### In-Game Description
---
*A club forged from the soul of the
Flexile Sentry. The spikes covering its length
are as vile as the sentry itself.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.*
### Availability
---
Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 108/0/0/0/0
(Strike) | 0/67 | 120 | 25 | 20/18/0/0
C/C/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 40 | 60 | 5.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
Like all Hammers and Great Hammers it can't be infused with Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Barbed Club +0 | 108/0/0/0/0 | 0/67 | C/C/-/-/-/- | - | - |
Barbed Club +1 | 140/0/0/0/0 | 0/73 | C/C/-/-/-/- | 1x Petrified Dragon Bone | 1,150 |
Barbed Club +2 | 172/0/0/0/0 | 0/80 | C/C/-/-/-/- | 2x Petrified Dragon Bone | 1,430 |
Barbed Club +3 | 205/0/0/0/0 | 0/86 | C/C/-/-/-/- | 3x Petrified Dragon Bone | 1,720 |
Barbed Club +4 | 237/0/0/0/0 | 0/93 | C/C/-/-/-/- | 4x Petrified Dragon Bone | 2,290 |
Barbed Club +5 | 270/0/0/0/0 | 0/100 | C/C/-/-/-/- | 5x Petrified Dragon Bone | 2,570 |
### Infusions
---
#### Magic
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Barbed Club +0 | 81/54/0/0/0 | 0/50 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +1 | 105/70/0/0/0 | 0/55 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +2 | 129/86/0/0/0 | 0/60 | D/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +3 | 153/102/0/0/0 | 0/65 | C/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +4 | 178/118/0/0/0 | 0/70 | C/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Barbed Club +5 | 202/135/0/0/0 | 0/75 | C/D/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Barbed Club +0 | 81/0/54/0/0 | 0/50 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +1 | 105/0/70/0/0 | 0/55 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +2 | 129/0/86/0/0 | 0/60 | D/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +3 | 153/0/102/0/0 | 0/65 | C/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +4 | 178/0/118/0/0 | 0/70 | C/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Barbed Club +5 | 202/0/135/0/0 | 0/75 | C/D/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Barbed Club +0 | 81/0/0/54/0 | 0/50 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +1 | 105/0/0/70/0 | 0/55 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +2 | 129/0/0/86/0 | 0/60 | D/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +3 | 153/0/0/102/0 | 0/65 | C/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +4 | 178/0/0/118/0 | 0/70 | C/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Barbed Club +5 | 202/0/0/135/0 | 0/75 | C/D/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Barbed Club +0 | 81/0/0/0/54 | 0/50 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +1 | 105/0/0/0/70 | 0/55 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +2 | 129/0/0/0/86 | 0/60 | D/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +3 | 153/0/0/0/102 | 0/65 | C/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +4 | 178/0/0/0/118 | 0/70 | C/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Barbed Club +5 | 202/0/0/0/135 | 0/75 | C/D/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base physical, bleed and poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Barbed Club +0 | 97/0/0/0/0 | 96/60 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +1 | 126/0/0/0/0 | 100/66 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +2 | 155/0/0/0/0 | 105/72 | D/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +3 | 184/0/0/0/0 | 110/78 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +4 | 213/0/0/0/0 | 115/84 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Barbed Club +5 | 243/0/0/0/0 | 120/90 | C/D/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Barbed Club +0 | 124/0/0/0/0 | 0/77 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +1 | 161/0/0/0/0 | 0/84 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +2 | 198/0/0/0/0 | 0/92 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +3 | 235/0/0/0/0 | 0/99 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +4 | 273/0/0/0/0 | 0/107 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Barbed Club +5 | 310/0/0/0/0 | 0/115 | E/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Barbed Club +0 | 108/0/0/0/0 | 0/67 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +1 | 140/0/0/0/0 | 0/73 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +2 | 172/0/0/0/0 | 0/80 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +3 | 205/0/0/0/0 | 0/86 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +4 | 237/0/0/0/0 | 0/93 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Barbed Club +5 | 270/0/0/0/0 | 0/100 | E/E/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Barbed Club +0 | 54/0/0/0/0 | 0/33 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +1 | 70/0/0/0/0 | 0/36 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +2 | 86/0/0/0/0 | 0/40 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +3 | 102/0/0/0/0 | 0/43 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +4 | 118/0/0/0/0 | 0/46 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Barbed Club +5 | 135/0/0/0/0 | 0/50 | D/E/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |