# Bat Staff
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### In-Game Description --- *Staff used by hollowed Drangleic sorcerers. A catalyst for sorceries and hexes.* *The bat affixed to its tip is a simple charm. It has no bearing on the staffs powers, but the germs on the cadaver poison foes upon contact in strike attacks.* ### Availability --- Dropped by Hollow Mages in Brightstone Cove Tseldora (rare). ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/102/0/0/102 (Spell/Strike)107/010010125-/-/25/- -/-/C/-/-/B25/30/20/20/2010/5/5/515302.0
### Notes --- - Melee attacks with this staff deal Poison damage, but will no longer affect the poison buildup of the Dark Fog hex as of calibration patch 1.06. ### Upgrades --- #### Basic --- Requires Titanite.
NameDamageAux EffectStat BonusesMaterials CostSouls
Bat Staff +00/102/0/0/102107/0-/C/-/-/-/BN/AN/A
Bat Staff +10/112/0/0/112112/0-/C/-/-/-/B1x Titanite Shard500
Bat Staff +20/122/0/0/122117/0-/C/-/-/-/B2x Titanite Shard630
Bat Staff +30/132/0/0/132122/0-/C/-/-/-/B3x Titanite Shard750
Bat Staff +40/143/0/0/143128/0-/C/-/-/-/B1x Large Titanite Shard1000
Bat Staff +50/153/0/0/153133/0-/C/-/-/-/B2x Large Titanite Shard1130
Bat Staff +60/163/0/0/163138/0-/C/-/-/-/B3x Large Titanite Shard1250
Bat Staff +70/174/0/0/174144/0-/C/-/-/-/B1x Titanite Chunk1500
Bat Staff +80/184/0/0/184149/0-/C/-/-/-/B2x Titanite Chunk1630
Bat Staff +90/194/0/0/194154/0-/C/-/-/-/B3x Titanite Chunk1750
Bat Staff +100/205/0/0/205160/0-/B/-/-/-/A1x Titanite Slab2000
#### Infusions --- ### Magic --- Requires: - Faintstone - 2000 souls
NameDamageAux. EffectsStat Bonuses
Magic Bat Staff +00/117/0/0/9498/0-/-/C/-/-/B
Magic Bat Staff +10/129/0/0/103103/0-/-/C/-/-/B
Magic Bat Staff +20/140/0/0/113108/0-/-/C/-/-/B
Magic Bat Staff +30/152/0/0/122113/0-/-/C/-/-/B
Magic Bat Staff +40/164/0/0/132118/0-/-/C/-/-/B
Magic Bat Staff +50/176/0/0/141123/0-/-/C/-/-/B
Magic Bat Staff +60/188/0/0/151128/0-/-/C/-/-/B
Magic Bat Staff +70/200/0/0/161133/0-/-/C/-/-/B
Magic Bat Staff +80/212/0/0/170138/0-/-/C/-/-/B
Magic Bat Staff +90/223/0/0/180143/0-/-/C/-/-/B
Magic Bat Staff +100/235/0/0/189148/0-/-/B/-/-/A
### Dark --- Requires: - Darknight Stone - 2000 souls
NameDamageAux. EffectsStat Bonuses
Dark Bat Staff +00/94/0/0/11798/0-/-/C/-/-/B
Dark Bat Staff +10/103/0/0/129103/0-/-/C/-/-/B
Dark Bat Staff +20/113/0/0/140108/0-/-/C/-/-/B
Dark Bat Staff +30/122/0/0/152113/0-/-/C/-/-/B
Dark Bat Staff +40/132/0/0/164118/0-/-/C/-/-/B
Dark Bat Staff +50/141/0/0/176123/0-/-/C/-/-/B
Dark Bat Staff +60/151/0/0/188128/0-/-/C/-/-/B
Dark Bat Staff +70/161/0/0/200133/0-/-/C/-/-/B
Dark Bat Staff +80/170/0/0/212138/0-/-/C/-/-/B
Dark Bat Staff +90/180/0/0/223143/0-/-/C/-/-/B
Dark Bat Staff +100/189/0/0/235148/0-/-/B/-/-/A
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.