### In-Game Description
---
*A broken straight sword.
Handled as a dagger due to its length.*
*This inexpensive sword is terribly worn
but nevertheless a favorite amongst thieves.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Majula treasure. Along the path between Majula and Heide's Tower of Flame at the far end of the sewer tunnels with the floodgates
will be a corpse containing the weapon.
- Rogue (Dual Daggers) drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 60/0/0/0/0
(Slash/Thrust) | 0/0 | 100 | 20 | 9/5/0/0
D/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 5 | 30 | 1.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | |
**Heavy Attack** | |
**Rolling Attack** | |
**Running Attack** | |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Broken Thief Sword +0 | 60/0/0/0/0 | 0/0 | D/-/-/-/-/- | - | - |
Broken Thief Sword +1 | 66/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Shard | 430 |
Broken Thief Sword +2 | 72/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Shard | 540 |
Broken Thief Sword +3 | 78/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Shard | 640 |
Broken Thief Sword +4 | 84/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Large Titanite Shard | 850 |
Broken Thief Sword +5 | 90/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Large Titanite Shard | 960 |
Broken Thief Sword +6 | 96/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Large Titanite Shard | 1,070 |
Broken Thief Sword +7 | 102/0/0/0/0 | 0/0 | D/-/-/-/-/- | 1x Titanite Chunk | 1,280 |
Broken Thief Sword +8 | 108/0/0/0/0 | 0/0 | D/-/-/-/-/- | 2x Titanite Chunk | 1,390 |
Broken Thief Sword +9 | 114/0/0/0/0 | 0/0 | D/-/-/-/-/- | 3x Titanite Chunk | 1,490 |
Broken Thief Sword +10 | 120/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Titanite Slab | 1,700 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Broken Thief Sword +0 | 42/42/0/0/0 | 0/0 | D/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +1 | 46/46/0/0/0 | 0/0 | D/-/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +2 | 50/50/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +3 | 54/54/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +4 | 58/58/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +5 | 63/63/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +6 | 67/67/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +7 | 71/71/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +8 | 75/75/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +9 | 79/79/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Broken Thief Sword +10 | 84/84/0/0/0 | 0/0 | D/-/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Broken Thief Sword +0 | 42/0/42/0/0 | 0/0 | D/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +1 | 46/0/46/0/0 | 0/0 | D/-/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +2 | 50/0/50/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +3 | 54/0/54/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +4 | 58/0/58/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +5 | 63/0/63/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +6 | 67/0/67/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +7 | 71/0/71/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +8 | 75/0/75/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +9 | 79/0/79/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Broken Thief Sword +10 | 84/0/84/0/0 | 0/0 | D/-/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Broken Thief Sword +0 | 42/0/0/42/0 | 0/0 | D/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +1 | 46/0/0/46/0 | 0/0 | D/-/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +2 | 50/0/0/50/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +3 | 54/0/0/54/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +4 | 58/0/0/58/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +5 | 63/0/0/63/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +6 | 67/0/0/67/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +7 | 71/0/0/71/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +8 | 75/0/0/75/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +9 | 79/0/0/79/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Broken Thief Sword +10 | 84/0/0/84/0 | 0/0 | D/-/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Broken Thief Sword +0 | 42/0/0/0/42 | 0/0 | D/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +1 | 46/0/0/0/46 | 0/0 | D/-/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +2 | 50/0/0/0/50 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +3 | 54/0/0/0/54 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +4 | 58/0/0/0/58 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +5 | 63/0/0/0/63 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +6 | 67/0/0/0/67 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +7 | 71/0/0/0/71 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +8 | 75/0/0/0/75 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +9 | 79/0/0/0/79 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Broken Thief Sword +10 | 84/0/0/0/84 | 0/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Broken Thief Sword +0 | 42/0/0/0/0 | 112/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +1 | 46/0/0/0/0 | 114/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +2 | 50/0/0/0/0 | 117/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +3 | 54/0/0/0/0 | 120/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +4 | 58/0/0/0/0 | 123/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +5 | 63/0/0/0/0 | 126/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +6 | 67/0/0/0/0 | 128/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +7 | 71/0/0/0/0 | 131/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +8 | 75/0/0/0/0 | 134/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +9 | 79/0/0/0/0 | 137/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Broken Thief Sword +10 | 84/0/0/0/0 | 140/0 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Broken Thief Sword +0 | 42/0/0/0/0 | 0/112 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +1 | 46/0/0/0/0 | 0/114 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +2 | 50/0/0/0/0 | 0/117 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +3 | 54/0/0/0/0 | 0/120 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +4 | 58/0/0/0/0 | 0/123 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +5 | 63/0/0/0/0 | 0/126 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +6 | 67/0/0/0/0 | 0/128 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +7 | 71/0/0/0/0 | 0/131 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +8 | 75/0/0/0/0 | 0/134 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +9 | 79/0/0/0/0 | 0/137 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Broken Thief Sword +10 | 84/0/0/0/0 | 0/140 | D/-/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Broken Thief Sword +0 | 69/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +1 | 75/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +2 | 82/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +3 | 89/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +4 | 96/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +5 | 103/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +6 | 110/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +7 | 117/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +8 | 124/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +9 | 131/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Broken Thief Sword +10 | 138/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Broken Thief Sword +0 | 60/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +1 | 66/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +2 | 72/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +3 | 78/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +4 | 84/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +5 | 90/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +6 | 96/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +7 | 102/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +8 | 108/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +9 | 114/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Broken Thief Sword +10 | 120/0/0/0/0 | 0/0 | E/-/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Broken Thief Sword +0 | 30/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +1 | 33/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +2 | 36/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +3 | 39/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +4 | 42/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +5 | 45/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +6 | 48/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +7 | 51/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +8 | 54/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +9 | 57/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Broken Thief Sword +10 | 60/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |