# Butcher's Knife
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### In-Game Description --- *An oddly large butcher's knife. Not your standard weapon, but certainly deadly enough to be utilized as one. Absorbs the HP of foes. Who in their right mind would create such a thing? Perhaps it is best not to dwell on how it was likely used in the past. Effect: HP absorb* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Soul of the Rotten and 5,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()112/0/0/0/0 (Slash)0/01004025/8/0/0 A/-/-/-/-/-55/10/30/30/3015/15/15/15404016.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**1 Handed**
**Light — Light**Diagonal slash into vertical slash
**Heavy — Heavy**Overhead vertical chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**2 Handed**
**Light**Alternating vertical slashes
**Heavy — Heavy**Diagonal chop into diagonal chop
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Fast vertical wide slash
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead chop
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal slash
**Heavy** (left hand)Dual diagonal slash followed by right handed overhead chop
- 1 Handed heavy attack is replaced by a run up to a vertical chop. - 2 Handed heavy attack is replaced by a heavy guillotine drop attack. - Power Stance is replaced with the Greatswords' power stance move set. ### Notes --- - The strength of the HP absorb is not based on Max. HP but the Weapon Reinforcement level. - +0 reinforcement restores between 6 and 10 HP per successful hit. - +5 reinforcement restores between 15 and 16 HP per successful hit. - Back-stabs, guard breaks and parries don't absorb HP. - Breaking objects counts as a successful hit. - Needs 38 Str and 12 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone.
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Butcher's Knife +0112/0/0/0/00/0A/-/-/-/-/---
Butcher's Knife +1145/0/0/0/00/0A/-/-/-/-/-1x Petrified Dragon Bone1,150
Butcher's Knife +2179/0/0/0/00/0A/-/-/-/-/-2x Petrified Dragon Bone1,440
Butcher's Knife +3212/0/0/0/00/0A/-/-/-/-/-3x Petrified Dragon Bone1,730
Butcher's Knife +4246/0/0/0/00/0A/-/-/-/-/-4x Petrified Dragon Bone2,300
Butcher's Knife +5280/0/0/0/00/0A(97.5%)/-/-/-/-/-5x Petrified Dragon Bone2,590
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Butcher's Knife +078/78/0/0/00/0B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +1101/101/0/0/00/0B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +2125/125/0/0/00/0B/-/C/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +3148/148/0/0/00/0B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +4172/172/0/0/00/0B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Butcher's Knife +5196/196/0/0/00/0B/-/B/-/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Butcher's Knife +078/0/78/0/00/0B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +1101/0/101/0/00/0B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +2125/0/125/0/00/0B/-/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +3148/0/148/0/00/0B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +4172/0/172/0/00/0B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Butcher's Knife +5196/0/196/0/00/0B/-/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Butcher's Knife +078/0/0/78/00/0B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +1101/0/0/101/00/0B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +2125/0/0/125/00/0B/-/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +3148/0/0/148/00/0B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +4172/0/0/172/00/0B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Butcher's Knife +5196/0/0/196/00/0B/-/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Butcher's Knife +078/0/0/0/780/0B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +1101/0/0/0/1010/0B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +2125/0/0/0/1250/0B/-/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +3148/0/0/0/1480/0B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +4172/0/0/0/1720/0B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Butcher's Knife +5196/0/0/0/1960/0B/-/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Butcher's Knife +078/0/0/0/0112/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +1101/0/0/0/0117/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +2125/0/0/0/0123/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +3148/0/0/0/0128/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +4172/0/0/0/0134/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Butcher's Knife +5196/0/0/0/0140/0B/-/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Butcher's Knife +078/0/0/0/00/112B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +1101/0/0/0/00/117B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +2125/0/0/0/00/123B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +3148/0/0/0/00/128B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +4172/0/0/0/00/134B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Butcher's Knife +5196/0/0/0/00/140B/-/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Butcher's Knife +0128/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +1167/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +2206/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +3244/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +4283/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Butcher's Knife +5322/0/0/0/00/0D/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Butcher's Knife +0112/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +1145/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +2179/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +3212/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +4246/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Butcher's Knife +5280/0/0/0/00/0D/-/D/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Butcher's Knife +056/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +172/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +289/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +3106/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +4123/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Butcher's Knife +5140/0/0/0/00/0C/-/-/-/-/-55.0/10.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.