### In-Game Description
---
*Straight sword with its blade broken near in half.
Nearly useless in battle, but "nearly useless"
trumps "empty-handed".*
### Availability
---
- Starting weapon of the Warrior class.
- Sold by Merchant Hag Melentia for 400 souls.
- Captive Undead drop - rare.
- Forest of Fallen Giants treasure. On a corpse right next to the Heide Knight.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 80/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 15 | 2/3/0/0
D/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 | 5 | 40 | 2.0 |
### Move Set
---
Like a Longsword, but does two-handed heavy attacks like the Broadsword instead.
### Notes
---
Uses very little stamina per swing.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Basic upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Broken Straight Sword +0 | 80/0/0/0/0 | 0/0 | D/-/-/-/-/- | - | - |
Broken Straight Sword +1 | 88/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Shard | 260 |
Broken Straight Sword +2 | 96/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Shard | 320 |
Broken Straight Sword +3 | 104/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Shard | 390 |
Broken Straight Sword +4 | 112/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Large Titanite Shard | 510 |
Broken Straight Sword +5 | 120/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Large Titanite Shard | 580 |
Broken Straight Sword +6 | 128/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Large Titanite Shard | 640 |
Broken Straight Sword +7 | 136/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Chunk | 770 |
Broken Straight Sword +8 | 144/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Chunk | 830 |
Broken Straight Sword +9 | 152/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Chunk | 900 |
Broken Straight Sword +10 | 160/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Slab | 1,020 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Broken Straight Sword +0 | 56/56/0/0/0 | 0/0 | D/-/C/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +1 | 61/61/0/0/0 | 0/0 | D/-/C/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +2 | 67/67/0/0/0 | 0/0 | D/-/C/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +3 | 72/72/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +4 | 78/78/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +5 | 84/84/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +6 | 89/89/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +7 | 95/95/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +8 | 100/100/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +9 | 106/106/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Straight Sword +10 | 112/112/0/0/0 | 0/0 | D/-/B/-/-/- | 17.9/21.6/17.9/17.9/7.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Broken Straight Sword +0 | 56/0/56/0/0 | 0/0 | D/-/-/C/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +1 | 61/0/61/0/0 | 0/0 | D/-/-/C/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +2 | 67/0/67/0/0 | 0/0 | D/-/-/C/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +3 | 72/0/72/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +4 | 78/0/78/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +5 | 84/0/84/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +6 | 89/0/89/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +7 | 95/0/95/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +8 | 100/0/100/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +9 | 106/0/106/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Straight Sword +10 | 112/0/112/0/0 | 0/0 | D/-/-/B/-/- | 17.9/2.9/36.6/17.9/7.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Broken Straight Sword +0 | 56/0/0/56/0 | 0/0 | D/-/-/-/C/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +1 | 61/0/0/61/0 | 0/0 | D/-/-/-/C/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +2 | 67/0/0/67/0 | 0/0 | D/-/-/-/C/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +3 | 72/0/0/72/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +4 | 78/0/0/78/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +5 | 84/0/0/84/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +6 | 89/0/0/89/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +7 | 95/0/0/95/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +8 | 100/0/0/100/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +9 | 106/0/0/106/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Straight Sword +10 | 112/0/0/112/0 | 0/0 | D/-/-/-/B/- | 17.9/2.9/17.9/36.6/7.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Broken Straight Sword +0 | 56/0/0/0/56 | 0/0 | D/-/-/-/-/C | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +1 | 61/0/0/0/61 | 0/0 | D/-/-/-/-/C | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +2 | 67/0/0/0/67 | 0/0 | D/-/-/-/-/C | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +3 | 72/0/0/0/72 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +4 | 78/0/0/0/78 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +5 | 84/0/0/0/84 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +6 | 89/0/0/0/89 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +7 | 95/0/0/0/95 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +8 | 100/0/0/0/100 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +9 | 106/0/0/0/106 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Straight Sword +10 | 112/0/0/0/112 | 0/0 | D/-/-/-/-/B | 17.9/2.9/17.9/17.9/26.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Broken Straight Sword +0 | 56/0/0/0/0 | 112/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +1 | 61/0/0/0/0 | 114/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +2 | 67/0/0/0/0 | 117/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +3 | 72/0/0/0/0 | 120/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +4 | 78/0/0/0/0 | 123/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +5 | 84/0/0/0/0 | 126/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +6 | 89/0/0/0/0 | 128/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +7 | 95/0/0/0/0 | 131/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +8 | 100/0/0/0/0 | 134/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +9 | 106/0/0/0/0 | 137/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Straight Sword +10 | 112/0/0/0/0 | 140/0 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Broken Straight Sword +0 | 56/0/0/0/0 | 0/112 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +1 | 61/0/0/0/0 | 0/114 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +2 | 67/0/0/0/0 | 0/117 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +3 | 72/0/0/0/0 | 0/120 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +4 | 78/0/0/0/0 | 0/123 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +5 | 84/0/0/0/0 | 0/126 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +6 | 89/0/0/0/0 | 0/128 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +7 | 95/0/0/0/0 | 0/131 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +8 | 100/0/0/0/0 | 0/134 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +9 | 106/0/0/0/0 | 0/137 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Straight Sword +10 | 112/0/0/0/0 | 0/140 | D/-/-/-/-/- | 17.9/2.9/17.9/17.9/7.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Broken Straight Sword +0 | 92/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +1 | 101/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +2 | 110/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +3 | 119/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +4 | 128/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +5 | 138/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +6 | 147/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +7 | 156/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +8 | 165/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +9 | 174/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Raw Broken Straight Sword +10 | 184/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Broken Straight Sword +0 | 80/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +1 | 88/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +2 | 96/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +3 | 104/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +4 | 112/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +5 | 120/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +6 | 128/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +7 | 136/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +8 | 144/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +9 | 152/0/0/0/0 | 0/0 | E/-/D/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Enchanted Broken Straight Sword +10 | 160/0/0/0/0 | 0/0 | E/-/C/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Broken Straight Sword +0 | 40/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +1 | 44/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +2 | 48/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +3 | 52/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +4 | 56/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +5 | 60/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +6 | 64/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +7 | 68/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +8 | 72/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +9 | 76/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
Mundane Broken Straight Sword +10 | 80/0/0/0/0 | 0/0 | E/-/-/-/-/- | 20/5/20/20/10 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |