### In-Game Description
---
*The katana of a berserker, by its name.*
*The thick, shiny black blade cuts exquisitely.
Its origins and owner are unknown, but at some
point the blade became known by this name.*
### Availability
---
- Mad Warrior drop - rare.
- Invader Prowlers drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 160/0/0/0/0
(Slash/Thrust) | 0/0 | 150 | 20 | 18/18/0/0
D/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 40 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | diagonal slashes | diagonal slashes |
**Rolling** | wide slash | wide slash |
**Running** | lunging thrust | lunging thrust |
**Heavy** | thrust to wide slash | delayed overhead chop |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Berserker Blade +0 | 160/0/0/0/0 | 0/0 | D/B/-/-/-/- | - | - |
Berserker Blade +1 | 176/0/0/0/0 | 0/0 | D/B/-/-/-/- | 1x Twinkling Titanite | 850 |
Berserker Blade +2 | 192/0/0/0/0 | 0/0 | D/B/-/-/-/- | 2x Twinkling Titanite | 1,060 |
Berserker Blade +3 | 208/0/0/0/0 | 0/0 | D/B/-/-/-/- | 3x Twinkling Titanite | 1,270 |
Berserker Blade +4 | 224/0/0/0/0 | 0/0 | D/B/-/-/-/- | 4x Twinkling Titanite | 1,700 |
Berserker Blade +5 | 240/0/0/0/0 | 0/0 | D/B/-/-/-/- | 5x Twinkling Titanite | 1,910 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Berserker Blade +0 | 112/112/0/0/0 | 0/0 | D/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Berserker Blade +1 | 123/123/0/0/0 | 0/0 | D/C/C/-/-/- |
Magic Berserker Blade +2 | 134/134/0/0/0 | 0/0 | D/C/C/-/-/- |
Magic Berserker Blade +3 | 145/145/0/0/0 | 0/0 | D/C/B/-/-/- |
Magic Berserker Blade +4 | 156/156/0/0/0 | 0/0 | D/C/B/-/-/- |
Magic Berserker Blade +5 | 168/168/0/0/0 | 0/0 | D/C/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Berserker Blade +0 | 112/0/112/0/0 | 0/0 | D/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Berserker Blade +1 | 123/0/123/0/0 | 0/0 | D/C/-/C/-/- |
Fire Berserker Blade +2 | 134/0/134/0/0 | 0/0 | D/C/-/C/-/- |
Fire Berserker Blade +3 | 145/0/145/0/0 | 0/0 | D/C/-/B/-/- |
Fire Berserker Blade +4 | 156/0/156/0/0 | 0/0 | D/C/-/B/-/- |
Fire Berserker Blade +5 | 168/0/168/0/0 | 0/0 | D/C/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Berserker Blade +0 | 112/0/0/112/0 | 0/0 | D/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Berserker Blade +1 | 123/0/0/123/0 | 0/0 | D/C/-/-/C/- |
Lightning Berserker Blade +2 | 134/0/0/134/0 | 0/0 | D/C/-/-/C/- |
Lightning Berserker Blade +3 | 145/0/0/145/0 | 0/0 | D/C/-/-/B/- |
Lightning Berserker Blade +4 | 156/0/0/156/0 | 0/0 | D/C/-/-/B/- |
Lightning Berserker Blade +5 | 168/0/0/168/0 | 0/0 | D/C/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Berserker Blade +0 | 112/0/0/0/112 | 0/0 | D/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Berserker Blade +1 | 123/0/0/0/123 | 0/0 | D/C/-/-/-/C |
Dark Berserker Blade +2 | 134/0/0/0/134 | 0/0 | D/C/-/-/-/C |
Dark Berserker Blade +3 | 145/0/0/0/145 | 0/0 | D/C/-/-/-/B |
Dark Berserker Blade +4 | 156/0/0/0/156 | 0/0 | D/C/-/-/-/B |
Dark Berserker Blade +5 | 168/0/0/0/168 | 0/0 | D/C/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Berserker Blade +0 | 112/0/0/0/0 | 112/0 | D/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Berserker Blade +1 | 123/0/0/0/0 | 117/0 | D/C/-/-/-/- |
Poison Berserker Blade +2 | 134/0/0/0/0 | 123/0 | D/C/-/-/-/- |
Poison Berserker Blade +3 | 145/0/0/0/0 | 128/0 | D/C/-/-/-/- |
Poison Berserker Blade +4 | 156/0/0/0/0 | 134/0 | D/C/-/-/-/- |
Poison Berserker Blade +5 | 168/0/0/0/0 | 140/0 | D/C/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Berserker Blade +0 | 112/0/0/0/0 | 0/112 | D/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Berserker Blade +1 | 123/0/0/0/0 | 0/117 | D/C/-/-/-/- |
Bleed Berserker Blade +2 | 134/0/0/0/0 | 0/123 | D/C/-/-/-/- |
Bleed Berserker Blade +3 | 145/0/0/0/0 | 0/128 | D/C/-/-/-/- |
Bleed Berserker Blade +4 | 156/0/0/0/0 | 0/134 | D/C/-/-/-/- |
Bleed Berserker Blade +5 | 168/0/0/0/0 | 0/140 | D/C/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Berserker Blade +0 | 184/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Berserker Blade +1 | 202/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Berserker Blade +2 | 220/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Berserker Blade +3 | 239/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Berserker Blade +4 | 257/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Berserker Blade +5 | 276/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Berserker Blade +0 | 160/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Berserker Blade +1 | 176/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Berserker Blade +2 | 192/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Berserker Blade +3 | 208/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Berserker Blade +4 | 224/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Berserker Blade +5 | 240/0/0/0/0 | 0/0 | E/D/D/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Berserker Blade +0 | 80/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Berserker Blade +1 | 88/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Mundane Berserker Blade +2 | 96/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Mundane Berserker Blade +3 | 104/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Mundane Berserker Blade +4 | 112/0/0/0/0 | 0/0 | E/D/-/-/-/- |
Mundane Berserker Blade +5 | 120/0/0/0/0 | 0/0 | E/D/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |