# Bows and Greatbows
IconNameDamagePoise DamageCounter StrengthDurabilityWeightShot RangeStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Alonne Greatbow130/0/0/0/0 (Projectile/Strike)15100708.05020/25/0/0 C/C/-/-/-/-Alonne Knight drop. Alonne Knight Captain drop. Brume Tower treasure (+5 upgraded). Titanite-
![]()Bell Keeper Bow55/0/0/0/0 (Projectile/Strike)5100700.5504/11/0/0 C/B/-/-/-/-Enhanced Undead drop. Titanite-
![]()Bow of Want40/0/0/40/0 (Projectile/Strike)5100702509/20/0/18 C/A/-/-/C/-Traded by Weaponsmith Ornifex for Soul of Nashandra.Petrified Dragon BoneHas a special attack.
![]()Composite Bow82/0/0/0/0 (Projectile/Strike)5100602.03514/18/0/0 C/C/-/-/-/-Sold by Weaponsmith Ornifex. Titanite-
![]()Dragonrider Bow72/80/0/0/0 (Projectile/Strike)5100403.03520/18/0/0 B/D/C/-/-/-Traded by Straid of Olaphis for Dragonrider Soul.Petrified Dragon Bone-
![]()Dragonslayer Greatbow116/0/0/0/0 (Projectile/Strike)1510070105030/20/0/0 B/C/-/-/-/-Traded by Weaponsmith Ornifex for Old King Soul.Petrified Dragon Bone-
![]()Hunter's Blackbow77/0/0/0/0 (Projectile/Strike)5100702609/25/0/0 E/S/-/-/-/-Drangleic Castle treasure. Titanite-
![]()Long Bow75/0/0/0/0 (Projectile/Strike)51006025010/16/0/0 D/A/-/-/-/-Armored Skeleton drop. Sold by Steady Hand McDuff. Shulva, Sanctum City treasure (+7 upgraded). Titanite-
![]()Possessed Armor Greatbow153/0/0/0/40 (Projectile/Strike)151007010.05025/40/0/0 D/B/-/-/-/CPossessed Armor drop. TitaniteDLC item.
![]()Sea Bow72/0/0/0/0 (Projectile/Strike)5100602.06516/15/0/0 C/C/-/-/-/-Varangian Sailor drop. Titanite-
![]()Short Bow65/0/0/0/0 (Projectile/Strike)5100601.0457/12/0/0 D/A/-/-/-/-Majula treasure. Iron Keep treasure (Lightning-infused). Rogue drop. Hollow Infantry drop. Titanite-
![]()Twin Headed Greatbow185/0/0/0/0 (Projectile/Strike)151007015.06045/15/0/0 A/-/-/-/-/-Frozen Eleum Loyce treasure. Twinkling TitaniteDLC item
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.