### In-Game Description
---
*Halberd wielded by knights who served
a lord of light in a long-forgotten age.*
*Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.*
### Availability
---
- Shaded Woods treasure. From the Shaded Ruins bonfire go forward until you see a petrified Lion Clan Warrior below you on your left. Jump through the archway towards it,
after landing do a 180 degree turn and do another jump back into the ruins. You should now be in a small room with a metal chest that contains the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 213/0/100/0/0
(Slash) | 0/0 | 120 | 35 | 17/26/0/9
D/B/-/C/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 14.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by thrust | overhead swings |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Knight Halberd +0 | 213/0/100/0/0 | 0/0 | D/B/-/C/-/- | - | - |
Black Knight Halberd +1 | 234/0/109/0/0 | 0/0 | D/B/-/C/-/- | 1x Twinkling Titanite | 1,230 |
Black Knight Halberd +2 | 255/0/118/0/0 | 0/0 | D/B/-/C/-/- | 2x Twinkling Titanite | 1,540 |
Black Knight Halberd +3 | 277/0/127/0/0 | 0/0 | D/B/-/C/-/- | 3x Twinkling Titanite | 1,840 |
Black Knight Halberd +4 | 298/0/136/0/0 | 0/0 | D/B/-/C/-/- | 4x Twinkling Titanite | 2,450 |
Black Knight Halberd +5 | 320/0/145/0/0 | 0/0 | D/B/-/C/-/- | 5x Twinkling Titanite | 2,760 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Knight Halberd +0 | 191/54/90/0/0 | 0/0 | E/C/C/C/-/- | | |
Magic Black Knight Halberd +1 | 210/58/98/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +2 | 230/63/106/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +3 | 249/68/114/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +4 | 268/73/122/0/0 | 0/0 | E/C/C/C/-/- |
Magic Black Knight Halberd +5 | 288/78/130/0/0 | 0/0 | E/C/C/C/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Knight Halberd +0 | 204/0/144/0/0 | 0/0 | E/C/-/C/-/- | | |
Fire Black Knight Halberd +1 | 225/0/156/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +2 | 245/0/169/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +3 | 266/0/182/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +4 | 286/0/195/0/0 | 0/0 | E/C/-/C/-/- |
Fire Black Knight Halberd +5 | 307/0/208/0/0 | 0/0 | E/C/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Knight Halberd +0 | 191/0/90/54/0 | 0/0 | E/C/-/C/C/- | | |
Lightning Black Knight Halberd +1 | 210/0/98/58/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +2 | 230/0/106/63/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +3 | 249/0/114/68/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +4 | 268/0/122/73/0 | 0/0 | E/C/-/C/C/- |
Lightning Black Knight Halberd +5 | 288/0/130/78/0 | 0/0 | E/C/-/C/C/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Knight Halberd +0 | 204/0/90/0/54 | 0/0 | E/C/-/C/-/C | | |
Dark Black Knight Halberd +1 | 210/0/98/0/58 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +2 | 230/0/106/0/63 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +3 | 249/0/114/0/68 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +4 | 268/0/122/0/73 | 0/0 | E/C/-/C/-/C |
Dark Black Knight Halberd +5 | 288/0/130/0/78 | 0/0 | E/C/-/C/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Knight Halberd +0 | 191/0/90/0/0 | 96/0 | E/C/-/C/-/- | | |
Poison Black Knight Halberd +1 | 210/0/98/0/0 | 100/0 | E/C/-/C/-/- |
Poison Black Knight Halberd +2 | 230/0/106/0/0 | 105/0 | E/C/-/C/-/- |
Poison Black Knight Halberd +3 | 249/0/114/0/0 | 110/0 | E/C/-/B/-/- |
Poison Black Knight Halberd +4 | 268/0/122/0/0 | 115/0 | E/C/-/B/-/- |
Poison Black Knight Halberd +5 | 288/0/130/0/0 | 120/0 | E/C/-/B/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Knight Halberd +0 | 191/0/90/0/0 | 0/96 | E/C/-/C/-/- | | |
Bleed Black Knight Halberd +1 | 210/0/98/0/0 | 0/100 | E/C/-/C/-/- |
Bleed Black Knight Halberd +2 | 230/0/106/0/0 | 0/105 | E/C/-/C/-/- |
Bleed Black Knight Halberd +3 | 249/0/114/0/0 | 0/110 | E/C/-/B/-/- |
Bleed Black Knight Halberd +4 | 268/0/122/0/0 | 0/115 | E/C/-/B/-/- |
Bleed Black Knight Halberd +5 | 288/0/130/0/0 | 0/120 | E/C/-/B/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Knight Halberd +0 | 244/0/115/0/0 | 0/0 | E/E/-/D/-/- | | |
Raw Black Knight Halberd +1 | 269/0/125/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +2 | 294/0/135/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +3 | 318/0/146/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +4 | 343/0/156/0/0 | 0/0 | E/E/-/D/-/- |
Raw Black Knight Halberd +5 | 368/0/166/0/0 | 0/0 | E/E/-/D/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Knight Halberd +0 | 213/0/100/0/0 | 0/0 | E/E/D/E/-/- | | |
Enchanted Black Knight Halberd +1 | 234/0/109/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +2 | 255/0/118/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +3 | 277/0/127/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +4 | 298/0/136/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Black Knight Halberd +5 | 320/0/145/0/0 | 0/0 | E/D/D/E/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Knight Halberd +0 | 106/0/50/0/0 | 0/0 | E/D/-/E/-/- | | |
Mundane Black Knight Halberd +1 | 117/0/53/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +2 | 127/0/59/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +3 | 138/0/63/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +4 | 149/0/68/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Black Knight Halberd +5 | 160/0/72/0/0 | 0/0 | E/D/-/E/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |