### In-Game Description
---
*Manscorpion Tark's thrusting sword.*
*The scorpion pincer guard contains poison,
which is injected into foes pierced by the blade.*
*Tark's past is a thing obscure.
But then again, do any of us know who we are,
let alone what we may have been?*
### Availability
---
***Dark Souls 2:***
- Mimic (Doors of Pharros only) drop - guaranteed.
***Scholar of the First Sin:***
- Acquired from Manscorpion Tark after killing Duke Tseldora (or The Duke's Dear Freja?).
- Sold by Merchant Hag Melentia for 5000 souls after killing Manscorpion Tark.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 200/0/0/0/0
(Thrust) | 67/0 | 100 | 10 | 10/18/0/0
-/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 | 20 | 30 | 2.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | pokes | pokes |
**Heavy Attack** | pokes | thrusts |
**Rolling Attack** | quick poke | poke |
**Running Attack** | poke | thrust |
Video Showcase
### Notes
---
- It is possible to obtain two Black Scorpion Stingers per play-through. To do this, first talk to Manscorpion Tark to obtain the first one and then kill him.
After killing him, Merchant Hag Melentia will sell you the second one. *(Scholar of the First Sin only)*
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Black Scorpion Stinger +0 | 200/0/0/0/0 | 67/0 | -/-/-/-/- | - | - |
Black Scorpion Stinger +1 | 220/0/0/0/0 | 73/0 | -/-/-/-/- | 1x Twinkling Titanite | 1,010 |
Black Scorpion Stinger +2 | 240/0/0/0/0 | 80/0 | -/-/-/-/- | 2x Twinkling Titanite | 1,260 |
Black Scorpion Stinger +3 | 260/0/0/0/0 | 86/0 | -/-/-/-/- | 3x Twinkling Titanite | 1,520 |
Black Scorpion Stinger +4 | 280/0/0/0/0 | 93/0 | -/-/-/-/- | 4x Twinkling Titanite | 2,020 |
Black Scorpion Stinger +5 | 300/0/0/0/0 | 100/0 | -/-/-/-/- | 5x Twinkling Titanite | 2,270 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Black Scorpion Stinger +0 | 150/40/0/0/0 | 50/0 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Magic Black Scorpion Stinger +1 | 165/44/0/0/0 | 55/0 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Magic Black Scorpion Stinger +2 | 180/48/0/0/0 | 60/0 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Magic Black Scorpion Stinger +3 | 195/52/0/0/0 | 65/0 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Magic Black Scorpion Stinger +4 | 210/56/0/0/0 | 70/0 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Magic Black Scorpion Stinger +5 | 225/60/0/0/0 | 75/0 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Black Scorpion Stinger +0 | 150/0/40/0/0 | 50/0 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Fire Black Scorpion Stinger +1 | 165/0/44/0/0 | 55/0 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Fire Black Scorpion Stinger +2 | 180/0/48/0/0 | 60/0 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Fire Black Scorpion Stinger +3 | 195/0/52/0/0 | 65/0 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Fire Black Scorpion Stinger +4 | 210/0/56/0/0 | 70/0 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Fire Black Scorpion Stinger +5 | 225/0/60/0/0 | 75/0 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/31.6/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Black Scorpion Stinger +0 | 150/0/0/40/0 | 50/0 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/31.6/12.9/12.9 |
Lightning Black Scorpion Stinger +1 | 165/0/0/44/0 | 55/0 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/31.6/12.9/12.9 |
Lightning Black Scorpion Stinger +2 | 180/0/0/48/0 | 60/0 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/31.6/12.9/12.9 |
Lightning Black Scorpion Stinger +3 | 195/0/0/52/0 | 65/0 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/31.6/12.9/12.9 |
Lightning Black Scorpion Stinger +4 | 210/0/0/56/0 | 70/0 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/31.6/12.9/12.9 |
Lightning Black Scorpion Stinger +5 | 225/0/0/60/0 | 75/0 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/31.6/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Black Scorpion Stinger +0 | 150/0/0/0/40 | 50/0 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/31.6/12.9/12.9 |
Dark Black Scorpion Stinger +1 | 165/0/0/0/44 | 55/0 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/31.6/12.9/12.9 |
Dark Black Scorpion Stinger +2 | 180/0/0/0/48 | 60/0 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/31.6/12.9/12.9 |
Dark Black Scorpion Stinger +3 | 195/0/0/0/52 | 65/0 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/31.6/12.9/12.9 |
Dark Black Scorpion Stinger +4 | 210/0/0/0/56 | 70/0 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/31.6/12.9/12.9 |
Dark Black Scorpion Stinger +5 | 225/0/0/0/60 | 75/0 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/31.6/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Black Scorpion Stinger +0 | 192/0/0/0/0 | 96/0 | -/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Black Scorpion Stinger +1 | 211/0/0/0/0 | 105/0 | -/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Black Scorpion Stinger +2 | 230/0/0/0/0 | 115/0 | -/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Black Scorpion Stinger +3 | 249/0/0/0/0 | 124/0 | -/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Black Scorpion Stinger +4 | 268/0/0/0/0 | 134/0 | -/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Black Scorpion Stinger +5 | 287/0/0/0/0 | 143/0 | -/-/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Black Scorpion Stinger +0 | 180/0/0/0/0 | 60/96 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Black Scorpion Stinger +1 | 198/0/0/0/0 | 66/100 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Black Scorpion Stinger +2 | 216/0/0/0/0 | 72/105 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Black Scorpion Stinger +3 | 234/0/0/0/0 | 78/110 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Black Scorpion Stinger +4 | 252/0/0/0/0 | 84/115 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Black Scorpion Stinger +5 | 270/0/0/0/0 | 90/120 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Black Scorpion Stinger +0 | 230/0/0/0/0 | 77/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Black Scorpion Stinger +1 | 253/0/0/0/0 | 84/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Black Scorpion Stinger +2 | 276/0/0/0/0 | 92/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Black Scorpion Stinger +3 | 299/0/0/0/0 | 99/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Black Scorpion Stinger +4 | 322/0/0/0/0 | 107/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Black Scorpion Stinger +5 | 345/0/0/0/0 | 115/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Black Scorpion Stinger +0 | 200/0/0/0/0 | 67/0 | -/-/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Black Scorpion Stinger +1 | 220/0/0/0/0 | 73/0 | -/-/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Black Scorpion Stinger +2 | 240/0/0/0/0 | 80/0 | -/-/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Black Scorpion Stinger +3 | 260/0/0/0/0 | 86/0 | -/-/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Black Scorpion Stinger +4 | 280/0/0/0/0 | 93/0 | -/-/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Black Scorpion Stinger +5 | 300/0/0/0/0 | 100/0 | -/-/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Black Scorpion Stinger +0 | 100/0/0/0/0 | 33/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Black Scorpion Stinger +1 | 110/0/0/0/0 | 36/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Black Scorpion Stinger +2 | 120/0/0/0/0 | 40/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Black Scorpion Stinger +3 | 130/0/0/0/0 | 43/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Black Scorpion Stinger +4 | 140/0/0/0/0 | 46/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Black Scorpion Stinger +5 | 150/0/0/0/0 | 50/0 | -/-/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |