# Black Knight Halberd
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### In-Game Description --- *Halberd wielded by knights who served a lord of light in a long-forgotten age.* *Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land.* ### Availability --- - Shaded Woods treasure. From the Shaded Ruins bonfire go forward until you see a petrified Lion Clan Warrior below you on your left. Jump through the archway towards it, after landing do a 180 degree turn and do another jump back into the ruins. You should now be in a small room with a metal chest that contains the weapon. - Rabid Kobold drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()213/0/100/0/0 (Slash)0/01203517/26/0/9 D/B/-/C/-/-40/10/30/30/3510/10/10/10407014.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**overhead swing followed by thrustoverhead swings
**Heavy Attack**slow overhead smack followed by wide horizontal sweepa spinning attack that hits twice
**Rolling Attack**wide diagonal sweep from the rightquick diagonal slash
**Running Attack**wide horizontal sweep from the righta spinning attack that hits three times
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Black Knight Halberd +0213/0/100/0/00/0D/B/-/C/-/---
Black Knight Halberd +1234/0/109/0/00/0D/B/-/C/-/-1x Twinkling Titanite1,230
Black Knight Halberd +2255/0/118/0/00/0D/B/-/C/-/-2x Twinkling Titanite1,540
Black Knight Halberd +3277/0/127/0/00/0D/B/-/C/-/-3x Twinkling Titanite1,840
Black Knight Halberd +4298/0/136/0/00/0D/B/-/C/-/-4x Twinkling Titanite2,450
Black Knight Halberd +5320/0/145/0/00/0D/B/-/C/-/-5x Twinkling Titanite2,760
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Black Knight Halberd +0191/54/90/0/00/0E/C/C/C/-/-
Magic Black Knight Halberd +1210/58/98/0/00/0E/C/C/C/-/-
Magic Black Knight Halberd +2230/63/106/0/00/0E/C/C/C/-/-
Magic Black Knight Halberd +3249/68/114/0/00/0E/C/C/C/-/-
Magic Black Knight Halberd +4268/73/122/0/00/0E/C/C/C/-/-
Magic Black Knight Halberd +5288/78/130/0/00/0E/C/C/C/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Black Knight Halberd +0204/0/144/0/00/0E/C/-/C/-/-
Fire Black Knight Halberd +1225/0/156/0/00/0E/C/-/C/-/-
Fire Black Knight Halberd +2245/0/169/0/00/0E/C/-/C/-/-
Fire Black Knight Halberd +3266/0/182/0/00/0E/C/-/C/-/-
Fire Black Knight Halberd +4286/0/195/0/00/0E/C/-/C/-/-
Fire Black Knight Halberd +5307/0/208/0/00/0E/C/-/C/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Black Knight Halberd +0191/0/90/54/00/0E/C/-/C/C/-
Lightning Black Knight Halberd +1210/0/98/58/00/0E/C/-/C/C/-
Lightning Black Knight Halberd +2230/0/106/63/00/0E/C/-/C/C/-
Lightning Black Knight Halberd +3249/0/114/68/00/0E/C/-/C/C/-
Lightning Black Knight Halberd +4268/0/122/73/00/0E/C/-/C/C/-
Lightning Black Knight Halberd +5288/0/130/78/00/0E/C/-/C/C/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Black Knight Halberd +0204/0/90/0/540/0E/C/-/C/-/C
Dark Black Knight Halberd +1210/0/98/0/580/0E/C/-/C/-/C
Dark Black Knight Halberd +2230/0/106/0/630/0E/C/-/C/-/C
Dark Black Knight Halberd +3249/0/114/0/680/0E/C/-/C/-/C
Dark Black Knight Halberd +4268/0/122/0/730/0E/C/-/C/-/C
Dark Black Knight Halberd +5288/0/130/0/780/0E/C/-/C/-/C
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Black Knight Halberd +0191/0/90/0/096/0E/C/-/C/-/-
Poison Black Knight Halberd +1210/0/98/0/0100/0E/C/-/C/-/-
Poison Black Knight Halberd +2230/0/106/0/0105/0E/C/-/C/-/-
Poison Black Knight Halberd +3249/0/114/0/0110/0E/C/-/B/-/-
Poison Black Knight Halberd +4268/0/122/0/0115/0E/C/-/B/-/-
Poison Black Knight Halberd +5288/0/130/0/0120/0E/C/-/B/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Black Knight Halberd +0191/0/90/0/00/96E/C/-/C/-/-
Bleed Black Knight Halberd +1210/0/98/0/00/100E/C/-/C/-/-
Bleed Black Knight Halberd +2230/0/106/0/00/105E/C/-/C/-/-
Bleed Black Knight Halberd +3249/0/114/0/00/110E/C/-/B/-/-
Bleed Black Knight Halberd +4268/0/122/0/00/115E/C/-/B/-/-
Bleed Black Knight Halberd +5288/0/130/0/00/120E/C/-/B/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Black Knight Halberd +0244/0/115/0/00/0E/E/-/D/-/-
Raw Black Knight Halberd +1269/0/125/0/00/0E/E/-/D/-/-
Raw Black Knight Halberd +2294/0/135/0/00/0E/E/-/D/-/-
Raw Black Knight Halberd +3318/0/146/0/00/0E/E/-/D/-/-
Raw Black Knight Halberd +4343/0/156/0/00/0E/E/-/D/-/-
Raw Black Knight Halberd +5368/0/166/0/00/0E/E/-/D/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Black Knight Halberd +0213/0/100/0/00/0E/E/D/E/-/-
Enchanted Black Knight Halberd +1234/0/109/0/00/0E/E/D/E/-/-
Enchanted Black Knight Halberd +2255/0/118/0/00/0E/E/D/E/-/-
Enchanted Black Knight Halberd +3277/0/127/0/00/0E/E/D/E/-/-
Enchanted Black Knight Halberd +4298/0/136/0/00/0E/E/D/E/-/-
Enchanted Black Knight Halberd +5320/0/145/0/00/0E/D/D/E/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Black Knight Halberd +0106/0/50/0/00/0E/D/-/E/-/-
Mundane Black Knight Halberd +1117/0/53/0/00/0E/D/-/E/-/-
Mundane Black Knight Halberd +2127/0/59/0/00/0E/D/-/E/-/-
Mundane Black Knight Halberd +3138/0/63/0/00/0E/D/-/E/-/-
Mundane Black Knight Halberd +4149/0/68/0/00/0E/D/-/E/-/-
Mundane Black Knight Halberd +5160/0/72/0/00/0E/D/-/E/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.