# Archdrake Staff
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### In-Game Description --- *Staff of members of the Archdrake sect of Lindelt. A catalyst for sorceries and hexes. In Lindelt, known for its clerics and their miracles, sorcery is believed to be a profane practice. But as with anything, such beliefs are part faith and part front, and this staff was born of that hypocrisy.* ### Availability --- Sold by Felkin the Outcast for 4,000 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/95/0/0/70 (Spell/Strike)0/010010125-/-/18/15 -/-/B/-/-/B25/30/20/20/205/5/5/515403.5
### Upgrades --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterial CostsSouls Cost
Archdrake Staff +00/96/0/0/70-/-/B/-/-/BN/AN/A
Archdrake Staff +10/104/0/0/86-/-/B/-/-/B1x Titanite Shard500
Archdrake Staff +20/114/0/0/102-/-/B/-/-/B2x Titanite Shard630
Archdrake Staff +30/123/0/0/118-/-/B/-/-/B3x Titanite Shard750
Archdrake Staff +40/133/0/0/134-/-/B/-/-/B1x Large Titanite Shard1000
Archdrake Staff +50/142/0/0/150-/-/B/-/-/B2x Large Titanite Shard1130
Archdrake Staff +60/152/0/0/166-/-/B/-/-/B3x Large Titanite Shard1250
Archdrake Staff +70/161/0/0/182-/-/B/-/-/B1x Titanite Chunk1500
Archdrake Staff +80/171/0/0/198-/-/B/-/-/B2x Titanite Chunk1630
Archdrake Staff +90/180/0/0/214-/-/B/-/-/B3x Titanite Chunk1750
Archdrake Staff +100/190/0/0/230-/-/A/-/-/A1x Titanite Slab2000
### Infusions --- #### Magic --- Requires: - Faintstone - 2000 souls
NameDamageStat Bonuses
Magic Archdrake Staff +00/109/0/0/59-/-/B/-/-/B
Magic Archdrake Staff +10/120/0/0/73-/-/B/-/-/B
Magic Archdrake Staff +20/131/0/0/86-/-/B/-/-/B
Magic Archdrake Staff +30/142/0/0/100-/-/B/-/-/B
Magic Archdrake Staff +40/152/0/0/113-/-/B/-/-/B
Magic Archdrake Staff +50/163/0/0/127-/-/B/-/-/B
Magic Archdrake Staff +60/174/0/0/141-/-/B/-/-/B
Magic Archdrake Staff +70/185/0/0/154-/-/B/-/-/B
Magic Archdrake Staff +80/196/0/0/168-/-/B/-/-/B
Magic Archdrake Staff +90/207/0/0/181-/-/B/-/-/B
Magic Archdrake Staff +100/218/0/0/195-/-/A/-/-/A
#### Dark --- Requires: - Darknight Stone - 2000 souls
NameDamageStat Bonuses
Dark Archdrake Staff +00/80/0/0/80-/-/B/-/-/B
Dark Archdrake Staff +10/88/0/0/98-/-/B/-/-/B
Dark Archdrake Staff +20/96/0/0/117-/-/B/-/-/B
Dark Archdrake Staff +30/104/0/0/135-/-/B/-/-/B
Dark Archdrake Staff +40/113/0/0/154-/-/B/-/-/B
Dark Archdrake Staff +50/121/0/0/172-/-/B/-/-/B
Dark Archdrake Staff +60/129/0/0/190-/-/B/-/-/B
Dark Archdrake Staff +70/137/0/0/209-/-/B/-/-/B
Dark Archdrake Staff +80/145/0/0/227-/-/B/-/-/B
Dark Archdrake Staff +90/153/0/0/246-/-/B/-/-/B
Dark Archdrake Staff +100/161/0/0/264-/-/A/-/-/A
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.