0/0/0 0/0 B/-/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +3 154/154/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +4 166/166/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +5 178/178/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +6 190/190/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +7 202/202/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +8 214/214/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +9 226/226/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Red Iron Twinblade +10 238/238/0/0/0 0/0 B/-/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Red Iron Twinblade +0 119/0/119/0/0 0/0 B/-/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +1 130/0/130/0/0 0/0 B/-/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +2 142/0/142/0/0 0/0 B/-/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +3 154/0/154/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +4 166/0/166/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +5 178/0/178/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +6 190/0/190/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +7 202/0/202/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +8 214/0/214/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +9 226/0/226/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Red Iron Twinblade +10 238/0/238/0/0 0/0 B/-/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Red Iron Twinblade +0 119/0/0/119/0 0/0 B/-/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +1 130/0/0/130/0 0/0 B/-/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +2 142/0/0/142/0 0/0 B/-/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +3 154/0/0/154/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +4 166/0/0/166/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +5 178/0/0/178/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +6 190/0/0/190/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +7 202/0/0/202/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +8 214/0/0/214/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +9 226/0/0/226/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Red Iron Twinblade +10 238/0/0/238/0 0/0 B/-/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Red Iron Twinblade +0 119/0/0/0/119 0/0 B/-/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +1 130/0/0/0/130 0/0 B/-/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +2 142/0/0/0/142 0/0 B/-/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +3 154/0/0/0/154 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +4 166/0/0/0/166 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +5 178/0/0/0/178 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +6 190/0/0/0/190 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +7 202/0/0/0/202 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +8 214/0/0/0/214 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +9 226/0/0/0/226 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Red Iron Twinblade +10 238/0/0/0/238 0/0 B/-/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Red Iron Twinblade +0 119/0/0/0/0 112/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +1 130/0/0/0/0 114/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +2 142/0/0/0/0 117/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +3 154/0/0/0/0 120/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +4 166/0/0/0/0 123/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +5 178/0/0/0/0 126/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +6 190/0/0/0/0 128/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +7 202/0/0/0/0 131/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +8 214/0/0/0/0 134/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +9 226/0/0/0/0 137/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Red Iron Twinblade +10 238/0/0/0/0 140/0 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Red Iron Twinblade +0 119/0/0/0/0 0/112 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +1 130/0/0/0/0 0/114 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +2 142/0/0/0/0 0/117 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +3 154/0/0/0/0 0/120 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +4 166/0/0/0/0 0/123 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +5 178/0/0/0/0 0/126 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +6 190/0/0/0/0 0/128 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +7 202/0/0/0/0 0/131 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +8 214/0/0/0/0 0/134 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +9 226/0/0/0/0 0/137 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Red Iron Twinblade +10 238/0/0/0/0 0/140 B/-/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Red Iron Twinblade +0 195/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +1 215/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +2 234/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +3 254/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +4 273/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +5 293/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +6 312/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +7 332/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +8 351/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +9 371/0/0/0/0 0/0 E/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Red Iron Twinblade +10 391/0/0/0/0 0/0 D/-/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Red Iron Twinblade +0 170/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +1 187/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +2 204/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +3 221/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +4 238/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +5 255/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +6 272/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +7 289/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +8 306/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +9 323/0/0/0/0 0/0 D/-/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Red Iron Twinblade +10 340/0/0/0/0 0/0 D/-/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Red Iron Twinblade +0 85/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +1 93/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +2 102/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +3 110/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +4 119/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +5 127/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +6 136/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +7 144/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +8 153/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +9 161/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Red Iron Twinblade +10 170/0/0/0/0 0/0 C/-/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Twinblades

Sorcerer's Twinblade

In-Game Description


A twinblade originating in Melfia.
Doubles as a catalyst for sorcery.

A rare weapon used by very few warriors,
owing to its dependence on honed skills
with both staff and sword.

Effect: use sorcery (strong attack)

Availability


Frozen Eleum Loyce treasure. There is a tower with three metal chests on the roof, which can be opened after the area is unfrozen. The weapon is in the middle chest.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
0/67/0/0/67

(Slash/Spell)
0/0 120 15 100 11/20/20/6

E/E/C/-/-/-
60/20/40/40/30 20/30/20/20 30 100 10.0

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack alternating upward slashes three spin slashes, then two more
Heavy Attack cast spell cast spell
Rolling Attack three quick spin slashes quick spinning slash
Running Attack quick horizontal slash quick spinning diagonal slash
Left Strong Attack very delayed horizontal swing, then succeeding spins

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Dark

Basic


Standard upgrade path.
Requires

Name Damage Stat Bonuses Materials Cost Souls
Sorcerer's Twinblade +0 0/67/0/0/67 E/E/-/-/-/- - -
Sorcerer's Twinblade +1 0/70/0/0/70 E/E/-/-/-/- 1x Titanite Shard 680
Sorcerer's Twinblade +2 0/73/0/0/73 E/E/-/-/-/- 2x Titanite Shard 850
Sorcerer's Twinblade +3 0/76/0/0/76 E/E/-/-/-/- 3x Titanite Shard 1,020
Sorcerer's Twinblade +4 0/80/0/0/80 E/E/-/-/-/- 1x Large Titanite Shard 1,350
Sorcerer's Twinblade +5 0/83/0/0/83 E/E/-/-/-/- 2x Large Titanite Shard 1,520
Sorcerer's Twinblade +6 0/86/0/0/86 E/E/-/-/-/- 3x Large Titanite Shard 1,690
Sorcerer's Twinblade +7 0/90/0/0/90 E/E/-/-/-/- 1x Titanite Chunk 2,030
Sorcerer's Twinblade +8 0/93/0/0/93 E/E/-/-/-/- 2x Titanite Chunk 2,200
Sorcerer's Twinblade +9 0/96/0/0/96 E/E/-/-/-/- 3x Titanite Chunk 2,370
Sorcerer's Twinblade +10 0/100/0/0/100 E/E/-/-/-/- 1x Titanite Slab 2,700

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sorcerer's Twinblade +0 0/65/0/0/42 0/0 -/-/D/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +1 0/68/0/0/44 0/0 -/-/D/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +2 0/71/0/0/46 0/0 -/-/D/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +3 0/74/0/0/49 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +4 0/78/0/0/51 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +5 0/81/0/0/53 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +6 0/84/0/0/55 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +7 0/87/0/0/57 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +8 0/91/0/0/59 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +9 0/94/0/0/61 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7
Magic Sorcerer's Twinblade +10 0/97/0/0/63 0/0 -/-/C/-/-/- 58.7/30.0/38.7/38.7/28.7 18.7/28.7/18.7/18.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sorcerer's Twinblade +0 0/42/0/0/65 0/0 -/-/-/-/-/D 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +1 0/44/0/0/68 0/0 -/-/-/-/-/D 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +2 0/46/0/0/71 0/0 -/-/-/-/-/D 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +3 0/46/0/0/74 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +4 0/51/0/0/78 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +5 0/53/0/0/81 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +6 0/55/0/0/84 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +7 0/57/0/0/87 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +8 0/59/0/0/91 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +9 0/61/0/0/94 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7
Dark Sorcerer's Twinblade +10 0/63/0/0/97 0/0 -/-/-/-/-/C 58.7/18.7/38.7/38.7/40.0 18.7/28.7/18.7/18.7

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Twinblades

Stone Twinblade

In-Game Description


Twinblade of the castle stone soldiers.

Sir Velstadt could always be found at the
King's side, and followed him when he fled.
The knights in his service waited patiently
for his return, but turned to stone before he did.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
90/0/0/0/0

(Slash/Thrust)
0/0 120 25 18/22/0/0

B/D/-/-/-/-
60/10/40/40/30 20/20/20/20 30 120 10

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack alternating upward slashes three spin slashes, then two more
Heavy Attack overhead swing then horizontal very delayed horizontal swing, then spin into overhead
Rolling Attack three quick spin slashes quick spinning slash
Running Attack delayed horizontal slash quick spinning diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Stone Twinblade +0 90/0/0/0/0 0/0 B/D/-/-/-/- N/A N/A
Stone Twinblade +1 99/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Shard 630
Stone Twinblade +2 108/0/0/0/0 0/0 B/D/-/-/-/- 2x Titanite Shard 790
Stone Twinblade +3 117/0/0/0/0 0/0 B/D/-/-/-/- 3x Titanite Shard 940
Stone Twinblade +4 126/0/0/0/0 0/0 B/D/-/-/-/- 1x Large Titanite Shard 1,250
Stone Twinblade +5 135/0/0/0/0 0/0 B/D/-/-/-/- 2x Large Titanite Shard 1,410
Stone Twinblade +6 144/0/0/0/0 0/0 B/D/-/-/-/- 3x Large Titanite Shard 1,570
Stone Twinblade +7 153/0/0/0/0 0/0 B/D/-/-/-/- 1x Titanite Chunk 1,880
Stone Twinblade +8 162/0/0/0/0 0/0 B/D/-/-/-/- 2x Titanite Chunk 2,040
Stone Twinblade +9 171/0/0/0/0 0/0 B/D/-/-/-/- 3x Titanite Chunk 2,190
Stone Twinblade +10 180/0/0/0/0 0/0 A/D/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Stone Twinblade +0 63/63/0/0/0 0/0 B/E/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Stone Twinblade +1 69/69/0/0/0 0/0 B/E/C/-/-/-
Magic Stone Twinblade +2 75/75/0/0/0 0/0 B/E/C/-/-/-
Magic Stone Twinblade +3 81/81/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +4 88/88/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +5 94/94/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +6 100/100/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +7 107/107/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +8 113/113/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +9 119/119/0/0/0 0/0 B/E/B/-/-/-
Magic Stone Twinblade +10 126/126/0/0/0 0/0 B/E/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Stone Twinblade +0 63/0/63/0/0 0/0 B/E/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Stone Twinblade +1 69/0/69/0/0 0/0 B/E/-/C/-/-
Fire Stone Twinblade +2 75/0/75/0/0 0/0 B/E/-/C/-/-
Fire Stone Twinblade +3 81/0/81/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +4 88/0/88/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +5 94/0/94/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +6 100/0/100/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +7 107/0/107/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +8 113/0/113/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +9 119/0/119/0/0 0/0 B/E/-/B/-/-
Fire Stone Twinblade +10 126/0/126/0/0 0/0 B/E/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Stone Twinblade +0 63/0/0/63/0 0/0 B/E/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Stone Twinblade +1 69/0/0/69/0 0/0 B/E/-/-/C/-
Lightning Stone Twinblade +2 75/0/0/75/0 0/0 B/E/-/-/C/-
Lightning Stone Twinblade +3 81/0/0/81/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +4 88/0/0/88/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +5 94/0/0/94/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +6 100/0/0/100/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +7 107/0/0/107/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +8 113/0/0/113/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +9 119/0/0/119/0 0/0 B/E/-/-/B/-
Lightning Stone Twinblade +10 126/0/0/126/0 0/0 B/E/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Stone Twinblade +0 63/0/0/0/63 0/0 B/E/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Stone Twinblade +1 69/0/0/0/69 0/0 B/E/-/-/-/C
Dark Stone Twinblade +2 75/0/0/0/75 0/0 B/E/-/-/-/C
Dark Stone Twinblade +3 81/0/0/0/81 0/0 B/E/-/-/-/B
Dark Stone Twinblade +4 88/0/0/0/88 0/0 B/E/-/-/-/B
Dark Stone Twinblade +5 94/0/0/0/94 0/0 B/E/-/-/-/B
Dark Stone Twinblade +6 100/0/0/0/100 0/0 B/E/-/-/-/B
Dark Stone Twinblade +7 107/0/0/0/107 0/0 B/E/-/-/-/B
Dark Stone Twinblade +8 113/0/0/0/113 0/0 B/E/-/-/-/B
Dark Stone Twinblade +9 119/0/0/0/119 0/0 B/E/-/-/-/B
Dark Stone Twinblade +10 126/0/0/0/126 0/0 B/E/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Stone Twinblade +0 63/0/0/0/0 112/0 B/E/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Stone Twinblade +1 69/0/0/0/0 114/0 B/E/-/-/-/-
Poison Stone Twinblade +2 75/0/0/0/0 117/0 B/E/-/-/-/-
Poison Stone Twinblade +3 81/0/0/0/0 120/0 B/E/-/-/-/-
Poison Stone Twinblade +4 88/0/0/0/0 123/0 B/E/-/-/-/-
Poison Stone Twinblade +5 94/0/0/0/0 126/0 B/E/-/-/-/-
Poison Stone Twinblade +6 100/0/0/0/0 128/0 B/E/-/-/-/-
Poison Stone Twinblade +7 107/0/0/0/0 131/0 B/E/-/-/-/-
Poison Stone Twinblade +8 113/0/0/0/0 134/0 B/E/-/-/-/-
Poison Stone Twinblade +9 119/0/0/0/0 137/0 B/E/-/-/-/-
Poison Stone Twinblade +10 126/0/0/0/0 140/0 B/E/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Stone Twinblade +0 63/0/0/0/0 0/112 B/E/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Stone Twinblade +1 69/0/0/0/0 0/114 B/E/-/-/-/-
Bleed Stone Twinblade +2 75/0/0/0/0 0/117 B/E/-/-/-/-
Bleed Stone Twinblade +3 81/0/0/0/0 0/120 B/E/-/-/-/-
Bleed Stone Twinblade +4 88/0/0/0/0 0/123 B/E/-/-/-/-
Bleed Stone Twinblade +5 94/0/0/0/0 0/126 B/E/-/-/-/-
Bleed Stone Twinblade +6 100/0/0/0/0 0/128 B/E/-/-/-/-
Bleed Stone Twinblade +7 107/0/0/0/0 0/131 B/E/-/-/-/-
Bleed Stone Twinblade +8 113/0/0/0/0 0/134 B/E/-/-/-/-
Bleed Stone Twinblade +9 119/0/0/0/0 0/137 B/E/-/-/-/-
Bleed Stone Twinblade +10 126/0/0/0/0 0/140 B/E/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Stone Twinblade +0 103/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Stone Twinblade +1 113/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +2 124/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +3 134/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +4 144/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +5 155/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +6 165/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +7 175/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +8 186/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +9 196/0/0/0/0 0/0 E/E/-/-/-/-
Raw Stone Twinblade +10 207/0/0/0/0 0/0 D/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Stone Twinblade +0 90/0/0/0/0 0/0 D/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Stone Twinblade +1 99/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +2 108/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +3 117/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +4 126/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +5 135/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +6 144/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +7 153/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +8 162/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +9 171/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Stone Twinblade +10 180/0/0/0/0 0/0 D/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Stone Twinblade +0 45/0/0/0/0 0/0 C/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Stone Twinblade +1 49/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +2 54/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +3 58/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +4 63/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +5 67/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +6 72/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +7 76/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +8 81/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +9 85/0/0/0/0 0/0 C/E/-/-/-/-
Mundane Stone Twinblade +10 90/0/0/0/0 0/0 C/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Twinblades

Twinblade

In-Game Description


A twinblade fashioned from rare geisteel.
Designed for high-ranking Drangleic knights,
hence the decorative design.

Geisteel equipment is of the finest make,
but geisteel is so rare that very few of these weapons
were actually used in combat.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
75/0/0/0/0

(Slash/Thrust)
0/0 120 25 14/26/0/0

C/C/-/-/-/-
60/10/40/40/30 20/20/20/20 50 210 8

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack alternating upward slashes three spin slashes, then two more
Heavy Attack overhead swing then horizontal very delayed horizontal swing, then spin into overhead
Rolling Attack three quick spin slashes quick spinning slash
Running Attack delayed horizontal slash quick spinning diagonal slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Twinblade +0 75/0/0/0/0 0/0 C/C/-/-/-/- - -
Twinblade +1 82/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 630
Twinblade +2 90/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 790
Twinblade +3 97/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 940
Twinblade +4 105/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,250
Twinblade +5 112/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,410
Twinblade +6 120/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,570
Twinblade +7 127/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,880
Twinblade +8 135/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 2,040
Twinblade +9 142/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 2,190
Twinblade +10 150/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Twinblade +0 52/52/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +1 57/57/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +2 63/63/0/0/0 0/0 D/D/C/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +3 68/68/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +4 73/73/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +5 78/78/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +6 84/84/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +7 89/89/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +8 94/94/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +9 99/99/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9
Magic Twinblade +10 105/105/0/0/0 0/0 C/D/B/-/-/- 57.9/26.6/37.9/37.9/27.9 17.9/17.9/17.9/17.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Twinblade +0 52/0/52/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +1 57/0/57/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +2 63/0/63/0/0 0/0 D/D/-/C/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +3 68/0/68/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +4 73/0/73/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +5 78/0/78/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +6 84/0/84/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +7 89/0/89/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +8 94/0/94/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +9 99/0/99/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9
Fire Twinblade +10 105/0/105/0/0 0/0 C/D/-/B/-/- 57.9/7.9/56.6/37.9/27.9 17.9/17.9/17.9/17.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Twinblade +0 52/0/0/52/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +1 57/0/0/57/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +2 63/0/0/63/0 0/0 D/D/-/-/C/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +3 68/0/0/68/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +4 73/0/0/73/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +5 78/0/0/78/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +6 84/0/0/84/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +7 89/0/0/89/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +8 94/0/0/94/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +9 99/0/0/99/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9
Lightning Twinblade +10 105/0/0/105/0 0/0 C/D/-/-/B/- 57.9/7.9/37.9/56.6/27.9 17.9/17.9/17.9/17.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Twinblade +0 52/0/0/0/52 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +1 57/0/0/0/57 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +2 63/0/0/0/63 0/0 D/D/-/-/-/C 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +3 68/0/0/0/68 0/0 D/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +4 73/0/0/0/73 0/0 D/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +5 78/0/0/0/78 0/0 D/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +6 84/0/0/0/84 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +7 89/0/0/0/89 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +8 94/0/0/0/94 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +9 99/0/0/0/99 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9
Dark Twinblade +10 105/0/0/0/105 0/0 C/D/-/-/-/B 57.9/7.9/37.9/37.9/46.6 17.9/17.9/17.9/17.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Twinblade +0 52/0/0/0/0 112/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +1 57/0/0/0/0 114/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +2 63/0/0/0/0 117/0 D/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +3 68/0/0/0/0 120/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +4 73/0/0/0/0 123/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +5 78/0/0/0/0 126/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +6 84/0/0/0/0 128/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +7 89/0/0/0/0 131/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +8 94/0/0/0/0 134/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +9 99/0/0/0/0 137/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9
Poison Twinblade +10 105/0/0/0/0 140/0 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 36.6/17.9/17.9/17.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Twinblade +0 52/0/0/0/0 0/112 D/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +1 57/0/0/0/0 0/114 D/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +2 63/0/0/0/0 0/117 D/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +3 68/0/0/0/0 0/120 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +4 73/0/0/0/0 0/123 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +5 78/0/0/0/0 0/126 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +6 84/0/0/0/0 0/128 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +7 89/0/0/0/0 0/131 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +8 94/0/0/0/0 0/134 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +9 99/0/0/0/0 0/137 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9
Bleed Twinblade +10 105/0/0/0/0 0/140 C/D/-/-/-/- 57.9/7.9/37.9/37.9/27.9 17.9/36.6/17.9/17.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Twinblade +0 86/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +1 94/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +2 103/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +3 112/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +4 120/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +5 129/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +6 138/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +7 146/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +8 155/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +9 163/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Raw Twinblade +10 172/0/0/0/0 0/0 E/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Twinblade +0 75/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +1 82/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +2 90/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +3 97/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +4 105/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +5 112/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +6 120/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +7 127/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +8 135/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +9 142/0/0/0/0 0/0 E/E/D/-/-/- 60/10/40/40/30 20/20/20/20
Enchanted Twinblade +10 150/0/0/0/0 0/0 E/E/C/-/-/- 60/10/40/40/30 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Twinblade +0 37/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +1 41/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +2 45/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +3 48/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +4 52/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +5 56/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +6 60/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +7 63/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +8 67/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +9 71/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20
Mundane Twinblade +10 75/0/0/0/0 0/0 D/E/-/-/-/- 60/10/40/40/30 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Ultra Greatswords

Ultra Greatswords

Aged Smelter Sword

In-Game Description


Ultra greatsword crafted from the soul
of the Smelter Demon.
Its blade is imbued with a great flame.
Use strong attack to unleash its latent power.

When the old iron king acquired the power to grant life
to heaps of iron, he molded a great array of
metallic automatons. The iron monstrosity itself
was perhaps one of the king's puppets.

Effect: special attack (strong attack)

Availability


Trade Smelter Demon Soul and 1,500 souls with Weaponsmith Ornifex after defeating The Smelter Demon in the Iron King DLC.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
140/100/0/0/0

(Slash/Thrust)
0/0 130 50 40/10/0/0

D/D/C/-/-/-
70/10/50/50/35 25/25/25/25 45 90 22

Move Set


+ show Move Set - hide Move Set

Same as Smelter Sword (Smelter Demon in Iron Keep). The Powerstanced strong atack will launch both swords' special attacks at once.

Notes


Upgrades


Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Aged Smelter Sword +0 140/100/0/0/0 0/0 D/D/C/-/-/- - -
Aged Smelter Sword +1 182/114/0/0/0 0/0 D/D/C/-/-/- 1x Petrified Dragon Bone 1,630
Aged Smelter Sword +2 224/128/0/0/0 0/0 D/D/C/-/-/- 2x Petrified Dragon Bone 2,040
Aged Smelter Sword +3 266/142/0/0/0 0/0 D/D/C/-/-/- 3x Petrified Dragon Bone 2,440
Aged Smelter Sword +4 308/156/0/0/0 0/0 D/D/C/-/-/- 4x Petrified Dragon Bone 3,250
Aged Smelter Sword +5 350/170/0/0/0 0/0 C/D/C/-/-/- 5x Petrified Dragon Bone 3,660

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Black Knight Ultra Greatsword

In-Game Description


Ultra greatsword wielded by knights who
served a lord of light in a long-forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
186/0/100/0/0

(Slash/Thrust)
0/0 130 50 30/16/0/13

C/C/-/C/-/-
70/10/50/50/35 25/25/25/25 45 70 18

Move Set


Same as the Zweihander.

+ show Move Set - hide Move Set

1H R1: horizontal sweep
1H R2: forward overhead smash, then backwards overhead smash
1H rolling R1: like R2
1H running R1: circular sweep
2H R1: horizontal sweep
2H R2: thrust directly in front, then circular sweep
2H rolling R1: diagonal horizontal sweep
2H running R1: diagonal home run swing (Knock-up)

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Ultra Greatsword +0 186/0/100/0/0 0/0 C/C/-/C/-/- - -
Black Knight Ultra Greatsword +1 204/0/107/00 0/0 B/C/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Ultra Greatsword +2 223/0/115/0/0 0/0 B/C/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Ultra Greatsword +3 242/0/122/0/0 0/0 B/C/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Ultra Greatsword +4 261/0/130/0/0 0/0 B/C/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Ultra Greatsword +5 280/0/138/0/0 0/0 B/C/-/C/-/- 5x Twinkling Titanite 2,760

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Ultra Greatsword +0 167/48/90/0/0 0/0 D/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +1 184/51/96/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +2 201/55/103/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +3 218/58/110/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +4 235/62/117/0/0 0/0 C/D/C/C/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Black Knight Ultra Greatsword +5 252/66/124/0/0 0/0 B/D/B/B/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Ultra Greatsword +0 178/0/144/0/0 0/0 D/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +1 196/0/154/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +2 214/0/165/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +3 232/0/176/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +4 250/0/187/0/0 0/0 C/D/-/C/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1
Fire Black Knight Ultra Greatsword +5 268/0/198/0/0 0/0 B/D/-/B/-/- 69.1/9.1/56.6/49.1/34.1 24.1/24.1/24.1/24.1

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Ultra Greatsword +0 167/0/90/48/0 0/0 D/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +1 184/0/96/51/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +2 201/0/103/55/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +3 218/0/110/58/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +4 235/0/117/62/0 0/0 C/D/-/C/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Black Knight Ultra Greatsword +5 252/0/124/66/0 0/0 B/D/-/B/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Ultra Greatsword +0 167/0/90/0/48 0/0 D/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +1 184/0/96/0/51 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +2 201/0/103/0/55 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +3 218/0/110/0/58 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +4 235/0/117/0/62 0/0 C/D/-/C/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Black Knight Ultra Greatsword +5 252/0/124/0/66 0/0 B/D/-/B/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Ultra Greatsword +0 167/0/90/0/0 96/0 D/D/-/C/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +1 184/0/96/0/0 100/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +2 201/0/103/0/0 105/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +3 218/0/110/0/0 110/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +4 235/0/117/0/0 115/0 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Black Knight Ultra Greatsword +5 252/0/124/0/0 120/0 B/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Ultra Greatsword +0 167/0/90/0/0 0/96 D/D/-/C/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +1 184/0/96/0/0 0/100 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +2 201/0/103/0/0 0/105 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +3 218/0/110/0/0 0/110 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +4 235/0/117/0/0 0/115 C/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Black Knight Ultra Greatsword +5 252/0/124/0/0 0/120 B/D/-/B/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Ultra Greatsword +0 213/0/115/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +1 235/0/123/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +2 257/0/132/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +3 278/0/141/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +4 300/0/149/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25
Raw Black Knight Ultra Greatsword +5 322/0/158/0/0 0/0 E/E/-/D/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Ultra Greatsword +0 186/0/100/0/0 0/0 E/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +1 204/0/107/0/0 0/0 E/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +2 223/0/115/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +3 242/0/122/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +4 261/0/130/0/0 0/0 D/E/D/E/-/- 70/10/50/50/35 25/25/25/25
Enchanted Black Knight Ultra Greatsword +5 280/0/138/0/0 0/0 D/E/C/E/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Ultra Greatsword +0 93/0/50/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +1 102/0/53/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +2 111/0/57/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +3 121/0/61/0/0 0/0 D/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +4 130/0/65/0/0 0/0 C/E/-/E/-/- 70/10/50/50/35 25/25/25/25
Mundane Black Knight Ultra Greatsword +5 140/0/69/0/0 0/0 C/E/-/D/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Crypt Blacksword

In-Game Description


Ultra greatsword symbolizing guardianship
over the Undead Crypt. The sword has never
seen the light of day, and is steeped in dark.

Availability


Trade Old Dead One Soul and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
148/0/0/0/80

(Slash)
0/0 130 60 40/10/12/12

D/D/-/-/-/A
70/10/50/50/45 25/25/25/25 45 70 24

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360º slash, left to right.
1H Backstep: Vertical strike.

2H R1: Diagonal Slash, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
2H Roll: Special animation, lunges the top of the sword into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry

Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Crypt Blacksword +0 148/0/0/0/80 0/0 D/D/-/-/-/A - -
Crypt Blacksword +1 192/0/0/0/90 0/0 D/D/-/-/-/A 1x Petrified Dragon Bone 1,260
Crypt Blacksword +2 236/0/0/0/100 0/0 D/D/-/-/-/A 2x Petrified Dragon Bone 1,570
Crypt Blacksword +3 281/0/0/0/110 0/0 D/D/-/-/-/A 3x Petrified Dragon Bone 1,880
Crypt Blacksword +4 325/0/0/0/120 0/0 D/D/-/-/-/A 4x Petrified Dragon Bone 2,510
Crypt Blacksword +5 370/0/0/0/130 0/0 D/D/-/-/-/A 5x Petrified Dragon Bone 2,820

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Crypt Blacksword +0 133/88/0/0/72 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +1 173/88/10/0/81 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +2 213/88/0/0/90 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +3 253/88/0/0/99 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +4 293/88/0/0/108 0/0 D/D/C/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9
Magic Crypt Blacksword +5 333/88/0/0/117 0/0 D/D/B/-/-/S 67.9/26.6/47.9/47.9/42.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Crypt Blacksword +0 133/0/88/0/72 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +1 173/0/88/0/81 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +2 213/0/88/0/90 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +3 253/0/88/0/99 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +4 293/0/88/0/108 0/0 D/D/-/C/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9
Fire Crypt Blacksword +5 333/0/88/0/117 0/0 D/D/-/B/-/S 67.9/7.9/66.6/47.9/42.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Crypt Blacksword +0 133/0/0/88/72 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +1 173/0/0/88/81 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +2 213/0/0/88/90 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +3 263/0/0/88/99 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +4 293/0/0/88/108 0/0 D/D/-/-/C/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9
Lightning Crypt Blacksword +5 333/0/0/88/117 0/0 D/D/-/-/B/S 67.9/7.9/47.9/66.6/42.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Crypt Blacksword +0 106/0/0/0/134 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +1 138/0/0/0/151 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +2 170/0/0/0/168 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +3 202/0/0/0/184 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +4 234/0/0/0/201 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3
Dark Crypt Blacksword +5 266/0/0/0/218 0/0 D/D/-/-/-/S 68.3/8.3/48.3/48.3/58.3 23.3/23.3/23.3/23.3

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Crypt Blacksword +0 133/0/0/0/72 96/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +1 173/0/0/0/81 100/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +2 213/0/0/0/90 105/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +3 253/0/0/0/99 110/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +4 293/0/0/0/108 115/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9
Poison Crypt Blacksword +5 333/0/0/0/117 120/0 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Crypt Blacksword +0 133/0/0/0/72 0/96 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +1 173/0/0/0/81 0/100 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +2 213/0/0/0/90 0/105 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +3 253/0/0/0/99 0/110 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +4 293/0/0/0/108 0/115 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9
Bleed Crypt Blacksword +5 333/0/0/0/117 0/120 D/D/-/-/-/S 67.9/7.9/47.9/66.6/42.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Crypt Blacksword +0 170/0/0/0/92 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +1 221/0/0/0/103 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +2 272/0/0/0/115 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +3 323/0/0/0/126 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +4 374/0/0/0/138 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25
Raw Crypt Blacksword +5 425/0/0/0/149 0/0 E/E/-/-/-/B 70/10/50/50/45 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Crypt Blacksword +0 148/0/0/0/80 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +1 192/0/0/0/90 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +2 236/0/0/0/100 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +3 281/0/0/0/110 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +4 325/0/0/0/120 0/0 E/E/D/-/-/C 70/10/50/50/45 25/25/25/25
Enchanted Crypt Blacksword +5 370/0/0/0/130 0/0 E/E/C/-/-/C 70/10/50/50/45 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Crypt Blacksword +0 74/0/0/0/40 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +1 96/0/0/0/45 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +2 118/0/0/0/50 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +3 140/0/0/0/55 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +4 162/0/0/0/60 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25
Mundane Crypt Blacksword +5 185/0/0/0/65 0/0 E/E/-/-/-/C 70/10/50/50/45 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Drakekeeper's Ultra Greatsword

In-Game Description


An extremely sturdy pitch-black greatsword.
Colossal warriors staunchly watch over the shrine,
ready to defend its residents, or allow one worthy
enough to be granted audience.

Availability


Drakekeeper (Ultra Greatsword) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
165/0/0/0/0

(Slash)
0/0 130 50 38/13/0/0

C/D/-/-/-/-
70/10/50/50/35 25/25/25/25 45 70 20

Move Set


Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakekeeper's Ultra Greatsword +0 165/0/0/0/0 0/0 C/D/-/-/- - -
Drakekeeper's Ultra Greatsword +1 181/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Shard 760
Drakekeeper's Ultra Greatsword +2 198/0/0/0/0 0/0 B/D/-/-/- 2x Titanite Shard 950
Drakekeeper's Ultra Greatsword +3 214/0/0/0/0 0/0 B/D/-/-/- 3x Titanite Shard 1,140
Drakekeeper's Ultra Greatsword +4 231/0/0/0/0 0/0 B/D/-/-/- 1x Large Titanite Shard 1,520
Drakekeeper's Ultra Greatsword +5 247/0/0/0/0 0/0 B/D/-/-/- 2x Large Titanite Shard 1,710
Drakekeeper's Ultra Greatsword +6 234/0/0/0/0 0/0 B/D/-/-/- 3x Large Titanite Shard 1,900
Drakekeeper's Ultra Greatsword +7 280/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Chunk 2,280
Drakekeeper's Ultra Greatsword +8 297/0/0/0/0 0/0 A/D/-/-/- 2x Titanite Chunk 2,470
Drakekeeper's Ultra Greatsword +9 313/0/0/0/0 0/0 A/D/-/-/- 3x Titanite Chunk 2,600
Drakekeeper's Ultra Greatsword +10 330/0/0/0/0 0/0 S/D/-/-/- 1x Titanite Slab 3,040

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakekeeper's Ultra Greatsword +0 115/115/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +1 127/127/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +2 138/138/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +3 150/150/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +4 161/161/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +5 173/173/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +6 184/184/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +7 196/196/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +8 207/207/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +9 219/219/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakekeeper's Ultra Greatsword +10 231/231/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakekeeper's Ultra Greatsword +0 115/0/115/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +1 127/0/127/0/0 0/0 C/E/-/C/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +2 138/0/138/0/0 0/0 C/E/-/C/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +3 150/0/150/0/0 0/0 C/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +4 161/0/161/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +5 173/0/173/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +6 184/0/184/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +7 196/0/196/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +8 207/0/207/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +9 219/0/219/0/0 0/0 B/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakekeeper's Ultra Greatsword +10 231/0/231/0/0 0/0 A/E/-/B/-/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakekeeper's Ultra Greatsword +0 115/0/0/115/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +1 127/0/0/127/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +2 138/0/0/138/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +3 150/0/0/150/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +4 161/0/0/161/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +5 173/0/0/173/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +6 184/0/0/184/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +7 196/0/0/196/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +8 207/0/0/207/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +9 219/0/0/219/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakekeeper's Ultra Greatsword +10 231/0/0/231/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakekeeper's Ultra Greatsword +0 115/0/0/0/115 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +1 127/0/0/0/127 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +2 138/0/0/0/138 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +3 150/0/0/0/150 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +4 161/0/0/0/161 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +5 173/0/0/0/173 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +6 184/0/0/0/184 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +7 196/0/0/0/196 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +8 207/0/0/0/207 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +9 219/0/0/0/219 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakekeeper's Ultra Greatsword +10 231/0/0/0/231 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakekeeper's Ultra Greatsword +0 115/0/0/0/0 112/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +1 127/0/0/0/0 114/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +2 138/0/0/0/0 117/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +3 150/0/0/0/0 120/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +4 161/0/0/0/0 123/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +5 173/0/0/0/0 126/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +6 184/0/0/0/0 128/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +7 196/0/0/0/0 131/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +8 207/0/0/0/0 134/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +9 219/0/0/0/0 137/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakekeeper's Ultra Greatsword +10 231/0/0/0/0 140/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakekeeper's Ultra Greatsword +0 115/0/0/0/0 0/112 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +1 127/0/0/0/0 0/114 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +2 138/0/0/0/0 0/117 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +3 150/0/0/0/0 0/120 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +4 161/0/0/0/0 0/123 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +5 173/0/0/0/0 0/126 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +6 184/0/0/0/0 0/128 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +7 196/0/0/0/0 0/131 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +8 207/0/0/0/0 0/134 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +9 219/0/0/0/0 0/137 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakekeeper's Ultra Greatsword +10 231/0/0/0/0 0/140 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakekeeper's Ultra Greatsword +0 189/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +1 208/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +2 227/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +3 246/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +4 265/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +5 284/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +6 303/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +7 322/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +8 341/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +9 360/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakekeeper's Ultra Greatsword +10 379/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakekeeper's Ultra Greatsword +0 165/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +1 181/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +2 198/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +3 214/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +4 231/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +5 247/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +6 264/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +7 280/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +8 297/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +9 313/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakekeeper's Ultra Greatsword +10 330/0/0/0/0 0/0 C/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakekeeper's Ultra Greatsword +0 82/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +1 90/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +2 99/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +3 107/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +4 115/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +5 123/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +6 132/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +7 140/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +8 148/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +9 156/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakekeeper's Ultra Greatsword +10 165/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Drakewing Ultra Greatsword

In-Game Description


A sword decorated with drake wings.
Use strong attack to unleash its latent power.
The blade of this sword is split in two,
and is best swung in smashing motions
rather than slices.

Availability


Trade Guardian Dragon Soul and 1,500 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
142/0/0/0/0

(Slash)
0/0 130 50 20/18/0/0

D/B/-/-/-/-
70/10/50/50/35 25/25/25/25 45 70 12

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Rolling quick downward slam heavy slash diagonally upwards
Running circular slash Home-Run!
Heavy Heavy overhead slam followed by a reverse
overhead slam with able to toss enemies
heavy thrust then circular slash accompanied by
a blast of wind that travels in a straight line

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Drakewing Ultra Greatsword +0 142/0/0/0/0 0/0 D/B/-/-/-/- - -
Drakewing Ultra Greatsword +1 184/0/0/0/0 0/0 D/B/-/-/-/- 1x Petrified Dragon Bone 1,630
Drakewing Ultra Greatsword +2 227/0/0/0/0 0/0 D/B/-/-/-/- 2x Petrified Dragon Bone 2,040
Drakewing Ultra Greatsword +3 269/0/0/0/0 0/0 D/B/-/-/-/- 3x Petrified Dragon Bone 2,440
Drakewing Ultra Greatsword +4 312/0/0/0/0 0/0 D/B/-/-/-/- 4x Petrified Dragon Bone 3,250
Drakewing Ultra Greatsword +5 355/0/0/0/0 0/0 D/B/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Drakewing Ultra Greatsword +0 99/99/0/0/0 0/0 D/C/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +1 129/129/0/0/0 0/0 D/C/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +2 159/159/0/0/0 0/0 D/C/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +3 188/188/0/0/0 0/0 D/C/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +4 218/218/0/0/0 0/0 D/C/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Drakewing Ultra Greatsword +5 248/248/0/0/0 0/0 D/C/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Drakewing Ultra Greatsword +0 99/0/99/0/0 0/0 D/C/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +1 129/0/129/0/0 0/0 D/C/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +2 159/0/159/0/0 0/0 D/C/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +3 188/0/188/0/0 0/0 D/C/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +4 218/0/218/0/0 0/0 D/C/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Drakewing Ultra Greatsword +5 248/0/248/0/0 0/0 D/C/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Drakewing Ultra Greatsword +0 99/0/0/99/0 0/0 D/C/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +1 129/0/0/129/0 0/0 D/C/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +2 159/0/0/159/0 0/0 D/C/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +3 188/0/0/188/0 0/0 D/C/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +4 218/0/0/218/0 0/0 D/C/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Drakewing Ultra Greatsword +5 248/0/0/248/0 0/0 D/C/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Drakewing Ultra Greatsword +0 99/0/0/0/99 0/0 D/-/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +1 129/0/0/0/129 0/0 D/-/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +2 159/0/0/0/159 0/0 D/-/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +3 188/0/0/0/188 0/0 D/-/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +4 218/0/0/0/218 0/0 D/-/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Drakewing Ultra Greatsword +5 248/0/0/0/248 0/0 D/-/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Drakewing Ultra Greatsword +0 99/0/0/0/0 112/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +1 129/0/0/0/0 117/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +2 159/0/0/0/0 123/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +3 188/0/0/0/0 128/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +4 218/0/0/0/0 134/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Drakewing Ultra Greatsword +5 248/0/0/0/0 140/0 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Drakewing Ultra Greatsword +0 99/0/0/0/0 0/112 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +1 129/0/0/0/0 0/117 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +2 159/0/0/0/0 0/123 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +3 188/0/0/0/0 0/128 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +4 218/0/0/0/0 0/134 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Drakewing Ultra Greatsword +5 248/0/0/0/0 0/140 D/C/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Drakewing Ultra Greatsword +0 163/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +1 212/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +2 261/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +3 310/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +4 359/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Drakewing Ultra Greatsword +5 408/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Drakewing Ultra Greatsword +0 142/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +1 184/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +2 227/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +3 269/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +4 312/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Drakewing Ultra Greatsword +5 355/0/0/0/0 0/0 E/D/D/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Drakewing Ultra Greatsword +0 71/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +1 92/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +2 113/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +3 134/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +4 156/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Drakewing Ultra Greatsword +5 177/0/0/0/0 0/0 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Fume Ultra Greatsword

In-Game Description


Ultra greatsword forged from
the soul of the fume knight, and
imbued with the Dark of Nadalia.

The exile swordsman Raime had the
ability to expunge the black fog,
but chose instead to live alongside it,
in the company of the child of Dark
that haunts his sword.

Availability


Trade Soul of the Fume Knight and 25,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
307/0/0/0/0

(Slash/Thrust)
0/0 110 60 40/30/0/0

S/D/-/-/-/-
80/45/60/60/50 20/20/20/20 60 70 28

Move Set


+ show Move Set - hide Move Set
One-Handed Two-handed
Light Attack Vertical slash into horizontal slash Vertical slashes into the ground then upwards
Strong Attack unique counter-style move that will block attacks then smash shortly after heavy thrust of the Zweihander and Claymore
Rolling Attack circular swing Thrust
Running Attack circular sweep Home-Run swing

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux. Effects Stability Stat Bonuses Materials Cost Souls
Fume Ultra Greatsword +0 307/0/0/0/0 0/0 60 S/D/-/-/-/- - -
Fume Ultra Greatsword +1 331/0/0/0/0 0/0 60 S/D/-/-/-/- 1x Petrified Dragon Bone 1,630
Fume Ultra Greatsword +2 356/0/0/0/0 0/0 61 S/D/-/-/-/- 2x Petrified Dragon Bone 2,040
Fume Ultra Greatsword +3 380/0/0/0/0 0/0 61 S/D/-/-/-/- 3x Petrified Dragon Bone 2,440
Fume Ultra Greatsword +4 405/0/0/0/0 0/0 62 S/D/-/-/-/- 4x Petrified Dragon Bone 3,250
Fume Ultra Greatsword +5 430/0/0/0/0 0/0 62 S/D/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Fume Ultra Greatsword +0 193/236/0/0/0 0/0 B/E/C/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +1 208/255/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +2 224/274/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +3 239/293/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +4 255/312/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7
Magic Fume Ultra Greatsword +5 270/331/0/0/0 0/0 B/E/B/-/-/- 77.7/63.3/57.7/57.7/47.7 27.7/27.7/27.7/27.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Fume Ultra Greatsword +0 193/0/236/0/0 0/0 B/E/-/C/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +1 208/0/255/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +2 224/0/274/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +3 239/0/293/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +4 255/0/312/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7
Fire Fume Ultra Greatsword +5 270/0/331/0/0 0/0 B/E/-/B/-/- 77.7/42.7/78.3/57.7/47.7 27.7/27.7/27.7/27.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Fume Ultra Greatsword +0 193/0/0/236/0 0/0 B/E/-/-/C/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +1 208/0/0/255/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +2 224/0/0/274/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +3 239/0/0/293/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +4 255/0/0/312/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7
Lightning Fume Ultra Greatsword +5 270/0/0/331/0 0/0 B/E/-/-/B/- 77.7/42.7/57.7/78.3/47.7 27.7/27.7/27.7/27.7

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Fume Ultra Greatsword +0 193/0/0/0/236 0/0 B/E/-/-/-/C 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +1 208/0/0/0/255 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +2 224/0/0/0/274 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +3 239/0/0/0/293 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +4 255/0/0/0/312 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7
Dark Fume Ultra Greatsword +5 270/0/0/0/331 0/0 B/E/-/-/-/B 77.7/42.7/57.7/57.7/68.3 27.7/27.7/27.7/27.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Fume Ultra Greatsword +0 193/0/0/0/0 123/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +1 208/0/0/0/0 129/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +2 224/0/0/0/0 135/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +3 239/0/0/0/0 141/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +4 255/0/0/0/0 147/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7
Poison Fume Ultra Greatsword +5 270/0/0/0/0 154/0 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 48.3/27.7/27.7/27.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Fume Ultra Greatsword +0 193/0/0/0/0 0/123 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +1 208/0/0/0/0 0/129 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +2 224/0/0/0/0 0/135 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +3 239/0/0/0/0 0/141 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +4 255/0/0/0/0 0/147 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7
Bleed Fume Ultra Greatsword +5 270/0/0/0/0 0/154 B/E/-/-/-/- 77.7/42.7/57.7/57.7/47.7 27.7/48.3/27.7/27.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Fume Ultra Greatsword +0 353/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +1 381/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +2 409/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +3 437/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +4 466/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Raw Fume Ultra Greatsword +5 494/0/0/0/0 0/0 D/E/-/-/-/- 80/45/60/60/50 20/20/20/20

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Fume Ultra Greatsword +0 307/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +1 331/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +2 356/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +3 380/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +4 405/0/0/0/0 0/0 C/E/D/-/-/- 80/45/60/60/50 20/20/20/20
Enchanted Fume Ultra Greatsword +5 430/0/0/0/0 0/0 C/E/C/-/-/- 80/45/60/60/50 20/20/20/20

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Fume Ultra Greatsword +0 153/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +1 165/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +2 178/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +3 190/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +4 202/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20
Mundane Fume Ultra Greatsword +5 215/0/0/0/0 0/0 C/E/-/-/-/- 80/45/60/60/50 20/20/20/20

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Greatsword

In-Game Description


A straight sword with a very long blade.
One of few ultra greatswords.

No human was intended to wield a sword
of this weight or destructiveness.

Only a few famed warriors have ever
wielded this great blade, for it challenges
the very limits of human ability.

Availability


General Information


Name Damage Counter
Strength
Poise
Damage
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Damage
Reduction
Stability
Greatsword 200/0/0/0/0

(Slash)
130 50 70 22.0 28/10/0/0

C/D/-/-/-/-
0/0

25/25/25/25
70/10/50/50/35 45

Move Set


Notes


Despite the name, the Greatsword is in fact an Ultra Greatsword.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Greatsword +0 200/0/0/0/0 0/0 C/D/-/-/- - -
Greatsword +1 220/0/0/0/0 0/0 B/D/-/-/- 1x Titanite Shard 570
Greatsword +2 240/0/0/0/0 0/0 B/D/-/-/- 2x Titanite Shard 710
Greatsword +3 260/0/0/0/0 0/0 B/D/-/-/- 3x Titanite Shard 850
Greatsword +4 280/0/0/0/0 0/0 B/D/-/-/- 1x Large Titanite Shard 1,130
Greatsword +5 300/0/0/0/0 0/0 A/D/-/-/- 2x Large Titanite Shard 1,270
Greatsword +6 320/0/0/0/0 0/0 A/D/-/-/- 3x Large Titanite Shard 1,410
Greatsword +7 340/0/0/0/0 0/0 A/D/-/-/- 1x Titanite Chunk 1,690
Greatsword +8 360/0/0/0/0 0/0 A/D/-/-/- 2x Titanite Chunk 1,830
Greatsword +9 380/0/0/0/0 0/0 S/D/-/-/- 3x Titanite Chunk 1,970
Greatsword +10 400/0/0/0/0 0/0 S/D/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Greatsword +0 140/140/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +1 154/154/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +2 168/168/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +3 182/182/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +4 196/196/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +5 210/210/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +6 224/224/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +7 238/238/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +8 252/252/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +9 266/266/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Greatsword +10 280/280/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Greatsword +0 140/0/140/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +1 154/0/154/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +2 168/0/168/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +3 182/0/182/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +4 196/0/196/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +5 210/0/210/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +6 224/0/224/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +7 238/0/238/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +8 252/0/252/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +9 266/0/266/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Greatsword +10 280/0/280/0/0 0/0 A/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Greatsword +0 140/0/0/140/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +1 154/0/0/154/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +2 168/0/0/168/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +3 182/0/0/182/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +4 196/0/0/196/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +5 210/0/0/210/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +6 224/0/0/224/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +7 238/0/0/238/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +8 252/0/0/252/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +9 266/0/0/266/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Greatsword +10 280/0/0/280/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Greatsword +0 140/0/0/0/140 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +1 154/0/0/0/154 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +2 168/0/0/0/168 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +3 182/0/0/0/182 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +4 196/0/0/0/196 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +5 210/0/0/0/210 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +6 224/0/0/0/224 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +7 238/0/0/0/238 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +8 252/0/0/0/252 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +9 266/0/0/0/266 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Greatsword +10 280/0/0/0/280 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Greatsword +0 140/0/0/0/0 112/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +1 154/0/0/0/0 114/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +2 168/0/0/0/0 117/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +3 182/0/0/0/0 120/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +4 196/0/0/0/0 123/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +5 210/0/0/0/0 126/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +6 224/0/0/0/0 128/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +7 238/0/0/0/0 131/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +8 252/0/0/0/0 134/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +9 266/0/0/0/0 137/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Greatsword +10 280/0/0/0/0 140/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Greatsword +0 140/0/0/0/0 0/112 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +1 154/0/0/0/0 0/114 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +2 168/0/0/0/0 0/117 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +3 182/0/0/0/0 0/120 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +4 196/0/0/0/0 0/123 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +5 210/0/0/0/0 0/126 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +6 224/0/0/0/0 0/128 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +7 238/0/0/0/0 0/131 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +8 252/0/0/0/0 0/134 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +9 266/0/0/0/0 0/137 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Greatsword +10 280/0/0/0/0 0/140 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Greatsword +0 230/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +1 253/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +2 276/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +3 299/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +4 322/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +5 345/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +6 368/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +7 391/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +8 414/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +9 437/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Greatsword +10 460/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Greatsword +0 200/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +1 220/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +2 240/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +3 260/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +4 280/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +5 300/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +6 320/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +7 340/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +8 360/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +9 380/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Greatsword +10 400/0/0/0/0 0/0 C/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Greatsword +0 100/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +1 110/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +2 120/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +3 130/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +4 140/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +5 150/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +6 160/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +7 170/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +8 180/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +9 190/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Greatsword +10 200/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Ivory King Ultra Greatsword

In-Game Description


Ultra greatsword of the Ivory King of Eleum Loyce.
Wield it with both hands to realize its full strength.

It is said that the Ivory King was once
the highest ranking knight in his home
of Forossa, famed for its god of war.
After taking his crown, they say he was the
first to swing his sword in times of need,
be it for his homeland or his people.

Availability


Trade the Soul of the Ivory King and 5,000 souls with Weaponsmith Ornifex.

General Information


Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
230/54/0/0/0

(Slash/Thrust)
0/93 130 45 30/30/8/0

D/B/-/-/-/-
70/10/50/50/35 25/25/25/25 45 200 14

Move Set


+ show Move Set - hide Move Set

Right hand:
1H R1 - Horizontal slash
1H R2 - Overhead slash
2H R1 - Horizontal slash with aura
2H R2 - Aura thrust, then slash
1H Roll - Wide slash
2H Roll - Aura slash upwards to the left
1H Backstep - Slow slash
2H Backstep - Wide aura slash
1H and 2H jumping - forward jump and slash
1H running - slow slash
2H running - same as 2H backstep

Left hand: Same moveset.

Power stanced:

When two handing, the sword's attacks will have a magical aura similar to the Burnt Ivory King's buffed greatsword. (Only when you have high enough stats to use the sword.)

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Ivory King Ultra Greatsword +0 230/54/0/0/0 0/93 D/B/-/-/-/- - -
Ivory King Ultra Greatsword +1 244/59/0/0/0 0/102 C/B/-/-/-/- 1x Petrified Dragon Bone 1,630
Ivory King Ultra Greatsword +2 258/64/0/0/0 0/111 C/B/-/-/-/- 2x Petrified Dragon Bone 2,040
Ivory King Ultra Greatsword +3 272/69/0/0/0 0/121 C/B/-/-/-/- 3x Petrified Dragon Bone 2,440
Ivory King Ultra Greatsword +4 286/74/0/0/0 0/130 C/B/-/-/-/- 4x Petrified Dragon Bone 3,250
Ivory King Ultra Greatsword +5 300/80/0/0/0 0/140 B/B/E/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Ivory King Ultra Greatsword +0 166/66/0/0/0 0/67 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +1 176/72/0/0/0 0/74 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +2 187/79/0/0/0 0/81 D/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +3 197/85/0/0/0 0/87 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +4 207/92/0/0/0 0/94 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7
Magic Ivory King Ultra Greatsword +5 217/99/0/0/0 0/101 C/C/C/-/-/- 67.7/28.3/47.7/47.7/32.7 22.7/22.7/22.7/22.7

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Ivory King Ultra Greatsword +0 166/0/66/0/0 0/67 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +1 176/0/72/0/0 0/74 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +2 187/0/79/0/0 0/81 D/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +3 197/0/85/0/0 0/87 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +4 207/0/92/0/0 0/94 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7
Fire Ivory King Ultra Greatsword +5 217/0/99/0/0 0/101 C/C/-/C/-/- 67.7/7.7/68.3/47.7/32.7 22.7/22.7/22.7/22.7

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Ivory King Ultra Greatsword +0 166/0/0/66/0 0/67 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +1 176/0/0/72/0 0/74 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +2 187/0/0/79/0 0/81 D/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +3 197/0/0/85/0 0/87 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +4 207/0/0/92/0 0/94 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7
Lightning Ivory King Ultra Greatsword +5 217/0/0/99/0 0/101 C/C/-/-/C/- 67.7/7.7/47.7/68.3/32.7 22.7/22.7/22.7/22.7

Dark


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Ivory King Ultra Greatsword +0 166/0/0/0/66 0/67 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +1 176/0/0/0/72 0/74 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +2 187/0/0/0/79 0/81 D/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +3 197/0/0/0/85 0/87 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +4 207/0/0/0/92 0/94 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7
Dark Ivory King Ultra Greatsword +5 217/0/0/0/99 0/101 C/C/-/-/-/C 67.7/7.7/47.7/47.7/53.3 22.7/22.7/22.7/22.7

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Ivory King Ultra Greatsword +0 200/0/0/0/0 105/80 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +1 212/0/0/0/0 110/89 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +2 224/0/0/0/0 116/97 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +3 236/0/0/0/0 121/105 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +4 248/0/0/0/0 126/113 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7
Poison Ivory King Ultra Greatsword +5 261/0/0/0/0 132/121 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 43.3/22.7/22.7/22.7

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Ivory King Ultra Greatsword +0 124/0/0/0/0 0/172 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +1 131/0/0/0/0 0/190 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +2 139/0/0/0/0 0/207 D/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +3 146/0/0/0/0 0/225 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +4 154/0/0/0/0 0/242 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7
Bleed Ivory King Ultra Greatsword +5 162/0/0/0/0 0/260 C/C/-/-/-/- 67.7/7.7/47.7/47.7/32.7 22.7/43.3/22.7/22.7

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Ivory King Ultra Greatsword +0 264/0/0/0/0 0/106 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +1 280/0/0/0/0 0/117 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +2 296/0/0/0/0 0/128 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +3 312/0/0/0/0 0/139 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +4 328/0/0/0/0 0/150 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Ivory King Ultra Greatsword +5 345/0/0/0/0 0/161 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Ivory King Ultra Greatsword +0 230/0/0/0/0 0/93 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +1 244/0/0/0/0 0/102 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +2 258/0/0/0/0 0/111 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +3 272/0/0/0/0 0/121 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +4 286/0/0/0/0 0/130 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Ivory King Ultra Greatsword +5 300/0/0/0/0 0/140 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Ivory King Ultra Greatsword +0 115/0/0/0/0 0/46 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +1 122/0/0/0/0 0/51 E/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +2 129/0/0/0/0 0/55 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +3 136/0/0/0/0 0/60 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +4 143/0/0/0/0 0/65 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Ivory King Ultra Greatsword +5 150/0/0/0/0 0/70 D/D/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

King's Ultra Greatsword

In-Game Description


An ultra-greatsword forged from the soul
of King Vendrick.

Inflicts heavy damage on enemy armor.

Only the King knows whether the depiction
of the Queen is a resentful mockery,
or an affectionate exaltation.

Availability


Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Strike)
0/0 110 65 50/10/0/0

A/E/-/-/-/-
70/10/50/50/35 25/25/25/25 60 100 28

Move Set


+ show Move Set - hide Move Set

Single Weapon (right-handed):
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360º slash, left to right.
1H Backstep: Vertical strike.

2H R1: Diagonal Slash, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
2H Roll: Special animation, lunges the top of the sword into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry

Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.

Notes


Does more damage to the durability of enemy armor than other weapons. According to tests, it does 3 durability damage to enemy Armor/Rings per hit. This is helpful for destroying low durability items like the Third Dragon Ring. That being said, the moveset doesn't lend itself to PvP, excepting the roll+R1 attack, which can surprise enemies. Due to the weapons incredible size, it is difficult to fast roll with, and isn't favored in PvP. For that reason, the enemy armor durability extra damage can be seen as negligible, except in very niche PvP builds that don't prioritize min/maxing stats.
With 99 DEX, 99 STR and fully upgraded the attack is 450+260

Design Speculation


Since we never see Vendrick use the weapon, it's possible the weapon is just a representation of the King's obsession with Nashandra and love for her, despite obvious signs that she is an agent of Dark.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
King's Ultra Greatsword +0 180/0/0/0/0 0/0 A/E/-/-/-/- - -
King's Ultra Greatsword +1 234/0/0/0/0 0/0 A/E/-/-/-/- 1x Petrified Dragon Bone 1,630
King's Ultra Greatsword +2 288/0/0/0/0 0/0 S/E/-/-/-/- 2x Petrified Dragon Bone 2,040
King's Ultra Greatsword +3 342/0/0/0/0 0/0 S/E/-/-/-/- 3x Petrified Dragon Bone 2,440
King's Ultra Greatsword +4 396/0/0/0/0 0/0 S/E/-/-/-/- 4x Petrified Dragon Bone 3,250
King's Ultra Greatsword +5 450/0/0/0/0 0/0 S/E/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic King's Ultra Greatsword +0 126/126/0/0/0 0/0 B/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +1 163/163/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +2 201/201/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +3 239/239/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +4 277/277/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic King's Ultra Greatsword +5 315/315/0/0/0 0/0 A/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire King's Ultra Greatsword +0 126/0/126/0/0 0/0 B/E/-/C/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +1 163/0/163/0/0 0/0 B/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +2 201/0/201/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +3 239/0/239/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +4 277/0/277/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire King's Ultra Greatsword +5 315/0/315/0/0 0/0 A/E/-/B/-/- 67.9/7.9/26.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning King's Ultra Greatsword +0 126/0/0/126/0 0/0 B/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +1 163/0/0/163/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +2 201/0/0/201/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +3 239/0/0/239/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +4 277/0/0/277/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning King's Ultra Greatsword +5 315/0/0/315/0 0/0 A/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark King's Ultra Greatsword +0 126/0/0/0/126 0/0 B/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +1 163/0/0/0/163 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +2 201/0/0/0/201 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +3 239/0/0/0/239 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +4 277/0/0/0/277 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark King's Ultra Greatsword +5 315/0/0/0/315 0/0 A/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison King's Ultra Greatsword +0 126/0/0/0/0 112/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +1 163/0/0/0/0 117/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +2 201/0/0/0/0 123/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +3 239/0/0/0/0 128/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +4 277/0/0/0/0 134/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison King's Ultra Greatsword +5 315/0/0/0/0 140/0 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed King's Ultra Greatsword +0 126/0/0/0/0 0/112 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +1 163/0/0/0/0 0/117 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +2 201/0/0/0/0 0/123 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +3 239/0/0/0/0 0/128 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +4 277/0/0/0/0 0/134 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed King's Ultra Greatsword +5 315/0/0/0/0 0/140 A/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw King's Ultra Greatsword +0 207/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +1 269/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +2 331/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +3 393/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +4 455/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw King's Ultra Greatsword +5 517/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted King's Ultra Greatsword +0 180/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +1 234/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +2 288/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +3 342/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +4 396/0/0/0/0 0/0 C/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted King's Ultra Greatsword +5 450/0/0/0/0 0/0 C/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane King's Ultra Greatsword +0 90/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +1 117/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +2 144/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +3 171/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +4 198/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane King's Ultra Greatsword +5 225/0/0/0/0 0/0 B/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Lost Sinner's Sword

In-Game Description


An ultra greatsword forged from the soul of the Lost Sinner.
Its blade saps the life of its wielder.
The true nature of this sword is unknown, even to the
Lost Sinner herself.

Those who choose this sword will share the burden
of the Lost Sinner's misdeeds.

Effect: Attacks also damage player.

Availability


Trade Soul of the Lost Sinner and 5000 souls with Weaponsmith Ornifex.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
184/0/0/0/0

(Slash/Thrust)
0/0 130 50 24/18/0/0

D/D/-/-/-/-
70/10/50/50/35 25/25/25/25 45 50 12

Move Set


+ show Move Set - hide Move Set
1 Handed Right mirror for 1 Handed Left
Light — Light Vertical slash into horizontal slash
Strong — Strong Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown
Roll — Light Medium speed, good tracking horizontal 360 spin
Backstep or Run — Light circular sweep
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack
2 Handed Right mirror for 2 Handed Left
Light — Light Vertical downwards slash into vertical upwards slash from the floor
Strong — Strong Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam
Roll — Light Heavy thrust
Backstep or Run — Light Diagonal home-run (Launcher)
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack.
Left Light Guard
Left Strong Parry
Power Stance
Left Light — Left Light Diagonal left to right slash with both weapons mirrored into the second attack
Left Strong Overhead slam down with both weapons

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Lost Sinner's Sword +0 184/0/0/0/0 0/0 D/D/-/-/-/- - -
Lost Sinner's Sword +1 239/0/0/0/0 0/0 C/D/-/-/-/- 1x Petrified Dragon Bone 1,630
Lost Sinner's Sword +2 294/0/0/0/0 0/0 C/D/-/-/-/- 2x Petrified Dragon Bone 2,040
Lost Sinner's Sword +3 349/0/0/0/0 0/0 C/D/-/-/-/- 3x Petrified Dragon Bone 2,440
Lost Sinner's Sword +4 404/0/0/0/0 0/0 C/D/-/-/-/- 4x Petrified Dragon Bone 3,250
Lost Sinner's Sword +5 460/0/0/0/0 0/0 B/D/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Lost Sinner's Sword +0 128/128/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +1 167/167/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +2 206/206/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +3 244/244/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +4 283/283/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Lost Sinner's Sword +5 322/322/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Lost Sinner's Sword +0 128/0/128/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +1 167/0/167/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +2 206/0/206/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +3 244/0/244/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +4 283/0/283/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Lost Sinner's Sword +5 322/0/322/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Lost Sinner's Sword +0 128/0/0/128/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +1 167/0/0/167/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +2 206/0/0/206/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +3 244/0/0/244/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +4 283/0/0/283/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Lost Sinner's Sword +5 322/0/0/322/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Lost Sinner's Sword +0 128/0/0/0/128 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +1 167/0/0/0/167 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +2 206/0/0/0/206 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +3 244/0/0/0/244 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +4 283/0/0/0/283 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Lost Sinner's Sword +5 322/0/0/0/322 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Lost Sinner's Sword +0 128/0/0/0/0 112/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +1 167/0/0/0/0 117/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +2 206/0/0/0/0 123/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +3 244/0/0/0/0 128/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +4 283/0/0/0/0 134/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Lost Sinner's Sword +5 322/0/0/0/0 140/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Lost Sinner's Sword +0 128/0/0/0/0 0/112 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +1 167/0/0/0/0 0/117 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +2 206/0/0/0/0 0/123 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +3 244/0/0/0/0 0/128 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +4 283/0/0/0/0 0/134 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Lost Sinner's Sword +5 311/0/0/0/0 0/140 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Lost Sinner's Sword +0 211/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +1 275/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +2 338/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +3 402/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +4 465/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Lost Sinner's Sword +5 529/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Lost Sinner's Sword +0 184/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +1 239/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +2 294/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +3 349/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +4 404/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Lost Sinner's Sword +5 460/0/0/0/0 0/0 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Lost Sinner's Sword +0 92/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +1 119/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +2 147/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +3 174/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +4 202/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Lost Sinner's Sword +5 230/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Old Knight Ultra Greatsword

In-Game Description


An undated ultra greatsword.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight (Ultra Greatsword) drop.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
175/0/0/0/0

(Slash|Thrust)
0/0 130 60 24/10/0/0

C/E/-/-/-/-
70/10/50/50/35 25/25/25/25 45 30 20

Move Set


Same as the Zweihander.

+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Heavy overhead smash then backward slash heavy thrust then circular slash
Rolling quick downward slam heavy slash diagonally upwards
Running circular slash upward swinging launch

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Ultra Greatsword +0 175/0/0/0/0 0/0 C/E/-/-/-/- - -
Old Knight Ultra Greatsword +1 192/0/0/0/0 0/0 C/E/-/-/-/- 1x Titanite Shard 570
Old Knight Ultra Greatsword +2 210/0/0/0/0 0/0 C/E/-/-/-/- 2x Titanite Shard 710
Old Knight Ultra Greatsword +3 227/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Shard 850
Old Knight Ultra Greatsword +4 245/0/0/0/0 0/0 B/E/-/-/-/- 1x Large Titanite Shard 1,130
Old Knight Ultra Greatsword +5 262/0/0/0/0 0/0 B/E/-/-/-/- 2x Large Titanite Shard 1,270
Old Knight Ultra Greatsword +6 280/0/0/0/0 0/0 B/E/-/-/-/- 3x Large Titanite Shard 1,410
Old Knight Ultra Greatsword +7 297/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Chunk 1,690
Old Knight Ultra Greatsword +8 315/0/0/0/0 0/0 B/E/-/-/-/- 2x Titanite Chunk 1,830
Old Knight Ultra Greatsword +9 322/0/0/0/0 0/0 B/E/-/-/-/- 3x Titanite Chunk 1,970
Old Knight Ultra Greatsword +10 350/0/0/0/0 0/0 B/E/-/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Ultra Greatsword +0 122/122/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +1 134/134/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +2 147/147/0/0/0 0/0 C/E/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +3 159/159/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +4 171/171/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +5 183/183/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +6 196/196/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +7 208/208/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +8 220/220/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +9 232/232/0/0/0 0/0 C/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Old Knight Ultra Greatsword +10 245/245/0/0/0 0/0 B/E/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Ultra Greatsword +0 122/0/122/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +1 134/0/134/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +2 147/0/147/0/0 0/0 C/E/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +3 159/0/159/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +4 171/0/171/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +5 183/0/183/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +6 196/0/196/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +7 208/0/208/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +8 220/0/220/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +9 232/0/232/0/0 0/0 C/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Old Knight Ultra Greatsword +10 245/0/245/0/0 0/0 B/E/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Ultra Greatsword +0 122/0/0/122/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +1 134/0/0/134/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +2 147/0/0/147/0 0/0 C/E/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +3 159/0/0/159/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +4 171/0/0/171/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +5 183/0/0/183/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +6 196/0/0/196/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +7 208/0/0/208/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +8 220/0/0/220/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +9 232/0/0/232/0 0/0 C/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Old Knight Ultra Greatsword +10 245/0/0/245/0 0/0 B/E/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Ultra Greatsword +0 122/0/0/0/122 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +1 134/0/0/0/134 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +2 147/0/0/0/147 0/0 C/E/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +3 159/0/0/0/159 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +4 171/0/0/0/171 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +5 183/0/0/0/183 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +6 196/0/0/0/196 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +7 208/0/0/0/208 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +8 220/0/0/0/220 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +9 232/0/0/0/232 0/0 C/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Old Knight Ultra Greatsword +10 245/0/0/0/245 0/0 B/E/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Ultra Greatsword +0 122/0/0/0/0 112/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +1 134/0/0/0/0 114/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +2 147/0/0/0/0 117/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +3 159/0/0/0/0 120/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +4 171/0/0/0/0 123/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +5 183/0/0/0/0 126/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +6 196/0/0/0/0 128/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +7 208/0/0/0/0 131/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +8 220/0/0/0/0 134/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +9 232/0/0/0/0 137/0 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Old Knight Ultra Greatsword +10 245/0/0/0/0 140/0 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Knight Ultra Greatsword +0 122/0/0/0/0 0/112 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +1 134/0/0/0/0 0/114 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +2 147/0/0/0/0 0/117 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +3 159/0/0/0/0 0/120 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +4 171/0/0/0/0 0/123 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +5 183/0/0/0/0 0/126 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +6 196/0/0/0/0 0/128 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +7 208/0/0/0/0 0/131 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +8 220/0/0/0/0 0/134 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +9 232/0/0/0/0 0/137 C/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Old Knight Ultra Greatsword +10 245/0/0/0/0 0/140 B/E/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Ultra Greatsword +0 201/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +1 221/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +2 241/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +3 261/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +4 281/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +5 301/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +6 322/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +7 342/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +8 362/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +9 382/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Old Knight Ultra Greatsword +10 402/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Ultra Greatsword +0 175/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +1 192/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +2 210/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +3 227/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +4 245/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +5 262/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +6 280/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +7 297/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +8 315/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +9 332/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Old Knight Ultra Greatsword +10 350/0/0/0/0 0/0 D/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Ultra Greatsword +0 87/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +1 96/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +2 105/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +3 113/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +4 122/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +5 131/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +6 140/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +7 148/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +8 157/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +9 166/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Old Knight Ultra Greatsword +10 175/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25


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Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Pursuer's Ultra Greatsword

In Game Description


Ultra greatsword of the Pursuer.
Known as the mightiest of the straight
swords, it demands great strength
and dexterity of its wielder.

The Pursuer hunts down those branded by
the curse, as if each Undead soul that he
claims will atone one of his sins.

Availability


Trade Soul of the Pursuer and 1500 souls with Straid of Olaphis

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
156/0/0/0/0

(Slash)
0/0 140 50 30/18/0/0

B/C/-/-/-/-
70/10/50/50/35 25/25/25/25 45 60 18

Move Set


+ show Move Set - hide Move Set
1 Handed Right mirror for 1 Handed Left
Light — Light Vertical slash into horizontal slash
Strong — Strong Heavy horizontal roundhouse that knocks enemies down into fast vertical slamdown
Roll — Light Medium speed, good tracking horizontal 360 spin
Backstep or Run — Light circular sweep
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack
2 Handed Right mirror for 2 Handed Left
Light — Light Vertical downwards slash into vertical upwards slash from the floor
Strong — Strong Heavy horizontal knock-down left to right sweep into fast diagonal right to left knock-down slam
Roll — Light Heavy thrust
Backstep or Run — Light Diagonal home-run (Launcher)
Forward + Light Guard break.
Forward + Strong Jumping Slam Attack.
Left Light Guard
Left Strong Parry
Power Stance
Left Light — Left Light Diagonal left to right slash with both weapons mirrored into the second attack
Left Strong Overhead slam down with both weapons

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Pursuer's Ultra Greatsword +0 156/0/0/0/0 0/0 B/C/-/-/-/- - -
Pursuer's Ultra Greatsword +1 202/0/0/0/0 0/0 B/C/-/-/-/- 1x Petrified Dragon Bone 1,630
Pursuer's Ultra Greatsword +2 249/0/0/0/0 0/0 A/C/-/-/-/- 2x Petrified Dragon Bone 2,040
Pursuer's Ultra Greatsword +3 296/0/0/0/0 0/0 A/C/-/-/-/- 3x Petrified Dragon Bone 2,440
Pursuer's Ultra Greatsword +4 343/0/0/0/0 0/0 A/C/-/-/-/- 4x Petrified Dragon Bone 3,250
Pursuer's Ultra Greatsword +5 390/0/0/0/0 0/0 A/C/-/-/-/- 5x Petrified Dragon Bone 3,660

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pursuer's Ultra Greatsword +0 109/109/0/0/0 0/0 B/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +1 141/141/0/0/0 0/0 B/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +2 174/174/0/0/0 0/0 B/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +3 207/207/0/0/0 0/0 B/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +4 240/240/0/0/0 0/0 B/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Pursuer's Ultra Greatsword +5 273/273/0/0/0 0/0 B/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Pursuer's Ultra Greatsword +0 109/0/109/0/0 0/0 B/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +1 141/0/141/0/0 0/0 B/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +2 174/0/174/0/0 0/0 B/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +3 207/0/207/0/0 0/0 B/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +4 240/0/240/0/0 0/0 B/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Pursuer's Ultra Greatsword +5 273/0/273/0/0 0/0 B/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Pursuer's Ultra Greatsword +0 109/0/0/109/0 0/0 B/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +1 141/0/0/141/0 0/0 B/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +2 174/0/0/174/0 0/0 B/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +3 207/0/0/207/0 0/0 B/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +4 240/0/0/240/0 0/0 B/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Pursuer's Ultra Greatsword +5 273/0/0/273/0 0/0 B/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pursuer's Ultra Greatsword +0 109/0/0/0/109 0/0 B/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +1 141/0/0/0/141 0/0 B/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +2 174/0/0/0/174 0/0 B/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +3 207/0/0/0/207 0/0 B/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +4 240/0/0/0/240 0/0 B/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Pursuer's Ultra Greatsword +5 273/0/0/0/273 0/0 B/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Pursuer's Ultra Greatsword +0 109/0/0/0/0 112/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +1 141/0/0/0/0 117/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +2 174/0/0/0/0 123/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +3 207/0/0/0/0 128/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +4 240/0/0/0/0 134/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Pursuer's Ultra Greatsword +5 273/0/0/0/0 140/0 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Pursuer's Ultra Greatsword +0 109/0/0/0/0 0/112 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +1 141/0/0/0/0 0/117 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +2 174/0/0/0/0 0/123 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +3 207/0/0/0/0 0/128 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +4 240/0/0/0/0 0/134 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Pursuer's Ultra Greatsword +5 273/0/0/0/0 0/140 B/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Pursuer's Ultra Greatsword +0 179/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +1 233/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +2 287/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +3 340/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +4 394/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Pursuer's Ultra Greatsword +5 448/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Pursuer's Ultra Greatsword +0 156/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +1 202/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +2 249/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +3 296/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +4 343/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Pursuer's Ultra Greatsword +5 390/0/0/0/0 0/0 D/E/D/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Pursuer's Ultra Greatsword +0 78/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +1 101/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +2 124/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +3 148/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +4 171/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Pursuer's Ultra Greatsword +5 195/0/0/0/0 0/0 C/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Smelter Sword

In-Game Description


An ultra greatsword forged from
the soul of the Smelter Demon.
Its blade bears the strength of terrible flames,
a latent power unleashed by a strong attack.

The earth spouted fire, and a beast arose from
the flames. The short-sighted king was incinerated
by the creature in one swing, and his castle
devoured in a sea of flames.

Availability


Trade Smelter Demon Soul and 1,500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
132/0/100/0/0

(Slash)
0/0 130 50 40/10/0/0

D/D/-/C/-/-
70/10/50/50/35 25/25/25/25 45 70 22

Move Set


Notes


Upgrades


Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Smelter Sword +0 132/0/100/0/0 0/0 D/D/-/C/-/- - -
Smelter Sword +1 171/0/110/0/0 0/0 D/D/-/C/-/- 1x Petrified Dragon Bone 1,630
Smelter Sword +2 211/0/120/0/0 0/0 D/D/-/C/-/- 2x Petrified Dragon Bone 2,040
Smelter Sword +3 250/0/130/0/0 0/0 D/D/-/C/-/- 3x Petrified Dragon Bone 2,440
Smelter Sword +4 290/0/140/0/0 0/0 D/D/-/C/-/- 4x Petrified Dragon Bone 3,250
Smelter Sword +5 350/0/170/0/0 0/0 C/D/-/C/-/- 5x Petrified Dragon Bone 3,660

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Ultra Greatswords

Zweihander

In-Game Description


A straight sword with a very long blade.
One of few ultra greatswords.

As the name suggests, the Zweihander is held with two hands, but it's weight is such that even wielding it in this manner requires strength worthy of the blade.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
180/0/0/0/0

(Slash)
0/0 130 50 24/12/0/0

D/C/-/-/-/-
70/10/50/50/35 25/25/25/25 45 60 12

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light wide horizontal slashes wide horizontal slashes
Rolling quick downward slam heavy slash diagonally upwards
Running circular slash Home-Run!
Heavy overhead smash followed by the player turning around and forcing
the sword in the other direction, hitting in front of and behind himself
heavy thrust then circular slash

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Zweihander +0 180/0/0/0/0 0/0 D/C/-/-/- - -
Zweihander +1 198/0/0/0/0 0/0 D/C/-/-/- 1x Titanite Shard 570
Zweihander +2 216/0/0/0/0 0/0 D/C/-/-/- 2x Titanite Shard 710
Zweihander +3 234/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Shard 850
Zweihander +4 252/0/0/0/0 0/0 C/C/-/-/- 1x Large Titanite Shard 1,130
Zweihander +5 270/0/0/0/0 0/0 C/C/-/-/- 2x Large Titanite Shard 1,270
Zweihander +6 288/0/0/0/0 0/0 C/C/-/-/- 3x Large Titanite Shard 1,410
Zweihander +7 306/0/0/0/0 0/0 C/C/-/-/- 1x Titanite Chunk 1,690
Zweihander +8 324/0/0/0/0 0/0 C/C/-/-/- 2x Titanite Chunk 1,830
Zweihander +9 342/0/0/0/0 0/0 C/C/-/-/- 3x Titanite Chunk 1,970
Zweihander +10 360/0/0/0/0 0/0 B/C/-/-/- 1x Titanite Slab 2,250

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Magic Zweihander +0 126/126/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +1 138/138/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +2 151/151/0/0/0 0/0 D/D/C/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +3 163/163/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +4 176/176/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +5 189/189/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +6 201/201/0/0/0 0/0 D/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +7 214/214/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +8 226/226/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +9 239/239/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9
Magic Zweihander +10 252/252/0/0/0 0/0 C/D/B/-/-/- 67.9/26.6/47.9/47.9/32.9 22.9/22.9/22.9/22.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Fire Zweihander +0 126/0/126/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +1 138/0/138/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +2 151/0/151/0/0 0/0 D/D/-/C/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +3 163/0/163/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +4 176/0/176/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +5 189/0/189/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +6 201/0/201/0/0 0/0 D/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +7 214/0/214/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +8 226/0/226/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +9 239/0/239/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9
Fire Zweihander +10 252/0/252/0/0 0/0 C/D/-/B/-/- 67.9/7.9/66.6/47.9/32.9 22.9/22.9/22.9/22.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Zweihander +0 126/0/0/126/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +1 138/0/0/138/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +2 151/0/0/151/0 0/0 D/D/-/-/C/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +3 163/0/0/163/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +4 176/0/0/176/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +5 189/0/0/189/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +6 201/0/0/201/0 0/0 D/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +7 214/0/0/214/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +8 226/0/0/226/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +9 239/0/0/239/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9
Lightning Zweihander +10 252/0/0/252/0 0/0 C/D/-/-/B/- 67.9/7.9/47.9/66.6/32.9 22.9/22.9/22.9/22.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Zweihander +0 126/0/0/0/126 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +1 138/0/0/0/138 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +2 151/0/0/0/151 0/0 D/D/-/-/-/C 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +3 163/0/0/0/163 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +4 176/0/0/0/176 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +5 189/0/0/0/189 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +6 201/0/0/0/201 0/0 D/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +7 214/0/0/0/214 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +8 226/0/0/0/226 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +9 239/0/0/0/239 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9
Dark Zweihander +10 252/0/0/0/252 0/0 C/D/-/-/-/B 67.9/7.9/47.9/47.9/51.6 22.9/22.9/22.9/22.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Poison Zweihander +0 126/0/0/0/0 112/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +1 138/0/0/0/0 114/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +2 151/0/0/0/0 117/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +3 163/0/0/0/0 120/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +4 176/0/0/0/0 123/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +5 189/0/0/0/0 126/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +6 201/0/0/0/0 128/0 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +7 214/0/0/0/0 131/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +8 226/0/0/0/0 134/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +9 239/0/0/0/0 137/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9
Poison Zweihander +10 252/0/0/0/0 140/0 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 41.6/22.9/22.9/22.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Bleed Zweihander +0 126/0/0/0/0 0/112 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +1 138/0/0/0/0 0/114 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +2 151/0/0/0/0 0/117 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +3 163/0/0/0/0 0/120 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +4 176/0/0/0/0 0/123 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +5 189/0/0/0/0 0/126 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +6 201/0/0/0/0 0/128 D/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +7 214/0/0/0/0 0/131 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +8 226/0/0/0/0 0/134 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +9 239/0/0/0/0 0/137 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9
Bleed Zweihander +10 252/0/0/0/0 0/140 C/D/-/-/-/- 67.9/7.9/47.9/47.9/32.9 22.9/41.6/22.9/22.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Raw Zweihander +0 207/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +1 227/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +2 248/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +3 269/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +4 289/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +5 310/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +6 331/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +7 351/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +8 372/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +9 393/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Raw Zweihander +10 414/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Enchanted Zweihander +0 180/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +1 198/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +2 216/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +3 234/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +4 252/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +5 270/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +6 288/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +7 306/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +8 324/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +9 342/0/0/0/0 0/0 E/E/D/-/-/- 70/10/50/50/35 25/25/25/25
Enchanted Zweihander +10 360/0/0/0/0 0/0 E/E/C/-/-/- 70/10/50/50/35 25/25/25/25

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Mundane Zweihander +0 90/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +1 99/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +2 108/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +3 117/0/0/0/0 0/0 E/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +4 126/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +5 135/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +6 144/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +7 153/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +8 162/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +9 171/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25
Mundane Zweihander +10 180/0/0/0/0 0/0 D/E/-/-/-/- 70/10/50/50/35 25/25/25/25

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.

Whips

Whips

Bloodied Whip

In-Game Description


A blood-stained whip.
A tool made for a purpose forbidden by the gods.

Its effect is augmented by its pointed tip,
but still only marginally effective against
protective covering such as hard armor.

Availability


Torturer (Whip) drop - very rare.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
125/0/0/0/0

(Slash)
0/0 100 20 10/15/0/0

D/C/-/-/-/-
30/10/20/20/30 10/10/10/10 15 60 3

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed, wide circular sweep snap in front of the player

Notes


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bloodied Whip +0 125/0/0/0/0 D/C/-/-/-/- - -
Bloodied Whip +1 137/0/0/0/0 D/C/-/-/-/- 1x Titanite Shard 380
Bloodied Whip +2 150/0/0/0/0 D/C/-/-/-/- 2x Titanite Shard 470
Bloodied Whip +3 162/0/0/0/0 D/C/-/-/-/- 3x Titanite Shard 570
Bloodied Whip +4 175/0/0/0/0 D/C/-/-/-/- 1x Large Titanite Shard 750
Bloodied Whip +5 187/0/0/0/0 D/C/-/-/-/- 2x Large Titanite Shard 850
Bloodied Whip +6 200/0/0/0/0 D/C/-/-/-/- 3x Large Titanite Shard 940
Bloodied Whip +7 212/0/0/0/0 D/C/-/-/-/- 1x Titanite Chunk 1,130
Bloodied Whip +8 225/0/0/0/0 D/C/-/-/-/- 2x Titanite Chunk 1,220
Bloodied Whip +9 237/0/0/0/0 D/C/-/-/-/- 3x Titanite Chunk 1,320
Bloodied Whip +10 250/0/0/0/0 D/C/-/-/-/- 1x Titanite Slab 1,500

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bloodied Whip +0 87/87/0/0/0 0/0 E/D/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Bloodied Whip +1 96/96/0/0/0 0/0 E/D/C/-/-/-
Magic Bloodied Whip +2 105/105/0/0/0 0/0 E/D/C/-/-/-
Magic Bloodied Whip +3 113/113/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +4 122/122/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +5 131/131/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +6 140/140/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +7 148/148/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +8 157/157/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +9 166/166/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +10 175/175/0/0/0 0/0 E/D/B/-/-/-

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bloodied Whip +0 87/0/87/0/0 0/0 E/D/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Bloodied Whip +1 96/0/96/0/0 0/0 E/D/-/C/-/-
Fire Bloodied Whip +2 105/0/105/0/0 0/0 E/D/-/C/-/-
Fire Bloodied Whip +3 113/0/113/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +4 122/0/122/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +5 131/0/131/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +6 140/0/140/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +7 148/0/148/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +8 157/0/157/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +9 166/0/166/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +10 175/0/175/0/0 0/0 E/D/-/B/-/-

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bloodied Whip +0 87/0/0/87/0 0/0 E/D/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Bloodied Whip +1 96/0/0/96/0 0/0 E/D/-/-/C/-
Lightning Bloodied Whip +2 105/0/0/105/0 0/0 E/D/-/-/C/-
Lightning Bloodied Whip +3 113/0/0/113/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +4 122/0/0/122/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +5 131/0/0/131/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +6 140/0/0/140/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +7 148/0/0/148/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +8 157/0/0/157/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +9 166/0/0/166/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +10 175/0/0/175/0 0/0 E/D/-/-/B/-

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bloodied Whip +0 87/0/0/0/87 0/0 E/D/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Bloodied Whip +1 96/0/0/0/96 0/0 E/D/-/-/-/C
Dark Bloodied Whip +2 105/0/0/0/105 0/0 E/D/-/-/-/C
Dark Bloodied Whip +3 113/0/0/0/113 0/0 E/D/-/-/-/B
Dark Bloodied Whip +4 122/0/0/0/122 0/0 E/D/-/-/-/B
Dark Bloodied Whip +5 131/0/0/0/131 0/0 E/D/-/-/-/B
Dark Bloodied Whip +6 140/0/0/0/140 0/0 E/D/-/-/-/B
Dark Bloodied Whip +7 148/0/0/0/148 0/0 E/D/-/-/-/B
Dark Bloodied Whip +8 157/0/0/0/157 0/0 E/D/-/-/-/B
Dark Bloodied Whip +9 166/0/0/0/166 0/0 E/D/-/-/-/B
Dark Bloodied Whip +10 175/0/0/0/175 0/0 E/D/-/-/-/B

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bloodied Whip +0 87/0/0/0/0 112/0 E/D/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Bloodied Whip +1 96/0/0/0/0 114/0 E/D/-/-/-/-
Poison Bloodied Whip +2 105/0/0/0/0 117/0 E/D/-/-/-/-
Poison Bloodied Whip +3 113/0/0/0/0 120/0 E/D/-/-/-/-
Poison Bloodied Whip +4 122/0/0/0/0 123/0 E/D/-/-/-/-
Poison Bloodied Whip +5 131/0/0/0/0 126/0 E/D/-/-/-/-
Poison Bloodied Whip +6 140/0/0/0/0 128/0 E/D/-/-/-/-
Poison Bloodied Whip +7 148/0/0/0/0 131/0 E/D/-/-/-/-
Poison Bloodied Whip +8 157/0/0/0/0 134/0 E/D/-/-/-/-
Poison Bloodied Whip +9 166/0/0/0/0 137/0 E/D/-/-/-/-
Poison Bloodied Whip +10 175/0/0/0/0 140/0 E/D/-/-/-/-

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bloodied Whip +0 87/0/0/0/0 0/112 E/D/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Bloodied Whip +1 96/0/0/0/0 0/114 E/D/-/-/-/-
Bleed Bloodied Whip +2 105/0/0/0/0 0/117 E/D/-/-/-/-
Bleed Bloodied Whip +3 113/0/0/0/0 0/120 E/D/-/-/-/-
Bleed Bloodied Whip +4 122/0/0/0/0 0/123 E/D/-/-/-/-
Bleed Bloodied Whip +5 131/0/0/0/0 0/126 E/D/-/-/-/-
Bleed Bloodied Whip +6 140/0/0/0/0 0/128 E/D/-/-/-/-
Bleed Bloodied Whip +7 148/0/0/0/0 0/131 E/D/-/-/-/-
Bleed Bloodied Whip +8 157/0/0/0/0 0/134 E/D/-/-/-/-
Bleed Bloodied Whip +9 166/0/0/0/0 0/137 E/D/-/-/-/-
Bleed Bloodied Whip +10 175/0/0/0/0 0/140 E/D/-/-/-/-

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bloodied Whip +0 143/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Bloodied Whip +1 158/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +2 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +3 186/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +4 201/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +5 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +6 230/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +7 244/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +8 258/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +9 273/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +10 287/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bloodied Whip +0 125/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Bloodied Whip +1 137/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +2 150/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +3 162/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +4 175/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +5 187/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +6 200/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +7 212/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +8 225/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +9 237/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +10 250/0/0/0/0 0/0 E/E/C/-/-/-

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bloodied Whip +0 62/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Bloodied Whip +1 68/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +2 75/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +3 81/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +4 87/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +5 93/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +6 100/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +7 106/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +8 112/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +9 118/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +10 125/0/0/0/0 0/0 E/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Whips

Notched Whip

In-Game Description


A whip covered in spikes.
Shreds skin and causes bleeding.

Very effective against bare flesh, but not
against enemies with armor or like protection.

Availability


General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
102/0/0/0/0

(Slash)
0/133 100 15 12/20/0/0

-/A/-/-/-/-
30/10/20/20/30 10/20/10/10 15 50 2

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Notes


Upgrades


Basic


Standard upgrade path.
Requires:

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Notched Whip +0 102/0/0/0/0 0/133 -/B/-/-/-/- - -
Notched Whip +1 112/0/0/0/0 0/139 -/B/-/-/-/- 1x Titanite Shard 380
Notched Whip +2 122/0/0/0/0 0/146 -/B/-/-/-/- 2x Titanite Shard 470
Notched Whip +3 132/0/0/0/0 0/153 -/B/-/-/-/- 3x Titanite Shard 570
Notched Whip +4 143/0/0/0/0 0/159 -/B/-/-/-/- 1x Large Titanite Shard 750
Notched Whip +5 153/0/0/0/0 0/166 -/B/-/-/-/- 2x Large Titanite Shard 850
Notched Whip +6 163/0/0/0/0 0/173 -/B/-/-/-/- 3x Large Titanite Shard 940
Notched Whip +7 174/0/0/0/0 0/179 -/B/-/-/-/- 1x Titanite Chunk 1,130
Notched Whip +8 184/0/0/0/0 0/186 -/B/-/-/-/- 2x Titanite Chunk 1,220
Notched Whip +9 194/0/0/0/0 0/193 -/B/-/-/-/- 3x Titanite Chunk 1,320
Notched Whip +10 205/0/0/0/0 0/200 -/A/-/-/-/- 1x Titanite Slab 1,500

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Whips

Old Whip

In-Game Description


A leather whip that has seen plenty of use.
It appears no different than an ordinary whip,
but is charmed by an ancient blessing
that boosts damage inflicted on Hollows.

The blessing is likely the work of a cleric,
but whether the spell is good or evil is unclear.

Effect: attack boost against Hollows

Availability


Sometimes received for leaving a Petrified Something or a Smooth and Silky Stone in Sparkling Sisters Dyna and Tillo's nest.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
233/0/0/0/0

(Slash)
0/0 100 15 7/20/0/0

E/B/-/-/-/-
30/10/20/20/30 10/10/10/10 15 40 2.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Notes


List of affected enemies (duplicates only listed once)


+ Show list of enemies - Hide list of enemies

Things Betwixt


Forest of Fallen Giants


No-man's Wharf


The Lost Bastille


Sinner's Rise


Huntsman's Copse


Harvest Valley


Iron Keep


Doors of Pharros


Brightstone Cove Tseldora


Grave of Saints


The Gutter


Shrine of Amana


Undead Crypt


Dragon Shrine


Cave of the Dead


Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Whip +0 233/0/0/0/0 0/0 E/B/-/-/- - -
Old Whip +1 256/0/0/0/0 0/0 E/B/-/-/- 1x Twinkling Titanite 820
Old Whip +2 279/0/0/0/0 0/0 E/B/-/-/- 2x Twinkling Titanite 1,030
Old Whip +3 303/0/0/0/0 0/0 E/B/-/-/- 3x Twinkling Titanite 1,230
Old Whip +4 326/0/0/0/0 0/0 E/B/-/-/- 4x Twinkling Titanite 1,640
Old Whip +5 350/0/0/0/0 0/0 E/B/-/-/- 5x Twinkling Titanite 1,840

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Whip +0 163/163/0/0/0 0/0 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +1 179/179/0/0/0 0/0 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +2 195/195/0/0/0 0/0 E/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +3 212/212/0/0/0 0/0 E/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +4 228/228/0/0/0 0/0 E/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Old Whip +5 245/245/0/0/0 0/0 E/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Whip +0 163/0/163/0/0 0/0 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +1 179/0/179/0/0 0/0 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +2 195/0/195/0/0 0/0 E/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +3 212/0/212/0/0 0/0 E/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +4 228/0/228/0/0 0/0 E/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Old Whip +5 245/0/245/0/0 0/0 E/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Whip +0 163/0/0/163/0 0/0 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +1 179/0/0/179/0 0/0 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +2 195/0/0/195/0 0/0 E/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +3 212/0/0/212/0 0/0 E/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +4 228/0/0/228/0 0/0 E/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Old Whip +5 245/0/0/245/0 0/0 E/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Whip +0 163/0/0/0/163 0/0 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +1 179/0/0/0/179 0/0 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +2 195/0/0/0/195 0/0 E/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +3 212/0/0/0/212 0/0 E/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +4 228/0/0/0/228 0/0 E/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Old Whip +5 245/0/0/0/245 0/0 E/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Whip +0 163/0/0/0/0 112/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +1 179/0/0/0/0 117/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +2 195/0/0/0/0 123/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +3 212/0/0/0/0 128/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +4 228/0/0/0/0 134/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Old Whip +5 245/0/0/0/0 140/0 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Old Whip +0 163/0/0/0/0 0/112 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +1 179/0/0/0/0 0/117 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +2 195/0/0/0/0 0/123 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +3 212/0/0/0/0 0/128 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +4 228/0/0/0/0 0/134 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Old Whip +5 245/0/0/0/0 0/140 E/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Whip +0 267/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +1 294/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +2 321/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +3 348/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +4 375/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Old Whip +5 402/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Whip +0 233/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +1 256/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +2 279/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +3 303/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +4 326/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Old Whip +5 350/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Whip +0 116/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +1 128/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +2 139/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +3 151/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +4 163/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Old Whip +5 175/0/0/0/0 0/0 E/D/-/-/-/- 30/10/20/20/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Whips

Spotted Whip

In-Game Description


A whip born from the soul of
the Demon of Song.
Covered with strange spots that
betray its poisonous effects.

The Demon's sonorous voice, in stark
contrast to its hideous form, is surely
intended to lure people close so that
it may devour them.

Availability


Trade Demon of Song Soul and 1500 souls with Straid of Olaphis.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
78/0/0/0/0

(Slash)
133/0 100 15 9/25/0/0

-/B/-/-/-/-
30/10/20/20/30 20/10/10/10 15 60 2

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Notes


When infused with poison and upgraded to +5, it gains a poison base damage of 287, making it one of the strongest poison dealing weapons in the game.
Can not be buffed with poison pine resin.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Spotted Whip +0 78/0/0/0/0 133/0 -/B/-/-/- - -
Spotted Whip +1 101/0/0/0/0 146/0 -/B/-/-/- 1x Petrified Dragon Bone 840
Spotted Whip +2 105/0/0/0/0 159/0 -/B/-/-/- 2x Petrified Dragon Bone 1,050
Spotted Whip +3 125/0/0/0/0 173/0 -/B/-/-/- 3x Petrified Dragon Bone 1,260
Spotted Whip +4 145/0/0/0/0 186/0 -/B/-/-/- 4x Petrified Dragon Bone 1,680
Spotted Whip +5 195/0/0/0/0 200/0 -/B/-/-/- 5x Petrified Dragon Bone 1,880

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Spotted Whip +0 70/24/0/0/0 119/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +1 91/26/0/0/0 131/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +2 112/28/0/0/0 143/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +3 133/31/0/0/0 155/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +4 154/33/0/0/0 167/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9
Magic Spotted Whip +5 175/36/0/0/0 180/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 17.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Spotted Whip +0 70/0/24/0/0 119/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +1 91/0/26/0/0 131/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +2 112/0/28/0/0 143/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +3 133/0/31/0/0 155/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +4 154/0/33/0/0 167/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9
Fire Spotted Whip +5 175/0/36/0/0 180/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 17.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Spotted Whip +0 70/0/0/24/0 119/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +1 91/0/0/26/0 131/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +2 112/0/0/28/0 143/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +3 133/0/0/31/0 155/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +4 154/0/0/33/0 167/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9
Lightning Spotted Whip +5 175/0/0/36/0 175/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 17.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Spotted Whip +0 70/0/0/0/24 119/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +1 91/0/0/0/26 131/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +2 112/0/0/0/28 143/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +3 133/0/0/0/31 155/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +4 154/0/0/0/33 167/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9
Dark Spotted Whip +5 175/0/0/0/36 175/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 17.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Spotted Whip +0 74/0/0/0/0 191/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +1 97/0/0/0/0 210/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +2 119/0/0/0/0 230/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +3 142/0/0/0/0 249/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +4 164/0/0/0/0 268/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1
Poison Spotted Whip +5 187/0/0/0/0 287/0 -/C/-/-/- 29.1/9.1/19.1/19.1/29.1 26.6/9.1/9.1/9.1

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Spotted Whip +0 70/0/0/0/0 119/96 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +1 91/0/0/0/0 131/100 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +2 112/0/0/0/0 143/105 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +3 133/0/0/0/0 155/110 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +4 154/0/0/0/0 167/115 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9
Bleed Spotted Whip +5 175/0/0/0/0 180/120 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 17.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Spotted Whip +0 89/0/0/0/0 152/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +1 116/0/0/0/0 168/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +2 143/0/0/0/0 183/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +3 170/0/0/0/0 199/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +4 197/0/0/0/0 214/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10
Raw Spotted Whip +5 224/0/0/0/0 230/0 -/E/-/-/-/- 30/10/20/20/30 20/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Spotted Whip +0 78/0/0/0/0 133/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +1 101/0/0/0/0 146/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +2 124/0/0/0/0 159/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +3 148/0/0/0/0 173/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +4 171/0/0/0/0 186/0 -/E/D/-/-/- 30/10/20/20/30 20/10/10/10
Enchanted Spotted Whip +5 186/0/0/0/0 200/0 -/D/D/-/-/- 30/10/20/20/30 20/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Spotted Whip +0 39/0/0/0/0 50/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +1 50/0/0/0/0 73/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +2 62/0/0/0/0 79/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +3 74/0/0/0/0 86/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +4 85/0/0/0/0 93/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10
Mundane Spotted Whip +5 93/0/0/0/0 100/0 -/D/-/-/-/- 30/10/20/20/30 20/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Whips

Whip

In-Game Description


A leather whip.
Not normally used on the battlefield.

Very effective against bare flesh, but not
against enemies with armor or like protection.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
105/0/0/0/0

(Slash)
0/0 100 15 6/17/0/0

-/A/-/-/-/-
30/10/20/20/30 10/10/10/10 15 50 1.5

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack snaps far in front of the player snaps far in front of the player
Heavy Attack slightly slower snap in front of the player slower snaps in front of the player
Rolling Attack quick snap in front of the player snap in front of the player
Running Attack delayed wide circular sweep snap in front of the player

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Whip +0 105/0/0/0/0 -/B/-/-/-/- - -
Whip +1 115/0/0/0/0 -/B/-/-/-/- 1x Titanite Shard 320
Whip +2 126/0/0/0/0 -/B/-/-/-/- 2x Titanite Shard 400
Whip +3 136/0/0/0/0 -/B/-/-/-/- 3x Titanite Shard 480
Whip +4 147/0/0/0/0 -/B/-/-/-/- 1x Large Titanite Shard 640
Whip +5 157/0/0/0/0 -/B/-/-/-/- 2x Large Titanite Shard 720
Whip +6 168/0/0/0/0 -/B/-/-/-/- 3x Large Titanite Shard 800
Whip +7 178/0/0/0/0 -/B/-/-/-/- 1x Titanite Chunk 960
Whip +8 189/0/0/0/0 -/B/-/-/-/- 2x Titanite Chunk 1,040
Whip +9 199/0/0/0/0 -/B/-/-/-/- 3x Titanite Chunk 1,120
Whip +10 210/0/0/0/0 -/A/-/-/-/- 1x Titanite Slab 1,280

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Whip +0 73/73/0/0/0 0/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +1 80/80/0/0/0 0/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +2 88/88/0/0/0 0/0 -/C/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +3 95/95/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +4 102/102/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +5 110/110/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +6 117/117/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +7 124/124/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +8 132/132/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +9 139/139/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Whip +10 147/147/0/0/0 0/0 -/C/B/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Whip +0 73/0/73/0/0 0/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +1 80/0/80/0/0 0/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +2 88/0/88/0/0 0/0 -/C/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +3 95/0/95/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +4 102/0/102/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +5 110/0/110/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +6 117/0/117/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +7 124/0/124/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +8 132/0/132/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +9 139/0/139/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Whip +10 147/0/147/0/0 0/0 -/C/-/B/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Whip +0 73/0/0/73/0 0/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +1 80/0/0/80/0 0/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +2 88/0/0/88/0 0/0 -/C/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +3 95/0/0/95/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +4 102/0/0/102/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +5 110/0/0/110/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +6 117/0/0/117/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +7 124/0/0/124/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +8 132/0/0/132/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +9 139/0/0/139/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Whip +10 147/0/0/147/0 0/0 -/C/-/-/B/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Whip +0 73/0/0/0/73 0/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +1 80/0/0/0/80 0/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +2 88/0/0/0/88 0/0 -/C/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +3 95/0/0/0/95 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +4 102/0/0/0/102 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +5 110/0/0/0/110 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +6 117/0/0/0/117 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +7 124/0/0/0/124 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +8 132/0/0/0/132 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +9 139/0/0/0/139 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Whip +10 147/0/0/0/147 0/0 -/C/-/-/-/B 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Whip +0 73/0/0/0/0 112/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +1 80/0/0/0/0 114/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +2 88/0/0/0/0 117/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +3 95/0/0/0/0 120/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +4 102/0/0/0/0 123/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +5 110/0/0/0/0 126/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +6 117/0/0/0/0 128/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +7 124/0/0/0/0 131/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +8 132/0/0/0/0 134/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +9 139/0/0/0/0 137/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Whip +10 147/0/0/0/0 140/0 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9

Bleed


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Whip +0 73/0/0/0/0 0/112 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +1 80/0/0/0/0 0/114 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +2 88/0/0/0/0 0/117 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +3 95/0/0/0/0 0/120 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +4 102/0/0/0/0 0/123 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +5 110/0/0/0/0 0/126 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +6 117/0/0/0/0 0/128 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +7 124/0/0/0/0 0/131 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +8 132/0/0/0/0 0/134 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +9 139/0/0/0/0 0/137 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Whip +10 147/0/0/0/0 0/140 -/C/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Whip +0 120/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +1 132/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +2 144/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +3 156/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +4 169/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +5 181/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +6 193/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +7 205/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +8 217/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +9 229/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Whip +10 241/0/0/0/0 0/0 -/E/-/-/-/- 30/10/20/20/30 10/10/10/10

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Whip +0 105/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +1 115/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +2 126/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +3 136/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +4 147/0/0/0/0 0/0 -/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +5 157/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +6 168/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +7 178/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +8 189/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +9 199/0/0/0/0 0/0 -/D/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Whip +10 210/0/0/0/0 0/0 -/D/C/-/-/- 30/10/20/20/30 10/10/10/10

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Whip +0 52/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +1 57/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +2 63/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +3 68/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +4 73/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +5 78/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +6 84/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +7 89/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +8 94/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +9 99/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Whip +10 105/0/0/0/0 0/0 -/D/-/-/-/- 30/10/20/20/30 10/10/10/10

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.