# Broken Straight Sword
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### In-Game Description --- *Straight sword with its blade broken near in half. Nearly useless in battle, but "nearly useless" trumps "empty-handed".* ### Availability --- - Starting weapon of the Warrior class. - Sold by Merchant Hag Melentia for 400 souls. - Captive Undead drop - rare. - Forest of Fallen Giants treasure. On a corpse right next to the Heide Knight. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()80/0/0/0/0 (Slash/Thrust)0/0100152/3/0/0 D/-/-/-/-/-20/5/20/20/1015/15/15/155402.0
### Move Set --- Like a Longsword, but does two-handed heavy attacks like the Broadsword instead. ### Notes --- Uses very little stamina per swing. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Basic upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Broken Straight Sword +080/0/0/0/00/0D/-/-/-/-/---
Broken Straight Sword +188/0/0/0/00/0D/-/-/-/-/-1x Titanite Shard260
Broken Straight Sword +296/0/0/0/00/0D/-/-/-/-/-2x Titanite Shard320
Broken Straight Sword +3104/0/0/0/00/0D/-/-/-/-/-3x Titanite Shard390
Broken Straight Sword +4112/0/0/0/00/0D/-/-/-/-/-1x Large Titanite Shard510
Broken Straight Sword +5120/0/0/0/00/0D/-/-/-/-/-2x Large Titanite Shard580
Broken Straight Sword +6128/0/0/0/00/0D/-/-/-/-/-3x Large Titanite Shard640
Broken Straight Sword +7136/0/0/0/00/0D/-/-/-/-/-1x Titanite Chunk770
Broken Straight Sword +8144/0/0/0/00/0D/-/-/-/-/-2x Titanite Chunk830
Broken Straight Sword +9152/0/0/0/00/0D/-/-/-/-/-3x Titanite Chunk900
Broken Straight Sword +10160/0/0/0/00/0C/-/-/-/-/-1x Titanite Slab1,020
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Broken Straight Sword +056/56/0/0/00/0D/-/C/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +161/61/0/0/00/0D/-/C/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +267/67/0/0/00/0D/-/C/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +372/72/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +478/78/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +584/84/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +689/89/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +795/95/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +8100/100/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +9106/106/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
Magic Broken Straight Sword +10112/112/0/0/00/0D/-/B/-/-/-17.9/21.6/17.9/17.9/7.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Broken Straight Sword +056/0/56/0/00/0D/-/-/C/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +161/0/61/0/00/0D/-/-/C/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +267/0/67/0/00/0D/-/-/C/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +372/0/72/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +478/0/78/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +584/0/84/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +689/0/89/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +795/0/95/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +8100/0/100/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +9106/0/106/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
Fire Broken Straight Sword +10112/0/112/0/00/0D/-/-/B/-/-17.9/2.9/36.6/17.9/7.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Broken Straight Sword +056/0/0/56/00/0D/-/-/-/C/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +161/0/0/61/00/0D/-/-/-/C/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +267/0/0/67/00/0D/-/-/-/C/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +372/0/0/72/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +478/0/0/78/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +584/0/0/84/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +689/0/0/89/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +795/0/0/95/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +8100/0/0/100/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +9106/0/0/106/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
Lightning Broken Straight Sword +10112/0/0/112/00/0D/-/-/-/B/-17.9/2.9/17.9/36.6/7.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Broken Straight Sword +056/0/0/0/560/0D/-/-/-/-/C17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +161/0/0/0/610/0D/-/-/-/-/C17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +267/0/0/0/670/0D/-/-/-/-/C17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +372/0/0/0/720/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +478/0/0/0/780/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +584/0/0/0/840/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +689/0/0/0/890/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +795/0/0/0/950/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +8100/0/0/0/1000/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +9106/0/0/0/1060/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
Dark Broken Straight Sword +10112/0/0/0/1120/0D/-/-/-/-/B17.9/2.9/17.9/17.9/26.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Broken Straight Sword +056/0/0/0/0112/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +161/0/0/0/0114/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +267/0/0/0/0117/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +372/0/0/0/0120/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +478/0/0/0/0123/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +584/0/0/0/0126/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +689/0/0/0/0128/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +795/0/0/0/0131/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +8100/0/0/0/0134/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +9106/0/0/0/0137/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
Poison Broken Straight Sword +10112/0/0/0/0140/0D/-/-/-/-/-17.9/2.9/17.9/17.9/7.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Broken Straight Sword +056/0/0/0/00/112D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +161/0/0/0/00/114D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +267/0/0/0/00/117D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +372/0/0/0/00/120D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +478/0/0/0/00/123D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +584/0/0/0/00/126D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +689/0/0/0/00/128D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +795/0/0/0/00/131D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +8100/0/0/0/00/134D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +9106/0/0/0/00/137D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
Bleed Broken Straight Sword +10112/0/0/0/00/140D/-/-/-/-/-17.9/2.9/17.9/17.9/7.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Broken Straight Sword +092/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +1101/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +2110/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +3119/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +4128/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +5138/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +6147/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +7156/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +8165/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +9174/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Raw Broken Straight Sword +10184/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Broken Straight Sword +080/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +188/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +296/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +3104/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +4112/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +5120/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +6128/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +7136/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +8144/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +9152/0/0/0/00/0E/-/D/-/-/-20/5/20/20/1015/15/15/15
Enchanted Broken Straight Sword +10160/0/0/0/00/0E/-/C/-/-/-20/5/20/20/1015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Broken Straight Sword +040/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +144/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +248/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +352/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +456/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +560/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +664/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +768/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +872/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +976/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
Mundane Broken Straight Sword +1080/0/0/0/00/0E/-/-/-/-/-20/5/20/20/1015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.