# Blue Dagger
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### In-Game Description --- *Dagger used by fume sorcerers when a battle draws too close for comfort. An ordinary-looking dagger laced with magic. Strengthens spells, but also increases vulnerability to them.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** Fume Sorcerer drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()76/0/0/0/0 (Slash/Thrust)0/00106/14/0/0 E/C/-/-/-/-45/10/30/30/2015/15/15/1515600.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipes (opposite order of standard dagger)quick horizontal swipes
**Heavy Attacks**wide alternating slashesextending thrusts
**Rolling Attack**upward swipepoke
**Running Attack**very quick horizontal slashquick downward slash
### Notes --- - Increases the damage done by all spells by ~5% when held in the opposite hand. - Decreases Fire, Magic, Dark and Lightning resist by 200 when held. - Similar to the Kris Blade from Demon's Souls as they both increase spell damage when wielded. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite.
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Blue Dagger +076/0/0/0/00/0E/C/-/-/-/---
Blue Dagger +180/0/0/0/00/0E/C/-/-/-/-1x Twinkling Titanite1,200
Blue Dagger +285/0/0/0/00/0E/C/-/-/-/-2x Twinkling Titanite1,500
Blue Dagger +390/0/0/0/00/0E/C/-/-/-/-3x Twinkling Titanite1,800
Blue Dagger +495/0/0/0/00/0E/C/-/-/-/-4x Twinkling Titanite2,400
Blue Dagger +5100/0/0/0/00/0E/C/-/-/-/-5x Twinkling Titanite2,700
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Blue Dagger +047/26/0/0/00/0E/D/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +150/28/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +253/31/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +356/33/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +459/36/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Blue Dagger +563/38/0/0/00/0E/D/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Blue Dagger +047/0/26/0/00/0E/D/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +150/0/28/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +253/0/31/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +356/0/33/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +459/0/36/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Blue Dagger +563/0/38/0/00/0E/D/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Blue Dagger +047/0/0/26/00/0E/D/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +150/0/0/28/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +253/0/0/31/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +356/0/0/33/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +459/0/0/36/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Blue Dagger +563/0/0/38/00/0E/D/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Blue Dagger +047/0/0/0/260/0E/D/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +150/0/0/0/280/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +253/0/0/0/310/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +356/0/0/0/330/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +459/0/0/0/360/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Blue Dagger +563/0/0/0/380/0E/D/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Blue Dagger +047/0/0/0/0123/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +150/0/0/0/0129/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +253/0/0/0/0135/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +356/0/0/0/0141/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +459/0/0/0/0147/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Blue Dagger +563/0/0/0/0154/0E/D/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Blue Dagger +047/0/0/0/00/123E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +150/0/0/0/00/129E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +253/0/0/0/00/135E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +356/0/0/0/00/141E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +459/0/0/0/00/147E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Blue Dagger +563/0/0/0/00/154E/D/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Blue Dagger +087/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +192/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +298/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +3103/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +4109/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Blue Dagger +5115/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Blue Dagger +076/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +180/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +285/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +390/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +495/0/0/0/00/0E/E/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Blue Dagger +5100/0/0/0/00/0E/E/C/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Blue Dagger +011/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +112/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +212/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +313/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +414/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Blue Dagger +515/0/0/0/00/0E/E/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.