# Barbed Club
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### In-Game Description --- *A club forged from the soul of the Flexile Sentry. The spikes covering its length are as vile as the sentry itself. The sentry crammed inmates of the overflowing Bastille onto a rickety ship, and cast them out to the open sea. The majority of them drowned or starved, but a few hardy survivors made land to the south, and imparted their knowledge of sorcery to the people there.* ### Availability --- Trade Flexile Sentry Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()108/0/0/0/0 (Strike)0/671202520/18/0/0 C/C/-/-/-/-45/10/30/30/4015/15/15/1540605.0
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Barbed Club +0108/0/0/0/00/67C/C/-/-/-/---
Barbed Club +1140/0/0/0/00/73C/C/-/-/-/-1x Petrified Dragon Bone1,150
Barbed Club +2172/0/0/0/00/80C/C/-/-/-/-2x Petrified Dragon Bone1,430
Barbed Club +3205/0/0/0/00/86C/C/-/-/-/-3x Petrified Dragon Bone1,720
Barbed Club +4237/0/0/0/00/93C/C/-/-/-/-4x Petrified Dragon Bone2,290
Barbed Club +5270/0/0/0/00/100C/C/-/-/-/-5x Petrified Dragon Bone2,570
### Infusions --- #### Magic --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Barbed Club +081/54/0/0/00/50D/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +1105/70/0/0/00/55D/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +2129/86/0/0/00/60D/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +3153/102/0/0/00/65C/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +4178/118/0/0/00/70C/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Barbed Club +5202/135/0/0/00/75C/D/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Barbed Club +081/0/54/0/00/50D/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +1105/0/70/0/00/55D/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +2129/0/86/0/00/60D/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +3153/0/102/0/00/65C/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +4178/0/118/0/00/70C/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Barbed Club +5202/0/135/0/00/75C/D/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Barbed Club +081/0/0/54/00/50D/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +1105/0/0/70/00/55D/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +2129/0/0/86/00/60D/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +3153/0/0/102/00/65C/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +4178/0/0/118/00/70C/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Barbed Club +5202/0/0/135/00/75C/D/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Barbed Club +081/0/0/0/540/50D/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +1105/0/0/0/700/55D/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +2129/0/0/0/860/60D/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +3153/0/0/0/1020/65C/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +4178/0/0/0/1180/70C/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Barbed Club +5202/0/0/0/1350/75C/D/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base physical, bleed and poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Barbed Club +097/0/0/0/096/60D/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +1126/0/0/0/0100/66D/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +2155/0/0/0/0105/72D/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +3184/0/0/0/0110/78C/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +4213/0/0/0/0115/84C/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Barbed Club +5243/0/0/0/0120/90C/D/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Barbed Club +0124/0/0/0/00/77E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +1161/0/0/0/00/84E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +2198/0/0/0/00/92E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +3235/0/0/0/00/99E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +4273/0/0/0/00/107E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Barbed Club +5310/0/0/0/00/115E/E/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Barbed Club +0108/0/0/0/00/67E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +1140/0/0/0/00/73E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +2172/0/0/0/00/80E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +3205/0/0/0/00/86E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +4237/0/0/0/00/93E/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Barbed Club +5270/0/0/0/00/100E/E/D/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Barbed Club +054/0/0/0/00/33D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +170/0/0/0/00/36D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +286/0/0/0/00/40D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +3102/0/0/0/00/43D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +4118/0/0/0/00/46D/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Barbed Club +5135/0/0/0/00/50D/E/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.