### In-Game Description
---
*Dagger used by fume sorcerers
when a battle draws too close for comfort.
An ordinary-looking dagger laced with magic.
Strengthens spells, but also increases
vulnerability to them.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Fume Sorcerer drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 76/0/0/0/0
(Slash/Thrust) | 0/0 | 0 | 10 | 6/14/0/0
E/C/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 60 | 0.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes (opposite order of standard dagger) | quick horizontal swipes |
**Heavy Attacks** | wide alternating slashes | extending thrusts |
**Rolling Attack** | upward swipe | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Notes
---
- Increases the damage done by all spells by ~5% when held in the opposite hand.
- Decreases Fire, Magic, Dark and Lightning resist by 200 when held.
- Similar to the Kris Blade from Demon's Souls as they both increase spell damage when wielded.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Blue Dagger +0 | 76/0/0/0/0 | 0/0 | E/C/-/-/-/- | - | - |
Blue Dagger +1 | 80/0/0/0/0 | 0/0 | E/C/-/-/-/- | 1x Twinkling Titanite | 1,200 |
Blue Dagger +2 | 85/0/0/0/0 | 0/0 | E/C/-/-/-/- | 2x Twinkling Titanite | 1,500 |
Blue Dagger +3 | 90/0/0/0/0 | 0/0 | E/C/-/-/-/- | 3x Twinkling Titanite | 1,800 |
Blue Dagger +4 | 95/0/0/0/0 | 0/0 | E/C/-/-/-/- | 4x Twinkling Titanite | 2,400 |
Blue Dagger +5 | 100/0/0/0/0 | 0/0 | E/C/-/-/-/- | 5x Twinkling Titanite | 2,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Blue Dagger +0 | 47/26/0/0/0 | 0/0 | E/D/C/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +1 | 50/28/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +2 | 53/31/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +3 | 56/33/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +4 | 59/36/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Blue Dagger +5 | 63/38/0/0/0 | 0/0 | E/D/B/-/-/- | 42.7/28.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Blue Dagger +0 | 47/0/26/0/0 | 0/0 | E/D/-/C/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +1 | 50/0/28/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +2 | 53/0/31/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +3 | 56/0/33/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +4 | 59/0/36/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Blue Dagger +5 | 63/0/38/0/0 | 0/0 | E/D/-/B/-/- | 42.7/7.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Blue Dagger +0 | 47/0/0/26/0 | 0/0 | E/D/-/-/C/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +1 | 50/0/0/28/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +2 | 53/0/0/31/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +3 | 56/0/0/33/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +4 | 59/0/0/36/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Blue Dagger +5 | 63/0/0/38/0 | 0/0 | E/D/-/-/B/- | 42.7/7.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Blue Dagger +0 | 47/0/0/0/26 | 0/0 | E/D/-/-/-/C | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +1 | 50/0/0/0/28 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +2 | 53/0/0/0/31 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +3 | 56/0/0/0/33 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +4 | 59/0/0/0/36 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Blue Dagger +5 | 63/0/0/0/38 | 0/0 | E/D/-/-/-/B | 42.7/7.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Blue Dagger +0 | 47/0/0/0/0 | 123/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +1 | 50/0/0/0/0 | 129/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +2 | 53/0/0/0/0 | 135/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +3 | 56/0/0/0/0 | 141/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +4 | 59/0/0/0/0 | 147/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Blue Dagger +5 | 63/0/0/0/0 | 154/0 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Blue Dagger +0 | 47/0/0/0/0 | 0/123 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +1 | 50/0/0/0/0 | 0/129 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +2 | 53/0/0/0/0 | 0/135 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +3 | 56/0/0/0/0 | 0/141 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +4 | 59/0/0/0/0 | 0/147 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
Bleed Blue Dagger +5 | 63/0/0/0/0 | 0/154 | E/D/-/-/-/- | 42.7/7.7/27.7/27.7/17.7 | 12.7/33.3/12.7/12.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Blue Dagger +0 | 87/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +1 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +2 | 98/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +3 | 103/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +4 | 109/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Blue Dagger +5 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Blue Dagger +0 | 76/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +1 | 80/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +2 | 85/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +3 | 90/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +4 | 95/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Blue Dagger +5 | 100/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Blue Dagger +0 | 11/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +1 | 12/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +2 | 12/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +3 | 13/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +4 | 14/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Blue Dagger +5 | 15/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |